var_to_string |
true |
1 |
15cell_foreground.lua, line 197: debug_print("vint", "No valid screen set for cell_transition_screen(). screen1 or screen2: " .. var_to_string(screen1) .. "\n")
cell_playlist.lua, line 294: debug_print("vint", "playlist_index: " .. var_to_string(playlist_index) .. "artist: " .. var_to_string(artist) .. " : " .. i .. "\n")
cell_playlist.lua, line 945: debug_print("vint", "artist: " .. var_to_string(artist) .. " | playlist_index: " .. var_to_string(playlist_index) .. "\n")
pause_options_display_pc.lua, line 89: Data[#Data].options[i] = "PLT_MENU_DISPLAY_"..var_to_string(i)
pause_options_display_pc.lua, line 303: Data[RESOLUTIONS_INDEX].options[i] = var_to_string(mode.width).." x "..var_to_string(mode.height)
pause_options_display_pc.lua, line 303: Data[RESOLUTIONS_INDEX].options[i] = var_to_string(mode.width).." x "..var_to_string(mode.height)
pause_options_display_pc.lua, line 318: Data[RESOLUTIONS_INDEX].options[1] = var_to_string(Current_width).." x "..var_to_string(Current_height)
pause_options_display_pc.lua, line 318: Data[RESOLUTIONS_INDEX].options[1] = var_to_string(Current_width).." x "..var_to_string(Current_height)
pause_options_display_pc.lua, line 345: Data[ANTI_ALIASING_INDEX].options[idx] = var_to_string(msaa_level.level).."X MSAA"
vdo_gsi.lua, line 529: debug_print("vint", " seconds left: " .. var_to_string(param6) .. " is a positive timer: " .. var_to_string(param7) .. "\n\n")
vdo_gsi.lua, line 566: debug_print("vint", " current amount: " .. var_to_string(param6) .. " target amount: " .. var_to_string(param7) .. " is it money? " .. var_to_string(param8) .. "\n\n")
vdo_gsi.lua, line 566: debug_print("vint", " current amount: " .. var_to_string(param6) .. " target amount: " .. var_to_string(param7) .. " is it money? " .. var_to_string(param8) .. "\n\n")
vint_lib.lua, line 1125: debug_print("vint", "key: " .. var_to_string(key) .. "| val: " .. var_to_string(val) .. "\n")
vint_lib.lua, line 1223: debug_print("vint", "vint_debug_safe_frame() " .. var_to_string(vint_doc_name) .. " was not found...\n")
vint_lib.lua, line 1248: debug_str = debug_str .. "(" .. var_to_string(object_h) .. ")\n"
|
vault_heli_hack_for_m01 |
true |
|
1 |
vcust_adjust_camera_angle |
true |
|
1 |
vcust_is_camera_tool_mode |
true |
|
3 |
vcust_preview_color |
true |
|
2 |
vcust_preview_component |
true |
|
6store_vehicle.lua, line 209: vcust_preview_component(0, item.id)
store_vehicle.lua, line 234: vcust_preview_component(0, Menu_data[Menu_data.start_index].id)
store_vehicle.lua, line 710: vcust_preview_component(0, component.id)
store_vehicle.lua, line 963: vcust_preview_component(2, 1, idx - 1)
store_vehicle.lua, line 2886: vcust_preview_component(2, 3, item.category_id, item.id)
store_vehicle.lua, line 2888: vcust_preview_component(2, 0, cat_index - 1, item.id)
|
vcust_preview_palette |
true |
|
3 |
vcust_preview_rim_sizing |
true |
|
1 |
vcust_preview_wheel_sizing |
true |
|
2 |
vcust_purchase_component |
true |
|
1 |
vcust_purchase_paint |
true |
|
1 |
vcust_purchase_performance_upgrade |
true |
|
1 |
vcust_purchase_wheels |
true |
|
2 |
vcust_revert_color |
true |
|
7 |
vcust_select_paint_slot |
true |
|
1 |
vcust_set_camera_pos |
true |
|
2 |
vcust_set_underglow |
true |
|
1 |
vcust_show_nos_hydraulic_warning |
true |
|
1 |
vehicle_allow_ownership_transfer |
true |
|
1 |
vehicle_anim_finished |
true |
|
3m01.lua, line 2347: while not vehicle_anim_finished(M01_group.heli_fighter1.vehicle, 0.9) do
m10.lua, line 2362: while (vehicle_anim_finished(M10_groups.oleg_vtol.vtol) == false) do
m18.lua, line 3888: while (vehicle_anim_finished(vtol_group.vtol, vtol_group.whoosh_trigger) == false) do
|
vehicle_anim_playing |
true |
|
1 |
vehicle_anim_start |
true |
|
12m01.lua, line 2344: vehicle_anim_start(M01_group.heli_fighter1.vehicle, anim_state, anim_action)
m10.lua, line 2296: vehicle_anim_start(M10_groups.oleg_vtol.vtol, "", "plane stumble forward")
m10.lua, line 2325: vehicle_anim_start(M10_groups.oleg_vtol.vtol, "Oleg vtol attack", "Oleg vtol jump")
m10.lua, line 3085: vehicle_anim_start(vehicle.vehicle, "Oleg vtol attack", "Oleg vtol jump")
m10.lua, line 3683: -- vehicle_anim_start(vtol_table.vehicle, "vtol jet flyby", nil)
m18.lua, line 2332: vehicle_anim_start(M18_groups.player_tank.tank, "", "tank roll a")
m18.lua, line 2429: vehicle_anim_start(M18_groups.player_tank.tank, "", "tank roll b")
m18.lua, line 2524: vehicle_anim_start(M18_groups.player_tank.tank, "", "tank roll c")
m18.lua, line 2614: vehicle_anim_start(M18_groups.player_tank.tank, "", "tank roll b")
m18.lua, line 2709: vehicle_anim_start(M18_groups.skydiving_tank.tank_group.tank, "mad18 stag tank", "")
m18.lua, line 2995: vehicle_anim_start(M18_groups.skydiving_tank.tank_group.tank, "", "M18 Enter Tank")
m18.lua, line 3546: vehicle_anim_start(tank_group.tank, "MAD18 Tank", "")
|
vehicle_car_alarm_enable |
true |
|
5m02.lua, line 1432: vehicle_car_alarm_enable(vehicle, true)
m02.lua, line 1436: vehicle_car_alarm_enable(M02_groups.cargo_vehicles.car_alarm_vehicle, false)
m14.lua, line 585: vehicle_car_alarm_enable(M14_vehicle.cp_smiling_jacks, false)
mm_a_01.lua, line 102: vehicle_car_alarm_enable( MM_A_01_group.vehicles.car, false )
sh03.lua, line 1393: vehicle_car_alarm_enable( sh03_group.START_CAR.members, false )
|
vehicle_chase |
true |
|
78_a_ga_dt_03.lua, line 859: vehicle_chase(_A_GA_DT_03_groups.chase1.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 861: vehicle_chase(_A_GA_DT_03_groups.chase2.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 892: vehicle_chase(_A_GA_DT_03_groups.chase3.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 893: vehicle_chase(_A_GA_DT_03_groups.chase4.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 945: vehicle_chase(_A_GA_DT_03_groups.chase5.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 947: vehicle_chase(_A_GA_DT_03_groups.chase6.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 948: vehicle_chase(_A_GA_DT_03_groups.chase7.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 949: vehicle_chase(_A_GA_DT_03_groups.chase8.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 1050: vehicle_chase(_A_GA_DT_03_groups.chase9.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 1052: vehicle_chase(_A_GA_DT_03_groups.chase10.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 1054: vehicle_chase(_A_GA_DT_03_groups.chase11.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 1056: vehicle_chase(_A_GA_DT_03_groups.chase12.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 1058: vehicle_chase(_A_GA_DT_03_groups.chase13.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 1060: vehicle_chase(_A_GA_DT_03_groups.chase14.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 1062: vehicle_chase(_A_GA_DT_03_groups.chase15.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 1064: vehicle_chase(_A_GA_DT_03_groups.chase16.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 1118: vehicle_chase(_A_GA_DT_03_groups.chase17.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 1120: vehicle_chase(_A_GA_DT_03_groups.chase18.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 1122: vehicle_chase(_A_GA_DT_03_groups.chase19.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 1124: vehicle_chase(_A_GA_DT_03_groups.chase20.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_dt_03.lua, line 1126: vehicle_chase(_A_GA_DT_03_groups.chase21.vehicle[1], _A_GA_DT_03_groups.protectees.chars[1], true, false)
_a_ga_nw_01.lua, line 1234: vehicle_chase(_A_GA_NW_01_groups.chase_heli.vehicle, _A_GA_NW_01_groups.getaway_group.chars[1])
_a_ga_nw_01.lua, line 1270: vehicle_chase(_A_GA_NW_01_groups.chase1.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1273: vehicle_chase(_A_GA_NW_01_groups.chase2.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1307: vehicle_chase(_A_GA_NW_01_groups.chase3.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1310: vehicle_chase(_A_GA_NW_01_groups.chase4.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1313: vehicle_chase(_A_GA_NW_01_groups.chase5.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1340: vehicle_chase(_A_GA_NW_01_groups.chase6.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1343: vehicle_chase(_A_GA_NW_01_groups.chase7.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1363: vehicle_chase(_A_GA_NW_01_groups.chase8.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1383: vehicle_chase(_A_GA_NW_01_groups.chase9.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1401: vehicle_chase(_A_GA_NW_01_groups.chase10.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1419: vehicle_chase(_A_GA_NW_01_groups.chase11.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1448: vehicle_chase(_A_GA_NW_01_groups.chase12.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1451: vehicle_chase(_A_GA_NW_01_groups.chase13.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1470: vehicle_chase(_A_GA_NW_01_groups.chase14.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1489: vehicle_chase(_A_GA_NW_01_groups.chase15.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1516: vehicle_chase(_A_GA_NW_01_groups.chase16.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1519: vehicle_chase(_A_GA_NW_01_groups.chase17.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1540: vehicle_chase(_A_GA_NW_01_groups.chase18.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1567: vehicle_chase(_A_GA_NW_01_groups.chase19.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1570: vehicle_chase(_A_GA_NW_01_groups.chase20.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1589: vehicle_chase(_A_GA_NW_01_groups.chase21.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1648: vehicle_chase(_A_GA_NW_01_groups.chase22.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1651: vehicle_chase(_A_GA_NW_01_groups.chase23.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1654: vehicle_chase(_A_GA_NW_01_groups.chase24.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1657: vehicle_chase(_A_GA_NW_01_groups.chase25.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1660: vehicle_chase(_A_GA_NW_01_groups.chase26.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1663: vehicle_chase(_A_GA_NW_01_groups.chase27.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
_a_ga_nw_01.lua, line 1666: vehicle_chase(_A_GA_NW_01_groups.chase28.vehicle, _A_GA_NW_01_groups.protectees.chars[1], false, true)
dlc2_m01.lua, line 4937: vehicle_chase(vehicle_table.vehicle, CLOSEST_PLAYER)
dlc2_m03.lua, line 1482: vehicle_chase(DLC2_M03_group.starting_camera.vehicle[i], CLOSEST_PLAYER, false)
dlc2_m03.lua, line 1640: vehicle_chase(DLC2_M03_group.trap.vehicles[i], CLOSEST_PLAYER, false)
dlc2_m03.lua, line 2115: vehicle_chase(initial_group.vehicles[i], CLOSEST_PLAYER, false)
dlc2_m03.lua, line 2514: vehicle_chase(vehicle, CLOSEST_PLAYER, false)
dlc2_m03.lua, line 2581: vehicle_chase(vehicle, CLOSEST_PLAYER, false)
dlc2_m03.lua, line 2646: vehicle_chase(vehicle, CLOSEST_PLAYER, false)
dlc2_m03.lua, line 2674: vehicle_chase(spawn_group.vehicles[i], CLOSEST_PLAYER, false)
m04.lua, line 792: --vehicle_chase(M04_group.brute_001.vehicle)
m04.lua, line 867: vehicle_chase(M04_group.notoriety_001.vehicle)
m04.lua, line 868: vehicle_chase(M04_group.notoriety_003.vehicle)
m04.lua, line 960: vehicle_chase(M04_group.notoriety_002.vehicle) --, LOCAL_PLAYER, false)
m04.lua, line 967: vehicle_chase(M04_group.notoriety_004.vehicle) --, LOCAL_PLAYER, false)
m07.lua, line 3041: vehicle_chase(veh, LOCAL_PLAYER, false, false)
m08.lua, line 1836: vehicle_chase( heli.vehicle, target )
m10.lua, line 3486: vehicle_chase(vehicle_table.vtol, LOCAL_PLAYER, false, false, true, false)
m10.lua, line 3828: vehicle_chase(tank_table.tank, M10_characters.oleg)
m11.lua, line 2698: vehicle_chase(lifter.name, CLOSEST_PLAYER, false)
m11.lua, line 2728: vehicle_chase(vehicle.name, CLOSEST_PLAYER)
m11.lua, line 2747: --vehicle_chase(vehicle.name, M11_groups.oleg_battle.oleg.oleg, false, false, true, false)
m11.lua, line 2829: vehicle_chase(heli, player, false, false)
m11.lua, line 2856: vehicle_chase(heli, player, false, false)
m12.lua, line 2305: vehicle_chase(vehicle, human, exit_on_stop, allow_ram)
m12.lua, line 2316: vehicle_chase(vehicle, human, exit_on_stop, allow_ram)
m13.lua, line 2382: -- vehicle_chase(tank, pierce, false, false, true, false)
m15.lua, line 2396: vehicle_chase(vehicle_table.vehicle, NPC_DRIVER, exit_at_stop)
m23.lua, line 3284: vehicle_chase(vtol, LOCAL_PLAYER, false, false, true, false)
m23.lua, line 3616: vehicle_chase(M23_groups.cyrus_vtol.vtol, LOCAL_PLAYER, false, false, true, false)
|
vehicle_clear_all_radio_locks |
true |
|
2 |
vehicle_component_detach |
true |
|
3m18.lua, line 2821: vehicle_component_detach(M18_groups.stag_cargo_plane.planes[1].plane, "engine_RMid", true)
m18.lua, line 2822: vehicle_component_detach(M18_groups.stag_cargo_plane.planes[1].plane, "R_End", true)
m18.lua, line 2823: vehicle_component_detach(M18_groups.stag_cargo_plane.planes[1].plane, "Object01", true)
|
vehicle_component_is_shattered |
true |
|
1m02.lua, line 2282: if (vehicle_component_is_shattered(M02_groups.plane.vehicle, M02_groups.plane.windshield_component) == false) then
|
vehicle_component_shatter_glass |
true |
|
1m02.lua, line 2321: vehicle_component_shatter_glass(M02_groups.plane.vehicle, M02_groups.plane.windshield_component)
|
vehicle_delete_all_corpses |
true |
|
2 |
vehicle_detonate |
true |
|
42dlc2_m01.lua, line 3165: vehicle_detonate(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 3353: vehicle_detonate(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[2].vehicle)
dlc2_m01.lua, line 3370: vehicle_detonate(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[1].vehicle)
dlc2_m01.lua, line 5305: vehicle_detonate(victim)
dlc2_m03.lua, line 2259: vehicle_detonate(group.vehicles[j])
m01.lua, line 3821: vehicle_detonate(heli_name)
m01.lua, line 4853: vehicle_detonate(vehicle)
m03.lua, line 2318: vehicle_detonate(group.vehicle)
m03.lua, line 2756: vehicle_detonate(heli_name)
m03.lua, line 3239: vehicle_detonate(spawn_group.vehicle)
m07.lua, line 2945: vehicle_detonate(veh)
m07.lua, line 3094: vehicle_detonate(M07_group.luchadores_arriving.vehicles[1])
m09.lua, line 4664: vehicle_detonate(vehicle)
m10.lua, line 2357: vehicle_detonate(vehicle)
m10.lua, line 3366: vehicle_detonate(victim)
m15.lua, line 1441: vehicle_detonate(kill_table.vehicle)
m15.lua, line 2179: vehicle_detonate(truck)
m17.lua, line 2254: vehicle_detonate(M17_group.hanger.vtols[1])
m17.lua, line 2259: vehicle_detonate(M17_group.hanger.vtols[2])
m17.lua, line 2265: vehicle_detonate(M17_group.hanger.vtols[3])
m17.lua, line 2768: vehicle_detonate(vtol)
m17.lua, line 2770: vehicle_detonate(vtol)
m18.lua, line 2422: vehicle_detonate(M18_groups.stag_vtol_flyby_01.vtol_collide.vtol)
m18.lua, line 2514: vehicle_detonate(M18_groups.stag_vtol_flyby_02.vtol_collide.vtol)
m18.lua, line 2657: vehicle_detonate(victim)
m18.lua, line 2786: vehicle_detonate(M18_groups.player_tank.tank)
m20.lua, line 1199: vehicle_detonate(M20_status.my_rc_boat)
m20.lua, line 1204: vehicle_detonate(vehicle)
m20.lua, line 1367: vehicle_detonate( M20_vehicle.rc_heli )
m20.lua, line 1368: vehicle_detonate( M20_vehicle.wrestler )
m20.lua, line 2089: vehicle_detonate( vehicle )
m20.lua, line 2172: vehicle_detonate(M20_vehicle.rc_heli)
m20.lua, line 2187: vehicle_detonate(angel_heli)
m20.lua, line 2515: vehicle_detonate( name )
m22.lua, line 4056: vehicle_detonate(M22_vehicles.Killbanes_Plane)
m23.lua, line 1210: vehicle_detonate(vtol)
m23.lua, line 1340: vehicle_detonate(get_char_vehicle_name(char))
m23.lua, line 2413: vehicle_detonate(first_heli)
m23.lua, line 2429: vehicle_detonate(second_heli)
m23.lua, line 2844: vehicle_detonate(vehicle_name)
m23.lua, line 2852: vehicle_detonate(vehicle_name)
m24.lua, line 2004: vehicle_detonate(vehicle)
|
vehicle_detonate_random_parked_car |
true |
|
1dlc2_m01.lua, line 5012: vehicle_detonate_random_parked_car(Dlc2_m01_groups.armory_get_away_car.vehicle, 110, 180, 20, 80)
|
vehicle_disable_chase |
true |
|
19dlc2_m01.lua, line 3111: vehicle_disable_chase(vehicle_table.vehicle, true)
dlc2_m01.lua, line 3128: vehicle_disable_chase(vehicle_table.vehicle, true)
dlc2_m01.lua, line 3224: vehicle_disable_chase(vehicle_table.vehicle, false)
dlc2_m01.lua, line 3878: vehicle_disable_chase(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, true)
dlc2_m01.lua, line 3963: vehicle_disable_chase(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
m03.lua, line 2299: vehicle_disable_chase(group.vehicle, true) -- Stay. Good tank.
m03.lua, line 3221: --vehicle_disable_chase(spawn_group.vehicle, true)
m07.lua, line 1833: vehicle_disable_chase(vehicle, true)
m07.lua, line 3039: vehicle_disable_chase(veh, false)
m08.lua, line 1819: vehicle_disable_chase( heli.vehicle )
m10.lua, line 2772: vehicle_disable_chase(vehicle.vehicle, true)
m10.lua, line 2788: vehicle_disable_chase(tank.tank, true)
m10.lua, line 2976: vehicle_disable_chase(vehicle_table.vehicle, true)
m11.lua, line 1503: vehicle_disable_chase(tank.name)
m11.lua, line 2742: vehicle_disable_chase(vehicle.name)
m18.lua, line 2942: vehicle_disable_chase(tank_group.tank, true)
m18.lua, line 3831: vehicle_disable_chase(tank_group.tank, true)
m20.lua, line 1731: vehicle_disable_chase( M20_vehicle.lw_truck )
m23.lua, line 1399: vehicle_disable_chase(tank.vehicle, true)
|
vehicle_disable_explosion_and_damage_vfx |
true |
|
3 |
vehicle_disable_flee |
true |
|
16dlc2_m01.lua, line 3112: vehicle_disable_flee(vehicle_table.vehicle, true)
dlc2_m01.lua, line 3129: vehicle_disable_flee(vehicle_table.vehicle, true)
dlc2_m01.lua, line 3879: vehicle_disable_flee(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, true)
dlc2_m01.lua, line 3964: vehicle_disable_flee(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
m03.lua, line 3222: --vehicle_disable_flee(spawn_group.vehicle, true)
m07.lua, line 1834: vehicle_disable_flee(vehicle, true)
m07.lua, line 3040: vehicle_disable_flee(veh, false)
m10.lua, line 2773: vehicle_disable_flee(vehicle.vehicle, true)
m10.lua, line 2789: vehicle_disable_flee(tank.tank, true)
m10.lua, line 2905: vehicle_disable_flee(vtol_table.vtol, true)
m10.lua, line 2975: vehicle_disable_flee(vehicle_table.vehicle, true)
m11.lua, line 1504: vehicle_disable_flee(tank.name)
m18.lua, line 2943: vehicle_disable_flee(tank_group.tank, true)
m18.lua, line 3832: vehicle_disable_flee(tank_group.tank, true)
m20.lua, line 1732: vehicle_disable_flee( M20_vehicle.lw_truck )
m23.lua, line 1400: vehicle_disable_flee(tank.vehicle, true)
|
vehicle_disable_weapon_physics |
true |
|
2 |
vehicle_enable_physics |
true |
|
4 |
vehicle_engine_check_running |
true |
|
2m02.lua, line 3652: while (vehicle_engine_check_running(M02_groups.plane.vehicle) == false) do
m02.lua, line 3746: while (vehicle_engine_check_running(M02_groups.plane.vehicle) == false) do
|
vehicle_engine_start |
true |
|
2 |
vehicle_enter |
true |
1 |
20_a_ga_nw_01.lua, line 1174: while not (vehicle_enter(_A_GA_NW_01_groups.protectees.chars[1], _A_GA_NW_01_groups.getaway_group.vehicle, 1))do
dlc2_m01.lua, line 4324: vehicle_enter(Dlc2_m01_characters.kwilanna, vehicle_name, 0)
dlc2_m01.lua, line 4334: vehicle_enter(Dlc2_m01_characters.kwilanna, vehicle_name, 0)
dlc2_m02.lua, line 1489: vehicle_enter( homie, Dlc2_m02_vehicles.saucer, 0, true )
m10.lua, line 2258: success = vehicle_enter(M10_characters.oleg, M10_groups.oleg_vtol.vtol, 2, true, false, true, nil, true)
m11.lua, line 2692: --vehicle_enter(lifter.pilot, lifter.name, 0, true, true)
m12.lua, line 1699: vehicle_enter(NPC_JOSH, M12_ESCAPE_VEHICLE, 2, false, false, false, "m12_josh_overshoulder_exittocar_b")
m13.lua, line 2158: vehicle_enter(cyrus, vtol.name, 4, false)
m13.lua, line 2160: vehicle_enter(josh, vtol.name, 3, false)
m13.lua, line 2173: vehicle_enter(cyrus, vtol.name, 4, true)
m13.lua, line 3218: if vehicle_enter(pierce, target_vehicle, 0, true, true) then
m17.lua, line 1752: vehicle_enter(M17_group.tanks.drivers[1], M17_group.tanks.vehicles[1], 0, false, false)
m17.lua, line 1753: vehicle_enter(M17_group.tanks.drivers[2], M17_group.tanks.vehicles[2], 0, false, false)
m17.lua, line 1754: -- vehicle_enter(M17_group.tanks.drivers[3], M17_group.tanks.vehicles[3], 0, false, false)
m17.lua, line 2250: vehicle_enter(M17_group.hanger.npcs[1], M17_group.hanger.vtols[1])
m18.lua, line 1739: -- vehicle_enter(M18_groups.cargo_plane_interior.grunt_squads.mechanics.grunts[1], M18_groups.cargo_plane_tanks.tanks[4], 0, false, false)
m18.lua, line 2261: -- HACK: Disable notoriety after vehicle_enter(putting the players into the tank raises notoriety, which causes some problems in the mission)
m18.lua, line 2996: vehicle_enter(LOCAL_PLAYER, M18_groups.skydiving_tank.tank_group.tank, 0, true, true, false, "M18 Enter Tank")
m20.lua, line 2252: vehicle_enter(npc, vehicle, seat)
m23.lua, line 3300: vehicle_enter(char, tank, seat, true)
|
vehicle_enter_check_done |
true |
|
6dlc2_m01.lua, line 4332: if (vehicle_enter_check_done(Dlc2_m01_characters.kwilanna, false, vehicle_name) == 2) then
game_lib.lua, line 801: and (vehicle_enter_check_done(speaking_character))
game_lib.lua, line 3023: r = vehicle_enter_check_done(name, block_until_visual, vehicle_name)
game_lib.lua, line 3128: r = vehicle_enter_check_done(name, false, vehicle_name)
m13.lua, line 2164: r = vehicle_enter_check_done(cyrus, false, vtol.name)
m13.lua, line 2169: r = vehicle_enter_check_done(josh, false, vtol.name)
|
vehicle_enter_do |
true |
|
3_a_ga_dt_03.lua, line 956: --vehicle_enter_do(_A_GA_DT_03_groups.protectees.chars[1], _A_GA_DT_03_groups.protectees.vehicle, false, 0, false)
game_lib.lua, line 3016: local s = vehicle_enter_do(name, vehicle_name, false, seat, force_hijack_success, override_action, special_entry)
game_lib.lua, line 3121: local s = vehicle_enter_do(name, vehicle_name, true, seat, false, nil, special_entry)
|
vehicle_enter_group |
true |
1 |
|
vehicle_enter_group_do |
true |
|
2 |
vehicle_enter_group_teleport |
true |
1 |
43dlc2_m01.lua, line 2938: vehicle_enter_group_teleport(Dlc2_m01_groups.dt_get_away_car_drop_off.npcs, Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 3110: vehicle_enter_group_teleport(vehicle_table.npcs, vehicle_table.vehicle)
dlc2_m01.lua, line 3127: vehicle_enter_group_teleport(vehicle_table.npcs, vehicle_table.vehicle)
dlc2_m01.lua, line 4809: vehicle_enter_group_teleport(vehicle_table.npcs, vehicle_table.vehicle)
m01.lua, line 1762: vehicle_enter_group_teleport(M01_group.heli_fighter1.members, M01_group.heli_fighter1.vehicle)
m01.lua, line 4618: vehicle_enter_group_teleport(group_table.members, group_table.vehicle)
m01.lua, line 4632: vehicle_enter_group_teleport(group_table.members, group_table.vehicle)
m01.lua, line 5566: vehicle_enter_group_teleport(M01_group.vault_heli.pilot, M01_group.vault_heli.vehicle)
m01.lua, line 5661: vehicle_enter_group_teleport(M01_group.heli_fighter1.members, M01_group.heli_fighter1.vehicle)
m03.lua, line 1663: vehicle_enter_group_teleport(group.members, group.vehicle)
m03.lua, line 2298: vehicle_enter_group_teleport(group.members, group.vehicle)
m03.lua, line 2887: vehicle_enter_group_teleport(M03_char.fly_home_secondary_enemies[i], chopper)
m03.lua, line 3171: vehicle_enter_group_teleport(M03_char.fly_home_enemies[index], chopper)
m03.lua, line 3195: vehicle_enter_group_teleport(spawn_group.members, spawn_group.vehicle)
m05.lua, line 2115: vehicle_enter_group_teleport(npc_list, heli)
m07.lua, line 1180: vehicle_enter_group_teleport(npc_group, M07_group.bbp_guards.vehicles[i])
m08.lua, line 1813: vehicle_enter_group_teleport( heli.npcs, heli.vehicle )
m09.lua, line 2487: vehicle_enter_group_teleport(M09_group.player_rail.pilot, M09_group.player_rail.vehicle)
m09.lua, line 2489: vehicle_enter_group_teleport(M09_group.girls_heli.pilot, M09_group.girls_heli.vehicle)
m09.lua, line 3184: vehicle_enter_group_teleport(boat.members, boat.vehicle)
m09.lua, line 4794: vehicle_enter_group_teleport(attacker.members, attacker.vehicle)
m09.lua, line 4966: --vehicle_enter_group_teleport(attacker.soldiers, attacker.vehicle)
m10.lua, line 2904: vehicle_enter_group_teleport(vtol_table.chars, vtol_table.vtol)
m10.lua, line 2939: vehicle_enter_group_teleport(vehicle_table.chars, vehicle_table.vehicle)
m10.lua, line 2960: vehicle_enter_group_teleport(vehicle_table.chars, vehicle_table.vehicle)
m10.lua, line 3654: vehicle_enter_group_teleport(vtol_table.chars, vtol_table.vehicle)
m11.lua, line 2757: vehicle_enter_group_teleport(group.members, group.vehicle)
m12.lua, line 2455: vehicle_enter_group_teleport(vehicle_table.members, vehicle_table.vehicle)
m13.lua, line 1981: vehicle_enter_group_teleport(vtol.members, vtol.name)
m13.lua, line 3600: vehicle_enter_group_teleport( group.members, group.vehicle )
m15.lua, line 2008: vehicle_enter_group_teleport(vehicle.members, vehicle.vehicle)
m15.lua, line 2351: vehicle_enter_group_teleport(vehicle.npcs, vehicle.vehicle)
m18.lua, line 2535: vehicle_enter_group_teleport(vtol_table.chars, vtol_table.vtol)
m18.lua, line 2675: vehicle_enter_group_teleport(cargo_plane_group.chars, cargo_plane_group.plane)
m18.lua, line 2944: vehicle_enter_group_teleport(tank_group.chars, tank_group.tank)
m18.lua, line 3349: vehicle_enter_group_teleport(vtol_group.chars, vtol_group.vtol)
m18.lua, line 3841: vehicle_enter_group_teleport(tank_group.chars, tank_group.tank)
m22.lua, line 1782: vehicle_enter_group_teleport(car_group.members, car_group.vehicle)
m22.lua, line 4603: vehicle_enter_group_teleport(vtol.members, vtol.vtol)
m23.lua, line 1394: vehicle_enter_group_teleport(tank.chars, tank.vehicle)
m23.lua, line 2136: vehicle_enter_group_teleport(group.chars, group.vehicle)
m23.lua, line 3222: vehicle_enter_group_teleport(dog_fight_group.lead_group.chars, dog_fight_group.lead_group.vehicle)
m23.lua, line 3225: vehicle_enter_group_teleport(chase_group.chars, chase_group.vehicle)
|
vehicle_enter_guardian_angel |
true |
|
2 |
vehicle_enter_teleport |
true |
1 |
309_a_ga_dt_03.lua, line 840: vehicle_enter_teleport(_A_GA_DT_03_groups.chase1.chars[1], _A_GA_DT_03_groups.chase1.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 842: vehicle_enter_teleport(_A_GA_DT_03_groups.chase1.chars[2], _A_GA_DT_03_groups.chase1.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 844: vehicle_enter_teleport(_A_GA_DT_03_groups.chase2.chars[1], _A_GA_DT_03_groups.chase2.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 846: vehicle_enter_teleport(_A_GA_DT_03_groups.chase2.chars[2], _A_GA_DT_03_groups.chase2.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 873: vehicle_enter_teleport(_A_GA_DT_03_groups.chase3.chars[1], _A_GA_DT_03_groups.chase3.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 875: vehicle_enter_teleport(_A_GA_DT_03_groups.chase3.chars[2], _A_GA_DT_03_groups.chase3.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 877: vehicle_enter_teleport(_A_GA_DT_03_groups.chase4.chars[1], _A_GA_DT_03_groups.chase4.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 879: vehicle_enter_teleport(_A_GA_DT_03_groups.chase4.chars[2], _A_GA_DT_03_groups.chase4.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 914: vehicle_enter_teleport(_A_GA_DT_03_groups.chase5.chars[1], _A_GA_DT_03_groups.chase5.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 916: vehicle_enter_teleport(_A_GA_DT_03_groups.chase5.chars[2], _A_GA_DT_03_groups.chase5.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 919: vehicle_enter_teleport(_A_GA_DT_03_groups.chase6.chars[1], _A_GA_DT_03_groups.chase6.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 920: vehicle_enter_teleport(_A_GA_DT_03_groups.chase6.chars[2], _A_GA_DT_03_groups.chase6.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 921: vehicle_enter_teleport(_A_GA_DT_03_groups.chase7.chars[1], _A_GA_DT_03_groups.chase7.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 922: vehicle_enter_teleport(_A_GA_DT_03_groups.chase7.chars[2], _A_GA_DT_03_groups.chase7.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 923: vehicle_enter_teleport(_A_GA_DT_03_groups.chase8.chars[1], _A_GA_DT_03_groups.chase8.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 924: vehicle_enter_teleport(_A_GA_DT_03_groups.chase8.chars[2], _A_GA_DT_03_groups.chase8.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 957: vehicle_enter_teleport(_A_GA_DT_03_groups.protectees.chars[1], _A_GA_DT_03_groups.protectees.vehicle, 0, true)
_a_ga_dt_03.lua, line 1006: vehicle_enter_teleport(_A_GA_DT_03_groups.chase9.chars[1], _A_GA_DT_03_groups.chase9.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 1008: vehicle_enter_teleport(_A_GA_DT_03_groups.chase9.chars[2], _A_GA_DT_03_groups.chase9.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 1010: vehicle_enter_teleport(_A_GA_DT_03_groups.chase10.chars[1], _A_GA_DT_03_groups.chase10.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 1012: vehicle_enter_teleport(_A_GA_DT_03_groups.chase10.chars[2], _A_GA_DT_03_groups.chase10.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 1014: vehicle_enter_teleport(_A_GA_DT_03_groups.chase11.chars[1], _A_GA_DT_03_groups.chase11.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 1016: vehicle_enter_teleport(_A_GA_DT_03_groups.chase11.chars[2], _A_GA_DT_03_groups.chase11.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 1018: vehicle_enter_teleport(_A_GA_DT_03_groups.chase12.chars[1], _A_GA_DT_03_groups.chase12.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 1020: vehicle_enter_teleport(_A_GA_DT_03_groups.chase12.chars[2], _A_GA_DT_03_groups.chase12.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 1022: vehicle_enter_teleport(_A_GA_DT_03_groups.chase13.chars[1], _A_GA_DT_03_groups.chase13.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 1024: vehicle_enter_teleport(_A_GA_DT_03_groups.chase13.chars[2], _A_GA_DT_03_groups.chase13.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 1026: vehicle_enter_teleport(_A_GA_DT_03_groups.chase14.chars[1], _A_GA_DT_03_groups.chase14.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 1028: vehicle_enter_teleport(_A_GA_DT_03_groups.chase14.chars[2], _A_GA_DT_03_groups.chase14.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 1030: vehicle_enter_teleport(_A_GA_DT_03_groups.chase15.chars[1], _A_GA_DT_03_groups.chase15.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 1032: vehicle_enter_teleport(_A_GA_DT_03_groups.chase15.chars[2], _A_GA_DT_03_groups.chase15.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 1034: vehicle_enter_teleport(_A_GA_DT_03_groups.chase16.chars[1], _A_GA_DT_03_groups.chase16.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 1036: vehicle_enter_teleport(_A_GA_DT_03_groups.chase16.chars[2], _A_GA_DT_03_groups.chase16.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 1089: vehicle_enter_teleport(_A_GA_DT_03_groups.chase17.chars[1], _A_GA_DT_03_groups.chase17.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 1091: vehicle_enter_teleport(_A_GA_DT_03_groups.chase17.chars[2], _A_GA_DT_03_groups.chase17.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 1093: vehicle_enter_teleport(_A_GA_DT_03_groups.chase18.chars[1], _A_GA_DT_03_groups.chase18.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 1095: vehicle_enter_teleport(_A_GA_DT_03_groups.chase18.chars[2], _A_GA_DT_03_groups.chase18.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 1097: vehicle_enter_teleport(_A_GA_DT_03_groups.chase19.chars[1], _A_GA_DT_03_groups.chase19.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 1099: vehicle_enter_teleport(_A_GA_DT_03_groups.chase19.chars[2], _A_GA_DT_03_groups.chase19.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 1101: vehicle_enter_teleport(_A_GA_DT_03_groups.chase20.chars[1], _A_GA_DT_03_groups.chase20.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 1103: vehicle_enter_teleport(_A_GA_DT_03_groups.chase20.chars[2], _A_GA_DT_03_groups.chase20.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 1105: vehicle_enter_teleport(_A_GA_DT_03_groups.chase21.chars[1], _A_GA_DT_03_groups.chase21.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 1107: vehicle_enter_teleport(_A_GA_DT_03_groups.chase21.chars[2], _A_GA_DT_03_groups.chase21.vehicle[1], 1, true)
_a_ga_dt_03.lua, line 1142: vehicle_enter_teleport(_A_GA_DT_03_groups.attack_heli.chars[1], _A_GA_DT_03_groups.attack_heli.vehicle[1], 0, true)
_a_ga_dt_03.lua, line 1143: vehicle_enter_teleport(_A_GA_DT_03_groups.attack_heli.chars[2], _A_GA_DT_03_groups.attack_heli.vehicle[1], 2, true)
_a_ga_nw_01.lua, line 1141: vehicle_enter_teleport(_A_GA_NW_01_groups.heli_group.chars[1], _A_GA_NW_01_groups.heli_group.vehicle, 0, true)
_a_ga_nw_01.lua, line 1152: vehicle_enter_teleport(_A_GA_NW_01_groups.getaway_group.chars[1], _A_GA_NW_01_groups.getaway_group.vehicle, 0, true)
_a_ga_nw_01.lua, line 1229: vehicle_enter_teleport(_A_GA_NW_01_groups.chase_heli.chars[1], _A_GA_NW_01_groups.chase_heli.vehicle, 0, true)
_a_ga_nw_01.lua, line 1253: vehicle_enter_teleport(_A_GA_NW_01_groups.chase1.chars[1], _A_GA_NW_01_groups.chase1.vehicle, 0, true)
_a_ga_nw_01.lua, line 1254: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase1.chars[2], _A_GA_NW_01_groups.chase1.vehicle, 1, true)
_a_ga_nw_01.lua, line 1255: vehicle_enter_teleport(_A_GA_NW_01_groups.chase2.chars[1], _A_GA_NW_01_groups.chase2.vehicle, 0, true)
_a_ga_nw_01.lua, line 1256: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase2.chars[2], _A_GA_NW_01_groups.chase2.vehicle, 1, true)
_a_ga_nw_01.lua, line 1286: vehicle_enter_teleport(_A_GA_NW_01_groups.chase3.chars[1], _A_GA_NW_01_groups.chase3.vehicle, 0, true)
_a_ga_nw_01.lua, line 1287: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase3.chars[2], _A_GA_NW_01_groups.chase3.vehicle, 1, true)
_a_ga_nw_01.lua, line 1288: vehicle_enter_teleport(_A_GA_NW_01_groups.chase4.chars[1], _A_GA_NW_01_groups.chase4.vehicle, 0, true)
_a_ga_nw_01.lua, line 1289: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase4.chars[2], _A_GA_NW_01_groups.chase4.vehicle, 1, true)
_a_ga_nw_01.lua, line 1290: vehicle_enter_teleport(_A_GA_NW_01_groups.chase5.chars[1], _A_GA_NW_01_groups.chase5.vehicle, 0, true)
_a_ga_nw_01.lua, line 1291: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase5.chars[2], _A_GA_NW_01_groups.chase5.vehicle, 1, true)
_a_ga_nw_01.lua, line 1324: vehicle_enter_teleport(_A_GA_NW_01_groups.chase6.chars[1], _A_GA_NW_01_groups.chase6.vehicle, 0, true)
_a_ga_nw_01.lua, line 1325: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase6.chars[2], _A_GA_NW_01_groups.chase6.vehicle, 1, true)
_a_ga_nw_01.lua, line 1326: vehicle_enter_teleport(_A_GA_NW_01_groups.chase7.chars[1], _A_GA_NW_01_groups.chase7.vehicle, 0, true)
_a_ga_nw_01.lua, line 1327: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase7.chars[2], _A_GA_NW_01_groups.chase7.vehicle, 1, true)
_a_ga_nw_01.lua, line 1351: vehicle_enter_teleport(_A_GA_NW_01_groups.chase8.chars[1], _A_GA_NW_01_groups.chase8.vehicle, 0, true)
_a_ga_nw_01.lua, line 1352: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase8.chars[2], _A_GA_NW_01_groups.chase8.vehicle, 1, true)
_a_ga_nw_01.lua, line 1372: vehicle_enter_teleport(_A_GA_NW_01_groups.chase9.chars[1], _A_GA_NW_01_groups.chase9.vehicle, 0, true)
_a_ga_nw_01.lua, line 1373: vehicle_enter_teleport(_A_GA_NW_01_groups.chase9.chars[2], _A_GA_NW_01_groups.chase9.vehicle, 1, true)
_a_ga_nw_01.lua, line 1390: vehicle_enter_teleport(_A_GA_NW_01_groups.chase10.chars[1], _A_GA_NW_01_groups.chase10.vehicle, 0, true)
_a_ga_nw_01.lua, line 1391: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase10.chars[2], _A_GA_NW_01_groups.chase10.vehicle, 1, true)
_a_ga_nw_01.lua, line 1408: vehicle_enter_teleport(_A_GA_NW_01_groups.chase11.chars[1], _A_GA_NW_01_groups.chase11.vehicle, 0, true)
_a_ga_nw_01.lua, line 1409: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase11.chars[2], _A_GA_NW_01_groups.chase11.vehicle, 1, true)
_a_ga_nw_01.lua, line 1431: vehicle_enter_teleport(_A_GA_NW_01_groups.chase12.chars[1], _A_GA_NW_01_groups.chase12.vehicle, 0, true)
_a_ga_nw_01.lua, line 1432: vehicle_enter_teleport(_A_GA_NW_01_groups.chase12.chars[2], _A_GA_NW_01_groups.chase12.vehicle, 1, true)
_a_ga_nw_01.lua, line 1433: vehicle_enter_teleport(_A_GA_NW_01_groups.chase13.chars[1], _A_GA_NW_01_groups.chase13.vehicle, 0, true)
_a_ga_nw_01.lua, line 1434: vehicle_enter_teleport(_A_GA_NW_01_groups.chase13.chars[2], _A_GA_NW_01_groups.chase13.vehicle, 1, true)
_a_ga_nw_01.lua, line 1458: vehicle_enter_teleport(_A_GA_NW_01_groups.chase14.chars[1], _A_GA_NW_01_groups.chase14.vehicle, 0, true)
_a_ga_nw_01.lua, line 1459: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase14.chars[2], _A_GA_NW_01_groups.chase14.vehicle, 1, true)
_a_ga_nw_01.lua, line 1477: vehicle_enter_teleport(_A_GA_NW_01_groups.chase15.chars[1], _A_GA_NW_01_groups.chase15.vehicle, 0, true)
_a_ga_nw_01.lua, line 1478: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase15.chars[2], _A_GA_NW_01_groups.chase15.vehicle, 1, true)
_a_ga_nw_01.lua, line 1499: vehicle_enter_teleport(_A_GA_NW_01_groups.chase16.chars[1], _A_GA_NW_01_groups.chase16.vehicle, 0, true)
_a_ga_nw_01.lua, line 1500: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase16.chars[2], _A_GA_NW_01_groups.chase16.vehicle, 1, true)
_a_ga_nw_01.lua, line 1501: vehicle_enter_teleport(_A_GA_NW_01_groups.chase17.chars[1], _A_GA_NW_01_groups.chase17.vehicle, 0, true)
_a_ga_nw_01.lua, line 1502: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase17.chars[2], _A_GA_NW_01_groups.chase17.vehicle, 1, true)
_a_ga_nw_01.lua, line 1527: vehicle_enter_teleport(_A_GA_NW_01_groups.chase18.chars[1], _A_GA_NW_01_groups.chase18.vehicle, 0, true)
_a_ga_nw_01.lua, line 1528: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase18.chars[2], _A_GA_NW_01_groups.chase18.vehicle, 1, true)
_a_ga_nw_01.lua, line 1550: vehicle_enter_teleport(_A_GA_NW_01_groups.chase19.chars[1], _A_GA_NW_01_groups.chase19.vehicle, 0, true)
_a_ga_nw_01.lua, line 1551: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase19.chars[2], _A_GA_NW_01_groups.chase19.vehicle, 1, true)
_a_ga_nw_01.lua, line 1552: vehicle_enter_teleport(_A_GA_NW_01_groups.chase20.chars[1], _A_GA_NW_01_groups.chase20.vehicle, 0, true)
_a_ga_nw_01.lua, line 1553: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase20.chars[2], _A_GA_NW_01_groups.chase20.vehicle, 1, true)
_a_ga_nw_01.lua, line 1578: vehicle_enter_teleport(_A_GA_NW_01_groups.chase21.chars[1], _A_GA_NW_01_groups.chase21.vehicle, 0, true)
_a_ga_nw_01.lua, line 1579: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase21.chars[2], _A_GA_NW_01_groups.chase21.vehicle, 1, true)
_a_ga_nw_01.lua, line 1623: vehicle_enter_teleport(_A_GA_NW_01_groups.chase22.chars[1], _A_GA_NW_01_groups.chase22.vehicle, 0, true)
_a_ga_nw_01.lua, line 1624: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase22.chars[2], _A_GA_NW_01_groups.chase22.vehicle, 1, true)
_a_ga_nw_01.lua, line 1625: vehicle_enter_teleport(_A_GA_NW_01_groups.chase23.chars[1], _A_GA_NW_01_groups.chase23.vehicle, 0, true)
_a_ga_nw_01.lua, line 1626: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase23.chars[2], _A_GA_NW_01_groups.chase23.vehicle, 1, true)
_a_ga_nw_01.lua, line 1627: vehicle_enter_teleport(_A_GA_NW_01_groups.chase24.chars[1], _A_GA_NW_01_groups.chase24.vehicle, 0, true)
_a_ga_nw_01.lua, line 1628: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase24.chars[2], _A_GA_NW_01_groups.chase24.vehicle, 1, true)
_a_ga_nw_01.lua, line 1629: vehicle_enter_teleport(_A_GA_NW_01_groups.chase25.chars[1], _A_GA_NW_01_groups.chase25.vehicle, 0, true)
_a_ga_nw_01.lua, line 1630: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase25.chars[2], _A_GA_NW_01_groups.chase25.vehicle, 1, true)
_a_ga_nw_01.lua, line 1631: vehicle_enter_teleport(_A_GA_NW_01_groups.chase26.chars[1], _A_GA_NW_01_groups.chase26.vehicle, 0, true)
_a_ga_nw_01.lua, line 1632: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase26.chars[2], _A_GA_NW_01_groups.chase26.vehicle, 1, true)
_a_ga_nw_01.lua, line 1633: vehicle_enter_teleport(_A_GA_NW_01_groups.chase27.chars[1], _A_GA_NW_01_groups.chase27.vehicle, 0, true)
_a_ga_nw_01.lua, line 1634: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase27.chars[2], _A_GA_NW_01_groups.chase27.vehicle, 1, true)
_a_ga_nw_01.lua, line 1635: vehicle_enter_teleport(_A_GA_NW_01_groups.chase28.chars[1], _A_GA_NW_01_groups.chase28.vehicle, 0, true)
_a_ga_nw_01.lua, line 1636: -- vehicle_enter_teleport(_A_GA_NW_01_groups.chase28.chars[2], _A_GA_NW_01_groups.chase28.vehicle, 1, true)
dlc2_m01.lua, line 2059: vehicle_enter_teleport(manned_vehicle.gunner, manned_vehicle.vehicle, 1, true)
dlc2_m01.lua, line 2106: vehicle_enter_teleport(Dlc2_m01_groups.armory_player_heli.heli.pilot, Dlc2_m01_groups.armory_player_heli.heli.vehicle, 0, true)
dlc2_m01.lua, line 2117: vehicle_enter_teleport(LOCAL_PLAYER, Dlc2_m01_groups.armory_player_heli.heli.vehicle, 5, true)
dlc2_m01.lua, line 2120: vehicle_enter_teleport(REMOTE_PLAYER, Dlc2_m01_groups.armory_player_heli.heli.vehicle, 3, true)
dlc2_m01.lua, line 2547: vehicle_enter_teleport(Dlc2_m01_characters.kwilanna, Dlc2_m01_groups.kwilanna_heli.heli.vehicle, 0, true)
dlc2_m01.lua, line 2552: vehicle_enter_teleport(player, Dlc2_m01_groups.kwilanna_heli.heli.vehicle, i, true)
dlc2_m01.lua, line 3876: vehicle_enter_teleport(Dlc2_m01_groups.kwilanna_heli.heli.pilot, Dlc2_m01_groups.kwilanna_heli.heli.vehicle, 0, true)
dlc2_m01.lua, line 4019: vehicle_enter_teleport(Dlc2_m01_characters.kwilanna, Dlc2_m01_groups.armory_get_away_car.vehicle, 0, true)
dlc2_m01.lua, line 4022: vehicle_enter_teleport(player, Dlc2_m01_groups.armory_get_away_car.vehicle, i, true)
dlc2_m01.lua, line 4265: vehicle_enter_teleport(player, vehicle_name, i, true, true)
dlc2_m01.lua, line 4267: vehicle_enter_teleport(Dlc2_m01_characters.kwilanna, vehicle_name, 0, true)
dlc2_m01.lua, line 4713: vehicle_enter_teleport(Dlc2_m01_characters.kwilanna, Dlc2_m01_groups.armory_get_away_car.vehicle, 0, true, true)
dlc2_m01.lua, line 4981: vehicle_enter_teleport(pilot, heli_group.heli.vehicle, seat_idx, true)
dlc2_m01.lua, line 4985: vehicle_enter_teleport(soldier, heli_group.heli.vehicle, seat_idx, true)
dlc2_m01.lua, line 5316: vehicle_enter_teleport(Dlc2_m01_groups.armory_camera_persue_heli.heli.npcs[1], Dlc2_m01_groups.armory_camera_persue_heli.heli.vehicle, 0, true)
dlc2_m01.lua, line 5317: vehicle_enter_teleport(Dlc2_m01_groups.armory_camera_persue_heli.heli.npcs[2], Dlc2_m01_groups.armory_camera_persue_heli.heli.vehicle, 5, true)
dlc2_m03.lua, line 1481: vehicle_enter_teleport(pilot, DLC2_M03_group.starting_camera.vehicle[i], 0, true, true)
dlc2_m03.lua, line 1620: vehicle_enter_teleport(pilot, DLC2_M03_group.trap.vehicles[i], 0, true, true)
dlc2_m03.lua, line 2114: vehicle_enter_teleport(pilot, initial_group.vehicles[i], 0, true, true)
dlc2_m03.lua, line 2122: vehicle_enter_teleport(passenger, initial_group.vehicles[i], 1, true, true)
dlc2_m03.lua, line 2282: vehicle_enter_teleport(LOCAL_PLAYER, group.vehicle, 0, true, true)
dlc2_m03.lua, line 2286: vehicle_enter_teleport(REMOTE_PLAYER, group.vehicle, 1, true, true)
dlc2_m03.lua, line 2287: vehicle_enter_teleport(DLC2_M03_character.actress, group.vehicle, 2, true, true)
dlc2_m03.lua, line 2289: vehicle_enter_teleport(DLC2_M03_character.actress, group.vehicle, 1, true, true)
dlc2_m03.lua, line 2512: vehicle_enter_teleport(pilot, vehicle, 0, true, true)
dlc2_m03.lua, line 2579: vehicle_enter_teleport(member, vehicle, 0, true, true)
dlc2_m03.lua, line 2644: vehicle_enter_teleport(member, vehicle, 0, true, true)
dlc2_m03.lua, line 2673: vehicle_enter_teleport(npc, spawn_group.vehicles[i], 0, true, true)
m01.lua, line 4619: vehicle_enter_teleport(group_table.shooter, group_table.vehicle, group_table.shooter_seat)
m01.lua, line 4770: vehicle_enter_teleport(char, transport_table.vehicle, seat_idx, true)
m01.lua, line 4782: vehicle_enter_teleport(char, transport_table.vehicle, seat_idx, true)
m01.lua, line 5603: while not vehicle_enter_teleport(LOCAL_PLAYER, M01_group.vault_heli.vehicle, local_seat, block) do
m01.lua, line 5608: while not vehicle_enter_teleport(REMOTE_PLAYER, M01_group.vault_heli.vehicle, remote_seat, block) do
m02.lua, line 2481: vehicle_enter_teleport(M02_groups.plane.chars[1], M02_groups.plane.vehicle, 0, true)
m02.lua, line 3645: vehicle_enter_teleport(M02_groups.plane.chars[1], M02_groups.plane.vehicle, 0, true)
m03.lua, line 1905: while not vehicle_enter_teleport(REMOTE_PLAYER, M03_group.choppers.pierce.vehicle, 3, block) do
m03.lua, line 1911: while not vehicle_enter_teleport(M03_char.shaundi, M03_group.choppers.pierce.vehicle, shaundi_seat, block) do
m03.lua, line 1915: while not vehicle_enter_teleport(LOCAL_PLAYER, M03_group.choppers.pierce.vehicle, 2, block) do
m04.lua, line 845: vehicle_enter_teleport(M04_group.notoriety_001.members[1], M04_group.notoriety_001.vehicle, 0)
m04.lua, line 846: vehicle_enter_teleport(M04_group.notoriety_001.members[2], M04_group.notoriety_001.vehicle, 1)
m04.lua, line 851: -- vehicle_enter_teleport(M04_group.notoriety_002.members[1], M04_group.notoriety_002.vehicle, 0)
m04.lua, line 852: -- vehicle_enter_teleport(M04_group.notoriety_002.members[2], M04_group.notoriety_002.vehicle, 1)
m04.lua, line 857: vehicle_enter_teleport(M04_group.notoriety_003.members[1], M04_group.notoriety_003.vehicle, 0)
m04.lua, line 858: vehicle_enter_teleport(M04_group.notoriety_003.members[2], M04_group.notoriety_003.vehicle, 1)
m04.lua, line 863: -- vehicle_enter_teleport(M04_group.notoriety_004.members[1], M04_group.notoriety_004.vehicle, 0)
m04.lua, line 864: -- vehicle_enter_teleport(M04_group.notoriety_004.members[2], M04_group.notoriety_004.vehicle, 1)
m04.lua, line 958: vehicle_enter_teleport(M04_group.notoriety_002.members[1], M04_group.notoriety_002.vehicle, 0)
m04.lua, line 959: vehicle_enter_teleport(M04_group.notoriety_002.members[2], M04_group.notoriety_002.vehicle, 1)
m04.lua, line 965: vehicle_enter_teleport(M04_group.notoriety_004.members[1], M04_group.notoriety_004.vehicle, 0)
m04.lua, line 966: vehicle_enter_teleport(M04_group.notoriety_004.members[2], M04_group.notoriety_004.vehicle, 1)
m04.lua, line 1390: vehicle_enter_teleport(M04_group.brute_002.members[1], M04_group.brute_001.vehicle, 0)
m04.lua, line 1391: vehicle_enter_teleport(M04_group.brute_001.members[1], M04_group.brute_001.vehicle)
m05.lua, line 652: vehicle_enter_teleport(M05_groups.pierce.pierce, M05_groups.pierce.heli)
m05.lua, line 660: vehicle_enter_teleport(LOCAL_PLAYER, M05_groups.pierce.heli, 5)
m05.lua, line 662: vehicle_enter_teleport(REMOTE_PLAYER, M05_groups.pierce.heli, 3)
m05.lua, line 1479: vehicle_enter_teleport(M05_groups.chase_host.pilot, M05_groups.chase_host.heli, 0, true)
m05.lua, line 1480: vehicle_enter_teleport(M05_groups.chase_host.target, M05_groups.chase_host.heli, 1, true)
m06.lua, line 1191: vehicle_enter_teleport(M06_group.bomb_truck.driver, M06_group.bomb_truck.vehicle, 0)
m06.lua, line 1211: vehicle_enter_teleport(saint, M06_group.saints_backup.vehicle, (i-1))
m06.lua, line 1575: vehicle_enter_teleport(M06_group.ball_stop2.brute, M06_group.ball.vehicle, seat)
m06.lua, line 1606: -- vehicle_enter_teleport(M06_group.ball_stop2.brute, M06_group.ball.vehicle, seat)
m06.lua, line 2093: while not vehicle_enter_teleport(LOCAL_PLAYER, M06_group.ball.vehicle, local_seat, block) do
m06.lua, line 2098: while not vehicle_enter_teleport(REMOTE_PLAYER, M06_group.ball.vehicle, remote_seat, block) do
m07.lua, line 1071: vehicle_enter_teleport(M07_char.zimos, M07_group.pony_cart.vehicles[1], 0, true)
m07.lua, line 1651: vehicle_enter_teleport(M07_char.zimos, M07_group.pony_cart.vehicles[1], 0)
m07.lua, line 1771: while not vehicle_enter_teleport(REMOTE_PLAYER, M07_group.pony_cart.vehicles[1], 2) do
m07.lua, line 1782: vehicle_enter_teleport(M07_char.pierce, M07_group.pony_cart.vehicles[1], 2)
m07.lua, line 1786: while not vehicle_enter_teleport(LOCAL_PLAYER, M07_group.pony_cart.vehicles[1], 1) do
m07.lua, line 1800: vehicle_enter_teleport(M07_group.pony_cart_drivers.chars[i], M07_group.pony_cart_enemies.vehicles[i], 0)
m07.lua, line 1808: vehicle_enter_teleport(npc, M07_group.pony_cart_enemies.vehicles[i], j)
m07.lua, line 1962: vehicle_enter_teleport(M07_group.luchadores_arriving.chars[1], M07_group.luchadores_arriving.vehicles[1])
m07.lua, line 1963: vehicle_enter_teleport(M07_group.luchadores_outside.chars[1], M07_group.outside_cover_vehicles.vehicles[1])
m07.lua, line 1964: vehicle_enter_teleport(M07_group.luchadores_outside.chars[2], M07_group.outside_cover_vehicles.vehicles[1], 1)
m07.lua, line 1965: vehicle_enter_teleport(M07_group.luchadores_outside.chars[3], M07_group.outside_cover_vehicles.vehicles[1], 2)
m07.lua, line 1966: --vehicle_enter_teleport(M07_group.luchadores_outside.chars[13], M07_group.outside_cover_vehicles.vehicles[1], 5)
m09.lua, line 2498: vehicle_enter_teleport(M09_group.girls_in_heli_crate.members[i], M09_group.girls_heli.vehicle, i, true)
m09.lua, line 2535: vehicle_enter_teleport(LOCAL_PLAYER, M09_group.player_rail.vehicle, 2, true)
m09.lua, line 2545: vehicle_enter_teleport(REMOTE_PLAYER, M09_group.player_rail.vehicle, 3, true)
m09.lua, line 2634: vehicle_enter_teleport(LOCAL_PLAYER, M09_group.girls_truck.vehicle)
m09.lua, line 2636: vehicle_enter_teleport(REMOTE_PLAYER, M09_group.girls_truck.vehicle)
m09.lua, line 3180: vehicle_enter_teleport(boat.gunner, boat.vehicle, 1, true)
m09.lua, line 3292: vehicle_enter_teleport(LOCAL_PLAYER, M09_group.local_start_vehicle.vehicle, 0, true)
m09.lua, line 3293: vehicle_enter_teleport(M09_Zimos, M09_group.local_start_vehicle.vehicle, 1, true)
m09.lua, line 3297: vehicle_enter_teleport(REMOTE_PLAYER, M09_group.remote_start_vehicle.vehicle, 0, true)
m09.lua, line 3377: vehicle_enter_teleport(LOCAL_PLAYER, M09_group.girls_truck.vehicle)
m09.lua, line 3379: vehicle_enter_teleport(REMOTE_PLAYER, M09_group.girls_truck.vehicle)
m09.lua, line 3584: vehicle_enter_teleport(heli.pilot, heli.vehicle)
m09.lua, line 4672: vehicle_enter_teleport(M09_Zimos, vehicle, 1, true)
m09.lua, line 4751: vehicle_enter_teleport(attacker.gunner, attacker.vehicle, 4, true)
m09.lua, line 4752: vehicle_enter_teleport(attacker.pilot, attacker.vehicle, 0, true)
m09.lua, line 4964: vehicle_enter_teleport(attacker.heli_group.pilot, attacker.heli_group.vehicle, 0)
m09.lua, line 4970: vehicle_enter_teleport(soldier, attacker.heli_group.vehicle, seat_idx)
m10.lua, line 1873: vehicle_enter_teleport(char, vtol_table.vtol, seat_idx, true)
m10.lua, line 1894: vehicle_enter_teleport(char, vtol_table.vtol, seat_idx, true)
m10.lua, line 2126: vehicle_enter_teleport(M10_groups.oleg_vtol.driver, M10_groups.oleg_vtol.vtol)
m10.lua, line 2265: vehicle_enter_teleport(M10_characters.oleg, M10_groups.oleg_vtol.vtol, 2, true, true, true)
m10.lua, line 2768: vehicle_enter_teleport(char, vehicle.vehicle, (j - 1), false) -- don't block
m10.lua, line 2783: vehicle_enter_teleport(char, tank.tank, (j - 1), false) -- don't block
m10.lua, line 2842: vehicle_enter_teleport(npc, M10_groups.stag_ext_aftermath.vehicle[i], 4, true)
m10.lua, line 3650: vehicle_enter_teleport(vtol_table.chars[1], vtol_table.vehicle, 0, true, true)
m10.lua, line 3651: vehicle_enter_teleport(vtol_table.chars[2], vtol_table.vehicle, 1, true, true)
m10.lua, line 3652: vehicle_enter_teleport(vtol_table.chars[3], vtol_table.vehicle, 2, true, true, true)
m10.lua, line 3745: vehicle_enter_teleport(char, vtol_cont_spawn.groups[group_idx].vtol, seat_idx, true)
m11.lua, line 1123: while not vehicle_enter_teleport(LOCAL_PLAYER, M11_groups.vehicle_cp.vehicles[1], 0) do
m11.lua, line 1127: vehicle_enter_teleport(REMOTE_PLAYER, M11_groups.vehicle_cp.vehicles[2], 0)
m11.lua, line 1501: vehicle_enter_teleport(tank.driver, tank.name, 0)
m11.lua, line 1518: vehicle_enter_teleport(person, vehicle.name, j - 1)
m11.lua, line 1554: vehicle_enter_teleport(target.pilot, target.vehicle, 0)
m11.lua, line 1560: vehicle_enter_teleport(M11_groups.air_base.final_plane.pilot, M11_groups.air_base.final_plane.vehicle, 0)
m11.lua, line 1575: vehicle_enter_teleport(guard.pilot, guard.vehicle, 0)
m11.lua, line 1742: vehicle_enter_teleport(M11_groups.oleg_battle.waves[1].npcs[1], M11_groups.oleg_battle.waves[1].vehicles[1].name, 3, false)
m11.lua, line 1782: vehicle_enter_teleport(M11_groups.oleg_battle.waves[1].npcs[1], M11_groups.oleg_battle.waves[1].vehicles[1].name, 4)
m11.lua, line 1846: vehicle_enter_teleport(vehicle.driver, vehicle.name, 0)
m11.lua, line 2690: vehicle_enter_teleport(lifter.pilot, lifter.name, 0, true)
m11.lua, line 2707: vehicle_enter_teleport(lander.pilot, lander.name, 0)
m12.lua, line 1824: vehicle_enter_teleport(driver, vehicle, 0, true)
m12.lua, line 1826: vehicle_enter_teleport(gunner, vehicle, 4, true)
m13.lua, line 2345: vehicle_enter_teleport(tank_members[1], tank, 0, true)
m13.lua, line 2346: vehicle_enter_teleport(tank_members[2], tank, 1, true)
m13.lua, line 2347: vehicle_enter_teleport(pierce, vehicle, 0, true)
m13.lua, line 3603: vehicle_enter_teleport( group.members[ 1 ], group.vehicle, 0 )
m13.lua, line 3604: vehicle_enter_teleport( group.members[ 2 ], group.vehicle, 1 )
m13.lua, line 3636: vehicle_enter_teleport( pass_group_data.members[ i ], group.vehicle, i + 1 )
m14.lua, line 684: vehicle_enter_teleport(LOCAL_PLAYER, M14_vehicle.spotlight_heli, VEHICLE_SEAT_DRIVER, true)
m14.lua, line 685: vehicle_enter_teleport(M14_char.shaundi, M14_vehicle.spotlight_heli, VEHICLE_SEAT_PASSENGER, true)
m14.lua, line 687: vehicle_enter_teleport(REMOTE_PLAYER, M14_vehicle.spotlight_heli, VEHICLE_SEAT_HELI_BACK_DOOR, true)
m14.lua, line 856: vehicle_enter_teleport(LOCAL_PLAYER, M14_vehicle.spotlight_heli, VEHICLE_SEAT_DRIVER, true)
m14.lua, line 857: vehicle_enter_teleport(M14_char.shaundi, M14_vehicle.spotlight_heli, VEHICLE_SEAT_PASSENGER, true)
m14.lua, line 860: vehicle_enter_teleport(REMOTE_PLAYER, M14_vehicle.spotlight_heli, VEHICLE_SEAT_HELI_BACK_DOOR, true)
m14.lua, line 1026: vehicle_enter_teleport(LOCAL_PLAYER, M14_vehicle.spotlight_heli, VEHICLE_SEAT_DRIVER, true)
m14.lua, line 1027: vehicle_enter_teleport(M14_char.shaundi, M14_vehicle.spotlight_heli, VEHICLE_SEAT_PASSENGER, true)
m14.lua, line 1030: vehicle_enter_teleport(REMOTE_PLAYER, M14_vehicle.spotlight_heli, VEHICLE_SEAT_HELI_BACK_DOOR, true)
m14.lua, line 1046: vehicle_enter_teleport(M14_char.broadcast_van, M14_vehicle.broadcast_van)
m14.lua, line 1334: vehicle_enter_teleport(LOCAL_PLAYER, M14_vehicle.spotlight_heli, VEHICLE_SEAT_DRIVER, true)
m14.lua, line 1335: vehicle_enter_teleport(M14_char.shaundi, M14_vehicle.spotlight_heli, VEHICLE_SEAT_PASSENGER, true)
m14.lua, line 1338: vehicle_enter_teleport(REMOTE_PLAYER, M14_vehicle.spotlight_heli, VEHICLE_SEAT_HELI_BACK_DOOR, true)
m14.lua, line 1599: vehicle_enter_teleport(M14_char.killbane, M14_vehicle.killbane_escape)
m14.lua, line 2209: -- vehicle_enter_teleport(M14_char.shaundi, M14_vehicle.spotlight_heli, VEHICLE_SEAT_PASSENGER, false)
m15.lua, line 968: vehicle_enter_teleport(NPC_PIERCE, vehicle_name, 1, true)
m15.lua, line 1178: vehicle_enter_teleport(LOCAL_PLAYER, "vehicle_tank_outside", 0, true)
m15.lua, line 1179: vehicle_enter_teleport(NPC_PIERCE, "vehicle_tank_outside", 1, true)
m15.lua, line 1727: vehicle_enter_teleport(NPC_DRIVER, VEHICLE_SUPER_COMPUTER, 0, true)
m15.lua, line 2015: vehicle_enter_teleport(vehicle.gunner, vehicle.vehicle, 4, true)
m16.lua, line 1822: vehicle_enter_teleport(LOCAL_PLAYER, M16_vehicles.tank_combat_player_tank_one)
m16.lua, line 1825: vehicle_enter_teleport(M16_characters.tank_combat_tank_npc_one, M16_vehicles.tank_combat_npc_tank_one)
m16.lua, line 1837: vehicle_enter_teleport(REMOTE_PLAYER, M16_vehicles.tank_combat_player_tank_two)
m16.lua, line 1840: vehicle_enter_teleport(M16_characters.tank_combat_tank_npc_two, M16_vehicles.tank_combat_npc_tank_two)
m18.lua, line 2254: vehicle_enter_teleport(LOCAL_PLAYER, M18_groups.player_tank.tank, 0, true)
m18.lua, line 2257: vehicle_enter_teleport(REMOTE_PLAYER, M18_groups.player_tank.tank, 1, true)
m18.lua, line 3002: vehicle_enter_teleport(LOCAL_PLAYER, M18_groups.skydiving_tank.tank_group.tank)
m18.lua, line 3004: vehicle_enter_teleport(REMOTE_PLAYER, M18_groups.skydiving_tank.tank_group.tank)
m20.lua, line 597: vehicle_enter_teleport(REMOTE_PLAYER, M20_vehicle.angel_heli, VEHICLE_SEAT_DRIVER, true)
m20.lua, line 600: vehicle_enter_teleport(M20_char.angel, M20_vehicle.angel_heli, VEHICLE_SEAT_PASSENGER)
m20.lua, line 601: vehicle_enter_teleport(LOCAL_PLAYER, M20_vehicle.angel_heli, VEHICLE_SEAT_HELI_BACK_DOOR, true)
m20.lua, line 608: vehicle_enter_teleport(M20_char.angel, M20_vehicle.angel_heli, VEHICLE_SEAT_DRIVER)
m20.lua, line 609: vehicle_enter_teleport(LOCAL_PLAYER, M20_vehicle.angel_heli, VEHICLE_SEAT_HELI_BACK_DOOR, true)
m20.lua, line 746: vehicle_enter_teleport(M20_char.angel, M20_vehicle.angel_heli, VEHICLE_SEAT_PASSENGER)
m20.lua, line 748: vehicle_enter_teleport(M20_char.angel, M20_vehicle.angel_heli, VEHICLE_SEAT_DRIVER)
m20.lua, line 757: vehicle_enter_teleport(LOCAL_PLAYER, M20_vehicle.angel_heli, VEHICLE_SEAT_HELI_BACK_DOOR)
m20.lua, line 765: vehicle_enter_teleport(REMOTE_PLAYER, M20_vehicle.angel_heli, VEHICLE_SEAT_DRIVER)
m20.lua, line 945: vehicle_enter_teleport(npc, M20_vehicle.rc_boat[i])
m20.lua, line 1037: vehicle_enter_teleport(M20_char.angel, M20_vehicle.angel_heli, VEHICLE_SEAT_PASSENGER)
m20.lua, line 1039: vehicle_enter_teleport(M20_char.angel, M20_vehicle.angel_heli, VEHICLE_SEAT_DRIVER)
m20.lua, line 1047: vehicle_enter_teleport(LOCAL_PLAYER, M20_vehicle.angel_heli, VEHICLE_SEAT_HELI_BACK_DOOR)
m20.lua, line 1055: vehicle_enter_teleport(REMOTE_PLAYER, M20_vehicle.angel_heli, VEHICLE_SEAT_DRIVER)
m20.lua, line 1078: vehicle_enter_teleport(npc, M20_vehicle.rc_boat[i])
m20.lua, line 1246: vehicle_enter_teleport(M20_char.angel, M20_vehicle.angel_heli, VEHICLE_SEAT_PASSENGER)
m20.lua, line 1248: vehicle_enter_teleport(M20_char.angel, M20_vehicle.angel_heli, VEHICLE_SEAT_DRIVER)
m20.lua, line 1254: vehicle_enter_teleport(LOCAL_PLAYER, M20_vehicle.angel_heli, VEHICLE_SEAT_HELI_BACK_DOOR)
m20.lua, line 1260: vehicle_enter_teleport(REMOTE_PLAYER, M20_vehicle.angel_heli, VEHICLE_SEAT_DRIVER)
m20.lua, line 1424: vehicle_enter_teleport( M20_char.wrestler, M20_vehicle.wrestler, VEHICLE_SEAT_DRIVER )
m20.lua, line 1425: vehicle_enter_teleport( M20_char.pilot, M20_vehicle.wrestler, VEHICLE_SEAT_PASSENGER )
m20.lua, line 1505: vehicle_enter_teleport(M20_char.angel, M20_vehicle.angel_heli, VEHICLE_SEAT_PASSENGER)
m20.lua, line 1507: vehicle_enter_teleport(M20_char.angel, M20_vehicle.angel_heli, VEHICLE_SEAT_DRIVER)
m20.lua, line 1513: vehicle_enter_teleport(LOCAL_PLAYER, M20_vehicle.angel_heli, VEHICLE_SEAT_HELI_BACK_DOOR)
m20.lua, line 1519: vehicle_enter_teleport(REMOTE_PLAYER, M20_vehicle.angel_heli, VEHICLE_SEAT_DRIVER)
m20.lua, line 1631: vehicle_enter_teleport( M20_char.stag_tank_driver, rc_tank, VEHICLE_SEAT_DRIVER )
m20.lua, line 1729: vehicle_enter_teleport( M20_char.last_wrestler, M20_vehicle.lw_truck, 0 )
m20.lua, line 2321: vehicle_enter_teleport(pilot, heli, VEHICLE_SEAT_DRIVER)
m22.lua, line 2303: vehicle_enter_teleport(M22_characters.Angel, M22_vehicles.Angels_Car, 0, true, true)
m22.lua, line 2305: vehicle_enter_teleport(LOCAL_PLAYER, M22_vehicles.Angels_Car, 1, true, true)
m22.lua, line 2308: vehicle_enter_teleport(REMOTE_PLAYER, M22_vehicles.Angels_Car, 2, true, true)
m22.lua, line 2379: vehicle_enter_teleport(M22_characters.Killbane, M22_vehicles.Killbanes_Plane, 0, true)
m22.lua, line 3212: vehicle_enter_teleport(char, vtol_table.vtol, seat_idx, true)
m22.lua, line 3220: vehicle_enter_teleport(char, vtol_table.vtol, seat_idx, true)
m22.lua, line 3244: vehicle_enter_teleport(member, car) -- teleport each driver in their car
m22.lua, line 3263: vehicle_enter_teleport(LOCAL_PLAYER, courtesy_vehicle_group.vehicles[1], seat_idx, true)
m22.lua, line 3266: vehicle_enter_teleport(REMOTE_PLAYER, courtesy_vehicle_group.vehicles[1], seat_idx, true)
m22.lua, line 3271: vehicle_enter_teleport(M22_characters.Pierce, courtesy_vehicle_group.vehicles[1], seat_idx, true)
m22.lua, line 3272: vehicle_enter_teleport(M22_characters.Oleg, courtesy_vehicle_group.vehicles[1], 5, true) -- force Oleg into his "special" seat in the back
m23.lua, line 1395: --vehicle_enter_teleport(tank.chars[1], tank.vehicle, 1)
m23.lua, line 1396: --vehicle_enter_teleport(tank.chars[2], tank.vehicle, 2)
m23.lua, line 1408: vehicle_enter_teleport(char, vtol.vehicle, (j - 1))
m23.lua, line 2307: vehicle_enter_teleport(M23_groups.cyrus_vtol.cyrus, M23_groups.cyrus_vtol.vtol)
m23.lua, line 3550: vehicle_enter_teleport(char, transport_table.vtol, seat_idx, true)
m23.lua, line 3562: vehicle_enter_teleport(char, transport_table.vtol, seat_idx, true)
mm_p_01.lua, line 119: vehicle_enter_teleport( MM_P_01_DRIVER, MM_P_01_HELICOPTER, 0, true )
mm_p_01.lua, line 120: vehicle_enter_teleport( LOCAL_PLAYER, MM_P_01_HELICOPTER, 2, true )
mm_p_01.lua, line 124: vehicle_enter_teleport( REMOTE_PLAYER, MM_P_01_HELICOPTER, 3, true )
sh01.lua, line 820: vehicle_enter_teleport(SH01_group.retail_grunts_001.members[1], SH01_group.retail_grunts_002.vehicle, 1)
sh03.lua, line 1150: vehicle_enter_teleport( KINZIE, SH03_HELICOPTER, 1, true )
sh03.lua, line 1156: vehicle_enter_teleport( REMOTE_PLAYER, SH03_HELICOPTER, 4, true )
sh03.lua, line 1161: vehicle_enter_teleport( LOCAL_PLAYER, SH03_HELICOPTER, 5, true )
sh03.lua, line 1286: vehicle_enter_teleport( KINZIE, SH03_HELICOPTER, 1, true )
sh03.lua, line 2224: vehicle_enter_teleport(SH03_PILOT, SH03_HELICOPTER, 0, true)
|
vehicle_evacuate |
true |
|
1 |
vehicle_exists |
true |
|
27dlc2_m01.lua, line 3647: if (vehicle_exists(vehicle_table.vehicle) == true and vehicle_is_destroyed(vehicle_table.vehicle) == false) then
dlc2_m01.lua, line 5282: if (vehicle_exists(vehicle_table.vehicle) == true and vehicle_is_destroyed(vehicle_table.vehicle) == false) then
game_lib.lua, line 3313: if( (name == nil) or (not vehicle_exists(name)) or (vehicle_is_destroyed(name)) ) then
m01.lua, line 2150: if vehicle_exists(M01_group.heli_police2.vehicle) and not vehicle_is_destroyed(M01_group.heli_police2.vehicle) then
m08.lua, line 1745: while vehicle_exists( heli.vehicle ) == true and vehicle_is_destroyed( heli.vehicle ) == false do
m08.lua, line 1797: while vehicle_exists( heli.vehicle ) == true and vehicle_is_destroyed( heli.vehicle ) == false do
m09.lua, line 3209: while vehicle_exists(boat.vehicle) == false do
m09.lua, line 4745: while (vehicle_exists(attacker.vehicle) == false) do
m09.lua, line 4789: while not vehicle_exists(attacker.vehicle) do
m09.lua, line 4957: while not vehicle_exists(attacker.heli_group.vehicle) do
m11.lua, line 2173: if (vehicle_exists(vtol) and not vehicle_is_destroyed(vtol) and not vehicle_in_water(vtol)) then
m14.lua, line 2141: if (vehicle_exists(M14_vehicle.spotlight_heli)) then
m14.lua, line 2283: if vehicle_exists( M14_vehicle.spotlight_heli ) == false or vehicle_is_destroyed( M14_vehicle.spotlight_heli ) == true then
m17.lua, line 2765: if vehicle_exists(vtol) then
m20.lua, line 1198: if (vehicle_exists(M20_status.my_rc_boat) and not vehicle_is_destroyed(M20_status.my_rc_boat)) then
m20.lua, line 1203: if (vehicle_exists(vehicle) and not vehicle_is_destroyed(vehicle)) then
m20.lua, line 1363: while vehicle_exists( M20_vehicle.wrestler ) and vehicle_is_destroyed( M20_vehicle.wrestler ) == false do
m20.lua, line 1430: while vehicle_exists( M20_vehicle.wrestler ) and not vehicle_is_destroyed( M20_vehicle.wrestler ) do
m20.lua, line 1450: if vehicle_exists( M20_vehicle.wrestler ) and not vehicle_is_destroyed( M20_vehicle.wrestler ) then
m20.lua, line 1459: while vehicle_exists( M20_vehicle.wrestler ) and not vehicle_is_destroyed( M20_vehicle.wrestler ) do
m20.lua, line 1618: if (vehicle_exists(stag_tank) and not vehicle_is_destroyed(stag_tank)) then
m20.lua, line 2150: if (vehicle_exists(M20_vehicle.wrestler) and not vehicle_is_destroyed(M20_vehicle.wrestler)) then
m20.lua, line 2171: if (vehicle_exists(M20_vehicle.rc_heli) and not vehicle_is_destroyed(M20_vehicle.rc_heli)) then
m20.lua, line 2333: while (vehicle_exists(heli) and not vehicle_is_destroyed(heli)) do
m24.lua, line 901: if (vehicle_exists(vehicle)) then
m24.lua, line 1996: while not (vehicle_exists(M24_vehicles[1]) and vehicle_exists(M24_vehicles[2])) do
m24.lua, line 1996: while not (vehicle_exists(M24_vehicles[1]) and vehicle_exists(M24_vehicles[2])) do
|
vehicle_exit |
true |
1 |
34_a_ga_dt_03.lua, line 829: vehicle_exit(_A_GA_DT_03_groups.protectees.chars[1], true)
dlc2_m01.lua, line 2268: vehicle_exit(player)
dlc2_m01.lua, line 3592: vehicle_exit(Dlc2_m01_characters.kwilanna, true)
dlc2_m01.lua, line 5112: vehicle_exit(player_name)
dlc2_m01.lua, line 5256: vehicle_exit(Dlc2_m01_groups.kwilanna_heli.heli.pilot, true)
m03.lua, line 1866: vehicle_exit(M03_char.shaundi)
m03.lua, line 1869: vehicle_exit(LOCAL_PLAYER)
m03.lua, line 1872: vehicle_exit(REMOTE_PLAYER)
m04.lua, line 814: vehicle_exit(M04_group.brute_001.members[1], false)
m04.lua, line 815: vehicle_exit(M04_group.brute_002.members[1], false)
m05.lua, line 1732: vehicle_exit(LOCAL_PLAYER)
m05.lua, line 1739: vehicle_exit(REMOTE_PLAYER)
m05.lua, line 2188: vehicle_exit(group.target)
m05.lua, line 2197: vehicle_exit(group.pilot)
m06.lua, line 1203: vehicle_exit(M06_group.bomb_truck.driver)
m06.lua, line 2611: vehicle_exit(LOCAL_PLAYER)
m06.lua, line 2615: vehicle_exit(REMOTE_PLAYER)
m06.lua, line 2630: vehicle_exit(LOCAL_PLAYER)
m06.lua, line 2634: vehicle_exit(REMOTE_PLAYER)
m06.lua, line 2798: vehicle_exit(saint)
m07.lua, line 2962: -- vehicle_exit(npc)
m07.lua, line 3107: vehicle_exit(M07_group.luchadores_outside.chars[1])
m07.lua, line 3108: vehicle_exit(M07_group.luchadores_outside.chars[2])
m07.lua, line 3109: vehicle_exit(M07_group.luchadores_outside.chars[3])
m07.lua, line 3110: --vehicle_exit(M07_group.luchadores_outside.brute)
m10.lua, line 3534: --vehicle_exit(char, true)
m10.lua, line 3773: vehicle_exit(char, true)
m13.lua, line 3761: vehicle_exit(npc)
m13.lua, line 3823: vehicle_exit(driver)
m22.lua, line 2439: vehicle_exit(LOCAL_PLAYER)
m22.lua, line 2442: vehicle_exit(REMOTE_PLAYER)
m23.lua, line 2156: vehicle_exit(dude, true)
sh03.lua, line 1360: vehicle_exit(LOCAL_PLAYER)
sh03.lua, line 1366: vehicle_exit(REMOTE_PLAYER)
|
vehicle_exit_check_done |
true |
|
1 |
vehicle_exit_dive |
true |
1 |
|
vehicle_exit_do |
true |
|
7dlc2_m01.lua, line 2726: vehicle_exit_do(player, false, true, true)
dlc2_m01.lua, line 2745: vehicle_exit_do(Dlc2_m01_characters.kwilanna, false, true, true)
game_lib.lua, line 3150: if (vehicle_exit_do(name, false, not_enterable, false, override_action)) then
game_lib.lua, line 3165: if (vehicle_exit_do(name, false, not_enterable, true)) then
game_lib.lua, line 3180: if (vehicle_exit_do(name, true, not_enterable, false)) then
m16.lua, line 1948: vehicle_exit_do(LOCAL_PLAYER, true)
m16.lua, line 1954: vehicle_exit_do(REMOTE_PLAYER, true)
|
vehicle_exit_group |
true |
1 |
16dlc2_m01.lua, line 2897: vehicle_exit_group(Dlc2_m01_groups.dt_get_away_car_drop_off.npcs)
dlc2_m01.lua, line 4893: vehicle_exit_group(vehicle_table.npcs)
dlc2_m01.lua, line 4995: vehicle_exit_group(heli_group.heli.soldiers)
m01.lua, line 4918: vehicle_exit_group(transport_table.soldiers, true) -- unenterable to make sure the soldiers don't try to get back in the transport
m03.lua, line 3215: ---vehicle_exit_group(spawn_group.members)
m05.lua, line 2171: vehicle_exit_group(npc_list, true)
m09.lua, line 5009: vehicle_exit_group(attacker.soldier_group.members)
m10.lua, line 2952: vehicle_exit_group(vehicle_table.chars)
m10.lua, line 3562: vehicle_exit_group(drop_off.soldiers, true) -- unenterable to make sure the soldiers don't try to get back in the transport
m11.lua, line 2743: vehicle_exit_group(vehicle.members)
m12.lua, line 2457: vehicle_exit_group(vehicle_table.members)
m15.lua, line 2365: vehicle_exit_group(vehicle.npcs)
m15.lua, line 2379: vehicle_exit_group(vehicle_table.members)
m22.lua, line 1834: vehicle_exit_group(car_group.members)
m22.lua, line 4547: vehicle_exit_group( { driver_name } )
m23.lua, line 3580: vehicle_exit_group(transport_table.soldiers, true) -- unenterable to make sure the soldiers don't try to get back in the transport
|
vehicle_exit_group_dive |
true |
1 |
|
vehicle_exit_group_do |
true |
|
3game_lib.lua, line 3192: if (vehicle_exit_group_do(false, false, not_enterable, npc_group)) then
game_lib.lua, line 3204: if (vehicle_exit_group_do(false, true, not_enterable, npc_group)) then
game_lib.lua, line 3216: if (vehicle_exit_group_do(true, false, not_enterable, npc_group)) then
|
vehicle_exit_group_teleport |
true |
1 |
1m23.lua, line 3576: vehicle_exit_group_teleport(transport_table.soldiers) -- hack: teleport the dudees out until we get exit animations.
