nav_cb |
true |
|
4 |
notoriety_force_no_air_spawn |
true |
|
7 |
notoriety_force_no_spawn |
true |
|
189dlc2_m01.lua, line 1255: notoriety_force_no_spawn("STAG", false)
dlc2_m01.lua, line 1379: notoriety_force_no_spawn("STAG", true)
dlc2_m01.lua, line 1789: notoriety_force_no_spawn("Police", true)
dlc2_m01.lua, line 2471: notoriety_force_no_spawn("Police", true)
dlc2_m01.lua, line 2621: notoriety_force_no_spawn("Police", true)
dlc2_m01.lua, line 3020: notoriety_force_no_spawn("Police", false)
dlc2_m01.lua, line 3096: notoriety_force_no_spawn("Police", true)
dlc2_m01.lua, line 3457: notoriety_force_no_spawn("Police", true)
dlc2_m01.lua, line 5040: notoriety_force_no_spawn("Police", true)
dlc2_m01.lua, line 5071: notoriety_force_no_spawn("Police", true)
dlc2_m01.lua, line 5228: notoriety_force_no_spawn("Police", false)
dlc2_m02.lua, line 1170: notoriety_force_no_spawn( "police", false )
dlc2_m02.lua, line 1171: notoriety_force_no_spawn( "stag", false )
dlc2_m02.lua, line 1172: notoriety_force_no_spawn( "luchadores", false )
dlc2_m02.lua, line 1173: notoriety_force_no_spawn( "deckers", false )
dlc2_m02.lua, line 1174: notoriety_force_no_spawn( "morningstar", false )
dlc2_m02.lua, line 1551: notoriety_force_no_spawn( "police", true )
dlc2_m02.lua, line 1552: notoriety_force_no_spawn( "stag", true )
dlc2_m02.lua, line 1553: notoriety_force_no_spawn( "luchadores", true )
dlc2_m02.lua, line 1554: notoriety_force_no_spawn( "deckers", true )
dlc2_m02.lua, line 1555: notoriety_force_no_spawn( "morningstar", true )
dlc2_m03.lua, line 1345: notoriety_force_no_spawn("police", false)
dlc2_m03.lua, line 1396: notoriety_force_no_spawn("police", true)
m01.lua, line 1227: notoriety_force_no_spawn("police", false)
m01.lua, line 1228: notoriety_force_no_spawn("morningstar", false)
m01.lua, line 1306: notoriety_force_no_spawn("police", true)
m01.lua, line 1307: notoriety_force_no_spawn("morningstar", true)
m02.lua, line 851: notoriety_force_no_spawn("Morningstar", false)
m02.lua, line 941: notoriety_force_no_spawn("Morningstar", true)
m03.lua, line 925: notoriety_force_no_spawn("luchadores", true)
m03.lua, line 926: notoriety_force_no_spawn("deckers", true)
m03.lua, line 927: notoriety_force_no_spawn("morningstar", true)
m03.lua, line 928: notoriety_force_no_spawn("police", true)
m03.lua, line 1073: notoriety_force_no_spawn("luchadores", false)
m03.lua, line 1074: notoriety_force_no_spawn("deckers", false)
m03.lua, line 1075: notoriety_force_no_spawn("morningstar", false)
m03.lua, line 1076: notoriety_force_no_spawn("police", false)
m04.lua, line 415: notoriety_force_no_spawn("police", false)
m04.lua, line 416: notoriety_force_no_spawn("morningstar", false)
m04.lua, line 417: notoriety_force_no_spawn("deckers", false)
m04.lua, line 470: notoriety_force_no_spawn("police", true)
m04.lua, line 471: notoriety_force_no_spawn("morningstar", true)
m04.lua, line 472: notoriety_force_no_spawn("deckers", true)
m04.lua, line 884: notoriety_force_no_spawn("morningstar", false)
m04.lua, line 885: notoriety_force_no_spawn("deckers", false)
m04.lua, line 1344: notoriety_force_no_spawn("morningstar", true)
m04.lua, line 1345: notoriety_force_no_spawn("deckers", true)
m05.lua, line 583: notoriety_force_no_spawn("luchadores", false)
m05.lua, line 584: notoriety_force_no_spawn("deckers", false)
m05.lua, line 585: notoriety_force_no_spawn("morningstar", false)
m05.lua, line 586: notoriety_force_no_spawn("police", false)
m05.lua, line 628: notoriety_force_no_spawn("luchadores", true)
m05.lua, line 629: notoriety_force_no_spawn("deckers", true)
m05.lua, line 630: notoriety_force_no_spawn("morningstar", true)
m05.lua, line 631: notoriety_force_no_spawn("police", true)
m06.lua, line 791: notoriety_force_no_spawn("morningstar", true)
m06.lua, line 911: notoriety_force_no_spawn("morningstar", false)
m06.lua, line 2034: notoriety_force_no_spawn("morningstar", true)
m06.lua, line 2042: notoriety_force_no_spawn("morningstar", true)
m06.lua, line 2049: notoriety_force_no_spawn("morningstar", true)
m07.lua, line 854: notoriety_force_no_spawn("luchadores", false)
m07.lua, line 855: notoriety_force_no_spawn("deckers", false)
m07.lua, line 856: notoriety_force_no_spawn("morningstar", false)
m07.lua, line 857: notoriety_force_no_spawn("police", false)
m07.lua, line 858: notoriety_force_no_spawn("stag", false)
m07.lua, line 968: notoriety_force_no_spawn("luchadores", true)
m07.lua, line 969: notoriety_force_no_spawn("deckers", true)
m07.lua, line 970: notoriety_force_no_spawn("morningstar", true)
m07.lua, line 971: notoriety_force_no_spawn("police", true)
m07.lua, line 972: notoriety_force_no_spawn("stag", true)
m08.lua, line 464: notoriety_force_no_spawn("luchadores", false)
m08.lua, line 465: notoriety_force_no_spawn("deckers", false)
m08.lua, line 466: notoriety_force_no_spawn("morningstar", false)
m08.lua, line 467: notoriety_force_no_spawn("police", false)
m08.lua, line 602: notoriety_force_no_spawn("luchadores", true)
m08.lua, line 603: notoriety_force_no_spawn("deckers", true)
m08.lua, line 604: notoriety_force_no_spawn("morningstar", true)
m08.lua, line 605: notoriety_force_no_spawn("police", true)
m09.lua, line 2005: notoriety_force_no_spawn("morningstar", false)
m09.lua, line 2116: notoriety_force_no_spawn("morningstar", true)
m09.lua, line 2787: notoriety_force_no_spawn("morningstar", false)
m09.lua, line 3311: notoriety_force_no_spawn("morningstar", true)
m10.lua, line 1186: notoriety_force_no_spawn("police", false)
m10.lua, line 1325: notoriety_force_no_spawn("police", true)
m10.lua, line 2858: notoriety_force_no_spawn("police", true)
m11.lua, line 744: notoriety_force_no_spawn("police", true)
m11.lua, line 745: notoriety_force_no_spawn("stag", true)
m11.lua, line 798: notoriety_force_no_spawn("stag", false)
m11.lua, line 820: notoriety_force_no_spawn("stag", true)
m11.lua, line 1008: notoriety_force_no_spawn("police", false)
m11.lua, line 1009: notoriety_force_no_spawn("stag", false)
m11.lua, line 1547: notoriety_force_no_spawn("stag", true)
m12.lua, line 1380: notoriety_force_no_spawn(M12_STAG_NOTORIETY, true)
m12.lua, line 1381: notoriety_force_no_spawn("stag", true)
m12.lua, line 2292: notoriety_force_no_spawn(M12_STAG_NOTORIETY, false)
m12.lua, line 2293: notoriety_force_no_spawn("stag", false)
m13.lua, line 1436: notoriety_force_no_spawn("police", false)
m13.lua, line 1437: notoriety_force_no_spawn("stag", false)
m13.lua, line 1438: notoriety_force_no_spawn("luchadores", false)
m13.lua, line 1439: notoriety_force_no_spawn("deckers", false)
m13.lua, line 1440: notoriety_force_no_spawn("morningstar", false)
m13.lua, line 1642: notoriety_force_no_spawn("Police", true)
m13.lua, line 1643: notoriety_force_no_spawn("stag", true)
m13.lua, line 1644: notoriety_force_no_spawn("luchadores", true)
m13.lua, line 1645: notoriety_force_no_spawn("deckers", true)
