effect_play |
true |
|
42dlc2_m01.lua, line 2174: vfx.handle = effect_play(vfx.name, true)
dlc2_m01.lua, line 3311: Dlc2_m01_vfx.bridge_smoke[1].handle = effect_play(Dlc2_m01_vfx.bridge_smoke[1].name, true)
dlc2_m01.lua, line 3312: Dlc2_m01_vfx.bridge_smoke[2].handle = effect_play(Dlc2_m01_vfx.bridge_smoke[2].name, true)
dlc2_m01.lua, line 3414: Dlc2_m01_vfx.bridge_smoke[1].handle = effect_play(Dlc2_m01_vfx.bridge_smoke[1].name, true)
dlc2_m01.lua, line 3415: Dlc2_m01_vfx.bridge_smoke[2].handle = effect_play(Dlc2_m01_vfx.bridge_smoke[2].name, true)
dlc2_m01.lua, line 3842: vfx.handle = effect_play(vfx.name, true)
dlc2_m01.lua, line 3846: vfx.handle = effect_play(vfx.name, false)
dlc2_m01.lua, line 3931: vfx.handle = effect_play(vfx.name, true)
dlc2_m02.lua, line 3221: d.effect_handle = effect_play( d.effect, true )
m01.lua, line 3439: effect_play("Vfx Horse Fall<001>")
m02.lua, line 1635: M02_vfx.cargo_bay_wind.handle = effect_play(M02_vfx.cargo_bay_wind.name, true)
m02.lua, line 2365: M02_vfx.cargo_bay_wind.handle = effect_play(M02_vfx.cargo_bay_wind.name, true)
m02.lua, line 2886: M02_vfx.skydive_city.handle = effect_play(M02_vfx.skydive_city.nav, true, SYNC_ALL)
m02.lua, line 2896: M02_vfx.skydive_clouds_below.handle = effect_play(M02_vfx.skydive_clouds_below.nav, true, SYNC_ALL)
m02.lua, line 3241: effect_play(M02_vfx.cargo_dust.navs[idx])
m06.lua, line 1569: M06_effects.tunnel_effect.effect_handle = effect_play(M06_effects.tunnel_effect.name, looping)
m08.lua, line 401: M08_status.laser_effect_01 = effect_play( "Vfx Laser Lights<001>", true )
m08.lua, line 402: M08_status.laser_effect_02 = effect_play( "Vfx Laser Lights<002>", true )
m08.lua, line 694: M08_status.laser_effect_01 = effect_play( "Vfx Laser Lights<001>", true )
m08.lua, line 695: M08_status.laser_effect_02 = effect_play( "Vfx Laser Lights<002>", true )
m08.lua, line 1046: M08_status.laser_effect_01 = effect_play( "Vfx Laser Lights<001>", true )
m08.lua, line 1047: M08_status.laser_effect_02 = effect_play( "Vfx Laser Lights<002>", true )
m08.lua, line 1249: -- vfx.handle = effect_play(vfx.name, true)
m13.lua, line 4164: vfx.handle = effect_play(vfx.nav, true)
m18.lua, line 1766: M18_vfxs.cockpit_door_explosion.handle = effect_play(M18_vfxs.cockpit_door_explosion.nav)
m18.lua, line 1964: M18_vfxs.plane_wind.handle = effect_play(M18_vfxs.plane_wind.nav, true, SYNC_ALL)
m18.lua, line 2017: M18_vfxs.cargo_plane_interior_explosion.handle = effect_play(M18_vfxs.cargo_plane_interior_explosion.nav)
m18.lua, line 2274: M18_vfxs.bottom_clouds.handle = effect_play(M18_vfxs.bottom_clouds.nav, true, SYNC_ALL)
m18.lua, line 2276: M18_vfxs.city.handle = effect_play(M18_vfxs.city.nav, true, SYNC_ALL)
m18.lua, line 2788: M18_vfxs.stag_cargo_plane_explosion.handle = effect_play(M18_vfxs.stag_cargo_plane_explosion.nav)
m18.lua, line 3967: effect_play(nav)
m19.lua, line 1642: setup_container.vfx.handle = effect_play(setup_container.vfx.nav, true, SYNC_ALL)
m21.lua, line 2867: effect_play(navpoint)
m21.lua, line 2871: effect_play(navpoint)
m21.lua, line 3235: effect_play(nav)
m23.lua, line 1373: effect_play(vfx, true)
m23.lua, line 2661: effect_play(vfx, true)
m23.lua, line 2778: effect_play(vfx, true)
m23.lua, line 2781: effect_play(vfx, true)
m23.lua, line 2838: effect_play(M23_vfx.daedalus_explosoin)
m23.lua, line 3161: M23_daedalus_guns.active_effect_handles[thread_idx] = effect_play(effect_nav, true, sync_flags)
m23.lua, line 3196: effect_play(effect_nav, false, sync_flags)
|
effect_play_finisher |
true |
|
3 |
effect_play_on_human |
true |
|
25dlc2_m02.lua, line 2929: --effect_play_on_human( "Effect BloodHit", target_npc, "Head" )
dlc2_m02.lua, line 3052: local shock_effect_handle = effect_play_on_human( "vfx_electric_body", homie, "spine2", true )
dlc2_m02.lua, line 3395: local shock_effect_handle = effect_play_on_human( "vfx_electric_body", npc, "spine2", true )
m02.lua, line 2908: M02_vfx.skydive_player_clouds.handles[1] = effect_play_on_human(M02_vfx.skydive_player_clouds.nav, LOCAL_PLAYER, nil, true, SYNC_LOCAL)
m02.lua, line 2918: M02_vfx.skydive_player_clouds.handles[2] = effect_play_on_human(M02_vfx.skydive_player_clouds.nav, REMOTE_PLAYER, nil, true, SYNC_REMOTE)
m02.lua, line 2930: M02_vfx.skydive_player_slow_clouds.handles[1] = effect_play_on_human(M02_vfx.skydive_player_slow_clouds.nav, LOCAL_PLAYER, nil, true, SYNC_LOCAL)
m02.lua, line 2940: M02_vfx.skydive_player_slow_clouds.handles[2] = effect_play_on_human(M02_vfx.skydive_player_slow_clouds.nav, REMOTE_PLAYER, nil, true, SYNC_REMOTE)
m02.lua, line 3322: local handle = effect_play_on_human(M02_vfx.skydive_player_streamers.nav, character_name, attach_point, looping, SYNC_LOCAL)
m02.lua, line 3677: M02_vfx.skydive_cloud_puff.handle = effect_play_on_human(M02_vfx.skydive_cloud_puff.nav, LOCAL_PLAYER, nil, false)
m08.lua, line 809: effect_play_on_human( "Effect BloodHit", M08_group.pierce.npcs[ 1 ], "Head" )
m16.lua, line 1513: effect_play_on_human(m16_vfx_spawn, LOCAL_PLAYER)
m16.lua, line 1515: effect_play_on_human(m16_vfx_spawn, REMOTE_PLAYER)
m16.lua, line 2610: effect_play_on_human(m16_vfx_deckers_damaged, member, "Head", true)
m16.lua, line 2612: effect_play_on_human(m16_vfx_deckers_attacking, member, "Head", true)
m16.lua, line 2618: effect_play_on_human(m16_vfx_spawn, member)
m16.lua, line 2691: effect_play_on_human(m16_vfx_spawn, LOCAL_PLAYER)
m16.lua, line 2693: effect_play_on_human(m16_vfx_spawn, REMOTE_PLAYER)
m16.lua, line 3114: effect_play_on_human(m16_vfx_despawn, npc_name)
m16.lua, line 3660: effect_play_on_human(m16_vfx_spawn, LOCAL_PLAYER)