|
vehicle_exit_guardian_angel |
true |
|
2 |
vehicle_exit_teleport |
true |
1 |
13game_lib.lua, line 3117: vehicle_exit_teleport(name, false)
m06.lua, line 1692: vehicle_exit_teleport(M06_group.ball_stop2.brute)
m06.lua, line 1758: --vehicle_exit_teleport(REMOTE_PLAYER)
m06.lua, line 1761: --vehicle_exit_teleport(LOCAL_PLAYER, true)
m09.lua, line 2622: vehicle_exit_teleport(LOCAL_PLAYER)
m09.lua, line 2626: vehicle_exit_teleport(REMOTE_PLAYER)
m09.lua, line 4895: vehicle_exit_teleport(baddie)
m13.lua, line 2407: vehicle_exit_teleport( pierce )
m15.lua, line 967: vehicle_exit_teleport(NPC_PIERCE)
m18.lua, line 2228: vehicle_exit_teleport(LOCAL_PLAYER)
m18.lua, line 2230: vehicle_exit_teleport(REMOTE_PLAYER)
m18.lua, line 2869: vehicle_exit_teleport(LOCAL_PLAYER, true)
m18.lua, line 2895: vehicle_exit_teleport(REMOTE_PLAYER, true)
|
vehicle_flee |
true |
|
1 |
vehicle_forced_corpse_removal_enabled |
true |
|
2 |
vehicle_freeze |
true |
|
11dlc2_m01.lua, line 3155: vehicle_freeze(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 3529: vehicle_freeze(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 3685: vehicle_freeze(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 3784: vehicle_freeze(Dlc2_m01_groups.armory_get_away_car.vehicle)
m03.lua, line 3217: vehicle_freeze(spawn_group.vehicle, true)
m13.lua, line 3858: vehicle_freeze(group.vehicle)
m18.lua, line 2716: vehicle_freeze(M18_groups.player_tank.tank, true)
m18.lua, line 2729: vehicle_freeze(M18_groups.stag_cargo_plane.planes[1].plane, true)
m19.lua, line 2054: vehicle_freeze(LOCAL_PLAYER, true)
m19.lua, line 2057: vehicle_freeze(REMOTE_PLAYER, true)
m22.lua, line 2425: vehicle_freeze(M22_vehicles.Angels_Car)
|
vehicle_get_driver |
true |
|
16m03.lua, line 3202: local driver = vehicle_get_driver(spawn_group.vehicle, false)
m05.lua, line 2133: local pilot = vehicle_get_driver(heli)
m07.lua, line 3011: local driver = vehicle_get_driver(veh)
m07.lua, line 3015: driver = vehicle_get_driver(veh)
m09.lua, line 3194: local driver_name = vehicle_get_driver(boat.vehicle)
m09.lua, line 3409: local driver_name = vehicle_get_driver(vehicle_info.vehicle)
m09.lua, line 4924: local driver = vehicle_get_driver(attacker.vehicle)
m10.lua, line 3280: local driver = vehicle_get_driver(vehicle_name)
m10.lua, line 3312: local driver = vehicle_get_driver(vehicle_name)
m13.lua, line 3611: local driver = vehicle_get_driver(group.vehicle)
m13.lua, line 3734: local driver = vehicle_get_driver(group.vehicle)
m13.lua, line 3796: local driver = vehicle_get_driver(group.vehicle)
m13.lua, line 3812: local driver = vehicle_get_driver(group.vehicle)
m13.lua, line 3852: local driver = vehicle_get_driver( group.vehicle )
m13.lua, line 4025: local driver = vehicle_get_driver(vehicle)
m20.lua, line 1697: local tank_driver = vehicle_get_driver( rc_tank, false )
|
vehicle_get_max_speed |
true |
|
1m14.lua, line 1095: local max_speed = vehicle_get_max_speed(M14_vehicle.broadcast_van) * 0.65
|
vehicle_get_smoke_and_fire_state |
true |
|
4 |
vehicle_hidden |
true |
|
2 |
vehicle_hide |
true |
|
15dlc2_m01.lua, line 1662: vehicle_hide(Dlc2_m01_groups.courtesy_veh_01.vehicles[2])
dlc2_m01.lua, line 2934: vehicle_hide(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 3359: vehicle_hide(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[2].vehicle)
dlc2_m01.lua, line 3381: vehicle_hide(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[1].vehicle)
m01.lua, line 4832: vehicle_hide(transport_table.vehicle)
m02.lua, line 2647: vehicle_hide(M02_groups.plane.vehicle, true)
m10.lua, line 1422: vehicle_hide(tank.tank)
m10.lua, line 3171: vehicle_hide(vtol, true)
m10.lua, line 3688: vehicle_hide(vtol_table.vehicle)
m13.lua, line 4062: vehicle_hide( v )
m18.lua, line 2836: vehicle_hide(M18_groups.stag_cargo_plane.planes[1].plane)
m18.lua, line 3916: vehicle_hide(vtol_group.vtol)
m19.lua, line 1623: vehicle_hide(M19_group.chem_truck.vehicle)
m22.lua, line 3255: vehicle_hide(courtesy_vehicle_group.vehicles[2])
m23.lua, line 1382: vehicle_hide(M23_groups.mission_start.courtesy_cars[2])
|
vehicle_ignore_repulsors |
true |
|
13_a_ga_dt_03.lua, line 781: vehicle_ignore_repulsors( _A_GA_DT_03_groups.protectees.vehicle, true )
dlc2_m01.lua, line 3965: vehicle_ignore_repulsors(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
dlc2_m01.lua, line 4838: vehicle_ignore_repulsors(vehicle_table.vehicle, true)
m03.lua, line 3196: vehicle_ignore_repulsors(spawn_group.vehicle, true)
m04.lua, line 276: vehicle_ignore_repulsors(M04_group.CTE_01.vehicle, true)
m09.lua, line 4818: --vehicle_ignore_repulsors(attacker.vehicle, true)
m10.lua, line 2940: vehicle_ignore_repulsors(vehicle_table.vehicle, true)
m10.lua, line 2947: vehicle_ignore_repulsors(vehicle_table.vehicle, false)
m10.lua, line 2962: vehicle_ignore_repulsors(vehicle_table.vehicle, true)
m10.lua, line 2971: vehicle_ignore_repulsors(vehicle_table.vehicle, false)
m15.lua, line 1903: vehicle_ignore_repulsors(vehicle, true)
m22.lua, line 2320: vehicle_ignore_repulsors(M22_vehicles.Angels_Car, ENABLE)
m22.lua, line 2390: vehicle_ignore_repulsors(M22_vehicles.Killbanes_Plane, ENABLE)
|
vehicle_infinite_mass |
true |
|
28_a_ga_dt_03.lua, line 472: vehicle_infinite_mass(_A_GA_DT_03_groups.heli_group.vehicle, true)
_a_ga_dt_03.lua, line 962: vehicle_infinite_mass(_A_GA_DT_03_groups.protectees.vehicle, true)
_a_ga_nw_01.lua, line 1155: vehicle_infinite_mass(_A_GA_NW_01_groups.getaway_group.vehicle)
_a_ga_nw_01.lua, line 1188: vehicle_infinite_mass(_A_GA_NW_01_groups.getaway_group.vehicle, true)
dlc2_m01.lua, line 3966: vehicle_infinite_mass(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
m06.lua, line 1195: vehicle_infinite_mass(M06_group.bomb_truck.vehicle)
m06.lua, line 1746: vehicle_infinite_mass(M06_group.escape_truck.vehicle)
m07.lua, line 1961: vehicle_infinite_mass(M07_group.luchadores_arriving.vehicles[1], true) -- Don't let other cars disrupt this one
m10.lua, line 2941: -- vehicle_infinite_mass(vehicle_table.vehicle, true)
m10.lua, line 2948: -- vehicle_infinite_mass(vehicle_table.vehicle, false)
m10.lua, line 2963: -- vehicle_infinite_mass(vehicle_table.vehicle, true)
m10.lua, line 2972: -- vehicle_infinite_mass(vehicle_table.vehicle, false)
m11.lua, line 1542: vehicle_infinite_mass(M11_groups.air_base.final_plane.vehicle, true)
m13.lua, line 2365: -- vehicle_infinite_mass(tank, true)
m13.lua, line 2366: vehicle_infinite_mass(vehicle, true)
m13.lua, line 2399: -- vehicle_infinite_mass(tank, false)
m13.lua, line 2400: vehicle_infinite_mass(vehicle, false)
m14.lua, line 1049: vehicle_infinite_mass( M14_vehicle.broadcast_van )
m15.lua, line 1908: vehicle_infinite_mass(vehicle, M15_INFINITE_MASS)
m19.lua, line 1437: vehicle_infinite_mass(M19_group.chem_truck.vehicle, false)
m19.lua, line 1619: vehicle_infinite_mass(M19_group.chem_truck.vehicle, true)
m22.lua, line 2330: vehicle_infinite_mass(M22_vehicles.Angels_Car, ENABLE)
m22.lua, line 2385: vehicle_infinite_mass(M22_vehicles.Angels_Car, ENABLE)
m22.lua, line 2387: vehicle_infinite_mass(M22_vehicles.Killbanes_Plane, ENABLE)
m23.lua, line 1357: vehicle_infinite_mass(heli, true)
m23.lua, line 1753: vehicle_infinite_mass(heli, false)
m23.lua, line 1796: vehicle_infinite_mass(heli, false)
m23.lua, line 2312: vehicle_infinite_mass(M23_groups.cyrus_vtol.vtol, true) -- Don't allow ramming Cyrus with another heli to knock him off his path.
|
vehicle_in_water |
true |
|
3 |
vehicle_is_destroyed |
true |
|
80_a_ga_dt_03.lua, line 800: if not vehicle_is_destroyed(_A_GA_DT_03_groups.chase1.vehicle[1])then
_a_ga_dt_03.lua, line 803: if not vehicle_is_destroyed(_A_GA_DT_03_groups.chase2.vehicle[1])then
_a_ga_dt_03.lua, line 806: if not vehicle_is_destroyed(_A_GA_DT_03_groups.chase3.vehicle[1])then
_a_ga_dt_03.lua, line 809: if not vehicle_is_destroyed(_A_GA_DT_03_groups.chase4.vehicle[1])then
_a_ga_dt_03.lua, line 812: if not vehicle_is_destroyed(_A_GA_DT_03_groups.chase5.vehicle[1])then
_a_ga_dt_03.lua, line 815: if not vehicle_is_destroyed(_A_GA_DT_03_groups.chase6.vehicle[1])then
_a_ga_dt_03.lua, line 818: if not vehicle_is_destroyed(_A_GA_DT_03_groups.chase7.vehicle[1])then
_a_ga_dt_03.lua, line 821: if not vehicle_is_destroyed(_A_GA_DT_03_groups.chase8.vehicle[1])then
dlc2_m01.lua, line 3647: if (vehicle_exists(vehicle_table.vehicle) == true and vehicle_is_destroyed(vehicle_table.vehicle) == false) then
dlc2_m01.lua, line 4953: if (vehicle_is_destroyed(vehicle_table.vehicle) == true or dist > Dlc2_m01_chase_vehicle_cleanup_dist) then
dlc2_m01.lua, line 4955: if (vehicle_is_destroyed(vehicle_table.vehicle) == true) then
dlc2_m01.lua, line 5282: if (vehicle_exists(vehicle_table.vehicle) == true and vehicle_is_destroyed(vehicle_table.vehicle) == false) then
game_lib.lua, line 3313: if( (name == nil) or (not vehicle_exists(name)) or (vehicle_is_destroyed(name)) ) then
m01.lua, line 2150: if vehicle_exists(M01_group.heli_police2.vehicle) and not vehicle_is_destroyed(M01_group.heli_police2.vehicle) then
m01.lua, line 4645: if vehicle_is_destroyed(group_table.vehicle) then
m01.lua, line 4671: -- if vehicle_is_destroyed(group_table.vehicle) or character_is_dead(group_table.members[1]) then
m03.lua, line 1683: while not vehicle_is_destroyed(group.vehicle) do
m03.lua, line 2329: while vehicle_is_destroyed(heli_name) do
m08.lua, line 1745: while vehicle_exists( heli.vehicle ) == true and vehicle_is_destroyed( heli.vehicle ) == false do
m08.lua, line 1797: while vehicle_exists( heli.vehicle ) == true and vehicle_is_destroyed( heli.vehicle ) == false do
m09.lua, line 2583: if vehicle_is_destroyed(M09_group.player_rail.vehicle) and not character_is_dead(LOCAL_PLAYER) then
m09.lua, line 3402: if vehicle_is_destroyed(vehicle_info.vehicle) == false then
m09.lua, line 4663: if not vehicle_is_destroyed(vehicle) then
m09.lua, line 5113: path_done = vehicle_is_destroyed(vehicle) or vehicle_pathfind_check_done(vehicle)
m09.lua, line 5116: if vehicle_is_destroyed(vehicle) then
m10.lua, line 2135: if (vehicle_is_destroyed(M10_groups.vtol_flyby_02.vtols[2].vehicle)) then
m10.lua, line 3567: if (vehicle_is_destroyed(transport_table.vtol) == true) then
m10.lua, line 3586: if (vehicle_is_destroyed(transport_table.vtol) == false and dying == false ) then
m10.lua, line 3766: if (vehicle_is_destroyed(vtol_cont_spawn.groups[group_idx].vtol) == false) then
m11.lua, line 1603: if not vehicle_is_destroyed(target.vehicle) then
m11.lua, line 1610: if not vehicle_is_destroyed(guard.vehicle) then
m11.lua, line 1769: if not vehicle_is_destroyed(vehicle.name) then
m11.lua, line 2173: if (vehicle_exists(vtol) and not vehicle_is_destroyed(vtol) and not vehicle_in_water(vtol)) then
m11.lua, line 2770: if not vehicle_is_destroyed(group.vehicle) then
m11.lua, line 2779: if not vehicle_is_destroyed(group.vehicle) then
m13.lua, line 3684: return vehicle_is_destroyed(group.vehicle)
m13.lua, line 3696: if nav_or_path == "" or group.vehicle == "" or vehicle_is_destroyed(group.vehicle) then
m13.lua, line 3718: if group.vehicle == "" or vehicle_is_destroyed(group.vehicle) then
m13.lua, line 3790: if group.vehicle == "" or vehicle_is_destroyed(group.vehicle) then
m13.lua, line 3816: if driver_valid and flee_valid and not vehicle_is_destroyed(group.vehicle) then
m14.lua, line 2283: if vehicle_exists( M14_vehicle.spotlight_heli ) == false or vehicle_is_destroyed( M14_vehicle.spotlight_heli ) == true then
m15.lua, line 978: if vehicle_is_destroyed(vehicle) then
m15.lua, line 985: while not vehicle_is_destroyed(vehicle) do
m15.lua, line 1936: if (character_is_dead(driver) or not character_is_in_vehicle(driver)) and not vehicle_is_destroyed(vehicle) then
m16.lua, line 1898: if vehicle_is_destroyed(M16_vehicles.tank_combat_player_tank_one) then
m16.lua, line 1903: if vehicle_is_destroyed(M16_vehicles.tank_combat_player_tank_two) then
m16.lua, line 1918: continue = vehicle_is_destroyed(M16_vehicles.tank_combat_npc_tank_one)
m16.lua, line 1923: continue = vehicle_is_destroyed(M16_vehicles.tank_combat_npc_tank_two)
m16.lua, line 3229: if vehicle_is_destroyed(M16_vehicles.tank_combat_player_tank_two) then
m16.lua, line 3244: if vehicle_is_destroyed(M16_vehicles.tank_combat_player_tank_one) then
m17.lua, line 2413: if (vehicle_is_destroyed(M17_group.tanks.vehicles[1]) and vehicle_is_destroyed(M17_group.tanks.vehicles[2])) then
m17.lua, line 2413: if (vehicle_is_destroyed(M17_group.tanks.vehicles[1]) and vehicle_is_destroyed(M17_group.tanks.vehicles[2])) then
m17.lua, line 2766: if vehicle_is_destroyed(vtol) == false then
m18.lua, line 2551: until (vehicle_is_destroyed(vtol_table.vtol) == true)
m18.lua, line 3219: if (vehicle_is_destroyed(tank_group.tank) == false) then
m18.lua, line 3288: if (vehicle_is_destroyed(tank_group.tank) == false) then
m18.lua, line 3829: if (vehicle_is_destroyed(tank_group.tank) == false) then
m18.lua, line 3915: if (vehicle_is_destroyed(vtol_group.vtol) == false) then
m20.lua, line 888: while vehicle_is_destroyed( M20_vehicle.rc_car ) == false do
m20.lua, line 1198: if (vehicle_exists(M20_status.my_rc_boat) and not vehicle_is_destroyed(M20_status.my_rc_boat)) then
m20.lua, line 1203: if (vehicle_exists(vehicle) and not vehicle_is_destroyed(vehicle)) then
m20.lua, line 1363: while vehicle_exists( M20_vehicle.wrestler ) and vehicle_is_destroyed( M20_vehicle.wrestler ) == false do
m20.lua, line 1430: while vehicle_exists( M20_vehicle.wrestler ) and not vehicle_is_destroyed( M20_vehicle.wrestler ) do
m20.lua, line 1450: if vehicle_exists( M20_vehicle.wrestler ) and not vehicle_is_destroyed( M20_vehicle.wrestler ) then
m20.lua, line 1459: while vehicle_exists( M20_vehicle.wrestler ) and not vehicle_is_destroyed( M20_vehicle.wrestler ) do
m20.lua, line 1582: if vehicle_is_destroyed( tank) == false then
m20.lua, line 1618: if (vehicle_exists(stag_tank) and not vehicle_is_destroyed(stag_tank)) then
m20.lua, line 1750: if character_is_dead( M20_char.last_wrestler ) or vehicle_is_destroyed( M20_vehicle.lw_truck ) then
m20.lua, line 2088: if vehicle_is_destroyed( vehicle ) == false then
m20.lua, line 2150: if (vehicle_exists(M20_vehicle.wrestler) and not vehicle_is_destroyed(M20_vehicle.wrestler)) then
m20.lua, line 2171: if (vehicle_exists(M20_vehicle.rc_heli) and not vehicle_is_destroyed(M20_vehicle.rc_heli)) then
m20.lua, line 2333: while (vehicle_exists(heli) and not vehicle_is_destroyed(heli)) do
m22.lua, line 4613: if (vehicle_is_destroyed(M22_groups.Kia_Vtol1.vtols[i].vtol) == false) then
m23.lua, line 2023: if (vehicle_is_destroyed(tank.vehicle) == false) then
m23.lua, line 2405: if vehicle_is_destroyed(first_heli) == true then
m23.lua, line 2412: if vehicle_is_destroyed(first_heli) == false then
m23.lua, line 2428: if vehicle_is_destroyed(second_heli) == false then
m23.lua, line 3236: if (vehicle_is_destroyed(chase_group.vehicle) == false) then
m23.lua, line 3299: if (vehicle_is_destroyed(tank) == false) then
m23.lua, line 3311: if (vehicle_is_destroyed(tank) == false and character_is_dead(char) == false --[[and character_is_in_a_driver_seat(char) == true--]]) then
|
vehicle_is_flipped |
true |
|
1 |
vehicle_is_helicopter |
true |
|
2m10.lua, line 3262: if ((vehicle_is_helicopter(vehicle_name) == true or vehicle_is_vtol(vehicle_name) == true)) then
m13.lua, line 3018: return vehicle_is_helicopter(vehicle) or vehicle_is_vtol(vehicle)
|
vehicle_is_invulnerable |
true |
|
1m10.lua, line 3585: local dying = vehicle_is_invulnerable(transport_table.vtol) and (smoke or fire)
|
vehicle_is_tank |
true |
|
7 |
vehicle_is_vtol |
true |
|
4 |
vehicle_lights_on |
true |
|
1 |
vehicle_make_corpse |
true |
|
6dlc2_m01.lua, line 3427: vehicle_make_corpse(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[2].vehicle, true)
dlc2_m01.lua, line 3429: vehicle_make_corpse(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[3].vehicle, true)
dlc2_m01.lua, line 3431: vehicle_make_corpse(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[5].vehicle, true)
m13.lua, line 1635: vehicle_make_corpse(car, false)
m13.lua, line 4066: vehicle_make_corpse( v, true )
m13.lua, line 4068: vehicle_make_corpse( v, false )
|
vehicle_max_speed |
true |
|
40dlc2_m01.lua, line 3852: vehicle_max_speed(Dlc2_m01_groups.armory_get_away_car.vehicle, 10.0)
dlc2_m01.lua, line 3860: vehicle_max_speed(Dlc2_m01_groups.armory_get_away_car.vehicle, 60.0)
dlc2_m01.lua, line 3981: vehicle_max_speed(Dlc2_m01_groups.armory_get_away_car.vehicle, Dlc2_m01_tweak_values.player_veh_pathfind_speed)
dlc2_m01.lua, line 4844: vehicle_max_speed(vehicle_table.vehicle, speed)
dlc2_m01.lua, line 4938: vehicle_max_speed(vehicle_table.vehicle, Dlc2_m01_tweak_values.ng_vehicle_chase_speed)
m02.lua, line 1847: vehicle_max_speed(M02_groups.plane.vehicle, 120.0)
m02.lua, line 2480: vehicle_max_speed(M02_groups.plane.vehicle, 500.0)
m03.lua, line 3220: --vehicle_max_speed(spawn_group.vehicle, 0.0)
m05.lua, line 1520: vehicle_max_speed(M05_groups.heli_host.heli, -1)
m05.lua, line 1525: vehicle_max_speed(M05_groups.heli_client.heli, -1)
m05.lua, line 1954: vehicle_max_speed( vehicle, -1 )
m05.lua, line 2140: vehicle_max_speed(heli, 30)
m05.lua, line 2182: vehicle_max_speed(group.heli, M05_chase.min_speed)
m05.lua, line 2258: vehicle_max_speed(heli, speed)
m10.lua, line 3462: vehicle_max_speed(vehicle_table.vtol, vehicle_table.speed)
m10.lua, line 3464: vehicle_max_speed(vehicle_table.vtol, -1.0)
m10.lua, line 3656: vehicle_max_speed(vtol_table.vehicle, vtol_table.speed)
m11.lua, line 1502: vehicle_max_speed(tank.name, 15)
m12.lua, line 2370: vehicle_max_speed(LOCAL_PLAYER, 0.0)
m14.lua, line 1096: vehicle_max_speed(M14_vehicle.broadcast_van, max_speed)
m16.lua, line 1832: vehicle_max_speed(M16_vehicles.tank_combat_npc_tank_one, 35)
m16.lua, line 1847: vehicle_max_speed(M16_vehicles.tank_combat_npc_tank_two, 35)
m18.lua, line 2679: vehicle_max_speed(cargo_plane_group.plane, 120.0)
m20.lua, line 1333: vehicle_max_speed( M20_vehicle.rc_heli, HELI_HIGH_SPEED )
m20.lua, line 1357: vehicle_max_speed( M20_vehicle.angel_heli, HELI_HIGH_SPEED )
m22.lua, line 2416: -- vehicle_max_speed(M22_vehicles.Angels_Car, 40)
m22.lua, line 2419: -- vehicle_max_speed(M22_vehicles.Angels_Car, 20)
m22.lua, line 2422: vehicle_max_speed(M22_vehicles.Angels_Car, 10)
m22.lua, line 4512: vehicle_max_speed(M22_vehicles.Killbanes_Plane, 35) -- AC: Previously 20 turned it up to 30
m22.lua, line 4514: vehicle_max_speed(M22_vehicles.Killbanes_Plane, 45)
m22.lua, line 4516: vehicle_max_speed(M22_vehicles.Killbanes_Plane, 45)
m22.lua, line 4518: vehicle_max_speed(M22_vehicles.Killbanes_Plane, 30)
m22.lua, line 4520: --vehicle_max_speed(M22_vehicles.Killbanes_Plane, 35)
m22.lua, line 4523: vehicle_max_speed(M22_vehicles.Killbanes_Plane, 55)
m22.lua, line 4545: vehicle_max_speed(car_name, 65) -- AC: Test
m22.lua, line 4559: vehicle_max_speed(vtol_table.vtol, vtol_table.loop_speed)
m22.lua, line 4914: vehicle_max_speed(M22_vehicles.Angels_Car, 35)
m22.lua, line 4917: vehicle_max_speed(M22_vehicles.Angels_Car, 75)
m22.lua, line 4919: vehicle_max_speed(M22_vehicles.Angels_Car, 100)
m23.lua, line 2308: vehicle_max_speed(M23_groups.cyrus_vtol.vtol, 150.0)
|
vehicle_navmesh_pathfind_to_starting_from |
true |
1 |
|
vehicle_never_flatten_tires |
true |
|
1 |
vehicle_pathfind_check_done |
true |
|
31dlc2_m01.lua, line 4691: local pathfind_complete = vehicle_pathfind_check_done(Dlc2_m01_groups.armory_get_away_car.vehicle)
game_lib.lua, line 475: local check_done = vehicle_pathfind_check_done(name)
game_lib.lua, line 479: check_done = vehicle_pathfind_check_done(name)
game_lib.lua, line 610: local check_done = vehicle_pathfind_check_done(name)
game_lib.lua, line 614: check_done = vehicle_pathfind_check_done(name)
game_lib.lua, line 3259: local check_done = vehicle_pathfind_check_done(name)
game_lib.lua, line 3263: check_done = vehicle_pathfind_check_done(name)
game_lib.lua, line 3296: local check_done = vehicle_pathfind_check_done(name)
game_lib.lua, line 3300: check_done = vehicle_pathfind_check_done(name)
game_lib.lua, line 3345: local check_done = vehicle_pathfind_check_done(name)
game_lib.lua, line 3349: check_done = vehicle_pathfind_check_done(name)
m02.lua, line 3657: while (vehicle_pathfind_check_done(M02_groups.plane.vehicle) == 0) do
m02.lua, line 3751: vehicle_pathfind_check_done(M02_groups.plane.vehicle)
m02.lua, line 3752: while (vehicle_pathfind_check_done(M02_groups.plane.vehicle)) do
m07.lua, line 3090: while not vehicle_pathfind_check_done(M07_group.luchadores_arriving.vehicles[1]) do
m07.lua, line 3104: while not vehicle_pathfind_check_done(M07_group.outside_cover_vehicles.vehicles[1]) do
m08.lua, line 1716: while vehicle_pathfind_check_done( heli.vehicle ) == 0 do
m08.lua, line 1775: while vehicle_pathfind_check_done( heli.vehicle ) == 0 do
m09.lua, line 5113: path_done = vehicle_is_destroyed(vehicle) or vehicle_pathfind_check_done(vehicle)
m10.lua, line 2367: --while (vehicle_pathfind_check_done(M10_groups.oleg_vtol.vtol) == 0) do
m10.lua, line 3528: while (vehicle_pathfind_check_done(transport_table.vtol) == 0) do
m11.lua, line 2732: -- while not vehicle_pathfind_check_done(vehicle.name) do
m11.lua, line 2739: while not vehicle_pathfind_check_done(vehicle.name) do
m11.lua, line 2831: --elseif vehicle_pathfind_check_done(heli) then
m11.lua, line 2858: --elseif vehicle_pathfind_check_done(heli) then
m13.lua, line 2390: while time_waited < 45 and vehicle_pathfind_check_done( vehicle ) == 0 do
m15.lua, line 608: -- vehicle_pathfind_check_done() return values defines
m15.lua, line 1923: in_progress = vehicle_pathfind_check_done(vehicle)
m15.lua, line 1926: in_progress = vehicle_pathfind_check_done(vehicle)
m20.lua, line 1438: if vehicle_pathfind_check_done( M20_vehicle.wrestler ) ~= 0 then
m22.lua, line 1822: if (vehicle_pathfind_check_done(car_group.vehicle) == 1) then
|
vehicle_pathfind_navmesh_do |
true |
|
5dlc2_m01.lua, line 4684: vehicle_pathfind_navmesh_do(Dlc2_m01_groups.armory_get_away_car.vehicle, segment.navs[curr_path_idx], false, false, false, 0)
game_lib.lua, line 3250: if (not vehicle_pathfind_navmesh_do(name, path, force_path, stop_at_goal, suppress_errors, 0)) then
game_lib.lua, line 3292: if (not vehicle_pathfind_navmesh_do(name, path, force_path, stop_at_goal, suppress_errors, start_index)) then
m09.lua, line 5107: if vehicle_pathfind_navmesh_do(vehicle,nav, false, stop_at_goal, true, 0) == false then
m22.lua, line 1813: vehicle_pathfind_navmesh_do(car_group.vehicle, best_start_pos.path, false, true, false, 1)
|
vehicle_pathfind_to |
true |
1 |
77_a_ga_dt_03.lua, line 719: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path1a, true, false)
_a_ga_dt_03.lua, line 724: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path1b, true, false)
_a_ga_dt_03.lua, line 725: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path1c, true, false)
_a_ga_dt_03.lua, line 727: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path1d, true, false)
_a_ga_dt_03.lua, line 735: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path2a, true, false)
_a_ga_dt_03.lua, line 737: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path2b, true, false)
_a_ga_dt_03.lua, line 738: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path2c, true, false)
_a_ga_dt_03.lua, line 743: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path3, true, true)
_a_ga_dt_03.lua, line 749: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path4a, true, true)
_a_ga_dt_03.lua, line 755: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path4b, true, true)
_a_ga_dt_03.lua, line 760: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path5, true, true)
_a_ga_dt_03.lua, line 771: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path6, true)
_a_ga_dt_03.lua, line 784: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path7, true, false)
_a_ga_dt_03.lua, line 788: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path8a, true, false)
_a_ga_dt_03.lua, line 789: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path8b, true, false)
_a_ga_dt_03.lua, line 790: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path8c, true, false)
_a_ga_dt_03.lua, line 793: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path9a, true)
_a_ga_dt_03.lua, line 794: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path9b, true)
_a_ga_dt_03.lua, line 795: vehicle_pathfind_to(_A_GA_DT_03_groups.protectees.vehicle, _A_GA_DT_03_paths.car_path9c, true)
_a_ga_nw_01.lua, line 853: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway1_path, true, false)
_a_ga_nw_01.lua, line 861: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway2a_path, true, false)
_a_ga_nw_01.lua, line 868: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway2b_path, true, false)
_a_ga_nw_01.lua, line 875: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway2c_path, true, false)
_a_ga_nw_01.lua, line 883: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway3a_path, true, false)
_a_ga_nw_01.lua, line 890: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway3b_path, true, false)
_a_ga_nw_01.lua, line 897: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway3c_path, true, false)
_a_ga_nw_01.lua, line 904: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway3d_path, true, false)
_a_ga_nw_01.lua, line 912: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway4a_path, true, false)
_a_ga_nw_01.lua, line 919: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway4b_path, true, false)
_a_ga_nw_01.lua, line 926: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway4c_path, true, false)
_a_ga_nw_01.lua, line 933: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway4d_path, true, false)
_a_ga_nw_01.lua, line 941: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway5a_path, true, false)
_a_ga_nw_01.lua, line 948: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway5b_path, true, false)
_a_ga_nw_01.lua, line 955: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway5c_path, true, false)
_a_ga_nw_01.lua, line 963: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway6a_path, true, false)
_a_ga_nw_01.lua, line 970: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway6b_path, true, false)
_a_ga_nw_01.lua, line 977: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway6c_path, true, false)
_a_ga_nw_01.lua, line 984: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway6d_path, true, false)
_a_ga_nw_01.lua, line 1161: vehicle_pathfind_to(_A_GA_NW_01_groups.getaway_group.vehicle, _A_GA_NW_01_paths.getaway_pickup_path, true, true)
dlc2_m01.lua, line 2886: vehicle_pathfind_to(Dlc2_m01_groups.armory_get_away_car.vehicle, Dlc2_m01_groups.dt_get_away_car_drop_off.path, true, true) -- navmesh pathfind, stop at goal
dlc2_m01.lua, line 4874: vehicle_pathfind_to(vehicle_table.vehicle, vehicle_table.paths[path_idx], true, false) -- navmesh pathfind, don't stop at goal
dlc2_m01.lua, line 4887: vehicle_pathfind_to(vehicle_table.vehicle, vehicle_table.paths[path_idx], true, stop) -- navmesh pathfind, stop at goal
m03.lua, line 3209: vehicle_pathfind_to(spawn_group.vehicle, spawn_group.dest, use_navmesh, stop_at_goal, force_path, suppress_errors)
m04.lua, line 793: vehicle_pathfind_to(M04_group.brute_001.vehicle, Brute_Path, true)
m06.lua, line 1202: vehicle_pathfind_to(M06_group.bomb_truck.vehicle, M06_group.bomb_truck.path, true)
m06.lua, line 2795: vehicle_pathfind_to(M06_group.saints_backup.vehicle, M06_group.saints_backup.navpoint, true)
m07.lua, line 3013: vehicle_pathfind_to(veh, path, true, false, true)
m07.lua, line 3028: vehicle_pathfind_to(veh, M07_navpoint.pony_cart_start, true, false, true)
m07.lua, line 3087: vehicle_pathfind_to(M07_group.luchadores_arriving.vehicles[1], M07_navpoint.casino_arriving_1, true)
m07.lua, line 3101: vehicle_pathfind_to(M07_group.outside_cover_vehicles.vehicles[1], M07_navpoint.casino_arriving_2, true, true)
m09.lua, line 4830: vehicle_pathfind_to(attacker.vehicle, get_random_table_entry(entry.boat_paths), true, false)
m09.lua, line 4838: vehicle_pathfind_to(attacker.vehicle, entry.jetski_holding_path, true, false)
m09.lua, line 4841: vehicle_pathfind_to(attacker.vehicle, entry.boat_holding_path, true, false)
m09.lua, line 4856: vehicle_pathfind_to(attacker.vehicle, entry.approach_path, true, true)
m09.lua, line 4861: vehicle_pathfind_to(attacker.vehicle, destination, true, true)
m10.lua, line 2944: vehicle_pathfind_to(vehicle_table.vehicle, vehicle_table.path, vehicle_table.use_navmesh, true)
m10.lua, line 2967: vehicle_pathfind_to(vehicle_table.vehicle, vehicle_table.path, vehicle_table.use_navmesh, true)
m10.lua, line 3827: vehicle_pathfind_to(tank_table.tank, tank_table.chase_path, true, false)
m11.lua, line 2731: -- vehicle_pathfind_to(vehicle.name, M11_groups.oleg_battle.dest[index], false, true)
m11.lua, line 2738: vehicle_pathfind_to(vehicle.name, M11_groups.oleg_battle.dest[index], true, false)
m11.lua, line 2772: --vehicle_pathfind_to(group.vehicle, group.dest, use_navmesh, stop_at_goal, force_path, suppress_errors)
m12.lua, line 2456: vehicle_pathfind_to(vehicle_table.vehicle, vehicle_table.path, true, true)
m13.lua, line 3711: vehicle_pathfind_to(group.vehicle, nav_or_path, true, true, false, false)
m15.lua, line 2362: vehicle_pathfind_to(vehicle.vehicle, vehicle.path, true, true)
m15.lua, line 2370: vehicle_pathfind_to(vehicle_table.vehicle, vehicle_table.path, true)
m15.lua, line 2386: vehicle_pathfind_to(vehicle_table.vehicle, vehicle_table.path, true)
m16.lua, line 3396: vehicle_pathfind_to(tank, forward_path, true, false, false, false)
m16.lua, line 3397: vehicle_pathfind_to(tank, backward_path, true, false, false, false)
m20.lua, line 1747: vehicle_pathfind_to( M20_vehicle.lw_truck, paths[ target_path_index ].sp_name, true, false, false, true )
m22.lua, line 2336: vehicle_pathfind_to(M22_vehicles.Angels_Car, "Airport_Rail_Begin", false, false)
m22.lua, line 4513: vehicle_pathfind_to(M22_vehicles.Killbanes_Plane, Airport_Killbane_Path1, true, false)
m22.lua, line 4515: vehicle_pathfind_to(M22_vehicles.Killbanes_Plane, Airport_Killbane_Path2, true, false)
m22.lua, line 4517: vehicle_pathfind_to(M22_vehicles.Killbanes_Plane, Airport_Killbane_Path3, true, false)
m22.lua, line 4519: vehicle_pathfind_to(M22_vehicles.Killbanes_Plane, Airport_Killbane_Path4, true, false)
m22.lua, line 4524: vehicle_pathfind_to(M22_vehicles.Killbanes_Plane, Airport_Killbane_Path5, true, false)
m22.lua, line 4532: vehicle_pathfind_to(M22_vehicles.Angels_Car, segment_name, true, false)
m22.lua, line 4546: vehicle_pathfind_to(car_name, nav_point_name, true, true)
|
vehicle_pathfind_to_do |
true |
|
3dlc2_m01.lua, line 4686: vehicle_pathfind_to_do(Dlc2_m01_groups.armory_get_away_car.vehicle, segment.navs[curr_path_idx], false, false)
game_lib.lua, line 3254: if (not vehicle_pathfind_to_do(name, path, stop_at_goal, suppress_errors)) then
m15.lua, line 1920: local pathfind_started = vehicle_pathfind_to_do(vehicle, path[i].nav, false, true)
|
vehicle_prevent_explosion_fling |
true |
|
20_a_ga_dt_03.lua, line 471: vehicle_prevent_explosion_fling(_A_GA_DT_03_groups.heli_group.vehicle, true)
_a_ga_dt_03.lua, line 961: vehicle_prevent_explosion_fling(_A_GA_DT_03_groups.protectees.vehicle, true)
_a_ga_nw_01.lua, line 1187: vehicle_prevent_explosion_fling(_A_GA_NW_01_groups.getaway_group.vehicle, true)
dlc2_m01.lua, line 3113: vehicle_prevent_explosion_fling(vehicle_table.vehicle, true)
dlc2_m01.lua, line 3322: vehicle_prevent_explosion_fling(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[6].vehicle, false)
dlc2_m01.lua, line 3334: vehicle_prevent_explosion_fling(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[3].vehicle, false)
dlc2_m01.lua, line 3349: vehicle_prevent_explosion_fling(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[2].vehicle, false)
dlc2_m01.lua, line 3362: vehicle_prevent_explosion_fling(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[1].vehicle, false)
dlc2_m01.lua, line 3365: vehicle_prevent_explosion_fling(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[3].vehicle, false)
dlc2_m01.lua, line 3384: vehicle_prevent_explosion_fling(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[5].vehicle, false)
dlc2_m01.lua, line 3882: vehicle_prevent_explosion_fling(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, true)
dlc2_m01.lua, line 3968: vehicle_prevent_explosion_fling(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
m01.lua, line 1765: vehicle_prevent_explosion_fling(M01_group.heli_fighter1.vehicle, true)
m01.lua, line 5660: vehicle_prevent_explosion_fling(M01_group.heli_fighter1.vehicle, true)
m05.lua, line 1924: vehicle_prevent_explosion_fling(vehicle, false)
m05.lua, line 2114: vehicle_prevent_explosion_fling(heli, true)
m11.lua, line 1656: vehicle_prevent_explosion_fling(M11_groups.air_base.final_plane.vehicle, true)
m19.lua, line 1438: vehicle_prevent_explosion_fling(M19_group.chem_truck.vehicle, false)
m19.lua, line 1620: vehicle_prevent_explosion_fling(M19_group.chem_truck.vehicle, true)
m23.lua, line 2311: vehicle_prevent_explosion_fling(M23_groups.cyrus_vtol.vtol, true)
|
vehicle_prevent_transition_to_ambient |
true |
|
6_a_ga_nw_01.lua, line 1190: vehicle_prevent_transition_to_ambient(_A_GA_NW_01_groups.getaway_group.vehicle, true)
dlc2_m01.lua, line 3969: vehicle_prevent_transition_to_ambient(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
m15.lua, line 1906: vehicle_prevent_transition_to_ambient(vehicle, true)
m17.lua, line 1669: vehicle_prevent_transition_to_ambient(vehicle, true)
m22.lua, line 2322: vehicle_prevent_transition_to_ambient(M22_vehicles.Angels_Car, true)
m22.lua, line 2392: vehicle_prevent_transition_to_ambient(M22_vehicles.Killbanes_Plane, true)
|
vehicle_prevent_vehicle_collision_damage |
true |
|
6dlc2_m01.lua, line 3970: vehicle_prevent_vehicle_collision_damage(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
m11.lua, line 1541: vehicle_prevent_vehicle_collision_damage(M11_groups.air_base.final_plane.vehicle, true)
m16.lua, line 1830: vehicle_prevent_vehicle_collision_damage(M16_vehicles.tank_combat_player_tank_one, true)
m16.lua, line 1831: vehicle_prevent_vehicle_collision_damage(M16_vehicles.tank_combat_npc_tank_one, true)
m16.lua, line 1845: vehicle_prevent_vehicle_collision_damage(M16_vehicles.tank_combat_player_tank_two, true)
m16.lua, line 1846: vehicle_prevent_vehicle_collision_damage(M16_vehicles.tank_combat_npc_tank_two, true)
|
vehicle_rc_get_signal_strength |
true |
|
3m20.lua, line 2415: v = vehicle_rc_get_signal_strength( target_vehicle, LOCAL_PLAYER )
m20.lua, line 2478: while vehicle_rc_get_signal_strength( target_vehicle, LOCAL_PLAYER ) > 0.25 do
m20.lua, line 2488: while vehicle_rc_get_signal_strength( target_vehicle, LOCAL_PLAYER ) < 0.3 do
|
vehicle_repair |
true |
|
3 |
vehicle_set_2d_tank_controls |
true |
|
3 |
vehicle_set_allow_ram_ped |
true |
|
4 |
vehicle_set_ambient |
true |
|
2 |
vehicle_set_crazy |
true |
|
8dlc2_m01.lua, line 3972: vehicle_set_crazy(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
m12.lua, line 2306: vehicle_set_crazy(vehicle, true)
m12.lua, line 2317: vehicle_set_crazy(vehicle, true)
m14.lua, line 1098: vehicle_set_crazy(M14_vehicle.broadcast_van, true)
m15.lua, line 1899: vehicle_set_crazy(vehicle, true)
m22.lua, line 2321: vehicle_set_crazy(M22_vehicles.Angels_Car, ENABLE)
m22.lua, line 2340: vehicle_set_crazy(M22_vehicles.Angels_Car, DISABLE)
m22.lua, line 2391: vehicle_set_crazy(M22_vehicles.Killbanes_Plane, ENABLE)
|
vehicle_set_explosion_damage_multiplier |
true |
|
3dlc2_m01.lua, line 4818: vehicle_set_explosion_damage_multiplier(vehicle_table.vehicle, vehicle_table.exp_factor)
m01.lua, line 1764: vehicle_set_explosion_damage_multiplier(M01_group.heli_fighter1.vehicle, 0.0)
m01.lua, line 5659: vehicle_set_explosion_damage_multiplier(M01_group.heli_fighter1.vehicle, 0.0)
|
vehicle_set_ignore_rail_obstacles |
true |
|
5dlc2_m01.lua, line 3973: vehicle_set_ignore_rail_obstacles(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
dlc2_m01.lua, line 4839: vehicle_set_ignore_rail_obstacles(vehicle_table.vehicle, true)
m15.lua, line 1905: vehicle_set_ignore_rail_obstacles(vehicle, true)
m22.lua, line 2319: vehicle_set_ignore_rail_obstacles(M22_vehicles.Angels_Car, ENABLE)
m22.lua, line 2389: vehicle_set_ignore_rail_obstacles(M22_vehicles.Killbanes_Plane, ENABLE)
|
vehicle_set_invulnerable |
true |
|
21_a_ga_nw_01.lua, line 1142: vehicle_set_invulnerable(_A_GA_NW_01_groups.heli_group.vehicle)
m05.lua, line 1483: vehicle_set_invulnerable(M05_groups.chase_host.heli)
m05.lua, line 2113: vehicle_set_invulnerable(heli)
m11.lua, line 1430: vehicle_set_invulnerable( vehicle, true )
m11.lua, line 1440: vehicle_set_invulnerable( vehicle, false )
m11.lua, line 1556: vehicle_set_invulnerable(target.vehicle, true)
m11.lua, line 1565: vehicle_set_invulnerable(M11_groups.air_base.final_plane.vehicle, true)
m11.lua, line 1577: vehicle_set_invulnerable(guard.vehicle, true)
m11.lua, line 1604: vehicle_set_invulnerable(target.vehicle, false)
m11.lua, line 1611: vehicle_set_invulnerable(guard.vehicle, false)
m11.lua, line 1688: vehicle_set_invulnerable(M11_groups.air_base.final_plane.vehicle, false)
m16.lua, line 1890: vehicle_set_invulnerable(M16_vehicles.tank_combat_player_tank_one) -- Make tank invulnerable, player has won.
m16.lua, line 1895: vehicle_set_invulnerable(M16_vehicles.tank_combat_player_tank_two) -- Make tank invulnerable, player has won.
m17.lua, line 2216: vehicle_set_invulnerable(M17_group.vtol.vtol)
m20.lua, line 1739: vehicle_set_invulnerable( M20_vehicle.lw_truck, false )
m23.lua, line 2567: vehicle_set_invulnerable(M23_groups.cyrus_vtol.vtol)
m23.lua, line 2598: vehicle_set_invulnerable(M23_groups.cyrus_vtol.vtol)
m23.lua, line 2617: vehicle_set_invulnerable(M23_groups.cyrus_vtol.vtol)
m23.lua, line 2644: vehicle_set_invulnerable(M23_groups.cyrus_vtol.vtol)
m23.lua, line 2814: vehicle_set_invulnerable(M23_groups.daedalus_escape_vtols.vtols[1])
m23.lua, line 2820: vehicle_set_invulnerable(M23_groups.daedalus_escape_vtols.vtols[2])
|
vehicle_set_invulnerable_to_player_explosives |
true |
|
2m18.lua, line 2674: vehicle_set_invulnerable_to_player_explosives(cargo_plane_group.plane, true)
m22.lua, line 2382: vehicle_set_invulnerable_to_player_explosives(M22_vehicles.Killbanes_Plane, true)
|
vehicle_set_keyframed_physics |
true |
|
17dlc2_m01.lua, line 2102: vehicle_set_keyframed_physics(Dlc2_m01_groups.armory_player_heli.heli.vehicle, true)
dlc2_m01.lua, line 2348: vehicle_set_keyframed_physics(Dlc2_m01_groups.armory_player_heli.heli.vehicle, false)
dlc2_m01.lua, line 2578: vehicle_set_keyframed_physics(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, false)
dlc2_m01.lua, line 3883: vehicle_set_keyframed_physics(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, true)
dlc2_m02.lua, line 2833: vehicle_set_keyframed_physics( Dlc2_m02_vehicles.saucer, true )
dlc2_m02.lua, line 3090: vehicle_set_keyframed_physics( Dlc2_m02_vehicles.saucer, false )
m02.lua, line 2479: vehicle_set_keyframed_physics(M02_groups.plane.vehicle, false) -- make sure the vehicle isn't still set as keyframed physics
m05.lua, line 654: vehicle_set_keyframed_physics( M05_groups.pierce.heli, true )
m10.lua, line 2219: vehicle_set_keyframed_physics(M10_groups.oleg_vtol.vtol, true)
m10.lua, line 2268: vehicle_set_keyframed_physics(M10_groups.oleg_vtol.vtol, false)
m13.lua, line 3859: vehicle_set_keyframed_physics(group.vehicle, true)
m18.lua, line 2784: vehicle_set_keyframed_physics(M18_groups.player_tank.tank, false)
m18.lua, line 2945: vehicle_set_keyframed_physics(tank_group.tank, true)
m18.lua, line 3790: vehicle_set_keyframed_physics(vehicle, false)
m20.lua, line 1734: vehicle_set_keyframed_physics( M20_vehicle.lw_truck, false )
sh03.lua, line 1163: vehicle_set_keyframed_physics( SH03_HELICOPTER, false )
sh03.lua, line 2235: vehicle_set_keyframed_physics( SH03_HELICOPTER, true )
|
vehicle_set_kneecappers |
true |
|
2 |
vehicle_set_kneecappers_damage |
true |
|
1 |
vehicle_set_obey_traffic_lights |
true |
|
1 |
vehicle_set_radio_controls_locked |
true |
|
1m04.lua, line 996: vehicle_set_radio_controls_locked(get_char_vehicle_name(LOCAL_PLAYER), true)
|
vehicle_set_script_hard_goto |
true |
|
7_a_ga_nw_01.lua, line 1189: vehicle_set_script_hard_goto(_A_GA_NW_01_groups.getaway_group.vehicle, true)
dlc2_m01.lua, line 3975: vehicle_set_script_hard_goto(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
dlc2_m01.lua, line 4840: vehicle_set_script_hard_goto(vehicle_table.vehicle, true)
m13.lua, line 2367: vehicle_set_script_hard_goto(vehicle, true)
m15.lua, line 1898: vehicle_set_script_hard_goto(vehicle, true)
m22.lua, line 2324: vehicle_set_script_hard_goto(M22_vehicles.Angels_Car, true)
m22.lua, line 2394: vehicle_set_script_hard_goto(M22_vehicles.Killbanes_Plane, true)
|
vehicle_set_sirenlights |
true |
|
2 |
vehicle_set_smoke_and_fire_state |
true |
|
29dlc2_m01.lua, line 2701: vehicle_set_smoke_and_fire_state(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, true, false)
dlc2_m01.lua, line 2751: vehicle_set_smoke_and_fire_state(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, true, true)
dlc2_m01.lua, line 3177: vehicle_set_smoke_and_fire_state(Dlc2_m01_groups.armory_get_away_car.vehicle, false, false)
dlc2_m01.lua, line 3316: vehicle_set_smoke_and_fire_state(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[8].vehicle, true, true)
dlc2_m01.lua, line 3323: vehicle_set_smoke_and_fire_state(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[6].vehicle, true, true)
dlc2_m01.lua, line 3335: vehicle_set_smoke_and_fire_state(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[3].vehicle, true, true)
dlc2_m01.lua, line 3344: vehicle_set_smoke_and_fire_state(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[7].vehicle, true, true)
dlc2_m01.lua, line 3350: vehicle_set_smoke_and_fire_state(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[2].vehicle, true, true)
dlc2_m01.lua, line 3363: vehicle_set_smoke_and_fire_state(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[1].vehicle, true, true)
dlc2_m01.lua, line 3366: vehicle_set_smoke_and_fire_state(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[3].vehicle, true, true)
dlc2_m01.lua, line 3385: vehicle_set_smoke_and_fire_state(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[5].vehicle, true, true)
dlc2_m01.lua, line 3906: vehicle_set_smoke_and_fire_state(Dlc2_m01_groups.armory_car_husks.vehicles[1], true, true)
dlc2_m01.lua, line 3907: vehicle_set_smoke_and_fire_state(Dlc2_m01_groups.armory_car_husks.vehicles[3], true, false)
dlc2_m01.lua, line 3908: vehicle_set_smoke_and_fire_state(Dlc2_m01_groups.armory_car_husks.vehicles[4], true, true)
dlc2_m01.lua, line 3909: vehicle_set_smoke_and_fire_state(Dlc2_m01_groups.armory_car_husks.vehicles[5], true, false)
dlc2_m01.lua, line 4930: vehicle_set_smoke_and_fire_state(vehicle_table.vehicle, true, true)
dlc2_m03.lua, line 2308: vehicle_set_smoke_and_fire_state(DLC2_M03_current_vehicle_name, false, false)
m01.lua, line 2338: vehicle_set_smoke_and_fire_state(M01_group.heli_fighter1.vehicle, true, false)
m03.lua, line 2945: vehicle_set_smoke_and_fire_state(vehicle_name, true, true)
m10.lua, line 3354: vehicle_set_smoke_and_fire_state(victim, true, false)
m10.lua, line 3361: vehicle_set_smoke_and_fire_state(victim, true, true)
m13.lua, line 2404: vehicle_set_smoke_and_fire_state(vehicle, true, true)
m13.lua, line 4064: vehicle_set_smoke_and_fire_state( v, true, true )
m15.lua, line 1439: vehicle_set_smoke_and_fire_state(kill_table.vehicle, true, true)
m18.lua, line 2423: --vehicle_set_smoke_and_fire_state(M18_groups.player_tank.tank, true, false)
m18.lua, line 2522: --vehicle_set_smoke_and_fire_state(M18_groups.player_tank.tank, true, true)
m18.lua, line 2558: vehicle_set_smoke_and_fire_state(M18_groups.player_tank.tank, true, true)
m18.lua, line 2643: --vehicle_set_smoke_and_fire_state(victim, true, false)
m23.lua, line 2643: vehicle_set_smoke_and_fire_state(M23_groups.cyrus_vtol.vtol, false, false)
|
vehicle_set_special_override_never_ghost |
true |
|
3 |
vehicle_set_team |
true |
|
6m07.lua, line 1092: vehicle_set_team(M07_group.casino_vehicle.vehicles[1], "Playas")
m07.lua, line 1209: vehicle_set_team(M07_group.boat_to_barge.vehicles[1], "Playas")
m07.lua, line 1210: vehicle_set_team(M07_group.boat_to_barge.vehicles[2], "Playas")
m07.lua, line 1413: vehicle_set_team(M07_group.barge_cp_player_veh.vehicles[1], "Playas")
m07.lua, line 1932: vehicle_set_team(M07_group.casino_vehicle.vehicles[1], "Playas")
m11.lua, line 1108: vehicle_set_team(M11_groups.vehicle_start.vehicles[1], "Playas")
|
vehicle_set_tire_damage_multiplier |
true |
|
1m15.lua, line 1900: vehicle_set_tire_damage_multiplier(vehicle, M15_TIRE_DAMGE_MULTIPLIER)
|
vehicle_set_tire_durability |
true |
|
1 |
vehicle_set_vulnerable |
true |
|
4 |
vehicle_set_weapons_disarmed |
true |
|
2 |
vehicle_show |
true |
|
21dlc2_m01.lua, line 2881: vehicle_show(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 3187: vehicle_show(vehicle_table.vehicle, true, 1.0)
dlc2_m01.lua, line 3426: vehicle_show(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[2].vehicle)
dlc2_m01.lua, line 3428: vehicle_show(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[3].vehicle)
dlc2_m01.lua, line 3430: vehicle_show(Dlc2_m01_groups.ng_bridge_roadblock.vehicles[5].vehicle)
dlc2_m01.lua, line 4829: vehicle_show(vehicle_table.vehicle)
dlc2_m03.lua, line 2523: vehicle_show(vehicle)
dlc2_m03.lua, line 2587: vehicle_show(vehicle)
dlc2_m03.lua, line 2652: vehicle_show(vehicle)
m01.lua, line 4824: vehicle_show(transport_table.vehicle)
m01.lua, line 5675: vehicle_show(M01_group.heli_fighter1.vehicle)
m10.lua, line 1860: vehicle_show(vtol_table.vtol)
m13.lua, line 1566: vehicle_show(M13_groups.vehicles_start.vehicles[1])
m13.lua, line 1568: vehicle_show(M13_groups.vehicles_start.vehicles[2])
m18.lua, line 2534: vehicle_show(vtol_table.vtol)
m18.lua, line 3828: vehicle_show(tank_group.tank)
m18.lua, line 3878: vehicle_show(vtol_group.vtol)
m19.lua, line 1399: vehicle_show(M19_group.chem_truck.vehicle)
m22.lua, line 1807: vehicle_show(car_group.vehicle)
m23.lua, line 2811: vehicle_show(M23_groups.daedalus_escape_vtols.vtols[1])
m23.lua, line 2817: vehicle_show(M23_groups.daedalus_escape_vtols.vtols[2])
|
vehicle_skydiving_move_to_do |
true |
|
6m18.lua, line 1363: vehicle_skydiving_move_to_do(M18_groups.player_tank.tank, M18_navpoints.player_tank_center_pos, 0.0, 2.0)
m18.lua, line 2239: vehicle_skydiving_move_to_do(M18_groups.player_tank.tank, M18_groups.player_tank.tank)
m18.lua, line 2428: vehicle_skydiving_move_to_do(M18_groups.player_tank.tank, M18_groups.player_tank.tank)
m18.lua, line 2613: vehicle_skydiving_move_to_do(M18_groups.player_tank.tank, M18_navpoints.player_tank_center_pos, 0.0, 2.0)
m18.lua, line 2949: vehicle_skydiving_move_to_do(tank_group.tank, tank_group.dest, (M18_tweak_values.steal_tank_fall_speed - 1.0), M18_tweak_values.steal_tank_fall_speed)
m18.lua, line 3839: vehicle_skydiving_move_to_do(tank_group.tank, tank_group.dest, 8.0, 8.0)
|
vehicle_skydiving_start |
true |
|
10m02.lua, line 2833: vehicle_skydiving_start(vehicle.name)
m18.lua, line 1362: vehicle_skydiving_start(M18_groups.player_tank.tank, M18_navpoints.player_tank_orient_04)
m18.lua, line 2238: vehicle_skydiving_start(M18_groups.player_tank.tank, M18_navpoints.player_tank_orient_01)
m18.lua, line 2427: vehicle_skydiving_start(M18_groups.player_tank.tank, M18_navpoints.player_tank_orient_02)
m18.lua, line 2557: vehicle_skydiving_start(M18_groups.player_tank.tank, M18_navpoints.player_tank_orient_03)
m18.lua, line 2612: vehicle_skydiving_start(M18_groups.player_tank.tank, M18_navpoints.player_tank_orient_04)
m18.lua, line 2652: vehicle_skydiving_start(victim)
m18.lua, line 2948: vehicle_skydiving_start(tank_group.tank, tank_group.orient)
m18.lua, line 3837: vehicle_skydiving_start(tank_group.tank, tank_group.orient)
m18.lua, line 3868: vehicle_skydiving_start(vtol_group.vtol)
|
vehicle_speed_cancel |
true |
|
12_a_ga_dt_03.lua, line 544: vehicle_speed_cancel(_A_GA_DT_03_groups.protectees.vehicle)
_a_ga_dt_03.lua, line 578: vehicle_speed_cancel(_A_GA_DT_03_groups.protectees.vehicle)
dlc2_m01.lua, line 3149: vehicle_speed_cancel(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 3524: vehicle_speed_cancel(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 3680: vehicle_speed_cancel(Dlc2_m01_groups.armory_get_away_car.vehicle)
dlc2_m01.lua, line 3779: vehicle_speed_cancel(Dlc2_m01_groups.armory_get_away_car.vehicle)
m07.lua, line 3038: --vehicle_speed_cancel(veh)
m09.lua, line 4849: vehicle_speed_cancel(attacker.vehicle)
m13.lua, line 3724: vehicle_speed_cancel(group.vehicle)
m13.lua, line 3730: vehicle_speed_cancel(group.vehicle)
m13.lua, line 3739: vehicle_speed_cancel(group.vehicle)
m15.lua, line 2692: vehicle_speed_cancel(VEHICLE_SUPER_COMPUTER)
|
vehicle_speed_override |
true |
|
54_a_ga_dt_03.lua, line 723: vehicle_speed_override(_A_GA_DT_03_groups.protectees.vehicle, 25)
_a_ga_dt_03.lua, line 726: vehicle_speed_override(_A_GA_DT_03_groups.protectees.vehicle, 35)
_a_ga_dt_03.lua, line 736: vehicle_speed_override(_A_GA_DT_03_groups.protectees.vehicle, 35)
_a_ga_dt_03.lua, line 748: vehicle_speed_override(_A_GA_DT_03_groups.protectees.vehicle, 35)
_a_ga_dt_03.lua, line 783: --vehicle_speed_override(_A_GA_DT_03_groups.protectees.vehicle, 35)
_a_ga_dt_03.lua, line 969: vehicle_speed_override(_A_GA_DT_03_groups.protectees.vehicle, 25)
_a_ga_nw_01.lua, line 860: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 30)
_a_ga_nw_01.lua, line 867: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 30)
_a_ga_nw_01.lua, line 874: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 25)
_a_ga_nw_01.lua, line 882: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 25)
_a_ga_nw_01.lua, line 889: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 30)
_a_ga_nw_01.lua, line 896: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 30)
_a_ga_nw_01.lua, line 903: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 25)
_a_ga_nw_01.lua, line 911: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 25)
_a_ga_nw_01.lua, line 918: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 30)
_a_ga_nw_01.lua, line 925: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 30)
_a_ga_nw_01.lua, line 932: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 25)
_a_ga_nw_01.lua, line 940: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 25)
_a_ga_nw_01.lua, line 947: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 30)
_a_ga_nw_01.lua, line 954: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 25)
_a_ga_nw_01.lua, line 962: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 30)
_a_ga_nw_01.lua, line 969: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 30)
_a_ga_nw_01.lua, line 976: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 30)
_a_ga_nw_01.lua, line 983: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 35)
_a_ga_nw_01.lua, line 1192: vehicle_speed_override(_A_GA_NW_01_groups.getaway_group.vehicle, 35)
_a_ga_nw_01.lua, line 1220: vehicle_speed_override(_A_GA_NW_01_groups.heli_group.vehicle, 60)
dlc2_m01.lua, line 3980: vehicle_speed_override(Dlc2_m01_groups.armory_get_away_car.vehicle, Dlc2_m01_tweak_values.player_veh_pathfind_speed)
dlc2_m01.lua, line 4845: vehicle_speed_override(vehicle_table.vehicle, speed)
dlc2_m01.lua, line 4939: vehicle_speed_override(vehicle_table.vehicle, Dlc2_m01_tweak_values.ng_vehicle_chase_speed)
dlc2_m03.lua, line 1714: vehicle_speed_override(DLC2_M03_current_vehicle_name, 10)
m03.lua, line 3199: vehicle_speed_override(spawn_group.vehicle, 30)
m07.lua, line 1183: vehicle_speed_override(M07_group.bbp_guards.vehicles[i], 20)
m07.lua, line 1839: vehicle_speed_override(M07_group.pony_cart.vehicles[1], 10)
m07.lua, line 3027: --vehicle_speed_override(veh, 15)
m09.lua, line 3201: vehicle_speed_override(boat.vehicle, boat.speed)
m09.lua, line 3203: vehicle_speed_override(boat.vehicle, group.speed)
m09.lua, line 4728: vehicle_speed_override(boat_info.vehicle, M09_chase_boat_slow_speed)
m09.lua, line 4730: vehicle_speed_override(boat_info.vehicle, boat_group.speed)
m09.lua, line 4829: vehicle_speed_override(attacker.vehicle, 35)
m09.lua, line 4837: vehicle_speed_override(attacker.vehicle, 30)
m09.lua, line 4840: vehicle_speed_override(attacker.vehicle, 40)
m13.lua, line 2384: vehicle_speed_override(vehicle, 30.0)
m13.lua, line 2385: vehicle_speed_override(tank, 20.0)
m13.lua, line 3595: vehicle_speed_override(group.vehicle, wave.vehicle_speed)
m13.lua, line 3725: vehicle_speed_override(group.vehicle, 0.0)
m15.lua, line 1730: vehicle_speed_override(VEHICLE_SUPER_COMPUTER, M15_SUPER_COMPUTER_SPEED)
m15.lua, line 2239: vehicle_speed_override(VEHICLE_SUPER_COMPUTER, M15_SUPER_COMPUTER_SPEED * 0.60)
m15.lua, line 2723: vehicle_speed_override(VEHICLE_SUPER_COMPUTER, adjusted_speed)
m19.lua, line 894: vehicle_speed_override(LOCAL_PLAYER, 0)
m19.lua, line 897: vehicle_speed_override(REMOTE_PLAYER, 0)
m19.lua, line 1439: vehicle_speed_override(M19_group.chem_truck.vehicle, 45.0)
m22.lua, line 2317: vehicle_speed_override(M22_vehicles.Angels_Car, 45)
sh03.lua, line 1303: vehicle_speed_override(SH03_HELICOPTER, 0.0)
sh03.lua, line 2234: vehicle_speed_override(SH03_HELICOPTER, 0.0)
|
vehicle_spotlight_cancel |
true |
|
4 |
vehicle_spotlight_is_target_spotted |
true |
|
3m01.lua, line 4674: -- vehicle_spotlight_is_target_spotted(group_table.members[1], point)
m14.lua, line 1111: if (coop_is_active() and vehicle_spotlight_is_target_spotted(REMOTE_PLAYER, M14_vehicle.broadcast_van)) then
m14.lua, line 1114: elseif (vehicle_spotlight_is_target_spotted(LOCAL_PLAYER, M14_vehicle.broadcast_van)) then
|
vehicle_stop |
true |
1 |
16_a_ga_dt_03.lua, line 545: vehicle_stop(_A_GA_DT_03_groups.protectees.vehicle)
_a_ga_dt_03.lua, line 579: vehicle_stop(_A_GA_DT_03_groups.protectees.vehicle)
dlc2_m01.lua, line 3150: vehicle_stop(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
dlc2_m01.lua, line 3525: vehicle_stop(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
dlc2_m01.lua, line 3681: vehicle_stop(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
dlc2_m01.lua, line 3780: vehicle_stop(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
m07.lua, line 3072: vehicle_stop(veh)
m09.lua, line 3212: vehicle_stop(boat.vehicle)
m09.lua, line 4876: vehicle_stop(attacker.vehicle)
m13.lua, line 2396: vehicle_stop( vehicle )
m13.lua, line 3740: vehicle_stop(group.vehicle)
m15.lua, line 2693: vehicle_stop(VEHICLE_SUPER_COMPUTER, true)
m20.lua, line 1071: vehicle_stop( M20_vehicle.angel_heli, true )
m20.lua, line 1330: vehicle_stop( M20_vehicle.rc_heli, false )
m22.lua, line 4058: vehicle_stop(M22_vehicles.Angels_Car)
m23.lua, line 2152: vehicle_stop(group.vehicle, true)
|
vehicle_stop_do |
true |
|
3 |
vehicle_suppress_flipping |
true |
|
10_a_ga_dt_03.lua, line 470: vehicle_suppress_flipping(_A_GA_DT_03_groups.heli_group.vehicle, true)
_a_ga_dt_03.lua, line 960: vehicle_suppress_flipping(_A_GA_DT_03_groups.protectees.vehicle, true)
_a_ga_nw_01.lua, line 1154: vehicle_suppress_flipping(_A_GA_NW_01_groups.getaway_group.vehicle)
_a_ga_nw_01.lua, line 1186: vehicle_suppress_flipping(_A_GA_NW_01_groups.getaway_group.vehicle, true)
dlc2_m01.lua, line 3976: vehicle_suppress_flipping(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
m13.lua, line 2368: vehicle_suppress_flipping(vehicle, true)
m15.lua, line 1686: vehicle_suppress_flipping(vehicle, true)
m22.lua, line 2315: vehicle_suppress_flipping(M22_vehicles.Angels_Car)
m22.lua, line 2383: vehicle_suppress_flipping(M22_vehicles.Killbanes_Plane)
sh03.lua, line 2238: vehicle_suppress_flipping( SH03_HELICOPTER, true )
|
vehicle_suppress_npc_exit |
true |
|
129_a_ga_dt_03.lua, line 801: vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase1.vehicle[1], false)
_a_ga_dt_03.lua, line 804: vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase2.vehicle[1], false)
_a_ga_dt_03.lua, line 807: vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase3.vehicle[1], false)
_a_ga_dt_03.lua, line 810: vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase4.vehicle[1], false)
_a_ga_dt_03.lua, line 813: vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase5.vehicle[1], false)
_a_ga_dt_03.lua, line 816: vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase6.vehicle[1], false)
_a_ga_dt_03.lua, line 819: vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase7.vehicle[1], false)
_a_ga_dt_03.lua, line 822: vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase8.vehicle[1], false)
_a_ga_dt_03.lua, line 856: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase1.vehicle[1], true)
_a_ga_dt_03.lua, line 857: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase2.vehicle[1], true)
_a_ga_dt_03.lua, line 889: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase3.vehicle[1], true)
_a_ga_dt_03.lua, line 890: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase4.vehicle[1], true)
_a_ga_dt_03.lua, line 940: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase5.vehicle[1], true)
_a_ga_dt_03.lua, line 941: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase6.vehicle[1], true)
_a_ga_dt_03.lua, line 942: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase7.vehicle[1], true)
_a_ga_dt_03.lua, line 943: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase8.vehicle[1], true)
_a_ga_dt_03.lua, line 959: vehicle_suppress_npc_exit(_A_GA_DT_03_groups.protectees.vehicle, true)
_a_ga_dt_03.lua, line 1040: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase9.vehicle[1], true)
_a_ga_dt_03.lua, line 1041: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase10.vehicle[1], true)
_a_ga_dt_03.lua, line 1042: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase11.vehicle[1], true)
_a_ga_dt_03.lua, line 1043: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase12.vehicle[1], true)
_a_ga_dt_03.lua, line 1044: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase13.vehicle[1], true)
_a_ga_dt_03.lua, line 1045: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase14.vehicle[1], true)
_a_ga_dt_03.lua, line 1046: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase15.vehicle[1], true)
_a_ga_dt_03.lua, line 1047: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase16.vehicle[1], true)
_a_ga_dt_03.lua, line 1110: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase17.vehicle[1], true)
_a_ga_dt_03.lua, line 1111: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase18.vehicle[1], true)
_a_ga_dt_03.lua, line 1112: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase19.vehicle[1], true)
_a_ga_dt_03.lua, line 1113: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase20.vehicle[1], true)
_a_ga_dt_03.lua, line 1114: -- vehicle_suppress_npc_exit(_A_GA_DT_03_groups.chase21.vehicle[1], true)
_a_ga_dt_03.lua, line 1145: vehicle_suppress_npc_exit(_A_GA_DT_03_groups.attack_heli.vehicle[1], true)
_a_ga_nw_01.lua, line 1153: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.getaway_group.vehicle, true)
_a_ga_nw_01.lua, line 1185: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.getaway_group.vehicle, true)
_a_ga_nw_01.lua, line 1266: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase1.vehicle, true)
_a_ga_nw_01.lua, line 1267: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase2.vehicle, true)
_a_ga_nw_01.lua, line 1302: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase3.vehicle, true)
_a_ga_nw_01.lua, line 1303: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase4.vehicle, true)
_a_ga_nw_01.lua, line 1304: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase5.vehicle, true)
_a_ga_nw_01.lua, line 1336: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase6.vehicle, true)
_a_ga_nw_01.lua, line 1337: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase7.vehicle, true)
_a_ga_nw_01.lua, line 1360: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase8.vehicle, true)
_a_ga_nw_01.lua, line 1380: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase9.vehicle, true)
_a_ga_nw_01.lua, line 1398: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase10.vehicle, true)
_a_ga_nw_01.lua, line 1416: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase11.vehicle, true)
_a_ga_nw_01.lua, line 1444: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase12.vehicle, true)
_a_ga_nw_01.lua, line 1445: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase13.vehicle, true)
_a_ga_nw_01.lua, line 1466: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase14.vehicle, true)
_a_ga_nw_01.lua, line 1485: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase15.vehicle, true)
_a_ga_nw_01.lua, line 1511: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase16.vehicle, true)
_a_ga_nw_01.lua, line 1512: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase17.vehicle, true)
_a_ga_nw_01.lua, line 1536: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase18.vehicle, true)
_a_ga_nw_01.lua, line 1562: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase19.vehicle, true)
_a_ga_nw_01.lua, line 1563: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase20.vehicle, true)
_a_ga_nw_01.lua, line 1586: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase21.vehicle, true)
_a_ga_nw_01.lua, line 1639: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase22.vehicle, true)
_a_ga_nw_01.lua, line 1640: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase23.vehicle, true)
_a_ga_nw_01.lua, line 1641: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase24.vehicle, true)
_a_ga_nw_01.lua, line 1642: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase25.vehicle, true)
_a_ga_nw_01.lua, line 1643: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase26.vehicle, true)
_a_ga_nw_01.lua, line 1644: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase27.vehicle, true)
_a_ga_nw_01.lua, line 1645: vehicle_suppress_npc_exit(_A_GA_NW_01_groups.chase28.vehicle, true)
dlc2_m01.lua, line 2058: vehicle_suppress_npc_exit(manned_vehicle.vehicle, true)
dlc2_m01.lua, line 2105: vehicle_suppress_npc_exit(Dlc2_m01_groups.armory_player_heli.heli.vehicle, true)
dlc2_m01.lua, line 2546: vehicle_suppress_npc_exit(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, true)
dlc2_m01.lua, line 2744: vehicle_suppress_npc_exit(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, false)
dlc2_m01.lua, line 3109: vehicle_suppress_npc_exit(vehicle_table.vehicle, true)
dlc2_m01.lua, line 3126: vehicle_suppress_npc_exit(vehicle_table.vehicle, true)
dlc2_m01.lua, line 3591: vehicle_suppress_npc_exit(Dlc2_m01_groups.armory_get_away_car.vehicle, false)
dlc2_m01.lua, line 3877: vehicle_suppress_npc_exit(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, true)
dlc2_m01.lua, line 3977: vehicle_suppress_npc_exit(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
dlc2_m01.lua, line 4214: vehicle_suppress_npc_exit(vehicle_name, true)
dlc2_m01.lua, line 4810: vehicle_suppress_npc_exit(vehicle_table.vehicle, true)
dlc2_m01.lua, line 4836: vehicle_suppress_npc_exit(vehicle_table.vehicle, true)
dlc2_m01.lua, line 5255: vehicle_suppress_npc_exit(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, false)
dlc2_m03.lua, line 2513: vehicle_suppress_npc_exit(vehicle, true)
dlc2_m03.lua, line 2580: vehicle_suppress_npc_exit(vehicle, true)
dlc2_m03.lua, line 2645: vehicle_suppress_npc_exit(vehicle, true)
m01.lua, line 1766: vehicle_suppress_npc_exit(M01_group.heli_fighter1.vehicle, true)
m01.lua, line 5662: vehicle_suppress_npc_exit(M01_group.heli_fighter1.vehicle, true)
m03.lua, line 1793: vehicle_suppress_npc_exit(M03_group.choppers.pierce.vehicle, true)
m03.lua, line 2888: vehicle_suppress_npc_exit(chopper, true)
m03.lua, line 3174: vehicle_suppress_npc_exit(chopper, true)
m03.lua, line 3198: vehicle_suppress_npc_exit(spawn_group.vehicle)
m05.lua, line 651: vehicle_suppress_npc_exit(M05_groups.pierce.heli, true)
m05.lua, line 2116: vehicle_suppress_npc_exit( heli, true )
m05.lua, line 2170: vehicle_suppress_npc_exit( heli, false )
m06.lua, line 2064: vehicle_suppress_npc_exit(M06_group.ball.vehicle)
m07.lua, line 1072: vehicle_suppress_npc_exit(M07_group.pony_cart.vehicles[1])
m07.lua, line 1652: vehicle_suppress_npc_exit(M07_group.pony_cart.vehicles[1])
m07.lua, line 1816: vehicle_suppress_npc_exit(M07_group.pony_cart_enemies.vehicles[i])
m09.lua, line 2486: vehicle_suppress_npc_exit(M09_group.player_rail.vehicle, true)
m09.lua, line 2488: vehicle_suppress_npc_exit(M09_group.girls_heli.vehicle, true)
m09.lua, line 3178: vehicle_suppress_npc_exit(boat.vehicle, true)
m09.lua, line 4750: vehicle_suppress_npc_exit(attacker.vehicle, true)
m09.lua, line 4793: vehicle_suppress_npc_exit(attacker.vehicle, true)
m10.lua, line 2961: vehicle_suppress_npc_exit(vehicle_table.vehicle, true)
m11.lua, line 1514: vehicle_suppress_npc_exit(vehicle.name, true)
m12.lua, line 1670: vehicle_suppress_npc_exit(M12_ESCAPE_VEHICLE, true)
m12.lua, line 1698: vehicle_suppress_npc_exit(M12_ESCAPE_VEHICLE, true)
m12.lua, line 1722: vehicle_suppress_npc_exit(M12_ESCAPE_VEHICLE, false)
m12.lua, line 1775: vehicle_suppress_npc_exit(M12_ESCAPE_VEHICLE, false)
m12.lua, line 1823: vehicle_suppress_npc_exit(vehicle)
m13.lua, line 1982: vehicle_suppress_npc_exit(vtol.name, true)
m13.lua, line 2344: vehicle_suppress_npc_exit(tank, true)
m13.lua, line 2349: vehicle_suppress_npc_exit(vehicle, true)
m13.lua, line 2403: vehicle_suppress_npc_exit(vehicle, false)
m13.lua, line 3641: vehicle_suppress_npc_exit(group.vehicle, true)
m13.lua, line 3741: vehicle_suppress_npc_exit(group.vehicle, false)
m13.lua, line 3778: vehicle_suppress_npc_exit(group.vehicle, true)
m14.lua, line 1048: vehicle_suppress_npc_exit(M14_vehicle.broadcast_van)
m14.lua, line 1600: vehicle_suppress_npc_exit(M14_vehicle.killbane_escape, true)
m15.lua, line 1728: vehicle_suppress_npc_exit(VEHICLE_SUPER_COMPUTER, true)
m15.lua, line 2352: vehicle_suppress_npc_exit(vehicle.vehicle, true)
m15.lua, line 2364: vehicle_suppress_npc_exit(vehicle.vehicle, false)
m18.lua, line 1738: -- vehicle_suppress_npc_exit(M18_groups.cargo_plane_tanks.tanks[4], true)
m20.lua, line 507: vehicle_suppress_npc_exit(M20_vehicle.angel_heli, false)
m20.lua, line 617: vehicle_suppress_npc_exit(M20_vehicle.angel_heli, true)
m20.lua, line 753: vehicle_suppress_npc_exit(M20_vehicle.angel_heli, true)
m20.lua, line 848: vehicle_suppress_npc_exit(M20_vehicle.rc_car, true)
m20.lua, line 1044: vehicle_suppress_npc_exit(M20_vehicle.angel_heli, true)
m20.lua, line 1252: vehicle_suppress_npc_exit(M20_vehicle.angel_heli, true)
m20.lua, line 1511: vehicle_suppress_npc_exit(M20_vehicle.angel_heli, true)
m20.lua, line 1632: vehicle_suppress_npc_exit( rc_tank, true )
m20.lua, line 1730: vehicle_suppress_npc_exit( M20_vehicle.lw_truck )
m22.lua, line 2316: vehicle_suppress_npc_exit(M22_vehicles.Angels_Car)
m22.lua, line 4604: vehicle_suppress_npc_exit(vtol.vtol)
m23.lua, line 1392: vehicle_suppress_npc_exit(tank.vehicle, true)
sh01.lua, line 822: vehicle_suppress_npc_exit(SH01_group.retail_grunts_002.vehicle, true)
sh03.lua, line 2237: vehicle_suppress_npc_exit(SH03_HELICOPTER)
|
vehicle_tire_indicators_alive |
true |
|
1m15.lua, line 2687: local n_tires_left = vehicle_tire_indicators_alive(VEHICLE_SUPER_COMPUTER)
|
vehicle_turret_base_to |
true |
1 |
2 |
vehicle_turret_base_to_do |
true |
|
1 |
vint_align_elements |
true |
1 |
6cell_camera.lua, line 34: local width, height = vint_align_elements(data, true)
cell_cheats.lua, line 232: local width, height = vint_align_elements(data, true)
object_indicator.lua, line 334: local width, height = vint_align_elements(elements)
pause_map.lua, line 424: local width, height = vint_align_elements(align_text_table)
player_choice_tutorial.lua, line 52: local width, height = vint_align_elements(format_data, true)
store_dlc.lua, line 300: vint_align_elements(data, true)
|
vint_anim_loop_callback |
true |
1 |
|
vint_apply_start_values |
true |
|
83bg_saints.lua, line 218: vint_apply_start_values(anim.handle)
bg_saints.lua, line 266: vint_apply_start_values(anim.handle)
cell_foreground.lua, line 303: vint_apply_start_values(anim_clone_h)
clones_the_end.lua, line 10: vint_apply_start_values(The_end_anim_h)
genki_common.lua, line 304: vint_apply_start_values(anim_h)
genki_news.lua, line 48: vint_apply_start_values(Anim_in_h)
genki_news.lua, line 49: vint_apply_start_values(Ticker_anim_h)
genki_news.lua, line 59: vint_apply_start_values(Words_anim_h)
genki_news.lua, line 65: vint_apply_start_values(Image_down_anim_h)
genki_news.lua, line 75: vint_apply_start_values(Image_up_anim_h)
genki_news.lua, line 80: vint_apply_start_values(Anim_out_h)
gis_grain.lua, line 28: vint_apply_start_values(Grain_anim_h)
gis_grain.lua, line 29: vint_apply_start_values(Grain2_anim_h)
gis_grain.lua, line 30: vint_apply_start_values(Fade_in_anim_h)
hud_running_man.lua, line 199: vint_apply_start_values(anim_h)
main_menu_common.lua, line 287: vint_apply_start_values(Screen_slide_in_anim.handle)
main_menu_common.lua, line 291: vint_apply_start_values(Screen_back_in_anim.handle)
main_menu_top.lua, line 55: vint_apply_start_values(Screen_in_anim.handle)
msn_cyber.lua, line 93: vint_apply_start_values(error_screen_anim.handle)
pause_menu_common.lua, line 80: vint_apply_start_values(Screen_in_anim.handle)
pause_menu_common.lua, line 153: vint_apply_start_values(Screen_slide_in_anim.handle)
pause_menu_common.lua, line 156: vint_apply_start_values(Screen_back_in_anim.handle)
power_up.lua, line 12: vint_apply_start_values(Power_up_anim_h)
screen_fade.lua, line 395: vint_apply_start_values(Screen_fade_images_fade_anim_h)
screen_fade.lua, line 396: vint_apply_start_values(Screen_fade_images_trans_anim_h)
store_character.lua, line 2446: vint_apply_start_values(Store_character_in_anim.handle)
store_character.lua, line 2447: vint_apply_start_values(Player_creation_bg_anim.handle)
store_character.lua, line 2504: vint_apply_start_values(Iad_bg_anim.handle)
store_character.lua, line 2505: vint_apply_start_values(Store_character_in_anim.handle)
store_character.lua, line 2506: vint_apply_start_values(Iad_logo_anim.handle)
store_character.lua, line 3286: vint_apply_start_values(Store_character_in_anim.handle)
store_character.lua, line 3287: vint_apply_start_values(Player_creation_bg_anim.handle)
store_character.lua, line 3348: vint_apply_start_values(Store_character_in_anim.handle)
store_character.lua, line 3349: vint_apply_start_values(Player_creation_bg_anim.handle)
store_character.lua, line 3412: vint_apply_start_values(Store_character_in_anim.handle)
store_character.lua, line 3443: vint_apply_start_values(Store_character_in_anim.handle)
store_character.lua, line 3444: vint_apply_start_values(Player_creation_bg_anim.handle)
store_clothing.lua, line 257: vint_apply_start_values(store_clothing_in_anim.handle)
store_clothing.lua, line 280: vint_apply_start_values(planet_bg_anim_in.handle)
store_clothing.lua, line 304: vint_apply_start_values(lets_pretend_logo_anim.handle)
store_clothing.lua, line 305: vint_apply_start_values(bg_animation1.handle)
store_clothing.lua, line 306: vint_apply_start_values(bg_animation2.handle)
store_clothing.lua, line 307: vint_apply_start_values(bg_animation3.handle)
store_clothing.lua, line 334: vint_apply_start_values(nobody_logo_anim.handle)
store_clothing.lua, line 335: vint_apply_start_values(nobody_bg_anim_in.handle)
store_clothing.lua, line 353: vint_apply_start_values(lace_bg_anim_in.handle)
store_clothing.lua, line 354: vint_apply_start_values(lace_logo_anim.handle)
store_clothing.lua, line 375: vint_apply_start_values(planet_logo_anim.handle)
store_clothing.lua, line 376: vint_apply_start_values(planet_bg_anim.handle)
store_clothing.lua, line 377: vint_apply_start_values(planet_bg_anim_in.handle)
store_clothing.lua, line 395: vint_apply_start_values(impressions_logo_anim.handle)
store_clothing.lua, line 396: vint_apply_start_values(impressions_bg_anim_in.handle)
store_clothing.lua, line 397: vint_apply_start_values(impressions_bg_anim.handle)
store_crib.lua, line 308: vint_apply_start_values(Store_crib_title_in_anim.handle)
store_crib.lua, line 317: vint_apply_start_values(store_crib_in_anim.handle)
store_crib.lua, line 340: vint_apply_start_values(store_crib_in_anim.handle)
store_crib.lua, line 341: vint_apply_start_values(Store_crib_title_in_anim.handle)
store_gallery.lua, line 113: vint_apply_start_values(Store_character_in_anim.handle)
store_gang.lua, line 116: vint_apply_start_values(store_gang_in_anim.handle)
store_stronghold.lua, line 162: vint_apply_start_values(detail_anim_h)
store_stronghold.lua, line 247: vint_apply_start_values(Store_stronghold_in_anim.handle)
store_stronghold.lua, line 253: vint_apply_start_values(detail_anim_h)
store_stronghold.lua, line 501: vint_apply_start_values(exit_anim.handle)
store_stronghold.lua, line 505: vint_apply_start_values(exit_anim)
store_stronghold.lua, line 552: vint_apply_start_values(exit_anim.handle)
store_stronghold.lua, line 562: vint_apply_start_values(anim)
store_stronghold.lua, line 563: vint_apply_start_values(Store_stronghold_in_anim.handle)
store_tattoo.lua, line 596: vint_apply_start_values(Store_tattoo_in_anim.handle)
store_tattoo.lua, line 597: vint_apply_start_values(skull_anim.handle)
store_tattoo.lua, line 598: vint_apply_start_values(rustys_anim.handle)
store_tattoo.lua, line 599: vint_apply_start_values(needle_anim.handle)
store_vehicle.lua, line 2537: vint_apply_start_values(store_vehicle_in_anim.handle)
store_vehicle.lua, line 2572: vint_apply_start_values(rim_jobs_bg_anim.handle)
store_vehicle.lua, line 2573: vint_apply_start_values(store_vehicle_in_anim.handle)
store_vehicle.lua, line 3135: vint_apply_start_values(rim_jobs_bg_anim.handle)
store_weapon.lua, line 301: vint_apply_start_values(store_intro_anim.handle)
store_weapon.lua, line 302: vint_apply_start_values(anim_in.handle)
store_weapon.lua, line 352: vint_apply_start_values(logo_intro_anim.handle)
store_weapon.lua, line 353: vint_apply_start_values(store_intro_anim.handle)
store_weapon.lua, line 354: vint_apply_start_values(bg_anim.handle)
vdo_susan.lua, line 54: vint_apply_start_values(self.txt_in_anim.handle)
vdo_susan.lua, line 301: vint_apply_start_values(self.init_susan.handle)
vdo_susan.lua, line 302: vint_apply_start_values(self.txt_in_anim.handle)
|
vint_clear_tween_event_reference |
true |
|
1 |
vint_datagroup_add_subscription |
true |
|
29hud.lua, line 478: vint_datagroup_add_subscription("sr2_local_player_gameplay_indicator_status", "insert", "hud_gsi_vdo_update")
hud.lua, line 479: vint_datagroup_add_subscription("sr2_local_player_gameplay_indicator_status", "update", "hud_gsi_vdo_update")
hud.lua, line 525: vint_datagroup_add_subscription("sr2_local_player_inventory", "insert", "hud_radial_menu_update")
hud.lua, line 526: vint_datagroup_add_subscription("sr2_local_player_inventory", "update", "hud_radial_menu_update")
hud.lua, line 540: vint_datagroup_add_subscription("sr2_local_player_followers", "insert", "hud_player_followers_change")
hud.lua, line 541: vint_datagroup_add_subscription("sr2_local_player_followers", "update", "hud_player_followers_change")
hud_diversion.lua, line 68: vint_datagroup_add_subscription("hud_diversion", "update", "hud_diversion_data_item_update")
hud_healthbars.lua, line 64: vint_datagroup_add_subscription("sr2_local_player_septic", "insert", "hud_healthbars_update")
hud_healthbars.lua, line 65: vint_datagroup_add_subscription("sr2_local_player_septic", "update", "hud_healthbars_update")
hud_healthbars.lua, line 66: vint_datagroup_add_subscription("sr2_local_player_septic", "remove", "hud_healthbars_update")
hud_msg.lua, line 246: vint_datagroup_add_subscription("hud_messages", "insert", "hud_msg_new_message")
hud_msg.lua, line 247: vint_datagroup_add_subscription("hud_messages", "update", "hud_msg_update_message")
hud_msg.lua, line 248: vint_datagroup_add_subscription("hud_messages", "remove", "hud_msg_remove_message")
hud_noto.lua, line 71: vint_datagroup_add_subscription("sr2_notoriety", "update", "hud_noto_change")
hud_noto.lua, line 72: vint_datagroup_add_subscription("sr2_notoriety", "insert", "hud_noto_change")
hud_reticules.lua, line 372: vint_datagroup_add_subscription("sniper_dir_arrows", "update", "hud_sniper_dir_update")
hud_reticules.lua, line 373: vint_datagroup_add_subscription("sniper_dir_arrows", "insert", "hud_sniper_dir_add")
hud_reticules.lua, line 374: vint_datagroup_add_subscription("sniper_dir_arrows", "remove", "hud_sniper_dir_remove")
hud_reticules.lua, line 377: vint_datagroup_add_subscription("sr2_local_player_hit_indicator", "insert", "Hud_hit_add")
hud_whored.lua, line 18: vint_datagroup_add_subscription("sr2_local_player_gameplay_indicator_status", "insert", "hud_whored_gsi_update")
hud_whored.lua, line 19: vint_datagroup_add_subscription("sr2_local_player_gameplay_indicator_status", "update", "hud_whored_gsi_update")
object_indicator.lua, line 87: vint_datagroup_add_subscription("object_indicator", "insert", "object_indicator_update")
object_indicator.lua, line 88: vint_datagroup_add_subscription("object_indicator", "update", "object_indicator_update")
object_indicator.lua, line 89: vint_datagroup_add_subscription("object_indicator", "remove", "object_indicator_remove")
pause_map.lua, line 384: vint_datagroup_add_subscription("map_filter", "update", "pause_map_filters_populate")
pause_map.lua, line 385: vint_datagroup_add_subscription("map_district_names", "update", "pause_map_district_overlay_update")
store_vehicle.lua, line 2556: vint_datagroup_add_subscription("garage_performance_stats", "update", "garage_populate_performance_stats")
store_weapon.lua, line 381: vint_datagroup_add_subscription("sr2_local_player_inventory", "update", "store_weapon_radial_update")
store_weapon.lua, line 382: vint_datagroup_add_subscription("sr2_local_player_inventory", "insert", "store_weapon_radial_update")
|
vint_datagroup_remove_item |
true |
|
1 |
vint_datagroup_remove_subscription |
true |
|
2hud_whored.lua, line 5: vint_datagroup_remove_subscription("sr2_local_player_gameplay_indicator_status", "insert", "hud_gsi_vdo_update", HUD_DOC_HANDLE)
hud_whored.lua, line 6: vint_datagroup_remove_subscription("sr2_local_player_gameplay_indicator_status", "update", "hud_gsi_vdo_update", HUD_DOC_HANDLE)
|
vint_dataitem_add_subscription |
true |
|
41cell_cheats.lua, line 82: vint_dataitem_add_subscription("cell_cheats_text", "update", "cell_cheats_text_update")
cell_foreground.lua, line 161: vint_dataitem_add_subscription("sr2_local_player_respect", "update", "cell_foreground_respect_update")
cell_foreground.lua, line 162: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "cell_foreground_cash_update")
cell_phone.lua, line 197: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "cell_phone_cash_update")
cinema_clip_editor.lua, line 330: --vint_dataitem_add_subscription("encoder_info_di", "update", "cinema_clip_editor_encoder_info_di")
cinema_clip_editor_timeline.lua, line 152: vint_dataitem_add_subscription("playback_caret_di", "update", "cinema_clip_editor_playback_marker_update_di")
clones_m3.lua, line 79: vint_dataitem_add_subscription("game_paused_item", "update", "clones_m3_game_is_paused") --to check if game is paused..
