radio_block |
true |
|
18_a_ga_dt_03.lua, line 469: radio_block(_A_GA_DT_03_groups.heli_group.vehicle)
_a_ga_nw_01.lua, line 1145: radio_block(_A_GA_NW_01_groups.heli_group.vehicle)
dlc2_m01.lua, line 2109: radio_block(Dlc2_m01_groups.armory_player_heli.heli.vehicle)
dlc2_m03.lua, line 2281: radio_block(group.vehicle)
m05.lua, line 657: radio_block( M05_groups.pierce.heli )
m06.lua, line 1196: radio_block(M06_group.bomb_truck.vehicle)
m06.lua, line 1213: radio_block(M06_group.saints_backup.vehicle)
m06.lua, line 1747: radio_block(M06_group.escape_truck.vehicle)
m09.lua, line 2505: radio_block(M09_group.player_rail.vehicle)
m09.lua, line 2506: radio_block(M09_group.girls_heli.vehicle)
m14.lua, line 596: radio_block( M14_vehicle.spotlight_heli, true )
m14.lua, line 853: radio_block( M14_vehicle.spotlight_heli, true )
m14.lua, line 1023: radio_block( M14_vehicle.spotlight_heli, true )
m14.lua, line 1329: radio_block( M14_vehicle.spotlight_heli, true )
m14.lua, line 1362: radio_block( M14_vehicle.spotlight_heli, true )
m22.lua, line 2085: radio_block(M22_groups.Statue_Boats.members[1])
m22.lua, line 2086: radio_block(M22_groups.Statue_Boats.members[2])
m24.lua, line 902: radio_block(vehicle)
|
radio_clear_sing_along_track |
true |
|
1 |
radio_get_station |
true |
|
2 |
radio_global_block |
true |
|
6 |
radio_newsbreak |
true |
|
5 |
radio_newsbreak_clear |
true |
|
1 |
radio_set_sing_along_allowed_during_missions |
true |
|
2 |
radio_set_sing_along_track |
true |
|
1m04.lua, line 1015: radio_set_sing_along_track("MIX_Sublime___What_I_Got", "M04_SINGALONG_WM_PLAYER")
|
radio_set_station |
true |
|
3 |
radio_unblock |
true |
|
1 |
rappel_enter |
true |
|
2_a_ga_dt_03.lua, line 648: rappel_enter(REMOTE_PLAYER, true, _A_GA_DT_03_navs.remote_rappel_point, _A_GA_DT_03_tweak_params.sniper_weapon_slot)
_a_ga_dt_03.lua, line 654: rappel_enter(LOCAL_PLAYER, true, _A_GA_DT_03_navs.local_rappel_point, _A_GA_DT_03_tweak_params.sniper_weapon_slot)
|
rappel_exit |
true |
|
2 |
rc_set_max_signal_range |
true |
|
2 |
refraction_situation_clear |
true |
|
6 |
refraction_situation_set |
true |
|
11m16.lua, line 2763: refraction_situation_set("cyber_m16")
m19.lua, line 1198: refraction_situation_set("drug weak")
m19.lua, line 1251: -- refraction_situation_set("drug medium")
m19.lua, line 1308: refraction_situation_set("drug medium")
m19.lua, line 1318: --refraction_situation_set("drug strongest")
m19.lua, line 1371: refraction_situation_set("drug medium")
m19.lua, line 1374: --refraction_situation_set("drug medium")
m19.lua, line 1377: refraction_situation_set("drug weak")
sh02.lua, line 1701: refraction_situation_set("drug strong")
sh02.lua, line 1704: refraction_situation_set("drug weak")
sh02.lua, line 1706: refraction_situation_set("drug weakest")
|
release_to_world |
true |
|
125dlc2_m01.lua, line 1765: release_to_world(vehicle)
dlc2_m01.lua, line 2350: release_to_world(Dlc2_m01_groups.armory_player_heli.heli.vehicle)
dlc2_m01.lua, line 3266: release_to_world(Dlc2_m01_groups.ng_bridge_roadblock.name)
dlc2_m01.lua, line 3441: release_to_world(Dlc2_m01_groups.ng_bridge_roadblock.name)
dlc2_m01.lua, line 4109: release_to_world(ambush.group.name)
dlc2_m01.lua, line 4779: release_to_world(npc_table.npc)
dlc2_m01.lua, line 4962: release_to_world(vehicle_table.vehicle)
dlc2_m01.lua, line 4964: release_to_world(npc)
dlc2_m01.lua, line 5002: release_to_world(heli_group.heli.vehicle)
dlc2_m01.lua, line 5004: release_to_world(pilot)
dlc2_m03.lua, line 1510: release_to_world(DLC2_M03_group.starting_camera.name)
dlc2_m03.lua, line 1651: release_to_world(DLC2_M03_group.trap.name)
dlc2_m03.lua, line 2267: release_to_world(group.name)
m01.lua, line 3926: release_to_world(transport_group.name)
m01.lua, line 4741: release_to_world(pair_table.name)
m03.lua, line 1227: release_to_world(M03_group.starting_vehicle.name)
m03.lua, line 1687: release_to_world(group.name)
m03.lua, line 2320: release_to_world(group.name)
