table_clone |
true |
1 |
24cell_foreground.lua, line 262: local start_data = table_clone(Cell_states[screen.screen_type][start_state])
cell_foreground.lua, line 263: local end_data = table_clone(Cell_states[screen.screen_type][end_state])
cell_playlist.lua, line 145: List_data_left = table_clone(List_data_stations)
cell_playlist.lua, line 262: temp_item_storage = table_clone(playlist_items[i])
cell_playlist.lua, line 263: playlist_items[i] = table_clone(playlist_items[i + 1])
cell_playlist.lua, line 327: temp_item_storage = table_clone(station_items[i])
cell_playlist.lua, line 328: station_items[i] = table_clone(station_items[i + 1])
cell_playlist.lua, line 383: local list_item = table_clone(list[index])
cell_playlist.lua, line 397: list[loop_index] = table_clone(list[loop_index+1])
cell_playlist.lua, line 421: list[next_item] = table_clone(list[loop_index])
cell_playlist.lua, line 496: List_data_left = table_clone(List_data_stations)
cell_playlist.lua, line 609: List_data_right = table_clone(List_data_no_playlist)
cmp_activity.lua, line 130: Cmp_activity_seq[5] = table_clone(Cmp_activity_seq[6])
cmp_fail.lua, line 338: Cmp_fail_list_mission_data[1] = table_clone(Cmp_fail_list_mission_data[2])
cmp_fail.lua, line 339: Cmp_fail_list_mission_data[2] = table_clone(Cmp_fail_list_mission_data[3])
cmp_fail.lua, line 342: Cmp_fail_list_stronghold_data[1] = table_clone(Cmp_fail_list_stronghold_data[2])
cmp_fail.lua, line 343: Cmp_fail_list_stronghold_data[2] = table_clone(Cmp_fail_list_stronghold_data[3])
cmp_stronghold.lua, line 90: Cmp_stronghold_seq[3] = table_clone(Cmp_stronghold_seq[4])
store_dlc.lua, line 220: Store_dlc_categories_data[menu_idx].menu = table_clone(Store_dlc_category_base_data)
tutorial.lua, line 255: Tutorial_frame_values = table_clone(next_frame_values)
vdo_gsi.lua, line 806: temp_indicator_storage = table_clone(indicator_mess[i])
vdo_gsi.lua, line 807: indicator_mess[i] = table_clone(indicator_mess[i + 1])
vdo_respect_meter.lua, line 457: local new_color = table_clone(color)
vint_lib.lua, line 1111: -- dst[k] = table_clone(v)
|
team_make_allies |
true |
|
5dlc2_m01.lua, line 1388: team_make_allies("Playas", "Deckers")
dlc2_m01.lua, line 1389: team_make_allies("Police", "Deckers")
dlc2_m01.lua, line 1940: team_make_allies("Police", "Playas")
dlc2_m02.lua, line 2328: team_make_allies( "Neutral Gang", "Playas" )
m01.lua, line 2431: team_make_allies("Police", "Morningstar")
|
team_make_hostile |
true |
|
2 |
team_make_unfriendly |
true |
|
3 |
teleport |
true |
|
171dlc2_m01.lua, line 1669: --teleport(Dlc2_m01_characters.kwilanna, Dlc2_m01_navpoints.kwilanna_rescue_orient, true, false, 0.0, 0.0, 0.0, false)
dlc2_m01.lua, line 1798: teleport(Dlc2_m01_characters.kwilanna, Dlc2_m01_navpoints.kwilanna_rescue_orient, true, false, 0.0, 0.0, 0.0, false)
dlc2_m01.lua, line 2130: teleport(Dlc2_m01_characters.kwilanna, Dlc2_m01_navpoints.kwilanna_rescue_orient, true, false, 0.0, 0.0, 0.0, false)
dlc2_m02.lua, line 1190: teleport( LOCAL_PLAYER, Dlc2_m02_navpoints.local_mission_end )
dlc2_m02.lua, line 1193: teleport( REMOTE_PLAYER, Dlc2_m02_navpoints.remote_mission_end )
dlc2_m02.lua, line 1249: teleport( Dlc2_m02_characters.alien_homie, cp_data.homie_start_nav )
dlc2_m02.lua, line 1337: teleport( homie, homie_port_nav )
dlc2_m02.lua, line 2842: teleport( homie, "nav_hanger_camera_homie_start" )
dlc2_m03.lua, line 2277: teleport(DLC2_M03_character.actress, group.nav[1])
game_lib.lua, line 2945: teleport( REMOTE_PLAYER, remote_player_nav, exit_vehicles )
game_lib.lua, line 2948: teleport( LOCAL_PLAYER, local_player_nav, exit_vehicles )
m01.lua, line 1268: teleport(LOCAL_PLAYER, M01_end_mission_demo, exit_vehicles)
m01.lua, line 1270: teleport( REMOTE_PLAYER, M01_end_mission_demo, exit_vehicles)
m01.lua, line 1273: teleport(LOCAL_PLAYER, M01_end_mission_nav1, exit_vehicles)
m01.lua, line 1275: teleport( REMOTE_PLAYER, M01_end_mission_nav2, exit_vehicles)
m01.lua, line 2710: teleport(homie_table.gat, navs[1])
m01.lua, line 2711: teleport(homie_table.shaundi, navs[2])
m01.lua, line 2714: teleport(homie_table.josh, navs[3])
m01.lua, line 3364: teleport(npc_name, navpoint)
m01.lua, line 3876: teleport(human, "Fifth_window 003")
m01.lua, line 4097: teleport(M01_group.start_homies.gat, M01_group.start_homies.captive_nav)
m01.lua, line 4102: --teleport(M01_group.start_homies.gat, M01_group.start_homies.captive_nav)
m01.lua, line 4133: --teleport(M01_group.start_homies.gat, M01_group.start_homies.captive_nav)
m01.lua, line 5269: teleport(M01_shaundi, M01_shaundi_attack.shuandi_nav, false)
m01.lua, line 5278: teleport(M01_shaundi, M01_shaundi_attack.shuandi_attack, false)
m02.lua, line 1006: teleport(M02_groups.homies_skydive_01.shaundi, M02_navpoints.shaundi_skydive_pos)
m02.lua, line 2023: teleport(M02_groups.homies_skydive_01.shaundi, M02_navpoints.shaundi_skydive_pos)
m02.lua, line 2454: teleport(M02_groups.homies_skydive_01.shaundi, M02_navpoints.shaundi_skydive_pos)
m03.lua, line 1045: teleport(LOCAL_PLAYER, M03_checkpoint.helicopter_ride.player_local, true)
m03.lua, line 1046: teleport(REMOTE_PLAYER, M03_checkpoint.helicopter_ride.player_remote, true)
m03.lua, line 1088: --teleport(LOCAL_PLAYER, M03_navpoint.end_local, true)
m03.lua, line 1091: -- teleport(REMOTE_PLAYER, M03_navpoint.end_remote, true)
m03.lua, line 1166: --teleport(M03_char.shaundi, M03_checkpoint.start.player_remote, true)
m03.lua, line 1315: teleport(M03_char.shaundi, M03_checkpoint.get_the_goods.player_local, nil, nil, 0.0, 0.0, 1.4)
m03.lua, line 1443: teleport(M03_char.shaundi, M03_checkpoint.hold_your_ground.player_local, nil, nil, 0.0, 0.0, 1.4)
m03.lua, line 1513: teleport(M03_char.shaundi, "m3_cte_playerteleport", true)
m03.lua, line 1560: teleport(M03_char.shaundi, M03_checkpoint.protect_the_stash.player_local, nil, nil, 0.0, 0.0, 1.4)
m03.lua, line 1777: teleport(M03_char.shaundi, M03_checkpoint.helicopter_ride.player_local, nil, nil, 0.0, 0.0, 1.4)
m04.lua, line 1052: teleport(M04_group.homies_001.members[1], M04_P_TELEPORT_2[1])
m04.lua, line 1062: teleport(M04_group.homies_001.members[1], M04_P_TELEPORT_3[1])
m04.lua, line 1080: teleport(M04_group.homies_001.members[1], M04_P_TELEPORT_4[1])
m04.lua, line 1306: teleport(M04_group.homies_001.members[1], M04_P_STORE[1])
m05.lua, line 834: teleport(M05_groups.shaundi.shaundi, M05_nav.cp_shaundi, true)
m05.lua, line 839: teleport(saint, M05_nav.saints04[i], true)
m06.lua, line 985: teleport(LOCAL_PLAYER, M06_cancel_nav.host, exit_vehicles)
m06.lua, line 987: teleport( REMOTE_PLAYER, M06_cancel_nav.coop, exit_vehicles)
m06.lua, line 1784: teleport(M06_group.off_ball_homies.falling_brute, M06_falling_brute)
m06.lua, line 1956: teleport(homie_table.pierce, navs[1])
m06.lua, line 1957: teleport(homie_table.shaundi, navs[2])
m06.lua, line 1960: teleport(homie_table.oleg, navs[3])
m06.lua, line 2752: teleport(M06_group.ball_stop2.brute, M06_group.ball_stop2.brute_restart)
m07.lua, line 1034: teleport(M07_char.pierce, M07_navpoint.cp_starts.barge.pierce, true)
m07.lua, line 1145: --teleport(M07_char.pierce, M07_navpoint.cp_starts.defense.pierce, true) -- POC2: Remove Pierce
m07.lua, line 1146: teleport(M07_char.zimos, M07_navpoint.cp_starts.defense.zimos, true)
m07.lua, line 1147: teleport(M07_char.angel, M07_navpoint.cp_starts.defense.angel, true)
m07.lua, line 1148: teleport(M07_char.oleg, M07_navpoint.cp_starts.defense.oleg, true)
m07.lua, line 1389: teleport(M07_char.pierce, M07_navpoint.cp_starts.barge.pierce, true)
m07.lua, line 2234: --teleport(M07_char.pierce, M07_navpoint.cp_starts.defense.pierce) -- POC2: Remove Pierce
m07.lua, line 2235: teleport(M07_char.zimos, M07_navpoint.cp_starts.defense.zimos)
m07.lua, line 2236: teleport(M07_char.angel, M07_navpoint.cp_starts.defense.angel)
m07.lua, line 2237: teleport(M07_char.oleg, M07_navpoint.cp_starts.defense.oleg)
m07.lua, line 3308: teleport(M07_char.brute_minigun, M07_navpoint.casino_balcony_e_1)
m08.lua, line 381: teleport( M08_group.pierce.npcs[1], M08_navpoint.cp_starts.bar.pierce, true )
m08.lua, line 698: teleport( M08_group.zimos.npcs[1], M08_navpoint.cp_starts.utility.zimos )
m08.lua, line 699: teleport( M08_group.pierce.npcs[1], M08_navpoint.cp_starts.utility.pierce )
m09.lua, line 1990: teleport(LOCAL_PLAYER, M09_nav.choice_brothel.host, true)
m09.lua, line 1992: teleport(REMOTE_PLAYER, M09_nav.choice_brothel.client, true)
m09.lua, line 1995: teleport(LOCAL_PLAYER, M09_nav.choice_saints_hq.host, true)
m09.lua, line 1997: teleport(REMOTE_PLAYER, M09_nav.choice_saints_hq.client, true)
m09.lua, line 3319: teleport(M09_Zimos, M09_checkpoint.gangway.nav1, true, false, 1.0)
m09.lua, line 3340: teleport(M09_Zimos, M09_nav.zimos_girls[3], true, false, 0.0, 0.0, -1.0)
m09.lua, line 4900: teleport(baddie, entry.stairs_nav)
m10.lua, line 1112: teleport( M10_characters.oleg, M10_navpoints.oleg_roof )
m10.lua, line 1113: teleport( M10_characters.viola, M10_navpoints.viola_roof )
m10.lua, line 1363: teleport( M10_characters.oleg, M10_navpoints.oleg_start )
m10.lua, line 1364: teleport( M10_characters.viola, M10_navpoints.viola_start )
m10.lua, line 1371: teleport( M10_characters.oleg, M10_navpoints.oleg_roof )
m10.lua, line 1372: teleport( M10_characters.viola, M10_navpoints.viola_roof )
m10.lua, line 1387: teleport(M10_characters.oleg, M10_navpoints.roof_oleg_dest)
m10.lua, line 1392: teleport(M10_characters.viola, M10_navpoints.roof_viola_investigate)
m12.lua, line 999: teleport(NPC_SUKO, nav_table[3], true)
m12.lua, line 1002: teleport(NPC_JOSH, nav_table[4], ignore_vehicle)
m12.lua, line 1410: teleport(NPC_SUKO, M12_teleport.studio[3], true)
m12.lua, line 2423: teleport(LOCAL_PLAYER, nearest_nav)
m12.lua, line 2424: teleport(NPC_JOSH, nearest_nav)
m13.lua, line 1484: teleport(LOCAL_PLAYER, M13_nav.elevator_to_balcony, true)
m13.lua, line 1486: teleport(REMOTE_PLAYER, M13_nav.elevator_to_balcony_remote, true)
m13.lua, line 1659: teleport(pierce, M13_nav.elevator_to_ground, true, true, 2.0)
m14.lua, line 474: teleport(LOCAL_PLAYER, M14_navpoint.end_local, true)
m14.lua, line 476: teleport(REMOTE_PLAYER, M14_navpoint.end_remote, true)
m14.lua, line 669: teleport(LOCAL_PLAYER, M14_navpoint.cp_heli_lp, true)
m14.lua, line 671: teleport(REMOTE_PLAYER, M14_navpoint.cp_heli_rp, true)
m14.lua, line 840: teleport(LOCAL_PLAYER, M14_navpoint.cp_tower1_lp, true)
m14.lua, line 842: teleport(REMOTE_PLAYER, M14_navpoint.cp_tower1_rp, true)
m14.lua, line 1005: teleport(LOCAL_PLAYER, M14_navpoint.cp_tower2_lp, true)
m14.lua, line 1007: teleport(REMOTE_PLAYER, M14_navpoint.cp_tower2_rp, true)
m14.lua, line 1020: --teleport(M14_char.shaundi, M14_navpoint.cp_tower2_shaundi, true)
m14.lua, line 1315: teleport(LOCAL_PLAYER, M14_navpoint.cp_studio_lp, true)
m14.lua, line 1317: teleport(REMOTE_PLAYER, M14_navpoint.cp_studio_rp, true)
m14.lua, line 1345: teleport(LOCAL_PLAYER, M14_navpoint.cp_studio_lp, true)
m14.lua, line 1347: teleport(REMOTE_PLAYER, M14_navpoint.cp_studio_rp, true)
m14.lua, line 1408: --teleport(npc, M14_navpoint.deckers_elevator[i])
m14.lua, line 1418: --teleport(npc, M14_navpoint.deckers_elevator[1])
m14.lua, line 1469: --teleport(npc, M14_navpoint.deckers_side[i])
m14.lua, line 1479: --teleport(npc, M14_navpoint.deckers_side[1])
m15.lua, line 960: teleport(NPC_PIERCE, nav_table[3], ignore_vehicle)
m15.lua, line 971: teleport(NPC_PIERCE, nav_table[3], ignore_vehicle)
m15.lua, line 1124: teleport(NPC_PIERCE, nav_table[3], true)
m16.lua, line 1615: teleport( player_name, M16_navpoints.waiting_room[1] )
m16.lua, line 1618: teleport( player_name, M16_navpoints.waiting_room[2] )
m16.lua, line 2393: teleport(M16_characters.matt, M16_navpoints.matt_summon, nil, false, 1.0)
m16.lua, line 2428: teleport(M16_characters.matt, M16_navpoints.matt_hide_loc)
m16.lua, line 2468: teleport(M16_characters.matt, M16_navpoints.matt_hide_loc)
m16.lua, line 2602: teleport(M16_characters.matt, M16_navpoints.matt_hide_loc)
m16.lua, line 3340: teleport(M16_characters.matt, M16_navpoints.matt_summon)
m16.lua, line 3440: teleport(M16_characters.matt, random_navpoint)
m16.lua, line 3517: teleport(M16_characters.matt, random_navpoint)
m19.lua, line 1125: teleport(Current_Suko, M19_nav.zombie_attack_leash_point.name)
m19.lua, line 1592: teleport(Current_Suko, M19_warp_points.bridge.viola, true)
m19.lua, line 1599: -- teleport(Current_Suko, M19_warp_points.rimjobs.viola, true)
m21.lua, line 1000: teleport(M21_characters.angel, M21_navpoints.angel_landing_position)
m21.lua, line 1001: teleport(M21_characters.killbane, M21_navpoints.killbane_corner)
m21.lua, line 1022: teleport(M21_characters.angel, M21_navpoints.angel_landing_position)
m21.lua, line 1023: teleport(M21_characters.killbane, M21_navpoints.killbane_corner)
m21.lua, line 1491: teleport(M21_characters.angel, M21_navpoints.angel_landing_position, true, true, 0.0, 0.0, 0.0, false)
m21.lua, line 1492: teleport(M21_characters.killbane, M21_navpoints.killswitch_ring_taunt)
m21.lua, line 1521: teleport(member, M21_angel_stomper_locations[i].nav, true, true, 0.0, 0.0, 0.0, false)
m21.lua, line 2121: teleport(M21_characters.killbane, M21_navpoints.killswitch_ring_taunt)
m21.lua, line 3464: teleport(player_outside_ring, M21_navpoints.player_outside_ring_dest)
m21.lua, line 3467: teleport(player_in_ring, M21_navpoints.player_inside_ring_dest)
m21.lua, line 3592: teleport(npc, M21_navpoints.npc_harass_points_in_ring[side])
m21.lua, line 3732: teleport(player_in_ring, M21_navpoints.player_fight_start[1])
m21.lua, line 3740: teleport(player_outside_ring, M21_navpoints.player_fight_start[2])
m21.lua, line 3748: teleport(M21_characters.killbane, M21_navpoints.killbane_corner)
m22.lua, line 4896: teleport(soldier, "nav_vtol_dropoff_coop", true)
m24.lua, line 868: teleport( local_homie, M24_navpoints.homie_start_navs[ checkpoint ][ 4 - i ] )
m24.lua, line 881: teleport(local_homie, M24_deaths[4 - i].pos)
m24.lua, line 1853: teleport(homie, M24_deaths[homie_index].pos)
mm_p_03.lua, line 625: teleport( MM_P_03_group.npcs.pierce, MM_P_03_checkpoint.flashpoint.nav3, true )
sh01.lua, line 392: teleport(SH01_group.homies.members[1], SH01_P_TELEPORT_2[1])
sh01.lua, line 394: teleport(SH01_group.homies.members[2], SH01_S_TELEPORT_2[1])
sh01.lua, line 408: --teleport(SH01_group.homies.members[1], SH01_P_TELEPORT_2[1])
sh01.lua, line 410: --teleport(SH01_group.homies.members[2], SH01_S_TELEPORT_2[1])
sh01.lua, line 512: teleport(SH01_group.homies.members[1], BRUTE_TELEPORT[3])
sh01.lua, line 513: teleport(SH01_group.homies.members[2], BRUTE_TELEPORT[4])
sh01.lua, line 654: teleport(LOCAL_PLAYER, SH01_PLAYER_START[1])
sh01.lua, line 656: teleport(REMOTE_PLAYER, SH01_COOP_START[1])
sh01.lua, line 1095: teleport(SH01_group.homies.members[1], SH01_P_TELEPORT_2[1])
sh01.lua, line 1097: teleport(SH01_group.homies.members[2], SH01_S_TELEPORT_2[1])
sh01.lua, line 1106: teleport(SH01_group.homies.members[1], SH01_P_TELEPORT_2[1])
sh01.lua, line 1108: teleport(SH01_group.homies.members[2], SH01_S_TELEPORT_2[1])
sh01.lua, line 1115: teleport(SH01_group.homies.members[1], SH01_P_TELEPORT_3[1])
sh01.lua, line 1117: teleport(SH01_group.homies.members[2], SH01_S_TELEPORT_3[1])
sh01.lua, line 1123: teleport(SH01_group.homies.members[1], BRUTE_TELEPORT[3])
sh01.lua, line 1125: teleport(SH01_group.homies.members[2], BRUTE_TELEPORT[4])
sh01.lua, line 1131: teleport(SH01_group.homies.members[1], SH01_P_TELEPORT_4[1])
sh01.lua, line 1133: teleport(SH01_group.homies.members[2], SH01_S_TELEPORT_4[1])
sh01.lua, line 1142: teleport(SH01_group.homies.members[1], SH01_P_TELEPORT_4[1])
sh01.lua, line 1144: teleport(SH01_group.homies.members[2], SH01_S_TELEPORT_4[1])
sh02.lua, line 1309: teleport( LOCAL_PLAYER, NAV_FINAL[1] )
sh02.lua, line 1311: teleport( REMOTE_PLAYER, NAV_FINAL[2] )
sh02.lua, line 1693: teleport(sh02_zimos, navpoints[3])
sh03.lua, line 687: teleport( LOCAL_PLAYER, sh03_checkpoint.nuke_plant.nav1 )
sh03.lua, line 689: teleport( REMOTE_PLAYER,sh03_checkpoint.nuke_plant.nav2 )
sh03.lua, line 695: teleport( LOCAL_PLAYER, sh03_checkpoint.nuke_plant.nav1 )
sh03.lua, line 697: teleport( REMOTE_PLAYER,sh03_checkpoint.nuke_plant.nav2 )
sh03.lua, line 1006: teleport( KINZIE, checkpoint_nav, true )
sh04.lua, line 584: teleport( LOCAL_PLAYER, sh04_navs.tele.plocal )
sh04.lua, line 586: teleport( REMOTE_PLAYER, sh04_navs.tele.premote )
sh04.lua, line 801: --teleport( ANGEL_WITH_MASK, NAVPOINT_PICK_UP_MASK_LOCATION )
sh04.lua, line 1574: teleport( ANGEL_WITH_MASK, NAVPOINT_ANGEL_POST_MASK )
|
teleport_check_done |
true |
|
6 |
teleport_coop |
true |
1 |
173dlc2_m01.lua, line 1641: teleport_coop(Dlc2_m01_navpoints.mission_end[1], Dlc2_m01_navpoints.mission_end[2], true)
dlc2_m01.lua, line 1666: teleport_coop(Dlc2_m01_checkpoints.start.player_navs[1], Dlc2_m01_checkpoints.start.player_navs[2], true)
dlc2_m01.lua, line 1792: teleport_coop(Dlc2_m01_checkpoints.armory_take1.player_navs[1], Dlc2_m01_checkpoints.armory_take1.player_navs[2], true)
dlc2_m01.lua, line 2096: teleport_coop(Dlc2_m01_checkpoints.armory_take2.player_navs[1], Dlc2_m01_checkpoints.armory_take2.player_navs[2], true)
dlc2_m01.lua, line 2539: teleport_coop(Dlc2_m01_checkpoints.escape_start.player_navs[1], Dlc2_m01_checkpoints.escape_start.player_navs[2], true)
dlc2_m01.lua, line 4016: teleport_coop(player_navs[1], player_navs[2], true)
dlc2_m02.lua, line 938: teleport_coop( Dlc2_m02_navpoints.local_mission_start, Dlc2_m02_navpoints.remote_mission_start, true )
dlc2_m02.lua, line 1245: teleport_coop( cp_data.local_start_nav, cp_data.remote_start_nav, true )
dlc2_m02.lua, line 2841: teleport_coop( "nav_hanger_camera_local_start", "nav_hanger_camera_remote_start" )
dlc2_m03.lua, line 1147: teleport_coop(DLC2_M03_checkpoint.start.host_start, DLC2_M03_checkpoint.start.client_start, true)
dlc2_m03.lua, line 1842: teleport_coop( trigger_table.teleport_to.host, trigger_table.teleport_to.client, true )
dlc2_m03.lua, line 2276: teleport_coop(group.nav[1], group.nav[2], true)
m01.lua, line 1042: teleport_coop(M01_checkpoint.start.nav1, M01_checkpoint.start.nav2, true)
m01.lua, line 2539: teleport_coop(M01_checkpoint.plant_bombs.nav1, M01_checkpoint.plant_bombs.nav2, true)
m01.lua, line 2561: teleport_coop(M01_checkpoint.survive.nav1, M01_checkpoint.survive.nav2, true)
m01.lua, line 2580: teleport_coop(M01_checkpoint.ride_vault.nav1, M01_checkpoint.ride_vault.nav2, true)
m01.lua, line 2601: teleport_coop(M01_checkpoint.debug_swaps.nav1, M01_checkpoint.debug_swaps.nav2, true)
m02.lua, line 984: teleport_coop(M02_navpoints.player_start_chk_02[1], M02_navpoints.player_start_chk_02[2])
m02.lua, line 1001: teleport_coop(M02_navpoints.player_start_chk_02[1], M02_navpoints.player_start_chk_02[2])
m02.lua, line 1039: teleport_coop(M02_navpoints.player_start_chk_03[1], M02_navpoints.player_start_chk_03[2])
m02.lua, line 1209: teleport_coop(M02_navpoints.player_start_chk_01[1], M02_navpoints.player_start_chk_01[2])
m03.lua, line 1158: teleport_coop(M03_checkpoint.start.player_local, M03_checkpoint.start.player_remote, true)
m03.lua, line 1313: teleport_coop(M03_checkpoint.get_the_goods.player_local, M03_checkpoint.get_the_goods.player_remote, true)
m03.lua, line 1421: --teleport_coop(M03_checkpoint.hold_your_ground.player_local, M03_checkpoint.hold_your_ground.player_remote, true)
m03.lua, line 1441: teleport_coop(M03_checkpoint.hold_your_ground.player_local, M03_checkpoint.hold_your_ground.player_remote, true)
m03.lua, line 1558: teleport_coop(M03_checkpoint.protect_the_stash.player_local, M03_checkpoint.protect_the_stash.player_remote, true)
m03.lua, line 1775: teleport_coop(M03_checkpoint.helicopter_ride.player_local, M03_checkpoint.helicopter_ride.player_remote, true)
m03.lua, line 2452: teleport_coop(M03_teleport.weapon_local, M03_teleport.weapon_remote, true)
m03.lua, line 2681: teleport_coop(M03_checkpoint.protect_the_stash.player_local, M03_checkpoint.protect_the_stash.player_remote, true)
m04.lua, line 281: teleport_coop(M04_PLAYER_START[1], M04_COOP_START[1], true)
m04.lua, line 1047: teleport_coop(M04_PLAYER_CHECKPOINT_2[1], M04_COOP_CHECKPOINT_2[1], true)
m04.lua, line 1059: teleport_coop(M04_PLAYER_CHECKPOINT_3[1], M04_COOP_CHECKPOINT_3[1], true)
m04.lua, line 1076: teleport_coop(M04_PLAYER_CHECKPOINT_4[1], M04_COOP_CHECKPOINT_4[1], true)
m04.lua, line 1305: teleport_coop(M04_PLAYER_STORE[1], M04_COOP_STORE[1], true)
m05.lua, line 681: teleport_coop(M05_nav.cp_saints_host, M05_nav.cp_saints_client, true)
m05.lua, line 690: teleport_coop(M05_nav.cp_start_host, M05_nav.cp_start_client, true)
m05.lua, line 1546: -- teleport_coop(M05_nav.leap_host, M05_nav.leap_client, true)
m06.lua, line 746: teleport_coop(M06_checkpoint.start.nav1, M06_checkpoint.start.nav2, true)
m06.lua, line 1387: --teleport_coop(M06_oleg_zscene_navs[1], M06_oleg_zscene_navs[2], true)
m06.lua, line 1764: --teleport_coop(M06_done_with_ball_nav, M06_done_with_ball_nav1, true)
m06.lua, line 2019: teleport_coop(M06_checkpoint.dock.nav1, M06_checkpoint.dock.nav2, true)
m06.lua, line 2032: teleport_coop(M06_checkpoint.factory.nav1, M06_checkpoint.factory.nav2, true)
m06.lua, line 2040: teleport_coop(M06_checkpoint.brute_killed.nav1, M06_checkpoint.brute_killed.nav2, true)
m06.lua, line 2047: teleport_coop(M06_checkpoint.ball_drop.nav1, M06_checkpoint.ball_drop.nav2, true)
m06.lua, line 2618: teleport_coop( M06_elevator_destination, M06_elevator_destination_remote )
m06.lua, line 2637: teleport_coop( M06_elevator_destination, M06_elevator_destination_remote )
m07.lua, line 760: teleport_coop(M07_navpoint.cp_starts.start.player_local, M07_navpoint.cp_starts.start.player_remote, true)
m07.lua, line 763: teleport_coop(M07_navpoint.cp_starts.start.player_local, M07_navpoint.cp_starts.start.player_remote, true)
m07.lua, line 1003: --teleport_coop(M07_navpoint.cp_starts.start.player_local, M07_navpoint.cp_starts.start.player_remote, true)
m07.lua, line 1033: teleport_coop(M07_navpoint.cp_starts.barge.player_local, M07_navpoint.cp_starts.barge.player_remote, true)
m07.lua, line 1046: teleport_coop(M07_navpoint.cp_starts.bdsm.player_local, M07_navpoint.cp_starts.bdsm.player_remote, true)
m07.lua, line 1063: teleport_coop(M07_navpoint.cp_starts.pony_cart.player_local, M07_navpoint.cp_starts.pony_cart.player_remote, true)
m07.lua, line 1080: teleport_coop(M07_navpoint.cp_starts.casino.player_local, M07_navpoint.cp_starts.casino.player_remote, true)
m07.lua, line 1095: teleport_coop(M07_navpoint.cp_starts.brute.player_local, M07_navpoint.cp_starts.brute.player_remote, true)
m07.lua, line 1112: teleport_coop(M07_navpoint.cp_starts.defense.player_local, M07_navpoint.cp_starts.defense.player_remote, true)
m07.lua, line 1733: teleport_coop(M07_navpoint.cp_starts.pony_cart.player_local, M07_navpoint.cp_starts.pony_cart.player_remote, true)
m07.lua, line 1936: teleport_coop(M07_navpoint.cp_starts.casino.player_local, M07_navpoint.cp_starts.casino.player_remote, true)
m07.lua, line 2232: teleport_coop(M07_navpoint.cp_starts.defense.player_local, M07_navpoint.cp_starts.defense.player_remote, true)