m16.lua, line 3662: effect_play_on_human(m16_vfx_spawn, REMOTE_PLAYER)
m16.lua, line 3694: effect_play_on_human(m16_vfx_avatar_spawn, player)
m18.lua, line 2275: M18_vfxs.clouds.handle = effect_play_on_human(M18_vfxs.clouds.nav, LOCAL_PLAYER, nil, true, SYNC_ALL)
m18.lua, line 3940: M18_vfxs.random_clouds.handle = effect_play_on_human(M18_vfxs.random_clouds.nav, LOCAL_PLAYER, nil, false, SYNC_LOCAL)
m18.lua, line 3942: M18_vfxs.random_clouds_remote.handle = effect_play_on_human(M18_vfxs.random_clouds_remote.nav, REMOTE_PLAYER, nil, false, SYNC_REMOTE)
m24.lua, line 1871: effect_play_on_human( "Effect BloodHit", homie, "Head" )
|
effect_play_on_script_object |
true |
|
26dlc2_m01.lua, line 2702: Dlc2_m01_vfx.player_heli_fire.handle = effect_play_on_script_object(Dlc2_m01_vfx.player_heli_fire.name, Dlc2_m01_groups.kwilanna_heli.heli.vehicle, "exhaust", true)
m02.lua, line 2459: M02_vfx.debris_fire.box_handles[i] = effect_play_on_script_object(M02_vfx.debris_fire.name, box, nil, true)
m02.lua, line 2626: M02_vfx.debris_fire.dive_box_handles[i] = effect_play_on_script_object(M02_vfx.debris_fire.name, box, nil, true)
m02.lua, line 3560: vehicle_table.fire_handle = effect_play_on_script_object(M02_vfx.debris_fire.name, vehicle_table.name, nil, true)
m02.lua, line 3577: vehicle_table.fire_handle = effect_play_on_script_object(M02_vfx.debris_fire.name, vehicle_table.name, nil, true)
m06.lua, line 1567: --M06_effects.ball_effect.effect_handle = effect_play_on_script_object(M06_effects.ball_effect.name, M06_group.ball.vehicle, nil, looping)
m06.lua, line 1568: M06_effects.ball_effect.effect_handle = effect_play_on_script_object(M06_effects.ball_effect.name, LOCAL_PLAYER, nil, looping)
m11.lua, line 1697: effect_play_on_script_object("Vfx Mis11 Big Engine Fire 001", M11_groups.air_base.final_plane.vehicle, nil, true)
m16.lua, line 1684: effect_play_on_script_object(m16_vfx_forcefield_destroyed, M16_movers.gate1)
m16.lua, line 1975: effect_play_on_script_object(m16_vfx_forcefield_destroyed, M16_movers.gate2)
m16.lua, line 2135: effect_play_on_script_object(m16_vfx_forcefield_destroyed, M16_movers.gate3)
m16.lua, line 2172: effect_play_on_script_object(m16_vfx_forcefield_destroyed, M16_movers.final_gate_mover)
m16.lua, line 3239: effect_play_on_script_object(m16_vfx_avatar_spawn, M16_vehicles.tank_combat_player_tank_two)
m16.lua, line 3254: effect_play_on_script_object(m16_vfx_avatar_spawn, M16_vehicles.tank_combat_player_tank_one)
m16.lua, line 3273: effect_play_on_script_object(m16_vfx_avatar_spawn, M16_vehicles.tank_combat_npc_tank_one)
m16.lua, line 3287: effect_play_on_script_object(m16_vfx_avatar_spawn, M16_vehicles.tank_combat_npc_tank_two)
m16.lua, line 3300: effect_play_on_script_object(m16_vfx_forcefield_destroyed, mover)
m18.lua, line 2303: M18_runtime.debirs_fire_handles[#M18_runtime.debirs_fire_handles + 1] = effect_play_on_script_object(M18_vfxs.debris_fire.nav, debris, nil, true)
m18.lua, line 2644: M18_runtime.debirs_fire_handles[#M18_runtime.debirs_fire_handles + 1] = effect_play_on_script_object(M18_vfxs.debris_fire.nav, victim, nil, true)
m18.lua, line 2804: M18_runtime.debirs_fire_handles[#M18_runtime.debirs_fire_handles + 1] = effect_play_on_script_object(M18_vfxs.debris_fire.nav, debris, nil, true)
m18.lua, line 2825: M18_vfxs.cargo_plane_smoke.handle = effect_play_on_script_object(M18_vfxs.cargo_plane_smoke.nav, M18_groups.stag_cargo_plane.planes[1].plane, "headlight_glare", true, SYNC_ALL, 2)
m18.lua, line 2833: M18_vfxs.cargo_plane_smoke.handle = effect_play_on_script_object(M18_vfxs.stag_cargo_plane_explosion.nav, M18_groups.stag_cargo_plane.planes[1].plane, "headlight_glare", true, SYNC_ALL, 2)
m18.lua, line 3551: tank_group.contrail_handles[1 + (i - 1) * 2 + j] = effect_play_on_script_object(M18_vfxs.tank_streamers.nav, tank_group.tank, tag, true, SYNC_ALL, (j + 1))
m18.lua, line 3753: vehicle_table.fire_handle = effect_play_on_script_object(M18_vfxs.debris_fire.nav, vehicle_table.tank, nil, true)
m18.lua, line 3771: vehicle_table.fire_handle = effect_play_on_script_object(M18_vfxs.debris_fire.nav, vehicle_table.tank, nil, true)
m19.lua, line 2132: effect_play_on_script_object(M19_container_splash_effect, container.script_mover_name)
|
effect_stop |
true |
|
72dlc2_m01.lua, line 1216: effect_stop(vfx_sub.handle)
dlc2_m01.lua, line 1221: effect_stop(vfx.handle)
dlc2_m01.lua, line 2343: effect_stop(vfx.handle)
dlc2_m01.lua, line 2674: effect_stop(vfx.handle)
dlc2_m01.lua, line 2716: effect_stop(Dlc2_m01_vfx.player_heli_fire.handle)
dlc2_m02.lua, line 1199: effect_stop( d.effect_handle )
dlc2_m02.lua, line 3087: effect_stop( shock_effect_handle )
dlc2_m02.lua, line 3260: effect_stop( c.effect_handle )
dlc2_m02.lua, line 3397: effect_stop( shock_effect_handle )
m01.lua, line 2913: effect_stop(M01_group.autograph.effect_handle)
m01.lua, line 3588: effect_stop(M01_group.autograph.effect_handle)
m01.lua, line 3697: effect_stop(M01_group.autograph.effect_handle)
m02.lua, line 844: effect_stop(handle)
m02.lua, line 847: effect_stop(handle)
m02.lua, line 1177: effect_stop(handle)
m02.lua, line 1180: effect_stop(handle)
m02.lua, line 1799: effect_stop(M02_vfx.cargo_bay_wind.handle)
m02.lua, line 2406: effect_stop(M02_vfx.cargo_bay_wind.handle)
m02.lua, line 2741: effect_stop(vfx_handle)
m02.lua, line 2890: effect_stop(M02_vfx.skydive_city.handle)
m02.lua, line 2900: effect_stop(M02_vfx.skydive_clouds_below.handle)
m02.lua, line 2912: effect_stop(M02_vfx.skydive_player_clouds.handles[1])
m02.lua, line 2922: effect_stop(M02_vfx.skydive_player_clouds.handles[2])
