fade_get_percent |
true |
|
1 |
fade_in |
true |
|
54game_lib.lua, line 2245: fade_in( START_FADE_IN_TIME )
m01.lua, line 1978: fade_in(0.5)
m03.lua, line 1931: fade_in(0.5)
m03.lua, line 2458: fade_in(0.5)
m04.lua, line 1321: fade_in(0.5)
m06.lua, line 1392: --fade_in(0.5)
m06.lua, line 1419: fade_in(0.5)
m06.lua, line 1520: fade_in(0.5)
m06.lua, line 1773: --fade_in(0.5)
m06.lua, line 2620: fade_in(0.5)
m07.lua, line 1391: fade_in( 1.5 )
m07.lua, line 1740: fade_in(0.5)
m07.lua, line 1938: fade_in(0.5)
m07.lua, line 2244: fade_in(0.5)
m09.lua, line 1910: fade_in(0.5)
m09.lua, line 2641: fade_in(0.5)
m09.lua, line 2978: fade_in(0.5)
m12.lua, line 1017: fade_in(0.5)
m12.lua, line 2447: fade_in(0.5, SYNC_LOCAL)
m13.lua, line 1360: fade_in(0.5)
m13.lua, line 2422: fade_in(0.5)
m13.lua, line 2431: fade_in(0.5)
m15.lua, line 956: fade_in(0.5)
m17.lua, line 1353: fade_in(0.5)
m17.lua, line 1613: fade_in(0.5)
m19.lua, line 670: -- fade_in(0.5)
m19.lua, line 962: --fade_in(0.5)
m20.lua, line 625: fade_in(0.5)
m21.lua, line 2134: fade_in(0.1)
m22.lua, line 1494: fade_in(0.5)
m22.lua, line 2271: fade_in(0.5)
m22.lua, line 2312: fade_in(0.5)
m22.lua, line 2556: fade_in(0.5)
m22.lua, line 2968: fade_in(0.5)
m22.lua, line 2982: fade_in(0.5)
m24.lua, line 614: fade_in(0.5)
m24.lua, line 1064: fade_in(0.5)
mm_a_01.lua, line 106: fade_in( 0.5 )
mm_a_04.lua, line 100: fade_in( 0.5 )
mm_k_01.lua, line 103: fade_in( 0.5 )
mm_m1_5.lua, line 104: fade_in( START_FADE_IN_TIME )
mm_p_06.lua, line 233: --fade_in( 0.5 )
mm_p_06.lua, line 241: fade_in( 0.5 )
mm_z_01.lua, line 104: --fade_in( 0.5 )
mm_z_01.lua, line 114: fade_in( 0.5 )
mm_z_04.lua, line 96: --fade_in( 0.5 )
sh01.lua, line 522: fade_in(0.5)
sh02.lua, line 1036: fade_in(0.5)
sh03.lua, line 517: fade_in(0)
sh03.lua, line 541: fade_in(0)
sh03.lua, line 574: fade_in(0)
sh03.lua, line 595: --fade_in(0)
sh03.lua, line 1167: fade_in(1)
sh04.lua, line 805: fade_in(0)
|
fade_in_block |
true |
1 |
43dlc2_m02.lua, line 2849: fade_in_block()
game_lib.lua, line 2246: fade_in_block()
m03.lua, line 2459: fade_in_block()
m04.lua, line 1322: fade_in_block()
m06.lua, line 1393: --fade_in_block()
m06.lua, line 1774: --fade_in_block()
m07.lua, line 1392: fade_in_block()
m07.lua, line 1741: fade_in_block()
m07.lua, line 1939: fade_in_block()
m07.lua, line 2245: fade_in_block()
m09.lua, line 1911: fade_in_block()
m09.lua, line 2642: fade_in_block()
m09.lua, line 2979: fade_in_block()
m12.lua, line 1018: fade_in_block()
m12.lua, line 2448: fade_in_block()
m13.lua, line 1361: fade_in_block()
m13.lua, line 2423: fade_in_block()
m13.lua, line 2432: fade_in_block()
m15.lua, line 957: fade_in_block()
m17.lua, line 1354: fade_in_block()
m17.lua, line 1614: fade_in_block()
m19.lua, line 671: -- fade_in_block()
m19.lua, line 963: --fade_in_block()
m21.lua, line 2135: fade_in_block()
m22.lua, line 1495: fade_in_block()
m22.lua, line 2272: fade_in_block()
