"ACT_ACTIVITY_DESCRIPTION_1": "The quickest way to earn respect is by performing ACTIVITIES." "ACT_ACTIVITY_DESCRIPTION_2": "Earn some respect now by trying the Snatch Activity." "ACT_CHOP_BRING_CAR": "Come back with a vehicle." "ACT_CHOP_LIST": "Bring cars from the list back to the [format][color:green]chop shop[/format]." "ACT_CHOP_NOT_WANTED": "The shop doesn't want that vehicle." "ACT_CHOP_REJECT_BURNING": "The shop doesn't want a burning car!" "ACT_CHOP_SHOP_APPROACH_CAR_MSG": "Catch that car and steal it." "ACT_CHOP_SHOP_CARS_ON_MAP_MSG": "The cars needed are indicated." "ACT_CHOP_SHOP_DELIVER_CAR_MSG": "Deliver the car to the chop shop." "ACT_CHOP_SHOP_FAIL_CARS_MSG": "Too many cars were lost." "ACT_CHOP_SHOP_FAIL_TIME_MSG": "Time ran out." "ACT_CHOP_SHOP_LIST_IN_PAUSE": "A list of cars needed can be found in the pause menu." "ACT_CHOP_SHOP_LOCATION_ON_MAP_MSG": "The location is indicated." "ACT_CHOP_SHOP_MODS_REQUIRED": "Some cars require specific modifications." "ACT_CHOP_SHOP_MORE_CARS_MSG": "Not enough cars. Go get some more." "ACT_CHOP_SHOP_NAME": "CHOP SHOP" "ACT_CHOP_SHOP_SEEK_CARS_MSG": "Bring required cars to the [format][color:green]chop shop[/format] to earn cash." "ACT_CHOP_SHOP_START": "START CHOP SHOP" "ACT_CHOP_SHOP_TITLE": "CHOP SHOP LEVEL SELECTION" "ACT_CHOP_SHOP_VEHICLE_COUNT": "VEHICLES LEFT: %i" "ACT_CHOPSHOP_NONE": "NO CHOP SHOPS LISTED" "ACT_CLIENT_HASNT_COMPLETED": "({CLIENT_NAME} HASN'T COMPLETED)" "ACT_DEMO_DERBY_CASH": "BONUS CASH:" "ACT_EARNED_RESPECT": "You have earned %d respect!" "ACT_EARNED_RESPECT_AND_MONEY": "You have earned %d respect and %d cash!" "ACT_ESCORT_AIR_MSG": "Get %.2f seconds of air time" "ACT_ESCORT_ALMOST_LOSE_MSG": "THE MEDIA ALMOST HAS ENOUGH FOOTAGE" "ACT_ESCORT_BUTTON_MASHING_MSG": "[format][color:green]CLIENT[/format] WANTS THE SAINTS ROW SPECIAL" "ACT_ESCORT_CALM_TIGER": "CALM THE TIGER DOWN" "ACT_ESCORT_CAR_SWITCH_MSG": "THAT CAR IS LOOKING A LITTLE OLD, GET A NEW CAR AT THE [format][color:teal]STRIP CLUB[/format]" "ACT_ESCORT_CLIENT_MSG": "PICK UP THE [format][color:green]CLIENT[/format]" "ACT_ESCORT_CLIENT_REQUEST_MSG": "CLIENT WANTS YOU TO PERFORM THE %ls %ls" "ACT_ESCORT_COMPLETE_MSG": "WELL DONE" "ACT_ESCORT_COURAGE": "COURAGE" "ACT_ESCORT_CRASH_MSG": "[format][color:green]CLIENT[/format] WANTS YOU TO CAUSE %d POINTS OF DAMAGE TO OTHER CARS WITH YOUR VEHICLE" "ACT_ESCORT_DRIFT_MSG": "[format][color:green]CLIENT[/format] WANTS YOU TO {HANDBRAKE_IMG} POWERSLIDE FOR %d SECONDS" "ACT_ESCORT_ESCORTING_MSG": "DRIVE AROUND AND LET THE [format][color:green]CLIENT[/format] HAVE SOME FUN" "ACT_ESCORT_ESCORTING_TIGER_MSG": "DRIVE QUICKLY TO KEEP THE TIGER HAPPY AS YOU BUILD UP YOUR COURAGE." "ACT_ESCORT_FAIL_CAR_DESTROYED": "YOUR CAR WAS DESTROYED" "ACT_ESCORT_FAIL_CAR_SUBMERGED": "YOU SUNK THE CAR" "ACT_ESCORT_FAIL_CLIENT_DEAD": "THE CLIENT WAS KILLED" "ACT_ESCORT_FAIL_CLIENT_RUNOVER": "YOU RAN OVER THE CLIENT" "ACT_ESCORT_FAIL_FOOTAGE": "TOO MUCH FOOTAGE WAS TAKEN, USE SIDE STREETS TO EVADE" "ACT_ESCORT_FAIL_LEFT_CAR": "YOU ABANDONED THE CAR" "ACT_ESCORT_FAIL_STRIPPER_DEAD": "THE STRIPPER WAS KILLED" "ACT_ESCORT_FAST_MSG": "[format][color:green]CLIENT[/format] WANTS YOU TO DRIVE AT 55 MPH FOR %d SECONDS" "ACT_ESCORT_FIRST FOOTAGE_MSG": "DON'T LET THOSE NEWS VANS GET ANY FOOTAGE" "ACT_ESCORT_FOOTAGE": "FOOTAGE " "ACT_ESCORT_GETBACK_COUNT_MSG": "YOU HAVE %d SECONDS TO GET BACK IN THE [format][color:yellow]CAR[/format]" "ACT_ESCORT_GETBACK_MSG": "GET BACK IN THE [format][color:yellow]CAR[/format]" "ACT_ESCORT_IRATE_CLIENT_SPAWNED": "EVADE THE [format][color:red]IRATE CLIENT[/format]" "ACT_ESCORT_IRS_SPAWNED": "EVADE THE [format][color:red]IRS[/format]" "ACT_ESCORT_KILL_MSG": "KILL THE [format][color:red]TARGET[/format]" "ACT_ESCORT_LIMO_MSG": "TAKE THE [format][color:green]CAR[/format] AND PICK UP THE CLIENT" "ACT_ESCORT_NAME": "ESCORT" "ACT_ESCORT_NEAR_MISS_MSG": "[format][color:green]CLIENT[/format] WANTS YOU TO GET %d VEHICLE NEAR MISSES IN A ROW" "ACT_ESCORT_NEWS_WARNING_MSG": "IF YOU GET TOO CLOSE TO A NEWS VAN, THE PLEASURE METER WILL STOP INCREASING" "ACT_ESCORT_OBJECTIVE_MSG": "Please the [format][color:green]client[/format] by driving them around town with an escort and avoiding the paparazzi." "ACT_ESCORT_OBJECTIVE_TEXT_01": "ACCOMMODATE ALL THE CLIENT'S NEEDS" "ACT_ESCORT_OBJECTIVE_TEXT_02": "EVADE THE PRESS" "ACT_ESCORT_OUTRUN": "EVADE YOUR PURSUER" "ACT_ESCORT_PI_SPAWNED": "EVADE THE [format][color:red]PRIVATE INVESTIGATOR[/format]" "ACT_ESCORT_PLEASURE": "PLEASURE " "ACT_ESCORT_RAGE": "ANIMAL RAGE" "ACT_ESCORT_RETURN_MSG": "RETURN TO THE STRIP CLUB" "ACT_ESCORT_ROADBLOCK_MSG": "NEWS VAN ROADBLOCK AHEAD" "ACT_ESCORT_SATISFIED_MSG": "DROP THE [format][color:green]CLIENT[/format] OFF" "ACT_ESCORT_SPAWNED_MSG": "LOSE THE NEWS VAN TRAILING YOU" "ACT_ESCORT_SPOUSE_SPAWNED": "EVADE THE [format][color:green]CLIENT'S[/format] [format][color:red]SIGNIFICANT OTHER[/format]" "ACT_ESCORT_START": "START ESCORT" "ACT_ESCORT_STICK_ROTATION_MSG": "[format][color:green]CLIENT[/format] WANTS THE ENTERTAINER TO DO THE WICKED WICK" "ACT_ESCORT_STOP_MSG": "STOP FOR %d SECONDS" "ACT_ESCORT_STRIPPER_MSG": "WAIT FOR THE STRIPPER TO GET IN THE CAR" "ACT_ESCORT_STRIPPER_SWITCH_MSG": "THE ENTERTAINER IS WORN OUT, GET A FRESH GIRL AND A NEW CAR AT THE [format][color:teal]STRIP CLUB[/format]" "ACT_ESCORT_TIGER_ATTACK": "THE TIGER IS HITTING THE WHEEL" "ACT_ESCORT_TIGER_BUTTON_MASHING_MSG": "KEEP THE TIGER DISTRACTED!" "ACT_ESCORT_TIGER_MINIGAME_MSG": "Use {ANALOG_RS_IMG} to find the Tiger's itch. Then carefully scratch it with {ANALOG_LS_IMG}" "ACT_ESCORT_TIGER_NAME": "TIGER ESCORT" "ACT_ESCORT_TIGER_RAGE_MINIGAME_MSG": "QUICK! CALM THE TIGER DOWN!" "ACT_ESCORT_TIGER_RAGE_POWERSLIDE_MSG": "{HANDBRAKE_IMG} POWERSLIDE FOR %0.1f SECONDS TO CALM THE TIGER" "ACT_ESCORT_TIGER_START": "START TIGER ESCORT" "ACT_ESCORT_TITLE": "ESCORT LEVEL SELECTION" "ACT_ESCORT_TOUCH_MINIGAME_MSG": "Use {ANALOG_RS_IMG} to find the special spot, then hit it with {ANALOG_LS_IMG}" "ACT_ESCORT_TRIP_BROTHEL_MSG": "TAKE THE [format][color:green]CLIENT[/format] FOR EXTRA FUN AT THE [format][color:teal]BROTHEL[/format]" "ACT_ESCORT_TRIP_MOTEL_MSG": "BRING THE [format][color:green]CLIENT[/format] FOR SOME HOURLY FUN AT THE [format][color:teal]MOTEL[/format] " "ACT_ESCORT_TRIP_THEATER_MSG": "BRING THE [format][color:green]CLIENT[/format] TO THE [format][color:teal]XXX THEATER[/format]" "ACT_FRAUD_ADRENALINE_READY": "ADRENALINE MODE ACTIVE" "ACT_FRAUD_ADRENALINE_TAG": "ADRENALINE:" "ACT_FRAUD_BEST_HIT_HUD": "BEST HIT:" "ACT_FRAUD_BONUS_AIR_TIME": "AIRTIME BONUS" "ACT_FRAUD_BONUS_AREA": "AREA BONUS" "ACT_FRAUD_BONUS_CIVIL_VEHICLE": "CIVIL VEHICLE BONUS" "ACT_FRAUD_BONUS_CLIFF_DIVER": "VERTICAL DISTANCE BONUS" "ACT_FRAUD_BONUS_COOP_CHAIN": "CHAIN