ingame_effect_add_trigger |
true |
|
8game_lib.lua, line 2023: ingame_effect_add_trigger(trigger_name, ingame_effect_name, sync_type)
m17.lua, line 1794: ingame_effect_add_trigger(M17_triggers.brig, INGAME_EFFECT_CHECKPOINT, SYNC_ALL)
m17.lua, line 2451: ingame_effect_add_trigger(M17_triggers.brig_entry, INGAME_EFFECT_CHECKPOINT, SYNC_ALL)
m21.lua, line 2245: ingame_effect_add_trigger(M21_triggers.tag_trigger_outside, INGAME_EFFECT_LOCATION, sync_from_player(player_outside_ring))
m21.lua, line 2248: ingame_effect_add_trigger(M21_triggers.tag_trigger_inside, INGAME_EFFECT_LOCATION, sync_from_player(player_in_ring))
m21.lua, line 3398: ingame_effect_add_trigger(M21_triggers.tag_trigger_inside, INGAME_EFFECT_LOCATION, sync_from_player(player_in_ring))
m21.lua, line 3494: ingame_effect_add_trigger(M21_triggers.tag_trigger_inside, INGAME_EFFECT_LOCATION, sync_from_player(player_in_ring))
m21.lua, line 3526: ingame_effect_add_trigger(M21_triggers.tag_trigger_outside, INGAME_EFFECT_LOCATION, sync_from_player(player_outside_ring))
|
ingame_effect_remove_trigger |
true |
|
6game_lib.lua, line 2085: ingame_effect_remove_trigger(trigger_name, sync_type)
m21.lua, line 2253: ingame_effect_remove_trigger(M21_triggers.tag_trigger_outside, SYNC_ALL)
m21.lua, line 2255: ingame_effect_remove_trigger(M21_triggers.tag_trigger_inside, SYNC_ALL)
m21.lua, line 3379: ingame_effect_remove_trigger(M21_triggers.tag_trigger_outside, SYNC_ALL)
m21.lua, line 3410: ingame_effect_remove_trigger(M21_triggers.tag_trigger_inside, SYNC_ALL)
m21.lua, line 3508: ingame_effect_remove_trigger(M21_triggers.tag_trigger_inside, SYNC_ALL)
|
interior_disable_exterior |
true |
|
5m02.lua, line 1874: interior_disable_exterior(interior, true)
m02.lua, line 2488: interior_disable_exterior(interior, false)
m18.lua, line 1346: interior_disable_exterior(M18_interiors.skydiving_volume, false)
m18.lua, line 2251: interior_disable_exterior(M18_interiors.skydiving_volume, true)
m18.lua, line 2591: interior_disable_exterior(M18_interiors.skydiving_volume, false)
|
inv_add_temp_loadout |
true |
1 |
8 |
inv_has_item |
true |
|
4m23.lua, line 2488: if ((not inv_has_item("brute_minigun", LOCAL_PLAYER)) or (not inv_has_item("brute_minigun", REMOTE_PLAYER))) then
m23.lua, line 2488: if ((not inv_has_item("brute_minigun", LOCAL_PLAYER)) or (not inv_has_item("brute_minigun", REMOTE_PLAYER))) then
m23.lua, line 2495: if (not inv_has_item("brute_minigun")) then
sh04.lua, line 1536: if ( inv_has_item("Special-SonicGun", REMOTE_PLAYER) == true ) then
|
inv_item_add |
true |
1 |
37dlc2_m01.lua, line 4403: inv_item_add("Special-CameraProp", 1, npc, true)
dlc2_m02.lua, line 1261: inv_item_add( backstage_data.homie_loadout, 1, homie, true )
dlc2_m02.lua, line 2361: inv_item_add( backstage_data.homie_loadout, 1, homie, true )
m02.lua, line 898: inv_item_add(weapon.name, weapon.reserve_ammo, LOCAL_PLAYER)
m02.lua, line 900: inv_item_add(weapon.name, weapon.reserve_ammo, REMOTE_PLAYER)
m02.lua, line 1427: inv_item_add(M02_tweak_values.skydiving_pistol, 1, M02_groups.homies_01.shaundi, true)
m03.lua, line 1135: inv_item_add(M03_weapon.satellite_drone_weapon, 1, LOCAL_PLAYER)
m03.lua, line 1137: inv_item_add(M03_weapon.satellite_drone_weapon, 1, REMOTE_PLAYER)
m03.lua, line 1889: inv_item_add(M03_weapon.helicopter_ride, ammo, M03_char.shaundi, equip_now)
m03.lua, line 2125: inv_item_add(weapon.name, weapon.reserve_ammo, LOCAL_PLAYER)
m03.lua, line 2126: inv_item_add(weapon.name, weapon.reserve_ammo, REMOTE_PLAYER)
m03.lua, line 2660: --inv_item_add(M03_weapon.satellite_drone_weapon, 1, LOCAL_PLAYER, true)
m03.lua, line 2664: --inv_item_add(M03_weapon.satellite_drone_weapon, 1, REMOTE_PLAYER, true)
m08.lua, line 922: inv_item_add(M08_weapon.sniper_rifle, 1, LOCAL_PLAYER, false)
m08.lua, line 928: inv_item_add(M08_weapon.sniper_rifle, 1, REMOTE_PLAYER, false)
m12.lua, line 1070: inv_item_add("Pistol-Gang", 1, NPC_SUKO, true)
m16.lua, line 1386: inv_item_add(m16_local_player_special_weapon, 1, LOCAL_PLAYER)
m16.lua, line 1393: inv_item_add(m16_remote_player_special_weapon, 1, REMOTE_PLAYER)
m16.lua, line 2391: inv_item_add("Avatar_Sword", 1, M16_characters.matt, true)
m16.lua, line 2436: inv_item_add("Avatar_Sword", 1, M16_characters.matt, true)
m16.lua, line 2474: inv_item_add("Avatar_Sword", 1, M16_characters.matt, true)
m16.lua, line 2603: inv_item_add("Avatar_Sword", 1, M16_characters.matt, true)
m16.lua, line 2697: inv_item_add(M16_PLAYER_GUN, 1, LOCAL_PLAYER, true)
m16.lua, line 2699: inv_item_add(M16_PLAYER_GUN, 1, REMOTE_PLAYER, true)
m16.lua, line 2783: inv_item_add(M16_PLAYER_GUN, 1, LOCAL_PLAYER, true)