cmp_common.lua, line 247: vint_dataitem_add_subscription("completion_camera_shake", "update", "cmp_common_camera_shake_update")
cutscene_titles.lua, line 15: vint_dataitem_add_subscription("cutscene_titles", "update", "cutscene_titles_update")
game_lobby.lua, line 644: vint_dataitem_add_subscription("friendly_fire_data", "update", "game_lobby_update_ff")
gis_grain.lua, line 11: vint_dataitem_add_subscription("game_paused_item", "update", "gis_grain_game_is_paused") --to check if game is paused..
hud.lua, line 531: vint_dataitem_add_subscription("sr2_local_player_respect", "update", "hud_player_respect_change")
hud.lua, line 536: vint_dataitem_add_subscription("sr2_local_player_hood", "update", "hud_player_hood_change")
hud.lua, line 537: vint_dataitem_add_subscription("sr2_local_player_status", "update", "hud_player_status_change")
hud.lua, line 545: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "hud_player_status_inf_change")
hud.lua, line 548: vint_dataitem_add_subscription("sr2_local_player_weapons", "update", "hud_player_weapon_change")
hud.lua, line 549: vint_dataitem_add_subscription("sr2_local_player_frequent_weapon", "update", "hud_player_weapon_freq_change")
hud.lua, line 550: vint_dataitem_add_subscription("sr2_local_player_satellite_weapon", "update", "hud_player_satellite_weapon")
hud.lua, line 553: vint_dataitem_add_subscription("sr2_local_player_lockon", "update", "hud_player_lockon_update")
hud.lua, line 556: vint_dataitem_add_subscription("sr2_balance_meter", "update", "hud_balance_meter_change")
hud.lua, line 559: vint_dataitem_add_subscription("hud_cheat_icons", "update", "hud_cheat_icon_update")
hud.lua, line 565: vint_dataitem_add_subscription("minimap_giant_icon", "update", "hud_map_objective_icon")
hud_btnmash.lua, line 214: vint_dataitem_add_subscription("button_mashing_minigame", "update", "hud_btnmash_update")
hud_collection.lua, line 84: vint_dataitem_add_subscription("collection_hud_element", "update", "hud_collection_update")
hud_collection.lua, line 85: vint_dataitem_add_subscription("game_paused_item", "update", "hud_collection_game_is_paused") --to check if game is paused...
hud_diversion.lua, line 67: vint_dataitem_add_subscription("hud_challenge", "update", "hud_diversion_chal_data_item_update")
hud_mayhem.lua, line 104: vint_dataitem_add_subscription("local_player_combohud", "update", "hud_mayhem_combo_total_update")
hud_predator.lua, line 146: vint_dataitem_add_subscription("sr2_local_player_satellite_weapon", "update", "hud_predator_update")
hud_predator.lua, line 147: vint_dataitem_add_subscription("game_paused_item", "update", "hud_predator_game_paused") --to check if game is paused...
hud_qte.lua, line 106: vint_dataitem_add_subscription("hud_qte", "update", "hud_qte_update")
hud_touch_combo.lua, line 253: vint_dataitem_add_subscription("touch_combo_info", "update", "hud_touch_combo_system_update")
hud_touch_combo.lua, line 254: vint_dataitem_add_subscription("sexy_time_move_list", "update", "hud_sexy_time_move_list_update")
msn_killbane.lua, line 79: vint_dataitem_add_subscription("game_paused_item", "update", "msn_killbane_game_is_paused") --to check if game is paused...
pause_map.lua, line 353: vint_dataitem_add_subscription("PAUSE_MAP_CURSOR", "update", "pause_map_cursor_update")
pause_map.lua, line 382: vint_dataitem_add_subscription("PAUSE_MAP_HIGHLIGHT1", "update", "pause_map_highlight_update")
pause_map.lua, line 383: vint_dataitem_add_subscription("PAUSE_MAP_HIGHLIGHT2", "update", "pause_map_highlight_update")
power_up.lua, line 7: vint_dataitem_add_subscription("game_paused_item", "update", "power_up_game_is_paused") --to check if game is paused..
store_common.lua, line 121: vint_dataitem_add_subscription("sr2_local_player_respect", "update", "store_common_respect_update")
store_common.lua, line 122: vint_dataitem_add_subscription("sr2_local_player_status_infrequent", "update", "store_common_cash_update")
store_gang.lua, line 130: vint_dataitem_add_subscription("store_gang_current_object_is_loaded", "update", "store_gang_load_status_update")
whored_countdown.lua, line 24: vint_dataitem_add_subscription("game_paused_item", "update", "whored_countdown_paused_game") --to check if game is paused...
|
vint_dataitem_get |
true |
|
59cell_cheats.lua, line 467: local override, cheat_text = vint_dataitem_get(di_h)
cell_foreground.lua, line 398: local cash = vint_dataitem_get(di_h)
cell_foreground.lua, line 404: local respect_total, respect_needed, respect_level, show_upgrades = vint_dataitem_get(di_h)
cell_phone.lua, line 908: local cash = vint_dataitem_get(di_h)
cinema_clip_editor.lua, line 335: local progress, state = vint_dataitem_get(di_h)
cinema_clip_editor_timeline.lua, line 157: local marker_time = vint_dataitem_get(di_h)
clones_m3.lua, line 110: Is_paused = vint_dataitem_get(di_h)
cmp_common.lua, line 1633: local x, y = vint_dataitem_get(di_h)
cutscene_titles.lua, line 39: local hint_type = vint_dataitem_get(di_h)
game_lobby.lua, line 1149: local ff_option = vint_dataitem_get(data_item_handle)
gis_grain.lua, line 52: Is_paused = vint_dataitem_get(di_h)
hud.lua, line 846: local hood_name, cur_hood_owner, orig_hood_owner, is_contested = vint_dataitem_get(data_item_handle)
hud.lua, line 854: local cash, max_followers, inventory_disabled, vehicle_logo, radio_station, cruise_control_active, camera_screenshot_enabled, force_show_cash, show_vtol_hints = vint_dataitem_get(di_h)
hud.lua, line 989: local sprint_enabled, health_pct, health_level, is_dbno, bleed_out_health_pct, sprint_pct, sprint_level, is_sprinting, orientation, is_mp_invulnerable, tunnel_vision_amount, is_in_satellite_mode, is_controlling_missile = vint_dataitem_get(di_h)
hud.lua, line 1277: local wpn_bmp_name, rdy_ammo, rsv_ammo, grenade_bmp_name, grenade_ammo, wpn_rdy, dual_wield, no_ammo, inf_ammo, gnd_inf_ammo, cont_fire, no_mag, sniper_visible, wpn_name, wpn_category, reticule_highlight, wpn_spread, wpn_slot, grenade_slot, show_reticule, overheat_pct, is_overheated, bullet_hit, genki_target, reloading = vint_dataitem_get(di_h)
hud.lua, line 1559: local ammo_ready, reticle_highlight, cur_wpn_spread, fine_aim_transition, water_pressure, x_screen_coord, y_screen_coord, reticule_opacity = vint_dataitem_get(di_h)
hud.lua, line 1598: local total_respect, respect_pct, respect_level, show_upgrades, force_show_respect = vint_dataitem_get(di_h)
hud.lua, line 1667: local slot, head_img_name, hlth_pct, revive_time, slot_visible = vint_dataitem_get(di_h)
hud.lua, line 1753: local active, position = vint_dataitem_get(di_h)
hud.lua, line 1824: local direction, strength = vint_dataitem_get(di_h)
hud.lua, line 2245: local x, y, width, rotation, is_locked, is_visible = vint_dataitem_get(di_h)
hud.lua, line 2302: local active, icon = vint_dataitem_get(di_h)
hud.lua, line 2320: local objective_enum, count = vint_dataitem_get(di_h)
hud.lua, line 2351: local button_is_visible, interact_type = vint_dataitem_get(di_h)
hud_btnmash.lua, line 235: local button_index, help_txt, meter_pct, timer_value, state = vint_dataitem_get(di_h)
hud_collection.lua, line 144: local collection_type, title, sub_title, items_left, items_total, cash_reward, respect_reward, district_pct_old, district_pct_new, district_name, save_in_mission, no_reward = vint_dataitem_get(di_h)
hud_collection.lua, line 486: local is_paused = vint_dataitem_get(di_h)
hud_diversion.lua, line 89: local meter_type, message_one, message_two, cur_value, min_value, max_value, descending, status, respect, cash, div_type, respect_stat, message_type = vint_dataitem_get(di_h)
hud_diversion.lua, line 629: local title, cur_val, max_val, val_units, cash_reward, respect_reward, save_in_mission, is_achievement, image, message_type = vint_dataitem_get(di_h)
hud_healthbars.lua, line 97: show_bar, show_name, show_arrow, show_cash, show_race_pos = vint_dataitem_get(di_h)
hud_mayhem.lua, line 124: local world_x, world_y, world_z, screen_pos_x, screen_pos_y, cash_value, text_intensity, multiplier, display_type, line_offset, scale, custom_text = vint_dataitem_get(di_h)
hud_mayhem.lua, line 363: local id, x, y, desc_crc, display_value, meter_value, text_intensity, value_type, value_symbol, skin, do_animation, show_meter, meter_flashing = vint_dataitem_get(di_h)
hud_msg.lua, line 421: local region_index, priority, text, modifier, fade_time, audio_type, audio_id, icon1, icon2, pc_key, timer_value = vint_dataitem_get(di_h)
hud_msg.lua, line 483: local region_index, priority, text, modifier, fade_time, audio_type, audio_id, icon1, icon2, pc_key, timer_value = vint_dataitem_get(di_h)
hud_msg.lua, line 543: local region_index, priority, text, modifier, fade_time, audio_type, audio_id, icon1, icon2, pc_key, unused_timer, silent_kill = vint_dataitem_get(di_h)
hud_msg.lua, line 783: local region_index, priority, text, modifier, fade_time, audio_type, audio_id, icon1, icon2, pc_key = vint_dataitem_get(di_h)
hud_noto.lua, line 79: local team_name, noto_level, noto_icon = vint_dataitem_get(data_item_h)
hud_predator.lua, line 159: local satellite_mode, param1, param2, param3, param4, param5, param6, param7, param8, param9 = vint_dataitem_get(di_h)
hud_predator.lua, line 759: local is_paused = vint_dataitem_get(di_h)
hud_qte.lua, line 110: local button_index, button_animation, x, y, is_ps3, kbm_name, success, mouse_button_number = vint_dataitem_get(di_h)
hud_reticules.lua, line 679: local rotation = vint_dataitem_get(di_h)
hud_touch_combo.lua, line 258: local combo_active, show_mode, right_stick_x, right_stick_y, left_stick_x, left_stick_y, target_x, target_y, rumble_level, help_text = vint_dataitem_get(di_h)
hud_touch_combo.lua, line 471: local sexy_time_direction = vint_dataitem_get(di_h)
msn_killbane.lua, line 87: local is_paused = vint_dataitem_get(di_h)
object_indicator.lua, line 108: local screen_pos_x, screen_pos_y, asset_id, rotation, health, dist, view_dist, flags, alpha, partial_hide, title_crc, body_crc = vint_dataitem_get(di_h)
pause_map.lua, line 677: local filter_type, filter_name, x, y = vint_dataitem_get(di_h)
pause_map.lua, line 901: local icon_bmp_name, overlay_bmp_name, text_line_1, text_line_2, text_line_3, text_line_4, is_highlighted, is_gps_target, is_mad_icon, is_store_icon, is_crib_icon, taxi_available = vint_dataitem_get(di_h)
pause_map.lua, line 1295: local cursor_x, cursor_y, highlight_icon_x, highlight_icon_y, gps_active, x_func, district_str, hood_str, control_pct = vint_dataitem_get(di_h)
pause_map.lua, line 1436: local district_str, district_pct, position_x, position_y, scale, is_visible = vint_dataitem_get(di_h)
power_up.lua, line 33: Is_paused = vint_dataitem_get(di_h)
store_common.lua, line 322: local respect_total, respect_needed, respect_level, show_upgrades = vint_dataitem_get(di_h)
store_common.lua, line 336: local cash = vint_dataitem_get(di_h)
store_gang.lua, line 641: local is_loaded = vint_dataitem_get(di_h)
store_vehicle.lua, line 2160: local index, label, level, max_level = vint_dataitem_get(di_h)
vdo_gsi.lua, line 287: local data_type, param1, param2, param3, param4, param5, param6, param7, param8, param9 = vint_dataitem_get(di_h)
vdo_gsi_whored.lua, line 130: local data_type, param1, param2, param3, param4, param5, param6, param7, param8, param9 = vint_dataitem_get(di_h)
vdo_weapon_radial.lua, line 434: local slot_num, availability, weapon_name_crc, bmp_name, ammo_cur, ammo_max, dual_wield, ammo_infinite, is_current_wpn, level, ammo_type = vint_dataitem_get(di_h)
vint_lib.lua, line 393: data[1], data[2], data[3], data[4], data[5], data[6], data[7], data[8], data[9], data[10], data[11], data[12], data[13], data[14], data[15], data[16], data[17], data[18], data[19], data[20], data[21], data[22], data[23], data[24] = vint_dataitem_get(di_h)
whored_countdown.lua, line 120: local is_paused = vint_dataitem_get(di_h)
|
vint_dataresponder_post |
true |
|
65cell_camera.lua, line 152: vint_dataresponder_post("cell_menu_state_dr", "Set", ID_MAIN)
cell_missions.lua, line 163: vint_dataresponder_post("cell_menu_state_dr", "Set", ID_MAIN)
cell_missions.lua, line 186: vint_dataresponder_post("cell_missions_list_items_dr", "Choose", Data[List.current_idx].mission_name)
cell_missions.lua, line 191: vint_dataresponder_post("cell_menu_state_dr", "Set", ID_MAIN)
cell_music_menu.lua, line 63: vint_dataresponder_post("cell_menu_state_dr", "Set", ID_MAIN)
cell_music_menu.lua, line 72: vint_dataresponder_post("cell_menu_state_dr", "Set", ID_MAIN)
cell_phone.lua, line 917: vint_dataresponder_post("cell_menu_state_dr", "Set", ID_MAIN)
cell_playlist.lua, line 891: vint_dataresponder_post("cell_menu_state_dr", "Set", ID_MAIN)
cell_rewards.lua, line 251: vint_dataresponder_post("cell_rewards_reward_dr", "Clear_new", menu_data.id)
cell_rewards.lua, line 381: vint_dataresponder_post("cell_rewards_reward_dr", "Purchase", Menu_data[current_index].id)
cell_saintsbook.lua, line 247: vint_dataresponder_post("cell_menu_state_dr", "Set", ID_MAIN)
cinema_clip_editor.lua, line 1073: vint_dataresponder_post("cinema_editor_dr", "Rewind")
cinema_clip_editor.lua, line 1076: vint_dataresponder_post("cinema_editor_dr", "Pause")
cinema_clip_editor.lua, line 1113: vint_dataresponder_post("cinema_editor_dr", "Rewind")
cinema_clip_editor.lua, line 1120: vint_dataresponder_post("cinema_editor_dr", "Play", 0.25)
cinema_clip_editor.lua, line 1128: vint_dataresponder_post("cinema_editor_dr", "Play", 1.0)
cinema_clip_editor.lua, line 1136: vint_dataresponder_post("cinema_editor_dr", "Play", 4.0)
cinema_clip_editor.lua, line 1144: vint_dataresponder_post("cinema_editor_dr", "Pause")
cinema_clip_editor.lua, line 1174: vint_dataresponder_post("cinema_editor_dr", "Save")
cinema_clip_editor.lua, line 1220: vint_dataresponder_post("cinema_editor_dr", "Export")
cinema_clip_editor.lua, line 1256: vint_dataresponder_post("cinema_editor_dr", "Quit")
cinema_clip_editor.lua, line 1345: vint_dataresponder_post("cinema_editor_dr", "set_sensitivity", sens_move / 100, sens_rot / 100)
cinema_clip_editor.lua, line 1351: vint_dataresponder_post("cinema_editor_dr", "set_sensitivity", sens_move / 100, sens_rot / 100)
cinema_clip_editor.lua, line 1360: vint_dataresponder_post("cinema_editor_dr", "Show_output_only", output_only)
cinema_clip_editor.lua, line 1368: vint_dataresponder_post("cinema_editor_dr", "Watermark", watermark)
cinema_clip_editor.lua, line 1389: vint_dataresponder_post("cinema_editor_dr", "Time_of_day", tod_preset)
cinema_clip_editor.lua, line 1397: vint_dataresponder_post("cinema_editor_dr", "Weather", weather_preset)
cinema_clip_editor.lua, line 1433: vint_dataresponder_post("cinema_editor_dr", "SoundFX", sfx)
cinema_clip_editor.lua, line 1441: vint_dataresponder_post("cinema_editor_dr", "Voice", voice)
cinema_clip_editor.lua, line 1450: vint_dataresponder_post("cinema_editor_dr", "Greenscreen", gs_background, gs_vehicles, gs_npc, gs_player)
cinema_clip_editor.lua, line 1465: vint_dataresponder_post("camera_zone_dr", "set_type", zone.UID, zone.zone_type)
cinema_clip_editor.lua, line 1482: vint_dataresponder_post("camera_zone_dr", "set_export_lock", zone.UID, zone.export_lock)
cinema_clip_editor.lua, line 1494: vint_dataresponder_post("camera_zone_dr", "set_mode", zone.UID, zone.camera_mode)
cinema_clip_editor.lua, line 1495: vint_dataresponder_post("camera_zone_dr", "Acquire_transform", zone.UID)
cinema_clip_editor.lua, line 1546: vint_dataresponder_post("cinema_editor_dr", "control_mode", 1)
cinema_clip_editor.lua, line 1564: vint_dataresponder_post("cinema_editor_dr", "control_mode", 1)
cinema_clip_editor.lua, line 1572: vint_dataresponder_post("camera_zone_dr", "set_fov", zone.UID, zone.fov, zone.fov_blend)
cinema_clip_editor.lua, line 1578: vint_dataresponder_post("camera_zone_dr", "set_tilt", zone.UID, zone.tilt, zone.tilt_blend)
cinema_clip_editor.lua, line 1584: vint_dataresponder_post("camera_zone_dr", "set_handycam", zone.UID, zone.handycam, zone.handycam_blend)
cinema_clip_editor.lua, line 1593: vint_dataresponder_post("camera_zone_dr", "set_slow_motion", zone.UID, zone.slow_mo)
cinema_clip_editor.lua, line 1603: vint_dataresponder_post("camera_zone_dr", "set_dof_params", zone.UID, zone.dof_mode, zone.dof_dist, zone.dof_dist_blend, zone.dof_focal, zone.dof_focal_blend)
cinema_clip_editor.lua, line 1612: vint_dataresponder_post("camera_zone_dr", "set_dof_params", zone.UID, zone.dof_mode, zone.dof_dist, zone.dof_dist_blend, zone.dof_focal, zone.dof_focal_blend)
cinema_clip_editor.lua, line 1618: vint_dataresponder_post("camera_zone_dr", "set_dof_params", zone.UID, zone.dof_mode, zone.dof_dist, zone.dof_dist_blend, zone.dof_focal, zone.dof_focal_blend)
cinema_clip_editor.lua, line 1631: vint_dataresponder_post("camera_zone_dr", "set_transform_blend", zone.UID, zone.camera_blend)
cinema_clip_editor.lua, line 1638: vint_dataresponder_post("camera_zone_dr", "set_dof_params", zone.UID, zone.dof_mode, zone.dof_dist, zone.dof_dist_blend, zone.dof_focal, zone.dof_focal_blend)
cinema_clip_editor.lua, line 1645: vint_dataresponder_post("camera_zone_dr", "set_dof_params", zone.UID, zone.dof_mode, zone.dof_dist, zone.dof_dist_blend, zone.dof_focal, zone.dof_focal_blend)
cinema_clip_editor.lua, line 1652: vint_dataresponder_post("camera_zone_dr", "set_fov", zone.UID, zone.fov, zone.fov_blend)
cinema_clip_editor.lua, line 1659: vint_dataresponder_post("camera_zone_dr", "set_tilt", zone.UID, zone.tilt, zone.tilt_blend)
cinema_clip_editor.lua, line 1666: vint_dataresponder_post("camera_zone_dr", "set_handycam", zone.UID, zone.handycam, zone.handycam_blend)
cinema_clip_editor.lua, line 1764: vint_dataresponder_post("cinema_editor_dr", "control_mode", 0)
cinema_clip_editor.lua, line 1766: vint_dataresponder_post("camera_zone_dr", "set_target", zone.UID)
cinema_clip_editor.lua, line 1768: vint_dataresponder_post("camera_zone_dr", "Acquire_transform", zone.UID)
cinema_clip_editor_timeline.lua, line 373: vint_dataresponder_post("camera_zone_dr", "delete", Zones[cur_zone].UID)
cinema_clip_editor_timeline.lua, line 610: vint_dataresponder_post("camera_zone_dr", "set_time", Zones[zone_id + 1].UID, t)
cinema_clip_editor_timeline.lua, line 1085: vint_dataresponder_post("cinema_editor_dr", "play_to_time", Marker_time_playback_goal)
pause_map.lua, line 513: vint_dataresponder_post("cell_menu_state_dr", "Set", ID_MAIN) --Load cell phone next time
pause_map.lua, line 660: vint_dataresponder_post("cell_menu_state_dr", "Set", ID_MAP) --come back to the map next time
pause_map.lua, line 664: vint_dataresponder_post("cell_menu_state_dr", "Set", ID_MAIN) --Load cell phone next time
store_gang.lua, line 229: vint_dataresponder_post("store_gang_character_dr", "Set_slot", menu_data.id)
store_gang.lua, line 349: vint_dataresponder_post("store_gang_character_dr", "Load", menu_data.id)
store_gang.lua, line 356: vint_dataresponder_post("store_gang_character_dr", "Update_char", menu_data.id)
store_gang.lua, line 369: vint_dataresponder_post("store_gang_character_dr", "Revert_char", menu_data.id)
store_gang.lua, line 435: vint_dataresponder_post("store_gang_vehicle_dr", "Set_slot", menu_data.id)
store_gang.lua, line 621: vint_dataresponder_post("store_gang_vehicle_dr", "Set_slot", 0)
store_gang.lua, line 628: vint_dataresponder_post("store_gang_vehicle_dr", "Set_slot", -1)
|
vint_dataresponder_request |
true |
1 |
127building_purchase.lua, line 37: vint_dataresponder_request("crib_purchase_get_crib_info", "update_building_purchase_text", 0)
building_purchase.lua, line 39: vint_dataresponder_request("shop_purchase_get_shop_info", "update_building_purchase_text", 0)
cat_mouse_results.lua, line 57: vint_dataresponder_request("cat_mouse_results_populate", "cat_mouse_results_populate", 0, 0)
cell_cheats.lua, line 117: vint_dataresponder_request("cell_cheats_populate", "cell_cheats_populate_categories", 0, CELL_CHEATS_POPULATE_CATEGORIES)
cell_cheats.lua, line 157: vint_dataresponder_request("cell_cheats_populate", "cell_cheats_populate_cheats", 0, CELL_CHEATS_POPULATE_CHEATS, category_id)
cell_cheats.lua, line 256: vint_dataresponder_request("cell_cheats_populate", "cell_cheats_populate_cheats", 0, CELL_CHEATS_POPULATE_CHEATS, Sub_menu_category)
cell_cheats.lua, line 331: vint_dataresponder_request("cell_cheats_populate", "cell_cheats_populate_categories", 0, CELL_CHEATS_POPULATE_CATEGORIES)
cell_menu_main.lua, line 64: vint_dataresponder_request("cell_phone_pad_populate", "cell_phone_found_homie", 0, 0)
cell_menu_main.lua, line 148: vint_dataresponder_request("cell_menu_main_new_items", "cell_menu_main_set_new", 0)
cell_menu_main.lua, line 149: vint_dataresponder_request("cell_menu_state_dr", "cell_menu_handle_state", 0)
cell_menu_main.lua, line 380: vint_dataresponder_request("cell_menu_main_new_items", "cell_menu_main_set_new", 0)
cell_missions.lua, line 50: vint_dataresponder_request("cell_missions_list_items_dr", "cell_missions_add_menu_items", 0)
cell_music_menu.lua, line 38: vint_dataresponder_request("cell_music_menu_populate", "cell_music_menu_add_station", 0)
cell_phone.lua, line 200: vint_dataresponder_request("cell_phone_pad_populate", "cell_phone_populate_list", 0, CELL_HOMIE_LIST)
cell_phone.lua, line 725: vint_dataresponder_request("cell_phone_pad_populate", "cell_phone_garage_populate", 0, CELL_VEHICLE_LIST)
cell_playlist.lua, line 138: vint_dataresponder_request("cell_playlist_populate", "station_populate", 0, CELL_PLAYLIST_GET_STATIONS)
cell_playlist.lua, line 139: vint_dataresponder_request("cell_playlist_populate", "plist_populate", 0, CELL_PLAYLIST_GET_SONGS)
cell_rewards.lua, line 89: vint_dataresponder_request("cell_rewards_category_dr", "cell_rewards_add_category", 0)
cell_rewards.lua, line 418: vint_dataresponder_request("cell_rewards_reward_dr", "cell_rewards_add_reward", 0, Cell_rewards_category_id)
cell_rewards.lua, line 520: vint_dataresponder_request("cell_rewards_reward_dr", "cell_rewards_add_reward", 0, Cell_rewards_category_id)
cell_rewards.lua, line 587: vint_dataresponder_request("cell_rewards_category_dr", "cell_rewards_add_category", 0)
cell_saintsbook.lua, line 408: vint_dataresponder_request("saintsbook_filters", "cell_saintsbook_top_populate", 0)
cell_saintsbook.lua, line 712: vint_dataresponder_request("saintsbook_categories", "cell_saintsbook_populate", 0, item_type)
cell_stats.lua, line 51: vint_dataresponder_request("cell_stats_populate", "cell_stats_populate", 0)
cinema_clip_editor.lua, line 1805: vint_dataresponder_request("cinema_editor_dr", "cinema_clip_editor_update_options", 0)
cinema_clip_editor.lua, line 1809: vint_dataresponder_request("cinema_editor_dr", "cinema_clip_editor_update_options", 0)
cinema_clip_editor_timeline.lua, line 129: vint_dataresponder_request("cinema_editor_dr", "cinema_clip_editor_update_options", 0)
cinema_clip_editor_timeline.lua, line 181: vint_dataresponder_request("camera_zone_dr", "cinema_clip_editor_get_zones", MAX_ZONES)
cinema_clip_editor_timeline.lua, line 190: vint_dataresponder_request("camera_zone_dr", "cinema_clip_editor_update_zone", 1, Zones[1].UID)
cinema_clip_editor_timeline.lua, line 348: vint_dataresponder_request("camera_zone_dr", "cinema_clip_editor_update_zone", 1, Zones[cur_zone + 1].UID)
cmp_activity.lua, line 8: vint_dataresponder_request("cmp_activity_success", "cmp_activity_populate", 0)
cmp_fail.lua, line 117: vint_dataresponder_request("cmp_fail_populate", "cmp_fail_populate", 0)
cmp_mission.lua, line 8: vint_dataresponder_request("cmp_mission_success", "cmp_mission_populate", 0)
cmp_rewards.lua, line 12: vint_dataresponder_request("cmp_rewards_success", "cmp_rewards_populate", 0)
cmp_stronghold.lua, line 15: vint_dataresponder_request("cmp_stronghold_success", "cmp_stronghold_populate", 0)
credits.lua, line 299: vint_dataresponder_request("credits_grab_credits", "credits_populate", 50)
credits.lua, line 443: vint_dataresponder_request("credits_grab_credits", "credits_populate", 1)
dialog.lua, line 194: vint_dataresponder_request("dialog_populate", "dialog_populate", 0, handle)
dialog.lua, line 224: vint_dataresponder_request("dialog_populate", "dialog_populate", 0, handle)
dialog.lua, line 255: vint_dataresponder_request("dialog_populate", "dialog_populate", 0, handle)
game_lobby.lua, line 675: vint_dataresponder_request("horde_mode_lobby_populate", "game_lobby_populate_horde_data", 0, HMLD_MAPS)
game_lobby.lua, line 683: vint_dataresponder_request("horde_mode_lobby_populate", "game_lobby_populate_horde_data", 0, HMLD_CHARS)
game_lobby.lua, line 1209: vint_dataresponder_request("coop_list_responder", "game_lobby_invite_populate", 0, COOP_INVITE_LIST)
horde_results.lua, line 132: vint_dataresponder_request("horde_results_populate", "horde_results_populate", 0)
pause_ctrl_scheme.lua, line 329: vint_dataresponder_request("pause_menu_control_scheme", "pause_ctrl_scheme_populate", 0, scheme_id)
pause_invite_friends.lua, line 282: vint_dataresponder_request("coop_list_responder", "pause_invite_friends_populate", 0, Coop_connect_operation)
pause_invite_friends.lua, line 344: vint_dataresponder_request("coop_list_responder", "pause_invite_friends_populate", 0, Coop_connect_operation)
pause_options_audio.lua, line 148: vint_dataresponder_request("pause_menu_options", "options_audio_populate", 0, PM_MENU_AUDIO_OPTIONS)
pause_options_audio.lua, line 339: vint_dataresponder_request("pause_menu_options", "options_audio_populate", 0, PM_MENU_AUDIO_OPTIONS)
pause_options_clip_select.lua, line 38: vint_dataresponder_request("vint_clip_select_get_clips_responder", "vint_clip_select_get_clips", 0)
pause_options_controls.lua, line 50: vint_dataresponder_request("pause_menu_options", "options_controls_populate", 0, PM_MENU_CONTROL_OPTIONS)
pause_options_controls.lua, line 287: vint_dataresponder_request("pause_menu_options", "options_controls_populate", 0, PM_MENU_CONTROL_OPTIONS)
pause_options_difficulty.lua, line 161: vint_dataresponder_request("pause_menu_options", "options_difficulty_populate", 0, PM_MENU_DIFFICULTY_OPTIONS)
pause_options_difficulty.lua, line 282: vint_dataresponder_request("pause_menu_options", "options_difficulty_populate", 0, PM_MENU_DIFFICULTY_OPTIONS)
pause_options_display.lua, line 70: vint_dataresponder_request("pause_menu_options", "options_display_populate", 0, PM_MENU_DISPLAY_OPTIONS)
pause_options_display.lua, line 201: vint_dataresponder_request("pause_menu_options", "options_display_populate", 0, PM_MENU_DISPLAY_OPTIONS)
pause_options_display_cal.lua, line 89: vint_dataresponder_request("pause_menu_options", "options_display_cal_populate", 0, PM_MENU_DISPLAY_CAL_OPTIONS)
pause_options_display_cal.lua, line 255: vint_dataresponder_request("pause_menu_options", "options_display_cal_populate", 0, PM_MENU_DISPLAY_CAL_OPTIONS)
pause_options_display_pc.lua, line 297: vint_dataresponder_request("options_display_populate_display_modes", "options_display_populate_display_modes", 0, display_idx, widescreen)
pause_options_display_pc.lua, line 339: vint_dataresponder_request("options_display_populate_msaa", "options_display_populate_msaa", 0, display_idx)
pause_options_display_pc.lua, line 414: vint_dataresponder_request("options_display_populate_current_settings", "options_display_populate_current_settings", 0)
pause_options_display_pc.lua, line 645: vint_dataresponder_request("options_display_pc_set_preset", "options_display_populate_current_settings", 1, Data[PRESET_INDEX].current_value)
pause_options_display_pc.lua, line 701: vint_dataresponder_request("options_display_populate_current_settings", "options_display_populate_current_settings", 0)
pause_options_display_pc.lua, line 882: vint_dataresponder_request("options_display_pc_restore_defaults", "options_display_populate_current_settings", 0)
pause_options_mouse.lua, line 45: vint_dataresponder_request("pause_menu_options", "options_mouse_populate", 0, PM_MENU_MOUSE_OPTIONS)
pause_options_mouse.lua, line 248: vint_dataresponder_request("pause_menu_options", "options_mouse_populate", 0, PM_MENU_MOUSE_OPTIONS)
pause_options_record_mode.lua, line 74: --vint_dataresponder_request("pause_menu_options", "options_record_mode_populate", 0, PM_MENU_CASUAL_RECORD_MODE)
pause_options_record_mode.lua, line 75: vint_dataresponder_request("pause_menu_options", "options_record_mode_populate", 0, PM_MENU_CASUAL_RECORD_MODE)
pause_options_record_mode.lua, line 226: vint_dataresponder_request("pause_menu_options", "options_record_mode_populate", 0, PM_MENU_CASUAL_RECORD_MODE)
pause_options_remap.lua, line 63: vint_dataresponder_request("vint_options_remap_get_num_actions", "vint_options_remap_get_num_actions", 1, cur_cat)
pause_options_remap.lua, line 66: vint_dataresponder_request("vint_remap_get_action_binding", "vint_remap_get_action_binding", 2, cur_cat, action)
pause_save_game.lua, line 424: vint_dataresponder_request("save_system_populate", "save_game_populate", 0, Save_system_operation)
player_choice_tutorial.lua, line 26: vint_dataresponder_request("player_choice_populate", "player_choice_tutorial_populate", 0)
reward_granted.lua, line 222: vint_dataresponder_request("cmp_fetch_unlockable", "reward_granted_add", 0, Rewards_current_display)
store_crib_cash.lua, line 58: vint_dataresponder_request("store_crib_cash_request_data", "store_crib_cash_populate", 0)
store_dlc.lua, line 188: vint_dataresponder_request("dlc_store_populate", "store_dlc_category_item_add", 0)
store_gallery.lua, line 347: vint_dataresponder_request("store_gallery_populate_download_list", "store_gallery_add_download_character", 0)
store_gang.lua, line 166: vint_dataresponder_request("store_gang_slot_dr", "store_gang_slot_add", 0)
store_gang.lua, line 270: vint_dataresponder_request("store_gang_category_dr", "store_gang_category_add", 0)
store_gang.lua, line 301: vint_dataresponder_request("store_gang_character_dr", "store_gang_character_add", 0, menu_data.id)
store_gang.lua, line 378: vint_dataresponder_request("store_gang_sign_dr", "store_gang_sign_add", 0)
store_gang.lua, line 443: vint_dataresponder_request("store_gang_vehicle_dr", "store_gang_vehicle_add", 0, menu_data.id)
store_stronghold.lua, line 83: vint_dataresponder_request(STORE_STRONGHOLD_INFO_RESPONDER, "store_stronghold_populate_title", 0, STRONGHOLD_POPULATE_TITLE)
store_stronghold.lua, line 84: vint_dataresponder_request(STORE_STRONGHOLD_INFO_RESPONDER, "store_stronghold_populate_data", 0, STRONGHOLD_POPULATE_FIXED)
store_stronghold.lua, line 85: vint_dataresponder_request(STORE_STRONGHOLD_INFO_RESPONDER, "store_stronghold_populate_rewards", 0, STRONGHOLD_POPULATE_REWARDS)
store_vehicle.lua, line 686: vint_dataresponder_request("vcust_populate_menu", "store_vehicle_populate_menu", 0, STORE_VEHICLE_POPULATE_COLOR_REGION)
store_vehicle.lua, line 703: vint_dataresponder_request("vcust_populate_menu", "store_vehicle_populate_menu", 0, STORE_VEHICLE_POPULATE_CURRENT_MENU)
store_vehicle.lua, line 707: vint_dataresponder_request("vcust_populate_menu", "store_vehicle_populate_items_menu", 0, STORE_VEHICLE_POPULATE_COMPONENT_MENU, Store_vehicle_show_slot)
store_vehicle.lua, line 794: vint_dataresponder_request("vcust_populate_wheel_menu", "store_vehicle_populate_rim_category", 0, 8) -- 8 = VCUST_INTF_POPULATE_RIM_FAMILY_MENU
store_vehicle.lua, line 818: vint_dataresponder_request("vcust_populate_wheel_grid_menu", "store_vehicle_populate_rim_grid", 0, 9, id) -- 9 = VCUST_INTF_POPULATE_RIM_MENU
store_vehicle.lua, line 824: vint_dataresponder_request("vcust_populate_wheel_grid_menu", "store_vehicle_populate_rim_grid", 0, 12, id) -- 12 = VCUST_INTF_POPULATE_SPINNERS_MENU
store_vehicle.lua, line 888: vint_dataresponder_request("vcust_populate_wheel_grid_menu", "store_vehicle_populate_tire_menu", 0, 10) -- 10 = VCUST_INTF_POPULATE_TIRE_MENU
store_vehicle.lua, line 1108: vint_dataresponder_request("vcust_populate_wheel_menu", "store_vehicle_populate_wheel_menu", 0, 7, true, Store_vehicle_chosen_axle) -- 7 = VCUST_INTF_POPULATE_WHEEL_MENU
store_vehicle.lua, line 1383: vint_dataresponder_request("vcust_populate_palette_menu", "store_vehicle_add_palette", 0, Store_vehicle_color_slot, false)
store_vehicle.lua, line 1550: vint_dataresponder_request("vcust_populate_palette_menu", "store_vehicle_get_palette_colors", 0, Store_vehicle_color_slot, save_original)
store_vehicle.lua, line 1567: vint_dataresponder_request("vcust_populate_color_grid", "store_vehicle_add_color", 0, Store_vehicle_color_slot)
store_vehicle.lua, line 1617: vint_dataresponder_request("vcust_populate_palette_menu", "store_vehicle_add_palette", 0, Store_vehicle_color_slot, true)
store_vehicle.lua, line 1707: vint_dataresponder_request("vcust_populate_color_grid", "store_vehicle_add_color", 0, Store_vehicle_color_slot, Store_vehicle_color_selection)
store_vehicle.lua, line 1807: vint_dataresponder_request("vcust_populate_underglow_color", "store_vehicle_underglow_color_add", 0)
store_vehicle.lua, line 2075: vint_dataresponder_request("vcust_populate_menu", "store_vehicle_populate_menu", 0, STORE_VEHICLE_POPULATE_CURRENT_MENU)
store_vehicle.lua, line 2098: vint_dataresponder_request("vcust_populate_menu", "store_vehicle_populate_menu", 0, STORE_VEHICLE_POPULATE_CURRENT_MENU)
store_vehicle.lua, line 2214: vint_dataresponder_request("garage_populate", "garage_populate_car_list", 0)
store_vehicle.lua, line 2316: vint_dataresponder_request("vcust_populate_menu", "store_vehicle_populate_menu", 0, STORE_VEHICLE_POPULATE_CURRENT_MENU)
store_vehicle.lua, line 2330: vint_dataresponder_request("vcust_populate_menu", "store_vehicle_add_area", 0, STORE_VEHICLE_POPULATE_AREAS)
store_weapon.lua, line 766: vint_dataresponder_request("store_weapon_populate_ammo", "store_weapon_ammo_add_items", 0)
store_weapon.lua, line 1051: vint_dataresponder_request("store_weapon_populate_weapons", "store_weapon_grid_add_items", 0, Store_weapon_is_cache, category, slot - 8) -- last param is only used for grenade slot index
store_weapon.lua, line 1142: vint_dataresponder_request("store_weapon_populate_ammo", "store_weapon_ammo_add_items", 0)
store_weapon.lua, line 1221: -- vint_dataresponder_request("store_weapon_populate_weapons", "store_weapon_grid_add_thrown_items", 0, Store_weapon_is_cache, category)
store_weapon.lua, line 1223: vint_dataresponder_request("store_weapon_populate_weapons", "store_weapon_grid_add_items", 0, Store_weapon_is_cache, category)
store_weapon.lua, line 1272: vint_dataresponder_request("store_weapon_populate_weapons", "store_weapon_grid_add_items", 0, Store_weapon_is_cache, category, slot - 8) -- last param is only used for grenade slot index
store_weapon.lua, line 1579: vint_dataresponder_request("store_weapon_populate_upgrades", "store_weapon_upgrade_add_items", 0, category, id)
store_weapon.lua, line 1782: vint_dataresponder_request("store_weapon_populate_upgrades", "store_weapon_upgrade_add_items", 0, Weapon_grid_data.category, Store_weapon_current_info.id)
store_weapon.lua, line 1787: vint_dataresponder_request("store_weapon_populate_ammo", "store_common_do_nothing", 0)
store_weapon.lua, line 1825: vint_dataresponder_request("store_weapon_populate_weapons", "store_weapon_grid_add_items", 0, Store_weapon_is_cache, category)
store_weapon.lua, line 1934: vint_dataresponder_request("store_weapon_populate_weapons", "store_weapon_grid_add_thrown_items", 0, Store_weapon_is_cache, category, slot - 8)
store_weapon.lua, line 2042: vint_dataresponder_request("store_weapon_populate_weapons", "store_weapon_grid_add_thrown_items", 0, Store_weapon_is_cache, category, selected_slot - 8)
store_weapon.lua, line 2044: vint_dataresponder_request("store_weapon_populate_weapons", "store_weapon_grid_add_items", 0, Store_weapon_is_cache, category)
store_weapon.lua, line 2175: vint_dataresponder_request("store_weapon_populate_weapons", "store_weapon_grid_add_thrown_items", 0, Store_weapon_is_cache, category)
store_weapon.lua, line 2177: vint_dataresponder_request("store_weapon_populate_weapons", "store_weapon_grid_add_items", 0, Store_weapon_is_cache, category)
store_weapon.lua, line 2306: vint_dataresponder_request("store_weapon_populate_weapons", "store_weapon_grid_add_thrown_items", 0, Store_weapon_is_cache, category)
store_weapon.lua, line 2308: vint_dataresponder_request("store_weapon_populate_weapons", "store_weapon_grid_add_items", 0, Store_weapon_is_cache, category)
tutorial.lua, line 84: vint_dataresponder_request("tutorial_responder", "tutorial_update", 0, 1)
tutorial.lua, line 90: vint_dataresponder_request("tutorial_responder", "tutorial_update", 0)
vdo_newsticker.lua, line 132: vint_dataresponder_request("newsticker_populate", "newsticker_populate", 0, NTS_OFFLINE_STRINGS)
vdo_newsticker.lua, line 136: vint_dataresponder_request("newsticker_populate", "newsticker_populate", 0, NTS_ONLINE_STRINGS)
watermark.lua, line 4: vint_dataresponder_request("build_date_dr", "watermark_set_timestamp", 0)
whored_countdown.lua, line 22: vint_dataresponder_request("whored_countdown_populate", "whored_countdown_text_update", 0)
|
vint_debug_decode_wide_string |
true |
|
1 |
vint_debug_safe_frame |
true |
1 |
|
vint_debug_safe_frame_objects |
true |
1 |
3 |
vint_document_find |
true |
|
100bg_saints.lua, line 58: Bg_saints_doc_handle = vint_document_find("bg_saints")
building_purchase.lua, line 47: local doc_handle = vint_document_find("building_purchase")
cell_camera.lua, line 15: Cell_camera_doc_handle = vint_document_find("cell_camera")
cell_cheats.lua, line 38: Cell_cheats_doc_handle = vint_document_find("cell_cheats")
cell_extras.lua, line 24: Cell_extras_doc_h = vint_document_find("cell_extras")
cell_foreground.lua, line 133: Cell_foreground_doc = vint_document_find("cell_foreground")
cell_foreground.lua, line 134: Cell_background_doc = vint_document_find("cell_background")
cell_foreground.lua, line 206: local store_common_doc_h = vint_document_find("store_common")
cell_foreground.lua, line 224: local doc_h = vint_document_find(screen.doc_name)
cell_menu_main.lua, line 124: Cell_menu_main_doc_h = vint_document_find("cell_menu_main")
cell_missions.lua, line 20: Cell_missions_handle = vint_document_find("cell_missions")
cell_music_menu.lua, line 16: Cell_music_menu_doc_handle = vint_document_find("cell_music_menu")
cell_music_sub.lua, line 24: cell_music_sub_doc_h = vint_document_find("cell_music_sub")
cell_phone.lua, line 84: Cell_phone_handle = vint_document_find("cell_phone")
cell_playlist.lua, line 127: local Cell_playlist_doc_h = vint_document_find("cell_playlist")
cell_rewards.lua, line 35: Cell_rewards_doc_handle = vint_document_find("cell_rewards")
cell_stats.lua, line 18: Cell_stats_doc_handle = vint_document_find("cell_stats")
cinema_clip_editor.lua, line 169: Cinema_clip_editor_doc_handle = vint_document_find("cinema_clip_editor")
cinema_clip_manager.lua, line 59: Cinema_clip_manager_doc_handle = vint_document_find("cinema_clip_manager")
city_load.lua, line 25: City_load_doc_handle = vint_document_find("city_load")
city_load.lua, line 65: local screen_fade_doc_h = vint_document_find("screen_fade")
clones_m3.lua, line 75: Clones_m3_doc_handle = vint_document_find("clones_m3")
clones_the_end.lua, line 7: Clones_the_end_doc_handle = vint_document_find("clones_the_end")
cmp_activity.lua, line 5: Cmp_specific_doc = vint_document_find("cmp_activity")
cmp_common.lua, line 133: Cmp_common_doc = vint_document_find("cmp_common")
cmp_common.lua, line 279: local mission_doc_h = vint_document_find("cmp_mission")
cmp_common.lua, line 280: local activity_doc_h = vint_document_find("cmp_activity")
cmp_common.lua, line 281: local stronghold_doc_h = vint_document_find("cmp_stronghold")
cmp_fail.lua, line 100: Cmp_fail_doc = vint_document_find("cmp_fail")
cmp_mission.lua, line 5: Cmp_specific_doc = vint_document_find("cmp_mission")
cmp_rewards.lua, line 3: local cell_foreground_doc_h = vint_document_find("cell_foreground")
cmp_stronghold.lua, line 12: Cmp_specific_doc = vint_document_find("cmp_stronghold")
credits.lua, line 249: if vint_document_find("main_menu_common") == 0 then
credits.lua, line 354: local cte_news_doc = vint_document_find("cte_news")
cte_binoc_only.lua, line 13: Cte_binoc_only_doc_handle = vint_document_find("cte_binoc_only")
cte_crack_binoc.lua, line 15: Cte_crack_binoc_doc_handle = vint_document_find("cte_crack_binoc")
cte_hours_later.lua, line 6: Cte_hours_later_doc_handle = vint_document_find("cte_hours_later")
cte_nemo_chair.lua, line 17: Cte_nemo_chair_doc_handle = vint_document_find("cte_nemo_chair")
cte_news.lua, line 15: Cte_news_doc_handle = vint_document_find("cte_news")
cte_rocket_scope.lua, line 6: Cte_rocket_scope_doc_handle = vint_document_find("cte_rocket_scope")
cutscene_effects.lua, line 24: Cutscene_effects_doc_handle = vint_document_find("cutscene_effects")
dialog.lua, line 60: local Dialog_document_handle = vint_document_find("dialog")
genki_common.lua, line 276: Genki_run_doc_handle = vint_document_find("genki_run")
genki_common.lua, line 277: Genki_ball_doc_handle = vint_document_find("genki_ball")
genki_common.lua, line 278: Genki_fly_doc_handle = vint_document_find("genki_fly")
genki_common.lua, line 279: Genki_escort_doc_handle = vint_document_find("genki_escort")
genki_news.lua, line 18: Genki_news_doc_handle = vint_document_find("genki_news")
gis_grain.lua, line 13: Gis_grain_doc_handle = vint_document_find("gis_grain")
horde_results.lua, line 78: Horde_results_doc_h = vint_document_find("horde_results")
horde_results.lua, line 504: -- local horde_results_h = vint_document_find("horde_results")
hud.lua, line 273: HUD_DOC_HANDLE = vint_document_find("hud")
hud.lua, line 838: local hud_msg_doc_h = vint_document_find("hud_msg")
hud.lua, line 2012: target_doc_h = vint_document_find(target_document_name)
hud_btnmash.lua, line 108: local hud_btnmash_doc_h = vint_document_find("hud_btnmash")
hud_diversion.lua, line 50: Hud_diversion_doc = vint_document_find("hud_diversion")
hud_msg.lua, line 189: Hud_msg_doc = vint_document_find("hud_msg")
hud_predator.lua, line 90: Hud_predator_doc = vint_document_find("hud_predator")
hud_qte.lua, line 78: Hud_qte_key_doc_h = vint_document_find("hud_qte")
hud_qte.lua, line 375: local Hud_qte_key_doc_h = vint_document_find("`hud_qte")
hud_running_man.lua, line 186: Hud_running_man_doc_handle = vint_document_find("hud_running_man")
main_menu_common.lua, line 41: Main_menu_common_doc = vint_document_find("main_menu_common")
main_menu_load.lua, line 7: Main_menu_load_doc = vint_document_find("main_menu_load")
main_menu_new_game.lua, line 41: Main_menu_new_game_doc_handle = vint_document_find("main_menu_new_game")
main_menu_top.lua, line 18: Main_menu_top_doc = vint_document_find("main_menu_top")
msn_proto_select.lua, line 63: --Msn_proto_select_doc = vint_document_find("msn_proto_select")
msn_proto_select.lua, line 788: -- local document_h = vint_document_find("msn_proto_select")
msn_text_adventure.lua, line 239: Msn_text_adventure_doc_handle = vint_document_find("msn_text_adventure")
pause_ctrl_scheme.lua, line 18: Ctrl_scheme_doc = vint_document_find("pause_ctrl_scheme")
pause_map.lua, line 291: local pause_map_doc_h = vint_document_find("pause_map")
pause_map.lua, line 1632: local doc_h = vint_document_find("pause_map")
pause_menu_common.lua, line 36: Pause_menu_common_doc_h = vint_document_find("pause_menu_common")
pause_options_clip_select.lua, line 59: Clip_select_doc_handle = vint_document_find("pause_options_clip_select")
pause_options_difficulty.lua, line 36: Difficulty_doc_handle = vint_document_find("pause_options_difficulty")
pause_options_display_cal.lua, line 47: Display_doc = vint_document_find("pause_options_display_cal")
pause_options_display_pc.lua, line 385: Display_pc_doc_handle = vint_document_find("pause_options_display_pc")
pause_options_record_mode.lua, line 45: Record_mode_doc_handle = vint_document_find("pause_options_record_mode")
pause_options_remap.lua, line 122: Remap_doc_handle = vint_document_find("pause_options_remap")
pause_save_game.lua, line 86: Save_load_doc = vint_document_find("pause_save_game")
player_choice_tutorial.lua, line 14: Player_choice_tutorial_doc_handle = vint_document_find("player_choice")
power_up.lua, line 9: Power_up_doc_handle = vint_document_find("power_up")
reward_granted.lua, line 20: Reward_granted_doc = vint_document_find("reward_granted")
save_warning.lua, line 5: Save_warning_doc_handle = vint_document_find("save_warning")
screen_fade.lua, line 252: local hud_doc_h = vint_document_find("hud")
store_character.lua, line 2338: Store_character_doc_handle = vint_document_find("store_character")
store_character.lua, line 2456: --local city_load_doc_h = vint_document_find( "city_load" )
store_clothing.lua, line 109: Store_clothing_doc_handle = vint_document_find("store_clothing")
store_common.lua, line 75: Store_common_doc_handle = vint_document_find("store_common")
store_common.lua, line 822: return vint_document_find("store_crib") ~= 0
store_crib.lua, line 120: Store_crib_doc_handle = vint_document_find("store_crib")
store_demo.lua, line 9: Store_demo_doc_handle = vint_document_find("store_demo")
store_dlc.lua, line 41: Store_dlc_doc_handle = vint_document_find("store_dlc")
store_gallery.lua, line 55: Bg_saints_doc_h = vint_document_find("bg_saints")
store_gang.lua, line 44: Store_gang_doc_handle = vint_document_find("store_gang")
store_stronghold.lua, line 71: Store_stronghold_doc_handle = vint_document_find("store_stronghold")
store_tattoo.lua, line 520: Store_tattoo_doc_handle = vint_document_find("store_tattoo")
store_vehicle.lua, line 2436: Store_vehicle_doc_handle = vint_document_find("store_vehicle")
store_weapon.lua, line 122: Store_weapon_doc_handle = vint_document_find("store_weapon")
vint_bugs.lua, line 18: local doc_h = vint_document_find("vint_bugs")
vint_lib.lua, line 1221: local doc_h = vint_document_find(vint_doc_name)
whored_countdown.lua, line 125: local countdown_doc_h = vint_document_find("whored_countdown")
|
vint_document_load |
true |
|
1 |
vint_document_set_depth |
true |
|
2 |
vint_document_unload |
true |
|
9 |
vint_force_lua_gc |
true |
|
1 |
vint_get_global_anchor |
true |
|
3 |
vint_get_property |
true |
|
306bg_saints.lua, line 99: Bg_saints_scale = vint_get_property(screen_group_h,"scale")
bg_saints.lua, line 172: local anchor_start_x,anchor_start_y = vint_get_property( left_shadow_h, "anchor" )
bg_saints.lua, line 178: anchor_start_x,anchor_start_y = vint_get_property( right_shadow_h, "anchor" )
bg_saints.lua, line 185: local mask_anchor_start_x,mask_anchor_start_y = vint_get_property( bg_saints_mask_h, "anchor" )
bg_saints.lua, line 191: local size_start_x,size_start_y = vint_get_property(bg_saints_mask_h,"scale")
bg_saints.lua, line 212: local mask_x,mask_y = vint_get_property( bg_saints_mask_h, "anchor" )
bg_saints.lua, line 246: local crap_x,left_anchor_y = vint_get_property(left_shadow_h, "anchor")
bg_saints.lua, line 248: local crap_x,right_anchor_y = vint_get_property(right_shadow_h, "anchor")
bg_saints.lua, line 254: local mask_x,mask_y = vint_get_property( bg_saints_mask_h, "anchor" )
bg_saints.lua, line 261: local shadow_x,shadow_y = vint_get_property(shadow_tween_h, "start_value")
bg_saints.lua, line 282: local mask_x,mask_y = vint_get_property( bg_saints_mask_h, "anchor" )
bg_saints.lua, line 289: local crap_x,shadow_y = vint_get_property(shadow_tween_h, "start_value")
bg_saints.lua, line 290: local shadow_start_x,left_anchor_y = vint_get_property(left_shadow_h, "anchor")
cat_mouse_results.lua, line 152: local winner_val_x, winner_val_y = vint_get_property(score_winner_value_txt_h, "anchor")
cat_mouse_results.lua, line 153: local loser_val_x, loser_val_y = vint_get_property(score_loser_value_txt_h, "anchor")
cat_mouse_results.lua, line 157: local x, y = vint_get_property(score_winner_type_txt_h, "anchor")
cat_mouse_results.lua, line 160: x, y = vint_get_property(score_loser_type_txt_h, "anchor")
cell_camera.lua, line 42: local x, y = vint_get_property(web_info_grp_h, "anchor")
cell_camera.lua, line 50: local description_x, description_y = vint_get_property(description_1_txt_h, "anchor")
cell_camera.lua, line 54: local camera_hint_x, camera_hint_y = vint_get_property(camera_hint_grp_h, "anchor")
cell_cheats.lua, line 64: Cheats_list_start_x, Cheats_list_start_y = vint_get_property(Cheats_list.handle, "anchor")
cell_phone.lua, line 113: Screen_start_x, Screen_start_y = vint_get_property(call_screen_grp_h, "anchor")
cell_phone.lua, line 392: local x, y = vint_get_property(h, "anchor")
cell_phone.lua, line 427: local clip_width, clip_height = vint_get_property(contact_clip_h, "clip_size")
cell_phone.lua, line 510: local x, y = vint_get_property(h, "anchor")
cell_phone.lua, line 540: local list_x, list_y = vint_get_property(vint_object_find("contact_list_grp"), "anchor")
cell_phone.lua, line 563: local start_x, start_y = vint_get_property(contact_list_grp_h, "anchor")
cell_saintsbook.lua, line 334: local old_x, old_y = vint_get_property(content_h, "anchor")
cell_saintsbook.lua, line 476: x, y = vint_get_property(top_item_grp_h, "anchor")
cell_saintsbook.lua, line 494: local item_desc_x, item_desc_y = vint_get_property(item_desc_txt_h, "anchor")
cell_saintsbook.lua, line 738: local width, height = vint_get_property(h, "clip_size")
cell_saintsbook.lua, line 898: local x, y = vint_get_property(main_item_h, "anchor")
cell_saintsbook.lua, line 915: local x, y = vint_get_property(target_name_txt_h, "anchor")
cell_saintsbook.lua, line 925: local x, y = vint_get_property(target_name_txt_h, "anchor")
cell_saintsbook.lua, line 1182: local x, y = vint_get_property(twn_h, "start_value")
cell_saintsbook.lua, line 1198: local new_x, new_y = vint_get_property(twn_h, "end_value")
cell_saintsbook.lua, line 1346: local task_condensed_x, task_condensed_y = vint_get_property(task_condensed_h, "anchor")
cell_saintsbook.lua, line 1347: local task_long_x, task_long_y = vint_get_property(task_long_h, "anchor")
cell_saintsbook.lua, line 1549: local task_x, task_y = vint_get_property(task_long_h, "anchor")
cell_saintsbook.lua, line 1623: local task_x, task_y = vint_get_property(task_long_h, "anchor")
cell_saintsbook.lua, line 1646: local new_x, new_y = vint_get_property(twn_h, "end_value")
cell_saintsbook.lua, line 1734: local text_x, text_y = vint_get_property(gps_txt_h, "anchor")
cell_saintsbook.lua, line 1737: local x, y = vint_get_property(gps_btn_grp_h, "anchor")
cmp_common.lua, line 136: Cmp_screen_base_x, Cmp_screen_base_y = vint_get_property(h, "anchor")
cmp_common.lua, line 445: local title_txt_x, title_txt_y = vint_get_property(title_txt_h, "anchor")
cmp_common.lua, line 452: local complete_txt_x, complete_txt_y = vint_get_property(complete_txt_h, "anchor")
cmp_common.lua, line 460: local slide_start_x, slide_start_y = vint_get_property(complete_txt_slide_twn, "start_value")
cmp_common.lua, line 461: local slide_end_x, slide_end_y = vint_get_property(complete_txt_slide_twn, "end_value")
cmp_common.lua, line 826: local x, y = vint_get_property(respect_text_shift_grp_h, "anchor")
cmp_common.lua, line 997: local end_event = vint_get_property(twn_h, "end_event")
cmp_common.lua, line 1583: local rotation_og = vint_get_property(h, "rotation")
cmp_common.lua, line 2027: local x, y = vint_get_property(h, "start_value")
cmp_common.lua, line 2030: local x, y = vint_get_property(h, "end_value")
cmp_fail.lua, line 114: Cmp_screen_base_x, Cmp_screen_base_y = vint_get_property(h, "anchor")
credits.lua, line 526: local x, y = vint_get_property(next_txt_object_h, "anchor")
credits.lua, line 537: local x, y = vint_get_property(txt_object_h, "anchor")
cte_nemo_chair.lua, line 37: local x, y = vint_get_property(line_grp_h, "anchor")
cte_nemo_chair.lua, line 76: local x, y = vint_get_property(line_grp_h, "anchor")
cte_nemo_chair.lua, line 168: local start_scale_x, start_scale_y = vint_get_property(line_h, "scale")
cte_nemo_chair.lua, line 169: local start_x, start_y = vint_get_property(cap_h, "anchor")
cte_nemo_chair.lua, line 385: local x, y = vint_get_property(right_large_cap_h, "anchor")
horde_results.lua, line 175: local x, y = vint_get_property(title_wave_txt_h, "anchor")
horde_results.lua, line 218: local x, y = vint_get_property(base_h, "anchor")
horde_results.lua, line 277: local x, y = vint_get_property(progress_img_h, "anchor")
hud.lua, line 464: Hud_lockon.lock_base_hor_width, Hud_lockon.lock_base_hor_height = vint_get_property(Hud_lockon.lock2_h, "scale")
hud.lua, line 465: Hud_lockon.lock_base_vert_width, Hud_lockon.lock_base_vert_height = vint_get_property(Hud_lockon.lock1_h, "scale")
hud.lua, line 862: local cash_alpha = vint_get_property(Hud_player_status.cash_h, "alpha")
hud.lua, line 913: local radio_x,radio_y = vint_get_property( Hud_radio_elements.image_h, "anchor" )
hud.lua, line 914: local arrow_x,arrow_y = vint_get_property( Hud_radio_elements.arrow_left_h, "anchor" )
hud.lua, line 1198: local current_start_value = vint_get_property(bar.fill_1_h, "end_angle")
hud.lua, line 1199: local bg_start_angle = vint_get_property(bar.bg_h, "end_angle")
hud.lua, line 1527: local weapon_base_alpha = vint_get_property(Hud_weapon_status.weapon_base_h, "alpha")
hud.lua, line 1690: local alpha_level = vint_get_property(objects.head_img_h, "alpha")
hud.lua, line 1805: local current_alpha = vint_get_property(Hud_vignettes.health.grp_h, "alpha")
hud.lua, line 1874: local x, y = vint_get_property(Hud_hit_elements.main_h, "anchor")
hud.lua, line 2036: current_alpha = vint_get_property(grp_h, "alpha")
hud.lua, line 2225: local x, y = vint_get_property(Hud_player_status.cruise_control_obj.handle, "anchor")
hud.lua, line 2236: local x, y = vint_get_property(Hud_player_status.cruise_control_h, "anchor")
hud.lua, line 2365: local x, y = vint_get_property(interact_text, "anchor")
hud_btnmash.lua, line 197: local x, y = vint_get_property(Hud_btnmash_pc_key.handle, "anchor")
hud_btnmash.lua, line 201: Hud_btnmash_meter_base_width, Hud_btnmash_meter_base_height = vint_get_property(Hud_btnmash_meter_fill_bg_h, "scale")
hud_collection.lua, line 268: local title_x, title_y = vint_get_property(collection_title_grp_h, "anchor")
hud_collection.lua, line 323: local collection_x, collection_y = vint_get_property(collection_elements_grp_h, "anchor")
hud_healthbars.lua, line 204: local current_visible = vint_get_property( hostile.grp_h, "visible" )
hud_healthbars.lua, line 205: local current_bar = vint_get_property( hostile.fill_h, "visible" )
hud_healthbars.lua, line 206: local current_name = vint_get_property( hostile.mp_name_h, "visible" )
hud_healthbars.lua, line 207: local current_arrow = vint_get_property( hostile.mp_arrow_h, "visible" )
hud_healthbars.lua, line 208: local current_cash = vint_get_property( hostile.overhead_cash_h, "visible" )
hud_healthbars.lua, line 209: local current_race_pos = vint_get_property( hostile.race_pos_h, "visible" )
hud_mayhem.lua, line 156: local base_scale_x, base_scale_y = vint_get_property(grp_h, "scale")
hud_mayhem.lua, line 221: local c_w, c_h = vint_get_property(cash_txt_h, "screen_size")
hud_mayhem.lua, line 222: local c_x, c_y = vint_get_property(cash_txt_h, "anchor")
hud_mayhem.lua, line 223: local m_w, m_h = vint_get_property(multiplier_txt_h, "screen_size")
hud_mayhem.lua, line 224: local m_x, m_y = vint_get_property(multiplier_txt_h, "anchor")
hud_mayhem.lua, line 238: local c_w, c_h = vint_get_property(cash_txt_h, "screen_size")
hud_mayhem.lua, line 239: local c_x, c_y = vint_get_property(cash_txt_h, "anchor")
hud_mayhem.lua, line 264: local size_x, size_y = vint_get_property(Hud_mayhem_world_cash[di_h].grp_h, "screen_size")
hud_mayhem.lua, line 558: local x, y = vint_get_property(combo_total_meter_value_h, "anchor")
hud_mayhem.lua, line 562: x, y = vint_get_property(meter.handle, "anchor")
hud_msg.lua, line 211: Hud_msg_use_start_x, Hud_msg_use_start_y = vint_get_property(Hud_msg_use_msg_h, "anchor")
hud_msg.lua, line 213: Hud_msg_use_text_start_x, Hud_msg_use_text_start_y = vint_get_property(use_text_h, "anchor")
hud_msg.lua, line 224: Hud_msg_gameplay_start_x, Hud_msg_gameplay_start_y = vint_get_property(Hud_msg_new_gameplay_h, "anchor")
hud_msg.lua, line 240: Hud_msg_critical.timer_grp_x, Hud_msg_critical.timer_grp_y = vint_get_property(Hud_msg_critical.timer_grp_h, "anchor")
hud_msg.lua, line 401: local w, h = vint_get_property(o, "unscaled_size")
hud_msg.lua, line 721: local scale_x, scale_y = vint_get_property(Hud_msg_use_msg_h, "scale") -- get scale of the box so we can center it appropriatly..
