hack_cutscene_fade_in |
true |
1 |
|
hack_cutscene_fade_out |
true |
1 |
|
hack_fade_in |
true |
|
1 |
hack_fade_out |
true |
|
1 |
hdr_bloom_set_multiplier |
true |
|
3 |
helicopters_set_jitter_override |
true |
|
11_a_ga_dt_03.lua, line 401: helicopters_set_jitter_override()
_a_ga_dt_03.lua, line 468: helicopters_set_jitter_override(0.1, 0.1)
_a_ga_nw_01.lua, line 575: helicopters_set_jitter_override()
_a_ga_nw_01.lua, line 1144: helicopters_set_jitter_override(0.01, 0.01)
m05.lua, line 498: helicopters_set_jitter_override(1.0, 1.0)
m05.lua, line 1116: helicopters_set_jitter_override(0.01, 0.01)
m05.lua, line 1164: helicopters_set_jitter_override(1.0, 1.0)
m10.lua, line 2215: helicopters_set_jitter_override(0.1, 0.1)
m10.lua, line 2281: helicopters_set_jitter_override(1.0, 1.0)
sh03.lua, line 613: --helicopters_set_jitter_override(1.0, 1.0)
sh03.lua, line 1317: --helicopters_set_jitter_override(0.01, 0.01)
|
helicopter_clear_max_bank_angle |
true |
|
1 |
helicopter_enter_dropoff |
true |
|
1m10.lua, line 3527: helicopter_enter_dropoff(transport_table.vtol, transport_table.heli_dropoff_nav, false, LOCAL_PLAYER, false)
|
helicopter_enter_retreat |
true |
|
11dlc2_m01.lua, line 2349: helicopter_enter_retreat(Dlc2_m01_groups.armory_player_heli.heli.vehicle)
dlc2_m01.lua, line 3659: helicopter_enter_retreat(vehicle_table.vehicle)
dlc2_m01.lua, line 4935: helicopter_enter_retreat(vehicle_table.vehicle)
dlc2_m01.lua, line 4999: helicopter_enter_retreat(heli_group.heli.vehicle)
m09.lua, line 5041: helicopter_enter_retreat(attacker.heli_group.vehicle)
m10.lua, line 3593: helicopter_enter_retreat(transport_table.vtol)
m10.lua, line 3781: helicopter_enter_retreat(vtol_cont_spawn.groups[group_idx].vtol)
m22.lua, line 4901: helicopter_enter_retreat(M22_groups.vtol_coop_reinforcement.vtol)
m23.lua, line 3259: helicopter_enter_retreat(chase_group.vehicle)
m23.lua, line 3263: helicopter_enter_retreat(dog_fight_group.lead_group.vehicle)
m23.lua, line 3601: helicopter_enter_retreat(transport_table.vtol)
|
helicopter_fly_to |
true |
1 |
10m03.lua, line 3344: helicopter_fly_to(M03_vehicle.fly_home_enemies[5], 80, M03_FlytoPoint[1])
m03.lua, line 3345: helicopter_fly_to(M03_vehicle.fly_home_enemies[6], 80, M03_FlytoPoint[2])
m03.lua, line 3346: helicopter_fly_to(M03_vehicle.fly_home_enemies[7], 80, M03_FlytoPoint[3])
m03.lua, line 3347: helicopter_fly_to(M03_vehicle.fly_home_enemies[8], 80, M03_FlytoPoint[4])
m03.lua, line 3348: helicopter_fly_to(M03_vehicle.fly_home_enemies[9], 80, M03_FlytoPoint[5])
m03.lua, line 3349: helicopter_fly_to(M03_vehicle.fly_home_enemies[10], 80, M03_FlytoPoint[6])
m20.lua, line 1466: helicopter_fly_to( M20_vehicle.wrestler, speed, paths[ target_path_index ].sp_name, reverse )
mm_p_01.lua, line 278: helicopter_fly_to(MM_P_01_HELICOPTER, MM_P_01_HELI_SPEED, MM_P_01_HELI_PATH)
sh03.lua, line 1302: helicopter_fly_to( SH03_HELICOPTER, SH03_HELI_SPEED, SH03_PATH_TO_TOWER )
sh03.lua, line 2229: helicopter_fly_to( SH03_HELICOPTER, SH03_HELI_ARRIVAL_SPEED, HELICOPTER_ARRIVE )
|
helicopter_fly_to_direct |
true |
1 |
56_a_ga_dt_03.lua, line 466: helicopter_fly_to_direct(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_paths.hover_path)
_a_ga_dt_03.lua, line 678: --helicopter_fly_to_direct(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_paths.heli_path1)
_a_ga_dt_03.lua, line 679: --helicopter_fly_to_direct(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_paths.heli_path2)
_a_ga_dt_03.lua, line 680: --helicopter_fly_to_direct(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_paths.heli_path3)
_a_ga_dt_03.lua, line 681: helicopter_fly_to_direct(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_paths.heli_path4a)
_a_ga_dt_03.lua, line 683: helicopter_fly_to_direct(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_paths.heli_path4b)
_a_ga_dt_03.lua, line 688: helicopter_fly_to_direct(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_paths.heli_path5)
_a_ga_dt_03.lua, line 696: helicopter_fly_to_direct(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_paths.heli_path6)
_a_ga_nw_01.lua, line 996: helicopter_fly_to_direct(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_paths.heli1_path)
dlc2_m01.lua, line 4991: helicopter_fly_to_direct(heli_group.heli.vehicle, heli_group.heli.speed, heli_group.heli.path)
dlc2_m02.lua, line 1533: helicopter_fly_to_direct( Dlc2_m02_vehicles.saucer, 2, "sp_saucer_away" )
m01.lua, line 4544: helicopter_fly_to_direct(heli, speed, nav)
m01.lua, line 4657: helicopter_fly_to_direct(group_table.vehicle, -1, current_nav)
m01.lua, line 4663: helicopter_fly_to_direct(group_table.vehicle, -1, current_nav)
m03.lua, line 2754: helicopter_fly_to_direct(heli_name, 80.0, M03_kill_heli)
m03.lua, line 2944: helicopter_fly_to_direct(vehicle_name, 80.0, M03_navpoint.heli_blow_up)
m03.lua, line 3181: helicopter_fly_to_direct(M03_group.choppers.bomb.vehicle, speed, M03_group.choppers.bomb.pickup_nav[1])
m03.lua, line 3184: helicopter_fly_to_direct(M03_group.choppers.bomb.vehicle, speed, M03_group.choppers.bomb.pickup_nav[2])
m05.lua, line 653: helicopter_fly_to_direct(M05_groups.pierce.heli, -1, M05_nav.pierce)
m05.lua, line 2098: helicopter_fly_to_direct(heli, -1, nav)
m05.lua, line 2143: helicopter_fly_to_direct( heli, 30, sp[ 1 ] )
m08.lua, line 1709: helicopter_fly_to_direct( heli.vehicle, 45, "NS Heli To Pool 1" )
m08.lua, line 1768: helicopter_fly_to_direct( heli.vehicle, 45, "NS Heli To Pool 2" )
m09.lua, line 2573: helicopter_fly_to_direct(M09_group.player_rail.vehicle, segment.speed, segment.path)
m09.lua, line 5133: helicopter_fly_to_direct(vehicle, speed, path)
m09.lua, line 5149: helicopter_fly_to_direct(vehicle, segment.speed, segment.path)
m10.lua, line 2168: helicopter_fly_to_direct(M10_vehicles.oleg_vtol, -1, M10_groups.oleg_vtol.path_approach)
m10.lua, line 2216: helicopter_fly_to_direct(M10_groups.oleg_vtol.vtol, -1, M10_groups.oleg_vtol.path_dest)
m10.lua, line 3463: helicopter_fly_to_direct(vehicle_table.vtol, vehicle_table.speed, vehicle_table.destination)
m10.lua, line 3507: helicopter_fly_to_direct(transport_table.vtol, -1, drop_off.path)
m10.lua, line 3590: helicopter_fly_to_direct(transport_table.vtol, -1, transport_table.escape_path)
m10.lua, line 3685: helicopter_fly_to_direct(vtol_table.vehicle, vtol_table.speed, vtol_table.path)
m10.lua, line 3763: helicopter_fly_to_direct(vtol_cont_spawn.groups[group_idx].vtol, -1, vtol_cont_spawn.groups[group_idx].path)
m11.lua, line 2695: helicopter_fly_to_direct(lifter.name, 10.0, lifter.nav)
m13.lua, line 1998: helicopter_fly_to_direct( name, -1, fly_to)
m13.lua, line 3704: helicopter_fly_to_direct( group.vehicle, -1.0, nav_or_path[ 1 ] )
m13.lua, line 3706: helicopter_fly_to_direct( group.vehicle, -1.0, nav_or_path[ 2 ] )
m13.lua, line 3708: helicopter_fly_to_direct( group.vehicle, -1.0, nav_or_path )
m20.lua, line 2331: helicopter_fly_to_direct(heli, HELI_DEFAULT_SPEED, teleport_nav)
m20.lua, line 2335: helicopter_fly_to_direct(heli, 15, get_random_table_entry(M20_navpoint.tourist_heli_rand))
m22.lua, line 4633: helicopter_fly_to_direct(attack_vtol_table.vtol, -1, M22_groups.Kia_Vtol1.path_break_off)
m22.lua, line 4641: helicopter_fly_to_direct(attack_vtol_table.vtol, -1, attack_navs[1])
m22.lua, line 4647: helicopter_fly_to_direct(attack_vtol_table.vtol, -1, attack_navs[2])
m22.lua, line 4674: helicopter_fly_to_direct(attack_vtol_table.vtol, -1, M22_groups.Kia_Vtol1.path_west_east)
m22.lua, line 4676: helicopter_fly_to_direct(attack_vtol_table.vtol, -1, M22_groups.Kia_Vtol1.path_east_west)
m22.lua, line 4892: helicopter_fly_to_direct(M22_groups.vtol_coop_reinforcement.vtol, -1, M22_groups.vtol_coop_reinforcement.drop_offs.path)