m03.lua, line 2369: release_to_world(spawn_group.name)
m03.lua, line 2813: release_to_world(sat_group.name)
m03.lua, line 3252: release_to_world(spawn_group.name)
m04.lua, line 631: --release_to_world(M04_group.backup_vehicle.vehicle )
m04.lua, line 1054: release_to_world(M04_group.backup_vehicle.vehicle )
m04.lua, line 1104: release_to_world(M04_group.starting_vehicle.name)
m04.lua, line 1119: --release_to_world(M04_group.starting_vehicle.vehicle )
m04.lua, line 1120: --release_to_world(M04_group.backup_vehicle.vehicle )
m05.lua, line 1221: release_to_world(M05_groups.targets.name)
m05.lua, line 1223: release_to_world(M05_groups.party_2.name)
m05.lua, line 1224: release_to_world(M05_groups.party_1.name)
m05.lua, line 1338: release_to_world(M05_groups.barricade.name)
m05.lua, line 1367: release_to_world(M05_groups.backup_1.name)
m05.lua, line 1392: release_to_world( group.name )
m05.lua, line 2069: release_to_world(M05_groups.elevator.name)
m06.lua, line 2002: release_to_world(M06_group.start_homies.vehicle)
m07.lua, line 1371: release_to_world(M07_group.bdp_guards.name, true)
m07.lua, line 1372: release_to_world(M07_group.bds_guards.name, true)
m07.lua, line 1373: release_to_world(M07_group.bbp_guards.name, true)
m08.lua, line 774: release_to_world( g.name )
m09.lua, line 3144: release_to_world(M09_active_roof_group.name)
m09.lua, line 3479: release_to_world(attacker.name)
m09.lua, line 3534: release_to_world(attacker.soldier_group.name)
m09.lua, line 3549: release_to_world(attacker.name)
m09.lua, line 4078: release_to_world(attacker)
m09.lua, line 4147: release_to_world(boat.name)
m09.lua, line 5044: release_to_world(attacker.heli_group.name)
m10.lua, line 1508: release_to_world(char)
m10.lua, line 1934: --release_to_world(vtol_table.name)
m10.lua, line 3620: release_to_world(transport_table.vtol)
m10.lua, line 3622: release_to_world(pilot)
m11.lua, line 1832: release_to_world(M11_groups.oleg_battle.waves[1].name)
m11.lua, line 1877: release_to_world(M11_groups.oleg_battle.waves[2].name)
m11.lua, line 2012: release_to_world(base.vehicle_group)
m11.lua, line 2018: release_to_world(base.name)
m11.lua, line 2114: --release_to_world(vehicle_name)
m11.lua, line 2125: --release_to_world(vehicle_name)
m11.lua, line 2136: --release_to_world(vehicle_name)
m11.lua, line 2147: --release_to_world(vehicle_name)
m11.lua, line 2158: --release_to_world(vehicle_name)
m11.lua, line 2254: release_to_world(base_left.vehicle_group)
m11.lua, line 2715: release_to_world(lander.name)
m11.lua, line 2716: release_to_world(lander.pilot)
m11.lua, line 2888: release_to_world(roadblock.name)
m12.lua, line 1595: release_to_world(M12_groups.stag_window_rush.name)
m12.lua, line 1598: release_to_world(M12_groups.stag_studio_rush_01.name)
m12.lua, line 1600: release_to_world(M12_groups.stag_studio_rush_02.name)
m13.lua, line 1609: release_to_world(M13_groups.pr_static.name)
m13.lua, line 3236: release_to_world(target_vehicle)
m13.lua, line 3237: release_to_world(pierce)
m13.lua, line 3508: release_to_world(group.name)
m13.lua, line 3824: release_to_world(driver)
m13.lua, line 3826: release_to_world(group.vehicle)
m13.lua, line 4031: release_to_world(driver)
m13.lua, line 4034: release_to_world(vehicle)
m13.lua, line 4133: release_to_world( group_name )
m15.lua, line 1142: release_to_world(M15_groups.extra_homies.name)
m15.lua, line 1311: release_to_world(M15_groups.garage.name)
m15.lua, line 1688: release_to_world(vehicle)
m15.lua, line 2061: release_to_world(trigger.name)
m15.lua, line 2117: release_to_world(victim)
m15.lua, line 2230: release_to_world(trigger.name)
m15.lua, line 2413: release_to_world(group.name)
m15.lua, line 2550: release_to_world(group.name)
m17.lua, line 854: release_to_world(M17_group.vtol_reward.name)
m17.lua, line 1727: release_to_world(M17_group.ambush.name)
m17.lua, line 1832: --release_to_world(M17_group.tanks.name) -- Don't release the tanks; they freak out after the mission is over
m17.lua, line 1834: release_to_world(M17_group.jailors.name)