m13.lua, line 1646: notoriety_force_no_spawn("morningstar", true)
m14.lua, line 468: notoriety_force_no_spawn("luchadores", false)
m14.lua, line 469: notoriety_force_no_spawn("deckers", false)
m14.lua, line 470: notoriety_force_no_spawn("morningstar", false)
m14.lua, line 471: notoriety_force_no_spawn("police", false)
m14.lua, line 1749: notoriety_force_no_spawn("luchadores", true)
m14.lua, line 1750: notoriety_force_no_spawn("deckers", true)
m14.lua, line 1751: notoriety_force_no_spawn("morningstar", true)
m14.lua, line 1752: notoriety_force_no_spawn("police", true)
m15.lua, line 867: notoriety_force_no_spawn(STAG_NOTORIETY, false)
m15.lua, line 868: notoriety_force_no_spawn(DECKERS_NOTORIETY, false)
m15.lua, line 875: notoriety_force_no_spawn(MORNINGSTAR_NOTORIETY, false)
m15.lua, line 1110: notoriety_force_no_spawn(MORNINGSTAR_NOTORIETY, true)
m15.lua, line 1190: notoriety_force_no_spawn(STAG_NOTORIETY, true)
m15.lua, line 1191: --notoriety_force_no_spawn(DECKERS_NOTORIETY, true)
m15.lua, line 1302: notoriety_force_no_spawn(STAG_NOTORIETY, true)
m15.lua, line 1303: --notoriety_force_no_spawn(DECKERS_NOTORIETY, true)
m15.lua, line 2252: notoriety_force_no_spawn(STAG_NOTORIETY, true)
m15.lua, line 2253: notoriety_force_no_spawn(DECKERS_NOTORIETY, true)
m15.lua, line 2257: notoriety_force_no_spawn(STAG_NOTORIETY, false)
m15.lua, line 2258: notoriety_force_no_spawn(DECKERS_NOTORIETY, false)
m16.lua, line 1371: notoriety_force_no_spawn("police", false)
m16.lua, line 1372: notoriety_force_no_spawn("deckers", false)
m16.lua, line 2713: notoriety_force_no_spawn("police", true)
m16.lua, line 2714: notoriety_force_no_spawn("deckers", true)
m17.lua, line 864: notoriety_force_no_spawn("police", false)
m17.lua, line 959: notoriety_force_no_spawn("police", true)
m18.lua, line 2309: notoriety_force_no_spawn("Police", true)
m18.lua, line 2310: notoriety_force_no_spawn("stag", true)
m18.lua, line 3167: notoriety_force_no_spawn("Police", false)
m18.lua, line 3168: notoriety_force_no_spawn("stag", false)
m19.lua, line 599: notoriety_force_no_spawn("morningstar", true)
m19.lua, line 602: notoriety_force_no_spawn("luchadores", true)
m19.lua, line 605: notoriety_force_no_spawn("deckers", true)
m19.lua, line 608: notoriety_force_no_spawn("police", true)
m19.lua, line 609: notoriety_force_no_spawn("stag", true)
m19.lua, line 775: notoriety_force_no_spawn("luchadores", false)
m19.lua, line 776: notoriety_force_no_spawn("deckers", false)
m19.lua, line 777: notoriety_force_no_spawn("morningstar", false)
m19.lua, line 778: notoriety_force_no_spawn("police", false)
m19.lua, line 779: notoriety_force_no_spawn("stag", false)
m20.lua, line 502: notoriety_force_no_spawn("luchadores", false)
m20.lua, line 503: notoriety_force_no_spawn("deckers", false)
m20.lua, line 504: notoriety_force_no_spawn("morningstar", false)
m20.lua, line 505: notoriety_force_no_spawn("police", false)
m20.lua, line 1789: notoriety_force_no_spawn("luchadores", true)
m20.lua, line 1790: notoriety_force_no_spawn("deckers", true)
m20.lua, line 1791: notoriety_force_no_spawn("morningstar", true)
m20.lua, line 1792: notoriety_force_no_spawn("police", true)
m22.lua, line 1245: notoriety_force_no_spawn("police", DISABLE)
m22.lua, line 1246: notoriety_force_no_spawn("stag", false) -- AC: Test
m22.lua, line 1247: notoriety_force_no_spawn("luchadores", DISABLE)
m22.lua, line 1260: --notoriety_force_no_spawn("syndicate", false)
m22.lua, line 1564: notoriety_force_no_spawn("stag",false)
m22.lua, line 1565: notoriety_force_no_spawn("luchadores", false)
m22.lua, line 1687: notoriety_force_no_spawn("stag", true)
m22.lua, line 1688: notoriety_force_no_spawn("luchadores", true)
m22.lua, line 1746: notoriety_force_no_spawn("stag", false)
m22.lua, line 1747: notoriety_force_no_spawn("luchadores", false)
m22.lua, line 2285: notoriety_force_no_spawn("luchadores", false)
m22.lua, line 2361: notoriety_force_no_spawn("luchadores", true)
m22.lua, line 2371: notoriety_force_no_spawn("police", false) -- turn of stag notoriety spawns for this sequence - AC: turned back on for test
m22.lua, line 2372: notoriety_force_no_spawn("luchadores", false) -- turn of notoriety spawns for now, makes rail sequence too hard - AC: turned back on for test
m22.lua, line 2483: notoriety_force_no_spawn("police", true) -- turn off stag notoriety spawns for this sequence
m22.lua, line 2484: notoriety_force_no_spawn("stag", true) -- AC: Test - turn off stag notoriety spawns for this sequence
m22.lua, line 2485: notoriety_force_no_spawn("luchadores", true) -- turn off notoriety spawns for now,
m22.lua, line 3362: --notoriety_force_no_spawn("police", true)
m22.lua, line 3763: notoriety_force_no_spawn("stag", false)
m22.lua, line 3764: --notoriety_force_no_spawn("luchadores", false)
m22.lua, line 3805: --notoriety_force_no_spawn("stag", false)
m22.lua, line 3806: notoriety_force_no_spawn("luchadores", false)
m22.lua, line 4447: notoriety_force_no_spawn("stag", false)
m22.lua, line 4448: notoriety_force_no_spawn("luchadores", false)
m22.lua, line 4508: notoriety_force_no_spawn("stag", true)
m22.lua, line 4509: notoriety_force_no_spawn("luchadores", true)
m23.lua, line 1860: notoriety_force_no_spawn("STAG", true)
sh01.lua, line 647: notoriety_force_no_spawn("police", false)
sh01.lua, line 648: notoriety_force_no_spawn("morningstar", false)
sh01.lua, line 697: notoriety_force_no_spawn("police", true)
sh01.lua, line 698: notoriety_force_no_spawn("morningstar", true)
sh02.lua, line 1102: notoriety_force_no_spawn("police", true)
sh02.lua, line 1103: notoriety_force_no_spawn("morningstar", true)
sh02.lua, line 1292: notoriety_force_no_spawn("police", false)
sh02.lua, line 1293: notoriety_force_no_spawn("morningstar", false)
|
notoriety_force_no_spawn_group |
true |
|
27dlc2_m01.lua, line 1256: notoriety_force_no_spawn_group("police_tank", false)
dlc2_m01.lua, line 1382: notoriety_force_no_spawn_group("police_tank", true)
m17.lua, line 868: notoriety_force_no_spawn_group("stag_attack_heli", false)
m17.lua, line 869: notoriety_force_no_spawn_group("stag_heli", false)
m17.lua, line 963: notoriety_force_no_spawn_group("stag_attack_heli", true)
m17.lua, line 964: notoriety_force_no_spawn_group("stag_heli", true)
m22.lua, line 1249: notoriety_force_no_spawn_group("stag_tank", false)
m22.lua, line 1250: notoriety_force_no_spawn_group("stag_attack_heli", false)
m22.lua, line 1251: notoriety_force_no_spawn_group("stag_heli", false)
m22.lua, line 1252: notoriety_force_no_spawn_group("stag_riot", false)
m22.lua, line 1943: notoriety_force_no_spawn_group("stag_tank", false)
m22.lua, line 1946: notoriety_force_no_spawn_group("stag_attack_heli", false)
m22.lua, line 1949: notoriety_force_no_spawn_group("stag_heli", false)
m22.lua, line 1952: notoriety_force_no_spawn_group("stag_riot", false)
m22.lua, line 2286: notoriety_force_no_spawn_group("stag_tank", true)