hud_msg.lua, line 836: local scale_x, scale_y = vint_get_property(Hud_msg_new_gameplay_h, "scale") -- get scale of the box so we can center it appropriatly..
hud_msg.lua, line 845: local anchor_x,anchor_y = vint_get_property(Hud_msg_regions[HUD_REGION_SUBTITLES].anchor, "anchor")
hud_msg.lua, line 846: local scale_x,scale_y = vint_get_property(Hud_msg_regions[HUD_REGION_SUBTITLES].anchor, "scale")
hud_msg.lua, line 855: local anchor_x,anchor_y = vint_get_property(Hud_msg_regions[HUD_REGION_SUBTITLES].anchor, "anchor")
hud_msg.lua, line 856: local scale_x,scale_y = vint_get_property(Hud_msg_regions[HUD_REGION_SUBTITLES].anchor, "scale")
hud_noto.lua, line 321: local alpha_val = vint_get_property(icon_h, "alpha")
hud_noto.lua, line 415: local alpha_val = vint_get_property(icon_h, "alpha")
hud_predator.lua, line 99: Predator_hint_bar_x, Predator_hint_bar_y = vint_get_property(Predator_hint_bar.handle, "anchor")
hud_predator.lua, line 125: Hud_predator_rc.meter_max_scale_x, Hud_predator_rc.meter_max_scale_y = vint_get_property(rc_meter_bg_h, "scale")
hud_predator.lua, line 370: local x, y = vint_get_property(Hud_predator_guided.line_h, "anchor")
hud_qte.lua, line 143: local x, y = vint_get_property(Hud_qte_kb_key.handle, "anchor")
hud_qte.lua, line 308: local button_width, button_height = vint_get_property(Hud_qte_btn_1_h, "screen_size")--element_get_actual_size(Hud_qte_btn_1_h)
hud_qte.lua, line 309: local qte_x, qte_y = vint_get_property(Hud_qte_success_grp_h, "anchor")
hud_touch_combo.lua, line 68: local x, y = vint_get_property(Hud_combo_elements.main_grp_h, "anchor")
hud_touch_combo.lua, line 199: local key_scale = vint_get_property(Hud_sexy_key_w.handle, "scale")
hud_touch_combo.lua, line 208: local x, y = vint_get_property(Hud_sexy_key_n.handle, "anchor")
hud_touch_combo.lua, line 214: local base_x, base_y = vint_get_property(Hud_sexy_key_s.handle, "anchor")
hud_touch_combo.lua, line 218: local x, y = vint_get_property(Hud_sexy_key_w.handle, "anchor")
hud_touch_combo.lua, line 224: local x, y = vint_get_property(Hud_sexy_key_e.handle, "anchor")
hud_touch_combo.lua, line 229: local x, y = vint_get_property(keyboard_h, "anchor")
hud_touch_combo.lua, line 497: local target_handle = vint_get_property(Sexy_time_tween, "target_handle")
main_menu_common.lua, line 97: local x, y = vint_get_property(base_logo_h, "anchor")
main_menu_common.lua, line 138: local x, y = vint_get_property(base_logo_h, "anchor")
main_menu_common.lua, line 238: local list_w, list_h = vint_get_property(List.handle, "screen_size")
main_menu_common.lua, line 282: local mask_x,mask_y = vint_get_property(Screen_mask, "anchor")
main_menu_common.lua, line 313: local mask_anchor_start_x,mask_anchor_start_y = vint_get_property( Screen_mask, "anchor" )
main_menu_common.lua, line 319: local size_start_x,size_start_y = vint_get_property(Screen_mask,"scale")
main_menu_common.lua, line 334: local hint_x,hint_y = vint_get_property(hint_anchor_twn_h, "end_value")
main_menu_common.lua, line 335: local header_x,header_y = vint_get_property(header_anchor_twn_h, "end_value")
main_menu_common.lua, line 336: local list_x,list_y = vint_get_property(list_anchor_twn_h, "end_value")
main_menu_common.lua, line 348: local hint_x,hint_y = vint_get_property(hint_anchor_twn_h, "end_value")
main_menu_common.lua, line 349: local header_x,header_y = vint_get_property(header_anchor_twn_h, "end_value")
main_menu_common.lua, line 350: local list_x,list_y = vint_get_property(list_anchor_twn_h, "end_value")
main_menu_common.lua, line 359: local list_x, list_y = vint_get_property(List.handle, "anchor")
main_menu_common.lua, line 360: local header_x, header_y = vint_get_property(Header_obj.handle, "anchor")
main_menu_common.lua, line 362: local hint_x,hint_y = vint_get_property(hint_anchor_twn_h, "end_value")
main_menu_top.lua, line 86: local x, y = vint_get_property(base_grp_h, "anchor")
main_menu_top.lua, line 305: local x, y = vint_get_property(base_grp_h, "anchor")
msn_proto_select.lua, line 90: local x, y = vint_get_property(line_grp_h, "anchor")
msn_proto_select.lua, line 129: local x, y = vint_get_property(line_grp_h, "anchor")
msn_proto_select.lua, line 291: local start_scale_x, start_scale_y = vint_get_property(line_h, "scale")
msn_proto_select.lua, line 292: local start_x, start_y = vint_get_property(cap_h, "anchor")
msn_proto_select.lua, line 334: local x, y = vint_get_property(swatch_handle_base, "anchor")
msn_proto_select.lua, line 378: local x, y = vint_get_property(swatch_h, "anchor")
msn_proto_select.lua, line 452: local header_x, header_y = vint_get_property(selector_header_txt_h, "anchor")
msn_proto_select.lua, line 1004: local x, y = vint_get_property(right_large_cap_h, "anchor")
object_indicator.lua, line 219: local offset_x, offset_y = vint_get_property(oi_arrow, "offset")
object_indicator.lua, line 310: title_obj.base_scale = vint_get_property(base_scale_grp_h, "scale")
pause_ctrl_scheme.lua, line 112: local mask_x,mask_y = vint_get_property(mask_anchor_twn,"start_value")
pause_ctrl_scheme.lua, line 120: local mask_x,mask_y = vint_get_property(mask_h, "anchor")
pause_ctrl_scheme.lua, line 438: local mask_anchor_start_x,mask_anchor_start_y = vint_get_property( mask_h, "anchor" )
pause_ctrl_scheme.lua, line 444: local size_start_x,size_start_y = vint_get_property(mask_h,"scale")
pause_ctrl_scheme.lua, line 462: local ctrl_x,ctrl_y = vint_get_property(ctrl_anchor_twn_h, "end_value")
pause_ctrl_scheme.lua, line 463: local header_x,header_y = vint_get_property(header_anchor_twn_h, "end_value")
pause_ctrl_scheme.lua, line 464: local list_x,list_y = vint_get_property(list_anchor_twn_h, "end_value")
pause_map.lua, line 413: local x, y = vint_get_property(map_info_grp_h, "anchor")
pause_map.lua, line 429: local x, y = vint_get_property(stag_text_grp_h, "anchor")
pause_map.lua, line 607: local filter_list_visible = vint_get_property(Filter_list_handle, "visible")
pause_map.lua, line 781: widest_element_x, widest_element_y = vint_get_property(widest_element_h, "anchor")
pause_map.lua, line 804: local cash_label_x, cash_label_y = vint_get_property(cash_label_txt_h, "anchor")
pause_map.lua, line 805: local income_x, income_y = vint_get_property(income_value_txt_h, "anchor")
pause_map.lua, line 806: local cash_x, cash_y = vint_get_property(cash_value_txt_h, "anchor")
pause_map.lua, line 1114: local temp3_x, temp3_y = vint_get_property(text_line_1_h, "anchor")
pause_map.lua, line 1115: local temp4_x, temp4_y = vint_get_property(text_line_4_h, "anchor")
pause_map.lua, line 1142: local x, y = vint_get_property(hint_grp_h, "anchor")
pause_map.lua, line 1158: local x, y = vint_get_property(hint_grp_h, "anchor")
pause_map.lua, line 1160: local x, y = vint_get_property(text_grp_h, "anchor")
pause_map.lua, line 1165: local x, y = vint_get_property(hint_bar_highlight_h, "anchor")
pause_map.lua, line 1169: local x, y = vint_get_property(text_items_grp_h, "anchor")
pause_map.lua, line 1174: local x, y = vint_get_property(hint_grp_h, "anchor")
pause_map.lua, line 1176: local x, y = vint_get_property(text_grp_h, "anchor")
pause_map.lua, line 1181: local x, y = vint_get_property(hint_bar_highlight_h, "anchor")
pause_map.lua, line 1185: local x, y = vint_get_property(text_items_grp_h, "anchor")
pause_map.lua, line 1216: local alpha = vint_get_property(status.text_grp_h, "alpha")
pause_map.lua, line 1244: local current_alpha = vint_get_property(Pause_map_elements.base.cursor_h, "alpha")
pause_map.lua, line 1253: local current_alpha = vint_get_property(Pause_map_elements.base.cursor_h, "alpha")
pause_map.lua, line 1451: local current_alpha = vint_get_property(grp_h, "alpha")
pause_map.lua, line 1515: local scale_x, scale_y = vint_get_property(h, "scale")
pause_map.lua, line 1642: local x, y = vint_get_property(obj_txt_h, "anchor")
pause_menu_common.lua, line 121: local list_w, list_h = vint_get_property(List.handle, "screen_size")
pause_menu_common.lua, line 149: local mask_x,mask_y = vint_get_property(Screen_mask,"anchor")
pause_menu_common.lua, line 180: local mask_anchor_start_x,mask_anchor_start_y = vint_get_property( Screen_mask, "anchor" )
pause_menu_common.lua, line 186: local size_start_x,size_start_y = vint_get_property(Screen_mask,"scale")
pause_options_difficulty.lua, line 47: local anchor_in_x,anchor_in_y = vint_get_property(anchor_in_h, "start_value")
pause_options_difficulty.lua, line 48: local anchor_out_x,anchor_out_y = vint_get_property(anchor_out_h, "start_value")
pause_options_display_cal.lua, line 311: local screen_x,screen_y = vint_get_property(screen_grp_h, "anchor")
pause_options_display_pc.lua, line 462: local anchor_in_x,anchor_in_y = vint_get_property(anchor_in_h, "start_value")
pause_options_display_pc.lua, line 463: local anchor_out_x,anchor_out_y = vint_get_property(anchor_out_h, "start_value")
pause_options_record_mode.lua, line 95: local path_width,crap = vint_get_property(record_path_h, "screen_size")
pause_options_remap.lua, line 184: local anchor_in_x,anchor_in_y = vint_get_property(anchor_in_h, "start_value")
pause_options_remap.lua, line 185: local anchor_out_x,anchor_out_y = vint_get_property(anchor_out_h, "start_value")
pause_save_game.lua, line 183: local mask_x,mask_y = vint_get_property(mask_h, "anchor")
pause_save_game.lua, line 211: local mask_x,mask_y = vint_get_property(mask_anchor_twn,"start_value")
pause_save_game.lua, line 525: local twn_start_x,twn_start_y = vint_get_property(twn_h,"start_value")
pause_save_game.lua, line 526: local twn_end_x,twn_end_y = vint_get_property(twn_h,"end_value")
pause_save_game.lua, line 824: local mask_anchor_start_x,mask_anchor_start_y = vint_get_property( mask_h, "anchor" )
pause_save_game.lua, line 830: local size_start_x,size_start_y = vint_get_property(mask_h,"scale")
pause_save_game.lua, line 851: local header_x,header_y = vint_get_property(header_anchor_twn_h, "end_value")
pause_save_game.lua, line 852: local list_x,list_y = vint_get_property(list_anchor_twn_h, "end_value")
pause_save_game.lua, line 853: local row_x,row_y = vint_get_property(row_anchor_twn_h, "end_value")
pause_save_game.lua, line 854: local image_x,image_y = vint_get_property(image_anchor_twn_h, "end_value")
pause_save_game.lua, line 855: local stats_x,stats_y = vint_get_property(stats_anchor_twn_h, "end_value")
pause_save_game.lua, line 887: local x, y = vint_get_property(mission_name_label_h, "anchor")
pause_save_game.lua, line 890: x, y = vint_get_property(completion_label_h, "anchor")
pause_save_game.lua, line 893: x, y = vint_get_property(time_label_h, "anchor")
pause_save_game.lua, line 896: x, y = vint_get_property(date_label_h, "anchor")
pause_save_game.lua, line 944: local twn_start_x,twn_start_y = vint_get_property(twn_h,"start_value")
pause_save_game.lua, line 945: local twn_end_x,twn_end_y = vint_get_property(twn_h,"end_value")
player_choice_tutorial.lua, line 57: local h_x, h_y = vint_get_property(ctrl_info_h, "anchor")
player_choice_tutorial.lua, line 58: local x, y = vint_get_property(title_h, "anchor")
player_choice_tutorial.lua, line 65: local x, y = vint_get_property(choice_options_grp_h, "anchor")
reward_granted.lua, line 162: local x, y = vint_get_property(desc_text_h, "anchor")
save_warning.lua, line 13: local x,y = vint_get_property(autosave_grp_h, "anchor")
screen_fade.lua, line 289: local text_1_x, text_1_y = vint_get_property(saving_content_text_1_h, "anchor")
screen_fade.lua, line 302: Screen_fade_autosave_grp_x, Screen_fade_autosave_grp_y = vint_get_property(Screen_fade_autosave_grp_h, "anchor")
screen_fade.lua, line 390: local images_alpha = vint_get_property(Screen_fade_images_grp_h, "alpha")
screen_fade.lua, line 410: local images_alpha = vint_get_property(Screen_fade_images_grp_h, "alpha")
store_clothing.lua, line 251: local twn_x,twn_y = vint_get_property(cloth_screen_grp_twn,"end_value")
store_crib.lua, line 281: local screen_x,screen_y = vint_get_property(store_common_screen_grp_h, "anchor")
store_crib_cash.lua, line 117: local text_w,text_h = vint_get_property(popup_text_h, "screen_size")
store_crib_cash.lua, line 118: local popup_fill_w,crap = vint_get_property(popup_fill_h, "screen_size")
store_crib_cash.lua, line 119: local popup_border_w,crap = vint_get_property(popup_border_h, "screen_size")
store_crib_cash.lua, line 219: local transfer_scale_x, transfer_scale_y = vint_get_property(transfer_cash_h, "scale")
store_dlc.lua, line 479: local x, y = vint_get_property(ps3_store_logo_bmp_h, "anchor")
store_stronghold.lua, line 681: local x, y = vint_get_property( Rewards_data[i], "anchor")
store_vehicle.lua, line 3251: local visible = vint_get_property(grp, "visible")
tutorial.lua, line 58: Tutorial.start_x, Tutorial.start_y = vint_get_property(Tutorial.window_h, "anchor")
tutorial.lua, line 59: Tutorial.scaler = vint_get_property(Tutorial.window_h, "scale")
tutorial.lua, line 61: Tutorial.body_text_x, Tutorial.body_text_y = vint_get_property(Tutorial_content[1].body_text_h, "anchor")
tutorial.lua, line 114: local alpha = vint_get_property(Tutorial.window_h, "alpha")
tutorial.lua, line 328: local alpha = vint_get_property(Tutorial.window_h, "alpha")
vdo_base_object.lua, line 102: return vint_get_property(self.handle, prop_name)
vdo_cell_filter.lua, line 104: local pos_x, pos_y = vint_get_property(filter_name_h, "anchor")
vdo_cell_filter.lua, line 238: local start_x, start_y = vint_get_property(widest_filter_element_h, "anchor")
vdo_cell_filter.lua, line 250: local x, y = vint_get_property(x_y_h, "anchor")
vdo_cell_missions_list.lua, line 109: local clip_x, clip_y = vint_get_property(self.clip_h,"anchor")
vdo_cell_missions_list.lua, line 184: local start_x, start_y = vint_get_property(mission_btn_grp_h, "anchor")
vdo_dialog.lua, line 266: local spinner_txt_x, spinner_txt_y = vint_get_property(spinner_txt_h, "anchor")
vdo_dialog.lua, line 324: x, y = vint_get_property(current_option_h, "anchor")
vdo_dialog.lua, line 382: local x, y = vint_get_property(option_txt_1_h, "anchor")
vdo_dialog.lua, line 403: local box_x, box_y = vint_get_property(box_e_h, "anchor")
vdo_dialog.lua, line 462: local scroll_x, scroll_y = vint_get_property(scroll_h, "anchor")
vdo_dialog.lua, line 463: local body_txt_x, body_txt_y = vint_get_property(body_txt_h, "anchor")
vdo_dialog.lua, line 550: local start_width, start_height = vint_get_property(fill_h, "unscaled_size")
vdo_dialog.lua, line 743: local x, y = vint_get_property(options[idx].h, "anchor")
vdo_dialog.lua, line 894: local highlight_w, highlight_h = vint_get_property(self.highlight.handle, "screen_size")
vdo_dialog.lua, line 903: local option_x, option_y = vint_get_property(options[i].h, "anchor")
vdo_dialog.lua, line 904: local option_w, option_h = vint_get_property(options[i].h, "screen_size")
vdo_dialog.lua, line 1053: local x, y = vint_get_property(base_option_obj_h, "anchor")
vdo_dialog.lua, line 1088: local x, y = vint_get_property(options[option_count-1].h, "anchor")
vdo_dialog.lua, line 1108: x, y = vint_get_property(widgets[i].h, "anchor")
vdo_dialog.lua, line 1140: local x, y = vint_get_property(option_txt_1_h, "anchor")
vdo_dialog.lua, line 1161: local box_x, box_y = vint_get_property(box_e_h, "anchor")
vdo_gsi.lua, line 970: local x, y = vint_get_property(indicators_h, "anchor")
vdo_gsi_combo.lua, line 154: local meter_x, meter_y = vint_get_property(meter_obj.handle, "anchor")
vdo_gsi_meter.lua, line 48: local fill_size_full = vint_get_property(fill_h, "scale")
vdo_gsi_meter.lua, line 116: local fill_width, fill_height = vint_get_property(fill_h, "scale")
vdo_gsi_meter.lua, line 173: local meter_x, meter_y = vint_get_property(self.meter_grp_h, "anchor")
vdo_gsi_timer.lua, line 147: local timer_x, timer_y = vint_get_property(seconds_txt_h, "anchor")
vdo_gsi_timer.lua, line 162: local timer_x, timer_y = vint_get_property(timer_txt_h, "anchor")
vdo_gsi_timer.lua, line 225: start_color.R, start_color.G, start_color.B = vint_get_property(twn_h, "end_value")
vdo_gsi_whored.lua, line 267: local x, y = vint_get_property(self.enemies_title_txt_h, "anchor")
vdo_gsi_xy.lua, line 100: local label_x, label_y = vint_get_property(label_txt_h, "anchor")
vdo_hint_bar.lua, line 176: local x, y = vint_get_property(text_h, "anchor")
vdo_item_stats.lua, line 143: prev_x, prev_y = vint_get_property(prev_item_h, "anchor")
vdo_mega_list.lua, line 461: local list_x, list_y = vint_get_property(self.group_h, "anchor")
vdo_mega_list.lua, line 907: local list_x, list_y = vint_get_property(self.group_h, "anchor")
vdo_mega_list.lua, line 1078: local button_x, button_y = vint_get_property(self.toggle_base.handle, "anchor")
vdo_mega_list.lua, line 1870: local button_x, button_y = vint_get_property(self.buttons[idx].handle, "anchor")
vdo_mega_list.lua, line 1908: local slider_bg_w, slider_bg_h = element_get_actual_size(slider_bg_handle) --vint_get_property(slider_bg_handle, "screen_size")
vdo_mega_list.lua, line 1909: local slider_bg_x, slider_bg_y = vint_get_property(slider_bg_handle, "anchor")
vdo_mega_list.lua, line 1910: local slider_x, slider_y = vint_get_property(self.buttons[idx].slider.handle, "anchor")
vdo_mega_list.lua, line 2069: local list_x, list_y = vint_get_property(self.group_h, "anchor")
vdo_newsticker.lua, line 68: local text_x, text_y = vint_get_property(text_h, "anchor")
vdo_newsticker.lua, line 69: local seperator_x, seperator_y = vint_get_property(seperator_h, "anchor")
vdo_qte_key.lua, line 102: local source_se_x, source_se_y = vint_get_property(self.key_off_m_h, "source_se")
vdo_qte_key.lua, line 107: local x, y = vint_get_property(self.key_off_e_h, "anchor")
vdo_qte_key.lua, line 114: local x, y = vint_get_property(self.key_glow_e_h, "anchor")
vdo_qte_key.lua, line 126: local x, y = vint_get_property(self.success_base_w_h, "anchor")
vdo_qte_key.lua, line 129: local x, y = vint_get_property(self.success_base_e_h, "anchor")
vdo_qte_key.lua, line 133: local x, y = vint_get_property(success_center_grp_h, "anchor")
vdo_row.lua, line 98: local original_x, original_y = vint_get_property(h, "anchor")
vdo_scrollbox.lua, line 102: local x, y = vint_get_property(self.scroll_item_h, "anchor")
vdo_scrollbox.lua, line 157: local new_x, new_y = vint_get_property(twn_h, "end_value")
vdo_scrollbox.lua, line 221: local x, y = vint_get_property(self.scroll_item_h, "anchor")
vdo_toggle.lua, line 67: local x, y = vint_get_property(a_right_h, "anchor")
vdo_toggle.lua, line 73: local value_x, value_y = vint_get_property(self.value_txt_h, "anchor")
vdo_weapon_radial_slot.lua, line 38: Vdo_weapon_radial_slot_dual_1_x, Vdo_weapon_radial_slot_dual_1_y = vint_get_property(dual_1_h, "anchor")
vdo_weapon_radial_slot.lua, line 39: Vdo_weapon_radial_slot_dual_2_x, Vdo_weapon_radial_slot_dual_2_y = vint_get_property(dual_2_h, "anchor")
vint_lib.lua, line 226: local current_width, current_height = vint_get_property(element_h, "unscaled_size")
vint_lib.lua, line 244: local width, height = vint_get_property(element_h, "unscaled_size")
vint_lib.lua, line 245: local scale_x, scale_y = vint_get_property(element_h, "scale")
vint_lib.lua, line 257: local current_width, current_height = vint_get_property(element_h, "unscaled_size")
vint_lib.lua, line 282: local x, y = vint_get_property(child_h, "anchor")
vint_lib.lua, line 347: x, y = vint_get_property(element.h, "anchor")
whored_countdown.lua, line 44: local title_x, title_y = vint_get_property(wave_title_txt_h, "anchor")
whored_countdown.lua, line 45: local wave_x, wave_y = vint_get_property(wave_title_txt_h, "anchor")
whored_countdown.lua, line 55: local x, y = vint_get_property(wave_title_txt_h, "anchor")
whored_countdown.lua, line 67: local txt_grp_x, txt_grp_y = vint_get_property(text_grp_h, "anchor")
whored_countdown.lua, line 74: local description_x, description_y = vint_get_property(wave_description_txt_h, "anchor")
whored_countdown.lua, line 82: local x, y = vint_get_property(bottom_shadow_h, "anchor")
|
vint_get_safe_frame |
true |
|
1 |
vint_get_screen_size |
true |
|
4 |
vint_get_time_index |
true |
|
9cte_nemo_chair.lua, line 195: local time_index = vint_get_time_index(0)
hud_diversion.lua, line 773: local current_time = vint_get_time_index()
hud_diversion.lua, line 931: start_time = vint_get_time_index(),
msn_proto_select.lua, line 318: local time_index = vint_get_time_index(Msn_proto_select_doc)
pause_options_display_pc.lua, line 718: local destruct_timer_start = vint_get_time_index()
pause_options_display_pc.lua, line 724: if vint_get_time_index() > destruct_timer_start + 15 then
vdo_anim_object.lua, line 32: -- start_time: (optional) start time to set, defaults to vint_get_time_index()
vdo_anim_object.lua, line 35: local current_time_idx = vint_get_time_index(self.doc_handle)
vint_lib.lua, line 197: local start_time = vint_get_time_index(doc) + start_time_offset
|
vint_hide_children |
true |
1 |
4 |
vint_insert_values_in_string |
true |
|
92building_purchase.lua, line 136: body = vint_insert_values_in_string("BUILDING_PURCHASE_CRIB", insert_values)
building_purchase.lua, line 138: body = vint_insert_values_in_string("BUILDING_PURCHASE_BUILDING", insert_values)
building_purchase.lua, line 177: tag = vint_insert_values_in_string("BUILDING_PURCHASE_CONTROL_INCREASE", values) --LOCALIZE EXAMPLE: "10% CONTROL INCREASE"
building_purchase.lua, line 183: --tag = vint_insert_values_in_string("{0} DISTRICT", values) --LOCALIZE EXAMPLE: "DECKERS DISTRICT"
building_purchase.lua, line 192: tag = vint_insert_values_in_string("BUILDING_PURCHASE_CASH_PER_HOUR", values) --LOCALIZE EXAMPLE: "$3,000 PER HOUR"
building_purchase.lua, line 202: tag = vint_insert_values_in_string("BUILDING_PURCHASE_DISCOUNT", values) --LOCALIZE EXAMPLE: "10% DISCOUNT"
cell_phone.lua, line 804: local dialog_repairs_body = vint_insert_values_in_string("CELL_VEHICLE_DIALOG_REPAIRS_BODY", values)
cell_saintsbook.lua, line 467: local completed_string = vint_insert_values_in_string("SB_CAT_COMPLETED", values)
cell_saintsbook.lua, line 852: local x_y_str = vint_insert_values_in_string("DIVERSION_CHALLENGES_UNITS", insert)
cell_saintsbook.lua, line 1435: local x_y_str = vint_insert_values_in_string("DIVERSION_CHALLENGES_UNITS", insert)
cell_stats.lua, line 146: local stats_string = vint_insert_values_in_string("STATS_PAGE", insert_values)
cmp_common.lua, line 570: local bonus_string = vint_insert_values_in_string("COMPLETION_BONUS", values)
cmp_common.lua, line 833: local bonus_string = vint_insert_values_in_string("COMPLETION_BONUS", values)
cmp_common.lua, line 1179: local control_pct_string = vint_insert_values_in_string("{0}%%%", values_1)
cmp_common.lua, line 1184: local control_string = vint_insert_values_in_string("COMPLETION_CONTROL", values_2)
cmp_common.lua, line 1199: local control_cash_string = vint_insert_values_in_string("COMPLETION_CONTROL_PER_DAY", values_3)
cmp_common.lua, line 1233: local control_pct_string = vint_insert_values_in_string("{0}%%%", values_1)
cmp_common.lua, line 1344: local control_pct_string = vint_insert_values_in_string("{0}%%%", values_1)
cmp_common.lua, line 1453: local waiting_string = vint_insert_values_in_string("COMPLETION_COOP_WAITING", values)
cmp_fail.lua, line 155: local waiting_string = vint_insert_values_in_string("COMPLETION_COOP_WAITING", values)
game_lobby.lua, line 290: tag = vint_insert_values_in_string("COOP_LOBBY_JOINED", values)
game_lobby.lua, line 301: tag = vint_insert_values_in_string("COOP_LOBBY_JOINING", values)
game_lobby.lua, line 344: local tag = vint_insert_values_in_string("COOP_LOBBY_LEFT", values)
game_lobby.lua, line 479: local tag = vint_insert_values_in_string("COOP_LOBBY_IS_READY", values)
game_lobby.lua, line 759: local tag = vint_insert_values_in_string("COOP_LOBBY_WAITING_FOR_HOST", values)
game_lobby.lua, line 1091: local tag = vint_insert_values_in_string("COOP_LOBBY_CONTINUE_WAVE", { [0] = continue_wave })
game_lobby.lua, line 1267: local body = vint_insert_values_in_string("MP_INVITE_SENT_BODY", insert_values)
horde_results.lua, line 155: title_wave_combined_txt = vint_insert_values_in_string("COOP_LOBBY_WAVE", values)
hud_collection.lua, line 226: text_string = vint_insert_values_in_string("{0} {1}/{2}", insert_values)
hud_diversion.lua, line 223: local body = vint_insert_values_in_string("DIVERSION_TEXT_PROGRESS", insert)
hud_diversion.lua, line 232: local body = vint_insert_values_in_string("DIVERSION_TEXT_PROGRESS", insert)
hud_diversion.lua, line 241: local body = vint_insert_values_in_string("DIVERSION_TEXT_PROGRESS", insert)
hud_diversion.lua, line 252: local body = vint_insert_values_in_string("DIVERSION_TEXT_PROGRESS", insert)
hud_diversion.lua, line 263: local body = vint_insert_values_in_string("DIVERSION_TEXT_PROGRESS", insert)
hud_diversion.lua, line 293: local body = vint_insert_values_in_string("DIVERSION_TEXT_PROGRESS", insert)
hud_diversion.lua, line 415: local body = vint_insert_values_in_string("DIVERSIONS_RESPECT", insert)
hud_diversion.lua, line 420: local body = vint_insert_values_in_string("DIVERSIONS_CASH", insert)
hud_diversion.lua, line 680: local body = vint_insert_values_in_string("DIVERSION_CHALLENGES_UNITS", insert)
hud_mayhem.lua, line 192: amt = vint_insert_values_in_string("HUD_AMT_POINTS", insertion_text)
hud_mayhem.lua, line 195: amt = vint_insert_values_in_string("HUD_AMT_SECS", insertion_text)
hud_mayhem.lua, line 198: amt = vint_insert_values_in_string("HUD_AMT_SECS", insertion_text)
hud_mayhem.lua, line 502: amt = vint_insert_values_in_string("HUD_AMT_POINTS", insertion_text)
hud_mayhem.lua, line 517: amt = vint_insert_values_in_string("HUD_AMT_DEGREES", insertion_text)
hud_predator.lua, line 597: local signal_strength_pct_txt = vint_insert_values_in_string("SATELLITE_RC_SIGNAL_STRENGTH", values)
main_menu_load.lua, line 37: local str = vint_insert_values_in_string("{0} {1}%%%", values)
msn_proto_select.lua, line 738: local accept_description_txt = vint_insert_values_in_string("MSN_PROTO_CONFIRM_DESC", values)
pause_invite_friends.lua, line 506: local body = vint_insert_values_in_string("MP_INVITE_SENT_BODY", insert_values)
pause_invite_friends.lua, line 509: local body = vint_insert_values_in_string("INVITE_FAILED_BODY", insert_values)
pause_map.lua, line 534: local percent_string = vint_insert_values_in_string(insert_string, percent_hood_owned)
pause_options_record_mode.lua, line 85: local body = vint_insert_values_in_string("PC_RECORD_MODE_TEXT", insert_values)
store_dlc.lua, line 214: new_item.label = vint_insert_values_in_string("{0:text_tag_crc}", { [0] = name })
store_dlc.lua, line 329: price = vint_insert_values_in_string("{0}[image:ui_text_mpoints]", values)
store_gang.lua, line 195: Menu_data[i].label = vint_insert_values_in_string("GANG_CUST_SLOT", values)
store_gang.lua, line 253: tag = vint_insert_values_in_string("{0} {1:text_tag_crc}", values)
store_gang.lua, line 323: menu_label = vint_insert_values_in_string("{0:text_tag_crc} {1}", insert_values)
store_stronghold.lua, line 422: local body = vint_insert_values_in_string("VCUST_PURCHASE_PROMPT", insert)
store_vehicle.lua, line 259: local tag = vint_insert_values_in_string("GARAGE_REPAIR_VEHICLE", insert_values)
store_vehicle.lua, line 334: local body = vint_insert_values_in_string("VCUST_PURCHASE_PROMPT", insert)
store_vehicle.lua, line 505: local tag = vint_insert_values_in_string("GARAGE_REPAIR_VEHICLE", insert_values)
store_vehicle.lua, line 833: display_name = vint_insert_values_in_string("VCUST_RIM_NUMBER", insert_values)
store_vehicle.lua, line 929: local rim_name = vint_insert_values_in_string("VCUST_TIRE_TREAD_NUMBER", insert_values)
store_vehicle.lua, line 1048: local body = vint_insert_values_in_string("VCUST_PURCHASE_WHEELS_PROMPT", insert)
store_vehicle.lua, line 1244: local body = vint_insert_values_in_string("VCUST_PURCHASE_PROMPT", insert)
store_vehicle.lua, line 1410: local body = vint_insert_values_in_string("VCUST_PURCHASE_PROMPT", insert)
store_vehicle.lua, line 1774: local body = vint_insert_values_in_string("VCUST_PURCHASE_PROMPT", insert)
store_vehicle.lua, line 1899: local body = vint_insert_values_in_string("VCUST_PURCHASE_PROMPT", insert)
store_weapon.lua, line 211: local body = vint_insert_values_in_string("STORE_WEAPON_LEVEL", insert)
store_weapon.lua, line 939: body = vint_insert_values_in_string("STORE_WEAPON_OWNED_EQUIPPED", insert_values)
store_weapon.lua, line 940: --body = vint_insert_values_in_string("{0} !!LEVEL {1} [format][color:#B8492F](!!EQUIPPED)[/format]", insert_values)
store_weapon.lua, line 943: body = vint_insert_values_in_string("STORE_WEAPON_OWNED_NOT_EQUIPPED", insert_values)
store_weapon.lua, line 1355: local body = vint_insert_values_in_string("STORE_WEAPON_LEVEL", insert)
store_weapon.lua, line 1593: local body = vint_insert_values_in_string("STORE_WEAPON_LEVEL", insert)
store_weapon.lua, line 1656: local body = vint_insert_values_in_string("STORE_WEAPON_LEVEL", insert)
store_weapon.lua, line 1676: local body = vint_insert_values_in_string("WPN_STORE_PURCHASE_PROMPT", insert)
vdo_bitmap_viewer.lua, line 58: --body = vint_insert_values_in_string("STORE_LEVEL_REQ", insert_values)
vdo_gsi_info.lua, line 69: info_value = vint_insert_values_in_string("HUD_AMT_SECS_B", insertion_text)
vdo_gsi_whored.lua, line 179: local txt_tag = vint_insert_values_in_string("{0:text_tag_crc} {1}", insert_values)
vdo_store_header.lua, line 191: body = vint_insert_values_in_string("STORE_PRICE_WITH_SUFFIX", insert_values)
vdo_store_header.lua, line 194: body = vint_insert_values_in_string("STORE_PRICE", insert_values)
vdo_store_header.lua, line 208: body = vint_insert_values_in_string("STORE_RESPECT", insert_values)
vdo_store_header.lua, line 250: body = vint_insert_values_in_string("STORE_LEVEL_REQ", insert_values)
vdo_triangle_select.lua, line 50: body = vint_insert_values_in_string("STORE_FAT", insert_values)
vdo_triangle_select.lua, line 54: body = vint_insert_values_in_string("STORE_SKINNY", insert_values)
vdo_triangle_select.lua, line 58: body = vint_insert_values_in_string("STORE_STRENGTH", insert_values)
vdo_weapon_radial.lua, line 224: weapon_name_tag = vint_insert_values_in_string(base_weapon_string, values)
vdo_weapon_radial.lua, line 232: weapon_name_tag = vint_insert_values_in_string("MENU_WEAPON_LEVEL", values)
vdo_weapon_radial.lua, line 255: weapon_name_tag = vint_insert_values_in_string(base_weapon_string, values)
vint_lib.lua, line 627: local body = vint_insert_values_in_string("FORMAT_TIME_MINS", insert_values)
vint_lib.lua, line 635: local body = vint_insert_values_in_string("FORMAT_TIME_SECS", insert_values)
vint_lib.lua, line 645: local body = vint_insert_values_in_string("FORMAT_TIME_MINS", insert_values)
vint_lib.lua, line 653: local body = vint_insert_values_in_string("FORMAT_TIME_SECS", insert_values)
watermark.lua, line 19: local str = vint_insert_values_in_string("PROPERTY OF THQ\nFOR INTERNAL USE ONLY\n{0}", values)
|
vint_internal_dataresponder_request |
true |
2 |
|
vint_is_std_res |
true |
|
58bg_saints.lua, line 95: if vint_is_std_res() then
bg_saints.lua, line 236: if vint_is_std_res() then
cell_foreground.lua, line 114: if vint_is_std_res() then
cinema_clip_editor.lua, line 7: if vint_is_std_res() then
cinema_clip_editor.lua, line 164: if vint_is_std_res() then
cinema_clip_editor.lua, line 228: if vint_is_std_res() then
cinema_clip_editor.lua, line 1282: if vint_is_std_res() then
cinema_clip_editor_timeline.lua, line 82: if vint_is_std_res() then
cinema_clip_editor_timeline.lua, line 820: if vint_is_std_res() then
cmp_common.lua, line 1189: if vint_is_std_res() then
cmp_common.lua, line 1804: if vint_is_std_res() then
credits.lua, line 260: if vint_is_std_res() then
cte_nemo_chair.lua, line 9: if vint_is_std_res() then
horde_results.lua, line 100: if vint_is_std_res() then
hud_msg.lua, line 197: if vint_is_std_res() == false then
main_menu_common.lua, line 98: if vint_is_std_res() then
main_menu_common.lua, line 139: if vint_is_std_res() then
main_menu_common.lua, line 242: if vint_is_std_res() == false then
main_menu_top.lua, line 87: if vint_is_std_res() then
main_menu_top.lua, line 94: if vint_is_std_res() then
main_menu_top.lua, line 306: if vint_is_std_res() then
main_menu_top.lua, line 313: if vint_is_std_res() then
msn_proto_select.lua, line 66: if vint_is_std_res() then
object_indicator.lua, line 70: if vint_is_std_res() then
pause_ctrl_scheme.lua, line 74: if vint_is_std_res() == true then
pause_ctrl_scheme.lua, line 103: if vint_is_std_res() == false then
pause_ctrl_scheme.lua, line 447: if vint_is_std_res() and not In_pause_menu then
pause_ctrl_scheme.lua, line 469: if vint_is_std_res() == true then
pause_map.lua, line 1299: if vint_is_std_res() then
pause_map.lua, line 1470: if vint_is_std_res() then
pause_menu_common.lua, line 143: if vint_is_std_res() then
pause_menu_top.lua, line 233: if vint_is_std_res() then
pause_options_difficulty.lua, line 50: if vint_is_std_res() then
pause_options_display_cal.lua, line 93: if vint_is_std_res() then
pause_options_display_cal.lua, line 99: if vint_is_std_res() then
pause_options_display_pc.lua, line 465: if vint_is_std_res() then
pause_options_remap.lua, line 187: if vint_is_std_res() then
pause_save_game.lua, line 202: if vint_is_std_res() == false then
pause_save_game.lua, line 832: if vint_is_std_res() == true then
pause_save_game.lua, line 863: if vint_is_std_res() == true then
store_crib.lua, line 143: if vint_is_std_res() then
store_crib.lua, line 302: if vint_is_std_res() then
store_dlc.lua, line 476: if vint_is_std_res() then
store_weapon.lua, line 220: if vint_is_std_res() then
store_weapon.lua, line 887: if vint_is_std_res() then
store_weapon.lua, line 1038: if vint_is_std_res() then
store_weapon.lua, line 1348: if vint_is_std_res() then
store_weapon.lua, line 1650: if vint_is_std_res() then
vdo_button_pc.lua, line 324: if vint_is_std_res() then
vdo_dialog.lua, line 611: if vint_is_std_res() then
vdo_grid_list.lua, line 381: if vint_is_std_res() == true then
vdo_mega_list.lua, line 1338: if vint_is_std_res() then
vdo_store_header.lua, line 54: if vint_is_std_res() == true then
vdo_store_header.lua, line 124: if vint_is_std_res() == true then
vdo_triangle_select.lua, line 348: if vint_is_std_res() then
vdo_weapon_radial.lua, line 139: if not vint_is_std_res() then
vint_lib.lua, line 96: if vint_is_std_res() then
vint_lib.lua, line 429: if vint_is_std_res() then
|
vint_lib_init_buttons |
true |
1 |
1 |
vint_lib_init_constants |
true |
1 |
1dialog.lua, line 58: vint_lib_init_constants() --Inits any constants that get used by the game...
|
vint_object_clone |
true |
|
82cell_foreground.lua, line 229: local anim_clone_h = vint_object_clone(anim_h)
cell_phone.lua, line 379: local h = vint_object_clone(contact_grp_h)
cell_saintsbook.lua, line 457: local top_item_grp_clone_h = vint_object_clone(top_item_grp_h)
cell_saintsbook.lua, line 812: local item_clone_h = vint_object_clone(main_item_h)
credits.lua, line 486: local base_grp_clone_h = vint_object_clone(base_grp_h)
credits.lua, line 667: local image_clone_h = vint_object_clone(base_image_h)
cte_nemo_chair.lua, line 33: line_grp_h = vint_object_clone(bottom_graph_line_h)
cte_nemo_chair.lua, line 34: cap_twn_h = vint_object_clone(bottom_graph_cap_twn_h)
cte_nemo_chair.lua, line 35: line_twn_h = vint_object_clone(bottom_graph_line_twn_h)
cte_nemo_chair.lua, line 72: line_grp_h = vint_object_clone(right_graph_bar_h)
cte_nemo_chair.lua, line 73: cap_twn_h = vint_object_clone(right_line_cap_h)
cte_nemo_chair.lua, line 74: line_twn_h = vint_object_clone(right_line_fill_h)
horde_results.lua, line 216: base_h = vint_object_clone(player_grp_h)
hud.lua, line 423: local anim_0 = vint_object_clone(master_follower_anim_0)
hud.lua, line 424: local anim_1 = vint_object_clone(master_follower_anim_1)
hud.lua, line 431: local count_tween_alpha_h = vint_object_clone(master_count_tween_alpha)
hud.lua, line 1829: hit_bmp_h = vint_object_clone(Hud_hit_elements.major_h)
hud.lua, line 1833: hit_bmp_h = vint_object_clone(Hud_hit_elements.minor_h)
hud.lua, line 1842: hit_anim_h = vint_object_clone(Hud_hit_elements.anim_h)
hud_healthbars.lua, line 109: local grp_h = vint_object_clone(Hud_healthbars_status.hostile_elements.grp_h)
hud_healthbars.lua, line 119: local anim_clone_0 = vint_object_clone(Hud_healthbars_status.anim_elements.healthbar_anim_h )
hud_healthbars.lua, line 129: invulnerable_anim_0 = vint_object_clone(vint_object_find("health_anim_1"))
hud_healthbars.lua, line 151: local cash_fade_clone = vint_object_clone(Hud_healthbars_status.handles.overhead_cash_fade_out)
hud_mayhem.lua, line 146: local grp_h = vint_object_clone(Hud_mayhem_elements.in_game_grp_h)
hud_mayhem.lua, line 150: local anim_h = vint_object_clone(Hud_mayhem_anims.rise_anim_h)
hud_mayhem.lua, line 386: local item_h = vint_object_clone(Hud_mayhem_combo_total_item_h)
hud_mayhem.lua, line 399: anim_in_h = vint_object_clone(anim_in_h)
hud_mayhem.lua, line 404: anim_out_h = vint_object_clone(anim_out_h)
hud_mayhem.lua, line 429: meter_val_in_anim_h = vint_object_clone(meter_val_in_anim_h)
hud_noto.lua, line 314: local anim_clone_3 = vint_object_clone(anim_3)
hud_noto.lua, line 379: local bmp_clone_0 = vint_object_clone(icon_h)
hud_noto.lua, line 380: local bmp_clone_1 = vint_object_clone(icon_h)
hud_noto.lua, line 388: local anim_clone_0 = vint_object_clone(anim_0)
hud_noto.lua, line 398: local anim_clone_1 = vint_object_clone(anim_1)
hud_noto.lua, line 408: local anim_clone_2 = vint_object_clone(anim_2)
hud_noto.lua, line 480: local decay_clone_twn_h = vint_object_clone(decay_twn_h)
hud_noto.lua, line 512: local bmp_clone_0 = vint_object_clone(icon_h)
hud_noto.lua, line 519: local anim_clone_0 = vint_object_clone(anim_0)
hud_predator.lua, line 313: local ring_h = vint_object_clone(inner_ring_bmp)
hud_predator.lua, line 369: local left_line_h = vint_object_clone(Hud_predator_guided.line_h)
hud_predator.lua, line 372: local right_line_h = vint_object_clone(Hud_predator_guided.line_h)
hud_predator.lua, line 380: local text_h = vint_object_clone(Hud_predator_guided.alt_txt_h)
hud_predator.lua, line 387: local text_h = vint_object_clone(Hud_predator_guided.alt_txt_h)
hud_predator.lua, line 505: local ring_h = vint_object_clone(outer_ring_bmp)
hud_predator.lua, line 515: local ring_h = vint_object_clone(inner_ring_bmp)
hud_predator.lua, line 554: local corner_h = vint_object_clone(corner_ne_h)
hud_qte.lua, line 185: Hud_qte_mouse_success_bitmaps[i] = vint_object_clone(mouse_success_h)
hud_qte.lua, line 186: Hud_qte_mouse_success_anims[i] = vint_object_clone(mouse_success_anim_h)
hud_reticules.lua, line 695: local arrow_clone_h = vint_object_clone(Hud_reticules.elements.sniper_dir_bmp_h)
hud_reticules.lua, line 852: local image_clone_h = vint_object_clone(image_h)
hud_reticules.lua, line 853: local anim_clone_h = vint_object_clone(anim_h)
msn_proto_select.lua, line 86: line_grp_h = vint_object_clone(bottom_graph_line_h)
msn_proto_select.lua, line 87: cap_twn_h = vint_object_clone(bottom_graph_cap_twn_h)
msn_proto_select.lua, line 88: line_twn_h = vint_object_clone(bottom_graph_line_twn_h)
msn_proto_select.lua, line 125: line_grp_h = vint_object_clone(right_graph_bar_h)
msn_proto_select.lua, line 126: cap_twn_h = vint_object_clone(right_line_cap_h)
msn_proto_select.lua, line 127: line_twn_h = vint_object_clone(right_line_fill_h)
msn_proto_select.lua, line 343: swatch_handle = vint_object_clone(swatch_handle_base)
object_indicator.lua, line 122: local grp_h = vint_object_clone(Oi_elements.in_game_grp_h)
object_indicator.lua, line 140: anim_h = vint_object_clone(Oi_elements.pulse_anim_h)
object_indicator.lua, line 301: local title_grp_h = vint_object_clone(Oi_elements.title_grp_h)
object_indicator.lua, line 314: title_obj.fade_out_anim_h = vint_object_clone(vint_object_find("title_fade_out_anim"))
pause_map.lua, line 917: local info_h = vint_object_clone(vint_object_find("highlight_grp"))
pause_map.lua, line 930: local in_anim_h = vint_object_clone(Pause_map_anims.highlight_anim_in_h)
pause_map.lua, line 931: local out_anim_h = vint_object_clone(Pause_map_anims.highlight_anim_out_h)
pause_map.lua, line 932: local icon_highlight_anim_h = vint_object_clone(Pause_map_anims.icon_highlight_anim_h)
pause_map.lua, line 1413: grp_h = vint_object_clone(grp_h)
pause_map.lua, line 1418: anim_h = vint_object_clone(anim_h)
player_choice_tutorial.lua, line 39: title_clone_h = vint_object_clone(title_h)
player_choice_tutorial.lua, line 40: body_clone_h = vint_object_clone(body_h)
store_stronghold.lua, line 678: Rewards_data[i] = vint_object_clone(reward_text_h)
vdo_base_object.lua, line 66: local handle = vint_object_clone(orig_handle, parent_handle)
vdo_dialog.lua, line 116: self.previous_content_h = vint_object_clone(self.base_content_h)
vdo_dialog.lua, line 219: widget_h = vint_object_clone(h)
vdo_dialog.lua, line 250: widget_h = vint_object_clone(h)
vdo_dialog.lua, line 326: current_option_h = vint_object_clone(option_h)
vdo_dialog.lua, line 1201: self.previous_content_h = vint_object_clone(self.base_content_h)
vdo_item_stats.lua, line 69: local item_h = vint_object_clone(self.base_item_stat_h)
vdo_newsticker.lua, line 82: text_clone_h = vint_object_clone(text_h)
vdo_newsticker.lua, line 83: seperator_clone_h = vint_object_clone(seperator_h)
vdo_qte_key.lua, line 215: self.success_clones[i] = vint_object_clone(self.success_base_h)
vdo_qte_key.lua, line 216: self.success_anim_clones[i] = vint_object_clone(vint_object_find("success_anim"))
|
vint_object_create |
true |
|
20hud.lua, line 2041: twn_h = vint_object_create("hud_fade_tweens", "tween", hud_root_animation, target_doc_h)
hud_msg.lua, line 356: o = vint_object_create("hud_msg", "text", region.anchor)
hud_msg.lua, line 601: local o = vint_object_create("msg_fade", "tween", vint_object_find("root_animation"))
hud_predator.lua, line 306: local inner_ring_h = vint_object_create("inner_ring", "group", Hud_predator_guided.main_h)
hud_predator.lua, line 493: local inner_ring_h = vint_object_create("inner_ring", "group", satellite_h)
hud_predator.lua, line 494: local outer_ring_h = vint_object_create("outer_ring", "group", satellite_h)
hud_predator.lua, line 659: local static_h = vint_object_create("static_grp", "group", safe_frame_h)
hud_predator.lua, line 661: vint_set_property(static_h, "alpha", Hud_predator_static_alpha) --vint_object_create("static_grp", "group", safe_frame_h)
hud_predator.lua, line 670: local bitmap_h = vint_object_create("static_image", "bitmap", static_h)
hud_touch_combo.lua, line 480: local tween_h = vint_object_create(name, "tween", vint_object_find("root_animation"))
vdo_dialog.lua, line 908: local wide_handle = vint_object_create(wide_name, "bitmap", options_obj_handle)
vdo_gsi.lua, line 1043: h = vint_object_create("bounds_util", "bitmap", element_handle)
vdo_gsi_whored.lua, line 308: h = vint_object_create("bounds_util", "bitmap", element_handle)
vdo_hint_button.lua, line 44: self.bg_left_h = vint_object_create("bg_left", "bitmap", self.handle)
vdo_hint_button.lua, line 45: self.bg_right_h = vint_object_create("bg_right", "bitmap", self.handle)
vdo_hint_button.lua, line 46: self.bg_middle_h = vint_object_create("bg_middle", "bitmap", self.handle)
vdo_hint_button.lua, line 75: self.key_text1_h = vint_object_create("key_text1", "text", self.handle)
vdo_hint_button.lua, line 76: self.key_text2_h = vint_object_create("key_text2", "text", self.handle)
vdo_mega_list.lua, line 1875: local wide_handle = vint_object_create(wide_name, "bitmap", self.handle)
vdo_mega_list.lua, line 1914: local hitbox_handle = vint_object_create(hitbox_name, "bitmap", self.handle)
|
vint_object_destroy |
true |
|
134cell_foreground.lua, line 414: vint_object_destroy(vint_object_parent(tween_h))
cell_foreground.lua, line 422: vint_object_destroy(vint_object_parent(tween_h))
cell_saintsbook.lua, line 703: vint_object_destroy(val.item_h)
cell_saintsbook.lua, line 774: vint_object_destroy(item.item_h)
cell_saintsbook.lua, line 872: vint_object_destroy(task_grp_h)
cell_saintsbook.lua, line 894: vint_object_destroy(challenge_grp_h)
cell_saintsbook.lua, line 931: vint_object_destroy(contact_highlight_h)
cmp_mission.lua, line 21: vint_object_destroy(h)
credits.lua, line 432: vint_object_destroy(Credits_data[Credits_oldest_idx].credit_h)
credits.lua, line 627: vint_object_destroy(image_data.img_h)
hud.lua, line 1864: vint_object_destroy(value.hit_anim_h)
hud.lua, line 1865: vint_object_destroy(value.hit_twn_h)
hud.lua, line 1866: vint_object_destroy(value.hit_bmp_h)
hud.lua, line 1881: vint_object_destroy(value.hit_anim_h)
hud.lua, line 1882: vint_object_destroy(value.hit_twn_h)
hud.lua, line 1883: vint_object_destroy(value.hit_bmp_h)
hud.lua, line 2030: vint_object_destroy(idx)
hud.lua, line 2062: vint_object_destroy(tween_h)
hud_healthbars.lua, line 140: vint_object_destroy(h)
hud_healthbars.lua, line 351: vint_object_destroy(hostile.grp_h)
hud_healthbars.lua, line 352: vint_object_destroy(hostile.anim_clone_0)
hud_healthbars.lua, line 353: vint_object_destroy(hostile.cash_fade_clone)
hud_healthbars.lua, line 354: vint_object_destroy(hostile.invulnerable_anim_0)
hud_mayhem.lua, line 308: vint_object_destroy(Hud_mayhem_world_cash[di_h].anim_h)
hud_mayhem.lua, line 310: vint_object_destroy(Hud_mayhem_world_cash[di_h].grp_h)
hud_mayhem.lua, line 322: vint_object_destroy(val.anim_h)
hud_mayhem.lua, line 323: vint_object_destroy(val.grp_h)
hud_mayhem.lua, line 620: vint_object_destroy(combo_data.item_h)
hud_mayhem.lua, line 621: vint_object_destroy(combo_data.anim_in_h)
hud_mayhem.lua, line 622: vint_object_destroy(combo_data.anim_out_h)
hud_mayhem.lua, line 623: vint_object_destroy(combo_data.meter_val_in_anim_h)
hud_msg.lua, line 349: vint_object_destroy(o)
hud_msg.lua, line 556: vint_object_destroy(msg.fade_tween_h)
hud_msg.lua, line 561: vint_object_destroy(msg.text_obj_h)
hud_msg.lua, line 596: vint_object_destroy(msg.fade_tween_h)
hud_noto.lua, line 305: vint_object_destroy(icon.bmp_clone_0)
hud_noto.lua, line 306: vint_object_destroy(icon.bmp_clone_1)
hud_noto.lua, line 307: vint_object_destroy(icon.anim_0)
hud_noto.lua, line 308: vint_object_destroy(icon.anim_1)
hud_noto.lua, line 309: vint_object_destroy(icon.anim_2)
hud_noto.lua, line 310: vint_object_destroy(icon.anim_3)
hud_noto.lua, line 343: vint_object_destroy(icon.bmp_clone_0)
hud_noto.lua, line 344: vint_object_destroy(icon.bmp_clone_1)
hud_noto.lua, line 345: vint_object_destroy(icon.anim_0)
hud_noto.lua, line 346: vint_object_destroy(icon.anim_1)
hud_noto.lua, line 347: vint_object_destroy(icon.anim_2)
hud_noto.lua, line 348: vint_object_destroy(icon.anim_3)
hud_noto.lua, line 371: vint_object_destroy(icon.bmp_clone_0)
hud_noto.lua, line 372: vint_object_destroy(icon.bmp_clone_1)
hud_noto.lua, line 373: vint_object_destroy(icon.anim_0)
hud_noto.lua, line 374: vint_object_destroy(icon.anim_1)
hud_noto.lua, line 375: vint_object_destroy(icon.anim_2)
hud_noto.lua, line 376: vint_object_destroy(icon.anim_3)
hud_noto.lua, line 441: vint_object_destroy(icon.bmp_clone_0)
hud_noto.lua, line 442: vint_object_destroy(icon.bmp_clone_1)
hud_noto.lua, line 443: vint_object_destroy(icon.anim_0)
hud_noto.lua, line 444: vint_object_destroy(icon.anim_1)
hud_noto.lua, line 445: vint_object_destroy(icon.anim_2)
hud_noto.lua, line 467: vint_object_destroy(icon.bmp_clone_0)
hud_noto.lua, line 468: vint_object_destroy(icon.bmp_clone_1)
hud_noto.lua, line 469: vint_object_destroy(icon.anim_0)
hud_noto.lua, line 470: vint_object_destroy(icon.anim_1)
hud_noto.lua, line 471: vint_object_destroy(icon.anim_2)
hud_noto.lua, line 472: vint_object_destroy(icon.anim_3)
hud_noto.lua, line 500: vint_object_destroy(icon.bmp_clone_0)
hud_noto.lua, line 501: vint_object_destroy(icon.bmp_clone_1)
hud_noto.lua, line 502: vint_object_destroy(icon.anim_0)
hud_noto.lua, line 503: vint_object_destroy(icon.anim_1)
hud_noto.lua, line 504: vint_object_destroy(icon.anim_2)
hud_noto.lua, line 505: vint_object_destroy(icon.anim_3)
hud_noto.lua, line 543: vint_object_destroy(icon.bmp_clone_0)
hud_noto.lua, line 544: vint_object_destroy(icon.bmp_clone_1)
hud_noto.lua, line 545: vint_object_destroy(icon.anim_0)
hud_noto.lua, line 546: vint_object_destroy(icon.anim_1)
hud_noto.lua, line 547: vint_object_destroy(icon.anim_2)
hud_noto.lua, line 568: vint_object_destroy(icon.bmp_clone_0)
hud_noto.lua, line 569: vint_object_destroy(icon.bmp_clone_1)
hud_noto.lua, line 570: vint_object_destroy(icon.anim_0)
hud_noto.lua, line 571: vint_object_destroy(icon.anim_1)
hud_noto.lua, line 572: vint_object_destroy(icon.anim_2)
hud_noto.lua, line 573: vint_object_destroy(icon.anim_3)
hud_noto.lua, line 584: vint_object_destroy(icon.bmp_clone_0)
hud_noto.lua, line 585: vint_object_destroy(icon.bmp_clone_1)
hud_noto.lua, line 586: vint_object_destroy(icon.anim_0)
hud_noto.lua, line 587: vint_object_destroy(icon.anim_1)
hud_noto.lua, line 588: vint_object_destroy(icon.anim_2)
hud_noto.lua, line 589: vint_object_destroy(icon.anim_3)
hud_predator.lua, line 334: vint_object_destroy(Hud_predator_guided.left_lines[i])
hud_predator.lua, line 337: vint_object_destroy(Hud_predator_guided.right_lines[i])
hud_predator.lua, line 341: vint_object_destroy(Hud_predator_guided.left_text[i])
hud_predator.lua, line 344: vint_object_destroy(Hud_predator_guided.right_text[i])
hud_predator.lua, line 410: vint_object_destroy(Hud_predator_guided.left_lines[i])
hud_predator.lua, line 413: vint_object_destroy(Hud_predator_guided.right_lines[i])
hud_predator.lua, line 417: vint_object_destroy(Hud_predator_guided.left_text[i])
hud_predator.lua, line 420: vint_object_destroy(Hud_predator_guided.right_text[i])
hud_predator.lua, line 629: vint_object_destroy(val)
hud_predator.lua, line 654: vint_object_destroy(val)
hud_predator.lua, line 799: vint_object_destroy(clone_table[i])
hud_qte.lua, line 175: vint_object_destroy(Hud_qte_mouse_success_bitmaps[i])
hud_qte.lua, line 176: vint_object_destroy(Hud_qte_mouse_success_anims[i])
hud_reticules.lua, line 712: vint_object_destroy(value.arrow_h)
hud_reticules.lua, line 844: vint_object_destroy(Hud_hit_data[Hud_current_hit_index].image_h)
hud_reticules.lua, line 845: vint_object_destroy(Hud_hit_data[Hud_current_hit_index].anim_h)
hud_touch_combo.lua, line 499: vint_object_destroy(Sexy_time_tween)
hud_touch_combo.lua, line 577: vint_object_destroy(Sexy_time_tween)
object_indicator.lua, line 281: vint_object_destroy(object_indicator[di_h].anim_h)
object_indicator.lua, line 283: vint_object_destroy(object_indicator[di_h].grp_h)
object_indicator.lua, line 347: vint_object_destroy(Object_indicator_titles[di_h].title_h)
object_indicator.lua, line 348: vint_object_destroy(Object_indicator_titles[di_h].body_h)
object_indicator.lua, line 349: vint_object_destroy(Object_indicator_titles[di_h].fade_out_anim_h)
pause_map.lua, line 865: vint_object_destroy(status.info_h)
pause_map.lua, line 866: vint_object_destroy(status.in_anim_h)
pause_map.lua, line 867: vint_object_destroy(status.out_anim_h)
pause_map.lua, line 868: vint_object_destroy(status.icon_highlight_anim_h)
pause_map.lua, line 1221: vint_object_destroy(status.info_h)
pause_map.lua, line 1222: vint_object_destroy(status.in_anim_h)
pause_map.lua, line 1223: vint_object_destroy(status.out_anim_h)
pause_map.lua, line 1224: vint_object_destroy(status.icon_highlight_anim_h)
pause_map.lua, line 1538: vint_object_destroy(h)
store_crib_cash.lua, line 88: vint_object_destroy(vint_object_parent(tween_h))
store_stronghold.lua, line 671: vint_object_destroy( Rewards_data[i] )
vdo_base_object.lua, line 88: return vint_object_destroy(handle)
vdo_dialog.lua, line 134: vint_object_destroy(val)
vdo_dialog.lua, line 637: vint_object_destroy(self.previous_content_h)
vdo_dialog.lua, line 889: vint_object_destroy(wide_hitbox.handle)
vdo_gsi.lua, line 1059: vint_object_destroy(val)
vdo_gsi_whored.lua, line 324: vint_object_destroy(val)
vdo_item_stats.lua, line 28: vint_object_destroy(item.item_h)
vdo_mega_list.lua, line 1851: vint_object_destroy(slider_hitbox.handle)
vdo_mega_list.lua, line 1859: vint_object_destroy(wide_hitbox.handle)
vdo_newsticker.lua, line 121: vint_object_destroy(self.clones[i])
vdo_qte_key.lua, line 205: vint_object_destroy(self.success_clones[i])
vdo_qte_key.lua, line 206: vint_object_destroy(self.success_anim_clones[i])
vdo_scrolling_text.lua, line 150: return vint_object_destroy(self.handle)
|
vint_object_find |
true |
|
1790bg_saints.lua, line 68: local anim_h = vint_object_find("crib_bg_loop_anim")
bg_saints.lua, line 75: local bg_saints_video_h = vint_object_find( "bg_video", 0, Bg_saints_doc_handle )
bg_saints.lua, line 88: local bg_saints_mask_h = vint_object_find("bg_saints_mask", 0, Bg_saints_doc_handle)
bg_saints.lua, line 89: local left_shadow_h = vint_object_find("left_shadow", 0, Bg_saints_doc_handle)
bg_saints.lua, line 90: local right_shadow_h = vint_object_find("right_shadow", 0, Bg_saints_doc_handle)
bg_saints.lua, line 91: local crib_bg_shadow_h = vint_object_find("crib_bg_shadow", 0, Bg_saints_doc_handle)
bg_saints.lua, line 92: local screen_group_h = vint_object_find("screen_grp", 0, Bg_saints_doc_handle)
bg_saints.lua, line 160: local bg_saints_mask_h = vint_object_find("bg_saints_mask", 0, Bg_saints_doc_handle)
bg_saints.lua, line 161: local morph_anim_h = vint_object_find("mask_morph_anim", 0, Bg_saints_doc_handle)
bg_saints.lua, line 162: local morph_scale_twn_h = vint_object_find("mask_morph_scale_twn", 0, Bg_saints_doc_handle)
bg_saints.lua, line 163: local morph_anchor_twn_h = vint_object_find("mask_morph_anchor_twn", 0, Bg_saints_doc_handle)
bg_saints.lua, line 164: local left_shadow_anchor_twn_h = vint_object_find("left_shadow_anchor_twn", 0, Bg_saints_doc_handle)
bg_saints.lua, line 165: local right_shadow_anchor_twn_h = vint_object_find("right_shadow_anchor_twn", 0, Bg_saints_doc_handle)
bg_saints.lua, line 166: local right_shadow_h = vint_object_find( "right_shadow",0,Bg_saints_doc_handle)
bg_saints.lua, line 167: local left_shadow_h = vint_object_find( "left_shadow",0,Bg_saints_doc_handle)
bg_saints.lua, line 168: local shadow_h = vint_object_find( "shadow_group", 0, Bg_saints_doc_handle )
bg_saints.lua, line 206: local bg_h = vint_object_find( "bg", 0, Bg_saints_doc_handle )
bg_saints.lua, line 207: local shadow_h = vint_object_find( "shadow_group", 0, Bg_saints_doc_handle )
bg_saints.lua, line 211: local bg_saints_mask_h = vint_object_find( "bg_saints_mask", 0, Bg_saints_doc_handle )
bg_saints.lua, line 213: local mask_tween_h = vint_object_find( "mask_drop_twn", 0, Bg_saints_doc_handle )
bg_saints.lua, line 226: local bg_h = vint_object_find( "bg", 0, Bg_saints_doc_handle )
bg_saints.lua, line 227: local shadow_h = vint_object_find( "shadow_group", 0, Bg_saints_doc_handle )
bg_saints.lua, line 228: local right_shadow_h = vint_object_find( "right_shadow", 0, Bg_saints_doc_handle )
bg_saints.lua, line 229: local left_shadow_h = vint_object_find( "left_shadow", 0, Bg_saints_doc_handle )
bg_saints.lua, line 232: local bg_saints_mask_h = vint_object_find( "bg_saints_mask", 0, Bg_saints_doc_handle )
bg_saints.lua, line 255: local mask_tween_h = vint_object_find( "mask_drop_twn_1", 0, Bg_saints_doc_handle )
bg_saints.lua, line 260: local shadow_tween_h = vint_object_find("shadow_drop_twn_1", 0, Bg_saints_doc_handle)
bg_saints.lua, line 274: local bg_h = vint_object_find( "bg", 0, Bg_saints_doc_handle )
bg_saints.lua, line 275: local shadow_h = vint_object_find( "shadow_group", 0, Bg_saints_doc_handle )
bg_saints.lua, line 276: local left_shadow_h = vint_object_find( "left_shadow", 0, Bg_saints_doc_handle )
bg_saints.lua, line 281: local bg_saints_mask_h = vint_object_find( "bg_saints_mask", 0, Bg_saints_doc_handle )
bg_saints.lua, line 283: local mask_tween_h = vint_object_find( "mask_drop_twn_1_1", 0, Bg_saints_doc_handle )
bg_saints.lua, line 288: local shadow_tween_h = vint_object_find("shadow_drop_twn_1_1", 0, Bg_saints_doc_handle)
bg_saints.lua, line 303: local bg_saints_bg_h = vint_object_find( "bg", 0, Bg_saints_doc_handle )
bg_saints.lua, line 304: local bg_saints_shadow_h = vint_object_find( "shadow_group", 0, Bg_saints_doc_handle )
bg_saints.lua, line 314: local crib_bg_grp_h = vint_object_find("crib_bg_grp", 0, Bg_saints_doc_handle)
bg_saints.lua, line 323: local background_bmp_h = vint_object_find("background_bmp", 0, Bg_saints_doc_handle)
bg_saints.lua, line 332: local bg_saints_video_h = vint_object_find( "bg_video", 0, Bg_saints_doc_handle)
bg_saints.lua, line 341: local bg_saints_video_h = vint_object_find( "bg_video", 0, Bg_saints_doc_handle )
bg_saints.lua, line 358: local anim_h = vint_object_find("mask_stronghold_out_anim", 0, Bg_saints_doc_handle)
bg_saints.lua, line 369: local bg_saints_video_h = vint_object_find( "bg_video", 0, Bg_saints_doc_handle )
bg_saints.lua, line 381: local bg_saints_video_h = vint_object_find( "bg_video", 0, Bg_saints_doc_handle )
bg_saints.lua, line 388: local bg_saints_video_h = vint_object_find( "bg_video", 0, Bg_saints_doc_handle )
bg_saints.lua, line 404: -- local bg_saints_video_h = vint_object_find( "bg_video", 0, Bg_saints_doc_handle )
bg_saints.lua, line 416: local bg_saints_video_h = vint_object_find( "bg_video", 0, Bg_saints_doc_handle )
building_purchase.lua, line 150: local store_title_txt_h = vint_object_find("store_title_txt")
building_purchase.lua, line 167: local control_meter_twn_end_h = vint_object_find("control_meter_end_twn")
building_purchase.lua, line 174: local control_increase_txt_h = vint_object_find("control_increase_txt")
building_purchase.lua, line 181: local control_increase_gang_txt_h = vint_object_find("control_increase_gang_txt")
building_purchase.lua, line 187: local cash_txt_h = vint_object_find("cash_day_text")
building_purchase.lua, line 197: local discount_text_h = vint_object_find("discount_text")
building_purchase.lua, line 210: local button_highlight_h = vint_object_find("ctrl_btn_highlight")
building_purchase.lua, line 223: local twn_h = vint_object_find("purchase_anchor_twn")
cat_mouse_results.lua, line 89: local title_game_h = vint_object_find("title_game_txt")
cat_mouse_results.lua, line 101: local title_status_h = vint_object_find("title_status_txt")
cat_mouse_results.lua, line 127: local score_winner_label_txt_h = vint_object_find("score_winner_label_txt")
cat_mouse_results.lua, line 128: local score_winner_value_txt_h = vint_object_find("score_winner_value_txt")
cat_mouse_results.lua, line 133: local score_loser_label_txt_h = vint_object_find("score_loser_label_txt")
cat_mouse_results.lua, line 134: local score_loser_value_txt_h = vint_object_find("score_loser_value_txt")
cat_mouse_results.lua, line 146: local score_loser_type_txt_h = vint_object_find("score_loser_type_txt")
cat_mouse_results.lua, line 147: local score_winner_type_txt_h = vint_object_find("score_winner_type_txt")
cat_mouse_results.lua, line 164: local award_grp_h = vint_object_find("award_grp")
cat_mouse_results.lua, line 165: local cash_award_value_txt_h = vint_object_find("cash_award_value_txt")
cell_camera.lua, line 31: {h = vint_object_find("web_title_txt"), type = VINT_OBJECT_TEXT, space = 0},
cell_camera.lua, line 32: {h = vint_object_find("web_desc_txt"), type = VINT_OBJECT_TEXT, space = 0},
cell_camera.lua, line 36: local web_info_bg_h = vint_object_find("web_info_bg")
cell_camera.lua, line 41: local web_info_grp_h = vint_object_find("web_info_grp")
cell_camera.lua, line 49: local description_1_txt_h = vint_object_find("description_1_txt")
cell_camera.lua, line 53: local camera_hint_grp_h = vint_object_find("camera_hint_grp")
cell_camera.lua, line 69: local camera_hint_icon_bmp_h = vint_object_find( "camera_hint_icon_bmp" )
cell_cheats.lua, line 48: local grp_h = vint_object_find("new_cheat_grp", 0, Cell_cheats_doc_handle)
cell_cheats.lua, line 51: local title_h = vint_object_find("title", 0, Cell_cheats_doc_handle)
cell_cheats.lua, line 103: local subtitle_h = vint_object_find("subtitle", 0, Cell_cheats_doc_handle)
cell_cheats.lua, line 104: local description_grp_h = vint_object_find("description_grp", 0, Cell_cheats_doc_handle)
cell_cheats.lua, line 142: local cheats_list_h = vint_object_find("cheats_list", 0, Cell_cheats_doc_handle)
cell_cheats.lua, line 143: local description_grp_h = vint_object_find("description_grp", 0, Cell_cheats_doc_handle)
cell_cheats.lua, line 144: local subtitle_h = vint_object_find("subtitle", 0, Cell_cheats_doc_handle)
cell_cheats.lua, line 192: local description_grp_h = vint_object_find("description_grp", 0, Cell_cheats_doc_handle)
cell_cheats.lua, line 195: local description_text_h = vint_object_find("cheats_description", description_grp_h)
cell_cheats.lua, line 216: local grp_h = vint_object_find("new_cheat_grp")
cell_cheats.lua, line 219: local title_h = vint_object_find("new_cheat_title", grp_h)
cell_cheats.lua, line 220: local desc_h = vint_object_find("new_cheat_description", grp_h)
cell_cheats.lua, line 342: local grp_h = vint_object_find("new_cheat_grp", 0, Cell_cheats_doc_handle)
cell_extras.lua, line 144: local safe_frame = vint_object_find("safe_frame")
cell_foreground.lua, line 135: Cell_foreground_h = vint_object_find("screen_grp", 0, Cell_foreground_doc)
cell_foreground.lua, line 136: Cell_background_h = vint_object_find("screen_grp", 0, Cell_background_doc)
cell_foreground.lua, line 138: local ping_grp_h = vint_object_find("ping_grp", 0, Cell_foreground_doc)
cell_foreground.lua, line 139: local top_icons_h = vint_object_find("top_icons", 0, Cell_foreground_doc)
cell_foreground.lua, line 207: local h = vint_object_find("screen_grp", 0, store_common_doc_h)
cell_foreground.lua, line 225: local target_h = vint_object_find(screen.base_name, 0, doc_h)
cell_foreground.lua, line 228: local anim_h = vint_object_find("transition_element_anim", 0, Cell_background_doc)
cell_foreground.lua, line 231: local root_anim_h = vint_object_find("root_animation", 0, doc_h)
cell_foreground.lua, line 234: local anchor_twn_h = vint_object_find("anchor_twn", anim_clone_h)
cell_foreground.lua, line 235: local rotation_twn_h = vint_object_find("rotation_twn", anim_clone_h)
cell_foreground.lua, line 236: local scale_twn_h = vint_object_find("scale_twn", anim_clone_h)
cell_foreground.lua, line 310: local trans_out_anim_h = vint_object_find("trans_out_anim", 0, doc_h)
cell_foreground.lua, line 315: local trans_in_anim_h = vint_object_find("trans_in_anim", 0, doc_h)
cell_foreground.lua, line 336: local bg_rotate_h = vint_object_find("bg_rotate",0,Cell_background_doc)
cell_foreground.lua, line 350: local trans_in_anim_h = vint_object_find("trans_in_anim", 0, doc_h)
cell_foreground.lua, line 355: local trans_out_anim_h = vint_object_find("trans_out_anim", 0, doc_h)
cell_foreground.lua, line 464: local ping_grp_h = vint_object_find("ping_grp", 0 , Cell_foreground_doc)
cell_foreground.lua, line 465: local ping_txt_h = vint_object_find("ping_txt", 0, Cell_foreground_doc)
cell_foreground.lua, line 474: local h = vint_object_find("bar_img_"..i, ping_grp_h, Cell_foreground_doc)
cell_menu_main.lua, line 126: local safe_frame_h = vint_object_find("safe_frame", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 320: local safe_frame_h = vint_object_find("safe_frame", 0, Cell_menu_main_doc_h)
cell_missions.lua, line 69: Mouse_area_h = vint_object_find("missions_mouse_area_img", 0, Cell_missions_handle)
cell_phone.lua, line 87: local contact_highlight_grp_h = vint_object_find("contact_highlight_grp")
cell_phone.lua, line 88: local highlight_bg_h = vint_object_find("highlight_bg", contact_highlight_grp_h)
cell_phone.lua, line 106: local call_screen_grp_h = vint_object_find("call_screen_grp")
cell_phone.lua, line 107: local book_screen_grp_h = vint_object_find("book_screen_grp")
cell_phone.lua, line 108: local garage_screen_grp_h = vint_object_find("garage_screen_grp")
cell_phone.lua, line 169: local mouse_area_img_h = vint_object_find("mouse_area_img")
cell_phone.lua, line 206: local safe_h = vint_object_find("safe_frame")
cell_phone.lua, line 289: local cell_screen_trans_anim_h = vint_object_find("cell_screen_trans_anim")
cell_phone.lua, line 290: local left_twn_h = vint_object_find("trans_left_twn", cell_screen_trans_anim_h)
cell_phone.lua, line 291: local right_twn_h = vint_object_find("trans_right_twn", cell_screen_trans_anim_h)
cell_phone.lua, line 363: local book_screen_grp_h = vint_object_find("book_screen_grp")
cell_phone.lua, line 366: local contact_grp_h = vint_object_find("contact_grp", book_screen_grp_h)
cell_phone.lua, line 382: local name_txt_h = vint_object_find("name_txt", h)
cell_phone.lua, line 388: local homie_icon_h = vint_object_find("homie_icon", h)
cell_phone.lua, line 425: local contact_base_grp_h = vint_object_find("contact_base_grp")
cell_phone.lua, line 426: local contact_clip_h = vint_object_find("contact_clip", contact_base_grp_h)
cell_phone.lua, line 476: local book_screen_grp_h = vint_object_find("book_screen_grp")
cell_phone.lua, line 484: local contact_highlight_grp_h = vint_object_find("contact_highlight_grp", book_screen_grp_h)
cell_phone.lua, line 488: local description_txt_h = vint_object_find("description_txt")
cell_phone.lua, line 499: local border_grp_h = vint_object_find("border_grp", h)
cell_phone.lua, line 507: local contact_highlight_grp_h = vint_object_find("contact_highlight_grp", book_screen_grp_h)
cell_phone.lua, line 514: local name_txt_h = vint_object_find("name_txt", contact_highlight_grp_h)
cell_phone.lua, line 524: local description_txt_h = vint_object_find("description_txt")
cell_phone.lua, line 559: local book_scroll_anim_h = vint_object_find("book_scroll_anim")
cell_phone.lua, line 560: local book_scroll_twn_h = vint_object_find("book_scroll_twn")
cell_phone.lua, line 562: local contact_list_grp_h = vint_object_find("contact_list_grp")
cell_phone.lua, line 851: local call_contact_grp_h = vint_object_find("call_contact_grp")
cell_phone.lua, line 854: local call_name_txt_h = vint_object_find("call_name_txt", call_contact_grp_h)
cell_phone.lua, line 861: local call_icon_bmp_h = vint_object_find("call_icon_bmp", call_contact_grp_h)
cell_phone.lua, line 864: local calling_info_txt_h = vint_object_find("calling_info_txt")
cell_playlist.lua, line 190: Artist_name_text_h = vint_object_find("label_1_txt")
cell_playlist.lua, line 191: Track_name_text_h = vint_object_find("label_2_txt")
cell_playlist.lua, line 717: local header_left_h = vint_object_find("playlist_header_left")
cell_rewards.lua, line 98: local grp1_h = vint_object_find("lets_pretend_bg_grp", 0, Store_common_doc_handle)
cell_rewards.lua, line 103: local from_phone_anim_h = vint_object_find("rewards_anim_in", 0, Store_common_doc_handle)
cell_rewards.lua, line 490: local anim_out_h = vint_object_find("rewards_anim_out", 0, Store_common_doc_handle)
cell_saintsbook.lua, line 111: local h = vint_object_find("safe_frame")
cell_saintsbook.lua, line 115: local loading_grp_h = vint_object_find("loading_grp")
cell_saintsbook.lua, line 154: local main_grp_h = vint_object_find("main_grp")
cell_saintsbook.lua, line 155: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 156: local top_grp_h = vint_object_find("top_grp")
cell_saintsbook.lua, line 206: local loading_anim_h = vint_object_find("loading_anim")
cell_saintsbook.lua, line 327: local transition_page_anim_h = vint_object_find("transition_page_anim")
cell_saintsbook.lua, line 328: local transition_twn_h = vint_object_find("transition_twn")
cell_saintsbook.lua, line 329: local content_h = vint_object_find("content")
cell_saintsbook.lua, line 416: local h = vint_object_find("safe_frame")
cell_saintsbook.lua, line 418: local h = vint_object_find("saintsbook_grp")
cell_saintsbook.lua, line 422: local h = vint_object_find("top_image_bmp")
cell_saintsbook.lua, line 442: local top_grp_h = vint_object_find("top_grp")
cell_saintsbook.lua, line 443: local top_item_grp_h = vint_object_find("top_item_grp", top_grp_h)
cell_saintsbook.lua, line 461: local title_txt_h = vint_object_find("top_title_txt", top_item_grp_clone_h)
cell_saintsbook.lua, line 462: local completed_txt_h = vint_object_find("completed_items_txt", top_item_grp_clone_h)
cell_saintsbook.lua, line 471: local icon_bmp_h = vint_object_find("icon_bmp", top_item_grp_clone_h)
cell_saintsbook.lua, line 488: Cell_saintsbook_top_items[i].bg_h = vint_object_find("highlight_bmp", top_item_grp_clone_h)
cell_saintsbook.lua, line 493: local item_desc_txt_h = vint_object_find("item_desc_txt", top_grp_h)
cell_saintsbook.lua, line 629: local top_grp_h = vint_object_find("top_grp")
cell_saintsbook.lua, line 630: local item_desc_txt_h = vint_object_find("item_desc_txt", top_grp_h)
cell_saintsbook.lua, line 636: local image_bmp_h = vint_object_find("top_image_bmp", top_grp_h)
cell_saintsbook.lua, line 726: local h = vint_object_find("main_sub_grp")
cell_saintsbook.lua, line 728: local scroll_anim_h = vint_object_find("main_scroll_anim")
cell_saintsbook.lua, line 729: local twn_h = vint_object_find("main_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 737: local h = vint_object_find("content_clip")
cell_saintsbook.lua, line 780: local main_item_h = vint_object_find("main_item")
cell_saintsbook.lua, line 821: local target_name_txt_h = vint_object_find("target_name_txt", item_clone_h)
cell_saintsbook.lua, line 829: local target_img_h = vint_object_find("target_img", item_clone_h)
cell_saintsbook.lua, line 833: local challenge_grp_h = vint_object_find("challenge_grp", item_clone_h)
cell_saintsbook.lua, line 834: local task_grp_h = vint_object_find("task_grp", item_clone_h)
cell_saintsbook.lua, line 837: local contact_target_bmp_h = vint_object_find("contact_target_bmp", item_clone_h)
cell_saintsbook.lua, line 845: local challenge_contact_txt_h = vint_object_find("challenge_contact_txt", item_clone_h)
cell_saintsbook.lua, line 849: local x_y_h = vint_object_find("challenge_x_y", item_clone_h)
cell_saintsbook.lua, line 859: local meter_bg_h = vint_object_find("meter_bg", item_clone_h)
cell_saintsbook.lua, line 860: local meter_fill_h = vint_object_find("meter_fill", item_clone_h)
cell_saintsbook.lua, line 876: local contact_name_txt_h = vint_object_find("contact_name_txt", item_clone_h)
cell_saintsbook.lua, line 880: local task_description_h = vint_object_find("task_description", item_clone_h)
cell_saintsbook.lua, line 903: local highlight_bg_h = vint_object_find("highlight_bg", item_clone_h)
cell_saintsbook.lua, line 904: local highlight_mouse_bg_h = vint_object_find("background", item_clone_h)
cell_saintsbook.lua, line 930: local contact_highlight_h = vint_object_find("contact_highlight", item_clone_h)
cell_saintsbook.lua, line 1100: local h = vint_object_find("main_sub_grp")
cell_saintsbook.lua, line 1103: h = vint_object_find("root_animation")
cell_saintsbook.lua, line 1104: local scroll_anim_h = vint_object_find("main_scroll_anim", h)
cell_saintsbook.lua, line 1105: local twn_h = vint_object_find("main_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 1141: local h = vint_object_find("main_sub_grp")
cell_saintsbook.lua, line 1144: h = vint_object_find("root_animation")
cell_saintsbook.lua, line 1145: local scroll_anim_h = vint_object_find("main_scroll_anim", h)
cell_saintsbook.lua, line 1146: local twn_h = vint_object_find("main_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 1179: local h = vint_object_find("root_animation")
cell_saintsbook.lua, line 1180: local scroll_anim_h = vint_object_find("main_scroll_anim", h)
cell_saintsbook.lua, line 1181: local twn_h = vint_object_find("main_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 1195: local h = vint_object_find("root_animation")