m16.lua, line 2785: inv_item_add(M16_PLAYER_GUN, 1, REMOTE_PLAYER, true)
m16.lua, line 2857: inv_item_add("Avatar_Sword", 1, M16_characters.matt, true)
m17.lua, line 1084: inv_item_add(M17_HOMIE_WEAPON_1, 1, M17_group.captive_homies.pierce, true)
m17.lua, line 1085: inv_item_add(M17_HOMIE_WEAPON_2, 1, M17_group.captive_homies.shaundi, true)
m17.lua, line 1086: inv_item_add(M17_HOMIE_WEAPON_1, 1, M17_group.captive_homies.viola, true)
m17.lua, line 1120: inv_item_add(M17_HOMIE_WEAPON_1, 1, M17_group.captive_homies.pierce, true)
m17.lua, line 1121: inv_item_add(M17_HOMIE_WEAPON_2, 1, M17_group.captive_homies.shaundi, true)
m17.lua, line 1122: inv_item_add(M17_HOMIE_WEAPON_1, 1, M17_group.captive_homies.viola, true)
m19.lua, line 1712: inv_item_add("Shotgun-Police", 1, homie_setup.suko, true)
m21.lua, line 781: inv_item_add(local_melee_weapon, 1, LOCAL_PLAYER)
m21.lua, line 801: inv_item_add(remote_melee_weapon, 1, REMOTE_PLAYER)
sh02.lua, line 1786: inv_item_add("dildo_bat", 1, name, false)
|
inv_item_add_ammo |
true |
|
1 |
inv_item_add_do |
true |
|
2 |
inv_item_dual_wield |
true |
|
1 |
inv_item_equip |
true |
|
50game_lib.lua, line 805: inv_item_equip(nil,speaking_character)
game_lib.lua, line 3541: inv_item_equip( last_weapon, LOCAL_PLAYER )
game_lib.lua, line 3544: inv_item_equip( last_weapon, REMOTE_PLAYER )
m01.lua, line 1726: inv_item_equip(nil, LOCAL_PLAYER) -- Unequip the current weapon on the player
m01.lua, line 1728: inv_item_equip(nil, REMOTE_PLAYER) -- Unequip the current weapon on the player
m01.lua, line 3715: inv_item_equip(nil, triggerer) -- Unequip the current weapon on the player
m01.lua, line 5380: --inv_item_equip(nil, M01_josh)
m06.lua, line 2947: inv_item_equip( M06_PLAYER_RIFLE, REMOTE_PLAYER )
m06.lua, line 2954: inv_item_equip( M06_PLAYER_RIFLE, LOCAL_PLAYER )
m07.lua, line 1781: inv_item_equip(WEAPON_SLOT_RIFLE, M07_char.pierce)
m12.lua, line 1093: inv_item_equip(nil, LOCAL_PLAYER)
m12.lua, line 1103: inv_item_equip(nil, REMOTE_PLAYER)
m12.lua, line 1445: inv_item_equip(nil, LOCAL_PLAYER)
m12.lua, line 1446: inv_item_equip(nil, NPC_SUKO)
m12.lua, line 1449: inv_item_equip(nil, REMOTE_PLAYER)
m12.lua, line 2260: inv_item_equip(nil, character)
m13.lua, line 2005: inv_item_equip(nil, LOCAL_PLAYER)
m13.lua, line 2020: inv_item_equip(nil, REMOTE_PLAYER)
m16.lua, line 1306: inv_item_equip(M16_PLAYER_GUN, LOCAL_PLAYER)
m16.lua, line 1308: inv_item_equip(M16_PLAYER_GUN, REMOTE_PLAYER)
m16.lua, line 1382: inv_item_equip(nil, LOCAL_PLAYER) -- Unequip the current weapon on the player
m16.lua, line 1390: inv_item_equip(nil, REMOTE_PLAYER) -- Unequip the current weapon on the player
m16.lua, line 1714: inv_item_equip(M16_PLAYER_GUN, LOCAL_PLAYER)
m16.lua, line 1716: inv_item_equip(M16_PLAYER_GUN, REMOTE_PLAYER)
m16.lua, line 2011: inv_item_equip(M16_PLAYER_GUN, LOCAL_PLAYER)
m16.lua, line 2013: inv_item_equip(M16_PLAYER_GUN, REMOTE_PLAYER)
m16.lua, line 2535: inv_item_equip(nil, LOCAL_PLAYER) -- Unequip the current weapon on the player
m16.lua, line 2537: inv_item_equip(nil, REMOTE_PLAYER) -- Unequip the current weapon on the player
m16.lua, line 2725: inv_item_equip(nil, LOCAL_PLAYER) -- Unequip the current weapon on the player
m16.lua, line 2733: inv_item_equip(nil, REMOTE_PLAYER) -- Unequip the current weapon on the player
m16.lua, line 2870: inv_item_equip(M16_PLAYER_GUN, LOCAL_PLAYER)
m16.lua, line 2872: inv_item_equip(M16_PLAYER_GUN, REMOTE_PLAYER)
m17.lua, line 2939: inv_item_equip(pistol_name, LOCAL_PLAYER)
m18.lua, line 1533: inv_item_equip(pistol_type)
m18.lua, line 1650: inv_item_equip(inv_item_in_slot(player, "Pistol"), player)
m19.lua, line 946: inv_item_equip("Special-SonicGun", LOCAL_PLAYER)
m19.lua, line 948: inv_item_equip("Special-SonicGun", REMOTE_PLAYER)
m19.lua, line 1559: inv_item_equip("Special-SonicGun", LOCAL_PLAYER)
m19.lua, line 1561: inv_item_equip("Special-SonicGun", REMOTE_PLAYER)
m19.lua, line 1713: inv_item_equip(WEAPON_SLOT_SHOTGUN, homie_setup.suko)
m20.lua, line 1672: inv_item_equip(M20_weapon.rc_gun, LOCAL_PLAYER)
m22.lua, line 2477: inv_item_equip(nil, LOCAL_PLAYER)
m22.lua, line 2479: inv_item_equip(nil, REMOTE_PLAYER)
m22.lua, line 3337: inv_item_equip(KIA_TEMPORARY_WEAPON, LOCAL_PLAYER)
m22.lua, line 3339: inv_item_equip(KIA_TEMPORARY_WEAPON, REMOTE_PLAYER)
sh03.lua, line 1155: inv_item_equip(weapon, REMOTE_PLAYER)
sh03.lua, line 1160: inv_item_equip(weapon, LOCAL_PLAYER)
sh04.lua, line 1325: inv_item_equip(weapon, SH04_INTERROGATE_PLAYER)
sh04.lua, line 1409: inv_item_equip(weapon, attacker)