m02.lua, line 2934: effect_stop(M02_vfx.skydive_player_slow_clouds.handles[1])
m02.lua, line 2944: effect_stop(M02_vfx.skydive_player_slow_clouds.handles[2])
m02.lua, line 2966: effect_stop(M02_vfx.skydive_city.handle)
m02.lua, line 2970: effect_stop(M02_vfx.skydive_clouds_below.handle)
m02.lua, line 2974: effect_stop(M02_vfx.skydive_cloud_puff.handle)
m02.lua, line 2980: effect_stop(M02_vfx.skydive_player_clouds.handles[1], SYNC_LOCAL)
m02.lua, line 2983: effect_stop(M02_vfx.skydive_player_clouds.handles[2], SYNC_REMOTE)
m02.lua, line 2988: effect_stop(M02_vfx.skydive_player_slow_clouds.handles[1], SYNC_LOCAL)
m02.lua, line 2991: effect_stop(M02_vfx.skydive_player_slow_clouds.handles[2], SYNC_REMOTE)
m02.lua, line 3060: effect_stop(vfx_handle)
m02.lua, line 3301: effect_stop(vehicle_table.fire_handle)
m02.lua, line 3307: effect_stop(vehicle_table.exp_handle)
m02.lua, line 3592: effect_stop(vehicle_table.fire_handle)
m02.lua, line 3596: effect_stop(vehicle_table.exp_handle)
m02.lua, line 3672: effect_stop(M02_vfx.skydive_cloud_puff.handle)
m06.lua, line 1611: effect_stop(M06_effects.ball_effect.effect_handle)
m06.lua, line 2287: effect_stop(M06_effects.ball_effect.effect_handle)
m06.lua, line 2291: effect_stop(M06_effects.tunnel_effect.effect_handle)
m08.lua, line 547: effect_stop( M08_status.laser_effect_01 )
m08.lua, line 551: effect_stop( M08_status.laser_effect_02 )
m08.lua, line 1221: effect_stop( M08_status.laser_effect_01 )
m08.lua, line 1225: effect_stop( M08_status.laser_effect_02 )
m08.lua, line 1258: -- effect_stop(vfx.handle)
m13.lua, line 1459: effect_stop(vfx.handle)
m13.lua, line 1467: -- effect_stop(vfx.handle)
m13.lua, line 1474: -- effect_stop(vfx.handle)
m18.lua, line 1167: effect_stop(vfx.handle)
m18.lua, line 1175: effect_stop(effect_handle)
m18.lua, line 1348: effect_stop(M18_vfxs.city.handle)
m18.lua, line 1353: effect_stop(M18_vfxs.bottom_clouds.handle)
m18.lua, line 1476: effect_stop(vfx.handle)
m18.lua, line 1484: effect_stop(effect_handle)
m18.lua, line 2180: effect_stop(M18_vfxs.plane_wind.handle)
m18.lua, line 2593: effect_stop(M18_vfxs.city.handle)
m18.lua, line 2598: effect_stop(M18_vfxs.bottom_clouds.handle)
m18.lua, line 2696: effect_stop(M18_vfxs.city.handle)
m18.lua, line 2832: effect_stop(M18_vfxs.cargo_plane_smoke.handle)
m18.lua, line 3574: effect_stop(tank_group.fire_handle)
m18.lua, line 3578: effect_stop(tank_group.exp_handle)
m18.lua, line 3583: effect_stop(handle)
m18.lua, line 3931: effect_stop(M18_vfxs.random_clouds.handle)
m18.lua, line 3935: effect_stop(M18_vfxs.random_clouds_remote.handle)
m19.lua, line 1959: effect_stop(container_table.vfx.handle)
m23.lua, line 1549: effect_stop(M23_daedalus_guns.active_effect_handles[i])
m23.lua, line 3170: effect_stop(M23_daedalus_guns.active_effect_handles[thread_idx], sync_flags)
sh02.lua, line 1261: effect_stop(sh02_prompt01)
sh02.lua, line 1265: effect_stop(sh02_prompt02)
sh02.lua, line 2320: effect_stop(sh02_prompt01)
sh02.lua, line 2413: effect_stop(sh02_prompt02)
|
element_get_actual_size |
true |
1 |
173building_purchase.lua, line 156: local text_width, text_height = element_get_actual_size(store_title_txt_h)
cat_mouse_results.lua, line 154: local winner_val_width, winner_val_height = element_get_actual_size(score_winner_value_txt_h)
cat_mouse_results.lua, line 155: local loser_val_width, loser_val_height = element_get_actual_size(score_loser_value_txt_h)
cell_camera.lua, line 37: local bg_width, bg_height = element_get_actual_size(web_info_bg_h)
cell_camera.lua, line 51: local description_width, description_height = element_get_actual_size(description_1_txt_h)
cell_phone.lua, line 950: local text_width, text_height = element_get_actual_size(element_h)
cell_saintsbook.lua, line 861: local meter_max_width, meter_max_height = element_get_actual_size(meter_bg_h)
cell_saintsbook.lua, line 1254: local mask_width, mask_height = element_get_actual_size(mask_h)
cell_saintsbook.lua, line 1305: local width, height = element_get_actual_size(target_name_txt_h)
cell_saintsbook.lua, line 1349: local task_condensed_width, task_condensed_height = element_get_actual_size(task_condensed_h)
cell_saintsbook.lua, line 1350: local task_long_width, task_long_height = element_get_actual_size(task_long_h)
cell_saintsbook.lua, line 1442: local meter_max_width, meter_max_height = element_get_actual_size(meter_bg_h)
cell_saintsbook.lua, line 1735: local text_width, text_height = element_get_actual_size(gps_txt_h)
cell_stats.lua, line 106: local text_width_label, text_height_label = element_get_actual_size(Cell_stats_objects[i].label_h)
cell_stats.lua, line 121: local text_width_value, text_height_value = element_get_actual_size(Cell_stats_objects[i].value_h)
cell_stats.lua, line 150: local text_width, text_height = element_get_actual_size(current_page_h)
clones_m3.lua, line 124: local text_width, text_height = element_get_actual_size(Pow_txt_h)
cmp_common.lua, line 444: local title_txt_width, title_txt_height = element_get_actual_size(title_txt_h)
cmp_common.lua, line 453: local complete_txt_width, complete_txt_height = element_get_actual_size(complete_txt_h)
cmp_common.lua, line 1187: local ctrl_width, ctrl_height = element_get_actual_size(control_txt)
credits.lua, line 496: local image_width, image_height = element_get_actual_size(image_h)
credits.lua, line 517: local text_width, text_height = element_get_actual_size(txt_object_h)
credits.lua, line 523: local role_width, role_height = element_get_actual_size(txt_object_h)
credits.lua, line 524: local name_width, name_height = element_get_actual_size(next_txt_object_h)