cell_saintsbook.lua, line 1196: local scroll_anim_h = vint_object_find("main_scroll_anim", h)
cell_saintsbook.lua, line 1197: local twn_h = vint_object_find("main_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 1252: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1253: local mask_h = vint_object_find("mask", subpage_grp_h)
cell_saintsbook.lua, line 1258: local challenge_grp_h = vint_object_find("challenge_grp", subpage_grp_h)
cell_saintsbook.lua, line 1259: local location_grp_h = vint_object_find("location_grp", subpage_grp_h)
cell_saintsbook.lua, line 1260: local gps_grp_h = vint_object_find("gps_grp", subpage_grp_h)
cell_saintsbook.lua, line 1261: local selected_grp_h = vint_object_find("selected_grp", subpage_grp_h)
cell_saintsbook.lua, line 1262: local task_icon_grp_h = vint_object_find("task_icon_grp", subpage_grp_h)
cell_saintsbook.lua, line 1263: local completed_txt_h = vint_object_find("completed_txt", subpage_grp_h)
cell_saintsbook.lua, line 1282: local target_name_txt_h = vint_object_find("target_name_txt", subpage_grp_h)
cell_saintsbook.lua, line 1283: local target_img_h = vint_object_find("target_img", subpage_grp_h)
cell_saintsbook.lua, line 1284: local location_desc_txt_h = vint_object_find("location_desc_txt", subpage_grp_h)
cell_saintsbook.lua, line 1285: local cash_desc_txt_h = vint_object_find("cash_desc_txt", subpage_grp_h)
cell_saintsbook.lua, line 1286: local respect_desc_txt_h = vint_object_find("respect_desc_txt", subpage_grp_h)
cell_saintsbook.lua, line 1288: local contact_name_h = vint_object_find("contact_name", subpage_grp_h)
cell_saintsbook.lua, line 1289: local contact_image_h = vint_object_find("contact_img", subpage_grp_h)
cell_saintsbook.lua, line 1290: local task_condensed_h = vint_object_find("task_condensed", subpage_grp_h)
cell_saintsbook.lua, line 1291: local task_icon_desc_h = vint_object_find("task_icon_desc", subpage_grp_h)
cell_saintsbook.lua, line 1292: local task_long_h = vint_object_find("task_long", subpage_grp_h)
cell_saintsbook.lua, line 1381: local gps_txt_h = vint_object_find("gps_to_target_txt", gps_grp_h)
cell_saintsbook.lua, line 1402: local task_icon_h = vint_object_find("task_icon", subpage_grp_h)
cell_saintsbook.lua, line 1428: local x_y_h = vint_object_find("challenge_x_y", challenge_grp_h)
cell_saintsbook.lua, line 1429: local meter_bg_h = vint_object_find("meter_bg", challenge_grp_h)
cell_saintsbook.lua, line 1430: local meter_fill_h = vint_object_find("meter_fill", challenge_grp_h)
cell_saintsbook.lua, line 1468: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1469: local gps_grp_h = vint_object_find("gps_grp", subpage_grp_h)
cell_saintsbook.lua, line 1483: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1484: local gps_grp_h = vint_object_find("gps_grp", subpage_grp_h)
cell_saintsbook.lua, line 1492: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1493: local gps_txt_h = vint_object_find("gps_to_target_txt", subpage_grp_h)
cell_saintsbook.lua, line 1496: local gps_grp_h = vint_object_find("gps_grp", subpage_grp_h)
cell_saintsbook.lua, line 1506: local h = vint_object_find("root_animation")
cell_saintsbook.lua, line 1507: local scroll_anim_h = vint_object_find("sub_scroll_anim", h)
cell_saintsbook.lua, line 1547: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1548: local task_long_h = vint_object_find("task_desc_scroll", subpage_grp_h)
cell_saintsbook.lua, line 1567: local twn_h = vint_object_find("sub_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 1607: local scroll_anim_h = vint_object_find("sub_scroll_anim")
cell_saintsbook.lua, line 1608: local twn_h = vint_object_find("sub_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 1612: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1613: local task_desc_scroll_h = vint_object_find("task_desc_scroll", subpage_grp_h)
cell_saintsbook.lua, line 1621: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1622: local task_long_h = vint_object_find("task_desc_scroll", subpage_grp_h)
cell_saintsbook.lua, line 1643: local h = vint_object_find("root_animation")
cell_saintsbook.lua, line 1644: local scroll_anim_h = vint_object_find("sub_scroll_anim", h)
cell_saintsbook.lua, line 1645: local twn_h = vint_object_find("sub_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 1713: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1715: local gps_grp_h = vint_object_find("gps_grp", subpage_grp_h)
cell_saintsbook.lua, line 1716: local gps_txt_h = vint_object_find("gps_to_target_txt", gps_grp_h)
cell_saintsbook.lua, line 1718: local selected_grp_h = vint_object_find("selected_grp", subpage_grp_h)
cell_saintsbook.lua, line 1719: local task_icon_grp_h = vint_object_find("task_icon_grp", subpage_grp_h)
cell_saintsbook.lua, line 1733: local gps_btn_grp_h = vint_object_find("gps_btn_grp", gps_grp_h)
cell_saintsbook.lua, line 1741: local gps_btn_h = vint_object_find("gps_btn", gps_btn_grp_h)
cell_stats.lua, line 40: local label_grp_h = vint_object_find("label_grp", 0, Cell_stats_doc_handle)
cell_stats.lua, line 41: local value_grp_h = vint_object_find("value_grp", 0, Cell_stats_doc_handle)
cell_stats.lua, line 45: label_h = vint_object_find("label_" .. i, label_grp_h),
cell_stats.lua, line 46: value_h = vint_object_find("value_" .. i, value_grp_h),
cell_stats.lua, line 142: local current_page_h = vint_object_find("current_page", 0, Cell_stats_doc_handle)
cell_stats.lua, line 167: local scroll_grp_h = vint_object_find("scroll_grp", 0, Cell_stats_doc_handle)
cell_stats.lua, line 279: local page_text = vint_object_find("current_page", 0, Cell_stats_doc_handle)
cinema_clip_manager.lua, line 225: local date_txt_h = vint_object_find("date_txt", 0, Cinema_clip_manager_doc_handle)
cinema_clip_manager.lua, line 226: local location_txt_h = vint_object_find("location_txt", 0, Cinema_clip_manager_doc_handle)
cinema_clip_manager.lua, line 227: local edited_txt_h = vint_object_find("edited_txt", 0, Cinema_clip_manager_doc_handle)
cinema_clip_manager.lua, line 228: local exported_txt_h = vint_object_find("exported_txt", 0, Cinema_clip_manager_doc_handle)
cinema_clip_manager.lua, line 229: local clip_image_h = vint_object_find("clip_img", 0, Cinema_clip_manager_doc_handle)
city_load.lua, line 27: City_load_data.handles.loading_grp_h = vint_object_find("loading_grp",0,City_load_doc_handle)
city_load.lua, line 29: City_load_data.handles.images_h = vint_object_find("images",0,City_load_doc_handle)
city_load.lua, line 31: City_load_data.handles.bmp1_h = vint_object_find("bmp1", h)
city_load.lua, line 32: City_load_data.handles.bmp2_h = vint_object_find("bmp2", h)
city_load.lua, line 33: City_load_data.handles.bmp3_h = vint_object_find("bmp3", h)
city_load.lua, line 36: City_load_data.handles.transition2_h = vint_object_find("transition2",0,City_load_doc_handle)
city_load.lua, line 38: City_load_data.handles.load3_bmp1_out = vint_object_find("load3_bmp1_in", h)
city_load.lua, line 43: local loading_anim_h = vint_object_find("loading_anim",0,City_load_doc_handle)
city_load.lua, line 44: local loading_twn_h = vint_object_find("loading_twn",loading_anim_h)
city_load.lua, line 50: local loading_pulse_anim_h = vint_object_find("loading_pulse_anim",0,City_load_doc_handle)
city_load.lua, line 53: local loading_in_anim_h = vint_object_find("loading_in_anim",0,City_load_doc_handle)
city_load.lua, line 121: local wait_anim_h = vint_object_find("wait_10_anim", 0, City_load_doc_handle)
city_load.lua, line 122: local wait_twn_h = vint_object_find("wait_twn", wait_anim_h)
city_load.lua, line 127: local images_h = vint_object_find("images", 0, City_load_doc_handle)
city_load.lua, line 137: local images_h = vint_object_find("images", 0, City_load_doc_handle)
city_load.lua, line 143: local images_h = vint_object_find("images", 0, City_load_doc_handle)
clones_m3.lua, line 77: Safe_frame_h = vint_object_find("safe_frame", 0, Clones_m3_doc_handle)
clones_m3.lua, line 81: Pow_grp_h = vint_object_find("pow_grp", 0, Clones_m3_doc_handle)
clones_m3.lua, line 82: Pow_move_grp_h = vint_object_find("pow_move_grp", 0, Clones_m3_doc_handle)
clones_m3.lua, line 83: Pow_scale_grp_h = vint_object_find("pow_scale_grp", 0, Clones_m3_doc_handle)
clones_m3.lua, line 84: Pow_burst_h = vint_object_find("pow_burst", 0, Clones_m3_doc_handle)
clones_m3.lua, line 85: Pow_txt_h = vint_object_find("pow_txt", 0, Clones_m3_doc_handle)
clones_m3.lua, line 87: Pow_anim_1_h = vint_object_find("pow_anim_1", 0, Clones_m3_doc_handle)
clones_m3.lua, line 88: Pow_anim_2_h = vint_object_find("pow_anim_2", 0, Clones_m3_doc_handle)
clones_m3.lua, line 89: Pow_anim_3_h = vint_object_find("pow_anim_3", 0, Clones_m3_doc_handle)
clones_m3.lua, line 90: Pow_anim_4_h = vint_object_find("pow_anim_4", 0, Clones_m3_doc_handle)
clones_m3.lua, line 91: Pow_anim_5_h = vint_object_find("pow_anim_5", 0, Clones_m3_doc_handle)
clones_m3.lua, line 92: Pulse_anim_h = vint_object_find("pulse_anim", 0, Clones_m3_doc_handle)
clones_the_end.lua, line 9: The_end_anim_h = vint_object_find("the_end_anim")
cmp_activity.lua, line 23: local h = vint_object_find("background_force_black", 0, Cmp_common_doc)
cmp_activity.lua, line 26: local h = vint_object_find("background_base", 0, Cmp_common_doc)
cmp_common.lua, line 135: local h = vint_object_find("screen_grp")
cmp_common.lua, line 150: local h = vint_object_find("background_base")
cmp_common.lua, line 153: local h = vint_object_find("title_grp", 0, Cmp_common_doc)
cmp_common.lua, line 156: local h = vint_object_find("cash_grp", 0, Cmp_common_doc)
cmp_common.lua, line 158: local h = vint_object_find("cash_bonus_txt", 0, Cmp_common_doc)
cmp_common.lua, line 161: local h = vint_object_find("respect_grp", 0, Cmp_common_doc)
cmp_common.lua, line 164: local h = vint_object_find("control_grp", 0, Cmp_common_doc)
cmp_common.lua, line 167: local h = vint_object_find("coop_wait_grp", 0, Cmp_common_doc)
cmp_common.lua, line 189: local h = vint_object_find(val)
cmp_common.lua, line 194: local h = vint_object_find(val)
cmp_common.lua, line 199: local h = vint_object_find(val)
cmp_common.lua, line 204: local bg_saints_grp_h = vint_object_find("bg_saints_grp", 0, Cmp_common_doc)
cmp_common.lua, line 208: local bg_saints_loop_anim_h = vint_object_find("bg_saints_loop_anim", 0, Cmp_common_doc)
cmp_common.lua, line 212: local twn_h = vint_object_find("title_end_twn", 0, Cmp_common_doc)
cmp_common.lua, line 215: local twn_h = vint_object_find("title_in_twn", 0, Cmp_common_doc)
cmp_common.lua, line 273: local intro_anim_h = vint_object_find("screen_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 343: local h = vint_object_find("background_base", 0, Cmp_common_doc)
cmp_common.lua, line 441: local title_txt_h = vint_object_find("title_txt", 0, Cmp_common_doc)
cmp_common.lua, line 450: local complete_txt_h = vint_object_find("complete_txt", 0, Cmp_common_doc)
cmp_common.lua, line 459: local complete_txt_slide_twn = vint_object_find("complete_txt_slide_twn", 0, Cmp_common_doc)
cmp_common.lua, line 467: local img_grp_h = vint_object_find("img_grp", 0, Cmp_common_doc)
cmp_common.lua, line 478: local title_anim_h = vint_object_find("title_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 489: local title_anim_h = vint_object_find("title_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 516: local title_anim_h = vint_object_find("title_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 525: local title_txt_h = vint_object_find("title_txt", 0, Cmp_common_doc)
cmp_common.lua, line 568: local bonus_txt_h = vint_object_find("cash_bonus_txt", 0, Cmp_common_doc)
cmp_common.lua, line 574: local cash_anim_h = vint_object_find("cash_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 599: local cash_anim_h = vint_object_find("cash_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 603: local cash_anim_h = vint_object_find("cash_bonus_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 607: local cash_h = vint_object_find("cash_amount_txt", 0, Cmp_common_doc)
cmp_common.lua, line 645: local cash_anim_h = vint_object_find("cash_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 692: local cash_h = vint_object_find("cash_amount_txt", 0, Cmp_common_doc)
cmp_common.lua, line 719: local cash_anim_h = vint_object_find("cash_bonus_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 763: local twn_h = vint_object_find("cash_slam_twn", 0, Cmp_common_doc)
cmp_common.lua, line 766: local twn_h = vint_object_find("cash_bonus_slam_twn", 0, Cmp_common_doc)
cmp_common.lua, line 825: local respect_text_shift_grp_h = vint_object_find("respect_text_shift_grp", 0, Cmp_common_doc)
cmp_common.lua, line 831: local bonus_txt_h = vint_object_find("respect_bonus_txt", 0, Cmp_common_doc)
cmp_common.lua, line 855: local respect_anim_h = vint_object_find("respect_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 873: local txt_h = vint_object_find("respect_level_text", 0, Cmp_common_doc)
cmp_common.lua, line 877: local respect_anim_h = vint_object_find("respect_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 882: local respect_bonus_h = vint_object_find("respect_bonus_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 904: local respect_anim_h = vint_object_find("respect_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 960: local txt_h = vint_object_find("respect_level_text", 0, Cmp_common_doc)
cmp_common.lua, line 983: local twn_h = vint_object_find("respect_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 994: local twn_h = vint_object_find("respect_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1028: local respect_up_anim_h = vint_object_find("respect_up_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1029: local meter_tween_h = vint_object_find("respect_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1030: local meter_bg_tween_h = vint_object_find("respect_meter_bg_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1042: local respect_up_anim_h = vint_object_find("respect_up_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1046: local respect_meter_h = vint_object_find("respect_meter", 0, Cmp_common_doc)
cmp_common.lua, line 1047: local respect_meter_bg_h = vint_object_find("respect_meter_bg", 0, Cmp_common_doc)
cmp_common.lua, line 1059: local anim_h = vint_object_find("respect_level_up_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1066: local twn_h = vint_object_find("respect_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1076: local twn_h = vint_object_find("respect_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1091: local txt_h = vint_object_find("respect_level_text", 0, Cmp_common_doc)
cmp_common.lua, line 1099: local respect_bonus_anim_in_h = vint_object_find("respect_bonus_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1113: local meter_tween_h = vint_object_find("respect_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1114: local meter_bg_tween_h =vint_object_find("respect_meter_bg_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1132: local twn_h = vint_object_find("respect_slam_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1135: local twn_h = vint_object_find("respect_bonus_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1139: local twn_h = vint_object_find("respect_level_up_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1177: local control_meter_pct_text_h = vint_object_find("control_meter_pct_text", 0, Cmp_common_doc)
cmp_common.lua, line 1182: local control_txt = vint_object_find("control_txt", 0, Cmp_common_doc)
cmp_common.lua, line 1197: local control_cash_txt_h = vint_object_find("control_cash_txt", 0, Cmp_common_doc)
cmp_common.lua, line 1211: local control_in_anim_h = vint_object_find("control_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1215: local control_level_up_anim_h = vint_object_find("control_level_up_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1231: local control_meter_pct_text_h = vint_object_find("control_meter_pct_text", 0, Cmp_common_doc)
cmp_common.lua, line 1238: local twn_h = vint_object_find("control_cash_audio_slam_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1242: local control_in_anim_h = vint_object_find("control_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1265: local control_out_anim_h = vint_object_find("control_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1290: local twn_h = vint_object_find("control_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1317: local control_up_anim_h = vint_object_find("control_up_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1318: local meter_tween_h = vint_object_find("control_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1319: local meter_bg_tween_h = vint_object_find("control_meter_bg_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1331: local control_up_anim_h = vint_object_find("respect_up_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1335: local respect_meter_h = vint_object_find("respect_meter", 0, Cmp_common_doc)
cmp_common.lua, line 1336: local respect_meter_bg_h = vint_object_find("respect_meter_bg", 0, Cmp_common_doc)
cmp_common.lua, line 1342: local control_meter_pct_text_h = vint_object_find("control_meter_pct_text", 0, Cmp_common_doc)
cmp_common.lua, line 1362: local meter_tween_h = vint_object_find("control_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1363: local meter_bg_tween_h = vint_object_find("control_meter_bg_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1378: local twn_h = vint_object_find("control_slam_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1411: local h = vint_object_find("background_bmp", 0, Cmp_common_doc)
cmp_common.lua, line 1417: local screen_h = vint_object_find("screen_grp", 0, Cmp_common_doc)
cmp_common.lua, line 1418: local stars_h = vint_object_find("stars", 0, Cmp_common_doc)
cmp_common.lua, line 1443: local coop_anim_h = vint_object_find("coop_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1447: local coop_anim_h = vint_object_find("coop_waiting_pulse_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1454: local waiting_txt_h = vint_object_find("coop_waiting_txt", 0, Cmp_common_doc)
cmp_common.lua, line 1473: local coop_anim_h = vint_object_find("coop_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1476: local coop_anim_h = vint_object_find("coop_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1555: local anim_h = vint_object_find("hint_bar_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1558: local anim_h = vint_object_find("hint_bar_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1563: local anim_h = vint_object_find("hint_bar_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1565: local anim_h = vint_object_find("hint_bar_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1576: local anim_h = vint_object_find("star_explode_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1580: local h = vint_object_find(Cmp_stars[i], 0, Cmp_common_doc)
cmp_common.lua, line 1634: local screen_h = vint_object_find("screen_grp", 0, Cmp_common_doc)
cmp_common.lua, line 1685: local twn_h = vint_object_find("title_slam_audio_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1689: local twn_h = vint_object_find("title_slam_music_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1694: local twn_h = vint_object_find("cash_audio_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1698: local twn_h = vint_object_find("cash_bonus_audio_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1702: local twn_h = vint_object_find("respect_audio_slam_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1706: local twn_h = vint_object_find("respect_audio_bonus_slam_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1710: local twn_h = vint_object_find("control_audio_slam_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1714: local twn_h = vint_object_find("control_cash_audio_slam_twn", 0, Cmp_common_doc)
cmp_common.lua, line 2022: h = vint_object_find(val.name, 0, Cmp_common_doc)
cmp_common.lua, line 2061: local bg_saints_fade_anim_h = vint_object_find("bg_saints_fade_anim", 0, Cmp_common_doc)
cmp_common.lua, line 2062: local bg_saints_fade_twn_h = vint_object_find("bg_saints_fade_twn", 0, Cmp_common_doc)
cmp_common.lua, line 2080: local img_grp_h = vint_object_find("img_grp", 0, Cmp_common_doc)
cmp_common.lua, line 2084: local screen_image_h = vint_object_find("screen_image_" .. i, 0, Cmp_common_doc)
cmp_common.lua, line 2092: local image_fade_out_anim_h = vint_object_find("image_fade_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 2115: local h = vint_object_find("background_base")
cmp_fail.lua, line 106: local h = vint_object_find("screen_complete_twn")
cmp_fail.lua, line 109: h = vint_object_find("screen_can_skip_twn")
cmp_fail.lua, line 113: h = vint_object_find("screen_grp")
cmp_fail.lua, line 142: local gameplay_name_txt_h = vint_object_find("gameplay_name_txt")
cmp_fail.lua, line 143: local condition_detail_txt_h = vint_object_find("condition_detail_txt")
cmp_fail.lua, line 150: local coop_screen_base_h = vint_object_find("coop_base")
cmp_fail.lua, line 156: local coop_wait_h = vint_object_find("coop_wait", coop_screen_base_h)
cmp_fail.lua, line 164: local list_h = vint_object_find("options_list")
cmp_fail.lua, line 209: local anim_in_h = vint_object_find("fail_in_anim")
cmp_fail.lua, line 276: local anim_h = vint_object_find("fail_out_anim")
cmp_fail.lua, line 354: local anim_h = vint_object_find("shake_anim")
cmp_fail.lua, line 355: local shake_twn_h = vint_object_find("shake_twn")
cmp_fail.lua, line 363: local screen_h = vint_object_find("screen_grp")
cmp_fail.lua, line 376: local fail_in_anim_h = vint_object_find("fail_in_anim", 0, Cmp_fail_doc)
cmp_fail.lua, line 380: local h = vint_object_find("slam_4_twn")
cmp_fail.lua, line 382: h = vint_object_find("slam_audio_4_twn")
cmp_fail.lua, line 407: local h = vint_object_find("slam_1_twn")
cmp_fail.lua, line 409: h = vint_object_find("slam_2_twn")
cmp_fail.lua, line 411: h = vint_object_find("slam_3_twn")
cmp_fail.lua, line 413: h = vint_object_find("slam_4_twn")
cmp_fail.lua, line 417: local h = vint_object_find("slam_audio_1_twn")
cmp_fail.lua, line 419: h = vint_object_find("slam_audio_2_twn")
cmp_fail.lua, line 421: h = vint_object_find("slam_audio_3_twn")
cmp_fail.lua, line 423: h = vint_object_find("slam_audio_4_twn")
cmp_mission.lua, line 20: local h = vint_object_find("background_force_black", 0, Cmp_common_doc)
cmp_mission.lua, line 24: -- local h = vint_object_find("background_base", 0, Cmp_common_doc)
cmp_rewards.lua, line 6: local h = vint_object_find("phone_clip", 0, Reward_granted_doc)
cmp_stronghold.lua, line 28: local h = vint_object_find("background_force_black", 0, Cmp_common_doc)
cmp_stronghold.lua, line 31: local h = vint_object_find("background_base", 0, Cmp_common_doc)
cmp_stronghold.lua, line 98: local img_grp_h = vint_object_find("img_grp", 0, Cmp_common_doc)
cmp_stronghold.lua, line 102: local screen_image_h = vint_object_find("screen_image_" .. i, 0, Cmp_common_doc)
countdown.lua, line 19: local h = vint_object_find("header_txt")
countdown.lua, line 22: local h = vint_object_find("number_txt")
countdown.lua, line 34: local h = vint_object_find("header_txt")
countdown.lua, line 47: local number_txt_h = vint_object_find("number_txt")
countdown.lua, line 51: local anim_h = vint_object_find("number_anim")
countdown.lua, line 59: local anim_h = vint_object_find(data.header_anim)
countdown.lua, line 75: local h = vint_object_find("countdown_grp")
countdown.lua, line 84: local h = vint_object_find("countdown_grp")
credits.lua, line 277: Credits_objects.credits_base_h = vint_object_find("credits_base_grp")
credits.lua, line 278: Credits_objects.credits_slide_h = vint_object_find("credits_slide_grp")
credits.lua, line 279: Credits_objects.credits_reel_slide_h = vint_object_find("credits_reel_slide_grp")
credits.lua, line 283: local base_grp_h = vint_object_find(val.base_grp)
credits.lua, line 288: local h = vint_object_find("reel_bmp", Credits_objects.credits_reel_slide_h)
credits.lua, line 292: Credits_objects.logo = vint_object_find("credit_logo")
credits.lua, line 306: local background_base_bg_h = vint_object_find("background_base_bg")
credits.lua, line 307: local credits_bg_grp_h = vint_object_find("credits_bg_grp")
credits.lua, line 315: local anim_h = vint_object_find("credits_bg_game_fade_in")
credits.lua, line 319: local anim_h = vint_object_find("credits_bg_main_menu_fade_in")
credits.lua, line 323: local anim = vint_object_find("credit_bg_loop_anim")
credits.lua, line 483: local base_grp_h = vint_object_find(base_grp)
credits.lua, line 492: local image_h = vint_object_find("img_bmp", base_grp_clone_h)
credits.lua, line 507: local txt_object_h = vint_object_find(txt_object, base_grp_clone_h)
credits.lua, line 522: local next_txt_object_h = vint_object_find(txt_objects[i+1], base_grp_clone_h)
credits.lua, line 664: local base_image_h = vint_object_find("reel_bmp", Credits_objects.credits_reel_slide_h)
cte_binoc_only.lua, line 14: Binoc_grp_h = vint_object_find("binoc_grp", 0, Cte_binoc_only_doc_handle)
cte_binoc_only.lua, line 15: Binoc_h = vint_object_find("binoc", 0, Cte_binoc_only_doc_handle)
cte_crack_binoc.lua, line 16: Crack_grp_h = vint_object_find("crack_grp", 0, Cte_crack_binoc_doc_handle)
cte_crack_binoc.lua, line 17: Crack_black_h = vint_object_find("crack_black", 0, Cte_crack_binoc_doc_handle)
cte_crack_binoc.lua, line 18: Crack_white_h = vint_object_find("crack_white", 0, Cte_crack_binoc_doc_handle)
cte_crack_binoc.lua, line 40: local crack_02_anim_h = vint_object_find("crack_02_anim", 0, Cte_crack_binoc_doc_handle)
cte_crack_binoc.lua, line 46: local crack_05_anim_h = vint_object_find("crack_05_anim", 0, Cte_crack_binoc_doc_handle)
cte_nemo_chair.lua, line 11: local right_side_boxes_h = vint_object_find("right_side_boxes")
cte_nemo_chair.lua, line 12: local right_side_elements_h = vint_object_find("right_side_elements")
cte_nemo_chair.lua, line 18: Screen_grp_h = vint_object_find("screen_grp", 0, Cte_nemo_chair_doc_handle)
cte_nemo_chair.lua, line 19: Screen_in_anim_h = vint_object_find("screen_in_anim", 0, Cte_nemo_chair_doc_handle)
cte_nemo_chair.lua, line 22: local anim_h = vint_object_find("bottom_graph_line_anim")
cte_nemo_chair.lua, line 23: local bottom_graph_line_h = vint_object_find("bottom_graph_line")
cte_nemo_chair.lua, line 24: local bottom_graph_cap_twn_h = vint_object_find("bottom_graph_cap_twn")
cte_nemo_chair.lua, line 25: local bottom_graph_line_twn_h = vint_object_find("bottom_graph_line_twn")
cte_nemo_chair.lua, line 40: local line_h = vint_object_find("bottom_vert_line", line_grp_h)
cte_nemo_chair.lua, line 41: local cap_h = vint_object_find("bottom_vert_line_cap", line_grp_h)
cte_nemo_chair.lua, line 58: anim_h = vint_object_find("right_graph_line_anim")
cte_nemo_chair.lua, line 60: local right_graph_bar_h = vint_object_find("right_graph_bar")
cte_nemo_chair.lua, line 61: local right_line_cap_h = vint_object_find("right_line_cap_anchor_twn")
cte_nemo_chair.lua, line 62: local right_line_fill_h = vint_object_find("right_line_fill_scale_twn")
cte_nemo_chair.lua, line 81: local line_h = vint_object_find("right_line_fill", line_grp_h)
cte_nemo_chair.lua, line 82: local cap_h = vint_object_find("right_line_cap", line_grp_h)
cte_nemo_chair.lua, line 204: local core_temp_txt_h = vint_object_find("core_temp_txt")
cte_nemo_chair.lua, line 205: local initialized_txt_h = vint_object_find("initialized_txt")
cte_nemo_chair.lua, line 206: local processes_txt_h = vint_object_find("processes_txt")
cte_nemo_chair.lua, line 207: local processing_txt_h = vint_object_find("processing_txt")
cte_nemo_chair.lua, line 210: local speed_txt_h = vint_object_find("speed_txt")
cte_nemo_chair.lua, line 211: local core_anal_1_txt_h = vint_object_find("core_anal_1_txt")
cte_nemo_chair.lua, line 212: local core_anal_2_txt_h = vint_object_find("core_anal_2_txt")
cte_nemo_chair.lua, line 381: local right_large_fill_h = vint_object_find("right_large_fill")
cte_nemo_chair.lua, line 382: local right_large_cap_h = vint_object_find("right_large_cap")
cte_news.lua, line 17: News_14_grp_h = vint_object_find("news_14_grp", 0, Cte_news_doc_handle)
cte_news.lua, line 18: News_23_grp_h = vint_object_find("news_23_grp", 0, Cte_news_doc_handle)
cte_news.lua, line 19: News_23_pre_grp_h = vint_object_find("news_23_pre_grp", 0, Cte_news_doc_handle)
cte_news.lua, line 20: Span_09_grp_h = vint_object_find("span_09_grp", 0, Cte_news_doc_handle)
cte_news.lua, line 21: Span_ms_grp_h = vint_object_find("span_ms_grp", 0, Cte_news_doc_handle)
cte_news.lua, line 22: Psa_grp_h = vint_object_find("psa_grp", 0, Cte_news_doc_handle)
cte_news.lua, line 24: Span_ms_anim_h = vint_object_find("span_ms_anim")
cte_news.lua, line 43: local news_14_anim_h = vint_object_find("news_14_anim")
cte_news.lua, line 44: local news_14_ticker_h = vint_object_find("ticker_txt_14")
cte_news.lua, line 62: local news_23_pre_anim_h = vint_object_find("news_23_pre_anim")
cte_news.lua, line 63: local news_23_pre_ticker_h = vint_object_find("ticker_txt_23_pre")
cte_news.lua, line 81: local news_23_anim_h = vint_object_find("news_23_anim")
cte_news.lua, line 82: local news_23_ticker_h = vint_object_find("ticker_txt_23")
cte_news.lua, line 103: local span_09_anim_h = vint_object_find("span_09_anim")
cte_news.lua, line 176: local psa_anim_h = vint_object_find("psa_anim")
cte_rocket_scope.lua, line 7: Screen_grp_h = vint_object_find("screen_grp",0,Cte_rocket_scope_doc_handle)
cte_sniper_rifle.lua, line 5: Cte_sniper.handles.sniper = vint_object_find("sniper")
cutscene_titles.lua, line 10: title_txt_h = vint_object_find("cutscene_title_txt")
cutscene_titles.lua, line 13: hint_text_h = vint_object_find("cutscene_hint_txt")
cutscene_titles.lua, line 31: local cutscene_title_anim_h = vint_object_find("cutscene_title_anim")
dialog.lua, line 62: local dialog_box_h = vint_object_find("box")
dialog.lua, line 120: local paused_h = vint_object_find("paused")
dialog.lua, line 122: Dialog_box.handles.partner_paused = vint_object_find("partner_paused", paused_h)
dialog.lua, line 123: Dialog_box.handles.paused_bg = vint_object_find("background", paused_h)
game_lobby.lua, line 169: Char_client_grp_h = vint_object_find("client_char_bmp")
game_lobby.lua, line 170: Char_host_grp_h = vint_object_find("host_char_bmp")
game_lobby.lua, line 201: local base_grp_h = vint_object_find("base_grp")
game_lobby.lua, line 235: local base_grp_h = vint_object_find("base_grp")
game_lobby.lua, line 239: Host_char_bmp_h = vint_object_find("host_char_bmp")
game_lobby.lua, line 240: Host_info_grp_h = vint_object_find("host_info_grp")
game_lobby.lua, line 241: Host_speak_bmp_h = vint_object_find("host_speak_bmp")
game_lobby.lua, line 242: Host_name_txt_h = vint_object_find("host_name_txt")
game_lobby.lua, line 243: Client_char_bmp_h = vint_object_find("client_char_bmp")
game_lobby.lua, line 244: Client_info_grp_h = vint_object_find("client_info_grp")
game_lobby.lua, line 245: Client_speak_bmp_h = vint_object_find("client_speak_bmp")
game_lobby.lua, line 246: Client_name_txt_h = vint_object_find("client_name_txt")
game_lobby.lua, line 519: local whored_char_info_grp_h = vint_object_find("whored_char_info_grp")
game_lobby.lua, line 520: local coop_grp_h = vint_object_find("coop_grp")
game_lobby.lua, line 567: local saints_bmp_h = vint_object_find("saints_bmp")
game_lobby.lua, line 571: local map_bmp_h = vint_object_find("level_map_bmp")
game_lobby.lua, line 773: local spinner_h = vint_object_find("spinner_grp")
game_lobby.lua, line 774: local player_waiting_txt_h = vint_object_find("player_waiting_txt")
game_lobby.lua, line 775: local spinny_anim_h = vint_object_find("spinny_anim")
game_lobby.lua, line 807: local spinner_h = vint_object_find("spinner")
game_lobby.lua, line 808: local player_waiting_txt_h = vint_object_find("player_waiting_txt")
game_lobby.lua, line 818: local game_logo_grp_h = vint_object_find("game_logo_grp")
game_lobby.lua, line 819: local whored_logo_grp_h = vint_object_find("whored_logo_grp")
game_lobby.lua, line 827: local logo_bmp_h = vint_object_find("whored_logo_bmp")
game_lobby.lua, line 832: local logo_bmp_h = vint_object_find("game_logo_bmp")
game_lobby.lua, line 981: local map_bmp_h = vint_object_find("level_map_bmp")
genki_common.lua, line 301: local anim_h = vint_object_find(event.animation)
genki_common.lua, line 302: local tween_h = vint_object_find(event.tween, anim_h)
genki_common.lua, line 307: local group_h = vint_object_find(group_name)
genki_common.lua, line 371: local group_h = vint_object_find(group_name)
genki_common.lua, line 375: local anim_h = vint_object_find(Data[event_idx].animation)
genki_common.lua, line 394: local group_h = vint_object_find(group_name)
genki_common.lua, line 429: local unethical_anim_h = vint_object_find("unethical_anim")
genki_common.lua, line 430: local trap_electric_anim_h = vint_object_find("trap_electric_anim")
genki_common.lua, line 466: local anim_h = vint_object_find("time_low_anim")
genki_news.lua, line 20: Bottom_grp_h = vint_object_find("bottom_grp", 0, Genki_news_doc_handle)
genki_news.lua, line 21: Words_grp_h = vint_object_find("words_grp", 0, Genki_news_doc_handle)
genki_news.lua, line 22: Image_grp_h = vint_object_find("image_grp", 0, Genki_news_doc_handle)
genki_news.lua, line 23: Ticker_txt_h = vint_object_find("ticker_txt", 0, Genki_news_doc_handle)
genki_news.lua, line 25: Anim_in_h = vint_object_find("anim_in")
genki_news.lua, line 26: Anim_out_h = vint_object_find("anim_out")
genki_news.lua, line 27: Ticker_anim_h = vint_object_find("ticker_anim")
genki_news.lua, line 28: Image_down_anim_h = vint_object_find("image_down_anim")
genki_news.lua, line 29: Image_up_anim_h = vint_object_find("image_up_anim")
genki_news.lua, line 30: Words_anim_h = vint_object_find("words_anim")
gis_grain.lua, line 14: Grain_anim_h = vint_object_find("grain_anim", 0, Gis_grain_doc_handle)
gis_grain.lua, line 15: Grain2_anim_h = vint_object_find("grain2_anim", 0, Gis_grain_doc_handle)
gis_grain.lua, line 16: Fade_in_anim_h = vint_object_find("fade_in_anim", 0, Gis_grain_doc_handle)
gis_grain.lua, line 17: Fade_out_anim_h = vint_object_find("fade_out_anim", 0, Gis_grain_doc_handle)
gis_grain.lua, line 21: local twn_h = vint_object_find("end_event_twn", Grain_anim_h)
gis_grain.lua, line 22: local twn2_h = vint_object_find("end_event_twn", Grain2_anim_h)
horde_results.lua, line 95: local screen_grp_h = vint_object_find("screen_grp")
horde_results.lua, line 109: local scores_header_grp_h = vint_object_find("scores_header_grp")
horde_results.lua, line 110: local kills_header_h = vint_object_find("kills_txt", scores_header_grp_h)
horde_results.lua, line 111: local time_header_h = vint_object_find("time_txt", scores_header_grp_h)
horde_results.lua, line 147: local title_grp_h = vint_object_find("title_grp")
horde_results.lua, line 148: local title_wave_txt_h = vint_object_find("title_wave_txt", title_grp_h)
horde_results.lua, line 149: local title_result_txt_h = vint_object_find("title_result_txt", title_grp_h)
horde_results.lua, line 150: local title_game_txt_h = vint_object_find("title_game_txt", title_grp_h)
horde_results.lua, line 205: local player_grp_h = vint_object_find("player_grp")
horde_results.lua, line 208: local progress_bg_h = vint_object_find("progress_bg", player_grp_h)
horde_results.lua, line 223: local name_txt_h = vint_object_find("name_txt", base_h)
horde_results.lua, line 224: local kills_txt_h = vint_object_find("kills_txt", base_h)
horde_results.lua, line 225: local time_txt_h = vint_object_find("time_txt", base_h)
horde_results.lua, line 226: local player_img_h = vint_object_find("player_img", base_h)
horde_results.lua, line 247: local progress_bg_h = vint_object_find("progress_bg", base_h)
horde_results.lua, line 248: local progress_img_h = vint_object_find("progress_img", base_h)
horde_results.lua, line 250: local progress_anim_h = vint_object_find("progress_anim", 0, Horde_results_doc_h)
horde_results.lua, line 274: local progress_img_twn_h = vint_object_find("progress_img_twn", 0, Horde_results_doc_h)
horde_results.lua, line 275: local progress_bg_twn_h = vint_object_find("progress_bg_twn", 0, Horde_results_doc_h)
horde_results.lua, line 295: local total_score_grp_h = vint_object_find("total_score_grp")
horde_results.lua, line 296: --local wave_fail_grp_h = vint_object_find("wave_fail_grp")
horde_results.lua, line 297: --local wave_failure_txt_h = vint_object_find("wave_failure_txt_h")
horde_results.lua, line 307: local winner_bmp_h = vint_object_find("winner_bmp")
horde_results.lua, line 316: local score_value_txt_h = vint_object_find("score_value_txt", total_score_grp_h)
horde_results.lua, line 317: local score_high_value_txt_h = vint_object_find("score_high_value_txt", total_score_grp_h)
horde_results.lua, line 319: local score_high_title_txt_h = vint_object_find("score_high_title_txt", total_score_grp_h)
horde_results.lua, line 336: local waiting_for_coop_grp_h = vint_object_find("waiting_for_coop_grp")
horde_results.lua, line 464: local screen_grp_h = vint_object_find("screen_grp")
horde_results.lua, line 466: local screen_slide_in_anim_h = vint_object_find("screen_slide_in_anim", 0, Horde_results_doc_h)
horde_results.lua, line 467: local screen_slide_in_twn_h = vint_object_find("screen_slide_in_twn", screen_slide_in_anim_h)
horde_results.lua, line 483: local screen_slide_out_anim_h = vint_object_find("screen_slide_out_anim", 0, Horde_results_doc_h)
horde_results.lua, line 484: local screen_slide_out_twn_h = vint_object_find("screen_slide_out_twn", screen_slide_out_anim_h)
hud.lua, line 286: Hud_map.base_grp_h = vint_object_find("map_grp")
hud.lua, line 293: bar.bg_h = vint_object_find("health_bar_bg")
hud.lua, line 294: bar.fill_h = vint_object_find("health_bar")
hud.lua, line 295: bar.fill_1_h = vint_object_find("health_bar_2")
hud.lua, line 297: bar.health_decay_anim_h = vint_object_find("health_decay_anim")
hud.lua, line 298: bar.health_flash_anim_h = vint_object_find("health_flash_anim")
hud.lua, line 299: bar.health_bg_angle_twn_h = vint_object_find("health_bg_angle_twn")
hud.lua, line 300: bar.health_fill_angle_twn_h = vint_object_find("health_fill_angle_twn")
hud.lua, line 316: local health_flash_tween_complete_h = vint_object_find("health_flash_tween_complete")
hud.lua, line 324: bar.timer_fade_out_anim_h = vint_object_find("map_health_timer_anim")
hud.lua, line 325: local timer_twn_h = vint_object_find("health_timer_twn")
hud.lua, line 330: bar.bg_h = vint_object_find("sprint_bar_bg")
hud.lua, line 331: bar.fill_h = vint_object_find("sprint_bar")
hud.lua, line 343: bar.timer_fade_out_anim_h = vint_object_find("map_sprint_timer_anim")
hud.lua, line 344: local timer_twn_h = vint_object_find("sprint_timer_twn")
hud.lua, line 348: Hud_player_status.respect_timer_h = vint_object_find("respect_timer_anim")
hud.lua, line 349: local timer_twn_h = vint_object_find("respect_timer_twn")
hud.lua, line 353: local h = vint_object_find("weapon_timer_twn")
hud.lua, line 357: Hud_player_status.cash_h = vint_object_find("cash")
hud.lua, line 361: Hud_weapon_status.weapon_base_h = vint_object_find("weapons_grp") --Group containing weapon/grenade icons and count
hud.lua, line 362: Hud_weapon_status.weapon_grp_h = vint_object_find("weapon_icons_grp") --Group containing weapon/grenade icons and count
hud.lua, line 364: Hud_weapon_status.weapon_ammo_txt_h = vint_object_find("weapon_ammo_txt")
hud.lua, line 365: Hud_weapon_status.single_wpn_icon_h = vint_object_find("weapon_icon")
hud.lua, line 366: Hud_weapon_status.dual_wpn_icon_1_h = vint_object_find("dual_weapon_1")
hud.lua, line 367: Hud_weapon_status.dual_wpn_icon_2_h = vint_object_find("dual_weapon_2")
hud.lua, line 369: Hud_weapon_status.sniper_ammo_txt_h = vint_object_find("sniper_ammo_txt")
hud.lua, line 370: Hud_weapon_status.sniper_reload_txt_h = vint_object_find("sniper_reload_text")
hud.lua, line 371: Hud_weapon_status.sniper_ammo_anim = vint_object_find("sniper_reload_anim", 0, HUD_DOC_HANDLE)
hud.lua, line 373: Hud_weapon_status.grenade_ammo_txt_h = vint_object_find("grenade_ammo_txt")
hud.lua, line 374: Hud_weapon_status.grenade_icon_h = vint_object_find("grenade_icon")
hud.lua, line 376: Hud_weapon_status.grenade_holster_h = vint_object_find("grenade_holster") --Bitmap for behind the grenade ammo text
hud.lua, line 377: Hud_weapon_status.grenade_holster_extra_h = vint_object_find("grenade_holster_extra") --Bitmap for extra holster extenstion (goes behind the grenade ammo text)
hud.lua, line 380: local balance_meter = vint_object_find("balance_meter")
hud.lua, line 382: Hud_balance_status.base_grp_h = vint_object_find("base_grp", balance_meter)
hud.lua, line 383: Hud_balance_status.arrow_image_h = vint_object_find("arrow_grp", balance_meter)
hud.lua, line 384: Hud_balance_status.fade_out_anim_h = vint_object_find("balance_ls_fade_out") -- Animation fades out left stick button
hud.lua, line 393: Hud_cheat_elements.image_grp_h = vint_object_find("cheats_grp")
hud.lua, line 394: Hud_cheat_elements.image_h = vint_object_find("cheat_icon")
hud.lua, line 395: Hud_cheat_elements.image_2_h = vint_object_find("cheat_icon_2")
hud.lua, line 396: Hud_cheat_elements.image_anim_h = vint_object_find("cheat_in_anim")
hud.lua, line 399: local h = vint_object_find("vignettes")
hud.lua, line 400: Hud_vignettes.health.grp_h = vint_object_find("vignette_health", h )
hud.lua, line 401: Hud_vignettes.health.fade_anim_h = vint_object_find("vignette_fade_anim")
hud.lua, line 402: Hud_vignettes.health.fade_twn_h = vint_object_find("vignette_alpha_twn")
hud.lua, line 403: Hud_vignettes.tunnel_vision.grp_h = vint_object_find("tunnel_vision", h)
hud.lua, line 408: local master_follower_anim_0 = vint_object_find("follow_anim_0")
hud.lua, line 409: local master_follower_anim_1 = vint_object_find("follow_anim_1")
hud.lua, line 410: local master_count_tween_alpha = vint_object_find("follow_rev_count_alpha_0")
hud.lua, line 414: local grp = vint_object_find("follower_grp_" .. i)
hud.lua, line 416: slot_object.head_img_h = vint_object_find("follower_head", grp)
hud.lua, line 417: slot_object.frame_img_h = vint_object_find("follower_frame", grp)
hud.lua, line 418: slot_object.revive_timer_h = vint_object_find("follower_count", grp)
hud.lua, line 436: Hud_hit_elements.main_h = vint_object_find("hits")
hud.lua, line 438: Hud_hit_elements.minor_h = vint_object_find("major", h)
hud.lua, line 439: Hud_hit_elements.major_h = vint_object_find("major", h)
hud.lua, line 440: Hud_hit_elements.anim_h = vint_object_find("hit_anim")
hud.lua, line 443: Hud_player_status.cruise_control_h = vint_object_find("cruise_control_grp")
hud.lua, line 445: Hud_player_status.cruise_control_anim = vint_object_find("cruise_control_fade_anim")
hud.lua, line 449: Hud_lockon.lock_h = vint_object_find("lockon")
hud.lua, line 450: Hud_lockon.lock1_h = vint_object_find("lockon_1", Hud_lockon.lockon_h )
hud.lua, line 451: Hud_lockon.lock2_h = vint_object_find("lockon_2", Hud_lockon.lockon_h )
hud.lua, line 452: Hud_lockon.lock3_h = vint_object_find("lockon_3", Hud_lockon.lockon_h )
hud.lua, line 453: Hud_lockon.lock4_h = vint_object_find("lockon_4", Hud_lockon.lockon_h )
hud.lua, line 455: Hud_lockon.lock_txt_grp_h = vint_object_find("lockon_txt_grp")
hud.lua, line 456: Hud_lockon.lock_text_h = vint_object_find("lockon_txt", Hud_lockon.lock_txt_grp_h)
hud.lua, line 457: Hud_lockon.lock_lock_h = vint_object_find("scan_lock", Hud_lockon.lock_txt_grp_h)
hud.lua, line 458: Hud_lockon.lock_spinner_h = vint_object_find("scan_spinner", Hud_lockon.lock_txt_grp_h)
hud.lua, line 459: Hud_lockon.lock_anim_h = vint_object_find("lockon_anim")
hud.lua, line 469: Hud_radio_elements.image_h = vint_object_find("radio_station_image")
hud.lua, line 470: Hud_radio_elements.arrow_left_h = vint_object_find("radio_left_arrow")
hud.lua, line 471: Hud_radio_elements.arrow_right_h = vint_object_find("radio_right_arrow")
hud.lua, line 474: Hud_radio_elements.anim = vint_object_find("radio_station_anim_1")
hud.lua, line 483: [HUD_GENKI_ETHICAL] = vint_object_find("genki_ethical_anim"),
hud.lua, line 484: [HUD_GENKI_UNETHICAL] = vint_object_find("genki_unethical_anim"),
hud.lua, line 489: [HUD_GENKI_ETHICAL] = vint_object_find("ethical_img"),
hud.lua, line 490: [HUD_GENKI_UNETHICAL] = vint_object_find("unethical_img"),
hud.lua, line 516: local h = vint_object_find("vehicle_logo")
hud.lua, line 859: local cash_anim_h = vint_object_find("cash_anim")
hud.lua, line 863: local cash_anim_first_tween_h = vint_object_find("cash_anim_first_tween", cash_anim_h)
hud.lua, line 890: local o = vint_object_find("vehicle_logo")
hud.lua, line 961: local h = vint_object_find("screenshot_camera_hint_grp")
hud.lua, line 975: local camera_hint_icon_bmp_h = vint_object_find( "camera_hint_icon_bmp" )
hud.lua, line 981: local o = vint_object_find("vehicle_logo")
hud.lua, line 1100: local sprint_anim_h = vint_object_find("sprint_pulse_anim")
hud.lua, line 1528: local weapon_fade_in_anim_h = vint_object_find("weapon_fade_in_anim")
hud.lua, line 1529: local weapon_fade_in_twn_h = vint_object_find("weapon_fade_in_twn", weapon_fade_in_anim_h)
hud.lua, line 1537: local h = vint_object_find("weapon_fade_out_anim")
hud.lua, line 1691: local twn_h = vint_object_find("follow_head_alpha_tween_1", objects.anim_1)
hud.lua, line 1843: hit_twn_h = vint_object_find("hit_twn", hit_anim_h)
hud.lua, line 2021: grp_h = vint_object_find(grp_name, nil, target_doc_h)
hud.lua, line 2023: grp_h = vint_object_find("safe_frame", nil, target_doc_h)
hud.lua, line 2038: local hud_root_animation = vint_object_find("root_animation", nil, target_doc_h)
hud.lua, line 2071: Hud_smoked_busted.handles.grp = vint_object_find("smoked_busted")
hud.lua, line 2075: Hud_smoked_busted.handles.fade_in_anim = vint_object_find("sb_fade_in")
hud.lua, line 2148: local header_text_h = vint_object_find("collection_header_text")
hud.lua, line 2149: local body_text_h = vint_object_find("collection_body_text")
hud.lua, line 2333: local map_bmp = vint_object_find("map_objective_icon")
hud.lua, line 2337: local anim_h = vint_object_find("map_objective_anim")
hud.lua, line 2352: local interact_grp = vint_object_find("interact_grp")
hud.lua, line 2358: local interact_button_bmp = vint_object_find("interact_button")
hud.lua, line 2359: local interact_text = vint_object_find("interact_text")
hud.lua, line 2364: local bg = vint_object_find("bg", interact_grp)
hud_btnmash.lua, line 121: Hud_btnmash_fail_grp_h = vint_object_find("fail_grp")
hud_btnmash.lua, line 122: Hud_btnmash_win_grp_h = vint_object_find("win_grp")
hud_btnmash.lua, line 123: Hud_btnmash_btn_mash_grp_h = vint_object_find("btn_mash_grp")
hud_btnmash.lua, line 126: Hud_btnmash_stick_ls_grp_h = vint_object_find("stick_ls_grp")
hud_btnmash.lua, line 127: Hud_btnmash_stick_ls_pad_h = vint_object_find("stick_ls_pad")
hud_btnmash.lua, line 128: Hud_btnmash_stick_ls_label_h = vint_object_find("stick_ls_label")
hud_btnmash.lua, line 129: Hud_btnmash_stick_ls_base_bmp_h = vint_object_find("stick_ls_base_bmp")
hud_btnmash.lua, line 132: Hud_btnmash_stick_rs_grp_h = vint_object_find("stick_rs_grp")
hud_btnmash.lua, line 133: Hud_btnmash_stick_rs_pad_h = vint_object_find("stick_rs_pad")
hud_btnmash.lua, line 134: Hud_btnmash_stick_rs_label_h = vint_object_find("stick_rs_label")
hud_btnmash.lua, line 135: Hud_btnmash_stick_rs_base_bmp_h = vint_object_find("stick_rs_base_bmp")
hud_btnmash.lua, line 138: Hud_btnmash_btn_grp_h = vint_object_find("btn_grp")
hud_btnmash.lua, line 139: Hud_btnmash_btn_1_h = vint_object_find("btn_1")
hud_btnmash.lua, line 140: Hud_btnmash_btn_2_h = vint_object_find("btn_2")
hud_btnmash.lua, line 143: Hud_btnmash_mouse_grp_h = vint_object_find("mouse_rotate_grp")
hud_btnmash.lua, line 144: Hud_btnmash_key_grp_h = vint_object_find("key_grp")
hud_btnmash.lua, line 147: Hud_btnmash_meter_grp_h = vint_object_find("meter_grp")
hud_btnmash.lua, line 148: Hud_btnmash_meter_bg_h = vint_object_find("meter_bg")
hud_btnmash.lua, line 149: Hud_btnmash_meter_fill_h = vint_object_find("meter_fill")
hud_btnmash.lua, line 150: Hud_btnmash_meter_fill_bg_h = vint_object_find("meter_fill_bg")
hud_btnmash.lua, line 153: Hud_btnmash_timer_grp_h = vint_object_find("timer_grp")
hud_btnmash.lua, line 154: Hud_btnmash_timer_txt_h = vint_object_find("timer_txt")
hud_btnmash.lua, line 155: Hud_btnmash_meter_fill_h = vint_object_find("meter_fill")
hud_btnmash.lua, line 156: Hud_btnmash_meter_fill_h = vint_object_find("meter_fill")
hud_btnmash.lua, line 159: Hud_btnmash_help_txt_grp_h = vint_object_find("help_txt_grp")
hud_btnmash.lua, line 160: Hud_btnmash_help_txt_h = vint_object_find("help_txt")
hud_btnmash.lua, line 161: Hud_btnmash_help_txt_bg_h = vint_object_find("help_txt_bg")
hud_btnmash.lua, line 164: Hud_btn_mash_btn_mash_anim_h = vint_object_find("btn_mash_anim")
hud_btnmash.lua, line 165: Hud_btn_mash_ls_rotate_left_anim_h = vint_object_find("ls_rotate_left_anim")
hud_btnmash.lua, line 166: Hud_btn_mash_ls_rotate_right_anim_h = vint_object_find("ls_rotate_right_anim")
hud_btnmash.lua, line 167: Hud_btn_mash_rs_rotate_left_anim_h = vint_object_find("rs_rotate_left_anim")
hud_btnmash.lua, line 168: Hud_btn_mash_rs_rotate_right_anim_h = vint_object_find("rs_rotate_right_anim")
hud_btnmash.lua, line 169: Hud_btn_mash_mouse_left_anim_h = vint_object_find("mouse_rotate_left_anim")
hud_btnmash.lua, line 170: Hud_btn_mash_mouse_right_anim_h = vint_object_find("mouse_rotate_right_anim")
hud_btnmash.lua, line 173: Hud_btn_mash_fade_in_anim_h = vint_object_find("fade_in_anim")
hud_btnmash.lua, line 174: Hud_btn_mash_fade_out_anim_h = vint_object_find("fade_out_anim")
hud_btnmash.lua, line 175: Hud_btn_mash_fail_anim_h = vint_object_find("fail_anim")
hud_btnmash.lua, line 176: Hud_btn_mash_success_anim_h = vint_object_find("btn_mash_success_anim")
hud_btnmash.lua, line 180: local success_end_twn_h = vint_object_find("success_end_twn")
hud_btnmash.lua, line 181: local fail_end_twn_h = vint_object_find("fail_end_twn")
hud_btnmash.lua, line 182: local fade_out_twn_h = vint_object_find("fade_out_twn")
hud_btnmash.lua, line 189: local btn_1_off_standard_twn_h = vint_object_find("btn_1_off_standard", Hud_btn_mash_btn_mash_anim_h)
hud_btnmash.lua, line 204: local fail_txt_h = vint_object_find("fail_txt")
hud_btnmash.lua, line 205: local win_txt_h = vint_object_find("win_txt")
hud_btnmash.lua, line 342: local stick_ls_rotate_h = vint_object_find("stick_ls_rotate")
hud_btnmash.lua, line 343: local stick_ls_unrotate_h = vint_object_find("stick_ls_unrotate")
hud_btnmash.lua, line 344: local stick_rs_rotate_h = vint_object_find("stick_rs_rotate")
hud_btnmash.lua, line 345: local stick_rs_unrotate_h = vint_object_find("stick_rs_unrotate")
hud_collection.lua, line 87: local h = vint_object_find("collection_grp")
hud_collection.lua, line 91: Hud_collection_anims.in_anim_h = vint_object_find("collection_in_anim")
hud_collection.lua, line 92: Hud_collection_anims.district_anim_h = vint_object_find("collection_district_anim")
hud_collection.lua, line 93: Hud_collection_anims.respect_anim_h = vint_object_find("collection_respect_anim")
hud_collection.lua, line 94: Hud_collection_anims.cash_anim_h = vint_object_find("collection_cash_anim")
hud_collection.lua, line 95: Hud_collection_anims.complete_anim_h = vint_object_find("collection_complete_anim")
hud_collection.lua, line 98: local control_twn_h = vint_object_find("collection_control_twn")
hud_collection.lua, line 99: local respect_twn_h = vint_object_find("collection_respect_twn")
hud_collection.lua, line 100: local cash_twn_h = vint_object_find("collection_cash_twn")
hud_collection.lua, line 101: local collection_fade_out_twn_h = vint_object_find("collection_fade_out_twn")
hud_collection.lua, line 117: Hud_collection_cash_h = vint_object_find("collection_cash_txt")
hud_collection.lua, line 119: local collection_hud_bg_tile_h = vint_object_find("collection_hud_bg_tile")
hud_collection.lua, line 120: local collection_hud_bg_tile_twn = vint_object_find("collection_hud_bg_tile_twn")
hud_collection.lua, line 219: local header_txt_h = vint_object_find("collection_header_txt")
hud_collection.lua, line 231: local sub_txt_h = vint_object_find("collection_sub_txt")
hud_collection.lua, line 259: local collection_title_grp_h = vint_object_find("collection_title_grp")
hud_collection.lua, line 322: local collection_elements_grp_h = vint_object_find("collection_elements_grp")
hud_collection.lua, line 328: local h = vint_object_find("collection_grp")
hud_collection.lua, line 353: local collection_hud_bg_tile_h = vint_object_find("collection_hud_bg_tile")
hud_collection.lua, line 371: local collection_hud_bg_tile_h = vint_object_find("collection_hud_bg_tile")
hud_diversion.lua, line 743: local anim_h = vint_object_find("div_fade_all_out_anim", 0, Hud_diversion_doc)
hud_diversion.lua, line 752: local anim_h = vint_object_find("div_fade_all_in_anim", 0, Hud_diversion_doc)
hud_healthbars.lua, line 29: Hud_healthbars_status.hostile_elements.grp_h = vint_object_find("health_mini_grp")
hud_healthbars.lua, line 33: Hud_healthbars_status.hostile_elements.fill_h = vint_object_find("health_mini_fill", h)
hud_healthbars.lua, line 34: Hud_healthbars_status.hostile_elements.border_h = vint_object_find("health_mini_border", h)
hud_healthbars.lua, line 35: Hud_healthbars_status.hostile_elements.grit_h = vint_object_find("health_mini_grit", h)
hud_healthbars.lua, line 36: Hud_healthbars_status.handles.mp_arrow_h = vint_object_find("mp_arrow", h)
hud_healthbars.lua, line 37: Hud_healthbars_status.handles.mp_name_h = vint_object_find("mp_name", h)
hud_healthbars.lua, line 38: Hud_healthbars_status.handles.overhead_cash_h = vint_object_find("overhead_cash", h)
hud_healthbars.lua, line 39: Hud_healthbars_status.handles.race_pos_h = vint_object_find("race_pos", h)
hud_healthbars.lua, line 42: Hud_healthbars_status.handles.health_large_grp = vint_object_find("health_large_grp")
hud_healthbars.lua, line 46: Hud_healthbars_status.handles.health_large_fill = vint_object_find("health_large_fill", h)
hud_healthbars.lua, line 47: Hud_healthbars_status.handles.health_large_border = vint_object_find("health_large_border", h)
hud_healthbars.lua, line 50: Hud_healthbars_status.anim_elements.healthbar_anim_h = vint_object_find("health_mini_fade_out")
hud_healthbars.lua, line 52: Hud_healthbars_status.handles.health_large_fade_out = vint_object_find("health_large_fade_out")
hud_healthbars.lua, line 54: Hud_healthbars_status.handles.overhead_cash_fade_out = vint_object_find("overhead_cash_fade_out")
hud_healthbars.lua, line 110: local fill_h = vint_object_find("health_mini_fill", grp_h)
hud_healthbars.lua, line 111: local border_h = vint_object_find("health_mini_border", grp_h)
hud_healthbars.lua, line 112: local grit_h = vint_object_find("health_mini_grit", grp_h)
hud_healthbars.lua, line 113: local mp_name_h = vint_object_find("mp_name", grp_h)
hud_healthbars.lua, line 114: local mp_arrow_h = vint_object_find("mp_arrow", grp_h)
hud_healthbars.lua, line 115: local overhead_cash_h = vint_object_find("overhead_cash", grp_h)
hud_healthbars.lua, line 116: local race_pos_h = vint_object_find("race_pos", grp_h)
hud_healthbars.lua, line 120: local anim_0_fade = vint_object_find("mini_alpha_twn", anim_clone_0)
hud_healthbars.lua, line 132: local h = vint_object_find("health_flash_0_tween", invulnerable_anim_0)
hud_healthbars.lua, line 139: local h = vint_object_find("health_flash_1_tween", invulnerable_anim_0)
hud_healthbars.lua, line 152: local cash_fade_1 = vint_object_find("over_cash_fade_1", cash_fade_clone)
hud_healthbars.lua, line 153: local cash_fade_2 = vint_object_find("over_cash_fade_2", cash_fade_clone)
hud_mayhem.lua, line 92: local h = vint_object_find("mayhem_grp")
hud_mayhem.lua, line 95: Hud_mayhem_elements.in_game_grp_h = vint_object_find("mayhem_cash_grp") -- in world cash
hud_mayhem.lua, line 96: Hud_mayhem_anims.rise_anim_h = vint_object_find("mayhem_rise_anim") -- in world cash
hud_mayhem.lua, line 97: Hud_mayhem_combo_total_item_h = vint_object_find("combo_total_item") --combo totals
hud_mayhem.lua, line 147: local sub_grp_h = vint_object_find("cash_sub_grp", grp_h)
hud_mayhem.lua, line 148: local cash_txt_h = vint_object_find("cash_txt", grp_h)
hud_mayhem.lua, line 149: local multiplier_txt_h = vint_object_find("multiplier_txt", grp_h)
hud_mayhem.lua, line 170: local twn_h = vint_object_find("txt_anchor_twn_1", anim_h)
hud_mayhem.lua, line 174: local callback_twn_h = vint_object_find("txt_anchor_twn_1", anim_h)
hud_mayhem.lua, line 391: local anim_in_h = vint_object_find("combo_total_in_anim")
hud_mayhem.lua, line 395: anim_in_h = vint_object_find("combo_total_smooth_in_anim")
hud_mayhem.lua, line 403: local anim_out_h = vint_object_find("combo_total_out_anim")
hud_mayhem.lua, line 408: local twn_h = vint_object_find("combot_total_out_twn", anim_out_h)
hud_mayhem.lua, line 420: local title_txt_h = vint_object_find("combo_title_txt", item_h)
hud_mayhem.lua, line 421: local value_txt_h = vint_object_find("combo_value_txt", item_h)
hud_mayhem.lua, line 427: local combo_total_meter_value_h = vint_object_find("combo_total_meter_value", item_h)
hud_mayhem.lua, line 428: local meter_val_in_anim_h = vint_object_find("combo_total_meter_val_in_anim")
hud_mayhem.lua, line 470: local title_txt_h = vint_object_find("combo_title_txt", combo_total.item_h)
hud_mayhem.lua, line 471: local value_txt_h = vint_object_find("combo_value_txt", combo_total.item_h)
hud_mayhem.lua, line 535: local combo_total_meter_value_h = vint_object_find("combo_total_meter_value", combo_total.item_h)
hud_msg.lua, line 193: v.anchor = vint_object_find(v.anchor)
hud_msg.lua, line 210: Hud_msg_use_msg_h = vint_object_find("use_msg")
hud_msg.lua, line 212: local use_text_h = vint_object_find("use_text", Hud_msg_use_msg_h)
hud_msg.lua, line 223: Hud_msg_new_gameplay_h = vint_object_find("new_gameplay_msg")
hud_msg.lua, line 230: Hud_msg_critical.grp_h = vint_object_find("critical_timer")
hud_msg.lua, line 231: Hud_msg_critical.timer_grp_h = vint_object_find("timer_grp", Hud_msg_critical.grp_h)
hud_msg.lua, line 232: Hud_msg_critical.timer_txt_h = vint_object_find("critical_time_txt", Hud_msg_critical.grp_h)
hud_msg.lua, line 233: Hud_msg_critical.timer_bmp_h = vint_object_find("timer_bmp", Hud_msg_critical.grp_h)
hud_msg.lua, line 234: Hud_msg_critical.timer_desc_txt_h = vint_object_find("critical_timer_desc_txt", Hud_msg_critical.grp_h)
hud_msg.lua, line 235: Hud_msg_critical.critical_bg_h = vint_object_find("critical_bg", Hud_msg_critical.grp_h)
hud_msg.lua, line 236: Hud_msg_critical.fade_in_anim_h = vint_object_find("critical_timer_fade_in")
hud_msg.lua, line 237: Hud_msg_critical.fade_out_anim_h = vint_object_find("critical_timer_fade_out")
hud_msg.lua, line 274: local h = vint_object_find("use_msg_fade_out", 0, Hud_msg_doc)
hud_msg.lua, line 276: h = vint_object_find("use_msg_fade_in", 0, Hud_msg_doc)
hud_msg.lua, line 282: local h = vint_object_find("use_msg_fade_in", 0, Hud_msg_doc)
hud_msg.lua, line 284: h = vint_object_find("use_msg_fade_out", 0, Hud_msg_doc)
hud_msg.lua, line 295: local h = vint_object_find("use_msg_fade_in", 0, Hud_msg_doc)
hud_msg.lua, line 297: h = vint_object_find("use_msg_fade_out", 0, Hud_msg_doc)
hud_msg.lua, line 546: local h = vint_object_find("gameplay_msg_fade_out")
hud_msg.lua, line 548: h = vint_object_find("gameplay_msg_fade_in")
hud_msg.lua, line 638: local bg_h = vint_object_find("use_bg", Hud_msg_use_msg_h)
hud_msg.lua, line 639: local use_icon_h = vint_object_find("use_icon", Hud_msg_use_msg_h)
hud_msg.lua, line 640: local use_txt_h = vint_object_find("use_text", Hud_msg_use_msg_h)
hud_msg.lua, line 641: local use_mod_txt_h = vint_object_find("use_modifier_text", Hud_msg_use_msg_h)
hud_msg.lua, line 642: local use_mod_txt_bg_h = vint_object_find("use_modifier_bg", Hud_msg_use_msg_h)
hud_msg.lua, line 786: local h = vint_object_find("gameplay_msg_fade_out")
hud_msg.lua, line 794: local use_txt_h = vint_object_find("new_gameplay_txt", Hud_msg_new_gameplay_h)
hud_msg.lua, line 795: local use_bmp_h = vint_object_find("gameplay_icon", Hud_msg_new_gameplay_h)
hud_msg.lua, line 831: local bg_h = vint_object_find("new_gameplay_bg")
hud_noto.lua, line 58: local gang_icon_h = vint_object_find("gang_noto_icon_" .. i)
hud_noto.lua, line 59: local police_icon_h = vint_object_find("police_noto_icon_" .. i)
hud_noto.lua, line 65: local decaying_anim_h = vint_object_find("noto_decaying_anim")
hud_noto.lua, line 66: local noto_decaying_twn_h = vint_object_find("noto_decaying_twn", decaying_anim_h)
hud_noto.lua, line 313: local anim_3 = vint_object_find("noto_fade_out_anim")
hud_noto.lua, line 317: local anim_3_alpha_tween = vint_object_find("noto_alpha_3", anim_clone_3)
hud_noto.lua, line 387: local anim_0 = vint_object_find("noto_add_down_anim")
hud_noto.lua, line 391: local anim_0_alpha_tween = vint_object_find("noto_alpha_0", anim_clone_0)
hud_noto.lua, line 392: local anim_0_scale_tween = vint_object_find("noto_scale_0", anim_clone_0)
hud_noto.lua, line 397: local anim_1 = vint_object_find("noto_add_up_anim");
hud_noto.lua, line 401: local anim_1_alpha_tween = vint_object_find("noto_alpha_1", anim_clone_1)
hud_noto.lua, line 402: local anim_1_scale_tween = vint_object_find("noto_scale_1", anim_clone_1)
hud_noto.lua, line 407: local anim_2 = vint_object_find("noto_fade_in_anim")
hud_noto.lua, line 411: local anim_2_alpha_tween = vint_object_find("noto_alpha_2", anim_clone_2)
hud_noto.lua, line 478: local decaying_anim_h = vint_object_find("noto_decaying_anim")
hud_noto.lua, line 479: local decay_twn_h = vint_object_find("noto_decaying_twn", decaying_anim_h)
hud_noto.lua, line 518: local anim_0 = vint_object_find("noto_add_up_anim");
hud_noto.lua, line 522: local anim_0_alpha_tween = vint_object_find("noto_alpha_1", anim_clone_0)
hud_noto.lua, line 523: local anim_0_scale_tween = vint_object_find("noto_scale_1", anim_clone_0)
hud_predator.lua, line 108: Hud_predator_guided.main_h = vint_object_find("guided")
hud_predator.lua, line 109: Hud_predator_guided.guided_lines_h = vint_object_find("guided_lines", Hud_predator_guided.main_h)
hud_predator.lua, line 110: Hud_predator_guided.line_h = vint_object_find("guided_line_bmp", Hud_predator_guided.guided_lines_h)
hud_predator.lua, line 111: Hud_predator_guided.alt_txt_h = vint_object_find("alt_txt", Hud_predator_guided.guided_lines_h)
hud_predator.lua, line 112: Hud_predator_guided.guided_right_grp_h = vint_object_find("guided_right_grp")
hud_predator.lua, line 117: Hud_predator_guided.reticule_h = vint_object_find("reticule_h", Hud_predator_guided.main_h)
hud_predator.lua, line 118: Hud_predator_guided.reticule_friend_h = vint_object_find("reticule_friend_h", Hud_predator_guided.main_h)
hud_predator.lua, line 121: local rc_meter_bg_h = vint_object_find("rc_meter_bg")
hud_predator.lua, line 122: local rc_meter_fill_h = vint_object_find("rc_meter_fill")
hud_predator.lua, line 127: Hud_predator_rc.signal_txt_h = vint_object_find("signal_txt")
hud_predator.lua, line 133: Hud_predator_satellite.main_h = vint_object_find("satellite")
hud_predator.lua, line 134: Hud_predator_satellite.dumb_ammo_count_txt_h = vint_object_find("dumb_ammo_count_txt", Hud_predator_satellite.main_h)
hud_predator.lua, line 136: Hud_predator_satellite.reticule_h = vint_object_find("reticule_h", Hud_predator_satellite.main_h)
hud_predator.lua, line 137: Hud_predator_satellite.reticule_friend_h = vint_object_find("reticule_friend_h", Hud_predator_satellite.main_h)
hud_predator.lua, line 141: Hud_predator_rc.main_h = vint_object_find("rc_car")
hud_predator.lua, line 307: local inner_ring_bmp = vint_object_find("inner_ring_bmp", Hud_predator_guided.main_h)
hud_predator.lua, line 449: local inner_ring_direction_bmp_h = vint_object_find("inner_ring_direction_bmp")
hud_predator.lua, line 454: local satelite_degrees_txt_h = vint_object_find("satelite_degrees_txt")
hud_predator.lua, line 455: local ssatelite_degrees_grp_h = vint_object_find("satelite_degrees_grp")
hud_predator.lua, line 491: local satellite_h = vint_object_find("satellite")
hud_predator.lua, line 496: local inner_ring_bmp = vint_object_find("inner_ring_bmp", satellite_h)
hud_predator.lua, line 497: local outer_ring_bmp = vint_object_find("outer_ring_bmp", satellite_h)
hud_predator.lua, line 531: local satellite_h = vint_object_find("satellite")
hud_predator.lua, line 542: local satellite_h = vint_object_find("satellite")
hud_predator.lua, line 550: local corner_ne_h = vint_object_find("corner_ne")
hud_predator.lua, line 658: local safe_frame_h = vint_object_find("safe_frame")
hud_predator.lua, line 750: local h = vint_object_find("vignette")
hud_qte.lua, line 81: Hud_qte_btn_1_grp_h = vint_object_find("btn_1_grp")
hud_qte.lua, line 82: Hud_qte_btn_1_h = vint_object_find("btn_1")
hud_qte.lua, line 83: Hud_qte_btn_2_h = vint_object_find("btn_2")
hud_qte.lua, line 85: Hud_qte_sticks_grp_h = vint_object_find("qte_sticks_grp")
hud_qte.lua, line 86: Hud_qte_stick_pad_h = vint_object_find("stick_pad")
hud_qte.lua, line 87: Hud_qte_stick_base_h = vint_object_find("stick_base_bmp")
hud_qte.lua, line 88: Hud_qte_stick_arrow_h = vint_object_find("stick_arrow")
hud_qte.lua, line 89: Hud_qte_stick_label_h = vint_object_find("stick_label")
hud_qte.lua, line 90: Hud_qte_kb_grp_h = vint_object_find("qte_keyboard_grp")
hud_qte.lua, line 92: Hud_qte_mouse_grp_h = vint_object_find("qte_mouse_grp")
hud_qte.lua, line 95: Hud_qte_success_grp_h = vint_object_find("qte_success_grp")
hud_qte.lua, line 98: local btn_1_off_standard_twn_h = vint_object_find("btn_1_off_standard")
hud_qte.lua, line 99: local btn_1_off_fast_twn_h = vint_object_find("btn_1_off_fast")
hud_qte.lua, line 100: local stick_pressed_twn_h = vint_object_find("stick_pressed_twn")
hud_qte.lua, line 154: local mouse_highlight_h = vint_object_find("mouse_highlight")
hud_qte.lua, line 155: local mouse_icon_h = vint_object_find("mouse_icon")
hud_qte.lua, line 169: local mouse_success_anim_h = vint_object_find("mouse_success_anim")
hud_qte.lua, line 170: local mouse_success_h = vint_object_find("mouse_success")
hud_qte.lua, line 209: local stick_pressed_twn_h = vint_object_find("stick_pressed_twn")
hud_reticules.lua, line 322: local h = vint_object_find("reticules")
hud_reticules.lua, line 326: local h = vint_object_find("reticule_container", h)
hud_reticules.lua, line 330: Hud_reticules.elements.dot_h = vint_object_find("dot", h)
hud_reticules.lua, line 331: Hud_reticules.elements.ring_small_h = vint_object_find("ring_small", h)
hud_reticules.lua, line 332: Hud_reticules.elements.ring_large_h = vint_object_find("ring_large", h)
hud_reticules.lua, line 333: Hud_reticules.elements.ring_split_h = vint_object_find("ring_split", h)
hud_reticules.lua, line 334: Hud_reticules.elements.ring_mask_nw_h = vint_object_find("mask_nw", h)
hud_reticules.lua, line 335: Hud_reticules.elements.ring_mask_ne_h = vint_object_find("mask_ne", h)
hud_reticules.lua, line 336: Hud_reticules.elements.ring_mask_sw_h = vint_object_find("mask_sw", h)
hud_reticules.lua, line 337: Hud_reticules.elements.ring_mask_se_h = vint_object_find("mask_se", h)
hud_reticules.lua, line 338: Hud_reticules.elements.cross_h = vint_object_find("cross", h)
hud_reticules.lua, line 339: Hud_reticules.elements.friendly_h = vint_object_find("friendly", h)
hud_reticules.lua, line 342: Hud_reticules.elements.pressure_grp_h = vint_object_find("pressure_grp", h)
hud_reticules.lua, line 343: Hud_reticules.elements.pressure_fill_h = vint_object_find("pressure_fill", h)
hud_reticules.lua, line 347: Hud_reticules.elements.cross_n_h = vint_object_find("n", h)
hud_reticules.lua, line 348: Hud_reticules.elements.cross_e_h = vint_object_find("e", h)
hud_reticules.lua, line 349: Hud_reticules.elements.cross_s_h = vint_object_find("s", h)
hud_reticules.lua, line 350: Hud_reticules.elements.cross_w_h = vint_object_find("w", h)
hud_reticules.lua, line 353: Hud_reticules.elements.sniper_h = vint_object_find("sniper")
hud_reticules.lua, line 354: Hud_reticules.elements.sniper_dir_grp_h = vint_object_find("sniper_dir_grp")
hud_reticules.lua, line 355: Hud_reticules.elements.sniper_dir_bmp_h = vint_object_find("sniper_dir_bmp")
hud_reticules.lua, line 358: Hud_reticules.elements.sniper_cross_w_h = vint_object_find("cross_w", h)
hud_reticules.lua, line 359: Hud_reticules.elements.sniper_cross_s_h = vint_object_find("cross_s", h)
hud_reticules.lua, line 360: Hud_reticules.elements.sniper_cross_e_h = vint_object_find("cross_e", h)
hud_reticules.lua, line 363: Hud_reticules.elements.dot_persistant_h = vint_object_find("dot_persistant")
hud_reticules.lua, line 366: Hud_reticules.elements.ret_hit_grp_h = vint_object_find("ret_hit")
hud_reticules.lua, line 367: Hud_reticules.elements.ret_hit_anim = vint_object_find("reticule_hit_anim")
hud_reticules.lua, line 765: local anim_h = vint_object_find("reticule_overheat_flash_anim",0,HUD_DOC_HANDLE)
hud_reticules.lua, line 766: local twn_h = vint_object_find("overheat_twn_h")
hud_reticules.lua, line 850: local image_h = vint_object_find("hit_ring")
hud_reticules.lua, line 851: local anim_h = vint_object_find("reticule_hit_anim")
hud_running_man.lua, line 196: local anim_h = vint_object_find(event.animation)
hud_running_man.lua, line 197: local tween_h = vint_object_find(event.tween, anim_h)
hud_running_man.lua, line 202: local group_h = vint_object_find(group_name)
hud_running_man.lua, line 255: local group_h = vint_object_find(group_name)
hud_running_man.lua, line 259: local anim_h = vint_object_find(Data[event_idx].animation)
hud_running_man.lua, line 273: local group_h = vint_object_find(group_name)
hud_running_man.lua, line 294: local unethical_anim_h = vint_object_find("unethical_anim")
hud_running_man.lua, line 295: local trap_electric_anim_h = vint_object_find("trap_electric_anim")
hud_running_man.lua, line 331: local anim_h = vint_object_find("time_low_anim")
hud_touch_combo.lua, line 64: Hud_combo_elements.main_grp_h = vint_object_find("combo_grp")
hud_touch_combo.lua, line 73: Hud_combo_elements.help_txt_grp_h = vint_object_find("help_txt_grp") -- Base help text object
hud_touch_combo.lua, line 74: Hud_combo_elements.help_txt_h = vint_object_find("help_txt") -- Text object
hud_touch_combo.lua, line 75: Hud_combo_elements.help_txt_bg_h = vint_object_find("help_txt_bg") -- Right big glow
hud_touch_combo.lua, line 76: Hud_combo_elements.help_txt_fade_out_anim_h = vint_object_find("help_text_fade_out_anim") -- Right big glow
hud_touch_combo.lua, line 79: local keyboard_mouse_grp_h = vint_object_find("keyboard_mouse_grp")
hud_touch_combo.lua, line 80: Hud_combo_elements.keyboard_h = vint_object_find("keyboard_grp", keyboard_mouse_grp_h)
hud_touch_combo.lua, line 81: Hud_combo_elements.mouse_grp_h = vint_object_find("mouse_grp", keyboard_mouse_grp_h)
hud_touch_combo.lua, line 82: Hud_combo_elements.mouse_h = vint_object_find("mouse", keyboard_mouse_grp_h)
hud_touch_combo.lua, line 83: Hud_combo_elements.mouse_marker_big_h = vint_object_find("mouse_marker_big", keyboard_mouse_grp_h)
hud_touch_combo.lua, line 84: Hud_combo_elements.mouse_marker_h = vint_object_find("mouse_marker", keyboard_mouse_grp_h)
hud_touch_combo.lua, line 85: Hud_combo_elements.mouse_bg_h = vint_object_find("mouse_bg") --Right Stick Circle...