sh04.lua, line 1581: inv_item_equip( "Rifle-Gang", ANGEL_WITH_MASK )
|
inv_item_equip_slot |
true |
|
5m12.lua, line 871: inv_item_equip_slot("best", LOCAL_PLAYER)
m12.lua, line 1127: --inv_item_equip_slot( "best", LOCAL_PLAYER )
m12.lua, line 1691: inv_item_equip_slot("pistol", LOCAL_PLAYER)
m21.lua, line 924: inv_item_equip_slot("unarmed", LOCAL_PLAYER)
m21.lua, line 931: inv_item_equip_slot("unarmed", REMOTE_PLAYER)
|
inv_item_get_anim_group |
true |
|
1 |
inv_item_get_equipped_item |
true |
|
5m02.lua, line 1595: if (inv_item_get_equipped_item(LOCAL_PLAYER) ~= M02_tweak_values.skydiving_pistol) then
m02.lua, line 1599: if (inv_item_get_equipped_item(REMOTE_PLAYER) ~= M02_tweak_values.skydiving_pistol) then
m02.lua, line 3734: if (use_directional == true and inv_item_get_equipped_item(player) == M02_tweak_values.skydiving_pistol) then
m18.lua, line 1642: local equipped_weapon = inv_item_get_equipped_item(player)
m21.lua, line 3294: local weapon_name = inv_item_get_equipped_item(attacker_name)
|
inv_item_get_weapon_upgrades |
true |
|
1m22.lua, line 4369: if (inv_item_get_weapon_upgrades(KIA_TEMPORARY_GRENADE, triggerer) ~= WEAPON_LEVEL4) then
|
inv_item_in_slot |
true |
|
15m07.lua, line 1753: M07_status.temp_weapon_local = inv_item_in_slot(LOCAL_PLAYER, "rifle")
m07.lua, line 1764: M07_status.temp_weapon_remote = inv_item_in_slot(REMOTE_PLAYER, "rifle")
m12.lua, line 1684: local pistol_name = inv_item_in_slot(LOCAL_PLAYER, "pistol")
m16.lua, line 2727: m16_local_player_special_weapon = inv_item_in_slot(LOCAL_PLAYER, "special") -- if the player has a special weapon, remove it for the mission
m16.lua, line 2734: m16_remote_player_special_weapon = inv_item_in_slot(REMOTE_PLAYER, "special") -- remove the current special weapon for the mission
m17.lua, line 2937: local pistol_name = inv_item_in_slot(LOCAL_PLAYER, "pistol")
m18.lua, line 1532: local pistol_type = inv_item_in_slot(LOCAL_PLAYER, "pistol")
m21.lua, line 920: local_melee_weapon = inv_item_in_slot(LOCAL_PLAYER, "melee") -- if the player has a melee weapon, remove it for the mission
m21.lua, line 927: remote_melee_weapon = inv_item_in_slot(REMOTE_PLAYER, "melee")
sh03.lua, line 1154: weapon = inv_item_in_slot(REMOTE_PLAYER, "rifle")
sh03.lua, line 1159: weapon = inv_item_in_slot(LOCAL_PLAYER, "rifle")
sh04.lua, line 1324: weapon = inv_item_in_slot(SH04_INTERROGATE_PLAYER, "rifle")
sh04.lua, line 1408: weapon = inv_item_in_slot(attacker, "rifle")
sh04.lua, line 1516: --local_weap = inv_item_in_slot(LOCAL_PLAYER, WEAPON_SLOT_SPECIAL)
sh04.lua, line 1535: --remote_weap = inv_item_in_slot(REMOTE_PLAYER, WEAPON_SLOT_SPECIAL)
|
inv_item_is_equipped |
true |
|
3dlc2_m02.lua, line 3278: elseif inv_item_is_equipped( "DLC_LaserPistol", attacker ) == true then
m02.lua, line 1618: if (m02_helper_human_can_play_anim(char) == true and inv_item_is_equipped(M02_tweak_values.skydiving_pistol, char)) then
m18.lua, line 3644: --local equip = inv_item_is_equipped("Special-SonicGun", REMOTE_PLAYER) -- obey whatever the equip status was after picking up the sonic gun
|
inv_item_is_firearm_equipped |
true |
|
4m01.lua, line 3356: while not inv_item_is_firearm_equipped(npc_name) and not character_is_dead(npc_name) do
m01.lua, line 4565: while not inv_item_is_firearm_equipped() or not player_action_is_pressed("CBA_OFC_SHOULDER_CAMERA") do
m06.lua, line 2945: while not inv_item_is_firearm_equipped(REMOTE_PLAYER) do
m06.lua, line 2952: while not inv_item_is_firearm_equipped(LOCAL_PLAYER) do
|
inv_item_remove |
true |
|
8m16.lua, line 1383: inv_item_remove(M16_PLAYER_GUN, LOCAL_PLAYER)
m16.lua, line 1391: inv_item_remove(M16_PLAYER_GUN, REMOTE_PLAYER)
m16.lua, line 2729: inv_item_remove(m16_local_player_special_weapon, LOCAL_PLAYER)
m16.lua, line 2736: inv_item_remove(m16_remote_player_special_weapon, REMOTE_PLAYER)
m21.lua, line 922: inv_item_remove(local_melee_weapon, LOCAL_PLAYER)
m21.lua, line 929: inv_item_remove(remote_melee_weapon, REMOTE_PLAYER)
m22.lua, line 3313: inv_item_remove(KIA_TEMPORARY_GRENADE, LOCAL_PLAYER)
m22.lua, line 3318: inv_item_remove(KIA_TEMPORARY_GRENADE, REMOTE_PLAYER)
|
inv_item_remove_all |
true |
|
32dlc2_m02.lua, line 1260: inv_item_remove_all( homie )
dlc2_m02.lua, line 2360: inv_item_remove_all( homie )
m01.lua, line 2756: inv_item_remove_all(LOCAL_PLAYER)
m01.lua, line 2770: inv_item_remove_all(REMOTE_PLAYER)
m02.lua, line 893: inv_item_remove_all(LOCAL_PLAYER)
m02.lua, line 895: inv_item_remove_all(REMOTE_PLAYER)
m02.lua, line 1189: inv_item_remove_all(LOCAL_PLAYER)
m02.lua, line 1190: inv_item_remove_all(REMOTE_PLAYER)
m02.lua, line 2795: inv_item_remove_all(M02_groups.homies_skydive_01.shaundi)
