m24_enable_continuous_spawn_region |
true |
|
1 |
main_menu_check_chat_priv |
true |
|
1 |
main_menu_check_messages |
true |
|
1 |
main_menu_check_online_privilege |
true |
|
1vint_lib.lua, line 1285: if Online_validator_privilege_check_online and main_menu_check_online_privilege() == false then
|
main_menu_check_open_nat |
true |
|
1 |
main_menu_check_user_content |
true |
|
4 |
main_menu_close_extra_screens |
true |
|
1 |
main_menu_continue |
true |
|
1 |
main_menu_customize_menu_select |
true |
|
1 |
main_menu_grab_input |
true |
|
1 |
main_menu_horde_start |
true |
|
2 |
main_menu_load_menu_select |
true |
|
1 |
main_menu_matchmaking |
true |
|
1 |
main_menu_maybe_show_voice_dialog |
true |
|
1 |
main_menu_money_shot_check |
true |
|
1 |
main_menu_new_game |
true |
|
2 |
main_menu_redeem_code |
true |
|
3 |
main_menu_restart_video |
true |
|
1 |
main_menu_screen_fade |
true |
|
1 |
main_menu_set_coop_menu_type |
true |
|
2 |
main_menu_supress_profile_change |
true |
|
12main_menu_coop_top.lua, line 155: main_menu_supress_profile_change(true)
main_menu_coop_top.lua, line 160: main_menu_supress_profile_change(false)
main_menu_coop_top.lua, line 179: main_menu_supress_profile_change(true)
main_menu_coop_top.lua, line 184: main_menu_supress_profile_change(false)
main_menu_coop_top.lua, line 203: main_menu_supress_profile_change(true)
main_menu_coop_top.lua, line 208: main_menu_supress_profile_change(false)
main_menu_top.lua, line 415: main_menu_supress_profile_change(true)
main_menu_top.lua, line 420: main_menu_supress_profile_change(false)
main_menu_top.lua, line 465: main_menu_supress_profile_change(true)
main_menu_top.lua, line 470: main_menu_supress_profile_change(false)
vint_lib.lua, line 1309: main_menu_supress_profile_change(false)
vint_lib.lua, line 1324: main_menu_supress_profile_change(true)
|
main_menu_video_has_stopped |
true |
|
1 |
marker_add |
true |
1 |
329dlc2_m01.lua, line 1673: marker_add(Dlc2_m01_groups.courtesy_veh_01.vehicles[1], MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
dlc2_m01.lua, line 1730: marker_add(Dlc2_m01_navpoints.armory_waypoint, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
dlc2_m01.lua, line 1807: marker_add(Dlc2_m01_navpoints.armory_location, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
dlc2_m01.lua, line 1860: marker_add(Dlc2_m01_characters.kwilanna, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
dlc2_m01.lua, line 2275: marker_add(Dlc2_m01_vfx.player_landing_flares[1], MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
dlc2_m01.lua, line 2332: marker_add(Dlc2_m01_navpoints.armory_location, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
dlc2_m01.lua, line 2403: marker_add(Dlc2_m01_characters.kwilanna, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
dlc2_m01.lua, line 2574: marker_add(Dlc2_m01_navpoints.saints_hq, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
dlc2_m01.lua, line 4198: marker_add(vehicle_name, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
dlc2_m02.lua, line 1303: marker_add( nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 1472: marker_add( Dlc2_m02_vehicles.saucer, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 1486: marker_add( Dlc2_m02_vehicles.saucer, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 1931: marker_add( homie, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 2042: marker_add( nav, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 2086: marker_add( homie, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 2712: marker_add( local_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 2812: marker_add( obj_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 2963: marker_add( brutina, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 3021: marker_add( homie, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 3059: marker_add( generator, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 3158: marker_add( current_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 3196: marker_add( current_nav, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 3198: marker_add( current_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 3201: marker_add( current_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m03.lua, line 2023: marker_add(npc_name, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
dlc2_m03.lua, line 2025: marker_add(npc_name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
dlc2_m03.lua, line 2146: marker_add(shield, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
dlc2_m03.lua, line 2676: --marker_add(spawn_group.vehicles[i], MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
game_lib.lua, line 1921: num_added = num_added + marker_add(obj, minimap_icon_name, object_indicator_id, object_indicator_flags, sync_type)
game_lib.lua, line 3432: marker_add(enemy, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m01.lua, line 1922: marker_add(M01_group.heli_fighter1.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m01.lua, line 2195: marker_add(M01_group.heli_fighter1.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m01.lua, line 2308: marker_add(M01_group.heli_fighter1.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m01.lua, line 5107: marker_add(group_table.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m02.lua, line 1359: marker_add(M02_groups.cargo_plane_goons_02.chars[1], MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m02.lua, line 1898: marker_add(M02_groups.homies_skydive_01.shaundi, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_ALL)
m02.lua, line 2122: marker_add(M02_groups.homies_skydive_01.shaundi, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_ALL)
m02.lua, line 2267: marker_add(M02_groups.plane.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m02.lua, line 2545: marker_add(M02_groups.homies_skydive_01.shaundi, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_ALL)
m02.lua, line 3034: marker_add(char.name, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m02.lua, line 3055: marker_add(char, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m03.lua, line 1195: marker_add(M03_group.starting_vehicle.vehicle, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL)
m03.lua, line 1455: -- marker_add(M03_bomb_mover, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND)
m03.lua, line 1615: marker_add(M03_item.satellite_weapon, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL)
m03.lua, line 1633: marker_add(M03_group.choppers.bomb.vehicle, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND)
m03.lua, line 1634: marker_add(M03_group.choppers.pierce.vehicle, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND)
m03.lua, line 1635: marker_add(M03_group.choppers.backup.vehicle, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND)
m03.lua, line 1666: marker_add(group.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAG_STICKY)
m03.lua, line 1838: marker_add(M03_group.choppers.pierce.vehicle, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
m03.lua, line 1939: marker_add(M03_group.choppers.bomb.vehicle, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL)
m03.lua, line 1982: marker_add(M03_vehicle.fly_home_enemies[1], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
m03.lua, line 1983: marker_add(M03_vehicle.fly_home_enemies[2], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
m03.lua, line 1984: marker_add(M03_vehicle.fly_home_enemies[3], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
m03.lua, line 1985: marker_add(M03_vehicle.fly_home_enemies[4], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
m03.lua, line 2025: marker_add(M03_vehicle.fly_home_enemies[5], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
m03.lua, line 2026: marker_add(M03_vehicle.fly_home_enemies[6], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
m03.lua, line 2046: marker_add(M03_vehicle.fly_home_enemies[7], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
m03.lua, line 2047: marker_add(M03_vehicle.fly_home_enemies[8], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
m03.lua, line 2070: marker_add(M03_vehicle.fly_home_enemies[9], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
m03.lua, line 2071: marker_add(M03_vehicle.fly_home_enemies[10], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
m03.lua, line 2444: --marker_add(M03_trigger.weapon_store2.name, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAG_NONE)
m03.lua, line 2519: marker_add(guard, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m03.lua, line 2892: -- not required, no marker -- marker_add(chopper, MINIMAP_ICON_KILL, OI_ASSET_KILL)
m03.lua, line 3197: marker_add(spawn_group.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m03.lua, line 3228: --- marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m04.lua, line 501: --marker_add(M04_group.starting_vehicle.vehicle, MINIMAP_ICON_USE, OI_ASSET_USE)
m04.lua, line 1228: marker_add(enemy, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
m05.lua, line 955: marker_add(target, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAG_STICKY + OI_FLAG_DISPLAY_DISTANCE, SYNC_ALL)
m05.lua, line 1198: marker_add(M05_groups.targets.npcs[1], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m05.lua, line 1293: marker_add(M05_movers[1], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m05.lua, line 1405: marker_add(guard, MINIMAP_ICON_KILL, OI_ASSET_KILL)
m05.lua, line 1521: marker_add(M05_groups.heli_host.heli, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
m05.lua, line 1526: marker_add(M05_groups.heli_client.heli, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
m05.lua, line 1679: marker_add(M05_groups.chase_host.target, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m05.lua, line 1815: marker_add(target, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m05.lua, line 1929: marker_add(M05_groups.chase_host.target, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m05.lua, line 2014: marker_add(guard, MINIMAP_ICON_KILL, OI_ASSET_KILL)
m05.lua, line 2126: marker_add(guard, MINIMAP_ICON_KILL, OI_ASSET_KILL)
m06.lua, line 1185: marker_add(goon, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m06.lua, line 1442: --marker_add(M06_group.Phillipe.phillipe, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m06.lua, line 1449: marker_add(M06_group.top_floor_homies.oleg, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
m06.lua, line 1640: marker_add(M06_group.ball_stop2.brute, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m06.lua, line 2365: marker_add(brute, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m07.lua, line 1225: marker_add(M07_group.boat_to_barge.vehicles[1], MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m07.lua, line 1334: marker_add(M07_char.kinzie, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
m07.lua, line 1571: marker_add(npc, MINIMAP_ICON_USE, OI_ASSET_USE)
m07.lua, line 1613: marker_add(M07_char.club_owner, MINIMAP_ICON_USE, OI_ASSET_USE)
m07.lua, line 1810: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL)
m07.lua, line 2021: marker_add(M07_char.angel, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m07.lua, line 2085: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL)
m07.lua, line 2093: marker_add(M07_group.luchadores_outside.brute, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAG_STICKY + OI_FLAG_DISPLAY_DISTANCE)
m07.lua, line 2274: marker_add(M07_char.angel, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND)
m07.lua, line 2425: marker_add(M07_char.brute_flamer_1, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAG_STICKY + OI_FLAG_DISPLAY_DISTANCE, SYNC_ALL)
m07.lua, line 2434: marker_add(M07_char.brute_flamer_2, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAG_STICKY + OI_FLAG_DISPLAY_DISTANCE, SYNC_ALL)
m07.lua, line 2767: marker_add(npc, MINIMAP_ICON_USE, OI_ASSET_USE)
m07.lua, line 3086: marker_add(M07_group.luchadores_arriving.chars[1], MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m07.lua, line 3277: marker_add(M07_char.brute_minigun, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAG_STICKY + OI_FLAG_DISPLAY_DISTANCE, SYNC_ALL)
m08.lua, line 806: marker_add(M08_group.pierce.npcs[1], MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL)
m08.lua, line 981: marker_add( sniper, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
m08.lua, line 1100: marker_add( M08_group.rocket_launcher.item, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
m08.lua, line 1487: marker_add( n.name, icon, asset, flags, sync )
m08.lua, line 1643: marker_add( sniper, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
m08.lua, line 1741: marker_add( heli.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_FULL, SYNC_ALL)
m08.lua, line 1793: marker_add( heli.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_FULL, SYNC_ALL)
m09.lua, line 2511: marker_add(M09_group.girls_heli.vehicle, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL)
m09.lua, line 2719: marker_add(M09_group.girls_truck.vehicle, MINIMAP_ICON_USE, M09_objective.take_truck.icon)
m09.lua, line 3156: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m09.lua, line 3403: marker_add(vehicle_info.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m09.lua, line 4186: marker_add(human, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
m09.lua, line 4188: marker_add(human, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m09.lua, line 4760: marker_add(attacker.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m09.lua, line 4815: marker_add(attacker.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m09.lua, line 4907: marker_add(baddie, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m09.lua, line 4981: marker_add(attacker.heli_group.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m09.lua, line 5014: marker_add(baddie, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m10.lua, line 1850: marker_add(transport_table.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m10.lua, line 2226: marker_add(M10_groups.oleg_vtol.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m10.lua, line 3485: marker_add(vehicle_table.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL)
m10.lua, line 3502: --marker_add(transport_table.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m10.lua, line 3545: marker_add(char, MINIMAP_ICON_KILL, OI_ASSET_KILL)
m10.lua, line 3759: --marker_add(vtol_cont_spawn.groups[group_idx].vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL)
m11.lua, line 1232: marker_add(M11_groups.stag_bases[1].nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m11.lua, line 1282: marker_add(vtol, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
m11.lua, line 1368: marker_add(base.nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m11.lua, line 1455: marker_add(vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m11.lua, line 1457: marker_add(vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m11.lua, line 1463: marker_add(vehicle.name, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAG_STICKY, SYNC_ALL)
m11.lua, line 1584: marker_add(M11_groups.air_base.final_plane.vehicle, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m11.lua, line 1632: marker_add(guard.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m11.lua, line 1668: marker_add(target.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m11.lua, line 1687: marker_add(M11_groups.air_base.final_plane.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m11.lua, line 1749: marker_add(M11_groups.oleg_battle.location, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m11.lua, line 1770: marker_add(vehicle.name, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m11.lua, line 1776: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m11.lua, line 1800: marker_add(M11_groups.oleg_battle.oleg.oleg, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAG_STICKY + OI_FLAG_DISPLAY_DISTANCE, SYNC_ALL)
m11.lua, line 1849: marker_add(vehicle.name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m11.lua, line 2051: marker_add(base.nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_LOCAL)
m11.lua, line 2063: marker_add(base.nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_REMOTE)
m11.lua, line 2311: marker_add(box.name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, sync)
m11.lua, line 2363: marker_add(base.nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, sync)
m11.lua, line 2759: --marker_add(group.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAG_STICKY)
m11.lua, line 2782: marker_add(group.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAG_STICKY)
m12.lua, line 948: marker_add(NPC_JOSH, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
m12.lua, line 1717: marker_add(M12_ESCAPE_VEHICLE, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL)
m12.lua, line 2520: marker_add(NPC_JOSH, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
m13.lua, line 1595: marker_add(banner.name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m13.lua, line 2073: marker_add( cyrus, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
m13.lua, line 2074: marker_add( shaundi, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
m13.lua, line 2224: marker_add(M13_nav.jump_to, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
m13.lua, line 2371: marker_add(pierce, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL)
m13.lua, line 2446: marker_add(pierce, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
m13.lua, line 2569: marker_add(bomb, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_FULL, SYNC_ALL)
m13.lua, line 2711: marker_add(M13_groups.homies.viola, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL)
m13.lua, line 3646: marker_add(group.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
m13.lua, line 3660: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m13.lua, line 3705: marker_add( group.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL )
m13.lua, line 3771: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m14.lua, line 622: marker_add(M14_navpoint.sj_spotlight_heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
m14.lua, line 820: marker_add(M14_vehicle.spotlight_heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
m14.lua, line 974: marker_add(M14_vehicle.spotlight_heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
m14.lua, line 1069: marker_add(M14_vehicle.broadcast_van, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
m14.lua, line 1087: marker_add(M14_vehicle.broadcast_van, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL)
m14.lua, line 1387: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
m14.lua, line 1411: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
m14.lua, line 1420: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
m14.lua, line 1448: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
m14.lua, line 1456: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
m14.lua, line 1472: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
m14.lua, line 1481: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
