Saints Row: The Third Function Reference

Global functions

These functions are assumed to be globally available to all scripts (they aren't defined in the available Lua files, or are defined in files that are known to be always loaded).

This list is assumed incomplete; additional functions could exist in the exe but not be used in the game scripts, and there's no definitive list of Lua files that are always loaded.

Function name Global Defined in Examples from patch (click blue number to expand)
m24_enable_continuous_spawn_region true
    1
    marker_add true 1 329
    • dlc2_m01.lua, line 1673: marker_add(Dlc2_m01_groups.courtesy_veh_01.vehicles[1], MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
    • dlc2_m01.lua, line 1730: marker_add(Dlc2_m01_navpoints.armory_waypoint, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • dlc2_m01.lua, line 1807: marker_add(Dlc2_m01_navpoints.armory_location, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • dlc2_m01.lua, line 1860: marker_add(Dlc2_m01_characters.kwilanna, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
    • dlc2_m01.lua, line 2275: marker_add(Dlc2_m01_vfx.player_landing_flares[1], MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • dlc2_m01.lua, line 2332: marker_add(Dlc2_m01_navpoints.armory_location, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • dlc2_m01.lua, line 2403: marker_add(Dlc2_m01_characters.kwilanna, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
    • dlc2_m01.lua, line 2574: marker_add(Dlc2_m01_navpoints.saints_hq, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
    • dlc2_m01.lua, line 4198: marker_add(vehicle_name, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
    • dlc2_m02.lua, line 1303: marker_add( nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
    • dlc2_m02.lua, line 1472: marker_add( Dlc2_m02_vehicles.saucer, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
    • dlc2_m02.lua, line 1486: marker_add( Dlc2_m02_vehicles.saucer, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL )
    • dlc2_m02.lua, line 1931: marker_add( homie, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL )
    • dlc2_m02.lua, line 2042: marker_add( nav, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_FULL, SYNC_ALL )
    • dlc2_m02.lua, line 2086: marker_add( homie, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL )
    • dlc2_m02.lua, line 2712: marker_add( local_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
    • dlc2_m02.lua, line 2812: marker_add( obj_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
    • dlc2_m02.lua, line 2963: marker_add( brutina, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_FULL, SYNC_ALL )
    • dlc2_m02.lua, line 3021: marker_add( homie, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL )
    • dlc2_m02.lua, line 3059: marker_add( generator, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_FULL, SYNC_ALL )
    • dlc2_m02.lua, line 3158: marker_add( current_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
    • dlc2_m02.lua, line 3196: marker_add( current_nav, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL )
    • dlc2_m02.lua, line 3198: marker_add( current_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
    • dlc2_m02.lua, line 3201: marker_add( current_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
    • dlc2_m03.lua, line 2023: marker_add(npc_name, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • dlc2_m03.lua, line 2025: marker_add(npc_name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • dlc2_m03.lua, line 2146: marker_add(shield, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • dlc2_m03.lua, line 2676: --marker_add(spawn_group.vehicles[i], MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • game_lib.lua, line 1921: num_added = num_added + marker_add(obj, minimap_icon_name, object_indicator_id, object_indicator_flags, sync_type)
    • game_lib.lua, line 3432: marker_add(enemy, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m01.lua, line 1922: marker_add(M01_group.heli_fighter1.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m01.lua, line 2195: marker_add(M01_group.heli_fighter1.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m01.lua, line 2308: marker_add(M01_group.heli_fighter1.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m01.lua, line 5107: marker_add(group_table.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m02.lua, line 1359: marker_add(M02_groups.cargo_plane_goons_02.chars[1], MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m02.lua, line 1898: marker_add(M02_groups.homies_skydive_01.shaundi, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m02.lua, line 2122: marker_add(M02_groups.homies_skydive_01.shaundi, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m02.lua, line 2267: marker_add(M02_groups.plane.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m02.lua, line 2545: marker_add(M02_groups.homies_skydive_01.shaundi, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m02.lua, line 3034: marker_add(char.name, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m02.lua, line 3055: marker_add(char, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m03.lua, line 1195: marker_add(M03_group.starting_vehicle.vehicle, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL)
    • m03.lua, line 1455: -- marker_add(M03_bomb_mover, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND)
    • m03.lua, line 1615: marker_add(M03_item.satellite_weapon, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL)
    • m03.lua, line 1633: marker_add(M03_group.choppers.bomb.vehicle, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND)
    • m03.lua, line 1634: marker_add(M03_group.choppers.pierce.vehicle, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND)
    • m03.lua, line 1635: marker_add(M03_group.choppers.backup.vehicle, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND)
    • m03.lua, line 1666: marker_add(group.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAG_STICKY)
    • m03.lua, line 1838: marker_add(M03_group.choppers.pierce.vehicle, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
    • m03.lua, line 1939: marker_add(M03_group.choppers.bomb.vehicle, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL)
    • m03.lua, line 1982: marker_add(M03_vehicle.fly_home_enemies[1], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m03.lua, line 1983: marker_add(M03_vehicle.fly_home_enemies[2], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m03.lua, line 1984: marker_add(M03_vehicle.fly_home_enemies[3], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m03.lua, line 1985: marker_add(M03_vehicle.fly_home_enemies[4], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m03.lua, line 2025: marker_add(M03_vehicle.fly_home_enemies[5], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m03.lua, line 2026: marker_add(M03_vehicle.fly_home_enemies[6], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m03.lua, line 2046: marker_add(M03_vehicle.fly_home_enemies[7], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m03.lua, line 2047: marker_add(M03_vehicle.fly_home_enemies[8], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m03.lua, line 2070: marker_add(M03_vehicle.fly_home_enemies[9], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m03.lua, line 2071: marker_add(M03_vehicle.fly_home_enemies[10], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m03.lua, line 2444: --marker_add(M03_trigger.weapon_store2.name, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAG_NONE)
    • m03.lua, line 2519: marker_add(guard, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m03.lua, line 2892: -- not required, no marker -- marker_add(chopper, MINIMAP_ICON_KILL, OI_ASSET_KILL)
    • m03.lua, line 3197: marker_add(spawn_group.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m03.lua, line 3228: --- marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m04.lua, line 501: --marker_add(M04_group.starting_vehicle.vehicle, MINIMAP_ICON_USE, OI_ASSET_USE)
    • m04.lua, line 1228: marker_add(enemy, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m05.lua, line 955: marker_add(target, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAG_STICKY + OI_FLAG_DISPLAY_DISTANCE, SYNC_ALL)
    • m05.lua, line 1198: marker_add(M05_groups.targets.npcs[1], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m05.lua, line 1293: marker_add(M05_movers[1], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m05.lua, line 1405: marker_add(guard, MINIMAP_ICON_KILL, OI_ASSET_KILL)
    • m05.lua, line 1521: marker_add(M05_groups.heli_host.heli, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
    • m05.lua, line 1526: marker_add(M05_groups.heli_client.heli, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