m02.lua, line 3430: --inv_item_remove_all(M02_groups.sky_goons_01.grapple_enemy)
m02.lua, line 3451: --inv_item_remove_all(M02_groups.sky_goons_01_a.grapple_enemy)
m03.lua, line 1956: -- inv_item_remove_all(M03_char.shaundi)
m07.lua, line 1202: inv_item_remove_all(M07_char.kinzie)
m07.lua, line 1363: inv_item_remove_all( M07_group.cte_npc.chars.CTE_Kinzie )
m09.lua, line 4331: inv_item_remove_all(girl)
m12.lua, line 1069: inv_item_remove_all(NPC_SUKO)
m12.lua, line 1092: inv_item_remove_all(NPC_SUKO)
m12.lua, line 1864: inv_item_remove_all(NPC_JOSH)
m16.lua, line 2390: inv_item_remove_all(M16_characters.matt)
m16.lua, line 2424: inv_item_remove_all(M16_characters.matt)
m16.lua, line 2464: inv_item_remove_all(M16_characters.matt)
m16.lua, line 2601: inv_item_remove_all(M16_characters.matt)
m16.lua, line 2822: inv_item_remove_all(M16_characters.matt)
m16.lua, line 2855: inv_item_remove_all(M16_characters.matt)
m16.lua, line 3341: inv_item_remove_all(M16_characters.matt)
m19.lua, line 1711: inv_item_remove_all(homie_setup.suko)
m21.lua, line 908: inv_item_remove_all(M21_characters.angel) -- Make sure Angel has nothing
m21.lua, line 1333: inv_item_remove_all(npc_name)
m22.lua, line 2627: inv_item_remove_all(M22_groups.Statue.saints[i])
sh04.lua, line 788: --inv_item_remove_all( SH04_group.CTE_cutscene.members[1] )
sh04.lua, line 789: --inv_item_remove_all( SH04_group.CTE_angel_mask.members[1] )
sh04.lua, line 790: --inv_item_remove_all( ANGEL_NO_MASK )
|
inv_item_remove_in_slot |
true |
|
8m03.lua, line 2659: --inv_item_remove_in_slot("special", LOCAL_PLAYER)
m03.lua, line 2663: --inv_item_remove_in_slot("special", REMOTE_PLAYER)
m21.lua, line 777: inv_item_remove_in_slot("single_use", LOCAL_PLAYER)
m21.lua, line 797: inv_item_remove_in_slot("single_use", REMOTE_PLAYER)
m21.lua, line 1920: inv_item_remove_in_slot("single_use", player_in_ring)
m21.lua, line 2062: inv_item_remove_in_slot( "single_use", player_in_ring )
m21.lua, line 3382: inv_item_remove_in_slot( "single_use", player_outside_ring )
m21.lua, line 3416: inv_item_remove_in_slot( "single_use", player_in_ring )
|
inv_remove_temp_loadout |
true |
1 |
10game_lib.lua, line 3504: inv_remove_temp_loadout( _PLAYER_LOADOUT )
m06.lua, line 963: inv_remove_temp_loadout(M06_BALL_PLAYER_LOADOUT)
m06.lua, line 1733: inv_remove_temp_loadout(M06_BALL_PLAYER_LOADOUT)
m16.lua, line 1303: inv_remove_temp_loadout(AVATAR_LOADOUT)
m16.lua, line 1380: inv_remove_temp_loadout(AVATAR_LOADOUT)
m19.lua, line 710: inv_remove_temp_loadout(M19_PLAYER_LOADOUT)
m22.lua, line 1320: inv_remove_temp_loadout(M22_PLAYER_KB_LOADOUT)
m22.lua, line 2438: inv_remove_temp_loadout(M22_PLAYER_KB_LOADOUT)
m22.lua, line 2770: --inv_remove_temp_loadout(M22_PLAYER_SONIC_LOADOUT)
m24.lua, line 710: inv_remove_temp_loadout(PLAYER_LOADOUT)
|
inv_weapon_add_temporary |
true |
|
72dlc2_m01.lua, line 4373: inv_weapon_add_temporary(player, weapon_table.weapon, 1, true, equip_now, false, true, weapon_table.upgrade_lvl)
dlc2_m02.lua, line 2613: inv_weapon_add_temporary( LOCAL_PLAYER, weapon, 1, true, loadout_data.equip == slot, true, true )
dlc2_m02.lua, line 2616: inv_weapon_add_temporary( REMOTE_PLAYER, weapon, 1, true, loadout_data.equip == slot, true, true )
game_lib.lua, line 3531: inv_weapon_add_temporary(LOCAL_PLAYER, weapon, 1, true)
game_lib.lua, line 3534: inv_weapon_add_temporary(REMOTE_PLAYER, weapon, 1, true)
m01.lua, line 2763: inv_weapon_add_temporary(LOCAL_PLAYER, M01_PLAYER_PISTOL, magazines, unlimited, equip_now, dual_wield, force_override, M01_PLAYER_PISTOL_UPGRADES)
m01.lua, line 2764: inv_weapon_add_temporary(LOCAL_PLAYER, M01_PLAYER_SHOTGUN, magazines, unlimited, equip_now, dual_wield, force_override, M01_PLAYER_SHOTGUN_UPGRADES)
m01.lua, line 2765: inv_weapon_add_temporary(LOCAL_PLAYER, M01_PLAYER_RIFLE, magazines, unlimited, true, dual_wield, force_override, M01_PLAYER_RIFLE_UPGRADES)
m01.lua, line 2766: inv_weapon_add_temporary(LOCAL_PLAYER, M01_PLAYER_SMG, magazines, unlimited, equip_now, dual_wield, force_override)
m01.lua, line 2767: --inv_weapon_add_temporary(LOCAL_PLAYER, M01_PLAYER_GRENADE, magazines, false, equip_now, dual_wield)
m01.lua, line 2771: inv_weapon_add_temporary(REMOTE_PLAYER, M01_PLAYER_PISTOL, magazines, unlimited, equip_now, dual_wield, force_override, M01_PLAYER_PISTOL_UPGRADES)
m01.lua, line 2772: inv_weapon_add_temporary(REMOTE_PLAYER, M01_PLAYER_SHOTGUN, magazines, unlimited, equip_now, dual_wield, force_override, M01_PLAYER_SHOTGUN_UPGRADES)