m22.lua, line 2287: notoriety_force_no_spawn_group("stag_attack_heli", true)
m22.lua, line 2288: notoriety_force_no_spawn_group("stag_heli", true)
m22.lua, line 2289: notoriety_force_no_spawn_group("stag_riot", true)
m22.lua, line 3375: notoriety_force_no_spawn_group("stag_tank", true)
m22.lua, line 3376: notoriety_force_no_spawn_group("stag_attack_heli", true)
m22.lua, line 3377: notoriety_force_no_spawn_group("stag_heli", true)
m22.lua, line 3378: notoriety_force_no_spawn_group("stag_riot", true)
m23.lua, line 2947: notoriety_force_no_spawn_group("stag_attack_heli", not enabled)
m23.lua, line 2948: notoriety_force_no_spawn_group("stag_heli", not enabled)
m23.lua, line 2949: notoriety_force_no_spawn_group("police_heli", not enabled)
m23.lua, line 2950: notoriety_force_no_spawn_group("police_blackhawk", not enabled)
m23.lua, line 2951: notoriety_force_no_spawn_group("police_attack_heli", not enabled)
|
notoriety_get |
true |
|
1 |
notoriety_reset |
true |
|
31dlc2_m01.lua, line 1251: notoriety_reset("Police")
dlc2_m01.lua, line 1252: notoriety_reset("Luchadores")
dlc2_m01.lua, line 1253: notoriety_reset("Deckers")
dlc2_m01.lua, line 1254: notoriety_reset("Morningstar")
dlc2_m01.lua, line 1934: notoriety_reset("Police")
dlc2_m01.lua, line 2133: notoriety_reset("Police")
m03.lua, line 2431: notoriety_reset("police")
m03.lua, line 2432: notoriety_reset("Morningstar")
m04.lua, line 670: notoriety_reset("police")
m04.lua, line 671: notoriety_reset("Morningstar")
m04.lua, line 672: notoriety_reset("Deckers")
m04.lua, line 1277: notoriety_reset("police")
m04.lua, line 1278: notoriety_reset("Morningstar")
m05.lua, line 582: notoriety_reset("morningstar")
m08.lua, line 468: notoriety_reset("morningstar")
m09.lua, line 2007: notoriety_reset("morningstar")
m09.lua, line 3308: notoriety_reset("morningstar")
m10.lua, line 1187: notoriety_reset("police")
m10.lua, line 1415: notoriety_reset("police")
m10.lua, line 2394: notoriety_reset("police")
m10.lua, line 2682: notoriety_reset("police")
m10.lua, line 2857: notoriety_reset("police")
m11.lua, line 1007: notoriety_reset("police")
m12.lua, line 781: notoriety_reset("police")
m12.lua, line 1480: notoriety_reset("police")
m17.lua, line 2929: notoriety_reset("police")
m18.lua, line 1234: notoriety_reset("police")
m19.lua, line 1524: notoriety_reset("luchadores")
m19.lua, line 1525: notoriety_reset("deckers")
m19.lua, line 1526: notoriety_reset("morningstar")
m23.lua, line 964: notoriety_reset("police")
|
notoriety_restricted_zones_enable |
true |
|
4 |
notoriety_set |
true |
|
49dlc2_m01.lua, line 1935: notoriety_set("Police", 0)
m04.lua, line 420: notoriety_set("Morningstar", 0)
m04.lua, line 421: notoriety_set("deckers", 0)
m04.lua, line 422: notoriety_set("Police", 0)
m04.lua, line 888: notoriety_set("Morningstar", 2)
m04.lua, line 922: notoriety_set("Morningstar", 0)
m04.lua, line 923: notoriety_set("deckers", 0)
m04.lua, line 924: notoriety_set("Police", 0)
m07.lua, line 1282: notoriety_set("deckers", 3)
m07.lua, line 1345: notoriety_set("deckers", 0)
m07.lua, line 1590: notoriety_set("morningstar", 3)
m07.lua, line 1919: notoriety_set("morningstar", 0)
m07.lua, line 2066: notoriety_set("luchadores", 3)
m07.lua, line 2469: notoriety_set("luchadores", 0)
m09.lua, line 2006: notoriety_set("morningstar", 0)
m10.lua, line 1327: notoriety_set("police", 1)
m10.lua, line 1416: notoriety_set("police", M10_tweak_parameters.goto_hq_notoriety_level)
m10.lua, line 2395: notoriety_set("police", M10_tweak_parameters.goto_hq_notoriety_level)
m10.lua, line 2683: notoriety_set("police", M10_tweak_parameters.goto_hq_notoriety_level)
m12.lua, line 1075: notoriety_set(M12_STAG_NOTORIETY, 1)
m12.lua, line 1807: notoriety_set(M12_STAG_NOTORIETY, 0)
m13.lua, line 2912: notoriety_set( "Police", 3 )
m17.lua, line 1147: notoriety_set("police", 3)
m18.lua, line 2264: notoriety_set("police", 0) -- HACK: setting the min after the level is 5 doesn't drop the level to 0, so we set that manually
m22.lua, line 2283: notoriety_set("luchadores", 5) -- AC: Changed from 3 to 5
m22.lua, line 2373: notoriety_set("luchadores", 5)
m22.lua, line 3303: notoriety_set("police", level)
m22.lua, line 3305: notoriety_set("luchadores", level)
m23.lua, line 1142: notoriety_set("police", 5)
mm_p_03.lua, line 276: notoriety_set("morningstar", 0)
mm_p_03.lua, line 277: notoriety_set("police", 0)
mm_p_03.lua, line 515: notoriety_set( "morningstar", 0 )
mm_p_03.lua, line 517: notoriety_set("police", 0)
sh01.lua, line 365: notoriety_set("Morningstar", 1)
sh02.lua, line 807: notoriety_set("Morningstar", 2.0)
sh02.lua, line 907: notoriety_set("Morningstar", 3.0)
sh02.lua, line 1010: notoriety_set("Morningstar", 4.0)
sh02.lua, line 1153: notoriety_set("Morningstar", 1.0)
sh02.lua, line 1183: notoriety_set("Morningstar", 2.0)
sh02.lua, line 1210: notoriety_set("Morningstar", 3.0)
sh02.lua, line 1235: notoriety_set("Morningstar", 4.0)
sh02.lua, line 2159: notoriety_set("Morningstar", 1.0)
sh03.lua, line 528: notoriety_set("deckers", 0)
sh03.lua, line 531: notoriety_set("police", 0)
sh03.lua, line 563: --notoriety_set("deckers", 5)
sh03.lua, line 590: notoriety_set("deckers", 5)
sh03.lua, line 875: notoriety_set( "deckers", 0 )
sh03.lua, line 1919: notoriety_set( "deckers", level )
sh04.lua, line 1155: notoriety_set("luchadores", SH04_MIN_NOTORIETY)
|
notoriety_set_can_decay |
true |
|
29dlc2_m01.lua, line 1259: notoriety_set_can_decay(true)
dlc2_m01.lua, line 1375: notoriety_set_can_decay(false)
m04.lua, line 419: notoriety_set_can_decay(true)
m04.lua, line 883: notoriety_set_can_decay(false)
m04.lua, line 1343: notoriety_set_can_decay(true)
m05.lua, line 587: notoriety_set_can_decay(true)
m05.lua, line 632: notoriety_set_can_decay(false)
m07.lua, line 859: notoriety_set_can_decay(true)
m07.lua, line 973: notoriety_set_can_decay(false)
m10.lua, line 1184: notoriety_set_can_decay(ENABLE)
m10.lua, line 1417: notoriety_set_can_decay(DISABLE)
m10.lua, line 2397: notoriety_set_can_decay(DISABLE)
m10.lua, line 2684: notoriety_set_can_decay(DISABLE)
m11.lua, line 742: notoriety_set_can_decay(false)
m11.lua, line 1006: notoriety_set_can_decay(true)
m17.lua, line 863: notoriety_set_can_decay(true)
m17.lua, line 960: notoriety_set_can_decay(false)
m22.lua, line 1259: notoriety_set_can_decay(ENABLE)
m22.lua, line 2284: notoriety_set_can_decay(false)
m22.lua, line 2374: notoriety_set_can_decay(false)
m22.lua, line 3373: notoriety_set_can_decay(DISABLE)
m23.lua, line 1143: notoriety_set_can_decay(false)
sh03.lua, line 532: notoriety_set_can_decay(false)
sh03.lua, line 568: notoriety_set_can_decay(false)
sh03.lua, line 591: notoriety_set_can_decay(false)
sh03.lua, line 878: notoriety_set_can_decay( true )
sh03.lua, line 1918: notoriety_set_can_decay( false )
sh04.lua, line 553: notoriety_set_can_decay( true )
sh04.lua, line 1156: notoriety_set_can_decay(false)