    • m05.lua, line 1679: marker_add(M05_groups.chase_host.target, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m05.lua, line 1815: marker_add(target, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m05.lua, line 1929: marker_add(M05_groups.chase_host.target, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m05.lua, line 2014: marker_add(guard, MINIMAP_ICON_KILL, OI_ASSET_KILL)
    • m05.lua, line 2126: marker_add(guard, MINIMAP_ICON_KILL, OI_ASSET_KILL)
    • m06.lua, line 1185: marker_add(goon, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m06.lua, line 1442: --marker_add(M06_group.Phillipe.phillipe, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m06.lua, line 1449: marker_add(M06_group.top_floor_homies.oleg, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
    • m06.lua, line 1640: marker_add(M06_group.ball_stop2.brute, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m06.lua, line 2365: marker_add(brute, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m07.lua, line 1225: marker_add(M07_group.boat_to_barge.vehicles[1], MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m07.lua, line 1334: marker_add(M07_char.kinzie, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
    • m07.lua, line 1571: marker_add(npc, MINIMAP_ICON_USE, OI_ASSET_USE)
    • m07.lua, line 1613: marker_add(M07_char.club_owner, MINIMAP_ICON_USE, OI_ASSET_USE)
    • m07.lua, line 1810: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL)
    • m07.lua, line 2021: marker_add(M07_char.angel, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m07.lua, line 2085: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL)
    • m07.lua, line 2093: marker_add(M07_group.luchadores_outside.brute, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAG_STICKY + OI_FLAG_DISPLAY_DISTANCE)
    • m07.lua, line 2274: marker_add(M07_char.angel, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND)
    • m07.lua, line 2425: marker_add(M07_char.brute_flamer_1, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAG_STICKY + OI_FLAG_DISPLAY_DISTANCE, SYNC_ALL)
    • m07.lua, line 2434: marker_add(M07_char.brute_flamer_2, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAG_STICKY + OI_FLAG_DISPLAY_DISTANCE, SYNC_ALL)
    • m07.lua, line 2767: marker_add(npc, MINIMAP_ICON_USE, OI_ASSET_USE)
    • m07.lua, line 3086: marker_add(M07_group.luchadores_arriving.chars[1], MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m07.lua, line 3277: marker_add(M07_char.brute_minigun, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAG_STICKY + OI_FLAG_DISPLAY_DISTANCE, SYNC_ALL)
    • m08.lua, line 806: marker_add(M08_group.pierce.npcs[1], MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL)
    • m08.lua, line 981: marker_add( sniper, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • m08.lua, line 1100: marker_add( M08_group.rocket_launcher.item, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
    • m08.lua, line 1487: marker_add( n.name, icon, asset, flags, sync )
    • m08.lua, line 1643: marker_add( sniper, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • m08.lua, line 1741: marker_add( heli.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_FULL, SYNC_ALL)
    • m08.lua, line 1793: marker_add( heli.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_FULL, SYNC_ALL)
    • m09.lua, line 2511: marker_add(M09_group.girls_heli.vehicle, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL)
    • m09.lua, line 2719: marker_add(M09_group.girls_truck.vehicle, MINIMAP_ICON_USE, M09_objective.take_truck.icon)
    • m09.lua, line 3156: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m09.lua, line 3403: marker_add(vehicle_info.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m09.lua, line 4186: marker_add(human, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m09.lua, line 4188: marker_add(human, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m09.lua, line 4760: marker_add(attacker.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m09.lua, line 4815: marker_add(attacker.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m09.lua, line 4907: marker_add(baddie, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m09.lua, line 4981: marker_add(attacker.heli_group.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m09.lua, line 5014: marker_add(baddie, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m10.lua, line 1850: marker_add(transport_table.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m10.lua, line 2226: marker_add(M10_groups.oleg_vtol.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m10.lua, line 3485: marker_add(vehicle_table.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL)
    • m10.lua, line 3502: --marker_add(transport_table.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m10.lua, line 3545: marker_add(char, MINIMAP_ICON_KILL, OI_ASSET_KILL)
    • m10.lua, line 3759: --marker_add(vtol_cont_spawn.groups[group_idx].vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL)
    • m11.lua, line 1232: marker_add(M11_groups.stag_bases[1].nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m11.lua, line 1282: marker_add(vtol, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m11.lua, line 1368: marker_add(base.nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m11.lua, line 1455: marker_add(vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m11.lua, line 1457: marker_add(vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m11.lua, line 1463: marker_add(vehicle.name, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAG_STICKY, SYNC_ALL)
    • m11.lua, line 1584: marker_add(M11_groups.air_base.final_plane.vehicle, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m11.lua, line 1632: marker_add(guard.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m11.lua, line 1668: marker_add(target.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m11.lua, line 1687: marker_add(M11_groups.air_base.final_plane.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m11.lua, line 1749: marker_add(M11_groups.oleg_battle.location, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m11.lua, line 1770: marker_add(vehicle.name, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m11.lua, line 1776: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m11.lua, line 1800: marker_add(M11_groups.oleg_battle.oleg.oleg, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAG_STICKY + OI_FLAG_DISPLAY_DISTANCE, SYNC_ALL)
    • m11.lua, line 1849: marker_add(vehicle.name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m11.lua, line 2051: marker_add(base.nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_LOCAL)
    • m11.lua, line 2063: marker_add(base.nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_REMOTE)
    • m11.lua, line 2311: marker_add(box.name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, sync)
    • m11.lua, line 2363: marker_add(base.nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, sync)
    • m11.lua, line 2759: --marker_add(group.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAG_STICKY)
    • m11.lua, line 2782: marker_add(group.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAG_STICKY)
    • m12.lua, line 948: marker_add(NPC_JOSH, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m12.lua, line 1717: marker_add(M12_ESCAPE_VEHICLE, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL)
    • m12.lua, line 2520: marker_add(NPC_JOSH, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m13.lua, line 1595: marker_add(banner.name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m13.lua, line 2073: marker_add( cyrus, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
    • m13.lua, line 2074: marker_add( shaundi, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
    • m13.lua, line 2224: marker_add(M13_nav.jump_to, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
    • m13.lua, line 2371: marker_add(pierce, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL)
    • m13.lua, line 2446: marker_add(pierce, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
    • m13.lua, line 2569: marker_add(bomb, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_FULL, SYNC_ALL)
    • m13.lua, line 2711: marker_add(M13_groups.homies.viola, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL)
    • m13.lua, line 3646: marker_add(group.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m13.lua, line 3660: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m13.lua, line 3705: marker_add( group.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • m13.lua, line 3771: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m14.lua, line 622: marker_add(M14_navpoint.sj_spotlight_heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
    • m14.lua, line 820: marker_add(M14_vehicle.spotlight_heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