m22.lua, line 2313: fade_in_block()
m22.lua, line 2557: fade_in_block()
m22.lua, line 2969: fade_in_block()
m22.lua, line 2983: fade_in_block()
m24.lua, line 615: fade_in_block()
m24.lua, line 1065: fade_in_block()
mm_a_01.lua, line 107: fade_in_block()
mm_a_04.lua, line 101: fade_in_block()
mm_k_01.lua, line 104: fade_in_block()
mm_p_06.lua, line 234: --fade_in_block()
mm_p_06.lua, line 242: fade_in_block()
mm_z_01.lua, line 105: --fade_in_block()
mm_z_01.lua, line 115: fade_in_block()
mm_z_04.lua, line 97: --fade_in_block()
sh01.lua, line 523: fade_in_block()
sh02.lua, line 1037: fade_in_block()
sh04.lua, line 806: fade_in_block()
|
fade_out |
true |
|
94dlc1_mm_01.lua, line 83: fade_out(0)
dlc1_mm_02.lua, line 83: fade_out(0)
dlc1_mm_03.lua, line 83: fade_out(0)
dlc1_mm_04.lua, line 83: fade_out(0)
dlc1_mm_05.lua, line 83: fade_out(0)
dlc1_mm_06.lua, line 83: fade_out(0)
dlc2_m01.lua, line 1639: fade_out(1.0)
dlc2_m03.lua, line 1149: fade_out(0)
game_lib.lua, line 2263: fade_out( fade_time )
m02.lua, line 1134: fade_out(1.0)
m03.lua, line 1855: fade_out(0.5)
m03.lua, line 2450: fade_out(0.5)
m04.lua, line 283: fade_out(0)
m04.lua, line 1303: fade_out(0.5)
m05.lua, line 424: fade_out(0)
m06.lua, line 748: fade_out(0)
m06.lua, line 1379: --fade_out(0.0)
m06.lua, line 2607: fade_out(0.5)
m06.lua, line 2625: fade_out(0.5)
m07.lua, line 765: fade_out(0)
m07.lua, line 1348: fade_out(0.5)
m07.lua, line 1726: fade_out(0.5)
m07.lua, line 1908: fade_out(0.5)
m07.lua, line 2213: fade_out(0.5)
m09.lua, line 1900: fade_out(0.5)
m09.lua, line 2610: fade_out(0.5)
m09.lua, line 2957: fade_out(0.5)
m11.lua, line 711: fade_out(0)
m12.lua, line 977: fade_out(0.5)
m12.lua, line 2418: fade_out(0.5, {0, 0, 0}, SYNC_LOCAL)
m13.lua, line 1356: fade_out(0.5)
m13.lua, line 2419: fade_out(0.5)
m13.lua, line 2428: fade_out(0.5)
m15.lua, line 953: fade_out(0.5)
m16.lua, line 2533: fade_out(0)
m17.lua, line 1320: --fade_out(0.5)
m17.lua, line 1591: --fade_out(0.5)
m19.lua, line 559: fade_out(0)
m19.lua, line 667: -- fade_out(0.5)
m19.lua, line 914: --fade_out(0.5)
m20.lua, line 580: --fade_out(0.5)
m22.lua, line 1487: fade_out(0.5)
m22.lua, line 1521: fade_out(0.5)
m22.lua, line 2260: fade_out(0.5)
m22.lua, line 2294: fade_out(0.5)
m22.lua, line 2533: fade_out(0.5)
m22.lua, line 2932: fade_out(0.5)
m22.lua, line 2973: fade_out(0.5)
m23.lua, line 931: fade_out(0.5)
m24.lua, line 1054: fade_out(0.5)
m24.lua, line 1126: fade_out(0.5)
mm_a_01.lua, line 97: fade_out( 0.5 )
mm_a_02.lua, line 83: fade_out(0)
mm_a_03.lua, line 84: fade_out(0)
mm_a_04.lua, line 95: fade_out( 0.5 )
mm_a_04.lua, line 104: fade_out(0)
mm_a_05.lua, line 93: --fade_out(0)
mm_k_01.lua, line 98: fade_out( 0.5 )
mm_k_02.lua, line 83: fade_out(0)
mm_k_03.lua, line 66: fade_out(0)
mm_k_04.lua, line 79: fade_out(0)
mm_k_05.lua, line 91: fade_out(0)
mm_k_06.lua, line 92: --fade_out(0)
mm_m16_5.lua, line 66: --fade_out(0)
mm_m1_5.lua, line 82: fade_out(0)