|
notoriety_set_max |
true |
|
52dlc2_m01.lua, line 1936: notoriety_set_max("Police", 0)
dlc2_m03.lua, line 1346: notoriety_set_max("police", 5)
dlc2_m03.lua, line 1397: notoriety_set_max("police", 0)
m05.lua, line 1115: notoriety_set_max("morningstar", 0)
m05.lua, line 1159: notoriety_set_max("morningstar", 5)
m08.lua, line 606: notoriety_set_max("morningstar", 3)
m09.lua, line 2004: notoriety_set_max("morningstar", MAX_NOTORIETY_LEVEL)
m09.lua, line 2118: notoriety_set_max("morningstar", M09_max_notoriety)
m09.lua, line 3313: notoriety_set_max("morningstar", M09_max_notoriety)
m10.lua, line 1326: notoriety_set_max("police", 1)
m11.lua, line 829: notoriety_set_max("police", 2)
m11.lua, line 843: notoriety_set_max("police", 4)
m12.lua, line 1051: notoriety_set_max(M12_STAG_NOTORIETY, 0)
m12.lua, line 1074: notoriety_set_max(M12_STAG_NOTORIETY, M12_GARAGE_MAX_NOTORIETY)
m12.lua, line 1379: notoriety_set_max(M12_STAG_NOTORIETY, M12_GARAGE_MAX_NOTORIETY)
m12.lua, line 1461: notoriety_set_max("police", 0)
m12.lua, line 1809: notoriety_set_max(M12_STAG_NOTORIETY, 5)
m13.lua, line 1649: notoriety_set_max("Police", 5)
m15.lua, line 871: notoriety_set_max(STAG_NOTORIETY, MAX_NOTORIETY_LEVEL)
m15.lua, line 873: notoriety_set_max(DECKERS_NOTORIETY, MAX_NOTORIETY_LEVEL)
m15.lua, line 1633: notoriety_set_max(STAG_NOTORIETY, M15_MAX_NOTORIETY)
m15.lua, line 1635: notoriety_set_max(DECKERS_NOTORIETY, M15_MAX_NOTORIETY)
m17.lua, line 866: notoriety_set_max("police", 5)
m17.lua, line 961: notoriety_set_max("police", 0)
m17.lua, line 1146: notoriety_set_max("police", 3)
m17.lua, line 2922: notoriety_set_max("police", 0)
m18.lua, line 1303: notoriety_set_max("police", 0)
m18.lua, line 2262: notoriety_set_max("police", 0)
m19.lua, line 601: notoriety_set_max("morningstar", 0)
m19.lua, line 604: notoriety_set_max("luchadores", 0)
m19.lua, line 607: notoriety_set_max("deckers", 0)
m19.lua, line 772: notoriety_set_max("luchadores", 5)
m19.lua, line 773: notoriety_set_max("deckers", 5)
m19.lua, line 774: notoriety_set_max("morningstar", 5)
mm_p_03.lua, line 274: notoriety_set_max("morningstar", 5)
mm_p_03.lua, line 275: notoriety_set_max("police", 5)
mm_p_03.lua, line 514: notoriety_set_max( "morningstar", 0 )
mm_p_03.lua, line 516: notoriety_set_max("police", 0)
mm_p_03.lua, line 612: notoriety_set_max("morningstar", 3)
mm_p_03.lua, line 613: notoriety_set_max("police", 1)
sh03.lua, line 513: notoriety_set_max("deckers", 1)
sh03.lua, line 514: notoriety_set_max("police", 0)
sh03.lua, line 527: notoriety_set_max("deckers", 0)
sh03.lua, line 530: notoriety_set_max("police", 0)
sh03.lua, line 562: --notoriety_set_max("deckers", 5)
sh03.lua, line 589: notoriety_set_max("deckers", 5)
sh03.lua, line 876: notoriety_set_max( "deckers", 0 )
sh03.lua, line 877: notoriety_set_max("police", 5)
sh03.lua, line 1917: notoriety_set_max( "deckers", level )
sh04.lua, line 552: notoriety_set_max( "police", 5 )
sh04.lua, line 1154: notoriety_set_max( "luchadores", SH04_MIN_NOTORIETY )
sh04.lua, line 1157: notoriety_set_max( "police", 0 )
|
notoriety_set_min |
true |
|
41m03.lua, line 1824: --notoriety_set_min("police", 5)
m05.lua, line 785: notoriety_set_min("morningstar", 2)
m05.lua, line 1240: notoriety_set_min("morningstar", 2)
m06.lua, line 788: notoriety_set_min("morningstar", 5)
m06.lua, line 910: notoriety_set_min("morningstar", 0)
m09.lua, line 2003: notoriety_set_min("morningstar", 0)
m09.lua, line 2117: notoriety_set_min("morningstar", M09_min_notoriety)
m09.lua, line 3312: notoriety_set_min("morningstar", M09_min_notoriety)
m11.lua, line 746: notoriety_set_min("police", 2)
m11.lua, line 801: notoriety_set_min("police", 4)
m11.lua, line 828: notoriety_set_min("police", 2)
m11.lua, line 844: notoriety_set_min("police", 4)
m11.lua, line 1257: notoriety_set_min("police", 2)
m11.lua, line 1621: notoriety_set_min("police", 2)
m12.lua, line 1076: notoriety_set_min(M12_STAG_NOTORIETY, 1)
m12.lua, line 1378: notoriety_set_min(M12_STAG_NOTORIETY, 0)
m12.lua, line 1785: notoriety_set_min(M12_STAG_NOTORIETY, M12_GARAGE_MIN_NOTORIETY)
m12.lua, line 1808: notoriety_set_min(M12_STAG_NOTORIETY, 0)
m13.lua, line 1435: notoriety_set_min( "police", 0)
m13.lua, line 1648: notoriety_set_min("Police", 5)
m13.lua, line 1908: notoriety_set_min("Police", M13_config.min_notoriety_after_banner_damaged)
m13.lua, line 1917: notoriety_set_min("Police", M13_config.min_notoriety_after_banner_destroyed)
m13.lua, line 1924: notoriety_set_min("Police", M13_config.min_notoreity_after_all_banners_destroyed)
m15.lua, line 870: notoriety_set_min(STAG_NOTORIETY, 0)
m15.lua, line 872: notoriety_set_min(DECKERS_NOTORIETY, 0)
m15.lua, line 1108: notoriety_set_min(DECKERS_NOTORIETY, 1)
m15.lua, line 1632: notoriety_set_min(STAG_NOTORIETY, M15_MIN_NOTORIETY)
m15.lua, line 1634: notoriety_set_min(DECKERS_NOTORIETY, M15_MIN_NOTORIETY)
m18.lua, line 2263: notoriety_set_min("police", 0)
m19.lua, line 600: notoriety_set_min("morningstar", 0)
m19.lua, line 603: notoriety_set_min("luchadores", 0)
m19.lua, line 606: notoriety_set_min("deckers", 0)
sh02.lua, line 808: notoriety_set_min("Morningstar", 2.0)
sh02.lua, line 908: notoriety_set_min("Morningstar", 3.0)
sh02.lua, line 1011: notoriety_set_min("Morningstar", 4.0)
sh02.lua, line 1154: notoriety_set_min("Morningstar", 1.0)
sh02.lua, line 1184: notoriety_set_min("Morningstar", 2.0)
sh02.lua, line 1211: notoriety_set_min("Morningstar", 3.0)
sh02.lua, line 1236: notoriety_set_min("Morningstar", 4.0)
sh02.lua, line 2160: notoriety_set_min("Morningstar", 1.0)
sh04.lua, line 551: notoriety_set_min( "luchadores", 0 )
|
notoriety_set_min_and_max |
true |
|
44dlc2_m01.lua, line 1370: notoriety_set_min_and_max("Luchadores", 0, 0)
dlc2_m01.lua, line 1371: notoriety_set_min_and_max("Deckers", 0, 0)
dlc2_m01.lua, line 1372: notoriety_set_min_and_max("morningstar", 0, 0)
dlc2_m01.lua, line 3021: notoriety_set_min_and_max("Police", Dlc2_m01_tweak_values.dt_police_notoriety, Dlc2_m01_tweak_values.dt_police_notoriety)
dlc2_m01.lua, line 5230: notoriety_set_min_and_max("Police", Dlc2_m01_tweak_values.armory_notoriety_rescue_kwilanna, Dlc2_m01_tweak_values.armory_notoriety_rescue_kwilanna)
dlc2_m02.lua, line 1164: notoriety_set_min_and_max( "police", 0, 5 )
dlc2_m02.lua, line 1165: notoriety_set_min_and_max( "stag", 0, 5 )
dlc2_m02.lua, line 1166: notoriety_set_min_and_max( "luchadores", 0, 5 )
dlc2_m02.lua, line 1167: notoriety_set_min_and_max( "deckers", 0, 5 )
dlc2_m02.lua, line 1168: notoriety_set_min_and_max( "morningstar", 0, 5 )
dlc2_m02.lua, line 1545: notoriety_set_min_and_max( "police", 0, 0 )
dlc2_m02.lua, line 1546: notoriety_set_min_and_max( "stag", 0, 0 )
dlc2_m02.lua, line 1547: notoriety_set_min_and_max( "luchadores", 0, 0 )
dlc2_m02.lua, line 1548: notoriety_set_min_and_max( "deckers", 0, 0 )