m14.lua, line 1511: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
m14.lua, line 1519: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
m14.lua, line 1549: marker_add(M14_char.jane, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
m14.lua, line 1595: marker_add(M14_vehicle.spotlight_heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
m14.lua, line 1621: marker_add(M14_vehicle.killbane_escape, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
m14.lua, line 1814: marker_add(navpoint, minimap_icon, indicator_id, OI_FLAGS_FULL)
m14.lua, line 1899: marker_add(M14_vehicle.spotlight_heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION)
m15.lua, line 983: marker_add(vehicle, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
m15.lua, line 1195: marker_add(M15_SUPER_COMPUTER_START, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m15.lua, line 1652: marker_add(M15_SUPER_COMPUTER_START, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m15.lua, line 1772: marker_add(vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_TIRES, OI_FLAGS_DEFAULT, SYNC_ALL)
m15.lua, line 2279: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m15.lua, line 2503: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m15.lua, line 2578: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m16.lua, line 2058: marker_add(member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m16.lua, line 2066: marker_add(coop_member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m16.lua, line 2294: marker_add(M16_characters.matt, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m16.lua, line 2326: marker_add(M16_characters.matt, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m16.lua, line 2404: marker_add(M16_characters.matt, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m16.lua, line 2449: marker_add(M16_characters.matt, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m16.lua, line 2852: marker_add(M16_characters.matt, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m17.lua, line 1242: marker_add(M17_group.heli.heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m17.lua, line 1391: marker_add(M17_group.kia.kia, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
m17.lua, line 1692: marker_add(M17_nav_wp.tank_hall, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m17.lua, line 1712: marker_add(M17_nav_wp.tank_entry, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m17.lua, line 1733: marker_add(M17_nav_wp.brig_hall, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m17.lua, line 1924: marker_add(M17_nav_wp.reactor, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m17.lua, line 1989: marker_add(M17_CONSOLE, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m17.lua, line 2097: marker_add(M17_nav_wp.reactor, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m17.lua, line 2140: marker_add(M17_nav_wp.escape_stairs, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m17.lua, line 2186: marker_add(M17_nav_wp.hanger_n, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m17.lua, line 2215: marker_add(M17_group.vtol.vtol, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
m17.lua, line 2217: marker_add(M17_group.hanger.vtols[1], MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
m17.lua, line 2218: marker_add(M17_group.hanger.vtols[2], MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
m17.lua, line 2219: marker_add(M17_group.hanger.vtols[3], MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
m18.lua, line 1602: marker_add(M18_navpoints.cockpit_door_marker, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m18.lua, line 2543: marker_add(vtol_table.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m18.lua, line 2919: marker_add(M18_groups.skydiving_tank.tank_group.tank, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
m18.lua, line 3190: marker_add(diver_table.name, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m18.lua, line 3282: marker_add(skydive_char.name, MINIMAP_ICON_KILL, OI_ASSET_KILL)
m18.lua, line 3289: marker_add(tank_group.tank, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL)
m18.lua, line 3668: marker_add(M18_navpoints.cabin_door_marker, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m18.lua, line 3844: marker_add(tank_group.tank, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m18.lua, line 3884: marker_add(vtol_group.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m19.lua, line 882: marker_add(M19_trigger.doors.name, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m19.lua, line 1074: marker_add(container.script_mover_name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m19.lua, line 1076: marker_add(container.end_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
m19.lua, line 1137: marker_add(Current_Suko, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION)
m19.lua, line 1157: marker_add(zombie, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
m19.lua, line 1239: marker_add(M19_rim_jobs_new_door, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
m19.lua, line 1258: marker_add(Current_Suko, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL)
m19.lua, line 1338: marker_add(Current_Suko, MINIMAP_ICON_USE, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_ALL)
m19.lua, line 1412: marker_add(M19_group.chem_truck.vehicle, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
m19.lua, line 1441: marker_add(M19_trigger.escape1.name, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_ALL)
m19.lua, line 1442: marker_add(M19_nav.neutralize_here.name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m19.lua, line 1467: marker_add(M19_group.chem_truck.vehicle, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
m19.lua, line 1476: marker_add(M19_trigger.escape1.name, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_ALL)
m19.lua, line 1477: marker_add(M19_nav.neutralize_here.name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m19.lua, line 1944: marker_add(container_table.script_mover_name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m19.lua, line 1946: marker_add(container_table.end_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
m19.lua, line 1991: marker_add(container.script_mover_name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
m20.lua, line 798: marker_add(M20_vehicle.rc_car, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_LOCAL)
m20.lua, line 802: marker_add(M20_vehicle.rc_car, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_REMOTE)
m20.lua, line 875: marker_add(M20_navpoint.gas_station, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_LOCAL)
m20.lua, line 1099: marker_add(M20_navpoint.angel_heli_float.boat, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT)
m20.lua, line 1116: marker_add(boat, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_REMOTE)
m20.lua, line 1121: marker_add(boat, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_LOCAL)
m20.lua, line 1151: marker_add(M20_char.beach_wrestler, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_LOCAL)
m20.lua, line 1426: marker_add( M20_vehicle.wrestler, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_LOCAL )
m20.lua, line 1583: marker_add( tank, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_LOCAL )
m20.lua, line 1587: marker_add( tank, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_REMOTE )
m20.lua, line 1655: marker_add( M20_vehicle.lw_truck, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_LOCAL)
m20.lua, line 2324: marker_add(heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_REMOTE)
m20.lua, line 2326: marker_add(heli, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_LOCAL)
m20.lua, line 2328: marker_add(heli, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_FULL, SYNC_LOCAL)
m20.lua, line 2390: marker_add( target_vehicle, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_REMOTE )
m21.lua, line 1107: marker_add(M21_characters.angel, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL)
m21.lua, line 1349: marker_add(npc_name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m21.lua, line 1502: marker_add(M21_characters.angel, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL)
m21.lua, line 1656: marker_add(member, MINIMAP_ICON_KILL, OI_ASSET_KILL)
m22.lua, line 1987: marker_add(Current_bz.zone.center_pos, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m22.lua, line 2358: marker_add(M22_groups.Angel.members[1], MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_DEFAULT, SYNC_ALL)
m22.lua, line 2380: marker_add(M22_vehicles.Killbanes_Plane, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m22.lua, line 2662: -- marker_add(mover, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
m22.lua, line 2672: marker_add(mover, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
m22.lua, line 2804: marker_add(M22_characters.Kia, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m22.lua, line 3861: marker_add(Current_bz.zone.center_pos, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_LOCAL)
m22.lua, line 3873: marker_add(Current_bz.zone.center_pos, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_REMOTE)
m22.lua, line 3984: marker_add(battle_zone.center_pos, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_LOCAL)
m22.lua, line 3986: marker_add(battle_zone.center_pos, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_REMOTE)
m22.lua, line 4422: marker_add(mover, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
m23.lua, line 1658: marker_add(heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m23.lua, line 1800: marker_add(M23_navpoints.daedalus_landing_pos, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m23.lua, line 1922: marker_add(gun.mover_name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m23.lua, line 2029: marker_add(tank.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL)
m23.lua, line 2088: marker_add(M23_navpoints.daedalus_landing_pos, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m23.lua, line 2334: -- marker_add(M23_groups.cyrus_vtol.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m23.lua, line 2344: marker_add(M23_groups.cyrus_vtol.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m23.lua, line 2463: -- marker_add(M23_groups.cyrus_vtol.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m23.lua, line 2489: marker_add(gun, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
m23.lua, line 2496: marker_add(gun, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
m23.lua, line 2813: marker_add(M23_groups.daedalus_escape_vtols.vtols[1], MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m23.lua, line 2819: marker_add(M23_groups.daedalus_escape_vtols.vtols[2], MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m23.lua, line 3312: -- marker_add(tank, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL)
m24.lua, line 1076: marker_add(M24_triggers.end_of_bridge, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION)
m24.lua, line 1160: marker_add(M24_characters.killbane, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
m24.lua, line 2016: marker_add( M24_characters.killbane, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL )
mm_p_01.lua, line 135: marker_add( MM_P_01_navs.hq, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
mm_p_03.lua, line 335: marker_add( MM_P_03_navs.store, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
mm_p_03.lua, line 370: marker_add( MM_P_03_navs.sf, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
mm_p_03.lua, line 399: marker_add(MM_P_03_navs.collectible, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
mm_p_03.lua, line 441: marker_add( fp_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
mm_p_03.lua, line 494: marker_add( MM_P_03_navs.store_int, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
mm_p_06.lua, line 208: marker_add( MM_P_06_navs.hq, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION )
mm_p_07.lua, line 183: marker_add( MM_P_07_navs.hq, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION )
sh01.lua, line 756: marker_add(SH01_group.warehouse_brute_001.members[1], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
sh01.lua, line 829: marker_add(SH01_group.retail_brute.members[1], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
sh01.lua, line 841: marker_add(enemy, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
sh01.lua, line 846: marker_add(SH01_group.retail_grunts_002.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
sh01.lua, line 1045: marker_add(trigger, MINIMAP_ICON_USE, OI_ASSET_USE)
sh01.lua, line 1180: marker_add(enemy, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
sh02.lua, line 1889: marker_add(name, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
sh02.lua, line 1917: marker_add(name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
sh02.lua, line 2079: marker_add(trigger.name, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL)
sh03.lua, line 970: marker_add(SH03_GPS_OBJECTIVE_ONE, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
sh03.lua, line 1052: --marker_add( SH03_SHORTEST_PATH, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
sh03.lua, line 1081: --marker_add(SH03_HELI_ARRIVE_NAV, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
sh03.lua, line 1115: marker_add( SH03_HELICOPTER, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
sh03.lua, line 1213: marker_add( SH03_TOWER_NAV_ONE, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
sh03.lua, line 1313: marker_add( TOWER_TRIGGER, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
sh03.lua, line 1473: marker_add( SH03_TOWER_NAV_TWO, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
sh03.lua, line 1671: marker_add(KINZIE, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL )
sh03.lua, line 1999: marker_add( char, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh03.lua, line 2173: --marker_add( SH03_SHORTEST_PATH, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
sh04.lua, line 740: marker_add( NAVPOINT_TO_VAULT_001, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
sh04.lua, line 919: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 920: --marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 932: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 933: --marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 943: marker_add( SH04_group.brute_g01.members, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL )
sh04.lua, line 949: marker_add( SH04_group.backroom_specialist.members, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 958: marker_add( SH04_group.backroom_specialist_coop.members, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 969: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 970: --marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 982: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 983: --marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 995: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 996: --marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 1008: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 1020: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 1032: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 1044: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 1056: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 1067: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 1074: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 1081: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
sh04.lua, line 1120: marker_add( statue, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL ) --OI_FLAGS_DEFAULT + OI_FLAG_FADE
sh04.lua, line 1242: marker_add( SH04_group.casino_manager.members, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAG_STICKY + OI_FLAG_DISPLAY_DISTANCE, SYNC_ALL)
sh04.lua, line 1940: marker_add( NAVPOINT_TO_VAULT_002, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
sh04.lua, line 1952: --marker_add( NAVPOINT_MASK_CUTSCENE, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
|
marker_add_closest_to_target |
true |
1 |
|
marker_add_script_group |
true |
1 |
3sh04.lua, line 503: marker_add_script_group( SH04_group.brute_g03.name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL )
sh04.lua, line 1109: --marker_add_script_group( SH04_killbane_statues, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL )
sh04.lua, line 1477: marker_add_script_group( SH04_group.brute_g02.name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL )
|
marker_add_trigger |
true |
1 |
129dlc2_m02.lua, line 1017: marker_add_trigger( "trg_backstage_exit_2", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 1877: marker_add_trigger( trigger, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 2293: marker_add_trigger( backstage_data.enter_trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
dlc2_m02.lua, line 2387: marker_add_trigger( backstage_data.exit_trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 2627: marker_add_trigger( loadout_data.trigger, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m02.lua, line 2751: marker_add_trigger( trigger, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL )
dlc2_m03.lua, line 1781: marker_add_trigger(trigger_table.name, trigger_table.marker.minimap_icon_name, trigger_table.marker.ingame_effect_name, trigger_table.marker.object_indicator_id, trigger_table.marker.object_indicator_flags, trigger_table.marker.sync_type, trigger_table.marker.fade_dist)
dlc2_m03.lua, line 2456: marker_add_trigger(current_virus_region.name, MINIMAP_ICON_LOCATION, nil, OI_ASSET_LOCATION)
m01.lua, line 1509: marker_add_trigger(M01_trigger.pre_vault.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m01.lua, line 1534: marker_add_trigger(M01_trigger.pre_vault.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m01.lua, line 1545: marker_add_trigger(M01_trigger.vault.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m01.lua, line 1630: marker_add_trigger(M01_trigger.pre_bomb.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m01.lua, line 1670: marker_add_trigger(M01_trigger.bomb.name, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
m01.lua, line 3077: -- marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m01.lua, line 4381: --marker_add_trigger(M01_group.autograph.trigger, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION)--"VFX_PhotoOpIcon")
m02.lua, line 1566: marker_add_trigger(M02_triggers.cargo_plane_parachute_01, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m03.lua, line 1243: marker_add_trigger(M03_trigger.weapon_store.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT)
m03.lua, line 2143: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m03.lua, line 2443: marker_add_trigger(M03_trigger.weapon_store2.name, MINIMAP_ICON_USE)
m03.lua, line 3124: marker_add_trigger(M03_trigger.weapon_store.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m04.lua, line 1204: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m05.lua, line 1121: marker_add_trigger(M05_triggers.pool, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m05.lua, line 1247: marker_add_trigger(M05_triggers.downstairs, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m05.lua, line 1270: marker_add_trigger(M05_triggers.grenades, MINIMAP_ICON_USE, "", OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