BONUS" "ACT_FRAUD_BONUS_COOP_GANGBANG": "GANGBANG BONUS" "ACT_FRAUD_BONUS_COOP_TEAM_HIT": "TEAM HIT BONUS" "ACT_FRAUD_BONUS_COP_WITNESS": "COP WITNESS BONUS" "ACT_FRAUD_BONUS_CRAZY_DRIVER": "CRAZY DRIVER BONUS" "ACT_FRAUD_BONUS_DISTANCE": "LINEAR DISTANCE BONUS" "ACT_FRAUD_BONUS_DISTRICT": "DISTRICT BONUS" "ACT_FRAUD_BONUS_DONE": "MOVE ON TO ANOTHER [format][color:teal]BONUS AREA[/format]" "ACT_FRAUD_BONUS_LOCATION": "IF YOU TAKE A DIVE WITHIN THE AREA INDICATED ON THE MINI MAP, YOU WILL RECEIVE A BONUS" "ACT_FRAUD_BONUS_LUXURY_VEHICLE": "RICH DRIVER BONUS" "ACT_FRAUD_BONUS_SUCCESSIVE_CARS": "PINBALL BONUS" "ACT_FRAUD_BONUS_VEHICLE": "VEHICLE HIT BONUS" "ACT_FRAUD_BONUS_VEHICLE_EJECT": "BAIL-OUT BONUS" "ACT_FRAUD_BONUS_VEHICLE_SURFING": "VEHICLE SURFING BONUS" "ACT_FRAUD_BONUS_WINDSHIELD_CANNON": "WINDSHIELD CANNON BONUS" "ACT_FRAUD_BONUS_WITNESS": "PEDESTRIAN WITNESS BONUS" "ACT_FRAUD_BONUSES": "YOUR BONUS(ES) ARE:" "ACT_FRAUD_CHANGE_LOCATION": "THE [format][color:teal]SCORING AREA[/format] HAS MOVED" "ACT_FRAUD_CURRENT_HIT": "LAST HIT:" "ACT_FRAUD_DONT_KILL": "YOU WILL BE PENALIZED FOR EACH PERSON YOU KILL" "ACT_FRAUD_EARN_MONEY": "YOU CAN ONLY EARN MONEY IN THE INDICATED [format][color:teal]SCORING AREAS[/format]" "ACT_FRAUD_FIELD_DIVIDER": "/" "ACT_FRAUD_FIRST_VISIT_BONUS_STRING": "GETTING HURT IN THIS BONUS AREA WILL EARN YOU EXTRA ADRENALINE" "ACT_FRAUD_GO_GET_HURT": "Press {ATTACK_PRIMARY_IMG} or {ATTACK_SECONDARY_IMG} to take a dive. The more painful the dive, the more money you earn" "ACT_FRAUD_GO_SCORING_AREA": "GO TO THE [format][color:teal]%ls DISTRICT[/format]" "ACT_FRAUD_GO_TO_SCORING_AREA": "GO TO THE SCORING AREA" "ACT_FRAUD_GOAL": "EARN %ls BEFORE TIME RUNS OUT" "ACT_FRAUD_HIT": "HITS:" "ACT_FRAUD_HITS_HUD": "HITS:" "ACT_FRAUD_HUD_MULT_X": "X" "ACT_FRAUD_IN_AREA": "EARN AS MUCH MONEY AS POSSIBLE BEFORE THE [format][color:teal]SCORING AREA[/format] MOVES" "ACT_FRAUD_KILLED": "You've lost credibility by killing someone." "ACT_FRAUD_MESSAGE_AIRTIME_MULT_TYPE": "FRAUD AIRTIME RECORD" "ACT_FRAUD_MESSAGE_CLIFF_MULT_TYPE": "FRAUD CLIFF DIVER RECORD" "ACT_FRAUD_MESSAGE_CLIFF_MULT_TYPE_US": "Fraud Cliff Diver Record: %.2f feet" "ACT_FRAUD_MESSAGE_COPS_MULT_TYPE": "FRAUD COP WITNESS RECORD" "ACT_FRAUD_MESSAGE_CRAZY_MULT_TYPE": "FRAUD CRAZY CARS RECORD" "ACT_FRAUD_MESSAGE_DISTANCE_MULT_TYPE": "FRAUD DISTANCE RECORD" "ACT_FRAUD_MESSAGE_DISTANCE_MULT_TYPE_US": "Fraud Distance Record: %.2f feet" "ACT_FRAUD_MESSAGE_PINBALL_MULT_TYPE": "FRAUD PINBALL CAR RECORD" "ACT_FRAUD_MESSAGE_VEHICLE_MULT_TYPE": "FRAUD VEHICLE RECORD" "ACT_FRAUD_MESSAGE_WITNESS_MULT_TYPE": "FRAUD WITNESS RECORD" "ACT_FRAUD_NAME": "INSURANCE FRAUD" "ACT_FRAUD_NO_SCORE": "YOU TOOK A DIVE OUTSIDE OF THE [format][color:teal]SCORING AREA[/format], YOU EARNED NO MONEY" "ACT_FRAUD_NO_TIME": "You're out of time." "ACT_FRAUD_OBJECTIVE": "Throw your self into harms way and rack up $%d in injuries before time runs out." "ACT_FRAUD_START": "START INSURANCE FRAUD" "ACT_FRAUD_TITLE": "FRAUD LEVEL SELECTION" "ACT_FRAUD_TOTAL_LAST_HIT": "LAST HIT TOTAL" "ACT_FRAUD_TOTAL_MULTIPLIER": "Total Multiplier: %.2fx" "ACT_FRAUD_VISIT_BONUS_AREA": "SPECIALLY MARKED [format][color:teal]LOCATIONS[/format] ON THE MAP WILL EARN YOU EXTRA ADRENALINE" "ACT_GUARDIAN_ANGEL_BEHIND_ATTACKER": "ATTACKER COMING FROM [format][color:red]BEHIND[/format] THE CLIENT" "ACT_GUARDIAN_ANGEL_BIKE_ATTACKER": "SPOTTER HAS SEEN A [format][color:red]BIKE[/format] DRIVING UP" "ACT_GUARDIAN_ANGEL_CAR_ATTACKER": "Spotter has seen a [format][color:red]car[/format] driving up." "ACT_GUARDIAN_ANGEL_CLIENT_DIED_MESSAGE": "They got her! She's gone." "ACT_GUARDIAN_ANGEL_CLIENT_HUMAN_SHIELDED_MESSAGE": "Your client didn't like being a human shield." "ACT_GUARDIAN_ANGEL_CRITICAL_VEHICLE_DESTROYED_MESSAGE": "A getaway car has been destroyed. " "ACT_GUARDIAN_ANGEL_FAIL": "PROTECTEE DIED! WATCH THE ICON OVER THEIR HEAD TO TRACK THEIR HEALTH" "ACT_GUARDIAN_ANGEL_FOLLOW_IN_HELI": "GET INTO THE HELICOPTER TO FOLLOW YOUR HOMIES" "ACT_GUARDIAN_ANGEL_HELICOPTER_ATTACKER": "Spotter has seen a [format][color:red]helicopter[/format] coming." "ACT_GUARDIAN_ANGEL_HELPER_DIED_MESSAGE": "THE HELPER DIED" "ACT_GUARDIAN_ANGEL_HUD_LIFE_MESSAGE": "CELEB'S LIFE" "ACT_GUARDIAN_ANGEL_HUD_TIMER_MESSAGE": "TIME " "ACT_GUARDIAN_ANGEL_LEFT_ATTACKER": "ATTACKER COMING FROM [format][color:red]LEFT[/format]" "ACT_GUARDIAN_ANGEL_NAME": "GUARDIAN ANGEL" "ACT_GUARDIAN_ANGEL_PLAYER_KILLED_CLIENT_MESSAGE": "You killed the celeb, the enemy rejoices!" "ACT_GUARDIAN_ANGEL_PLAYER_KILLED_HELPER_MESSAGE": "YOU KILLED THE HELPER" "ACT_GUARDIAN_ANGEL_PROTECT_PROTECTEE": "PROTECT YOUR [format][color:green]HOMIES[/format]" "ACT_GUARDIAN_ANGEL_RIGHT_ATTACKER": "ATTACKER COMING FROM [format][color:red]RIGHT[/format]" "ACT_GUARDIAN_ANGEL_START": "START GUARDIAN ANGEL" "ACT_GUARDIAN_ANGEL_STARTING_HELP_TEXT": "Use the sniper rifle to protect the [format][color:green]robbers[/format]." "ACT_GUARDIAN_ANGEL_TITLE": "GUARDIAN ANGEL LEVEL SELECTION" "ACT_GUARDIAN_ANGEL_UNDERNEATH_ATTACKER": "Attacker coming from [format][color:red]underneath[/format] us." "ACT_GUARDIAN_ANGEL_ZOOM_HELP_TEXT": "Press {SHOULDER_CAM_IMG} to go into Fine Aim mode. Press {ZOOM_IN_IMG}/{ZOOM_OUT_IMG} to zoom in and out" "ACT_HELI_ACTIVITY_BOMB_ESCAPE_MESSAGE": "YOU HAVE %d SECONDS TO GET AWAY FROM THE TARGET" "ACT_HELI_ACTIVITY_BOMB_MESSAGE": "SET CHARGES TO DESTROY THIS [format][color:blue]STRUCTURE[/format]" "ACT_HELI_ACTIVITY_HELI_RESCUE_MESSAGE": "Help your [format][color:green]homies[/format] get to [format][color:blue]their destination[/format]." "ACT_HELI_BOAT_DELIVER_TEXT": "DELIVER THE DRUGS FROM THE BOAT TO YOUR HOMIES" "ACT_HELI_BOAT_HUD_TEXT": "DRUG DELIVERIES LEFT TO MAKE" "ACT_HELI_CHOPLIFTER_FULLY_LOADED_MESSAGE": "THE HELICOPTER IS FULLY LOADED, TAKE THE PASSENGER TO [format][color:blue]SAFETY[/format]" "ACT_HELI_CHOPLIFTER_START_MESSAGE": "PICK UP THE [format][color:green]SAINTS[/format] AND FLY THEM TO [format][color:blue]SAFETY[/format]" "ACT_HELI_CONVOY_AIRPORT_DESTINATION_MESSAGE": "THE AIRPORT" "ACT_HELI_CONVOY_BASE_MESSAGE": "STOP THE CONVOY BEFORE IT REACHES %s" "ACT_HELI_CONVOY_DOWNTOWN_DESTINATION_MESSAGE": "DOWNTOWN" "ACT_HELI_CONVOY_LEVEL_START_MESSAGE": "The %s has a shipment of weapons coming in on the freeway. Destroy the [format][color:red]trucks[/format] before they get to their destination." "ACT_HELI_DISH_HUD_TEXT": "SATELLITE DISHES DESTROYED" "ACT_HELI_DIVIDER_TEXT": "/" "ACT_HELI_GANG_FIGHT_START_MESSAGE": "Some [format][color:green]Saints[/format] are pinned down in a firefight. Help them fight off their [format][color:red]attackers[/format]." "ACT_HELI_HOMIES_COMPLICATION_FAILED_MESSAGE": "YOUR HOMIES HAVE DIED" "ACT_HELI_KILL_AIRPLANE_START_MESSAGE": "DESTROY THE [format][color:red]AIRPLANE[/format]" "ACT_HELI_KILL_CARS_START_MESSAGE": "DESTROY THE [format][color:red]CARS[/format]" "ACT_HELI_LIBERATOR_ATTACK_INFORMATION_MESSAGE": "SHOOT AT THE [format][color:red]BUSES[/format] TO STOP THEM" "ACT_HELI_LIBERATOR_FULLY_LOADED_MESSAGE": "THE HELICOPTER IS FULL, TAKE THE PASSENGERS TO A [format][color:blue]SAFE SPOT[/format]" "ACT_HELI_LIBERATOR_PICKUP_INFORMATION_MESSAGE": "PICK UP THE SAINTS AND FLY THEM TO A [format][color:blue]SAFE SPOT[/format]" "ACT_HELI_LIBERATOR_START_MESSAGE": "A NUMBER OF SAINTS HAVE BEEN ARRESTED, DAMAGE THE [format][color:red]BUSES[/format] TO STOP THEM, THEN FLY THE SAINTS TO SAFETY" "ACT_HELI_NAME": "HELI ASSAULT" "ACT_HELI_NEWS_VAN_HUD_TEXT": "NEWS VANS TO DESTROY" "ACT_HELI_NEWS_VAN_KILL_TEXT": "DESTROY THE NEWS VANS" "ACT_HELI_OBJECTIVE_MSG": "COMPLETE ALL %d TASKS" "ACT_HELI_PROTECTION_CATCH_UP": "YOUR [format][color:green]HOMIES'[/format] ARE WAITING FOR YOU" "ACT_HELI_PROTECTION_DISTANCE_WARNING": "GET BACK TO THE VAN!" "ACT_HELI_PROTECTION_DRIVER_DIED": "YOU FAILED TO PROTECT THE VAN" "ACT_HELI_PROTECTION_HUD_TEXT": "STOPS MADE" "ACT_HELI_PROTECTION_PICKUP_MESSAGE": "Your [format][color:green]homies'[/format] car ran out of gas, recruit them, and fly them [format][color:teal]home.[/format]" "ACT_HELI_PROTECTION_START_MESSAGE": "YOUR [format][color:green]HOMIES[/format] NEED YOUR PROTECTION" "ACT_HELI_PROTECTION_START_MOVING_MESSAGE": "YOUR [format][color:green]HOMIES[/format] ARE HEADING OUT ON SOME DEALS, PROTECT THEM FROM ATTACKERS" "ACT_HELI_SATELLITE_DISH_DESTROY_TEXT": "DESTROY THE SATELLITE DISHES" "ACT_HELI_SET_BOMB_CHARGES_MESSAGE": " SET A CHARGE" "ACT_HELI_START": "START HELI ASSAULT" "ACT_HELI_TARGETS_TEXT": "OBJECTIVES COMPLETED" "ACT_HELI_TIMER_TEXT": "TIME LEFT" "ACT_HELI_TIMES_UP_FAILED_MESSAGE": "TIME'S UP" "ACT_HELI_TITLE": "HELI ASSAULT LEVEL SELECTION" "ACT_HELI_VAN_CRITICAL_HEALTH_TEXT": "[format][color:green]YOUR HOMIE'S CAR[/format] IS NEARLY DESTROYED" "ACT_HELI_VAN_LIFE_TEXT": "VAN'S LIFE" "ACT_HELI_VAN_LOW_HEALTH_TEXT": "[format][color:green]YOUR HOMIE'S CAR[/format] IS BADLY DAMAGED" "ACT_HITMAN_NAME": "HITMAN" "ACT_HITMAN_START": "START HITMAN" "ACT_HITMAN_TARGET_LEFT_COUNT_UPDATED": "" "ACT_HITMAN_TITLE": "HITMAN LEVEL SELECTION" "ACT_HOSTAGE_FAILURE_REASON": "THE HOSTAGES ESCAPED" "ACT_HOSTAGE_RANSOM": "RANSOM: [format][color:orange]%s[/format]" "ACT_HOSTAGE_START": "START HOSTAGE" "ACT_HUD_CASH_MAX": "LOTS" "ACT_HUMAN_TORCH_NAME": "TRAIL BLAZING" "ACT_HUMAN_TORCH_OBJECTIVE_MSG": "RAM AND DESTROY PEOPLE AND CARS FOR BONUS TIME AS YOU RACE TO THE FINISH" "ACT_HUMAN_TORCH_START": "START TRAIL BLAZING" "ACT_HUMAN_TORCH_TITLE": "TRAIL BLAZING LEVEL SELECTION" "ACT_LEVEL_1": "LEVEL 1" "ACT_LEVEL_2": "LEVEL 2" "ACT_LEVEL_3": "LEVEL 3" "ACT_LEVEL_4": "LEVEL 4" "ACT_LEVEL_5": "LEVEL 5" "ACT_LEVEL_6": "LEVEL 6" "ACT_LEVEL_7": "LEVEL 7" "ACT_LEVEL_8": "LEVEL 8" "ACT_MAYHEM_FAIL": "YOU RAN OUT OF TIME! USE MORE DAMAGE COMBOS TO SCORE HIGHER" "ACT_PIMP_START": "START SNATCH" "ACT_PIMPING_CAPTURED_CONTACT_DIED": "ONE OF THE CONTACTS DIED, YOU'LL NEED ANOTHER" "ACT_PIMPING_CAPTURED_HO_DIED": "ONE OF YOUR HOS DIED, YOU'LL NEED ANOTHER" "ACT_PIMPING_CONTACT_OBJECTIVE": "RESCUE %d KINZIE'S CONTACTS AND BRING THEM BACK" "ACT_PIMPING_CONTACTS_COLON": "CONTACTS:" "ACT_PIMPING_CONTACTS_SLASH": "/" "ACT_PIMPING_DRIVE_TO_CONTACT_LOCATION": "RESCUE THE [format][color:green]CONTACTS[/format] AND BRING THEM BACK" "ACT_PIMPING_DRIVE_TO_LOCATION": "RECRUIT THE [format][color:green]HOS[/format] AND BRING THEM BACK TO [format][color:teal]ZIMOS[/format]" "ACT_PIMPING_FAIL_CONTACTS_ALL_DIED": "TOO MANY CONTACTS DIED, RECRUIT THEM {RECRUIT_DISMISS_IMG} THEN QUICKLY FLEE THE SCENE" "ACT_PIMPING_FAIL_HOS_ALL_DIED": "TOO MANY HOS DIED, RECRUIT THEM {RECRUIT_DISMISS_IMG} THEN QUICKLY FLEE THE SCENE" "ACT_PIMPING_FAIL_KILLED_CONTACT": "YOU KILLED ONE OF THE CONTACTS" "ACT_PIMPING_FAIL_KILLED_HO": "YOU KILLED YOUR OWN HO" "ACT_PIMPING_FAIL_TOOK_TOO_LONG": "YOU RAN OUT OF TIME" "ACT_PIMPING_GET_CLOSER_TO_CONTACTS": "GET CLOSER TO THE [format][color:green]CONTACTS[/format]" "ACT_PIMPING_GET_CLOSER_TO_HOS": "GET CLOSER TO THE [format][color:green]HOS[/format]" "ACT_PIMPING_HOS_COLON": "HOS:" "ACT_PIMPING_HOS_NEEDED_COUNT_UPDATED": "HOS: %i" "ACT_PIMPING_HOS_SLASH": "/" "ACT_PIMPING_NAME": "SNATCH" "ACT_PIMPING_OBJECTIVE_1": "RECRUIT %d HOS AND BRING THEM BACK TO ZIMOS" "ACT_PIMPING_RECAPTURE_CONTACT_START": "A [format][color:red]DECKER[/format] IS GRABBING ONE OF THE [format][color:green]CONTACTS[/format], GET THEM BACK!" "ACT_PIMPING_RECAPTURE_START": "A [format][color:red]MORNINGSTAR[/format] IS GRABBING ONE OF YOUR [format][color:green]HOS[/format], GET HER BACK" "ACT_PIMPING_RECRUIT_CONTACTS_TEXT": "{RECRUIT_DISMISS_IMG} RECRUIT [format][color:green]CONTACT[/format]" "ACT_PIMPING_RECRUIT_HOS_TEXT": "{RECRUIT_DISMISS_IMG} RECRUIT [format][color:green]HOS[/format]" "ACT_PIMPING_RESCUE_CONTACT_COPS_REROUTE": "THE [format][color:green]CONTACTS[/format] HAVE BEEN DISCOVERED, GO RESCUE THEM" "ACT_PIMPING_RESCUE_CONTACT_DECKERS_REROUTE": "THE [format][color:green]CONTACTS[/format] HAVE BEEN TAKEN AWAY, RESCUE THEM" "ACT_PIMPING_RESCUE_CONTACT_KILL_COPS": "KILL THE [format][color:red]COPS[/format] AND RESCUE THE [format][color:green]CONTACTS[/format]" "ACT_PIMPING_RESCUE_CONTACT_KILL_DECKERS": "KILL THE [format][color:red]DECKERS[/format] AND RESCUE THE [format][color:green]CONTACT[/format]" "ACT_PIMPING_RESCUE_COPS_REROUTE": "THE [format][color:green]HOS[/format] HAVE BEEN ARRESTED, GO BAIL THEM OUT" "ACT_PIMPING_RESCUE_KILL_COPS": "KILL THE [format][color:red]COPS[/format] AND RESCUE THE [format][color:green]HOS[/format]" "ACT_PIMPING_RESCUE_KILL_PIMPS": "KILL THE [format][color:red]MORNINGSTAR[/format] AND RESCUE THE [format][color:green]HOS[/format]" "ACT_PIMPING_RESCUE_PIMPS_REROUTE": "THE [format][color:green]HOS[/format] HAVE BEEN TAKEN, GO RESCUE THEM" "ACT_PIMPING_RETURN_CONTACT_TO_SAFEHOUSE": "BRING THE [format][color:green]CONTACTS[/format] BACK" "ACT_PIMPING_RETURN_TO_BROTHEL": "BRING THE [format][color:green]HOS[/format] BACK TO [format][color:teal]ZIMOS[/format]" "ACT_PIMPING_TITLE": "SNATCH LEVEL SELECTION" "ACT_PIMPING_TRAP_ATTACK_GET_CONTACTS": "YOU UNCOVERED A TRAP! RECRUIT THE [format][color:green]CONTACTS[/format] AND GET AWAY." "ACT_PIMPING_TRAP_ATTACK_GET_HOS": "YOU UNCOVERED A TRAP! RECRUIT THE [format][color:green]HOS[/format] AND GET AWAY." "ACT_PIMPING_TRAP_ATTACK_KILL_DECKERS": "YOU UNCOVERED A TRAP! KILL ALL THE [format][color:red]DECKERS[/format] BEFORE RECRUITING THE [format][color:green]CONTACTS[/format]." "ACT_PIMPING_TRAP_ATTACK_KILL_PIMPS": "YOU UNCOVERED A TRAP! KILL ALL THE [format][color:red]MORNINGSTAR[/format] BEFORE RECRUITING THE [format][color:green]HOS[/format]." "ACT_PIMPING_TRAP_GET_CONTACTS": "GOOD