dlc2_m02.lua, line 1549: notoriety_set_min_and_max( "morningstar", 0, 0 )
m01.lua, line 1090: notoriety_set_min_and_max("Police", 1, 1) -- since we don't see it, just give enough to attack us
m01.lua, line 1225: notoriety_set_min_and_max("Police", 0, MAX_NOTORIETY_LEVEL)
m01.lua, line 1226: notoriety_set_min_and_max("morningstar", 0, MAX_NOTORIETY_LEVEL)
m01.lua, line 1488: notoriety_set_min_and_max("morningstar", 1, 1) -- since we don't see it, just give enough to attack us
m01.lua, line 2526: notoriety_set_min_and_max("Police", 1, 1) -- since we don't see it, just give enough to attack us
m01.lua, line 2527: notoriety_set_min_and_max("morningstar", 1, 1) -- since we don't see it, just give enough to attack us
m01.lua, line 2555: notoriety_set_min_and_max("Police", 1, 1) -- since we don't see it, just give enough to attack us
m01.lua, line 2556: notoriety_set_min_and_max("morningstar", 1, 1) -- since we don't see it, just give enough to attack us
m01.lua, line 2574: notoriety_set_min_and_max("Police", 1, 1) -- since we don't see it, just give enough to attack us
m01.lua, line 2575: notoriety_set_min_and_max("morningstar", 1, 1) -- since we don't see it, just give enough to attack us
m01.lua, line 2595: notoriety_set_min_and_max("Police", 1, 1) -- since we don't see it, just give enough to attack us
m01.lua, line 2596: notoriety_set_min_and_max("morningstar", 1, 1) -- since we don't see it, just give enough to attack us
m03.lua, line 931: --notoriety_set_min_and_max("police", 0, 0)
m03.lua, line 932: --notoriety_set_min_and_max("luchadores", 0, 0)
m03.lua, line 933: --notoriety_set_min_and_max("morningstar", 0, 0)
m03.lua, line 934: --notoriety_set_min_and_max("deckers", 0, 0)
m03.lua, line 979: notoriety_set_min_and_max("police", 0, 0)
m03.lua, line 980: notoriety_set_min_and_max("morningstar", 0, 0)
m03.lua, line 992: notoriety_set_min_and_max("police", 0, 3)
m03.lua, line 993: notoriety_set_min_and_max("morningstar", 0, 3)
m03.lua, line 1079: notoriety_set_min_and_max("police", 0, MAX_NOTORIETY_LEVEL)
m03.lua, line 1080: notoriety_set_min_and_max("luchadores", 0, MAX_NOTORIETY_LEVEL)
m03.lua, line 1081: notoriety_set_min_and_max("morningstar", 0, MAX_NOTORIETY_LEVEL)
m03.lua, line 1082: notoriety_set_min_and_max("deckers", 0, MAX_NOTORIETY_LEVEL)
m03.lua, line 1825: notoriety_set_min_and_max("police", 3, 3)
m15.lua, line 874: notoriety_set_min_and_max(MORNINGSTAR_NOTORIETY, 0, MAX_NOTORIETY_LEVEL)
m15.lua, line 1109: notoriety_set_min_and_max(MORNINGSTAR_NOTORIETY, 0, 0)
m22.lua, line 3302: notoriety_set_min_and_max("police", level, level)
m22.lua, line 3304: notoriety_set_min_and_max("luchadores", level, level)
|
notoriety_set_override_timer |
true |
|
4m22.lua, line 1691: notoriety_set_override_timer("stag", true, 3000, 5000)
m22.lua, line 1692: notoriety_set_override_timer("gang LD", true, 3000, 5000)
m22.lua, line 1740: notoriety_set_override_timer("stag", false, 10000, 15000)
m22.lua, line 1741: notoriety_set_override_timer("gang LD", false, 10000, 15000)
|
notoriety_spawn_group_clear_destination |
true |
|
4 |
notoriety_spawn_group_set_delay |
true |
|
8m22.lua, line 1566: notoriety_spawn_group_set_delay("luchadores", 80000)
m22.lua, line 1567: notoriety_spawn_group_set_delay("stag", 80000)
m22.lua, line 1743: notoriety_spawn_group_set_delay("luchadores", 60000)
m22.lua, line 1744: notoriety_spawn_group_set_delay("stag", 60000)
m22.lua, line 1942: notoriety_spawn_group_set_delay("stag_tank", 80000)
m22.lua, line 1945: notoriety_spawn_group_set_delay("stag_attack_heli", 80000)
m22.lua, line 1948: notoriety_spawn_group_set_delay("stag_heli", 80000)
m22.lua, line 1951: notoriety_spawn_group_set_delay("stag_riot", 80000)
|
notoriety_spawn_group_set_destination |
true |
|
4m22.lua, line 3769: notoriety_spawn_group_set_destination("stag", stag_navpoint_name)
m22.lua, line 3770: --notoriety_spawn_group_set_destination("luchadores", luchadore_navpoint_name)
m22.lua, line 3811: --notoriety_spawn_group_set_destination("stag", stag_navpoint_name)
m22.lua, line 3812: notoriety_spawn_group_set_destination("luchadores", luchadore_navpoint_name)
|
notoriety_spawn_only_air |
true |
|
7 |
npc_aim_at_point |
true |
|
1 |
npc_combat_enable |
true |
|
92dlc2_m01.lua, line 1409: npc_combat_enable(Dlc2_m01_characters.kwilanna, false) -- disable combat for Kwilanna
dlc2_m01.lua, line 1943: npc_combat_enable(Dlc2_m01_characters.kwilanna, false)
dlc2_m01.lua, line 2029: npc_combat_enable(npc, false)
dlc2_m01.lua, line 2767: npc_combat_enable(Dlc2_m01_characters.kwilanna, false)
dlc2_m01.lua, line 2867: npc_combat_enable(Dlc2_m01_characters.kwilanna, true)
dlc2_m01.lua, line 2871: npc_combat_enable(npc, true)
dlc2_m01.lua, line 2917: npc_combat_enable(Dlc2_m01_characters.kwilanna, false)
dlc2_m01.lua, line 3653: npc_combat_enable(npc, false)
dlc2_m01.lua, line 5242: npc_combat_enable(Dlc2_m01_characters.kwilanna, true)
m01.lua, line 1769: npc_combat_enable(M01_group.heli_fighter1.members[1], false)
m01.lua, line 1770: npc_combat_enable(M01_group.heli_fighter1.members[2], false)
m01.lua, line 1945: npc_combat_enable(M01_group.heli_fighter1.members[1], false)
m01.lua, line 1946: npc_combat_enable(M01_group.heli_fighter1.members[2], false)
m01.lua, line 2021: npc_combat_enable(M01_group.heli_fighter1.members[1], false)
m01.lua, line 2022: npc_combat_enable(M01_group.heli_fighter1.members[2], false)
m01.lua, line 2207: npc_combat_enable(M01_group.heli_fighter1.members[1], true)
m01.lua, line 2208: npc_combat_enable(M01_group.heli_fighter1.members[2], true)
m01.lua, line 2212: npc_combat_enable(M01_group.heli_fighter1.members[1], false)
m01.lua, line 2213: npc_combat_enable(M01_group.heli_fighter1.members[2], false)
m01.lua, line 2331: npc_combat_enable(M01_group.heli_fighter1.members[1], false)
m01.lua, line 2332: npc_combat_enable(M01_group.heli_fighter1.members[2], false)
m01.lua, line 2690: npc_combat_enable(homie_table.josh, false)
m01.lua, line 3124: npc_combat_enable(M01_group.heli_fighter1.members[1], true)
m01.lua, line 3125: npc_combat_enable(M01_group.heli_fighter1.members[2], true)
m01.lua, line 3132: npc_combat_enable(M01_group.heli_fighter1.members[1], false)
m01.lua, line 3133: npc_combat_enable(M01_group.heli_fighter1.members[2], false)
m01.lua, line 4353: npc_combat_enable(M01_group.autograph.guy, false)
m01.lua, line 4773: npc_combat_enable(char, false)
m01.lua, line 4956: npc_combat_enable(group_table.members[1], true)
m01.lua, line 4957: npc_combat_enable(group_table.members[2], true)
m01.lua, line 5126: npc_combat_enable(group_table.members[1], true)
m01.lua, line 5127: npc_combat_enable(group_table.members[2], true)
m01.lua, line 5134: npc_combat_enable(group_table.members[1], false)
m01.lua, line 5135: npc_combat_enable(group_table.members[2], false)
m01.lua, line 5167: npc_combat_enable(group_table.members[1], false)