hud_touch_combo.lua, line 87: local stick_grp_h = vint_object_find("stick_grp")
hud_touch_combo.lua, line 99: local h = vint_object_find("left_stick")
hud_touch_combo.lua, line 100: Hud_combo_elements.left_stick_h = vint_object_find("stick_l", h)
hud_touch_combo.lua, line 101: Hud_combo_elements.left_stick_hl_h = vint_object_find("stick_l_hl", h) --Left Stick
hud_touch_combo.lua, line 102: Hud_combo_elements.left_circle_h = vint_object_find("l_bg", h)
hud_touch_combo.lua, line 108: local stick_bmp_h = vint_object_find("stick_bmp", Hud_combo_elements.left_stick_h)
hud_touch_combo.lua, line 109: local stick_l_hl_h = vint_object_find("stick_l_hl", Hud_combo_elements.left_stick_h)
hud_touch_combo.lua, line 114: local stick_txt_h = vint_object_find("stick_txt", Hud_combo_elements.left_stick_h )
hud_touch_combo.lua, line 119: Hud_combo_elements.left_stick_stick_h = vint_object_find("left_stick_stick", h)
hud_touch_combo.lua, line 121: Hud_combo_elements.hud_left_stick_highlight[1] = vint_object_find("combo_arrow_n", h) --Left Highlight North
hud_touch_combo.lua, line 122: Hud_combo_elements.hud_left_stick_highlight[2] = vint_object_find("combo_arrow_s", h) --Left Highlight South
hud_touch_combo.lua, line 123: Hud_combo_elements.hud_left_stick_highlight[3] = vint_object_find("combo_arrow_w", h) --Left Highlight West
hud_touch_combo.lua, line 124: Hud_combo_elements.hud_left_stick_highlight[4] = vint_object_find("combo_arrow_e", h) --Left Highlight East
hud_touch_combo.lua, line 127: local h = vint_object_find("right_stick")
hud_touch_combo.lua, line 129: Hud_combo_elements.right_stick_h = vint_object_find("stick_r", h) --Right Stick
hud_touch_combo.lua, line 130: Hud_combo_elements.right_stick_hl_h = vint_object_find("stick_r_hl", h) --Right Stick Highlight
hud_touch_combo.lua, line 131: Hud_combo_elements.right_circle_h = vint_object_find("r_bg", h) --Right Stick Circle...
hud_touch_combo.lua, line 137: local stick_bmp_h = vint_object_find("stick_bmp", Hud_combo_elements.right_stick_h )
hud_touch_combo.lua, line 138: local stick_r_hl_h = vint_object_find("stick_r_hl", Hud_combo_elements.right_stick_h )
hud_touch_combo.lua, line 142: local stick_txt_h = vint_object_find("stick_txt", Hud_combo_elements.right_stick_h ) --Left Stick
hud_touch_combo.lua, line 146: Hud_combo_elements.target_dot_h = vint_object_find("marker", h) --Right marker
hud_touch_combo.lua, line 147: Hud_combo_elements.target_dot_big_h = vint_object_find("marker_big", h) --right big glow
hud_touch_combo.lua, line 150: Hud_combo_elements.right_stick_rumble_light_anim_h = vint_object_find("combo_stick_shake_light_anim")
hud_touch_combo.lua, line 151: Hud_combo_elements.right_stick_rumble_heavy_anim_h = vint_object_find("combo_stick_shake_heavy_anim")
hud_touch_combo.lua, line 152: Hud_combo_elements.mouse_rumble_light_anim_h = vint_object_find("mouse_shake_light_anim")
hud_touch_combo.lua, line 153: Hud_combo_elements.mouse_rumble_heavy_anim_h = vint_object_find("mouse_shake_heavy_anim")
hud_touch_combo.lua, line 157: Hud_combo_elements.combo_stick_hl_l = vint_object_find("combo_stick_hl_l")
hud_touch_combo.lua, line 158: Hud_combo_elements.combo_stick_hl_r = vint_object_find("combo_stick_hl_r")
hud_touch_combo.lua, line 162: Hud_combo_elements.combo_sticks_fade_in_anim_h = vint_object_find("combo_sticks_fade_in_anim")
hud_touch_combo.lua, line 165: Hud_combo_elements.combo_sticks_fade_out_anim_h = vint_object_find("combo_sticks_fade_out_anim")
hud_touch_combo.lua, line 171: local stick_txt_h = vint_object_find("stick_txt", Hud_combo_elements.right_stick_h )
hud_touch_combo.lua, line 175: local keyboard_h = vint_object_find("keyboard_grp")
hud_touch_combo.lua, line 237: local stick_bmp_h = vint_object_find("stick_bmp", Hud_combo_elements.right_stick_h )
hud_touch_combo.lua, line 238: local stick_r_hl_h = vint_object_find("stick_r_hl", Hud_combo_elements.right_stick_h )
main_menu_common.lua, line 44: local logo_jp_h = vint_object_find("logo_jp")
main_menu_common.lua, line 61: Screen_mask = vint_object_find("screen_mask",0,Main_menu_common_doc)
main_menu_common.lua, line 96: local base_logo_h = vint_object_find("base_logo")
main_menu_common.lua, line 137: local base_logo_h = vint_object_find("base_logo")
main_menu_common.lua, line 153: local intro_logo_anim_h = vint_object_find("intro_logo_anim", 0, Main_menu_common_doc)
main_menu_common.lua, line 163: local intro_logo_anim_h = vint_object_find("intro_logo_anim", 0, Main_menu_common_doc)
main_menu_common.lua, line 166: local logo_h = vint_object_find("logo", 0, Main_menu_common_doc)
main_menu_common.lua, line 254: local back_out_twn1_h = vint_object_find("back_out_twn1", Screen_back_out_anim.handle)
main_menu_common.lua, line 255: local back_out_twn2_h = vint_object_find("back_out_twn2", Screen_back_out_anim.handle)
main_menu_common.lua, line 256: local back_out_twn3_h = vint_object_find("back_out_twn3", Screen_back_out_anim.handle)
main_menu_common.lua, line 258: local slide_out_twn1_h = vint_object_find("screen_slide_out_twn1", Screen_slide_out_anim.handle)
main_menu_common.lua, line 259: local slide_out_twn2_h = vint_object_find("screen_slide_out_twn2", Screen_slide_out_anim.handle)
main_menu_common.lua, line 260: local slide_out_twn3_h = vint_object_find("screen_slide_out_twn3", Screen_slide_out_anim.handle)
main_menu_common.lua, line 304: local morph_anim_h = vint_object_find("screen_mask_anim", 0, Main_menu_common_doc)
main_menu_common.lua, line 305: local morph_scale_twn_h = vint_object_find("screen_mask_scale_twn", 0, Main_menu_common_doc)
main_menu_common.lua, line 306: local morph_anchor_twn_h = vint_object_find("screen_mask_anchor_twn", 0, Main_menu_common_doc)
main_menu_common.lua, line 330: local hint_anchor_twn_h = vint_object_find("screen_slide_in_twn1", 0, Main_menu_common_doc)
main_menu_common.lua, line 331: local header_anchor_twn_h = vint_object_find("screen_slide_in_twn3", 0, Main_menu_common_doc)
main_menu_common.lua, line 332: local list_anchor_twn_h = vint_object_find("screen_slide_in_twn2", 0, Main_menu_common_doc)
main_menu_common.lua, line 344: local hint_anchor_twn_h = vint_object_find("back_in_twn1", 0, Main_menu_common_doc)
main_menu_common.lua, line 345: local header_anchor_twn_h = vint_object_find("back_in_twn3", 0, Main_menu_common_doc)
main_menu_common.lua, line 346: local list_anchor_twn_h = vint_object_find("back_in_twn2", 0, Main_menu_common_doc)
main_menu_common.lua, line 361: local hint_anchor_twn_h = vint_object_find("back_in_twn1", 0, Main_menu_common_doc)
main_menu_load.lua, line 17: local intro_loading_anim_h = vint_object_find("intro_loading_anim", 0, Main_menu_load_doc) --Fade in percent...
main_menu_load.lua, line 18: local loading_pulse_anim_h = vint_object_find("loading_pulse_anim", 0, Main_menu_load_doc) --
main_menu_load.lua, line 49: local intro_loading_anim_h = vint_object_find("intro_loading_anim", 0, Main_menu_load_doc) --Fade in percent...
main_menu_load.lua, line 53: local intro_loading_fadeout_anim_h = vint_object_find("intro_loading_fadeout_anim", 0, Main_menu_load_doc)
main_menu_load.lua, line 58: local screen_black_out_h = vint_object_find("screen_black_out", 0, Main_menu_load_doc)
main_menu_load.lua, line 61: local loading_grp_h = vint_object_find("loading_grp", 0, Main_menu_load_doc)
main_menu_new_game.lua, line 69: text_anim_in_h = vint_object_find("text_slide_in_anim",0,Main_menu_new_game_doc_handle)
main_menu_new_game.lua, line 77: text_anim_in_h = vint_object_find("text_back_in_anim",0,Main_menu_new_game_doc_handle)
main_menu_new_game.lua, line 132: local text_h = vint_object_find("difficulty_text",0,Main_menu_new_game_doc_handle)
main_menu_new_game.lua, line 193: text_anim_out_h = vint_object_find("text_slide_out_anim",0,Main_menu_new_game_doc_handle)
main_menu_new_game.lua, line 196: text_anim_out_h = vint_object_find("text_back_out_anim",0,Main_menu_new_game_doc_handle)
main_menu_top.lua, line 49: local main_menu_list_h = vint_object_find("main_menu_list")
main_menu_top.lua, line 52: local newsticker_h = vint_object_find("newsticker")
main_menu_top.lua, line 82: local main_menu_list_h = vint_object_find("main_menu_list")
main_menu_top.lua, line 85: local base_grp_h = vint_object_find("base_grp")
main_menu_top.lua, line 104: local main_menu_list_h = vint_object_find("main_menu_list")
main_menu_top.lua, line 126: local main_menu_list_h = vint_object_find("main_menu_list")
main_menu_top.lua, line 197: local press_start_pulse_h = vint_object_find("press_start_pulse", 0, Main_menu_top_doc)
main_menu_top.lua, line 201: local h = vint_object_find("press_start_grp", 0, Main_menu_top_doc)
main_menu_top.lua, line 205: local anim_h = vint_object_find("intro_press_start_anim", 0, Main_menu_top_doc)
main_menu_top.lua, line 208: local screen_grp_h = vint_object_find("screen_grp", 0, Main_menu_common_doc)
main_menu_top.lua, line 215: local h = vint_object_find("press_start_grp")
main_menu_top.lua, line 222: local h = vint_object_find("press_start_grp")
main_menu_top.lua, line 301: local main_menu_list_h = vint_object_find("main_menu_list")
main_menu_top.lua, line 304: local base_grp_h = vint_object_find("base_grp")
msn_killbane.lua, line 21: Image_left_h = vint_object_find("button_left_img")
msn_killbane.lua, line 22: Image_right_h = vint_object_find("button_right_img")
msn_killbane.lua, line 67: local screen_grp_h = vint_object_find("screen_grp")
msn_killbane.lua, line 71: local anim_h = vint_object_find("fade_in_anim")
msn_killbane.lua, line 74: local anim_h = vint_object_find("fade_out_anim")
msn_killbane.lua, line 75: local twn_h = vint_object_find("fade_out_twn", anim_h)
msn_killbane.lua, line 89: local screen_grp_h = vint_object_find("screen_grp")
msn_killbane.lua, line 105: local anim_h = vint_object_find("fade_out_anim")
msn_proto_select.lua, line 68: local right_side_boxes_h = vint_object_find("right_side_boxes")
msn_proto_select.lua, line 69: local right_side_elements_h = vint_object_find("right_side_elements")
msn_proto_select.lua, line 75: local anim_h = vint_object_find("bottom_graph_line_anim")
msn_proto_select.lua, line 76: local bottom_graph_line_h = vint_object_find("bottom_graph_line")
msn_proto_select.lua, line 77: local bottom_graph_cap_twn_h = vint_object_find("bottom_graph_cap_twn")
msn_proto_select.lua, line 78: local bottom_graph_line_twn_h = vint_object_find("bottom_graph_line_twn")
msn_proto_select.lua, line 93: local line_h = vint_object_find("bottom_vert_line", line_grp_h)
msn_proto_select.lua, line 94: local cap_h = vint_object_find("bottom_vert_line_cap", line_grp_h)
msn_proto_select.lua, line 111: anim_h = vint_object_find("right_graph_line_anim")
msn_proto_select.lua, line 113: local right_graph_bar_h = vint_object_find("right_graph_bar")
msn_proto_select.lua, line 114: local right_line_cap_h = vint_object_find("right_line_cap_anchor_twn")
msn_proto_select.lua, line 115: local right_line_fill_h = vint_object_find("right_line_fill_scale_twn")
msn_proto_select.lua, line 134: local line_h = vint_object_find("right_line_fill", line_grp_h)
msn_proto_select.lua, line 135: local cap_h = vint_object_find("right_line_cap", line_grp_h)
msn_proto_select.lua, line 195: local header1_txt_h = vint_object_find("header1_txt")
msn_proto_select.lua, line 196: local header2_txt_h = vint_object_find("header2_txt")
msn_proto_select.lua, line 222: local selector_h = vint_object_find("selector")
msn_proto_select.lua, line 223: Selector_bmp_h = vint_object_find("selector_bmp", selector_h)
msn_proto_select.lua, line 333: local swatch_handle_base = vint_object_find("swatch")
msn_proto_select.lua, line 349: local image_h = vint_object_find("swatch_img", swatch_handle)
msn_proto_select.lua, line 366: local swatch_selector_h = vint_object_find("swatch_selector")
msn_proto_select.lua, line 374: local button_h = vint_object_find("button", swatch_h)
msn_proto_select.lua, line 427: local checkbox_h = vint_object_find("checkbox", swatch_h)
msn_proto_select.lua, line 435: local selector_h = vint_object_find("selector")
msn_proto_select.lua, line 438: local selector_bmp_h = vint_object_find("selector_bmp", selector_h)
msn_proto_select.lua, line 443: local selector_header_txt_h = vint_object_find("selector_header_txt", selector_h)
msn_proto_select.lua, line 444: local selector_desc_txt_h = vint_object_find("selector_desc_txt", selector_h)
msn_proto_select.lua, line 453: local button_h = vint_object_find("button", selector_h)
msn_proto_select.lua, line 465: local selector_h = vint_object_find("selector")
msn_proto_select.lua, line 466: local selector_bmp_h = vint_object_find("selector_bmp", selector_h)
msn_proto_select.lua, line 467: local selector_header_txt_h = vint_object_find("selector_header_txt", selector_h)
msn_proto_select.lua, line 472: local selector_pulse_anim_h = vint_object_find("selector_pulse_anim")
msn_proto_select.lua, line 704: local header2_txt_h = vint_object_find("header2_txt")
msn_proto_select.lua, line 712: local pulse_objective_anim_h = vint_object_find("pulse_objective_anim")
msn_proto_select.lua, line 823: local core_temp_txt_h = vint_object_find("core_temp_txt")
msn_proto_select.lua, line 824: local initialized_txt_h = vint_object_find("initialized_txt")
msn_proto_select.lua, line 825: local processes_txt_h = vint_object_find("processes_txt")
msn_proto_select.lua, line 826: local processing_txt_h = vint_object_find("processing_txt")
msn_proto_select.lua, line 829: local speed_txt_h = vint_object_find("speed_txt")
msn_proto_select.lua, line 830: local core_anal_1_txt_h = vint_object_find("core_anal_1_txt")
msn_proto_select.lua, line 831: local core_anal_2_txt_h = vint_object_find("core_anal_2_txt")
msn_proto_select.lua, line 1000: local right_large_fill_h = vint_object_find("right_large_fill")
msn_proto_select.lua, line 1001: local right_large_cap_h = vint_object_find("right_large_cap")
msn_text_adventure.lua, line 259: local base_text = vint_object_find("base_text", 0, Msn_text_adventure_doc_handle)
msn_text_adventure.lua, line 278: local base_text = vint_object_find("base_txt", 0, Msn_text_adventure_doc_handle)
object_indicator.lua, line 77: Oi_elements.in_game_grp_h = vint_object_find("oi_grp")
object_indicator.lua, line 78: Oi_elements.pulse_anim_h = vint_object_find("oi_pulse_anim")
object_indicator.lua, line 79: Oi_elements.pulse_circle = vint_object_find("pulse_circle")
object_indicator.lua, line 83: Oi_elements.title_grp_h = vint_object_find("title_grp")
object_indicator.lua, line 123: local sub_grp_h = vint_object_find("oi_sub_grp", grp_h)
object_indicator.lua, line 124: local arrow_grp_h = vint_object_find("oi_arrow_grp", grp_h)
object_indicator.lua, line 125: local oi_icon = vint_object_find("oi_icon", grp_h)
object_indicator.lua, line 126: local oi_arrow = vint_object_find("oi_arrow", grp_h)
object_indicator.lua, line 127: local oi_arrow_shadow = vint_object_find("oi_arrow_shadow", grp_h)
object_indicator.lua, line 128: local oi_text = vint_object_find("oi_text", grp_h)
object_indicator.lua, line 129: local oi_health = vint_object_find("oi_health", grp_h)
object_indicator.lua, line 130: local oi_health_shadow = vint_object_find("oi_health_shadow", grp_h)
object_indicator.lua, line 138: local pulse_circle_h = vint_object_find("pulse_circle", grp_h)
object_indicator.lua, line 201: local oi_arrow = vint_object_find("oi_arrow", grp_h)
object_indicator.lua, line 305: title_obj.title_h = vint_object_find("title_txt", title_grp_h)
object_indicator.lua, line 306: title_obj.body_h = vint_object_find("body_txt", title_grp_h)
object_indicator.lua, line 309: local base_scale_grp_h = vint_object_find("title_scale_grp", title_grp_h)
object_indicator.lua, line 315: title_obj.fade_out_twn_h = vint_object_find("title_twn", title_obj.fade_out_anim_h)
pause_ctrl_scheme.lua, line 50: local controller_h = vint_object_find("controller")
pause_ctrl_scheme.lua, line 111: local mask_anchor_twn = vint_object_find("ctrl_mask_anchor_twn", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 119: local mask_h = vint_object_find("screen_mask", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 207: local grp_h = vint_object_find("ctrls", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 215: local h = vint_object_find("dpad", grp_h)
pause_ctrl_scheme.lua, line 217: local h = vint_object_find("left_sticks", grp_h)
pause_ctrl_scheme.lua, line 219: local h = vint_object_find("start", grp_h)
pause_ctrl_scheme.lua, line 225: local btn_lt_h = vint_object_find("0_btn", grp_h)
pause_ctrl_scheme.lua, line 228: local btn_lb_h = vint_object_find("1_btn", grp_h)
pause_ctrl_scheme.lua, line 231: local btn_ls_h = vint_object_find("3_btn", grp_h)
pause_ctrl_scheme.lua, line 234: local btn_ls_press_h = vint_object_find("4_btn", grp_h)
pause_ctrl_scheme.lua, line 237: local btn_dpad_up_h = vint_object_find("6_btn", grp_h)
pause_ctrl_scheme.lua, line 240: local btn_dpad_left_h = vint_object_find("7_btn", grp_h)
pause_ctrl_scheme.lua, line 243: local btn_dpad_down_h = vint_object_find("8_btn", grp_h)
pause_ctrl_scheme.lua, line 246: local btn_dpad_right_h = vint_object_find("9_btn", grp_h)
pause_ctrl_scheme.lua, line 250: local btn_rt_h = vint_object_find("10_btn", grp_h)
pause_ctrl_scheme.lua, line 253: local btn_rb_h = vint_object_find("11_btn", grp_h)
pause_ctrl_scheme.lua, line 256: local btn_y_h = vint_object_find("12_btn", grp_h)
pause_ctrl_scheme.lua, line 259: local btn_b_h = vint_object_find("13_btn", grp_h)
pause_ctrl_scheme.lua, line 262: local btn_a_h = vint_object_find("14_btn", grp_h)
pause_ctrl_scheme.lua, line 265: local btn_x_h = vint_object_find("15_btn", grp_h)
pause_ctrl_scheme.lua, line 268: local btn_rs_h = vint_object_find("16_btn", grp_h)
pause_ctrl_scheme.lua, line 271: local btn_rs_press_h = vint_object_find("17_btn", grp_h)
pause_ctrl_scheme.lua, line 275: local btn_start_h = vint_object_find("18_btn", grp_h)
pause_ctrl_scheme.lua, line 278: local btn_back_h = vint_object_find("19_btn", grp_h)
pause_ctrl_scheme.lua, line 283: handles = { button_h = vint_object_find("1_txt", grp_h), label_h = btn_lb_h } },
pause_ctrl_scheme.lua, line 285: handles = { button_h = vint_object_find("0_txt", grp_h), label_h = btn_lt_h } },
pause_ctrl_scheme.lua, line 287: handles = { button_h = vint_object_find("3_txt", grp_h), label_h = btn_ls_h } },
pause_ctrl_scheme.lua, line 289: handles = { button_h = vint_object_find("4_txt", grp_h), label_h = btn_ls_press_h } },
pause_ctrl_scheme.lua, line 293: handles = { button_h = vint_object_find("6_txt", grp_h), label_h = btn_dpad_up_h } },
pause_ctrl_scheme.lua, line 295: handles = { button_h = vint_object_find("7_txt", grp_h), label_h = btn_dpad_left_h } },
pause_ctrl_scheme.lua, line 297: handles = { button_h = vint_object_find("8_txt", grp_h), label_h = btn_dpad_down_h } },
pause_ctrl_scheme.lua, line 299: handles = { button_h = vint_object_find("9_txt", grp_h), label_h = btn_dpad_right_h } },
pause_ctrl_scheme.lua, line 301: handles = { button_h = vint_object_find("10_txt", grp_h), label_h = btn_rt_h } },
pause_ctrl_scheme.lua, line 303: handles = { button_h = vint_object_find("11_txt", grp_h), label_h = btn_rb_h } },
pause_ctrl_scheme.lua, line 305: handles = { button_h = vint_object_find("12_txt", grp_h), label_h = btn_y_h } },
pause_ctrl_scheme.lua, line 307: handles = { button_h = vint_object_find("13_txt", grp_h), label_h = btn_b_h } },
pause_ctrl_scheme.lua, line 309: handles = { button_h = vint_object_find("14_txt", grp_h), label_h = btn_a_h } },
pause_ctrl_scheme.lua, line 311: handles = { button_h = vint_object_find("15_txt", grp_h), label_h = btn_x_h } },
pause_ctrl_scheme.lua, line 313: handles = { button_h = vint_object_find("16_txt", grp_h), label_h = btn_rs_h } },
pause_ctrl_scheme.lua, line 315: handles = { button_h = vint_object_find("17_txt", grp_h), label_h = btn_rs_press_h } },
pause_ctrl_scheme.lua, line 317: handles = { button_h = vint_object_find("19_txt", grp_h), label_h = btn_back_h } },
pause_ctrl_scheme.lua, line 319: handles = { button_h = vint_object_find("18_txt", grp_h), label_h = btn_start_h } },
pause_ctrl_scheme.lua, line 394: local screen_grp_h = vint_object_find("screen_grp", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 396: local screen_out_anim_h = vint_object_find("screen_out_anim", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 424: local mask_h = vint_object_find("screen_mask", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 425: local morph_anim_h = vint_object_find("ctrl_mask_anim", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 426: local morph_scale_twn_h = vint_object_find("ctrl_mask_scale_twn", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 427: local morph_anchor_twn_h = vint_object_find("ctrl_mask_anchor_twn", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 458: local ctrl_anchor_twn_h = vint_object_find("ctrl_ctrls_back_anchor", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 459: local header_anchor_twn_h = vint_object_find("ctrl_header_back_anchor", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 460: local list_anchor_twn_h = vint_object_find("ctrl_list_back_anchor", 0, Ctrl_scheme_doc)
pause_map.lua, line 292: Map_mask_handle = vint_object_find("map_mask", 0, pause_map_doc_h)
pause_map.lua, line 293: Filter_list_handle = vint_object_find("filter_list", 0, pause_map_doc_h)
pause_map.lua, line 294: Hint_bar_bg = vint_object_find("hint_bar_bg", 0, pause_map_doc_h)
pause_map.lua, line 295: Cursor_tool_handle = vint_object_find("cursor_tool", 0, pause_map_doc_h)
pause_map.lua, line 309: local h = vint_object_find("root_animation")
pause_map.lua, line 315: local map_alpha_out_twn_h = vint_object_find("map_alpha_out_twn")
pause_map.lua, line 357: local h = vint_object_find("map_grp")
pause_map.lua, line 358: Pause_map_elements.base.cursor_h = vint_object_find("cursor", h)
pause_map.lua, line 360: h = vint_object_find("highlight_grp")
pause_map.lua, line 363: h = vint_object_find("map_frame")
pause_map.lua, line 374: h = vint_object_find("root_animation")
pause_map.lua, line 375: Pause_map_anims.cursor_fade_anim_h = vint_object_find("cursor_fade_anim", h)
pause_map.lua, line 376: Pause_map_anims.cursor_fade_twn_h = vint_object_find("cursor_fade_twn", Pause_map_anims.cursor_fade_anim_h)
pause_map.lua, line 377: Pause_map_anims.highlight_anim_in_h = vint_object_find("highlight_anim_in", h)
pause_map.lua, line 378: Pause_map_anims.highlight_anim_out_h = vint_object_find("highlight_anim_out", h)
pause_map.lua, line 379: Pause_map_anims.icon_highlight_anim_h = vint_object_find("icon_highlight_anim", h)
pause_map.lua, line 388: local cash_txt_h = vint_object_find("cash_value_txt")
pause_map.lua, line 393: local income_value_txt_h = vint_object_find("income_value_txt")
pause_map.lua, line 397: local stag_grp_h = vint_object_find("stag_grp")
pause_map.lua, line 398: local stag_filter_h = vint_object_find("stag_filter")
pause_map.lua, line 402: local stag_popup_overlay_grp_h = vint_object_find("stag_popup_overlay_grp")
pause_map.lua, line 407: local stag_grp_h = vint_object_find("stag_grp")
pause_map.lua, line 412: local map_info_grp_h = vint_object_find("map_info_grp")
pause_map.lua, line 418: local stag_title_txt_h = vint_object_find("stag_title_txt")
pause_map.lua, line 419: local stag_instructions_txt_h = vint_object_find("stag_instructions_txt")
pause_map.lua, line 428: local stag_text_grp_h = vint_object_find("stag_text_grp")
pause_map.lua, line 525: local stag_popup_overlay_grp_h = vint_object_find("stag_popup_overlay_grp")
pause_map.lua, line 770: local district_name_txt_h = vint_object_find("district_name_txt")
pause_map.lua, line 771: local hood_name_txt_h = vint_object_find("hood_name_txt")
pause_map.lua, line 787: local cash_label_txt_h = vint_object_find("cash_label_txt")
pause_map.lua, line 788: local income_label_txt_h = vint_object_find("income_label_txt")
pause_map.lua, line 796: local income_value_txt_h = vint_object_find("income_value_txt")
pause_map.lua, line 797: local cash_value_txt_h = vint_object_find("cash_value_txt")
pause_map.lua, line 833: local player_info_bg_h = vint_object_find("player_info_bg")
pause_map.lua, line 841: local filter_bg_h = vint_object_find("filter_bg")
pause_map.lua, line 842: local hood_info_bg_h = vint_object_find("hood_info_bg")
pause_map.lua, line 849: local stag_bg_h = vint_object_find("stag_bg")
pause_map.lua, line 918: local icon_h = vint_object_find("icon", info_h)
pause_map.lua, line 919: local icon_highlight_h = vint_object_find("icon_highlight", info_h)
pause_map.lua, line 920: local icon_overlay_h = vint_object_find("icon_overlay", info_h)
pause_map.lua, line 921: local lock_h = vint_object_find("lock", info_h)
pause_map.lua, line 922: local text_grp_h = vint_object_find("text_grp", info_h)
pause_map.lua, line 924: local text_line_1_h = vint_object_find("line_1_txt", info_h)
pause_map.lua, line 925: local text_line_2_h = vint_object_find("line_2_txt", info_h)
pause_map.lua, line 926: local text_line_3_h = vint_object_find("line_3_txt", info_h)
pause_map.lua, line 927: local text_line_4_h = vint_object_find("line_4_txt", info_h)
pause_map.lua, line 1022: local in_twn_h = vint_object_find("lock_scale_twn", status.in_anim_h)
pause_map.lua, line 1023: local out_twn_h = vint_object_find("lock_scale_twn", status.out_anim_h)
pause_map.lua, line 1033: local cursor_line_h = vint_object_find("cursor_line_bg", info_h)
pause_map.lua, line 1063: local hint_bar_highlight_bg_h = vint_object_find("hint_bar_highlight_bg", info_h)
pause_map.lua, line 1128: local box_h = vint_object_find("cursor_bg", info_h)
pause_map.lua, line 1129: local hint_bar_highlight_bg_h = vint_object_find("hint_bar_highlight_bg", info_h)
pause_map.lua, line 1141: local hint_grp_h = vint_object_find("highlight_hint_grp", info_h)
pause_map.lua, line 1164: local hint_bar_highlight_h = vint_object_find("hint_bar_highlight", hint_grp_h)
pause_map.lua, line 1168: local text_items_grp_h = vint_object_find("text_items_grp", text_grp_h)
pause_map.lua, line 1180: local hint_bar_highlight_h = vint_object_find("hint_bar_highlight", hint_grp_h)
pause_map.lua, line 1184: local text_items_grp_h = vint_object_find("text_items_grp", text_grp_h)
pause_map.lua, line 1309: local cursor_h = vint_object_find("cursor")
pause_map.lua, line 1373: local district_name_txt_h = vint_object_find("district_name_txt")
pause_map.lua, line 1374: local hood_name_txt_h = vint_object_find("hood_name_txt")
pause_map.lua, line 1375: local hood_info_grp_h = vint_object_find("hood_info_grp")
pause_map.lua, line 1412: local grp_h = vint_object_find("hood_overlay_grp")
pause_map.lua, line 1417: local anim_h = vint_object_find("hood_overlay_fade_anim")
pause_map.lua, line 1450: local hood_overlay_fade_twn_h = vint_object_find("hood_overlay_fade_twn", anim_h)
pause_map.lua, line 1463: local hood_overlay_district_txt_h = vint_object_find("hood_overlay_district_txt", grp_h)
pause_map.lua, line 1464: local hood_overlay_pct_txt_h = vint_object_find("hood_overlay_pct_txt", grp_h)
pause_map.lua, line 1536: local h = vint_object_find("pause_map")
pause_map.lua, line 1572: local stag_popup_overlay_grp_h = vint_object_find("stag_popup_overlay_grp")
pause_map.lua, line 1618: local tutorial_overlay_grp_h = vint_object_find("tutorial_overlay_grp")
pause_map.lua, line 1623: local map_info_grp_h = vint_object_find("map_info_grp")
pause_map.lua, line 1633: local tutorial_overlay_grp_h = vint_object_find("tutorial_overlay_grp", 0, doc_h)
pause_map.lua, line 1634: local obj_txt_h = vint_object_find("obj_txt", tutorial_overlay_grp_h, doc_h)
pause_map.lua, line 1638: local gsi_bg_h = vint_object_find("gsi_bg", tutorial_overlay_grp_h, doc_h)
pause_map.lua, line 1639: local obj_img_h = vint_object_find("obj_img", tutorial_overlay_grp_h, doc_h)
pause_map.lua, line 1640: local obj_txt_h = vint_object_find("obj_txt", tutorial_overlay_grp_h, doc_h)
pause_menu_common.lua, line 47: Screen_mask = vint_object_find("screen_mask",0,Pause_menu_common_doc_h)
pause_menu_common.lua, line 128: local back_out_twn1_h = vint_object_find("back_out_twn1", Screen_back_out_anim.handle)
pause_menu_common.lua, line 129: local back_out_twn2_h = vint_object_find("back_out_twn2", Screen_back_out_anim.handle)
pause_menu_common.lua, line 130: local back_out_twn3_h = vint_object_find("back_out_twn3", Screen_back_out_anim.handle)
pause_menu_common.lua, line 167: local morph_anim_h = vint_object_find("screen_mask_anim", 0, Pause_menu_common_doc_h)
pause_menu_common.lua, line 168: local morph_scale_twn_h = vint_object_find("screen_mask_scale_twn", 0, Pause_menu_common_doc_h)
pause_menu_common.lua, line 169: local morph_anchor_twn_h = vint_object_find("screen_mask_anchor_twn", 0, Pause_menu_common_doc_h)
pause_options_clip_select.lua, line 100: local tool_tip_h = vint_object_find("tool_tip_text", 0, Clip_select_doc_handle)
pause_options_difficulty.lua, line 38: Tool_tip_h = vint_object_find("tool_tip_text", 0, Difficulty_doc_handle)
pause_options_difficulty.lua, line 45: local anchor_in_h = vint_object_find("new_tween2")
pause_options_difficulty.lua, line 46: local anchor_out_h = vint_object_find("new_tween4")
pause_options_difficulty.lua, line 69: local anim_h = vint_object_find("animate_in", 0, Difficulty_doc_handle)
pause_options_difficulty.lua, line 263: local anim_h = vint_object_find("animate_out", 0, Difficulty_doc_handle)
pause_options_display_cal.lua, line 104: local screen_grp_h = vint_object_find("screen_grp", 0, Display_doc)
pause_options_display_cal.lua, line 107: local anim_in_h = vint_object_find("back_in_anim", 0, Display_doc)
pause_options_display_cal.lua, line 235: local anim_out_h = vint_object_find("slide_out_anim", 0, Display_doc)
pause_options_display_cal.lua, line 279: local brightness_img_h = vint_object_find("brightness_image",0,Display_doc)
pause_options_display_cal.lua, line 299: local brightness_img_h = vint_object_find("brightness_image",0,Display_doc)
pause_options_display_cal.lua, line 310: local screen_grp_h = vint_object_find("screen_grp", 0, Display_doc)
pause_options_display_cal.lua, line 313: local screen_out_anim_h = vint_object_find("screen_out_anim", 0, Display_doc)
pause_options_display_cal.lua, line 325: local image = vint_object_find("image_1")
pause_options_display_cal.lua, line 327: image = vint_object_find("image_2")
pause_options_display_cal.lua, line 333: local brightness_grp_h = vint_object_find("brightness_grp",0,Display_doc)
pause_options_display_cal.lua, line 334: local text_h = vint_object_find("brightness_text",0,Display_doc)
pause_options_display_cal.lua, line 356: local brightness_img_h = vint_object_find("brightness_image",0,Display_doc)
pause_options_display_pc.lua, line 460: local anchor_in_h = vint_object_find("new_tween2")
pause_options_display_pc.lua, line 461: local anchor_out_h = vint_object_find("new_tween4")
pause_options_display_pc.lua, line 481: local anim_h = vint_object_find("animate_in", 0, Display_pc_doc_handle)
pause_options_display_pc.lua, line 800: local anim_h = vint_object_find("animate_out", 0, Display_pc_doc_handle)
pause_options_display_pc.lua, line 843: local anim_h = vint_object_find("animate_out", 0, Display_pc_doc_handle)
pause_options_display_pc.lua, line 987: local tool_tip_h = vint_object_find("tool_tip_text", 0, Display_pc_doc_handle)
pause_options_record_mode.lua, line 86: local detail_text_h = vint_object_find("record_text")
pause_options_record_mode.lua, line 90: local record_path_h = vint_object_find("record_path", 0, Record_mode_doc_handle)
pause_options_record_mode.lua, line 107: local anim_h = vint_object_find("animate_in", 0, Record_mode_doc_handle)
pause_options_record_mode.lua, line 196: local anim_h = vint_object_find("animate_out", 0, Record_mode_doc_handle)
pause_options_remap.lua, line 87: local tool_tip_h = vint_object_find("tool_tip_text", 0, Remap_doc_handle)
pause_options_remap.lua, line 177: local tool_tip_h = vint_object_find("tool_tip_text", 0, Remap_doc_handle)
pause_options_remap.lua, line 182: local anchor_in_h = vint_object_find("new_tween2")
pause_options_remap.lua, line 183: local anchor_out_h = vint_object_find("new_tween4")
pause_options_remap.lua, line 295: local anim_h = vint_object_find("animate_out", 0, Remap_doc_handle)
pause_options_remap.lua, line 355: local anim_h = vint_object_find("animate_in", 0, Remap_doc_handle)
pause_save_game.lua, line 96: Save_load_stat_grp = vint_object_find("save_stats_group",0,Save_load_doc)
pause_save_game.lua, line 109: local screen_grp = vint_object_find("screen_grp", 0, Save_load_doc)
pause_save_game.lua, line 182: local mask_h = vint_object_find("screen_mask", 0, Save_load_doc)
pause_save_game.lua, line 210: local mask_anchor_twn = vint_object_find("ctrl_mask_anchor_twn", 0, Save_load_doc)
pause_save_game.lua, line 226: local save_image_h = vint_object_find("save_image", 0, Save_load_doc)
pause_save_game.lua, line 524: local twn_h = vint_object_find("save_screen_anchor", 0, Save_load_doc)
pause_save_game.lua, line 538: local screen_grp_h = vint_object_find("screen_grp", 0, Save_load_doc)
pause_save_game.lua, line 540: local screen_out_anim_h = vint_object_find("screen_out_anim", 0, Save_load_doc)
pause_save_game.lua, line 596: local save_image_h = vint_object_find("save_image", 0, Save_load_doc)
pause_save_game.lua, line 619: local time_h = vint_object_find("time_value",0,Save_load_doc)
pause_save_game.lua, line 620: local completion_h = vint_object_find("completion_value",0,Save_load_doc)
pause_save_game.lua, line 621: local difficulty_h = vint_object_find("difficulty_value",0,Save_load_doc)
pause_save_game.lua, line 622: local missions_h = vint_object_find("missions_value",0,Save_load_doc)
pause_save_game.lua, line 623: local cash_h = vint_object_find("cash_value",0,Save_load_doc)
pause_save_game.lua, line 624: local save_cheat_text_h = vint_object_find("save_cheat_text",0,Save_load_doc)
pause_save_game.lua, line 680: local save_image_h = vint_object_find("save_image", 0, Save_load_doc)
pause_save_game.lua, line 817: local mask_h = vint_object_find("screen_mask", 0, Save_load_doc)
pause_save_game.lua, line 818: local morph_anim_h = vint_object_find("save_mask_anim", 0, Save_load_doc)
pause_save_game.lua, line 819: local morph_scale_twn_h = vint_object_find("save_mask_scale_twn", 0, Save_load_doc)
pause_save_game.lua, line 820: local morph_anchor_twn_h = vint_object_find("save_mask_anchor_twn", 0, Save_load_doc)
pause_save_game.lua, line 845: local header_anchor_twn_h = vint_object_find("save_header_back_anchor", 0, Save_load_doc)
pause_save_game.lua, line 846: local list_anchor_twn_h = vint_object_find("save_list_back_anchor", 0, Save_load_doc)
pause_save_game.lua, line 847: local row_anchor_twn_h = vint_object_find("save_row_back_anchor", 0, Save_load_doc)
pause_save_game.lua, line 848: local image_anchor_twn_h = vint_object_find("save_image_back_anchor", 0, Save_load_doc)
pause_save_game.lua, line 849: local stats_anchor_twn_h = vint_object_find("save_stats_back_anchor", 0, Save_load_doc)
pause_save_game.lua, line 881: local mission_name_label_h = vint_object_find("mission_name_label", 0, Save_load_doc)
pause_save_game.lua, line 882: local date_label_h = vint_object_find("date_label", 0, Save_load_doc)
pause_save_game.lua, line 883: local completion_label_h = vint_object_find("completion_label", 0, Save_load_doc)
pause_save_game.lua, line 884: local time_label_h = vint_object_find("time_label", 0, Save_load_doc)
pause_save_game.lua, line 943: local twn_h = vint_object_find("save_screen_anchor", 0, Save_load_doc)
player_choice_tutorial.lua, line 17: local safe_frame_h = vint_object_find("safe_frame")
player_choice_tutorial.lua, line 29: local title_h = vint_object_find("choice_title")
player_choice_tutorial.lua, line 30: local body_h = vint_object_find("choice_body")
player_choice_tutorial.lua, line 55: local ctrl_info_h = vint_object_find("ctrl_info_grp")
player_choice_tutorial.lua, line 56: local coop_info_h = vint_object_find("coop_base_grp")
player_choice_tutorial.lua, line 64: local choice_options_grp_h = vint_object_find("choice_options_grp")
player_choice_tutorial.lua, line 109: local image_h = vint_object_find("image")
player_choice_tutorial.lua, line 113: local safe_frame_h = vint_object_find("safe_frame")
player_choice_tutorial.lua, line 120: local control_grp_h = vint_object_find("ctrl_info_grp")
player_choice_tutorial.lua, line 121: local coop_grp_h = vint_object_find("coop_base_grp")
power_up.lua, line 10: Power_up_anim_h = vint_object_find("power_up_anim", 0, Power_up_doc_handle)
reward_granted.lua, line 45: local h = vint_object_find("big_container", 0, Reward_granted_doc)
reward_granted.lua, line 47: local background_grp_h = vint_object_find("respect_background_grp")
reward_granted.lua, line 51: local fade_out_anim_h = vint_object_find("fade_out_anim", 0, Reward_granted_doc)
reward_granted.lua, line 52: local fade_out_twn_h = vint_object_find("screen_fade_out_twn", 0, Reward_granted_doc)
reward_granted.lua, line 55: local fade_out_anim_h = vint_object_find("fade_out_anim", 0, Reward_granted_doc)
reward_granted.lua, line 56: local button_tip_twn_h = vint_object_find("button_tip_twn", 0, Reward_granted_doc)
reward_granted.lua, line 93: local h = vint_object_find("safe_frame",0, Reward_granted_doc)
reward_granted.lua, line 135: local fade_out_anim_h = vint_object_find("fade_out_anim", 0, Reward_granted_doc)
reward_granted.lua, line 150: local unlockable_bmp = vint_object_find("unlockable_bmp", 0, Reward_granted_doc)
reward_granted.lua, line 154: local title_h = vint_object_find("reward_name", 0, Reward_granted_doc)
reward_granted.lua, line 158: local description_h = vint_object_find("reward_description", 0, Reward_granted_doc)
reward_granted.lua, line 161: local desc_text_h = vint_object_find("reward_description", 0, Reward_granted_doc)
reward_granted.lua, line 165: local button_tips_h = vint_object_find("button_tips", 0, Reward_granted_doc)
reward_granted.lua, line 170: local anim_h = vint_object_find("background_anim_in", 0, Reward_granted_doc)
reward_granted.lua, line 175: local anim_h = vint_object_find("animate_in", 0, Reward_granted_doc)
reward_granted.lua, line 178: anim_h = vint_object_find("circles", 0, Reward_granted_doc)
reward_granted.lua, line 201: local safe_frame_h = vint_object_find("safe_frame", 0, Reward_granted_doc)
save_warning.lua, line 7: local autosave_grp_h = vint_object_find("autosave_grp", 0, Save_warning_doc_handle)
save_warning.lua, line 8: local spin_h = vint_object_find("autosave_spin_1", 0, Save_warning_doc_handle)
save_warning.lua, line 9: local text_h = vint_object_find("saving_text", 0, Save_warning_doc_handle)
save_warning.lua, line 18: local anim_h = vint_object_find("autosave_loop_anim", 0, Save_warning_doc_handle)
screen_capture.lua, line 23: Screen_grp_h = vint_object_find("screen_grp")
screen_capture.lua, line 26: local message_h = vint_object_find("message")
screen_fade.lua, line 72: local safe_frame_h = vint_object_find("screen_grp")
screen_fade.lua, line 83: local h = vint_object_find(val)
screen_fade.lua, line 88: local loading_grp_h = vint_object_find("loading_grp")
screen_fade.lua, line 91: local loading_fade_out_twn_h = vint_object_find("loading_fade_out_twn")
screen_fade.lua, line 95: local loading_anim_h = vint_object_find("loading_anim")
screen_fade.lua, line 96: local loading_twn_h = vint_object_find("loading_twn", loading_anim_h)
screen_fade.lua, line 121: local safe_frame_h = vint_object_find("screen_grp")
screen_fade.lua, line 127: local anim_h = vint_object_find(v.anim_name)
screen_fade.lua, line 139: local fade_1_h = vint_object_find("fade_black_to_none_twn")
screen_fade.lua, line 140: local fade_2_h = vint_object_find("fade_none_to_black_twn")
screen_fade.lua, line 164: local anim_h = vint_object_find(screen_fade_data.anim_name)
screen_fade.lua, line 165: local grp_h = vint_object_find(screen_fade_data.grp_name)
screen_fade.lua, line 180: local safe_frame_h = vint_object_find("screen_grp")
screen_fade.lua, line 196: local loading_fade_out_anim_h = vint_object_find("loading_fade_out_anim")
screen_fade.lua, line 200: local loading_anim_h = vint_object_find("loading_anim")
screen_fade.lua, line 204: local loading_pulse_anim_h = vint_object_find("loading_pulse_anim")
screen_fade.lua, line 208: local loading_fade_in_anim_h = vint_object_find("loading_fade_in_anim")
screen_fade.lua, line 220: local loading_fade_in_anim_h = vint_object_find("loading_fade_in_anim")
screen_fade.lua, line 224: local loading_fade_out_anim_h = vint_object_find("loading_fade_out_anim")
screen_fade.lua, line 233: local loading_anim_h = vint_object_find("loading_anim")
screen_fade.lua, line 237: local loading_pulse_anim_h = vint_object_find("loading_pulse_anim")
screen_fade.lua, line 249: local autosave_loop_anim_h = vint_object_find("autosave_loop_anim")
screen_fade.lua, line 269: local autosave_grp_h = vint_object_find("autosave_grp")
screen_fade.lua, line 272: local autosave_loop_anim_h = vint_object_find("autosave_loop_anim")
screen_fade.lua, line 281: Screen_fade_autosave_grp_h = vint_object_find("autosave_grp")
screen_fade.lua, line 282: local saving_content_text_1_h = vint_object_find("saving_content_text_1")
screen_fade.lua, line 283: local saving_content_bg_h = vint_object_find("saving_content_bg")
screen_fade.lua, line 318: Screen_fade_images_grp_h = vint_object_find("images_grp")
screen_fade.lua, line 319: Screen_fade_images_fade_anim_h = vint_object_find("images_fade_anim")
screen_fade.lua, line 320: Screen_fade_images_fade_twn_h = vint_object_find("images_fade_twn", Screen_fade_images_fade_anim_h)
screen_fade.lua, line 321: Screen_fade_images_trans_anim_h = vint_object_find("images_transition_anim")
screen_fade.lua, line 327: local bmp1_fade_in_twn_h = vint_object_find("bmp1_fade_in_twn", Screen_fade_images_trans_anim_h)
screen_fade.lua, line 334: Screen_fade_image_1_h = vint_object_find("bmp1", Screen_fade_images_grp_h)
screen_fade.lua, line 335: Screen_fade_image_2_h = vint_object_find("bmp2", Screen_fade_images_grp_h)
screen_fade.lua, line 462: local safe_frame_h = vint_object_find("screen_grp")
ss_grid.lua, line 9: local thirds = vint_object_find("thirds")
ss_grid.lua, line 11: local golden_ratio = vint_object_find("golden_ratio")
ss_grid.lua, line 13: local center = vint_object_find("center")
ss_grid.lua, line 15: local vehicle = vint_object_find("vehicle")
ss_grid.lua, line 20: local thirds = vint_object_find("thirds")
ss_grid.lua, line 22: local golden_ratio = vint_object_find("golden_ratio")
ss_grid.lua, line 24: local center = vint_object_find("center")
ss_grid.lua, line 26: local vehicle = vint_object_find("vehicle")
ss_grid.lua, line 31: local thirds = vint_object_find("thirds")
ss_grid.lua, line 33: local golden_ratio = vint_object_find("golden_ratio")
ss_grid.lua, line 35: local center = vint_object_find("center")
ss_grid.lua, line 37: local vehicle = vint_object_find("vehicle")
ss_grid.lua, line 43: local thirds = vint_object_find("thirds")
ss_grid.lua, line 45: local golden_ratio = vint_object_find("golden_ratio")
ss_grid.lua, line 47: local center = vint_object_find("center")
ss_grid.lua, line 49: local vehicle = vint_object_find("vehicle")
store_character.lua, line 912: local confirm_handle = vint_object_find("btn_highlight", Triangle_select.handle)
store_character.lua, line 913: Triangle_select_button_handle = vint_object_find("bg", confirm_handle)
store_character.lua, line 917: local text_handle = vint_object_find("btn_select", Triangle_select.handle)
store_character.lua, line 918: Triangle_select_text_handle = vint_object_find("toggle_text", text_handle)
store_character.lua, line 921: local triangle_handle = vint_object_find("triangle_base", Triangle_select.handle)
store_character.lua, line 2449: local twn_h = vint_object_find("new_tween1", Player_creation_bg_anim.handle)
store_character.lua, line 2501: local twn_h = vint_object_find("new_tween23", Iad_bg_anim.handle)
store_character.lua, line 2598: Susan_mouse_area_img_h = vint_object_find("susan_mouse_area_img", 0 ,Store_character_doc_handle)
store_character.lua, line 2986: local triangle_handle = vint_object_find("triangle_base", Triangle_select.handle)
store_character.lua, line 3072: local triangle_handle = vint_object_find("triangle_base", Triangle_select.handle)
store_character.lua, line 3089: local triangle_handle = vint_object_find("triangle_base", Triangle_select.handle)
store_clothing.lua, line 250: local cloth_screen_grp_twn = vint_object_find("cloth_screen_grp_twn",0,Store_common_doc_handle)
store_clothing.lua, line 459: local twn_h = vint_object_find("end_event_twn", nobody_bg_anim.handle)
store_common.lua, line 142: Character_mouse_drag_region = vint_object_find("hidden_mouse_mask_bg", 0, Store_common_doc_handle)
store_crib.lua, line 124: local store_group = vint_object_find("screen_grp",0,Store_common_doc_handle)
store_crib.lua, line 169: local store_megalist_grp_h = vint_object_find("store_megalist_grp",0,Store_common_doc_handle)
store_crib.lua, line 188: Crib_title = vint_object_find("store_title_grp",0,Store_crib_doc_handle)
store_crib.lua, line 280: local store_common_screen_grp_h = vint_object_find("screen_grp", 0, Store_common_doc_handle)
store_crib.lua, line 345: local store_group = vint_object_find("screen_grp",0,Store_common_doc_handle)
store_crib_cash.lua, line 33: local screen_grp_h = vint_object_find("screen_grp")
store_crib_cash.lua, line 60: local cell_complete_h = vint_object_find("cell_complete_grp")
store_crib_cash.lua, line 63: local transfer_h = vint_object_find("transfer_cash")
store_crib_cash.lua, line 66: --transfer_h = vint_object_find("transfer_bank")
store_crib_cash.lua, line 69: local trans_in_event_tween = vint_object_find("cell_fade_wait")
store_crib_cash.lua, line 97: local popup_title_h = vint_object_find("popup_title")
store_crib_cash.lua, line 98: local popup_text_h = vint_object_find("popup_text")
store_crib_cash.lua, line 99: local popup_grp_h = vint_object_find("popup_grp")
store_crib_cash.lua, line 100: local success_grp_h = vint_object_find("success_grp")
store_crib_cash.lua, line 101: local popup_background_h = vint_object_find("popup_background")
store_crib_cash.lua, line 115: local popup_fill_h = vint_object_find("popup_fill")
store_crib_cash.lua, line 116: local popup_border_h = vint_object_find("popup_border")
store_crib_cash.lua, line 130: local popup_anim_h = vint_object_find("popup_anim")
store_crib_cash.lua, line 145: local bank_val_txt_h = vint_object_find("bank_val_txt")
store_crib_cash.lua, line 146: local player_cash_val_txt_h = vint_object_find("player_cash_val_txt")
store_crib_cash.lua, line 147: local perday_val_txt_h = vint_object_find("perday_val_txt")
store_crib_cash.lua, line 148: local transfer_cap_val_txt_h = vint_object_find("transfer_cap_val_txt")
store_crib_cash.lua, line 155: local transfer_h = vint_object_find("transfer_bank")
store_crib_cash.lua, line 215: local bank_val_txt_h = vint_object_find("bank_val_txt")
store_crib_cash.lua, line 216: local player_cash_val_txt_h = vint_object_find("player_cash_val_txt")
store_crib_cash.lua, line 217: local transfer_bank_h = vint_object_find("transfer_bank")
store_crib_cash.lua, line 218: local transfer_cash_h = vint_object_find("transfer_cash")
store_dlc.lua, line 49: local bg_saints_loop_h = vint_object_find("bg_saints_loop")
store_dlc.lua, line 53: local spinner_anim_h = vint_object_find("spinner_anim", 0, Store_dlc_doc_handle)
store_dlc.lua, line 256: local store_item_h = vint_object_find("store_item", 0, Store_dlc_doc_handle)
store_dlc.lua, line 257: local image_h = vint_object_find("store_item_image", store_item_h, Store_dlc_doc_handle)
store_dlc.lua, line 273: local store_item_h = vint_object_find("store_item", 0, Store_dlc_doc_handle)
store_dlc.lua, line 274: local title_h = vint_object_find("title", store_item_h, Store_dlc_doc_handle)
store_dlc.lua, line 278: local price_h = vint_object_find("price", store_item_h, Store_dlc_doc_handle)
store_dlc.lua, line 406: local store_item_h = vint_object_find("store_item")
store_dlc.lua, line 469: local ps3_store_logo_grp_h = vint_object_find("ps3_store_logo_grp")
store_dlc.lua, line 475: local ps3_store_logo_bmp_h = vint_object_find("ps3_store_logo_bmp")
store_dlc.lua, line 494: local spinner_grp_h = vint_object_find("spinner_grp", 0, Store_dlc_doc_handle)
store_dlc.lua, line 495: local spinner_anim_h = vint_object_find("spinner_anim", 0, Store_dlc_doc_handle)
store_dlc.lua, line 496: local store_item_image_h = vint_object_find("store_item_image", 0, Store_dlc_doc_handle)
store_gang.lua, line 111: local twn_h = vint_object_find("store_megalist_grp_twn",store_gang_in_anim.handle,Store_common_doc_handle)
store_stronghold.lua, line 73: local store_group = vint_object_find("screen_grp",0,Store_common_doc_handle)
store_stronghold.lua, line 115: local bg_image_h = vint_object_find("stronghold_image")
store_stronghold.lua, line 159: Stronghold_gang_h = vint_object_find("stronghold_gang", 0, Store_stronghold_doc_handle)
store_stronghold.lua, line 161: local detail_anim_h = vint_object_find("stronghold_detail_anim")
store_stronghold.lua, line 238: local twn = vint_object_find("end_event_twn_1",0,Store_common_doc_handle)
store_stronghold.lua, line 243: twn = vint_object_find("strong_main_anchor_twn",0,Store_common_doc_handle)
store_stronghold.lua, line 251: local detail_anim_h = vint_object_find("stronghold_detail_anim")
store_stronghold.lua, line 257: local store_group = vint_object_find("screen_grp",0,Store_common_doc_handle)
store_stronghold.lua, line 288: local anim = vint_object_find("stronghold_detail_out_anim",0,Store_stronghold_doc_handle)
store_stronghold.lua, line 289: local twn = vint_object_find("new_tween1_1",0,Store_stronghold_doc_handle)
store_stronghold.lua, line 295: anim = vint_object_find("store_stronghold_slide_in_anim",0,Store_common_doc_handle)
store_stronghold.lua, line 296: twn = vint_object_find("end_event_twn_1",0,Store_common_doc_handle)
store_stronghold.lua, line 301: twn = vint_object_find("strong_main_anchor_twn",0,Store_common_doc_handle)
store_stronghold.lua, line 346: local exit_anim = vint_object_find("stronghold_anim_out")
store_stronghold.lua, line 504: exit_anim = vint_object_find("stronghold_anim_out", 0, Store_stronghold_doc_handle)
store_stronghold.lua, line 539: --local bg_group = vint_object_find("bg_group")
store_stronghold.lua, line 548: local stronghold_purchased_h = vint_object_find("stronghold_purchased")
store_stronghold.lua, line 554: local detail_anim_h = vint_object_find("stronghold_purchase_anim")
store_stronghold.lua, line 557: local anim = vint_object_find("store_stronghold_slide_in_anim", 0, Store_common_doc_handle)
store_stronghold.lua, line 558: local twn = vint_object_find("end_event_twn_1", anim)
store_stronghold.lua, line 576: local anim = vint_object_find("store_stronghold_slide_in_anim", 0, Store_common_doc_handle)
store_stronghold.lua, line 577: local twn = vint_object_find("end_event_twn_1", anim)
store_stronghold.lua, line 615: local stronghold_purchased_h = vint_object_find("stronghold_purchased")
store_stronghold.lua, line 618: local bg_group = vint_object_find("bg_group")
store_stronghold.lua, line 621: local stronghold_line = vint_object_find("stronghold_line")
store_stronghold.lua, line 637: local bg_image_h = vint_object_find("stronghold_image")
store_stronghold.lua, line 664: local reward_text_h = vint_object_find("stronghold_reward_label_1")
store_stronghold.lua, line 686: local title_h = vint_object_find("stronghold_title")
store_stronghold.lua, line 689: local bg_image_h = vint_object_find("stronghold_image")
store_tattoo.lua, line 591: local twn_h = vint_object_find("new_tween10", anim_in.handle)
store_vehicle.lua, line 180: local vehicle_logo_h = vint_object_find("vehicle_logo", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 2152: --local rim_jobs_grp = vint_object_find("rim_jobs_grp", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 2167: local rim_jobs_grp = vint_object_find("rim_jobs_grp", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 2710: local vehicle_logo_h = vint_object_find("vehicle_logo", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 2722: local vehicle_logo_h = vint_object_find("vehicle_logo", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3013: local rim_jobs_grp = vint_object_find("rim_jobs_grp", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3028: local rim_jobs_grp = vint_object_find("rim_jobs_grp", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3113: local vehicle_logo_h = vint_object_find("vehicle_logo", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3132: local rj_logo_h = vint_object_find("rj_logo", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3177: local store_megalist_grp_h = vint_object_find("store_megalist_grp",0,Store_common_doc_handle)
store_vehicle.lua, line 3250: local grp = vint_object_find("non_bg_grp")
store_vehicle.lua, line 3351: local rim_jobs_grp = vint_object_find("rim_jobs_grp", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3372: local vehicle_logo_h = vint_object_find("vehicle_logo", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3397: local vehicle_logo_h = vint_object_find("vehicle_logo", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3404: local vehicle_logo_h = vint_object_find("vehicle_logo", 0, Store_vehicle_doc_handle)
store_weapon.lua, line 233: local bg_gradient_top_h = vint_object_find("bg_gradient_top",0,Store_weapon_doc_handle)
store_weapon.lua, line 266: local red_bar_h = vint_object_find("red_bar",0,Store_weapon_doc_handle)
store_weapon.lua, line 276: local texture_bg = vint_object_find("bg_texture_grp", 0, Store_weapon_doc_handle)
store_weapon.lua, line 287: local mask_h = vint_object_find("mask",0,Store_weapon_doc_handle)
tutorial.lua, line 21: Tutorial.window_h = vint_object_find("tutorial") --Main window
tutorial.lua, line 22: Tutorial.bg_body_h = vint_object_find("bg_body") --Body Element...