m05.lua, line 1323: marker_add_trigger(M05_triggers.saints, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
m06.lua, line 1057: marker_add_trigger(M06_trigger.dock.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m06.lua, line 1224: marker_add_trigger(M06_trigger.arm_bomb.name, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
m06.lua, line 1271: marker_add_trigger(M06_trigger.factory_breadcrumb1.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m06.lua, line 1403: marker_add_trigger(M06_elevator_trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m06.lua, line 1816: marker_add_trigger(M06_elevator_trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m06.lua, line 1856: marker_add_trigger(trigger, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
m06.lua, line 1859: marker_add_trigger(trigger, MINIMAP_ICON_KILL, INGAME_EFFECT_CHECKPOINT, OI_ASSET_KILL_FULL, OI_FLAGS_LOCATION, SYNC_ALL)
m06.lua, line 2560: marker_add_trigger(M06_trigger.factory_breadcrumb2.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m06.lua, line 2570: marker_add_trigger(M06_trigger.factory_breadcrumb3.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m07.lua, line 1249: marker_add_trigger(M07_trigger.barge_dock, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m07.lua, line 1278: marker_add_trigger(M07_trigger.barge_wheelhouse, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m07.lua, line 1426: marker_add_trigger(M07_trigger.bdsm_club, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m07.lua, line 1670: marker_add_trigger(M07_trigger.pony_stairs, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m07.lua, line 1680: marker_add_trigger(M07_trigger.pony_stairs_two, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m07.lua, line 1691: marker_add_trigger(M07_trigger.pony_barn, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m07.lua, line 1704: marker_add_trigger(M07_trigger.pony_carts, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m07.lua, line 2165: marker_add_trigger(M07_trigger.casino_lobby, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m07.lua, line 2790: marker_add_trigger(M07_trigger.mgr_breadcrumb, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m08.lua, line 1485: marker_add_trigger( n.trigger,icon, effect, asset, flags, sync )
m09.lua, line 2089: marker_add_trigger(M09_trigger.gangway.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m09.lua, line 2763: marker_add_trigger(M09_trigger.to_saints_trigger.name, MINIMAP_ICON_SAINTS, INGAME_EFFECT_CHECKPOINT, OI_ASSET_COOP, OI_FLAGS_LOCATION, SYNC_ALL)
m09.lua, line 2765: marker_add_trigger(M09_trigger.to_brothel_trigger.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m09.lua, line 2778: marker_add_trigger(M09_trigger.to_saints_trigger.name, MINIMAP_ICON_SAINTS, INGAME_EFFECT_CHECKPOINT, OI_ASSET_COOP, OI_FLAGS_LOCATION, SYNC_ALL)
m09.lua, line 2780: marker_add_trigger(M09_trigger.to_brothel_trigger.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m09.lua, line 3013: marker_add_trigger(trigger_table.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m09.lua, line 3710: marker_add_trigger(crate.trigger, MINIMAP_ICON_USE, nil, OI_ASSET_USE, OI_FLAGS_DEFAULT + OI_FLAG_FADE, SYNC_ALL)
m09.lua, line 4229: marker_add_trigger(M09_trigger.gangway.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_LOCAL)
m09.lua, line 4233: marker_add_trigger(M09_trigger.gangway.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_REMOTE)
m10.lua, line 1448: marker_add_trigger(M10_triggers.club_door, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, SYNC_ALL)
m10.lua, line 1472: marker_add_trigger(M10_triggers.front_door_exit, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, SYNC_ALL)
m10.lua, line 2390: marker_add_trigger(M10_triggers.rooftop_elevator, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, SYNC_ALL)
m10.lua, line 2522: marker_add_trigger(M10_triggers.front_door_exit, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, SYNC_ALL)
m10.lua, line 2554: marker_add_trigger(M10_triggers.club_exit, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, SYNC_ALL)
m10.lua, line 2576: marker_add_trigger(M10_triggers.saints_hq, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, SYNC_ALL)
m11.lua, line 1419: marker_add_trigger(roadblock.location, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m12.lua, line 1221: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m12.lua, line 1658: marker_add_trigger(M12_trigger.load_josh, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_LOCAL)
m13.lua, line 2976: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m13.lua, line 4006: marker_add_trigger( trig, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_LOCATION, OI_ASSET_DEFEND, OI_FLAGS_FULL, sync )
m14.lua, line 1842: marker_add_trigger(trigger, minimap_icon, INGAME_EFFECT_CHECKPOINT, indicator_id, OI_FLAGS_FULL, SYNC_ALL)
m15.lua, line 1034: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m16.lua, line 1530: marker_add_trigger(M16_triggers.gate1, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m16.lua, line 1583: marker_add_trigger(M16_triggers.firewall_destination, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m16.lua, line 1711: marker_add_trigger(M16_triggers.gate2, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m16.lua, line 2008: marker_add_trigger(M16_triggers.gate3, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m16.lua, line 2160: marker_add_trigger(M16_triggers.final, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m16.lua, line 2511: marker_add_trigger(M16_triggers.choicea, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
m16.lua, line 2512: marker_add_trigger(M16_triggers.choiceb, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
m17.lua, line 1197: marker_add_trigger(M17_triggers.armory, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m17.lua, line 1270: marker_add_trigger(M17_triggers.carrier, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m17.lua, line 1775: marker_add_trigger(M17_triggers.brig, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
m17.lua, line 1802: marker_add_trigger(M17_triggers.pierce, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
m17.lua, line 1806: marker_add_trigger(M17_triggers.shaundi, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
m17.lua, line 1810: marker_add_trigger(M17_triggers.viola, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
m17.lua, line 1903: marker_add_trigger(M17_triggers.brig_stairs, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m17.lua, line 2123: marker_add_trigger(M17_triggers.escape_hall, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m18.lua, line 1571: marker_add_trigger(M18_triggers.cabin_door, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL)
m18.lua, line 1675: marker_add_trigger(M18_triggers.gun_crate_001, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL)
m18.lua, line 1676: marker_add_trigger(M18_triggers.gun_crate_002, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL)
m18.lua, line 1677: marker_add_trigger(M18_triggers.gun_crate_003, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL)
m18.lua, line 1990: marker_add_trigger(M18_triggers.tank_region, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION)
m19.lua, line 1211: marker_add_trigger(M19_trigger.rim_jobs.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m19.lua, line 1261: -- marker_add_trigger(M19_trigger.rim_jobs.name, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_LOCATION)
m19.lua, line 1737: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m20.lua, line 1850: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m21.lua, line 1835: marker_add_trigger(M21_triggers.player_reached_angel, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m21.lua, line 1892: marker_add_trigger(M21_triggers.player_enter_ring, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m21.lua, line 2229: marker_add_trigger(M21_triggers.beatup_killbane[enabled_trigger_index], MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, sync_from_player(player_in_ring))
m22.lua, line 1938: marker_add_trigger(Armory_battle_zone.trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m22.lua, line 2145: marker_add_trigger(M22_triggers.save_saints, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_DEFEND, OI_FLAGS_LOCATION, SYNC_ALL)
m22.lua, line 2150: marker_add_trigger(M22_triggers.kill_killbane, MINIMAP_ICON_KILL, INGAME_EFFECT_CHECKPOINT, OI_ASSET_KILL_FULL, OI_FLAGS_LOCATION, SYNC_ALL)
m22.lua, line 2604: marker_add_trigger(M22_triggers.statue_elevator, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m22.lua, line 2702: marker_add_trigger(M22_triggers.First_Floor, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m22.lua, line 2733: marker_add_trigger(M22_triggers.Kia_Breadcrumb, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m22.lua, line 2748: marker_add_trigger(M22_triggers.Player_reached_top, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m22.lua, line 2821: marker_add_trigger(trigger, MINIMAP_ICON_USE, nil, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
m22.lua, line 3200: marker_add_trigger(battle_zone.trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m22.lua, line 3865: marker_add_trigger(trigger_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_REMOTE)
m22.lua, line 3877: marker_add_trigger(trigger_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_LOCAL)
m22.lua, line 3919: marker_add_trigger(trigger_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, sync_from_player(player))
m22.lua, line 4030: marker_add_trigger(M22_triggers.save_saints, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_DEFEND, OI_FLAGS_LOCATION, SYNC_ALL)
m22.lua, line 4385: marker_add_trigger(trigger, MINIMAP_ICON_USE, nil, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
m22.lua, line 4409: marker_add_trigger(M22_triggers.Second_Floor, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m23.lua, line 1583: --marker_add_trigger(M23_triggers.saints_hq_gps, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m23.lua, line 1584: marker_add_trigger(M23_triggers.saints_hq_elev_up, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m23.lua, line 2211: marker_add_trigger(trigger.trigger_name, trigger.minimap_icon, trigger.ingame_effect, trigger.oi_asset, trigger.oi_flags, SYNC_ALL)
m23.lua, line 3088: --marker_add_trigger(M23_triggers.saints_hq_elev_up, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m24.lua, line 483: marker_add_trigger(trig_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
m24.lua, line 941: marker_add_trigger(trigger, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
m24.lua, line 1001: marker_add_trigger(trigger, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
mm_a_01.lua, line 152: marker_add_trigger( MM_A_01_trigger.i_f.name, MINIMAP_ICON_LOCATION, "VFX_InsuranceFraudIcon", nil, OI_FLAGS_LOCATION, SYNC_ALL ) -- INGAME_EFFECT_CHECKPOINT
mm_k_01.lua, line 141: --marker_add_trigger( MM_K_01_trigger.tb.name, MINIMAP_ICON_LOCATION, "VFX_TrailBlazingIcon", nil, OI_FLAGS_LOCATION, SYNC_ALL )
mm_p_02.lua, line 125: marker_add_trigger( MM_P_02_trigger.dt.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
mm_p_03.lua, line 442: --marker_add_trigger( MM_P_03_trigger.fp.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
mm_p_04.lua, line 120: marker_add_trigger( MM_P_04_trigger.tm.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
mm_p_05.lua, line 120: marker_add_trigger( MM_P_05_trigger.rm.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
sh01.lua, line 1040: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
sh02.lua, line 2077: marker_add_trigger(trigger.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
sh03.lua, line 1041: --marker_add_trigger(trigger, MINIMAP_ICON_LOCATION,INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
sh03.lua, line 1080: --marker_add_trigger(SH03_HELICOPTER_TRIGGER, MINIMAP_ICON_LOCATION, nil, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
sh03.lua, line 1437: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, nil, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL) --INGAME_EFFECT_CHECKPOINT
sh03.lua, line 1443: marker_add_trigger(trigger, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL) --INGAME_EFFECT_CHECKPOINT
sh03.lua, line 1794: marker_add_trigger(trigger, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL) --INGAME_EFFECT_CHECKPOINT
sh04.lua, line 660: marker_add_trigger( trigger_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
|
marker_remove |
true |
1 |
431_a_ga_dt_03.lua, line 1132: marker_remove(_A_GA_DT_03_groups.protectees.vehicle)
_a_ga_nw_01.lua, line 1672: marker_remove(_A_GA_NW_01_groups.getaway_group.vehicle)
dlc2_m01.lua, line 1712: marker_remove(Dlc2_m01_groups.courtesy_veh_01.vehicles[1])
dlc2_m01.lua, line 1718: marker_remove(Dlc2_m01_groups.courtesy_veh_01.vehicles[1])
dlc2_m01.lua, line 1756: marker_remove(Dlc2_m01_navpoints.armory_waypoint)
dlc2_m01.lua, line 1839: marker_remove(Dlc2_m01_navpoints.armory_location)
dlc2_m01.lua, line 1890: marker_remove(Dlc2_m01_characters.kwilanna)
dlc2_m01.lua, line 2226: marker_remove(Dlc2_m01_navpoints.armory_location)
dlc2_m01.lua, line 2227: marker_remove(Dlc2_m01_vfx.player_landing_flares[1])
dlc2_m01.lua, line 2331: marker_remove(Dlc2_m01_vfx.player_landing_flares[1])
dlc2_m01.lua, line 2432: marker_remove(Dlc2_m01_characters.kwilanna)
dlc2_m01.lua, line 2435: marker_remove(Dlc2_m01_navpoints.armory_location)
dlc2_m01.lua, line 2436: marker_remove(Dlc2_m01_vfx.player_landing_flares[1])
dlc2_m01.lua, line 2482: marker_remove(Dlc2_m01_groups.kwilanna_heli.heli.vehicle)
dlc2_m01.lua, line 2647: marker_remove(Dlc2_m01_navpoints.saints_hq)
dlc2_m01.lua, line 2928: marker_remove(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 4294: marker_remove(vehicle_name)
dlc2_m02.lua, line 1023: marker_remove( "trg_backstage_exit_2" )
dlc2_m02.lua, line 1481: marker_remove( Dlc2_m02_vehicles.saucer )
dlc2_m02.lua, line 1512: marker_remove( Dlc2_m02_vehicles.saucer )
dlc2_m02.lua, line 1642: marker_remove( mover )
dlc2_m02.lua, line 1876: marker_remove( nav )
dlc2_m02.lua, line 1900: marker_remove( trigger )
dlc2_m02.lua, line 1921: marker_remove( homie )
dlc2_m02.lua, line 1922: marker_remove( nav )
dlc2_m02.lua, line 1930: marker_remove( nav )
dlc2_m02.lua, line 2020: marker_remove( homie )
dlc2_m02.lua, line 2041: marker_remove( nav )
dlc2_m02.lua, line 2074: marker_remove( nav )
dlc2_m02.lua, line 2085: marker_remove( nav )
dlc2_m02.lua, line 2127: marker_remove( homie )
dlc2_m02.lua, line 2304: marker_remove( backstage_data.enter_trigger )
dlc2_m02.lua, line 2389: marker_remove( backstage_data.exit_trigger )
dlc2_m02.lua, line 2640: marker_remove( loadout_data.trigger )
dlc2_m02.lua, line 2711: marker_remove( local_nav )
dlc2_m02.lua, line 2750: marker_remove( local_nav )
dlc2_m02.lua, line 2795: marker_remove( trigger )
dlc2_m02.lua, line 2820: marker_remove( obj_nav )
dlc2_m02.lua, line 2982: marker_remove( brutina )
dlc2_m02.lua, line 3020: marker_remove( console_nav )
dlc2_m02.lua, line 3058: marker_remove( homie )
dlc2_m02.lua, line 3099: marker_remove( generator )
dlc2_m02.lua, line 3149: marker_remove( Dlc2_m02_status.trail_current )
dlc2_m02.lua, line 3188: marker_remove( current_nav )
dlc2_m03.lua, line 2041: marker_remove(npc_name)
dlc2_m03.lua, line 2398: marker_remove(mover_name)
dlc2_m03.lua, line 2444: marker_remove(current_virus_region.name)
game_lib.lua, line 2042: marker_remove(obj, sync_type)
game_lib.lua, line 3458: marker_remove(enemy, SYNC_ALL)
game_lib.lua, line 3469: marker_remove(enemy)
m01.lua, line 1942: marker_remove(M01_group.heli_fighter1.vehicle)
m01.lua, line 2231: marker_remove(M01_group.heli_fighter1.vehicle)
m01.lua, line 2328: marker_remove(M01_group.heli_fighter1.vehicle)
m01.lua, line 5149: marker_remove(group_table.vehicle)
m02.lua, line 1966: marker_remove(M02_groups.homies_skydive_01.shaundi)
m02.lua, line 1989: marker_remove(M02_groups.homies_skydive_01.shaundi)
m02.lua, line 2159: marker_remove(M02_groups.homies_skydive_01.shaundi)
m02.lua, line 2332: marker_remove(M02_groups.plane.vehicle)
m02.lua, line 2659: marker_remove(M02_groups.homies_skydive_01.shaundi)
m02.lua, line 2739: marker_remove(char.name)
m02.lua, line 3524: marker_remove(enemy)
m03.lua, line 1221: marker_remove(M03_group.starting_vehicle.vehicle)
m03.lua, line 1532: -- marker_remove(M03_bomb_mover)
m03.lua, line 1686: marker_remove(group.vehicle)
m03.lua, line 1850: marker_remove(M03_group.choppers.pierce.vehicle)
m03.lua, line 2334: marker_remove(heli_name)
m03.lua, line 2367: marker_remove(spawn_group.vehicle)
m03.lua, line 2377: marker_remove(tank.vehicle)
m03.lua, line 2599: marker_remove(guard)
m03.lua, line 2656: marker_remove(M03_item.satellite_weapon)
m03.lua, line 2731: marker_remove(chopper)
m03.lua, line 2733: -- not required, no marker -- marker_remove(chopper)
m03.lua, line 2811: marker_remove(sat_group.vehicle)
m03.lua, line 2828: marker_remove(attacker)
m03.lua, line 2837: marker_remove(tank)
m03.lua, line 3213: ---marker_remove(spawn_group.vehicle)
m04.lua, line 509: --marker_remove(M04_group.starting_vehicle.vehicle)
m04.lua, line 510: --marker_remove(Player_car)
m04.lua, line 1139: marker_remove(enemy)
m04.lua, line 1157: marker_remove(enemy)
m04.lua, line 1169: marker_remove(enemy)
m04.lua, line 1181: marker_remove(enemy)
m04.lua, line 1243: marker_remove(enemy, SYNC_ALL)
m04.lua, line 1364: marker_remove(enemy, SYNC_ALL)
m05.lua, line 529: marker_remove(M05_groups.heli_host.heli)
m05.lua, line 534: marker_remove(M05_groups.heli_client.heli)
m05.lua, line 538: marker_remove(M05_groups.chase_host.target)
m05.lua, line 952: marker_remove(target, SYNC_ALL)
m05.lua, line 1025: marker_remove(target, SYNC_ALL)
m05.lua, line 1055: marker_remove(guard)
m05.lua, line 1083: marker_remove(npc)
m05.lua, line 1215: marker_remove(M05_groups.targets.npcs[1], SYNC_ALL)
m05.lua, line 1306: marker_remove(M05_movers[1])
m05.lua, line 1388: marker_remove( npc, SYNC_ALL )
m05.lua, line 1690: marker_remove(M05_groups.chase_host.target, SYNC_ALL)
m05.lua, line 1783: marker_remove(target)
m05.lua, line 1804: marker_remove(npc)
m05.lua, line 1828: marker_remove(target, SYNC_ALL)
m05.lua, line 1884: marker_remove(door)
m05.lua, line 1902: marker_remove(victim)
m05.lua, line 1909: marker_remove(victim)
m05.lua, line 1921: marker_remove(vehicle, SYNC_ALL)
m05.lua, line 1944: marker_remove( other_heli, sync )
m06.lua, line 1510: marker_remove(M06_group.top_floor_homies.oleg)
m06.lua, line 1667: marker_remove(M06_group.ball_stop2.brute)
m06.lua, line 1678: marker_remove(M06_group.ball_stop2.brute)
m06.lua, line 2246: marker_remove(M06_group.Phillipe.phillipe)
m06.lua, line 2270: marker_remove(M06_group.ball_stop2.brute)
m06.lua, line 2374: marker_remove(brute)
m06.lua, line 2533: marker_remove(goon)