m08.lua, line 361: teleport_coop( M08_navpoint.cp_starts.zimos.player_local, M08_navpoint.cp_starts.zimos.player_remote )
m08.lua, line 674: teleport_coop(M08_navpoint.cp_starts.bar.player_local, M08_navpoint.cp_starts.bar.player_remote, true)
m08.lua, line 682: teleport_coop(M08_navpoint.cp_starts.roof.player_local, M08_navpoint.cp_starts.roof.player_remote, true)
m08.lua, line 697: teleport_coop(M08_navpoint.cp_starts.utility.player_local, M08_navpoint.cp_starts.utility.player_remote, true)
m09.lua, line 1903: teleport_coop(M09_checkpoint.heli_rail.nav1, M09_checkpoint.heli_rail.nav2, true)
m09.lua, line 2631: teleport_coop(M09_checkpoint.truck_route.nav1, M09_checkpoint.truck_route.nav2, true)
m09.lua, line 3287: teleport_coop(M09_checkpoint.start.nav1, M09_checkpoint.start.nav2, true)
m09.lua, line 3317: teleport_coop(M09_checkpoint.gangway.nav1, M09_checkpoint.gangway.nav2, true)
m09.lua, line 3327: teleport_coop(M09_checkpoint.defend_girls.nav1, M09_checkpoint.defend_girls.nav2, true)
m09.lua, line 3361: teleport_coop(M09_checkpoint.heli_rail.nav1, M09_checkpoint.heli_rail.nav2, true)
m09.lua, line 3376: teleport_coop(M09_checkpoint.truck_route.nav1, M09_checkpoint.truck_route.nav2, true)
m10.lua, line 1083: teleport_coop(M10_checkpoints.start.player_starts[1], M10_checkpoints.start.player_starts[2])
m10.lua, line 1143: teleport_coop(M10_checkpoints.escape_to_hq.player_starts[1], M10_checkpoints.escape_to_hq.player_starts[2])
m10.lua, line 1362: --teleport_coop(M10_checkpoints.start.player_starts[1], M10_checkpoints.start.player_starts[2], true)
m10.lua, line 1370: teleport_coop(M10_checkpoints.survive.player_starts[1], M10_checkpoints.survive.player_starts[2], true)
m10.lua, line 1396: teleport_coop(M10_checkpoints.oleg_to_the_rescue.player_starts[1], M10_checkpoints.oleg_to_the_rescue.player_starts[2], true)
m10.lua, line 1426: teleport_coop(M10_checkpoints.escape_to_hq.player_starts[1], M10_checkpoints.escape_to_hq.player_starts[2], true)
m11.lua, line 1103: teleport_coop(M11_navpoints.start_local, M11_navpoints.start_remote)
m12.lua, line 986: teleport_coop(nav_table[1], nav_table[2], ignore_vehicle)
m12.lua, line 1409: teleport_coop(M12_teleport.studio[1], M12_teleport.studio[2], true)
m12.lua, line 1441: teleport_coop(M12_teleport.start[1], M12_teleport.start[2], true)
m13.lua, line 1233: teleport_coop( M13_nav.player_start, M13_nav.remote_start, true )
m13.lua, line 1358: teleport_coop(M13_nav.penthouse_elevator, M13_nav.penthouse_elevator_remote, true)
m13.lua, line 1946: teleport_coop( M13_nav.player_penthouse, M13_nav.remote_penthouse )
m13.lua, line 2421: teleport_coop(M13_nav.elevator_to_balcony, M13_nav.elevator_to_balcony_remote)
m13.lua, line 2430: teleport_coop(M13_nav.elevator_to_ground, M13_nav.elevator_to_ground_remote, true)
m13.lua, line 2914: teleport_coop( M13_nav.banners_player_start, M13_nav.banners_remote_start, true )
m13.lua, line 2917: teleport_coop(M13_nav.penthouse_elevator, M13_nav.penthouse_elevator_remote, true)
m13.lua, line 2928: teleport_coop(M13_nav.elevator_to_ground, M13_nav.elevator_to_ground_remote, true)
m14.lua, line 367: teleport_coop( M14_navpoint.cp_sj_lp, M14_navpoint.cp_sj_rp )
m14.lua, line 1018: --teleport_coop(M14_navpoint.cp_tower2_lp, M14_navpoint.cp_tower2_rp, true)
m15.lua, line 955: teleport_coop(nav_table[1], nav_table[2], ignore_vehicle)
m15.lua, line 1119: teleport_coop(nav_table[1], nav_table[2], true)
m16.lua, line 1491: teleport_coop(M16_navpoints.start_navs[1], M16_navpoints.start_navs[2], true)
m16.lua, line 1629: teleport_coop(M16_navpoints.waiting_room[1], M16_navpoints.waiting_room[2], true)
m16.lua, line 1675: teleport_coop(M16_navpoints.firewall_destroyed[1], M16_navpoints.firewall_destroyed[2], true)
m16.lua, line 1700: teleport_coop(M16_navpoints.tank_warp_local, M16_navpoints.tank_warp_remote, true)
m16.lua, line 1966: teleport_coop(M16_navpoints.antivirus_destroyed[1], M16_navpoints.antivirus_destroyed[2], true)
m16.lua, line 1990: teleport_coop(M16_navpoints.error_warp_local, M16_navpoints.error_warp_remote, true)
m16.lua, line 2126: teleport_coop(M16_navpoints.security_destroyed[1], M16_navpoints.security_destroyed[2], true)
m16.lua, line 2155: teleport_coop(M16_navpoints.final_warp_local, M16_navpoints.final_warp_remote, true)
m16.lua, line 2496: teleport_coop(M16_navpoints.final_choice_local, M16_navpoints.final_choice_remote , true)
m16.lua, line 2844: teleport_coop(M16_navpoints.local_matt_battle_start, M16_navpoints.remote_matt_battle_start, true)
m17.lua, line 1002: teleport_coop(M17_checkpoint_start.player, M17_checkpoint_start.coop, true)
m17.lua, line 1035: teleport_coop(M17_checkpoint_meeting.player, M17_checkpoint_meeting.coop, true)
m17.lua, line 1059: teleport_coop(M17_checkpoint_jailbreak.player, M17_checkpoint_jailbreak.coop, true)
m17.lua, line 1103: teleport_coop(M17_checkpoint_reactor.player, M17_checkpoint_reactor.coop, true)
m17.lua, line 1133: teleport_coop(M17_checkpoint_escape.player, M17_checkpoint_escape.coop, true)
m17.lua, line 1337: teleport_coop(M17_checkpoint_meeting.player, M17_checkpoint_meeting.coop, true)
m17.lua, line 1601: teleport_coop(M17_checkpoint_jailbreak.player, M17_checkpoint_jailbreak.coop, true)
m18.lua, line 1112: teleport_coop(M18_navpoints.player_start_cargo_plane[1], M18_navpoints.player_start_cargo_plane[2])
m18.lua, line 1917: teleport_coop(M18_navpoints.player_start_escape[1], M18_navpoints.player_start_escape[2], true)
m18.lua, line 2248: teleport_coop(M18_navpoints.player_start_free_fall[1], M18_navpoints.player_start_free_fall[2], true)
m19.lua, line 669: -- teleport_coop(M19_nav.mission_end_local.name, M19_nav.mission_end_coop.name, true)
m19.lua, line 930: --teleport_coop(M19_checkpoint.doors.nav1, M19_checkpoint.doors.nav2, exit_vehicle)
m19.lua, line 1555: teleport_coop(M19_checkpoint.start.nav[1], M19_checkpoint.start.nav[2], true)
m19.lua, line 1591: teleport_coop(M19_warp_points.bridge.player1, M19_warp_points.bridge.player2, true)
m19.lua, line 1598: teleport_coop(M19_warp_points.rimjobs.player1, M19_warp_points.rimjobs.viola, true)
m19.lua, line 1604: teleport_coop(M19_checkpoint.doors.nav1, M19_checkpoint.doors.nav2, true)
m20.lua, line 726: teleport_coop(M20_navpoint.cp_starts.crash_the_car.player_local, M20_navpoint.cp_starts.crash_the_car.player_remote, true)
m20.lua, line 1020: teleport_coop(M20_navpoint.cp_starts.crash_the_boat.player_local, M20_navpoint.cp_starts.crash_the_boat.player_remote, true)
m20.lua, line 1229: teleport_coop(M20_navpoint.cp_starts.crash_the_heli.player_local, M20_navpoint.cp_starts.crash_the_heli.player_remote, true)
m20.lua, line 1488: teleport_coop(M20_navpoint.cp_starts.airport.player_local, M20_navpoint.cp_starts.airport.player_remote, true)
m21.lua, line 979: teleport_coop(M21_navpoints.player_defend_angel_start[1], M21_navpoints.player_defend_angel_start[1], true)
m21.lua, line 993: teleport_coop(M21_navpoints.player_fight_start[1], M21_navpoints.player_fight_start[2], true)
m21.lua, line 1015: teleport_coop(M21_navpoints.player_fight_start[2], M21_navpoints.player_fight_start[1], true)
m21.lua, line 1104: teleport_coop(M21_navpoints.player_mission_start[1], M21_navpoints.player_mission_start[2], true)
m22.lua, line 1489: teleport_coop(M22_navpoints.statue_obs_deck, M22_navpoints.statue_obs_deck, true)
m22.lua, line 2297: teleport_coop(M22_navpoints.player_angel_start[1], M22_navpoints.player_angel_start[2], true)
m22.lua, line 2455: teleport_coop(M22_navpoints.player_kbfight_start[1], M22_navpoints.player_kbfight_start[2])
m22.lua, line 3460: teleport_coop(M22_navpoints.local_start, M22_navpoints.remote_start, true)
m22.lua, line 3492: teleport_coop(Battle_Zone_Groups[Latest_zone_cleared].player_starts[1], Battle_Zone_Groups[Latest_zone_cleared].player_starts[2], true)
m22.lua, line 3510: teleport_coop(Battle_Zone_Groups[Latest_zone_cleared].player_starts[1], Battle_Zone_Groups[Latest_zone_cleared].player_starts[2], true)
m22.lua, line 3524: teleport_coop(Armory_battle_zone.player_starts[1], Armory_battle_zone.player_starts[2], true)
m22.lua, line 3536: teleport_coop(Armory_battle_zone.player_starts[1], Armory_battle_zone.player_starts[2], true)
m22.lua, line 3543: teleport_coop(M22_navpoints.player_angel_start[1], M22_navpoints.player_angel_start[2], true)
m22.lua, line 3556: teleport_coop(M22_navpoints.player_dock_start[1], M22_navpoints.player_dock_start[2])
m22.lua, line 3571: teleport_coop(M22_navpoints.statue_obs_deck, M22_navpoints.statue_obs_deck)
m22.lua, line 3583: teleport_coop(M22_navpoints.player_kia_fight_start[1] , M22_navpoints.player_kia_fight_start[2])
m23.lua, line 1423: teleport_coop(M23_checkpoints.start.player_starts[1], M23_checkpoints.start.player_starts[2])
m23.lua, line 1449: teleport_coop(M23_checkpoints.saints_hq.player_starts[1], M23_checkpoints.saints_hq.player_starts[2])
m23.lua, line 1460: teleport_coop(M23_checkpoints.landing_deck.player_starts[1], M23_checkpoints.landing_deck.player_starts[2])
m23.lua, line 1478: teleport_coop(M23_checkpoints.bridge.player_starts[1], M23_checkpoints.bridge.player_starts[2])
m23.lua, line 1490: teleport_coop(M23_checkpoints.escape.player_starts[1], M23_checkpoints.escape.player_starts[2])
m24.lua, line 509: teleport_coop( M24_navpoints.local_start, M24_navpoints.remote_start )
m24.lua, line 1371: teleport_coop(warp_local, warp_remote)
mm_p_03.lua, line 188: teleport_coop(MM_P_03_checkpoint.start.navs[1], MM_P_03_checkpoint.start.navs[2], true)
mm_p_03.lua, line 553: --teleport_coop(MM_P_03_checkpoint.start.nav1, MM_P_03_checkpoint.start.nav2, true)
mm_p_03.lua, line 624: teleport_coop(MM_P_03_checkpoint.flashpoint.nav1, MM_P_03_checkpoint.flashpoint.nav2, true)
mm_p_03.lua, line 634: teleport_coop( MM_P_03_navs.cp_start.player_local, MM_P_03_navs.cp_start.player_remote, true )
mm_p_06.lua, line 231: --teleport_coop( MM_P_06_navs.cp_start.player_local, MM_P_06_navs.cp_start.player_remote, true )
mm_z_01.lua, line 102: --teleport_coop( MM_Z_01_navs.cp_start.player_local, MM_Z_01_navs.cp_start.player_remote, true )
mm_z_04.lua, line 94: --teleport_coop( MM_Z_04_navs.cp_start.player_local, MM_Z_04_navs.cp_start.player_remote, true )
sh01.lua, line 356: teleport_coop(SH01_PLAYER_CHECKPOINT_2[1], SH01_COOP_CHECKPOINT_2[1], true)
sh01.lua, line 388: teleport_coop(SH01_PLAYER_CHECKPOINT_2[1], SH01_COOP_CHECKPOINT_2[1], true)
sh01.lua, line 511: teleport_coop(BRUTE_TELEPORT[1], BRUTE_TELEPORT[2], true)
sh01.lua, line 1088: --teleport_coop(SH01_PLAYER_START[1], SH01_COOP_START[1], true)
sh01.lua, line 1091: --teleport_coop(SH01_PLAYER_CHECKPOINT_2[1], SH01_COOP_CHECKPOINT_2[1], true)
sh01.lua, line 1102: teleport_coop(SH01_PLAYER_CHECKPOINT_2[1], SH01_COOP_CHECKPOINT_2[1], true)
sh01.lua, line 1112: teleport_coop(SH01_PLAYER_CHECKPOINT_3[1], SH01_COOP_CHECKPOINT_3[1], true)
sh01.lua, line 1120: teleport_coop(BRUTE_TELEPORT[1], BRUTE_TELEPORT[2], true)
sh01.lua, line 1128: teleport_coop(SH01_PLAYER_CHECKPOINT_4[1], SH01_COOP_CHECKPOINT_4[1], true)
sh01.lua, line 1139: teleport_coop(SH01_PLAYER_CHECKPOINT_4[1], SH01_COOP_CHECKPOINT_4[1], true)
sh02.lua, line 612: --teleport_coop(NAV_CHKPNT01[1], NAV_CHKPNT01[2], true)
sh02.lua, line 1055: --teleport_coop(NAV_FINAL[1], NAV_FINAL[2], true)
sh02.lua, line 1692: teleport_coop(navpoints[1], navpoints[2], true)
sh03.lua, line 691: --teleport_coop( sh03_checkpoint.nuke_plant.nav1, sh03_checkpoint.nuke_plant.nav2, true )
sh03.lua, line 699: --teleport_coop( sh03_checkpoint.nuke_plant.nav1, sh03_checkpoint.nuke_plant.nav2, false )
sh03.lua, line 1396: teleport_coop(sh03_checkpoint.start.nav1, sh03_checkpoint.start.nav2, true)
sh03.lua, line 1408: teleport_coop(sh03_checkpoint.nuke_plant.nav1, sh03_checkpoint.nuke_plant.nav2, true)
sh03.lua, line 1420: teleport_coop(sh03_checkpoint.helicopter.nav1, sh03_checkpoint.helicopter.nav2, true)
sh03.lua, line 1425: teleport_coop(sh03_checkpoint.cooling_tower.nav1, sh03_checkpoint.cooling_tower.nav2, true)
sh04.lua, line 798: --teleport_coop( POST_MASK_CHECKPOINT_WARP_LOCATIONS[LOCAL_PLAYER], POST_MASK_CHECKPOINT_WARP_LOCATIONS[REMOTE_PLAYER], true )
sh04.lua, line 1542: teleport_coop( START_WARP_LOCATIONS[LOCAL_PLAYER], START_WARP_LOCATIONS[REMOTE_PLAYER], true )
sh04.lua, line 1573: teleport_coop( POST_MASK_CHECKPOINT_WARP_LOCATIONS[LOCAL_PLAYER], POST_MASK_CHECKPOINT_WARP_LOCATIONS[REMOTE_PLAYER], true )
|
teleport_player_vehicles |
true |
|
3m06.lua, line 1999: teleport_player_vehicles(M06_checkpoint.start.p1_car, M06_checkpoint.start.p2_car)
m12.lua, line 1406: teleport_player_vehicles(M12_nav.player_car_start[1], M12_nav.player_car_start[2])
m17.lua, line 998: teleport_player_vehicles(M17_checkpoint_start.player_vehicle, M17_checkpoint_start.coop_vehicle)
|
teleport_to_object |
true |
|
6dlc2_m02.lua, line 3118: teleport_to_object( homie, LOCAL_PLAYER )
m02.lua, line 1972: teleport_to_object(grapple_enemy, player_name, false, false, 0.0, 5.0, 0.0)
m02.lua, line 2576: teleport_to_object(M02_groups.sky_goons_07_A.grapple_enemy, REMOTE_PLAYER, false, false, 0.0, 5.0, 0.0)
m02.lua, line 2586: teleport_to_object(M02_groups.sky_goons_07.grapple_enemy, LOCAL_PLAYER, false, false, 0.0, 5.0, 0.0)
sr3_city.lua, line 38: teleport_to_object(LOCAL_PLAYER, mission_name, vehicle_exit, nil, offset_x)
sr3_city.lua, line 41: teleport_to_object(REMOTE_PLAYER, mission_name, vehicle_exit, nil, offset_x)
|
teleport_vehicle |
true |
|
35dlc2_m01.lua, line 3200: teleport_vehicle(Dlc2_m01_groups.armory_get_away_car.vehicle, "nav_player_rail_nw_01 005")
dlc2_m01.lua, line 3436: teleport_vehicle(vehicle_table.vehicle, vehicle_table.fly_to_nav)
dlc2_m01.lua, line 4006: teleport_vehicle(Dlc2_m01_groups.armory_get_away_car.vehicle, car_nav)
dlc2_m01.lua, line 4727: teleport_vehicle(Dlc2_m01_groups.armory_get_away_car.vehicle, segment.navs[curr_path_idx])
m01.lua, line 3110: teleport_vehicle(heli_table.vehicle, float_nav)
m01.lua, line 5589: teleport_vehicle(M01_group.vault_heli.vehicle, M01_group.vault_heli.nav)
m02.lua, line 2482: teleport_vehicle(M02_groups.plane.vehicle, M02_navpoints.cargo_plane_fly_away_start)
m03.lua, line 2215: teleport_vehicle(chopper_table.vehicle, float_nav)
m04.lua, line 1053: teleport_vehicle(M04_group.backup_vehicle.vehicle, M04_VEHICLE_CHECKPOINT_2[1])
m04.lua, line 1063: teleport_vehicle(M04_group.starting_vehicle.vehicle, M04_VEHICLE_CHECKPOINT_3[1])
m04.lua, line 1081: teleport_vehicle(M04_group.starting_vehicle.vehicle, M04_VEHICLE_CHECKPOINT_3[1])
m05.lua, line 698: teleport_vehicle(M05_groups.heli_host.heli, M05_nav.land_host)
m05.lua, line 701: teleport_vehicle(M05_groups.heli_client.heli, M05_nav.land_client)
m06.lua, line 1632: -- teleport_vehicle(M06_group.ball.vehicle, "ball_spot 001")
m06.lua, line 1768: teleport_vehicle(M06_group.bomb_truck.vehicle, M06_group.bomb_truck.nav)
m06.lua, line 2060: teleport_vehicle(M06_group.ball.vehicle, M06_group.ball.nav)
m08.lua, line 1818: teleport_vehicle( heli.vehicle, heli.start )
m09.lua, line 2513: teleport_vehicle(M09_group.girls_heli.vehicle, M09_group.girls_heli.float_nav)
m09.lua, line 2529: teleport_vehicle(M09_group.player_rail.vehicle, M09_group.player_rail.start)
m09.lua, line 3586: teleport_vehicle(heli.vehicle, heli.float_nav)
m10.lua, line 2218: --teleport_vehicle(M10_groups.oleg_vtol.vtol, M10_groups.oleg_vtol.nav_dest)
m11.lua, line 1847: teleport_vehicle(vehicle.name, M11_groups.oleg_battle.nav_vtol[i])
m13.lua, line 1986: teleport_vehicle(vtol.name, vtol.nav)
m13.lua, line 3607: teleport_vehicle( group.vehicle, spawn_point.nav )
m14.lua, line 1331: teleport_vehicle( M14_vehicle.spotlight_heli, M14_navpoint.cp_van_complete_heli, true )
m20.lua, line 592: teleport_vehicle(M20_vehicle.angel_heli, M20_navpoint.angel_heli_float.bar)
m20.lua, line 737: teleport_vehicle(M20_vehicle.angel_heli, M20_navpoint.angel_heli_teleport.gym)
m20.lua, line 1061: teleport_vehicle(M20_vehicle.angel_heli, M20_navpoint.angel_heli_teleport.boat)
m20.lua, line 1266: teleport_vehicle(M20_vehicle.angel_heli, M20_navpoint.angel_heli_teleport.heli)
m20.lua, line 1427: teleport_vehicle( M20_vehicle.wrestler, M20_navpoint.wrestler_teleport )
m20.lua, line 1525: teleport_vehicle(M20_vehicle.angel_heli, M20_navpoint.angel_heli_teleport.airport)
m20.lua, line 2330: teleport_vehicle(heli, teleport_nav)
m22.lua, line 1804: teleport_vehicle(car_group.vehicle, best_start_pos.nav)
sh03.lua, line 1404: teleport_vehicle(sh03_group.START_CAR.members, sh03_checkpoint.nuke_plant.car)
sh03.lua, line 1416: teleport_vehicle(sh03_group.START_CAR.members, sh03_checkpoint.helicopter.car)
|
teleport_vehicle_to_object |
true |
|
3 |
test_error_me |
true |
1 |
|
test_interp_linear |
true |
1 |
|
threads_wait_for_completion |
true |
1 |
21game_lib.lua, line 2973: ret_val[i] = threads_wait_for_completion(handle)
m03.lua, line 1526: threads_wait_for_completion(chopper.thread)
m03.lua, line 1574: threads_wait_for_completion(chopper.thread)
m03.lua, line 1790: threads_wait_for_completion(chopper.thread)
m03.lua, line 2002: threads_wait_for_completion(M03_thread.fly_home[1])
m03.lua, line 2028: threads_wait_for_completion(M03_thread.fly_home[1])
m03.lua, line 2049: threads_wait_for_completion(M03_thread.fly_home[1])
m03.lua, line 2073: threads_wait_for_completion(M03_thread.fly_home[1])
m03.lua, line 2085: threads_wait_for_completion(M03_thread.fly_home[1])
m09.lua, line 2342: threads_wait_for_completion(M09_group.player_pickup.thread)
m09.lua, line 2343: threads_wait_for_completion(M09_group.girls_pickup.thread)
m09.lua, line 2401: threads_wait_for_completion(heli_group.thread)
m09.lua, line 2448: threads_wait_for_completion(boat_group.thread)
m09.lua, line 2466: threads_wait_for_completion(group.heli_group.thread)
m09.lua, line 2639: threads_wait_for_completion(M09_delay_thread)
m09.lua, line 3242: threads_wait_for_completion(boat.pathfind_thread)
m16.lua, line 3349: threads_wait_for_completion(M16_threads.player_transform_handle)
m16.lua, line 3683: threads_wait_for_completion(M16_threads.local_avatar_transform_handle)
m16.lua, line 3684: threads_wait_for_completion(M16_threads.remote_avatar_transform_handle)
m17.lua, line 1431: threads_wait_for_completion(M17_threads.convo)
m23.lua, line 3141: threads_wait_for_completion(M23_daedalus_guns.threads[thread_idx])
|
thread_check_done |
true |
|
137_a_ga_dt_03.lua, line 397: if ((thread ~= -1) and (thread_check_done(thread) == false)) then
_a_ga_nw_01.lua, line 570: if ((thread ~= -1) and (thread_check_done(thread) == false)) then
dlc2_m01.lua, line 1186: if (thread_check_done(thread) == false) then
dlc2_m01.lua, line 1228: if (thread_check_done(Dlc2_m01_threads.process_dialog) == false) then
dlc2_m01.lua, line 2240: if (thread_check_done(Dlc2_m01_threads.armory_explosion_dialog) == false) then
dlc2_m01.lua, line 2371: if (thread_check_done(Dlc2_m01_threads.armory_explosion_dialog) == false) then
dlc2_m01.lua, line 2828: if (thread_check_done(Dlc2_m01_threads.heli_crash_area) == false) then
dlc2_m01.lua, line 3648: if (thread_check_done(vehicle_table.fire_thread_id) == false) then
dlc2_m01.lua, line 4113: if (thread_check_done(thread) == false) then
dlc2_m01.lua, line 4425: if (thread_check_done(Dlc2_m01_dialog_queue.playing.thread_id) == true) then
dlc2_m01.lua, line 4453: if (thread_check_done(Dlc2_m01_threads.parked_car_explosions) == false) then
dlc2_m01.lua, line 4493: if (thread_check_done(Dlc2_m01_threads.film_grain_load) == false) then
dlc2_m01.lua, line 4956: if (rand_int(1, 5) == 1 and thread_check_done(Dlc2_m01_dialog_queue.playing.thread_id) == true) then
dlc2_m01.lua, line 5209: if (thread_check_done(Dlc2_m01_threads.kwilanna_pos_process) == false) then
dlc2_m01.lua, line 5308: if (rand_int(1, 3) == 1 and thread_check_done(Dlc2_m01_dialog_queue.playing.thread_id) == true) then
dlc2_m03.lua, line 1959: -- while audio_persona_line_playing(convo_table.speaker_name) and (not thread_check_done(convo_table.timer_thread)) do
dlc2_m03.lua, line 1968: while not DLC2_M03_convo_phone_complete and (not thread_check_done(convo_table.timer_thread)) do
dlc2_m03.lua, line 1984: while audio_conversation_playing(convo_table.handle) and (not thread_check_done(convo_table.timer_thread)) do
game_lib.lua, line 1569: while (not thread_check_done(handle)) do
game_lib.lua, line 1601: while (not thread_check_done(handle)) do
game_lib.lua, line 2967: while (not thread_check_done(thread_handle)) do
m01.lua, line 1821: while audio_persona_line_playing(M01_gat) and (not thread_check_done(M01_thread.line_timer)) do
m01.lua, line 1881: while audio_persona_line_playing(M01_gat) and (not thread_check_done(M01_thread.line_timer)) do
m01.lua, line 3395: while (not thread_check_done(M01_thread.battle_timer)) do
m01.lua, line 3412: while (not thread_check_done(M01_thread.battle_timer)) do
m01.lua, line 3747: if (not thread_check_done(M01_thread.attack_line_timer)) then
m01.lua, line 3768: if (not thread_check_done(M01_thread.attack_line_timer)) then
m01.lua, line 3786: if (not thread_check_done(M01_gat_attack_info.timer)) then
m01.lua, line 4694: while (not thread_check_done(M01_thread.respawn_timer)) do
m01.lua, line 5116: while (not thread_check_done(group_table.thread)) or get_dist(group_table.vehicle, attack_run.float_from_nav) > 5.0 do
m02.lua, line 745: if (thread_check_done(M02_threads.process_convo) == false) then
m02.lua, line 1335: if (thread_check_done(M02_threads.shaundi_nag_vo) == false) then
m02.lua, line 1391: if (thread_check_done(M02_threads.shaundi_nag_vo) == false) then
m02.lua, line 1480: if (thread_check_done(M02_threads.shaundi_nag_vo) == false) then
m02.lua, line 1514: if (thread_check_done(M02_threads.shaundi_nag_vo) == false) then
m02.lua, line 1677: if (thread_check_done(M02_threads.shaundi_nag_vo) == false) then
m02.lua, line 1681: if (thread_check_done(M02_threads.cue_plane_music) == false) then
m02.lua, line 1751: if (thread_check_done(M02_threads.cargo_door_open) == false) then
m02.lua, line 1756: if (thread_check_done(M02_threads.cargo_bay_vo) == false) then
m03.lua, line 1398: if not thread_check_done(M03_thread.warehouse_approach) then
m03.lua, line 1647: while not thread_check_done(M03_thread.satellite_attack) do
m03.lua, line 1700: --while not thread_check_done(M03_thread.satellite_attack) do
m03.lua, line 2551: if (not thread_check_done(M03_attack_info.timer)) then
m03.lua, line 2575: if (not thread_check_done(M03_see_saints_info.timer)) then
m03.lua, line 2776: if (not thread_check_done(M03_thread.chatter_timer)) then
m03.lua, line 2861: if (not thread_check_done(M03_thread.chatter_timer)) then
m03.lua, line 3270: if thread_check_done(spawn_group.thread) then
m03.lua, line 3283: while not thread_check_done(spawn_group.thread) do
m03.lua, line 3320: elseif (not thread_check_done(M03_thread.chatter_timer)) then
m05.lua, line 1713: if (not thread_check_done(M05_threads.attack_line)) then
m06.lua, line 2479: if (not thread_check_done(M06_attack_info.timer)) then
m07.lua, line 2534: if (not thread_check_done(M07_timed_lines.deckers.timer)) then
m07.lua, line 2548: if (not thread_check_done(M07_timed_lines.bdsm.timer)) then