cte_nemo_chair.lua, line 384: local width, height = element_get_actual_size(right_large_fill_h)
cte_nemo_chair.lua, line 390: local width, height =element_get_actual_size(right_large_cap_h)
horde_results.lua, line 118: local kills_width, kills_height = element_get_actual_size(kills_header_h)
horde_results.lua, line 119: local time_width, time_height = element_get_actual_size(time_header_h)
horde_results.lua, line 176: local width, height = element_get_actual_size(title_wave_txt_h)
horde_results.lua, line 209: local progress_base_width, progress_base_height = element_get_actual_size(progress_bg_h)
hud.lua, line 912: local radio_w,radio_h = element_get_actual_size( Hud_radio_elements.image_h )
hud.lua, line 2366: local width, height = element_get_actual_size(interact_text)
hud.lua, line 2369: local bg_width, bg_height = element_get_actual_size(bg)
hud_btnmash.lua, line 405: local width, height = element_get_actual_size(Hud_btnmash_help_txt_h)
hud_btnmash.lua, line 406: local base_width, base_height = element_get_actual_size(Hud_btnmash_help_txt_bg_h)
hud_collection.lua, line 238: local header_width, header_height = element_get_actual_size(header_txt_h)
hud_collection.lua, line 239: local header_sub_width, header_sub_height = element_get_actual_size(sub_txt_h)
hud_collection.lua, line 305: local cash_width, cash_height = element_get_actual_size(Hud_collection_cash_h)
hud_healthbars.lua, line 233: local w, h = element_get_actual_size(Hud_healthbars_status.handles.health_large_fill)
hud_healthbars.lua, line 238: local w, h = element_get_actual_size(Hud_healthbars_status.hostile_elements.fill_h)
hud_mayhem.lua, line 557: local width, height = element_get_actual_size(combo_total_meter_value_h)
hud_msg.lua, line 655: local w, h = element_get_actual_size(use_mod_txt_h)
hud_msg.lua, line 656: local bg_width, bg_height = element_get_actual_size(use_mod_txt_bg_h)
hud_msg.lua, line 705: local w, h = element_get_actual_size(use_icon_h)
hud_msg.lua, line 713: local h_w, h_h = element_get_actual_size(use_txt_h)
hud_msg.lua, line 717: local bg_width, bg_height = element_get_actual_size(bg_h)
hud_msg.lua, line 765: local timer_width, timer_height = element_get_actual_size(timer_txt_h)
hud_msg.lua, line 766: local timer_bmp_width, timer_bmp_height = element_get_actual_size(timer_bmp_h)
hud_msg.lua, line 772: local timer_desc_width, timer_desc_height = element_get_actual_size(timer_desc_txt)
hud_msg.lua, line 775: local critical_bg_width, critical_bg_height = element_get_actual_size(critical_bg_h)
hud_msg.lua, line 820: local img_w, img_h = element_get_actual_size(use_bmp_h)
hud_msg.lua, line 827: h_w, h_h = element_get_actual_size(use_txt_h)
hud_msg.lua, line 832: local bg_width, bg_height = element_get_actual_size(bg_h)
hud_predator.lua, line 126: Hud_predator_rc.meter_max_width, Hud_predator_rc.meter_max_height = element_get_actual_size(rc_meter_bg_h)
hud_qte.lua, line 308: local button_width, button_height = vint_get_property(Hud_qte_btn_1_h, "screen_size")--element_get_actual_size(Hud_qte_btn_1_h)
hud_touch_combo.lua, line 412: local width, height = element_get_actual_size(Hud_combo_elements.help_txt_h)
hud_touch_combo.lua, line 413: local base_width, base_height = element_get_actual_size(Hud_combo_elements.help_txt_bg_h )
msn_cyber.lua, line 75: local text_width, text_height = element_get_actual_size(error_msg3.handle)
msn_proto_select.lua, line 439: local selector_width, selector_height = element_get_actual_size(selector_bmp_h)
msn_proto_select.lua, line 1003: local width, height = element_get_actual_size(right_large_fill_h)
msn_proto_select.lua, line 1009: local width, height =element_get_actual_size(right_large_cap_h)
object_indicator.lua, line 218: local size_x, size_y = element_get_actual_size(oi_arrow)
object_indicator.lua, line 242: local c_w, c_h = element_get_actual_size(oi_text)
pause_map.lua, line 476: local bg_width, bg_height = element_get_actual_size(Hint_bar_bg, width, height)
pause_map.lua, line 843: local width, height = element_get_actual_size(filter_bg_h)
pause_map.lua, line 846: width, height = element_get_actual_size(hood_info_bg_h)
pause_map.lua, line 850: width, height = element_get_actual_size(stag_bg_h)
pause_map.lua, line 853: local player_info_bg_width, player_info_bg_height = element_get_actual_size(player_info_bg_h)
pause_map.lua, line 1110: local temp1_width, temp1_height = element_get_actual_size(text_line_1_h)
pause_map.lua, line 1111: local temp2_width, temp2_height = element_get_actual_size(text_line_2_h)
pause_map.lua, line 1112: local temp3_width, temp3_height = element_get_actual_size(text_line_3_h)
pause_map.lua, line 1113: local temp4_width, temp4_height = element_get_actual_size(text_line_4_h)
pause_map.lua, line 1130: local hint_bar_bg_width, hint_bar_bg_height = element_get_actual_size(hint_bar_highlight_bg_h)
pause_map.lua, line 1131: local box_width, box_height = element_get_actual_size(box_h)
pause_map.lua, line 1132: local cursor_line_width, cursor_line_height = element_get_actual_size(cursor_line_h)
pause_map.lua, line 1499: local bg_width, bg_height = element_get_actual_size(Hint_bar_bg, width, height)
pause_map.lua, line 1643: local bg_width, bg_height = element_get_actual_size(gsi_bg_h)
pause_map.lua, line 1644: local text_width, text_height = element_get_actual_size(obj_txt_h)
pause_options_record_mode.lua, line 91: local body_w,body_h = element_get_actual_size(detail_text_h)
reward_granted.lua, line 163: local w, h = element_get_actual_size(desc_text_h)
save_warning.lua, line 10: local spin_size_width, spin_size_height = element_get_actual_size(spin_h)