mm_m1_5.lua, line 144: fade_out( 0.0 )
mm_p_01.lua, line 153: fade_out(0)
mm_p_02.lua, line 92: fade_out(0)
mm_p_03.lua, line 190: fade_out(0)
mm_p_04.lua, line 89: fade_out(0)
mm_p_05.lua, line 89: fade_out(0)
mm_p_06.lua, line 102: fade_out(0)
mm_p_06.lua, line 224: --fade_out( 0.5 )
mm_p_06.lua, line 236: fade_out( 0.5 )
mm_p_07.lua, line 93: --fade_out(0)
mm_z_01.lua, line 108: fade_out( 0.5 )
mm_z_01.lua, line 118: --fade_out(0)
mm_z_01.lua, line 138: fade_out(0)
mm_z_02.lua, line 74: fade_out(0)
mm_z_03.lua, line 79: fade_out(0)
mm_z_03.lua, line 103: fade_out(0)
mm_z_04.lua, line 92: --fade_out( 0.5 )
mm_z_04.lua, line 102: fade_out(0)
mm_z_05.lua, line 95: --fade_out(0)
sh01.lua, line 358: fade_out(0)
sh01.lua, line 489: fade_out(0.5)
sh01.lua, line 500: -- fade_out(0.5)
sh02.lua, line 987: fade_out(0.5)
sh02.lua, line 1053: --fade_out(0.5)
sh02.lua, line 1222: fade_out(0.5)
sh03.lua, line 492: fade_out(0)
sh03.lua, line 1141: fade_out(1)
sh04.lua, line 422: fade_out(0)
sh04.lua, line 782: fade_out(0)
|
fade_out_block |
true |
1 |
66dlc1_mm_01.lua, line 84: fade_out_block()
dlc1_mm_02.lua, line 84: fade_out_block()
dlc1_mm_03.lua, line 84: fade_out_block()
dlc1_mm_04.lua, line 84: fade_out_block()
dlc1_mm_05.lua, line 84: fade_out_block()
dlc1_mm_06.lua, line 84: fade_out_block()
dlc2_m01.lua, line 1640: fade_out_block()
game_lib.lua, line 2269: fade_out_block()
m02.lua, line 1135: fade_out_block()
m03.lua, line 1856: fade_out_block()
m03.lua, line 2451: fade_out_block()
m04.lua, line 1304: fade_out_block()
m06.lua, line 1380: --fade_out_block()
m06.lua, line 2608: fade_out_block() -- wait for blackness
m06.lua, line 2626: fade_out_block() -- wait for blackness
m07.lua, line 1349: fade_out_block()
m07.lua, line 1727: fade_out_block()
m07.lua, line 1909: fade_out_block()
m07.lua, line 2214: fade_out_block()
m09.lua, line 1901: fade_out_block()
m09.lua, line 2611: fade_out_block()
m09.lua, line 2958: fade_out_block()
m12.lua, line 978: fade_out_block()
m12.lua, line 2419: fade_out_block()
m13.lua, line 1357: fade_out_block()
m13.lua, line 2420: fade_out_block()
m13.lua, line 2429: fade_out_block()
m15.lua, line 954: fade_out_block()
m17.lua, line 1321: --fade_out_block()
m17.lua, line 1592: --fade_out_block()
m19.lua, line 668: -- fade_out_block()
m19.lua, line 915: --fade_out_block()
m22.lua, line 1488: fade_out_block()
m22.lua, line 1522: fade_out_block()
m22.lua, line 2261: fade_out_block()
m22.lua, line 2295: fade_out_block()
m22.lua, line 2933: fade_out_block()
m22.lua, line 2974: fade_out_block()
m23.lua, line 932: fade_out_block()
m24.lua, line 1055: fade_out_block()
m24.lua, line 1127: fade_out_block()
mm_a_01.lua, line 98: fade_out_block()
mm_a_02.lua, line 84: fade_out_block()
mm_a_03.lua, line 85: fade_out_block()
mm_a_04.lua, line 96: fade_out_block()
mm_k_01.lua, line 99: fade_out_block()
mm_k_02.lua, line 84: fade_out_block()
mm_k_03.lua, line 67: fade_out_block()