m01.lua, line 2773: inv_weapon_add_temporary(REMOTE_PLAYER, M01_PLAYER_RIFLE, magazines, unlimited, true, dual_wield, force_override, M01_PLAYER_RIFLE_UPGRADES)
m01.lua, line 2774: inv_weapon_add_temporary(REMOTE_PLAYER, M01_PLAYER_SMG, magazines, unlimited, equip_now, dual_wield, force_override)
m01.lua, line 2775: --inv_weapon_add_temporary(REMOTE_PLAYER, M01_PLAYER_GRENADE, magazines, false, equip_now, dual_wield)
m02.lua, line 1011: inv_weapon_add_temporary(LOCAL_PLAYER, M02_tweak_values.skydiving_smg, 1, true, true, true) -- SMG has unlimited ammo and is equipped immediatly, and dual weidling
m02.lua, line 1014: inv_weapon_add_temporary(REMOTE_PLAYER, M02_tweak_values.skydiving_smg, 1, true, true, true) -- SMG has unlimited ammo and is equipped immediatly, and dual weidling
m02.lua, line 1841: inv_weapon_add_temporary(LOCAL_PLAYER, M02_tweak_values.skydiving_smg, 0, true, true, false) -- Pistol has unlimited ammo and is equipped immediatly, and dual weidling
m02.lua, line 1842: inv_weapon_add_temporary(REMOTE_PLAYER, M02_tweak_values.skydiving_smg, 0, true, true, false) -- Pistol has unlimited ammo and is equipped immediatly, and dual weidling
m02.lua, line 2445: inv_weapon_add_temporary(LOCAL_PLAYER, M02_tweak_values.skydiving_smg, 1, true, true, true) -- SMG has unlimited ammo and is equipped immediatly, and dual weidling
m02.lua, line 2447: inv_weapon_add_temporary(REMOTE_PLAYER, M02_tweak_values.skydiving_smg, 1, true, true, true) -- SMG has unlimited ammo and is equipped immediatly, and dual weidling
m02.lua, line 3443: inv_weapon_add_temporary(LOCAL_PLAYER, M02_tweak_values.skydiving_smg, 1, true, true, true) -- SMG has unlimited ammo and is equipped immediatly, and dual weidling
m02.lua, line 3464: inv_weapon_add_temporary(REMOTE_PLAYER, M02_tweak_values.skydiving_smg, 1, true, true, true) -- SMG has unlimited ammo and is equipped immediatly, and dual weidling
m03.lua, line 1801: inv_weapon_add_temporary(LOCAL_PLAYER, M03_weapon.satellite_drone_weapon, 1, true)
m03.lua, line 1803: inv_weapon_add_temporary(REMOTE_PLAYER, M03_weapon.satellite_drone_weapon, 1, true)
m03.lua, line 1891: inv_weapon_add_temporary(REMOTE_PLAYER, M03_weapon.helicopter_ride, 1, unlimited_ammo, equip_now, dual_wielding, force_override, 0x7)
m03.lua, line 1893: inv_weapon_add_temporary(LOCAL_PLAYER, M03_weapon.helicopter_ride, 1, unlimited_ammo, equip_now, dual_wielding, force_override, 0x7)
m03.lua, line 2658: inv_weapon_add_temporary(LOCAL_PLAYER, M03_weapon.satellite_drone_weapon, 1, true, true)
m03.lua, line 2662: inv_weapon_add_temporary(REMOTE_PLAYER, M03_weapon.satellite_drone_weapon, 1, true, true)
m06.lua, line 2946: inv_weapon_add_temporary(REMOTE_PLAYER, M06_PLAYER_RIFLE, 1, true)
m06.lua, line 2953: inv_weapon_add_temporary(LOCAL_PLAYER, M06_PLAYER_RIFLE, 1, true)
m07.lua, line 1757: inv_weapon_add_temporary(LOCAL_PLAYER, M07_status.temp_weapon_local, 1, true, true, false, true)
m07.lua, line 1768: inv_weapon_add_temporary(REMOTE_PLAYER, M07_status.temp_weapon_remote, 1, true, true, false, true)
m08.lua, line 923: inv_weapon_add_temporary(LOCAL_PLAYER, M08_weapon.sniper_rifle, 1, true, true, true)
m08.lua, line 929: inv_weapon_add_temporary(REMOTE_PLAYER, M08_weapon.sniper_rifle, 1, true, true, true)
m08.lua, line 1172: inv_weapon_add_temporary( LOCAL_PLAYER, "Explosive-RocketLauncher", nil, true, true )
m08.lua, line 1175: inv_weapon_add_temporary( REMOTE_PLAYER, "Explosive-RocketLauncher", nil, true, true )
m08.lua, line 1585: inv_weapon_add_temporary( LOCAL_PLAYER, "Explosive-RocketLauncher", nil, true, true )
m08.lua, line 1588: inv_weapon_add_temporary( REMOTE_PLAYER, "Explosive-RocketLauncher", nil, true, true )
m09.lua, line 2537: --inv_weapon_add_temporary(LOCAL_PLAYER, M09_heli_weapon, 1, true, true)
m09.lua, line 2540: inv_weapon_add_temporary(LOCAL_PLAYER, "Explosive-RocketLauncher", 1, true, true, false, true, WEAPON_LEVEL4)
m09.lua, line 2547: inv_weapon_add_temporary(REMOTE_PLAYER, M09_heli_weapon, 1, true, true)
m09.lua, line 2550: inv_weapon_add_temporary(REMOTE_PLAYER, "Explosive-RocketLauncher", 1, true, true, false, true, WEAPON_LEVEL4)
m12.lua, line 1687: inv_weapon_add_temporary(LOCAL_PLAYER, M12_TEMP_PISTOL_NAME)
m13.lua, line 1559: inv_weapon_add_temporary(LOCAL_PLAYER, M13_config.grenade, 1, true, true, false)
m13.lua, line 1561: inv_weapon_add_temporary(REMOTE_PLAYER, M13_config.grenade, 1, true, true, false)
m13.lua, line 1661: inv_weapon_add_temporary(LOCAL_PLAYER, M13_config.airstrike, 1, true, true, false)
m13.lua, line 1663: inv_weapon_add_temporary(REMOTE_PLAYER, M13_config.airstrike, 1, true, true, false)