m22.lua, line 4900: helicopter_fly_to_direct(M22_groups.vtol_coop_reinforcement.vtol, -1, "nav_vtol_dropoff_flee_coop")
m23.lua, line 3572: helicopter_fly_to_direct(transport_table.vtol, -1, paths.approach_path)
m23.lua, line 3598: helicopter_fly_to_direct(transport_table.vtol, -1, paths.exit_path)
m23.lua, line 3613: helicopter_fly_to_direct(M23_groups.cyrus_vtol.vtol, -1, chase_info.paths.intro)
m23.lua, line 3628: helicopter_fly_to_direct(M23_groups.cyrus_vtol.vtol, -1, chase_info.paths.outro)
m23.lua, line 3662: helicopter_fly_to_direct(M23_groups.cyrus_vtol.vtol, -1, M23_navpoints.cyrus_boss_ai.peak.start[peak_idx])
m23.lua, line 3673: helicopter_fly_to_direct(M23_groups.cyrus_vtol.vtol, -1, M23_navpoints.cyrus_boss_ai.hover.start[hover_idx])
m23.lua, line 3679: helicopter_fly_to_direct(M23_groups.cyrus_vtol.vtol, -1, M23_navpoints.cyrus_boss_ai.hover.stop[hover_idx])
m23.lua, line 3706: helicopter_fly_to_direct(M23_groups.cyrus_vtol.vtol, -1, M23_navpoints.cyrus_boss_ai.hover.start[move_to_idx])
sh03.lua, line 2232: helicopter_fly_to_direct( SH03_HELICOPTER, SH03_HELI_LAND_SPEED, HELICOPTER_LAND )
|
helicopter_fly_to_direct_dont_stop |
true |
1 |
23dlc2_m01.lua, line 2632: helicopter_fly_to_direct_dont_stop(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, 100, "path_player_rail_heli_01")
dlc2_m01.lua, line 2633: helicopter_fly_to_direct_dont_stop(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, 100, "path_player_rail_heli_02")
m05.lua, line 2184: helicopter_fly_to_direct_dont_stop(group.heli, -1, path)
m09.lua, line 2575: helicopter_fly_to_direct_dont_stop(M09_group.player_rail.vehicle, segment.speed, segment.path)
m09.lua, line 4763: helicopter_fly_to_direct_dont_stop(attacker.vehicle, 20, attacker.approach_path)
m09.lua, line 4988: helicopter_fly_to_direct_dont_stop(attacker.heli_group.vehicle, -1, attacker.heli_group.approach_path)
m09.lua, line 5038: helicopter_fly_to_direct_dont_stop(attacker.heli_group.vehicle, -1, attacker.heli_group.exit_path)
m09.lua, line 5146: helicopter_fly_to_direct_dont_stop(vehicle, segment.speed, segment.path)
m11.lua, line 2708: helicopter_fly_to_direct_dont_stop(lander.name, 25.0, lander.nav[1])
m11.lua, line 2807: helicopter_fly_to_direct_dont_stop(heli, 25.0, path)
m18.lua, line 2547: helicopter_fly_to_direct_dont_stop(vtol_table.vtol, 12.0, vtol_table.start_path)
m18.lua, line 2549: helicopter_fly_to_direct_dont_stop(vtol_table.vtol, 7.0, vtol_table.looping_path)
m18.lua, line 2645: helicopter_fly_to_direct_dont_stop(victim, -1, M18_groups.stag_dive_bombers_01.death_path)
m20.lua, line 2348: helicopter_fly_to_direct_dont_stop(M20_vehicle.angel_heli, speed, M20_scripted_path.heli_to_heli)
m20.lua, line 2364: helicopter_fly_to_direct_dont_stop(M20_vehicle.angel_heli, speed, M20_scripted_path.heli_around_airport)
m22.lua, line 4561: helicopter_fly_to_direct_dont_stop(vtol_table.vtol, vtol_table.loop_speed, vtol_table.path_intro)
m22.lua, line 4585: helicopter_fly_to_direct_dont_stop(vtol_table.vtol, vtol_table.loop_speed, vtol_table.path_looping)
m23.lua, line 1571: if (helicopter_fly_to_direct_dont_stop(M23_groups.cyrus_vtol.vtol, speed, path_name) == false) then
m23.lua, line 2338: helicopter_fly_to_direct_dont_stop(M23_groups.cyrus_vtol.vtol, 30, M23_cyrus_boss_ai.start_path_1)
m23.lua, line 2347: helicopter_fly_to_direct_dont_stop(M23_groups.cyrus_vtol.vtol, 75, M23_cyrus_boss_ai.start_path_2)
m23.lua, line 3252: helicopter_fly_to_direct_dont_stop(dog_fight_group.lead_group.vehicle, 30, dog_fight_group.lead_group.path)
m23.lua, line 3281: helicopter_fly_to_direct_dont_stop(vtol, -1, take_off_pos)
m23.lua, line 3701: helicopter_fly_to_direct_dont_stop(M23_groups.cyrus_vtol.vtol, -1, M23_navpoints.cyrus_boss_ai.hover.stop[move_to_idx])
|
helicopter_fly_to_direct_follow |
true |
1 |
9_a_ga_dt_03.lua, line 665: helicopter_fly_to_direct_follow(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.heli_path1a, 15)
_a_ga_dt_03.lua, line 667: helicopter_fly_to_direct_follow(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.heli_path1b, 5)
_a_ga_dt_03.lua, line 668: helicopter_fly_to_direct_follow(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.heli_path1c, 5)
_a_ga_dt_03.lua, line 671: helicopter_fly_to_direct_follow(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.heli_path1d, 10)
_a_ga_dt_03.lua, line 672: helicopter_fly_to_direct_follow(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.heli_path2a, 15)
_a_ga_dt_03.lua, line 673: helicopter_fly_to_direct_follow(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.heli_path2b, 15)
_a_ga_dt_03.lua, line 674: helicopter_fly_to_direct_follow(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.heli_path2c, 15)
_a_ga_dt_03.lua, line 675: helicopter_fly_to_direct_follow(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.heli_path3, 10)
_a_ga_dt_03.lua, line 1147: helicopter_fly_to_direct_follow(_A_GA_DT_03_groups.attack_heli.vehicle[1], -1, _A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.attack_heli, 2)
|
helicopter_fly_to_direct_follow_dont_stop |
true |
1 |
19_a_ga_dt_03.lua, line 676: -- helicopter_fly_to_direct_follow_dont_stop(_A_GA_DT_03_groups.heli_group.vehicle, -1, _A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.heli_path4, 25)
_a_ga_nw_01.lua, line 1003: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli2a_path, 5)
_a_ga_nw_01.lua, line 1009: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli2b_path, 5)
_a_ga_nw_01.lua, line 1016: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli2c_path, 10)
_a_ga_nw_01.lua, line 1024: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli3a_path, 5)
_a_ga_nw_01.lua, line 1031: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli3b_path, 10)
_a_ga_nw_01.lua, line 1038: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli3c_path, 5)
_a_ga_nw_01.lua, line 1045: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli3d_path, 10)
_a_ga_nw_01.lua, line 1052: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli4a_path, 10)
_a_ga_nw_01.lua, line 1059: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli4b_path, 5)
_a_ga_nw_01.lua, line 1065: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli4c_path, 5)
_a_ga_nw_01.lua, line 1072: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli4d_path, 10)
_a_ga_nw_01.lua, line 1080: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli5a_path, 10)
_a_ga_nw_01.lua, line 1087: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli5b_path, 10)
_a_ga_nw_01.lua, line 1094: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli5c_path, 5)
_a_ga_nw_01.lua, line 1102: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli6a_path, 5)
_a_ga_nw_01.lua, line 1109: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli6b_path, 5)
_a_ga_nw_01.lua, line 1116: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli6c_path, 5)
_a_ga_nw_01.lua, line 1123: helicopter_fly_to_direct_follow_dont_stop(_A_GA_NW_01_groups.heli_group.vehicle, -1, _A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.heli6d_path, 5)
|
helicopter_fly_to_direct_loop |
true |
1 |
4m01.lua, line 4654: helicopter_fly_to_direct_loop(group_table.vehicle, 20, current_nav)
m03.lua, line 1593: helicopter_fly_to_direct_loop(M03_group.choppers.pierce.vehicle, 15, "heli_loop<001>")
m03.lua, line 1594: helicopter_fly_to_direct_loop(M03_group.choppers.backup.vehicle, 5, "heli_loop<002>")
m09.lua, line 4773: helicopter_fly_to_direct_loop(attacker.vehicle, attacker.orbit_speed, attacker.orbit_path)
|
helicopter_fly_to_do |
true |
|
27_a_ga_dt_03.lua, line 705: helicopter_fly_to_do(_A_GA_DT_03_groups.heli_group.vehicle, 3.0, true, "", false, _A_GA_DT_03_paths.heli_goal_direction)