JOB, NOW GET THE [format][color:green]CONTACTS[/format]!" "ACT_PIMPING_TRAP_GET_HOS": "GOOD JOB, NOW GET THE [format][color:green]HOS[/format]!" "ACT_PIMPING_TRAP_SPRUNG_GET_CONTACTS": "IT'S A TRAP! RECRUIT THE [format][color:green]CONTACTS[/format] AND GET AWAY." "ACT_PIMPING_TRAP_SPRUNG_GET_HOS": "IT'S A TRAP! RECRUIT THE [format][color:green]HOS[/format] AND GET AWAY." "ACT_PIMPING_TRAP_SPRUNG_KILL_DECKERS": "IT'S A TRAP! KILL ALL [format][color:red]DECKERS[/format] BEFORE RECRUITING THE [format][color:green]CONTACTS[/format]." "ACT_PIMPING_TRAP_SPRUNG_KILL_PIMPS": "IT'S A TRAP! KILL ALL [format][color:red]MORNINGSTAR[/format] BEFORE RECRUITING THE [format][color:green]HOS[/format]." "ACT_PIMPING_VEHICLE_ROUTE_CONTACT": "STOP THE [format][color:red]VEHICLE[/format] AND GET THE [format][color:green]CONTACT[/format]" "ACT_PIMPING_VEHICLE_ROUTE_CONTACTS": "STOP THE [format][color:red]VEHICLE[/format] AND GET THE [format][color:green]CONTACTS[/format]" "ACT_PIMPING_VEHICLE_ROUTE_HO": "STOP THE [format][color:red]VEHICLE[/format] AND GET THE [format][color:green]HO[/format]" "ACT_PIMPING_VEHICLE_ROUTE_HOS": "STOP THE [format][color:red]VEHICLE[/format] AND GET THE [format][color:green]HOS[/format]" "ACT_PIMPING_YOU_NEED_MORE_CONTACTS": "YOU NEED MORE [format][color:green]CONTACTS[/format]" "ACT_PIMPING_YOU_NEED_MORE_HOS": "YOU NEED MORE [format][color:green]HOS[/format]" "ACT_RUNNING_MAN_BUTTON": "Press the button?" "ACT_RUNNING_MAN_BUTTON_PRESSED": "MONEY LOCKER" "ACT_RUNNING_MAN_COMBO_JUST_COMBO": "COMBO:" "ACT_RUNNING_MAN_COMBO_TOTAL": "COMBO TOTAL: %ls" "ACT_RUNNING_MAN_EXIT_UNLOCKED": "Exit unlocked! Continue playing for more cash or head for the exit!" "ACT_RUNNING_MAN_FAILURE_NO_MORE_TARGETS": "YOU FAILED TO REACH THE GOAL SCORE." "ACT_RUNNING_MAN_FAILURE_NO_MORE_TARGETS_LOST_WAGER": "YOU FAILED TO REACH THE GOAL SCORE. YOUR WAGER OF %ls HAS BEEN LOST." "ACT_RUNNING_MAN_FAILURE_TIME": "YOU RAN OUT OF TIME BEFORE REACHING THE EXIT." "ACT_RUNNING_MAN_FAILURE_TIME_LOST_WAGER": "YOU RAN OUT OF TIME BEFORE REACHING THE EXIT. YOUR WAGER OF %ls HAS BEEN LOST." "ACT_RUNNING_MAN_HEALTH_TARGET": "HEALTHY CLIMAX!" "ACT_RUNNING_MAN_INTRO_L_1": "Get $1,000 by destroying targets, killing enemies, and exiting the arena before time runs out. If you destroy things in quick succession, you will earn a combo bonus." "ACT_RUNNING_MAN_INTRO_L_2": "Get $2,000 by destroying targets, killing enemies, and exiting the arena before time runs out. If you destroy things in quick succession, you will earn a combo bonus." "ACT_RUNNING_MAN_INTRO_L_3": "Get $3,500 by destroying targets, killing enemies, and exiting the arena before time runs out. If you destroy things in quick succession, you will earn a combo bonus." "ACT_RUNNING_MAN_NAME": "PROFESSOR GENKI'S S.E.R.C." "ACT_RUNNING_MAN_START": "START PROFESSOR GENKI'S S.E.R.C." "ACT_RUNNING_MAN_TARGET_SHOT": "TARGET SHOT" "ACT_RUNNING_MAN_TITLE": "PROFESSOR GENKI'S S.E.R.C." "ACT_RUNNING_MAN_TITLE_SHORT": "PROFESSOR GENKI'S S.E.R.C." "ACT_RUNNING_MAN_TRAP_EVADE": "TRAP EVADE" "ACT_RUNNING_MAN_TRAP_KILL": "TRAP KILL" "ACT_RUNNING_MAN_TUTORIAL_TEXT": "Earn money by destroying targets, killing enemies, and exiting the arena before time runs out. If you destroy things in quick succession, you will earn a combo bonus." "ACT_RUNNING_MAN_WAGER_ACCEPT_TEXT": "WAGER %ls FOR THE CHANCE AT %ls!" "ACT_RUNNING_MAN_WAGER_DESCRIPTION": "WOULD YOU LIKE TO BET YOU CURRENT WINNINGS FOR DOUBLE OR NOTHING ON THE NEXT LEVEL? FINISH THE NEXT LEVEL SUCCESSFULLY, AND DOUBLE YOUR MONEY!!! JUST DON'T MESS IT UP OR YOU'LL WALK AWAY WITH NOTHING. WHAT DO YOU SAY?" "ACT_RUNNING_MAN_WAGER_REJECT_TEXT": "I DON'T GAMBLE. JUST GIVE ME MY %ls." "ACT_RUNNING_MAN_WAGER_TITLE": "DOUBLE DOWN?" "ACT_RUNNING_MAN_WAITING_ON_HOST_DESCRIPTION": "WAITING FOR HOST TO PLACE ANY WAGER ON THE NEXT ROUND" "ACT_RUNNING_MAN_WAITING_ON_HOST_TITLE": "WAITING ON HOST" "ACT_TANK_MAYHEM_COMBO_GSI": "COMBO" "ACT_TANK_MAYHEM_COMBO_TOTAL": "COMBO TOTAL" "ACT_TANK_MAYHEM_FAIL": "USE COMBOS TO SCORE HIGHER AND REPAIR STATIONS TO STAY ALIVE" "ACT_TANK_MAYHEM_LEFT_HOOD": "GET BACK TO YOUR ASSIGNED AREA!" "ACT_TANK_MAYHEM_NAME": "TANK MAYHEM" "ACT_TANK_MAYHEM_START": "START TANK MAYHEM" "ACT_TANK_MAYHEM_STRAYING_AWAY": "GET BACK TO THE TARGETS!" "ACT_TANK_MAYHEM_TITLE": "TANK MAYHEM" "ACT_THEFT_SAFE_OPEN": "OPEN THE SAFE" "ACT_TORCH_FAIL_WATER": "YOU EXTINGUISHED YOUR SUIT, CAREFUL AROUND WATER" "ACT_TORCH_FRENZY_INSTRUCTIONS": "Burn all the marked targets before the time runs out." "ACT_TORCH_LOST_TIME": "YOU RAN OUT OF TIME" "ACT_TORCH_OBJECTIVE_01": "CROSS ALL THE [format][color:teal]CHECKPOINTS[/format] BEFORE TIME RUNS OUT" "ACT_TORCH_OBJECTIVE_02": "EARN EXTRA TIME BY DOING DAMAGE, THEN CROSSING CHECKPOINTS" "ACT_TORCH_RACE_INSTRUCTIONS1": "Race through the checkpoints to convert bonus points into extra time." "ACT_TORCH_RACE_INSTRUCTIONS2": "Gain points by burning pedestrians and vehicles." "ACT_TORCH_RACE_TARGETS": "KILL THE [format][color:red]MARKED TARGETS[/format]" "ACT_TORCH_START_TEXT1": "HIT GASOLINE TRAILS AND BARRELS TO MAKE HUGE EXPLOSIONS" "ACT_TORCH_START_TEXT2": "ACCRUE BONUS POINTS BY FLAMING PEOPLE AND VEHICLES" "ACT_TORCH_START_TEXT3": "CASH IN YOUR BONUS TIME BY CROSSING CHECKPOINTS" "ACT_TORCH_TIME_ACCRUED": "BONUS:" "ACT_TORCH_TIME_BONUS_EARNED": "Bonus Seconds Earned!" "ACT_TORCH_TIME_EARN_PARAMETERIZED_STRING": "BONUS SECONDS ARE ADDED TO REMAINING TIME AT CHECKPOINTS" "ACT_TORCH_TIME_EARNED_PARAMETERIZED": "[format][color:teal]%2.1f[/format] seconds earned!" "ACT_TORCH_TIME_LABEL_TEXT": "TIME" "ACT_TRAFFIC_BUYER_ATTACK": "THE BUYER IS UNDER ATTACK" "ACT_TRAFFIC_BUYER_DEAD": "A BUYER HAS BEEN KILLED" "ACT_TRAFFIC_BUYER_FLEE": "THE [format][color:red]BUYER[/format] LEFT WITHOUT PAYING. KILL THEM." "ACT_TRAFFIC_BUYER_FLEE_FAIL": "THE [format][color:red]BUYER[/format] GOT AWAY" "ACT_TRAFFIC_BUYER_FLEE_GETTING_AWAY": "THE [format][color:red]BUYER[/format] IS GETTING AWAY" "ACT_TRAFFIC_CHASE_HELICOPTER": "YOU'VE PICKED UP A [format][color:red]NEWS HELICOPTER[/format]!" "ACT_TRAFFIC_CHASE_HELICOPTER_KILLED": "GOOD JOB! THE COPS LOST THEIR LEAD." "ACT_TRAFFIC_CHASE_HELICOPTER_NOTORIETY": "THE [format][color:red]NEWS HELICOPER[/format] IS RAISING YOUR POLICE NOTORIETY!" "ACT_TRAFFIC_DEAL_SUCCESS": "DEAL COMPLETED. HEAD TO THE NEXT [format][color:teal]LOCATION[/format]." "ACT_TRAFFIC_DEALER_ATTACK": "THE [format][color:green]DEALER[/format] IS UNDER ATTACK" "ACT_TRAFFIC_DEALER_WAITING": "THE [format][color:green]DEALER[/format] IS READY TO DRIVE." "ACT_TRAFFIC_DEALING_PROTECT": "PROTECT THE [format][color:green]DEALER[/format] AND THE [format][color:green]BUYER[/format]" "ACT_TRAFFIC_DRIVE_HOME": "PROTECT THE [format][color:green]DEALER[/format] WHILE DRIVING [format][color:teal]HOME[/format]" "ACT_TRAFFIC_DRIVER_DEAD": "THE DEALER WAS KILLED." "ACT_TRAFFIC_DRIVER_LOST": "THE DEALER WAS ABANDONED." "ACT_TRAFFIC_INVALID_VEHICLE": "THE DRIVER WON'T DELIVER IN THAT!" "ACT_TRAFFIC_NOT_IN_VEHICLE": "GET BACK IN THE CAR" "ACT_TRAFFIC_OBJECTIVE_1": "PROTECT THE [format][color:green]DEALER[/format] WHILE THEY MAKE THEIR DELIVERIES" "ACT_TRAFFIC_OBJECTIVE_1_DRIVER": "DRIVE THE [format][color:green]DEALER[/format] TO THE CLIENTS" "ACT_TRAFFIC_OBJECTIVE_2": "THE [format][color:green]DEALER[/format] MUST SUCCESSFULLY COMPLETE %d DEALS" "ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED": "THE DEALER WAS ARRESTED" "ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_10SEC": "THE DEALER WILL BE ARRESTED IN 10 SECONDS!" "ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_1SEC": "1..." "ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_2SEC": "2..." "ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_3SEC": "3..." "ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_4SEC": "4..." "ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_5SEC": "5..." "ACT_TRAFFIC_POLICE_STING_ESCAPE": "THE [format][color:red]COPS[/format] ARE TAILING YOU!" "ACT_TRAFFIC_POLICE_STING_START": "UNDERCOVER STING! RESCUE THE [format][color:green]DEALER[/format] FROM THE COPS!" "ACT_TRAFFIC_POLICE_STING_UNCUFF": "{ACTION_IMG} UNCUFF THE DEALER" "ACT_TRAFFIC_POLICE_STING_UNCUFF_USE": "UNCUFF THE DEALER" "ACT_TRAFFIC_PROTECT_DRIVER": "DRIVE THE [format][color:green]DEALER[/format] TO THE [format][color:teal]CLIENTS[/format]" "ACT_TRAFFIC_PROTECT_F": "PROTECT THE [format][color:red]DEALER[/format] DURING TODAY'S DELIVERIES" "ACT_TRAFFIC_PROTECT_M": "PROTECT THE [format][color:green]DEALER[/format] DURING TODAY'S DELIVERIES" "ACT_TRAFFICKING_ALL_DEALS_DONE": "ALL DEALS DONE" "ACT_TRAFFICKING_DAMAGE": "DAMAGE " "ACT_TRAFFICKING_DEAL_COUNT_UPDATED": "DEALS DONE" "ACT_TRAFFICKING_NAME": "TRAFFICKING" "ACT_TRAFFICKING_START": "START TRAFFICKING" "ACT_TRAFFICKING_TITLE": "TRAFFICKING LEVEL SELECTION" "ACT_VANDAL_AIRPLANE_MSG": "AIRPLANES" "ACT_VANDAL_BAT_MSG": "BASEBALL BAT" "ACT_VANDAL_BOAT_MSG": "BOATS" "ACT_VANDAL_BONUS_BASE_VALUE": "BASE VALUE" "ACT_VANDAL_BONUS_BLANK": "" "ACT_VANDAL_BONUS_CLOSE_CHAOS": "CLOSE CHAOS BONUS" "ACT_VANDAL_BONUS_COMBO_MULT": "COMBO BONUS" "ACT_VANDAL_BONUS_MSG": "BONUS" "ACT_VANDAL_BONUS_MULTI_TEAM": "BONUS: KILL %s (X%d)" "ACT_VANDAL_BONUS_MULTI_VEHICLE": "BONUS: DESTROY %s (X%d)" "ACT_VANDAL_BONUS_MULTI_WEAPON": "BONUS: USE %s (X%d)" "ACT_VANDAL_BONUS_MULTIPLIER": "BONUS MULTIPLIER: " "ACT_VANDAL_BONUS_MULTIPLIER_PCT": "%" "ACT_VANDAL_BONUS_STATIC_TEAM": "BONUS: KILL %s (+$%d)" "ACT_VANDAL_BONUS_STATIC_VEHICLE": "BONUS: DESTROY %s (+$%d)" "ACT_VANDAL_BONUS_STATIC_WEAPON": "BONUS: USE %s (+$%d)" "ACT_VANDAL_BONUS_TEAM": "TEAM BONUS" "ACT_VANDAL_BONUS_TOTAL": "TOTAL" "ACT_VANDAL_BONUS_VEHICLE": "VEHICLE BONUS" "ACT_VANDAL_BONUS_WEAPON": "WEAPON BONUS" "ACT_VANDAL_CAR_BIG_DOMESTIC_MSG": "BIG CARS" "ACT_VANDAL_CAR_COMPACT_MSG": "COMPACT CARS" "ACT_VANDAL_CAR_LUXURY_MSG": "LUXURY CARS" "ACT_VANDAL_CAR_SPORTS_MSG": "SPORTS CARS" "ACT_VANDAL_CAR_STANDARD_MSG": "SEDANS" "ACT_VANDAL_CIVILIAN_MSG": "CIVILIANS" "ACT_VANDAL_COMBO_BREAKER_MSG": "COMBO BREAKER!" "ACT_VANDAL_COMBO_MSG": "COMBO:" "ACT_VANDAL_COMBO_TOTAL": "COMBO TOTAL: %ls" "ACT_VANDAL_COP": "COP" "ACT_VANDAL_COP_CAR_OLD_4_DOOR_MSG": "POLICE CRUISER" "ACT_VANDAL_GANG": "GANG MEMBER" "ACT_VANDAL_GOAL_MSG": "GOAL:" "ACT_VANDAL_HELICOPTER_MSG": "HELICOPTERS" "ACT_VANDAL_IN_DISTRICT_MSG": "Using the weapons provided destroy objects, vehicles, and people to earn money." "ACT_VANDAL_JETSKI_MSG": "JETSKIS" "ACT_VANDAL_KNIFE_MSG": "KNIFE" "ACT_VANDAL_LAUNCHER_MSG": "ROCKET LAUNCHER" "ACT_VANDAL_MOTORCYCLE_MSG": "MOTORCYCLES" "ACT_VANDAL_NIGHTSTICK_MSG": "NIGHTSTICK" "ACT_VANDAL_OBJECTIVE_1": "CAUSE $%d DAMAGE BEFORE TIME RUNS OUT" "ACT_VANDAL_OBJECTIVE_2": "Chain destruction combos for extra money!" "ACT_VANDAL_OUT_OF_DISTRICT_MSG": "Go back to the %ls district!" "ACT_VANDAL_PASSENGER": "PASSENGER" "ACT_VANDAL_PEDESTRIAN": "PEDESTRIAN" "ACT_VANDAL_PENALTY_MSG": "PENALTY" "ACT_VANDAL_PISTOL_MSG": "PISTOL" "ACT_VANDAL_POLICE_MSG": "POLICE" "ACT_VANDAL_PROPERTY": "PROPERTY" "ACT_VANDAL_RIFLE_MSG": "RIFLE" "ACT_VANDAL_SHOTGUN_MSG": "SHOTGUN" "ACT_VANDAL_SMG_MSG": "SUBMACHINE GUN" "ACT_VANDAL_START_2_MSG": "DO %ls IN [format][color:red]PROPERTY DAMAGE[/format] BEFORE THE TIME RUNS OUT" "ACT_VANDAL_START_3_MSG": "IF YOU DESTROY THINGS IN QUICK SUCCESSION, YOU WILL EARN A COMBO BONUS" "ACT_VANDAL_START_MSG": "GO TO THE [format][color:teal]%ls DISTRICT[/format]" "ACT_VANDAL_START_NO_DISTRICT": "This is it. We need you to cause as much mayhem as you possibly can." "ACT_VANDAL_START_NO_DISTRICT_MSG": "Cause as much mayhem as you possibly can." "ACT_VANDAL_STATIC_BONUS_BIGTRUCK_MSG": "BIG TRUCK BONUS" "ACT_VANDAL_STATIC_BONUS_CIVILIAN_MSG": "CIVILIAN BONUS" "ACT_VANDAL_STATIC_BONUS_COMPACT_CAR_MSG": "COMPACT CAR BONUS" "ACT_VANDAL_STATIC_BONUS_DOMESTIC_CAR_MSG": "DOMESTIC CAR BONUS" "ACT_VANDAL_STATIC_BONUS_LUXURY_CAR_MSG": "LUXURY CAR BONUS" "ACT_VANDAL_STATIC_BONUS_MOTORCYCLE": "MOTORCYCLE BONUS" "ACT_VANDAL_STATIC_BONUS_PICKUP_MSG": "PICKUP TRUCK BONUS" "ACT_VANDAL_STATIC_BONUS_SPORTS_CAR_MSG": "SPORTS CAR BONUS" "ACT_VANDAL_STATIC_BONUS_STANDARD_CAR_MSG": "STANDARD CAR BONUS" "ACT_VANDAL_STATIC_BONUS_SUV_MSG": "SUV BONUS" "ACT_VANDAL_STATIC_BONUS_VAN_MSG": "VAN BONUS" "ACT_VANDAL_STATION_WAGON_MSG": "STATION WAGONS" "ACT_VANDAL_SUCCESS_MSG": "Head back to the marked location." "ACT_VANDAL_SUMMARY_CARS": "CARS" "ACT_VANDAL_SUMMARY_DESTRUCTION": "DESTRUCTION" "ACT_VANDAL_SUMMARY_FAVORITE_TARGET": "FAVORITE TARGET" "ACT_VANDAL_SUMMARY_FAVORITE_WEAPON": "FAVORITE WEAPON" "ACT_VANDAL_SUMMARY_OBJECTS_DESTROYED": "OBJECTS DESTROYED" "ACT_VANDAL_SUMMARY_PEOPLE": "PEOPLE" "ACT_VANDAL_SUMMARY_PEOPLE_KILLED": "PEOPLE KILLED" "ACT_VANDAL_SUMMARY_PROPERTY": "PROPERTY" "ACT_VANDAL_SUMMARY_TOTAL": "TOTAL" "ACT_VANDAL_SUMMARY_UNKNOWN": "UNKNOWN" "ACT_VANDAL_SUV_MSG": "SUVS" "ACT_VANDAL_TEAM_BONUS_MSG": "Killing %ls will give you a bonus." "ACT_VANDAL_TEAM_PENALTY_MSG": "You earn no money for killing %ls." "ACT_VANDAL_THROWN_MSG": "THROWN WEAPON" "ACT_VANDAL_TIME_FAIL_MSG": "YOU RAN OUT OF TIME" "ACT_VANDAL_TIME_SUCCESS_MSG": "Good job. Go back and get your payment." "ACT_VANDAL_TRAILERS_MSG": "SEMI TRAILERS" "ACT_VANDAL_TRUCK_BIG_SEMI_CAB_MSG": "SEMIS" "ACT_VANDAL_TRUCK_SMALL_PICKUPS_MSG": "PICKUP TRUCKS" "ACT_VANDAL_TRUCK_TRAILER_MSG": "TRAILERS" "ACT_VANDAL_VAN_MINIVAN_MSG": "VANS" "ACT_VANDAL_VEHICLE_BONUS_MSG": "YOU GET A BONUS FOR DESTROYING [format][color:red]%ls[/format]" "ACT_VANDAL_VEHICLE_PENALTY_MSG": "YOU EARN NO MONEY FOR DESTROYING [format][color:red]%ls[/format]" "ACT_VANDAL_WEAPON_BONUS_MSG": "YOU