m07.lua, line 2626: while audio_conversation_playing(M07_convo.kinzie_door.handle) and thread_check_done(M07_thread.delay_thread) == false do
m07.lua, line 2643: while audio_conversation_playing(M07_convo.untie_kinzie.handle) and thread_check_done(M07_thread.delay_thread) == false do
m08.lua, line 1681: if M08_thread.attack_line_timer ~= nil and thread_check_done( M08_thread.attack_line_timer ) == false then
m09.lua, line 2290: if (wave_set.thread == INVALID_THREAD_HANDLE or thread_check_done(wave_set.thread)) then
m09.lua, line 2826: while thread_check_done(M09_failsafe_thread) == false do
m09.lua, line 2834: while M09_active_convo ~= "" and thread_check_done(M09_failsafe_thread) == false do
m09.lua, line 2866: while thread_check_done(M09_failsafe_thread) == false do
m09.lua, line 2874: while audio_persona_line_playing(char) and thread_check_done(M09_failsafe_thread) == false do
m09.lua, line 4455: while audio_persona_line_playing(convo.name.character) and not thread_check_done(M09_line_failsafe_thread) do
m10.lua, line 1199: if (thread_check_done(thread) == false) then
m10.lua, line 1206: if (thread_check_done(vtol.thread_id) == false) then
m10.lua, line 1214: if (thread_check_done(vtol.thread_id) == false) then
m10.lua, line 1631: while(thread_check_done(M10_threads.viola_rooftop_intro) == false or thread_check_done(M10_threads.oleg_rooftop_intro) == false) do
m10.lua, line 1696: if (thread_check_done(M10_threads.viola_rooftop_intro) == false) then
m10.lua, line 1700: if (thread_check_done(M10_threads.oleg_rooftop_intro) == false) then
m10.lua, line 1951: if (thread_check_done(vtol_table.thread_id) == false) then
m10.lua, line 2074: if (thread_check_done(vtol.thread_id) == false) then
m10.lua, line 2440: if (thread_check_done(M10_vtol_cont_spawn.thread_id) == false) then
m10.lua, line 2454: if (thread_check_done(tank.thread_id) == false) then
m10.lua, line 2651: if (thread_check_done(M10_threads.escape_convo) == false) then
m10.lua, line 2995: if (thread_check_done(vehicle.thread_id) == false) then
m10.lua, line 3026: if (thread_check_done(encounter.thread_id) == false) then
m10.lua, line 3053: if (thread_check_done(encounter.thread_id) == false) then
m10.lua, line 3151: if (thread_check_done(encounter_table.thread_id) == false) then
m10.lua, line 3191: if (not thread_check_done(M10_timed_lines.stag.timer)) then
m10.lua, line 3710: if (thread_check_done(vtol.thread_id) == false) then
m12.lua, line 1008: while character_is_ready(NPC_JOSH) == false and thread_check_done(delay_handle) == false do
m12.lua, line 1871: while character_is_ready(NPC_JOSH) == false and thread_check_done(delay_handle) == false do
m14.lua, line 1665: while audio_is_playing(audio_id) and thread_check_done(M14_thread.audio_failsafe) == false do
m14.lua, line 1696: while audio_conversation_playing(convo_handle) and thread_check_done(M14_thread.audio_failsafe) == false do
m14.lua, line 1723: while audio_persona_line_playing(human_name) and thread_check_done(M14_thread.audio_failsafe) == false do
m14.lua, line 2333: if M14_thread.attack_line_timer ~= nil and thread_check_done( M14_thread.attack_line_timer ) == false then
m15.lua, line 2305: if (not thread_check_done(attack_info.timer)) then
m16.lua, line 2914: if (thread_check_done(M16_threads.process_convo) == false) then
m17.lua, line 2487: while audio_persona_line_playing(M17_group.captive_homies.viola) and not thread_check_done(M17_threads.convo_failsafe) do
m17.lua, line 2532: while audio_persona_line_playing(M17_group.captive_homies.viola) and not thread_check_done(M17_threads.convo_failsafe) do
m17.lua, line 2536: while audio_persona_line_playing(M17_group.captive_homies.pierce) and not thread_check_done(M17_threads.convo_failsafe) do
m17.lua, line 2578: while audio_persona_line_playing(M17_group.captive_homies.pierce) and not thread_check_done(M17_threads.convo_failsafe) do
m18.lua, line 1146: if (thread ~= -1 and thread_check_done(thread) == false) then
m18.lua, line 1151: if (thread_check_done(plane.thread_id) == false) then
m18.lua, line 3101: if (vtol_group.thread_id ~= -1 and thread_check_done(vtol_group.thread_id) == false) then
m18.lua, line 3109: if (vtol_group.thread_id ~= -1 and thread_check_done(vtol_group.thread_id) == false) then
m18.lua, line 3117: if (vtol_group.thread_id ~= -1 and thread_check_done(vtol_group.thread_id) == false) then
m18.lua, line 3332: if (M18_threads.place_holder_dialog ~= -1 and thread_check_done(M18_threads.place_holder_dialog) == false) then
m18.lua, line 3569: if (tank_group.thread_id ~= nil and thread_check_done(tank_group.thread_id) == false) then
m20.lua, line 846: if thread_check_done( M20_thread.rc_car_enter[ 1 ] ) and thread_check_done( M20_thread.rc_car_enter[ 2 ] ) then
m20.lua, line 846: if thread_check_done( M20_thread.rc_car_enter[ 1 ] ) and thread_check_done( M20_thread.rc_car_enter[ 2 ] ) then
m21.lua, line 1443: if (thread_check_done(M21_threads.Ref_distractor_handles[closest_idx]) == false) then
m21.lua, line 2089: if (thread_check_done(M21_threads.enforce_character_locations) == false) then
m21.lua, line 2440: if (thread_check_done(M21_threads.process_dialog) == false) then
m21.lua, line 2731: if (thread_check_done(dialog_queue.playing.thread_id) == false) then
m21.lua, line 2910: if (thread_check_done(M21_threads.Killbane_mounted_processing) == false) then
m21.lua, line 2968: if (thread_check_done(M21_threads.Killbane_mounted_processing) == false) then
m21.lua, line 3356: if (--[[M21_prop_called_out == false or --]](thread_check_done(dialog_queue.playing.thread_id) and dialog_queue.size == 0)) then
m22.lua, line 3006: while audio_is_playing(foley_id) and thread_check_done(M22_threads.audio_failsafe) == false do
m22.lua, line 4328: if (thread_check_done(M22_threads.kia_vomit_handle) == true) then
m22.lua, line 4492: while audio_conversation_playing(conversation_table.handle) and thread_check_done(M22_threads.audio_failsafe) == false do
m22.lua, line 4572: elseif (thread_check_done(vtol.thread_id) == false) then
m22.lua, line 4714: if (thread_check_done(M22_threads.kia_vomit_handle) == false) then
m23.lua, line 997: if (thread ~= -1 and thread_check_done(thread) == false) then
m23.lua, line 1003: if (M23_groups.dog_fight_01.thread_id ~= -1 and thread_check_done(M23_groups.dog_fight_01.thread_id) == false) then
m23.lua, line 1006: if (M23_groups.dog_fight_02.thread_id ~= -1 and thread_check_done(M23_groups.dog_fight_02.thread_id) == false) then
m23.lua, line 1013: if (vtol.thread_id ~= -1 and thread_check_done(vtol.thread_id) == false) then
m23.lua, line 1022: if (tank.thread_ids[j] ~= -1 and thread_check_done(tank.thread_ids[j]) == false) then
m23.lua, line 1051: if (group.thread_id ~= -1 and thread_check_done(group.thread_id) == false) then
m23.lua, line 2402: while thread_check_done(M23_threads.async_delay_thread) == false do
m23.lua, line 2422: while thread_check_done(M23_threads.async_delay_thread) == false do
m23.lua, line 2449: if (M23_groups.dog_fight_01.thread_id == -1 or thread_check_done(M23_groups.dog_fight_01.thread_id) == true) then
m23.lua, line 2452: if (M23_groups.dog_fight_02.thread_id == -1 or thread_check_done(M23_groups.dog_fight_02.thread_id) == true) then
m23.lua, line 3440: if (thread_check_done(M23_threads.cyrus_fire_weapon_thread) == false) then
m23.lua, line 3472: if (thread_check_done(M23_threads.cyrus_fire_weapon_thread) == false) then
m23.lua, line 3520: if (thread_check_done(M23_threads.cyrus_transport_thread) == false) then
sh02.lua, line 2562: return thread_check_done(sh02_thread.player)
sh02.lua, line 2607: return thread_check_done(sh02_thread.homies)
sh02.lua, line 2644: return thread_check_done(sh02_thread.enemies)
sh02.lua, line 2854: return thread_check_done(sh02_thread.ms_wait)
sh02.lua, line 2872: return thread_check_done(sh02_thread.ho_wait)
sh02.lua, line 3009: or not thread_check_done(sh02_chatter.wait_thd) do
sh02.lua, line 3032: if not thread_check_done(sh02_chatter.main_thd) then
sh02.lua, line 3035: if not thread_check_done(sh02_chatter.wait_thd) then
sh02.lua, line 3084: if not thread_check_done(sh02_convo.main_thd) then
sh03.lua, line 2040: if (not thread_check_done(sh03_threads.attack_line_timer)) then
sh04.lua, line 2299: if (not thread_check_done(sh04_threads.attack_line_timer)) then
sh04.lua, line 2315: if (not thread_check_done(sh04_threads.attack_line_timer)) then
|
thread_close |
true |
|
1 |
thread_get_handle |
true |
|
4 |
thread_kill |
true |
|
491_a_ga_dt_03.lua, line 398: thread_kill(thread)
_a_ga_nw_01.lua, line 571: thread_kill(thread)
cell_foreground.lua, line 167: thread_kill(Ping_thread_h)
cell_menu_main.lua, line 173: thread_kill(Online_check_thread)
cell_playlist.lua, line 833: thread_kill(Plist_play_thread)
cell_rewards.lua, line 456: thread_kill(Cell_rewards_img_update_thread)
cell_saintsbook.lua, line 1516: thread_kill(Cell_saintsbook_sub_scrollbar_thread)
cell_saintsbook.lua, line 1537: thread_kill(Cell_saintsbook_sub_scrollbar_thread)
cell_saintsbook.lua, line 1651: thread_kill(Cell_saintsbook_sub_scrollbar_thread)
cmp_common.lua, line 2101: thread_kill(Cmp_common_input_delay_thread)
credits.lua, line 362: thread_kill(Credits_thread)
credits.lua, line 366: thread_kill(Credits_reel_thread)
cte_nemo_chair.lua, line 147: thread_kill(Cte_nemo_chair_update_thread_handle)
dlc2_m01.lua, line 1187: thread_kill(thread)
dlc2_m01.lua, line 1229: thread_kill(Dlc2_m01_threads.process_dialog)
dlc2_m01.lua, line 2241: thread_kill(Dlc2_m01_threads.armory_explosion_dialog)
dlc2_m01.lua, line 2372: thread_kill(Dlc2_m01_threads.armory_explosion_dialog)
dlc2_m01.lua, line 2829: thread_kill(Dlc2_m01_threads.heli_crash_area)
dlc2_m01.lua, line 3649: thread_kill(vehicle_table.fire_thread_id)
dlc2_m01.lua, line 4114: thread_kill(thread)
dlc2_m01.lua, line 4454: thread_kill(Dlc2_m01_threads.parked_car_explosions)
dlc2_m01.lua, line 4494: thread_kill(Dlc2_m01_threads.film_grain_load)
dlc2_m01.lua, line 4556: thread_kill(Dlc2_m01_dialog_queue.playing.thread_id)
dlc2_m01.lua, line 5210: thread_kill(Dlc2_m01_threads.kwilanna_pos_process)
dlc2_m02.lua, line 1626: thread_kill(thread)
dlc2_m02.lua, line 1834: thread_kill( Dlc2_m02_threads.convo_manager )
dlc2_m02.lua, line 2504: thread_kill( Dlc2_m02_threads.activation_monitor )
dlc2_m02.lua, line 3144: thread_kill( Dlc2_m02_threads.trail )
dlc2_m03.lua, line 1749: thread_kill(DLC2_M03_thread.escape_spawn)
dlc2_m03.lua, line 1877: thread_kill(convo_table.convo_thread)
dlc2_m03.lua, line 1878: thread_kill(convo_table.timer_thread)
dlc2_m03.lua, line 2214: thread_kill(DLC2_M03_thread.virus_transfer)
dlc2_m03.lua, line 2217: thread_kill(DLC2_M03_thread.air_wave_spawn)
dlc2_m03.lua, line 2220: thread_kill(DLC2_M03_thread.ground_wave_spawn)
dlc2_m03.lua, line 2223: thread_kill(DLC2_M03_thread.shield_destroyed_spawn)
game_lib.lua, line 1282: thread_kill(threads)
game_lobby.lua, line 210: thread_kill(Invite_show_thread)
game_lobby.lua, line 721: thread_kill(Invite_show_thread)
hud.lua, line 636: thread_kill( Hud_inventory.tap_thread )
hud.lua, line 740: thread_kill(Hud_inventory.thread)
hud_predator.lua, line 625: thread_kill(Predator_thread)
m01.lua, line 1469: thread_kill(M01_thread.josh_ai)
m01.lua, line 1556: thread_kill(M01_thread.conversation)
m01.lua, line 1561: thread_kill(M01_thread.josh_ai)
m01.lua, line 1567: thread_kill(M01_thread.fine_aim_glass)
m01.lua, line 1650: --thread_kill(M01_thread.josh_ai)
m01.lua, line 1677: thread_kill(M01_thread.elevator)
m01.lua, line 1680: thread_kill(M01_thread.conversation)
m01.lua, line 1684: thread_kill(M01_thread.josh_ai)
m01.lua, line 1732: thread_kill(M01_TUTORIAL_SWITCH_WEAPON)
m01.lua, line 1941: thread_kill(M01_group.heli_fighter1.gunner_thread)
m01.lua, line 1948: thread_kill(M01_group.heli_fighter1.thread)
m01.lua, line 2054: thread_kill(M01_group.heli_fighter1.thread)
m01.lua, line 2187: thread_kill(M01_group.heli_fighter1.thread)
m01.lua, line 2259: thread_kill(M01_thread.line_timer)
m01.lua, line 2272: thread_kill(M01_group.heli_fighter1.thread)
m01.lua, line 2359: thread_kill(M01_group.heli_police1.setup_thread)
m01.lua, line 2360: thread_kill(M01_group.heli_police1.thread)
m01.lua, line 2361: thread_kill(M01_group.heli_police2.setup_thread)
m01.lua, line 2362: thread_kill(M01_group.heli_police2.thread)
m01.lua, line 2363: thread_kill(M01_group.heli_fighter1.thread)
m01.lua, line 2364: thread_kill(M01_group.heli_fighter1.gunner_thread)
m01.lua, line 2365: thread_kill(M01_group.transport1.drop_off_thread)
m01.lua, line 2366: thread_kill(M01_group.transport1.setup_thread)
m01.lua, line 2367: thread_kill(M01_group.transport1.thread)
m01.lua, line 2368: thread_kill(M01_group.transport2.drop_off_thread)
m01.lua, line 2369: thread_kill(M01_group.transport2.setup_thread)
m01.lua, line 2370: thread_kill(M01_group.transport2.thread)
m01.lua, line 2371: thread_kill(M01_group.transport3.drop_off_thread)
m01.lua, line 2372: thread_kill(M01_group.transport3.setup_thread)
m01.lua, line 2373: thread_kill(M01_group.transport3.thread)
m01.lua, line 2374: thread_kill(M01_group.news_heli1.news_thread)
m01.lua, line 2375: thread_kill(M01_group.news_heli1.thread)
m01.lua, line 2376: thread_kill(M01_group.news_heli2.news_thread)
m01.lua, line 2377: thread_kill(M01_group.news_heli2.thread)
m01.lua, line 2731: thread_kill(M01_thread.shaundi_move)
m01.lua, line 2739: thread_kill(M01_thread.gat_move)
m01.lua, line 2824: thread_kill(M01_TUTORIAL_FINEAIM)
m01.lua, line 2838: thread_kill(M01_TUTORIAL_SWITCH_WEAPON)
m01.lua, line 2856: thread_kill(M01_shaundi_attack.thread)
m01.lua, line 2883: thread_kill(M01_group.news_heli2.news_thread)
m01.lua, line 2884: thread_kill(M01_group.news_heli2.thread)
m01.lua, line 2917: thread_kill(M01_group.autograph.thread)
m01.lua, line 2966: thread_kill(M01_group.news_heli1.news_thread)
m01.lua, line 2967: thread_kill(M01_group.news_heli1.thread)
m01.lua, line 2971: thread_kill(M01_group.news_heli2.news_thread)
m01.lua, line 2972: thread_kill(M01_group.news_heli2.thread)
m01.lua, line 3001: thread_kill(M01_group.heli_police1.setup_thread)
m01.lua, line 3002: thread_kill(M01_group.heli_police1.thread)
m01.lua, line 3008: thread_kill(M01_group.heli_police2.setup_thread)
m01.lua, line 3009: thread_kill(M01_group.heli_police2.thread)
m01.lua, line 3015: thread_kill(M01_group.heli_fighter1.thread)
m01.lua, line 3016: thread_kill(M01_group.heli_fighter1.gunner_thread)
m01.lua, line 3036: thread_kill(M01_group.transport1.drop_off_thread)
m01.lua, line 3037: thread_kill(M01_group.transport1.setup_thread)
m01.lua, line 3038: thread_kill(M01_group.transport1.thread)
m01.lua, line 3044: thread_kill(M01_group.transport2.drop_off_thread)
m01.lua, line 3045: thread_kill(M01_group.transport2.setup_thread)
m01.lua, line 3046: thread_kill(M01_group.transport2.thread)
m01.lua, line 3052: thread_kill(M01_group.transport3.drop_off_thread)
m01.lua, line 3053: thread_kill(M01_group.transport3.setup_thread)
m01.lua, line 3054: thread_kill(M01_group.transport3.thread)
m01.lua, line 3059: thread_kill(M01_group.news_heli1.news_thread)
m01.lua, line 3060: thread_kill(M01_group.news_heli1.thread)
m01.lua, line 3064: thread_kill(M01_group.news_heli2.news_thread)
m01.lua, line 3065: thread_kill(M01_group.news_heli2.thread)
m01.lua, line 3099: thread_kill(heli_group.thread)
m01.lua, line 3148: thread_kill(transport_table.thread)
m01.lua, line 3264: thread_kill(M01_group.swat1_pair.thread)
m01.lua, line 3265: thread_kill(M01_group.swat2_pair.thread)
m01.lua, line 3266: thread_kill(M01_group.swat3_pair.thread)
m01.lua, line 3267: thread_kill(M01_group.swat_riot_pair.thread)
m01.lua, line 3268: thread_kill(M01_group.swat4_pair.thread)
m01.lua, line 3269: thread_kill(M01_group.swat5_pair.thread)
m01.lua, line 3285: thread_kill(M01_group.roof1_pair.thread)
m01.lua, line 3286: thread_kill(M01_group.roof2_pair.thread)
m01.lua, line 3287: thread_kill(M01_group.roof3_pair.thread)
m01.lua, line 3288: thread_kill(M01_group.roof4_pair.thread)
m01.lua, line 3289: thread_kill(M01_group.roof5_pair.thread)
m01.lua, line 3527: thread_kill(M01_shaundi_attack.thread)
m01.lua, line 3564: thread_kill(M01_thread.josh_ai)
m01.lua, line 3581: thread_kill(M01_group.autograph.thread)
m01.lua, line 3615: thread_kill(M01_thread.josh_ai)
m01.lua, line 3712: thread_kill(M01_group.autograph.thread)
m01.lua, line 3713: thread_kill(M01_thread.josh_ai)
m01.lua, line 3800: thread_kill(M01_gat_attack_info.timer)
m01.lua, line 4092: thread_kill(M01_thread.gat_hostage)
m01.lua, line 4308: thread_kill(M01_thread.josh_ai)
m01.lua, line 4523: thread_kill(group.thread)
m01.lua, line 4880: thread_kill(transport_table.thread)
m01.lua, line 4887: thread_kill(transport_table.thread)
m01.lua, line 4894: thread_kill(transport_table.thread)
m01.lua, line 4901: thread_kill(transport_table.thread)
m01.lua, line 4913: thread_kill(transport_table.setup_thread)
m02.lua, line 746: thread_kill(M02_threads.process_convo)
m02.lua, line 837: thread_kill(thread)
m02.lua, line 1336: thread_kill(M02_threads.shaundi_nag_vo)
m02.lua, line 1392: thread_kill(M02_threads.shaundi_nag_vo)
m02.lua, line 1481: thread_kill(M02_threads.shaundi_nag_vo)
m02.lua, line 1515: thread_kill(M02_threads.shaundi_nag_vo)
m02.lua, line 1678: thread_kill(M02_threads.shaundi_nag_vo)
m02.lua, line 1682: thread_kill(M02_threads.cue_plane_music)
m02.lua, line 1752: thread_kill(M02_threads.cargo_door_open)
m02.lua, line 1757: thread_kill(M02_threads.cargo_bay_vo)
m02.lua, line 2187: thread_kill(M02_threads.cargo_plane_flying)
m02.lua, line 2356: thread_kill(M02_threads.clear_area_around_shaundi)
m02.lua, line 2426: thread_kill(M02_threads.cargo_plane_flying)
m02.lua, line 2718: thread_kill(M02_threads.clear_area_around_shaundi)
m02.lua, line 2956: thread_kill(M02_threads.cloud_generator)
m02.lua, line 2996: thread_kill(M02_threads.cloud_generator)
m02.lua, line 3118: thread_kill(M02_runtime.convo_queue.playing.thread_id)
m03.lua, line 1259: thread_kill(M03_thread.gps_tutorial)
m03.lua, line 1833: thread_kill(M03_thread.landing)
m03.lua, line 2360: thread_kill(M03_thread.satellite_attack)
m03.lua, line 2371: thread_kill(spawn_group.thread)
m03.lua, line 2561: thread_kill(M03_attack_info.timer)
m03.lua, line 2585: thread_kill(M03_see_saints_info.timer)
m03.lua, line 2815: thread_kill(sat_group.thread)
m04.lua, line 401: thread_kill(M04_thread_convo)
m04.lua, line 1318: thread_kill(M04_thread_convo)
m05.lua, line 1161: thread_kill(M05_threads.nag)
m05.lua, line 1459: thread_kill(M05_threads.elevator_spawn)
m05.lua, line 1491: thread_kill(M05_threads.chase_host)
m05.lua, line 1616: thread_kill(M05_threads.chase_host)
m05.lua, line 1643: thread_kill(M05_threads.dist_host)
m05.lua, line 1646: thread_kill(M05_threads.dist_client)
m05.lua, line 1660: thread_kill(M05_threads.chase_host)
m05.lua, line 1689: thread_kill(M05_threads.chase_host)
m05.lua, line 1723: thread_kill(M05_threads.attack_line)
m06.lua, line 1274: thread_kill(M06_thread.conversations)
m06.lua, line 1724: thread_kill(M06_thread.weapon_check)
m06.lua, line 2183: thread_kill(M06_group.saints_backup.thread)
m06.lua, line 2489: thread_kill(M06_attack_info.timer)
m07.lua, line 1266: thread_kill(M07_thread.patrol[i])
m07.lua, line 1366: thread_kill(M07_thread.patrol[i])
m07.lua, line 1642: thread_kill(M07_thread.nodes)
m07.lua, line 1876: thread_kill(M07_thread.zimos_pony_cart)
m07.lua, line 1881: thread_kill(M07_thread.patrol[i])
m07.lua, line 1886: thread_kill(M07_thread.carts[i])
m07.lua, line 2184: thread_kill(M07_thread.luchadores_arriving_1)
m07.lua, line 2186: thread_kill(M07_thread.luchadores_arriving_2)
m07.lua, line 2188: thread_kill(M07_thread.luchadores_arriving_3)
m07.lua, line 2190: thread_kill(M07_thread.angel_flee)
m07.lua, line 2192: thread_kill(M07_thread.kinzie_nag)
m07.lua, line 2305: thread_kill(M07_thread.brute_attack)
m07.lua, line 2374: thread_kill(M07_thread.brute_attack)
m07.lua, line 2632: thread_kill(M07_thread.delay_thread)
m07.lua, line 2649: thread_kill(M07_thread.delay_thread)
m07.lua, line 2932: thread_kill(M07_thread.nodes)
m08.lua, line 1050: thread_kill( M08_thread.blackout_chatter_thread )
m08.lua, line 1387: thread_kill( id )
m09.lua, line 2314: thread_kill(M09_zimos_comforting_hos_thread)
m09.lua, line 2318: thread_kill(M09_get_to_south_platform_thread)
m09.lua, line 2579: thread_kill(M09_path_end_callback_thread)
m09.lua, line 2847: thread_kill(M09_active_convo.thread)
m09.lua, line 2854: thread_kill(M09_failsafe_thread)
m09.lua, line 2878: thread_kill(M09_failsafe_thread)
m09.lua, line 3453: thread_kill(vehicle_info.pathfind_thread)
m09.lua, line 3467: thread_kill(group.thread)
m09.lua, line 3482: thread_kill(attacker.thread)
m09.lua, line 3507: thread_kill(attacker.pathfind_thread)
m09.lua, line 3597: thread_kill(heli.thread)
m09.lua, line 3614: thread_kill(heli.thread)
m09.lua, line 4102: thread_kill(heli.thread)
m09.lua, line 4138: thread_kill(boat.pathfind_thread)
m09.lua, line 4139: thread_kill(boat.thread)
m09.lua, line 4404: thread_kill(M09_girls_follow_zimos_thread)
m09.lua, line 4504: thread_kill(convo_set.thread)
m09.lua, line 4700: thread_kill(M09_group.girls_heli.thread)
m09.lua, line 4701: thread_kill(M09_zimos_girl_thread)
m09.lua, line 4702: thread_kill(M09_girls_follow_zimos_thread)
m09.lua, line 4703: thread_kill(M09_line_failsafe_thread)
m09.lua, line 4704: thread_kill(M09_get_to_south_platform_thread)
m09.lua, line 4705: thread_kill(M09_path_end_callback_thread)
m09.lua, line 4706: thread_kill(M09_delay_thread)
m09.lua, line 4707: thread_kill(M09_failsafe_thread)
m09.lua, line 4708: thread_kill(M09_zimos_comforting_hos_thread)
m09.lua, line 4875: thread_kill(attacker.pathfind_thread)
m10.lua, line 1200: thread_kill(thread)
m10.lua, line 1207: thread_kill(vtol.thread_id)
m10.lua, line 1215: thread_kill(vtol.thread_id)
m10.lua, line 1697: thread_kill(M10_threads.viola_rooftop_intro)
m10.lua, line 1701: thread_kill(M10_threads.oleg_rooftop_intro)
m10.lua, line 1952: thread_kill(vtol_table.thread_id)
m10.lua, line 2036: thread_kill(M10_threads.solider_count)
m10.lua, line 2075: thread_kill(vtol.thread_id)
m10.lua, line 2441: thread_kill(M10_vtol_cont_spawn.thread_id)
m10.lua, line 2455: thread_kill(tank.thread_id)
m10.lua, line 2652: thread_kill(M10_threads.escape_convo)
m10.lua, line 2996: thread_kill(vehicle.thread_id)
m10.lua, line 3027: thread_kill(encounter.thread_id)
m10.lua, line 3054: thread_kill(encounter.thread_id)
m10.lua, line 3152: thread_kill(encounter_table.thread_id)
m11.lua, line 1247: thread_kill(M11_threads.intro_convos)
m11.lua, line 1643: thread_kill(M11_threads.radio_chatter)
m11.lua, line 1682: thread_kill(M11_threads.radio_chatter)
m11.lua, line 1700: thread_kill(M11_threads.stag_attention)
m11.lua, line 1858: thread_kill(M11_threads.radio_chatter)
m11.lua, line 1870: thread_kill(th)
m11.lua, line 1891: thread_kill(M11_threads.radio_chatter)
m11.lua, line 1914: thread_kill(M11_threads.battle[i])
m11.lua, line 1926: thread_kill(group.move_thread)
m11.lua, line 1975: -- thread_kill(M11_threads.stag_attention)
m12.lua, line 777: thread_kill(M12_thread.no_cops)