m07.lua, line 1243: marker_remove(M07_group.boat_to_barge.vehicles[1], SYNC_ALL)
m07.lua, line 1623: marker_remove(M07_group.bdsm_patrons.chars)
m07.lua, line 1664: marker_remove(M07_char.club_owner)
m07.lua, line 2051: marker_remove(M07_char.angel)
m07.lua, line 2465: marker_remove(M07_char.angel)
m07.lua, line 2618: marker_remove(M07_char.kinzie)
m07.lua, line 2746: marker_remove(npc)
m07.lua, line 2854: marker_remove(M07_char.club_owner)
m07.lua, line 2955: marker_remove(npc)
m07.lua, line 2961: marker_remove(npc)
m07.lua, line 2981: marker_remove(npc)
m07.lua, line 3093: marker_remove(M07_group.luchadores_arriving.chars[1])
m08.lua, line 495: marker_remove( npc )
m08.lua, line 503: marker_remove(heli.vehicle)
m08.lua, line 511: marker_remove(M08_group.pierce.npcs[1])
m08.lua, line 862: marker_remove(M08_group.pierce.npcs[1])
m08.lua, line 1179: marker_remove( M08_group.rocket_launcher.item )
m08.lua, line 1277: marker_remove(sniper, SYNC_ALL)
m08.lua, line 1286: marker_remove(chopper)
m08.lua, line 1395: marker_remove( n.name, sync )
m08.lua, line 1499: marker_remove( n.name, sync )
m09.lua, line 1970: marker_remove(human)
m09.lua, line 2354: marker_remove(human)
m09.lua, line 2663: marker_remove(M09_group.girls_heli.vehicle)
m09.lua, line 2723: marker_remove(M09_group.girls_truck.vehicle)
m09.lua, line 3140: marker_remove(npc)
m09.lua, line 3450: marker_remove(vehicle_info.vehicle)
m09.lua, line 3462: marker_remove(member)
m09.lua, line 3477: marker_remove(attacker.vehicle)
m09.lua, line 3495: marker_remove(baddie)
m09.lua, line 3524: marker_remove(attacker.heli_group.pilot)
m09.lua, line 3532: marker_remove(baddie)
m09.lua, line 3547: marker_remove(attacker.vehicle)
m09.lua, line 3611: marker_remove(heli.vehicle)
m09.lua, line 3959: marker_remove(enemy)
m09.lua, line 3974: marker_remove(M09_group.girls_heli.vehicle)
m09.lua, line 3982: marker_remove(M09_group.girls_truck.vehicle)
m09.lua, line 3998: marker_remove(vehicle_name)
m09.lua, line 4077: marker_remove(attacker)
m09.lua, line 4088: marker_remove(killed)
m09.lua, line 4101: marker_remove(heli.vehicle)
m09.lua, line 4135: marker_remove(boat.vehicle)
m09.lua, line 4184: marker_remove(human)
m09.lua, line 4212: marker_remove(human)
m09.lua, line 4879: marker_remove(attacker.vehicle)
m09.lua, line 5023: marker_remove(attacker.heli_group.vehicle)
m10.lua, line 1937: marker_remove(vtol_table.vtol)
m10.lua, line 1943: marker_remove(char)
m10.lua, line 1969: marker_remove(victim)
m10.lua, line 1980: marker_remove(victim)
m10.lua, line 2080: marker_remove(vtol.vtol)
m10.lua, line 2271: marker_remove(M10_groups.oleg_vtol.vtol)
m10.lua, line 2292: marker_remove(M10_groups.oleg_vtol.vtol)
m10.lua, line 2449: marker_remove(group.vtol)
m10.lua, line 3383: marker_remove(vehicle_name)
m10.lua, line 3579: marker_remove(transport_table.vtol)
m10.lua, line 3780: --marker_remove(vtol_cont_spawn.groups[group_idx].vtol)
m10.lua, line 3808: --marker_remove(vtol_cont_spawn.groups[group_idx].vtol)
m11.lua, line 907: marker_remove(base.nav, SYNC_ALL)
m11.lua, line 911: marker_remove(box.name, SYNC_ALL)
m11.lua, line 928: marker_remove(vtol, SYNC_ALL)
m11.lua, line 941: marker_remove(vehicle, SYNC_ALL)
m11.lua, line 946: marker_remove(vehicle, SYNC_ALL)
m11.lua, line 965: marker_remove(target.vehicle, SYNC_ALL)
m11.lua, line 969: marker_remove(guard.vehicle, SYNC_ALL)
m11.lua, line 973: marker_remove(M11_groups.air_base.final_plane.vehicle, SYNC_ALL)
m11.lua, line 980: marker_remove(vehicle.name, SYNC_ALL)
m11.lua, line 1243: marker_remove(M11_groups.stag_bases[1].nav, SYNC_ALL)
m11.lua, line 1319: marker_remove(vtol, SYNC_ALL)
m11.lua, line 1341: marker_remove(vtol, SYNC_ALL)
m11.lua, line 1390: marker_remove(base.nav, SYNC_ALL)
m11.lua, line 1473: marker_remove(vehicle.name, SYNC_ALL)
m11.lua, line 1623: marker_remove(M11_groups.air_base.final_plane.vehicle)
m11.lua, line 1757: marker_remove(M11_groups.oleg_battle.location)
m11.lua, line 1911: marker_remove(vehicle.name)
m11.lua, line 1923: marker_remove(group.vehicle)
m11.lua, line 1933: marker_remove(M11_groups.oleg_battle.oleg.oleg)
m11.lua, line 2008: marker_remove(base.nav, SYNC_ALL)
m11.lua, line 2111: marker_remove(vehicle_name, SYNC_ALL)
m11.lua, line 2122: marker_remove(vehicle_name, SYNC_ALL)
m11.lua, line 2133: marker_remove(vehicle_name, SYNC_ALL)
m11.lua, line 2144: marker_remove(vehicle_name, SYNC_ALL)
m11.lua, line 2155: marker_remove(vehicle_name, SYNC_ALL)
m11.lua, line 2166: marker_remove(vtol, SYNC_ALL)
m11.lua, line 2300: marker_remove(base.nav, sync)
m11.lua, line 2348: marker_remove(box.name, sync)
m11.lua, line 2397: marker_remove(box_name, SYNC_ALL)
m11.lua, line 2421: marker_remove(guard_name, SYNC_ALL)
m11.lua, line 2436: marker_remove(target_name, SYNC_ALL)
m11.lua, line 2448: marker_remove(target_name, SYNC_ALL)
m11.lua, line 2454: marker_remove(plane_name, SYNC_ALL)
m12.lua, line 961: marker_remove(NPC_JOSH, SYNC_ALL)
m12.lua, line 1721: marker_remove(M12_ESCAPE_VEHICLE)
m12.lua, line 1884: marker_remove(NPC_JOSH, SYNC_ALL)
m12.lua, line 2524: marker_remove(NPC_JOSH, SYNC_ALL)
m13.lua, line 1482: marker_remove(M13_nav.jump_to)
m13.lua, line 1614: marker_remove(banner.name)
m13.lua, line 1730: marker_remove(M13_groups.pierce_rescue.pierce, SYNC_ALL)
m13.lua, line 1736: marker_remove(M13_groups.pierce_rescue.tank, SYNC_ALL)
m13.lua, line 1750: marker_remove(M13_groups.homies.viola)
m13.lua, line 2111: marker_remove( cyrus )
m13.lua, line 2112: marker_remove( shaundi )
m13.lua, line 2410: marker_remove(pierce)
m13.lua, line 2472: marker_remove(pierce, SYNC_ALL)
m13.lua, line 2579: marker_remove(bomb)
m13.lua, line 2713: marker_remove(M13_groups.homies.viola)
m13.lua, line 3050: marker_remove(M13_nav.jump_to)
m13.lua, line 3118: marker_remove(mover_name)
m13.lua, line 3499: marker_remove(npc)
m13.lua, line 3504: marker_remove(vehicle)
m13.lua, line 3744: marker_remove(group.vehicle)
m13.lua, line 4016: marker_remove(victim)
m13.lua, line 4023: marker_remove(vehicle)
m14.lua, line 657: marker_remove( M14_navpoint.sj_spotlight_heli )
m14.lua, line 829: marker_remove(M14_vehicle.spotlight_heli)
m14.lua, line 987: marker_remove(M14_vehicle.spotlight_heli)
m14.lua, line 1068: marker_remove(M14_vehicle.broadcast_van)
m14.lua, line 1086: marker_remove(M14_vehicle.broadcast_van)
m14.lua, line 1143: marker_remove(M14_vehicle.broadcast_van)
m14.lua, line 1557: marker_remove(M14_char.jane)
m14.lua, line 1608: marker_remove(M14_vehicle.spotlight_heli)
m14.lua, line 1906: marker_remove(M14_vehicle.spotlight_heli)
m14.lua, line 2073: marker_remove(M14_status.proxy_navpoint)
m14.lua, line 2119: marker_remove(npc)
m15.lua, line 997: marker_remove(vehicle)
m15.lua, line 1734: marker_remove(M15_SUPER_COMPUTER_START)
m15.lua, line 1776: marker_remove(vehicle, SYNC_ALL)
m15.lua, line 2465: marker_remove(npc)
m15.lua, line 2521: marker_remove(enemy)
m16.lua, line 2357: marker_remove(M16_characters.matt)
m16.lua, line 2425: marker_remove(M16_characters.matt)
m16.lua, line 2465: marker_remove(M16_characters.matt)
m16.lua, line 2484: marker_remove(M16_characters.matt, SYNC_ALL)
m16.lua, line 2595: marker_remove(M16_characters.matt)
m16.lua, line 2906: marker_remove(trigger)
m16.lua, line 3178: marker_remove(trigger)
m16.lua, line 3190: marker_remove(trigger)
m16.lua, line 3199: marker_remove(trigger)
m16.lua, line 3207: marker_remove(trigger)
m16.lua, line 3215: marker_remove(trigger)
m16.lua, line 3310: marker_remove(M16_characters.matt)
m16.lua, line 3333: marker_remove(M16_characters.matt)
m17.lua, line 809: marker_remove(wp, SYNC_ALL)
m17.lua, line 851: marker_remove(M17_group.vtol.vtol, SYNC_ALL)
m17.lua, line 1248: marker_remove(M17_group.heli.heli, SYNC_ALL)
m17.lua, line 1556: marker_remove(M17_group.kia.kia, SYNC_ALL)
m17.lua, line 1699: marker_remove(M17_nav_wp.tank_hall, SYNC_ALL)
m17.lua, line 1722: marker_remove(M17_nav_wp.tank_entry, SYNC_ALL)
m17.lua, line 1764: marker_remove(M17_nav_wp.brig_hall, SYNC_ALL)
m17.lua, line 1973: marker_remove(M17_nav_wp.reactor, SYNC_ALL)
m17.lua, line 2044: marker_remove(M17_CONSOLE, SYNC_ALL)
m17.lua, line 2116: marker_remove(M17_nav_wp.reactor, SYNC_ALL)
m17.lua, line 2169: marker_remove(M17_nav_wp.escape_stairs, SYNC_ALL)
m17.lua, line 2208: marker_remove(M17_nav_wp.hanger_n, SYNC_ALL)
m17.lua, line 2253: marker_remove(M17_group.hanger.vtols[1], SYNC_ALL)
m17.lua, line 2258: marker_remove(M17_group.hanger.vtols[2], SYNC_ALL)
m17.lua, line 2264: marker_remove(M17_group.hanger.vtols[3], SYNC_ALL)
m17.lua, line 2342: marker_remove(vtol, SYNC_ALL)
m18.lua, line 1811: marker_remove(M18_navpoints.cabin_door_marker)
m18.lua, line 1891: marker_remove(M18_navpoints.cabin_door_marker)
m18.lua, line 1900: marker_remove(M18_navpoints.cockpit_door_marker)
m18.lua, line 2636: marker_remove(victim)
m18.lua, line 2649: marker_remove(victim)
m18.lua, line 2667: marker_remove(vehicle)
m18.lua, line 2992: marker_remove(M18_groups.skydiving_tank.tank_group.tank, SYNC_ALL)
m18.lua, line 3153: marker_remove(M18_groups.skydiving_tank.tank_group.tank)
m18.lua, line 3260: marker_remove(skydive_char.name)
m18.lua, line 3265: marker_remove(tank_group.tank)
m18.lua, line 3306: marker_remove(victim)
m18.lua, line 3321: marker_remove(vehicle)
m18.lua, line 3793: marker_remove(vehicle)
m18.lua, line 3900: marker_remove(vtol_group.vtol)
m19.lua, line 1073: marker_remove(container.script_mover_name)
m19.lua, line 1084: marker_remove(container.script_mover_name, SYNC_ALL)
m19.lua, line 1085: marker_remove(container.end_nav, SYNC_ALL)
m19.lua, line 1149: marker_remove(Current_Suko)
m19.lua, line 1167: marker_remove(Current_Suko)
m19.lua, line 1177: marker_remove(zombie, SYNC_ALL)
m19.lua, line 1249: marker_remove(M19_rim_jobs_new_door, SYNC_ALL)
m19.lua, line 1336: marker_remove(Current_Suko)
m19.lua, line 1365: marker_remove(Current_Suko)
m19.lua, line 1423: marker_remove(M19_group.chem_truck.vehicle)
m19.lua, line 1461: marker_remove(M19_trigger.escape1.name)
m19.lua, line 1462: marker_remove(M19_nav.neutralize_here.name)
m19.lua, line 1473: marker_remove(M19_group.chem_truck.vehicle)
m19.lua, line 1505: marker_remove(M19_group.chem_truck.vehicle)
m19.lua, line 1506: marker_remove(M19_trigger.escape1.name)
m19.lua, line 1507: marker_remove(M19_nav.neutralize_here.name)
m19.lua, line 1670: marker_remove(container.script_mover_name, SYNC_ALL)
m19.lua, line 1671: marker_remove(container.end_nav, SYNC_ALL)
m19.lua, line 1943: marker_remove(container_table.script_mover_name)
m19.lua, line 2004: marker_remove(M19_waypoint_target.script_mover_name)
m19.lua, line 2141: marker_remove(container.end_nav, SYNC_ALL)
m20.lua, line 694: marker_remove( M20_navpoint.angel_heli_float.gym )
m20.lua, line 828: marker_remove(M20_vehicle.rc_car, SYNC_ALL)
m20.lua, line 936: marker_remove( M20_navpoint.gas_station )
m20.lua, line 938: marker_remove( M20_vehicle.rc_car )
m20.lua, line 1106: marker_remove(M20_navpoint.angel_heli_float.boat)
m20.lua, line 1140: marker_remove(boat)
m20.lua, line 1210: marker_remove(M20_char.beach_wrestler)
m20.lua, line 1353: marker_remove( M20_vehicle.rc_heli, SYNC_LOCAL )
m20.lua, line 1649: marker_remove( M20_vehicle.stag_tank )
m20.lua, line 1683: marker_remove( M20_vehicle.lw_truck, SYNC_LOCAL )
m20.lua, line 2052: marker_remove(vehicle)
m20.lua, line 2075: --marker_remove(vehicle)
m20.lua, line 2098: marker_remove(vehicle)
m20.lua, line 2142: marker_remove(vehicle)
m20.lua, line 2162: marker_remove(vehicle)
m20.lua, line 2212: marker_remove(tank)
m20.lua, line 2220: marker_remove(npc)
m20.lua, line 2408: marker_remove( M20_status.coop_follow_target_vehicle )
m21.lua, line 1348: marker_remove(npc_name)
m21.lua, line 1613: marker_remove(M21_characters.angel)
m21.lua, line 1794: marker_remove(victim)
m21.lua, line 3047: marker_remove(M21_characters.angel)
m22.lua, line 1881: marker_remove(Current_bz.zone.center_pos)
m22.lua, line 2363: marker_remove(M22_groups.Angel.members[1])
m22.lua, line 2908: marker_remove(M22_characters.Kia)
m22.lua, line 3929: marker_remove(Current_bz.zone.center_pos, SYNC_LOCAL)
m22.lua, line 3936: marker_remove(Current_bz.zone.center_pos, SYNC_REMOTE)
m22.lua, line 3968: marker_remove(battle_zone.center_pos, SYNC_LOCAL)
m22.lua, line 3970: marker_remove(battle_zone.center_pos, SYNC_REMOTE)
m22.lua, line 4029: marker_remove(M22_navpoints.statue_boat_loc)
m22.lua, line 4057: marker_remove(M22_vehicles.Killbanes_Plane)
m22.lua, line 4136: marker_remove(mover_name)
m22.lua, line 4166: marker_remove(mover_name)
m22.lua, line 4197: marker_remove(mover_name)
m22.lua, line 4214: marker_remove(mover_name)
m23.lua, line 1684: marker_remove(heli)
m23.lua, line 1744: marker_remove(M23_groups.courtesy_helis.vehicles[1], SYNC_ALL)
m23.lua, line 1745: marker_remove(M23_groups.courtesy_helis.vehicles[2], SYNC_ALL)
m23.lua, line 1762: marker_remove(heli, SYNC_ALL)
m23.lua, line 1785: marker_remove(M23_groups.courtesy_helis.vehicles[1], SYNC_LOCAL)
m23.lua, line 1786: marker_remove(M23_groups.courtesy_helis.vehicles[2], SYNC_LOCAL)
m23.lua, line 1789: marker_remove(M23_groups.courtesy_helis.vehicles[1], SYNC_REMOTE)
m23.lua, line 1790: marker_remove(M23_groups.courtesy_helis.vehicles[2], SYNC_REMOTE)
m23.lua, line 1824: marker_remove(M23_navpoints.daedalus_landing_pos, SYNC_ALL)
m23.lua, line 1979: marker_remove(gun.mover_name)
m23.lua, line 1997: marker_remove(found_gun.mover_name)
m23.lua, line 2053: marker_remove(tank.vehicle)
m23.lua, line 2060: marker_remove(vehicle)
m23.lua, line 2108: marker_remove(M23_navpoints.daedalus_landing_pos)
m23.lua, line 2522: marker_remove(gun, SYNC_ALL)
m23.lua, line 2531: marker_remove(M23_groups.cyrus_vtol.vtol, SYNC_ALL)
m23.lua, line 2546: marker_remove(gun, SYNC_ALL)
m23.lua, line 2870: marker_remove(vtol)
m23.lua, line 2894: marker_remove(vtol)
m23.lua, line 2898: marker_remove(vehicle)
m23.lua, line 3212: marker_remove(helicopter, SYNC_ALL)
m24.lua, line 1121: marker_remove(M24_triggers.end_of_bridge)
m24.lua, line 1422: marker_remove(mover)
m24.lua, line 1573: marker_remove( M24_characters.killbane )
m24.lua, line 1663: marker_remove(trigger_name)
m24.lua, line 1687: marker_remove(trigger_name)
mm_p_01.lua, line 173: marker_remove( MM_P_01_navs.hq, SYNC_ALL )
mm_p_03.lua, line 250: marker_remove( MM_P_03_navs.sf, SYNC_ALL )
mm_p_03.lua, line 251: marker_remove( MM_P_03_navs.collectible, SYNC_ALL )
mm_p_03.lua, line 252: marker_remove( MM_P_03_navs.store, SYNC_ALL )
mm_p_03.lua, line 253: marker_remove( MM_P_03_navs.fp, SYNC_ALL )
mm_p_03.lua, line 254: marker_remove( MM_P_03_navs.fp2, SYNC_ALL )
mm_p_03.lua, line 255: marker_remove( MM_P_03_navs.store_int, SYNC_ALL )
mm_p_03.lua, line 346: marker_remove( MM_P_03_navs.store, SYNC_ALL )
mm_p_03.lua, line 385: marker_remove( MM_P_03_navs.sf, SYNC_ALL )
mm_p_03.lua, line 413: marker_remove( MM_P_03_navs.collectible, SYNC_ALL)
mm_p_03.lua, line 458: marker_remove( fp_nav, SYNC_ALL )
mm_p_03.lua, line 506: marker_remove( MM_P_03_navs.store_int, SYNC_ALL )
mm_p_03.lua, line 660: marker_remove( MM_P_03_navs.sf, SYNC_ALL )
mm_p_06.lua, line 219: marker_remove(MM_P_06_navs.hq, SYNC_ALL)
sh01.lua, line 854: marker_remove(enemy, SYNC_ALL)
sh01.lua, line 857: marker_remove(SH01_group.retail_grunts_002.vehicle, SYNC_ALL)
sh01.lua, line 869: marker_remove(enemy)
sh01.lua, line 884: marker_remove(enemy)
sh01.lua, line 895: marker_remove(enemy)
sh01.lua, line 908: marker_remove(enemy)
sh01.lua, line 920: marker_remove(enemy)
sh01.lua, line 931: marker_remove(enemy)
sh01.lua, line 942: marker_remove(enemy)
sh01.lua, line 953: marker_remove(enemy)
sh01.lua, line 969: marker_remove(enemy)
sh01.lua, line 981: marker_remove(enemy)
sh01.lua, line 994: marker_remove(enemy)
sh01.lua, line 1011: marker_remove(enemy)
sh01.lua, line 1190: marker_remove(enemy, SYNC_ALL)
sh01.lua, line 1260: marker_remove(enemy)
sh01.lua, line 1351: marker_remove(COMPUTER_TRIGGER)
sh01.lua, line 1358: marker_remove(enemy)
sh01.lua, line 1363: marker_remove(enemy)
sh02.lua, line 1904: marker_remove(name, SYNC_ALL)
sh02.lua, line 1923: marker_remove(name, SYNC_ALL)
sh02.lua, line 2097: marker_remove(trigger.name)
sh03.lua, line 1104: --marker_remove(SH03_HELI_ARRIVE_NAV, SYNC_ALL)
sh03.lua, line 1231: marker_remove( SH03_TOWER_NAV_TWO, SYNC_ALL )
sh03.lua, line 1293: marker_remove(SH03_HELICOPTER, SYNC_ALL)
sh03.lua, line 1355: marker_remove(TOWER_TRIGGER, SYNC_ALL)
sh03.lua, line 1472: marker_remove( SH03_TOWER_NAV_ONE, SYNC_ALL )
sh03.lua, line 1505: --marker_remove( SH03_SHORTEST_PATH, SYNC_ALL )
sh03.lua, line 1769: marker_remove(KINZIE, SYNC_ALL)
sh03.lua, line 2009: marker_remove( char, SYNC_ALL )
sh03.lua, line 2022: marker_remove(SH03_GPS_OBJECTIVE_ONE, SYNC_ALL)
sh04.lua, line 1300: marker_remove(SH04_group.casino_manager.members, SYNC_ALL)
sh04.lua, line 1702: marker_remove( statue, SYNC_ALL )
sh04.lua, line 1776: marker_remove( brute, SYNC_ALL )
sh04.lua, line 1938: marker_remove( NAVPOINT_TO_VAULT_001 )
sh04.lua, line 1950: marker_remove( NAVPOINT_TO_VAULT_002 )
sh04.lua, line 1999: marker_remove( dead_luchador, SYNC_ALL )
sh04.lua, line 2014: marker_remove( SH04_group.brute_g01.members, SYNC_ALL )
sh04.lua, line 2022: marker_remove( member, SYNC_ALL )
sh04.lua, line 2031: marker_remove( member, SYNC_ALL )
sh04.lua, line 2042: marker_remove( SH04_group.backroom_specialist.members, SYNC_ALL )
sh04.lua, line 2048: marker_remove( SH04_group.backroom_specialist.members, SYNC_ALL )
sh04.lua, line 2061: marker_remove( member, SYNC_ALL )
sh04.lua, line 2071: marker_remove( member, SYNC_ALL )
sh04.lua, line 2082: marker_remove( member, SYNC_ALL )
sh04.lua, line 2091: marker_remove( member, SYNC_ALL )
sh04.lua, line 2104: marker_remove( member, SYNC_ALL )
sh04.lua, line 2113: marker_remove( member, SYNC_ALL )
sh04.lua, line 2134: marker_remove( member, SYNC_ALL )
sh04.lua, line 2143: marker_remove( member, SYNC_ALL )
sh04.lua, line 2152: marker_remove( member, SYNC_ALL )
sh04.lua, line 2161: marker_remove( member, SYNC_ALL )
sh04.lua, line 2173: marker_remove( destroyed_statue_name )
|
marker_remove_script_group |
true |
1 |
2 |
marker_remove_trigger |
true |
1 |
87dlc1_mm_01.lua, line 191: marker_remove_trigger( trigger, SYNC_ALL )
dlc1_mm_02.lua, line 192: marker_remove_trigger( trigger, SYNC_ALL )
dlc1_mm_03.lua, line 192: marker_remove_trigger( trigger, SYNC_ALL )
dlc1_mm_04.lua, line 192: marker_remove_trigger( trigger, SYNC_ALL )
dlc1_mm_05.lua, line 192: marker_remove_trigger( trigger, SYNC_ALL )
dlc1_mm_06.lua, line 192: marker_remove_trigger( trigger, SYNC_ALL )
dlc2_m03.lua, line 1797: marker_remove_trigger(trigger, SYNC_ALL)
m01.lua, line 3088: marker_remove_trigger(trigger, SYNC_ALL)
m02.lua, line 2733: marker_remove_trigger(trigger_name, SYNC_ALL)
m03.lua, line 2155: marker_remove_trigger(trigger, SYNC_ALL)
m03.lua, line 3123: marker_remove_trigger(M03_trigger.weapon_store.name, SYNC_ALL)
m04.lua, line 1211: marker_remove_trigger(trigger, SYNC_ALL)
m05.lua, line 1105: marker_remove_trigger(trigger, SYNC_ALL)
m05.lua, line 1157: marker_remove_trigger(M05_triggers.pool, SYNC_ALL)
m06.lua, line 1842: marker_remove_trigger(trigger, SYNC_ALL)