_a_ga_nw_01.lua, line 1143: helicopter_fly_to_do(_A_GA_NW_01_groups.heli_group.vehicle, 2.0, true, _A_GA_NW_01_groups.heli_group.vehicle, false, "", 1.0, true)
dlc2_m01.lua, line 3118: helicopter_fly_to_do(vehicle_table.vehicle, -1, true, "", false, vehicle_table.hover_nav)
dlc2_m01.lua, line 3193: helicopter_fly_to_do(vehicle_table.vehicle, 5, true, "", false, vehicle_table.fly_to_nav)
game_lib.lua, line 474: if (helicopter_fly_to_do(name, speed, direct, follow, continue_at_goal, path, follow_dist, directly_above, loop_path, start_full_speed, reverse_sp)) then
game_lib.lua, line 1735: if (helicopter_fly_to_do(name, speed, direct, follow, continue_at_goal, path, follow_dist, directly_above, loop_path)) then
m02.lua, line 3649: helicopter_fly_to_do(M02_groups.plane.vehicle, 120.0, true, "", true, M02_groups.plane.circling_path)
m02.lua, line 3744: if (helicopter_fly_to_do(M02_groups.plane.vehicle, 150.0, true, "", true, M02_navpoints.cargo_plane_fly_away_end, 0.0, false, false, true)) then
m05.lua, line 2146: helicopter_fly_to_do( heli, 5, true, "", false, sp[ 2 ] )
m08.lua, line 1713: helicopter_fly_to_do( heli.vehicle, 45, true, "", false, nav, 0, false, false, false, false)
m08.lua, line 1772: helicopter_fly_to_do( heli.vehicle, 45, true, "", false, nav, 0, false, false, false, false)
m09.lua, line 2520: helicopter_fly_to_do(M09_group.girls_heli.vehicle, 1, true, "", false, M09_group.girls_heli.pause_nav, 0, false, false, false, false)
m09.lua, line 2533: helicopter_fly_to_do(M09_group.player_rail.vehicle, 1, true, "", false, M09_group.player_rail.pause_nav, 0, false, false, false, false)
m09.lua, line 4992: helicopter_fly_to_do(attacker.heli_group.vehicle, 5, true, "", false, attacker.heli_group.land_path)
m10.lua, line 2306: helicopter_fly_to_do(M10_groups.oleg_vtol.vtol, -1, true, "", true, M10_groups.oleg_vtol.path_flee)
m10.lua, line 2326: helicopter_fly_to_do(M10_groups.oleg_vtol.vtol, 15, true, "", false, M10_groups.oleg_vtol.path)
m11.lua, line 2823: helicopter_fly_to_do(heli, 25.0, true, "", true, path, 0.0, false)
m11.lua, line 2833: -- helicopter_fly_to_do(heli, 25.0, true, "", true, path, 0.0, false)
m11.lua, line 2846: helicopter_fly_to_do(heli, 25.0, true, "", true, path, 0.0, false)
m11.lua, line 2860: -- helicopter_fly_to_do(heli, 25.0, true, "", true, path, 0.0, false)
m18.lua, line 2681: helicopter_fly_to_do(cargo_plane_group.plane, 120.0, true, "", true, cargo_plane_group.path, 0.0, false, false, true)
m20.lua, line 1428: helicopter_fly_to_do( M20_vehicle.wrestler, HELI_DEFAULT_SPEED, direct, follow, continue_at_goal, get_random_table_entry( M20_navpoint.wrestler_heli_rand ), follow_dist, directly_above, loop_path )
m20.lua, line 1440: helicopter_fly_to_do( M20_vehicle.wrestler, HELI_DEFAULT_SPEED, direct, follow, continue_at_goal, get_random_table_entry( M20_navpoint.wrestler_heli_rand ), follow_dist, directly_above, loop_path )
m23.lua, line 2145: helicopter_fly_to_do(group.vehicle, -1, true, "", false, group.path, 1.0)
m23.lua, line 3238: helicopter_fly_to_do(chase_group.vehicle, -1, true, dog_fight_group.lead_group.vehicle, true, dog_fight_group.lead_group.path, chase_group.follow_dist, false)
m23.lua, line 3640: helicopter_fly_to_do(M23_groups.cyrus_vtol.vtol, -1, true, "", false, M23_navpoints.cyrus_boss_ai.peak.start[peak_idx], 0.0)
m23.lua, line 3650: helicopter_fly_to_do(M23_groups.cyrus_vtol.vtol, -1, true, "", false, M23_navpoints.cyrus_boss_ai.peak.stop[peak_idx], 0.0)
|
helicopter_fly_to_dont_stop |
true |
1 |
3m10.lua, line 3358: helicopter_fly_to_dont_stop(victim, -1, M10_navpoints.clear_airspace_points[point_idx])
m13.lua, line 3243: helicopter_fly_to_dont_stop(vehicle.name, -1.0, vehicle.nav_flee)
m20.lua, line 2357: helicopter_fly_to_dont_stop(M20_vehicle.angel_heli, speed, M20_scripted_path.heli_to_airport)
|
helicopter_fly_to_follow_dont_stop |
true |
|
1m22.lua, line 4582: helicopter_fly_to_follow_dont_stop(vtol_table.vtol, 150.0, follow_target, vtol_table.path_looping, 20.0, false)
|
helicopter_fly_to_internal |
true |
1 |
9dlc2_m01.lua, line 4905: helicopter_fly_to_internal(vehicle_table.vehicle, speed, true, follow_target, true, vehicle_table.paths[path_idx], vehicle_table.follow_dist, false, follow_above, true, false)
dlc2_m01.lua, line 4913: helicopter_fly_to_internal(vehicle_table.vehicle, speed, true, "", true, vehicle_table.paths[path_idx], vehicle_table.follow_dist, false, false, true, false)
dlc2_m01.lua, line 4921: helicopter_fly_to_internal(vehicle_table.vehicle, speed, true, "", continue, vehicle_table.paths[path_idx], vehicle_table.follow_dist, false, false, true, false)
game_lib.lua, line 1695: return helicopter_fly_to_internal(name, speed, direct, follow, continue_at_goal, path, follow_dist, directly_above, loop_path, start_full_speed, reverse_sp)
game_lib.lua, line 1713: return helicopter_fly_to_internal(name, speed, direct, follow, continue_at_goal, path, follow_dist, directly_above, loop_path,reverse_sp)
game_lib.lua, line 1758: return helicopter_fly_to_internal(name, speed, direct, follow, continue_at_goal, path, follow_dist, directly_above, loop_path)
game_lib.lua, line 1777: return helicopter_fly_to_internal(name, speed, direct, follow, continue_at_goal, path, follow_dist, directly_above, loop_path)
game_lib.lua, line 1796: return helicopter_fly_to_internal(name, speed, direct, follow, continue_at_goal, path, follow_dist, directly_above, loop_path)
game_lib.lua, line 1814: return helicopter_fly_to_internal(name, speed, direct, follow, continue_at_goal, path, follow_dist, directly_above, loop_path)
|
helicopter_fly_to_set_goal_direction |
true |
|
8_a_ga_dt_03.lua, line 700: helicopter_fly_to_set_goal_direction(_A_GA_DT_03_groups.heli_group.vehicle, _A_GA_DT_03_paths.heli_goal_direction, true)
_a_ga_nw_01.lua, line 1236: --helicopter_fly_to_set_goal_direction(_A_GA_NW_01_groups.chase_heli.vehicle, _A_GA_NW_01_groups.getaway_group.vehicle)
m08.lua, line 1714: helicopter_fly_to_set_goal_direction( heli.vehicle, nav, true )
m08.lua, line 1773: helicopter_fly_to_set_goal_direction( heli.vehicle, nav, true )
m23.lua, line 3641: helicopter_fly_to_set_goal_direction(M23_groups.cyrus_vtol.vtol, LOCAL_PLAYER, false)
m23.lua, line 3651: helicopter_fly_to_set_goal_direction(M23_groups.cyrus_vtol.vtol, LOCAL_PLAYER, false)
m23.lua, line 3674: helicopter_fly_to_set_goal_direction(M23_groups.cyrus_vtol.vtol, LOCAL_PLAYER, false)
m23.lua, line 3680: helicopter_fly_to_set_goal_direction(M23_groups.cyrus_vtol.vtol, LOCAL_PLAYER, false)
|
helicopter_fly_to_stop |
true |
|
5 |
helicopter_go_to_set_target |
true |
|
10_a_ga_nw_01.lua, line 1237: --helicopter_go_to_set_target(_A_GA_NW_01_groups.chase_heli.vehicle, _A_GA_NW_01_groups.getaway_group.vehicle)
m13.lua, line 3863: helicopter_go_to_set_target( group.vehicle, m13_get_closest_player( group.vehicle ) )
m23.lua, line 3239: helicopter_go_to_set_target(chase_group.vehicle, dog_fight_group.lead_group.vehicle)
m23.lua, line 3287: helicopter_go_to_set_target(vtol, LOCAL_PLAYER)
m23.lua, line 3642: helicopter_go_to_set_target(M23_groups.cyrus_vtol.vtol, LOCAL_PLAYER)
m23.lua, line 3652: helicopter_go_to_set_target(M23_groups.cyrus_vtol.vtol, LOCAL_PLAYER)
m23.lua, line 3675: helicopter_go_to_set_target(M23_groups.cyrus_vtol.vtol, LOCAL_PLAYER)
m23.lua, line 3681: helicopter_go_to_set_target(M23_groups.cyrus_vtol.vtol, LOCAL_PLAYER)
m23.lua, line 3700: helicopter_go_to_set_target(M23_groups.cyrus_vtol.vtol, LOCAL_PLAYER)
m23.lua, line 3707: helicopter_go_to_set_target(M23_groups.cyrus_vtol.vtol, LOCAL_PLAYER)
|
helicopter_land |
true |
|
2 |
helicopter_set_dont_death_spiral |
true |
|
3m23.lua, line 2313: helicopter_set_dont_death_spiral(M23_groups.cyrus_vtol.vtol, true) -- Don't allow ramming Cyrus with another heli to death spiral him.