m12.lua, line 783: thread_kill(M12_thread.stop_player_car)
m12.lua, line 914: thread_kill(M12_thread.josh_shield_check)
m12.lua, line 1122: thread_kill(M12_thread.unequip_weapon)
m12.lua, line 1123: thread_kill(M12_thread.hs_check)
m12.lua, line 1556: thread_kill(M12_thread.play_line)
m12.lua, line 2544: thread_kill(M12_thread.pickup_josh)
m12.lua, line 2550: thread_kill(vehicle_table.thread)
m12.lua, line 2604: thread_kill(convo_set.thread)
m13.lua, line 1377: thread_kill( M13_threads.music_cue )
m13.lua, line 1783: thread_kill(vtol.thread)
m13.lua, line 1862: thread_kill(M13_THREAD_CAR_BOMB_MANAGER)
m13.lua, line 2395: thread_kill( M13_threads.pierce_flee )
m13.lua, line 2505: thread_kill( M13_threads.music_cue )
m13.lua, line 2523: thread_kill( M13_threads.music_cue )
m13.lua, line 2876: thread_kill( M13_threads.music_cue )
m13.lua, line 3309: thread_kill(convo_set.thread)
m13.lua, line 3314: thread_kill(M13_THREAD_PIERCE_CONVO_AND_LEAVE)
m13.lua, line 3480: thread_kill(wave.thread)
m14.lua, line 774: thread_kill(M14_thread.surprise_for_you)
m14.lua, line 1164: thread_kill( M14_thread.radio_call_in )
m14.lua, line 1167: thread_kill(M14_thread.audio_failsafe)
m14.lua, line 1536: thread_kill( M14_thread.jane_cower )
m14.lua, line 1674: thread_kill(M14_thread.audio_failsafe)
m14.lua, line 1701: thread_kill(M14_thread.audio_failsafe)
m14.lua, line 1727: thread_kill(M14_thread.audio_failsafe)
m14.lua, line 2011: thread_kill( M14_thread.transmitter_monitor )
m15.lua, line 825: thread_kill(M15_THREAD_TIRE_CHECK)
m15.lua, line 829: thread_kill(M15_THREAD_CHASE_RUBBER_BAND)
m15.lua, line 833: thread_kill(M15_THREAD_SPAWN_ROCKETS)
m15.lua, line 1281: thread_kill(M15_THREAD_ELEVATOR_MANAGER)
m15.lua, line 1374: thread_kill(vehicle.thread)
m15.lua, line 2055: thread_kill(vehicle.thread)
m15.lua, line 2315: thread_kill(attack_info.timer)
m15.lua, line 2405: thread_kill(wave.thread)
m15.lua, line 2592: thread_kill(M15_THREAD_CONVO_TO_PR_CENTER)
m15.lua, line 2598: thread_kill(M15_THREAD_CONVO_PR_CENTER)
m15.lua, line 2604: thread_kill(M15_THREAD_CONVO_IN_LOBBY)
m15.lua, line 2610: thread_kill(M15_THREAD_CONVO_IN_GARAGE)
m15.lua, line 2616: thread_kill(M15_THREAD_CONVO_TRUCK_FOUND)
m15.lua, line 2623: thread_kill(M15_THREAD_CONVO_DONT_USE_CANNON)
m16.lua, line 1668: thread_kill(M16_threads.text_adventure_audio_handle)
m16.lua, line 1888: thread_kill(M16_threads.tank_one_thread_handle)
m16.lua, line 1893: thread_kill(M16_threads.tank_two_thread_handle)
m16.lua, line 2239: thread_kill(M16_threads.matt_health_thread_handle)
m16.lua, line 2314: thread_kill(M16_threads.matt_teleport_thread_handle)
m16.lua, line 2350: thread_kill(M16_threads.cheat_audio_handle)
m16.lua, line 2369: thread_kill(M16_threads.decker_spawn_handle)
m16.lua, line 2371: thread_kill(M16_threads.decker_spawn_handle2)
m16.lua, line 2410: thread_kill(M16_threads.matt_teleport_thread_handle)
m16.lua, line 2453: thread_kill(M16_threads.matt_teleport_thread_handle)
m16.lua, line 2478: thread_kill(M16_threads.matt_health_thread_handle)
m16.lua, line 2583: thread_kill(M16_threads.matt_teleport_thread_handle)
m16.lua, line 2915: thread_kill(M16_threads.process_convo)
m16.lua, line 3034: thread_kill(convo_queue.playing.thread_id)
m17.lua, line 763: thread_kill(thrd)
m17.lua, line 1521: thread_kill(M17_threads.follow)
m17.lua, line 1527: thread_kill(M17_threads.convo)
m17.lua, line 1533: thread_kill(M17_threads.salute)
m17.lua, line 1539: thread_kill(M17_threads.kia_path)
m17.lua, line 1823: thread_kill(M17_threads.pa)
m17.lua, line 2049: thread_kill(M17_threads.pa)
m17.lua, line 2323: thread_kill(M17_threads.explosions)
m17.lua, line 2329: thread_kill(M17_threads.escape_talk)
m17.lua, line 2335: thread_kill(M17_threads.auto_explode_vtols)
m17.lua, line 2901: thread_kill(M17_threads.police_notoriety_monitor)
m17.lua, line 2909: thread_kill(M17_threads.no_notoriety)
m18.lua, line 1147: thread_kill(thread)
m18.lua, line 1152: thread_kill(plane.thread_id)
m18.lua, line 1471: thread_kill(M18_threads.random_clouds)
m18.lua, line 2144: thread_kill(M18_threads.box_jiggle)
m18.lua, line 2639: thread_kill(vtol_group.thread_id)
m18.lua, line 3102: thread_kill(vtol_group.thread_id)
m18.lua, line 3110: thread_kill(vtol_group.thread_id)
m18.lua, line 3118: thread_kill(vtol_group.thread_id)
m18.lua, line 3131: thread_kill(M18_threads.random_clouds)
m18.lua, line 3337: thread_kill(M18_threads.place_holder_dialog)
m18.lua, line 3445: thread_kill(M18_runtime.convo_queue.playing.thread_id)
m18.lua, line 3570: thread_kill(tank_group.thread_id)
m18.lua, line 3800: thread_kill(M18_threads.vtol_collide)
m19.lua, line 714: thread_kill(M19_moved_or_found_thread)
m19.lua, line 718: thread_kill(M19_closest_container_thread)
m19.lua, line 722: thread_kill(M19_brute_flame_thread)
m19.lua, line 727: thread_kill(M19_local_player_health_thread)
m19.lua, line 731: thread_kill(M19_remote_player_health_thread)
m19.lua, line 735: thread_kill(M19_out_of_mask_trigger_thread)
m19.lua, line 1058: thread_kill(M19_moved_or_found_thread)
m19.lua, line 1062: thread_kill(M19_closest_container_thread)
m19.lua, line 1331: thread_kill(M19_brute_flame_thread)
m19.lua, line 1347: thread_kill(M19_out_of_mask_trigger_thread)
m19.lua, line 2465: thread_kill(convo_set.thread)
m20.lua, line 643: thread_kill(M20_thread.angel_heli_float)
m20.lua, line 695: thread_kill( M20_thread.fly_to_gym )
m20.lua, line 788: thread_kill(M20_thread.angel_heli_float)
m20.lua, line 909: thread_kill(M20_thread.follow_rc_vehicle)
m20.lua, line 1001: thread_kill(M20_thread.follow_rc_vehicle)
m20.lua, line 1068: thread_kill(M20_thread.angel_heli_float)
m20.lua, line 1177: thread_kill(M20_thread.follow_rc_vehicle)
m20.lua, line 1187: thread_kill(M20_thread.follow_rc_vehicle)
m20.lua, line 1271: thread_kill(M20_thread.angel_heli_float)
m20.lua, line 1292: thread_kill( M20_thread.heli_to_heli )
m20.lua, line 1331: thread_kill( M20_thread.heli_rand_flying )
m20.lua, line 1358: thread_kill( M20_thread.heli_to_heli )
m20.lua, line 1384: thread_kill( M20_thread.follow_rc_vehicle )
m20.lua, line 1393: thread_kill( M20_thread.heli_rand_flying )
m20.lua, line 1530: thread_kill(M20_thread.angel_heli_float)
m20.lua, line 1637: thread_kill( M20_thread.airport_attack_player )
m20.lua, line 1679: thread_kill(M20_thread.follow_rc_vehicle)
m20.lua, line 2278: thread_kill(M20_thread.boat_flipped_watchdog)
m20.lua, line 2288: thread_kill(M20_thread.boat_on_land_watchdog)
m20.lua, line 2292: thread_kill(M20_thread.boat_flipped_watchdog)
m20.lua, line 2294: thread_kill(M20_thread.boat_on_land_watchdog)
m20.lua, line 2403: thread_kill( M20_thread.coop_follow_obj_thread_id )
m20.lua, line 2430: thread_kill( M20_thread.convo_manager )
m20.lua, line 2470: thread_kill( M20_thread.kinzie_watch_signal )
m21.lua, line 1205: thread_kill(M21_threads.Process_defend_the_ring_handle)
m21.lua, line 1208: thread_kill(M21_threads.Killbane_angel_fight_anim_handle)
m21.lua, line 1211: thread_kill(M21_threads.Killbane_angel_damage_handle)
m21.lua, line 1281: thread_kill(M21_threads.Ref_distractor_handles[i])
m21.lua, line 1285: thread_kill(M21_threads.Harasser_processing_handle)
m21.lua, line 1444: thread_kill(M21_threads.Ref_distractor_handles[closest_idx])
m21.lua, line 1635: thread_kill(M21_threads.angel_stompers_handle)
m21.lua, line 1642: thread_kill(stomp_location.thread_id)
m21.lua, line 2090: thread_kill(M21_threads.enforce_character_locations)
m21.lua, line 2304: thread_kill(M21_threads.Killbane_reinforcements_handles[side])
m21.lua, line 2360: thread_kill(M21_threads.Killbane_pacing_handle)
m21.lua, line 2441: thread_kill(M21_threads.process_dialog)
m21.lua, line 2565: thread_kill(dialog_queue.playing.thread_id)
m21.lua, line 2890: thread_kill(M21_threads.Killbane_reinforcements_handles[side])
m21.lua, line 2911: thread_kill(M21_threads.Killbane_mounted_processing)
m21.lua, line 2969: thread_kill(M21_threads.Killbane_mounted_processing)
m22.lua, line 1598: thread_kill(M22_threads.battle_zone_gps)
m22.lua, line 1614: thread_kill(M22_threads.drive_convo_handle)
m22.lua, line 1718: thread_kill(M22_threads.battle_zone_notoriety_failsafe)
m22.lua, line 1862: thread_kill(M22_threads.battle_zone_saints)
m22.lua, line 1884: thread_kill(M22_threads.battle_zone_followers)
m22.lua, line 1908: thread_kill(M22_threads.battle_zone_gps)
m22.lua, line 2524: -- thread_kill(M22_threads.kill_killbane_dialog)
m22.lua, line 2855: thread_kill(M22_threads.kill_kia_dialog)
m22.lua, line 2924: thread_kill(M22_threads.vtol_one_handle)
m22.lua, line 2927: thread_kill(M22_threads.vtol_two_handle)
m22.lua, line 3015: thread_kill(M22_threads.audio_failsafe)
m22.lua, line 3642: thread_kill(thread)
m22.lua, line 3672: thread_kill(M22_threads.convo_handle)
m22.lua, line 3899: thread_kill(M22_threads.battle_zone_instance)
m22.lua, line 4047: thread_kill(M22_threads.killbane_path_handle)
m22.lua, line 4048: thread_kill(M22_threads.player_path_handle)
m22.lua, line 4049: thread_kill(M22_threads.player_car_speed_handle)
m22.lua, line 4497: thread_kill(M22_threads.audio_failsafe)
m22.lua, line 4625: thread_kill(attack_vtol_table.thread_id)
m22.lua, line 4878: --thread_kill(shaundi_reaction_thread)
m23.lua, line 998: thread_kill(thread)
m23.lua, line 1004: thread_kill(M23_groups.dog_fight_01.thread_id)
m23.lua, line 1007: thread_kill(M23_groups.dog_fight_02.thread_id)
m23.lua, line 1014: thread_kill(vtol.thread_id)
m23.lua, line 1023: thread_kill(tank.thread_ids[j])
m23.lua, line 1045: thread_kill(M23_threads.explosions)
m23.lua, line 1052: thread_kill(group.thread_id)
m23.lua, line 1310: thread_kill(rack.thread)
m23.lua, line 1980: thread_kill(gun.firing_thread)
m23.lua, line 2001: thread_kill(found_gun.firing_thread)
m23.lua, line 2406: thread_kill(M23_threads.async_delay_thread)
m23.lua, line 2437: thread_kill(M23_threads.cyrus_destroy_player_helis)
m23.lua, line 2439: thread_kill(M23_threads.async_delay_thread)
m23.lua, line 2532: thread_kill(M23_threads.cyrus_boss_ai)
m23.lua, line 3131: thread_kill(M23_daedalus_guns.threads[i])
m23.lua, line 3441: thread_kill(M23_threads.cyrus_fire_weapon_thread)
m23.lua, line 3473: thread_kill(M23_threads.cyrus_fire_weapon_thread)
m23.lua, line 3521: thread_kill(M23_threads.cyrus_transport_thread)
m24.lua, line 1072: thread_kill( M24_threads.marsquake_handle )
m24.lua, line 1406: thread_kill(thread)
m24.lua, line 1457: thread_kill(M24_threads.convo_handle)
main_menu_coop_top.lua, line 102: thread_kill(Online_check_thread)
main_menu_top.lua, line 162: thread_kill(Online_check_thread)
mm_p_01.lua, line 184: thread_kill( MM_P_01_HELI_FLIGHT )
msn_proto_select.lua, line 327: thread_kill(Msn_proto_select_update_thread_handle)
pause_co_op_menu.lua, line 129: thread_kill(Co_op_monitor_thread_h)
pause_ctrl_scheme.lua, line 132: thread_kill(Pause_menu_controller_thread_h)
pause_ctrl_scheme.lua, line 332: thread_kill(Pause_menu_controller_thread_h)
pause_invite_friends.lua, line 197: thread_kill(Network_check_thread)
pause_invite_friends.lua, line 203: thread_kill(Search_thread)
pause_map.lua, line 498: thread_kill(Pause_map_gamepad_monitor_thread_handle)
pause_menu_top.lua, line 290: thread_kill(Online_check_thread)
pause_options_display_pc.lua, line 679: thread_kill(Confirm_dialog_thread_h)
sh02.lua, line 2568: thread_kill(sh02_thread.player)
sh02.lua, line 2613: thread_kill(sh02_thread.homies)
sh02.lua, line 2650: thread_kill(sh02_thread.enemies)
sh02.lua, line 2860: thread_kill(sh02_thread.ms_wait)
sh02.lua, line 2878: thread_kill(sh02_thread.ho_wait)
sh02.lua, line 3033: thread_kill(sh02_chatter.main_thd)
sh02.lua, line 3036: thread_kill(sh02_chatter.wait_thd)
sh02.lua, line 3085: thread_kill(sh02_convo.main_thd)
sh03.lua, line 618: thread_kill( sh03_threads.CAR_RIDE )
sh03.lua, line 727: thread_kill(sh03_threads.CONVO_PLAY_THREAD)
sh03.lua, line 860: thread_kill(sh03_threads.KINZIE_WATCHER_THREAD)
sh03.lua, line 1018: thread_kill( sh03_threads.CAR_RIDE )
sh03.lua, line 1193: thread_kill( sh03_threads.HELI_RIDE )
sh03.lua, line 1259: thread_kill( sh03_threads.HELI_ARRIVE )
sh03.lua, line 1617: thread_kill(sh03_threads.SPAWN_THREAD)
sh03.lua, line 1650: thread_kill(sh03_threads.UPDATE_PATH_THREAD)
sh04.lua, line 720: thread_kill(SH04_group.casino_manager.thread)
sh04.lua, line 725: thread_kill(SH04_group.homies.thread)
sh04.lua, line 1170: thread_kill(SH04_THREAD_SPAWN_SECOND_SQUAD)
sh04.lua, line 1712: thread_kill( SH04_THREAD_SPAWN_SECOND_SQUAD )
sh04.lua, line 1716: thread_kill( SH04_THREAD_SPAWN_SECOND_SQUAD )
sh04.lua, line 1721: thread_kill( SH04_THREAD_ANGEL_WATCHER )
sh04.lua, line 1726: thread_kill( SH04_THREAD_CONVO )
sh04.lua, line 1731: thread_kill(SH04_group.casino_manager.thread)
sh04.lua, line 1736: thread_kill(SH04_group.homies.thread)
store_character.lua, line 271: thread_kill(Store_character_nav_thread)
store_character.lua, line 346: thread_kill(Store_character_nav_thread)
store_character.lua, line 521: thread_kill(Store_character_nav_thread)
store_character.lua, line 574: thread_kill(Store_character_preset_update_thread)
store_character.lua, line 945: thread_kill(Left_stick_input_thread)
store_character.lua, line 1023: thread_kill(Left_stick_input_thread)
store_character.lua, line 1102: thread_kill(Store_character_nav_thread)
store_character.lua, line 1145: thread_kill(Store_character_nav_thread)
store_character.lua, line 1244: thread_kill(Store_character_nav_thread)
store_character.lua, line 1293: thread_kill(Store_character_nav_thread)
store_character.lua, line 1314: thread_kill(Store_character_nav_thread)
store_character.lua, line 1338: thread_kill(Store_character_nav_thread)
store_character.lua, line 1415: thread_kill(Store_character_nav_thread)
store_character.lua, line 1444: thread_kill(Store_character_nav_thread)
store_character.lua, line 1941: thread_kill(Store_character_nav_thread)
store_character.lua, line 1983: thread_kill(Store_character_nav_thread)
store_character.lua, line 2211: thread_kill(Store_character_nav_thread)
store_character.lua, line 2679: thread_kill(Online_check_thread)
store_character.lua, line 2683: thread_kill(Store_character_clothing_load_thread)
store_clothing.lua, line 484: thread_kill(Store_clothing_item_update_thread)
store_clothing.lua, line 514: thread_kill(Online_check_thread)
store_crib.lua, line 212: thread_kill(Wait_for_fade_thread_id)
store_gallery.lua, line 79: thread_kill(Store_gallery_load_thread)
store_tattoo.lua, line 100: thread_kill(Store_tattoo_nav_thread)
store_tattoo.lua, line 267: thread_kill(Store_tattoo_nav_thread)
store_tattoo.lua, line 287: thread_kill(Store_tattoo_nav_thread)
store_weapon.lua, line 422: thread_kill(Store_weapon_inventory.thread)
store_weapon.lua, line 2106: thread_kill(Store_weapon_inventory.thread)
vdo_gsi_whored.lua, line 118: thread_kill(self.gsi_whored_thread)
vdo_newsticker.lua, line 51: thread_kill(Ticker_data_thread)
vdo_scrollbox.lua, line 59: thread_kill(self.scroll_thread)
vdo_scrollbox.lua, line 71: thread_kill(self.scroll_thread)
vdo_scrollbox.lua, line 92: thread_kill(self.scroll_thread)
vdo_scrollbox.lua, line 162: thread_kill(self.scroll_thread)
vdo_scrollbox.lua, line 173: thread_kill(self.scroll_thread)
vdo_scrollbox.lua, line 310: thread_kill(thread_handle)
vdo_scrollbox.lua, line 360: thread_kill(thread_handle)
vdo_scrolling_text.lua, line 49: thread_kill(self.thread)
vdo_scrolling_text.lua, line 149: thread_kill(self.thread)
|
thread_yield |
true |
|
1335_a_ga_dt_03.lua, line 489: thread_yield()
_a_ga_dt_03.lua, line 507: thread_yield()
_a_ga_dt_03.lua, line 525: thread_yield()
_a_ga_dt_03.lua, line 531: thread_yield()
_a_ga_dt_03.lua, line 851: -- thread_yield()
_a_ga_dt_03.lua, line 854: -- thread_yield()
_a_ga_dt_03.lua, line 884: -- thread_yield()
_a_ga_dt_03.lua, line 887: -- thread_yield()
_a_ga_dt_03.lua, line 928: -- thread_yield()
_a_ga_dt_03.lua, line 931: -- thread_yield()
_a_ga_dt_03.lua, line 934: -- thread_yield()
_a_ga_dt_03.lua, line 937: -- thread_yield()
_a_ga_dt_03.lua, line 965: thread_yield()
_a_ga_nw_01.lua, line 650: thread_yield()
_a_ga_nw_01.lua, line 663: thread_yield()
_a_ga_nw_01.lua, line 672: thread_yield()
_a_ga_nw_01.lua, line 681: thread_yield()
_a_ga_nw_01.lua, line 697: thread_yield()
_a_ga_nw_01.lua, line 706: thread_yield()
_a_ga_nw_01.lua, line 715: thread_yield()
_a_ga_nw_01.lua, line 724: thread_yield()
_a_ga_nw_01.lua, line 739: thread_yield()
_a_ga_nw_01.lua, line 748: thread_yield()
_a_ga_nw_01.lua, line 757: thread_yield()
_a_ga_nw_01.lua, line 766: thread_yield()
_a_ga_nw_01.lua, line 781: thread_yield()
_a_ga_nw_01.lua, line 790: thread_yield()
_a_ga_nw_01.lua, line 799: thread_yield()
_a_ga_nw_01.lua, line 814: thread_yield()
_a_ga_nw_01.lua, line 823: thread_yield()
_a_ga_nw_01.lua, line 831: thread_yield()
_a_ga_nw_01.lua, line 839: thread_yield()
_a_ga_nw_01.lua, line 1175: thread_yield()
_a_ga_nw_01.lua, line 1180: thread_yield()
_a_ga_nw_01.lua, line 1232: thread_yield()
cell_menu_main.lua, line 257: thread_yield()
cell_missions.lua, line 230: thread_yield()
cell_saintsbook.lua, line 183: thread_yield()
cell_saintsbook.lua, line 213: thread_yield()
cell_saintsbook.lua, line 1598: thread_yield()
cmp_common.lua, line 709: thread_yield()
credits.lua, line 588: thread_yield()
credits.lua, line 704: thread_yield()
cte_nemo_chair.lua, line 409: thread_yield()
dlc2_m01.lua, line 1528: thread_yield()
dlc2_m01.lua, line 1616: thread_yield()
dlc2_m01.lua, line 1694: thread_yield()
dlc2_m01.lua, line 1745: thread_yield()
dlc2_m01.lua, line 1828: thread_yield()
dlc2_m01.lua, line 1879: thread_yield()
dlc2_m01.lua, line 1916: thread_yield()
dlc2_m01.lua, line 1975: thread_yield()
dlc2_m01.lua, line 2115: thread_yield()
dlc2_m01.lua, line 2169: thread_yield()
dlc2_m01.lua, line 2215: thread_yield()
dlc2_m01.lua, line 2317: thread_yield()
dlc2_m01.lua, line 2421: thread_yield()
dlc2_m01.lua, line 2711: thread_yield()
dlc2_m01.lua, line 2779: thread_yield()
dlc2_m01.lua, line 2811: thread_yield()
dlc2_m01.lua, line 2815: thread_yield()
dlc2_m01.lua, line 2850: thread_yield()
dlc2_m01.lua, line 3028: thread_yield()
dlc2_m01.lua, line 3143: thread_yield()
dlc2_m01.lua, line 3167: thread_yield()
dlc2_m01.lua, line 3208: thread_yield()
dlc2_m01.lua, line 3478: thread_yield()
dlc2_m01.lua, line 3486: thread_yield()
dlc2_m01.lua, line 3494: thread_yield()
dlc2_m01.lua, line 3557: thread_yield()
dlc2_m01.lua, line 3576: thread_yield()
dlc2_m01.lua, line 3584: thread_yield()
dlc2_m01.lua, line 3606: thread_yield()
dlc2_m01.lua, line 3727: thread_yield()
dlc2_m01.lua, line 3775: thread_yield()
dlc2_m01.lua, line 3789: thread_yield()
dlc2_m01.lua, line 3801: thread_yield()
dlc2_m01.lua, line 3855: thread_yield()
dlc2_m01.lua, line 4237: thread_yield()
dlc2_m01.lua, line 4286: thread_yield()
dlc2_m01.lua, line 4319: thread_yield()
dlc2_m01.lua, line 4340: thread_yield()
dlc2_m01.lua, line 4343: thread_yield()
dlc2_m01.lua, line 4621: thread_yield()
dlc2_m01.lua, line 4640: thread_yield()
dlc2_m01.lua, line 4652: thread_yield()
dlc2_m01.lua, line 4707: thread_yield()
dlc2_m01.lua, line 4715: thread_yield()
dlc2_m01.lua, line 4732: thread_yield()
dlc2_m01.lua, line 5051: thread_yield()
dlc2_m02.lua, line 1321: thread_yield()
dlc2_m02.lua, line 1325: thread_yield()
dlc2_m02.lua, line 1402: thread_yield()
dlc2_m02.lua, line 1449: thread_yield()
dlc2_m02.lua, line 1477: thread_yield()
dlc2_m02.lua, line 1507: thread_yield()
dlc2_m02.lua, line 1701: thread_yield()
dlc2_m02.lua, line 1723: thread_yield()
dlc2_m02.lua, line 1767: thread_yield()
dlc2_m02.lua, line 1777: thread_yield()
dlc2_m02.lua, line 1797: thread_yield()
dlc2_m02.lua, line 1892: thread_yield()
dlc2_m02.lua, line 1957: thread_yield()
dlc2_m02.lua, line 1986: thread_yield()
dlc2_m02.lua, line 2064: thread_yield()
dlc2_m02.lua, line 2435: thread_yield()
dlc2_m02.lua, line 2470: thread_yield()
dlc2_m02.lua, line 2734: thread_yield()
dlc2_m02.lua, line 2782: thread_yield()
dlc2_m02.lua, line 2904: thread_yield()
dlc2_m02.lua, line 2951: thread_yield()
dlc2_m02.lua, line 2967: thread_yield()
dlc2_m02.lua, line 2975: thread_yield()
dlc2_m02.lua, line 3008: thread_yield()
dlc2_m02.lua, line 3032: thread_yield()
dlc2_m02.lua, line 3074: thread_yield()
dlc2_m02.lua, line 3104: thread_yield()
dlc2_m02.lua, line 3113: thread_yield()
dlc2_m02.lua, line 3207: thread_yield()
dlc2_m03.lua, line 1501: thread_yield()
dlc2_m03.lua, line 1542: thread_yield()
dlc2_m03.lua, line 1559: thread_yield()
dlc2_m03.lua, line 1588: thread_yield()
dlc2_m03.lua, line 1612: thread_yield()
dlc2_m03.lua, line 1624: thread_yield()
dlc2_m03.lua, line 1674: thread_yield()
dlc2_m03.lua, line 1697: thread_yield()
dlc2_m03.lua, line 1724: thread_yield()
dlc2_m03.lua, line 1741: thread_yield()
dlc2_m03.lua, line 1940: thread_yield()
dlc2_m03.lua, line 1958: thread_yield()
dlc2_m03.lua, line 1960: -- thread_yield()
dlc2_m03.lua, line 1969: thread_yield()
dlc2_m03.lua, line 1981: thread_yield()
dlc2_m03.lua, line 1985: thread_yield()
dlc2_m03.lua, line 2071: thread_yield()
dlc2_m03.lua, line 2074: thread_yield()
dlc2_m03.lua, line 2167: thread_yield()
dlc2_m03.lua, line 2203: thread_yield()
dlc2_m03.lua, line 2508: thread_yield()
dlc2_m03.lua, line 2528: thread_yield()
dlc2_m03.lua, line 2575: thread_yield()
dlc2_m03.lua, line 2592: thread_yield()
dlc2_m03.lua, line 2640: thread_yield()
dlc2_m03.lua, line 2657: thread_yield()
dlc2_m03.lua, line 2682: thread_yield()
game_lib.lua, line 456: thread_yield()
game_lib.lua, line 478: thread_yield()
game_lib.lua, line 507: thread_yield()
game_lib.lua, line 521: thread_yield()
game_lib.lua, line 525: thread_yield()
game_lib.lua, line 540: thread_yield()
game_lib.lua, line 544: thread_yield()
game_lib.lua, line 563: thread_yield()
game_lib.lua, line 576: thread_yield()
game_lib.lua, line 580: thread_yield()
game_lib.lua, line 595: thread_yield()
game_lib.lua, line 613: thread_yield()
game_lib.lua, line 638: thread_yield()
game_lib.lua, line 653: thread_yield()
game_lib.lua, line 709: thread_yield()
game_lib.lua, line 727: thread_yield()
game_lib.lua, line 793: thread_yield()
game_lib.lua, line 817: thread_yield()
game_lib.lua, line 853: thread_yield()
game_lib.lua, line 934: thread_yield()
game_lib.lua, line 968: thread_yield()
game_lib.lua, line 995: thread_yield()
game_lib.lua, line 1018: thread_yield()
game_lib.lua, line 1047: thread_yield()
game_lib.lua, line 1070: thread_yield()
game_lib.lua, line 1118: thread_yield()
game_lib.lua, line 1141: thread_yield();
game_lib.lua, line 1151: thread_yield()
game_lib.lua, line 1343: thread_yield()
game_lib.lua, line 1364: thread_yield()
game_lib.lua, line 1399: thread_yield()
game_lib.lua, line 1402: thread_yield()
game_lib.lua, line 1409: thread_yield()
game_lib.lua, line 1412: thread_yield()
game_lib.lua, line 1424: thread_yield()
game_lib.lua, line 1438: thread_yield()
game_lib.lua, line 1453: thread_yield()
game_lib.lua, line 1466: thread_yield()
game_lib.lua, line 1570: thread_yield()
game_lib.lua, line 1572: thread_yield()
game_lib.lua, line 1602: thread_yield()
game_lib.lua, line 1604: thread_yield()