m01.lua, line 5168: npc_combat_enable(group_table.members[2], false)
m01.lua, line 5185: npc_combat_enable(group_table.members[1], true)
m01.lua, line 5186: npc_combat_enable(group_table.members[2], true)
m01.lua, line 5198: npc_combat_enable(group_table.members[1], false)
m01.lua, line 5199: npc_combat_enable(group_table.members[2], false)
m01.lua, line 5208: npc_combat_enable(group_table.members[1], true)
m01.lua, line 5209: npc_combat_enable(group_table.members[2], true)
m01.lua, line 5221: npc_combat_enable(group_table.members[1], false)
m01.lua, line 5222: npc_combat_enable(group_table.members[2], false)
m01.lua, line 5678: npc_combat_enable(M01_group.heli_fighter1.members[1], false)
m01.lua, line 5679: npc_combat_enable(M01_group.heli_fighter1.members[2], false)
m03.lua, line 2006: npc_combat_enable(M03_char.fly_home_enemies[i][1], true)
m03.lua, line 2007: npc_combat_enable(M03_char.fly_home_enemies[i][2], true)
m03.lua, line 3172: npc_combat_enable(M03_char.fly_home_enemies[index][1], false)
m03.lua, line 3173: npc_combat_enable(M03_char.fly_home_enemies[index][2], false)
m03.lua, line 3296: npc_combat_enable(group_table.members[1], false)
m03.lua, line 3297: npc_combat_enable(group_table.members[2], false)
m03.lua, line 3301: npc_combat_enable(group_table.members[2], true)
m03.lua, line 3304: npc_combat_enable(group_table.members[1], true)
m04.lua, line 749: npc_combat_enable(guard, false)
m04.lua, line 752: npc_combat_enable(guard, false)
m04.lua, line 803: npc_combat_enable(guard, true)
m04.lua, line 806: npc_combat_enable(guard, true)
m09.lua, line 3499: npc_combat_enable(baddie, true)
m09.lua, line 3754: npc_combat_enable(girl, false)
m09.lua, line 4803: npc_combat_enable(baddie, false)
m09.lua, line 4905: npc_combat_enable(baddie, true)
m10.lua, line 1909: npc_combat_enable(char, false)
m10.lua, line 2542: -- npc_combat_enable(M10_groups.stag_ground_troops.tanks[5].chars[1], false)
m10.lua, line 3535: npc_combat_enable(char, true)
m10.lua, line 3665: npc_combat_enable(char, false)
m12.lua, line 606: npc_combat_enable(M12_groups.stag_studio.members[1], true)
m12.lua, line 607: npc_combat_enable(M12_groups.stag_studio.members[4], true)
m12.lua, line 1050: npc_combat_enable(NPC_SUKO, false)
m12.lua, line 1068: npc_combat_enable(NPC_SUKO, true)
m12.lua, line 1537: npc_combat_enable(M12_groups.stag_studio.members[1], false)
m12.lua, line 1538: npc_combat_enable(M12_groups.stag_studio.members[4], false)
m12.lua, line 1789: npc_combat_enable(NPC_JOSH, false)
m12.lua, line 1866: --npc_combat_enable(NPC_JOSH, false)
m14.lua, line 1545: npc_combat_enable( M14_char.shaundi, false )
m14.lua, line 1567: npc_combat_enable( M14_char.shaundi, true )
m15.lua, line 1720: npc_combat_enable(NPC_DRIVER, false)
m17.lua, line 1011: npc_combat_enable(M17_group.homies.pierce, false)
m17.lua, line 1012: npc_combat_enable(M17_group.homies.viola, false)
m17.lua, line 1418: npc_combat_enable(npc.name, false)
m17.lua, line 1425: npc_combat_enable(M17_group.kia.kia, false)
m17.lua, line 1547: npc_combat_enable(npc.name, true)
m18.lua, line 3683: npc_combat_enable(grunt, true)
m19.lua, line 1269: npc_combat_enable(Current_Suko, false)
m19.lua, line 1354: npc_combat_enable(Current_Suko, true)
m20.lua, line 662: npc_combat_enable(M20_char.rc_car[1], false)
m20.lua, line 663: npc_combat_enable(M20_char.rc_car[2], false)
m21.lua, line 1094: npc_combat_enable(M21_characters.ref, false)
m21.lua, line 1304: npc_combat_enable(npc_name, false)
m21.lua, line 1323: npc_combat_enable(npc_name, false)
m22.lua, line 4549: npc_combat_enable(driver_name, true)
sh02.lua, line 1410: npc_combat_enable(sh02_group.jailcell02_brutella.members[1], false)
|
npc_detection_enable |
true |
|
1 |
npc_dont_auto_equip_or_unequip_weapons |
true |
|
1 |
npc_dont_drop_weapon_on_death |
true |
|
5dlc2_m01.lua, line 4404: npc_dont_drop_weapon_on_death(npc, true)
dlc2_m02.lua, line 2180: npc_dont_drop_weapon_on_death( npc, true )
dlc2_m02.lua, line 2579: npc_dont_drop_weapon_on_death( npc, true )
m01.lua, line 4300: npc_dont_drop_weapon_on_death(rocket_man, true)
m13.lua, line 3674: npc_dont_drop_weapon_on_death(npc, true)
|
npc_drop_grenades |
true |
|
4 |
npc_go_idle |
true |
|
4 |
npc_hearing_enable |
true |
|
7m06.lua, line 2328: npc_hearing_enable(npc_name, true)
m09.lua, line 3498: npc_hearing_enable(baddie, true)
m09.lua, line 3753: npc_hearing_enable(girl, false)
m09.lua, line 3778: npc_hearing_enable(enemy, true)
m09.lua, line 4802: npc_hearing_enable(baddie, false)
m09.lua, line 4904: npc_hearing_enable(baddie, true)
m13.lua, line 2198: npc_hearing_enable(driver, true)
|
npc_is_in_party |
true |
|
3 |
npc_leash_remove |
true |
|
73_a_ga_dt_03.lua, line 954: npc_leash_remove(_A_GA_DT_03_groups.protectees.chars[1])
_a_ga_nw_01.lua, line 1172: -- npc_leash_remove(_A_GA_NW_01_groups.protectees.chars[i])
dlc2_m01.lua, line 2014: npc_leash_remove(Dlc2_m01_characters.kwilanna)
dlc2_m02.lua, line 1392: npc_leash_remove( homie )
m01.lua, line 1358: npc_leash_remove(M01_group.start_homies.josh)
m01.lua, line 1359: npc_leash_remove(M01_group.start_homies.shaundi)
m01.lua, line 1396: npc_leash_remove(M01_group.start_homies.gat)
m01.lua, line 1426: npc_leash_remove(M01_shaundi)
m01.lua, line 1656: npc_leash_remove(M01_shaundi)
m01.lua, line 1658: npc_leash_remove(M01_gat)
m01.lua, line 2737: npc_leash_remove(M01_shaundi)
m01.lua, line 2745: npc_leash_remove(M01_gat)
m01.lua, line 3203: npc_leash_remove( guard )
m01.lua, line 4177: npc_leash_remove( M01_group.start_homies.gat )
m01.lua, line 5368: npc_leash_remove(M01_josh)
m02.lua, line 1281: npc_leash_remove(M02_groups.homies_01.shaundi)
m02.lua, line 1289: npc_leash_remove(char)
m02.lua, line 1355: npc_leash_remove(M02_groups.cargo_plane_goons_02.chars[1])
m02.lua, line 1364: npc_leash_remove(enemy)
m02.lua, line 1409: npc_leash_remove(M02_groups.cargo_plane_goons_03.move_up_chars[1])
m02.lua, line 3402: npc_leash_remove(detector)
m02.lua, line 3412: npc_leash_remove(victim)
m03.lua, line 1498: npc_leash_remove( M03_char.shaundi )
m03.lua, line 1747: npc_leash_remove( M03_char.shaundi )
m03.lua, line 2532: npc_leash_remove(wave_table.members[i])
m04.lua, line 714: npc_leash_remove(M04_group.homies_001.members[1])
m05.lua, line 883: npc_leash_remove(saint)
m05.lua, line 894: npc_leash_remove(saint)
m05.lua, line 929: npc_leash_remove( npc )
m05.lua, line 1579: npc_leash_remove(M05_groups.chase_host.target)
m06.lua, line 2330: npc_leash_remove(npc_name)
m06.lua, line 2925: -- npc_leash_remove(M06_group.top_floor_homies.oleg)
m06.lua, line 2934: -- npc_leash_remove(M06_group.top_floor_homies.oleg)
m07.lua, line 2378: npc_leash_remove(M07_char.oleg)
m07.lua, line 2821: npc_leash_remove(npc)
m07.lua, line 3150: npc_leash_remove(M07_char.angel)
m07.lua, line 3169: npc_leash_remove(M07_char.angel)
m07.lua, line 3182: npc_leash_remove(M07_char.angel)