m17.lua, line 2004: release_to_world(M17_group.barricade.name)
m17.lua, line 2005: release_to_world(M17_group.reactor_hall.name)
m17.lua, line 2134: release_to_world(M17_group.reactor.name)
m17.lua, line 2196: release_to_world(M17_group.ehall.name)
m21.lua, line 1239: release_to_world(group.name)
m21.lua, line 1628: release_to_world(M21_groups.angel_stompers.name)
m21.lua, line 1629: release_to_world(M21_groups.chainsaw_wave_01.name)
m21.lua, line 1630: release_to_world(M21_groups.chainsaw_wave_02.name)
m21.lua, line 2300: release_to_world(enemy)
m21.lua, line 2471: release_to_world(npc_name)
m22.lua, line 1866: release_to_world(Current_bz.zone.saints_group.name)
m22.lua, line 3099: release_to_world(battle_zone_group.saints_group.name)
m22.lua, line 3125: release_to_world(battle_zone.initial_vehicles.name)
m22.lua, line 3746: release_to_world(npc)
m22.lua, line 3789: release_to_world(npc)
m22.lua, line 3910: release_to_world(Current_bz.zone.courtesy_vehicles.name)
m22.lua, line 4683: release_to_world(M22_groups.Kia_Vtol1.name)
m22.lua, line 4902: release_to_world(M22_groups.vtol_coop_reinforcement.name)
m23.lua, line 3267: release_to_world(dog_fight_group.name)
m23.lua, line 3513: release_to_world(M23_groups.transport_vtol_01.name)
m24.lua, line 651: release_to_world(M24_groups.luchadores.name)
m24.lua, line 660: release_to_world(group.name)
mm_p_03.lua, line 550: --release_to_world(MM_P_03_group.vehicles.name)
sh02.lua, line 1478: release_to_world(sh02_group.collection_guards.name)
sh02.lua, line 1484: release_to_world(sh02_group.collection_wave.name)
sh02.lua, line 1488: release_to_world(sh02_group.lounge_guards.name)
sh02.lua, line 1492: release_to_world(sh02_group.lounge_snipers.name)
sh02.lua, line 1498: release_to_world(sh02_group.jailcell01_guards.name)
sh02.lua, line 1502: release_to_world(sh02_group.jailcell01_wave.name)
sh02.lua, line 1506: release_to_world(sh02_group.jailcell02_guards.name)
sh02.lua, line 1510: release_to_world(sh02_group.jailcell02_wave.name)
sh02.lua, line 1574: release_to_world(sh02_group.lounge_flee01.name)
sh02.lua, line 1577: release_to_world(sh02_group.lounge_flee02.name)
sh02.lua, line 1580: release_to_world(sh02_group.lounge_flee03.name)
sh02.lua, line 1583: release_to_world(sh02_group.lounge_flee04.name)
sh03.lua, line 907: release_to_world( grp.name )
sh03.lua, line 2003: release_to_world( char )
sh04.lua, line 1685: release_to_world( group.name )
sh04.lua, line 2223: release_to_world( char )
|
remove_tween_end_callback |
true |
|
3 |
reticle_override_clear |
true |
|
7 |
reticle_override_set |
true |
|
4m14.lua, line 2539: reticle_override_set(HUD_FAKE_RETICLE_WEAPON_NAME, HUD_FAKE_RETICLE_WEAPON_CATEGORY_NAME, SYNC_REMOTE)
m14.lua, line 2541: reticle_override_set(HUD_FAKE_RETICLE_WEAPON_NAME, HUD_FAKE_RETICLE_WEAPON_CATEGORY_NAME, SYNC_LOCAL)
m14.lua, line 2548: reticle_override_set(HUD_FAKE_RETICLE_WEAPON_NAME, HUD_FAKE_RETICLE_WEAPON_CATEGORY_NAME, SYNC_LOCAL)
m14.lua, line 2552: reticle_override_set(HUD_FAKE_RETICLE_WEAPON_NAME, HUD_FAKE_RETICLE_WEAPON_CATEGORY_NAME, SYNC_REMOTE)
|
Reward_granted_end_cb |
true |
|
1 |
roadblocks_ambient_traffic_enable |
true |
|
2 |
roadblocks_enable |
true |
|
12dlc2_m01.lua, line 1275: roadblocks_enable(true)
dlc2_m01.lua, line 1395: roadblocks_enable(false)
m10.lua, line 1267: roadblocks_enable(true)
m10.lua, line 1360: roadblocks_enable(false)
m10.lua, line 1377: roadblocks_enable(false)
m10.lua, line 1402: roadblocks_enable(false)
m10.lua, line 2508: roadblocks_enable(true)
m15.lua, line 869: roadblocks_enable(true)
m15.lua, line 1192: roadblocks_enable(M15_ROADBLOCKS_ENABLED)
m15.lua, line 1304: roadblocks_enable(M15_ROADBLOCKS_ENABLED)
m22.lua, line 1280: roadblocks_enable(true)
m22.lua, line 2327: roadblocks_enable(false)
|
roadblock_create |
true |
|
1m22.lua, line 3390: roadblock.handle = roadblock_create(roadblock.layout, roadblock.navpoint)
|
roadblock_destroy |
true |
|
1 |
round |
true |
|
1 |