m23.lua, line 3507: helicopter_set_dont_death_spiral(M23_groups.cyrus_vtol.vtol, false)
m23.lua, line 3537: helicopter_set_dont_death_spiral(M23_groups.cyrus_vtol.vtol, false)
|
helicopter_set_dont_explode_in_air |
true |
|
1m11.lua, line 1537: helicopter_set_dont_explode_in_air(M11_groups.air_base.final_plane.vehicle , true)
|
helicopter_set_dont_use_constraints |
true |
|
2 |
helicopter_set_large_dspiral |
true |
|
1m11.lua, line 1538: helicopter_set_large_dspiral(M11_groups.air_base.final_plane.vehicle , true)
|
helicopter_set_max_bank_angle |
true |
|
14_a_ga_dt_03.lua, line 467: helicopter_set_max_bank_angle(_A_GA_DT_03_groups.heli_group.vehicle, 9)
_a_ga_nw_01.lua, line 1219: helicopter_set_max_bank_angle(_A_GA_NW_01_groups.heli_group.vehicle, 0.25)
m02.lua, line 3647: helicopter_set_max_bank_angle(M02_groups.plane.vehicle, 15.0)
m03.lua, line 1950: helicopter_set_max_bank_angle(M03_group.choppers.pierce.vehicle, 0.25)
m11.lua, line 1540: helicopter_set_max_bank_angle(M11_groups.air_base.final_plane.vehicle, 0)
m20.lua, line 616: helicopter_set_max_bank_angle( M20_vehicle.angel_heli, M20_ANGEL_MAX_BANK )
m20.lua, line 740: helicopter_set_max_bank_angle( M20_vehicle.angel_heli, M20_ANGEL_MAX_BANK )
m20.lua, line 1031: helicopter_set_max_bank_angle( M20_vehicle.angel_heli, M20_ANGEL_MAX_BANK )
m20.lua, line 1240: helicopter_set_max_bank_angle( M20_vehicle.angel_heli, M20_ANGEL_MAX_BANK )
m20.lua, line 1499: helicopter_set_max_bank_angle( M20_vehicle.angel_heli, M20_ANGEL_MAX_BANK )
m23.lua, line 3433: helicopter_set_max_bank_angle(M23_groups.cyrus_vtol.vtol, 15)
m23.lua, line 3469: helicopter_set_max_bank_angle(M23_groups.cyrus_vtol.vtol, 15)
mm_p_01.lua, line 277: helicopter_set_max_bank_angle( MM_P_01_HELICOPTER, MM_P_01_HELI_MAX_BANK_ANGLE )
sh03.lua, line 1292: helicopter_set_max_bank_angle( SH03_HELICOPTER, SH03_HELI_MAX_BANK_ANGLE )
|
helicopter_set_path_orientation |
true |
|
37_a_ga_dt_03.lua, line 664: helicopter_set_path_orientation(_A_GA_DT_03_groups.heli_group.vehicle, HELI_PF_RIGHT_SIDE_FACE_TARGT, _A_GA_DT_03_groups.protectees.vehicle)
_a_ga_dt_03.lua, line 666: helicopter_set_path_orientation(_A_GA_DT_03_groups.heli_group.vehicle, HELI_PF_FACE_ALONG_PATH)
_a_ga_dt_03.lua, line 669: helicopter_set_path_orientation(_A_GA_DT_03_groups.heli_group.vehicle, HELI_PF_RIGHT_SIDE_FACE_TARGT, _A_GA_DT_03_groups.roadblock2.vehicle[1])
_a_ga_dt_03.lua, line 682: helicopter_set_path_orientation(_A_GA_DT_03_groups.heli_group.vehicle, HELI_PF_RIGHT_SIDE_FACE_TARGT, _A_GA_DT_03_groups.roadblock1.vehicle[1])
_a_ga_dt_03.lua, line 687: helicopter_set_path_orientation(_A_GA_DT_03_groups.heli_group.vehicle, HELI_PF_RIGHT_SIDE_FACE_TARGT, _A_GA_DT_03_groups.roadblock2.vehicle[1])
_a_ga_dt_03.lua, line 695: helicopter_set_path_orientation(_A_GA_DT_03_groups.heli_group.vehicle, HELI_PF_RIGHT_SIDE_FACE_TARGT, _A_GA_DT_03_groups.protectees.vehicle)
_a_ga_dt_03.lua, line 704: helicopter_set_path_orientation(_A_GA_DT_03_groups.heli_group.vehicle, HELI_PF_FACE_ALONG_PATH)
_a_ga_nw_01.lua, line 1015: helicopter_set_path_orientation(_A_GA_NW_01_groups.heli_group.vehicle, HELI_PF_RIGHT_SIDE_FACE_TARGT, _A_GA_NW_01_groups.getaway_group.vehicle)
_a_ga_nw_01.lua, line 1023: helicopter_set_path_orientation(_A_GA_NW_01_groups.heli_group.vehicle, HELI_PF_RIGHT_SIDE_FACE_TARGT, _A_GA_NW_01_groups.getaway_group.vehicle)
_a_ga_nw_01.lua, line 1030: helicopter_set_path_orientation(_A_GA_NW_01_groups.heli_group.vehicle, HELI_PF_RIGHT_SIDE_FACE_TARGT, _A_GA_NW_01_groups.getaway_group.vehicle)
_a_ga_nw_01.lua, line 1037: helicopter_set_path_orientation(_A_GA_NW_01_groups.heli_group.vehicle, HELI_PF_FACE_ALONG_PATH, _A_GA_NW_01_groups.getaway_group.vehicle)
_a_ga_nw_01.lua, line 1044: helicopter_set_path_orientation(_A_GA_NW_01_groups.heli_group.vehicle, HELI_PF_RIGHT_SIDE_FACE_TARGT, _A_GA_NW_01_groups.getaway_group.vehicle)
_a_ga_nw_01.lua, line 1058: helicopter_set_path_orientation(_A_GA_NW_01_groups.heli_group.vehicle, HELI_PF_FACE_ALONG_PATH, _A_GA_NW_01_groups.getaway_group.vehicle)
_a_ga_nw_01.lua, line 1071: helicopter_set_path_orientation(_A_GA_NW_01_groups.heli_group.vehicle, HELI_PF_RIGHT_SIDE_FACE_TARGT, _A_GA_NW_01_groups.getaway_group.vehicle)
_a_ga_nw_01.lua, line 1079: helicopter_set_path_orientation(_A_GA_NW_01_groups.heli_group.vehicle, HELI_PF_RIGHT_SIDE_FACE_TARGT, _A_GA_NW_01_groups.getaway_group.vehicle)
_a_ga_nw_01.lua, line 1086: helicopter_set_path_orientation(_A_GA_NW_01_groups.heli_group.vehicle, HELI_PF_RIGHT_SIDE_FACE_TARGT, _A_GA_NW_01_groups.getaway_group.vehicle)
_a_ga_nw_01.lua, line 1093: helicopter_set_path_orientation(_A_GA_NW_01_groups.heli_group.vehicle, HELI_PF_RIGHT_SIDE_FACE_TARGT, _A_GA_NW_01_groups.getaway_group.vehicle)
_a_ga_nw_01.lua, line 1101: helicopter_set_path_orientation(_A_GA_NW_01_groups.heli_group.vehicle, HELI_PF_FACE_ALONG_PATH, _A_GA_NW_01_groups.getaway_group.vehicle)
_a_ga_nw_01.lua, line 1108: helicopter_set_path_orientation(_A_GA_NW_01_groups.heli_group.vehicle, HELI_PF_FACE_ALONG_PATH, _A_GA_NW_01_groups.getaway_group.vehicle)
_a_ga_nw_01.lua, line 1115: helicopter_set_path_orientation(_A_GA_NW_01_groups.heli_group.vehicle, HELI_PF_FACE_ALONG_PATH, _A_GA_NW_01_groups.getaway_group.vehicle)
_a_ga_nw_01.lua, line 1122: helicopter_set_path_orientation(_A_GA_NW_01_groups.heli_group.vehicle, HELI_PF_FACE_ALONG_PATH, _A_GA_NW_01_groups.getaway_group.vehicle)
dlc2_m01.lua, line 4858: helicopter_set_path_orientation(vehicle_table.vehicle, vehicle_table.orient, LOCAL_PLAYER)
m01.lua, line 4960: helicopter_set_path_orientation( group_table.vehicle, path_orient, LOCAL_PLAYER)
m01.lua, line 5112: helicopter_set_path_orientation( group_table.vehicle, path_orient, LOCAL_PLAYER)
m01.lua, line 5155: helicopter_set_path_orientation(group_table.vehicle, path_orient)
m01.lua, line 5180: helicopter_set_path_orientation( group_table.vehicle, path_orient, LOCAL_PLAYER)
m09.lua, line 3086: helicopter_set_path_orientation(args[1], HELI_PF_RIGHT_SIDE_FACE_TARGT, args[2])
m09.lua, line 3090: helicopter_set_path_orientation(args[1], HELI_PF_FACE_ALONG_PATH)
m09.lua, line 4772: helicopter_set_path_orientation(attacker.vehicle, HELI_PF_LEFT_SIDE_FACE_TARGET)
m10.lua, line 3684: helicopter_set_path_orientation(vtol_table.vehicle, HELI_PF_PATH_PITCH)
m11.lua, line 1539: helicopter_set_path_orientation(M11_groups.air_base.final_plane.vehicle, HELI_PF_PATH_PITCH)
m18.lua, line 2546: helicopter_set_path_orientation(vtol_table.vtol, 4, M18_groups.player_tank.tank)
m18.lua, line 2680: helicopter_set_path_orientation(cargo_plane_group.plane, HELI_PF_PATH_PITCH)
m22.lua, line 4560: helicopter_set_path_orientation(vtol_table.vtol, HELI_PF_PATH_PITCH)
m22.lua, line 4640: helicopter_set_path_orientation(attack_vtol_table.vtol, HELI_PF_FACE_TARGET, LOCAL_PLAYER)
m22.lua, line 4672: helicopter_set_path_orientation(attack_vtol_table.vtol, HELI_PF_PATH_PITCH)
m23.lua, line 3447: --helicopter_set_path_orientation(M23_groups.cyrus_vtol.vtol, HELI_PF_FACE_ALONG_PATH)
|
helicopter_shoot_human |
true |
|
12m01.lua, line 3127: while not helicopter_shoot_human(M01_group.heli_fighter1.vehicle, M01_group.vault_heli.pilot, false) do
m01.lua, line 3413: helicopter_shoot_human(heli_name, human_name, unit_sphere, multiplier, alt_fire)
m10.lua, line 2252: -- helicopter_shoot_human(M10_groups.oleg_vtol.vtol, M10_characters.oleg, false)
m10.lua, line 3440: helicopter_shoot_human(vtol_group.vehicle, vtol_group.target, false, 0.0, vtol_group.rockets)
m13.lua, line 3862: helicopter_shoot_human( group.vehicle, m13_get_closest_player( group.vehicle ) )
m13.lua, line 3902: helicopter_shoot_human( group.vehicle, closest_player, true, 10 )
m22.lua, line 4653: helicopter_shoot_human(attack_vtol_table.vtol, LOCAL_PLAYER)
m23.lua, line 3286: helicopter_shoot_human(vtol, LOCAL_PLAYER, false)
m23.lua, line 3383: helicopter_shoot_human(M23_groups.cyrus_vtol.vtol, target_player, true, error_radius)