GET A BONUS FOR USING A %ls" "ACT_VANDAL_WEAPON_PENALTY_MSG": "YOU GET A PENALTY FOR USING A %ls" "ACT_VANDALISM_COMBO": "COMBO: [format][color:grey]%i[/format] " "ACT_VANDALISM_COMBO_JUST_COMBO": "COMBO: " "ACT_VANDALISM_COMBO_NUMBER": "%i " "ACT_VANDALISM_NAME": "MAYHEM" "ACT_VANDALISM_START": "START MAYHEM" "ACT_VANDALISM_TITLE": "MAYHEM LEVEL SELECTION" "ACT_WHORED_A_4TH_JULY": "Rockets. Booze. It's a national pastime." "ACT_WHORED_A_APEX_PRED": "Show 'em who's on top of the food chain." "ACT_WHORED_A_AW_NUTS": "You wanna take someone down? Aim for the junk." "ACT_WHORED_A_AY_DIOS_MIO": "The spirit of lucha libre!" "ACT_WHORED_A_BATH_TOY": "Better than a rubber ducky." "ACT_WHORED_A_BOOM_HEADSHOT": "Bullet in the brain. It's the only way to be sure." "ACT_WHORED_A_CONSCRIPTED": "Service continues even after death." "ACT_WHORED_A_COYOTE_UGLY": "Time to sober up quick." "ACT_WHORED_A_END": "Games are art." "ACT_WHORED_A_EYE_BEHOLDER": "Don't ask about her weight." "ACT_WHORED_A_FISTING": "It's a skill." "ACT_WHORED_A_GENKI_GAMES": "Super Ethical Reality Explosions Funtime Go!" "ACT_WHORED_A_GOOD_VIBRATIONS": "Strap it on." "ACT_WHORED_A_ICON": "He's larger than life." "ACT_WHORED_A_KEEP_AWAY": "These zombies like to go boom." "ACT_WHORED_A_LEAF_BLOWER": "Clean up this place." "ACT_WHORED_A_LITTLE_NIKITA": "Sexy and deadly." "ACT_WHORED_A_MEAN_GIRLS": "There's always one queen bee." "ACT_WHORED_A_PESTS": "They're everywhere!" "ACT_WHORED_A_PUNCH_DRUNK": "Make Marcellus proud." "ACT_WHORED_A_RECYCLE": "See? Our game has a positive message." "ACT_WHORED_A_SELF_CONSCIOUS": "People say size doesn't matter..." "ACT_WHORED_A_STEELPORT_WAY": "He pulls a dildo, you pull a knife." "ACT_WHORED_A_TANK": "We're gonna need a bigger boat." "ACT_WHORED_A_TBIRD": "Fire it up! Fire it up!" "ACT_WHORED_A_TINY_PROBLEMS": "They can be hard to deal with." "ACT_WHORED_A_VINTAGE_HORROR": "You're fighting zombies using a gun with infinite ammo. You have no sprint or regenerating health." "ACT_WHORED_A_WELCOME": "It's obvious, but it's wave 1..." "ACT_WHORED_A_WELL_DONE": "The best way to enjoy meat." "ACT_WHORED_A_WRATH_CARDINAL": "Show Nyte Blayde how it's done." "ACT_WHORED_APOC": "Cleaning up the streets... by making people explode." "ACT_WHORED_APOC_FAIL": "Shall we pretend that didn't happen?" "ACT_WHORED_AYDIOSMIO": "Two men, two grenade launchers, and an army of mini luchadores." "ACT_WHORED_AYDIOSMIO_FAIL": "¿Por qué?" "ACT_WHORED_BAT": "Batters up." "ACT_WHORED_BAT_FAIL": "Swing and a miss!" "ACT_WHORED_BEERMUSCLES": "Your fists are your best weapon." "ACT_WHORED_BEERMUSCLES_FAIL": "Punching is an art to be mastered." "ACT_WHORED_BIG": "You're bigger, you're tougher, and you're stronger!" "ACT_WHORED_BIG_FAIL": "Maybe not strong enough." "ACT_WHORED_BOWLING": "Knock 'em all down!" "ACT_WHORED_BOWLING_FAIL": "No perfect score here." "ACT_WHORED_BRUTEBOOM": "Push them over the edge." "ACT_WHORED_BRUTEBOOM_FAIL": "Push them before they push you." "ACT_WHORED_BRUTES": "Send in the brutes!" "ACT_WHORED_BRUTES_FAIL": "Gotta keep on your toes!" "ACT_WHORED_COMM_SERVICE": "Show those drinks you don't need them!" "ACT_WHORED_COMM_SERVICE_FAIL": "You let the drink win out." "ACT_WHORED_D_31DAYS": "Survive the zomb-pocalypse." "ACT_WHORED_D_7INNING": "Redhots, get your redhots!" "ACT_WHORED_D_ANKLE_BITERS": "Deadly things come in small packages." "ACT_WHORED_D_APOTHEOSIS": "Murder Time, Fun Time!" "ACT_WHORED_D_BE_GUILED": "Where's Charlie when you need him." "ACT_WHORED_D_CAAN_COOLJ": "Roller derby will never be the same." "ACT_WHORED_D_CANGELS": "They aim for your heart." "ACT_WHORED_D_COUNTING_CALS": "Energy drinks can kill you." "ACT_WHORED_D_CYPRIAN_ORDER": "Kick ass for the Lord." "ACT_WHORED_D_DRINKING_GAME": "Every time you shoot a beer bottle, take a drink." "ACT_WHORED_D_FEVER_DREAM": "Things just got surreal." "ACT_WHORED_D_IRONY": "Nothing "mini" about it." "ACT_WHORED_D_ITSATRAP": "Ackbar loves the bitches." "ACT_WHORED_D_LEAGUE_OF_OWN": "Look out, Kit." "ACT_WHORED_D_LILLIPUTIANS": "Little problems need big solutions." "ACT_WHORED_D_NORMS_REVENGE": "When all you have is a hammer, everyone starts looking like hoes." "ACT_WHORED_D_OLEG_FAMILY_REUNION": "The gangs all here." "ACT_WHORED_D_PORKCHOP": "GET THE FUCK OUTTA HERE!" "ACT_WHORED_D_ROMERO_REVENGE": "Fun with power tools." "ACT_WHORED_D_RUNNING_DEAD": "Always save the last round for yourself." "ACT_WHORED_D_SANGENTS": "Fight the men of mystery." "ACT_WHORED_D_SAUSAGE_FEST": "The safeword is "ow"." "ACT_WHORED_D_SR_DESIGN": "It's an allegory." "ACT_WHORED_D_STEELPORT_CONNECTION": "Fist of Furries" "ACT_WHORED_D_TARGET_PRACTICE": "The rural shooting gallery with a modern twist." "ACT_WHORED_D_TOKYO_BEWARE": "There's a little Saint in all of us." "ACT_WHORED_D_WAVE_OF_DEAD": "When you get bit, there's no turning back." "ACT_WHORED_D_WEENIE_ROAST": "Start the campfire." "ACT_WHORED_D_WELCOME": "Make Lars proud." "ACT_WHORED_D_YKANO": "3. 2. 1. Let's jam..." "ACT_WHORED_DILDO": "Don't need to be a ho to be a pro." "ACT_WHORED_DILDO_FAIL": "Need more stamina maybe?" "ACT_WHORED_DRINKING_GAME": "The more you kill, the less drunk you get!" "ACT_WHORED_DRINKING_GAME_FAIL": "Too much blood in your alcohol-stream." "ACT_WHORED_DRUNKEN_BOXING": "When you're drunk, you have super strength." "ACT_WHORED_DRUNKEN_BOXING_FAIL": "Or you thought you had super strength." "ACT_WHORED_DRUNKENROCKETS": "Things that don't mix: drinking and rockets. So let's mix them!" "ACT_WHORED_DRUNKENROCKETS_FAIL": "Learning to aim is a lot harder than learning to drink here." "ACT_WHORED_FLAMEBRUTE": "Flame brute coming in hot!" "ACT_WHORED_FLAMEBRUTE_FAIL": "Maybe too hot to handle?" "ACT_WHORED_GAT_ATTACK": "Take control of a giant Gat mascot and crush your enemies!" "ACT_WHORED_GAT_ATTACK_FAIL": "The bigger you are, the harder you fall." "ACT_WHORED_GENKI_REVENGE": "Professor Genki's Super Ethical Explosion Funtime Go!" "ACT_WHORED_GENKI_REVENGE_FAIL": "UN-ETHICAL!" "ACT_WHORED_GIMPS": "Bring out the gimps!" "ACT_WHORED_GIMPS_FAIL": "You're supposed to punish them." "ACT_WHORED_GRENADIER_STRIPPERS": "Tip the mini-strippers with a grenade." "ACT_WHORED_GRENADIER_STRIPPERS_FAIL": "That's why it's important to tip your stripper; even mini ones." "ACT_WHORED_GRENADIERS": "Hos know how to defend themselves... with grenades!" "ACT_WHORED_GRENADIERS_FAIL": "Don't try catching them." "ACT_WHORED_HITNRUN": "Start mowing them down." "ACT_WHORED_HITNRUN_FAIL": "Some driving skills required." "ACT_WHORED_HOBO_SHOTGUN": "You should have given them more change..." "ACT_WHORED_HOBO_SHOTGUN_FAIL": "We all knew the hobo uprising was coming. " "ACT_WHORED_MALLCOP": "And justice for mall!" "ACT_WHORED_MALLCOP_FAIL": "Somewhere a mall cop