game_lib.lua, line 1893: thread_yield()
game_lib.lua, line 2346: thread_yield()
game_lib.lua, line 2361: thread_yield()
game_lib.lua, line 2375: thread_yield()
game_lib.lua, line 2434: thread_yield()
game_lib.lua, line 2457: thread_yield()
game_lib.lua, line 2474: thread_yield()
game_lib.lua, line 2657: thread_yield()
game_lib.lua, line 2895: thread_yield();
game_lib.lua, line 2913: thread_yield()
game_lib.lua, line 2952: repeat thread_yield() until teleport_check_done(REMOTE_PLAYER)
game_lib.lua, line 2956: repeat thread_yield() until teleport_check_done(LOCAL_PLAYER)
game_lib.lua, line 2968: thread_yield()
game_lib.lua, line 2991: thread_yield()
game_lib.lua, line 2997: thread_yield()
game_lib.lua, line 3022: thread_yield()
game_lib.lua, line 3059: thread_yield()
game_lib.lua, line 3089: thread_yield()
game_lib.lua, line 3127: thread_yield()
game_lib.lua, line 3152: thread_yield()
game_lib.lua, line 3167: thread_yield()
game_lib.lua, line 3182: thread_yield()
game_lib.lua, line 3194: thread_yield()
game_lib.lua, line 3206: thread_yield()
game_lib.lua, line 3218: thread_yield()
game_lib.lua, line 3262: thread_yield()
game_lib.lua, line 3299: thread_yield()
game_lib.lua, line 3320: thread_yield()
game_lib.lua, line 3348: thread_yield()
game_lib.lua, line 3410: thread_yield()
hud.lua, line 803: thread_yield()
hud.lua, line 819: thread_yield()
hud_collection.lua, line 478: thread_yield()
hud_diversion.lua, line 800: thread_yield()
hud_predator.lua, line 637: thread_yield()
m01.lua, line 1392: thread_yield()
m01.lua, line 1401: thread_yield()
m01.lua, line 1472: thread_yield()
m01.lua, line 1513: thread_yield()
m01.lua, line 1538: thread_yield()
m01.lua, line 1550: thread_yield()
m01.lua, line 1592: thread_yield()
m01.lua, line 1637: thread_yield()
m01.lua, line 1646: thread_yield()
m01.lua, line 1675: thread_yield()
m01.lua, line 1812: --thread_yield()
m01.lua, line 1819: thread_yield()
m01.lua, line 1822: thread_yield()
m01.lua, line 1879: thread_yield()
m01.lua, line 1882: thread_yield()
m01.lua, line 1898: thread_yield()
m01.lua, line 1935: thread_yield()
m01.lua, line 2066: thread_yield()
m01.lua, line 2072: thread_yield() -- wait for camera to change
m01.lua, line 2103: thread_yield()
m01.lua, line 2128: thread_yield()
m01.lua, line 2136: thread_yield()
m01.lua, line 2156: thread_yield()
m01.lua, line 2220: thread_yield()
m01.lua, line 2225: thread_yield()
m01.lua, line 2230: thread_yield()
m01.lua, line 2252: thread_yield()
m01.lua, line 2326: thread_yield()
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m01.lua, line 3743: thread_yield()
m01.lua, line 3839: thread_yield()
m01.lua, line 3962: thread_yield()
m01.lua, line 4021: thread_yield() -- once the first is done, the rest should be done
m01.lua, line 4063: thread_yield()
m01.lua, line 4081: -- thread_yield()
m01.lua, line 4098: thread_yield()
m01.lua, line 4122: thread_yield()
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m01.lua, line 5642: thread_yield() -- wait at least 1 frame
m02.lua, line 1313: thread_yield()
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m03.lua, line 1279: repeat thread_yield() until (M03_status.item_purchased)
m03.lua, line 1283: thread_yield()
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m03.lua, line 1701: -- thread_yield()
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m04.lua, line 667: -- thread_yield()
m04.lua, line 688: thread_yield()
m04.lua, line 692: -- thread_yield()
m04.lua, line 700: repeat thread_yield() until (Clothes_Tutorial_Done)
m04.lua, line 707: thread_yield()
m04.lua, line 744: -- thread_yield()
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m14.lua, line 1690: thread_yield()
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m14.lua, line 1870: thread_yield()
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m14.lua, line 2414: thread_yield()
m14.lua, line 2463: thread_yield()
m15.lua, line 728: thread_yield()
m15.lua, line 733: thread_yield()
m15.lua, line 974: thread_yield()
m15.lua, line 994: thread_yield()
m15.lua, line 1013: thread_yield()
m15.lua, line 1019: thread_yield()
m15.lua, line 1340: thread_yield()
m15.lua, line 1502: thread_yield()
m15.lua, line 1656: -- thread_yield()
m15.lua, line 1707: thread_yield()
m15.lua, line 1711: thread_yield()
m15.lua, line 1911: thread_yield()
m15.lua, line 1917: thread_yield()
m15.lua, line 1925: thread_yield()
m15.lua, line 1945: thread_yield()
m15.lua, line 1958: thread_yield()
m15.lua, line 1967: thread_yield()
m15.lua, line 2442: thread_yield()
m15.lua, line 2538: thread_yield()
m15.lua, line 2646: thread_yield()
m15.lua, line 2700: thread_yield()
m15.lua, line 2760: thread_yield()
m16.lua, line 1216: thread_yield()
m16.lua, line 1537: thread_yield()
m16.lua, line 1550: thread_yield()
m16.lua, line 1661: thread_yield()
m16.lua, line 1725: thread_yield()
m16.lua, line 1885: thread_yield()
m16.lua, line 2019: thread_yield()
m16.lua, line 2071: thread_yield()
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m16.lua, line 2188: thread_yield()
m16.lua, line 2194: thread_yield()
m16.lua, line 2212: thread_yield()
m16.lua, line 2277: thread_yield()
m16.lua, line 2518: thread_yield()
m16.lua, line 2524: thread_yield()
m16.lua, line 2543: thread_yield()
m16.lua, line 2552: thread_yield()
m16.lua, line 2592: thread_yield()
m16.lua, line 2598: thread_yield()
m16.lua, line 2677: thread_yield()
m16.lua, line 2686: thread_yield()
m16.lua, line 2973: thread_yield()
m16.lua, line 3082: thread_yield()
m16.lua, line 3330: thread_yield()
m16.lua, line 3336: thread_yield()
m16.lua, line 3398: thread_yield()
m16.lua, line 3405: thread_yield()
m16.lua, line 3416: thread_yield()
m16.lua, line 3433: thread_yield()
m16.lua, line 3450: thread_yield()
m16.lua, line 3505: thread_yield()
m16.lua, line 3528: thread_yield()
m16.lua, line 3538: thread_yield()
m16.lua, line 3551: thread_yield()
m16.lua, line 3575: thread_yield()
m16.lua, line 3598: thread_yield()
m16.lua, line 3654: thread_yield()
m16.lua, line 3737: thread_yield()
m17.lua, line 1224: thread_yield()
m17.lua, line 1293: thread_yield()
m17.lua, line 1305: thread_yield()
m17.lua, line 1334: thread_yield()
m17.lua, line 1382: thread_yield()
m17.lua, line 1473: thread_yield()
m17.lua, line 1573: thread_yield()
m17.lua, line 1696: thread_yield()
m17.lua, line 1719: thread_yield()
m17.lua, line 1761: thread_yield()
m17.lua, line 1789: thread_yield()
m17.lua, line 1816: thread_yield()
m17.lua, line 1911: thread_yield()
m17.lua, line 1931: thread_yield()
m17.lua, line 1954: thread_yield()
m17.lua, line 1970: thread_yield()
m17.lua, line 1999: thread_yield()
m17.lua, line 2113: thread_yield()
m17.lua, line 2128: thread_yield()
m17.lua, line 2166: thread_yield()
m17.lua, line 2205: thread_yield()
m17.lua, line 2236: thread_yield()
m17.lua, line 2315: thread_yield()
m17.lua, line 2488: thread_yield()
m17.lua, line 2533: thread_yield()
m17.lua, line 2537: thread_yield()
m17.lua, line 2579: thread_yield()
m17.lua, line 2754: thread_yield()
m17.lua, line 2775: thread_yield()
m17.lua, line 2829: thread_yield()
m18.lua, line 1593: thread_yield()
m18.lua, line 1609: thread_yield()
m18.lua, line 1661: thread_yield()
m18.lua, line 2002: thread_yield()
m18.lua, line 2359: thread_yield()
m18.lua, line 2365: -- thread_yield()
m18.lua, line 2417: thread_yield()
m18.lua, line 2471: thread_yield()
m18.lua, line 2477: -- thread_yield()
m18.lua, line 2509: thread_yield()
m18.lua, line 2550: thread_yield()
m18.lua, line 2605: thread_yield()
m18.lua, line 2685: thread_yield()
m18.lua, line 2713: thread_yield()
m18.lua, line 2765: thread_yield()
m18.lua, line 2809: thread_yield()
m18.lua, line 2829: thread_yield()
m18.lua, line 2985: thread_yield()
m18.lua, line 3051: thread_yield()
m18.lua, line 3338: thread_yield()
m18.lua, line 3501: thread_yield()
m18.lua, line 3520: thread_yield()
m18.lua, line 3532: thread_yield()
m18.lua, line 3889: thread_yield()
m18.lua, line 3896: thread_yield()
m18.lua, line 3932: thread_yield()
m18.lua, line 3936: thread_yield()
m18.lua, line 3958: thread_yield()
m19.lua, line 890: thread_yield()
m19.lua, line 1053: thread_yield()
m19.lua, line 1116: thread_yield()
m19.lua, line 1128: thread_yield()
m19.lua, line 1133: thread_yield()
m19.lua, line 1144: thread_yield()
m19.lua, line 1163: thread_yield()
m19.lua, line 1203: thread_yield()
m19.lua, line 1228: thread_yield()
m19.lua, line 1243: thread_yield()
m19.lua, line 1272: thread_yield()
m19.lua, line 1322: thread_yield()
m19.lua, line 1342: thread_yield()
m19.lua, line 1415: thread_yield()
m19.lua, line 1420: thread_yield()
m19.lua, line 1427: thread_yield()
m19.lua, line 1470: thread_yield()
m19.lua, line 1482: thread_yield()
m19.lua, line 1633: thread_yield()
m19.lua, line 2059: thread_yield()
m19.lua, line 2261: thread_yield()
m19.lua, line 2304: thread_yield() -- test over multiple frames
m19.lua, line 2309: thread_yield()
m19.lua, line 2336: thread_yield()
m19.lua, line 2356: thread_yield()
m19.lua, line 2427: thread_yield()
m19.lua, line 2544: thread_yield()
m20.lua, line 606: thread_yield()
m20.lua, line 613: thread_yield()
m20.lua, line 701: thread_yield()
m20.lua, line 714: thread_yield()
m20.lua, line 750: thread_yield()
m20.lua, line 758: thread_yield()
m20.lua, line 766: thread_yield()
m20.lua, line 816: thread_yield()
m20.lua, line 902: thread_yield()
m20.lua, line 970: thread_yield()
m20.lua, line 1041: thread_yield()
m20.lua, line 1048: thread_yield()
m20.lua, line 1056: thread_yield()
m20.lua, line 1093: thread_yield()
m20.lua, line 1102: thread_yield()
m20.lua, line 1126: thread_yield()
m20.lua, line 1170: thread_yield()
m20.lua, line 1176: thread_yield()
m20.lua, line 1250: thread_yield()
m20.lua, line 1255: thread_yield()
m20.lua, line 1261: thread_yield()
m20.lua, line 1288: thread_yield()
m20.lua, line 1300: thread_yield()
m20.lua, line 1316: thread_yield()
m20.lua, line 1322: thread_yield()
m20.lua, line 1347: thread_yield()
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m20.lua, line 1443: thread_yield()
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m20.lua, line 1724: thread_yield()
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m20.lua, line 1895: thread_yield()
m20.lua, line 1933: thread_yield()
m20.lua, line 1951: thread_yield()
m20.lua, line 1960: thread_yield()
m20.lua, line 1975: thread_yield()
m20.lua, line 2248: thread_yield()
m20.lua, line 2259: thread_yield()
m20.lua, line 2268: thread_yield()
m20.lua, line 2334: thread_yield()
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m20.lua, line 2347: thread_yield()
m20.lua, line 2363: thread_yield()
m20.lua, line 2375: thread_yield()
m20.lua, line 2423: thread_yield()
m20.lua, line 2479: thread_yield()
m20.lua, line 2489: thread_yield()
m21.lua, line 1002: thread_yield()
m21.lua, line 1024: thread_yield()
m21.lua, line 1169: thread_yield()
m21.lua, line 1184: thread_yield()
m21.lua, line 1194: thread_yield()
m21.lua, line 1311: thread_yield()
m21.lua, line 1358: thread_yield()
m21.lua, line 1463: thread_yield()
m21.lua, line 1465: thread_yield()
m21.lua, line 1514: thread_yield()
m21.lua, line 1559: thread_yield()
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m21.lua, line 1585: thread_yield()
m21.lua, line 1598: thread_yield()
m21.lua, line 1723: thread_yield()
m21.lua, line 1783: thread_yield()
m21.lua, line 1847: thread_yield()
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m21.lua, line 1896: thread_yield()
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m21.lua, line 1910: thread_yield()
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m21.lua, line 2181: thread_yield()
m21.lua, line 2192: thread_yield()
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m21.lua, line 2388: thread_yield()
m21.lua, line 2479: thread_yield()
m21.lua, line 2630: thread_yield()
m21.lua, line 2649: thread_yield()
m21.lua, line 2661: thread_yield()
m21.lua, line 3063: thread_yield()
m21.lua, line 3093: thread_yield()
m21.lua, line 3157: thread_yield()
m21.lua, line 3451: thread_yield()
m21.lua, line 3454: thread_yield()
m21.lua, line 3558: thread_yield()
m21.lua, line 3571: thread_yield()
m21.lua, line 3581: thread_yield()
m21.lua, line 3593: thread_yield()
m21.lua, line 3608: thread_yield()
m21.lua, line 3676: thread_yield()
m21.lua, line 3693: thread_yield()
m21.lua, line 3733: repeat thread_yield() until teleport_check_done(player_in_ring)
m21.lua, line 3741: repeat thread_yield() until teleport_check_done(player_outside_ring)
m21.lua, line 3752: thread_yield()
m22.lua, line 1406: thread_yield()
m22.lua, line 1593: thread_yield()
m22.lua, line 1621: thread_yield()
m22.lua, line 1700: thread_yield()
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m22.lua, line 1827: thread_yield()
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m22.lua, line 1963: thread_yield()
m22.lua, line 2017: thread_yield()
m22.lua, line 2175: thread_yield()
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m22.lua, line 2337: thread_yield()
m22.lua, line 2413: thread_yield()
m22.lua, line 2433: thread_yield()
m22.lua, line 2489: -- thread_yield()
m22.lua, line 2493: thread_yield()
m22.lua, line 2514: thread_yield()
m22.lua, line 2553: -- thread_yield()
m22.lua, line 2580: thread_yield()
m22.lua, line 2607: thread_yield()
m22.lua, line 2691: thread_yield()
m22.lua, line 2705: thread_yield()
m22.lua, line 2719: thread_yield()
m22.lua, line 2743: thread_yield()
m22.lua, line 2751: thread_yield()
m22.lua, line 2845: thread_yield()
m22.lua, line 2863: thread_yield()
m22.lua, line 2884: thread_yield()
m22.lua, line 3000: thread_yield()
m22.lua, line 3007: thread_yield()
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m22.lua, line 3065: thread_yield()
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m22.lua, line 4184: thread_yield()
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m22.lua, line 4493: thread_yield()
m22.lua, line 4589: thread_yield()
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m22.lua, line 4708: thread_yield()
m22.lua, line 4843: thread_yield()
m22.lua, line 4865: thread_yield()
m22.lua, line 4872: thread_yield()
m22.lua, line 4932: thread_yield()
m22.lua, line 4945: thread_yield()
m23.lua, line 1534: thread_yield()
m23.lua, line 1539: thread_yield()
m23.lua, line 1601: thread_yield()
m23.lua, line 1620: thread_yield()
m23.lua, line 1626: thread_yield()
m23.lua, line 1675: thread_yield()
m23.lua, line 1815: thread_yield()
m23.lua, line 1878: thread_yield()
m23.lua, line 1960: thread_yield()
m23.lua, line 2043: thread_yield()
m23.lua, line 2092: thread_yield()
m23.lua, line 2148: thread_yield()
m23.lua, line 2217: thread_yield()
m23.lua, line 2404: thread_yield()
m23.lua, line 2424: thread_yield()
m23.lua, line 2482: thread_yield()
m23.lua, line 2508: thread_yield()
m23.lua, line 2723: thread_yield()
m23.lua, line 2827: thread_yield()
m23.lua, line 3209: thread_yield()
m23.lua, line 3254: thread_yield()
m23.lua, line 3340: thread_yield()
m23.lua, line 3354: thread_yield() -- Make sure we don't stall the game if an acttack thread returns early
m23.lua, line 3515: thread_yield()
m23.lua, line 3522: thread_yield()
m23.lua, line 3585: thread_yield()
m23.lua, line 3646: thread_yield()
m23.lua, line 3655: thread_yield()
m24.lua, line 870: thread_yield()
m24.lua, line 934: thread_yield()
m24.lua, line 950: thread_yield()
m24.lua, line 980: thread_yield()
m24.lua, line 993: thread_yield()
m24.lua, line 1005: thread_yield()
m24.lua, line 1022: thread_yield()
m24.lua, line 1107: thread_yield()
m24.lua, line 1112: thread_yield()
m24.lua, line 1174: thread_yield()
m24.lua, line 1610: thread_yield()
m24.lua, line 1611: thread_yield()
m24.lua, line 1612: thread_yield()
m24.lua, line 1613: thread_yield()
m24.lua, line 1618: thread_yield()
m24.lua, line 1838: thread_yield()
m24.lua, line 1857: thread_yield()
m24.lua, line 1866: thread_yield()
m24.lua, line 1877: thread_yield()
m24.lua, line 1889: thread_yield()
m24.lua, line 1905: thread_yield()
m24.lua, line 1916: thread_yield()
m24.lua, line 1921: thread_yield()
m24.lua, line 1953: thread_yield()
m24.lua, line 1997: thread_yield()
m24.lua, line 2007: thread_yield()
main_menu_coop_top.lua, line 158: thread_yield()
main_menu_coop_top.lua, line 182: thread_yield()
main_menu_coop_top.lua, line 206: thread_yield()
main_menu_top.lua, line 418: thread_yield()
main_menu_top.lua, line 468: thread_yield()
main_menu_top.lua, line 499: thread_yield()
main_menu_top.lua, line 504: thread_yield()
main_menu_top.lua, line 528: thread_yield()
mm_a_01.lua, line 159: thread_yield()
mm_a_04.lua, line 88: thread_yield()
mm_a_04.lua, line 143: thread_yield()
mm_a_05.lua, line 117: thread_yield()
mm_k_01.lua, line 91: thread_yield()
mm_k_01.lua, line 148: --thread_yield()
mm_k_05.lua, line 84: thread_yield()
mm_k_05.lua, line 138: --thread_yield()
mm_k_06.lua, line 116: thread_yield()
mm_m1_5.lua, line 100: thread_yield()
mm_m1_5.lua, line 107: thread_yield()
mm_p_01.lua, line 87: thread_yield()
mm_p_02.lua, line 130: repeat thread_yield() until ( get_dist_closest_player_to_object( MM_P_02_trigger.dt.name ) < MM_P_02_PIERCE_SPAWN_DIST )
mm_p_02.lua, line 134: thread_yield()
mm_p_03.lua, line 342: thread_yield()
mm_p_03.lua, line 372: repeat thread_yield() until ( get_dist_closest_player_to_object( MM_P_03_navs.sf ) < 5 )
mm_p_03.lua, line 381: thread_yield()
mm_p_03.lua, line 401: repeat thread_yield() until ( get_dist_closest_player_to_object( MM_P_03_navs.collectible ) < 10 )
mm_p_03.lua, line 408: thread_yield()
mm_p_03.lua, line 445: repeat thread_yield() until ( get_dist_closest_player_to_object( fp_nav ) < FLASHPOINT_SPAWN_DIST )
mm_p_03.lua, line 452: thread_yield() -- make sure player is close enough to activate the flashpoint
mm_p_03.lua, line 479: thread_yield()
mm_p_03.lua, line 503: repeat thread_yield() until ( get_dist_closest_player_to_object( MM_P_03_navs.store_int ) < 3 )
mm_p_03.lua, line 520: thread_yield()
mm_p_03.lua, line 727: thread_yield()
mm_p_03.lua, line 736: thread_yield()
mm_p_04.lua, line 126: thread_yield()
mm_p_05.lua, line 126: thread_yield()
mm_p_06.lua, line 95: thread_yield()
mm_p_06.lua, line 142: --thread_yield()
mm_p_06.lua, line 212: --repeat thread_yield() until ( get_dist_closest_player_to_object( MM_P_06_group.npcs.pierce ) < MM_P_06_PIERCE_SPAWN_DIST )
mm_p_06.lua, line 216: repeat thread_yield() until ( get_dist_closest_player_to_object( MM_P_06_navs.hq ) < MM_P_06_PIERCE_TRIGGER_DIST )
mm_p_07.lua, line 116: thread_yield()
mm_z_01.lua, line 97: thread_yield()
mm_z_04.lua, line 89: thread_yield()
mm_z_04.lua, line 141: --thread_yield()
mm_z_04.lua, line 144: thread_yield()
mm_z_05.lua, line 114: thread_yield()
msn_proto_select.lua, line 1028: thread_yield()
pause_invite_friends.lua, line 179: thread_yield()
pause_options_display_pc.lua, line 721: thread_yield()
sh01.lua, line 433: thread_yield()
sh01.lua, line 465: thread_yield()
sh01.lua, line 471: thread_yield()
sh01.lua, line 532: thread_yield()
sh01.lua, line 563: thread_yield()
sh01.lua, line 578: thread_yield()
sh01.lua, line 585: thread_yield()
sh01.lua, line 1411: thread_yield()
sh01.lua, line 1437: thread_yield()
sh01.lua, line 1439: thread_yield()
sh01.lua, line 1459: thread_yield()
sh01.lua, line 1461: thread_yield()
sh01.lua, line 1492: thread_yield()
sh01.lua, line 1497: -- thread_yield()
sh01.lua, line 1503: -- thread_yield()
sh01.lua, line 1520: -- thread_yield()
sh01.lua, line 1530: -- thread_yield()
sh01.lua, line 1544: thread_yield()
sh01.lua, line 1559: thread_yield()
sh01.lua, line 1572: thread_yield()
sh02.lua, line 653: thread_yield()
sh02.lua, line 662: thread_yield()
sh02.lua, line 680: thread_yield()
sh02.lua, line 685: thread_yield()
sh02.lua, line 690: thread_yield()
sh02.lua, line 728: thread_yield()
sh02.lua, line 747: thread_yield()
sh02.lua, line 765: thread_yield()
sh02.lua, line 771: thread_yield()
sh02.lua, line 777: thread_yield()
sh02.lua, line 828: thread_yield()
sh02.lua, line 840: thread_yield()
sh02.lua, line 850: thread_yield()
sh02.lua, line 869: thread_yield()
sh02.lua, line 874: thread_yield()
sh02.lua, line 884: thread_yield()
sh02.lua, line 922: thread_yield()
sh02.lua, line 932: thread_yield()
sh02.lua, line 947: thread_yield()
sh02.lua, line 968: thread_yield()
sh02.lua, line 983: thread_yield()
sh02.lua, line 1044: thread_yield()
sh02.lua, line 1725: thread_yield()
sh02.lua, line 1730: thread_yield()
sh02.lua, line 2142: thread_yield()
sh02.lua, line 2171: thread_yield()
sh02.lua, line 2275: thread_yield()
sh02.lua, line 2589: thread_yield()
sh02.lua, line 2921: thread_yield()
sh02.lua, line 2923: thread_yield()
sh02.lua, line 3010: thread_yield()
sh02.lua, line 3022: thread_yield()
sh02.lua, line 3066: thread_yield()
sh03.lua, line 486: --thread_yield()
sh03.lua, line 519: thread_yield()
sh03.lua, line 546: thread_yield()
sh03.lua, line 548: thread_yield()
sh03.lua, line 551: --thread_yield()
sh03.lua, line 597: thread_yield()
sh03.lua, line 973: repeat thread_yield() until ( get_dist_closest_player_to_object( SH03_GPS_OBJECTIVE_ONE ) < 40 )
sh03.lua, line 1085: thread_yield()
sh03.lua, line 1094: thread_yield()
sh03.lua, line 1119: thread_yield()
sh03.lua, line 1122: thread_yield()
sh03.lua, line 1126: thread_yield()
sh03.lua, line 1130: thread_yield()
sh03.lua, line 1134: thread_yield()
sh03.lua, line 1136: --thread_yield()
sh03.lua, line 1171: thread_yield()
sh03.lua, line 1221: --repeat thread_yield() until ( get_dist_closest_player_to_object( SH03_TOWER_NAV_ONE ) <= SH03_UPDATE_DIST )
sh03.lua, line 1224: repeat thread_yield() until ( get_dist_closest_player_to_object( SH03_TOWER_NAV_TWO ) <= SH03_UPDATE_DIST )
sh03.lua, line 1265: --thread_yield() --now we play the waiting game
sh03.lua, line 1272: thread_yield()
sh03.lua, line 1275: thread_yield() --now we play the waiting game
sh03.lua, line 1327: thread_yield()
sh03.lua, line 1517: thread_yield()
sh03.lua, line 1573: thread_yield()
sh03.lua, line 1604: thread_yield()
sh03.lua, line 1677: thread_yield()
sh03.lua, line 1683: repeat thread_yield() until ( get_dist( KINZIE, current_tower ) < 2.0 ) -- wait for kinzie to get in the tower before starting the timer
sh03.lua, line 1907: repeat thread_yield() until ( SH03_ROOM_DEFENDERS_LEFT <= 0 )
sh03.lua, line 2081: thread_yield()
sh03.lua, line 2221: thread_yield()
sh04.lua, line 451: thread_yield()
sh04.lua, line 520: thread_yield()
sh04.lua, line 640: thread_yield()
sh04.lua, line 764: thread_yield()
sh04.lua, line 773: thread_yield()
sh04.lua, line 1194: thread_yield()
sh04.lua, line 1209: thread_yield()
sh04.lua, line 1254: thread_yield()
sh04.lua, line 1271: --thread_yield()
sh04.lua, line 1298: repeat thread_yield() until SH04_INTERROGATION_COMPLETE == true
sh04.lua, line 1332: thread_yield()
sh04.lua, line 1353: thread_yield()
sh04.lua, line 1389: thread_yield()
sh04.lua, line 1432: thread_yield()
sh04.lua, line 1464: thread_yield()
sh04.lua, line 1491: --thread_yield()
sh04.lua, line 2248: thread_yield()
sh04.lua, line 2262: thread_yield()
store_character.lua, line 2234: thread_yield()
store_clothing.lua, line 1657: thread_yield()