m23.lua, line 3412: helicopter_shoot_human(M23_groups.cyrus_vtol.vtol, target_player, false, 1.0, false)
m23.lua, line 3685: helicopter_shoot_human(M23_groups.cyrus_vtol.vtol, LOCAL_PLAYER, false)
m23.lua, line 3703: helicopter_shoot_human(M23_groups.cyrus_vtol.vtol, LOCAL_PLAYER, false)
|
helicopter_shoot_navpoint |
true |
|
17m01.lua, line 3396: helicopter_shoot_navpoint(heli_name, nav_name, alt_fire)
m01.lua, line 4967: helicopter_shoot_navpoint(group_table.vehicle, "battle_rocket_target<004>", alt_fire)
m01.lua, line 4969: helicopter_shoot_navpoint(group_table.vehicle, "battle_rocket_target<004>", alt_fire)
m01.lua, line 5068: helicopter_shoot_navpoint(group_table.vehicle, "battle_rocket_target<001>", alt_fire)
m01.lua, line 5070: helicopter_shoot_navpoint(group_table.vehicle, "battle_rocket_target<002>", alt_fire)
m01.lua, line 5072: helicopter_shoot_navpoint(group_table.vehicle, "battle_rocket_target<004>", alt_fire)
m01.lua, line 5074: helicopter_shoot_navpoint(group_table.vehicle, "battle_rocket_target<003>", alt_fire)
m08.lua, line 1725: helicopter_shoot_navpoint( heli.vehicle, "Nav Missile Door", true )
m08.lua, line 1732: helicopter_shoot_navpoint( heli.vehicle, "Nav Missile Skylight1", true )
m08.lua, line 1734: helicopter_shoot_navpoint( heli.vehicle, "Nav Missile Skylight2", true )
m08.lua, line 1784: helicopter_shoot_navpoint( heli.vehicle, "Nav Missile Saint1", true )
m08.lua, line 1786: helicopter_shoot_navpoint( heli.vehicle, "Nav Missile Saint2", true )
m10.lua, line 2336: helicopter_shoot_navpoint(M10_groups.oleg_vtol.vtol, fire_nav.nav, true)
m10.lua, line 2346: helicopter_shoot_navpoint(M10_groups.oleg_vtol.vtol, fire_nav.nav, false)
m10.lua, line 3438: helicopter_shoot_navpoint(vtol_group.vehicle, vtol_group.target_nav, vtol_group.rockets)
m10.lua, line 3672: helicopter_shoot_navpoint(vtol_table.vehicle, vtol_table.target_nav)
m10.lua, line 3675: helicopter_shoot_navpoint(vtol_table.vehicle, M10_navpoints.roof_oleg_dest)
|
helicopter_shoot_vehicle |
true |
|
3dlc2_m01.lua, line 3289: helicopter_shoot_vehicle(alien_vehicle, target_veh, true, radius, true)
m23.lua, line 2403: helicopter_shoot_vehicle(M23_groups.cyrus_vtol.vtol, first_heli, true, 1.0, false)
m23.lua, line 2423: helicopter_shoot_vehicle(M23_groups.cyrus_vtol.vtol, second_heli, true, 1.0, false)
|
homie_mission_lock |
true |
|
1 |
homie_mission_unlock |
true |
|
1m17.lua, line 732: homie_mission_unlock("shaundi") -- Allow Shaundi to be called as a homie again (locked in M16)
|
horde_mode_is_active |
true |
|
17game_lobby.lua, line 225: if horde_mode_is_active() then
game_lobby.lua, line 292: if horde_mode_is_active() then
game_lobby.lua, line 333: if horde_mode_is_active() then
game_lobby.lua, line 356: if horde_mode_is_active() then
game_lobby.lua, line 522: if horde_mode_is_active() then
game_lobby.lua, line 591: if horde_mode_is_active() then
game_lobby.lua, line 607: if horde_mode_is_active() then
game_lobby.lua, line 629: if horde_mode_is_active() then
game_lobby.lua, line 670: if horde_mode_is_active() then
game_lobby.lua, line 703: if (game_get_is_host() and coop_is_active() and horde_mode_is_active()) then
game_lobby.lua, line 847: if horde_mode_is_active() then
game_lobby.lua, line 872: if horde_mode_is_active() and game_get_is_host() then
game_lobby.lua, line 886: if horde_mode_is_active() then
game_lobby.lua, line 906: if horde_mode_is_active() then
hud.lua, line 1981: if element_id == HUD_ELEM_GSI and horde_mode_is_active() then
pause_menu_top.lua, line 130: if horde_mode_is_active() == false then
pause_menu_top.lua, line 438: if horde_mode_is_active() then
|
horde_results_set_end_action |
true |
|
3 |
hud_achievement_show_progress |
true |
|
5dlc2_m01.lua, line 2310: hud_achievement_show_progress("No Stuntman Required", 1, 1, sync_from_player(player))
dlc2_m01.lua, line 5358: hud_achievement_show_progress(achievement_table.name, achievement_table.current_count, achievement_table.target_goal)
dlc2_m02.lua, line 2979: hud_achievement_show_progress( "Xenaphobe", 1, 1 )
dlc2_m02.lua, line 3323: hud_achievement_show_progress( achievement_table.name, achievement_table.current_count, achievement_table.target_goal )
dlc2_m03.lua, line 2371: hud_achievement_show_progress(achievement_table.name, achievement_table.current_count, achievement_table.target_goal)
|
hud_bar_off |
true |
|
32dlc2_m02.lua, line 1899: hud_bar_off( 1 )
dlc2_m02.lua, line 2031: hud_bar_off( 1 )
dlc2_m02.lua, line 2072: hud_bar_off( 1 )
dlc2_m02.lua, line 2125: hud_bar_off( 1 )
dlc2_m02.lua, line 2794: hud_bar_off( 1 )
dlc2_m02.lua, line 3101: hud_bar_off( 1 )
dlc2_m03.lua, line 2234: hud_bar_off(DLC2_M03_GSI_INFECT_INDEX)
dlc2_m03.lua, line 2455: hud_bar_off(DLC2_M03_GSI_INFECT_INDEX)
m05.lua, line 553: hud_bar_off(0)
m05.lua, line 554: hud_bar_off(1)
m05.lua, line 1649: hud_bar_off(0)
m05.lua, line 1650: hud_bar_off(1)
m11.lua, line 1972: -- hud_bar_off(1)
m14.lua, line 492: hud_bar_off(M14_PROGRESS_INDEX)
m14.lua, line 814: hud_bar_off(M14_PROGRESS_INDEX)
m14.lua, line 965: hud_bar_off(M14_PROGRESS_INDEX)
m14.lua, line 1065: hud_bar_off(M14_PROGRESS_INDEX)
m14.lua, line 1154: hud_bar_off(M14_PROGRESS_INDEX)
m14.lua, line 1895: hud_bar_off(M14_PROGRESS_INDEX)
m14.lua, line 2052: hud_bar_off( M14_PROGRESS_INDEX )
m14.lua, line 2182: hud_bar_off(M14_PROGRESS_INDEX)
m17.lua, line 1553: hud_bar_off(M17_BAR_INDEX)
m20.lua, line 2407: hud_bar_off( 1, SYNC_REMOTE )
m21.lua, line 735: hud_bar_off(GSI_ANGEL_HEALTH_INDEX)
m21.lua, line 1612: hud_bar_off(GSI_ANGEL_HEALTH_INDEX)
m22.lua, line 1890: hud_bar_off(0)
m22.lua, line 1891: hud_bar_off(1)
m22.lua, line 3925: hud_bar_off(0)
m22.lua, line 3932: hud_bar_off(1)
sh01.lua, line 1561: hud_bar_off(0)
sh03.lua, line 1774: hud_bar_off( 0 )
sh04.lua, line 775: hud_bar_off( 0 )
|
hud_bar_on |
true |
|
25dlc2_m02.lua, line 1939: hud_bar_on( 1, "health", Dlc2_m02_text.progress, target_time )
dlc2_m02.lua, line 2060: hud_bar_on( 1, "health", Dlc2_m02_text.progress, max_hit_points )
dlc2_m02.lua, line 2096: hud_bar_on( 1, "health", Dlc2_m02_text.progress, max_hit_points )
dlc2_m02.lua, line 2462: hud_bar_on( 1, "health", Dlc2_m02_text.progress, Dlc2_m02_status.activation_time )
dlc2_m02.lua, line 3070: hud_bar_on( 1, "health", Dlc2_m02_text.progress, max_hit_points )
dlc2_m03.lua, line 2446: hud_bar_on(DLC2_M03_GSI_INFECT_INDEX, "Radioactivity", "", DLC2_M03_global.current_transmitter_sequence.duration)
m05.lua, line 2212: hud_bar_on(hud_index, "annoyance", "", M05_chase.max_dist - M05_chase.min_dist, sync)
m11.lua, line 1960: -- hud_bar_on(1, "annoyance", "", M11_globals.stag_attention.max_value, SYNC_ALL)
m14.lua, line 1084: hud_bar_on(M14_PROGRESS_INDEX, "health", M14_text.target_van, HUD_BAR_MAX_VALUE)
m14.lua, line 1913: hud_bar_on(M14_PROGRESS_INDEX, "health", M14_text.target_van, HUD_BAR_MAX_VALUE)
m14.lua, line 1915: hud_bar_on(M14_PROGRESS_INDEX, "health", M14_text.plant_transmitter, HUD_BAR_MAX_VALUE)
m14.lua, line 1977: hud_bar_on(M14_PROGRESS_INDEX, "health", M14_text.plant_transmitter, HUD_BAR_MAX_VALUE)
m14.lua, line 2200: hud_bar_on(M14_PROGRESS_INDEX, "health", M14_text.label_acquiring_target, HUD_BAR_MAX_VALUE)
m14.lua, line 2222: hud_bar_on(M14_PROGRESS_INDEX, "health", M14_text.label_acquiring_target, HUD_BAR_MAX_VALUE)
m17.lua, line 1394: hud_bar_on(M17_BAR_INDEX, "annoyance", "", M17_MAX_KIA_DISTANCE - M17_MIN_KIA_DISTANCE, SYNC_ALL)
m20.lua, line 2389: hud_bar_on( 1, "default", M20_text.stay_close, 1, SYNC_REMOTE )
m21.lua, line 1121: hud_bar_on(GSI_ANGEL_HEALTH_INDEX, "health", "", get_max_hit_points(M21_characters.angel), SYNC_ALL)
m21.lua, line 1542: hud_bar_on(GSI_ANGEL_HEALTH_INDEX, "health", "", get_max_hit_points(M21_characters.angel), SYNC_ALL)
m22.lua, line 2006: hud_bar_on(0, "Health", "m22_obj_clear_armory", hud_bar_size, SYNC_LOCAL, OI_ASSET_KILL)
m22.lua, line 2010: hud_bar_on(1, "Health", "m22_obj_clear_armory", hud_bar_size, SYNC_REMOTE, OI_ASSET_KILL)