is weeping..." "ACT_WHORED_MEGA_TRANNY": "Brutella wants some." "ACT_WHORED_MEGA_TRANNY_FAIL": "And she got it. Oh did she get it..." "ACT_WHORED_MEGA_WHORE": "Wholesale sized." "ACT_WHORED_MEGA_WHORE_FAIL": "Bigger doesn't always mean better." "ACT_WHORED_MEGA_ZOMBIE": "Zombies 2.0: Bigger, stronger, and more combustible. " "ACT_WHORED_MEGA_ZOMBIE_FAIL": "Well we did warn you." "ACT_WHORED_MEGACAN": "He is coming!" "ACT_WHORED_MEGACAN_FAIL": "Now the can recycles you." "ACT_WHORED_MEGAFURRIES": "The biggest, the cutest, and the deadliest!" "ACT_WHORED_MEGAFURRIES_FAIL": "The fury of a furry." "ACT_WHORED_MINI_BRUTES": "Big things come in small packages." "ACT_WHORED_MINI_BRUTES_FAIL": "Small packages still hurt." "ACT_WHORED_MINI_SAMURAI": "Small man, huge sword, and lots of blood." "ACT_WHORED_MINI_SAMURAI_FAIL": "Was that sword too big to handle?" "ACT_WHORED_MINICANS": "Mini-gun, mini-cans, big fun!" "ACT_WHORED_MINICANS_FAIL": "You've been recycled." "ACT_WHORED_MINIFURRIES": "Don't let the cuteness fool you, these guys have rockets!" "ACT_WHORED_MINIFURRIES_FAIL": "Overrun with adorable death." "ACT_WHORED_MINIGUNBRUTE": "Mini-gun brutes incoming!" "ACT_WHORED_MINIGUNBRUTE_FAIL": "Just brutal." "ACT_WHORED_MINISNIPERS": "One shot, one kill." "ACT_WHORED_MINISNIPERS_FAIL": "The hunter becomes the prey." "ACT_WHORED_MINIZOMBIES": "An army of undead... just smaller." "ACT_WHORED_MINIZOMBIES_FAIL": "They're tiny and dead: that's half the work right there..." "ACT_WHORED_MONEYSHOTS": "Aim for the head." "ACT_WHORED_MONEYSHOTS_FAIL": ""Aim for the head" wasn't just a suggestion." "ACT_WHORED_NINJAS": "Did you hear that sound?" "ACT_WHORED_NINJAS_FAIL": "Silent, but deadly." "ACT_WHORED_NUTSHOOT": "Shoot for the groin!" "ACT_WHORED_NUTSHOOT_FAIL": "Not quick enough on the draw." "ACT_WHORED_NUTSHOTS": "A punch to the groin." "ACT_WHORED_NUTSHOTS_FAIL": "Don't be shy, start hitting those family jewels." "ACT_WHORED_OLD_SCHOOL": "No sprint, no health regeneration; only a shotgun and your will to live." "ACT_WHORED_OLD_SCHOOL_FAIL": "Need you're regenerating health? In my day we only had health packs!" "ACT_WHORED_OUTSIDE_RADIUS_WARNING": "Return to the area!" "ACT_WHORED_QUESTION_MARKS": "Question Marks Incoming!" "ACT_WHORED_QUESTION_MARKS_FAIL": "No question." "ACT_WHORED_RESTART_WARNING": "Starting a new game will reset progress on this map. Continue?" "ACT_WHORED_ROLLERHOS": "Beware the roller hos." "ACT_WHORED_ROLLERHOS_FAIL": "They are quick and deadly." "ACT_WHORED_ROUND1": "Welcome to Whored Mode!" "ACT_WHORED_ROUND1_FAIL": "What!? On the first wave?" "ACT_WHORED_SAUSAGE_FEST": "A nice, hearty supply of sausage." "ACT_WHORED_SAUSAGE_FEST_FAIL": "Should have respected the meat." "ACT_WHORED_SONICBOOMSTICK": "This gun has a certain boom to it." "ACT_WHORED_SONICBOOMSTICK_FAIL": "PROTIP: Charging the gun up fully will insta-gib an enemy!" "ACT_WHORED_SQUEAKY_CLEAN": "The ultimate embarrassment." "ACT_WHORED_SQUEAKY_CLEAN_FAIL": "The blowup doll will work wonders at the right angle. " "ACT_WHORED_STARPOWER": "All of your weapons are upgraded and enemies explode at your touch!" "ACT_WHORED_STARPOWER_FAIL": "Too much power to handle." "ACT_WHORED_STARPOWER2": "Enemies explode at your touch!" "ACT_WHORED_STRIPPERS": "Strippers incoming!" "ACT_WHORED_STRIPPERS_FAIL": "You have rockets, don't you?" "ACT_WHORED_SWAG_BAG": "Furry conventions have interesting swag." "ACT_WHORED_SWAG_BAG_FAIL": "You let the cuddly animals win. Shame on you." "ACT_WHORED_TANK": "This tank's for you." "ACT_WHORED_TANK_FAIL": "No tank for you!" "ACT_WHORED_THE_END": "Good luck!" "ACT_WHORED_THE_END_FAIL": "One. More. Wave. Let's do this!" "ACT_WHORED_WEAKSAUCE": "Your size and damage dealt is lowered!" "ACT_WHORED_WEAKSAUCE_FAIL": "WEAKSAUCE!!!!" "ACT_WHORED_WEENIEROAST": "Flame broiled deliciousness." "ACT_WHORED_WEENIEROAST_FAIL": "You cook the meat before you put it in your mouth." "ACT_WHORED_Z_10_CENTS": "Collect those cans." "ACT_WHORED_Z_AGRIZOOPHOBIA": "It's a big problem." "ACT_WHORED_Z_ANGEL_DE_LA_MUERTE": "Wrong angel of death..." "ACT_WHORED_Z_BDSM": "Don't feel bad, they paid for this." "ACT_WHORED_Z_BIG_BONED": "We really mean it." "ACT_WHORED_Z_BOARDER_GUARD": "Steelport has a problem with illegal aliens." "ACT_WHORED_Z_BRUTE_ACTION": "We're toying with you." "ACT_WHORED_Z_ERECTILE_DYS": "It can happen to anybody." "ACT_WHORED_Z_FOOD_TRUCK": "Flay 'em." "ACT_WHORED_Z_GATS_WET": "We went there." "ACT_WHORED_Z_GIRLS_NIGHT": "The lady's are cutting loose." "ACT_WHORED_Z_GROUP_RATE": "This session fee is through the roof." "ACT_WHORED_Z_HANK_EAST": "He's covered wars ya know." "ACT_WHORED_Z_HORS_DOE": "Who doesn't love those little hotdogs?" "ACT_WHORED_Z_HOW_ROMANTIC": "Rockets are a girl's best friend." "ACT_WHORED_Z_KIRBY": "Send 'em to dream land." "ACT_WHORED_Z_MS_SEBERT": "It's about to..." "ACT_WHORED_Z_MURDER_BENDER": "What HAPPENED last night." "ACT_WHORED_Z_ONE_SIDED": "This really isn't fair." "ACT_WHORED_Z_OUTMATCHED": "Think fast." "ACT_WHORED_Z_RITA": "MAKE MY MONSTER GROW!" "ACT_WHORED_Z_ROLL_OVER": "Stay dead." "ACT_WHORED_Z_START_YOUNG": "Start with toes, work up to brains." "ACT_WHORED_Z_SUPER_SIZED": "No one needs this much caffeine." "ACT_WHORED_Z_SURVIVAL_HORROR": "No herbs around here." "ACT_WHORED_Z_TEXAS_ZOMB": "I guess the saying IS true..." "ACT_WHORED_Z_THEME_PARK": "No, I DON'T want a picture." "ACT_WHORED_Z_UNDEAD_MARATHON": "Zombies on the run." "ACT_WHORED_Z_VEGAN": "Stop the meat-pocalyspe" "ACT_WHORED_Z_WELCOME": "It's good to be a top." "ACT_WHORED_ZOMBIE_CHAINSAW": "Start carving it up." "ACT_WHORED_ZOMBIE_CHAINSAW_FAIL": "Turkeys wouldn't fear you." "ACT_WHORED_ZOMBIE_INFERNO": "Zombies run, explode, and set you on fire. Your health doesn't come back either. I know, we're mean." "ACT_WHORED_ZOMBIE_INFERNO_FAIL": "PROTIP: Keep away from exploding zombies. Use them as bombs. " "ACT_WHORED_ZOMBIE_SLAYER": "With your holy weapons, you cleanse this world of the undead plague!" "ACT_WHORED_ZOMBIE_SLAYER_FAIL": "Rise up champion! Grasp your blade tighter and continue to purge this evil!" "ACT_WHORED_ZOMBIE_UPRISING": "Survive the zombie apocalypse... with no sprint!" "ACT_WHORED_ZOMBIE_UPRISING_FAIL": "Mmmmm... brains." "ACT_WHORED_ZOMBIEBRUTES": "Now those are some big zombies!" "ACT_WHORED_ZOMBIEBRUTES_FAIL": "So big, so angry, so undead." "ACT_WHORED_ZOMBIES_EXPLODE": "Zombies and exploding zombies. Yes, this could hurt." "ACT_WHORED_ZOMBIES_EXPLODE_FAIL": "Make them go boom, not yourself." "ACT_WHORED_ZOMBIESATV": "Grind them up." "ACT_WHORED_ZOMBIESATV_FAIL": "Hit them before they hit you." "ACT_YOU_HAVENT_COMPLETED": "(YOU HAVEN'T COMPLETED)" "ACT_ZOMBIE_CANT_REVIVE": "You need at least 1 food item to revive someone!" "ACT_ZOMBIE_DISPLAY_NAME": "ZOMBIE