save_warning.lua, line 11: local text_size_width, text_size_height = element_get_actual_size(text_h)
screen_fade.lua, line 287: local bg_width, bg_height = element_get_actual_size(saving_content_bg_h)
screen_fade.lua, line 288: local text_1_width, text_1_height = element_get_actual_size(saving_content_text_1_h)
screen_fade.lua, line 298: local text_1_width, text_1_height = element_get_actual_size(saving_content_text_1_h)
store_weapon.lua, line 333: local obj_txt_width, obj_txt_height = element_get_actual_size(obj_txt.handle)
store_weapon.lua, line 334: local gsi_bg_width, gsi_bg_height = element_get_actual_size(gsi_bg.handle)
store_weapon.lua, line 870: local base_txt_width, base_txt_height = element_get_actual_size(base_weapon_txt.handle)
store_weapon.lua, line 894: local header_width, header_height = element_get_actual_size(header_txt.handle)
store_weapon.lua, line 948: local cur_weapon_width, cur_weapon_height = element_get_actual_size(cur_weapon.handle)
store_weapon.lua, line 970: local cur_weapon_width, cur_weapon_height = element_get_actual_size(cur_weapon.handle)
store_weapon.lua, line 999: local cur_weapon_width, cur_weapon_height = element_get_actual_size(cur_weapon.handle)
store_weapon.lua, line 1770: local obj_txt_width, obj_txt_height = element_get_actual_size(obj_txt.handle)
store_weapon.lua, line 1771: local gsi_bg_width, gsi_bg_height = element_get_actual_size(gsi_bg.handle)
tutorial.lua, line 170: local bg_top_w, bg_top_h = element_get_actual_size(Tutorial.bg_top)
tutorial.lua, line 171: local text_width, text_height = element_get_actual_size(content.header_text_h)
tutorial.lua, line 199: image_width, image_height = element_get_actual_size(content.illustration_h)
tutorial.lua, line 207: local width, height = element_get_actual_size(content.body_text_h)
tutorial.lua, line 222: local body_bg_width, body_bg_height = element_get_actual_size(Tutorial.bg_body_h)
tutorial.lua, line 352: local bg_top_w, bg_top_h = element_get_actual_size( Tutorial.bg_top )
vdo_base_object.lua, line 178: return element_get_actual_size(self.handle)
vdo_button_pc.lua, line 321: local slider_width = element_get_actual_size(self.bar_outline.handle)
vdo_cell_filter.lua, line 44: self.x_y_width = element_get_actual_size(x_y_h)
vdo_cell_missions_button.lua, line 37: local text_width_label, text_height_label = element_get_actual_size(self.mission_title.handle)
vdo_cell_missions_list.lua, line 79: --local prev_width, prev_height = element_get_actual_size(btn_mission.handle) --self.buttons[index-1]:get_property("screen_size")
vdo_cell_missions_list.lua, line 108: local clip_width, bogus_height = element_get_actual_size(self.clip_h)
vdo_cell_missions_list.lua, line 161: local move_height = MISSION_BUTTON_HEIGHT --element_get_actual_size(current_button.handle) --current_button:get_property("screen_size")--element_get_actual_size(current_button.handle)
vdo_cell_missions_list.lua, line 161: local move_height = MISSION_BUTTON_HEIGHT --element_get_actual_size(current_button.handle) --current_button:get_property("screen_size")--element_get_actual_size(current_button.handle)
vdo_dialog.lua, line 85: local width, height = element_get_actual_size(h)
vdo_dialog.lua, line 230: width, height = element_get_actual_size(body_txt_h)
vdo_dialog.lua, line 256: width, height = element_get_actual_size(widget_h)
vdo_dialog.lua, line 265: local spinner_txt_width, spinner_txt_height = element_get_actual_size(spinner_txt_h)
vdo_dialog.lua, line 352: option_1_width = element_get_actual_size(option_txt_1_h)
vdo_dialog.lua, line 353: option_2_width = element_get_actual_size(option_txt_2_h)
vdo_dialog.lua, line 390: local box_bg_width, box_bg_height = element_get_actual_size(box_bg_h)
vdo_dialog.lua, line 397: local box_width, box_height = element_get_actual_size(box_n_h)
vdo_dialog.lua, line 467: local text_width, text_height = element_get_actual_size(body_txt_h)
vdo_dialog.lua, line 509: local spinner_txt_width, spinner_txt_height = element_get_actual_size(spinner_txt_h)
vdo_dialog.lua, line 574: local width, height = element_get_actual_size(fill_h)
vdo_dialog.lua, line 674: local sides_width, sides_height = element_get_actual_size(n_h)
vdo_dialog.lua, line 1028: local option_1_width = element_get_actual_size(option_1_text_h)
vdo_dialog.lua, line 1032: local option_2_width = element_get_actual_size(option_2_text_h)
vdo_dialog.lua, line 1148: local box_bg_width, box_bg_height = element_get_actual_size(box_bg_h)
vdo_dialog.lua, line 1155: local box_width, box_height = element_get_actual_size(box_n_h)
vdo_export_progress_meter.lua, line 38: local fill_width, fill_height = element_get_actual_size(self.fill.handle)
vdo_export_progress_meter.lua, line 39: local bg_width, bg_height = element_get_actual_size(self.bg.handle, "scale")
vdo_gsi.lua, line 1053: local element_width, element_height = element_get_actual_size(element_handle)
vdo_gsi_meter.lua, line 58: self.meter_width, self.meter_height = element_get_actual_size(meter_bg_h)
vdo_gsi_meter.lua, line 132: local label_width, label_height = element_get_actual_size(text_h)
vdo_gsi_timer.lua, line 63: local width, height = element_get_actual_size(timer_txt_h)
vdo_gsi_timer.lua, line 150: local timer_width, timer_height = element_get_actual_size(seconds_txt_h)
vdo_gsi_timer.lua, line 163: local timer_width, timer_height = element_get_actual_size(timer_txt_h)
vdo_gsi_whored.lua, line 257: local top_box_width, top_box_height = element_get_actual_size(self.bg_top_h)
vdo_gsi_whored.lua, line 258: local bottom_box_width, bottom_box_height = element_get_actual_size(self.bg_bottom_h)