m22.lua, line 3857: hud_bar_on(0, "Health", "m22_obj_clear_battlezone", hud_bar_size, SYNC_LOCAL, OI_ASSET_KILL)
m22.lua, line 3869: hud_bar_on(1, "Health", "m22_obj_clear_battlezone", hud_bar_size, SYNC_REMOTE, OI_ASSET_KILL)
sh01.lua, line 1556: hud_bar_on(0, "health", "sh01_obj_use_computer", HUD_BAR_MAX_VALUE)
sh03.lua, line 1697: hud_bar_on( 0, "Default", SH03_HACKING_TIME, hack_time, SYNC_ALL )
sh04.lua, line 1152: hud_bar_on( 0, "Default", SH04_DAMAGE, SH04_TOTAL_DAMAGE, SYNC_ALL )
|
hud_bar_set_value |
true |
|
33dlc2_m02.lua, line 1940: hud_bar_set_value(1, 0 )
dlc2_m02.lua, line 2016: hud_bar_set_value(1, accum_time )
dlc2_m02.lua, line 2061: hud_bar_set_value( 1, 0 )
dlc2_m02.lua, line 2067: hud_bar_set_value( 1, max_hit_points - current_hit_points )
dlc2_m02.lua, line 2097: hud_bar_set_value( 1, 0 )
dlc2_m02.lua, line 2117: hud_bar_set_value( 1, max_hit_points - current_hit_points )
dlc2_m02.lua, line 2514: hud_bar_set_value( 1, progress )
dlc2_m02.lua, line 3071: hud_bar_set_value( 1, 0 )
dlc2_m02.lua, line 3077: hud_bar_set_value( 1, max_hit_points - current_hit_points )
dlc2_m03.lua, line 2451: hud_bar_set_value(DLC2_M03_GSI_INFECT_INDEX, DLC2_M03_global.current_virus_progress)
m05.lua, line 2238: hud_bar_set_value(hud_index, 0, sync)
m05.lua, line 2241: hud_bar_set_value(hud_index, M05_chase.max_dist - M05_chase.min_dist, sync)
m05.lua, line 2243: hud_bar_set_value(hud_index, M05_chase.max_dist - my_dist, sync)
m11.lua, line 2394: --hud_bar_set_value(1, M11_globals.stag_attention.value)
m11.lua, line 2434: --hud_bar_set_value(1, M11_globals.stag_attention.value)
m11.lua, line 2657: -- hud_bar_set_value(1, M11_globals.stag_attention.value)
m14.lua, line 1085: hud_bar_set_value(M14_PROGRESS_INDEX, target_progress)
m14.lua, line 1129: hud_bar_set_value(M14_PROGRESS_INDEX, target_progress)
m14.lua, line 2000: hud_bar_set_value( M14_PROGRESS_INDEX, progress )
m14.lua, line 2023: hud_bar_set_value( M14_PROGRESS_INDEX, progress )
m14.lua, line 2057: hud_bar_set_value( M14_PROGRESS_INDEX, 0 )
m17.lua, line 1463: hud_bar_set_value(M17_BAR_INDEX, M17_MAX_KIA_DISTANCE - M17_MIN_KIA_DISTANCE)
m17.lua, line 1465: hud_bar_set_value(M17_BAR_INDEX, M17_MAX_KIA_DISTANCE - furthest_dist)
m20.lua, line 2420: hud_bar_set_value( 1, v, SYNC_REMOTE )
m21.lua, line 1122: hud_bar_set_value(GSI_ANGEL_HEALTH_INDEX, get_current_hit_points(M21_characters.angel))
m21.lua, line 1357: hud_bar_set_value(GSI_ANGEL_HEALTH_INDEX, get_current_hit_points(M21_characters.angel))
m22.lua, line 2007: hud_bar_set_value(0, hud_bar_size, SYNC_LOCAL)
m22.lua, line 2011: hud_bar_set_value(1, hud_bar_size, SYNC_REMOTE)
m22.lua, line 3141: hud_bar_set_value(0, bar_remaining, SYNC_LOCAL)
m22.lua, line 3144: hud_bar_set_value(1, bar_remaining, SYNC_REMOTE)
sh01.lua, line 1558: hud_bar_set_value(0, SH01_HACK_PROGRESS)
sh03.lua, line 1730: hud_bar_set_value( 0, progress )
sh04.lua, line 2214: hud_bar_set_value( 0, SH04_destroyed_slots, SYNC_ALL )
|
hud_critical_timer_get_remainder |
true |
|
4m17.lua, line 2299: if (warning_played == 1) and (hud_critical_timer_get_remainder() < 120000) then
m17.lua, line 2302: elseif (warning_played == 2) and (hud_critical_timer_get_remainder() < 90000) then
m17.lua, line 2305: elseif (warning_played == 3) and (hud_critical_timer_get_remainder() < 60000) then
m17.lua, line 2310: elseif (warning_played == 4) and (hud_critical_timer_get_remainder() < 30000) then
|
hud_critical_timer_set |
true |
|
12dlc2_m01.lua, line 2845: hud_critical_timer_set(10000, "DLC2_M02_OBJ_MISSION_START", "dlc2_m01_player_disobey_failure_cb")
dlc2_m01.lua, line 5130: hud_critical_timer_set(Dlc2_m01_tweak_values.heli_pad_evacuate_time, "DLC2_M01_HUD_LEAVE_HELI_AREA", "dlc2_m01_player_disobey_failure_cb", SYNC_ALL)
dlc2_m02.lua, line 1061: hud_critical_timer_set( 60 * 1000, Dlc2_m02_text.security_activating, "dlc2_m02_activate_security", SYNC_ALL )
dlc2_m02.lua, line 1379: hud_critical_timer_set( 10 * 1000, Dlc2_m02_text.explosion_warning, "dlc2_m02_machine_exploding_countdown", SYNC_ALL )
dlc2_m02.lua, line 1969: hud_critical_timer_set( 10 * 1000, Dlc2_m02_text.return_to_homie, "dlc2_m02_failed_to_protect" )
m14.lua, line 2321: hud_critical_timer_set( ( 120 - time_away ) * 1000, M14_text.get_in_heli, "m14_timer_validation_fail_cb", SYNC_ALL )
m17.lua, line 2100: hud_critical_timer_set(M17_ESCAPE_TIME, M17_ESCAPE_TIMER_TAG, "m17_fail_timer_expired", SYNC_ALL)
m19.lua, line 2327: hud_critical_timer_set(10000, "m19_obj_protect_viola", "m19_failure_suko_abandon_cb")
m19.lua, line 2345: hud_critical_timer_set(10000, "m19_obj_protect_viola")
mm_p_03.lua, line 707: --hud_critical_timer_set( 20000, MM_P_03_FP_NAG, "mm_p_03_fail_fp", sync ) --FAIL_TIMER_INDICES[player_name]
sh04.lua, line 1748: --hud_critical_timer_set( 1, 0, "" )
sh04.lua, line 1813: hud_critical_timer_set( SH04_OUT_OF_AREA_FAILURE_TIME_MS, SH04_HELPTEXT_GET_BACK_TO_THE_CASINO, "sh04_out_of_area_failure", sync ) --FAIL_TIMER_INDICES[player_name]
|
hud_critical_timer_stop |
true |
|
20dlc2_m01.lua, line 1289: hud_critical_timer_stop()
dlc2_m01.lua, line 2840: hud_critical_timer_stop()
dlc2_m01.lua, line 5147: hud_critical_timer_stop()
dlc2_m02.lua, line 1078: hud_critical_timer_stop()
dlc2_m02.lua, line 1132: hud_critical_timer_stop()
dlc2_m02.lua, line 1405: hud_critical_timer_stop()
dlc2_m02.lua, line 1973: hud_critical_timer_stop()
dlc2_m02.lua, line 2026: hud_critical_timer_stop()
dlc2_m02.lua, line 2418: hud_critical_timer_stop()
m14.lua, line 517: hud_critical_timer_stop()
m14.lua, line 2324: hud_critical_timer_stop()
m17.lua, line 2352: hud_critical_timer_stop()
m19.lua, line 1348: hud_critical_timer_stop()
m19.lua, line 2040: hud_critical_timer_stop()
m19.lua, line 2333: hud_critical_timer_stop()
m19.lua, line 2348: hud_critical_timer_stop()
mm_p_03.lua, line 568: --hud_critical_timer_stop( 1 )
mm_p_03.lua, line 682: --hud_critical_timer_stop( 1 )
sh04.lua, line 1747: hud_critical_timer_stop( 1 )
sh04.lua, line 1788: hud_critical_timer_stop( 1 )
|
hud_display_commit_state |
true |
|
9 |
hud_display_create_state |
true |
|
9 |
hud_display_remove_state |
true |
|
10m01.lua, line 1354: hud_display_remove_state(M01_hud_state.hide_everything)
m01.lua, line 2416: hud_display_remove_state(hud_state)
m02.lua, line 862: hud_display_remove_state(hud_state)
m02.lua, line 2758: hud_display_remove_state(M02_hud_states.hide_hud)
m16.lua, line 1433: hud_display_remove_state(hud_state)
m16.lua, line 1939: hud_display_remove_state(M16_hud_states.hide_all)
m16.lua, line 1942: hud_display_remove_state(M16_hud_states.gsi)
m18.lua, line 1192: hud_display_remove_state(hud_state)
m21.lua, line 760: hud_display_remove_state(hud_state)
m21.lua, line 2837: hud_display_remove_state(M21_hud_states.hide_hud)
|
hud_display_set_element |
true |
|
10m01.lua, line 2407: hud_display_set_element(M01_hud_state.hide_minimap, HUD_ELEM_MINIMAP, HUD_FADE_HIDDEN)
m01.lua, line 2488: hud_display_set_element(M01_hud_state.hide_everything, HUD_ALL_ELEM, HUD_FADE_HIDDEN)
m02.lua, line 2753: hud_display_set_element(M02_hud_states.hide_hud, HUD_ALL_ELEM, HUD_FADE_HIDDEN)
m02.lua, line 2806: hud_display_set_element(M02_hud_states.hide_minimap, HUD_ELEM_MINIMAP, HUD_FADE_HIDDEN)
m16.lua, line 1811: hud_display_set_element(M16_hud_states.hide_all, HUD_ALL_ELEM, HUD_FADE_HIDDEN)
m16.lua, line 1816: hud_display_set_element(M16_hud_states.gsi, HUD_ELEM_GSI, HUD_FADE_VISIBLE)
m16.lua, line 2742: hud_display_set_element(M16_hud_states.hide_minimap, HUD_ELEM_MINIMAP, HUD_FADE_HIDDEN)
m18.lua, line 1291: hud_display_set_element(M18_hud_states.hide_minimap, HUD_ELEM_MINIMAP, HUD_FADE_HIDDEN)
m21.lua, line 2831: hud_display_set_element(M21_hud_states.hide_hud, HUD_ELEM_MINIMAP, HUD_FADE_HIDDEN)
m21.lua, line 2832: hud_display_set_element(M21_hud_states.hide_hud, HUD_ELEM_WEAPONS, HUD_FADE_HIDDEN)
|
hud_diversion_remove_callback |
true |
|
2 |
hud_get_proto_selection |
true |
|
1 |
hud_get_text_adventure_current_screen_index |
true |
|