    • m14.lua, line 974: marker_add(M14_vehicle.spotlight_heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
    • m14.lua, line 1069: marker_add(M14_vehicle.broadcast_van, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
    • m14.lua, line 1087: marker_add(M14_vehicle.broadcast_van, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL)
    • m14.lua, line 1387: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
    • m14.lua, line 1411: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
    • m14.lua, line 1420: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
    • m14.lua, line 1448: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
    • m14.lua, line 1456: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
    • m14.lua, line 1472: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
    • m14.lua, line 1481: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
    • m14.lua, line 1511: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
    • m14.lua, line 1519: marker_add( npc, MINIMAP_ICON_KILL, OI_ASSET_KILL )
    • m14.lua, line 1549: marker_add(M14_char.jane, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
    • m14.lua, line 1595: marker_add(M14_vehicle.spotlight_heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
    • m14.lua, line 1621: marker_add(M14_vehicle.killbane_escape, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL)
    • m14.lua, line 1814: marker_add(navpoint, minimap_icon, indicator_id, OI_FLAGS_FULL)
    • m14.lua, line 1899: marker_add(M14_vehicle.spotlight_heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION)
    • m15.lua, line 983: marker_add(vehicle, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m15.lua, line 1195: marker_add(M15_SUPER_COMPUTER_START, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m15.lua, line 1652: marker_add(M15_SUPER_COMPUTER_START, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m15.lua, line 1772: marker_add(vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_TIRES, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m15.lua, line 2279: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m15.lua, line 2503: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m15.lua, line 2578: marker_add(npc, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m16.lua, line 2058: marker_add(member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m16.lua, line 2066: marker_add(coop_member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m16.lua, line 2294: marker_add(M16_characters.matt, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m16.lua, line 2326: marker_add(M16_characters.matt, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m16.lua, line 2404: marker_add(M16_characters.matt, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m16.lua, line 2449: marker_add(M16_characters.matt, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m16.lua, line 2852: marker_add(M16_characters.matt, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m17.lua, line 1242: marker_add(M17_group.heli.heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m17.lua, line 1391: marker_add(M17_group.kia.kia, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
    • m17.lua, line 1692: marker_add(M17_nav_wp.tank_hall, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m17.lua, line 1712: marker_add(M17_nav_wp.tank_entry, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m17.lua, line 1733: marker_add(M17_nav_wp.brig_hall, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m17.lua, line 1924: marker_add(M17_nav_wp.reactor, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m17.lua, line 1989: marker_add(M17_CONSOLE, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m17.lua, line 2097: marker_add(M17_nav_wp.reactor, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m17.lua, line 2140: marker_add(M17_nav_wp.escape_stairs, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m17.lua, line 2186: marker_add(M17_nav_wp.hanger_n, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m17.lua, line 2215: marker_add(M17_group.vtol.vtol, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
    • m17.lua, line 2217: marker_add(M17_group.hanger.vtols[1], MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
    • m17.lua, line 2218: marker_add(M17_group.hanger.vtols[2], MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
    • m17.lua, line 2219: marker_add(M17_group.hanger.vtols[3], MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
    • m18.lua, line 1602: marker_add(M18_navpoints.cockpit_door_marker, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m18.lua, line 2543: marker_add(vtol_table.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m18.lua, line 2919: marker_add(M18_groups.skydiving_tank.tank_group.tank, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
    • m18.lua, line 3190: marker_add(diver_table.name, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m18.lua, line 3282: marker_add(skydive_char.name, MINIMAP_ICON_KILL, OI_ASSET_KILL)
    • m18.lua, line 3289: marker_add(tank_group.tank, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL)
    • m18.lua, line 3668: marker_add(M18_navpoints.cabin_door_marker, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m18.lua, line 3844: marker_add(tank_group.tank, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m18.lua, line 3884: marker_add(vtol_group.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m19.lua, line 882: marker_add(M19_trigger.doors.name, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m19.lua, line 1074: marker_add(container.script_mover_name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m19.lua, line 1076: marker_add(container.end_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
    • m19.lua, line 1137: marker_add(Current_Suko, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION)
    • m19.lua, line 1157: marker_add(zombie, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m19.lua, line 1239: marker_add(M19_rim_jobs_new_door, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m19.lua, line 1258: marker_add(Current_Suko, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL)
    • m19.lua, line 1338: marker_add(Current_Suko, MINIMAP_ICON_USE, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m19.lua, line 1412: marker_add(M19_group.chem_truck.vehicle, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
    • m19.lua, line 1441: marker_add(M19_trigger.escape1.name, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m19.lua, line 1442: marker_add(M19_nav.neutralize_here.name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m19.lua, line 1467: marker_add(M19_group.chem_truck.vehicle, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m19.lua, line 1476: marker_add(M19_trigger.escape1.name, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m19.lua, line 1477: marker_add(M19_nav.neutralize_here.name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m19.lua, line 1944: marker_add(container_table.script_mover_name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m19.lua, line 1946: marker_add(container_table.end_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL)
    • m19.lua, line 1991: marker_add(container.script_mover_name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL)
    • m20.lua, line 798: marker_add(M20_vehicle.rc_car, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_LOCAL)
    • m20.lua, line 802: marker_add(M20_vehicle.rc_car, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_REMOTE)
    • m20.lua, line 875: marker_add(M20_navpoint.gas_station, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_LOCAL)
    • m20.lua, line 1099: marker_add(M20_navpoint.angel_heli_float.boat, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT)
    • m20.lua, line 1116: marker_add(boat, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_REMOTE)
    • m20.lua, line 1121: marker_add(boat, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_LOCAL)
    • m20.lua, line 1151: marker_add(M20_char.beach_wrestler, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_DEFAULT, SYNC_LOCAL)
    • m20.lua, line 1426: marker_add( M20_vehicle.wrestler, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_LOCAL )
    • m20.lua, line 1583: marker_add( tank, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_LOCAL )
    • m20.lua, line 1587: marker_add( tank, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_REMOTE )
    • m20.lua, line 1655: marker_add( M20_vehicle.lw_truck, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_LOCAL)
    • m20.lua, line 2324: marker_add(heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_REMOTE)
    • m20.lua, line 2326: marker_add(heli, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_LOCAL)