m07.lua, line 3290: npc_leash_remove(M07_char.oleg)
m07.lua, line 3304: npc_leash_remove(M07_char.brute_minigun)
m08.lua, line 811: npc_leash_remove( M08_group.pierce.npcs[ 1 ] )
m09.lua, line 4408: npc_leash_remove(girl)
m09.lua, line 5164: npc_leash_remove(M09_Zimos)
m10.lua, line 1636: npc_leash_remove(M10_characters.viola)
m10.lua, line 2206: npc_leash_remove(M10_characters.viola)
m10.lua, line 2231: npc_leash_remove(M10_characters.oleg)
m10.lua, line 2672: -- npc_leash_remove(char)
m10.lua, line 3768: npc_leash_remove(M10_characters.oleg)
m12.lua, line 2095: npc_leash_remove(char.name)
m12.lua, line 2099: npc_leash_remove(char.name)
m12.lua, line 2103: npc_leash_remove(char.name)
m18.lua, line 3693: npc_leash_remove(grunt)
m18.lua, line 3712: npc_leash_remove(grunt)
m19.lua, line 1152: npc_leash_remove(Current_Suko)
m19.lua, line 1166: npc_leash_remove(Current_Suko)
m19.lua, line 1355: npc_leash_remove(Current_Suko)
m22.lua, line 4695: npc_leash_remove(M22_characters.Kia)
m22.lua, line 4758: npc_leash_remove(M22_characters.Kia)
m22.lua, line 4814: npc_leash_remove(M22_characters.Kia)
m22.lua, line 4882: npc_leash_remove(M22_characters.Kia)
m23.lua, line 3028: npc_leash_remove(char.name)
m23.lua, line 3032: npc_leash_remove(char.name)
m23.lua, line 3036: npc_leash_remove(char.name)
sh02.lua, line 1843: npc_leash_remove(name)
sh03.lua, line 1781: npc_leash_remove( KINZIE ) --allow Kinzie to run away from the navpoint
sh04.lua, line 816: --npc_leash_remove( member )
sh04.lua, line 828: --npc_leash_remove( member )
sh04.lua, line 840: --npc_leash_remove( member )
sh04.lua, line 852: --npc_leash_remove( member )
sh04.lua, line 864: --npc_leash_remove( member )
sh04.lua, line 876: --npc_leash_remove( member )
sh04.lua, line 888: --npc_leash_remove( member )
sh04.lua, line 900: --npc_leash_remove( member )
|
npc_leash_to_nav |
true |
|
62dlc2_m01.lua, line 4768: npc_leash_to_nav(npc_table.npc, npc_table.nav, npc_table.leash)
dlc2_m02.lua, line 1389: npc_leash_to_nav( homie, machine_data.safe_nav, 5 )
m01.lua, line 1384: npc_leash_to_nav( M01_shaundi, M01_cover.lobby2.shaundi, 1.0 )
m01.lua, line 2511: npc_leash_to_nav( M01_group.start_homies.gat, M01_group.start_homies.captive_nav, 0.0 )
m01.lua, line 2512: npc_leash_to_nav( M01_group.start_homies.captive, M01_group.start_homies.captive_nav, FLOOR_LEASH_RADIUS_METERS )
m01.lua, line 2519: npc_leash_to_nav( M01_shaundi, "Shaundi_start_leash", 1.0 )
m01.lua, line 4058: npc_leash_to_nav(homie_name, navpoint, 5)
m01.lua, line 4156: npc_leash_to_nav( M01_group.start_homies.gat, M01_group.start_homies.captive_nav, 5.0 )
m01.lua, line 4207: npc_leash_to_nav(M01_group.start_homies.gat, M01_cover.lobby2.gat, 0.0)
m01.lua, line 4317: npc_leash_to_nav(M01_shaundi, "Shaundi_leash", 3.0)
m01.lua, line 4318: npc_leash_to_nav(M01_gat, "Gat_leash<001>", 5.0)
m01.lua, line 4326: npc_leash_to_nav(guard, move_to, 12)
m01.lua, line 5350: npc_leash_to_nav( M01_josh, M01_group.autograph.josh_nav, 2.0 )
m02.lua, line 3028: npc_leash_to_nav(char.name, char.dest_nav, leash_dist)
m03.lua, line 1461: npc_leash_to_nav( M03_char.shaundi, M03_checkpoint.hold_your_ground.player_local, 25.0 )
m03.lua, line 1587: npc_leash_to_nav( M03_char.shaundi, M03_checkpoint.hold_your_ground.player_local, 5.0 )
m04.lua, line 1310: npc_leash_to_nav(M04_group.homies_001.members[1], M04_P_STORE[1], 3)
m05.lua, line 874: npc_leash_to_nav(saint, M05_nav.saints02[i], 0)
m05.lua, line 885: npc_leash_to_nav(saint, M05_nav.saints03[i], 0)
m05.lua, line 1570: npc_leash_to_nav(M05_groups.chase_host.target, M05_nav.chase_outside, 0)
m05.lua, line 1593: npc_leash_to_nav(M05_groups.chase_host.target, M05_nav.chase_end, 3)
m06.lua, line 2921: -- npc_leash_to_nav(M06_group.top_floor_homies.oleg, "Oleg_floor_nav3", 0)
m06.lua, line 2930: -- npc_leash_to_nav(M06_group.top_floor_homies.oleg, "Oleg_stairs_nav4", 0)
m07.lua, line 1204: npc_leash_to_nav(M07_char.kinzie, M07_navpoint.kinzie_leash, 0)
m07.lua, line 1354: npc_leash_to_nav(M07_char.shaundi, M07_CTE_free_kinzie.CTE_NPC_NAV.shaundi, 3)
m07.lua, line 2265: npc_leash_to_nav(M07_char.angel, M07_navpoint.angel_defense_location_1, 15)
m07.lua, line 2266: --npc_leash_to_nav(M07_char.pierce, M07_navpoint.pierce_defense_location, 3) -- POC2: Remove Pierce
m07.lua, line 2267: npc_leash_to_nav(M07_char.zimos, M07_navpoint.cp_starts.defense.zimos, 15)
m07.lua, line 2336: npc_leash_to_nav(M07_char.oleg, M07_navpoint.cp_starts.defense.oleg, 18)
m07.lua, line 3115: npc_leash_to_nav(npc, M07_navpoint.casino_arriving_2, 50)
m07.lua, line 3155: npc_leash_to_nav(M07_char.angel, M07_navpoint.casino_door, 0)
m07.lua, line 3174: npc_leash_to_nav(M07_char.angel, M07_navpoint.casino_entry_1, 0)
m07.lua, line 3273: npc_leash_to_nav(M07_char.brute_minigun, M07_navpoint.casino_balcony_e_1, 0)
m07.lua, line 3334: npc_leash_to_nav(M07_char.oleg, M07_navpoint.casino_balcony_n, 10) -- TODO: Make sure Oleg doesn't run off while waiting on the brute
m08.lua, line 1605: npc_leash_to_nav( M08_group.pierce.npcs[1], M08_navpoint.pierce_behind_bar, 0.0 )
m09.lua, line 5167: npc_leash_to_nav(M09_Zimos, M09_girls_flee_nav, 3.0)
m10.lua, line 1388: npc_leash_to_nav(M10_characters.oleg, M10_navpoints.roof_oleg_dest, 1.0, false)
m10.lua, line 1393: npc_leash_to_nav(M10_characters.viola, M10_navpoints.roof_viola_investigate, 1.0, false)
m10.lua, line 1648: npc_leash_to_nav(M10_characters.viola, M10_navpoints.roof_viola_fix_elevator, 0.0, false)
m10.lua, line 1675: npc_leash_to_nav(M10_characters.viola, M10_navpoints.roof_viola_investigate, 1.0, false)
m10.lua, line 2104: npc_leash_to_nav(M10_characters.oleg, M10_navpoints.oleg_sequence_oleg, 0.5)
m10.lua, line 3536: npc_leash_to_nav(char, drop_off.navs[j], 8.0)
m10.lua, line 3805: npc_leash_to_nav(M10_characters.oleg, M10_navpoints.roof_oleg_dest, 1.0)
m13.lua, line 1673: --npc_leash_to_nav(M13_groups.homies.oleg, "nav_oleg_leash", 15.0)
m13.lua, line 1678: npc_leash_to_nav(M13_groups.homies.viola, "nav_viola_leash", 15.0)
m14.lua, line 1373: npc_leash_to_nav(M14_char.jane, M14_navpoint.jane_tether, 1)
m14.lua, line 1409: npc_leash_to_nav(npc, M14_navpoint.deckers_elevator[i], 5)
m14.lua, line 1446: npc_leash_to_nav(npc, M14_navpoint.deckers_corner[i], 5)
m14.lua, line 1470: npc_leash_to_nav(npc, M14_navpoint.deckers_side[i], 5)
m14.lua, line 1509: npc_leash_to_nav(npc, M14_navpoint.deckers_stairs[i], 5)
m15.lua, line 1640: npc_leash_to_nav(npc, leash_nav, 3.0)
m15.lua, line 2281: npc_leash_to_nav(npc, M15_LOBBY_LEASH_POINT, M15_LOBBY_LEASH_RADIUS)
m15.lua, line 2515: npc_leash_to_nav(npc, leash_to, leash_radius)
m18.lua, line 3188: npc_leash_to_nav(diver_table.name, diver_table.nav, 3.0)
m19.lua, line 1102: npc_leash_to_nav(Current_Suko, M19_nav.zombie_attack_leash_point.name, 1)
m19.lua, line 1126: npc_leash_to_nav(Current_Suko, M19_nav.zombie_attack_leash_point.name, 1)