mm_k_04.lua, line 80: fade_out_block()
mm_p_01.lua, line 154: fade_out_block()
mm_p_02.lua, line 93: fade_out_block()
mm_p_04.lua, line 90: fade_out_block()
mm_p_05.lua, line 90: fade_out_block()
mm_p_06.lua, line 225: --fade_out_block()
mm_p_06.lua, line 237: fade_out_block()
mm_z_01.lua, line 109: fade_out_block()
mm_z_01.lua, line 139: fade_out_block()
mm_z_02.lua, line 75: fade_out_block()
mm_z_03.lua, line 80: fade_out_block()
mm_z_04.lua, line 93: --fade_out_block()
sh01.lua, line 490: fade_out_block()
sh01.lua, line 501: -- fade_out_block()
sh02.lua, line 988: fade_out_block()
sh02.lua, line 1054: --fade_out_block()
sh02.lua, line 1223: fade_out_block()
sh04.lua, line 783: fade_out_block()
|
filter_change_callback |
true |
|
1 |
find_widest_text_element |
true |
1 |
4 |
flashlights_disable |
true |
|
1 |
flashlights_enable |
true |
|
1 |
flashpoints_enable |
true |
|
7 |
flashpoint_mission_status |
true |
|
2 |
flashpoint_start_mission |
true |
|
1 |
flee |
true |
|
2 |
flee_to_navpoint |
true |
|
2 |
fn |
true |
|
1 |
follower_is_unconscious |
true |
|
1sh03.lua, line 1121: while ( (character_is_dead(KINZIE) == true) or (follower_is_unconscious(KINZIE) == true) ) do
|
follower_make_independent |
true |
|
68dlc2_m01.lua, line 4289: follower_make_independent(Dlc2_m01_characters.kwilanna, false)
dlc2_m01.lua, line 4323: follower_make_independent(Dlc2_m01_characters.kwilanna, true)
dlc2_m01.lua, line 5240: follower_make_independent(Dlc2_m01_characters.kwilanna, true)
dlc2_m02.lua, line 1388: follower_make_independent( homie, true )
dlc2_m02.lua, line 1391: follower_make_independent( homie, false )
dlc2_m02.lua, line 1488: follower_make_independent( Dlc2_m02_characters.alien_homie, true )
dlc2_m02.lua, line 1943: follower_make_independent( homie, true )
dlc2_m02.lua, line 2032: follower_make_independent( homie, false )
dlc2_m02.lua, line 2100: follower_make_independent( homie, true )
dlc2_m02.lua, line 2128: follower_make_independent( homie, false )
dlc2_m02.lua, line 2716: follower_make_independent( homie, true )
dlc2_m02.lua, line 2788: follower_make_independent( homie, false )
dlc2_m02.lua, line 2824: follower_make_independent( homie, true )
dlc2_m02.lua, line 2869: follower_make_independent( homie, false )
dlc2_m02.lua, line 2900: follower_make_independent( homie, true )
dlc2_m02.lua, line 2938: follower_make_independent( homie, false )
dlc2_m02.lua, line 3026: follower_make_independent( homie, true )
dlc2_m02.lua, line 3133: follower_make_independent( homie, false )
m01.lua, line 1360: follower_make_independent(M01_group.start_homies.shaundi, true)
m01.lua, line 1607: follower_make_independent(M01_josh, true)
m01.lua, line 1608: follower_make_independent(M01_shaundi, true)
m01.lua, line 1660: --follower_make_independent(M01_josh, false)
m01.lua, line 1661: follower_make_independent(M01_shaundi, false)
m01.lua, line 1662: follower_make_independent(M01_gat, false)