    • m20.lua, line 2328: marker_add(heli, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_FULL, SYNC_LOCAL)
    • m20.lua, line 2390: marker_add( target_vehicle, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_REMOTE )
    • m21.lua, line 1107: marker_add(M21_characters.angel, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL)
    • m21.lua, line 1349: marker_add(npc_name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m21.lua, line 1502: marker_add(M21_characters.angel, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL)
    • m21.lua, line 1656: marker_add(member, MINIMAP_ICON_KILL, OI_ASSET_KILL)
    • m22.lua, line 1987: marker_add(Current_bz.zone.center_pos, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m22.lua, line 2358: marker_add(M22_groups.Angel.members[1], MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m22.lua, line 2380: marker_add(M22_vehicles.Killbanes_Plane, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m22.lua, line 2662: -- marker_add(mover, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m22.lua, line 2672: marker_add(mover, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m22.lua, line 2804: marker_add(M22_characters.Kia, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m22.lua, line 3861: marker_add(Current_bz.zone.center_pos, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_LOCAL)
    • m22.lua, line 3873: marker_add(Current_bz.zone.center_pos, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_REMOTE)
    • m22.lua, line 3984: marker_add(battle_zone.center_pos, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_LOCAL)
    • m22.lua, line 3986: marker_add(battle_zone.center_pos, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_REMOTE)
    • m22.lua, line 4422: marker_add(mover, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m23.lua, line 1658: marker_add(heli, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m23.lua, line 1800: marker_add(M23_navpoints.daedalus_landing_pos, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m23.lua, line 1922: marker_add(gun.mover_name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m23.lua, line 2029: marker_add(tank.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL)
    • m23.lua, line 2088: marker_add(M23_navpoints.daedalus_landing_pos, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m23.lua, line 2334: -- marker_add(M23_groups.cyrus_vtol.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m23.lua, line 2344: marker_add(M23_groups.cyrus_vtol.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m23.lua, line 2463: -- marker_add(M23_groups.cyrus_vtol.vtol, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m23.lua, line 2489: marker_add(gun, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m23.lua, line 2496: marker_add(gun, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
    • m23.lua, line 2813: marker_add(M23_groups.daedalus_escape_vtols.vtols[1], MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m23.lua, line 2819: marker_add(M23_groups.daedalus_escape_vtols.vtols[2], MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • m23.lua, line 3312: -- marker_add(tank, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL)
    • m24.lua, line 1076: marker_add(M24_triggers.end_of_bridge, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION)
    • m24.lua, line 1160: marker_add(M24_characters.killbane, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL)
    • m24.lua, line 2016: marker_add( M24_characters.killbane, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL )
    • mm_p_01.lua, line 135: marker_add( MM_P_01_navs.hq, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
    • mm_p_03.lua, line 335: marker_add( MM_P_03_navs.store, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
    • mm_p_03.lua, line 370: marker_add( MM_P_03_navs.sf, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
    • mm_p_03.lua, line 399: marker_add(MM_P_03_navs.collectible, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
    • mm_p_03.lua, line 441: marker_add( fp_nav, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
    • mm_p_03.lua, line 494: marker_add( MM_P_03_navs.store_int, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
    • mm_p_06.lua, line 208: marker_add( MM_P_06_navs.hq, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION )
    • mm_p_07.lua, line 183: marker_add( MM_P_07_navs.hq, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION )
    • sh01.lua, line 756: marker_add(SH01_group.warehouse_brute_001.members[1], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • sh01.lua, line 829: marker_add(SH01_group.retail_brute.members[1], MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • sh01.lua, line 841: marker_add(enemy, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • sh01.lua, line 846: marker_add(SH01_group.retail_grunts_002.vehicle, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • sh01.lua, line 1045: marker_add(trigger, MINIMAP_ICON_USE, OI_ASSET_USE)
    • sh01.lua, line 1180: marker_add(enemy, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • sh02.lua, line 1889: marker_add(name, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • sh02.lua, line 1917: marker_add(name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_DEFAULT, SYNC_ALL)
    • sh02.lua, line 2079: marker_add(trigger.name, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAGS_FULL)
    • sh03.lua, line 970: marker_add(SH03_GPS_OBJECTIVE_ONE, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
    • sh03.lua, line 1052: --marker_add( SH03_SHORTEST_PATH, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • sh03.lua, line 1081: --marker_add(SH03_HELI_ARRIVE_NAV, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • sh03.lua, line 1115: marker_add( SH03_HELICOPTER, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
    • sh03.lua, line 1213: marker_add( SH03_TOWER_NAV_ONE, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
    • sh03.lua, line 1313: marker_add( TOWER_TRIGGER, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
    • sh03.lua, line 1473: marker_add( SH03_TOWER_NAV_TWO, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
    • sh03.lua, line 1671: marker_add(KINZIE, MINIMAP_ICON_PROTECT_ACQUIRE, OI_ASSET_DEFEND, OI_FLAGS_FULL, SYNC_ALL )
    • sh03.lua, line 1999: marker_add( char, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh03.lua, line 2173: --marker_add( SH03_SHORTEST_PATH, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • sh04.lua, line 740: marker_add( NAVPOINT_TO_VAULT_001, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • sh04.lua, line 919: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 920: --marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 932: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 933: --marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 943: marker_add( SH04_group.brute_g01.members, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL )
    • sh04.lua, line 949: marker_add( SH04_group.backroom_specialist.members, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 958: marker_add( SH04_group.backroom_specialist_coop.members, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 969: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 970: --marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 982: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 983: --marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 995: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 996: --marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 1008: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 1020: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 1032: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 1044: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 1056: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 1067: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 1074: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 1081: marker_add( member, MINIMAP_ICON_KILL, OI_ASSET_KILL, OI_FLAGS_DEFAULT, SYNC_ALL )
    • sh04.lua, line 1120: marker_add( statue, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL ) --OI_FLAGS_DEFAULT + OI_FLAG_FADE
    • sh04.lua, line 1242: marker_add( SH04_group.casino_manager.members, MINIMAP_ICON_USE, OI_ASSET_USE, OI_FLAG_STICKY + OI_FLAG_DISPLAY_DISTANCE, SYNC_ALL)
    • sh04.lua, line 1940: marker_add( NAVPOINT_TO_VAULT_002, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    • sh04.lua, line 1952: --marker_add( NAVPOINT_MASK_CUTSCENE, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
    marker_add_closest_to_target true 1
      marker_add_script_group true 1 3
      • sh04.lua, line 503: marker_add_script_group( SH04_group.brute_g03.name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL )
      • sh04.lua, line 1109: --marker_add_script_group( SH04_killbane_statues, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL )
      • sh04.lua, line 1477: marker_add_script_group( SH04_group.brute_g02.name, MINIMAP_ICON_KILL, OI_ASSET_KILL_FULL, OI_FLAGS_FULL, SYNC_ALL )
      marker_add_trigger true 1 129
      • dlc2_m02.lua, line 1017: marker_add_trigger( "trg_backstage_exit_2", MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
      • dlc2_m02.lua, line 1877: marker_add_trigger( trigger, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL )
      • dlc2_m02.lua, line 2293: marker_add_trigger( backstage_data.enter_trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
      • dlc2_m02.lua, line 2387: marker_add_trigger( backstage_data.exit_trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_FULL, SYNC_ALL )
      • dlc2_m02.lua, line 2627: marker_add_trigger( loadout_data.trigger, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL )
      • dlc2_m02.lua, line 2751: marker_add_trigger( trigger, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL )
      • dlc2_m03.lua, line 1781: marker_add_trigger(trigger_table.name, trigger_table.marker.minimap_icon_name, trigger_table.marker.ingame_effect_name, trigger_table.marker.object_indicator_id, trigger_table.marker.object_indicator_flags, trigger_table.marker.sync_type, trigger_table.marker.fade_dist)
      • dlc2_m03.lua, line 2456: marker_add_trigger(current_virus_region.name, MINIMAP_ICON_LOCATION, nil, OI_ASSET_LOCATION)
      • m01.lua, line 1509: marker_add_trigger(M01_trigger.pre_vault.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m01.lua, line 1534: marker_add_trigger(M01_trigger.pre_vault.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m01.lua, line 1545: marker_add_trigger(M01_trigger.vault.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m01.lua, line 1630: marker_add_trigger(M01_trigger.pre_bomb.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m01.lua, line 1670: marker_add_trigger(M01_trigger.bomb.name, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
      • m01.lua, line 3077: -- marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m01.lua, line 4381: --marker_add_trigger(M01_group.autograph.trigger, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION)--"VFX_PhotoOpIcon")
      • m02.lua, line 1566: marker_add_trigger(M02_triggers.cargo_plane_parachute_01, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m03.lua, line 1243: marker_add_trigger(M03_trigger.weapon_store.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT)
      • m03.lua, line 2143: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m03.lua, line 2443: marker_add_trigger(M03_trigger.weapon_store2.name, MINIMAP_ICON_USE)
      • m03.lua, line 3124: marker_add_trigger(M03_trigger.weapon_store.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m04.lua, line 1204: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m05.lua, line 1121: marker_add_trigger(M05_triggers.pool, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m05.lua, line 1247: marker_add_trigger(M05_triggers.downstairs, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m05.lua, line 1270: marker_add_trigger(M05_triggers.grenades, MINIMAP_ICON_USE, "", OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
      • m05.lua, line 1323: marker_add_trigger(M05_triggers.saints, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
      • m06.lua, line 1057: marker_add_trigger(M06_trigger.dock.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m06.lua, line 1224: marker_add_trigger(M06_trigger.arm_bomb.name, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
      • m06.lua, line 1271: marker_add_trigger(M06_trigger.factory_breadcrumb1.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m06.lua, line 1403: marker_add_trigger(M06_elevator_trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m06.lua, line 1816: marker_add_trigger(M06_elevator_trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m06.lua, line 1856: marker_add_trigger(trigger, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
      • m06.lua, line 1859: marker_add_trigger(trigger, MINIMAP_ICON_KILL, INGAME_EFFECT_CHECKPOINT, OI_ASSET_KILL_FULL, OI_FLAGS_LOCATION, SYNC_ALL)
      • m06.lua, line 2560: marker_add_trigger(M06_trigger.factory_breadcrumb2.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m06.lua, line 2570: marker_add_trigger(M06_trigger.factory_breadcrumb3.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m07.lua, line 1249: marker_add_trigger(M07_trigger.barge_dock, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m07.lua, line 1278: marker_add_trigger(M07_trigger.barge_wheelhouse, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m07.lua, line 1426: marker_add_trigger(M07_trigger.bdsm_club, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m07.lua, line 1670: marker_add_trigger(M07_trigger.pony_stairs, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m07.lua, line 1680: marker_add_trigger(M07_trigger.pony_stairs_two, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m07.lua, line 1691: marker_add_trigger(M07_trigger.pony_barn, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m07.lua, line 1704: marker_add_trigger(M07_trigger.pony_carts, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m07.lua, line 2165: marker_add_trigger(M07_trigger.casino_lobby, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m07.lua, line 2790: marker_add_trigger(M07_trigger.mgr_breadcrumb, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m08.lua, line 1485: marker_add_trigger( n.trigger,icon, effect, asset, flags, sync )
      • m09.lua, line 2089: marker_add_trigger(M09_trigger.gangway.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m09.lua, line 2763: marker_add_trigger(M09_trigger.to_saints_trigger.name, MINIMAP_ICON_SAINTS, INGAME_EFFECT_CHECKPOINT, OI_ASSET_COOP, OI_FLAGS_LOCATION, SYNC_ALL)
      • m09.lua, line 2765: marker_add_trigger(M09_trigger.to_brothel_trigger.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m09.lua, line 2778: marker_add_trigger(M09_trigger.to_saints_trigger.name, MINIMAP_ICON_SAINTS, INGAME_EFFECT_CHECKPOINT, OI_ASSET_COOP, OI_FLAGS_LOCATION, SYNC_ALL)
      • m09.lua, line 2780: marker_add_trigger(M09_trigger.to_brothel_trigger.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m09.lua, line 3013: marker_add_trigger(trigger_table.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m09.lua, line 3710: marker_add_trigger(crate.trigger, MINIMAP_ICON_USE, nil, OI_ASSET_USE, OI_FLAGS_DEFAULT + OI_FLAG_FADE, SYNC_ALL)
      • m09.lua, line 4229: marker_add_trigger(M09_trigger.gangway.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_LOCAL)
      • m09.lua, line 4233: marker_add_trigger(M09_trigger.gangway.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_REMOTE)
      • m10.lua, line 1448: marker_add_trigger(M10_triggers.club_door, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, SYNC_ALL)
      • m10.lua, line 1472: marker_add_trigger(M10_triggers.front_door_exit, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, SYNC_ALL)
      • m10.lua, line 2390: marker_add_trigger(M10_triggers.rooftop_elevator, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, SYNC_ALL)
      • m10.lua, line 2522: marker_add_trigger(M10_triggers.front_door_exit, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, SYNC_ALL)
      • m10.lua, line 2554: marker_add_trigger(M10_triggers.club_exit, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, SYNC_ALL)
      • m10.lua, line 2576: marker_add_trigger(M10_triggers.saints_hq, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, SYNC_ALL)
      • m11.lua, line 1419: marker_add_trigger(roadblock.location, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m12.lua, line 1221: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m12.lua, line 1658: marker_add_trigger(M12_trigger.load_josh, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_LOCAL)
      • m13.lua, line 2976: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m13.lua, line 4006: marker_add_trigger( trig, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_LOCATION, OI_ASSET_DEFEND, OI_FLAGS_FULL, sync )
      • m14.lua, line 1842: marker_add_trigger(trigger, minimap_icon, INGAME_EFFECT_CHECKPOINT, indicator_id, OI_FLAGS_FULL, SYNC_ALL)
      • m15.lua, line 1034: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m16.lua, line 1530: marker_add_trigger(M16_triggers.gate1, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m16.lua, line 1583: marker_add_trigger(M16_triggers.firewall_destination, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m16.lua, line 1711: marker_add_trigger(M16_triggers.gate2, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m16.lua, line 2008: marker_add_trigger(M16_triggers.gate3, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m16.lua, line 2160: marker_add_trigger(M16_triggers.final, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m16.lua, line 2511: marker_add_trigger(M16_triggers.choicea, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