m13.lua, line 2482: inv_weapon_add_temporary(LOCAL_PLAYER, M13_config.airstrike, 1, true, true, false)
m13.lua, line 2484: inv_weapon_add_temporary(REMOTE_PLAYER, M13_config.airstrike, 1, true, true, false)
m17.lua, line 2942: inv_weapon_add_temporary(LOCAL_PLAYER, M17_TEMP_PISTOL_NAME, 1, false, true)
m18.lua, line 1387: inv_weapon_add_temporary(LOCAL_PLAYER, "Pistol-Gang", 1, true, true)
m18.lua, line 1389: inv_weapon_add_temporary(REMOTE_PLAYER, "Pistol-Gang", 1, true, true)
m18.lua, line 1923: inv_weapon_add_temporary(LOCAL_PLAYER, "Special-SonicGun", 1, true, true, false)
m18.lua, line 1925: inv_weapon_add_temporary(REMOTE_PLAYER, "Special-SonicGun", 1, true, true, false)
m18.lua, line 2872: inv_weapon_add_temporary(LOCAL_PLAYER, M18_tweak_values.player_smg, 1, true, true, true) -- SMG has unlimited ammo and is equipped immediatly, and dual weidling
m18.lua, line 2898: inv_weapon_add_temporary(REMOTE_PLAYER, M18_tweak_values.player_smg, 1, true, true, true) -- SMG has unlimited ammo and is equipped immediatly, and dual weidling
m18.lua, line 3641: inv_weapon_add_temporary(LOCAL_PLAYER, "Special-SonicGun", 1, true, equip, false)
m18.lua, line 3646: inv_weapon_add_temporary(REMOTE_PLAYER, "Special-SonicGun", 1, true, equip, false)
m20.lua, line 560: inv_weapon_add_temporary(LOCAL_PLAYER, M20_weapon.rc_gun, 1, true, false, false, false, WEAPON_LEVEL4)
m20.lua, line 620: inv_weapon_add_temporary(LOCAL_PLAYER, M20_weapon.rc_gun, 1, true, false, false, false, WEAPON_LEVEL4)
m21.lua, line 1485: inv_weapon_add_temporary(LOCAL_PLAYER, "chainsaw", 1, true, true)
m21.lua, line 1487: inv_weapon_add_temporary(REMOTE_PLAYER, "chainsaw", 1, true, true)
m22.lua, line 3311: inv_weapon_add_temporary(LOCAL_PLAYER, KIA_TEMPORARY_WEAPON, 1, false, false, false, true)
m22.lua, line 3314: inv_weapon_add_temporary(LOCAL_PLAYER, KIA_TEMPORARY_GRENADE, 2, false, false, false, true, WEAPON_LEVEL4)
m22.lua, line 3316: inv_weapon_add_temporary(REMOTE_PLAYER, KIA_TEMPORARY_WEAPON, 1, false, false, false, true)
m22.lua, line 3319: inv_weapon_add_temporary(REMOTE_PLAYER, KIA_TEMPORARY_GRENADE, 2, false, false, false, true, WEAPON_LEVEL4)
m22.lua, line 4371: inv_weapon_add_temporary(triggerer, KIA_TEMPORARY_GRENADE, 0, false, false, false, true, WEAPON_LEVEL4)
m24.lua, line 1276: inv_weapon_add_temporary(LOCAL_PLAYER, M24_PLAYER_RIFLE, 1, true, true, false, true, WEAPON_LEVEL4)
m24.lua, line 1277: inv_weapon_add_temporary(REMOTE_PLAYER, M24_PLAYER_RIFLE, 1, true, true, false, true, WEAPON_LEVEL4)
mm_p_01.lua, line 112: inv_weapon_add_temporary( LOCAL_PLAYER, "Explosive-RocketLauncher" )
mm_p_01.lua, line 114: inv_weapon_add_temporary( REMOTE_PLAYER, "Explosive-RocketLauncher" )
|
inv_weapon_disable_all_but_this_slot |
true |
|
22_a_ga_dt_03.lua, line 461: inv_weapon_disable_all_but_this_slot(_A_GA_DT_03_tweak_params.rpg_weapon_slot)
_a_ga_nw_01.lua, line 590: inv_weapon_disable_all_but_this_slot(_A_GA_NW_01_tweak_params.sniper_weapon_slot, true)
dlc2_m02.lua, line 1566: inv_weapon_disable_all_but_this_slot( WEAPON_SLOT_UNARMED )
dlc2_m02.lua, line 2311: inv_weapon_disable_all_but_this_slot( WEAPON_SLOT_UNARMED )
m01.lua, line 5625: inv_weapon_disable_all_but_this_slot( WEAPON_SLOT_RIFLE )
m02.lua, line 1016: inv_weapon_disable_all_but_this_slot(WEAPON_SLOT_SMG)
m02.lua, line 1843: inv_weapon_disable_all_but_this_slot(WEAPON_SLOT_SMG)
m02.lua, line 2448: inv_weapon_disable_all_but_this_slot(WEAPON_SLOT_SMG)
m02.lua, line 3444: inv_weapon_disable_all_but_this_slot(WEAPON_SLOT_SMG, false, SYNC_LOCAL)
m02.lua, line 3465: inv_weapon_disable_all_but_this_slot(WEAPON_SLOT_SMG, false, SYNC_REMOTE)
m03.lua, line 1894: inv_weapon_disable_all_but_this_slot(WEAPON_SLOT_RIFLE)
m06.lua, line 2072: inv_weapon_disable_all_but_this_slot( WEAPON_SLOT_RIFLE )
m07.lua, line 1784: inv_weapon_disable_all_but_this_slot(WEAPON_SLOT_RIFLE)
m09.lua, line 2538: inv_weapon_disable_all_but_this_slot(WEAPON_SLOT_EXPLOSIVE, true, SYNC_ALL)
m17.lua, line 987: inv_weapon_disable_all_but_this_slot(WEAPON_SLOT_UNARMED)
m18.lua, line 2873: inv_weapon_disable_all_but_this_slot(WEAPON_SLOT_SMG, false, SYNC_LOCAL)
m18.lua, line 2899: inv_weapon_disable_all_but_this_slot(WEAPON_SLOT_SMG, false, SYNC_LOCAL)
m20.lua, line 561: inv_weapon_disable_all_but_this_slot(WEAPON_SLOT_SPECIAL, true, SYNC_LOCAL)
m20.lua, line 621: inv_weapon_disable_all_but_this_slot(WEAPON_SLOT_SPECIAL, true, SYNC_LOCAL)
m24.lua, line 1279: inv_weapon_disable_all_but_this_slot( WEAPON_SLOT_RIFLE, true, SYNC_ALL )
mm_p_01.lua, line 117: inv_weapon_disable_all_but_this_slot( WEAPON_SLOT_EXPLOSIVE, true, SYNC_ALL )