m01.lua, line 2552: follower_make_independent(M01_josh, true)
m01.lua, line 2553: follower_make_independent(M01_shaundi, true)
m01.lua, line 2732: follower_make_independent(M01_shaundi, false)
m01.lua, line 2740: follower_make_independent(M01_gat, false)
m01.lua, line 4052: follower_make_independent(homie_name, true)
m01.lua, line 4153: follower_make_independent(M01_group.start_homies.gat, true)
m01.lua, line 4503: follower_make_independent(M01_gat, true)
m01.lua, line 4504: follower_make_independent(M01_shaundi, true)
m01.lua, line 5321: follower_make_independent(M01_josh, true)
m01.lua, line 5342: follower_make_independent(M01_josh, true)
m01.lua, line 5357: follower_make_independent(M01_josh, true)
m01.lua, line 5438: follower_make_independent(M01_josh, true)
m02.lua, line 2786: follower_make_independent(M02_groups.homies_skydive_01.shaundi, true)
m03.lua, line 1897: follower_make_independent(M03_char.shaundi, true)
m06.lua, line 1450: follower_make_independent(M06_group.top_floor_homies.oleg, true)
m07.lua, line 1140: follower_make_independent(M07_char.oleg, true)
m07.lua, line 1141: follower_make_independent(M07_char.angel, true)
m07.lua, line 1142: --follower_make_independent(M07_char.pierce, true) -- POC2: Remove Pierce
m07.lua, line 1143: follower_make_independent(M07_char.zimos, true)
m07.lua, line 2225: follower_make_independent(M07_char.oleg, true)
m07.lua, line 2226: follower_make_independent(M07_char.angel, true)
m07.lua, line 2227: --follower_make_independent(M07_char.pierce, true) -- POC2: Remove Pierce
m07.lua, line 2228: follower_make_independent(M07_char.zimos, true)
m08.lua, line 866: follower_make_independent(M08_group.pierce.npcs[1], false)
m10.lua, line 1386: follower_make_independent(M10_characters.oleg, true)
m10.lua, line 1391: follower_make_independent(M10_characters.viola, true)
m10.lua, line 1662: follower_make_independent(M10_characters.viola, true)
m10.lua, line 1681: follower_make_independent(M10_characters.oleg, true)
m10.lua, line 1690: -- follower_make_independent(M10_characters.oleg, false)
m10.lua, line 2211: follower_make_independent(M10_characters.viola, false)
m13.lua, line 1674: --follower_make_independent(M13_groups.homies.oleg, true)
m13.lua, line 1679: follower_make_independent(M13_groups.homies.viola, true)
m18.lua, line 1520: follower_make_independent(grunt, true)
m18.lua, line 3684: follower_make_independent(grunt, false)
m22.lua, line 1843: follower_make_independent(M22_characters.Pierce, false)
m22.lua, line 1845: follower_make_independent(M22_characters.Pierce, true)
m22.lua, line 1850: follower_make_independent(M22_characters.Oleg, false)
m22.lua, line 1852: follower_make_independent(M22_characters.Oleg, true)
m22.lua, line 1885: follower_make_independent(M22_characters.Pierce, false)
m22.lua, line 1886: follower_make_independent(M22_characters.Oleg, false)
m24.lua, line 873: follower_make_independent(local_homie, false)