      • m16.lua, line 2512: marker_add_trigger(M16_triggers.choiceb, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
      • m17.lua, line 1197: marker_add_trigger(M17_triggers.armory, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m17.lua, line 1270: marker_add_trigger(M17_triggers.carrier, MINIMAP_ICON_LOCATION, INGAME_EFFECT_VEHICLE_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m17.lua, line 1775: marker_add_trigger(M17_triggers.brig, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
      • m17.lua, line 1802: marker_add_trigger(M17_triggers.pierce, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
      • m17.lua, line 1806: marker_add_trigger(M17_triggers.shaundi, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
      • m17.lua, line 1810: marker_add_trigger(M17_triggers.viola, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL)
      • m17.lua, line 1903: marker_add_trigger(M17_triggers.brig_stairs, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m17.lua, line 2123: marker_add_trigger(M17_triggers.escape_hall, MINIMAP_ICON_LOCATION, "", OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m18.lua, line 1571: marker_add_trigger(M18_triggers.cabin_door, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL)
      • m18.lua, line 1675: marker_add_trigger(M18_triggers.gun_crate_001, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL)
      • m18.lua, line 1676: marker_add_trigger(M18_triggers.gun_crate_002, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL)
      • m18.lua, line 1677: marker_add_trigger(M18_triggers.gun_crate_003, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL)
      • m18.lua, line 1990: marker_add_trigger(M18_triggers.tank_region, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION)
      • m19.lua, line 1211: marker_add_trigger(M19_trigger.rim_jobs.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m19.lua, line 1261: -- marker_add_trigger(M19_trigger.rim_jobs.name, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_LOCATION)
      • m19.lua, line 1737: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m20.lua, line 1850: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m21.lua, line 1835: marker_add_trigger(M21_triggers.player_reached_angel, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m21.lua, line 1892: marker_add_trigger(M21_triggers.player_enter_ring, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m21.lua, line 2229: marker_add_trigger(M21_triggers.beatup_killbane[enabled_trigger_index], MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, sync_from_player(player_in_ring))
      • m22.lua, line 1938: marker_add_trigger(Armory_battle_zone.trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m22.lua, line 2145: marker_add_trigger(M22_triggers.save_saints, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_DEFEND, OI_FLAGS_LOCATION, SYNC_ALL)
      • m22.lua, line 2150: marker_add_trigger(M22_triggers.kill_killbane, MINIMAP_ICON_KILL, INGAME_EFFECT_CHECKPOINT, OI_ASSET_KILL_FULL, OI_FLAGS_LOCATION, SYNC_ALL)
      • m22.lua, line 2604: marker_add_trigger(M22_triggers.statue_elevator, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m22.lua, line 2702: marker_add_trigger(M22_triggers.First_Floor, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m22.lua, line 2733: marker_add_trigger(M22_triggers.Kia_Breadcrumb, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m22.lua, line 2748: marker_add_trigger(M22_triggers.Player_reached_top, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m22.lua, line 2821: marker_add_trigger(trigger, MINIMAP_ICON_USE, nil, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
      • m22.lua, line 3200: marker_add_trigger(battle_zone.trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m22.lua, line 3865: marker_add_trigger(trigger_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_REMOTE)
      • m22.lua, line 3877: marker_add_trigger(trigger_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_LOCAL)
      • m22.lua, line 3919: marker_add_trigger(trigger_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, sync_from_player(player))
      • m22.lua, line 4030: marker_add_trigger(M22_triggers.save_saints, MINIMAP_ICON_PROTECT_ACQUIRE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_DEFEND, OI_FLAGS_LOCATION, SYNC_ALL)
      • m22.lua, line 4385: marker_add_trigger(trigger, MINIMAP_ICON_USE, nil, OI_ASSET_USE, OI_FLAGS_DEFAULT, SYNC_ALL)
      • m22.lua, line 4409: marker_add_trigger(M22_triggers.Second_Floor, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m23.lua, line 1583: --marker_add_trigger(M23_triggers.saints_hq_gps, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m23.lua, line 1584: marker_add_trigger(M23_triggers.saints_hq_elev_up, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m23.lua, line 2211: marker_add_trigger(trigger.trigger_name, trigger.minimap_icon, trigger.ingame_effect, trigger.oi_asset, trigger.oi_flags, SYNC_ALL)
      • m23.lua, line 3088: --marker_add_trigger(M23_triggers.saints_hq_elev_up, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m24.lua, line 483: marker_add_trigger(trig_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • m24.lua, line 941: marker_add_trigger(trigger, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
      • m24.lua, line 1001: marker_add_trigger(trigger, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_LOCATION, SYNC_ALL)
      • mm_a_01.lua, line 152: marker_add_trigger( MM_A_01_trigger.i_f.name, MINIMAP_ICON_LOCATION, "VFX_InsuranceFraudIcon", nil, OI_FLAGS_LOCATION, SYNC_ALL ) -- INGAME_EFFECT_CHECKPOINT
      • mm_k_01.lua, line 141: --marker_add_trigger( MM_K_01_trigger.tb.name, MINIMAP_ICON_LOCATION, "VFX_TrailBlazingIcon", nil, OI_FLAGS_LOCATION, SYNC_ALL )
      • mm_p_02.lua, line 125: marker_add_trigger( MM_P_02_trigger.dt.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
      • mm_p_03.lua, line 442: --marker_add_trigger( MM_P_03_trigger.fp.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
      • mm_p_04.lua, line 120: marker_add_trigger( MM_P_04_trigger.tm.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
      • mm_p_05.lua, line 120: marker_add_trigger( MM_P_05_trigger.rm.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL )
      • sh01.lua, line 1040: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • sh02.lua, line 2077: marker_add_trigger(trigger.name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • sh03.lua, line 1041: --marker_add_trigger(trigger, MINIMAP_ICON_LOCATION,INGAME_EFFECT_CHECKPOINT, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • sh03.lua, line 1080: --marker_add_trigger(SH03_HELICOPTER_TRIGGER, MINIMAP_ICON_LOCATION, nil, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      • sh03.lua, line 1437: marker_add_trigger(trigger, MINIMAP_ICON_LOCATION, nil, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL) --INGAME_EFFECT_CHECKPOINT
      • sh03.lua, line 1443: marker_add_trigger(trigger, MINIMAP_ICON_USE, INGAME_EFFECT_CHECKPOINT, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL) --INGAME_EFFECT_CHECKPOINT
      • sh03.lua, line 1794: marker_add_trigger(trigger, MINIMAP_ICON_USE, INGAME_EFFECT_LOCATION, OI_ASSET_USE, OI_FLAGS_FULL, SYNC_ALL) --INGAME_EFFECT_CHECKPOINT
      • sh04.lua, line 660: marker_add_trigger( trigger_name, MINIMAP_ICON_LOCATION, INGAME_EFFECT_LOCATION, OI_ASSET_LOCATION, OI_FLAGS_LOCATION, SYNC_ALL)
      marker_remove true 1 431
      marker_remove_script_group true 1 2
      marker_remove_trigger true 1 87
      melee_get_move_id_from_name true
        1
        • m01.lua, line 2429: M01_window_entry_melee_id = melee_get_move_id_from_name("Window Entry")
        mesh_mover_apply_impulse true
          2
          • m18.lua, line 3359: mesh_mover_apply_impulse(box_group.box, box_group.launch_dir, box_group.impulse)
          • m18.lua, line 3955: mesh_mover_apply_impulse(box_group.box, direction, impulse)
          mesh_mover_destroyed true
            12
            mesh_mover_hide true
              42
              mesh_mover_kill true
                9
                mesh_mover_ready true
                  1
                  • m19.lua, line 1632: while (mesh_mover_ready(setup_container.script_mover_name) == false) do
                  mesh_mover_reset true
                    47
                    mesh_mover_reset_by_zone true
                      1
                      mesh_mover_set_damaged_by_player_only true
                        1