sh03.lua, line 1291: inv_weapon_disable_all_but_this_slot(WEAPON_SLOT_RIFLE, true, SYNC_ALL) --do this to limit the animations used in the heli
|
inv_weapon_disable_all_slots |
true |
|
33dlc2_m01.lua, line 4382: inv_weapon_disable_all_slots(false, SYNC_ALL)
dlc2_m02.lua, line 1178: inv_weapon_disable_all_slots( false )
m01.lua, line 1218: inv_weapon_disable_all_slots(false)
m02.lua, line 797: inv_weapon_disable_all_slots(false) -- enable
m03.lua, line 1116: inv_weapon_disable_all_slots(false)
m03.lua, line 2105: inv_weapon_disable_all_slots(false)
m06.lua, line 966: inv_weapon_disable_all_slots(false)
m06.lua, line 1736: inv_weapon_disable_all_slots(false)
m07.lua, line 916: inv_weapon_disable_all_slots(false)
m07.lua, line 1868: inv_weapon_disable_all_slots(false)
m09.lua, line 1976: inv_weapon_disable_all_slots(false)
m09.lua, line 2677: inv_weapon_disable_all_slots(false, SYNC_ALL)
m12.lua, line 787: inv_weapon_disable_all_slots(false, SYNC_LOCAL)
m12.lua, line 865: inv_weapon_disable_all_slots(true, SYNC_LOCAL)
m12.lua, line 1709: inv_weapon_disable_all_slots(false, SYNC_LOCAL)
m13.lua, line 2006: inv_weapon_disable_all_slots(true, SYNC_LOCAL)
m13.lua, line 2021: inv_weapon_disable_all_slots(true, SYNC_REMOTE)
m13.lua, line 2033: inv_weapon_disable_all_slots(false, SYNC_LOCAL)
m13.lua, line 2042: inv_weapon_disable_all_slots(false, SYNC_REMOTE)
m17.lua, line 888: inv_weapon_disable_all_slots(false)
m17.lua, line 1159: inv_weapon_disable_all_slots(false)
m18.lua, line 1221: inv_weapon_disable_all_slots(false) -- enable
m20.lua, line 522: inv_weapon_disable_all_slots(false)
m22.lua, line 1298: inv_weapon_disable_all_slots(DISABLE)
m22.lua, line 2475: inv_weapon_disable_all_slots(true)
m24.lua, line 729: inv_weapon_disable_all_slots(false)
mm_p_01.lua, line 174: inv_weapon_disable_all_slots( false, SYNC_ALL )
mm_p_01.lua, line 181: inv_weapon_disable_all_slots( false, SYNC_ALL )
sh02.lua, line 666: inv_weapon_disable_all_slots(false)
sh02.lua, line 1118: inv_weapon_disable_all_slots(true)
sh02.lua, line 1282: inv_weapon_disable_all_slots(false)
sh03.lua, line 647: inv_weapon_disable_all_slots( false ) --enable all weapon slots
sh03.lua, line 1201: inv_weapon_disable_all_slots( false ) --enable all weapon slots
|
inv_weapon_disable_slot |
true |
|
18dlc2_m01.lua, line 4352: inv_weapon_disable_slot(WEAPON_SLOT_PISTOL, true, SYNC_ALL)
dlc2_m01.lua, line 4353: inv_weapon_disable_slot(WEAPON_SLOT_SMG, true, SYNC_ALL)
dlc2_m01.lua, line 4354: inv_weapon_disable_slot(WEAPON_SLOT_SHOTGUN, true, SYNC_ALL)
dlc2_m01.lua, line 4355: inv_weapon_disable_slot(WEAPON_SLOT_RIFLE, true, SYNC_ALL)
dlc2_m01.lua, line 4356: inv_weapon_disable_slot(WEAPON_SLOT_EXPLOSIVE, true, SYNC_ALL)
dlc2_m01.lua, line 4357: inv_weapon_disable_slot(WEAPON_SLOT_SPECIAL, true, SYNC_ALL)
dlc2_m01.lua, line 4362: inv_weapon_disable_slot(inv_item_get_weapon_slot(weapon_table.weapon), false, SYNC_ALL)
dlc2_m02.lua, line 2612: inv_weapon_disable_slot( slot, false, SYNC_ALL )
m09.lua, line 2541: inv_weapon_disable_slot(WEAPON_SLOT_EXPLOSIVE, false)
m09.lua, line 2551: inv_weapon_disable_slot(WEAPON_SLOT_EXPLOSIVE, false)
m12.lua, line 866: inv_weapon_disable_slot(WEAPON_SLOT_PISTOL, false, SYNC_LOCAL)
m12.lua, line 867: inv_weapon_disable_slot(WEAPON_SLOT_SMG, false, SYNC_LOCAL)
m12.lua, line 868: inv_weapon_disable_slot(WEAPON_SLOT_RIFLE, false, SYNC_LOCAL)
m21.lua, line 1484: inv_weapon_disable_slot(WEAPON_SLOT_UNARMED, true)
m21.lua, line 1615: inv_weapon_disable_slot(WEAPON_SLOT_UNARMED, false)
sh04.lua, line 535: inv_weapon_disable_slot(WEAPON_SLOT_SPECIAL, false, SYNC_ALL)
sh04.lua, line 1531: inv_weapon_disable_slot( WEAPON_SLOT_SPECIAL, true, SYNC_LOCAL)
sh04.lua, line 1537: inv_weapon_disable_slot( WEAPON_SLOT_SPECIAL, true, SYNC_REMOTE)
|
inv_weapon_remove_temporary |
true |
|
58dlc2_m01.lua, line 4387: inv_weapon_remove_temporary(player, weapon_table.weapon)
dlc2_m02.lua, line 2648: inv_weapon_remove_temporary( LOCAL_PLAYER, weapon )
dlc2_m02.lua, line 2651: inv_weapon_remove_temporary( REMOTE_PLAYER, weapon )
game_lib.lua, line 1259: inv_weapon_remove_temporary(LOCAL_PLAYER, weapons)
game_lib.lua, line 1263: inv_weapon_remove_temporary(REMOTE_PLAYER, weapons)
game_lib.lua, line 3573: inv_weapon_remove_temporary(LOCAL_PLAYER, weapon)
game_lib.lua, line 3576: inv_weapon_remove_temporary(REMOTE_PLAYER, weapon)
m01.lua, line 2781: inv_weapon_remove_temporary(LOCAL_PLAYER, M01_PLAYER_PISTOL)
m01.lua, line 2782: inv_weapon_remove_temporary(LOCAL_PLAYER, M01_PLAYER_SHOTGUN)
m01.lua, line 2783: inv_weapon_remove_temporary(LOCAL_PLAYER, M01_PLAYER_RIFLE)