m07.lua, line 1324: marker_remove_trigger(M07_trigger.barge_wheelhouse, SYNC_ALL)
m07.lua, line 2512: marker_remove_trigger(trigger, SYNC_ALL)
m08.lua, line 1198: marker_remove_trigger(trigger, SYNC_ALL)
m08.lua, line 1393: marker_remove_trigger( n.trigger, sync )
m08.lua, line 1497: marker_remove_trigger( n.trigger, sync )
m09.lua, line 2103: marker_remove_trigger(M09_trigger.gangway.name, SYNC_ALL)
m09.lua, line 3028: marker_remove_trigger(trigger, SYNC_ALL)
m09.lua, line 3722: marker_remove_trigger(trigger, SYNC_ALL)
m09.lua, line 4219: marker_remove_trigger(M09_trigger.gangway.name, SYNC_LOCAL)
m09.lua, line 4222: marker_remove_trigger(M09_trigger.gangway.name, SYNC_REMOTE)
m10.lua, line 2875: marker_remove_trigger(trigger, SYNC_ALL)
m11.lua, line 937: marker_remove_trigger(roadblock.location, SYNC_ALL)
m11.lua, line 1445: marker_remove_trigger(roadblock.location, SYNC_ALL)
m12.lua, line 1227: marker_remove_trigger(trigger)
m12.lua, line 1741: marker_remove_trigger(M12_trigger.load_josh)
m12.lua, line 1762: marker_remove_trigger(M12_trigger.load_josh)
m13.lua, line 2993: marker_remove_trigger(trigger)
m13.lua, line 4008: marker_remove_trigger( trig, SYNC_ALL )
m14.lua, line 1855: marker_remove_trigger(trigger, SYNC_ALL)
m15.lua, line 1052: marker_remove_trigger(trigger)
m17.lua, line 1172: marker_remove_trigger(trigger, SYNC_ALL)
m17.lua, line 1792: marker_remove_trigger(M17_triggers.brig, SYNC_ALL)
m18.lua, line 1637: marker_remove_trigger(M18_triggers.cabin_door)
m18.lua, line 1812: marker_remove_trigger(M18_triggers.cabin_door)
m18.lua, line 1869: marker_remove_trigger(M18_triggers.gun_crate_001, SYNC_ALL)
m18.lua, line 1870: marker_remove_trigger(M18_triggers.gun_crate_002, SYNC_ALL)
m18.lua, line 1871: marker_remove_trigger(M18_triggers.gun_crate_003, SYNC_ALL)
m18.lua, line 1882: marker_remove_trigger(M18_triggers.cabin_door)
m18.lua, line 2166: marker_remove_trigger(M18_triggers.tank_region)
m18.lua, line 2209: marker_remove_trigger(M18_triggers.tank_region)
m18.lua, line 3601: marker_remove_trigger(trigger, SYNC_ALL)
m18.lua, line 3631: marker_remove_trigger(trigger, SYNC_ALL)
m18.lua, line 3656: marker_remove_trigger(M18_triggers.gun_crate_001, SYNC_ALL)
m18.lua, line 3657: marker_remove_trigger(M18_triggers.gun_crate_002, SYNC_ALL)
m18.lua, line 3658: marker_remove_trigger(M18_triggers.gun_crate_003, SYNC_ALL)
m19.lua, line 1233: marker_remove_trigger(M19_trigger.rim_jobs.name, SYNC_ALL)
m19.lua, line 1750: marker_remove_trigger(trigger, SYNC_ALL)
m20.lua, line 1863: marker_remove_trigger(trigger, SYNC_ALL)
m21.lua, line 1869: marker_remove_trigger(M21_triggers.player_reached_angel)
m21.lua, line 2236: marker_remove_trigger(M21_triggers.beatup_killbane[enabled_trigger_index], sync_from_player(player_in_ring))
m21.lua, line 2460: marker_remove_trigger(trigger, SYNC_ALL)
m21.lua, line 2998: marker_remove_trigger(M21_triggers.player_enter_ring, SYNC_ALL)
m22.lua, line 3619: marker_remove_trigger(trigger_name)
m22.lua, line 3838: marker_remove_trigger(battle_zone.trigger, SYNC_ALL)
m22.lua, line 4366: marker_remove_trigger(trigger, SYNC_ALL)
m23.lua, line 978: marker_remove_trigger(trigger)
m23.lua, line 985: marker_remove_trigger(region)
m23.lua, line 1688: marker_remove_trigger(M23_triggers.saints_hq_elev_up)
m23.lua, line 2226: marker_remove_trigger(trigger.trigger_name)
m23.lua, line 3076: marker_remove_trigger(M23_triggers.saints_hq_elev_up)
m23.lua, line 3087: --marker_remove_trigger(M23_triggers.saints_hq_gps, SYNC_ALL)
m24.lua, line 470: marker_remove_trigger(M24_triggers.active_breadcrumb, SYNC_ALL)
mm_a_01.lua, line 247: marker_remove_trigger( trigger, SYNC_ALL )
mm_a_02.lua, line 191: marker_remove_trigger( trigger, SYNC_ALL )
mm_a_03.lua, line 193: marker_remove_trigger( trigger, SYNC_ALL )
mm_a_04.lua, line 236: marker_remove_trigger( trigger, SYNC_ALL )
mm_a_05.lua, line 213: marker_remove_trigger( trigger, SYNC_ALL )
mm_k_01.lua, line 235: marker_remove_trigger( trigger, SYNC_ALL )
mm_k_02.lua, line 194: marker_remove_trigger( trigger, SYNC_ALL )
mm_k_03.lua, line 176: marker_remove_trigger( trigger, SYNC_ALL )
mm_k_04.lua, line 186: marker_remove_trigger( trigger, SYNC_ALL )
mm_k_05.lua, line 224: marker_remove_trigger( trigger, SYNC_ALL )
mm_k_06.lua, line 212: marker_remove_trigger( trigger, SYNC_ALL )
mm_p_02.lua, line 228: marker_remove_trigger( trigger, SYNC_ALL )
mm_p_03.lua, line 647: marker_remove_trigger( trigger, SYNC_ALL )
mm_p_04.lua, line 193: marker_remove_trigger( trigger, SYNC_ALL )
mm_p_05.lua, line 220: marker_remove_trigger( trigger, SYNC_ALL )
mm_z_04.lua, line 236: marker_remove_trigger( trigger, SYNC_ALL )
mm_z_05.lua, line 212: marker_remove_trigger( trigger, SYNC_ALL )
sh01.lua, line 1059: marker_remove_trigger(trigger, SYNC_ALL)
sh02.lua, line 2101: marker_remove_trigger(trigger.name, SYNC_ALL)
sh03.lua, line 1492: marker_remove_trigger(trigger, SYNC_ALL)
|
melee_get_move_id_from_name |
true |
|
1m01.lua, line 2429: M01_window_entry_melee_id = melee_get_move_id_from_name("Window Entry")
|
mesh_mover_apply_impulse |
true |
|
2m18.lua, line 3359: mesh_mover_apply_impulse(box_group.box, box_group.launch_dir, box_group.impulse)
m18.lua, line 3955: mesh_mover_apply_impulse(box_group.box, direction, impulse)
|
mesh_mover_destroyed |
true |
|
12m01.lua, line 3958: if mesh_mover_destroyed(pane) then
m05.lua, line 1372: if mesh_mover_destroyed( m ) == true then
m11.lua, line 910: if (not mesh_mover_destroyed(box.name)) then
m13.lua, line 1594: if not mesh_mover_destroyed(banner.name) then
m13.lua, line 1817: if bomb.north_side == north_side and not mesh_mover_destroyed(mover_name) then
m13.lua, line 1832: if bomb.north_side == north_side and mesh_mover_destroyed(mover_name) then
m13.lua, line 2266: if not mesh_mover_destroyed(bomb.mover) and dist < M13_config.chain_reaction_max_dist then
m13.lua, line 2568: if bomb.north_side == north_side and not mesh_mover_destroyed(bomb.mover) then
m13.lua, line 3180: if not mesh_mover_destroyed(bomb.mover) then
m17.lua, line 1998: while not mesh_mover_destroyed(M17_CONSOLE) do
m22.lua, line 4421: if not (mesh_mover_destroyed(mover))then
m23.lua, line 1914: if (mesh_mover_destroyed(gun.mover_name) == false) then
|
mesh_mover_hide |
true |
|
42dlc2_m01.lua, line 3919: mesh_mover_hide(mover)
dlc2_m02.lua, line 3088: mesh_mover_hide( "mov_forcefield" )
dlc2_m03.lua, line 2399: mesh_mover_hide(mover_name)
m01.lua, line 5579: mesh_mover_hide(M01_vault_mover)
m02.lua, line 3334: mesh_mover_hide(box)
m02.lua, line 3337: mesh_mover_hide(pallet)
m02.lua, line 3341: mesh_mover_hide(box)
m02.lua, line 3344: mesh_mover_hide(pallet)
m02.lua, line 3347: mesh_mover_hide(box)
m02.lua, line 3350: mesh_mover_hide(pallet)
m03.lua, line 959: mesh_mover_hide(M03_bomb_mover)
m03.lua, line 963: mesh_mover_hide(M03_bomb_mover)
m03.lua, line 1534: mesh_mover_hide("DaBomb")
m05.lua, line 781: mesh_mover_hide(mover)
m06.lua, line 767: mesh_mover_hide(M06_mover.garage)
m06.lua, line 768: mesh_mover_hide(M06_mover.damage)
m06.lua, line 1721: mesh_mover_hide(M06_mover.garage)
m07.lua, line 1759: mesh_mover_hide(M07_mover.door_pony_exit)
m13.lua, line 1797: mesh_mover_hide(mover_name)
m13.lua, line 4179: mesh_mover_hide(mover)
m16.lua, line 1686: mesh_mover_hide(M16_movers.gate1)
m16.lua, line 1977: mesh_mover_hide(M16_movers.gate2)
m16.lua, line 2137: mesh_mover_hide(M16_movers.gate3)
m16.lua, line 2174: mesh_mover_hide(M16_movers.final_gate_mover)
m16.lua, line 3302: mesh_mover_hide(mover)
m17.lua, line 1038: mesh_mover_hide(M17_MEETING_DOOR_1)
m17.lua, line 1039: mesh_mover_hide(M17_MEETING_DOOR_2)
m17.lua, line 1340: mesh_mover_hide(M17_MEETING_DOOR_1)
m17.lua, line 1341: mesh_mover_hide(M17_MEETING_DOOR_2)
m18.lua, line 1296: mesh_mover_hide(debris)
m19.lua, line 695: mesh_mover_hide(M19_rim_jobs_new_door)
m19.lua, line 846: mesh_mover_hide(M19_rim_jobs_old_door)
m19.lua, line 1654: mesh_mover_hide(complete_container.script_mover_name)
m19.lua, line 2046: mesh_mover_hide(container.script_mover_name)
m22.lua, line 2962: mesh_mover_hide(mover)
m22.lua, line 2965: mesh_mover_hide(mover)
m22.lua, line 3395: mesh_mover_hide(mover)
m22.lua, line 3398: mesh_mover_hide(mover)
m23.lua, line 2772: mesh_mover_hide(M23_movers.hangar_door)
m24.lua, line 790: mesh_mover_hide(ff.door)
sh03.lua, line 1252: mesh_mover_hide( "sh03_cap" )
sh03.lua, line 1590: mesh_mover_hide( "sh03_force_field" )
|
mesh_mover_kill |
true |
|
9dlc2_m02.lua, line 1409: mesh_mover_kill( machine_data.machine_mover )
dlc2_m02.lua, line 1421: mesh_mover_kill( mov )
m13.lua, line 2304: mesh_mover_kill(bomb.mover)
m18.lua, line 1931: --mesh_mover_kill(M18_movers.cockpit_door)
m18.lua, line 1932: --mesh_mover_kill(M18_movers.cabin_door)
m19.lua, line 2147: mesh_mover_kill(container.script_mover_name)
m22.lua, line 4185: mesh_mover_kill(mover_name, LOCAL_PLAYER)
m22.lua, line 4203: mesh_mover_kill(mover_name, LOCAL_PLAYER)
m22.lua, line 4220: mesh_mover_kill(mover_name, LOCAL_PLAYER)
|
mesh_mover_ready |
true |
|
1m19.lua, line 1632: while (mesh_mover_ready(setup_container.script_mover_name) == false) do
|
mesh_mover_reset |
true |
|
47dlc2_m02.lua, line 1454: mesh_mover_reset( "mov_forcefield" )
dlc2_m02.lua, line 2809: mesh_mover_reset( "mov_hanger_wall" )
m01.lua, line 2492: mesh_mover_reset("Horsie")
m01.lua, line 3938: mesh_mover_reset(M01_vault_mover)
m01.lua, line 3940: mesh_mover_reset("Break_ceiling")
m01.lua, line 3941: mesh_mover_reset("Break_roof")
m01.lua, line 3942: mesh_mover_reset("Break_wall")
m01.lua, line 3943: mesh_mover_reset("Break_light<001>")
m01.lua, line 3944: mesh_mover_reset("Break_light<002>")
m01.lua, line 3951: mesh_mover_reset(pane)
m02.lua, line 2850: --mesh_mover_reset(box)
m02.lua, line 2854: --mesh_mover_reset(pallet)
m02.lua, line 2867: mesh_mover_reset(box)
m02.lua, line 2870: mesh_mover_reset(pallet)
m03.lua, line 942: mesh_mover_reset(M03_bomb_mover)
m13.lua, line 1806: mesh_mover_reset(mover_name)
m13.lua, line 4171: mesh_mover_reset(mover)
m18.lua, line 1815: --mesh_mover_reset(M18_movers.cabin_door)
m19.lua, line 1635: mesh_mover_reset(setup_container.script_mover_name)
m22.lua, line 2660: mesh_mover_reset(mover)
m22.lua, line 2670: mesh_mover_reset(mover)
m22.lua, line 2937: mesh_mover_reset(mover)
m22.lua, line 2941: mesh_mover_reset(mover)
m24.lua, line 1745: mesh_mover_reset(name)
sh01.lua, line 503: -- mesh_mover_reset("sm_Stairwell 001")
sh01.lua, line 504: -- mesh_mover_reset("sm_Stairwell 002")
sh01.lua, line 505: -- mesh_mover_reset("sm_Office_Frontdoor 001")
sh01.lua, line 506: -- mesh_mover_reset("sm_Office_Backdoor_001")
sh02.lua, line 1606: mesh_mover_reset("door_locked<001>")
sh02.lua, line 1609: mesh_mover_reset("door_locked<002>")
sh02.lua, line 1612: mesh_mover_reset("door_locked<003>")
sh02.lua, line 1617: mesh_mover_reset(sh02_door.auction)
sh02.lua, line 1622: mesh_mover_reset(sh02_door.coll_hos)
sh02.lua, line 1625: mesh_mover_reset(sh02_door.coll_out)
sh02.lua, line 1628: mesh_mover_reset(sh02_door.flee01)
sh02.lua, line 1631: mesh_mover_reset(sh02_door.flee02)
sh02.lua, line 1634: mesh_mover_reset(sh02_door.flee03)
sh02.lua, line 1637: mesh_mover_reset(sh02_door.flee04)
sh02.lua, line 1640: mesh_mover_reset(sh02_door.stairwell)
sh02.lua, line 1645: mesh_mover_reset(sh02_door.cells01)
sh02.lua, line 1648: mesh_mover_reset(sh02_door.spawn01)
sh02.lua, line 1651: mesh_mover_reset(sh02_door.cells02)
sh02.lua, line 1654: mesh_mover_reset(sh02_door.spawn02)
sh02.lua, line 1659: mesh_mover_reset(sh02_door.cells03)
sh02.lua, line 1662: mesh_mover_reset(sh02_door.spawn03)
sh02.lua, line 1665: mesh_mover_reset(sh02_door.spawn04)
sh02.lua, line 1670: mesh_mover_reset(sh02_door.garage)
|
mesh_mover_reset_by_zone |
true |
|
1 |
mesh_mover_set_damaged_by_player_only |
true |
|
1m19.lua, line 2146: mesh_mover_set_damaged_by_player_only(container.script_mover_name, false)
|
mesh_mover_set_invulnerable |
true |
|
18dlc2_m02.lua, line 1408: mesh_mover_set_invulnerable( machine_data.machine_mover, false )
dlc2_m02.lua, line 1420: mesh_mover_set_invulnerable( mov, false )
dlc2_m02.lua, line 2810: mesh_mover_set_invulnerable( "mov_hanger_wall", true )
dlc2_m02.lua, line 3063: mesh_mover_set_invulnerable( mover, false )
dlc2_m02.lua, line 3083: mesh_mover_set_invulnerable( wall, false )
dlc2_m02.lua, line 3084: mesh_mover_set_invulnerable( generator, false )
dlc2_m03.lua, line 2100: mesh_mover_set_invulnerable(shield, ENABLE)
dlc2_m03.lua, line 2147: mesh_mover_set_invulnerable(shield, DISABLE)
m05.lua, line 675: mesh_mover_set_invulnerable(mover, true)
m05.lua, line 1297: mesh_mover_set_invulnerable(mover, false)
m11.lua, line 1192: mesh_mover_set_invulnerable(box.name, true)
m11.lua, line 2310: mesh_mover_set_invulnerable(box.name, false)
m11.lua, line 2351: mesh_mover_set_invulnerable(box.name, true)
m13.lua, line 4173: mesh_mover_set_invulnerable(mover, true)
m18.lua, line 1543: mesh_mover_set_invulnerable(box_group.box, true)
m18.lua, line 3662: mesh_mover_set_invulnerable(box_group.box, false)
sh04.lua, line 1121: mesh_mover_set_invulnerable( statue, false )
sh04.lua, line 1703: mesh_mover_set_invulnerable( statue, true )
|
mesh_mover_show |
true |
|
23dlc2_m02.lua, line 1455: mesh_mover_show( "mov_forcefield" )
dlc2_m03.lua, line 2099: mesh_mover_show(shield)
dlc2_m03.lua, line 2104: mesh_mover_show(transmitter)
m03.lua, line 943: mesh_mover_show(M03_bomb_mover)
m06.lua, line 1713: mesh_mover_show(M06_mover.damage)
m06.lua, line 1989: mesh_mover_show(M06_mover.platform1)
m06.lua, line 1990: --mesh_mover_show(M06_mover.platform2)
m13.lua, line 1807: mesh_mover_show(mover_name)
m13.lua, line 1883: mesh_mover_show(M13_movers.pr_center_banners[1].name)
m13.lua, line 1884: mesh_mover_show(M13_movers.pr_center_banners[2].name)
m13.lua, line 4172: mesh_mover_show(mover)
m17.lua, line 1440: mesh_mover_show(M17_MEETING_DOOR_1)
m17.lua, line 1441: mesh_mover_show(M17_MEETING_DOOR_2)
m19.lua, line 696: mesh_mover_show(M19_rim_jobs_old_door)
m19.lua, line 847: mesh_mover_show(M19_rim_jobs_new_door)
m19.lua, line 909: mesh_mover_show(container.script_mover_name)
m22.lua, line 2661: mesh_mover_show(mover)
m22.lua, line 2671: mesh_mover_show(mover)
m22.lua, line 2938: mesh_mover_show(mover)
m22.lua, line 2942: mesh_mover_show(mover)
m24.lua, line 1302: mesh_mover_show( forcefield.door )
sh03.lua, line 704: mesh_mover_show( "sh03_cap" )
sh03.lua, line 705: mesh_mover_show( "sh03_force_field" )
|
mesh_mover_update_control |
true |
|
4m01.lua, line 1599: mesh_mover_update_control("Horsie", "is statue broken", true)
m01.lua, line 2493: mesh_mover_update_control("Horsie", "is statue broken", false)
m01.lua, line 2542: mesh_mover_update_control("Horsie", "is statue broken", true)
m01.lua, line 3432: mesh_mover_update_control("Horsie", "is statue broken", true)
|
mesh_mover_wielding |
true |
|
1 |
message |
true |
|
77game_lib.lua, line 1388: local current_handle = message(line[DIALOG_STREAM_CHAR_NAME_INDEX] .. ": " .. line[DIALOG_STREAM_AUDIO_NAME_INDEX], line[DIALOG_STREAM_DELAY_SECONDS_INDEX])
m02.lua, line 3369: message(M02_strings.help_melee_block, 5.0)
m02.lua, line 3381: message(M02_strings.help_melee_charged_attack)
m03.lua, line 2953: -- message("Convo trigger 1")
m03.lua, line 2965: -- message("Convo trigger 2")
m03.lua, line 2977: -- message("Convo trigger 3")
m03.lua, line 2989: -- message("Convo trigger 4")
m04.lua, line 349: -- message("Pierce: That place will work.", 4.0)
m04.lua, line 350: -- message("Pierce: Now that we're rolling in style, we'll need to dress the part.", 4.0)
m04.lua, line 351: -- message("Pierce: Let's go to Planet Saints and get some fresh threads.", 4.0)
m04.lua, line 385: -- message("Pierce: Well that was fun!", 4.0)
m04.lua, line 697: --message("This is where the clothing tutorial is going to go", 5.0)
m04.lua, line 703: --message("Pierce: Now we're styling", 4.0)
m04.lua, line 907: --message("This is where the notoriety tutorial is going to go", 5.0)
m04.lua, line 936: -- message("Pierce and player have conversation about Shaundi and Gat", 15.0)
m09.lua, line 2292: --message(wave_set.thread_func, 2.0)
m09.lua, line 3103: --message("Missing Trigger: " .. trigger_name, 4.0)
m09.lua, line 3119: --message("Missing Trigger: " .. trigger_name, 4.0)
m09.lua, line 3394: --message("Missing Trigger: " .. trigger_name, 4.0)
m09.lua, line 3428: --message("Missing Trigger: " .. trigger_name, 4.0)
m09.lua, line 3519: message("Cleaning up transport that isn't done", 4.0)
m09.lua, line 4168: --message("Error: Could not find the trigger " .. trigger_name, 4.0)
m09.lua, line 4466: --local msg_handle = message("Playing Convo: " .. convo.name, 99999999.0)
m09.lua, line 4584: --message("Playing Persona Line: " .. line.name, 4.0)
m09.lua, line 4589: --message("Line aborted:" .. line.name, 2.0)
m09.lua, line 4632: --message("ERROR: NO CRATE FOUND", 4.0)
m09.lua, line 5144: --message("Path: " .. segment.path .. " Speed: " .. segment.speed, 2.0)
m13.lua, line 3265: --local msg_handle = message("Playing Convo: " .. convo.name, 99999999.0)
m13.lua, line 3385: --message("Playing Persona Line: " .. line.name, 4.0)
m15.lua, line 1510: --message("Playing Convo: " .. convo.name, 2.0)
m15.lua, line 1948: message("Failed to pathfind to: " .. path[i].nav, 4.0)
m15.lua, line 2671: --message("Kinzie: I said don't use the cannon. Use your minigun!", 4.0)
m15.lua, line 2677: message("M15_MSG_USE_ALT_FIRE", 8.0)
m18.lua, line 3815: message(line.text, 8.0)
m19.lua, line 1353: --message("your mask has been fixed!")
m19.lua, line 2126: --message("Container neutralized", 10.0)
m19.lua, line 2344: --message("Get back to rim jobs!")
m19.lua, line 2421: --local msg_handle = message("Playing Convo: " .. convo.name, 99999999.0)
m21.lua, line 3400: message("M21_HELP_TEXT_WATING_TO_TAG", 5.0, true, sync_from_player(player_outside_ring))
m21.lua, line 3497: message("M21_HELP_TEXT_WATING_TO_TAG", 5.0, true, sync_from_player(player_outside_ring))
m22.lua, line 2264: --message("After protecting Angel he will explain in a CTE cutscene that Killbane is getting on his personal jet and will be taking off in short order.", 5)
m22.lua, line 2267: --message("The player tells Angel to �get me there� and they both will then run to a nearby spawned vehicle (4-door, convertible if possible) and get into it. ", 5)
m22.lua, line 2268: --message("Angel will drive.", 5)
m22.lua, line 2976: message("-- CTE Plays Here --", 5)
m22.lua, line 2977: message("Kia is shown on the girder of the statue and she curses her plans being foiled by those meddling kids", 5)
m23.lua, line 1572: --message("Failed path: " .. path_name, 4.0)
m23.lua, line 2561: --message("75 health")
m23.lua, line 2585: --message("50 health")
m23.lua, line 2612: --message("25% health")
m23.lua, line 2636: --message("15 health")
m23.lua, line 3420: --message("strafe")
m23.lua, line 3455: --message("sweep")
m23.lua, line 3481: --message("reinforcements")
m24.lua, line 1008: --message("The player yells to get away from the door!", 3)
m24.lua, line 1062: -- message("The door opens allowing the player to access the bridge.",5)
mm_p_02.lua, line 119: --message( "Calling Pierce" )
mm_p_02.lua, line 141: message( "!!A new mission is available", 6.0 )