tutorial.lua, line 23: Tutorial.bg_top = vint_object_find("bg_top") --background for title bar
tutorial.lua, line 24: Tutorial.content_clip_h = vint_object_find("content_clip") --background for title bar
tutorial.lua, line 31: local h = vint_object_find("content_1")
tutorial.lua, line 35: header_text_h = vint_object_find("tutorial_header_text", h),
tutorial.lua, line 36: body_text_h = vint_object_find("tutorial_body_text", h),
tutorial.lua, line 37: illustration_h = vint_object_find("illustration", h),
tutorial.lua, line 44: local h = vint_object_find("content_2")
tutorial.lua, line 48: header_text_h = vint_object_find("tutorial_header_text", h),
tutorial.lua, line 49: body_text_h = vint_object_find("tutorial_body_text", h),
tutorial.lua, line 50: illustration_h = vint_object_find("illustration", h),
tutorial.lua, line 64: local anim_h = vint_object_find("fade_out_anim")
tutorial.lua, line 65: local twn_h = vint_object_find("tutorial_alpha_twn", anim_h)
tutorial.lua, line 98: local fade_in_anim_h = vint_object_find("fade_in_anim")
tutorial.lua, line 108: local fade_out_anim_h = vint_object_find("fade_out_anim")
tutorial.lua, line 119: local fade_out_anim_h = vint_object_find("fade_out_anim")
tutorial.lua, line 120: local twn_h = vint_object_find("tutorial_alpha_twn", fade_out_anim_h)
tutorial.lua, line 236: local content_1_alpha_twn_h = vint_object_find("content_1_alpha_twn")
tutorial.lua, line 237: local content_2_alpha_twn_h = vint_object_find("content_2_alpha_twn")
tutorial.lua, line 238: local clip_size_twn_h = vint_object_find("clip_size_twn")
tutorial.lua, line 239: local body_scale_twn_h = vint_object_find("body_scale_twn")
tutorial.lua, line 240: local window_anchor_twn_h = vint_object_find("window_anchor_twn")
tutorial.lua, line 293: local box_morph_anim_h = vint_object_find("box_morph_anim")
tutorial.lua, line 297: local fade_out_anim_h = vint_object_find("fade_out_anim")
tutorial.lua, line 303: local drop_in_anim_h = vint_object_find("drop_in")
tutorial.lua, line 326: local fade_in_anim_h = vint_object_find("fade_in_anim")
tutorial.lua, line 327: local twn_h = vint_object_find("tutorial_alpha_twn")
vdo_base_object.lua, line 33: local handle = vint_object_find(obj_name, parent_handle, doc_handle)
vdo_base_object.lua, line 93: return vint_object_find(obj_name, self.handle)
vdo_button_toggle.lua, line 247: local text_h = vint_object_find("toggle_text", self.handle, self.doc_handle)
vdo_cell_filter.lua, line 42: local x_y_h = vint_object_find("x_of_y", h.handle, self.doc_handle)
vdo_cell_filter.lua, line 76: local filter_name_h = vint_object_find("filter_name", filter_item.handle, self.doc_handle)
vdo_cell_filter.lua, line 80: local x_of_y_h = vint_object_find("x_of_y", filter_item.handle, self.doc_handle)
vdo_cell_filter.lua, line 95: local icon_bmp_h = vint_object_find("filter_bmp", filter_item.handle, self.doc_handle)
vdo_cell_filter.lua, line 179: local x_of_y_h = vint_object_find("x_of_y", filter_obj.handle, self.doc_handle)
vdo_cell_filter.lua, line 180: local filter_name_h = vint_object_find("filter_name", filter_obj.handle, self.doc_handle)
vdo_cell_filter.lua, line 187: x_of_y_h = vint_object_find("x_of_y", filter_previous.handle, self.doc_handle)
vdo_cell_filter.lua, line 188: filter_name_h = vint_object_find("filter_name", filter_previous.handle, self.doc_handle)
vdo_cell_filter.lua, line 227: local h = vint_object_find("filter_name", val.item.handle)
vdo_cell_filter.lua, line 249: local x_y_h = vint_object_find("x_of_y", val.item.handle, self.doc_handle)
vdo_cell_missions_list.lua, line 23: self.clip_h = vint_object_find("clip_mission", self.handle, self.doc_handle)
vdo_cell_missions_list.lua, line 180: local mission_btn_grp_h = vint_object_find("mission_btn_grp")
vdo_cell_missions_list.lua, line 181: local mission_scroll_anim_h = vint_object_find("mission_scroll_anim")
vdo_cell_missions_list.lua, line 182: local scroll_twn_h = vint_object_find("scroll_twn", mission_scroll_anim_h)
vdo_dialog.lua, line 50: self.base_content_h = vint_object_find("content", self.handle)
vdo_dialog.lua, line 57: local h = vint_object_find("spinner_obj", self.handle)
vdo_dialog.lua, line 60: local h = vint_object_find("text_obj", self.handle)
vdo_dialog.lua, line 62: local h = vint_object_find("options_obj", self.handle)
vdo_dialog.lua, line 64: local h = vint_object_find("hint_bar_grp", self.handle)
vdo_dialog.lua, line 68: local h = vint_object_find("dialog_img", self.handle)
vdo_dialog.lua, line 73: self.shadow.nw = vint_object_find("shadow_nw", self.handle)
vdo_dialog.lua, line 74: self.shadow.n = vint_object_find("shadow_n", self.handle)
vdo_dialog.lua, line 75: self.shadow.ne = vint_object_find("shadow_ne", self.handle)
vdo_dialog.lua, line 76: self.shadow.e = vint_object_find("shadow_e", self.handle)
vdo_dialog.lua, line 77: self.shadow.se = vint_object_find("shadow_se", self.handle)
vdo_dialog.lua, line 78: self.shadow.s = vint_object_find("shadow_s", self.handle)
vdo_dialog.lua, line 79: self.shadow.sw = vint_object_find("shadow_sw", self.handle)
vdo_dialog.lua, line 80: self.shadow.w = vint_object_find("shadow_w", self.handle)
vdo_dialog.lua, line 83: local h = vint_object_find("body_txt", self.handle)
vdo_dialog.lua, line 140: local widget_h = vint_object_find("text_obj", self.base_content_h)
vdo_dialog.lua, line 142: widget_h = vint_object_find("dialog_img", self.base_content_h)
vdo_dialog.lua, line 144: widget_h = vint_object_find("spinner_obj", self.base_content_h)
vdo_dialog.lua, line 146: widget_h = vint_object_find("options_obj", self.base_content_h)
vdo_dialog.lua, line 148: widget_h = vint_object_find("hint_bar_grp", self.base_content_h)
vdo_dialog.lua, line 215: widget_h = vint_object_find("text_obj", self.base_content_h)
vdo_dialog.lua, line 218: local h = vint_object_find("text_obj", self.base_content_h)
vdo_dialog.lua, line 223: local body_txt_h = vint_object_find("body_txt", widget_h)
vdo_dialog.lua, line 233: widget_h = vint_object_find("hint_bar_grp")
vdo_dialog.lua, line 246: widget_h = vint_object_find("dialog_img", self.base_content_h)
vdo_dialog.lua, line 249: local h = vint_object_find("dialog_img", self.base_content_h)
vdo_dialog.lua, line 260: widget_h = vint_object_find("spinner_obj", self.base_content_h)
vdo_dialog.lua, line 264: local spinner_txt_h = vint_object_find("spinner_txt", widget_h)
vdo_dialog.lua, line 270: local spinner_anim_h = vint_object_find("spinner_anim", self.handle)
vdo_dialog.lua, line 275: local spinner_gfx_h = vint_object_find("spinner_gfx_1", self.base_content_h)
vdo_dialog.lua, line 307: local options_h = vint_object_find("options_obj", self.base_content_h)
vdo_dialog.lua, line 308: local option_h = vint_object_find("option", options_h)
vdo_dialog.lua, line 331: local option_txt_1_h = vint_object_find("option_txt_1", current_option_h)
vdo_dialog.lua, line 332: local option_txt_2_h = vint_object_find("option_txt_2", current_option_h)
vdo_dialog.lua, line 333: local option_2_grp_h = vint_object_find("option_2_grp", current_option_h)
vdo_dialog.lua, line 380: local option_txt_1_h = vint_object_find("option_txt_1", current_option_h)
vdo_dialog.lua, line 381: local option_2_grp_h = vint_object_find("option_2_grp", current_option_h)
vdo_dialog.lua, line 389: local box_bg_h = vint_object_find("option_box_bg", current_option_h)
vdo_dialog.lua, line 394: local box_n_h = vint_object_find("option_box_n", current_option_h)
vdo_dialog.lua, line 395: local box_s_h = vint_object_find("option_box_s", current_option_h)
vdo_dialog.lua, line 402: local box_e_h = vint_object_find("option_box_e", current_option_h)
vdo_dialog.lua, line 454: local body_txt_h = vint_object_find("body_txt", widget_h)
vdo_dialog.lua, line 456: local scroll_h = vint_object_find("scroll", widget_h)
vdo_dialog.lua, line 493: local mask_h = vint_object_find("mask", widget_h)
vdo_dialog.lua, line 502: local spinner_txt_h = vint_object_find("spinner_txt", widget_h)
vdo_dialog.lua, line 510: local spinner_internal_grp_h = vint_object_find("spinner_internal_grp", widget_h)
vdo_dialog.lua, line 530: local options_h = vint_object_find("options_obj", self.base_content_h)
vdo_dialog.lua, line 543: local morph_anim_h = vint_object_find("morph_anim", self.handle)
vdo_dialog.lua, line 544: local morph_twn_h = vint_object_find("morph_twn",morph_anim_h)
vdo_dialog.lua, line 545: local content_alpha_twn_h = vint_object_find("content_alpha_twn", morph_anim_h)
vdo_dialog.lua, line 546: local new_content_alpha_twn_h = vint_object_find("new_content_alpha_twn", morph_anim_h)
vdo_dialog.lua, line 549: local fill_h = vint_object_find("fill", self.handle)
vdo_dialog.lua, line 573: local fill_h = vint_object_find("fill", self.handle)
vdo_dialog.lua, line 579: local border_h = vint_object_find("border", self.handle)
vdo_dialog.lua, line 580: local fill_h = vint_object_find("fill", self.handle)
vdo_dialog.lua, line 581: local dialog_clip_h = vint_object_find("dialog_clip", self.handle)
vdo_dialog.lua, line 607: local box_h = vint_object_find("dialog_grp", self.handle)
vdo_dialog.lua, line 749: local option_1_h = vint_object_find("option_txt_1", option_h)
vdo_dialog.lua, line 773: local anim_h = vint_object_find("fade_out_anim", self.handle)
vdo_dialog.lua, line 778: anim_h = vint_object_find("fade_in_anim", self.handle)
vdo_dialog.lua, line 792: local anim_out_h = vint_object_find("fade_out_anim", self.handle)
vdo_dialog.lua, line 793: local tween_h = vint_object_find("new_tween2_1", anim_out_h)
vdo_dialog.lua, line 821: local border_h = vint_object_find("border", self.handle)
vdo_dialog.lua, line 826: local spinner_gfx_h = vint_object_find("spinner_gfx_1", self.base_content_h)
vdo_dialog.lua, line 895: local options_obj_handle = vint_object_find("options_obj", self.handle)
vdo_dialog.lua, line 926: local bg_h = vint_object_find("background", self.handle)
vdo_dialog.lua, line 1027: local option_1_text_h = vint_object_find("option_txt_1", options[i].h)
vdo_dialog.lua, line 1031: local option_2_text_h = vint_object_find("option_txt_2", options[i].h)
vdo_dialog.lua, line 1050: local options_obj_h = vint_object_find("options_obj", self.base_content_h)
vdo_dialog.lua, line 1051: local base_option_obj_h = vint_object_find("option", options_obj_h)
vdo_dialog.lua, line 1066: -- local title_txt_obj = vint_object_find("title_txt", self.base_content_h)
vdo_dialog.lua, line 1138: local option_txt_1_h = vint_object_find("option_txt_1", current_option_h)
vdo_dialog.lua, line 1139: local option_2_grp_h = vint_object_find("option_2_grp", current_option_h)
vdo_dialog.lua, line 1147: local box_bg_h = vint_object_find("option_box_bg", current_option_h)
vdo_dialog.lua, line 1152: local box_n_h = vint_object_find("option_box_n", current_option_h)
vdo_dialog.lua, line 1153: local box_s_h = vint_object_find("option_box_s", current_option_h)
vdo_dialog.lua, line 1160: local box_e_h = vint_object_find("option_box_e", current_option_h)
vdo_dialog.lua, line 1180: local option_1_text_h = vint_object_find("option_txt_1", options[option_idx].h)
vdo_dialog.lua, line 1184: local option_2_text_h = vint_object_find("option_txt_2", options[option_idx].h)
vdo_dialog.lua, line 1188: local option_1_text_h = vint_object_find("option_txt_1", options[option_idx].h)
vdo_grid_button_check.lua, line 51: --[[local bg = vint_object_find("bg", self.handle, self.doc_handle)
vdo_gsi.lua, line 969: local indicators_h = vint_object_find("indicators", self.handle)
vdo_gsi.lua, line 988: local scrim_h = vint_object_find("bg_indicators", self.handle)
vdo_gsi.lua, line 998: local scrim_h = vint_object_find("bg_timer", self.handle)
vdo_gsi_combo.lua, line 20: self.meter_pulse_anim_h = vint_object_find("meter_pulse", self.handle)
vdo_gsi_meter.lua, line 20: self.meter_pulse_anim_h = vint_object_find("meter_pulse_anim", self.handle)
vdo_gsi_meter.lua, line 23: self.meter_highlight_grp_h = vint_object_find("meter_highlight_grp", self.handle)
vdo_gsi_meter.lua, line 40: local fill_h = vint_object_find("fill", self.handle)
vdo_gsi_meter.lua, line 41: local highlight_fill_h = vint_object_find("highlight_fill", self.handle)
vdo_gsi_meter.lua, line 57: local meter_bg_h = vint_object_find("bg", self.handle)
vdo_gsi_meter.lua, line 65: local text_h = vint_object_find("label_txt", self.handle)
vdo_gsi_meter.lua, line 66: local meter_grp_h = vint_object_find("meter_grp", self.handle)
vdo_gsi_meter.lua, line 67: local meter_highlight_grp_h = vint_object_find("meter_highlight_grp", self.handle)
vdo_gsi_meter.lua, line 68: local highlight_mask_h = vint_object_find("highlight_mask", self.handle)
vdo_gsi_timer.lua, line 41: local timer_txt_h = vint_object_find("timer_txt", self.handle)
vdo_gsi_timer.lua, line 42: local seconds_txt_h = vint_object_find("seconds_txt", self.handle)
vdo_gsi_timer.lua, line 43: local colon_txt_h = vint_object_find("colon_txt", self.handle)
vdo_gsi_timer.lua, line 51: local seconds_flash_anim_h = vint_object_find("seconds_flash_anim", self.handle)
vdo_gsi_timer.lua, line 54: local color_shift_anim_h = vint_object_find("color_shift_anim", self.handle)
vdo_gsi_timer.lua, line 55: local color_shift_twn_h = vint_object_find("color_shift_twn", color_shift_anim_h)
vdo_gsi_timer.lua, line 58: local timer_slam_anim_h = vint_object_find("timer_slam_anim", self.handle)
vdo_gsi_whored.lua, line 87: self.enemies_value_txt_h = vint_object_find("enemies_value_txt", self.handle)
vdo_gsi_whored.lua, line 88: self.enemies_title_txt_h = vint_object_find("enemies_title_txt", self.handle)
vdo_gsi_whored.lua, line 89: self.score_title_txt_h = vint_object_find("score_title_txt", self.handle)
vdo_gsi_whored.lua, line 90: self.score_value_txt_h = vint_object_find("score_value_txt", self.handle)
vdo_gsi_whored.lua, line 91: self.wave_description_txt_h = vint_object_find("wave_description_txt", self.handle)
vdo_gsi_whored.lua, line 92: self.wave_number_txt_h = vint_object_find("wave_number_txt", self.handle)
vdo_gsi_whored.lua, line 93: self.bg_bottom_h = vint_object_find("bg_bottom", self.handle)
vdo_gsi_whored.lua, line 94: self.bg_top_h = vint_object_find("bg_top", self.handle)
vdo_gsi_xy.lua, line 22: self.label_txt_h = vint_object_find("label_txt", self.handle)
vdo_gsi_xy.lua, line 23: self.slash_txt_h = vint_object_find("slash_txt", self.handle)
vdo_gsi_xy.lua, line 24: self.x_txt_h = vint_object_find("x_txt", self.handle)
vdo_gsi_xy.lua, line 25: self.y_txt_h = vint_object_find("y_txt", self.handle)
vdo_gsi_xy.lua, line 26: self.gsi_x_anim_h = vint_object_find("gsi_x_anim", self.handle)
vdo_hint_bar.lua, line 13: local h = vint_object_find("button")
vdo_hint_bar.lua, line 15: h = vint_object_find("hint_text")
vdo_item_stats.lua, line 16: self.base_item_stat_h = vint_object_find("base_stat_grp", self.handle, self.doc_handle)
vdo_item_stats.lua, line 17: self.base_pulse_anim_h = vint_object_find("pulse_lvl_anim", self.handle, self.doc_handle)
vdo_item_stats.lua, line 18: self.base_pulse_twn_h = vint_object_find("pulse_lvl_twn", self.base_pulse_anim_h)
vdo_item_stats.lua, line 70: local item_label_h = vint_object_find("item_label", item_h)
vdo_item_stats.lua, line 71: local lvl_grp_h = vint_object_find("lvl_grp", item_h)
vdo_item_stats.lua, line 84: local lvl_on_h = vint_object_find("lvl_on" .. i, item_h)
vdo_item_stats.lua, line 85: local lvl_off_h = vint_object_find("lvl_off" .. i, item_h)
vdo_item_stats.lua, line 111: local lvl_on_h = vint_object_find("lvl_on" .. next_level, item_h)
vdo_item_stats.lua, line 159: local lvl_grp_h = vint_object_find("lvl_grp", self.items[index].item_h)
vdo_mega_list.lua, line 34: self.group_h = vint_object_find("toggle_group", self.handle, self.doc_handle)
vdo_mega_list.lua, line 44: self.clip_h = vint_object_find("list_clip", self.handle)
vdo_mega_list.lua, line 74: local marq_mask_h = vint_object_find("mega_marquee_mask", self.handle)
vdo_mega_list.lua, line 434: local marquee_end_twn_h = vint_object_find("marquee_end_twn", self.marquee_anim.handle)
vdo_mega_list.lua, line 440: local marq_mask_h = vint_object_find("mega_marquee_mask", self.handle)
vdo_mega_list.lua, line 447: local marq_mask_h = vint_object_find("mega_marquee_mask", self.handle)
vdo_mega_list.lua, line 1166: local marquee_anchor_twn_h = vint_object_find("marquee_anchor_twn", self.marquee_anim.handle, self.doc_handle)
vdo_mega_list.lua, line 1167: local marquee_end_twn_h = vint_object_find("marquee_end_twn", self.marquee_anim.handle, self.doc_handle)
vdo_mega_list.lua, line 1907: local slider_bg_handle = vint_object_find("slider_bg", self.buttons[idx].slider.handle)
vdo_mega_list.lua, line 1987: local arrow_left_handle = vint_object_find("arrow_left", self.buttons[self.current_idx].slider.handle)
vdo_mega_list.lua, line 1988: local arrow_right_handle = vint_object_find("arrow_right", self.buttons[self.current_idx].slider.handle)
vdo_mega_list.lua, line 1997: local arrow_left_handle = vint_object_find("arrow_left", self.buttons[self.current_idx].toggle.handle)
vdo_mega_list.lua, line 2010: return ( target_handle == vint_object_find("arrow_left", self.buttons[self.current_idx].slider.handle) )
vdo_mega_list.lua, line 2012: return ( target_handle == vint_object_find("arrow_left", self.buttons[self.current_idx].toggle.handle) )
vdo_mega_list.lua, line 2023: return ( target_handle == vint_object_find("arrow_right", self.buttons[self.current_idx].slider.handle) )
vdo_newsticker.lua, line 35: self.anim_h = vint_object_find("scroll_text_anim", self.handle)
vdo_newsticker.lua, line 36: self.twn_h = vint_object_find("scroll_text_twn", self.handle)
vdo_newsticker.lua, line 65: local text_h = vint_object_find("text", self.handle)
vdo_newsticker.lua, line 66: local seperator_h = vint_object_find("seperator", self.handle)
vdo_newsticker.lua, line 103: local twn_h = vint_object_find("scroll_text_twn", self.handle)
vdo_pause_button_highlight.lua, line 64: local bar_h = vint_object_find("bar", self.handle)
vdo_pause_button_toggle.lua, line 126: local text_h = vint_object_find("toggle_text", self.handle)
vdo_pause_header.lua, line 17: local text = vint_object_find("text")
vdo_pause_header.lua, line 79: local text_obj_h = vint_object_find("text", self.handle)
vdo_pause_header.lua, line 84: local text_obj_h = vint_object_find("text", self.handle)
vdo_pause_header.lua, line 89: local text_obj_h = vint_object_find("text", self.handle)
vdo_pause_mega_list.lua, line 11: local anim_h = vint_object_find("mega_list_in_anim")
vdo_pause_mega_list.lua, line 641: if vint_object_find("toggle_text", button.handle) == target_handle then
vdo_qte_key.lua, line 24: local key_off_grp_h = vint_object_find("key_off_grp", self.handle)
vdo_qte_key.lua, line 25: local key_on_grp_h = vint_object_find("key_on_grp", self.handle)
vdo_qte_key.lua, line 26: local key_glow_grp_h = vint_object_find("key_glow_grp", self.handle)
vdo_qte_key.lua, line 32: self.key_off_w_h = vint_object_find("key_w", key_off_grp_h)
vdo_qte_key.lua, line 33: self.key_off_m_h = vint_object_find("key_m", key_off_grp_h)
vdo_qte_key.lua, line 34: self.key_off_e_h = vint_object_find("key_e", key_off_grp_h)
vdo_qte_key.lua, line 36: self.key_on_w_h = vint_object_find("key_w", key_on_grp_h)
vdo_qte_key.lua, line 37: self.key_on_m_h = vint_object_find("key_m", key_on_grp_h)
vdo_qte_key.lua, line 38: self.key_on_e_h = vint_object_find("key_e", key_on_grp_h)
vdo_qte_key.lua, line 40: self.key_glow_w_h = vint_object_find("key_w", key_glow_grp_h)
vdo_qte_key.lua, line 41: self.key_glow_m_h = vint_object_find("key_m", key_glow_grp_h)
vdo_qte_key.lua, line 42: self.key_glow_e_h = vint_object_find("key_e", key_glow_grp_h)
vdo_qte_key.lua, line 44: self.success_base_h = vint_object_find("success_base_grp", self.handle)
vdo_qte_key.lua, line 45: self.success_base_w_h = vint_object_find("success_key_w", self.success_base_h)
vdo_qte_key.lua, line 46: self.success_base_m_h = vint_object_find("success_key_m", self.success_base_h)
vdo_qte_key.lua, line 47: self.success_base_e_h = vint_object_find("success_key_e", self.success_base_h)
vdo_qte_key.lua, line 49: self.key_arrow_grp_h = vint_object_find("key_arrow_grp", self.handle)
vdo_qte_key.lua, line 52: self.mash_fast_anim_h = vint_object_find("mash_fast_anim", self.handle)
vdo_qte_key.lua, line 53: self.arrow_anim_h = vint_object_find("arrow_anim", self.handle)
vdo_qte_key.lua, line 68: local key_txt_h = vint_object_find("key_txt", self.handle)
vdo_qte_key.lua, line 132: local success_center_grp_h = vint_object_find("success_center_grp", self.success_base_h)
vdo_respect_meter.lua, line 464: local epic_circles_01_h = vint_object_find("epic_circles_01", self.handle)
vdo_respect_meter.lua, line 465: local epic_circles_02_h = vint_object_find("epic_circles_02", self.handle)
vdo_row.lua, line 19: {h = vint_object_find("row_item_1", self.handle), x = 0, width = 0, enabled = true, alignment = ALIGN_LEFT},
vdo_row.lua, line 20: {h = vint_object_find("row_item_2", self.handle), x = 0, width = 0, enabled = true, alignment = ALIGN_LEFT},
vdo_row.lua, line 21: {h = vint_object_find("row_item_3", self.handle), x = 0, width = 0, enabled = true, alignment = ALIGN_LEFT},
vdo_row.lua, line 22: {h = vint_object_find("row_item_4", self.handle), x = 0, width = 0, enabled = true, alignment = ALIGN_LEFT},
vdo_scrollbox.lua, line 24: self.scroll_box_h = vint_object_find("scroll_box", self.handle, self.doc_handle)
vdo_scrollbox.lua, line 25: self.clip_h = vint_object_find("clip", self.handle, self.doc_handle)
vdo_scrollbox.lua, line 26: self.scroll_item_h = vint_object_find("scroll_item", self.handle, self.doc_handle)
vdo_scrollbox.lua, line 27: self.text_h = vint_object_find("scroll_text", self.handle, self.doc_handle)
vdo_scrollbox.lua, line 29: self.scroll_anim_h = vint_object_find("scroll_anim", self.handle, self.doc_handle)
vdo_scrollbox.lua, line 30: self.main_scroll_twn_h = vint_object_find("main_scroll_twn", self.handle, self.doc_handle)
vdo_shadow.lua, line 23: self.c_h = vint_object_find("shadow_c", self.handle)
vdo_shadow.lua, line 24: self.nw_h = vint_object_find("shadow_nw", self.handle)
vdo_shadow.lua, line 25: self.n_h = vint_object_find("shadow_n", self.handle)
vdo_shadow.lua, line 26: self.ne_h = vint_object_find("shadow_ne", self.handle)
vdo_shadow.lua, line 27: self.e_h = vint_object_find("shadow_e", self.handle)
vdo_shadow.lua, line 28: self.se_h = vint_object_find("shadow_se", self.handle)
vdo_shadow.lua, line 29: self.s_h = vint_object_find("shadow_s", self.handle)
vdo_shadow.lua, line 30: self.sw_h = vint_object_find("shadow_sw", self.handle)
vdo_shadow.lua, line 31: self.w_h = vint_object_find("shadow_w", self.handle)
vdo_shadow.lua, line 90: local shadow_h = vint_object_find("shadow_grp", self.handle)
vdo_spinner.lua, line 17: self.spinner_anim_h = vint_object_find("spinner_anim", self.handle)
vdo_store_popup.lua, line 19: self.border_h = vint_object_find("popup_border",self.handle, self.doc_handle)
vdo_store_popup.lua, line 20: self.fill_h = vint_object_find("popup_fill",self.handle, self.doc_handle)
vdo_susan.lua, line 296: local end_event_twn_h = vint_object_find("init_done_twn", self.init_susan.handle)
vdo_toggle.lua, line 16: self.value_txt_h = vint_object_find("value", self.handle)
vdo_toggle.lua, line 66: local a_right_h = vint_object_find("arrow_right", self.handle)
vdo_toggle.lua, line 93: local arrow_left_h = vint_object_find("arrow_left", self.handle, self.doc_handle)
vdo_toggle.lua, line 94: local arrow_right_h = vint_object_find("arrow_right", self.handle, self.doc_handle)
vdo_toggle.lua, line 130: local arrow_left_h = vint_object_find("arrow_left", self.handle, self.doc_handle)
vdo_toggle.lua, line 131: local arrow_right_h = vint_object_find("arrow_right", self.handle, self.doc_handle)
vdo_toggle_color.lua, line 17: self.color_value_h = vint_object_find("toggle_color_value", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 468: local grenade_text = vint_object_find("grenade_text", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 469: local purchase_grp = vint_object_find("grenade_text", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 470: local weapon_level_grp = vint_object_find("grenade_text", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 471: local weapon_text = vint_object_find("grenade_text", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 546: self.slots[i].slot_bmp_h = vint_object_find("base_bmp", self.slots[i].handle, self.doc_handle)
vdo_weapon_radial_slot.lua, line 36: local dual_1_h = vint_object_find("dual_inv_1_bmp")
vdo_weapon_radial_slot.lua, line 37: local dual_2_h = vint_object_find("dual_inv_2_bmp")
vint_bugs.lua, line 50: local text_grp_1_h = vint_object_find("text_grp_1")
vint_bugs.lua, line 51: local text_1_h = vint_object_find("text_1_txt", text_grp_1_h)
vint_bugs.lua, line 52: local text_1_bg_h = vint_object_find("text_1_bg")
vint_bugs.lua, line 56: local text_grp_2_h = vint_object_find("text_grp_2")
vint_bugs.lua, line 57: local text_2_h = vint_object_find("text_2_txt", text_grp_2_h)
vint_bugs.lua, line 58: local text_2_bg_h = vint_object_find("text_2_bg")
vint_bugs.lua, line 62: local text_grp_3_h = vint_object_find("text_grp_3")
vint_bugs.lua, line 63: local text_3_h = vint_object_find("text_3_txt", text_grp_3_h)
vint_bugs.lua, line 64: local text_3_bg_h = vint_object_find("text_3_bg")
vint_bugs.lua, line 210: local text_field_h = vint_object_find("text_field")
vint_bugs.lua, line 218: local text_field_h = vint_object_find("text_field")
vint_bugs.lua, line 234: local text_field_h = vint_object_find("text_field")
vint_bugs.lua, line 254: local text_field_h = vint_object_find("text_field")
vint_lib.lua, line 1227: local safe_frame_h = vint_object_find("safe_frame", 0, doc_h)
watermark.lua, line 2: local text_h = vint_object_find("timestamp_txt")
watermark.lua, line 15: local timestamp_txt_h = vint_object_find("timestamp_txt")
whored_countdown.lua, line 7: local countdown_in_anim_h = vint_object_find("countdown_in_anim")
whored_countdown.lua, line 10: local go_txt_h = vint_object_find("go_txt")
whored_countdown.lua, line 13: local countdown_grp_h = vint_object_find("countdown_grp")
whored_countdown.lua, line 17: local bg_saints_loop_anim_h = vint_object_find("bg_saints_loop_anim")
whored_countdown.lua, line 34: local wave_title_txt_h = vint_object_find("wave_title_txt")
whored_countdown.lua, line 35: local wave_txt_h = vint_object_find("wave_txt")
whored_countdown.lua, line 36: local wave_description_txt_h = vint_object_find("wave_description_txt")
whored_countdown.lua, line 66: local text_grp_h = vint_object_find("text_grp")
whored_countdown.lua, line 72: local background_h = vint_object_find("background_mask")
whored_countdown.lua, line 81: local bottom_shadow_h = vint_object_find("bottom_shadow")
whored_countdown.lua, line 87: local timer_txt_h = vint_object_find("timer_txt")
whored_countdown.lua, line 92: local countdown_to_go_anim_h = vint_object_find("countdown_to_go_anim")
whored_countdown.lua, line 93: local go_alpha_twn_h = vint_object_find("go_alpha_twn")
whored_countdown.lua, line 98: local go_end_twn_h = vint_object_find("go_end_twn")
whored_countdown.lua, line 126: local safe_frame_h = vint_object_find("safe_frame", 0, countdown_doc_h)
|
vint_object_first_child |
true |
|
3 |
vint_object_get_name_from_handle |
true |
|
1 |
vint_object_next_sibling |
true |
|
3 |
vint_object_parent |
true |
|
9 |
vint_object_set_parent |
true |
|
10cell_foreground.lua, line 232: vint_object_set_parent(anim_clone_h, root_anim_h)
credits.lua, line 559: vint_object_set_parent(base_grp_clone_h, Credits_objects.credits_slide_h)
credits.lua, line 668: vint_object_set_parent(image_clone_h, Credits_objects.credits_reel_slide_h)
hud_predator.lua, line 314: vint_object_set_parent(ring_h, inner_ring_h)
hud_predator.lua, line 373: vint_object_set_parent(right_line_h, Hud_predator_guided.guided_right_grp_h)
hud_predator.lua, line 388: vint_object_set_parent(text_h, Hud_predator_guided.guided_right_grp_h)
hud_predator.lua, line 506: vint_object_set_parent(ring_h, outer_ring_h)
hud_predator.lua, line 516: vint_object_set_parent(ring_h, inner_ring_h)
object_indicator.lua, line 327: vint_object_set_parent(title_grp_h, object_indicator[di_h].grp_h)
vdo_weapon_radial.lua, line 289: vint_object_set_parent(self.store_highlight.handle, selector_grp.handle)
|
vint_options_remap_reset_bindings |
true |
|
1 |
vint_options_remap_set_key_binding |
true |
|
1vdo_button_remap.lua, line 78: vint_options_remap_set_key_binding(Remap_category_index, index - 1, column == 2) -- Subtract 1 because category is index 1, remapping starts at 2
|
vint_reset_child_tween_object |
true |
|
1 |
vint_set_child_tween_reverse |
true |
|
1 |
vint_set_input_params |
true |
|
1 |
vint_set_mouse_cursor |
true |
|
33cell_stats.lua, line 290: vint_set_mouse_cursor("Ui_cursor_hand_open")
cell_stats.lua, line 292: vint_set_mouse_cursor("")
cell_stats.lua, line 299: vint_set_mouse_cursor("Ui_cursor_hand_closed")
cell_stats.lua, line 307: vint_set_mouse_cursor("Ui_cursor_hand_open")
cell_stats.lua, line 309: vint_set_mouse_cursor("")
cell_stats.lua, line 322: vint_set_mouse_cursor("Ui_cursor_hand_closed")
pause_map.lua, line 500: vint_set_mouse_cursor("")
pause_map.lua, line 549: vint_set_mouse_cursor("")
pause_map.lua, line 1653: vint_set_mouse_cursor("Ui_cursor_hand_open")
pause_map.lua, line 1655: vint_set_mouse_cursor("")
pause_map.lua, line 1717: vint_set_mouse_cursor("Ui_cursor_hand_closed")
pause_map.lua, line 1727: vint_set_mouse_cursor("")
pause_map.lua, line 1729: vint_set_mouse_cursor("Ui_cursor_hand_open")
store_character.lua, line 2852: vint_set_mouse_cursor("")
store_character.lua, line 2995: vint_set_mouse_cursor("")
store_clothing.lua, line 1553: vint_set_mouse_cursor("")
store_clothing.lua, line 2252: vint_set_mouse_cursor("")
store_common.lua, line 169: vint_set_mouse_cursor("")
store_common.lua, line 745: vint_set_mouse_cursor("")
store_common.lua, line 846: vint_set_mouse_cursor("Ui_cursor_hand_closed")
store_common.lua, line 859: vint_set_mouse_cursor("Ui_cursor_hand_open")
store_common.lua, line 861: vint_set_mouse_cursor("")
store_common.lua, line 880: vint_set_mouse_cursor("Ui_cursor_hand_closed")
store_common.lua, line 891: vint_set_mouse_cursor("")
store_common.lua, line 894: vint_set_mouse_cursor("Ui_cursor_hand_open")
store_common.lua, line 905: vint_set_mouse_cursor("")
store_gallery.lua, line 189: vint_set_mouse_cursor("")
store_gang.lua, line 580: vint_set_mouse_cursor("")
store_gang.lua, line 714: vint_set_mouse_cursor("")
store_tattoo.lua, line 226: vint_set_mouse_cursor("")
store_tattoo.lua, line 826: vint_set_mouse_cursor("")
store_vehicle.lua, line 2806: vint_set_mouse_cursor("")
store_vehicle.lua, line 3302: vint_set_mouse_cursor("")
|
vint_set_property |
true |
|
2700bg_saints.lua, line 76: vint_set_property( bg_saints_video_h, "end_event", "" )
bg_saints.lua, line 125: vint_set_property( left_shadow_h, "visible", false )
bg_saints.lua, line 126: vint_set_property( right_shadow_h, "visible", false )
bg_saints.lua, line 127: vint_set_property( crib_bg_shadow_h, "visible", false )
bg_saints.lua, line 130: vint_set_property( left_shadow_h, "visible", true )
bg_saints.lua, line 131: vint_set_property( right_shadow_h, "visible", true )
bg_saints.lua, line 132: vint_set_property( crib_bg_shadow_h, "visible", true )
bg_saints.lua, line 145: vint_set_property(bg_saints_mask_h,"anchor", anchor_x, anchor_y)
bg_saints.lua, line 147: vint_set_property( left_shadow_h, "anchor", anchor_x, 40 )
bg_saints.lua, line 148: vint_set_property( right_shadow_h, "anchor", anchor_x + size_x, 660 )
bg_saints.lua, line 174: vint_set_property( left_shadow_anchor_twn_h, "start_value", anchor_start_x, anchor_start_y )
bg_saints.lua, line 175: vint_set_property( left_shadow_anchor_twn_h, "end_value", anchor_end_x, anchor_start_y )
bg_saints.lua, line 180: vint_set_property( right_shadow_anchor_twn_h, "start_value", anchor_start_x, anchor_start_y )
bg_saints.lua, line 181: vint_set_property( right_shadow_anchor_twn_h, "end_value", adjusted_anchor_end_x, anchor_start_y )
bg_saints.lua, line 186: vint_set_property(morph_anchor_twn_h, "start_value", mask_anchor_start_x, mask_anchor_start_y )
bg_saints.lua, line 187: vint_set_property(morph_anchor_twn_h, "end_value", anchor_end_x, mask_anchor_start_y )
bg_saints.lua, line 194: vint_set_property(morph_scale_twn_h, "start_value", size_start_x , size_start_y)
bg_saints.lua, line 195: vint_set_property(morph_scale_twn_h, "end_value", adjusted_size_end_x , size_start_y)
bg_saints.lua, line 208: vint_set_property(bg_h, "alpha", 1.0)
bg_saints.lua, line 209: vint_set_property(shadow_h, "alpha", 0.5)
bg_saints.lua, line 214: vint_set_property(mask_tween_h,"start_value", -1000, mask_y)
bg_saints.lua, line 215: vint_set_property(mask_tween_h,"end_value", mask_x, mask_y)
bg_saints.lua, line 230: vint_set_property(bg_h, "alpha", 1.0)
bg_saints.lua, line 231: vint_set_property(shadow_h, "alpha", 0.5)
bg_saints.lua, line 247: vint_set_property(left_shadow_h, "anchor", left_anchor_x, left_anchor_y)
bg_saints.lua, line 249: vint_set_property(right_shadow_h, "anchor", right_anchor_x, right_anchor_y)
bg_saints.lua, line 256: vint_set_property(mask_tween_h, "start_value", start_x, mask_y)
bg_saints.lua, line 257: vint_set_property(mask_tween_h, "end_value", left_anchor_x, mask_y)
bg_saints.lua, line 262: vint_set_property(shadow_tween_h, "start_value", start_x - left_anchor_x, shadow_y)
bg_saints.lua, line 277: vint_set_property(bg_h, "alpha", 1.0)
bg_saints.lua, line 278: vint_set_property(shadow_h, "alpha", 0.5)
bg_saints.lua, line 284: vint_set_property(mask_tween_h, "start_value", mask_x, mask_y)
bg_saints.lua, line 285: vint_set_property(mask_tween_h, "end_value", end_x, mask_y)
bg_saints.lua, line 291: --vint_set_property(shadow_tween_h, "start_value", 0, shadow_y)
bg_saints.lua, line 292: vint_set_property(shadow_tween_h, "end_value", end_x - shadow_start_x, shadow_y)
bg_saints.lua, line 305: vint_set_property( bg_saints_bg_h, "visible", is_visible )
bg_saints.lua, line 306: vint_set_property( bg_saints_shadow_h, "visible", is_visible )
bg_saints.lua, line 315: vint_set_property(crib_bg_grp_h, "background", use_background)
bg_saints.lua, line 324: vint_set_property(background_bmp_h, "visible", is_visible)
bg_saints.lua, line 333: vint_set_property( bg_saints_video_h, "vid_name", video_name )
bg_saints.lua, line 342: vint_set_property( bg_saints_video_h, "visible", is_playing )
bg_saints.lua, line 343: vint_set_property( bg_saints_video_h, "end_event", stop_callback )
bg_saints.lua, line 347: vint_set_property( bg_saints_video_h, "is_stopped", true )
bg_saints.lua, line 349: vint_set_property( bg_saints_video_h, "is_paused", (not is_playing) )
bg_saints.lua, line 370: vint_set_property( bg_saints_video_h, "frame_event", "bg_saints_press_start_cb" )
bg_saints.lua, line 371: vint_set_property( bg_saints_video_h, "frame_event_num", PRESS_START_LOOP_END )
bg_saints.lua, line 382: vint_set_property( bg_saints_video_h, "frame", 1 )
bg_saints.lua, line 391: vint_set_property( bg_saints_video_h, "frame", PRESS_START_TRANS_START)
bg_saints.lua, line 393: vint_set_property( bg_saints_video_h, "frame_event", "bg_saints_main_menu_cb" )
bg_saints.lua, line 394: vint_set_property( bg_saints_video_h, "frame_event_num", MAIN_MENU_LOOP_END )
bg_saints.lua, line 406: -- vint_set_property( bg_saints_video_h, "frame", PRESS_START_TRANS_START )
bg_saints.lua, line 417: vint_set_property( bg_saints_video_h, "frame", MAIN_MENU_LOOP_START )
building_purchase.lua, line 22: vint_set_property(vint_object_find("ctrl_info_grp"), "visible", false)
building_purchase.lua, line 23: vint_set_property(vint_object_find("guns"), "visible", false)
building_purchase.lua, line 24: vint_set_property(vint_object_find("main"), "visible", false)
building_purchase.lua, line 151: vint_set_property(store_title_txt_h, "text_tag_crc", Building_purchasing_data.name)
building_purchase.lua, line 154: vint_set_property(store_title_txt_h, "scale", 1, 1)
building_purchase.lua, line 160: vint_set_property(store_title_txt_h, "scale", text_scale, 1)
building_purchase.lua, line 168: vint_set_property(control_meter_twn_end_h, "end_event", "building_purchase_control_anim")
building_purchase.lua, line 178: vint_set_property(control_increase_txt_h, "text_tag", tag)
building_purchase.lua, line 184: vint_set_property(control_increase_gang_txt_h, "text_tag", Building_purchasing_data.control_district )
building_purchase.lua, line 189: vint_set_property(cash_txt_h, "visible", false)
building_purchase.lua, line 193: vint_set_property(cash_txt_h, "text_tag", tag)
building_purchase.lua, line 199: vint_set_property(discount_text_h, "visible", false)
building_purchase.lua, line 203: vint_set_property(discount_text_h, "text_tag", tag)
building_purchase.lua, line 211: vint_set_property(button_highlight_h, "image", CTRL_MENU_BUTTON_A)
building_purchase.lua, line 213: vint_set_property(button.handle, "visible", false)
building_purchase.lua, line 214: vint_set_property(button_highlight_h, "visible", false)
building_purchase.lua, line 218: vint_set_property(vint_object_find("ctrl_info_grp"), "visible", true)
building_purchase.lua, line 219: vint_set_property(vint_object_find("guns"), "visible", true)
building_purchase.lua, line 220: vint_set_property(vint_object_find("main"), "visible", true)
building_purchase.lua, line 224: vint_set_property(twn_h, "start_event", "building_purchase_play_audio")
building_purchase.lua, line 229: --vint_set_property(vint_object_find("left_shadow"),"visible",true)
building_purchase.lua, line 230: --vint_set_property(vint_object_find("right_shadow"),"visible",true)
cat_mouse_results.lua, line 90: vint_set_property(title_game_h, "text_tag", title_string)
cat_mouse_results.lua, line 102: vint_set_property(title_status_h, "text_tag", status_string)
cat_mouse_results.lua, line 105: vint_set_property(title_status_h, "tint", 0.666, 0, 0.004)
cat_mouse_results.lua, line 107: vint_set_property(title_status_h, "tint", 0.623, 0.635, 0.644)
cat_mouse_results.lua, line 129: vint_set_property(score_winner_label_txt_h, "text_tag", winner_name)
cat_mouse_results.lua, line 130: vint_set_property(score_winner_value_txt_h, "text_tag", format_cash(winner_points))
cat_mouse_results.lua, line 135: vint_set_property(score_loser_label_txt_h, "text_tag", loser_name)
cat_mouse_results.lua, line 136: vint_set_property(score_loser_value_txt_h, "text_tag", format_cash(loser_points))
cat_mouse_results.lua, line 148: vint_set_property(score_loser_type_txt_h, "text_tag", points_string)
cat_mouse_results.lua, line 149: vint_set_property(score_winner_type_txt_h, "text_tag", points_string)
cat_mouse_results.lua, line 158: vint_set_property(score_winner_type_txt_h, "anchor", winner_val_x + winner_val_width + 10, y)
cat_mouse_results.lua, line 161: vint_set_property(score_loser_type_txt_h, "anchor", loser_val_x + loser_val_width + 10, y)
cat_mouse_results.lua, line 168: vint_set_property(cash_award_value_txt_h, "text_tag", "$" .. format_cash(reward))
cat_mouse_results.lua, line 170: vint_set_property(award_grp_h, "visible", false)
cell_camera.lua, line 46: vint_set_property(web_info_grp_h, "anchor", x, y)
cell_camera.lua, line 58: vint_set_property(camera_hint_grp_h, "anchor", camera_hint_x, camera_hint_y)
cell_camera.lua, line 70: vint_set_property( camera_hint_icon_bmp_h, "anchor", hint_icon_w + 6, 0 )
cell_cheats.lua, line 49: vint_set_property(grp_h, "visible", false)
cell_cheats.lua, line 52: vint_set_property(title_h, "text_tag", "HELP_TEXT_CHEATS_TITLE")
cell_cheats.lua, line 108: vint_set_property(description_grp_h, "visible", false)
cell_cheats.lua, line 109: vint_set_property(subtitle_h, "visible", false)
cell_cheats.lua, line 163: vint_set_property(Cheats_list.handle, "anchor", Cheats_list_start_x, Cheats_list_start_y + CHEATS_LIST_TITLE_OFFSET)
cell_cheats.lua, line 164: vint_set_property(description_grp_h, "visible", true)
cell_cheats.lua, line 165: vint_set_property(subtitle_h, "text_tag", category_tag)
cell_cheats.lua, line 166: vint_set_property(subtitle_h, "visible", true)
cell_cheats.lua, line 193: vint_set_property(description_grp_h, "visible", true)
cell_cheats.lua, line 196: vint_set_property(description_text_h, "text_tag", description)
cell_cheats.lua, line 217: vint_set_property(grp_h, "visible", true)
cell_cheats.lua, line 222: vint_set_property(title_h, "text_tag", unlocked_header)
cell_cheats.lua, line 223: vint_set_property(desc_h, "text_tag", unlocked_text)
cell_cheats.lua, line 343: vint_set_property(grp_h, "visible", false)
cell_extras.lua, line 145: vint_set_property(safe_frame, "visible", true)
cell_foreground.lua, line 141: vint_set_property(ping_grp_h, "visible", false)
cell_foreground.lua, line 145: vint_set_property(top_icons_h, "visible", false)
cell_foreground.lua, line 146: vint_set_property(ping_grp_h, "visible", true)
cell_foreground.lua, line 154: vint_set_property(Cell_foreground_h, "visible", false)
cell_foreground.lua, line 155: vint_set_property(Cell_background_h, "visible", false)
cell_foreground.lua, line 208: vint_set_property(h, "scale", 1,1)
cell_foreground.lua, line 273: vint_set_property(anchor_twn_h, "target_handle", target_h)
cell_foreground.lua, line 274: vint_set_property(rotation_twn_h,"target_handle", target_h)
cell_foreground.lua, line 275: vint_set_property(scale_twn_h, "target_handle", target_h)
cell_foreground.lua, line 282: vint_set_property(anchor_twn_h, "end_event", "cell_transition_action_cb")
cell_foreground.lua, line 285: vint_set_property(anchor_twn_h, "end_event", "cell_transition_delete_cb")
cell_foreground.lua, line 289: vint_set_property(anchor_twn_h, "start_value", start_data.x, start_data.y)
cell_foreground.lua, line 290: vint_set_property(anchor_twn_h, "end_value", end_data.x, end_data.y)
cell_foreground.lua, line 291: vint_set_property(rotation_twn_h, "start_value", start_data.r)
cell_foreground.lua, line 292: vint_set_property(rotation_twn_h, "end_value", end_data.r)
cell_foreground.lua, line 293: vint_set_property(scale_twn_h, "start_value", start_data.s, start_data.s)
cell_foreground.lua, line 294: vint_set_property(scale_twn_h, "end_value", end_data.s, end_data.s)
cell_foreground.lua, line 297: vint_set_property(anchor_twn_h, "algorithm", "ease_out_quart")
cell_foreground.lua, line 298: vint_set_property(rotation_twn_h,"algorithm", "ease_out_quart")
cell_foreground.lua, line 299: vint_set_property(scale_twn_h, "algorithm", "ease_out_quart")
cell_foreground.lua, line 312: vint_set_property(trans_out_anim_h, "is_paused", true)
cell_foreground.lua, line 340: vint_set_property(bg_rotate_h, "rotation", (-35 * DEG_TO_RAD))
cell_foreground.lua, line 342: vint_set_property(bg_rotate_h, "rotation", (55 * DEG_TO_RAD))
cell_foreground.lua, line 352: vint_set_property(trans_in_anim_h, "is_paused", true)
cell_foreground.lua, line 446: vint_set_property(Cell_foreground_h, "visible", true)
cell_foreground.lua, line 447: vint_set_property(Cell_background_h, "visible", true)
cell_foreground.lua, line 470: vint_set_property(ping_txt_h, "text_tag", ping.." ms ")
cell_foreground.lua, line 475: vint_set_property(h, "alpha", .33)
cell_foreground.lua, line 502: vint_set_property(ping_txt_h, "text_tag", "999 ms ")
cell_foreground.lua, line 508: vint_set_property(bars[i], "alpha", 1)
cell_foreground.lua, line 512: vint_set_property(ping_grp_h,"tint", color.R, color.G, color.B)
cell_foreground.lua, line 513: vint_set_property(ping_grp_h,"visible", true)
cell_menu_main.lua, line 127: vint_set_property(safe_frame_h, "visible", false)
cell_menu_main.lua, line 321: vint_set_property(safe_frame_h, "visible", true)
cell_menu_main.lua, line 377: vint_set_property(vint_object_find("safe_frame"), "visible", true)
cell_missions.lua, line 76: vint_set_property(List.scrollbar.tab.handle, "mouse_depth", -5001)
cell_missions.lua, line 132: vint_set_property(vint_object_find("missions_grp"), "visible", true)
cell_missions.lua, line 138: vint_set_property(vint_object_find("missions_grp"), "visible", true)
cell_phone.lua, line 89: vint_set_property(highlight_bg_h, "tint", LIST_COLOR_HIGHLIGHT.R, LIST_COLOR_HIGHLIGHT.G, LIST_COLOR_HIGHLIGHT.B)
cell_phone.lua, line 103: vint_set_property(vint_object_find("calling_info_txt_1"),"text_tag", "HOMIES_DRIVEUP")
cell_phone.lua, line 109: vint_set_property(call_screen_grp_h, "visible", false)
cell_phone.lua, line 110: vint_set_property(garage_screen_grp_h, "visible", false)
cell_phone.lua, line 111: vint_set_property(book_screen_grp_h, "visible", true)
cell_phone.lua, line 207: vint_set_property(safe_h, "visible", false)
cell_phone.lua, line 230: vint_set_property(h, "visible", false)
cell_phone.lua, line 262: vint_set_property(h, "visible", true)
cell_phone.lua, line 269: vint_set_property(prev_h, "visible", true)
cell_phone.lua, line 270: vint_set_property(h, "visible", true)
cell_phone.lua, line 274: vint_set_property(prev_h, "anchor", Screen_start_x, Screen_start_y)
cell_phone.lua, line 275: vint_set_property(h, "anchor", menu_width, 0)
cell_phone.lua, line 281: vint_set_property(prev_h, "visible", false)
cell_phone.lua, line 292: vint_set_property(left_twn_h, "start_value", Screen_start_x , Screen_start_y)
cell_phone.lua, line 293: vint_set_property(left_twn_h, "end_value", Screen_start_x - menu_width, Screen_start_y)
cell_phone.lua, line 294: vint_set_property(right_twn_h, "start_value", Screen_start_x + menu_width , Screen_start_y)
cell_phone.lua, line 295: vint_set_property(right_twn_h, "end_value", Screen_start_x , Screen_start_y)
cell_phone.lua, line 297: vint_set_property(right_twn_h, "target_handle", right_h)
cell_phone.lua, line 298: vint_set_property(left_twn_h, "target_handle", left_h)
cell_phone.lua, line 300: vint_set_property(left_twn_h, "end_event", "cell_phone_menu_trans_cb")
cell_phone.lua, line 367: vint_set_property(contact_grp_h, "visible", false)
cell_phone.lua, line 383: vint_set_property(name_txt_h, "text_tag_crc", homie_name_crc)
cell_phone.lua, line 389: vint_set_property(homie_icon_h, "image_crc", image_crc)
cell_phone.lua, line 394: vint_set_property(h, "anchor", x, y )
cell_phone.lua, line 397: vint_set_property(h, "visible", true)
cell_phone.lua, line 401: vint_set_property(h, "alpha", 1)
cell_phone.lua, line 404: vint_set_property(h, "alpha", .333)
cell_phone.lua, line 485: vint_set_property(contact_highlight_grp_h, "visible", false)
cell_phone.lua, line 489: vint_set_property(description_txt_h, "visible", false)
cell_phone.lua, line 508: vint_set_property(contact_highlight_grp_h, "visible", true)
cell_phone.lua, line 511: vint_set_property(contact_highlight_grp_h, "anchor", x, y)
cell_phone.lua, line 516: vint_set_property(name_txt_h, "text_tag_crc", homie_name_crc)
cell_phone.lua, line 517: vint_set_property(border_grp_h, "tint", LIST_COLOR_HIGHLIGHT.R, LIST_COLOR_HIGHLIGHT.G, LIST_COLOR_HIGHLIGHT.B)
cell_phone.lua, line 525: vint_set_property(description_txt_h, "text_tag_crc", description_crc)
cell_phone.lua, line 526: vint_set_property(description_txt_h, "visible", true)
cell_phone.lua, line 530: vint_set_property(border_grp_h, "tint", LIST_COLOR_UNHIGHLIGHT.R, LIST_COLOR_UNHIGHLIGHT.G, LIST_COLOR_UNHIGHLIGHT.B)
cell_phone.lua, line 567: vint_set_property(book_scroll_twn_h, "start_value", start_x, start_y)
cell_phone.lua, line 568: vint_set_property(book_scroll_twn_h, "end_value", end_x, end_y)
cell_phone.lua, line 569: vint_set_property(book_scroll_twn_h, "end_event", "cell_phone_book_scroll_cb")
cell_phone.lua, line 855: vint_set_property(call_name_txt_h, "text_tag_crc", homie_name_crc)
cell_phone.lua, line 862: vint_set_property(call_icon_bmp_h, "image_crc", image_crc)
cell_phone.lua, line 866: vint_set_property(calling_info_txt_h, "text_tag", "CELL_PHONE_BUSY")
cell_phone.lua, line 868: vint_set_property(calling_info_txt_h, "text_tag", "CELL_PHONE_IN_CALL")
cell_phone.lua, line 949: vint_set_property(element_h, "scale", 1, 1)
cell_phone.lua, line 954: vint_set_property(element_h, "scale", text_scale, text_scale)
cell_playlist.lua, line 720: vint_set_property(header_left_h, "text_tag","PLAYLIST_HEADER_TRACKS")
cell_playlist.lua, line 723: vint_set_property(header_left_h, "text_tag","PLAYLIST_HEADER_STATIONS")
cell_playlist.lua, line 837: vint_set_property(Artist_name_text_h, "visible", false)
cell_playlist.lua, line 838: vint_set_property(Track_name_text_h, "visible", false)
cell_playlist.lua, line 841: vint_set_property(Artist_name_text_h, "visible", true)
cell_playlist.lua, line 842: vint_set_property(Track_name_text_h, "visible", true)
cell_playlist.lua, line 845: vint_set_property(Artist_name_text_h, "text_tag", item.artist)
cell_playlist.lua, line 846: vint_set_property(Track_name_text_h, "text_tag", item.track)
cell_rewards.lua, line 99: vint_set_property(grp1_h, "background", false)
cell_rewards.lua, line 100: vint_set_property(grp1_h, "visible", false)
cell_saintsbook.lua, line 112: vint_set_property(h, "visible", false)
cell_saintsbook.lua, line 116: vint_set_property(loading_grp_h, "alpha", 0)
cell_saintsbook.lua, line 157: vint_set_property(top_grp_h, "anchor", 0, 0)
cell_saintsbook.lua, line 158: vint_set_property(main_grp_h, "anchor", SAINTSBOOK_PAGE_WIDTH, 0)
cell_saintsbook.lua, line 159: vint_set_property(subpage_grp_h, "anchor", SAINTSBOOK_PAGE_WIDTH * 2, 0)
cell_saintsbook.lua, line 331: vint_set_property(transition_twn_h, "end_event", "cell_saintsbook_transition_complete")
cell_saintsbook.lua, line 335: vint_set_property(transition_twn_h, "start_value", old_x, old_y)
cell_saintsbook.lua, line 336: vint_set_property(transition_twn_h, "end_value", new_x, old_y)
cell_saintsbook.lua, line 417: vint_set_property(h, "visible", true)
cell_saintsbook.lua, line 419: vint_set_property(h, "alpha", 0)
cell_saintsbook.lua, line 424: vint_set_property(h, "image", image)
cell_saintsbook.lua, line 444: vint_set_property(top_item_grp_h, "visible", false)
cell_saintsbook.lua, line 458: vint_set_property(top_item_grp_clone_h, "visible", true)
cell_saintsbook.lua, line 465: vint_set_property(title_txt_h, "text_tag", filter_name)
cell_saintsbook.lua, line 468: vint_set_property(completed_txt_h, "text_tag", completed_string)
cell_saintsbook.lua, line 473: vint_set_property(icon_bmp_h, "image", icon)
cell_saintsbook.lua, line 478: vint_set_property(top_item_grp_clone_h, "anchor", x, y)
cell_saintsbook.lua, line 495: vint_set_property(item_desc_txt_h, "anchor", item_desc_x, y + 86)
cell_saintsbook.lua, line 612: vint_set_property(item.title_txt_h, "tint", SAINTSBOOK_COLOR_TOP_TEXT_SELECTED.R, SAINTSBOOK_COLOR_TOP_TEXT_SELECTED.G, SAINTSBOOK_COLOR_TOP_TEXT_SELECTED.B)
cell_saintsbook.lua, line 613: vint_set_property(item.bg_h, "tint", SAINTSBOOK_COLOR_TOP_BG_SELECTED.R, SAINTSBOOK_COLOR_TOP_BG_SELECTED.G, SAINTSBOOK_COLOR_TOP_BG_SELECTED.B)
cell_saintsbook.lua, line 614: vint_set_property(item.icon_bmp_h, "tint", SAINTSBOOK_COLOR_ICON_SELECTED.R, SAINTSBOOK_COLOR_ICON_SELECTED.G, SAINTSBOOK_COLOR_ICON_SELECTED.B)
cell_saintsbook.lua, line 615: vint_set_property(item.completed_txt_h, "tint", SAINTSBOOK_COLOR_ICON_SELECTED.R, SAINTSBOOK_COLOR_ICON_SELECTED.G, SAINTSBOOK_COLOR_ICON_SELECTED.B)
cell_saintsbook.lua, line 620: vint_set_property(item.btn_obj.handle, "visible", true)
cell_saintsbook.lua, line 621: vint_set_property(item.title_txt_h, "anchor", 38, 19)
cell_saintsbook.lua, line 624: vint_set_property(item.btn_obj.handle, "visible", false)
cell_saintsbook.lua, line 625: vint_set_property(item.title_txt_h, "anchor", 8, 19)
cell_saintsbook.lua, line 632: vint_set_property(item_desc_txt_h, "text_tag", description_txt)
cell_saintsbook.lua, line 637: vint_set_property(image_bmp_h, "image", image)
cell_saintsbook.lua, line 641: vint_set_property(item.title_txt_h, "tint", SAINTSBOOK_COLOR_TOP_TEXT_UNSELECTED.R, SAINTSBOOK_COLOR_TOP_TEXT_UNSELECTED.G, SAINTSBOOK_COLOR_TOP_TEXT_UNSELECTED.B)
cell_saintsbook.lua, line 642: vint_set_property(item.bg_h, "tint", SAINTSBOOK_COLOR_TOP_BG_UNSELECTED.R, SAINTSBOOK_COLOR_TOP_BG_UNSELECTED.G, SAINTSBOOK_COLOR_TOP_BG_UNSELECTED.B)
cell_saintsbook.lua, line 643: vint_set_property(item.icon_bmp_h, "tint", SAINTSBOOK_COLOR_ICON_UNSELECTED.R, SAINTSBOOK_COLOR_ICON_UNSELECTED.G, SAINTSBOOK_COLOR_ICON_UNSELECTED.B)
cell_saintsbook.lua, line 644: vint_set_property(item.completed_txt_h, "tint", SAINTSBOOK_COLOR_ICON_UNSELECTED.R, SAINTSBOOK_COLOR_ICON_UNSELECTED.G, SAINTSBOOK_COLOR_ICON_UNSELECTED.B)
cell_saintsbook.lua, line 647: vint_set_property(item.btn_obj.handle, "visible", false)
cell_saintsbook.lua, line 650: vint_set_property(item.title_txt_h, "anchor", 8, 19)
cell_saintsbook.lua, line 727: vint_set_property(h, "anchor", 0,0)
cell_saintsbook.lua, line 730: vint_set_property(twn_h, "start_value", 0, 0)
cell_saintsbook.lua, line 781: vint_set_property(main_item_h, "visible", false)
cell_saintsbook.lua, line 813: vint_set_property(item_clone_h, "name", "main_item_clone")
cell_saintsbook.lua, line 814: vint_set_property(item_clone_h, "visible", true)
cell_saintsbook.lua, line 823: vint_set_property(target_name_txt_h, "text_tag_crc", item.target_name)
cell_saintsbook.lua, line 825: vint_set_property(target_name_txt_h, "text_tag", item.target_name)
cell_saintsbook.lua, line 830: vint_set_property(target_img_h, "image", item.target_image .. "_t")
cell_saintsbook.lua, line 838: vint_set_property(contact_target_bmp_h, "visible", false)
cell_saintsbook.lua, line 846: vint_set_property(challenge_contact_txt_h, "text_tag", item.contact_name)
cell_saintsbook.lua, line 853: vint_set_property(x_y_h, "text_tag", x_y_str)
cell_saintsbook.lua, line 855: vint_set_property(x_y_h, "text_tag", floor(item.units_completed).. "/" ..floor(item.units_total))
cell_saintsbook.lua, line 877: vint_set_property(contact_name_txt_h, "text_tag", item.contact_name)
cell_saintsbook.lua, line 881: vint_set_property(task_description_h, "text_tag_crc", item.blurb_condensed)
cell_saintsbook.lua, line 886: vint_set_property(contact_target_bmp_h, "visible", true)
cell_saintsbook.lua, line 890: vint_set_property(contact_target_bmp_h, "image", icon_image)
cell_saintsbook.lua, line 901: vint_set_property(item_clone_h, "anchor", target_x, target_y)
cell_saintsbook.lua, line 911: vint_set_property(highlight_bg_h, "visible", true)
cell_saintsbook.lua, line 912: vint_set_property(target_name_txt_h, "tint", SAINTSBOOK_COLOR_TOP_TEXT_SELECTED.R, SAINTSBOOK_COLOR_TOP_TEXT_SELECTED.G, SAINTSBOOK_COLOR_TOP_TEXT_SELECTED.B)
cell_saintsbook.lua, line 917: vint_set_property(target_name_txt_h, "anchor", x,y)
cell_saintsbook.lua, line 924: vint_set_property(highlight_bg_h, "visible", false)
cell_saintsbook.lua, line 927: vint_set_property(target_name_txt_h, "anchor", x,y)
cell_saintsbook.lua, line 936: vint_set_property(item_clone_h, "alpha", .3)
cell_saintsbook.lua, line 1101: vint_set_property(h, "anchor", 0, new_y)
cell_saintsbook.lua, line 1106: vint_set_property(twn_h, "start_value", 0, new_y)
cell_saintsbook.lua, line 1142: vint_set_property(h, "anchor", 0, new_y)
cell_saintsbook.lua, line 1147: vint_set_property(twn_h, "start_value", 0, new_y)
cell_saintsbook.lua, line 1183: vint_set_property(twn_h, "duration", 0.2)
cell_saintsbook.lua, line 1185: vint_set_property(twn_h, "end_value", x, y - SAINTSBOOK_MAIN_ITEM_SPACING)
cell_saintsbook.lua, line 1187: vint_set_property(twn_h, "end_value", x, y + SAINTSBOOK_MAIN_ITEM_SPACING)
cell_saintsbook.lua, line 1189: vint_set_property(twn_h, "end_event", "cell_saintsbook_finish_scroll")
cell_saintsbook.lua, line 1199: vint_set_property(twn_h, "start_value", new_x, new_y)
cell_saintsbook.lua, line 1266: vint_set_property(challenge_grp_h, "visible", false)
cell_saintsbook.lua, line 1267: vint_set_property(location_grp_h, "visible", false)
cell_saintsbook.lua, line 1268: vint_set_property(gps_grp_h, "visible", false)
cell_saintsbook.lua, line 1269: vint_set_property(task_icon_grp_h, "visible", false)
cell_saintsbook.lua, line 1270: vint_set_property(selected_grp_h, "visible", false)
cell_saintsbook.lua, line 1271: vint_set_property(completed_txt_h, "visible", false)
cell_saintsbook.lua, line 1275: vint_set_property(subpage_grp_h, "alpha", .3)
cell_saintsbook.lua, line 1276: vint_set_property(completed_txt_h, "visible", true)
cell_saintsbook.lua, line 1278: vint_set_property(subpage_grp_h, "alpha", 1)
cell_saintsbook.lua, line 1296: vint_set_property(target_name_txt_h, "text_tag_crc", item.target_name)
cell_saintsbook.lua, line 1298: vint_set_property(target_name_txt_h, "text_tag", item.target_name)
cell_saintsbook.lua, line 1304: vint_set_property(target_name_txt_h, "scale", 1, 1)
cell_saintsbook.lua, line 1315: vint_set_property(target_img_h, "image", item.target_image)
cell_saintsbook.lua, line 1318: vint_set_property(cash_desc_txt_h, "text_tag", "$" .. format_cash(item.cash))
cell_saintsbook.lua, line 1319: vint_set_property(respect_desc_txt_h, "text_tag", item.respect)
cell_saintsbook.lua, line 1322: vint_set_property(contact_name_h, "text_tag", item.contact_name)
cell_saintsbook.lua, line 1326: vint_set_property(contact_image_h, "image", contact_image)
cell_saintsbook.lua, line 1333: vint_set_property(task_condensed_h, "text_tag_crc", item.blurb_condensed)
cell_saintsbook.lua, line 1335: vint_set_property(task_condensed_h, "text_tag", item.blurb_condensed)
cell_saintsbook.lua, line 1340: vint_set_property(task_long_h, "text_tag_crc", item.blurb_long)
cell_saintsbook.lua, line 1342: vint_set_property(task_long_h, "text_tag", item.blurb_long)
cell_saintsbook.lua, line 1354: vint_set_property(task_condensed_h, "visible", false)
cell_saintsbook.lua, line 1358: vint_set_property(task_long_h, "anchor", task_long_x, task_long_y)
cell_saintsbook.lua, line 1361: vint_set_property(task_condensed_h, "visible", true)
cell_saintsbook.lua, line 1364: vint_set_property(task_long_h, "anchor", task_long_x, task_condensed_y + task_condensed_height + 20)
cell_saintsbook.lua, line 1387: vint_set_property(location_grp_h, "visible", true)
cell_saintsbook.lua, line 1390: vint_set_property(gps_grp_h, "visible", true)
cell_saintsbook.lua, line 1395: vint_set_property(location_desc_txt_h, "visible", false)
cell_saintsbook.lua, line 1397: vint_set_property(location_desc_txt_h, "visible", true)
cell_saintsbook.lua, line 1398: vint_set_property(location_desc_txt_h, "text_tag_crc", item.target_location)
cell_saintsbook.lua, line 1405: vint_set_property(task_icon_h, "image", "ui_saintsbook_hitman")
cell_saintsbook.lua, line 1408: vint_set_property(task_icon_h, "image", "ui_saintsbook_vehicle")
cell_saintsbook.lua, line 1425: vint_set_property(challenge_grp_h, "visible", true)
cell_saintsbook.lua, line 1436: vint_set_property(x_y_h, "text_tag", x_y_str)
cell_saintsbook.lua, line 1438: vint_set_property(x_y_h, "text_tag", floor(item.units_completed).."/"..floor(item.units_total))
cell_saintsbook.lua, line 1495: vint_set_property(gps_txt_h, "tint", SAINTSBOOK_COLOR_TOP_TEXT_SELECTED.R, SAINTSBOOK_COLOR_TOP_TEXT_SELECTED.G, SAINTSBOOK_COLOR_TOP_TEXT_SELECTED.B)
cell_saintsbook.lua, line 1498: vint_set_property(gps_txt_h, "tint", SAINTSBOOK_COLOR_ICON_SELECTED.R, SAINTSBOOK_COLOR_ICON_SELECTED.G, SAINTSBOOK_COLOR_ICON_SELECTED.B)
cell_saintsbook.lua, line 1521: vint_set_property(scroll_anim_h, "is_paused", true)
cell_saintsbook.lua, line 1532: vint_set_property(scroll_anim_h, "is_paused", true)
cell_saintsbook.lua, line 1575: vint_set_property(twn_h, "duration", duration)
cell_saintsbook.lua, line 1576: vint_set_property(twn_h, "start_value", task_x, task_y)
cell_saintsbook.lua, line 1577: vint_set_property(twn_h, "end_value", task_x, task_y + movement)
cell_saintsbook.lua, line 1578: vint_set_property(twn_h, "end_event", "cell_saintsbook_sub_finish_scroll")
cell_saintsbook.lua, line 1609: vint_set_property(twn_h, "start_value", 0, 0)
cell_saintsbook.lua, line 1614: vint_set_property(task_desc_scroll_h, "anchor", 0, 0)
cell_saintsbook.lua, line 1647: vint_set_property(twn_h, "start_value", new_x, new_y)
cell_saintsbook.lua, line 1722: vint_set_property(gps_txt_h, "text_tag", "SB_DESELECT_TARGET")
cell_saintsbook.lua, line 1723: vint_set_property(selected_grp_h, "visible", true)
cell_saintsbook.lua, line 1724: vint_set_property(task_icon_grp_h, "visible", true)
cell_saintsbook.lua, line 1726: vint_set_property(gps_txt_h, "text_tag", "SB_SELECT_TARGET")
cell_saintsbook.lua, line 1727: vint_set_property(selected_grp_h, "visible", false)
cell_saintsbook.lua, line 1728: vint_set_property(task_icon_grp_h, "visible", false)
cell_saintsbook.lua, line 1739: vint_set_property(gps_btn_grp_h, "anchor", x, y)
cell_saintsbook.lua, line 1743: vint_set_property(gps_btn_h, "visible", false)
cell_saintsbook.lua, line 1745: vint_set_property(gps_btn_h, "visible", true)
cell_stats.lua, line 100: vint_set_property(Cell_stats_objects[i].label_h, "visible", true)
cell_stats.lua, line 101: vint_set_property(Cell_stats_objects[i].label_h, "text_tag", Cell_stats_data[stat_index].display_name)
cell_stats.lua, line 104: vint_set_property(Cell_stats_objects[i].label_h, "scale", 1,1)
cell_stats.lua, line 110: vint_set_property(Cell_stats_objects[i].label_h, "scale", text_scale_label,1)
cell_stats.lua, line 115: vint_set_property(Cell_stats_objects[i].value_h, "visible", true)
cell_stats.lua, line 116: vint_set_property(Cell_stats_objects[i].value_h, "text_tag", Cell_stats_data[stat_index].value)
cell_stats.lua, line 119: vint_set_property(Cell_stats_objects[i].value_h, "scale", 1,1)
cell_stats.lua, line 125: vint_set_property(Cell_stats_objects[i].value_h, "scale", text_scale_value,1)
cell_stats.lua, line 129: vint_set_property(Cell_stats_objects[i].value_h, "visible", false)
cell_stats.lua, line 133: vint_set_property(Cell_stats_objects[i].label_h, "visible", false)
cell_stats.lua, line 134: vint_set_property(Cell_stats_objects[i].value_h, "visible", false)
cell_stats.lua, line 147: vint_set_property(current_page_h, "text_tag", stats_string)
cell_stats.lua, line 148: vint_set_property(current_page_h, "scale", 1,1)
cell_stats.lua, line 154: vint_set_property(current_page_h, "scale", text_scale,1)
cell_stats.lua, line 168: vint_set_property(scroll_grp_h, "anchor", scroll_pct, 0)
cell_stats.lua, line 280: vint_set_property(page_text, "tint", 0, 0, 0)
cell_stats.lua, line 287: vint_set_property(page_text, "tint", COLOR_CELL_MENU_HIGHLIGHT_TEXT.R, COLOR_CELL_MENU_HIGHLIGHT_TEXT.G, COLOR_CELL_MENU_HIGHLIGHT_TEXT.B)
cinema_clip_editor.lua, line 401: vint_set_property(popup.tooltip_text.handle, "shadow_enabled", true)
cinema_clip_editor.lua, line 402: vint_set_property(popup.tooltip_text.handle, "shadow_offset", 2, 2)
cinema_clip_manager.lua, line 232: vint_set_property(date_txt_h, "text_tag", Data[cur_selection].clip_date)
cinema_clip_manager.lua, line 233: vint_set_property(location_txt_h, "text_tag", Data[cur_selection].location)
cinema_clip_manager.lua, line 237: vint_set_property(edited_txt_h, "text_tag", "OPTION_YES")
cinema_clip_manager.lua, line 239: vint_set_property(edited_txt_h, "text_tag", "OPTION_NO")
cinema_clip_manager.lua, line 242: vint_set_property(exported_txt_h, "text_tag", "OPTION_YES")
cinema_clip_manager.lua, line 244: vint_set_property(exported_txt_h, "text_tag", "OPTION_NO")
cinema_clip_manager.lua, line 249: -- vint_set_property(clip_image, "image", Data[cur_selection].clip_image)
city_load.lua, line 41: vint_set_property(twn_h, "end_event", "city_load_transition")
city_load.lua, line 45: vint_set_property(loading_twn_h, "end_event", "vint_anim_loop_callback")
city_load.lua, line 116: vint_set_property(City_load_data.handles.bmp1_h, "image", City_load_current_images[1])
city_load.lua, line 117: vint_set_property(City_load_data.handles.bmp2_h, "image", City_load_current_images[2])
city_load.lua, line 118: vint_set_property(City_load_data.handles.bmp3_h, "image", City_load_current_images[3])
city_load.lua, line 123: vint_set_property(wait_twn_h, "end_event", "city_load_show_images")
city_load.lua, line 124: vint_set_property(wait_twn_h, "duration", IMAGE_DELAY)
city_load.lua, line 128: vint_set_property(images_h, "visible", false)
city_load.lua, line 138: vint_set_property(images_h, "visible", true)
city_load.lua, line 144: vint_set_property(images_h, "visible", false)
city_load.lua, line 151: vint_set_property(City_load_data.handles.bmp1_h, "alpha", 1)
city_load.lua, line 152: vint_set_property(City_load_data.handles.bmp2_h, "alpha", 1)
city_load.lua, line 153: vint_set_property(City_load_data.handles.bmp3_h, "alpha", 1)
clones_m3.lua, line 103: vint_set_property(Pow_move_grp_h, "visible", false)
clones_m3.lua, line 112: vint_set_property(Pulse_anim_h, "is_paused", true)
clones_m3.lua, line 113: vint_set_property(Pow_move_grp_h, "visible", false)
clones_m3.lua, line 115: vint_set_property(Pulse_anim_h, "is_paused", false)
clones_m3.lua, line 122: vint_set_property(Pow_txt_h, "scale", 1,1)
clones_m3.lua, line 128: vint_set_property(Pow_txt_h, "scale", text_scale,text_scale)
clones_m3.lua, line 158: vint_set_property(Pow_burst_h, "tint", color[1], color[2], color[3])
clones_m3.lua, line 159: vint_set_property(Pow_txt_h, "text_tag", text)
clones_m3.lua, line 160: vint_set_property(Pow_move_grp_h, "anchor", pos_x, pos_y)
clones_m3.lua, line 161: vint_set_property(Pow_scale_grp_h, "scale", scale, scale)
clones_m3.lua, line 162: vint_set_property(Pow_move_grp_h, "rotation", rotation * DEG_TO_RAD)
clones_m3.lua, line 165: vint_set_property(Pow_move_grp_h, "visible", true)
clones_m3.lua, line 169: vint_set_property(value, "is_paused", true)
cmp_activity.lua, line 24: vint_set_property(h, "visible", true)
cmp_activity.lua, line 27: vint_set_property(h, "background", false)
cmp_common.lua, line 151: vint_set_property(h, "visible", false)
cmp_common.lua, line 154: vint_set_property(h, "alpha", 0)
cmp_common.lua, line 157: vint_set_property(h, "alpha", 0)
cmp_common.lua, line 159: vint_set_property(h, "alpha", 0)
cmp_common.lua, line 162: vint_set_property(h, "alpha", 0)
cmp_common.lua, line 165: vint_set_property(h, "alpha", 0)
cmp_common.lua, line 168: vint_set_property(h, "alpha", 0)
cmp_common.lua, line 190: vint_set_property(h, "tint", CMP_COLOR_TEXT_PURPLE.R, CMP_COLOR_TEXT_PURPLE.G, CMP_COLOR_TEXT_PURPLE.B)
cmp_common.lua, line 195: vint_set_property(h, "tint", CMP_COLOR_TEXT_WHITE.R, CMP_COLOR_TEXT_WHITE.G, CMP_COLOR_TEXT_WHITE.B)
cmp_common.lua, line 200: vint_set_property(h, "tint", CMP_COLOR_TEXT_WHITE_2.R, CMP_COLOR_TEXT_WHITE_2.G, CMP_COLOR_TEXT_WHITE_2.B)
cmp_common.lua, line 205: vint_set_property(bg_saints_grp_h, "alpha", 0)
cmp_common.lua, line 213: vint_set_property(twn_h, "end_event", "cmp_common_title_end")
cmp_common.lua, line 216: vint_set_property(twn_h, "end_event", "cmp_common_title_slam")
cmp_common.lua, line 344: vint_set_property(h, "visible", true)
cmp_common.lua, line 345: vint_set_property(h, "background", use_as_background)
cmp_common.lua, line 442: vint_set_property(title_txt_h, "text_tag", title_string)
cmp_common.lua, line 463: vint_set_property(complete_txt_slide_twn, "start_value", slide_start_x, new_y)
cmp_common.lua, line 464: vint_set_property(complete_txt_slide_twn, "end_value", slide_end_x, new_y)
cmp_common.lua, line 470: vint_set_property(img_grp_h, "visible", true)
cmp_common.lua, line 472: vint_set_property(img_grp_h, "visible", false)
cmp_common.lua, line 526: vint_set_property(title_txt_h, "text_scale", scale, scale)
cmp_common.lua, line 571: vint_set_property(bonus_txt_h, "text_tag", bonus_string)
cmp_common.lua, line 608: vint_set_property(cash_h, "text_tag", "$" .. format_cash(Cmp_screen_cash_total) .. "\n")
cmp_common.lua, line 693: vint_set_property(cash_h, "text_tag", "$" .. format_cash(cash_this_frame) .. "\n")
cmp_common.lua, line 706: vint_set_property(cash_h, "text_tag", "$" .. format_cash(cash_end))
cmp_common.lua, line 764: vint_set_property(twn_h, "end_event", cash_slam_cb)
cmp_common.lua, line 767: vint_set_property(twn_h, "end_event", cash_bonus_slam_cb)
cmp_common.lua, line 827: vint_set_property(respect_text_shift_grp_h, "anchor", x, y + 30)
cmp_common.lua, line 834: vint_set_property(bonus_txt_h, "text_tag", bonus_string)
cmp_common.lua, line 874: vint_set_property(txt_h, "text_tag", level)
cmp_common.lua, line 961: vint_set_property(txt_h, "text_tag", old_level)
cmp_common.lua, line 984: vint_set_property(twn_h, "end_event", "cmp_common_respect_fill_cb")
cmp_common.lua, line 995: vint_set_property(twn_h, "end_event", "cmp_common_respect_fill_end")
cmp_common.lua, line 1033: vint_set_property(meter_tween_h, "start_value", start_respect_angle)
cmp_common.lua, line 1034: vint_set_property(meter_tween_h, "end_value", end_respect_angle)
cmp_common.lua, line 1036: vint_set_property(meter_bg_tween_h, "start_value", start_respect_angle - .03)
cmp_common.lua, line 1037: vint_set_property(meter_bg_tween_h, "end_value", end_respect_angle - .03)
cmp_common.lua, line 1043: vint_set_property(respect_up_anim_h, "is_paused", true)
cmp_common.lua, line 1048: vint_set_property(respect_meter_h, "end_angle", end_respect_angle)
cmp_common.lua, line 1049: vint_set_property(respect_meter_bg_h, "end_angle", end_respect_angle - .03)
cmp_common.lua, line 1067: vint_set_property(twn_h, "end_event", "cmp_common_respect_fill_end")
cmp_common.lua, line 1077: vint_set_property(twn_h, "end_event", "cmp_common_respect_fill_cb")
cmp_common.lua, line 1092: vint_set_property(txt_h, "text_tag", Cmp_screen_respect_level_cur)
cmp_common.lua, line 1115: vint_set_property(meter_tween_h, "duration", t)
cmp_common.lua, line 1116: vint_set_property(meter_bg_tween_h, "duration", t)
cmp_common.lua, line 1133: vint_set_property(twn_h, "end_event", respect_slam_cb)
cmp_common.lua, line 1136: vint_set_property(twn_h, "end_event", respect_bonus_cb)
cmp_common.lua, line 1140: vint_set_property(twn_h, "end_event", respect_level_cb)
cmp_common.lua, line 1180: vint_set_property(control_meter_pct_text_h, "text_tag", control_pct_string)
cmp_common.lua, line 1185: vint_set_property(control_txt, "text_tag", control_string)
cmp_common.lua, line 1194: vint_set_property(control_txt, "scale", scale, scale)
cmp_common.lua, line 1200: vint_set_property(control_cash_txt_h, "text_tag", control_cash_string)
cmp_common.lua, line 1234: vint_set_property(control_meter_pct_text_h, "text_tag", control_pct_string)
cmp_common.lua, line 1239: vint_set_property(twn_h, "end_event", nil)
cmp_common.lua, line 1291: vint_set_property(twn_h, "end_event", "cmp_common_control_fill_end")
cmp_common.lua, line 1322: vint_set_property(meter_tween_h, "start_value", start_angle)
cmp_common.lua, line 1323: vint_set_property(meter_tween_h, "end_value", end_angle)
cmp_common.lua, line 1325: vint_set_property(meter_bg_tween_h, "start_value", start_angle - .03)
cmp_common.lua, line 1326: vint_set_property(meter_bg_tween_h, "end_value", end_angle - .03)
cmp_common.lua, line 1332: vint_set_property(control_up_anim_h, "is_paused", true)
cmp_common.lua, line 1337: vint_set_property(respect_meter_h, "end_angle", end_angle)
cmp_common.lua, line 1338: vint_set_property(respect_meter_bg_h, "end_angle", end_angle - .03)
cmp_common.lua, line 1345: vint_set_property(control_meter_pct_text_h, "text_tag", control_pct_string)
cmp_common.lua, line 1364: vint_set_property(meter_tween_h, "duration", t)
cmp_common.lua, line 1365: vint_set_property(meter_bg_tween_h, "duration", t)
cmp_common.lua, line 1379: vint_set_property(twn_h, "end_event", control_slam_cb)
cmp_common.lua, line 1412: vint_set_property(h, "alpha", 1)
cmp_common.lua, line 1419: vint_set_property(screen_h, "visible", false)
cmp_common.lua, line 1420: vint_set_property(stars_h, "visible", false)
cmp_common.lua, line 1455: vint_set_property(waiting_txt_h,"text_tag", waiting_string)
cmp_common.lua, line 1474: vint_set_property(coop_anim_h, "is_paused", true)
cmp_common.lua, line 1556: vint_set_property(anim_h, "is_paused", true)
cmp_common.lua, line 1564: vint_set_property(anim_h, "is_paused", true)
cmp_common.lua, line 1584: vint_set_property(h, "scale", scale, scale)
cmp_common.lua, line 1585: vint_set_property(h, "rotation", rotation_og)
cmp_common.lua, line 1641: vint_set_property(screen_h, "anchor", x, y)
cmp_common.lua, line 1686: vint_set_property(twn_h, "end_event", "cmp_audio_mission_complete")
cmp_common.lua, line 1690: vint_set_property(twn_h, "duration", 0.133332 +.03) --force duration to get music timed perfectly with slam...