m01.lua, line 2784: inv_weapon_remove_temporary(LOCAL_PLAYER, M01_PLAYER_SMG)
m01.lua, line 2785: --inv_weapon_remove_temporary(LOCAL_PLAYER, M01_PLAYER_GRENADE)
m01.lua, line 2788: inv_weapon_remove_temporary(REMOTE_PLAYER, M01_PLAYER_PISTOL)
m01.lua, line 2789: inv_weapon_remove_temporary(REMOTE_PLAYER, M01_PLAYER_SHOTGUN)
m01.lua, line 2790: inv_weapon_remove_temporary(REMOTE_PLAYER, M01_PLAYER_RIFLE)
m01.lua, line 2791: inv_weapon_remove_temporary(REMOTE_PLAYER, M01_PLAYER_SMG)
m01.lua, line 2792: --inv_weapon_remove_temporary(REMOTE_PLAYER, M01_PLAYER_GRENADE)
m02.lua, line 793: inv_weapon_remove_temporary(LOCAL_PLAYER, M02_tweak_values.skydiving_pistol)
m02.lua, line 794: inv_weapon_remove_temporary(LOCAL_PLAYER, M02_tweak_values.skydiving_smg)
m02.lua, line 795: inv_weapon_remove_temporary(REMOTE_PLAYER, M02_tweak_values.skydiving_pistol)
m02.lua, line 796: inv_weapon_remove_temporary(REMOTE_PLAYER, M02_tweak_values.skydiving_smg)
m02.lua, line 1010: inv_weapon_remove_temporary(LOCAL_PLAYER, M02_tweak_values.skydiving_smg)
m02.lua, line 1013: inv_weapon_remove_temporary(REMOTE_PLAYER, M02_tweak_values.skydiving_smg)
m02.lua, line 2444: inv_weapon_remove_temporary(LOCAL_PLAYER, M02_tweak_values.skydiving_smg)
m02.lua, line 2446: inv_weapon_remove_temporary(REMOTE_PLAYER, M02_tweak_values.skydiving_smg)
m02.lua, line 3442: inv_weapon_remove_temporary(LOCAL_PLAYER, M02_tweak_values.skydiving_smg)
m02.lua, line 3463: inv_weapon_remove_temporary(REMOTE_PLAYER, M02_tweak_values.skydiving_smg)
m07.lua, line 911: inv_weapon_remove_temporary(LOCAL_PLAYER, M07_status.temp_weapon_local)
m07.lua, line 914: inv_weapon_remove_temporary(REMOTE_PLAYER, M07_status.temp_weapon_remote)
m07.lua, line 1914: inv_weapon_remove_temporary(LOCAL_PLAYER, M07_status.temp_weapon_local)
m07.lua, line 1917: inv_weapon_remove_temporary(REMOTE_PLAYER, M07_status.temp_weapon_remote)
m08.lua, line 535: inv_weapon_remove_temporary( LOCAL_PLAYER, "Explosive-RocketLauncher" )
m08.lua, line 538: inv_weapon_remove_temporary( REMOTE_PLAYER, "Explosive-RocketLauncher" )
m12.lua, line 1725: inv_weapon_remove_temporary(LOCAL_PLAYER, M12_TEMP_PISTOL_NAME)
m13.lua, line 1446: inv_weapon_remove_temporary(LOCAL_PLAYER, M13_config.grenade)
m13.lua, line 1447: inv_weapon_remove_temporary(LOCAL_PLAYER, M13_config.airstrike)
m13.lua, line 1451: inv_weapon_remove_temporary(REMOTE_PLAYER, M13_config.grenade)
m13.lua, line 1452: inv_weapon_remove_temporary(REMOTE_PLAYER, M13_config.airstrike)
m17.lua, line 898: inv_weapon_remove_temporary(LOCAL_PLAYER, M17_TEMP_PISTOL_NAME)
m18.lua, line 1219: inv_weapon_remove_temporary(LOCAL_PLAYER, M18_tweak_values.player_smg)
m18.lua, line 1220: inv_weapon_remove_temporary(REMOTE_PLAYER, M18_tweak_values.player_smg)
m18.lua, line 1224: inv_weapon_remove_temporary(LOCAL_PLAYER, "Pistol-Gang")
m18.lua, line 1229: inv_weapon_remove_temporary(REMOTE_PLAYER, "Pistol-Gang")
m18.lua, line 2159: inv_weapon_remove_temporary(LOCAL_PLAYER, "Special-SonicGun")
m18.lua, line 2161: inv_weapon_remove_temporary(REMOTE_PLAYER, "Special-SonicGun")
m21.lua, line 783: inv_weapon_remove_temporary(LOCAL_PLAYER, "chainsaw") -- Remove temp chainsaw
m21.lua, line 803: inv_weapon_remove_temporary(REMOTE_PLAYER, "chainsaw")
m21.lua, line 1871: inv_weapon_remove_temporary("#player1#", "chainsaw")
m21.lua, line 1873: inv_weapon_remove_temporary("#player2#", "chainsaw")
m21.lua, line 3055: inv_weapon_remove_temporary(player, "chainsaw")
m22.lua, line 3326: inv_weapon_remove_temporary(LOCAL_PLAYER, KIA_TEMPORARY_WEAPON)
m22.lua, line 3327: inv_weapon_remove_temporary(LOCAL_PLAYER, KIA_TEMPORARY_GRENADE)
m22.lua, line 3329: inv_weapon_remove_temporary(REMOTE_PLAYER, KIA_TEMPORARY_WEAPON)
m22.lua, line 3330: inv_weapon_remove_temporary(REMOTE_PLAYER, KIA_TEMPORARY_GRENADE)
m24.lua, line 713: inv_weapon_remove_temporary(LOCAL_PLAYER, M24_PLAYER_RIFLE)
m24.lua, line 714: inv_weapon_remove_temporary(REMOTE_PLAYER, M24_PLAYER_RIFLE)
mm_p_01.lua, line 176: inv_weapon_remove_temporary( LOCAL_PLAYER, "Explosive-RocketLauncher" )
mm_p_01.lua, line 178: inv_weapon_remove_temporary( REMOTE_PLAYER, "Explosive-RocketLauncher" )
|
is_a_vehicle |
true |
|
1 |
is_player_tag |
true |
1 |
3 |
is_rappelling |
true |
|
4 |
is_syn_tower_destroyed |
true |
|
1 |
item_anim_play |
true |
|
3m01.lua, line 3301: item_anim_play(rope.name, action, high_priority, state)
m01.lua, line 3315: item_anim_play(rope.name, action, high_priority, state)
m01.lua, line 3328: item_anim_play(M01_group.rope.members[rope_index].name, action, high_priority)
|
item_hide |
true |
|
3 |
item_show |
true |
|
2 |