mm_p_02.lua, line 254: message( "Drug trafficing activity starting now" )
mm_p_02.lua, line 256: message( "Drug trafficing activity end now" )
mm_p_03.lua, line 235: --message( "!!A new mission is available", 6.0 )
mm_p_03.lua, line 487: --message( "!!Flashpoints are now unlocked across the entire city and can be done at any time for increased cash flow ", 6.0 )
mm_p_03.lua, line 667: --message( "Bought a building" ) -- fake buying a building
mm_p_03.lua, line 678: --message("inside fp trigger", 2)
mm_p_03.lua, line 699: --message("left the trigger, you're gonna fail!!", 8)
mm_p_04.lua, line 133: message( "!!A new mission is available", 6.0 )
mm_p_04.lua, line 250: message( "Tank Mayhem activity starting now" )
mm_p_04.lua, line 252: message( "Tank Mayhem activity end now" )
mm_p_05.lua, line 133: message( "!!A new mission is available", 6.0 )
mm_z_05.lua, line 117: message("mission complete!!!", 17)
sh01.lua, line 414: -- message("Player VO: Let's head around back", 4.0)
sh01.lua, line 454: --message("Player: Head to the Manager's office on the upper level", 4.0)
sh01.lua, line 491: -- message("CTE", 4.0)
sh03.lua, line 729: --message("convo thread killed", 2)
sh03.lua, line 1065: --message(SH03_CALL_FOR_CHOPPA, 6)
sh03.lua, line 1619: --message("convo thread killed", 2)
sh03.lua, line 1686: --message("kinzie is at the tower!!!!!", 6)
sh03.lua, line 1908: --message("cleaning house", 5)
|
message_remove |
true |
|
4 |
message_remove_all |
true |
|
4 |
minimap_icon_add |
true |
1 |
1 |
minimap_icon_add_do |
true |
|
3game_lib.lua, line 1936: minimap_icon_add_do( object_name, minimap_icon_name, "", 0, sync_type )
game_lib.lua, line 2020: minimap_icon_add_do(trigger_name, minimap_icon_name, "", 0, sync_type)
game_lib.lua, line 2099: minimap_icon_add_do( object_name, minimap_icon_name, bitmap_glow_name, radius, sync_type )
|
minimap_icon_add_radius |
true |
1 |
11dlc2_m01.lua, line 2770: minimap_icon_add_radius("nav_armory_get_away_stop", trigger_get_radius(Dlc2_m01_triggers.player_heli_crash_area))
dlc2_m02.lua, line 1369: minimap_icon_add_radius( nav, 15, SYNC_ALL )
dlc2_m02.lua, line 1373: minimap_icon_add_radius( n, 15, SYNC_ALL )
dlc2_m02.lua, line 1968: minimap_icon_add_radius( nav, min_dist - 5, SYNC_ALL )
game_lib.lua, line 2118: minimap_icon_add_radius(obj, radius, sync_type)
m09.lua, line 4240: minimap_icon_add_radius("Cargo_Ship_Center", M09_max_player_dist_from_boat * 0.95, SYNC_LOCAL)
m09.lua, line 4243: minimap_icon_add_radius("Cargo_Ship_Center", M09_max_player_dist_from_boat * 0.95, SYNC_REMOTE)
m15.lua, line 1880: minimap_icon_add_radius(vehicle, M15_VEHICLE_MAX_DISTANCE * 0.95, SYNC_ALL)
m22.lua, line 1986: minimap_icon_add_radius(Current_bz.zone.center_pos, trigger_get_radius(Current_bz.zone.battle_area), SYNC_ALL)
m22.lua, line 3860: minimap_icon_add_radius(Current_bz.zone.center_pos, trigger_get_radius(Current_bz.zone.battle_area), SYNC_LOCAL)
m22.lua, line 3872: minimap_icon_add_radius(Current_bz.zone.center_pos, trigger_get_radius(Current_bz.zone.battle_area), SYNC_REMOTE)
|
minimap_icon_add_radius_do |
true |
|
1 |
minimap_icon_add_script_group |
true |
1 |
|
minimap_icon_add_script_group_do |
true |
|
2game_lib.lua, line 1969: minimap_icon_add_script_group_do( group_name, minimap_icon_name, "", 0, sync_type )
game_lib.lua, line 2138: minimap_icon_add_script_group_do(group_name, minimap_icon_name, bitmap_glow_name, radius, sync_type)
|
minimap_icon_remove |
true |
1 |
2 |
minimap_icon_remove_do |
true |
|
3 |
minimap_icon_remove_radius |
true |
1 |
14dlc2_m01.lua, line 2831: minimap_icon_remove_radius("nav_armory_get_away_stop")
dlc2_m02.lua, line 1411: minimap_icon_remove_radius( nav )
dlc2_m02.lua, line 1418: minimap_icon_remove_radius( n )
dlc2_m02.lua, line 1972: minimap_icon_remove_radius( nav )
dlc2_m02.lua, line 2030: minimap_icon_remove_radius( nav )
game_lib.lua, line 2166: minimap_icon_remove_radius(obj, sync_type)
m09.lua, line 1974: minimap_icon_remove_radius("Cargo_Ship_Center", SYNC_ALL)
m09.lua, line 4250: minimap_icon_remove_radius("Cargo_Ship_Center", SYNC_LOCAL)
m09.lua, line 4253: minimap_icon_remove_radius("Cargo_Ship_Center", SYNC_REMOTE)
m15.lua, line 1874: minimap_icon_remove_radius(vehicle, SYNC_ALL)
m19.lua, line 1366: -- minimap_icon_remove_radius(M19_trigger.rim_jobs.name, SYNC_ALL)
m22.lua, line 1880: minimap_icon_remove_radius(Current_bz.zone.center_pos)
m22.lua, line 3928: minimap_icon_remove_radius(Current_bz.zone.center_pos, SYNC_LOCAL)
m22.lua, line 3935: minimap_icon_remove_radius(Current_bz.zone.center_pos, SYNC_REMOTE)
|
minimap_icon_remove_radius_do |
true |
|
1 |
minimap_icon_remove_script_group |
true |
1 |
|
minimap_icon_remove_script_group_do |
true |
|
2 |
mip_streaming_pause |
true |
|
2 |
mission_autosave |
true |
|
11m22.lua, line 1525: mission_autosave()
mm_a_04.lua, line 151: mission_autosave()
mm_a_05.lua, line 122: mission_autosave()
mm_k_05.lua, line 120: mission_autosave()
mm_k_06.lua, line 121: mission_autosave()
mm_m16_5.lua, line 113: mission_autosave()
mm_m1_5.lua, line 111: mission_autosave()
mm_p_06.lua, line 153: mission_autosave()
mm_p_07.lua, line 121: mission_autosave()
mm_z_04.lua, line 151: mission_autosave()
mm_z_05.lua, line 121: mission_autosave()
|
mission_cleanup_maybe_reenable_player_controls |
true |
1 |
2 |
mission_collectible_collected |
true |
|
2 |
mission_end_failure |
true |
|
141dlc2_m01.lua, line 5158: mission_end_failure("dlc2_m01", "DLC2_M01_FAIL_KWILANNA_DIED")
dlc2_m01.lua, line 5164: mission_end_failure("dlc2_m01", "DLC2_M01_FAIL_KWILANNA_DISMISSED")
dlc2_m01.lua, line 5185: mission_end_failure("dlc2_m01", "DLC2_M01_FAIL_DIRECTOR_UNHAPPY")
dlc2_m01.lua, line 5323: mission_end_failure("dlc2_m01", "DLC2_M01_FAIL_ESCAPE_CAR_DESTROYED")
dlc2_m02.lua, line 2448: mission_end_failure( "dlc2_m02", "dlc2_m02_mission_fail_homie_died" )
dlc2_m02.lua, line 2801: mission_end_failure( "dlc2_m02", "DLC2_M02_MISSION_FAIL_OUT_OF_TIME" )
dlc2_m02.lua, line 3327: mission_end_failure( "dlc2_m02", "dlc2_m02_mission_fail_didnt_protect_homie" )
dlc2_m03.lua, line 2382: mission_end_failure("dlc2_m03", "DLC2_M03_FAIL_AIRCRAFT_DESTROYED")
dlc2_m03.lua, line 2386: mission_end_failure("dlc2_m03", "DLC2_M03_FAIL_AIRCRAFT_DESTROYED")
dlc2_m03.lua, line 2393: mission_end_failure("dlc2_m03", "DLC2_M03_FAIL_AIRCRAFT_DESTROYED")
m01.lua, line 3854: mission_end_failure("m01", HELPTEXT_FAILURE_GAT_DIED)
m01.lua, line 3859: mission_end_failure("m01", HELPTEXT_FAILURE_SHAUNDI_DIED)
m01.lua, line 3864: mission_end_failure("m01", HELPTEXT_FAILURE_JOSH_DIED)
m02.lua, line 3363: mission_end_failure("m02", M02_strings.failure_shaundi_died)
m03.lua, line 2705: mission_end_failure("m03", M03_text.failure_bomb_destroyed)
m03.lua, line 2714: mission_end_failure("m03", M03_text.failure_heli_destroyed)
m03.lua, line 2723: mission_end_failure("m03", M03_text.failure_pierce_destroyed)
m03.lua, line 2843: mission_end_failure("m03", "m03_failure_shaundi_killed")
m03.lua, line 2849: mission_end_failure("m03", "m03_failure_homie_dismissed")
m04.lua, line 1253: mission_end_failure("m04", M04_FAILURE_PIERCE_DIED)
m04.lua, line 1257: mission_end_failure("m04", M04_FAILURE_ABANDON_PIERCE)
m04.lua, line 1262: mission_end_failure("m04", M04_FAILURE_CAR_DESTROYED)
m05.lua, line 791: mission_end_failure( "m05", "m05_fail_lt_died" )
m05.lua, line 802: mission_end_failure( "m05", "m05_fail_lt_died" )
m05.lua, line 1764: mission_end_failure("m05", "m05_fail_left")
m05.lua, line 1891: mission_end_failure("m05", "m01_failure_shaundi_died")
m05.lua, line 1896: mission_end_failure("m05", "m05_fail_time")
m05.lua, line 1903: mission_end_failure("m05", "m12_failure_cover_blown")
m05.lua, line 2248: mission_end_failure("m05", "m05_fail_chase")
m06.lua, line 2584: mission_end_failure("m06", "m06_failure_destroy_bomb")
m06.lua, line 2589: mission_end_failure("m06", "m06_failure_pierce_died")
m06.lua, line 2594: mission_end_failure("m06", "m06_failure_shaundi_died")
m06.lua, line 2599: mission_end_failure("m06", "m06_failure_oleg_died")
m06.lua, line 2603: mission_end_failure("m06", "m06_failure_homie_dismissed")
m07.lua, line 2569: mission_end_failure("m07", M07_text.failure_death[char])
m07.lua, line 2581: mission_end_failure("m07", "m06_failure_homie_dismissed")
m07.lua, line 2912: mission_end_failure("m07", "m07_failure_patrons_died")
m08.lua, line 1296: mission_end_failure("m08", M08_text.failure_death[char])
m09.lua, line 4054: mission_end_failure("m09", "m09_failure_zimos_died")
m09.lua, line 4059: mission_end_failure("m09", "m09_failure_zimos_abandoned")
m09.lua, line 4064: mission_end_failure("m09", "m09_failure_girls_heli")
m09.lua, line 4069: mission_end_failure("m09", "m09_failure_girls_truck")
m09.lua, line 4260: mission_end_failure("m09", "m09_failure_ship_abandoned")
m10.lua, line 3204: mission_end_failure("m10", M10_strings.failure_oleg_died)
m10.lua, line 3209: mission_end_failure("m10", M10_strings.failure_viola_died)
m10.lua, line 3214: mission_end_failure("m10", M10_strings.failure_oleg_dismissed)
m10.lua, line 3219: mission_end_failure("m10", M10_strings.failure_viola_dismissed)
m11.lua, line 2083: mission_end_failure("m11", "m11_fail_convoy")
m11.lua, line 2089: mission_end_failure("m11", "m11_fail_convoy")
m11.lua, line 2095: mission_end_failure("m11", "m11_fail_oleg")
m11.lua, line 2100: mission_end_failure("m11", "m11_fail_stag")
m11.lua, line 2674: -- mission_end_failure("m11", "m11_fail_stag")
m12.lua, line 2195: mission_end_failure("m12", M12_FAILURE_SUKO_DIED)
m12.lua, line 2197: mission_end_failure("m12", M12_FAILURE_JOSH_DIED)
m12.lua, line 2203: mission_end_failure("m12", M12_FAILURE_SUKO_ABANDONED)
m12.lua, line 2205: mission_end_failure("m12", M12_FAILURE_JOSH_ABANDONED)
m12.lua, line 2248: mission_end_failure("m12", M12_FAILURE_COVER_BLOWN)
m12.lua, line 2274: mission_end_failure("m12", M12_FAILURE_COVER_BLOWN)
m12.lua, line 2282: mission_end_failure("m12", M12_FAILURE_COVER_BLOWN)
m12.lua, line 2477: mission_end_failure("m12", M12_FAILURE_COVER_BLOWN)
m12.lua, line 2496: mission_end_failure("m12", M12_FAILURE_COVER_BLOWN)
m12.lua, line 2502: mission_end_failure("m12", M12_FAILURE_COVER_BLOWN)
m13.lua, line 3141: mission_end_failure("m13", M13_FAILURE_VIOLA_DIED)
m13.lua, line 3145: -- mission_end_failure("m13", M13_FAILURE_OLEG_DIED)
m13.lua, line 3149: mission_end_failure("m13", M13_FAILURE_PIERCE_DIED)
m13.lua, line 3153: mission_end_failure("m13", M13_FAILURE_JOSH_DIED)
m13.lua, line 3160: mission_end_failure("m13", M13_FAILURE_FAILED_TO_ESCAPE)
m13.lua, line 3165: mission_end_failure("m13", M13_FAILURE_PIERCE_ABANDONED)
m14.lua, line 2064: mission_end_failure( "m14", M14_text.failure_heli_abandoned )
m14.lua, line 2090: mission_end_failure("m14", M14_text.failure_heli_destroyed)
m14.lua, line 2095: mission_end_failure("m14", M14_text.failure_van_destroyed)
m14.lua, line 2100: mission_end_failure("m14", M14_text.failure_shaundi_died)
m14.lua, line 2105: mission_end_failure("m14", M14_text.failure_jane_died)
m14.lua, line 2110: mission_end_failure("m14", M14_text.failure_shaundi_abandoned)
m14.lua, line 2115: mission_end_failure("m14", M14_text.failure_killbane_escaped)
m15.lua, line 1767: mission_end_failure("m15", M15_FAILURE_TRUCK_DECKERS_HQ)
m15.lua, line 1870: mission_end_failure("m15", M15_FAILURE_TRUCK_ESCAPED)
m15.lua, line 2137: mission_end_failure("m15", M15_FAILURE_PIERCE_DIED)
m15.lua, line 2143: mission_end_failure("m15", M15_FAILURE_PIERCE_DISMISSED)
m15.lua, line 2150: mission_end_failure("m15", M15_FAILURE_TRUCK_DESTROYED)
m16.lua, line 3226: mission_end_failure("m16", "m16_failure_tank_destroyed")
m16.lua, line 3235: mission_end_failure("m16", "m16_failure_tank_destroyed")
m16.lua, line 3250: mission_end_failure("m16", "m16_failure_tank_destroyed")
m17.lua, line 2709: mission_end_failure("m17", "m17_failure_follow")
m17.lua, line 2714: mission_end_failure("m17", "m17_failure_escape")
m17.lua, line 2719: mission_end_failure("m17", "m17_failure_pierce_died")
m17.lua, line 2724: mission_end_failure("m17", "m17_failure_shaundi_died")
m17.lua, line 2729: mission_end_failure("m17", "m17_failure_viola_died")
m17.lua, line 2733: mission_end_failure("m17", "m17_failure_homie_abandoned")
m19.lua, line 2035: mission_end_failure("m19", "m19_failure_suko_died")
m19.lua, line 2041: mission_end_failure("m19", "m19_failure_suko_abandoned")
m19.lua, line 2153: mission_end_failure("m19", "m19_failure_container_destroyed")
m19.lua, line 2194: mission_end_failure("m19", "m19_failure_rimjobs_timer")
m19.lua, line 2349: --mission_end_failure("m19", "m19_failure_suko_abandoned")
m20.lua, line 891: mission_end_failure( "m20", M20_text.failure_lost_signal )
m20.lua, line 994: mission_end_failure( "m20", M20_text.failure_lost_signal )
m20.lua, line 1166: mission_end_failure( "m20", M20_text.failure_lost_signal )
m20.lua, line 1181: mission_end_failure( "m20", M20_text.failure_lost_signal )
m20.lua, line 1371: mission_end_failure( "m20", M20_text.failure_lost_signal )
m20.lua, line 1594: mission_end_failure("m20", M20_text.failure_no_tanks_to_you)
m20.lua, line 2039: mission_end_failure("m20", M20_text.failure_ctc_destroyed)
m20.lua, line 2073: mission_end_failure("m20", M20_text.failure_ctb_destroyed)
m20.lua, line 2133: mission_end_failure("m20", M20_text.failure_angel_heli_destroyed)
m20.lua, line 2151: mission_end_failure("m20", M20_text.failure_rc_heli_destroyed)
m20.lua, line 2188: mission_end_failure("m20", M20_text.failure_angel_heli_destroyed)
m20.lua, line 2302: mission_end_failure("m20", M20_text.failure_ctb_destroyed)
m20.lua, line 2309: mission_end_failure("m20", M20_text.failure_ctb_destroyed)
m20.lua, line 2380: mission_end_failure("m20", M20_text.failure_rc_too_late)
m21.lua, line 3114: mission_end_failure("m21", "m21_obj_angel_died")
m21.lua, line 3121: mission_end_failure("m21", "m21_obj_angel_died")
m22.lua, line 3696: mission_end_failure("m22", "m22_failure_oleg_died")
m22.lua, line 3700: mission_end_failure("m22", "m22_failure_pierce_died")
m22.lua, line 3704: mission_end_failure("m22", "m22_failure_pierce_abandoned")
m22.lua, line 4129: mission_end_failure("m22", "m22_failure_statue_blown_up")
m22.lua, line 4158: mission_end_failure("m22", "m22_failure_statue_blown_up")
m22.lua, line 4320: mission_end_failure("m22", "m22_failure_statue_blown_up")
m22.lua, line 4352: mission_end_failure("m22", "m22_failure_shaundi_died")
m22.lua, line 4526: mission_end_failure("m22", "m22_failure_killbane_escaped")
m22.lua, line 4534: mission_end_failure("m22", "m22_failure_killbane_escaped")
m23.lua, line 1327: mission_end_failure("m23", "m23_failure_cyrus_escaped")
m23.lua, line 3096: mission_end_failure("m23", "m23_failure_cyrus_escaped")
m24.lua, line 1531: mission_end_failure("m24", "m24_failure_killed_in_blast")
m24.lua, line 1642: mission_end_failure("m24", "m06_failure_homie_dismissed")
m24.lua, line 1652: mission_end_failure("m24", M24_text.failure_death[homie_name])
mm_p_03.lua, line 465: --mission_end_failure("mm_p_03", FAIL_FP ) --"You failed the flashpoint")
mm_p_03.lua, line 466: --mission_end_failure("mm_p_03", FAIL_FP ) --"You failed the flashpoint")
mm_p_03.lua, line 531: mission_end_failure( "mm_p_03", PIERCE_DEAD )
mm_p_03.lua, line 535: mission_end_failure( "mm_p_03", PIERCE_ABANDONDED )
mm_p_03.lua, line 716: mission_end_failure("mm_p_03", FAIL_FP ) --"You failed the flashpoint")
sh01.lua, line 1267: mission_end_failure("sh01", SH01_FAILURE_PIERCE_DIED)
sh01.lua, line 1270: mission_end_failure("sh01", SH01_FAILURE_ABANDON_PIERCE)
sh01.lua, line 1274: mission_end_failure("sh01", SH01_FAILURE_SHAUNDI_DIED)
sh01.lua, line 1277: mission_end_failure("sh01", SH01_FAILURE_ABANDON_SHAUNDI)
sh02.lua, line 1973: mission_end_failure("sh02", SH02_FAILURE_ZIMOS_DIED)
sh02.lua, line 1978: mission_end_failure("sh02", SH02_FAILURE_ABANDON_ZIMOS)
sh03.lua, line 1971: mission_end_failure( "sh03", SH03_KINZIE_DIED )
sh03.lua, line 1975: mission_end_failure( "sh03", SH03_KINZIE_ABANDODNED )
sh03.lua, line 2083: --mission_end_failure("sh03",SH03_KINZIE_DIED)
sh04.lua, line 1819: mission_end_failure( "sh04", HELPTEXT_FAILURE_LEFT_MISSION )
sh04.lua, line 1832: mission_end_failure( "sh04", HELPTEXT_FAILURE_ANGEL_DIED )
sh04.lua, line 1838: mission_end_failure( "sh04", HELPTEXT_FAILURE_ANGEL_ABANDONED )
|
mission_end_silently |
true |
|
10mm_a_04.lua, line 150: mission_end_silently(false)
mm_a_05.lua, line 121: mission_end_silently(false)
mm_k_05.lua, line 119: mission_end_silently(false)
mm_k_06.lua, line 120: mission_end_silently(false)
mm_m16_5.lua, line 111: mission_end_silently(false)
mm_m1_5.lua, line 110: mission_end_silently()
mm_p_06.lua, line 152: mission_end_silently(false)
mm_p_07.lua, line 120: mission_end_silently(false)
mm_z_04.lua, line 150: mission_end_silently(false)
mm_z_05.lua, line 120: mission_end_silently(false)
|
mission_end_success |
true |
|
46dlc1_mm_06.lua, line 86: mission_end_success( "dlc1_mm_06" )
dlc2_m01.lua, line 1644: mission_end_success("dlc2_m01", Dlc2_m01_cutscenes.outro, Dlc2_m01_navpoints.mission_end)
dlc2_m02.lua, line 1123: mission_end_success( "dlc2_m02" )
dlc2_m03.lua, line 1259: mission_end_success("dlc2_m03", DLC2_M03_scene.outro, {DLC2_M03_checkpoint.start.host_start, DLC2_M03_checkpoint.start.client_start})
m01.lua, line 1142: mission_end_success("m01", M01_scene.heli_crash)
m02.lua, line 1184: mission_end_success("m02", M02_cutscenes.mission_outro, M02_navpoints.player_end)
m03.lua, line 1032: mission_end_success("m03", M03_cutscene.mission_outro, end_navs)
m04.lua, line 391: -- mission_end_success("m04", M04_CUTSCENE_MISSION_OUTRO)
m04.lua, line 392: mission_end_success("m04")
m05.lua, line 483: mission_end_success("m05", M05_CUTSCENE_MISSION_OUTRO, M05_nav.end_navs)
m06.lua, line 881: mission_end_success("m06", M06_scene.disarm_bomb, M06_stilwater_nav)
m06.lua, line 883: --mission_end_success("m06")
m06.lua, line 887: mission_end_success("m06", M06_scene.destroy_building, M06_stilwater_nav)
m06.lua, line 889: --mission_end_success("m06")
m07.lua, line 842: mission_end_success("m07", M07_cutscene.mission_outro, M07_navpoint.mission_end_navs)
m07.lua, line 846: mission_end_success("m07")
m08.lua, line 447: mission_end_success( "m08", M08_cutscene.mission_outro, { M08_navpoint.end_local, M08_navpoint.end_remote } )
m09.lua, line 1930: mission_end_success("m09", CUTSCENE_MISSION_OUTRO)
m10.lua, line 1158: mission_end_success("m10", M10_cutscenes.mission_outro, M10_navpoints.mission_win)
m11.lua, line 857: mission_end_success("m11", M11_cutscenes.outro, {M11_navpoints.end_local, M11_navpoints.end_remote})
m12.lua, line 717: mission_end_success("m12", CUTSCENE_MISSION_OUTRO, {M12_nav.saints_hq_local, M12_nav.saints_hq_remote})
m13.lua, line 1401: mission_end_success("m13", CUTSCENE_MISSION_OUTRO)
m14.lua, line 448: mission_end_success("m14", M14_cutscene.mission_outro)
m15.lua, line 795: mission_end_success("m15", M15_CUTSCENE_MISSION_OUTRO, {M15_NAV_START[1], M15_NAV_START[2]})
m15.lua, line 1765: mission_end_success("m15", M15_CUTSCENE_MISSION_OUTRO, {M15_NAV_START[1], M15_NAV_START[2]})
m15.lua, line 1938: mission_end_success("m15", M15_CUTSCENE_MISSION_OUTRO, {M15_NAV_START[1], M15_NAV_START[2]})