2m16.lua, line 3574: death_index = hud_get_text_adventure_current_screen_index() -- keep grabbing the index so that one wont play when the convo ends
m16.lua, line 3579: death_index = hud_get_text_adventure_current_screen_index()
|
hud_inventory_disable |
true |
|
4 |
hud_pop_screen |
true |
|
1 |
hud_prompt |
true |
|
15dlc2_m01.lua, line 2196: hud_prompt(LOCAL_PLAYER, "DLC2_M01_HUD_JUMP", "dlc2_m01_player_jumped_local_cb")
dlc2_m01.lua, line 2200: hud_prompt(REMOTE_PLAYER, "DLC2_M01_HUD_JUMP", "dlc2_m01_player_jumped_remote_cb")
m03.lua, line 3102: hud_prompt(LOCAL_PLAYER, "M03_OBJ_ACCESS_MAP_USE_MSG", "m03_hud_prompt_cb")
m03.lua, line 3104: hud_prompt(REMOTE_PLAYER, "M03_OBJ_ACCESS_MAP_USE_MSG", "m03_hud_prompt_cb")
m05.lua, line 1125: hud_prompt(LOCAL_PLAYER, "M05_JUMP", "m05_jump_local")
m05.lua, line 1128: hud_prompt(REMOTE_PLAYER, "M05_JUMP", "m05_jump_remote")
m13.lua, line 2086: hud_prompt(LOCAL_PLAYER, M13_PROMPT_THROW_JOSH_TO_SHAUNDI, "m13_josh_thrown_to_homies")
m13.lua, line 2092: hud_prompt(LOCAL_PLAYER, M13_PROMPT_THROW_JOSH_TO_CYRUS, "m13_josh_thrown_to_cyrus")
m18.lua, line 2751: hud_prompt(LOCAL_PLAYER, "M18_BAIL_FROM_TANK", "m18_cb_local_player_exited_tank") -- BORKED
m18.lua, line 2753: hud_prompt(REMOTE_PLAYER, "M18_BAIL_FROM_TANK", "m18_cb_remote_player_exited_tank")
m21.lua, line 3401: hud_prompt(player_outside_ring, "M21_USE_TEXT_LEAVE_RING_SIDE", "m21_cb_player_leaving_ring_side")
m21.lua, line 3498: hud_prompt(player_outside_ring, "M21_USE_TEXT_LEAVE_RING_SIDE", "m21_cb_player_leaving_ring_side")
sh03.lua, line 1320: hud_prompt(LOCAL_PLAYER, "SH03_MSG_JUMP", "sh03_jump_local")
sh03.lua, line 1322: hud_prompt(REMOTE_PLAYER, "SH03_MSG_JUMP", "sh03_jump_remote")
sh04.lua, line 1277: hud_prompt(SH04_INTERROGATE_PLAYER, "SH04_MSG_GRAB", "sh04_grab_manager_local") --sh04_grab_manager_local
|
hud_prompt_clear |
true |
|
38dlc2_m01.lua, line 1195: hud_prompt_clear(player)
dlc2_m01.lua, line 2267: hud_prompt_clear(player)
dlc2_m01.lua, line 2448: hud_prompt_clear(player)
dlc2_m01.lua, line 2550: hud_prompt_clear(player)
m03.lua, line 1056: hud_prompt_clear()
m03.lua, line 3120: hud_prompt_clear() --SP: remove the HUD prompt when the waypoint is placed
m05.lua, line 559: hud_prompt_clear(LOCAL_PLAYER)
m05.lua, line 564: hud_prompt_clear(REMOTE_PLAYER)
m05.lua, line 1731: hud_prompt_clear(LOCAL_PLAYER)
m05.lua, line 1738: hud_prompt_clear(REMOTE_PLAYER)
m13.lua, line 1480: hud_prompt_clear()
m13.lua, line 2098: hud_prompt_clear(LOCAL_PLAYER)
m13.lua, line 2122: hud_prompt_clear(LOCAL_PLAYER)
m18.lua, line 2772: hud_prompt_clear(LOCAL_PLAYER)
m18.lua, line 2777: hud_prompt_clear(REMOTE_PLAYER)
m18.lua, line 2863: hud_prompt_clear(LOCAL_PLAYER)
m18.lua, line 2889: hud_prompt_clear(REMOTE_PLAYER)
m18.lua, line 3155: hud_prompt_clear(LOCAL_PLAYER)
m18.lua, line 3157: hud_prompt_clear(REMOTE_PLAYER)
m21.lua, line 770: hud_prompt_clear(LOCAL_PLAYER)
m21.lua, line 790: hud_prompt_clear(REMOTE_PLAYER)
m21.lua, line 2094: hud_prompt_clear(LOCAL_PLAYER)
m21.lua, line 2096: hud_prompt_clear(REMOTE_PLAYER)
m21.lua, line 3413: hud_prompt_clear(player_outside_ring)
m21.lua, line 3504: hud_prompt_clear(player_outside_ring)
sh03.lua, line 615: hud_prompt_clear(LOCAL_PLAYER)
sh03.lua, line 616: hud_prompt_clear(REMOTE_PLAYER)
sh03.lua, line 1178: hud_prompt_clear() --just to make sure it's cleaned up
sh03.lua, line 1359: hud_prompt_clear(LOCAL_PLAYER)
sh03.lua, line 1365: hud_prompt_clear(REMOTE_PLAYER)
sh04.lua, line 564: hud_prompt_clear(LOCAL_PLAYER)
sh04.lua, line 565: hud_prompt_clear(REMOTE_PLAYER)
sh04.lua, line 1287: hud_prompt_clear(SH04_INTERROGATE_PLAYER)
sh04.lua, line 1315: hud_prompt_clear(LOCAL_PLAYER)
sh04.lua, line 1316: hud_prompt_clear(REMOTE_PLAYER)
sh04.lua, line 1413: hud_prompt_clear(SH04_INTERROGATE_PLAYER)
sh04.lua, line 1426: hud_prompt_clear(SH04_INTERROGATE_PLAYER)
sh04.lua, line 1427: -- hud_prompt_clear(REMOTE_PLAYER)
|
hud_push_screen |
true |
|
8m03.lua, line 2456: hud_push_screen("store_common", SYNC_ALL)
m03.lua, line 2457: hud_push_screen("store_weapon", SYNC_ALL)
m04.lua, line 1307: hud_push_screen("store_common", SYNC_ALL)
m04.lua, line 1308: hud_push_screen("store_clothing", SYNC_ALL)
m16.lua, line 1647: hud_push_screen( "msn_text_adventure", SYNC_ALL )
m16.lua, line 2101: hud_push_screen("msn_cyber", SYNC_ALL)
m17.lua, line 1568: hud_push_screen(M17_CHOICE_SCREEN, SYNC_ALL)
m21.lua, line 2150: hud_push_screen("msn_killbane", sync_from_player(player_in_ring))
|
hud_set_fake_notoriety |
true |
|
22dlc2_m01.lua, line 1269: hud_set_fake_notoriety("Police", false)
dlc2_m01.lua, line 2557: hud_set_fake_notoriety("Police", true, Dlc2_m01_tweak_values.fake_notoriety_level)
dlc2_m01.lua, line 4031: hud_set_fake_notoriety("Police", true, Dlc2_m01_tweak_values.fake_notoriety_level)
m10.lua, line 1185: hud_set_fake_notoriety("police", false)
m10.lua, line 1324: hud_set_fake_notoriety("police", true, M10_tweak_parameters.club_fake_notoriety_level)
m10.lua, line 1414: hud_set_fake_notoriety("police", false)
m10.lua, line 2393: hud_set_fake_notoriety("police", false)
m11.lua, line 747: hud_set_fake_notoriety("police", true, 5)
m11.lua, line 1005: hud_set_fake_notoriety("police", false, 0)
m17.lua, line 862: hud_set_fake_notoriety("police", false, 0)
m17.lua, line 1148: hud_set_fake_notoriety("police", false, 5)
m18.lua, line 1187: hud_set_fake_notoriety("Police", false, 0)
m18.lua, line 1560: hud_set_fake_notoriety("Police", true, 1)
m18.lua, line 1958: hud_set_fake_notoriety("Police", true, 3)
m18.lua, line 2339: hud_set_fake_notoriety("Police", true, 5)
m22.lua, line 1255: hud_set_fake_notoriety("police", false)
m22.lua, line 1256: hud_set_fake_notoriety("luchadores", false)
m22.lua, line 3383: hud_set_fake_notoriety("police", true, 5)
m22.lua, line 3384: hud_set_fake_notoriety("luchadores", true, 5)
sh03.lua, line 565: hud_set_fake_notoriety("deckers", true, 5)
sh03.lua, line 879: hud_set_fake_notoriety("deckers", false, 0)
sh03.lua, line 1546: --hud_set_fake_notoriety("deckers", true, 5)
|
hud_timer_get_remainder |
true |
|
4 |
hud_timer_hide |
true |
|
15m12.lua, line 1059: hud_timer_hide(1, true)
m13.lua, line 1420: hud_timer_hide(1, true)
m13.lua, line 2215: hud_timer_hide(1, false)
m14.lua, line 2177: hud_timer_hide(M14_TIMER_INDEX, false)
m14.lua, line 2186: hud_timer_hide(M14_TIMER_INDEX, true)
m14.lua, line 2196: hud_timer_hide(M14_TIMER_INDEX, true)
m14.lua, line 2218: hud_timer_hide(M14_TIMER_INDEX, true)
m19.lua, line 789: hud_timer_hide(1, true)
m19.lua, line 1232: hud_timer_hide(1, true)
m19.lua, line 1327: hud_timer_hide(1, true)
m24.lua, line 705: hud_timer_hide(1, true)
m24.lua, line 1528: hud_timer_hide(1, true)
sh03.lua, line 660: --hud_timer_hide(1, true)
sh03.lua, line 1772: --hud_timer_hide(0, true)
sh04.lua, line 1749: --hud_timer_hide( 1, true )
|
hud_timer_set |
true |
|
27m05.lua, line 1658: hud_timer_set(1, 180000, "m05_fail_timer", SYNC_ALL)
m06.lua, line 799: hud_timer_set( 1, M06_BOMB_TIMER_INITIAL_MS, "m06_failure_truck_destroyed_cb" )
m06.lua, line 2033: hud_timer_set( 1, M06_BOMB_TIMER_FACTORY_MS, "m06_failure_truck_destroyed_cb" )
m06.lua, line 2041: hud_timer_set( 1, M06_BOMB_TIMER_BRUTE_KILLED_MS, "m06_failure_truck_destroyed_cb" )
m06.lua, line 2048: hud_timer_set( 1, M06_BOMB_TIMER_BALL_DROP_MS, "m06_failure_truck_destroyed_cb" )
m11.lua, line 2638: hud_timer_set(1, M11_globals.air_base_time, "m11_fail_timer", SYNC_ALL)
m12.lua, line 2470: hud_timer_set(1, M12_WEAPON_UNEQUIP_TIME)
m13.lua, line 2214: hud_timer_set(1, M13_config.time_to_escape * 1000.0, "m13_time_is_up", SYNC_ALL)
m14.lua, line 396: hud_timer_set(M14_TIMER_INDEX, M14_mission_start_time * 60 * 1000, "m14_timer_validation_fail_cb")
m14.lua, line 690: hud_timer_set(M14_TIMER_INDEX, M14_checkpoint_time_get_to_heli * 60 * 1000, "m14_timer_validation_fail_cb")
m14.lua, line 863: hud_timer_set(M14_TIMER_INDEX, M14_checkpoint_time_tower1_complete * 60 * 1000, "m14_timer_validation_fail_cb")