m19.lua, line 1281: npc_leash_to_nav(Current_Suko, M19_nav.mask_search_point.name, 10)
m21.lua, line 1503: npc_leash_to_nav(M21_characters.angel, M21_navpoints.angel_landing_position, 5)
m21.lua, line 1961: npc_leash_to_nav(M21_characters.angel, M21_navpoints.angel_landing_position, 5)
m24.lua, line 1862: npc_leash_to_nav(homie, M24_deaths[homie_index].pos, 1.0)
sh02.lua, line 1938: npc_leash_to_nav(member, navpoints[i], dist)
sh02.lua, line 1947: npc_leash_to_nav(member, navpoint, 10.0)
|
npc_leash_to_object |
true |
|
9dlc2_m01.lua, line 1944: npc_leash_to_object(Dlc2_m01_characters.kwilanna, Dlc2_m01_runtime.kwilanna_rescued_by, 5.0)
m09.lua, line 4330: --npc_leash_to_object(girl, M09_Zimos, 2.0)
m22.lua, line 4759: npc_leash_to_object(M22_characters.Kia, closest_nav, KIA_DEFENSIVE_POSITION_LEASH_RADIUS)
m22.lua, line 4815: npc_leash_to_object(M22_characters.Kia, best_nav, KIA_ATTACK_POSITION_LEASH_RADIUS)
m22.lua, line 4883: npc_leash_to_object(M22_characters.Kia, Kia_boss_ai.current_navpoint, KIA_ATTACK_POSITION_LEASH_RADIUS)
sh02.lua, line 1804: npc_leash_to_object(name, LOCAL_PLAYER, dist)
sh04.lua, line 1562: --npc_leash_to_object( ANGEL_NO_MASK, LOCAL_PLAYER, 5 )
sh04.lua, line 2343: --npc_leash_to_object( SH04_group.casino_manager.members, LOCAL_PLAYER, 5 )
sh04.lua, line 2348: -- npc_leash_to_object( ANGEL_NO_MASK, SH04_INTERROGATE_PLAYER, 5 )
|
npc_refire_rate_override |
true |
|
7m09.lua, line 3228: npc_refire_rate_override(member, 5000)
m18.lua, line 3015: npc_refire_rate_override(M18_groups.skydiving_tank.tank_group.chars[1], M18_tweak_values.steal_tank_driver_refire_rates[1])
m18.lua, line 3016: npc_refire_rate_override(M18_groups.skydiving_tank.tank_group.chars[2], M18_tweak_values.steal_tank_gunner_refire_rates[1])
m18.lua, line 3019: npc_refire_rate_override(M18_groups.skydiving_tank.tank_group.chars[1], M18_tweak_values.steal_tank_driver_refire_rates[2])
m18.lua, line 3020: npc_refire_rate_override(M18_groups.skydiving_tank.tank_group.chars[2], M18_tweak_values.steal_tank_gunner_refire_rates[2])
m18.lua, line 3023: npc_refire_rate_override(M18_groups.skydiving_tank.tank_group.chars[1], M18_tweak_values.steal_tank_driver_refire_rates[3])
m18.lua, line 3024: npc_refire_rate_override(M18_groups.skydiving_tank.tank_group.chars[2], M18_tweak_values.steal_tank_gunner_refire_rates[3])
|
npc_revive |
true |
|
12dlc2_m01.lua, line 1980: npc_revive(Dlc2_m01_characters.kwilanna)
dlc2_m01.lua, line 2025: npc_revive(npc)
dlc2_m01.lua, line 4256: npc_revive(Dlc2_m01_characters.kwilanna)
dlc2_m01.lua, line 4470: npc_revive(Dlc2_m01_characters.kwilanna)
dlc2_m01.lua, line 5179: npc_revive(Dlc2_m01_characters.kwilanna)
m03.lua, line 1501: npc_revive( M03_char.shaundi)
m03.lua, line 1864: npc_revive(M03_char.shaundi)
m03.lua, line 2454: npc_revive( M03_char.shaundi)
m07.lua, line 1381: npc_revive(M07_char.pierce)
m12.lua, line 991: npc_revive(NPC_SUKO)
m22.lua, line 2046: npc_revive(M22_characters.Oleg)
m22.lua, line 2047: npc_revive(M22_characters.Pierce)
|
npc_suppress_persona |
true |
|
35_a_ga_dt_03.lua, line 464: npc_suppress_persona(_A_GA_DT_03_groups.heli_group.chars[1], true)
_a_ga_dt_03.lua, line 714: npc_suppress_persona(_A_GA_DT_03_groups.protectees.chars[1], false)
_a_ga_dt_03.lua, line 716: npc_suppress_persona(_A_GA_DT_03_groups.protectees.chars[1], true)
_a_ga_dt_03.lua, line 751: npc_suppress_persona(_A_GA_DT_03_groups.protectees.chars[1], false)
_a_ga_dt_03.lua, line 753: npc_suppress_persona(_A_GA_DT_03_groups.protectees.chars[1], true)
_a_ga_dt_03.lua, line 767: npc_suppress_persona(_A_GA_DT_03_groups.protectees.chars[1], false)
_a_ga_dt_03.lua, line 769: npc_suppress_persona(_A_GA_DT_03_groups.protectees.chars[1], true)
_a_ga_nw_01.lua, line 1146: npc_suppress_persona(_A_GA_NW_01_groups.heli_group.chars[1], true)
dlc2_m01.lua, line 3894: npc_suppress_persona(Dlc2_m01_characters.kwilanna, true)
dlc2_m01.lua, line 5205: npc_suppress_persona(Dlc2_m01_characters.kwilanna, false)
game_lib.lua, line 929: npc_suppress_persona(human_name, true)
game_lib.lua, line 944: npc_suppress_persona(human_name, true)
m07.lua, line 1067: npc_suppress_persona(M07_char.zimos, true)
m07.lua, line 1288: npc_suppress_persona(M07_char.kinzie, true)
m07.lua, line 1648: npc_suppress_persona(M07_char.zimos, true)
m07.lua, line 1924: npc_suppress_persona(M07_char.zimos, false)
m07.lua, line 1970: npc_suppress_persona(M07_char.angel, true)
m07.lua, line 2219: npc_suppress_persona(M07_char.angel, false)
m10.lua, line 2286: npc_suppress_persona(M10_characters.oleg, true)
m10.lua, line 2289: -- npc_suppress_persona(M10_characters.oleg, true)
m10.lua, line 2822: -- npc_suppress_persona(M10_characters.oleg, true)
m10.lua, line 2823: -- npc_suppress_persona(M10_characters.viola, true)
m10.lua, line 2865: -- npc_suppress_persona(M10_characters.viola, true)
m16.lua, line 1826: npc_suppress_persona(M16_characters.tank_combat_tank_npc_one, ENABLE)
m16.lua, line 1841: npc_suppress_persona(M16_characters.tank_combat_tank_npc_two, ENABLE)
m16.lua, line 2619: npc_suppress_persona(member, ENABLE)
m17.lua, line 1652: npc_suppress_persona(M17_group.captive_homies.pierce, true)
m17.lua, line 1653: npc_suppress_persona(M17_group.captive_homies.shaundi, true)
m17.lua, line 1654: npc_suppress_persona(M17_group.captive_homies.viola, true)
m17.lua, line 2476: npc_suppress_persona(M17_group.captive_homies.pierce, false)
m17.lua, line 2518: npc_suppress_persona(M17_group.captive_homies.shaundi, false)
m17.lua, line 2567: npc_suppress_persona(M17_group.captive_homies.viola, false)
m18.lua, line 3193: npc_suppress_persona(diver_table.name, true)
m19.lua, line 638: npc_suppress_persona(Current_Suko, true)
m19.lua, line 1106: npc_suppress_persona(Current_Suko, true)
|
npc_unholster_best_weapon |
true |
|
4 |
npc_use_closest_action_node_of_type |
true |
|
10m05.lua, line 740: -- npc_use_closest_action_node_of_type(npc, M05_groups.party_1.nodes[i], 3)
m05.lua, line 762: -- npc_use_closest_action_node_of_type(npc, M05_groups.party_2.nodes[i], 3)
m05.lua, line 1856: npc_use_closest_action_node_of_type(npc, M05_groups.party_1.nodes[i], 3)
m05.lua, line 1861: npc_use_closest_action_node_of_type(npc, M05_groups.party_2.nodes[i], 3)
m05.lua, line 1866: npc_use_closest_action_node_of_type(npc, M05_groups.guards.nodes[i], 3)
m05.lua, line 1870: npc_use_closest_action_node_of_type(M05_groups.targets.npcs[ 1 ], M05_groups.targets.nodes[ 1 ], 3)
m07.lua, line 2924: npc_use_closest_action_node_of_type(npc, room.node_type[k])
m07.lua, line 3049: npc_use_closest_action_node_of_type(npc, M07_group.bdsm_ambient.nodes[i], 3)
m10.lua, line 1457: npc_use_closest_action_node_of_type(stripper, M10_groups.strippers.anims[i])
sh02.lua, line 1767: npc_use_closest_action_node_of_type(name, "ColdHo", 1.0)
|
npc_weapon_pickup_override |
true |
|
1 |
npc_weapon_spread |
true |
|
3 |