m15.lua, line 2697: mission_end_success("m15", M15_CUTSCENE_MISSION_OUTRO, {M15_NAV_START[1], M15_NAV_START[2]})
m16.lua, line 1322: mission_end_success("m16", M16_scene.outro, {M16_navpoints.local_exit, M16_navpoints.remote_exit})
m17.lua, line 733: mission_end_success("m17", M17_CUTSCENE_MISSION_OUTRO, {M17_nav_cancel.dock_local, M17_nav_cancel.dock_remote})
m18.lua, line 1504: mission_end_success("m18", M18_cutscenes.mission_outro, M18_navpoints.player_end)
m19.lua, line 673: mission_end_success("m19", CUTSCENE_MISSION_OUTRO, M19_nav.mission_end)
m20.lua, line 492: mission_end_success("m20", M20_cutscene.mission_outro, { M20_navpoint.success_local, M20_navpoint.success_remote } )
m21.lua, line 1087: mission_end_success("m21", M21_cutscenes.mission_outro, M21_navpoints.player_mission_end)
m22.lua, line 1519: mission_end_success("m22", M22_cutscenes.mission_killbane_outro, M22_navpoints.player_kbfight_start)
m23.lua, line 939: mission_end_success("m23", M23_cutscenes.outro, M23_navpoints.mission_end)
m24.lua, line 625: mission_end_success("m24", CUTSCENE_MISSION_OUTRO, {M24_navpoints.local_exit, M24_navpoints.remote_exit} )
mm_p_02.lua, line 138: mission_end_success( "mm_p_02", CUTSCENE_MISSION_OUTRO )
mm_p_03.lua, line 229: mission_end_success( "mm_p_03", CUTSCENE_MISSION_OUTRO )
mm_p_04.lua, line 130: mission_end_success( "mm_p_04", CUTSCENE_MISSION_OUTRO )
mm_p_05.lua, line 130: mission_end_success( "mm_p_05", CUTSCENE_MISSION_OUTRO )
sh01.lua, line 596: mission_end_success("sh01", SH01_CUTSCENE_MISSION_OUTRO)
sh02.lua, line 1058: mission_end_success("sh02")
sh03.lua, line 603: --mission_end_success("sh03", CUTSCENE_MISSION_OUTRO)
sh03.lua, line 1636: mission_end_success( "sh03" ) --, CUTSCENE_MISSION_OUTRO )
sh03.lua, line 1910: --mission_end_success( "sh03" ) --, CUTSCENE_MISSION_OUTRO )
sh04.lua, line 527: mission_end_success( "sh04" )
|
mission_end_to_activity |
true |
|
30dlc1_mm_01.lua, line 85: mission_end_to_activity("dlc1_mm_01", "dlc1_rm_01")
dlc1_mm_02.lua, line 86: mission_end_to_activity("dlc1_mm_02", "dlc1_a_es_01")
dlc1_mm_03.lua, line 86: mission_end_to_activity("dlc1_mm_03", "dlc1_a_bm_nw_01")
dlc1_mm_04.lua, line 86: mission_end_to_activity("dlc1_mm_04", "dlc1_a_es_02")
dlc1_mm_05.lua, line 86: mission_end_to_activity("dlc1_mm_05", "dlc1_a_tbp_01")
m22.lua, line 1526: mission_end_to_activity( "m22", "m24" )
mm_a_01.lua, line 111: mission_end_to_activity("MM_A_01", "_A_IF_SW01")
mm_a_01.lua, line 267: mission_end_to_activity("MM_A_01", "_A_IF_SW01")
mm_a_02.lua, line 85: mission_end_to_activity("MM_A_02", "_A_TB_SW_01")
mm_a_03.lua, line 86: mission_end_to_activity("MM_A_03", "_A_ES_SW01")
mm_k_01.lua, line 108: mission_end_to_activity("MM_K_01", "_A_TB_NW_01")
mm_k_01.lua, line 131: --mission_end_to_activity("MM_K_01", "_A_TB_NW_01")
mm_k_01.lua, line 255: mission_end_to_activity("MM_K_01", "_A_TB_NW_01")
mm_k_02.lua, line 85: mission_end_to_activity("MM_K_02", "_A_MH_NW_01")
mm_k_03.lua, line 68: mission_end_to_activity("MM_K_03", "_A_GA_NW_01")
mm_k_04.lua, line 81: mission_end_to_activity("MM_K_04", "_A_HA_NW_01")
mm_p_01.lua, line 162: mission_end_to_activity("mm_p_01", "_A_GA_DT_03")
mm_p_02.lua, line 94: mission_end_to_activity("mm_p_02", "_A_DT_DT_01")
mm_p_02.lua, line 116: mission_end_to_activity("mm_p_02", "_A_DT_DT_01")
mm_p_02.lua, line 249: mission_end_to_activity("mm_p_02", "_A_DT_DT_01")
mm_p_04.lua, line 91: mission_end_to_activity("mm_p_04", "_A_TM_DT_01")
mm_p_04.lua, line 114: mission_end_to_activity("mm_p_04", "_A_TM_DT_01")
mm_p_04.lua, line 246: mission_end_to_activity("mm_p_04", "_A_TM_DT_01")
mm_p_05.lua, line 91: mission_end_to_activity("mm_p_05", "_A_RM_DT_01")
mm_p_05.lua, line 114: mission_end_to_activity("mm_p_05", "_A_RM_DT_01")
mm_p_05.lua, line 237: mission_end_to_activity("mm_p_05", "_A_RM_DT_01")
mm_z_01.lua, line 140: mission_end_to_activity("MM_Z_01", "_A_SN_NE_01")
mm_z_02.lua, line 76: mission_end_to_activity("MM_Z_02", "_A_DT_NE_01")
mm_z_03.lua, line 81: mission_end_to_activity("MM_Z_03", "_A_ES_NE_01")
mm_z_03.lua, line 104: mission_end_to_activity("MM_Z_03", "_A_ES_NE_01")
|
mission_help_clear |
true |
|
2 |
mission_help_table |
true |
1 |
3 |
mission_help_table_do |
true |
|
2game_lib.lua, line 2223: mission_help_table_do(tag, true, false, string1, string2, sync, 0)
game_lib.lua, line 2234: mission_help_table_do(tag, false, false, string1, string2, sync, 0)
|
mission_help_table_nag |
true |
1 |
2 |
mission_is_complete |
true |
|
3 |
mission_maybe_uncomplete_m22 |
true |
|
1 |
mission_set_cancel_warp_location |
true |
|
28dlc2_m01.lua, line 1422: mission_set_cancel_warp_location(Dlc2_m01_checkpoints.start.player_navs[1], Dlc2_m01_checkpoints.start.player_navs[2])
dlc2_m02.lua, line 1561: mission_set_cancel_warp_location( Dlc2_m02_navpoints.local_mission_end, Dlc2_m02_navpoints.remote_mission_end )
dlc2_m03.lua, line 1172: mission_set_cancel_warp_location(DLC2_M03_navpoint.host_start, DLC2_M03_navpoint.client_start)
m01.lua, line 1242: mission_set_cancel_warp_location( M01_end_mission_demo, M01_end_mission_demo )
m01.lua, line 1244: mission_set_cancel_warp_location( M01_end_mission_nav1, M01_end_mission_nav1 )
m02.lua, line 953: mission_set_cancel_warp_location(M02_navpoints.player_end[1], M02_navpoints.player_end[2])
m05.lua, line 443: mission_set_cancel_warp_location(M05_nav.cancel_host, M05_nav.cancel_client)
m06.lua, line 781: mission_set_cancel_warp_location(M06_cancel_nav.host, M06_cancel_nav.coop)
m06.lua, line 874: mission_set_cancel_warp_location()
m08.lua, line 413: mission_set_cancel_warp_location(M08_navpoint.end_local, M08_navpoint.end_remote)
m09.lua, line 1858: mission_set_cancel_warp_location(M09_checkpoint.start.nav1, M09_checkpoint.start.nav2)
m10.lua, line 1332: mission_set_cancel_warp_location(M10_navpoints.mission_cancel[1], M10_navpoints.mission_cancel[2])
m10.lua, line 2662: mission_set_cancel_warp_location()
m11.lua, line 1074: mission_set_cancel_warp_location(M11_navpoints.start_local, M11_navpoints.start_remote)
m12.lua, line 535: mission_set_cancel_warp_location(M12_nav.saints_hq_local, M12_nav.saints_hq_remote)
m16.lua, line 1191: mission_set_cancel_warp_location(M16_navpoints.local_exit, M16_navpoints.remote_exit)
m17.lua, line 605: mission_set_cancel_warp_location(M17_checkpoint_start.player, M17_checkpoint_start.coop)
m17.lua, line 628: mission_set_cancel_warp_location(M17_nav_cancel.dock_local, M17_nav_cancel.dock_remote)
m18.lua, line 1311: mission_set_cancel_warp_location(M18_navpoints.player_end[1], M18_navpoints.player_end[2])
m19.lua, line 584: mission_set_cancel_warp_location(M19_checkpoint.start.nav[1], M19_checkpoint.start.nav[2])
m20.lua, line 1799: mission_set_cancel_warp_location( M20_navpoint.end_local, M20_navpoint.end_remote )
m21.lua, line 943: mission_set_cancel_warp_location(M21_navpoints.player_mission_end[1], M21_navpoints.player_mission_end[2])
m23.lua, line 859: mission_set_cancel_warp_location(M23_checkpoints.start.player_starts[1], M23_checkpoints.start.player_starts[2])
m23.lua, line 870: mission_set_cancel_warp_location(M23_checkpoints.saints_hq.player_starts[1], M23_checkpoints.saints_hq.player_starts[2])
m24.lua, line 1308: mission_set_cancel_warp_location( M24_navpoints.local_exit, M24_navpoints.remote_exit )
mm_p_01.lua, line 133: mission_set_cancel_warp_location( "local_player", "remote_player" )
mm_p_01.lua, line 160: mission_set_cancel_warp_location()
sh02.lua, line 1106: mission_set_cancel_warp_location(NAV_CANCEL[1], NAV_CANCEL[2])
|
mission_set_checkpoint |
true |
|
135dlc2_m01.lua, line 1482: mission_set_checkpoint(Dlc2_m01_runtime.current_checkpoint, true)
dlc2_m01.lua, line 1497: mission_set_checkpoint(Dlc2_m01_runtime.current_checkpoint, true)
dlc2_m01.lua, line 1543: mission_set_checkpoint(Dlc2_m01_runtime.current_checkpoint, true)
dlc2_m01.lua, line 1558: mission_set_checkpoint(Dlc2_m01_runtime.current_checkpoint, true)
dlc2_m01.lua, line 1578: mission_set_checkpoint(Dlc2_m01_runtime.current_checkpoint, true)
dlc2_m01.lua, line 1592: mission_set_checkpoint(Dlc2_m01_runtime.current_checkpoint, true)
dlc2_m02.lua, line 987: mission_set_checkpoint( current_checkpoint )
dlc2_m02.lua, line 1008: mission_set_checkpoint( current_checkpoint )
dlc2_m02.lua, line 1039: mission_set_checkpoint( current_checkpoint )
dlc2_m02.lua, line 1103: mission_set_checkpoint( current_checkpoint )
dlc2_m03.lua, line 1179: mission_set_checkpoint(DLC2_M03_checkpoint.transmitter_one_infected.name, true)
dlc2_m03.lua, line 1192: mission_set_checkpoint(DLC2_M03_checkpoint.stunt_sequence_complete.name, true)
dlc2_m03.lua, line 1204: mission_set_checkpoint(DLC2_M03_checkpoint.transmitter_two_infected.name, true)
dlc2_m03.lua, line 1216: mission_set_checkpoint(DLC2_M03_checkpoint.national_guard_trap_destroyed.name, true)
dlc2_m03.lua, line 1231: mission_set_checkpoint(DLC2_M03_checkpoint.transmitter_three_infected.name, true)
dlc2_m03.lua, line 1243: mission_set_checkpoint(DLC2_M03_checkpoint.virus_executed.name, true)
m01.lua, line 1079: mission_set_checkpoint(M01_checkpoint.plant_bombs.name, ignore_vehicles, ignore_notoriety)
m01.lua, line 1088: mission_set_checkpoint(M01_checkpoint.survive.name, ignore_vehicles, ignore_notoriety)
m01.lua, line 1102: mission_set_checkpoint(M01_checkpoint.ride_vault.name, ignore_vehicles, ignore_notoriety)
m02.lua, line 1088: mission_set_checkpoint(M02_checkpoints.free_falling)
m02.lua, line 1110: mission_set_checkpoint(M02_checkpoints.final_dive)
m03.lua, line 988: mission_set_checkpoint(M03_checkpoint.get_the_goods.name, ignore_vehicles)
m03.lua, line 1003: mission_set_checkpoint(M03_checkpoint.hold_your_ground.name, ignore_vehicles)
m03.lua, line 1013: mission_set_checkpoint(M03_checkpoint.protect_the_stash.name, ignore_vehicles)
m03.lua, line 1021: mission_set_checkpoint(M03_checkpoint.helicopter_ride.name, ignore_vehicles)
m04.lua, line 340: mission_set_checkpoint(M04_CHECKPOINT_CLOTHES_TUTORIAL, false)
m04.lua, line 366: mission_set_checkpoint(M04_CHECKPOINT_BRUTE_FIGHT, true)
m04.lua, line 378: mission_set_checkpoint(M04_CHECKPOINT_NOTORIETY_REDUCTION, true)
m05.lua, line 458: mission_set_checkpoint(M05_checkpoints.saints, true)
m05.lua, line 471: mission_set_checkpoint(M05_checkpoints.chase, true, true)
m06.lua, line 777: mission_set_checkpoint(current_checkpoint, true)
m06.lua, line 807: mission_set_checkpoint(current_checkpoint, true)
m06.lua, line 826: mission_set_checkpoint(current_checkpoint, true)
m06.lua, line 847: mission_set_checkpoint(current_checkpoint, true)
m07.lua, line 794: mission_set_checkpoint(M07_checkpoint.barge, true)
m07.lua, line 802: mission_set_checkpoint(M07_checkpoint.zimos_part_one, true)
m07.lua, line 810: mission_set_checkpoint(M07_checkpoint.zimos_part_two, true)
m07.lua, line 818: mission_set_checkpoint(M07_checkpoint.angel, true)
m07.lua, line 825: mission_set_checkpoint(M07_checkpoint.brute, true)
m07.lua, line 833: mission_set_checkpoint(M07_checkpoint.defense, true)
m08.lua, line 422: mission_set_checkpoint(M08_checkpoint.snipers, true, true)
m08.lua, line 430: mission_set_checkpoint(M08_checkpoint.power, true, true)
m08.lua, line 440: mission_set_checkpoint(M08_checkpoint.heli, true, true)
m09.lua, line 1827: --mission_set_checkpoint(m09_checkpoint, true, true)
m09.lua, line 1832: mission_set_checkpoint(m09_checkpoint, true, true)
m09.lua, line 1869: mission_set_checkpoint(M09_checkpoint.gangway.name, true, true)
m09.lua, line 1887: mission_set_checkpoint(M09_checkpoint.defend_girls.name, true, true)
m09.lua, line 1907: mission_set_checkpoint(M09_checkpoint.heli_rail.name, true, true)
m09.lua, line 1921: mission_set_checkpoint(M09_checkpoint.truck_route.name, true, true)
m10.lua, line 1120: mission_set_checkpoint(M10_checkpoints.survive.name)
m10.lua, line 1130: mission_set_checkpoint(M10_checkpoints.oleg_to_the_rescue.name)
m10.lua, line 1148: mission_set_checkpoint(M10_checkpoints.escape_to_hq.name)
m11.lua, line 738: mission_set_checkpoint(M11_checkpoints.destroy_bases, true)
m11.lua, line 787: mission_set_checkpoint(current_checkpoint, true)
m11.lua, line 824: mission_set_checkpoint(M11_checkpoints.oleg_battle, true)
m11.lua, line 836: mission_set_checkpoint(M11_checkpoints.air_base, true)
m12.lua, line 569: mission_set_checkpoint(current_checkpoint, true)
m12.lua, line 643: mission_set_checkpoint(current_checkpoint, true)
m12.lua, line 662: mission_set_checkpoint(current_checkpoint, true)
m13.lua, line 1214: --mission_set_checkpoint(m13_checkpoint, true, true)
m13.lua, line 1274: mission_set_checkpoint(current_checkpoint, true, true)
m13.lua, line 1299: mission_set_checkpoint(current_checkpoint, true, true)
m13.lua, line 1317: mission_set_checkpoint(current_checkpoint, true, true)
m13.lua, line 1328: mission_set_checkpoint(current_checkpoint, true, true)
m13.lua, line 1353: mission_set_checkpoint(current_checkpoint, true, true)
m14.lua, line 401: mission_set_checkpoint(M14_CHECKPOINT_GET_TO_HELI, ignore_vehicles, ignore_notoriety)
m14.lua, line 411: mission_set_checkpoint(M14_CHECKPOINT_TOWER1_COMPLETE, ignore_vehicles, ignore_notoriety)
m14.lua, line 420: mission_set_checkpoint(M14_CHECKPOINT_TOWER2_COMPLETE, ignore_vehicles, ignore_notoriety)
m14.lua, line 427: mission_set_checkpoint(M14_CHECKPOINT_TARGET_VAN_COMPLETE, ignore_vehicles, ignore_notoriety)
m14.lua, line 436: mission_set_checkpoint(M14_CHECKPOINT_GET_TO_STUDIO, ignore_vehicles, ignore_notoriety)
m15.lua, line 681: mission_set_checkpoint(current_checkpoint, true)
m15.lua, line 752: mission_set_checkpoint(current_checkpoint, true)
m15.lua, line 782: mission_set_checkpoint(current_checkpoint, true)
m16.lua, line 1204: mission_set_checkpoint(M16_checkpoints.TEXT_ADVENTURE_COMPLETE)
m16.lua, line 1225: mission_set_checkpoint(M16_checkpoints.TANK_COMBAT_COMPLETE)
m16.lua, line 1238: mission_set_checkpoint(M16_checkpoints.ERROR_SCREEN_DISABLED)
m16.lua, line 1249: mission_set_checkpoint(M16_checkpoints.MATT_BATTLE_START)
m16.lua, line 1260: mission_set_checkpoint(M16_checkpoints.MATT_DEWINGED)
m16.lua, line 1271: mission_set_checkpoint(M16_checkpoints.MATT_PHASE3)
m16.lua, line 1282: mission_set_checkpoint(M16_checkpoints.DECKER_PHASE)
m16.lua, line 1293: mission_set_checkpoint(M16_checkpoints.AVATAR_BATTLE)
m17.lua, line 624: mission_set_checkpoint(M17_checkpoint_meeting.name, true)
m17.lua, line 658: mission_set_checkpoint(M17_checkpoint_jailbreak.name, true)
m17.lua, line 694: mission_set_checkpoint(M17_checkpoint_reactor.name, true)
m17.lua, line 708: mission_set_checkpoint(M17_checkpoint_escape.name, true)
m18.lua, line 1412: mission_set_checkpoint(M18_checkpoints.cargo_plane_escape, true)
m18.lua, line 1430: mission_set_checkpoint(M18_checkpoints.tank_free_fall, true)
m18.lua, line 1447: mission_set_checkpoint(M18_checkpoints.dive_bombers, true)
m19.lua, line 595: mission_set_checkpoint(M19_checkpoint.doors.name, ignore_vehicles, ignore_notoriety)
m19.lua, line 628: mission_set_checkpoint(current_checkpoint, ignore_vehicles, ignore_notoriety)
m19.lua, line 642: mission_set_checkpoint(current_checkpoint, ignore_vehicles, ignore_notoriety)
m19.lua, line 654: mission_set_checkpoint(current_checkpoint, ignore_vehicles, ignore_notoriety)
m19.lua, line 1171: mission_set_checkpoint(current_checkpoint_name, true, true)
m19.lua, line 1387: mission_set_checkpoint(current_checkpoint_name, true, true)
m20.lua, line 461: mission_set_checkpoint(M20_CHECKPOINT_CRASH_THE_CAR, ignore_vehicles, ignore_notoriety)
m20.lua, line 470: mission_set_checkpoint(M20_CHECKPOINT_CRASH_THE_BOAT, ignore_vehicles, ignore_notoriety)
m20.lua, line 477: mission_set_checkpoint(M20_CHECKPOINT_CRASH_THE_HELI, ignore_vehicles, ignore_notoriety)
m20.lua, line 484: mission_set_checkpoint(M20_CHECKPOINT_AIRPORT, ignore_vehicles, ignore_notoriety)
m21.lua, line 1046: mission_set_checkpoint(current_checkpoint, true) -- ignore vehicles
m21.lua, line 1061: mission_set_checkpoint(current_checkpoint, true) -- ignore vehicles
m22.lua, line 1394: mission_set_checkpoint(M22_checkpoints.ARMORY_FIGHT, true)
m22.lua, line 1422: mission_set_checkpoint(M22_checkpoints.MAKE_YOUR_CHOICE)
m22.lua, line 1437: mission_set_checkpoint(M22_checkpoints.MAKE_YOUR_CHOICE)
m22.lua, line 1446: mission_set_checkpoint(M22_checkpoints.STOP_KILLBANE)
m22.lua, line 1466: mission_set_checkpoint(M22_checkpoints.KILL_KILLBANE, true) -- don't save out their vehicle
m22.lua, line 1480: mission_set_checkpoint(M22_checkpoints.GOTO_SAINTS, false)
m22.lua, line 1500: mission_set_checkpoint(M22_checkpoints.SAVE_SAINTS, false)
m22.lua, line 1508: mission_set_checkpoint(M22_checkpoints.KILL_KIA, true) -- don't save out their vehicle
m22.lua, line 1925: mission_set_checkpoint(checkpoint_name)
m22.lua, line 2069: mission_set_checkpoint(M22_checkpoints.GOTO_ARMORY1, true)
m22.lua, line 2072: mission_set_checkpoint(M22_checkpoints.GOTO_ARMORY2, true)
m22.lua, line 2075: mission_set_checkpoint(M22_checkpoints.GOTO_ARMORY3, true)
m23.lua, line 867: mission_set_checkpoint(M23_checkpoints.saints_hq.name, true)
m23.lua, line 884: mission_set_checkpoint(M23_checkpoints.landing_deck.name, true)
m23.lua, line 901: mission_set_checkpoint(M23_checkpoints.bridge.name, true)
m23.lua, line 917: mission_set_checkpoint(M23_checkpoints.escape.name, true)
m24.lua, line 551: mission_set_checkpoint(M24_checkpoints.terminal1.name)
m24.lua, line 562: mission_set_checkpoint(M24_checkpoints.terminal2.name)
m24.lua, line 584: mission_set_checkpoint(M24_checkpoints.junction.name)
m24.lua, line 600: mission_set_checkpoint(M24_checkpoints.cross_bridge.name)
m24.lua, line 611: mission_set_checkpoint(M24_checkpoints.kill_killbane.name)
mm_p_03.lua, line 219: mission_set_checkpoint( MM_P_03_checkpoint.flashpoint.name, true )
mm_p_03.lua, line 673: -- mission_set_checkpoint( current_checkpoint, true )
sh01.lua, line 399: mission_set_checkpoint(SH01_CHECKPOINT_ENTER_WAREHOUSE, true)
sh01.lua, line 446: mission_set_checkpoint(SH01_CHECKPOINT_MANAGER_OFFICE, true)
sh01.lua, line 476: mission_set_checkpoint(SH01_CHECKPOINT_BRUTE_FIGHT, true)
sh01.lua, line 539: mission_set_checkpoint(SH01_CHECKPOINT_CATWALK, true)
sh02.lua, line 698: mission_set_checkpoint(SH02_CHECKPOINT_COLLECTION, true)
sh02.lua, line 796: mission_set_checkpoint(SH02_CHECKPOINT_BASEMENT, true)
sh02.lua, line 899: mission_set_checkpoint(SH02_CHECKPOINT_CLEAN_HOUSE, true)
sh02.lua, line 1002: mission_set_checkpoint(SH02_CHECKPOINT_KILL_BRUTE, true)
sh03.lua, line 522: mission_set_checkpoint(sh03_checkpoint.nuke_plant.name, true)
sh03.lua, line 577: mission_set_checkpoint(sh03_checkpoint.cooling_tower.name, true)
sh03.lua, line 1031: mission_set_checkpoint(sh03_checkpoint.helicopter.name, true)
sh04.lua, line 473: mission_set_checkpoint( SH04_CHECKPOINT_MASK )
|
mission_set_completed |
true |
|
10m22.lua, line 1523: mission_set_completed( "m22" )
mm_a_04.lua, line 149: mission_set_completed("mm_a_04")
mm_a_05.lua, line 120: mission_set_completed("MM_A_05")
mm_k_05.lua, line 118: mission_set_completed("mm_k_05")
mm_k_06.lua, line 119: mission_set_completed("mm_k_06")
mm_m16_5.lua, line 106: mission_set_completed("mm_m16_5")