store_clothing.lua, line 1846: thread_yield()
store_crib.lua, line 238: thread_yield()
store_crib_cash.lua, line 254: thread_yield()
store_dlc.lua, line 307: thread_yield()
store_weapon.lua, line 2195: thread_yield()
system_lib.lua, line 114: thread_yield()
vdo_gsi_whored.lua, line 291: thread_yield()
vdo_scrollbox.lua, line 248: thread_yield()
vdo_scrollbox.lua, line 269: thread_yield()
vdo_scrollbox.lua, line 289: thread_yield()
vdo_scrollbox.lua, line 366: thread_yield()
vint_bugs.lua, line 154: thread_yield(3)
vint_bugs.lua, line 213: thread_yield()
vint_bugs.lua, line 226: thread_yield()
vint_bugs.lua, line 246: thread_yield()
vint_bugs.lua, line 262: thread_yield()
vint_lib.lua, line 131: thread_yield()
vint_lib.lua, line 163: thread_yield()
vint_lib.lua, line 1283: thread_yield()
|
tonumber |
true |
|
1 |
traffic_disable_drawbridge_area |
true |
|
61sr3_city.lua, line 78: traffic_disable_drawbridge_area(34, true) -- Disables splines on road through Sunset Park that STAG cordons off
sr3_city.lua, line 107: traffic_disable_drawbridge_area(1, true)
sr3_city.lua, line 108: traffic_disable_drawbridge_area(2, true)
sr3_city.lua, line 109: traffic_disable_drawbridge_area(7, true)
sr3_city.lua, line 110: traffic_disable_drawbridge_area(8, true)
sr3_city.lua, line 111: traffic_disable_drawbridge_area(9, true)
sr3_city.lua, line 112: traffic_disable_drawbridge_area(10, true)
sr3_city.lua, line 113: traffic_disable_drawbridge_area(11, true)
sr3_city.lua, line 114: traffic_disable_drawbridge_area(12, true)
sr3_city.lua, line 115: traffic_disable_drawbridge_area(13, true)
sr3_city.lua, line 116: traffic_disable_drawbridge_area(14, true)
sr3_city.lua, line 117: traffic_disable_drawbridge_area(15, true)
sr3_city.lua, line 118: traffic_disable_drawbridge_area(16, true)
sr3_city.lua, line 119: traffic_disable_drawbridge_area(17, true)
sr3_city.lua, line 120: traffic_disable_drawbridge_area(18, true)
sr3_city.lua, line 121: traffic_disable_drawbridge_area(19, true)
sr3_city.lua, line 122: traffic_disable_drawbridge_area(20, true)
sr3_city.lua, line 123: traffic_disable_drawbridge_area(21, true)
sr3_city.lua, line 124: traffic_disable_drawbridge_area(22, true)
sr3_city.lua, line 125: traffic_disable_drawbridge_area(23, true)
sr3_city.lua, line 126: traffic_disable_drawbridge_area(24, true)
sr3_city.lua, line 127: traffic_disable_drawbridge_area(25, true)
sr3_city.lua, line 128: traffic_disable_drawbridge_area(27, true)
sr3_city.lua, line 129: traffic_disable_drawbridge_area(28, true)
sr3_city.lua, line 130: traffic_disable_drawbridge_area(29, true)
sr3_city.lua, line 131: traffic_disable_drawbridge_area(30, true)
sr3_city.lua, line 132: traffic_disable_drawbridge_area(31, true)
sr3_city.lua, line 133: traffic_disable_drawbridge_area(32, true)
sr3_city.lua, line 134: traffic_disable_drawbridge_area(33, true)
sr3_city.lua, line 143: traffic_disable_drawbridge_area(3, true)
sr3_city.lua, line 144: traffic_disable_drawbridge_area(4, true)
sr3_city.lua, line 145: traffic_disable_drawbridge_area(5, true)
sr3_city.lua, line 146: traffic_disable_drawbridge_area(6, true)
sr3_city.lua, line 147: traffic_disable_drawbridge_area(26, true)
sr3_city.lua, line 175: traffic_disable_drawbridge_area(7, false)
sr3_city.lua, line 176: traffic_disable_drawbridge_area(8, false)
sr3_city.lua, line 177: traffic_disable_drawbridge_area(9, false)
sr3_city.lua, line 178: traffic_disable_drawbridge_area(10, false)
sr3_city.lua, line 179: traffic_disable_drawbridge_area(11, false)
sr3_city.lua, line 180: traffic_disable_drawbridge_area(12, false)
sr3_city.lua, line 181: traffic_disable_drawbridge_area(13, false)
sr3_city.lua, line 182: traffic_disable_drawbridge_area(14, false)
sr3_city.lua, line 183: traffic_disable_drawbridge_area(15, false)
sr3_city.lua, line 184: traffic_disable_drawbridge_area(16, false)
sr3_city.lua, line 185: traffic_disable_drawbridge_area(17, false)
sr3_city.lua, line 186: traffic_disable_drawbridge_area(18, false)
sr3_city.lua, line 187: traffic_disable_drawbridge_area(19, false)
sr3_city.lua, line 188: traffic_disable_drawbridge_area(20, false)
sr3_city.lua, line 189: traffic_disable_drawbridge_area(21, false)
sr3_city.lua, line 190: traffic_disable_drawbridge_area(22, false)
sr3_city.lua, line 191: traffic_disable_drawbridge_area(23, false)
sr3_city.lua, line 192: traffic_disable_drawbridge_area(24, false)
sr3_city.lua, line 193: traffic_disable_drawbridge_area(25, false)
sr3_city.lua, line 194: traffic_disable_drawbridge_area(27, false)
sr3_city.lua, line 195: traffic_disable_drawbridge_area(28, false)
sr3_city.lua, line 196: traffic_disable_drawbridge_area(29, false)
sr3_city.lua, line 197: traffic_disable_drawbridge_area(30, false)
sr3_city.lua, line 198: traffic_disable_drawbridge_area(31, false)
sr3_city.lua, line 199: traffic_disable_drawbridge_area(32, false)
sr3_city.lua, line 200: traffic_disable_drawbridge_area(33, false)
sr3_city.lua, line 201: traffic_disable_drawbridge_area(34, false)
|
traffic_disable_lanes |
true |
|
16m03.lua, line 2385: traffic_disable_lanes(M03_trigger.traffic.name, true)
m03.lua, line 2387: traffic_disable_lanes(M03_trigger.traffic1.name, true)
m03.lua, line 2393: traffic_disable_lanes(M03_trigger.traffic.name, false)
m03.lua, line 2395: traffic_disable_lanes(M03_trigger.traffic1.name, false)
m04.lua, line 1353: traffic_disable_lanes(TRAFFIC_TRIGGER, true)
m04.lua, line 1360: traffic_disable_lanes(TRAFFIC_TRIGGER, false)
m07.lua, line 770: traffic_disable_lanes(trigger, true)
m07.lua, line 886: traffic_disable_lanes(trigger, false)
m10.lua, line 2579: --traffic_disable_lanes(M10_trigger.saints_hq_traffic, true)
m10.lua, line 2630: --traffic_disable_lanes(M10_trigger.saints_hq_traffic, false)
m11.lua, line 1411: traffic_disable_lanes(M11_triggers.traffic_rb, true)
m11.lua, line 1479: traffic_disable_lanes(M11_triggers.traffic_rb, false)
m12.lua, line 1621: traffic_disable_lanes(M12_trigger.block_traffic, true)
m12.lua, line 1812: traffic_disable_lanes(M12_trigger.block_traffic, false)
m19.lua, line 691: traffic_disable_lanes(M19_trigger.traffic.name, false)
m19.lua, line 849: traffic_disable_lanes(M19_trigger.traffic.name, true)
|
trigger_allow_dead_guys |
true |
|
1 |
trigger_enable |
true |
|
531dlc1_mm_01.lua, line 190: trigger_enable( trigger, false )
dlc1_mm_02.lua, line 191: trigger_enable( trigger, false )
dlc1_mm_03.lua, line 191: trigger_enable( trigger, false )
dlc1_mm_04.lua, line 191: trigger_enable( trigger, false )
dlc1_mm_05.lua, line 191: trigger_enable( trigger, false )
dlc1_mm_06.lua, line 191: trigger_enable( trigger, false )
dlc2_m01.lua, line 1735: trigger_enable(Dlc2_m01_triggers.armory_parking_location, true)
dlc2_m01.lua, line 1740: trigger_enable(Dlc2_m01_triggers.armory_island, true)
dlc2_m01.lua, line 1844: trigger_enable(Dlc2_m01_triggers.heli_pad_area, false)
dlc2_m01.lua, line 1848: trigger_enable(Dlc2_m01_triggers.armory_parking_location, false)
dlc2_m01.lua, line 1864: trigger_enable(Dlc2_m01_triggers.rescue_kwilanna, true)
dlc2_m01.lua, line 1869: trigger_enable(Dlc2_m01_triggers.tgr_kwilanna_heli_radius, true)
dlc2_m01.lua, line 1894: trigger_enable(Dlc2_m01_triggers.rescue_kwilanna, false)
dlc2_m01.lua, line 1898: trigger_enable(Dlc2_m01_triggers.tgr_kwilanna_heli_radius, false)
dlc2_m01.lua, line 2002: trigger_enable(Dlc2_m01_triggers.armory_island, false)
dlc2_m01.lua, line 2144: trigger_enable(Dlc2_m01_triggers.armory_island, true)
dlc2_m01.lua, line 2148: trigger_enable(Dlc2_m01_triggers.player_landing_area, true)
dlc2_m01.lua, line 2151: trigger_enable(Dlc2_m01_triggers.player_landing_bulls_eye, true)
dlc2_m01.lua, line 2156: trigger_enable(Dlc2_m01_triggers.armory_cont_exp, true)
dlc2_m01.lua, line 2232: trigger_enable(Dlc2_m01_triggers.heli_pad_area, false)
dlc2_m01.lua, line 2237: trigger_enable(Dlc2_m01_triggers.armory_cont_exp, false)
dlc2_m01.lua, line 2406: trigger_enable(Dlc2_m01_triggers.rescue_kwilanna, true)
dlc2_m01.lua, line 2411: trigger_enable(Dlc2_m01_triggers.tgr_kwilanna_heli_radius, true)
dlc2_m01.lua, line 2440: trigger_enable(Dlc2_m01_triggers.rescue_kwilanna, false)
dlc2_m01.lua, line 2444: trigger_enable(Dlc2_m01_triggers.tgr_kwilanna_heli_radius, false)
dlc2_m01.lua, line 2487: trigger_enable(Dlc2_m01_triggers.armory_island, false)
dlc2_m01.lua, line 2491: trigger_enable(Dlc2_m01_triggers.player_landing_area, false)
dlc2_m01.lua, line 2494: trigger_enable(Dlc2_m01_triggers.player_landing_bulls_eye, false)
dlc2_m01.lua, line 2595: trigger_enable(Dlc2_m01_triggers.player_heli_shot, true)
dlc2_m01.lua, line 2599: trigger_enable(Dlc2_m01_triggers.player_heli_bail, true)
dlc2_m01.lua, line 2603: trigger_enable(Dlc2_m01_triggers.call_out_helis, true)
dlc2_m01.lua, line 2685: trigger_enable(Dlc2_m01_triggers.player_heli_shot, false)
dlc2_m01.lua, line 2688: trigger_enable(Dlc2_m01_triggers.player_heli_bail, false)
dlc2_m01.lua, line 2692: trigger_enable(Dlc2_m01_triggers.call_out_helis, false)
dlc2_m01.lua, line 2722: trigger_enable(Dlc2_m01_triggers.player_heli_bail, false)
dlc2_m01.lua, line 2764: trigger_enable(Dlc2_m01_triggers.player_heli_crash_area, true)
dlc2_m01.lua, line 2826: trigger_enable(Dlc2_m01_triggers.player_heli_crash_area, false)
dlc2_m01.lua, line 2991: trigger_enable(Dlc2_m01_triggers.convo_assault_drive_01, true)
dlc2_m01.lua, line 2993: trigger_enable(Dlc2_m01_triggers.convo_assault_drive_02, true)
dlc2_m01.lua, line 3054: trigger_enable(Dlc2_m01_triggers.convo_assault_drive_01, false)
dlc2_m01.lua, line 3056: trigger_enable(Dlc2_m01_triggers.convo_assault_drive_02, false)
dlc2_m01.lua, line 3471: trigger_enable(Dlc2_m01_triggers.convo_assault_drive_03, true)
dlc2_m01.lua, line 3507: trigger_enable(Dlc2_m01_triggers.convo_assault_drive_03, false)
dlc2_m01.lua, line 3766: trigger_enable(Dlc2_m01_triggers.convo_tunnel_entrance, true)
dlc2_m01.lua, line 3768: trigger_enable(Dlc2_m01_triggers.tunnel_explosions, true)
dlc2_m01.lua, line 3821: trigger_enable(Dlc2_m01_triggers.convo_tunnel_entrance, false)
dlc2_m01.lua, line 3823: trigger_enable(Dlc2_m01_triggers.tunnel_explosions, false)
dlc2_m01.lua, line 3925: trigger_enable(Dlc2_m01_triggers.heli_pad_area, true)
dlc2_m01.lua, line 4072: trigger_enable(ambush.create_trigger, true)
dlc2_m01.lua, line 4080: trigger_enable(ambush.activate_trigger, true)
dlc2_m01.lua, line 4091: trigger_enable(ambush.create_trigger, false)
dlc2_m01.lua, line 4094: trigger_enable(ambush.activate_trigger, false)
dlc2_m01.lua, line 5127: trigger_enable(Dlc2_m01_triggers.armory_parking_location, false)
dlc2_m01.lua, line 5150: trigger_enable(Dlc2_m01_triggers.armory_parking_location, true)
dlc2_m01.lua, line 5202: trigger_enable(Dlc2_m01_triggers.rescue_kwilanna, false)
dlc2_m02.lua, line 972: trigger_enable( Dlc2_m02_triggers.backstage_01_roof )
dlc2_m02.lua, line 1033: trigger_enable( "trg_room3_cue_music", true )
dlc2_m02.lua, line 1443: trigger_enable( Dlc2_m02_triggers.saucer, true )
dlc2_m02.lua, line 1457: trigger_enable( Dlc2_m02_triggers.saucer, false )
dlc2_m02.lua, line 1473: trigger_enable( Dlc2_m02_triggers.saucer, true )
dlc2_m02.lua, line 1482: trigger_enable( Dlc2_m02_triggers.saucer, false )
dlc2_m02.lua, line 1582: trigger_enable( Dlc2_m02_triggers.activate_hall_1 )
dlc2_m02.lua, line 1584: trigger_enable( Dlc2_m02_triggers.activate_hall_2 )
dlc2_m02.lua, line 1586: trigger_enable( Dlc2_m02_triggers.activate_hall_3 )
dlc2_m02.lua, line 1588: trigger_enable( Dlc2_m02_triggers.activate_room_2 )
dlc2_m02.lua, line 1612: trigger_enable( trigger, false )
dlc2_m02.lua, line 1887: trigger_enable( trigger )
dlc2_m02.lua, line 2197: trigger_enable( trigger, false )
dlc2_m02.lua, line 2422: trigger_enable( trigger_name, true )
dlc2_m02.lua, line 2438: trigger_enable( trigger_name, false )
dlc2_m02.lua, line 2500: trigger_enable( trigger, false )
dlc2_m02.lua, line 2623: trigger_enable( loadout_data.trigger, true )
dlc2_m02.lua, line 2633: trigger_enable( loadout_data.trigger, false )
dlc2_m02.lua, line 2660: trigger_enable( trigger, false )
dlc2_m02.lua, line 2697: trigger_enable( trigger_door.trigger, true )
dlc2_m02.lua, line 2763: trigger_enable( trigger )
dlc2_m02.lua, line 3216: trigger_enable( d.trigger, true )
dlc2_m02.lua, line 3234: trigger_enable( trigger, false )
dlc2_m02.lua, line 3267: trigger_enable( trigger, false )
dlc2_m02.lua, line 3331: trigger_enable( "trg_room3_cue_music", false )
dlc2_m02.lua, line 3342: trigger_enable( trigger, true )
dlc2_m02.lua, line 3351: trigger_enable( trigger, false )
dlc2_m02.lua, line 3367: trigger_enable( t, enable )
dlc2_m03.lua, line 1777: trigger_enable(trigger_table.name, true)
dlc2_m03.lua, line 1796: trigger_enable(trigger, false)
dlc2_m03.lua, line 2177: trigger_enable(sequence.virus_region.name)
dlc2_m03.lua, line 2212: trigger_enable(sequence.virus_region.name, false)
m01.lua, line 3076: trigger_enable(trigger, true)
m01.lua, line 3087: trigger_enable(trigger, false)
m02.lua, line 1320: trigger_enable(M02_triggers.stop_gat_music, true)
m02.lua, line 1420: trigger_enable(M02_triggers.turbulance_01, true)
m02.lua, line 1559: trigger_enable(M02_triggers.turbulance_02, true)
m02.lua, line 1564: trigger_enable(M02_triggers.cargo_plane_parachute_01, true)
m02.lua, line 1859: trigger_enable(M02_triggers.gun_grapple, true)
m02.lua, line 2125: trigger_enable(M02_triggers.stop_dive_debris, true)
m02.lua, line 2143: trigger_enable(M02_triggers.final_dive_01, true)
m02.lua, line 2161: trigger_enable(M02_triggers.stop_dive_debris, false)
m02.lua, line 2616: trigger_enable(M02_triggers.stop_dive_debris, true)
m02.lua, line 2641: trigger_enable(M02_triggers.final_dive_01, true)
m02.lua, line 2662: trigger_enable(M02_triggers.stop_dive_debris, false)
m02.lua, line 2732: trigger_enable(trigger_name, false)
m03.lua, line 2138: trigger_enable(trigger, true)
m03.lua, line 2154: trigger_enable(trigger, false)
m03.lua, line 2959: trigger_enable(M03_trigger.callout1.name, false)
m03.lua, line 2971: trigger_enable(M03_trigger.callout2.name, false)
m03.lua, line 2983: trigger_enable(M03_trigger.callout3.name, false)
m03.lua, line 2995: trigger_enable(M03_trigger.callout4.name, false)
m04.lua, line 1203: trigger_enable(trigger, true)
m04.lua, line 1210: trigger_enable(trigger, false)
m04.lua, line 1216: trigger_enable(trigger, true)
m04.lua, line 1222: trigger_enable(trigger, false)
m05.lua, line 446: trigger_enable(M05_triggers.left, true)
m05.lua, line 720: trigger_enable(M05_triggers.kill, true)
m05.lua, line 775: trigger_enable(M05_triggers.lt_pool, true)
m05.lua, line 797: trigger_enable( trigger_name, false )
m05.lua, line 860: trigger_enable(M05_triggers.saints02, true)
m05.lua, line 862: trigger_enable(M05_triggers.saints03, true)
m05.lua, line 864: trigger_enable(M05_triggers.saints04, true)
m05.lua, line 1034: trigger_enable(M05_triggers.kill, false)
m05.lua, line 1035: trigger_enable(M05_triggers.left, false)
m05.lua, line 1104: trigger_enable(trigger, false)
m05.lua, line 1120: trigger_enable(M05_triggers.pool, true)
m05.lua, line 1146: trigger_enable(M05_triggers.land, true)
m05.lua, line 1158: trigger_enable(M05_triggers.pool, false)
m05.lua, line 1193: trigger_enable(M05_triggers.lt_pool, false)
m05.lua, line 1246: trigger_enable(M05_triggers.downstairs, true)
m05.lua, line 1260: trigger_enable(M05_triggers.barricade, true)
m05.lua, line 1269: trigger_enable(M05_triggers.grenades, true)
m05.lua, line 1322: trigger_enable(M05_triggers.saints, true)
m05.lua, line 1496: trigger_enable(M05_triggers.kill, false)
m05.lua, line 1505: trigger_enable(M05_triggers.chase, true)
m05.lua, line 1625: trigger_enable(M05_triggers.chase_end, true)
m05.lua, line 1629: trigger_enable(M05_triggers.warehouse, true)
m05.lua, line 1667: trigger_enable(M05_triggers.chase_end, false)
m06.lua, line 1055: trigger_enable(M06_trigger.dock.name, true)
m06.lua, line 1087: trigger_enable(M06_trigger.notice_snipers.name, true)
m06.lua, line 1090: trigger_enable(M06_trigger.dock_thug_trigger01.name, true)
m06.lua, line 1093: trigger_enable(M06_trigger.dock_thug_trigger02.name, true)
m06.lua, line 1222: trigger_enable(M06_trigger.arm_bomb.name, true)
m06.lua, line 1257: trigger_enable(M06_trigger.factory_brute.name, true)
m06.lua, line 1262: -- trigger_enable(M06_trigger.factory_brute_flamer.name, true)
m06.lua, line 1270: trigger_enable(M06_trigger.factory_breadcrumb1.name, true)
m06.lua, line 1304: trigger_enable(M06_trigger.enter_factory.name, true)
m06.lua, line 1308: trigger_enable(M06_group.factory2.trigger, true )
m06.lua, line 1312: trigger_enable(M06_group.factory3.trigger, true )
m06.lua, line 1316: trigger_enable(M06_group.factory4.trigger, true )
m06.lua, line 1324: trigger_enable(M06_trigger.oleg_cutscene.name, true)
m06.lua, line 1334: trigger_enable(M06_group.factory2.trigger, false )
m06.lua, line 1349: trigger_enable(M06_group.factory3.trigger, false )
m06.lua, line 1402: trigger_enable(M06_elevator_trigger, true)
m06.lua, line 1434: trigger_enable(M06_trigger.phillipe.name, true)
m06.lua, line 1456: trigger_enable(M06_trigger.stairs1.name, true)
m06.lua, line 1457: trigger_enable(M06_trigger.stairs2.name, true)
m06.lua, line 1458: trigger_enable(M06_trigger.office.name, true)
m06.lua, line 1459: trigger_enable(M06_trigger.oleg_crash1.name, true)
m06.lua, line 1460: trigger_enable(M06_trigger.oleg_crash2.name, true)
m06.lua, line 1815: trigger_enable(M06_elevator_trigger, true)
m06.lua, line 1841: trigger_enable(trigger, false)
m06.lua, line 1853: trigger_enable(trigger, true)
m06.lua, line 2559: trigger_enable(M06_trigger.factory_breadcrumb2.name, true)
m06.lua, line 2569: trigger_enable(M06_trigger.factory_breadcrumb3.name, true)
m07.lua, line 1248: trigger_enable(M07_trigger.barge_dock, true)
m07.lua, line 1252: trigger_enable(M07_trigger.barge_jetskis, true)
m07.lua, line 1264: trigger_enable(M07_trigger.barge_jetskis, false)
m07.lua, line 1277: trigger_enable(M07_trigger.barge_wheelhouse, true)
m07.lua, line 1301: trigger_enable(M07_trigger.barge_enemies01, true)
m07.lua, line 1303: trigger_enable(M07_trigger.barge_enemies02, true)
m07.lua, line 1323: trigger_enable(M07_trigger.barge_wheelhouse, false)
m07.lua, line 1337: trigger_enable(M07_trigger.kinzie_tied_up, true)
m07.lua, line 1425: trigger_enable(M07_trigger.bdsm_club, true)
m07.lua, line 1565: trigger_enable(M07_trigger.bdsm_action_nodes, true)
m07.lua, line 1576: trigger_enable(trig, true)
m07.lua, line 1668: trigger_enable(M07_trigger.pony_stairs, true)
m07.lua, line 1678: trigger_enable(M07_trigger.pony_stairs_two, true)
m07.lua, line 1690: trigger_enable(M07_trigger.pony_barn, true)
m07.lua, line 1703: trigger_enable(M07_trigger.pony_carts, true)
m07.lua, line 2006: trigger_enable(M07_trigger.outside_casino, true)
m07.lua, line 2162: trigger_enable(M07_trigger.inside_casino, true)
m07.lua, line 2164: trigger_enable(M07_trigger.casino_lobby, true)
m07.lua, line 2511: trigger_enable(trigger, false)
m07.lua, line 2599: trigger_enable(M07_trigger.barge_enemies01, false)
m07.lua, line 2607: trigger_enable(M07_trigger.barge_enemies02, false)
m07.lua, line 2704: trigger_enable(trigger, false)
m07.lua, line 2740: trigger_enable(trig, false)
m07.lua, line 2772: trigger_enable(trig, true)
m07.lua, line 2789: trigger_enable(M07_trigger.mgr_breadcrumb, true)
m07.lua, line 2795: trigger_enable(M07_trigger.club_owner_interrogate, true)
m07.lua, line 2852: trigger_enable(trigger, false)
m07.lua, line 2896: trigger_enable(room.triggers[k], false)
m07.lua, line 2973: trigger_enable(M07_trigger.outside_casino, false)
m08.lua, line 608: trigger_enable(M08_trigger.massacre, true)
m08.lua, line 956: trigger_enable(M08_trigger.roof, true)
m08.lua, line 1022: trigger_enable(M08_trigger.circuit_breaker, true)
m08.lua, line 1101: trigger_enable( M08_trigger.rocket_pickup, true )
m08.lua, line 1105: trigger_enable( M08_trigger.utility_stairs, true )
m08.lua, line 1106: trigger_enable( M08_trigger.lobby_skylight, true )
m08.lua, line 1107: trigger_enable( M08_trigger.bar, true )
m08.lua, line 1170: trigger_enable( trigger, false )
m08.lua, line 1197: trigger_enable(trigger, false)
m09.lua, line 2088: trigger_enable(M09_trigger.gangway.name, true) -- Trigger needs to be enabled for the minimap icon.
m09.lua, line 2102: trigger_enable(M09_trigger.gangway.name, false)
m09.lua, line 3015: trigger_enable(trigger_table.name, true)
m09.lua, line 3027: trigger_enable(trigger, false)
m09.lua, line 3046: trigger_enable(rail_trigger.name, true)
m09.lua, line 3708: trigger_enable(crate.trigger, true)
m09.lua, line 3721: trigger_enable(trigger, false)
m10.lua, line 1446: trigger_enable(M10_triggers.club_door, true)
m10.lua, line 1451: trigger_enable(M10_triggers.stag_ambush_01, true)
m10.lua, line 1470: trigger_enable(M10_triggers.front_door_exit, true)
m10.lua, line 1718: trigger_enable(M10_triggers.vtol_oi_01, true)
m10.lua, line 1765: trigger_enable(M10_triggers.vtol_oi_01, false)
m10.lua, line 1767: trigger_enable(M10_triggers.vtol_oi_02, true)
m10.lua, line 1811: trigger_enable(M10_triggers.vtol_oi_02, false)
m10.lua, line 1925: trigger_enable(vtol_table.rooftop_trigger, true)
m10.lua, line 1960: trigger_enable(vtol_table.rooftop_trigger, false)
m10.lua, line 2019: trigger_enable(M10_triggers.vtol_flyby_fire_01, true)
m10.lua, line 2110: trigger_enable(M10_triggers.vtol_flyby_fire_02, true)
m10.lua, line 2389: trigger_enable(M10_triggers.rooftop_elevator, true)
m10.lua, line 2520: trigger_enable(M10_triggers.front_door_exit, true)
m10.lua, line 2552: trigger_enable(M10_triggers.club_exit, true)
m10.lua, line 2575: trigger_enable(M10_triggers.saints_hq, true)
m10.lua, line 2581: trigger_enable(M10_triggers.start_notoriety, true)
m10.lua, line 2807: trigger_enable(M10_triggers.roof_kill_region, true)
m10.lua, line 2811: trigger_enable(M10_triggers.roof_air_space, true)
m10.lua, line 2874: trigger_enable(trigger, DISABLE)
m10.lua, line 3002: trigger_enable(vehicle.trigger, false)
m10.lua, line 3096: trigger_enable(vehicle.trigger, true)
m10.lua, line 3124: trigger_enable(encounter_table.creation_trigger, true)
m10.lua, line 3128: trigger_enable(encounter_table.action_trigger, true)
m10.lua, line 3143: trigger_enable(encounter_table.creation_trigger, false)
m10.lua, line 3147: trigger_enable(encounter_table.action_trigger, false)
m11.lua, line 1186: trigger_enable(base.location, true)
m11.lua, line 1200: trigger_enable(M11_groups.stag_bases[2].script.trigger, true)
m11.lua, line 1230: trigger_enable(M11_groups.stag_bases[1].restricted, true)
m11.lua, line 1363: trigger_enable(base.zone, true)
m11.lua, line 1417: trigger_enable(roadblock.location, true)
m11.lua, line 1443: trigger_enable(roadblock.location, false)
m11.lua, line 1746: trigger_enable(M11_groups.oleg_battle.location, true)
m11.lua, line 1758: trigger_enable(M11_groups.oleg_battle.location, false)
m11.lua, line 2005: trigger_enable(base.zone, true)
m12.lua, line 697: trigger_enable(M12_trigger.saints_hq_freeze, true)
m12.lua, line 1309: trigger_enable(marker_trigger, true) -- Needs to be enabled for a minimap icon to attach to it.