vdo_gsi_whored.lua, line 260: local wave_description_width, wave_description_height = element_get_actual_size(self.wave_description_txt_h)
vdo_gsi_whored.lua, line 261: local enemies_title_width, enemies_title_height = element_get_actual_size(self.enemies_title_txt_h)
vdo_gsi_whored.lua, line 262: local score_title_width, score_title_height = element_get_actual_size(self.score_title_txt_h)
vdo_gsi_whored.lua, line 263: local enemies_value_width, enemies_value_height = element_get_actual_size(self.enemies_value_txt_h)
vdo_gsi_whored.lua, line 318: local element_width, element_height = element_get_actual_size(element_handle)
vdo_gsi_xy.lua, line 94: local x_width, x_height = element_get_actual_size(y_txt_h)
vdo_gsi_xy.lua, line 101: local label_width, label_height = element_get_actual_size(label_txt_h)
vdo_gsi_xy.lua, line 103: local slash_width, slash_height = element_get_actual_size(slash_txt_h)
vdo_gsi_xy.lua, line 104: local y_width, y_height = element_get_actual_size(y_txt_h)
vdo_hint_bar.lua, line 175: local width, height = element_get_actual_size(text_h)
vdo_item_stats.lua, line 78: local label_width, label_height = element_get_actual_size(item_label_h)
vdo_mega_list.lua, line 1334: local slider_width = element_get_actual_size(slider_hitbox.handle)
vdo_mega_list.lua, line 1908: local slider_bg_w, slider_bg_h = element_get_actual_size(slider_bg_handle) --vint_get_property(slider_bg_handle, "screen_size")
vdo_newsticker.lua, line 72: local seperator_width, seperator_height = element_get_actual_size(seperator_h)
vdo_newsticker.lua, line 99: text_width, text_height = element_get_actual_size(text_clone_h)
vdo_pause_header.lua, line 90: return element_get_actual_size(text_obj_h)
vdo_qte_key.lua, line 72: local width, height = element_get_actual_size(key_txt_h)
vdo_qte_key.lua, line 112: local glow_m_width, glow_m_height = element_get_actual_size(self.key_glow_m_h)
vdo_qte_key.lua, line 123: local success_m_width, success_m_height = element_get_actual_size(self.success_base_m_h)
vdo_scrollbox.lua, line 203: self.content_width, self.content_height = element_get_actual_size(self.text_h)
vdo_shadow.lua, line 56: local sides_width, sides_height = element_get_actual_size(self.n_h)
vdo_shadow.lua, line 100: local sides_width, sides_height = element_get_actual_size(self.ne_h)
vdo_shadow.lua, line 122: local width, height = element_get_actual_size(side[1])
vdo_store_header.lua, line 271: local bar_top_width, bar_top_height = element_get_actual_size(self.bar_top.handle)--:get_screen_size()
vdo_store_header.lua, line 272: local bar_bottom_width, bar_bottom_height = element_get_actual_size(self.bar_bottom.handle)--:get_screen_size()
vdo_toggle.lua, line 44: width = element_get_actual_size(self.value_txt_h)
vdo_toggle.lua, line 55: local width, height = element_get_actual_size(self.value_txt_h)
vdo_toggle.lua, line 68: local arrow_width, arrow_height = element_get_actual_size(a_right_h)
vdo_weapon_radial.lua, line 354: local slot_ammo_width, slot_ammo_height = element_get_actual_size(slot_ammo.handle)
vint_bugs.lua, line 53: local width, height = element_get_actual_size(text_1_h)
vint_bugs.lua, line 59: local width, height = element_get_actual_size(text_2_h)
vint_bugs.lua, line 65: local width, height = element_get_actual_size(text_3_h)
vint_lib.lua, line 283: local width, height = element_get_actual_size(child_h)
vint_lib.lua, line 366: width, height = element_get_actual_size(element.h)
vint_lib.lua, line 1207: width, height = element_get_actual_size(val)
whored_countdown.lua, line 46: local title_width, title_height = element_get_actual_size(wave_title_txt_h)
whored_countdown.lua, line 47: local wave_width, wave_height = element_get_actual_size(wave_txt_h)
whored_countdown.lua, line 48: local description_width, description_height = element_get_actual_size(wave_description_txt_h)
whored_countdown.lua, line 73: local background_width, background_height = element_get_actual_size(background_h)
|
element_get_scale_from_size |
true |
1 |
6bg_saints.lua, line 193: local adjusted_size_end_x,crap = element_get_scale_from_size(bg_saints_mask_h, size_end_x, 16)
main_menu_common.lua, line 321: local adjusted_size_end_x,crap = element_get_scale_from_size(Screen_mask, size_end_x, 16)
pause_ctrl_scheme.lua, line 446: local adjusted_size_end_x,crap = element_get_scale_from_size(mask_h, size_end_x, 16)
pause_menu_common.lua, line 188: local adjusted_size_end_x,crap = element_get_scale_from_size(Screen_mask, size_end_x, 16)
pause_save_game.lua, line 835: local adjusted_size_end_x,crap = element_get_scale_from_size(mask_h, size_end_x, 16)
tutorial.lua, line 223: local scale_x, scale_y = element_get_scale_from_size(Tutorial.bg_body_h, body_bg_width, height)
|
element_set_actual_size |
true |
1 |
80bg_saints.lua, line 146: element_set_actual_size(bg_saints_mask_h, size_x, size_y)
cell_camera.lua, line 39: element_set_actual_size(web_info_bg_h, bg_width, height)
cell_saintsbook.lua, line 869: element_set_actual_size(meter_fill_h, meter_target_width, meter_max_height)
cell_saintsbook.lua, line 1310: element_set_actual_size(target_name_txt_h, width, height)
cell_saintsbook.lua, line 1449: element_set_actual_size(meter_fill_h, meter_target_width, meter_max_height)
cte_nemo_chair.lua, line 387: element_set_actual_size(right_large_fill_h, width, height)
cte_nemo_chair.lua, line 392: element_set_actual_size(right_large_cap_h, width, height)
horde_results.lua, line 256: element_set_actual_size(progress_bg_h, progress_base_width, progress_base_height)
horde_results.lua, line 269: element_set_actual_size(progress_bg_h, progress_base_width, progress_base_height)
