Back_callback |
true |
|
1 |
base_jumping_enable |
true |
|
6 |
bink_play |
true |
|
23m01.lua, line 1691: --bink_play(M01_scene.explosives)
m05.lua, line 421: --bink_play(M05_CUTSCENE_MISSION_INTRO)
m06.lua, line 743: --bink_play(M06_scene.intro)
m06.lua, line 882: --bink_play(M06_scene.disarm_bomb)
m06.lua, line 888: --bink_play(M06_scene.destroy_building)
m06.lua, line 1378: --bink_play(M06_scene.oleg)
m07.lua, line 757: bink_play("07_In_v2")
m07.lua, line 845: bink_play("07_Out_v3")
m07.lua, line 1735: --bink_play("07_z01")
m07.lua, line 1934: --bink_play("07_z02")
m07.lua, line 2212: bink_play("07_Z03")
m10.lua, line 1080: --bink_play(M10_cutscenes.mission_intro)
m10.lua, line 1574: --bink_play(M10_cutscenes.rooftop_intro)
m17.lua, line 1324: --bink_play("17_Mid_Block_v01")
m18.lua, line 1109: --bink_play(M18_cutscenes.mission_intro)
m19.lua, line 556: bink_play("19_IN_v2")
m19.lua, line 664: -- bink_play("19_Out_v2")
m21.lua, line 680: --bink_play(M21_cutscenes.mission_intro)
m23.lua, line 1079: -- bink_play(M23_cutscenes.outro)
mm_p_06.lua, line 228: --bink_play( MM_P_06_cutscene.pierce_outro )
mm_z_01.lua, line 103: --bink_play( MM_Z_01_cutscene.zimos_intro )
mm_z_04.lua, line 95: --bink_play( MM_Z_04_cutscene.zimos_outro )
sh01.lua, line 384: -- bink_play(SH01_CUTSCENE_MISSION_INTRO)
|
Bool |
true |
|
1 |
boss_battle_kb_enable |
true |
|
2 |
boss_battle_kb_enable_crowd_props |
true |
|
6 |
boss_battle_mars_killbane_active |
true |
|
2 |
boss_battle_matt_begin |
true |
|
3 |
boss_battle_matt_cheats_start |
true |
|
3m16.lua, line 1573: boss_battle_matt_cheats_start(M16_CHEAT_SLOW, FW1_SLOW_DURATION, FW1_CHEAT_PERIOD, false)
m16.lua, line 1737: boss_battle_matt_cheats_start(M16_CHEAT_LAG, FW2_LAG_DURATION, FW2_CHEAT_PERIOD, false)
m16.lua, line 2029: boss_battle_matt_cheats_start(M16_CHEAT_INVERTED, FW3_INVERT_DURATION, FW3_CHEAT_PERIOD, false)
|
boss_battle_matt_cheats_stop |
true |
|
5 |
boss_battle_matt_get_cheat |
true |
|
3 |
boss_battle_matt_hide_wings |
true |
|
4 |
boss_battle_matt_qte_begin |
true |
|
1 |
boss_battle_matt_set_matt_flying |
true |
|
10m16.lua, line 2255: boss_battle_matt_set_matt_flying(ENABLE)
m16.lua, line 2311: boss_battle_matt_set_matt_flying(DISABLE)
m16.lua, line 2422: boss_battle_matt_set_matt_flying(ENABLE) -- turn on flying so we can teleport him under the ground temporarily
m16.lua, line 2446: boss_battle_matt_set_matt_flying(DISABLE)
m16.lua, line 2467: boss_battle_matt_set_matt_flying(ENABLE)
m16.lua, line 2483: boss_battle_matt_set_matt_flying(DISABLE)
m16.lua, line 2796: boss_battle_matt_set_matt_flying(DISABLE)
m16.lua, line 2806: boss_battle_matt_set_matt_flying(DISABLE)
m16.lua, line 2818: boss_battle_matt_set_matt_flying(DISABLE)
m16.lua, line 2832: boss_battle_matt_set_matt_flying(DISABLE)
|
boss_battle_matt_set_phase |
true |
|
1 |
boss_battle_matt_set_player_as_avatar |
true |
|
4 |
building_purchase_is_crib_being_purchased |
true |
|
1 |