m12.lua, line 1833: trigger_enable(M12_trigger.saints_hq_freeze, false)
m12.lua, line 1926: trigger_enable(trigger, true, sync_type)
m12.lua, line 1952: trigger_enable(trigger, false)
m12.lua, line 2054: trigger_enable(trigger, true)
m12.lua, line 2072: trigger_enable(trigger, false)
m13.lua, line 1432: trigger_enable(trigger_name, false)
m13.lua, line 2218: trigger_enable(M13_triggers.penthouse_jumped, true)
m13.lua, line 2981: trigger_enable(trigger, true)
m13.lua, line 2992: trigger_enable(trigger, false)
m13.lua, line 3951: trigger_enable(M13_triggers.north_side, true)
m13.lua, line 3952: trigger_enable(M13_triggers.south_side, true)
m14.lua, line 791: trigger_enable(M14_trigger.t1_massacre, true)
m14.lua, line 833: trigger_enable(M14_trigger.t1_massacre, false)
m14.lua, line 943: trigger_enable(M14_trigger.t2_massacre, true)
m14.lua, line 991: trigger_enable(M14_trigger.t2_massacre, false)
m14.lua, line 1289: trigger_enable(M14_trigger.studio_massacre, true)
m14.lua, line 1360: trigger_enable(M14_trigger.studio_massacre, true)
m14.lua, line 1610: trigger_enable(M14_trigger.studio_massacre, false)
m14.lua, line 1804: trigger_enable(trigger, true)
m14.lua, line 1832: trigger_enable(trigger, true)
m14.lua, line 1854: trigger_enable(trigger, false)
m14.lua, line 2078: trigger_enable(M14_trigger.helipad, false)
m15.lua, line 738: trigger_enable(M15_triggers.pr_center_inside, false)
m15.lua, line 1225: trigger_enable(M15_triggers.pr_center_radius, true)
m15.lua, line 1230: trigger_enable(M15_triggers.pr_center_inside, true)
m15.lua, line 1276: trigger_enable(M15_triggers.pr_center_radius, false)
m15.lua, line 1286: trigger_enable(M15_triggers.pr_center_inside, false)
m15.lua, line 1450: trigger_enable(trigger, true)
m15.lua, line 1459: trigger_enable(trigger, false)
m15.lua, line 1649: --trigger_enable(M15_triggers.stag_rockets, true)
m15.lua, line 2021: trigger_enable(trigger.trigger_name, true)
m15.lua, line 2030: trigger_enable(trigger.prep_trigger, true)
m15.lua, line 2033: trigger_enable(trigger.trigger_name, true)
m15.lua, line 2045: trigger_enable(trigger.prep_trigger, false)
m15.lua, line 2050: trigger_enable(trigger.trigger_name, false)
m15.lua, line 2192: trigger_enable(prep_trigger_name, false)
m15.lua, line 2208: trigger_enable(trigger_name, false)
m15.lua, line 2219: trigger_enable(trigger_name, false)
m15.lua, line 2226: trigger_enable(trigger_name, false)
m15.lua, line 2240: trigger_enable(trigger_name, false)
m15.lua, line 2247: trigger_enable(trigger_name, false)
m15.lua, line 2287: trigger_enable(trigger_name, false)
m16.lua, line 1532: trigger_enable(M16_triggers.gate1, true)
m16.lua, line 1560: trigger_enable(firewall_trigger_group.name, DISABLE)
m16.lua, line 1579: trigger_enable(firewall_trigger_group.name, ENABLE)
m16.lua, line 1585: trigger_enable(M16_triggers.firewall_destination, true)
m16.lua, line 1710: trigger_enable(M16_triggers.gate2, true)
m16.lua, line 2007: trigger_enable(M16_triggers.gate3, true)
m16.lua, line 2162: trigger_enable(M16_triggers.final, true)
m16.lua, line 2167: trigger_enable(wall_trigger, true)
m16.lua, line 2507: trigger_enable(M16_triggers.choicea, true)
m16.lua, line 2509: trigger_enable(M16_triggers.choiceb, true)
m16.lua, line 2721: trigger_enable(M16_triggers.death, true)
m16.lua, line 2905: trigger_enable(trigger, false)
m16.lua, line 2946: trigger_enable(trigger, ENABLE)
m16.lua, line 2956: trigger_enable(trigger.name, DISABLE)
m16.lua, line 3128: trigger_enable(trigger, DISABLE)
m16.lua, line 3149: trigger_enable(trigger, DISABLE)
m16.lua, line 3177: trigger_enable(trigger, false)
m16.lua, line 3189: trigger_enable(trigger, false)
m16.lua, line 3198: trigger_enable(trigger, false)
m16.lua, line 3206: trigger_enable(trigger, false)
m16.lua, line 3214: trigger_enable(trigger, false)
m16.lua, line 3294: trigger_enable(trigger_name, false)
m16.lua, line 3356: trigger_enable(M16_triggers.choicea, false)
m16.lua, line 3359: trigger_enable(M16_triggers.choiceb, false)
m17.lua, line 632: trigger_enable(auto.trigger, true)
m17.lua, line 636: trigger_enable(M17_automatic_doors.hanger_n.trigger, false)
m17.lua, line 665: trigger_enable(M17_triggers.brig, true)
m17.lua, line 814: trigger_enable(auto.trigger, false)
m17.lua, line 1171: trigger_enable(trigger, false)
m17.lua, line 1195: trigger_enable(M17_triggers.armory, true)
m17.lua, line 1269: trigger_enable(M17_triggers.carrier, true)
m17.lua, line 1273: trigger_enable(M17_triggers.convo_getting_close, true)
m17.lua, line 1716: trigger_enable(M17_triggers.enter_tank_bay, true)
m17.lua, line 1741: trigger_enable(M17_triggers.tank_exit, true)
m17.lua, line 1803: trigger_enable(M17_triggers.pierce, true)
m17.lua, line 1807: trigger_enable(M17_triggers.shaundi, true)
m17.lua, line 1811: trigger_enable(M17_triggers.viola, true)
m17.lua, line 1891: trigger_enable(M17_triggers.brig_esc, true)
m17.lua, line 1902: trigger_enable(M17_triggers.brig_stairs, true)
m17.lua, line 1928: trigger_enable(M17_triggers.reactor_spawn, true)
m17.lua, line 1951: trigger_enable(M17_triggers.reactor_hall, true)
m17.lua, line 1967: trigger_enable(M17_triggers.enter_reactor, true)
m17.lua, line 2088: trigger_enable(M17_triggers.ehall_1, true)
m17.lua, line 2090: trigger_enable(M17_triggers.ehall_2, true)
m17.lua, line 2110: trigger_enable(M17_triggers.enter_reactor, true)
m17.lua, line 2122: trigger_enable(M17_triggers.escape_hall, true)
m17.lua, line 2177: -- trigger_enable(M17_triggers.fire, true)
m17.lua, line 2181: trigger_enable(M17_automatic_doors.hanger_n.trigger, true)
m17.lua, line 2202: trigger_enable(M17_triggers.enter_hangar, true)
m17.lua, line 2221: trigger_enable(trigger, true)
m17.lua, line 2348: trigger_enable(trigger, false)
m17.lua, line 2449: trigger_enable(M17_triggers.brig_entry)
m17.lua, line 2600: trigger_enable(M17_triggers.brig_esc, false)
m17.lua, line 2630: trigger_enable(trig, false)
m17.lua, line 2642: trigger_enable(trig, false)
m17.lua, line 2686: trigger_enable(trig, false)
m17.lua, line 2808: trigger_enable(M17_triggers.armory_island, true)
m18.lua, line 1183: trigger_enable(trigger, false)
m18.lua, line 1569: trigger_enable(M18_triggers.cabin_door, true)
m18.lua, line 1576: trigger_enable(M18_triggers.cabin_door_region, true)
m18.lua, line 1588: trigger_enable(M18_triggers.start_combat, true)
m18.lua, line 1599: trigger_enable(M18_triggers.cockpit_door_region, true)
m18.lua, line 1616: trigger_enable(M18_triggers.start_combat, false)
m18.lua, line 1638: trigger_enable(M18_triggers.cabin_door, false)
m18.lua, line 1669: trigger_enable(M18_triggers.gun_crate_001, true)
m18.lua, line 1670: trigger_enable(M18_triggers.gun_crate_002, true)
m18.lua, line 1671: trigger_enable(M18_triggers.gun_crate_003, true)
m18.lua, line 1866: trigger_enable(M18_triggers.gun_crate_001, false)
m18.lua, line 1867: trigger_enable(M18_triggers.gun_crate_002, false)
m18.lua, line 1868: trigger_enable(M18_triggers.gun_crate_003, false)
m18.lua, line 1881: trigger_enable(M18_triggers.cabin_door, false)
m18.lua, line 1887: trigger_enable(M18_triggers.cabin_door_region)
m18.lua, line 1896: trigger_enable(M18_triggers.cockpit_door_region)
m18.lua, line 1940: trigger_enable(M18_triggers.stumble_01, true)
m18.lua, line 1942: trigger_enable(M18_triggers.stumble_02, true)
m18.lua, line 1980: trigger_enable(M18_triggers.tank_region, true)
m18.lua, line 2165: trigger_enable(M18_triggers.tank_region, false)
m18.lua, line 2170: trigger_enable(M18_triggers.stumble_01, false)
m18.lua, line 2172: trigger_enable(M18_triggers.stumble_02, false)
m18.lua, line 2208: trigger_enable(M18_triggers.tank_region, false)
m18.lua, line 2922: trigger_enable(M18_triggers.falling_tank_01, true)
m18.lua, line 2923: trigger_enable(M18_triggers.falling_tank_02, true)
m18.lua, line 2924: trigger_enable(M18_triggers.falling_tank_03, true)
m18.lua, line 2925: trigger_enable(M18_triggers.falling_tank_04, true)
m18.lua, line 3600: trigger_enable(trigger, false)
m18.lua, line 3630: trigger_enable(trigger, false)
m18.lua, line 3653: trigger_enable(M18_triggers.gun_crate_001, false)
m18.lua, line 3654: trigger_enable(M18_triggers.gun_crate_002, false)
m18.lua, line 3655: trigger_enable(M18_triggers.gun_crate_003, false)
m19.lua, line 1210: trigger_enable(M19_trigger.rim_jobs.name, true)
m19.lua, line 1240: trigger_enable(M19_trigger.rim_jobs_door.name, true)
m19.lua, line 1735: trigger_enable(trigger, true)
m19.lua, line 1749: trigger_enable(trigger, false)
m20.lua, line 1843: trigger_enable(trigger, true)
m20.lua, line 1862: trigger_enable(trigger, false)
m21.lua, line 1842: trigger_enable(M21_triggers.player_reached_angel, ENABLE)
m21.lua, line 1890: trigger_enable(M21_triggers.player_enter_ring, ENABLE)
m21.lua, line 2227: trigger_enable(M21_triggers.beatup_killbane[enabled_trigger_index], ENABLE)
m21.lua, line 2235: trigger_enable(M21_triggers.beatup_killbane[enabled_trigger_index], DISABLE)
m21.lua, line 2244: trigger_enable(M21_triggers.tag_trigger_outside, ENABLE)
m21.lua, line 2247: trigger_enable(M21_triggers.tag_trigger_inside, ENABLE)
m21.lua, line 2252: trigger_enable(M21_triggers.tag_trigger_outside, DISABLE)
m21.lua, line 2254: trigger_enable(M21_triggers.tag_trigger_inside, DISABLE)
m21.lua, line 2459: trigger_enable(trigger, false)
m21.lua, line 2996: trigger_enable(M21_triggers.player_enter_ring, DISABLE)
m21.lua, line 3046: trigger_enable(M21_triggers.player_reached_angel, DISABLE)
m21.lua, line 3378: trigger_enable(M21_triggers.tag_trigger_outside, DISABLE)
m21.lua, line 3397: trigger_enable(M21_triggers.tag_trigger_inside, ENABLE)
m21.lua, line 3409: trigger_enable(M21_triggers.tag_trigger_inside, DISABLE)
m21.lua, line 3493: trigger_enable(M21_triggers.tag_trigger_inside, ENABLE)
m21.lua, line 3507: trigger_enable(M21_triggers.tag_trigger_inside, DISABLE)
m21.lua, line 3525: trigger_enable(M21_triggers.tag_trigger_outside, ENABLE)
m22.lua, line 1536: trigger_enable(battle_zone.trigger, true)
m22.lua, line 1937: trigger_enable(Armory_battle_zone.trigger)
m22.lua, line 1992: trigger_enable(Current_bz.zone.battle_area, true)
m22.lua, line 2133: trigger_enable(M22_triggers.save_saints_perimeter, true)
m22.lua, line 2138: trigger_enable(M22_triggers.kill_killbane_perimeter, true)
m22.lua, line 2144: trigger_enable(M22_triggers.save_saints)
m22.lua, line 2149: trigger_enable(M22_triggers.kill_killbane)
m22.lua, line 2404: trigger_enable(M22_triggers.roadblock_one)
m22.lua, line 2405: trigger_enable(M22_triggers.roadblock_two)
m22.lua, line 2406: trigger_enable(M22_triggers.roadblock_three)
m22.lua, line 2407: trigger_enable(M22_triggers.roadblock_four)
m22.lua, line 2603: trigger_enable(M22_triggers.statue_elevator, true)
m22.lua, line 2632: trigger_enable(M22_triggers.untie[i], true)
m22.lua, line 2677: trigger_enable(M22_triggers.statue_explosion_region, ENABLE)
m22.lua, line 2701: trigger_enable(M22_triggers.First_Floor, true)
m22.lua, line 2732: trigger_enable(M22_triggers.Kia_Breadcrumb, true)
m22.lua, line 2747: trigger_enable(M22_triggers.Player_reached_top, true)
m22.lua, line 2773: trigger_enable(M22_triggers.statue_explosion_region, DISABLE)
m22.lua, line 2820: trigger_enable(trigger, true)
m22.lua, line 2826: trigger_enable(M22_triggers.Kia_Boss_Area, ENABLE)
m22.lua, line 2916: trigger_enable(M22_triggers.Kia_Boss_Area, DISABLE)
m22.lua, line 2920: trigger_enable(trigger, false)
m22.lua, line 3618: trigger_enable(trigger_name, false)
m22.lua, line 3848: trigger_enable(Current_bz.zone.battle_area, true)
m22.lua, line 4364: trigger_enable(trigger, false)
m22.lua, line 4383: trigger_enable(trigger, true)
m22.lua, line 4408: trigger_enable(M22_triggers.Second_Floor, true)
m23.lua, line 977: trigger_enable(trigger, false)
m23.lua, line 983: trigger_enable(region, false)
m23.lua, line 1135: trigger_enable(region, true)
m23.lua, line 1167: trigger_enable(M23_triggers.daedalus_gunfire, true)
m23.lua, line 1428: trigger_enable(M23_triggers.saints_hq_activate_helis, true)
m23.lua, line 1436: --trigger_enable(M23_triggers.saints_hq_elev_up, true)
m23.lua, line 1437: trigger_enable(M23_triggers.saints_hq_elev_down, true)
m23.lua, line 1438: trigger_enable(M23_triggers.saints_hq_gps, true)
m23.lua, line 1590: trigger_enable(M23_triggers.saints_hq_entry, true)
m23.lua, line 1633: trigger_enable(M23_triggers.saints_hq_entry, false)
m23.lua, line 1804: trigger_enable(M23_triggers.awesome_daedalus, true)
m23.lua, line 1809: trigger_enable(M23_triggers.daedalus_airspace, true)
m23.lua, line 1828: trigger_enable(M23_triggers.daedalus_airspace, false)
m23.lua, line 1836: trigger_enable(trigger, false)
m23.lua, line 1872: trigger_enable(M23_triggers.daedalus_defensive_area, true)
m23.lua, line 1886: trigger_enable(M23_triggers.daedalus_defensive_area, false)
m23.lua, line 2076: trigger_enable(M23_triggers.daedalus_landing_zone, true)
m23.lua, line 2100: trigger_enable(M23_triggers.daedalus_landing_zone, false)
m23.lua, line 2209: trigger_enable(trigger.trigger_name)
m23.lua, line 2224: trigger_enable(trigger.trigger_name, false)
m23.lua, line 2461: trigger_enable(M23_triggers.cyrus_combat, true)
m23.lua, line 2534: trigger_enable(M23_triggers.cyrus_combat, false)
m23.lua, line 2795: trigger_enable(M23_triggers.daedalus_blast_radius, true)
m23.lua, line 2800: trigger_enable(M23_triggers.flee_region, true)
m23.lua, line 2877: trigger_enable(M23_triggers.daedalus_blast_radius, false)
m23.lua, line 2881: trigger_enable(M23_triggers.flee_region, false)
m23.lua, line 2931: trigger_enable(M23_triggers.flee_region, false)
m23.lua, line 2987: trigger_enable(trigger, true)
m23.lua, line 3005: trigger_enable(trigger, false)
m23.lua, line 3056: trigger_enable(M23_triggers.saints_hq_activate_helis, false)
m24.lua, line 469: trigger_enable(M24_triggers.active_breadcrumb, false)
m24.lua, line 482: trigger_enable(trig_name, true)
m24.lua, line 782: trigger_enable(M24_triggers.jet_convo, true)
m24.lua, line 939: trigger_enable(trigger, true)
m24.lua, line 999: trigger_enable(trigger, true)
m24.lua, line 1078: trigger_enable(M24_triggers.end_of_bridge, true)
m24.lua, line 1290: trigger_enable(M24_triggers.lava_death, true)
m24.lua, line 1391: trigger_enable(trigger, false)
m24.lua, line 1491: trigger_enable(trigger_name, false)
m24.lua, line 1661: trigger_enable(trigger_name, false)
m24.lua, line 1685: trigger_enable(trigger_name, false)
mm_a_01.lua, line 150: trigger_enable( MM_A_01_trigger.i_f.name, true )
mm_a_01.lua, line 246: trigger_enable( trigger, false )
mm_a_02.lua, line 190: trigger_enable( trigger, false )
mm_a_03.lua, line 192: trigger_enable( trigger, false )
mm_a_04.lua, line 235: trigger_enable( trigger, false )
mm_a_05.lua, line 212: trigger_enable( trigger, false )
mm_k_01.lua, line 139: --trigger_enable( MM_K_01_trigger.tb.name, true )
mm_k_01.lua, line 234: trigger_enable( trigger, false )
mm_k_02.lua, line 193: trigger_enable( trigger, false )
mm_k_03.lua, line 175: trigger_enable( trigger, false )
mm_k_04.lua, line 185: trigger_enable( trigger, false )
mm_k_05.lua, line 223: trigger_enable( trigger, false )
mm_k_06.lua, line 211: trigger_enable( trigger, false )
mm_p_02.lua, line 123: trigger_enable( MM_P_02_trigger.dt.name, true )
mm_p_02.lua, line 227: trigger_enable( trigger, false )
mm_p_03.lua, line 575: trigger_enable( MM_P_03_trigger.fp1.name, false )
mm_p_03.lua, line 579: trigger_enable( MM_P_03_trigger.fp2.name, false )
mm_p_03.lua, line 586: trigger_enable( MM_P_03_trigger.fp1.name, true )
mm_p_03.lua, line 590: trigger_enable( MM_P_03_trigger.fp2.name, true)
mm_p_03.lua, line 646: trigger_enable( trigger, false )
mm_p_04.lua, line 118: trigger_enable( MM_P_04_trigger.tm.name, true )
mm_p_04.lua, line 192: trigger_enable( trigger, false )
mm_p_05.lua, line 117: trigger_enable( MM_P_05_trigger.rm.name, true )
mm_p_05.lua, line 219: trigger_enable( trigger, false )
mm_z_04.lua, line 235: trigger_enable( trigger, false )
mm_z_05.lua, line 211: trigger_enable( trigger, false )
sh01.lua, line 1039: trigger_enable(trigger, true)
sh01.lua, line 1044: trigger_enable(trigger, true)
sh01.lua, line 1049: trigger_enable(trigger, true)
sh01.lua, line 1058: trigger_enable(trigger, false)
sh02.lua, line 2075: trigger_enable(trigger.name, true)
sh02.lua, line 2100: trigger_enable(trigger.name, false)
sh03.lua, line 641: trigger_enable( SH03_PLAY_CAR_CONVO, false )
sh03.lua, line 959: trigger_enable( SH03_PLAY_CAR_CONVO, true )
sh03.lua, line 965: --trigger_enable( SH03_TRIG_OBJECTIVE_ONE, true )
sh03.lua, line 1072: trigger_enable(SH03_HELICOPTER_TRIGGER, true)
sh03.lua, line 1209: trigger_enable(SH03_PATH_UPDATE, true)
sh03.lua, line 1234: trigger_enable( SH03_CONTINUOUS_SPAWN, true )
sh03.lua, line 1312: trigger_enable( TOWER_TRIGGER, true )
sh03.lua, line 1436: trigger_enable(trigger, true)
sh03.lua, line 1442: trigger_enable(trigger, true)
sh03.lua, line 1491: trigger_enable(trigger, false)
sh03.lua, line 1540: trigger_enable(SH03_HELICOPTER_TRIGGER, false)
sh03.lua, line 2053: trigger_enable( SH03_PLAY_CAR_CONVO, false )
sh04.lua, line 494: trigger_enable( SH04_TRIGGER_CONT_SPAWN, true )
sh04.lua, line 658: trigger_enable( trigger_name, true )
sh04.lua, line 664: trigger_enable(trigger, true)
sh04.lua, line 670: trigger_enable(trigger, false)
sh04.lua, line 684: trigger_enable( SH04_TRIGGER_CONT_SPAWN, false )
sh04.lua, line 691: trigger_enable( SH04_TRIGGER_UPSTAIRS, true )
sh04.lua, line 738: trigger_enable( TRIGGER_TO_VAULT_001, true )
sh04.lua, line 743: trigger_enable( TRIGGER_TO_VAULT_002, true )
sh04.lua, line 1184: trigger_enable( SH04_TRIGGER_UPSTAIRS, true )
sh04.lua, line 1187: trigger_enable( SH04_TRIGGER_ALPHA, true )
sh04.lua, line 1190: trigger_enable( SH04_TRIGGER_BETA, true )
sh04.lua, line 1365: trigger_enable( TRIGGER_MASK_CUTSCENE, true )
sh04.lua, line 1444: trigger_enable( TRIGGER_MASK_CUTSCENE, true )
sh04.lua, line 1520: trigger_enable( TRIGGER_MISSION_AREA_001, true )
sh04.lua, line 1862: trigger_enable( SH04_TRIGGER_UPSTAIRS, false )
sh04.lua, line 1880: trigger_enable( SH04_TRIGGER_ALPHA, false )
sh04.lua, line 1881: trigger_enable( SH04_TRIGGER_BETA, false )
sh04.lua, line 1903: trigger_enable( SH04_TRIGGER_ALPHA, false )
sh04.lua, line 1904: trigger_enable( SH04_TRIGGER_BETA, false )
sh04.lua, line 1916: --trigger_enable( SH04_TRIGGER_ALARM, false )
sh04.lua, line 1937: trigger_enable( trigger_name, false )
sh04.lua, line 1949: trigger_enable( trigger_name, false )
sh04.lua, line 1961: trigger_enable( trigger, false )
|
trigger_set_hold_to_repeat |
true |
|
4 |
trigger_type_enable |
true |
|
4 |
turn_invulnerable |
true |
|
181_a_ga_dt_03.lua, line 968: turn_invulnerable(_A_GA_DT_03_groups.protectees.chars[1])
_a_ga_nw_01.lua, line 1158: turn_invulnerable(_A_GA_NW_01_groups.getaway_group.chars[1])
_a_ga_nw_01.lua, line 1194: turn_invulnerable(_A_GA_NW_01_groups.protectees.chars[1])
_a_ga_nw_01.lua, line 1259: turn_invulnerable(_A_GA_NW_01_groups.chase1.chars[1])
_a_ga_nw_01.lua, line 1260: turn_invulnerable(_A_GA_NW_01_groups.chase2.chars[1])
_a_ga_nw_01.lua, line 1294: turn_invulnerable(_A_GA_NW_01_groups.chase3.chars[1])
_a_ga_nw_01.lua, line 1295: turn_invulnerable(_A_GA_NW_01_groups.chase4.chars[1])
_a_ga_nw_01.lua, line 1296: turn_invulnerable(_A_GA_NW_01_groups.chase5.chars[1])
_a_ga_nw_01.lua, line 1333: turn_invulnerable(_A_GA_NW_01_groups.chase6.chars[1])
_a_ga_nw_01.lua, line 1334: turn_invulnerable(_A_GA_NW_01_groups.chase7.chars[1])
_a_ga_nw_01.lua, line 1357: turn_invulnerable(_A_GA_NW_01_groups.chase8.chars[1])
_a_ga_nw_01.lua, line 1378: turn_invulnerable(_A_GA_NW_01_groups.chase9.chars[1])
_a_ga_nw_01.lua, line 1396: -- turn_invulnerable(_A_GA_NW_01_groups.chase10.chars[1])
_a_ga_nw_01.lua, line 1414: turn_invulnerable(_A_GA_NW_01_groups.chase11.chars[1])
_a_ga_nw_01.lua, line 1440: turn_invulnerable(_A_GA_NW_01_groups.chase12.chars[1])
_a_ga_nw_01.lua, line 1441: turn_invulnerable(_A_GA_NW_01_groups.chase13.chars[1])
_a_ga_nw_01.lua, line 1464: turn_invulnerable(_A_GA_NW_01_groups.chase14.chars[1])
_a_ga_nw_01.lua, line 1483: turn_invulnerable(_A_GA_NW_01_groups.chase15.chars[1])
_a_ga_nw_01.lua, line 1508: turn_invulnerable(_A_GA_NW_01_groups.chase16.chars[1])
_a_ga_nw_01.lua, line 1509: turn_invulnerable(_A_GA_NW_01_groups.chase17.chars[1])
_a_ga_nw_01.lua, line 1533: turn_invulnerable(_A_GA_NW_01_groups.chase18.chars[1])
_a_ga_nw_01.lua, line 1559: turn_invulnerable(_A_GA_NW_01_groups.chase19.chars[1])
_a_ga_nw_01.lua, line 1560: turn_invulnerable(_A_GA_NW_01_groups.chase20.chars[1])
_a_ga_nw_01.lua, line 1584: turn_invulnerable(_A_GA_NW_01_groups.chase21.chars[1])
dlc2_m01.lua, line 1970: turn_invulnerable(player)
dlc2_m01.lua, line 2028: --turn_invulnerable(npc)
dlc2_m01.lua, line 2079: turn_invulnerable(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 2103: turn_invulnerable(Dlc2_m01_groups.armory_player_heli.heli.vehicle)
dlc2_m01.lua, line 2104: turn_invulnerable(Dlc2_m01_groups.armory_player_heli.heli.pilot)
dlc2_m01.lua, line 2583: turn_invulnerable(player)
dlc2_m01.lua, line 2624: turn_invulnerable(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 2625: turn_invulnerable(Dlc2_m01_groups.kwilanna_heli.heli.vehicle)
dlc2_m01.lua, line 2804: turn_invulnerable(player)
dlc2_m01.lua, line 2943: turn_invulnerable(npc)
dlc2_m01.lua, line 3114: turn_invulnerable(vehicle_table.vehicle, true)
dlc2_m01.lua, line 3131: turn_invulnerable(vehicle_table.vehicle, true)
dlc2_m01.lua, line 3133: turn_invulnerable(npc, true)
dlc2_m01.lua, line 3151: turn_invulnerable(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 3526: turn_invulnerable(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 3884: turn_invulnerable(Dlc2_m01_groups.kwilanna_heli.heli.vehicle)
dlc2_m01.lua, line 3903: turn_invulnerable(vehicle)
dlc2_m01.lua, line 4012: turn_invulnerable(player)
dlc2_m01.lua, line 4303: turn_invulnerable(human_name, false)
dlc2_m01.lua, line 4472: turn_invulnerable(Dlc2_m01_characters.kwilanna, allow_player_dmg)
dlc2_m01.lua, line 4754: turn_invulnerable(npc_table.npc)
dlc2_m01.lua, line 4822: turn_invulnerable(vehicle_table.vehicle)
dlc2_m01.lua, line 4824: turn_invulnerable(npc)
dlc2_m01.lua, line 5171: turn_invulnerable(Dlc2_m01_characters.kwilanna, Dlc2_m01_runtime.kwilanna_damaged_by_player)
dlc2_m02.lua, line 1494: turn_invulnerable( homie )
dlc2_m02.lua, line 2898: turn_invulnerable( homie )
dlc2_m02.lua, line 3025: turn_invulnerable( homie )
dlc2_m03.lua, line 1407: turn_invulnerable(DLC2_M03_character.actress)
m01.lua, line 2335: turn_invulnerable(M01_group.heli_fighter1.vehicle)
m01.lua, line 2657: turn_invulnerable(homie_table.gat)
m01.lua, line 2671: turn_invulnerable(homie_table.shaundi)
m01.lua, line 2681: turn_invulnerable(homie_table.josh)
m01.lua, line 3162: turn_invulnerable(LOCAL_PLAYER)
m01.lua, line 3164: turn_invulnerable(REMOTE_PLAYER)
m01.lua, line 3593: turn_invulnerable( M01_group.autograph.guy )
m01.lua, line 3831: turn_invulnerable( heli_name )
m01.lua, line 3890: turn_invulnerable(M01_group.heli_fighter1.vehicle)
m01.lua, line 4801: turn_invulnerable(transport_table.vehicle)
m01.lua, line 4867: turn_invulnerable(transport_table.vehicle)
m01.lua, line 5150: turn_invulnerable(group_table.vehicle)
m01.lua, line 5281: turn_invulnerable(M01_shaundi_attack.attacker)
m02.lua, line 1916: turn_invulnerable(M02_groups.sky_goons_01.grapple_enemy)
m02.lua, line 1925: turn_invulnerable(M02_groups.sky_goons_01_a.grapple_enemy)
m02.lua, line 2177: turn_invulnerable(LOCAL_PLAYER)
m02.lua, line 2179: turn_invulnerable(REMOTE_PLAYER)
m02.lua, line 2475: turn_invulnerable(M02_groups.plane.vehicle)
m02.lua, line 2678: turn_invulnerable(LOCAL_PLAYER)
m02.lua, line 2680: turn_invulnerable(REMOTE_PLAYER)
m02.lua, line 3610: turn_invulnerable(M02_groups.cargo_vehicles.car_alarm_vehicle)
m02.lua, line 3644: turn_invulnerable(M02_groups.plane.vehicle)
m03.lua, line 1757: turn_invulnerable(M03_group.choppers.bomb.vehicle)
m03.lua, line 1758: turn_invulnerable(M03_group.choppers.pierce.vehicle)
m03.lua, line 1759: turn_invulnerable(M03_group.choppers.backup.vehicle)
m03.lua, line 1924: turn_invulnerable(M03_group.choppers.pierce.vehicle)
m03.lua, line 1925: turn_invulnerable(M03_char.shaundi)
m05.lua, line 913: turn_invulnerable(target.npcs[1])
m05.lua, line 988: turn_invulnerable( char )
m05.lua, line 1484: turn_invulnerable(M05_groups.chase_host.pilot)
m05.lua, line 1485: turn_invulnerable(M05_groups.chase_host.target)
m05.lua, line 2134: turn_invulnerable(pilot)
m06.lua, line 1912: --turn_invulnerable(homie_table.pierce)
m06.lua, line 1924: --turn_invulnerable(homie_table.shaundi)
m06.lua, line 1929: --turn_invulnerable(homie_table.oleg)
m07.lua, line 1068: turn_invulnerable(M07_char.zimos)
m07.lua, line 1463: turn_invulnerable(player, false)
m07.lua, line 1473: turn_invulnerable(victim, false)
m07.lua, line 1647: turn_invulnerable(M07_char.zimos)
m07.lua, line 1971: turn_invulnerable(M07_char.angel)
m07.lua, line 2130: turn_invulnerable(M07_char.oleg)
m07.lua, line 3305: turn_invulnerable(M07_char.brute_minigun)
m08.lua, line 1596: turn_invulnerable(M08_group.pierce.npcs[1])
m08.lua, line 1814: turn_invulnerable( heli.npcs[ 1 ] )
m08.lua, line 1815: turn_invulnerable( heli.npcs[ 2 ] )
m09.lua, line 2168: turn_invulnerable(M09_Zimos)
m09.lua, line 2508: turn_invulnerable(M09_group.player_rail.vehicle)
m09.lua, line 4965: --turn_invulnerable(attacker.heli_group.pilot)
m09.lua, line 5158: turn_invulnerable(M09_Zimos)
m10.lua, line 1394: turn_invulnerable(M10_characters.viola)
m10.lua, line 1411: turn_invulnerable(M10_characters.viola)
m10.lua, line 1588: turn_invulnerable(M10_characters.viola)
m10.lua, line 2127: turn_invulnerable(M10_groups.oleg_vtol.vtol, false)
m10.lua, line 2155: turn_invulnerable(M10_characters.oleg)
m10.lua, line 2176: turn_invulnerable(M10_characters.oleg, false)
m10.lua, line 2214: turn_invulnerable(M10_groups.oleg_vtol.vtol, false)
m10.lua, line 3282: turn_invulnerable(vehicle_get_driver(vehicle_name))
m10.lua, line 3333: turn_invulnerable(victim)
m10.lua, line 3643: turn_invulnerable(vtol_table.vehicle, false)
m10.lua, line 3645: turn_invulnerable(char, false)
m12.lua, line 861: turn_invulnerable(NPC_JOSH)
m13.lua, line 1682: turn_invulnerable( M13_groups.homies.viola )
m13.lua, line 2014: turn_invulnerable( LOCAL_PLAYER )
m13.lua, line 2025: turn_invulnerable( REMOTE_PLAYER )
m13.lua, line 2337: turn_invulnerable(pierce)
m13.lua, line 2768: turn_invulnerable( M13_groups.homies.viola )
m13.lua, line 2850: turn_invulnerable( M13_groups.homies.viola )
m13.lua, line 3612: turn_invulnerable(driver)
m14.lua, line 1400: turn_invulnerable(LOCAL_PLAYER)
m14.lua, line 1402: turn_invulnerable(REMOTE_PLAYER)
m14.lua, line 1438: turn_invulnerable(LOCAL_PLAYER)
m14.lua, line 1440: turn_invulnerable(REMOTE_PLAYER)
m14.lua, line 1501: turn_invulnerable(LOCAL_PLAYER)
m14.lua, line 1503: turn_invulnerable(REMOTE_PLAYER)
m15.lua, line 1405: turn_invulnerable(NPC_PIERCE)
m15.lua, line 1721: turn_invulnerable(NPC_DRIVER, false)
m16.lua, line 1823: turn_invulnerable(LOCAL_PLAYER)
m16.lua, line 1829: turn_invulnerable(M16_characters.tank_combat_tank_npc_one)
m16.lua, line 1838: turn_invulnerable(REMOTE_PLAYER)
m16.lua, line 1844: turn_invulnerable(M16_characters.tank_combat_tank_npc_two)
m16.lua, line 2415: turn_invulnerable(M16_characters.matt)
m16.lua, line 2456: turn_invulnerable(M16_characters.matt)
m16.lua, line 2617: turn_invulnerable(member)
m16.lua, line 3323: turn_invulnerable(M16_characters.matt)
m16.lua, line 3425: turn_invulnerable(M16_characters.matt)
m16.lua, line 3511: turn_invulnerable(M16_characters.matt)
m17.lua, line 1199: turn_invulnerable(M17_group.heli.heli)
m18.lua, line 1379: turn_invulnerable(tank)
m18.lua, line 2244: turn_invulnerable(REMOTE_PLAYER, false)
m18.lua, line 2268: turn_invulnerable(M18_groups.player_tank.tank)
m18.lua, line 2409: turn_invulnerable(M18_groups.stag_vtol_flyby_01.vtol_collide.vtol) -- make sure the player doesn't kill this VTOL before it collides with the tank
m18.lua, line 2502: turn_invulnerable(M18_groups.stag_vtol_flyby_02.vtol_collide.vtol) -- make sure the player doesn't kill this VTOL before it collides with the tank
m18.lua, line 2539: turn_invulnerable(char)
m18.lua, line 2635: turn_invulnerable(victim)
m18.lua, line 2704: turn_invulnerable(M18_groups.skydiving_tank.tank_group.tank)
m18.lua, line 2706: turn_invulnerable(char)
m18.lua, line 2728: turn_invulnerable(M18_groups.stag_cargo_plane.planes[1].plane)
m18.lua, line 2852: turn_invulnerable(M18_groups.player_tank.tank)
m18.lua, line 3192: turn_invulnerable(diver_table.name, true)
m19.lua, line 1110: turn_invulnerable(zombie)
m19.lua, line 1169: turn_invulnerable(Current_Suko)
m19.lua, line 1710: turn_invulnerable(homie_setup.suko)
m20.lua, line 1714: turn_invulnerable( M20_char.last_wrestler )
m21.lua, line 1509: turn_invulnerable(M21_characters.angel)
m21.lua, line 1981: turn_invulnerable(M21_characters.angel)
m21.lua, line 3319: turn_invulnerable(M21_characters.killbane)
m22.lua, line 1575: turn_invulnerable(M22_characters.Oleg, true)
m22.lua, line 1957: turn_invulnerable(M22_characters.Oleg, true)
m22.lua, line 2039: turn_invulnerable(M22_characters.Oleg, true) -- shouldn't die unless the player kills them
m22.lua, line 2040: turn_invulnerable(M22_characters.Pierce, true) -- shouldn't die unless the player kills them
m22.lua, line 2621: turn_invulnerable(saint)
m22.lua, line 2810: turn_invulnerable(M22_characters.Shaundi, true) -- can still be hurt by the player
m23.lua, line 1201: turn_invulnerable(M23_groups.daedalus_vtols_01.vtols[1])
m23.lua, line 1356: turn_invulnerable(heli)
m23.lua, line 2139: turn_invulnerable(dude)
m23.lua, line 2141: turn_invulnerable(group.vehicle)
m23.lua, line 2309: turn_invulnerable(M23_groups.cyrus_vtol.vtol)
m23.lua, line 2310: turn_invulnerable(M23_groups.cyrus_vtol.cyrus) -- Cyrus himself is invulnerable until his VTOL hits 25% health.