horde_results.lua, line 270: --element_set_actual_size(progress_bg_h, width, progress_base_height)
hud.lua, line 2370: element_set_actual_size(bg, (width + x + 30), height)
hud_btnmash.lua, line 407: element_set_actual_size(Hud_btnmash_help_txt_bg_h, width + 15, base_height)
hud_msg.lua, line 658: element_set_actual_size(use_mod_txt_bg_h, mod_width, bg_height)
hud_msg.lua, line 718: element_set_actual_size(bg_h, w, bg_height)
hud_msg.lua, line 776: element_set_actual_size(critical_bg_h, width, critical_bg_height)
hud_msg.lua, line 833: element_set_actual_size(bg_h, w, bg_height)
hud_predator.lua, line 378: element_set_actual_size(left_line_h, 35, 2)
hud_predator.lua, line 379: element_set_actual_size(right_line_h, 35, 2)
hud_touch_combo.lua, line 414: element_set_actual_size(Hud_combo_elements.help_txt_bg_h , width + 15, base_height)
msn_proto_select.lua, line 440: element_set_actual_size(selector_bmp_h, MSN_PROTO_DEFAULT_SELECTOR_WIDTH, selector_height)
msn_proto_select.lua, line 1006: element_set_actual_size(right_large_fill_h, width, height)
msn_proto_select.lua, line 1011: element_set_actual_size(right_large_cap_h, width, height)
pause_map.lua, line 478: element_set_actual_size(Hint_bar_bg, width + 35, bg_height)
pause_map.lua, line 844: element_set_actual_size(filter_bg_h, bg_width, height)
pause_map.lua, line 847: element_set_actual_size(hood_info_bg_h, bg_width, height)
pause_map.lua, line 851: element_set_actual_size(stag_bg_h, bg_width, height)
pause_map.lua, line 854: element_set_actual_size(player_info_bg_h, bg_width, player_info_bg_height)
pause_map.lua, line 1135: element_set_actual_size(cursor_line_h, text_width, cursor_line_height)
pause_map.lua, line 1138: element_set_actual_size(box_h, text_width, box_height_new)
pause_map.lua, line 1146: element_set_actual_size(hint_bar_highlight_bg_h, text_width, hint_bar_bg_height )
pause_map.lua, line 1501: element_set_actual_size(Hint_bar_bg, width + 35, bg_height)
pause_map.lua, line 1647: element_set_actual_size(gsi_bg_h, width, bg_height)
screen_fade.lua, line 300: element_set_actual_size(saving_content_bg_h, bg_width, bg_height)
store_weapon.lua, line 336: element_set_actual_size(gsi_bg.handle, obj_txt_x + obj_txt_width + 5, gsi_bg_height)
store_weapon.lua, line 1773: element_set_actual_size(gsi_bg.handle, obj_txt_x + obj_txt_width + 5, gsi_bg_height)
vdo_base_object.lua, line 182: return element_set_actual_size(self.handle, w, h)
vdo_dialog.lua, line 391: element_set_actual_size(box_bg_h, option_2_box_width - 4, box_bg_height) --its the box width.. - 4 is the width of the size so we subtract it...
vdo_dialog.lua, line 398: element_set_actual_size(box_n_h, option_2_box_width, box_height)
vdo_dialog.lua, line 399: element_set_actual_size(box_s_h, option_2_box_width, box_height)
vdo_dialog.lua, line 494: element_set_actual_size(mask_h, dialog_box_width, height + DIALOG_BOX_TEXT_MASK_PADDING)
vdo_dialog.lua, line 597: element_set_actual_size(fill_h, width, height)
vdo_dialog.lua, line 598: element_set_actual_size(border_h, border_width, border_height)
vdo_dialog.lua, line 599: element_set_actual_size(dialog_clip_h, clip_width, clip_height)
vdo_dialog.lua, line 677: element_set_actual_size(n_h, width, sides_height)
vdo_dialog.lua, line 684: element_set_actual_size(e_h, height, sides_height)
vdo_dialog.lua, line 691: element_set_actual_size(s_h, width, -sides_height)
vdo_dialog.lua, line 695: --element_set_actual_size(sw_h, width, sides_height)
vdo_dialog.lua, line 698: element_set_actual_size(w_h, height, sides_height)
vdo_dialog.lua, line 1149: element_set_actual_size(box_bg_h, option_2_box_width - 4, box_bg_height) --its the box width.. - 4 is the width of the size so we subtract it...
vdo_dialog.lua, line 1156: element_set_actual_size(box_n_h, option_2_box_width, box_height)
vdo_dialog.lua, line 1157: element_set_actual_size(box_s_h, option_2_box_width, box_height)
vdo_grid_button_check.lua, line 54: element_set_actual_size(bg, width, height)
vdo_grid_list.lua, line 203: element_set_actual_size(self.bg.handle, adjusted_width, adjusted_height )
vdo_gsi.lua, line 990: element_set_actual_size(scrim_h, width + indent + width_padding,timer_bg_height)
vdo_gsi.lua, line 999: element_set_actual_size(scrim_h, timer_bg_width, timer_bg_height)
vdo_gsi.lua, line 1054: element_set_actual_size(h, element_width, element_height)
vdo_gsi_whored.lua, line 273: element_set_actual_size(self.bg_top_h, width, top_box_height)
vdo_gsi_whored.lua, line 274: element_set_actual_size(self.bg_bottom_h, width, bottom_box_height)
vdo_gsi_whored.lua, line 319: element_set_actual_size(h, element_width, element_height)
vdo_mega_list.lua, line 443: element_set_actual_size(marq_mask_h, width, mask_height)
vdo_mega_list.lua, line 1884: element_set_actual_size(wide_handle, self.width, LIST_BUTTON_HEIGHT - 2)
vdo_mega_list.lua, line 1921: element_set_actual_size(hitbox_handle, slider_bg_w, slider_bg_h - 7)
vdo_qte_key.lua, line 113: element_set_actual_size(self.key_glow_m_h, width - 19, glow_m_height)
vdo_qte_key.lua, line 124: element_set_actual_size(self.success_base_m_h, center_width, success_m_height)
vdo_shadow.lua, line 59: element_set_actual_size(self.n_h, width, sides_height)
vdo_shadow.lua, line 66: element_set_actual_size(self.e_h, height, sides_height)
vdo_shadow.lua, line 73: element_set_actual_size(self.s_h, width, -sides_height)
vdo_shadow.lua, line 77: --element_set_actual_size(sw_h, width, sides_height)
vdo_shadow.lua, line 80: element_set_actual_size(self.w_h, height, sides_height)
vdo_shadow.lua, line 83: element_set_actual_size(self.c_h, width, height)