m14.lua, line 1033: hud_timer_set(M14_TIMER_INDEX, M14_checkpoint_time_tower2_complete * 60 * 1000, "m14_timer_validation_fail_cb")
m14.lua, line 1341: hud_timer_set(M14_TIMER_INDEX, M14_checkpoint_time_target_van_complete * 60 * 1000, "m14_timer_validation_fail_cb")
m14.lua, line 1364: hud_timer_set(M14_TIMER_INDEX, M14_checkpoint_time_get_to_studio * 60 * 1000, "m14_timer_validation_fail_cb")
m14.lua, line 2185: hud_timer_set(M14_TIMER_INDEX, total_time, "m14_timer_validation_fail_cb")
m18.lua, line 1991: hud_timer_set(1, M18_tweak_values.escape_time_limit, "m18_cb_escape_time_expired")
m19.lua, line 787: hud_timer_set(1, 0, "")
m19.lua, line 1220: hud_timer_set(1, 120000, "get_to_rimjobs_cb")
m19.lua, line 1230: hud_timer_set(1, 0, "")
m19.lua, line 1279: hud_timer_set(1, 45000, "")
m19.lua, line 1325: hud_timer_set(1, 0, "")
m20.lua, line 810: hud_timer_set( 1, 45 * 1000, "m20_rc_car_timer_expired", SYNC_ALL )
m22.lua, line 2688: hud_timer_set(1, time_in_ms, "m22_statue_times_up_cb")
m23.lua, line 2685: hud_timer_set(1, M23_tweak_values.boss_battle_self_descruct_time_limit, "m23_cb_boss_battle_self_destruct_time_expired")
m23.lua, line 2824: hud_timer_set(1, M23_tweak_values.escape_time_limit, "m23_cb_escape_time_expired")
m24.lua, line 704: hud_timer_set(1, 0, "")
m24.lua, line 1015: hud_timer_set(1, TIME_TO_GET_AWAY_FROM_DOOR_MS, "m24_door_explosion_cb")
|
hud_timer_stop |
true |
|
37m05.lua, line 555: hud_timer_stop(1)
m05.lua, line 984: hud_timer_stop(1)
m05.lua, line 1677: -- hud_timer_stop(1)
m06.lua, line 867: hud_timer_stop(1)
m06.lua, line 900: hud_timer_stop(1)
m11.lua, line 872: hud_timer_stop(1)
m11.lua, line 1699: hud_timer_stop(1)
m12.lua, line 1058: hud_timer_stop(1)
m12.lua, line 1137: hud_timer_stop(1)
m12.lua, line 2475: hud_timer_stop(1)
m12.lua, line 2483: hud_timer_stop(1)
m13.lua, line 1419: hud_timer_stop(1)
m13.lua, line 2231: hud_timer_stop( 1 )
m14.lua, line 490: hud_timer_stop(M14_TIMER_INDEX)
m14.lua, line 1643: hud_timer_stop(M14_TIMER_INDEX)
m14.lua, line 2114: hud_timer_stop(M14_TIMER_INDEX)
m14.lua, line 2193: hud_timer_stop(M14_TIMER_INDEX)
m14.lua, line 2215: hud_timer_stop(M14_TIMER_INDEX)
m18.lua, line 2140: hud_timer_stop(1)
m18.lua, line 2205: hud_timer_stop(1)
m19.lua, line 788: hud_timer_stop(1)
m19.lua, line 1231: hud_timer_stop(1)
m19.lua, line 1326: hud_timer_stop(1)
m20.lua, line 526: hud_timer_stop( 1 )
m20.lua, line 822: hud_timer_stop( 1 )
m20.lua, line 862: hud_timer_stop( 1 )
m22.lua, line 1211: hud_timer_stop(1)
m22.lua, line 2736: hud_timer_stop(1) -- stop the clock
m23.lua, line 2705: hud_timer_stop(1)
m23.lua, line 2836: hud_timer_stop(1)
m23.lua, line 2887: hud_timer_stop(1)
m23.lua, line 2907: hud_timer_stop(1)
m24.lua, line 706: hud_timer_stop(1)
m24.lua, line 1025: hud_timer_stop(1)
sh03.lua, line 661: --hud_timer_stop(1)
sh03.lua, line 754: hud_timer_stop(1)
sh03.lua, line 1773: --hud_timer_stop( 1 )
|
hud_x_of_y_add |
true |
|
1m20.lua, line 962: hud_x_of_y_add( 0, M20_text.peds_label, 0, PEDS_TO_HIT, false, SYNC_LOCAL )
|
hud_x_of_y_remove |
true |
|
2 |
hud_x_of_y_update |
true |
|
1 |
human_being_revived |
true |
|
1 |
human_being_revived_by |
true |
|
1 |
human_downed_set_mars_kb_interactable |
true |
|
1 |
human_enter_downed |
true |
|
5 |
human_gravity_enable |
true |
|
28dlc2_m01.lua, line 1198: human_gravity_enable(player, true)
dlc2_m01.lua, line 2092: human_gravity_enable(player, false)
dlc2_m01.lua, line 2126: human_gravity_enable(player, true)
m01.lua, line 3352: human_gravity_enable( npc_name, false )
m01.lua, line 3374: human_gravity_enable( npc_name, true )
m02.lua, line 2099: human_gravity_enable(enemy, false)
m07.lua, line 3306: human_gravity_enable(M07_char.brute_minigun, false)
m07.lua, line 3326: human_gravity_enable(M07_char.brute_minigun, true)
m16.lua, line 2257: human_gravity_enable(M16_characters.matt, DISABLE)
m16.lua, line 2309: human_gravity_enable(M16_characters.matt, ENABLE)
m16.lua, line 2426: human_gravity_enable(M16_characters.matt, DISABLE)
m16.lua, line 2445: human_gravity_enable(M16_characters.matt, ENABLE)
m16.lua, line 2466: human_gravity_enable(M16_characters.matt, DISABLE)
m16.lua, line 2568: human_gravity_enable(M16_characters.matt, DISABLE)
m21.lua, line 1337: human_gravity_enable(npc_name, false)
m21.lua, line 1341: human_gravity_enable(npc_name, true)
m21.lua, line 1930: human_gravity_enable(player_in_ring, false)
m21.lua, line 1933: human_gravity_enable(player_in_ring, true)
m21.lua, line 2339: human_gravity_enable(M21_characters.killbane, false)
m21.lua, line 2342: human_gravity_enable(M21_characters.killbane, true)
m21.lua, line 3036: human_gravity_enable(npc_name, true)
m21.lua, line 3390: human_gravity_enable(player_outside_ring, false)
m21.lua, line 3433: human_gravity_enable(player_outside_ring, false)
m21.lua, line 3434: human_gravity_enable(player_in_ring, false)
m21.lua, line 3459: human_gravity_enable(player_outside_ring, true)
m21.lua, line 3518: human_gravity_enable(player_outside_ring, true)
m21.lua, line 3565: human_gravity_enable(npc, false)
m21.lua, line 3577: human_gravity_enable(npc, true)
|
human_is_downed |
true |
|
31dlc2_m01.lua, line 1966: if (human_is_downed(player) == true) then
dlc2_m01.lua, line 1979: if (human_is_downed(Dlc2_m01_characters.kwilanna) == true) then
dlc2_m01.lua, line 1985: if (human_is_downed(player) == true) then
dlc2_m01.lua, line 2024: if (human_is_downed(npc) == true) then
dlc2_m01.lua, line 2800: if (human_is_downed(player) == true) then
dlc2_m01.lua, line 4233: if (human_is_downed(Dlc2_m01_characters.kwilanna) == true) then
dlc2_m01.lua, line 4255: if (human_is_downed(Dlc2_m01_characters.kwilanna) == true) then
dlc2_m01.lua, line 4469: if (human_is_downed(Dlc2_m01_characters.kwilanna) == true) then
dlc2_m02.lua, line 1978: if human_is_downed( homie ) == false and character_is_ragdolled( homie ) == false then
dlc2_m02.lua, line 2007: elseif human_is_downed( homie ) == true or get_dist( homie, nav ) > 1 then
dlc2_m02.lua, line 2014: if disabling == true and human_is_downed( homie ) == false then
dlc2_m02.lua, line 2110: elseif human_is_downed( homie ) == false then
dlc2_m02.lua, line 2726: if human_is_downed( homie ) == false then
dlc2_m02.lua, line 2776: elseif human_is_downed( homie ) == true or get_dist( homie, homie_nav ) > 3 then
m03.lua, line 1500: if human_is_downed( M03_char.shaundi)then
m03.lua, line 2453: if human_is_downed( M03_char.shaundi)then
m07.lua, line 1380: if human_is_downed(M07_char.pierce) then
m08.lua, line 814: if human_is_downed( M08_group.pierce.npcs[ 1 ] ) ~= true then
m08.lua, line 830: until (not human_is_downed(M08_group.pierce.npcs[1]))
m12.lua, line 990: if human_is_downed(NPC_SUKO) then
m12.lua, line 2395: if human_is_downed(LOCAL_PLAYER) then
m16.lua, line 1215: while human_is_downed(LOCAL_PLAYER) or (in_coop and human_is_downed(REMOTE_PLAYER)) do
m16.lua, line 1215: while human_is_downed(LOCAL_PLAYER) or (in_coop and human_is_downed(REMOTE_PLAYER)) do
m19.lua, line 1341: while(get_dist_closest_player_to_object(Current_Suko) > 5.0 or human_is_downed(Current_Suko)) do
m24.lua, line 1547: if attacker ~= nil and human_is_downed(M24_characters.killbane) == false and M24_killbane_reacting == false and qte_human_is_used( M24_characters.killbane ) == false then
m24.lua, line 1920: while (human_is_downed(homie)) do
sh01.lua, line 1539: if human_is_downed(SH01_group.homies.members[2])then
sh02.lua, line 2896: if (not character_is_dead(player) and not human_is_downed(player)) then
sh03.lua, line 1125: while ( (human_is_downed(LOCAL_PLAYER) == true) or (human_is_downed(REMOTE_PLAYER) == true) ) do
sh03.lua, line 1125: while ( (human_is_downed(LOCAL_PLAYER) == true) or (human_is_downed(REMOTE_PLAYER) == true) ) do
sh03.lua, line 1726: if human_is_downed(KINZIE) == true then
|
human_riding_trigger_end |
true |
|
4 |
human_set_force_holster |
true |
|
4 |
human_skydive_create_npc_backpack |
true |
|
5 |