m24.lua, line 1841: follower_make_independent(homie, true)
sh01.lua, line 1480: -- follower_make_independent(SH01_group.homies.members[2], true)
sh04.lua, line 682: --follower_make_independent(ANGEL_WITH_MASK, true)
|
follower_remain_in_car |
true |
|
10m01.lua, line 4771: follower_remain_in_car(char, true)
m01.lua, line 4783: follower_remain_in_car(char, true)
m01.lua, line 4916: follower_remain_in_car(char, false)
m10.lua, line 1874: follower_remain_in_car(char, true)
m10.lua, line 1895: --follower_remain_in_car(char, true)
m10.lua, line 3751: follower_remain_in_car(char, true)
m22.lua, line 3213: follower_remain_in_car(char, true)
m22.lua, line 3221: follower_remain_in_car(char, true)
m23.lua, line 3551: follower_remain_in_car(char, true)
sh01.lua, line 823: follower_remain_in_car(SH01_group.retail_grunts_001.members[1], true)
|
follower_set_can_abandon |
true |
|
60dlc2_m03.lua, line 1408: follower_set_can_abandon(DLC2_M03_character.actress, ENABLE)
m03.lua, line 2174: follower_set_can_abandon( M03_char.shaundi, true )
m04.lua, line 1106: follower_set_can_abandon(M04_group.homies_001.members[1], true)
m06.lua, line 1908: follower_set_can_abandon( homie_table.pierce, true )
m06.lua, line 1920: follower_set_can_abandon( homie_table.shaundi, true )
m06.lua, line 1930: follower_set_can_abandon( homie_table.oleg, true )
m07.lua, line 1017: follower_set_can_abandon(M07_char.shaundi, true)
m07.lua, line 1018: follower_set_can_abandon(M07_char.pierce, true)
m07.lua, line 1030: follower_set_can_abandon(M07_char.pierce, true)
m07.lua, line 1043: follower_set_can_abandon(M07_char.pierce, true)
m07.lua, line 1059: follower_set_can_abandon(M07_char.pierce, true)
m07.lua, line 1088: follower_set_can_abandon(M07_char.zimos, true)
m07.lua, line 1104: follower_set_can_abandon(M07_char.zimos, true)
m07.lua, line 1132: follower_set_can_abandon(M07_char.zimos, true)
m07.lua, line 1133: follower_set_can_abandon(M07_char.angel, true)
m07.lua, line 1134: follower_set_can_abandon(M07_char.oleg, true)
m07.lua, line 1777: follower_set_can_abandon(M07_char.pierce, false)
m09.lua, line 2171: follower_set_can_abandon(M09_Zimos, false)
m09.lua, line 2949: follower_set_can_abandon(M09_Zimos, true)
m10.lua, line 2700: follower_set_can_abandon(M10_characters.oleg, true)
m10.lua, line 2719: follower_set_can_abandon(M10_characters.viola, true)
m10.lua, line 2820: follower_set_can_abandon(M10_characters.oleg, false)
m10.lua, line 2821: follower_set_can_abandon(M10_characters.viola, false)
m10.lua, line 2861: follower_set_can_abandon(M10_characters.viola, false)
m12.lua, line 1791: follower_set_can_abandon(NPC_JOSH, true)
m12.lua, line 1899: follower_set_can_abandon(NPC_SUKO, true)
m13.lua, line 2474: follower_set_can_abandon(pierce, true)
m14.lua, line 592: follower_set_can_abandon(M14_char.shaundi, true)
m14.lua, line 678: follower_set_can_abandon(M14_char.shaundi, true)