                        • m19.lua, line 2146: mesh_mover_set_damaged_by_player_only(container.script_mover_name, false)
                        mesh_mover_set_invulnerable true
                          18
                          mesh_mover_show true
                            23
                            mesh_mover_update_control true
                              4
                              mesh_mover_wielding true
                                1
                                message true
                                  77
                                  message_remove true
                                    4
                                    message_remove_all true
                                      4
                                      minimap_icon_add true 1 1
                                      minimap_icon_add_do true
                                        3
                                        minimap_icon_add_radius true 1 11
                                        • dlc2_m01.lua, line 2770: minimap_icon_add_radius("nav_armory_get_away_stop", trigger_get_radius(Dlc2_m01_triggers.player_heli_crash_area))
                                        • dlc2_m02.lua, line 1369: minimap_icon_add_radius( nav, 15, SYNC_ALL )
                                        • dlc2_m02.lua, line 1373: minimap_icon_add_radius( n, 15, SYNC_ALL )
                                        • dlc2_m02.lua, line 1968: minimap_icon_add_radius( nav, min_dist - 5, SYNC_ALL )
                                        • game_lib.lua, line 2118: minimap_icon_add_radius(obj, radius, sync_type)
                                        • m09.lua, line 4240: minimap_icon_add_radius("Cargo_Ship_Center", M09_max_player_dist_from_boat * 0.95, SYNC_LOCAL)
                                        • m09.lua, line 4243: minimap_icon_add_radius("Cargo_Ship_Center", M09_max_player_dist_from_boat * 0.95, SYNC_REMOTE)
                                        • m15.lua, line 1880: minimap_icon_add_radius(vehicle, M15_VEHICLE_MAX_DISTANCE * 0.95, SYNC_ALL)
                                        • m22.lua, line 1986: minimap_icon_add_radius(Current_bz.zone.center_pos, trigger_get_radius(Current_bz.zone.battle_area), SYNC_ALL)
                                        • m22.lua, line 3860: minimap_icon_add_radius(Current_bz.zone.center_pos, trigger_get_radius(Current_bz.zone.battle_area), SYNC_LOCAL)
                                        • m22.lua, line 3872: minimap_icon_add_radius(Current_bz.zone.center_pos, trigger_get_radius(Current_bz.zone.battle_area), SYNC_REMOTE)
                                        minimap_icon_add_radius_do true
                                          1
                                          minimap_icon_add_script_group true 1
                                            minimap_icon_add_script_group_do true
                                              2
                                              • game_lib.lua, line 1969: minimap_icon_add_script_group_do( group_name, minimap_icon_name, "", 0, sync_type )
                                              • game_lib.lua, line 2138: minimap_icon_add_script_group_do(group_name, minimap_icon_name, bitmap_glow_name, radius, sync_type)
                                              minimap_icon_remove true 1 2
                                              minimap_icon_remove_do true
                                                3
                                                minimap_icon_remove_radius true 1 14
                                                minimap_icon_remove_radius_do true
                                                  1
                                                  minimap_icon_remove_script_group true 1
                                                    minimap_icon_remove_script_group_do true
                                                      2
                                                      mip_streaming_pause true
                                                        2
                                                        mission_autosave true
                                                          11
                                                          mission_cleanup_maybe_reenable_player_controls true 1 2
                                                          mission_collectible_collected true
                                                            2
                                                            mission_end_failure true
                                                              141
                                                              mission_end_silently true
                                                                10
                                                                mission_end_success true
                                                                  46
                                                                  mission_end_to_activity true
                                                                    30
                                                                    mission_help_clear true
                                                                      2
                                                                      mission_help_table true 1 3
                                                                      mission_help_table_do true
                                                                        2
                                                                        mission_help_table_nag true 1 2
                                                                        mission_is_complete true
                                                                          3
                                                                          mission_maybe_uncomplete_m22 true
                                                                            1
                                                                            mission_set_cancel_warp_location true
                                                                              28
                                                                              • dlc2_m01.lua, line 1422: mission_set_cancel_warp_location(Dlc2_m01_checkpoints.start.player_navs[1], Dlc2_m01_checkpoints.start.player_navs[2])
                                                                              • dlc2_m02.lua, line 1561: mission_set_cancel_warp_location( Dlc2_m02_navpoints.local_mission_end, Dlc2_m02_navpoints.remote_mission_end )
                                                                              • dlc2_m03.lua, line 1172: mission_set_cancel_warp_location(DLC2_M03_navpoint.host_start, DLC2_M03_navpoint.client_start)
                                                                              • m01.lua, line 1242: mission_set_cancel_warp_location( M01_end_mission_demo, M01_end_mission_demo )
                                                                              • m01.lua, line 1244: mission_set_cancel_warp_location( M01_end_mission_nav1, M01_end_mission_nav1 )
                                                                              • m02.lua, line 953: mission_set_cancel_warp_location(M02_navpoints.player_end[1], M02_navpoints.player_end[2])
                                                                              • m05.lua, line 443: mission_set_cancel_warp_location(M05_nav.cancel_host, M05_nav.cancel_client)
                                                                              • m06.lua, line 781: mission_set_cancel_warp_location(M06_cancel_nav.host, M06_cancel_nav.coop)
                                                                              • m06.lua, line 874: mission_set_cancel_warp_location()
                                                                              • m08.lua, line 413: mission_set_cancel_warp_location(M08_navpoint.end_local, M08_navpoint.end_remote)
                                                                              • m09.lua, line 1858: mission_set_cancel_warp_location(M09_checkpoint.start.nav1, M09_checkpoint.start.nav2)
                                                                              • m10.lua, line 1332: mission_set_cancel_warp_location(M10_navpoints.mission_cancel[1], M10_navpoints.mission_cancel[2])
                                                                              • m10.lua, line 2662: mission_set_cancel_warp_location()
                                                                              • m11.lua, line 1074: mission_set_cancel_warp_location(M11_navpoints.start_local, M11_navpoints.start_remote)
                                                                              • m12.lua, line 535: mission_set_cancel_warp_location(M12_nav.saints_hq_local, M12_nav.saints_hq_remote)