m23.lua, line 2460: turn_invulnerable(M23_groups.cyrus_vtol.cyrus) -- Cyrus himself is invulnerable until his VTOL hits 25% health.
m23.lua, line 3226: turn_invulnerable(chase_group.vehicle, true) -- allow player damage
m23.lua, line 3227: turn_invulnerable(chase_group.chars[1], true) -- allow player damage
m23.lua, line 3250: turn_invulnerable(dog_fight_group.lead_group.vehicle, true) -- allow player damage
m23.lua, line 3251: turn_invulnerable(dog_fight_group.lead_group.chars[1], true) -- allow player damage
m24.lua, line 875: turn_invulnerable(local_homie)
m24.lua, line 1141: turn_invulnerable(M24_characters.killbane) -- Killbane is immune to all damage. Explosions damage him via 'm24_killbane_took_damage_cb'
sh03.lua, line 1109: turn_invulnerable(KINZIE, false)
sh03.lua, line 1704: turn_invulnerable(KINZIE, false)
sh04.lua, line 1145: turn_invulnerable( SH04_group.casino_manager.members )
sh04.lua, line 1614: turn_invulnerable( ANGEL_NO_MASK, start )
|
turn_to |
true |
1 |
15m12.lua, line 561: --turn_to(M12_groups.workers_lobby.second_floor_receptionist, LOCAL_PLAYER)
m17.lua, line 2846: turn_to(npc.name, LOCAL_PLAYER)
m21.lua, line 980: turn_to("#PLAYER1#", M21_navpoints.player_defend_angel_start[1], true)
m21.lua, line 982: turn_to("#PLAYER2#", M21_navpoints.player_defend_angel_start[2], true)
m21.lua, line 994: turn_to(LOCAL_PLAYER, M21_navpoints.player_fight_start[1], true)
m21.lua, line 996: turn_to(REMOTE_PLAYER, M21_navpoints.player_fight_start[2], true)
m21.lua, line 1016: turn_to(LOCAL_PLAYER, M21_navpoints.player_fight_start[2], true)
m21.lua, line 1018: turn_to(REMOTE_PLAYER, M21_navpoints.player_fight_start[1], true)
m21.lua, line 1334: turn_to(npc_name, start_nav, true)
m21.lua, line 1699: turn_to(human_name, location_table.nav, true) -- use the navpoints orientation
m21.lua, line 2336: turn_to(M21_characters.killbane, closest_nav, true)
m21.lua, line 3387: turn_to(player_outside_ring, M21_navpoints.player_outside_ring, true) -- turn to face ring
m21.lua, line 3428: turn_to(player_in_ring, M21_navpoints.player_inside_ring, true) -- turn to face outside of the ring
m21.lua, line 3683: turn_to(M21_characters.ref, M21_navpoints.ref_points[distractor_idx], true)
m21.lua, line 3701: turn_to(M21_characters.ref, M21_characters.killbane)
|
turn_to_do |
true |
|
3 |
turn_vulnerable |
true |
|
126_a_ga_dt_03.lua, line 827: turn_vulnerable(_A_GA_DT_03_groups.protectees.chars[1])
_a_ga_nw_01.lua, line 1689: turn_vulnerable(chase_group.chars[1])
dlc2_m01.lua, line 1197: turn_vulnerable(player)
dlc2_m01.lua, line 2179: turn_vulnerable(player)
dlc2_m01.lua, line 2728: turn_vulnerable(player)
dlc2_m01.lua, line 2750: turn_vulnerable(Dlc2_m01_groups.kwilanna_heli.heli.vehicle)
dlc2_m01.lua, line 2872: turn_vulnerable(npc)
dlc2_m01.lua, line 2878: turn_vulnerable(player)
dlc2_m01.lua, line 2892: turn_vulnerable(npc)
dlc2_m01.lua, line 2914: turn_vulnerable(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 3164: turn_vulnerable(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 3215: turn_vulnerable(vehicle_table.vehicle)
dlc2_m01.lua, line 3219: turn_vulnerable(npc)
dlc2_m01.lua, line 3240: turn_vulnerable(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 3315: turn_vulnerable(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[8].vehicle)
dlc2_m01.lua, line 3325: turn_vulnerable(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[6].vehicle)
dlc2_m01.lua, line 3337: turn_vulnerable(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[3].vehicle)
dlc2_m01.lua, line 3343: turn_vulnerable(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[7].vehicle)
dlc2_m01.lua, line 3352: turn_vulnerable(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[2].vehicle)
dlc2_m01.lua, line 3368: turn_vulnerable(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[1].vehicle)
dlc2_m01.lua, line 3369: turn_vulnerable(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[3].vehicle)
dlc2_m01.lua, line 3387: turn_vulnerable(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[5].vehicle)
dlc2_m01.lua, line 4312: turn_vulnerable(human_name)
dlc2_m01.lua, line 4474: turn_vulnerable(Dlc2_m01_characters.kwilanna)
dlc2_m02.lua, line 2053: turn_vulnerable( mover )
dlc2_m02.lua, line 2928: turn_vulnerable( target_npc )
dlc2_m02.lua, line 2935: turn_vulnerable( homie )
dlc2_m02.lua, line 3130: turn_vulnerable( homie )
m01.lua, line 1921: turn_vulnerable(M01_group.heli_fighter1.vehicle)
m01.lua, line 2046: turn_vulnerable(M01_group.heli_fighter1.vehicle)
m01.lua, line 2109: turn_vulnerable( M01_group.heli_police2.vehicle )
m01.lua, line 2198: turn_vulnerable(M01_group.heli_fighter1.vehicle)
m01.lua, line 2300: turn_vulnerable( M01_group.heli_police1.vehicle )
m01.lua, line 2307: turn_vulnerable(M01_group.heli_fighter1.vehicle)
m01.lua, line 3176: turn_vulnerable(LOCAL_PLAYER)
m01.lua, line 3178: turn_vulnerable(REMOTE_PLAYER)
m01.lua, line 3427: turn_vulnerable(M01_group.start_homies.captive)
m01.lua, line 3669: turn_vulnerable( M01_group.autograph.guy )
m01.lua, line 3815: turn_vulnerable(pilot)
m01.lua, line 3817: turn_vulnerable(heli_group.shooter)
m01.lua, line 3916: turn_vulnerable(pilot)
m01.lua, line 4814: turn_vulnerable(transport_table.vehicle)
m01.lua, line 4851: turn_vulnerable(vehicle)
m01.lua, line 4910: turn_vulnerable(transport_table.vehicle)
m01.lua, line 5285: turn_vulnerable(M01_shaundi_attack.attacker)
m02.lua, line 1435: turn_vulnerable(M02_groups.cargo_vehicles.car_alarm_vehicle)
m02.lua, line 2340: turn_vulnerable(LOCAL_PLAYER)
m02.lua, line 2344: turn_vulnerable(REMOTE_PLAYER)
m03.lua, line 1928: turn_vulnerable(M03_group.choppers.bomb.vehicle)
m03.lua, line 1929: turn_vulnerable(M03_group.choppers.backup.vehicle)
m03.lua, line 2104: turn_vulnerable(M03_char.shaundi)
m05.lua, line 1017: turn_vulnerable(target)
m05.lua, line 1018: turn_vulnerable(char)
m05.lua, line 1915: turn_vulnerable(human)
m05.lua, line 2192: turn_vulnerable(group.pilot)
m06.lua, line 1639: turn_vulnerable(M06_group.ball_stop2.brute)
m06.lua, line 2326: turn_vulnerable(npc_name)
m07.lua, line 1485: turn_vulnerable(player)
m07.lua, line 1495: turn_vulnerable(victim)
m07.lua, line 1841: turn_vulnerable(M07_char.zimos)
m07.lua, line 2196: turn_vulnerable(M07_char.angel)
m07.lua, line 2812: turn_vulnerable(npc)
m07.lua, line 3324: turn_vulnerable(M07_char.brute_minigun)
m08.lua, line 810: turn_vulnerable( M08_group.pierce.npcs[ 1 ] )
m09.lua, line 3779: turn_vulnerable(enemy)
m10.lua, line 2381: --turn_vulnerable(M10_characters.viola)
m10.lua, line 3314: turn_vulnerable(driver)
m10.lua, line 3365: turn_vulnerable(victim)
m12.lua, line 899: turn_vulnerable(NPC_JOSH)
m13.lua, line 2037: turn_vulnerable( LOCAL_PLAYER )
m13.lua, line 2044: turn_vulnerable( REMOTE_PLAYER )
m13.lua, line 2443: turn_vulnerable(pierce)
m13.lua, line 2695: turn_vulnerable( M13_groups.homies.viola )
m13.lua, line 2838: turn_vulnerable( M13_groups.homies.viola )
m13.lua, line 3736: turn_vulnerable(driver)
m13.lua, line 4027: turn_vulnerable(driver)
m14.lua, line 1425: turn_vulnerable(LOCAL_PLAYER)
m14.lua, line 1427: turn_vulnerable(REMOTE_PLAYER)
m14.lua, line 1490: turn_vulnerable(LOCAL_PLAYER)
m14.lua, line 1492: turn_vulnerable(REMOTE_PLAYER)
m14.lua, line 1525: turn_vulnerable(LOCAL_PLAYER)
m14.lua, line 1527: turn_vulnerable(REMOTE_PLAYER)
m16.lua, line 1400: turn_vulnerable(LOCAL_PLAYER)
m16.lua, line 1407: turn_vulnerable(REMOTE_PLAYER)
m16.lua, line 1949: turn_vulnerable(LOCAL_PLAYER)
m16.lua, line 1955: turn_vulnerable(REMOTE_PLAYER)
m16.lua, line 2397: turn_vulnerable(M16_characters.matt)
m16.lua, line 2443: turn_vulnerable(M16_characters.matt)
m16.lua, line 2627: turn_vulnerable(member)
m16.lua, line 3225: turn_vulnerable(LOCAL_PLAYER)
m16.lua, line 3233: turn_vulnerable(LOCAL_PLAYER)
m16.lua, line 3234: turn_vulnerable(REMOTE_PLAYER)
m16.lua, line 3248: turn_vulnerable(LOCAL_PLAYER)
m16.lua, line 3249: turn_vulnerable(REMOTE_PLAYER)
m16.lua, line 3269: turn_vulnerable(M16_characters.tank_combat_tank_npc_one, true)
m16.lua, line 3283: turn_vulnerable(M16_characters.tank_combat_tank_npc_two, true)
m16.lua, line 3444: turn_vulnerable(M16_characters.matt)
m16.lua, line 3521: turn_vulnerable(M16_characters.matt)
m17.lua, line 1249: turn_vulnerable(M17_group.heli.heli)
m18.lua, line 2421: turn_vulnerable(M18_groups.stag_vtol_flyby_01.vtol_collide.vtol)
m18.lua, line 2513: turn_vulnerable(M18_groups.stag_vtol_flyby_02.vtol_collide.vtol)
m18.lua, line 2656: turn_vulnerable(victim)
m18.lua, line 2785: turn_vulnerable(M18_groups.player_tank.tank)
m18.lua, line 2909: turn_vulnerable(REMOTE_PLAYER, false)
m18.lua, line 2963: turn_vulnerable(char)
m18.lua, line 2968: turn_vulnerable(tank_group.tank)
m18.lua, line 2970: turn_vulnerable(char)
m18.lua, line 3144: turn_vulnerable(REMOTE_PLAYER)
m19.lua, line 1151: turn_vulnerable(Current_Suko)
m19.lua, line 1156: turn_vulnerable(zombie)
m22.lua, line 1611: turn_vulnerable(M22_characters.Oleg)
m22.lua, line 1970: turn_vulnerable(M22_characters.Oleg)
m22.lua, line 2467: turn_vulnerable(M22_characters.Killbane_QTE)
m22.lua, line 4055: turn_vulnerable(M22_vehicles.Killbanes_Plane)
m22.lua, line 4277: turn_vulnerable(M22_groups.Statue.saints[i])
m23.lua, line 1333: turn_vulnerable(vehicle)
m23.lua, line 1752: turn_vulnerable(heli)
m23.lua, line 1795: turn_vulnerable(heli)
m23.lua, line 2162: turn_vulnerable(dude)
m23.lua, line 2164: turn_vulnerable(group.vehicle)
m23.lua, line 2459: turn_vulnerable(M23_groups.cyrus_vtol.vtol)
m24.lua, line 1501: turn_vulnerable(char)
m24.lua, line 1870: turn_vulnerable(homie)
sh03.lua, line 1739: turn_vulnerable(KINZIE)
sh04.lua, line 1374: turn_vulnerable( SH04_group.casino_manager.members )
sh04.lua, line 1453: turn_vulnerable( SH04_group.casino_manager.members )
|
tutorial_active |
true |
|
5 |
tutorial_get_case |
true |
|
2 |
tutorial_lock |
true |
|
1 |
tutorial_queued |
true |
|
4 |
tutorial_set_hud_help_closing |
true |
|
4 |
tutorial_start |
true |
|
33dlc2_m01.lua, line 2336: tutorial_start("weap_alt_fire", 5.0, true, true)
dlc2_m03.lua, line 1490: tutorial_start("dlc2_alien_aircraft", 0)
dlc2_m03.lua, line 1534: tutorial_start("dlc2_near_crash", 0, false, false, true)
m01.lua, line 4549: tutorial_start("combat_fineaim", 1000, true)
m01.lua, line 4581: tutorial_start("combat_weapons", 1000, true)
m02.lua, line 1268: tutorial_start("combat", 0, true)
m02.lua, line 2060: tutorial_start("mis_02_skydive_flip", 0, true, false, true)
m02.lua, line 2062: tutorial_start("mis_02_skydive_flip_pc", 0, true, false, true)
m03.lua, line 1214: tutorial_start("vehicle entry", 10000, false, redisplay, infinite_duration)
m03.lua, line 1276: --tutorial_start("weapon_upgrades")
m03.lua, line 1821: tutorial_start("sprint", 2000) --SP: tell the player how to sprint to get to the chopper fast!
m03.lua, line 3110: tutorial_start("pause_map", 0,false,redisplay, infinite_duration)
m03.lua, line 3132: tutorial_start("np_car_controls")
m03.lua, line 3136: tutorial_start("minimap")
m04.lua, line 696: --tutorial_start("store_intro_clothes", 2000, true, true)
m04.lua, line 908: --tutorial_start("notoriety_decreases", 5000, true, true)
m04.lua, line 1329: tutorial_start("notoriety_decreases", 0, true, true)
m05.lua, line 959: tutorial_start("human_shield", 0, true)
m05.lua, line 1201: tutorial_start("throw_kill", 0, true)
m05.lua, line 1282: tutorial_start("combat_grenades", 0, true)
m05.lua, line 1284: tutorial_start("combat_grenades_pc", 0, true)
m05.lua, line 1682: tutorial_start("quick_kill", 0, true)
m05.lua, line 1818: tutorial_start("throw_kill", 0, true)
m06.lua, line 1796: --tutorial_start("player_choice")
m07.lua, line 2836: tutorial_start("human_shield", 0, true, true)
m12.lua, line 1454: tutorial_start("mis_undercover", 0, true, false) --SP 7/12: Added tutorial, feel free to move it if it's in a bad place
m16.lua, line 1533: tutorial_start("weap_charge_weapon", 0, true, true)
m16.lua, line 1734: tutorial_start("weap_charge_weapon", 0, true, true)
m16.lua, line 3689: tutorial_start("mis_16_avatar_attacks", 0, true, false) --SP 7/14: Added tutorial, feel free to move it if it's in a bad place
m17.lua, line 1027: tutorial_start("mis_undercover", 5, true, false) --SP 7/12: Added tutorial about undercover, feel free to move it if it's in a bad place
m19.lua, line 592: tutorial_start("weap_charge_weapon", 0, true, true)
m22.lua, line 1587: tutorial_start("mis_22_oleg_follow", 5000, true, true)
mm_p_03.lua, line 512: tutorial_start("notoriety_decreases", 0, true, true)
|
tutorial_stop |
true |
|
13dlc2_m03.lua, line 1545: tutorial_stop("dlc2_near_crash")
m01.lua, line 2815: tutorial_stop("combat_fineaim")
m01.lua, line 2819: tutorial_stop("combat_fineaim")
m01.lua, line 2829: tutorial_stop("combat_weapons")
m01.lua, line 2833: tutorial_stop("combat_weapons")
m02.lua, line 2071: tutorial_stop("mis_02_skydive_flip")
m02.lua, line 2072: tutorial_stop("mis_02_skydive_flip_pc")
m03.lua, line 1229: tutorial_stop("vehicle entry")
m03.lua, line 1261: tutorial_stop("pause_map")
m03.lua, line 1262: tutorial_stop("minimap")
m03.lua, line 3119: tutorial_stop("pause_map")
m04.lua, line 438: -- tutorial_stop("notoriety_decreases")
mm_p_03.lua, line 246: tutorial_stop("notoriety_decreases")
|
tutorial_stop_current |
true |
|
1 |
tutorial_unlock |
true |
|
4 |
tutorial_vehicle_controls_enabled |
true |
|
5 |
tutorial_visible |
true |
|
2 |
type |
true |
5 |
140cell_saintsbook.lua, line 822: if type(item.target_name) == "number" then
cell_saintsbook.lua, line 1295: if type(item.target_name) == "number" then
cell_saintsbook.lua, line 1332: if type(item.blurb_condensed) == "number" then
cell_saintsbook.lua, line 1339: if type(item.blurb_long) == "number" then
dialog.lua, line 572: if type(value) == "number" then
dialog.lua, line 574: elseif type(value) == "string" then
dlc2_m02.lua, line 1607: if type( trigger ) == "table" then
dlc2_m02.lua, line 1622: if type( thread ) == "table" then
dlc2_m02.lua, line 1638: if type( mover ) == "table" then
dlc2_m02.lua, line 1652: if type( spawn_group ) == "table" then
dlc2_m02.lua, line 1686: if convo == nil or type( convo ) ~= "table" then
dlc2_m02.lua, line 2560: if type( group ) == "table" and type( group.name ) == "string" then
dlc2_m02.lua, line 2560: if type( group ) == "table" and type( group.name ) == "string" then
dlc2_m03.lua, line 1293: if type(group.vehicle) == "string" then
dlc2_m03.lua, line 2010: if (type(npc_name) == "table") then
game_lib.lua, line 451: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 451: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1087: if (type(table) ~= "table") then
game_lib.lua, line 1160: if (type(objects) == "string") then
game_lib.lua, line 1162: elseif (type(objects) == "table") then
game_lib.lua, line 1177: if (type(convos) ~= "table") then
game_lib.lua, line 1203: if (type(group) == "string") then
game_lib.lua, line 1207: elseif (type(group) == "table") then
game_lib.lua, line 1208: if (type(group.name) == "string") then
game_lib.lua, line 1225: if (type(group) == "string") then
game_lib.lua, line 1227: elseif (type(group) == "table") then
game_lib.lua, line 1229: if (type(group.name) == "string") then
game_lib.lua, line 1257: if (type(weapons) == "string") then
game_lib.lua, line 1266: elseif (type(weapons) == "table") then
game_lib.lua, line 1280: if (type(threads) == "number") then
game_lib.lua, line 1285: elseif (type(threads) == "table") then
game_lib.lua, line 1309: if (type(regions) == "string") then
game_lib.lua, line 1311: elseif (type(regions) == "table") then
game_lib.lua, line 1351: elseif (type(var) == "table") then
game_lib.lua, line 1509: if (type(input_table) ~= "table") then
game_lib.lua, line 1557: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1557: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1592: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1592: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1613: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1613: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1625: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1625: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1639: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1639: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1652: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1652: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1671: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1671: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1825: if (type(item_name) == "table" ) then
game_lib.lua, line 1919: if (type(object_name) == "table") then
game_lib.lua, line 1923: elseif (type(object_name) == "string") then
game_lib.lua, line 1965: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1965: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1994: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 1994: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 2040: if (type(object_name) == "table") then
game_lib.lua, line 2044: elseif (type(object_name) == "string") then
game_lib.lua, line 2066: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 2066: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 2098: if (type(object_name) == "string") then
game_lib.lua, line 2100: elseif (type(object_name) == "table") then
game_lib.lua, line 2114: if (type(object_name) == "string") then
game_lib.lua, line 2116: elseif (type(object_name) == "table") then
game_lib.lua, line 2134: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 2134: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 2147: if (type(object_name) == "string") then
game_lib.lua, line 2149: elseif (type(object_name) == "table") then
game_lib.lua, line 2162: if (type(object_name) == "string") then
game_lib.lua, line 2164: elseif (type(object_name) == "table") then
game_lib.lua, line 2179: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 2179: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 2323: if ( (num_args >= 3) and (type(arg[num_args]) == "boolean") ) then
game_lib.lua, line 2331: if ( (num_args >= 2) and (type(arg[num_args]) == "boolean") ) then
game_lib.lua, line 2339: if ( (num_args >= 1) and (type(arg[num_args]) == "number") ) then
game_lib.lua, line 2349: if (type(dest) == "string") then
game_lib.lua, line 2411: if ( (num_args >= 3) and (type(arg[num_args]) == "boolean") ) then
game_lib.lua, line 2419: if ( (num_args >= 2) and (type(arg[num_args]) == "boolean") ) then
game_lib.lua, line 2427: if ( (num_args >= 1) and (type(arg[num_args]) == "number") ) then
game_lib.lua, line 2447: if (type(dest) == "string") then
game_lib.lua, line 2502: if (type(object_name) == "table") then
game_lib.lua, line 2506: elseif (type(object_name) == "string") then
game_lib.lua, line 2538: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 2538: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 2559: if (type(object_name) == "table") then
game_lib.lua, line 2563: elseif (type(object_name) == "string") then
game_lib.lua, line 2580: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 2580: if (type(group) == "table" and type(group.name) == "string") then
game_lib.lua, line 2741: if type(situation) == "table" then
game_lib.lua, line 2760: if type(situation) == "table" then
game_lib.lua, line 2825: if type(situation) == "table" then
game_lib.lua, line 2842: if type(situation) == "table" then
game_lib.lua, line 2966: if (type(thread_handle) == "number") then
game_lib.lua, line 2971: elseif (type(thread_handle) == "table") then
game_lib.lua, line 3045: if type(arg[1]) == "table" then
game_lib.lua, line 3075: if type(arg[1]) == "table" then
hud_diversion.lua, line 186: if type(message_one) == "string" then
hud_diversion.lua, line 188: elseif type(message_one) == "number" then
hud_diversion.lua, line 221: if type(message_two) == "number" and message_two ~= 0 then
hud_diversion.lua, line 230: if type(message_two) == "number" and message_two ~= 0 then
hud_diversion.lua, line 239: if type(message_two) == "number" and message_two ~= 0 then
hud_diversion.lua, line 250: if type(message_two) == "number" and message_two ~= 0 then
hud_diversion.lua, line 261: if type(message_two) == "number" and message_two ~= 0 then
hud_diversion.lua, line 282: if type(message_two) == "number" and message_two ~= 0 then
hud_diversion.lua, line 291: if type(message_two) == "number" and message_two ~= 0 then
hud_noto.lua, line 202: --store the current level to the notoriety type(gang or police)
m07.lua, line 2491: if (type(trigger) == "string") then
m07.lua, line 2493: elseif (type(trigger) == "table") then
m09.lua, line 4437: if type(convo.name) == "table" then
m09.lua, line 5092: if type(navpoint) == "string" then
m12.lua, line 1939: if type(trigger) == "table" then
m12.lua, line 2568: if type(convo.name) == "table" then
m13.lua, line 3262: if type(convo.name) == "table" then
m13.lua, line 3645: if wave.required_kill and type( spawn_point.path ) ~= "table" then
m13.lua, line 3701: if type( nav_or_path ) == "table" then
m15.lua, line 1023: if type(trigger) == "table" then
m15.lua, line 1043: if type(trigger) == "table" then
m16.lua, line 2901: if (type(trigger) == "table") then
m18.lua, line 1202: if (type(emitter) == "table") then
m21.lua, line 2429: if (type(trigger) == "table") then
m22.lua, line 3626: if (type(trigger) == "table") then
m22.lua, line 3638: if (type(thread) == "table") then
m22.lua, line 3653: if (type(mover) == "table") then
m24.lua, line 1190: if (type(spawn_group) == "table") then
m24.lua, line 1203: if (type(region) == "table") then
m24.lua, line 1387: if (type(trigger) == "table") then
m24.lua, line 1401: if (type(thread) == "table") then
m24.lua, line 1418: if (type(mover) == "table") then
m24.lua, line 1432: if (type(spawn_group) == "table") then
m24.lua, line 1445: if (type(region) == "table") then
vdo_base_object.lua, line 142: if type(r) == "number" then
vdo_button_pc.lua, line 95: if type(new_label) == "number" then
vdo_button_pc.lua, line 105: if type(new_value) == "number" then
vdo_mega_list.lua, line 183: if type(data[i]) ~= "table" then
vdo_mega_list.lua, line 1483: if type(index) == "number" then
vdo_pause_mega_list.lua, line 98: if type(val) ~= "table" then
vdo_scrolling_text.lua, line 57: if type(new_text) == "table" then
vint_lib.lua, line 211: if type(var) == "table" then
vint_lib.lua, line 400: if type(idx) ~= "string" then
vint_lib.lua, line 1110: -- if type(v) == "table" then
|