m14.lua, line 849: follower_set_can_abandon(M14_char.shaundi, true)
m14.lua, line 1016: follower_set_can_abandon(M14_char.shaundi, true)
m14.lua, line 1325: follower_set_can_abandon(M14_char.shaundi, true)
m14.lua, line 1354: follower_set_can_abandon(M14_char.shaundi, true)
m15.lua, line 1127: follower_set_can_abandon(NPC_PIERCE, true)
m17.lua, line 1022: follower_set_can_abandon(M17_group.homies.pierce, true)
m17.lua, line 1023: follower_set_can_abandon(M17_group.homies.viola, true)
m17.lua, line 1095: follower_set_can_abandon(M17_group.captive_homies.pierce, true)
m17.lua, line 1096: follower_set_can_abandon(M17_group.captive_homies.viola, true)
m17.lua, line 1097: follower_set_can_abandon(M17_group.captive_homies.shaundi, true)
m17.lua, line 2064: follower_set_can_abandon(M17_group.captive_homies.pierce, false)
m17.lua, line 2065: follower_set_can_abandon(M17_group.captive_homies.viola, false)
m17.lua, line 2066: follower_set_can_abandon(M17_group.captive_homies.shaundi, false)
m17.lua, line 2498: follower_set_can_abandon(M17_group.captive_homies.pierce, true)
m17.lua, line 2545: follower_set_can_abandon(M17_group.captive_homies.shaundi, true)
m17.lua, line 2589: follower_set_can_abandon(M17_group.captive_homies.viola, true)
m19.lua, line 1150: --follower_set_can_abandon( Current_Suko, true)
m19.lua, line 1703: follower_set_can_abandon( homie_setup.suko, false)
m22.lua, line 3608: follower_set_can_abandon(M22_characters.Pierce, ENABLE)
m24.lua, line 876: follower_set_can_abandon(local_homie, true)
m24.lua, line 1842: follower_set_can_abandon( homie, false )
mm_p_03.lua, line 559: follower_set_can_abandon(MM_P_03_group.npcs.pierce, true)
mm_p_03.lua, line 631: follower_set_can_abandon(MM_P_03_group.npcs.pierce, true)
sh01.lua, line 1167: follower_set_can_abandon(SH01_group.homies.members[1], true)
sh01.lua, line 1168: follower_set_can_abandon(SH01_group.homies.members[2], true)
sh02.lua, line 1754: follower_set_can_abandon(sh02_zimos, true)
sh03.lua, line 867: follower_set_can_abandon( KINZIE, false )
sh03.lua, line 991: follower_set_can_abandon(KINZIE, true)
sh04.lua, line 791: follower_set_can_abandon( ANGEL_NO_MASK, false )
sh04.lua, line 809: follower_set_can_abandon( ANGEL_WITH_MASK, true )
sh04.lua, line 1555: follower_set_can_abandon( ANGEL_NO_MASK, true )
|
force_fire |
true |
1 |
5dlc2_m02.lua, line 2111: force_fire( homie, nav, true )
dlc2_m02.lua, line 2925: force_fire( homie, "nav_homie_kill_fire_at", true )
m03.lua, line 3227: -- force_fire(npc, "group_a_nav<002>")
m05.lua, line 2271: force_fire(npc, M05_nav.rockets[i], true)
m08.lua, line 1637: force_fire( sniper, g.fire_at[ i ], true )
|
force_fire_do |
true |
|
1 |
force_fire_target |
true |
1 |
|
force_fire_target_do |
true |
|
2 |
force_throw |
true |
1 |
1 |
force_throw_char |
true |
1 |
1 |
force_throw_char_do |
true |
|
1 |
force_throw_do |
true |
|
1 |
format_cash |
true |
1 |