UPRISING" "ACT_ZOMBIE_FAIL": "YOU FAILED TO FIGHT OFF THE ZOMBIES" "ACT_ZOMBIE_HUD_HIGH_SCORE": "HIGH SCORE: " "ACT_ZOMBIE_HUD_SCORE": "SCORE: " "ACT_ZOMBIE_HUD_WAVE": "WAVE: " "ACT_ZOMBIE_HUD_ZOMBIES_KILLED": "ZOMBIES KILLED: " "ACT_ZOMBIE_HUD_ZOMBIES_LEFT": "ZOMBIES LEFT: " "ACT_ZOMBIE_LEVEL_CLEARED_FORMAT": "WAVE %d SURVIVED" "ACT_ZOMBIE_LEVEL_INTERFACE_TITLE": "ZOMBIE LEVEL SELECTION" "ACT_ZOMBIE_LIMITED_USES": "Use your weapons wisely. You only have a limited number of uses." "ACT_ZOMBIE_NAME": "ZOMBIE UPRISING" "ACT_ZOMBIE_START": "Play Zombie Uprising videogame?" "ACT_ZOMBIE_START_WAVES": "STOP THE ZOMBIE ASSAULT BY WIPING OUT THE REMAINING ZOMBIES" "ACT_ZOMBIE_SURVIVOR_DEAD": "A SURVIVOR HAS DIED" "ACT_ZOMBIE_SURVIVOR_REVIVE": "You have %d seconds to revive a survivor!" "ACT_ZOMBIE_TITLE": "ZOMBIE LEVEL SELECTION" "ACT_ZOMBIE_TRIGGER_FAIL": "YOU FAILED TO STOP THE ZOMBIE ASSAULT" "ACT_ZOMBIE_TRIGGER_WARNING": "If you leave, you'll unleash the zombie assault into the world!" "ACT_ZOMBIE_USE_MESSAGE_TEXT": "START ZOMBIE" "ACTIVITY_CANCELLED_SUB_TEXT": "CANCELED" "ACTIVITY_COMPLETED": "COMPLETED" "ACTIVITY_FAILURE_CANCEL_TEXT": "ACTIVITY CANCELED" "ACTIVITY_FAILURE_SUB_TEXT": "FAILED" "ACTIVITY_LEVEL_SELECTION": "ACTIVITY LEVEL SELECTION" "ACTIVITY_NAME_ESCORT": "ESCORT" "ACTIVITY_NAME_FRAUD": "FRAUD" "ACTIVITY_NAME_GUARDIAN": "GUARDIAN ANGEL" "ACTIVITY_NAME_HELI": "HELI ASSAULT" "ACTIVITY_NAME_MAYHEM": "MAYHEM" "ACTIVITY_NAME_RUNNING_MAN": "PROFESSOR GENKI'S SUPER ETHICAL REALITY CLIMAX" "ACTIVITY_NAME_SNATCH": "SNATCH" "ACTIVITY_NAME_TANK_MAYHEM": "TANK MAYHEM" "ACTIVITY_NAME_TRAFFICKING": "TRAFFICKING" "ACTIVITY_NAME_TRAIL_BLAZING": "TRAIL BLAZING" "ACTIVITY_SUCCESS_SUB_TEXT": "COMPLETED" "BUTTON_MASHING_UTIL_MESSAGE": "YOU HAVE TO HIT THE %ls BUTTON %d MORE TIMES IN %d SECONDS" "CELL_PHONE_MUST_ADD_VEHICLES": "There are no vehicles in your garage for your homie to bring. Bring vehicles back to your crib and park them in the garage to retreive." "CELL_PHONE_NO_VEHICLES": "NO VEHICLES" "CHOP_CONVERTIBLE_ROOF": "CONVERTIBLE ROOF" "CHOP_HOT_ROD_HOOD": "HOT ROD HOOD" "CHOP_LOWRIDER_RIMS": "LOW-RIDER RIMS" "CHOP_LUXERY_BODY_KIT": "LUXURY BODY KIT" "CHOP_MUSCLE_HOOD": "MUSCLE HOOD" "CHOP_MUSCLE_RIMS": "MUSCLE RIMS" "CHOP_OFF_ROAD_1_BUMPERS": "OFF ROAD 1 BUMPERS" "CHOP_OFF_ROAD_RIMS": "OFF ROAD RIMS" "CHOP_RACING_CONVERTIBLE_ROOF": "RACING CONVERTIBLE ROOF" "CHOP_RACING_EXHAUST": "RACING EXHAUST" "CHOP_RETRO_SPOILER": "RETRO SPOILER" "CHOP_SHOP_NAME": "CHOP SHOP" "CHOP_SHOP_START": "GET CHOP SHOP VEHICLE LIST" "CHOP_SHOP_SUCCESS_SUB_TEXT": "VEHICLE DELIVERED" "CHOP_SHOP_VIEW_LIST": "VIEW CHOP SHOP LIST" "CHOP_SPORT_FRONT_BUMPER": "SPORT FRONT BUMPER" "CHOP_SPORT_SPOILER": "SPORT SPOILER" "CHOP_STREET_GRILL": "STREET GRILL" "CHOP_STREET_HOOD": "STREET HOOD" "CHOP_STREET_SPOILER": "STREET SPOILER" "CHOP_STYLISH_1_RIMS": "STYLISH 1 RIMS" "CHOP_STYLISH_HOOD": "STYLISH HOOD" "CHOP_STYLISH_RIMS": "STYLISH RIMS" "CHOPCHOP_NONE": "NONE" "CHOPSHOP_REQ_MODS": "REQUIRED MODIFICATIONS:" "CHOPSHOP_VEHICLES": "VEHICLES" "CHOPSHOP_VIEW_DETAILS": "VIEW DETAILS" "COMBO_BREAKER_TEXT": "COMBO BREAKER" "CONTROL_SELECT_LEVEL": "SELECT LEVEL" "CRITICAL_VEHICLE_ABANDONED_VEHICLE_TEXT": "YOU ABANDONED THE VEHICLE" "CRITICAL_VEHICLE_DESTROYED_VEHICLE_TEXT": "YOU DESTROYED THE VEHICLE" "CRITICAL_VEHICLE_TIME_TO_RETURN_TEXT": "YOU HAVE %d SECONDS TO RETURN TO THE [format][color:green]VEHICLE[/format]" "CTS_MESSAGE_GO_FRONT_DOOR": "GO TO THE FRONT DOOR" "CTS_MESSAGE_GO_PENTHOUSE": "GO TO THE PENTHOUSE" "CTS_MESSAGE_PLACE_BOMBS": "PLACE BOMB" "CUSTOMIZATION_GARAGE_FULL": "You need to delete a vehicle from the garage to use customization." "CYBERSPACE": "" "GAME_COMBO_TEXT": "COMBO: " "GAMEPLAY_BUSTED": "YOU'RE BUSTED!" "GAMEPLAY_PASSED_OUT": "Lights out, dude." "GAMEPLAY_SMOKED": "YOU'RE SMOKED!" "GARAGE_CANNOT_CUSTOMIZE": "NON CUSTOMIZABLE VEHICLE" "GARAGE_FULL": "YOUR GARAGE IS FULL" "HORDE_CHARACTER_BOBERT": "BOBERT" "HORDE_CHARACTER_COWGIRL": "COWGIRL" "HORDE_CHARACTER_CYRIL": "CYRIL" "HORDE_CHARACTER_CYRUS": "CYRUS" "HORDE_CHARACTER_GIMPY": "GIMPY" "HORDE_CHARACTER_SUPER": "SUPER" "HORDE_CHARACTER_ZIMOS": "ZIMOS" "HORDE_LEVEL_ANGELS": "ANGEL'S CASINO" "HORDE_LEVEL_DAEDALUS": "DAEDALUS" "HORDE_LEVEL_ZOMBIE": "ZOMBIE ISLAND" "HORDE_MODE_OTHER_PLAYER_DISCONNECTED": "You have been disconnected from the other player and must exit Whored Mode. You will be returned to the main menu." "HOSTAGE_FAILURE": "HOSTAGE FAILED" "HOSTAGE_SUCCESS": "HOSTAGE COMPLETED" "LOCALIZE_CHOP_SHOP": "CHOP SHOP" "MISSION_FAILURE_BUSTED_TEXT": "YOU GOT BUSTED" "MISSION_FAILURE_CANCEL_TEXT": "THE MISSION WAS CANCELLED" "MISSION_FAILURE_DIED_TEXT": "YOU DIED" "MISSION_FAILURE_PARTNER_BUSTED": "YOUR PARTNER WAS BUSTED" "MISSION_FAILURE_PARTNER_DIED": "YOUR PARTNER WAS KILLED" "MISSION_FAILURE_PASSED_OUT_TEXT": "YOU PASSED OUT" "MISSION_FAILURE_SUB_TEXT": "MISSION FAILED" "MISSION_SUCCESS_SUB_TEXT": "MISSION COMPLETED" "OPPONENT_CRITICALLY_HIT": "OPPONENT CRITICALLY HIT!" "PAUSE_ACTIVITIES_NONE ": "ACTIVITY NOT AVAILABLE" "PAUSE_ACTIVITIES_READY": "Activity available." "PUSHBACK_GSI_TITLE": "PUSHBACK" "STICK_ROTATION_UTIL_CLOCKWISE_MESSAGE": "CLOCKWISE" "STICK_ROTATION_UTIL_COUNTER_CLOCKWISE_MESSAGE": "COUNTER-CLOCKWISE" "STICK_ROTATION_UTIL_MESSAGE": "You have to rotate the %ls stick %ls direction %f times in %d seconds." "STRONGHOLD_FAILURE_CANCEL_TEXT": "STRONGHOLD CANCELLED" "STRONGHOLD_FAILURE_SUB_TEXT": "STRONGHOLD FAILED" "STRONGHOLD_RESTART_PROMPT": "Would you like to replay this stronghold?" "STRONGHOLD_RESTART_TITLE": "STRONGHOLD FAILED" "STRONGHOLD_START_MESSAGE": "START STRONGHOLD" "STRONGHOLD_SUCCESS_SUB_TEXT": "STRONGHOLD COMPLETED" "SUCCESS_CASH_TEXT": "CASH" "SUCCESS_RESPECT_TEXT": "RESPECT" "TEMP_LAST_MINUTE_1": "TO OPEN CHOP SHOP" "TEMP_LAST_MINUTE_2": "OPEN CHOP SHOP" "TOUCH_COMBO_TUTORIAL_PART_1_MESSAGE": "WARM THINGS UP BY MOVING {ANALOG_RS_IMG} TO THE HOT SPOT" "TOUCH_COMBO_TUTORIAL_PART_2_MESSAGE": "KEEP {ANALOG_RS_IMG} IN THE HOT SPOT AND USE {ANALOG_LS_IMG} TO TIME YOUR MOTIONS RIGHT" "TUT_ACT_INTRO_GUARDIAN_ANGEL": "Protect the target from enemies as they finish their objectives." "TUT_ACT_INTRO_TANK_MAYHEM": "Do $%ls in property damage before time runs out. If you destroy things in quick succession, you will earn a combo bonus." "TUT_ACT_TANK_MAYHEM_HVT_FOUND": "Certain High Value Targets award more cash when destroyed." "TUT_ACT_TANK_MAYHEM_TUTORIAL_TANK_REPAIR": "Repair Nodes marked on the map repair the tank." "TUT_TITLE_ACT_INTRO_GUARDIAN_ANGEL": "GUARDIAN ANGEL" "TUT_TITLE_ACT_INTRO_TANK_MAYHEM": "TANK MAYHEM" "TUT_TITLE_ACT_TANK_MAYHEM_HVT": "HIGH VALUE TARGETS" "TUT_TITLE_ACT_TANK_MAYHEM_REPAIR": "REPAIR" "YOU_VE_BEEN_CRITICALLY_HIT": "YOU'VE BEEN CRITICALLY HIT!"