                                                                              • m16.lua, line 1191: mission_set_cancel_warp_location(M16_navpoints.local_exit, M16_navpoints.remote_exit)
                                                                              • m17.lua, line 605: mission_set_cancel_warp_location(M17_checkpoint_start.player, M17_checkpoint_start.coop)
                                                                              • m17.lua, line 628: mission_set_cancel_warp_location(M17_nav_cancel.dock_local, M17_nav_cancel.dock_remote)
                                                                              • m18.lua, line 1311: mission_set_cancel_warp_location(M18_navpoints.player_end[1], M18_navpoints.player_end[2])
                                                                              • m19.lua, line 584: mission_set_cancel_warp_location(M19_checkpoint.start.nav[1], M19_checkpoint.start.nav[2])
                                                                              • m20.lua, line 1799: mission_set_cancel_warp_location( M20_navpoint.end_local, M20_navpoint.end_remote )
                                                                              • m21.lua, line 943: mission_set_cancel_warp_location(M21_navpoints.player_mission_end[1], M21_navpoints.player_mission_end[2])
                                                                              • m23.lua, line 859: mission_set_cancel_warp_location(M23_checkpoints.start.player_starts[1], M23_checkpoints.start.player_starts[2])
                                                                              • m23.lua, line 870: mission_set_cancel_warp_location(M23_checkpoints.saints_hq.player_starts[1], M23_checkpoints.saints_hq.player_starts[2])
                                                                              • m24.lua, line 1308: mission_set_cancel_warp_location( M24_navpoints.local_exit, M24_navpoints.remote_exit )
                                                                              • mm_p_01.lua, line 133: mission_set_cancel_warp_location( "local_player", "remote_player" )
                                                                              • mm_p_01.lua, line 160: mission_set_cancel_warp_location()
                                                                              • sh02.lua, line 1106: mission_set_cancel_warp_location(NAV_CANCEL[1], NAV_CANCEL[2])
                                                                              mission_set_checkpoint true
                                                                                135
                                                                                mission_set_completed true
                                                                                  10
                                                                                  mission_set_enemy_team true
                                                                                    5
                                                                                    mission_set_excluded_reward true
                                                                                      15
                                                                                      mission_set_next_mission true
                                                                                        4
                                                                                        mission_start_fade_in true 1 91
                                                                                        mission_start_fade_out true 1 81
                                                                                        mission_store_purchased true
                                                                                          4
                                                                                          mission_unlock true
                                                                                            15
                                                                                            mission_waypoint_add true 1 43
                                                                                            mission_waypoint_remove true 1 58
                                                                                            morph_complete_cb true
                                                                                              1
                                                                                              move_to true 1 8
                                                                                              move_to_check_done true
                                                                                                2
                                                                                                • m08.lua, line 767: if character_is_dead( m ) == false and move_to_check_done( g.path_idx[ j ], m, g.fee_nav, 2, true, false, false, 0 ) == false then
                                                                                                • m17.lua, line 2825: if move_to_check_done(path_index, M17_group.kia.kia, nav_name, 1, true, false, false, 0) then
                                                                                                move_to_do true
                                                                                                  7
                                                                                                  • game_lib.lua, line 2356: path_index = move_to_do(name, dest, speed, retry_on_failure, move_and_fire, true, idx)
                                                                                                  • game_lib.lua, line 2370: path_index = move_to_do(name, dest, speed, retry_on_failure, move_and_fire, false, 0)
                                                                                                  • game_lib.lua, line 2454: path_index = move_to_do(name, dest, speed, retry_on_failure, move_and_fire, true, idx)
                                                                                                  • game_lib.lua, line 2471: path_index = move_to_do(name, dest, speed, retry_on_failure, move_and_fire, false, 0)
                                                                                                  • m08.lua, line 757: g.path_idx[ j ] = move_to_do( m, g.fee_nav, 2, true, false, false, 0 )
                                                                                                  • m17.lua, line 2823: local path_index = move_to_do(M17_group.kia.kia, nav_name, 1, true, false, false, 0)
                                                                                                  • m17.lua, line 2827: path_index = move_to_do(M17_group.kia.kia, nav_name, 1, true, false, false, 0)
                                                                                                  move_to_safe true 1 6
                                                                                                  • sh03.lua, line 2246: move_to_safe( attacker, dest, 3, true, false )
                                                                                                  • sh04.lua, line 681: move_to_safe( ANGEL_WITH_MASK, SH04_group.casino_manager.dest, 3, false, false )
                                                                                                  • sh04.lua, line 1941: move_to_safe( ANGEL_NO_MASK, NAVPOINT_TO_VAULT_002, 2, true, false )
                                                                                                  • sh04.lua, line 1954: --move_to_safe( ANGEL_NO_MASK, NAVPOINT_TO_VAULT_002, 2, false, false ) --make angel run to the CTE trigger
                                                                                                  • sh04.lua, line 1993: move_to_safe( SH04_group.first_specialist.members, SH04_group.first_specialist.dest, 2, true, false )
                                                                                                  • sh04.lua, line 2333: --move_to_safe( attacker, dest, 3, true, false )
                                                                                                  mp_is_enabled true 1 1
                                                                                                  msn_killbane_selected_option true
                                                                                                    1
                                                                                                    msn_text_adventure_set_screen true
                                                                                                      3