mm_p_06.lua, line 150: mission_set_completed("mm_p_06")
mm_p_07.lua, line 119: mission_set_completed("mm_p_07")
mm_z_04.lua, line 149: mission_set_completed("mm_z_04")
mm_z_05.lua, line 119: mission_set_completed("mm_z_05")
|
mission_set_enemy_team |
true |
|
5 |
mission_set_excluded_reward |
true |
|
15m06.lua, line 2761: mission_set_excluded_reward("Respect_Bonus_Modifier")
m06.lua, line 2772: mission_set_excluded_reward("Cash_Bonus_Modifier")
m09.lua, line 2795: mission_set_excluded_reward("Lump_Sum_of_Money")
m09.lua, line 2800: mission_set_excluded_reward("Weekly_cash_for_hos")
m13.lua, line 1395: mission_set_excluded_reward("Homie_Nyteblayde")
m13.lua, line 1396: mission_set_excluded_reward("Homie_Josh")
m13.lua, line 1398: mission_set_excluded_reward("Auto_Complete_City_Takeover_District")
m16.lua, line 2528: mission_set_excluded_reward("Vehicle_Customization_Price")
m16.lua, line 2530: mission_set_excluded_reward("Weapon_Customization_Price")
m17.lua, line 1579: mission_set_excluded_reward(M17_rewards[sel])
m19.lua, line 1488: mission_set_excluded_reward("Homie_Zombie_Backup")
m19.lua, line 1491: mission_set_excluded_reward("Homie_Mayor_Reynolds")
m19.lua, line 1492: mission_set_excluded_reward("Homie_SWAT_Backup")
m21.lua, line 1079: mission_set_excluded_reward("M21_Weapon_Killbanes_Gloves")
m21.lua, line 1082: mission_set_excluded_reward("M21_Clothing_Killbanes_Mask")
|
mission_set_next_mission |
true |
|
4 |
mission_start_fade_in |
true |
1 |
91dlc1_mm_01.lua, line 151: mission_start_fade_in()
dlc1_mm_02.lua, line 152: mission_start_fade_in()
dlc1_mm_03.lua, line 152: mission_start_fade_in()
dlc1_mm_04.lua, line 152: mission_start_fade_in()
dlc1_mm_05.lua, line 152: mission_start_fade_in()
dlc1_mm_06.lua, line 152: mission_start_fade_in()
dlc2_m01.lua, line 1329: mission_start_fade_in()
dlc2_m01.lua, line 1533: mission_start_fade_in()
dlc2_m01.lua, line 1622: mission_start_fade_in()
dlc2_m02.lua, line 947: mission_start_fade_in()
dlc2_m02.lua, line 2846: mission_start_fade_in()
dlc2_m03.lua, line 1388: mission_start_fade_in()
dlc2_m03.lua, line 1843: mission_start_fade_in()
m01.lua, line 1313: mission_start_fade_in()
m02.lua, line 931: mission_start_fade_in()
m02.lua, line 1084: mission_start_fade_in()
m03.lua, line 909: mission_start_fade_in()
m03.lua, line 1543: mission_start_fade_in()
m03.lua, line 2682: mission_start_fade_in()
m04.lua, line 479: mission_start_fade_in()
m05.lua, line 706: mission_start_fade_in()
m06.lua, line 1035: mission_start_fade_in()
m07.lua, line 982: mission_start_fade_in()
m08.lua, line 366: mission_start_fade_in()
m09.lua, line 2076: mission_start_fade_in()
m10.lua, line 1091: mission_start_fade_in()
m10.lua, line 1144: mission_start_fade_in()
m11.lua, line 1089: mission_start_fade_in()
m12.lua, line 830: mission_start_fade_in()
m13.lua, line 1238: mission_start_fade_in()
m14.lua, line 564: mission_start_fade_in()
m15.lua, line 936: mission_start_fade_in()
m16.lua, line 1485: --mission_start_fade_in()
m16.lua, line 1500: mission_start_fade_in()
m16.lua, line 1649: mission_start_fade_in()
m16.lua, line 1676: mission_start_fade_in()
m16.lua, line 1719: mission_start_fade_in()
m16.lua, line 1857: mission_start_fade_in()
m16.lua, line 1967: mission_start_fade_in()
m16.lua, line 2016: mission_start_fade_in()
m16.lua, line 2127: mission_start_fade_in()
m16.lua, line 2156: mission_start_fade_in()
m16.lua, line 2260: mission_start_fade_in()
m16.lua, line 2497: mission_start_fade_in()
m16.lua, line 2800: mission_start_fade_in()
m16.lua, line 2810: mission_start_fade_in()
m16.lua, line 2824: mission_start_fade_in()
m16.lua, line 2838: mission_start_fade_in()
m17.lua, line 1140: mission_start_fade_in()
m18.lua, line 1120: mission_start_fade_in()
m18.lua, line 1426: mission_start_fade_in() -- fade back in after. the cutscene left the screen faded out
m19.lua, line 865: mission_start_fade_in()
m20.lua, line 568: mission_start_fade_in()
m21.lua, line 685: mission_start_fade_in()
m21.lua, line 1473: mission_start_fade_in()
m22.lua, line 1372: mission_start_fade_in()
m22.lua, line 1463: mission_start_fade_in()
m23.lua, line 1116: mission_start_fade_in()
m24.lua, line 526: mission_start_fade_in()
m24.lua, line 1373: mission_start_fade_in()
mm_a_01.lua, line 207: mission_start_fade_in()
mm_a_02.lua, line 151: mission_start_fade_in()
mm_a_03.lua, line 153: mission_start_fade_in()
mm_a_04.lua, line 196: mission_start_fade_in()
mm_a_05.lua, line 173: mission_start_fade_in()
mm_k_01.lua, line 195: mission_start_fade_in()
mm_k_02.lua, line 154: mission_start_fade_in()
mm_k_03.lua, line 136: mission_start_fade_in()
mm_k_04.lua, line 146: mission_start_fade_in()
mm_k_05.lua, line 184: mission_start_fade_in()
mm_k_06.lua, line 172: mission_start_fade_in()
mm_m16_5.lua, line 157: mission_start_fade_in()
mm_m1_5.lua, line 103: --mission_start_fade_in()
mm_m1_5.lua, line 156: --mission_start_fade_in()
mm_p_01.lua, line 129: mission_start_fade_in()
mm_p_02.lua, line 188: mission_start_fade_in()
mm_p_03.lua, line 313: mission_start_fade_in()
mm_p_04.lua, line 182: mission_start_fade_in()
mm_p_05.lua, line 180: mission_start_fade_in()
mm_p_06.lua, line 198: mission_start_fade_in()
mm_p_07.lua, line 173: mission_start_fade_in()
mm_z_01.lua, line 185: --mission_start_fade_in()
mm_z_02.lua, line 143: mission_start_fade_in()
mm_z_03.lua, line 148: mission_start_fade_in()
mm_z_04.lua, line 196: mission_start_fade_in()
mm_z_05.lua, line 172: mission_start_fade_in()
sh01.lua, line 395: mission_start_fade_in()
sh01.lua, line 711: mission_start_fade_in()
sh02.lua, line 1076: mission_start_fade_in()
sh03.lua, line 950: mission_start_fade_in()
sh04.lua, line 616: mission_start_fade_in()
|
mission_start_fade_out |
true |
1 |
81dlc1_mm_01.lua, line 139: mission_start_fade_out(0.0)
dlc1_mm_02.lua, line 140: mission_start_fade_out(0.0)
dlc1_mm_03.lua, line 140: mission_start_fade_out(0.0)
dlc1_mm_04.lua, line 140: mission_start_fade_out(0.0)
dlc1_mm_05.lua, line 140: mission_start_fade_out(0.0)
dlc1_mm_06.lua, line 140: mission_start_fade_out(0.0)
dlc2_m01.lua, line 1317: mission_start_fade_out(0.0)
dlc2_m01.lua, line 1505: mission_start_fade_out()
dlc2_m01.lua, line 1600: mission_start_fade_out()
dlc2_m02.lua, line 928: mission_start_fade_out( 0.0 )
dlc2_m02.lua, line 2826: mission_start_fade_out()
dlc2_m03.lua, line 1374: mission_start_fade_out(0.0)
dlc2_m03.lua, line 1841: mission_start_fade_out()
m01.lua, line 1009: mission_start_fade_out(0.0)
m02.lua, line 704: mission_start_fade_out(0.0)
m03.lua, line 897: mission_start_fade_out(0.0)
m03.lua, line 2679: mission_start_fade_out()
m04.lua, line 462: mission_start_fade_out(0.0)
m05.lua, line 403: mission_start_fade_out(0.0)
m06.lua, line 1023: mission_start_fade_out(0.0)
m07.lua, line 958: mission_start_fade_out(0.0)
m08.lua, line 587: mission_start_fade_out(0.0)
m09.lua, line 2064: mission_start_fade_out(0.0)
m10.lua, line 1070: mission_start_fade_out(0.0)
m10.lua, line 1142: mission_start_fade_out()
m11.lua, line 1065: mission_start_fade_out(0.0)
m12.lua, line 818: mission_start_fade_out(0.0)
m13.lua, line 1528: mission_start_fade_out(0.0)
m14.lua, line 358: mission_start_fade_out(0.0)
m15.lua, line 924: mission_start_fade_out(0.0)
m16.lua, line 1473: mission_start_fade_out(0.0)
m16.lua, line 1625: mission_start_fade_out()
m16.lua, line 1664: mission_start_fade_out()
m16.lua, line 1694: mission_start_fade_out()
m16.lua, line 1801: mission_start_fade_out()
m16.lua, line 1935: mission_start_fade_out()
m16.lua, line 1985: mission_start_fade_out() -- fade out to prep for the teleport
m16.lua, line 2125: mission_start_fade_out()
m16.lua, line 2145: mission_start_fade_out()
m16.lua, line 3371: mission_start_fade_out()
m17.lua, line 930: mission_start_fade_out(0.0)
m18.lua, line 1093: mission_start_fade_out(0.0)
m18.lua, line 1468: mission_start_fade_out()
m19.lua, line 853: mission_start_fade_out(0.0)
m20.lua, line 431: mission_start_fade_out(0.0)
m21.lua, line 665: mission_start_fade_out()
m22.lua, line 1356: mission_start_fade_out(0.0)
m22.lua, line 1461: mission_start_fade_out(0.0)
m23.lua, line 1104: mission_start_fade_out(0.0)
m24.lua, line 498: mission_start_fade_out(0.0)
m24.lua, line 1369: mission_start_fade_out()
mm_a_01.lua, line 195: mission_start_fade_out(0.0)
mm_a_02.lua, line 139: mission_start_fade_out(0.0)
mm_a_03.lua, line 141: mission_start_fade_out(0.0)
mm_a_04.lua, line 184: mission_start_fade_out(0.0)
mm_a_05.lua, line 161: --mission_start_fade_out(0.0)
mm_k_01.lua, line 183: mission_start_fade_out(0.0)
mm_k_02.lua, line 142: mission_start_fade_out(0.0)
mm_k_03.lua, line 124: mission_start_fade_out(0.0)
mm_k_04.lua, line 134: mission_start_fade_out(0.0)
mm_k_05.lua, line 172: mission_start_fade_out(0.0)
mm_k_06.lua, line 160: --mission_start_fade_out(0.0)
mm_m16_5.lua, line 145: --mission_start_fade_out(0.0)
mm_m1_5.lua, line 143: --mission_start_fade_out(0.0)
mm_p_01.lua, line 217: mission_start_fade_out(0.0)
mm_p_02.lua, line 176: mission_start_fade_out(0.0)
mm_p_03.lua, line 301: mission_start_fade_out(0.0)
mm_p_04.lua, line 170: mission_start_fade_out(0.0)
mm_p_05.lua, line 168: mission_start_fade_out(0.0)
mm_p_06.lua, line 186: mission_start_fade_out(0.0)
mm_p_07.lua, line 161: --mission_start_fade_out(0.0)
mm_z_01.lua, line 173: mission_start_fade_out(0.0)
mm_z_02.lua, line 131: mission_start_fade_out(0.0)
mm_z_03.lua, line 136: mission_start_fade_out(0.0)
mm_z_04.lua, line 184: mission_start_fade_out(0.0)
mm_z_05.lua, line 160: --mission_start_fade_out(0.0)
sh01.lua, line 381: mission_start_fade_out()
sh01.lua, line 685: mission_start_fade_out(0.0)
sh02.lua, line 1067: mission_start_fade_out(0.0)
sh03.lua, line 938: mission_start_fade_out(0.0)
sh04.lua, line 604: mission_start_fade_out(0.0)
|
mission_store_purchased |
true |
|
4 |
mission_unlock |
true |
|
15m22.lua, line 1524: mission_unlock( "m24" )
mm_a_04.lua, line 146: mission_unlock("_A_RM_SW_01")
mm_a_04.lua, line 147: mission_unlock("_A_MH_SW_01")
mm_k_05.lua, line 116: mission_unlock("_A_SN_NW_01")
mm_m16_5.lua, line 109: --mission_unlock("m17")
mm_p_02.lua, line 142: -- mission_unlock( "next_mission" ) -- unlock the next mission
mm_p_03.lua, line 236: -- mission_unlock( "next_mission" ) -- unlock the next mission
mm_p_04.lua, line 134: -- mission_unlock( "next_mission" ) -- unlock the next mission
mm_p_05.lua, line 134: -- mission_unlock( "next_mission" ) -- unlock the next mission
mm_p_06.lua, line 146: mission_unlock("_A_IF_DT_01")
mm_p_06.lua, line 147: mission_unlock("_A_HA_DT_01")
mm_z_04.lua, line 147: mission_unlock("_A_TM_NE_01")
sr3_city.lua, line 65: mission_unlock( "m07" )
sr3_city.lua, line 157: mission_unlock( "m23" )
sr3_city.lua, line 160: mission_unlock( "m24" )
|
mission_waypoint_add |
true |
1 |
43dlc2_m03.lua, line 1786: mission_waypoint_add(trigger_table.name)
m03.lua, line 1341: mission_waypoint_add("Tank1_dest")
m03.lua, line 1360: mission_waypoint_add("Tank1_dest")
m03.lua, line 2140: mission_waypoint_add(trigger)
m04.lua, line 561: mission_waypoint_add(MECHANIC_TRIGGER)
m04.lua, line 624: mission_waypoint_add("Planet_saints_gps")
m04.lua, line 901: mission_waypoint_add(SAFEHOUSE_TRIGGER)
m06.lua, line 1054: mission_waypoint_add(M06_trigger.dock.name)
m06.lua, line 1852: --mission_waypoint_add(trigger)
m07.lua, line 1226: mission_waypoint_add(M07_group.boat_to_barge.vehicles[1])
m07.lua, line 1247: mission_waypoint_add(M07_trigger.barge_dock)
m07.lua, line 1424: mission_waypoint_add(M07_trigger.bdsm_club)
m07.lua, line 2020: mission_waypoint_add(M07_char.angel)
m09.lua, line 2092: --mission_waypoint_add(M09_trigger.gangway.name)
m09.lua, line 3010: mission_waypoint_add(trigger_table.name)
m14.lua, line 623: mission_waypoint_add(M14_navpoint.sj_spotlight_heli)
m14.lua, line 1807: mission_waypoint_add(navpoint)
m14.lua, line 1835: mission_waypoint_add(trigger)
m17.lua, line 1194: mission_waypoint_add(M17_triggers.armory, SYNC_ALL)
m19.lua, line 881: mission_waypoint_add(M19_trigger.doors.name, SYNC_ALL)
m19.lua, line 1411: mission_waypoint_add(M19_group.chem_truck.vehicle)
m20.lua, line 876: mission_waypoint_add(M20_navpoint.gas_station)
m20.lua, line 1098: mission_waypoint_add( M20_navpoint.angel_heli_float.boat )
m20.lua, line 1846: mission_waypoint_add(trigger)
m22.lua, line 1939: mission_waypoint_add(Armory_battle_zone.trigger)
m22.lua, line 2163: mission_waypoint_add(M22_triggers.kill_killbane)
m22.lua, line 2166: mission_waypoint_add(M22_triggers.save_saints)
m22.lua, line 3037: mission_waypoint_add(nearest_group_nav)
m23.lua, line 1582: mission_waypoint_add(M23_navpoints.saints_hq_gps, SYNC_ALL)
mm_p_03.lua, line 334: mission_waypoint_add( MM_P_03_navs.store, SYNC_ALL)
mm_p_03.lua, line 369: mission_waypoint_add( MM_P_03_navs.sf, SYNC_ALL)
mm_p_03.lua, line 398: mission_waypoint_add(MM_P_03_navs.collectible, SYNC_ALL)
mm_p_03.lua, line 440: mission_waypoint_add( fp_nav ) -- add GPS marker at the flashpoint activity
mm_p_03.lua, line 493: mission_waypoint_add( MM_P_03_navs.store_int, SYNC_ALL)
mm_p_06.lua, line 207: mission_waypoint_add( MM_P_06_navs.hq ) -- add GPS marker at Saints HQ
sh03.lua, line 968: mission_waypoint_add(SH03_GPS_OBJECTIVE_ONE, SYNC_ALL)
sh03.lua, line 969: --mission_waypoint_add( OBJECTIVE_ONE, SYNC_ALL )
sh03.lua, line 1051: mission_waypoint_add( SH03_SHORTEST_PATH, SYNC_ALL )
sh03.lua, line 1071: --mission_waypoint_add(SH03_HELICOPTER_TRIGGER)
sh03.lua, line 1082: mission_waypoint_add(SH03_HELI_ARRIVE_NAV, SYNC_ALL )
sh03.lua, line 1212: --mission_waypoint_add( SH03_TOWER_NAV_ONE, SYNC_ALL )
sh03.lua, line 1219: --mission_waypoint_add( SH03_TOWER_NAV_TWO, SYNC_ALL )
sh03.lua, line 2172: mission_waypoint_add( SH03_SHORTEST_PATH, SYNC_ALL )
|
mission_waypoint_remove |
true |
1 |
58dlc2_m03.lua, line 1805: mission_waypoint_remove()
dlc2_m03.lua, line 1847: mission_waypoint_remove()
game_lib.lua, line 2283: mission_waypoint_remove(sync_type)
m01.lua, line 3089: mission_waypoint_remove()
m03.lua, line 2156: mission_waypoint_remove()
m04.lua, line 499: mission_waypoint_remove(SYNC_ALL)
m04.lua, line 1212: mission_waypoint_remove()
m04.lua, line 1268: mission_waypoint_remove(SYNC_ALL)
m04.lua, line 1289: mission_waypoint_remove(SYNC_ALL)
m04.lua, line 1294: mission_waypoint_remove(SYNC_ALL)
m04.lua, line 1301: mission_waypoint_remove(SYNC_ALL)
m04.lua, line 1327: mission_waypoint_remove(SYNC_ALL)
m04.lua, line 1335: mission_waypoint_remove(SYNC_ALL)
m06.lua, line 1843: mission_waypoint_remove()
m07.lua, line 865: mission_waypoint_remove()
m07.lua, line 1242: mission_waypoint_remove()
m07.lua, line 1258: mission_waypoint_remove()
m07.lua, line 1449: mission_waypoint_remove()
m07.lua, line 2050: mission_waypoint_remove()
m09.lua, line 2033: mission_waypoint_remove()
m09.lua, line 2104: --mission_waypoint_remove()
m09.lua, line 3029: mission_waypoint_remove()
m14.lua, line 486: mission_waypoint_remove()
m14.lua, line 658: mission_waypoint_remove()
m14.lua, line 1856: mission_waypoint_remove()
m14.lua, line 2072: mission_waypoint_remove()
m17.lua, line 805: mission_waypoint_remove()
m17.lua, line 1230: mission_waypoint_remove()
m17.lua, line 1241: mission_waypoint_remove()
m17.lua, line 2373: mission_waypoint_remove()
m19.lua, line 1424: mission_waypoint_remove()
m19.lua, line 1751: mission_waypoint_remove()
m20.lua, line 937: mission_waypoint_remove()
m20.lua, line 1105: mission_waypoint_remove()
m20.lua, line 1864: mission_waypoint_remove()
m22.lua, line 1236: mission_waypoint_remove()
m22.lua, line 1597: mission_waypoint_remove()
m22.lua, line 1907: mission_waypoint_remove()
m22.lua, line 4002: mission_waypoint_remove()
m23.lua, line 1776: mission_waypoint_remove()
m23.lua, line 3077: mission_waypoint_remove()
mm_p_03.lua, line 256: mission_waypoint_remove()
mm_p_03.lua, line 345: mission_waypoint_remove( SYNC_ALL )
mm_p_03.lua, line 384: mission_waypoint_remove( SYNC_ALL )
mm_p_03.lua, line 414: mission_waypoint_remove( SYNC_ALL )
mm_p_03.lua, line 457: mission_waypoint_remove()
mm_p_03.lua, line 505: mission_waypoint_remove()
mm_p_06.lua, line 218: mission_waypoint_remove(SYNC_ALL)
sh01.lua, line 1062: mission_waypoint_remove()
sh02.lua, line 2102: mission_waypoint_remove()
sh03.lua, line 1105: mission_waypoint_remove(SYNC_ALL)
sh03.lua, line 1222: --mission_waypoint_remove( SYNC_ALL )
sh03.lua, line 1232: --mission_waypoint_remove( SYNC_ALL )
sh03.lua, line 1354: --mission_waypoint_remove( SYNC_ALL )
sh03.lua, line 1489: --mission_waypoint_remove(SYNC_ALL)
sh03.lua, line 1669: mission_waypoint_remove( SYNC_ALL )
sh03.lua, line 2021: mission_waypoint_remove(SYNC_ALL)
sh03.lua, line 2171: mission_waypoint_remove( SYNC_ALL )
|
morph_complete_cb |
true |
|
1 |
move_to |
true |
1 |
8m21.lua, line 1922: move_to(player_in_ring, M21_navpoints.player_enter_ring, 1)
m21.lua, line 2917: --move_to(player_in_ring, M21_navpoints.killbane_beatup_trigger_points[enabled_trigger_index], 1, true)
m21.lua, line 3058: move_to(player, M21_navpoints.player_reacherd_angel, 1)
m21.lua, line 3514: --move_to(player_outside_ring, M21_navpoints.player_outside_ring, 1, true)
sh04.lua, line 507: move_to( enemy, SH04_BRUTE_DEST)
sh04.lua, line 1486: --move_to( SH04_group.brute_g02.members[1], SH04_BRUTE_DEST)
sh04.lua, line 1487: --move_to( SH04_group.brute_g02.members[2], SH04_BRUTE_DEST)
sh04.lua, line 2185: move_to( SH04_group.brute_g01.members, SH04_BRUTE_DEST)
|
move_to_check_done |
true |
|
2m08.lua, line 767: if character_is_dead( m ) == false and move_to_check_done( g.path_idx[ j ], m, g.fee_nav, 2, true, false, false, 0 ) == false then
m17.lua, line 2825: if move_to_check_done(path_index, M17_group.kia.kia, nav_name, 1, true, false, false, 0) then
|
move_to_do |
true |
|
7game_lib.lua, line 2356: path_index = move_to_do(name, dest, speed, retry_on_failure, move_and_fire, true, idx)
game_lib.lua, line 2370: path_index = move_to_do(name, dest, speed, retry_on_failure, move_and_fire, false, 0)
game_lib.lua, line 2454: path_index = move_to_do(name, dest, speed, retry_on_failure, move_and_fire, true, idx)
game_lib.lua, line 2471: path_index = move_to_do(name, dest, speed, retry_on_failure, move_and_fire, false, 0)
m08.lua, line 757: g.path_idx[ j ] = move_to_do( m, g.fee_nav, 2, true, false, false, 0 )
m17.lua, line 2823: local path_index = move_to_do(M17_group.kia.kia, nav_name, 1, true, false, false, 0)
m17.lua, line 2827: path_index = move_to_do(M17_group.kia.kia, nav_name, 1, true, false, false, 0)
|
move_to_safe |
true |
1 |
6sh03.lua, line 2246: move_to_safe( attacker, dest, 3, true, false )
sh04.lua, line 681: move_to_safe( ANGEL_WITH_MASK, SH04_group.casino_manager.dest, 3, false, false )
sh04.lua, line 1941: move_to_safe( ANGEL_NO_MASK, NAVPOINT_TO_VAULT_002, 2, true, false )
sh04.lua, line 1954: --move_to_safe( ANGEL_NO_MASK, NAVPOINT_TO_VAULT_002, 2, false, false ) --make angel run to the CTE trigger
sh04.lua, line 1993: move_to_safe( SH04_group.first_specialist.members, SH04_group.first_specialist.dest, 2, true, false )
sh04.lua, line 2333: --move_to_safe( attacker, dest, 3, true, false )
|
mp_is_enabled |
true |
1 |
1 |
msn_killbane_selected_option |
true |
|
1 |
msn_text_adventure_set_screen |
true |
|
3 |