21building_purchase.lua, line 134: local insert_values = { [0] = building_name, [1] = format_cash(store_cost) }
building_purchase.lua, line 191: values = { [0] = format_cash(Building_purchasing_data.profit)}
cmp_common.lua, line 1198: local values_3 = {[0] = format_cash(district_cash_per_day)}
hud_diversion.lua, line 419: local insert = { [0] = "$" .. format_cash(floor(Hud_diversions[index].cash)) }
hud_diversion.lua, line 678: local insert = { [0] = format_cash(floor(Hud_challenge_data.cur_val)),
hud_diversion.lua, line 679: [1] = format_cash(floor(Hud_challenge_data.max_val)), [2] = Hud_challenge_data.val_units }
hud_mayhem.lua, line 514: amt = symbol .. "$" .. format_cash(floor(display_value))
store_stronghold.lua, line 421: local insert = { [0] = data.label, [1] = format_cash(data.price) }
store_vehicle.lua, line 333: local insert = { [0] = menu_data.label, [1] = format_cash(menu_data.price) }
store_vehicle.lua, line 1047: local insert = { [0] = format_cash(price) }
store_vehicle.lua, line 1243: local insert = { [0] = Color_grid_data[idx].label, [1] = format_cash(Store_vehicle_color_price) }
store_vehicle.lua, line 1409: local insert = { [0] = Color_grid_data[1].label, [1] = format_cash(Store_vehicle_color_price) }
store_vehicle.lua, line 1773: local insert = { [0] = Color_grid_data[idx].label, [1] = format_cash(Store_vehicle_color_price) }
store_vehicle.lua, line 1898: local insert = { [0] = Color_grid_data[idx].label, [1] = format_cash(Store_vehicle_color_price) }
store_weapon.lua, line 1675: local insert = { [0] = menu_data.label, [1] = format_cash(menu_data.price) }
vdo_gsi_info.lua, line 65: info_value = "$" .. format_cash(tonumber(info_value))
vdo_gsi_xy.lua, line 82: x_value_text = "$" .. format_cash(x_value)
vdo_gsi_xy.lua, line 83: y_value_text = "$" .. format_cash(y_value)
vdo_store_header.lua, line 190: insert_values = { [0] = format_cash(price), [1] = suffix_key }
vdo_store_header.lua, line 193: insert_values = { [0] = format_cash(price) }
vint_bugs.lua, line 224: local formated_value = format_cash(value)
|
format_cash_add_padding |
true |
1 |
|
format_clock |
true |
1 |
2 |
format_distance |
true |
1 |
2 |
format_time |
true |
1 |
3hud_diversion.lua, line 251: local insert = { [0] = message_two, [1] = format_time(cur_value_floor / 1000, false, true) }
hud_mayhem.lua, line 508: amt = symbol .. format_time(display_value, true, true)
hud_mayhem.lua, line 511: amt = symbol .. format_time(display_value, false, true)
|
fov_check_xz_plane |
true |
|
3m13.lua, line 2084: if fov_check_xz_plane(LOCAL_PLAYER, shaundi, M13_config.fov_to_shaundi) then
m13.lua, line 2090: elseif fov_check_xz_plane(LOCAL_PLAYER, cyrus, M13_config.fov_to_cyrus) then
sh04.lua, line 1490: --while( (fov_check_xz_plane(LOCAL_PLAYER, SH04_group.brute_g02.members[0]) == false ) or (fov_check_xz_plane(LOCAL_PLAYER, SH04_group.brute_g02.members[1]) == false) ) do --
|
func |
true |
|
1 |
function_ref |
true |
6 |
|
func_name |
true |
|
2 |