vdo_shadow.lua, line 118: element_set_actual_size(corner[1], abs(spread_px) * corner[2], abs(spread_px) * corner[3])
vdo_shadow.lua, line 123: element_set_actual_size(side[1], abs(width) * side[2], abs(spread_px) * side[3])
vdo_store_header.lua, line 322: element_set_actual_size(self.bar_top.handle,new_bar_width, bar_top_height)
vdo_store_header.lua, line 323: element_set_actual_size(self.bar_bottom.handle,new_bar_width, bar_bottom_height)
vdo_store_popup.lua, line 61: element_set_actual_size(self.border_h, width, height)
vdo_store_popup.lua, line 62: element_set_actual_size(self.fill_h, fill_width, fill_height)
vint_bugs.lua, line 54: element_set_actual_size(text_1_bg_h, width, height)
vint_bugs.lua, line 60: element_set_actual_size(text_2_bg_h, width, height)
vint_bugs.lua, line 66: element_set_actual_size(text_3_bg_h, width, height)
whored_countdown.lua, line 78: element_set_actual_size(background_h, background_width, background_height)
|
enemy_set_cleanup |
true |
1 |
4 |
enemy_set_setup |
true |
1 |
3 |
error |
true |
|
4 |
exit |
true |
|
1 |
explosion_create |
true |
|
44dlc2_m01.lua, line 3326: explosion_create("Medium Bang", Dlc2_m01_navpoints.alien_ambush_explosions[1], nil, false)
dlc2_m01.lua, line 3331: explosion_create("Medium Bang", Dlc2_m01_navpoints.alien_ambush_explosions[2], nil, false)
dlc2_m01.lua, line 3338: explosion_create("Medium Bang", Dlc2_m01_navpoints.alien_ambush_explosions[3], nil, false)
dlc2_m01.lua, line 3354: explosion_create("Medium Bang", Dlc2_m01_navpoints.alien_ambush_explosions[4], nil, false)
dlc2_m01.lua, line 3371: explosion_create("Medium Bang", Dlc2_m01_navpoints.alien_ambush_explosions[5], nil, false)
dlc2_m01.lua, line 3376: explosion_create("Medium Bang", Dlc2_m01_navpoints.alien_ambush_explosions[6], nil, false)
dlc2_m01.lua, line 3388: explosion_create("Medium Bang", Dlc2_m01_navpoints.alien_ambush_explosions[7], nil, false)
dlc2_m01.lua, line 3393: explosion_create("Medium Bang", Dlc2_m01_navpoints.alien_ambush_explosions[8], nil, false)
dlc2_m02.lua, line 1092: explosion_create( "alien_mindcontrol", nav, nil, nil, "vfx_mindcontrol_exp" )
dlc2_m02.lua, line 1413: explosion_create( "alien_mindcontrol", nav, LOCAL_PLAYER, nil, "vfx_mindcontrol_exp" )
dlc2_m02.lua, line 3085: explosion_create( "alien_mindcontrol", "nav_generator_explosion", LOCAL_PLAYER, nil, "vfx_mindcontrol_exp" )
dlc2_m03.lua, line 1563: explosion_create("Plane", explosion)
dlc2_m03.lua, line 1728: explosion_create("Plane", explosion)
dlc2_m03.lua, line 2173: explosion_create("RPG-NPC", explosion)
m01.lua, line 1831: explosion_create("Flashbang", LOCAL_PLAYER, M01_group.swat2_pair.members[1], false)
m01.lua, line 1834: explosion_create("Flashbang", REMOTE_PLAYER, M01_group.swat2_pair.members[1], false)
m01.lua, line 3438: explosion_create("M1_StatueExp", "horsie_nav", M01_group.start_homies.gat, explode_source)
m02.lua, line 3580: vehicle_table.exp_handle = explosion_create("Mission02 Car Exp", vehicle_table.name, nil, true, "vfx_car_explosion 001")
m05.lua, line 1305: explosion_create( "Barrel Exp", M05_movers[ 1 ], LOCAL_PLAYER )
m09.lua, line 3774: explosion_create("Flashbang", crate.door, player)
m10.lua, line 1544: explosion_create("Flashbang", M10_groups.stag_ambush.flashbang_throwers.targets[i], char, false)
m17.lua, line 2016: explosion_create(M17_explosions.effect[rand_int(1, 2)], effect_nav)
m17.lua, line 2228: explosion_create("Molotov Explosion", M17_group.hanger.npcs[2])
m17.lua, line 2229: explosion_create("Molotov Explosion", M17_group.hanger.npcs[3])
m17.lua, line 2273: explosion_create(M17_explosions.effect[rand_int(1, 2)], get_random_table_entry(M17_explosions.reactor))
m17.lua, line 2275: explosion_create(M17_explosions.effect[rand_int(1, 2)], get_random_table_entry(M17_explosions.hall))
m17.lua, line 2277: explosion_create(M17_explosions.effect[rand_int(1, 2)], get_random_table_entry(M17_explosions.deck))
m17.lua, line 2610: explosion_create("Flashbang", M17_nav_barricade[i], char, false)
m17.lua, line 2634: explosion_create(M17_explosions.effect[1], M17_group.ehall.explosion[1], nil, false)
m17.lua, line 2656: explosion_create(M17_explosions.effect[1], M17_group.ehall.explosion[2], nil, false)
m17.lua, line 2691: explosion_create("Molotov Explosion", npc)
m17.lua, line 2702: explosion_create("Molotov Explosion", M17_group.fire.script[1][4])
m17.lua, line 2704: explosion_create("Molotov Explosion", M17_group.fire.script[1][2])
m17.lua, line 2795: explosion_create(M17_explosions.effect[2], dude, nil, nil, nil, 1.0)
m18.lua, line 2810: explosion_create("Car Bomb Big", M18_vfxs.stag_cargo_plane_explosion.nav)
m18.lua, line 3033: explosion_create("Tank_Rpg", LOCAL_PLAYER, M18_groups.skydiving_tank.tank_group.chars[1], false)
m18.lua, line 3775: vehicle_table.exp_handle = explosion_create("Mission02 Car Exp", vehicle_table.tank, nil, true, M18_vfxs.car_exp.nav)
m23.lua, line 1236: explosion_create("VTOL_M_Exp-NPC", character)
m23.lua, line 1998: explosion_create("M23_daedalus_cannon_exp", found_gun.death_vfx)
m23.lua, line 2656: explosion_create(M23_explosions.effect, explosion)
m23.lua, line 2732: explosion_create(M23_explosions.effect, get_random_table_entry(M23_explosions.self_destruct_explosions))
m23.lua, line 2741: explosion_create(M23_explosions.effect, get_random_table_entry(M23_explosions.vtol_escape_explosions))
m23.lua, line 2934: explosion_create("VTOL_M_Exp-NPC", human)
m23.lua, line 3198: --explosion_create("M23_daedalus_cannon", effect_nav, nil, false, effect_nav)
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