cmp_common.lua, line 1691: vint_set_property(twn_h, "end_event", "cmp_audio_music")
cmp_common.lua, line 1695: vint_set_property(twn_h, "end_event", "cmp_audio_cash_slam")
cmp_common.lua, line 1699: vint_set_property(twn_h, "end_event", "cmp_audio_cash_bonus_slam")
cmp_common.lua, line 1703: vint_set_property(twn_h, "end_event", "cmp_audio_respect_slam")
cmp_common.lua, line 1707: vint_set_property(twn_h, "end_event", "cmp_audio_respect_bonus_slam")
cmp_common.lua, line 1711: vint_set_property(twn_h, "end_event", "cmp_audio_control_slam")
cmp_common.lua, line 1715: vint_set_property(twn_h, "end_event", "cmp_audio_control_cash_slam")
cmp_common.lua, line 2028: vint_set_property(h, "start_value", val.val_1, y)
cmp_common.lua, line 2031: vint_set_property(h, "end_value", val.val_1, y)
cmp_common.lua, line 2033: vint_set_property(h, "anchor", val.val_1, val.val_2)
cmp_common.lua, line 2035: vint_set_property(h, val.prop, val.val_1)
cmp_common.lua, line 2069: vint_set_property(bg_saints_fade_twn_h, "start_value", start_value)
cmp_common.lua, line 2070: vint_set_property(bg_saints_fade_twn_h, "end_value", end_value)
cmp_common.lua, line 2085: vint_set_property(screen_image_h, "image", Cmp_image)
cmp_common.lua, line 2116: vint_set_property(h, "visible", false)
cmp_fail.lua, line 107: vint_set_property(h, "end_event", "cmp_fail_anim_complete_cb")
cmp_fail.lua, line 110: vint_set_property(h, "end_event", "cmp_fail_anim_can_skip_cb")
cmp_fail.lua, line 146: vint_set_property(gameplay_name_txt_h, "text_tag", Cmp_fail_data.mission_name)
cmp_fail.lua, line 147: vint_set_property(condition_detail_txt_h, "text_tag", Cmp_fail_data.failure_text)
cmp_fail.lua, line 157: vint_set_property(coop_wait_h,"text_tag", waiting_string)
cmp_fail.lua, line 160: vint_set_property(coop_screen_base_h, "visible", true)
cmp_fail.lua, line 161: vint_set_property(coop_screen_base_h, "alpha", 1)
cmp_fail.lua, line 165: vint_set_property(list_h, "visible", false)
cmp_fail.lua, line 356: vint_set_property(shake_twn_h, "per_frame_event", "cmp_fail_camera_shake_anim_cb")
cmp_fail.lua, line 366: vint_set_property(screen_h, "anchor", x, y)
cmp_fail.lua, line 381: vint_set_property(h, "end_event", "cmp_fail_camera_shake")
cmp_fail.lua, line 383: vint_set_property(h, "end_event", "cmp_fail_audio_slam")
cmp_fail.lua, line 408: vint_set_property(h, "end_event", camera_shake_cb)
cmp_fail.lua, line 410: vint_set_property(h, "end_event", camera_shake_cb)
cmp_fail.lua, line 412: vint_set_property(h, "end_event", camera_shake_cb)
cmp_fail.lua, line 414: vint_set_property(h, "end_event", camera_shake_cb)
cmp_fail.lua, line 418: vint_set_property(h, "end_event", cmp_fail_audio_slam_cb)
cmp_fail.lua, line 420: vint_set_property(h, "end_event", cmp_fail_audio_slam_cb)
cmp_fail.lua, line 422: vint_set_property(h, "end_event", cmp_fail_audio_slam_cb)
cmp_fail.lua, line 424: vint_set_property(h, "end_event", cmp_fail_audio_slam_cb)
cmp_mission.lua, line 22: -- vint_set_property(h, "visible", true)
cmp_mission.lua, line 25: -- vint_set_property(h, "background", false)
cmp_rewards.lua, line 7: vint_set_property(h, "clip_enabled", true)
cmp_rewards.lua, line 8: vint_set_property(h, "visible", true)
cmp_stronghold.lua, line 29: vint_set_property(h, "visible", true)
cmp_stronghold.lua, line 32: vint_set_property(h, "background", false)
cmp_stronghold.lua, line 103: vint_set_property(screen_image_h, "image", Cmp_image)
countdown.lua, line 20: vint_set_property(h, "alpha", 0)
countdown.lua, line 23: vint_set_property(h, "alpha", 0)
countdown.lua, line 35: vint_set_property(h, "text_tag", title_str)
countdown.lua, line 48: vint_set_property(number_txt_h, "text_tag", data.txt)
countdown.lua, line 76: vint_set_property(h, "visible", false)
countdown.lua, line 85: vint_set_property(h, "visible", true)
countdown.lua, line 95: vint_set_property(Countdown_anims_playing[i], "is_paused", is_paused)
credits.lua, line 284: vint_set_property(base_grp_h, "visible", false)
credits.lua, line 289: vint_set_property(h, "visible", false)
credits.lua, line 308: vint_set_property(background_base_bg_h, "alpha", 0)
credits.lua, line 309: vint_set_property(credits_bg_grp_h, "alpha", 0)
credits.lua, line 418: vint_set_property(Credits_objects.credits_slide_h, "anchor", 0, Credits_cur_slide_pos)
credits.lua, line 495: vint_set_property(image_h, "image", image_name)
credits.lua, line 512: vint_set_property(txt_object_h, "text_tag", txt_data)
credits.lua, line 528: vint_set_property(next_txt_object_h, "anchor", x, name_move)
credits.lua, line 543: vint_set_property(txt_object_h, "anchor", x, y)
credits.lua, line 560: vint_set_property(base_grp_clone_h, "visible", true)
credits.lua, line 576: vint_set_property(base_grp_clone_h, "anchor", 0, item_y)
credits.lua, line 612: vint_set_property(Credits_objects.credits_reel_slide_h, "anchor", 0, Credits_reel_cur_slide_pos)
credits.lua, line 669: vint_set_property(image_clone_h, "visible", true)
credits.lua, line 689: vint_set_property(image_clone_h, "anchor", 0, item_y)
credits.lua, line 778: vint_set_property(image_h, "image", image_name)
cte_binoc_only.lua, line 17: vint_set_property(Binoc_grp_h, "visible", false)
cte_binoc_only.lua, line 32: vint_set_property(Binoc_h, "image", "ui_cte_binoc")
cte_binoc_only.lua, line 40: vint_set_property(Binoc_grp_h, "visible", true)
cte_binoc_only.lua, line 44: vint_set_property(Binoc_grp_h, "visible", false)
cte_binoc_only.lua, line 48: vint_set_property(Binoc_grp_h, "visible", true)
cte_binoc_only.lua, line 52: vint_set_property(Binoc_grp_h, "visible", false)
cte_crack_binoc.lua, line 20: vint_set_property(Crack_grp_h, "visible", false)
cte_crack_binoc.lua, line 35: vint_set_property(Crack_black_h, "image", "ui_cte_crack")
cte_crack_binoc.lua, line 36: vint_set_property(Crack_white_h, "image", "ui_cte_crack")
cte_crack_binoc.lua, line 41: vint_set_property(Crack_grp_h, "visible", true)
cte_crack_binoc.lua, line 47: vint_set_property(Crack_grp_h, "visible", true)
cte_nemo_chair.lua, line 13: vint_set_property(right_side_boxes_h, "alpha", .33)
cte_nemo_chair.lua, line 14: vint_set_property(right_side_elements_h, "alpha", .33)
cte_nemo_chair.lua, line 39: vint_set_property(line_grp_h, "anchor", x, y)
cte_nemo_chair.lua, line 44: vint_set_property(cap_twn_h, "start_time", i * (.1 + rand_time))
cte_nemo_chair.lua, line 46: vint_set_property(line_twn_h, "start_time", i * (.1 + rand_time))
cte_nemo_chair.lua, line 47: vint_set_property(line_twn_h, "duration", .5 + rand_time )
cte_nemo_chair.lua, line 48: vint_set_property(cap_twn_h, "duration", .5+ rand_time )
cte_nemo_chair.lua, line 49: vint_set_property(cap_twn_h, "target_handle", cap_h)
cte_nemo_chair.lua, line 50: vint_set_property(line_twn_h, "target_handle", line_h)
cte_nemo_chair.lua, line 79: vint_set_property(line_grp_h, "anchor", x, y)
cte_nemo_chair.lua, line 85: vint_set_property(cap_twn_h, "start_time", i * (.1 + rand_time))
cte_nemo_chair.lua, line 91: vint_set_property(line_twn_h, "start_time", start_time)
cte_nemo_chair.lua, line 92: vint_set_property(line_twn_h, "duration", .1 + rand_time )
cte_nemo_chair.lua, line 109: vint_set_property(line_twn_h, "start_value", target_min_scale, y_scale)
cte_nemo_chair.lua, line 110: vint_set_property(line_twn_h, "end_value", target_max_scale, y_scale)
cte_nemo_chair.lua, line 112: vint_set_property(cap_twn_h, "start_value", target_min_x, 0 )
cte_nemo_chair.lua, line 113: vint_set_property(cap_twn_h, "end_value", target_max_x, 0 )
cte_nemo_chair.lua, line 115: vint_set_property(cap_twn_h, "duration", 2 + rand_time )
cte_nemo_chair.lua, line 116: vint_set_property(line_twn_h, "duration", 2 + rand_time )
cte_nemo_chair.lua, line 118: vint_set_property(cap_twn_h, "target_handle", cap_h)
cte_nemo_chair.lua, line 119: vint_set_property(line_twn_h, "target_handle", line_h)
cte_nemo_chair.lua, line 122: vint_set_property(line_twn_h, "end_event", "cte_nemo_chair_right_side_cb")
cte_nemo_chair.lua, line 133: vint_set_property(Screen_grp_h, "visible", true)
cte_nemo_chair.lua, line 138: vint_set_property(Screen_grp_h, "visible", true)
cte_nemo_chair.lua, line 142: vint_set_property(Screen_grp_h, "visible", false)
cte_nemo_chair.lua, line 177: vint_set_property(line_twn_h, "start_value", start_scale_x, y_scale)
cte_nemo_chair.lua, line 178: vint_set_property(line_twn_h, "end_value", target_max_scale, y_scale)
cte_nemo_chair.lua, line 180: vint_set_property(cap_twn_h, "start_value", start_x, 0)
cte_nemo_chair.lua, line 181: vint_set_property(cap_twn_h, "end_value", target_max_x, 0)
cte_nemo_chair.lua, line 184: vint_set_property(cap_twn_h, "duration", rand_time)
cte_nemo_chair.lua, line 185: vint_set_property(line_twn_h, "duration", rand_time)
cte_nemo_chair.lua, line 192: vint_set_property(cap_twn_h, "algorithm", algorithm)
cte_nemo_chair.lua, line 193: vint_set_property(line_twn_h, "algorithm", algorithm)
cte_nemo_chair.lua, line 197: vint_set_property(cap_twn_h, "start_time", time_index)
cte_nemo_chair.lua, line 198: vint_set_property(line_twn_h, "start_time", time_index)
cte_nemo_chair.lua, line 216: vint_set_property(initialized_txt_h, "text_tag", initialized_txt)
cte_nemo_chair.lua, line 359: vint_set_property(core_temp_txt_h, "text_tag", core_tmp_txt)
cte_nemo_chair.lua, line 364: vint_set_property(processing_txt_h, "text_tag", processing_txt)
cte_nemo_chair.lua, line 370: vint_set_property(processes_txt_h, "text_tag", processes_txt)
cte_nemo_chair.lua, line 377: vint_set_property(speed_txt_h, "text_tag", text)
cte_nemo_chair.lua, line 388: vint_set_property(right_large_cap_h, "anchor", width+7, y)
cte_nemo_chair.lua, line 397: vint_set_property(core_anal_1_txt_h, "text_tag", text)
cte_nemo_chair.lua, line 402: vint_set_property(core_anal_2_txt_h, "text_tag", text)
cte_news.lua, line 27: vint_set_property(News_14_grp_h, "visible", false)
cte_news.lua, line 28: vint_set_property(News_23_grp_h, "visible", false)
cte_news.lua, line 29: vint_set_property(News_23_pre_grp_h, "visible", false)
cte_news.lua, line 30: vint_set_property(Span_09_grp_h, "visible", false)
cte_news.lua, line 31: vint_set_property(Span_ms_grp_h, "visible", false)
cte_news.lua, line 32: vint_set_property(Psa_grp_h, "visible", false)
cte_news.lua, line 45: vint_set_property(News_14_grp_h, "visible", true)
cte_news.lua, line 46: vint_set_property(news_14_ticker_h, "text_tag", "...Local boy nags parents into purchasing adult elephant as pet...Two children found guilty of using illegal immigrants to supply lemonade stand...Technically Legal fined by health inspectors for 6th outbreak of gonorrhea in as many days...")
cte_news.lua, line 54: vint_set_property(News_14_grp_h, "visible", false)
cte_news.lua, line 64: vint_set_property(News_23_pre_grp_h, "visible", true)
cte_news.lua, line 65: vint_set_property(news_23_pre_ticker_h, "text_tag", "...Memorial service for boy trampled to death by elephant to be held tomorrow...Saints Flow recalled after recent positive tests for HGH...Free cheeseburger day at Freckle Bitch's leaves 6 dead; dozens more injured...")
cte_news.lua, line 73: vint_set_property(News_23_pre_grp_h, "visible", false)
cte_news.lua, line 83: vint_set_property(News_23_grp_h, "visible", true)
cte_news.lua, line 84: vint_set_property(news_23_ticker_h, "text_tag", "...Memorial service for boy trampled to death by elephant to be held tomorrow...Saints Flow recalled after recent positive tests for HGH...Free cheeseburger day at Freckle Bitch's leaves 6 dead; dozens more injured...")
cte_news.lua, line 92: vint_set_property(News_23_grp_h, "visible", false)
cte_news.lua, line 104: vint_set_property(Span_09_grp_h, "visible", true)
cte_news.lua, line 116: vint_set_property(Span_ms_grp_h, "visible", true)
cte_news.lua, line 124: vint_set_property(Span_ms_grp_h, "visible",false)
cte_news.lua, line 132: vint_set_property(Span_ms_grp_h, "visible", true)
cte_news.lua, line 140: vint_set_property(Span_ms_grp_h, "visible",false)
cte_news.lua, line 148: vint_set_property(Span_ms_grp_h, "visible", true)
cte_news.lua, line 156: vint_set_property(Span_ms_grp_h, "visible",false)
cte_news.lua, line 167: vint_set_property(Span_ms_grp_h, "visible", true)
cte_news.lua, line 177: vint_set_property(Psa_grp_h, "visible", true)
cte_news.lua, line 182: vint_set_property(Psa_grp_h, "visible", false)
cte_rocket_scope.lua, line 11: vint_set_property(Screen_grp_h, "visible", true)
cte_rocket_scope.lua, line 15: vint_set_property(Screen_grp_h, "visible", false)
cte_sniper_rifle.lua, line 9: vint_set_property(Cte_sniper.handles.sniper,"visible", true)
cte_sniper_rifle.lua, line 13: vint_set_property(Cte_sniper.handles.sniper,"visible", false)
cutscene_titles.lua, line 11: vint_set_property(title_txt_h, "alpha", 0)
cutscene_titles.lua, line 29: vint_set_property(title_txt_h, "text_tag", title_txt)
cutscene_titles.lua, line 42: vint_set_property(hint_text_h,"visible",false)
cutscene_titles.lua, line 44: vint_set_property(hint_text_h,"visible",true)
cutscene_titles.lua, line 45: vint_set_property(hint_text_h,"text_tag","CUTSCENE_HOST_SKIPPING")
cutscene_titles.lua, line 47: vint_set_property(hint_text_h,"visible",true)
cutscene_titles.lua, line 48: vint_set_property(hint_text_h,"text_tag","CUTSCENE_REMOTE_SKIPPING")
cutscene_titles.lua, line 50: vint_set_property(hint_text_h,"visible",false)
dialog.lua, line 74: vint_set_property(Dialog_objects[0].handle, "depth", -1200)
dialog.lua, line 75: vint_set_property(Dialog_objects[1].handle, "depth", -1000)
dialog.lua, line 198: vint_set_property(dialog_data.object.handle, "depth", (Dialog_current_idx + 1) * -1000)
dialog.lua, line 231: vint_set_property(dialog_data.object.handle, "depth", (Dialog_current_idx + 1) * -1000)
dialog.lua, line 258: vint_set_property(dialog_data.object.handle, "depth", (Dialog_current_idx + 1) * -1000)
dialog.lua, line 476: vint_set_property(h.paused, "visible", true)
dialog.lua, line 477: vint_set_property(h.paused, "alpha", 1)
dialog.lua, line 478: vint_set_property(h.paused_bg, "visible", true)
dialog.lua, line 481: vint_set_property(h.partner_paused, "visible", true)
dialog.lua, line 482: vint_set_property(h.partner_paused, "alpha", 1)
dialog.lua, line 485: vint_set_property(h.partner_paused, "text_tag", "DIALOG_PAUSE_START_TO_DISCONNECT")
dialog.lua, line 489: vint_set_property(h.partner_paused, "text_tag", "COOP_DISCONNECT")
dialog.lua, line 493: vint_set_property(h.partner_paused, "visible", false)
dialog.lua, line 494: vint_set_property(h.partner_paused, "alpha", 0)
dialog.lua, line 521: vint_set_property(h.paused, "visible", false)
dialog.lua, line 522: vint_set_property(h.partner_paused, "visible", false)
dialog.lua, line 523: vint_set_property(h.paused_bg, "visible", false)
dialog.lua, line 573: vint_set_property(handle, "text_tag_crc", value)
dialog.lua, line 575: vint_set_property(handle, "text_tag", value)
game_lobby.lua, line 202: vint_set_property(base_grp_h, "visible", false)
game_lobby.lua, line 236: vint_set_property(base_grp_h, "visible", true)
game_lobby.lua, line 294: vint_set_property(Client_name_txt_h, "text_tag", game_lobby_get_remote_player_name())
game_lobby.lua, line 453: vint_set_property(char_grp_h, "tint", 0.2, 0.2, 0.2)
game_lobby.lua, line 477: vint_set_property(char_grp_h, "tint", 1.0, 1.0, 1.0)
game_lobby.lua, line 526: vint_set_property(coop_grp_h, "visible", false) --coop lobby stuff...
game_lobby.lua, line 539: vint_set_property(Host_name_txt_h, "text_tag", game_lobby_get_local_player_name())
game_lobby.lua, line 545: vint_set_property(Host_name_txt_h, "visible", false)
game_lobby.lua, line 546: vint_set_property(Host_speak_bmp_h, "visible", false)
game_lobby.lua, line 551: vint_set_property(Host_name_txt_h, "text_tag", game_lobby_get_remote_player_name())
game_lobby.lua, line 555: vint_set_property(Client_name_txt_h, "text_tag", game_lobby_get_local_player_name())
game_lobby.lua, line 559: vint_set_property(whored_char_info_grp_h, "visible", false)
game_lobby.lua, line 560: vint_set_property(coop_grp_h, "visible", true)
game_lobby.lua, line 568: vint_set_property(saints_bmp_h, "image", "ui_lobby_char_saints")
game_lobby.lua, line 572: vint_set_property(map_bmp_h, "image", "ui_lobby_level_sr3city")
game_lobby.lua, line 778: vint_set_property(spinner_h, "visible", true)
game_lobby.lua, line 780: vint_set_property(spinner_h, "visible", false)
game_lobby.lua, line 797: vint_set_property(player_waiting_txt_h, "visible", true)
game_lobby.lua, line 798: vint_set_property(player_waiting_txt_h, "text_tag", text)
game_lobby.lua, line 800: vint_set_property(player_waiting_txt_h, "visible", false)
game_lobby.lua, line 809: vint_set_property(spinner_h, "visible", false)
game_lobby.lua, line 810: vint_set_property(player_waiting_txt_h, "visible", false)
game_lobby.lua, line 820: vint_set_property(game_logo_grp_h, "visible", false)
game_lobby.lua, line 821: vint_set_property(whored_logo_grp_h, "visible", false)
game_lobby.lua, line 825: vint_set_property(whored_logo_grp_h, "visible", true)
game_lobby.lua, line 828: vint_set_property(logo_bmp_h, "image", "ui_whored_logo")
game_lobby.lua, line 829: vint_set_property(logo_bmp_h, "visible", true)
game_lobby.lua, line 831: vint_set_property(game_logo_grp_h, "visible", true)
game_lobby.lua, line 833: vint_set_property(logo_bmp_h, "image", "ui_whored_logo_game")
game_lobby.lua, line 983: vint_set_property(map_bmp_h, "image", map_img_name)
game_lobby.lua, line 999: vint_set_property(Client_speak_bmp_h, "visible", false)
game_lobby.lua, line 1003: vint_set_property(char_bmp_h, "image", char_img_name)
game_lobby.lua, line 1022: vint_set_property(bmp_h, "visible", is_visible)
game_lobby.lua, line 1023: vint_set_property(info_grp_h, "visible", is_visible)
genki_common.lua, line 303: vint_set_property(tween_h, "end_event", "end_event_anim")
genki_common.lua, line 308: vint_set_property(group_h, "visible", false)
genki_common.lua, line 372: vint_set_property(group_h, "visible", true)
genki_common.lua, line 395: vint_set_property(group_h, "visible", false)
genki_common.lua, line 399: vint_set_property(vint_object_find(Data[Event_played].animation),"is_paused", true)
genki_common.lua, line 488: vint_set_property(anim_h, "is_paused", true)
genki_news.lua, line 33: vint_set_property(Image_grp_h, "visible", false)
genki_news.lua, line 34: vint_set_property(Bottom_grp_h, "visible", false)
genki_news.lua, line 35: vint_set_property(Words_grp_h, "visible", false)
genki_news.lua, line 44: vint_set_property(Words_grp_h, "visible", false)
genki_news.lua, line 45: vint_set_property(Image_grp_h, "visible", false)
genki_news.lua, line 46: vint_set_property(Ticker_txt_h, "text_tag", "... City officials caution residents to avoid going outside during Genkibowl events... Famed director Andy Zhen to begin filming \"Gangstas in Space\" in Steelport next month... Local boy Jimmy Torbitson, age 17, wows record crowd at the Steelport Science Fair... Johnny Gat alive? Rumors circulate about the notorious gangster's fate... Senator Monica Hughes set to announce presidential bid in the near future...")
genki_news.lua, line 47: vint_set_property(Bottom_grp_h, "visible", true)
genki_news.lua, line 58: vint_set_property(Words_grp_h, "visible", true)
genki_news.lua, line 64: vint_set_property(Image_grp_h, "visible", true)
genki_news.lua, line 70: vint_set_property(Image_grp_h, "visible", false)
genki_news.lua, line 74: vint_set_property(Image_grp_h, "visible", true)
gis_grain.lua, line 26: vint_set_property(twn_h, "end_event", "vint_anim_loop_callback")
gis_grain.lua, line 27: vint_set_property(twn2_h, "end_event", "vint_anim_loop_callback")
gis_grain.lua, line 54: vint_set_property(Grain_anim_h, "is_paused", true)
gis_grain.lua, line 55: vint_set_property(Grain2_anim_h, "is_paused", true)
gis_grain.lua, line 56: vint_set_property(Fade_in_anim_h, "is_paused", true)
gis_grain.lua, line 57: vint_set_property(Fade_out_anim_h, "is_paused", true)
gis_grain.lua, line 59: vint_set_property(Grain_anim_h, "is_paused", false)
gis_grain.lua, line 60: vint_set_property(Grain2_anim_h, "is_paused", false)
gis_grain.lua, line 61: vint_set_property(Fade_in_anim_h, "is_paused", false)
gis_grain.lua, line 63: vint_set_property(Fade_out_anim_h, "is_paused", false)
horde_results.lua, line 96: vint_set_property(screen_grp_h, "alpha", 0)
horde_results.lua, line 113: vint_set_property(kills_header_h,"text_tag", "HORDE_MODE_TITLE_KILLS")
horde_results.lua, line 114: vint_set_property(time_header_h,"text_tag", "HORDE_MODE_TITLE_SURVIVAL_TIME")
horde_results.lua, line 123: vint_set_property(kills_header_h, "scale", text_scale,1)
horde_results.lua, line 128: vint_set_property(time_header_h, "scale", text_scale,1)
horde_results.lua, line 169: vint_set_property(title_wave_txt_h, "text_tag", title_wave_combined_txt) --"WAVE 10"
horde_results.lua, line 170: vint_set_property(title_result_txt_h, "text_tag", result_txt) --"COMPLETE"
horde_results.lua, line 171: vint_set_property(title_game_txt_h, "text_tag", wave_title) --"ZOMBIE FISTING"
horde_results.lua, line 172: vint_set_property(title_result_txt_h, "tint", result_color[1], result_color[2], result_color[3])
horde_results.lua, line 181: vint_set_property(title_result_txt_h, "anchor", x, y)
horde_results.lua, line 219: vint_set_property(base_h, "anchor", x, y + 100)
horde_results.lua, line 220: vint_set_property(base_h, "depth", idx)
horde_results.lua, line 229: vint_set_property(name_txt_h, "text_tag", player_data.name )
horde_results.lua, line 230: vint_set_property(kills_txt_h, "text_tag", format_cash(player_data.kills) )
horde_results.lua, line 235: vint_set_property(time_txt_h, "text_tag", ":".. format_time(player_data.time / 1000, false, false) )
horde_results.lua, line 237: vint_set_property(time_txt_h, "text_tag", format_time(player_data.time / 1000, false, false) )
horde_results.lua, line 243: vint_set_property(player_img_h, "image", image)
horde_results.lua, line 259: vint_set_property( progress_img_h, "visible", false)
horde_results.lua, line 279: vint_set_property(progress_img_twn_h,"end_value", x, y)
horde_results.lua, line 280: vint_set_property(progress_bg_twn_h,"end_value", x, y)
horde_results.lua, line 281: --vint_set_property(progress_img_h, "anchor", x, y)
horde_results.lua, line 282: vint_set_property( progress_img_h, "visible", true)
horde_results.lua, line 299: --vint_set_property(wave_failure_txt_h, "text_tag", "This is hello")
horde_results.lua, line 302: --vint_set_property(total_score_grp_h, "anchor",)
horde_results.lua, line 309: vint_set_property(winner_bmp_h, "visible", true)
horde_results.lua, line 311: vint_set_property(winner_bmp_h, "visible", false)
horde_results.lua, line 321: vint_set_property(score_value_txt_h, "text_tag", format_cash(score))
horde_results.lua, line 326: vint_set_property(score_high_value_txt_h, "text_tag", format_cash(score))
horde_results.lua, line 327: vint_set_property(score_high_title_txt_h, "text_tag", "HORDE_MODE_TITLE_HIGHSCORE_NEW")
horde_results.lua, line 328: vint_set_property(score_high_title_txt_h, "tint", 148/255, 0/255, 197/255)
horde_results.lua, line 330: vint_set_property(score_high_value_txt_h, "text_tag", format_cash(previous_high_score))
horde_results.lua, line 331: vint_set_property(score_high_title_txt_h, "text_tag", "HORDE_MODE_TITLE_HIGHSCORE")
horde_results.lua, line 332: vint_set_property(score_high_title_txt_h, "tint", 153/255, 153/255, 153/255)
horde_results.lua, line 340: vint_set_property(waiting_for_coop_grp_h, "visible", true)
horde_results.lua, line 347: vint_set_property(waiting_for_coop_grp_h, "visible", false)
horde_results.lua, line 378: vint_set_property(waiting_for_coop_grp_h, "visible", false)
horde_results.lua, line 465: vint_set_property(screen_grp_h, "alpha", 1)
horde_results.lua, line 468: vint_set_property(screen_slide_in_twn_h, "end_event", "horde_results_anim_in_cb")
horde_results.lua, line 485: vint_set_property(screen_slide_out_twn_h, "start_event", "horde_results_bg_slide_out")
horde_results.lua, line 486: vint_set_property(screen_slide_out_twn_h, "end_event", "horde_results_anim_out_cb")
hud.lua, line 278: vint_set_property(vint_object_find("vehicle_logo_anim_1"), "is_paused", true)
hud.lua, line 280: vint_set_property(vint_object_find("map_objective_anim"), "is_paused", true)
hud.lua, line 307: vint_set_property(bar.bg_h, "start_angle", fill_start_angle + angle_offset)
hud.lua, line 308: vint_set_property(bar.bg_h, "end_angle", fill_end_angle - angle_offset)
hud.lua, line 309: vint_set_property(bar.fill_h, "start_angle", fill_start_angle)
hud.lua, line 310: vint_set_property(bar.fill_h, "end_angle", fill_end_angle)
hud.lua, line 311: vint_set_property(bar.fill_1_h, "start_angle", fill_start_angle)
hud.lua, line 312: vint_set_property(bar.fill_1_h, "end_angle", fill_end_angle)
hud.lua, line 317: vint_set_property(health_flash_tween_complete_h, "end_event", "hud_health_flash_complete")
hud.lua, line 320: vint_set_property(bar.health_bg_angle_twn_h, "start_event", "hud_health_decay_start")
hud.lua, line 321: vint_set_property(bar.health_bg_angle_twn_h, "end_event", "hud_health_decay_end")
hud.lua, line 326: vint_set_property(timer_twn_h, "end_event", "hud_player_health_hide")
hud.lua, line 337: vint_set_property(bar.bg_h, "start_angle", fill_start_angle + angle_offset)
hud.lua, line 338: vint_set_property(bar.bg_h, "end_angle", fill_end_angle - angle_offset)
hud.lua, line 339: vint_set_property(bar.fill_h, "start_angle", fill_start_angle)
hud.lua, line 340: vint_set_property(bar.fill_h, "end_angle", fill_end_angle)
hud.lua, line 345: vint_set_property(timer_twn_h, "end_event", "hud_player_sprint_hide")
hud.lua, line 350: vint_set_property(timer_twn_h, "end_event", "hud_player_respect_hide")
hud.lua, line 354: vint_set_property(h, "end_event", "hud_weapon_fade_out")
hud.lua, line 358: vint_set_property(Hud_player_status.cash_h, "alpha", 0)
hud.lua, line 405: vint_set_property(Hud_vignettes.health.fade_twn_h, "end_event", "hud_health_screen_fade_complete")
hud.lua, line 427: vint_set_property(anim_0, "target_handle", grp)
hud.lua, line 428: vint_set_property(anim_1, "target_handle", grp)
hud.lua, line 432: vint_set_property(count_tween_alpha_h, "target_handle", slot_object.revive_timer_h)
hud.lua, line 499: --vint_set_property(camera_hint_icon_bmp_h, "image", get_dpad_down_image())
hud.lua, line 517: vint_set_property(h, "visible", false)
hud.lua, line 583: vint_set_property(Hud_map.base_grp_h, "visible", false)
hud.lua, line 587: vint_set_property(Hud_map.base_grp_h, "visible", true)
hud.lua, line 830: vint_set_property(Hud_player_status.cash_h, "text_tag", "$" .. format_cash(display_cash))
hud.lua, line 864: vint_set_property(cash_anim_first_tween_h, "start_value", cash_alpha)
hud.lua, line 891: vint_set_property(o, "visible", false)
hud.lua, line 905: vint_set_property(Hud_radio_elements.image_h, "scale", 1.25, 1.25)
hud.lua, line 908: vint_set_property(Hud_radio_elements.image_h, "scale", 0.8, 0.8)
hud.lua, line 910: vint_set_property(Hud_radio_elements.image_h, "image", radio_station_small)
hud.lua, line 917: vint_set_property(Hud_radio_elements.arrow_left_h, "anchor", left_arrow_adjusted_x, arrow_y)
hud.lua, line 920: vint_set_property(Hud_radio_elements.arrow_right_h, "anchor", right_arrow_adjusted_x, arrow_y)
hud.lua, line 962: vint_set_property(h, "visible", camera_screenshot_enabled)
hud.lua, line 976: vint_set_property( camera_hint_icon_bmp_h, "anchor", hint_icon_w + 15, 0 )
hud.lua, line 982: vint_set_property(o, "image", Hud_current_veh_logo)
hud.lua, line 984: vint_set_property(o, "visible", true)
hud.lua, line 1044: vint_set_property(bar.timer_fade_out_anim_h, "is_paused", true)
hud.lua, line 1081: vint_set_property(bar.bg_h, "end_angle", bg_end_angle)
hud.lua, line 1085: vint_set_property(bar.bg_h, "visible", false)
hud.lua, line 1087: vint_set_property(bar.bg_h, "visible", true)
hud.lua, line 1090: vint_set_property(bar.fill_h, "end_angle", fill_end_angle)
hud.lua, line 1103: vint_set_property(sprint_anim_h, "is_paused", true)
hud.lua, line 1104: vint_set_property(Hud_sprint_bar.fill_h, "tint", HUD_SPRINT_COLOR.R, HUD_SPRINT_COLOR.G, HUD_SPRINT_COLOR.B)
hud.lua, line 1124: vint_set_property(bar.timer_fade_out_anim_h, "is_paused", true)
hud.lua, line 1143: vint_set_property(Hud_hit_elements.main_h, "rotation", orientation)
hud.lua, line 1149: vint_set_property(Hud_vignettes.tunnel_vision.grp_h, "alpha", tunnel_vision_amount)
hud.lua, line 1155: vint_set_property(vint_object_find("map_sprint_contract"), "is_paused", true)
hud.lua, line 1164: vint_set_property(vint_object_find("map_sprint_expand"), "is_paused", true)
hud.lua, line 1170: vint_set_property(vint_object_find("map_health_contract"), "is_paused", true)
hud.lua, line 1178: vint_set_property(vint_object_find("map_health_expand"), "is_paused", true)
hud.lua, line 1201: vint_set_property(bar.health_bg_angle_twn_h, "start_value", bg_start_angle)
hud.lua, line 1202: vint_set_property(bar.health_fill_angle_twn_h, "start_value", current_start_value)
hud.lua, line 1210: vint_set_property(bar.fill_h, "end_angle", fill_end_angle)
hud.lua, line 1211: vint_set_property(bar.fill_1_h, "start_angle", fill_end_angle)
hud.lua, line 1214: vint_set_property(bar.health_fill_angle_twn_h, "end_value", fill_end_angle)
hud.lua, line 1217: vint_set_property(bar.health_bg_angle_twn_h, "end_value", bg_end_angle)
hud.lua, line 1222: vint_set_property(bar.fill_h, "end_angle", fill_end_angle)
hud.lua, line 1223: vint_set_property(bar.fill_1_h, "end_angle", fill_end_angle)
hud.lua, line 1224: vint_set_property(bar.bg_h, "end_angle", bg_end_angle)
hud.lua, line 1292: vint_set_property(Hud_weapon_status.dual_wpn_icon_1_h, "image", wpn_bmp_name)
hud.lua, line 1293: vint_set_property(Hud_weapon_status.dual_wpn_icon_2_h, "image", wpn_bmp_name)
hud.lua, line 1295: vint_set_property(Hud_weapon_status.single_wpn_icon_h, "image", wpn_bmp_name)
hud.lua, line 1302: vint_set_property(Hud_weapon_status.dual_wpn_icon_1_h, "visible", dual_wield)
hud.lua, line 1303: vint_set_property(Hud_weapon_status.dual_wpn_icon_2_h, "visible", dual_wield)
hud.lua, line 1304: vint_set_property(Hud_weapon_status.single_wpn_icon_h, "visible", not dual_wield)
hud.lua, line 1314: vint_set_property(Hud_weapon_status.grenade_icon_h, "image", grenade_bmp_name) --Weapon Bitmap
hud.lua, line 1317: vint_set_property(Hud_weapon_status.grenade_icon_h, "visible", true) --Weapon Bitmap
hud.lua, line 1318: vint_set_property(Hud_weapon_status.grenade_holster_h, "visible", true) --Area for ammo...
hud.lua, line 1319: vint_set_property(Hud_weapon_status.grenade_holster_extra_h, "visible", true) --Extra area for ammo
hud.lua, line 1320: vint_set_property(Hud_weapon_status.grenade_ammo_h, "visible", true) --Ammo text
hud.lua, line 1324: vint_set_property(Hud_weapon_status.grenade_icon_h, "visible", false) --Weapon Bitmap
hud.lua, line 1325: vint_set_property(Hud_weapon_status.grenade_holster_h, "visible", false) --Area for ammo...
hud.lua, line 1326: vint_set_property(Hud_weapon_status.grenade_holster_extra_h, "visible", false) --Extra area for ammo
hud.lua, line 1327: vint_set_property(Hud_weapon_status.grenade_ammo_h, "visible", false) --Ammo text
hud.lua, line 1375: vint_set_property(Hud_weapon_status.weapon_ammo_txt_h, "text_tag", ammo_string)
hud.lua, line 1376: vint_set_property(Hud_weapon_status.sniper_ammo_txt_h, "text_tag", ammo_string)
hud.lua, line 1377: vint_set_property(Hud_weapon_status.grenade_ammo_txt_h, "text_tag", grenade_ammo_string)
hud.lua, line 1381: vint_set_property(Hud_weapon_status.sniper_reload_txt_h, "visible", true)
hud.lua, line 1384: vint_set_property(Hud_weapon_status.sniper_reload_txt_h, "visible", false)
hud.lua, line 1402: vint_set_property(Hud_weapon_status.weapon_grp_h, "alpha", 1)
hud.lua, line 1408: vint_set_property(Hud_reticules.elements.reticule_base_h, "visible", true)
hud.lua, line 1410: vint_set_property(Hud_reticules.elements.reticule_base_h, "visible", false)
hud.lua, line 1414: vint_set_property(Hud_weapon_status.weapon_grp_h, "alpha", 0.67)
hud.lua, line 1417: vint_set_property(Hud_reticules.elements.reticule_base_h, "visible", false)
hud.lua, line 1425: vint_set_property(Hud_reticules.elements.reticule_base_h, "visible", show_reticule)
hud.lua, line 1431: vint_set_property(Hud_reticules.elements.sniper_h, "visible", true)
hud.lua, line 1432: vint_set_property(Hud_reticules.elements.reticule_base_h, "visible", false)
hud.lua, line 1436: vint_set_property(Hud_reticules.elements.sniper_h, "visible", false)
hud.lua, line 1437: vint_set_property(Hud_reticules.elements.reticule_base_h, "visible", true)
hud.lua, line 1482: vint_set_property(Hud_genki_images[HUD_GENKI_ETHICAL], "visible", true)
hud.lua, line 1483: vint_set_property(Hud_genki_images[HUD_GENKI_UNETHICAL], "visible", true)
hud.lua, line 1485: vint_set_property(Hud_genki_images[HUD_GENKI_UNETHICAL], "visible", false)
hud.lua, line 1486: vint_set_property(Hud_genki_anims[HUD_GENKI_UNETHICAL], "is_paused", true)
hud.lua, line 1488: vint_set_property(Hud_genki_images[HUD_GENKI_ETHICAL], "visible", false)
hud.lua, line 1489: vint_set_property(Hud_genki_anims[HUD_GENKI_ETHICAL], "is_paused", true)
hud.lua, line 1504: vint_set_property(Hud_sniper_hint_bar.handle, "anchor", x, Hud_sniper_hint_bar_y)
hud.lua, line 1505: vint_set_property(Hud_sniper_hint_bar.handle, "alpha", 1.0)
hud.lua, line 1518: vint_set_property(Hud_sniper_hint_bar.handle, "anchor", x, Hud_sniper_hint_bar_y)
hud.lua, line 1519: vint_set_property(Hud_sniper_hint_bar.handle, "alpha", 0.67)
hud.lua, line 1530: vint_set_property(weapon_fade_in_twn_h, "start_value", weapon_base_alpha)
hud.lua, line 1538: vint_set_property(h, "is_paused", true)
hud.lua, line 1551: --vint_set_property(Hud_weapon_status.weapon_base_h,"visible",true)
hud.lua, line 1555: --vint_set_property(Hud_weapon_status.weapon_base_h,"visible",false)
hud.lua, line 1569: vint_set_property(Hud_map.base_grp_h, "alpha", tranny)
hud.lua, line 1676: vint_set_property(Hud_followers.slot_objects[slot].group_h, "visible", slot_visible)
hud.lua, line 1687: vint_set_property(objects.anim_0, "is_paused", true)
hud.lua, line 1692: vint_set_property(twn_h, "start_value", alpha_level)
hud.lua, line 1698: vint_set_property(objects.revive_timer_h, "visible", false)
hud.lua, line 1701: vint_set_property(objects.anim_1, "is_paused", true)
hud.lua, line 1706: vint_set_property(objects.head_img_h, "image", head_img_name)
hud.lua, line 1723: vint_set_property(objects.head_img_h, "alpha", target_alpha )
hud.lua, line 1733: vint_set_property(objects.revive_timer_h, "visible", false)
hud.lua, line 1734: vint_set_property(vint_object_find("follow_rev_anim"),"is_paused", true)
hud.lua, line 1736: vint_set_property(objects.revive_timer_h, "visible", true)
hud.lua, line 1737: --vint_set_property(vint_object_find("follow_rev_anim"),"is_paused", false)
hud.lua, line 1744: vint_set_property(objects.revive_timer_h, "text_tag", revive_time)
hud.lua, line 1763: vint_set_property(Hud_balance_status.balance_grp_h, "visible", true)
hud.lua, line 1768: vint_set_property(Hud_balance_status.balance_grp_h, "visible", false)
hud.lua, line 1791: vint_set_property(Hud_balance_status.arrow_image_h, "rotation", angle)
hud.lua, line 1792: vint_set_property(Hud_balance_status.base_grp_h, "tint", color_r, color_g, color_b)
hud.lua, line 1802: vint_set_property(Hud_vignettes.health.fade_twn_h, "end_value", target_alpha)
hud.lua, line 1806: vint_set_property(Hud_vignettes.health.fade_twn_h, "start_value", current_alpha)
hud.lua, line 1807: vint_set_property(Hud_vignettes.health.fade_twn_h, "end_value", target_alpha)
hud.lua, line 1838: vint_set_property(hit_bmp_h, "visible", true)
hud.lua, line 1839: vint_set_property(hit_bmp_h, "rotation", direction)
hud.lua, line 1844: vint_set_property(hit_twn_h, "target_handle", hit_bmp_h)
hud.lua, line 1845: vint_set_property(hit_twn_h, "duration", fade_time)
hud.lua, line 1846: vint_set_property(hit_twn_h, "end_event", "hud_hit_fade_end")
hud.lua, line 1875: vint_set_property(Hud_hit_elements.main_h, "anchor", x_screen_coord, y_screen_coord)
hud.lua, line 2043: vint_set_property(twn_h, "duration", actual_duration) --Fade time
hud.lua, line 2044: vint_set_property(twn_h, "target_handle", grp_h)
hud.lua, line 2045: vint_set_property(twn_h, "target_property", "alpha")
hud.lua, line 2046: vint_set_property(twn_h, "start_value", current_alpha)
hud.lua, line 2047: vint_set_property(twn_h, "end_value", target_alpha)
hud.lua, line 2048: vint_set_property(twn_h, "start_time", vint_get_time_index(target_doc_h))
hud.lua, line 2049: vint_set_property(twn_h, "is_paused", false)
hud.lua, line 2052: vint_set_property(twn_h, "end_event", "hud_element_fade_end")
hud.lua, line 2072: vint_set_property(Hud_smoked_busted.handles.grp, "visible", false)
hud.lua, line 2076: vint_set_property(Hud_smoked_busted.handles.fade_in_anim , "is_paused", true)
hud.lua, line 2095: vint_set_property(Hud_smoked_busted.handles.grp, "visible", true)
hud.lua, line 2096: vint_set_property(Hud_smoked_busted.handles.grp, "alpha", 0)
hud.lua, line 2097: vint_set_property(Hud_smoked_busted.handles.grp, "tint", color.r, color.g, color.b)
hud.lua, line 2101: vint_set_property(vint_object_find("sb_text"), "text_tag", " ") --msg)
hud.lua, line 2128: vint_set_property(Hud_smoked_busted.handles.grp, "visible", false)
hud.lua, line 2139: vint_set_property(vint_object_find("collection_msg"), "alpha", 0)
hud.lua, line 2140: vint_set_property(vint_object_find("collection_msg"), "visible", true)
hud.lua, line 2141: vint_set_property(vint_object_find("collection_anim"), "is_paused", true)
hud.lua, line 2142: vint_set_property(vint_object_find("collection_msg_alpha_twn_2"), "end_event", "hud_collection_msg_end")
hud.lua, line 2151: vint_set_property(header_text_h , "text_tag", m.header)
hud.lua, line 2155: vint_set_property(body_text_h, "text_tag", m.body)
hud.lua, line 2156: vint_set_property(body_text_h, "visible", true)
hud.lua, line 2158: vint_set_property(body_text_h, "visible", false)
hud.lua, line 2164: vint_set_property(Hud_smoked_busted.handles.fade_in_anim , "is_paused", true)
hud.lua, line 2165: vint_set_property(Hud_smoked_busted.handles.grp, "visible", false)
hud.lua, line 2166: vint_set_property(Hud_smoked_busted.handles.grp, "alpha", 0)
hud.lua, line 2216: vint_set_property(Hud_player_status.cruise_control_h, "visible", true)
hud.lua, line 2217: vint_set_property(Hud_player_status.cruise_control_h, "alpha", .8)
hud.lua, line 2226: vint_set_property(Hud_player_status.cruise_control_obj.handle, "anchor", - (width * 0.5), y)
hud.lua, line 2229: vint_set_property(Hud_player_status.cruise_control_h, "visible", false)
hud.lua, line 2237: vint_set_property(Hud_player_status.cruise_control_h, "anchor", x_pos, y_pos)
hud.lua, line 2247: vint_set_property(Hud_lockon.lock_h, "anchor", x, y)
hud.lua, line 2248: vint_set_property(Hud_lockon.lock_txt_grp_h, "anchor", x, y)
hud.lua, line 2256: vint_set_property(Hud_lockon.lock_h, "anchor", x, y)
hud.lua, line 2257: vint_set_property(Hud_lockon.lock_h, "scale", scale, scale)
hud.lua, line 2258: vint_set_property(Hud_lockon.lock_h, "rotation", rotation)
hud.lua, line 2260: vint_set_property(Hud_lockon.lock_txt_grp_h, "scale", scale, scale)
hud.lua, line 2266: vint_set_property(Hud_lockon.lock1_h, "scale",Hud_lockon.lock_base_vert_width, lock_vert_height)
hud.lua, line 2267: vint_set_property(Hud_lockon.lock2_h, "scale", Hud_lockon.lock_base_hor_width, lock_hor_height)
hud.lua, line 2268: vint_set_property(Hud_lockon.lock3_h, "scale", Hud_lockon.lock_base_hor_width, lock_hor_height)
hud.lua, line 2269: vint_set_property(Hud_lockon.lock4_h, "scale", Hud_lockon.lock_base_vert_width, lock_vert_height)
hud.lua, line 2272: vint_set_property(Hud_lockon.lock_lock_h,"visible",true)
hud.lua, line 2273: vint_set_property(Hud_lockon.lock_spinner_h,"visible",false)
hud.lua, line 2274: vint_set_property(Hud_lockon.lock_text_h,"text_tag","HUD_LOCKON_TARGET_LOCKED")
hud.lua, line 2276: vint_set_property(Hud_lockon.lock_lock_h,"visible",false)
hud.lua, line 2277: vint_set_property(Hud_lockon.lock_spinner_h,"visible",true)
hud.lua, line 2278: vint_set_property(Hud_lockon.lock_text_h,"text_tag","HUD_LOCKON_SCANNING")
hud.lua, line 2287: vint_set_property(Hud_lockon.lock_h, "tint", color.r, color.g, color.b)
hud.lua, line 2288: vint_set_property(Hud_lockon.lock_txt_grp_h, "tint", color.r, color.g, color.b)
hud.lua, line 2291: vint_set_property(Hud_lockon.lock_h, "visible", true)
hud.lua, line 2292: vint_set_property(Hud_lockon.lock_txt_grp_h, "visible", true)
hud.lua, line 2294: vint_set_property(Hud_lockon.lock_h, "visible", false)
hud.lua, line 2295: vint_set_property(Hud_lockon.lock_txt_grp_h, "visible", false)
hud.lua, line 2304: vint_set_property(Hud_cheat_elements.image_grp_h, "visible", active)
hud.lua, line 2305: vint_set_property(Hud_cheat_elements.image_h, "image", Hud_cheat_elements.images[icon])
hud.lua, line 2306: vint_set_property(Hud_cheat_elements.image_2_h, "image", Hud_cheat_elements.images[icon])
hud.lua, line 2334: vint_set_property(map_bmp, "image", icon_name)
hud.lua, line 2335: vint_set_property(map_bmp, "visible", true)
hud.lua, line 2355: vint_set_property(interact_grp, "visible", true)
hud.lua, line 2361: vint_set_property(interact_text, "text_tag", interact_string)
hud.lua, line 2372: vint_set_property(interact_grp, "visible", false)
hud_btnmash.lua, line 184: vint_set_property(success_end_twn_h, "end_event", "hud_btnmash_complete")
hud_btnmash.lua, line 185: vint_set_property(fail_end_twn_h, "end_event", "hud_btnmash_complete")
hud_btnmash.lua, line 186: vint_set_property(fade_out_twn_h, "end_event", "hud_btnmash_complete")
hud_btnmash.lua, line 190: vint_set_property(btn_1_off_standard_twn_h, "end_event", "vint_anim_loop_callback")
hud_btnmash.lua, line 198: vint_set_property(Hud_btnmash_pc_key.handle, "anchor", -(width * 0.5), y)
hud_btnmash.lua, line 206: vint_set_property(fail_txt_h, "text_tag", "FAILED!")
hud_btnmash.lua, line 207: vint_set_property(win_txt_h, "text_tag", "SUCCESS!")
hud_btnmash.lua, line 209: vint_set_property(Hud_btnmash_fail_grp_h, "alpha", 0)
hud_btnmash.lua, line 210: vint_set_property(Hud_btnmash_win_grp_h, "alpha", 0)
hud_btnmash.lua, line 211: vint_set_property(Hud_btnmash_btn_mash_grp_h, "alpha", 0)
hud_btnmash.lua, line 242: vint_set_property(Hud_btnmash_btn_1_h, "image", "ui_qte_cross_up_ps3")
hud_btnmash.lua, line 243: vint_set_property(Hud_btnmash_btn_2_h, "image", "ui_qte_cross_down_ps3")
hud_btnmash.lua, line 245: vint_set_property(Hud_btnmash_btn_1_h, "image", "ui_qte_square_up_ps3")
hud_btnmash.lua, line 246: vint_set_property(Hud_btnmash_btn_2_h, "image", "ui_qte_square_down_ps3")
hud_btnmash.lua, line 248: vint_set_property(Hud_btnmash_btn_1_h, "image", "ui_qte_triangle_up_ps3")
hud_btnmash.lua, line 249: vint_set_property(Hud_btnmash_btn_2_h, "image", "ui_qte_triangle_down_ps3")
hud_btnmash.lua, line 252: vint_set_property(Hud_btnmash_stick_ls_pad_h, "image", "ui_qte_stick_ps3")
hud_btnmash.lua, line 253: vint_set_property(Hud_btnmash_stick_ls_base_bmp_h, "image", "ui_qte_base_ps3")
hud_btnmash.lua, line 255: vint_set_property(Hud_btnmash_stick_rs_pad_h, "image", "ui_qte_stick_ps3")
hud_btnmash.lua, line 256: vint_set_property(Hud_btnmash_stick_rs_base_bmp_h, "image", "ui_qte_base_ps3")
hud_btnmash.lua, line 258: vint_set_property(Hud_btnmash_stick_ls_label_h, "text_tag", "L")
hud_btnmash.lua, line 259: vint_set_property(Hud_btnmash_stick_rs_label_h, "text_tag", "R")
hud_btnmash.lua, line 262: vint_set_property(Hud_qte_btn_1_h, "image", "ui_hud_not_police")
hud_btnmash.lua, line 263: vint_set_property(Hud_qte_btn_2_h, "image", "ui_hud_not_police")
hud_btnmash.lua, line 268: vint_set_property(Hud_btnmash_btn_1_h, "image", "ui_qte_a_up_xbox2")
hud_btnmash.lua, line 269: vint_set_property(Hud_btnmash_btn_2_h, "image", "ui_qte_a_down_xbox2")
hud_btnmash.lua, line 271: vint_set_property(Hud_btnmash_btn_1_h, "image", "ui_qte_x_up_xbox2")
hud_btnmash.lua, line 272: vint_set_property(Hud_btnmash_btn_2_h, "image", "ui_qte_x_down_xbox2")
hud_btnmash.lua, line 274: vint_set_property(Hud_btnmash_btn_1_h, "image", "ui_qte_y_up_xbox2")
hud_btnmash.lua, line 275: vint_set_property(Hud_btnmash_btn_2_h, "image", "ui_qte_y_down_xbox2")
hud_btnmash.lua, line 278: vint_set_property(Hud_btnmash_stick_ls_pad_h, "image", "ui_qte_stick_xbox2")
hud_btnmash.lua, line 279: vint_set_property(Hud_btnmash_stick_ls_base_bmp_h, "image", "ui_qte_base_xbox2")
hud_btnmash.lua, line 281: vint_set_property(Hud_btnmash_stick_rs_pad_h, "image", "ui_qte_stick_xbox2")
hud_btnmash.lua, line 282: vint_set_property(Hud_btnmash_stick_rs_base_bmp_h, "image", "ui_qte_base_xbox2")
hud_btnmash.lua, line 284: vint_set_property(Hud_btnmash_stick_ls_label_h, "text_tag", "LS")
hud_btnmash.lua, line 285: vint_set_property(Hud_btnmash_stick_rs_label_h, "text_tag", "RS")
hud_btnmash.lua, line 288: vint_set_property(Hud_btnmash_btn_1_h, "image", "ui_hud_not_police")
hud_btnmash.lua, line 289: vint_set_property(Hud_qte_btn_2_h, "image", "ui_hud_not_police")
hud_btnmash.lua, line 296: vint_set_property(Hud_btn_mash_btn_mash_anim_h, "is_paused", true)
hud_btnmash.lua, line 297: vint_set_property(Hud_btn_mash_ls_rotate_left_anim_h, "is_paused", true)
hud_btnmash.lua, line 298: vint_set_property(Hud_btn_mash_ls_rotate_right_anim_h, "is_paused", true)
hud_btnmash.lua, line 299: vint_set_property(Hud_btn_mash_rs_rotate_left_anim_h, "is_paused", true)
hud_btnmash.lua, line 300: vint_set_property(Hud_btn_mash_rs_rotate_right_anim_h, "is_paused", true)
hud_btnmash.lua, line 301: vint_set_property(Hud_btn_mash_btn_mash_anim_h, "is_paused", true)
hud_btnmash.lua, line 302: vint_set_property(Hud_btn_mash_mouse_left_anim_h, "is_paused", true)
hud_btnmash.lua, line 303: vint_set_property(Hud_btn_mash_mouse_right_anim_h, "is_paused", true)
hud_btnmash.lua, line 310: vint_set_property(Hud_btnmash_stick_rs_grp_h, "visible", false)
hud_btnmash.lua, line 311: vint_set_property(Hud_btnmash_stick_ls_grp_h, "visible", false)
hud_btnmash.lua, line 312: vint_set_property(Hud_btnmash_mouse_grp_h, "visible", false)
hud_btnmash.lua, line 315: vint_set_property(Hud_btnmash_btn_grp_h, "visible", true)
hud_btnmash.lua, line 316: vint_set_property(Hud_btnmash_key_grp_h, "visible", false)
hud_btnmash.lua, line 318: vint_set_property(Hud_btnmash_btn_grp_h, "visible", false)
hud_btnmash.lua, line 319: vint_set_property(Hud_btnmash_key_grp_h, "visible", true)
hud_btnmash.lua, line 330: vint_set_property(Hud_btnmash_stick_rs_grp_h, "visible", true)
hud_btnmash.lua, line 331: vint_set_property(Hud_btnmash_stick_ls_grp_h, "visible", true)
hud_btnmash.lua, line 332: vint_set_property(Hud_btnmash_mouse_grp_h, "visible", false)
hud_btnmash.lua, line 334: vint_set_property(Hud_btnmash_stick_rs_grp_h, "visible", false)
hud_btnmash.lua, line 335: vint_set_property(Hud_btnmash_stick_ls_grp_h, "visible", false)
hud_btnmash.lua, line 336: vint_set_property(Hud_btnmash_mouse_grp_h, "visible", true)
hud_btnmash.lua, line 339: vint_set_property(Hud_btnmash_btn_grp_h, "visible", false)
hud_btnmash.lua, line 340: vint_set_property(Hud_btnmash_key_grp_h, "visible", false)
hud_btnmash.lua, line 366: vint_set_property(dim_stick_grp_h, "tint", HUD_BTNMASH_COLOR_DIM[1], HUD_BTNMASH_COLOR_DIM[2], HUD_BTNMASH_COLOR_DIM[3])
hud_btnmash.lua, line 367: vint_set_property(dim_stick_unrotate_h, "anchor", 0, 0)
hud_btnmash.lua, line 368: vint_set_property(dim_stick_unrotate_h, "rotation", 0)
hud_btnmash.lua, line 369: vint_set_property(dim_stick_rotate_h, "rotation", 0)
hud_btnmash.lua, line 372: vint_set_property(stick_unrotate_h, "anchor", 0, HUD_BTNMASH_STICK_OFFSET)
hud_btnmash.lua, line 373: vint_set_property(stick_grp_h, "tint", 255, 255, 255)
hud_btnmash.lua, line 396: vint_set_property(Hud_btnmash_help_txt_grp_h, "visible", false)
hud_btnmash.lua, line 398: vint_set_property(Hud_btnmash_help_txt_grp_h, "visible", true)
hud_btnmash.lua, line 402: vint_set_property(Hud_btnmash_help_txt_h, "text_tag", help_txt)
hud_btnmash.lua, line 415: vint_set_property(Hud_btnmash_meter_fill_h, "scale", meter_x_scale, Hud_btnmash_meter_base_height)
hud_btnmash.lua, line 423: vint_set_property(Hud_btnmash_timer_grp_h, "visible", true)
hud_btnmash.lua, line 425: vint_set_property(Hud_btnmash_timer_txt_h, "text_tag", ":" .. time_formatted)
hud_btnmash.lua, line 427: vint_set_property(Hud_btnmash_timer_grp_h, "visible", false)
hud_btnmash.lua, line 437: vint_set_property(Hud_btn_mash_fade_in_anim_h, "is_paused", true)
hud_btnmash.lua, line 438: vint_set_property(Hud_btn_mash_success_anim_h, "is_paused", true)
hud_btnmash.lua, line 439: vint_set_property(Hud_btn_mash_fail_anim_h, "is_paused", true)
hud_btnmash.lua, line 440: vint_set_property(Hud_btn_mash_fade_out_anim_h, "is_paused", true)
hud_btnmash.lua, line 445: vint_set_property(Hud_btnmash_fail_grp_h, "alpha", 0)
hud_btnmash.lua, line 446: vint_set_property(Hud_btnmash_win_grp_h, "alpha", 0)
hud_btnmash.lua, line 450: vint_set_property(Hud_btnmash_fail_grp_h, "alpha", 0)
hud_btnmash.lua, line 454: vint_set_property(Hud_btnmash_fail_grp_h, "alpha", 0)
hud_btnmash.lua, line 457: vint_set_property(Hud_btnmash_btn_mash_grp_h, "alpha", 0)
hud_btnmash.lua, line 458: vint_set_property(Hud_btnmash_fail_grp_h, "alpha", 0)
hud_btnmash.lua, line 459: vint_set_property(Hud_btnmash_win_grp_h, "alpha", 0)
hud_collection.lua, line 88: vint_set_property(h, "visible", false)
hud_collection.lua, line 103: vint_set_property(control_twn_h, "end_event", "hud_collection_start_control")
hud_collection.lua, line 104: vint_set_property(respect_twn_h, "start_event", "hud_collection_show_respect")
hud_collection.lua, line 105: vint_set_property(respect_twn_h, "end_event", "hud_collection_start_respect")
hud_collection.lua, line 106: vint_set_property(cash_twn_h, "start_event", "hud_collection_start_cash")
hud_collection.lua, line 107: vint_set_property(collection_fade_out_twn_h, "start_event", "hud_collection_audio_out") --audio play out...
hud_collection.lua, line 108: vint_set_property(collection_fade_out_twn_h, "end_event", "hud_collection_finished")
hud_collection.lua, line 121: vint_set_property(collection_hud_bg_tile_twn, "duration", 30)
hud_collection.lua, line 122: vint_set_property(collection_hud_bg_tile_twn, "loop_mode", "cycle")
hud_collection.lua, line 212: vint_set_property(Hud_collection_cash_h, "alpha", 0)
hud_collection.lua, line 229: vint_set_property(header_txt_h, "text_tag", text_string)
hud_collection.lua, line 232: vint_set_property(sub_txt_h, "text_tag", Hud_collection_data.sub_title)
hud_collection.lua, line 235: vint_set_property(Hud_collection_cash_h, "text_tag", "$" .. format_cash(Hud_collection_data.cash_reward))
hud_collection.lua, line 260: vint_set_property(collection_title_grp_h, "scale", scale, scale)
hud_collection.lua, line 320: vint_set_property(Hud_collection_cash_h, "anchor", cash_x, y)
hud_collection.lua, line 325: vint_set_property(collection_elements_grp_h, "anchor", collection_x, collection_y)
hud_collection.lua, line 329: vint_set_property(h, "visible", true)
hud_collection.lua, line 372: vint_set_property(collection_hud_bg_tile_h, "is_paused", true)
hud_collection.lua, line 470: vint_set_property(Hud_collection_cash_h, "text_tag", "$" .. format_cash(cash_this_frame))
hud_collection.lua, line 475: vint_set_property(Hud_collection_cash_h, "text_tag", "$" .. format_cash(cash))
hud_collection.lua, line 490: vint_set_property(Hud_collection_anims.complete_anim_h, "is_paused", true)
hud_collection.lua, line 493: vint_set_property(Hud_collection_anims.complete_anim_h, "is_paused", false)
hud_healthbars.lua, line 30: vint_set_property(Hud_healthbars_status.hostile_elements.grp_h, "visible", false)
hud_healthbars.lua, line 43: vint_set_property(Hud_healthbars_status.handles.health_large_grp, "visible", false)
hud_healthbars.lua, line 57: vint_set_property(Hud_healthbars_status.anim_elements.healthbar_anim_h, "is_paused", true)
hud_healthbars.lua, line 59: vint_set_property(Hud_healthbars_status.handles.health_large_fade_out, "is_paused", true)
hud_healthbars.lua, line 61: vint_set_property(Hud_healthbars_status.handles.overhead_cash_fade_out, "is_paused", true)
hud_healthbars.lua, line 74: vint_set_property( handle, "tint", 0.71, 0, 0 )
hud_healthbars.lua, line 76: vint_set_property( handle, "tint", COLOR_SAINTS_PURPLE.R, COLOR_SAINTS_PURPLE.G, COLOR_SAINTS_PURPLE.B )
hud_healthbars.lua, line 78: --vint_set_property( handle, "tint", 0.27, 0.51, 0.84 )
hud_healthbars.lua, line 80: vint_set_property( handle, "tint", 1, 1, 1 )
hud_healthbars.lua, line 121: vint_set_property(anim_clone_0, "is_paused", true)
hud_healthbars.lua, line 122: vint_set_property(anim_0_fade, "target_handle", grp_h)
hud_healthbars.lua, line 133: vint_set_property(h, "start_value", 0.749, 0.439, 0)
hud_healthbars.lua, line 134: vint_set_property(h, "end_value", 1, 1, 0.576)
hud_healthbars.lua, line 135: vint_set_property(h, "loop_mode", "bounce")
hud_healthbars.lua, line 136: vint_set_property(h, "target_handle", fill_h)
hud_healthbars.lua, line 143: vint_set_property(invulnerable_anim_0, "is_paused", true)
hud_healthbars.lua, line 154: vint_set_property(cash_fade_clone, "is_paused", true)
hud_healthbars.lua, line 155: vint_set_property(cash_fade_1, "target_handle", overhead_cash_h)
hud_healthbars.lua, line 156: vint_set_property(cash_fade_2, "target_handle", overhead_cash_h)
hud_healthbars.lua, line 191: vint_set_property(hostile.fill_h, "image", "ui_hud_meter_fill")
hud_healthbars.lua, line 192: vint_set_property(hostile.border_h, "image", "ui_hud_meter_border")
hud_healthbars.lua, line 193: vint_set_property(hostile.grit_h, "image", "ui_hud_meter_grit")
hud_healthbars.lua, line 234: vint_set_property(hostile.fill_h, "source_se", w * health_pct, h)
hud_healthbars.lua, line 235: vint_set_property(hostile.border_h, "source_se", (w * health_pct) + 4, h + 4)
hud_healthbars.lua, line 239: vint_set_property(hostile.fill_h, "source_se", w * health_pct, h)
hud_healthbars.lua, line 240: vint_set_property(hostile.border_h, "source_se", (w * health_pct) + 4, h + 4)
hud_healthbars.lua, line 252: vint_set_property(hostile.grp_h, "alpha", 1)
hud_healthbars.lua, line 256: vint_set_property(hostile.grp_h, "visible", is_visible)
hud_healthbars.lua, line 259: vint_set_property(hostile.fill_h, "visible", show_bar)
hud_healthbars.lua, line 260: vint_set_property(hostile.border_h, "visible", show_bar)
hud_healthbars.lua, line 261: vint_set_property(hostile.grit_h, "visible", show_bar)
hud_healthbars.lua, line 264: vint_set_property(hostile.mp_name_h, "visible", show_name)
hud_healthbars.lua, line 267: vint_set_property(hostile.mp_arrow_h, "visible", show_arrow)
hud_healthbars.lua, line 271: vint_set_property(hostile.overhead_cash_h, "text_tag", "+$" .. format_cash(overhead_cash))
hud_healthbars.lua, line 277: vint_set_property(hostile.overhead_cash_h, "visible", show_cash)
hud_healthbars.lua, line 278: vint_set_property(hostile.overhead_cash_h, "alpha", 1)
hud_healthbars.lua, line 279: vint_set_property(hostile.case_fade_clone, "is_paused", true)
hud_healthbars.lua, line 285: vint_set_property(hostile.race_pos_h, "visible", show_race_pos)
hud_healthbars.lua, line 287: vint_set_property(hostile.race_pos_h, "image", "ingame_race_position_" .. race_position)
hud_healthbars.lua, line 291: vint_set_property(hostile.mp_name_h, "text_tag", name)
hud_healthbars.lua, line 299: vint_set_property(hostile.grp_h, "anchor", x, y)
hud_healthbars.lua, line 319: vint_set_property(hostile.grp_h, "scale", scale, scale)
hud_healthbars.lua, line 320: --vint_set_property(hostile.grp_h, "alpha", scale)
hud_healthbars.lua, line 324: vint_set_property(hostile.grp_h, "depth", z_depth)
hud_healthbars.lua, line 331: vint_set_property(hostile.invulnerable_anim_0, "is_paused", true)
hud_mayhem.lua, line 100: vint_set_property(Hud_mayhem_elements.in_game_grp_h, "visible", false)
hud_mayhem.lua, line 101: vint_set_property(Hud_mayhem_combo_total_item_h, "visible", false)
hud_mayhem.lua, line 153: vint_set_property(grp_h, "visible", true)
hud_mayhem.lua, line 157: vint_set_property(grp_h, "scale", base_scale_x * scale, base_scale_y * scale)
hud_mayhem.lua, line 160: vint_set_property(grp_h, "rotation", rand_float(-0.249, 0.249))
hud_mayhem.lua, line 161: vint_set_property(grp_h, "depth", Hud_mayhem_world_cash_status.depth)
hud_mayhem.lua, line 164: vint_set_property(sub_grp_h, "alpha", 0)
hud_mayhem.lua, line 167: vint_set_property(anim_h, "target_handle", grp_h)
hud_mayhem.lua, line 171: vint_set_property(twn_h, "end_value", rand_int(-20, 20), rand_int(-0,-30))
hud_mayhem.lua, line 175: vint_set_property(callback_twn_h, "end_event", "hud_mayhem_cash_destroy")
hud_mayhem.lua, line 178: vint_set_property(cash_txt_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
hud_mayhem.lua, line 200: vint_set_property(cash_txt_h, "tint", 0, 1, 0.25)
hud_mayhem.lua, line 205: vint_set_property(twn_h, "end_value", rand_int(-25, 25), rand_int(0,10))
hud_mayhem.lua, line 206: vint_set_property(grp_h, "rotation", 0)
hud_mayhem.lua, line 209: vint_set_property(cash_txt_h, "text_tag", amt)
hud_mayhem.lua, line 217: vint_set_property(multiplier_txt_h, "text_tag", "X" .. multiplier)
hud_mayhem.lua, line 230: vint_set_property(cash_txt_h, "anchor", c_x, c_y)
hud_mayhem.lua, line 231: vint_set_property(multiplier_txt_h, "anchor", m_x, m_y)
hud_mayhem.lua, line 235: vint_set_property(multiplier_txt_h, "visible", false)
hud_mayhem.lua, line 243: vint_set_property(cash_txt_h, "anchor", c_x, c_y)
hud_mayhem.lua, line 266: vint_set_property(Hud_mayhem_world_cash[di_h].grp_h, "anchor", screen_pos_x, screen_pos_y)
hud_mayhem.lua, line 388: vint_set_property(item_h, "visible", true)
hud_mayhem.lua, line 400: vint_set_property(anim_in_h, "target_handle", item_h)
hud_mayhem.lua, line 405: vint_set_property(anim_out_h, "target_handle", item_h)
hud_mayhem.lua, line 409: vint_set_property(twn_h, "end_event", "hud_mayhem_combo_total_cleanup")
hud_mayhem.lua, line 422: vint_set_property(title_txt_h, "tint", title_color[1], title_color[2], title_color[3])
hud_mayhem.lua, line 423: vint_set_property(value_txt_h, "tint", val_color[1], val_color[2], val_color[3])
hud_mayhem.lua, line 434: vint_set_property(value_txt_h, "visible", false)
hud_mayhem.lua, line 435: vint_set_property(combo_total_meter_value_h, "visible", true)
hud_mayhem.lua, line 441: vint_set_property(meter_val_in_anim_h, "target_handle", combo_total_meter_value_h)
hud_mayhem.lua, line 444: vint_set_property(combo_total_meter_value_h, "tint", val_color[1], val_color[2], val_color[3])
hud_mayhem.lua, line 447: vint_set_property(value_txt_h, "visible", true)
hud_mayhem.lua, line 448: vint_set_property(combo_total_meter_value_h, "visible", false)
hud_mayhem.lua, line 469: vint_set_property(combo_total.item_h, "anchor", x + HUD_COMBO_OFFESET_X, y + HUD_COMBO_OFFESET_Y)
hud_mayhem.lua, line 475: vint_set_property(title_txt_h, "text_tag_crc", desc_crc)
hud_mayhem.lua, line 529: vint_set_property(value_txt_h, "visible", false)
hud_mayhem.lua, line 530: vint_set_property(combo_total_meter_value_h, "visible", false)
hud_mayhem.lua, line 542: vint_set_property(combo_total_meter_value_h, "tint", val_color[1], val_color[2], val_color[3])
hud_mayhem.lua, line 545: vint_set_property(combo_total_meter_value_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
hud_mayhem.lua, line 554: vint_set_property(combo_total_meter_value_h, "text_tag", amt)
hud_mayhem.lua, line 560: vint_set_property(combo_total_meter_value_h, "anchor", x, y)
hud_mayhem.lua, line 564: vint_set_property(meter.handle, "anchor", x, y)
hud_mayhem.lua, line 587: vint_set_property(value_txt_h, "tint", val_color[1], val_color[2], val_color[3])
hud_mayhem.lua, line 590: vint_set_property(value_txt_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
hud_mayhem.lua, line 596: vint_set_property(value_txt_h, "text_tag", amt)
hud_mayhem.lua, line 600: vint_set_property(combo_total.item_h, "visible", false)
hud_mayhem.lua, line 602: vint_set_property(combo_total.item_h, "visible", true)
hud_msg.lua, line 220: vint_set_property(Hud_msg_use_msg_h, "alpha", 0)
hud_msg.lua, line 227: vint_set_property(Hud_msg_new_gameplay_h, "alpha", 0)
hud_msg.lua, line 243: vint_set_property(Hud_msg_critical.grp_h, "alpha", 0)
hud_msg.lua, line 275: vint_set_property(h, "is_paused", true)
hud_msg.lua, line 283: vint_set_property(h, "is_paused", true)
hud_msg.lua, line 296: vint_set_property(h, "is_paused", true)
hud_msg.lua, line 312: vint_set_property(Hud_msg_critical.fade_out_anim_h, "is_paused", true)
hud_msg.lua, line 321: vint_set_property(Hud_msg_critical.fade_in_anim_h, "is_paused", true)
hud_msg.lua, line 335: vint_set_property(Hud_msg_critical.fade_in_anim_h, "is_paused", true)
hud_msg.lua, line 361: vint_set_property(o, "text_tag", msg.text)
hud_msg.lua, line 362: vint_set_property(o, "font", "thin_overlay")
hud_msg.lua, line 363: vint_set_property(o, "text_scale", region.text_fmt.scale, region.text_fmt.scale)
hud_msg.lua, line 364: vint_set_property(o, "tint", 0.862, 0.862, 0.862) --(220,220,220)
hud_msg.lua, line 365: vint_set_property(o, "leading", region.text_fmt.leading)
hud_msg.lua, line 380: vint_set_property(o, "word_wrap", true)
hud_msg.lua, line 381: vint_set_property(o, "wrap_width", region.text_fmt.wrap_width)
hud_msg.lua, line 384: vint_set_property(o, "auto_offset", auto_offset)
hud_msg.lua, line 385: vint_set_property(o, "horz_align", halign)
hud_msg.lua, line 386: vint_set_property(o, "shadow_enabled", true)
hud_msg.lua, line 387: vint_set_property(o, "shadow_offset", 2, 2)
hud_msg.lua, line 388: vint_set_property(o, "shadow_alpha", .6)
hud_msg.lua, line 389: vint_set_property(o, "shadow_tint", 0,0,0)
hud_msg.lua, line 399: vint_set_property(o, "anchor", pos_x, pos_y)
hud_msg.lua, line 502: vint_set_property(msg.text_obj_h, "text_tag", text)
hud_msg.lua, line 547: vint_set_property(h, "is_paused", true)
hud_msg.lua, line 549: vint_set_property(h, "is_paused", true)
hud_msg.lua, line 550: vint_set_property(Hud_msg_new_gameplay_h, "alpha", 0)
hud_msg.lua, line 602: vint_set_property(o, "target_handle", msg.text_obj_h)
hud_msg.lua, line 603: vint_set_property(o, "target_property", "alpha")
hud_msg.lua, line 604: vint_set_property(o, "duration", new_fade)
hud_msg.lua, line 605: vint_set_property(o, "start_value", 1)
hud_msg.lua, line 606: vint_set_property(o, "end_value", 0)
hud_msg.lua, line 607: vint_set_property(o, "start_time", vint_get_time_index())
hud_msg.lua, line 611: vint_set_property(msg.text_obj_h, "alpha", 1)
hud_msg.lua, line 622: vint_set_property(region.anchor, "visible", hide == false)
hud_msg.lua, line 635: vint_set_property(Hud_msg_use_msg_h, "visible", true)
hud_msg.lua, line 636: vint_set_property(Hud_msg_use_msg_h, "alpha", 1)
hud_msg.lua, line 645: vint_set_property(use_txt_h, "text_tag", text)
hud_msg.lua, line 650: vint_set_property(use_mod_txt_h, "text_tag", modifier)
hud_msg.lua, line 651: vint_set_property(use_mod_txt_h, "visible", true)
hud_msg.lua, line 652: vint_set_property(use_mod_txt_bg_h, "visible", true)
hud_msg.lua, line 661: vint_set_property(use_mod_txt_h, "visible", false)
hud_msg.lua, line 662: vint_set_property(use_mod_txt_bg_h, "visible", false)
hud_msg.lua, line 676: vint_set_property(use_txt_h, "anchor", h_x + button_x, Hud_msg_use_text_start_y)--Hud_msg_use_text_start_x, Hud_msg_use_text_start_y)
hud_msg.lua, line 680: vint_set_property(use_txt_h, "anchor", 8, Hud_msg_use_text_start_y)
hud_msg.lua, line 694: vint_set_property(use_icon_h, "tint", color.R, color.G, color.B)
hud_msg.lua, line 697: vint_set_property(use_icon_h, "tint", 1,1,1)
hud_msg.lua, line 700: vint_set_property(use_icon_h, "image", Hud_msg_icons[icon2].bmp)
hud_msg.lua, line 701: vint_set_property(use_icon_h, "visible", true)
hud_msg.lua, line 702: vint_set_property(bg_h, "visible", false)
hud_msg.lua, line 703: vint_set_property(use_txt_h, "visible", false)
hud_msg.lua, line 708: vint_set_property(use_icon_h, "visible", false)
hud_msg.lua, line 709: vint_set_property(use_txt_h, "visible", true)
hud_msg.lua, line 710: vint_set_property(bg_h, "visible", true)
hud_msg.lua, line 726: vint_set_property(Hud_msg_use_msg_h, "anchor", target_x, target_y)
hud_msg.lua, line 761: vint_set_property(timer_txt_h, "text_tag", time_formatted)
hud_msg.lua, line 762: vint_set_property(timer_desc_txt, "text_tag", text)
hud_msg.lua, line 769: vint_set_property(timer_grp_h, "anchor", x, Hud_msg_critical.timer_grp_y)
hud_msg.lua, line 787: vint_set_property(h, "is_paused", true)
hud_msg.lua, line 804: vint_set_property(use_bmp_h, "visible", false)
hud_msg.lua, line 807: vint_set_property(use_bmp_h, "image", icon_data.bmp)
hud_msg.lua, line 808: vint_set_property(use_bmp_h, "visible", true)
hud_msg.lua, line 811: vint_set_property(use_txt_h, "text_tag", text)
hud_msg.lua, line 812: vint_set_property(use_txt_h, "visible", true)
hud_msg.lua, line 824: vint_set_property(use_bmp_h, "anchor", new_button_x + (h_w * 0.5) + (img_w * 0.5) + 3, 0)
hud_msg.lua, line 825: vint_set_property(use_txt_h, "anchor", new_button_x + (h_w * 0.5) + img_w + 5, 0)
hud_msg.lua, line 837: vint_set_property(Hud_msg_new_gameplay_h, "anchor", Hud_msg_gameplay_start_x - ((w / 2) * scale_x) , Hud_msg_gameplay_start_y)
hud_msg.lua, line 848: vint_set_property(Hud_msg_regions[HUD_REGION_SUBTITLES].anchor, "anchor", anchor_x, anchor_y)
hud_msg.lua, line 858: vint_set_property(Hud_msg_regions[HUD_REGION_SUBTITLES].anchor, "anchor", anchor_x, anchor_y)
hud_noto.lua, line 67: vint_set_property(noto_decaying_twn_h, "state", VINT_TWEEN_STATE_DISABLED)
hud_noto.lua, line 125: vint_set_property(noto_data.icons[i], "image", team_data.icon_image)
hud_noto.lua, line 318: vint_set_property(anim_3_alpha_tween, "target_handle", icon_h)
hud_noto.lua, line 325: vint_set_property(anim_3_alpha_tween, "end_event", "hud_noto_icon_hide_end")
hud_noto.lua, line 368: vint_set_property(icon_h, "visible", true)
hud_noto.lua, line 381: vint_set_property(bmp_clone_0, "depth", -1)
hud_noto.lua, line 382: vint_set_property(bmp_clone_1, "depth", -2)
hud_noto.lua, line 393: vint_set_property(anim_0_alpha_tween, "target_handle", bmp_clone_0)
hud_noto.lua, line 394: vint_set_property(anim_0_scale_tween, "target_handle", bmp_clone_0)
hud_noto.lua, line 403: vint_set_property(anim_1_alpha_tween, "target_handle", bmp_clone_1)
hud_noto.lua, line 404: vint_set_property(anim_1_scale_tween, "target_handle", bmp_clone_1)
hud_noto.lua, line 412: vint_set_property(anim_2_alpha_tween, "target_handle", icon_h)
hud_noto.lua, line 419: vint_set_property(anim_0_scale_tween, "end_event", "hud_noto_icon_add_end")
hud_noto.lua, line 474: vint_set_property(icon_h, "visible", true)
hud_noto.lua, line 481: vint_set_property(decay_clone_twn_h, "state", VINT_TWEEN_STATE_RUNNING)
hud_noto.lua, line 482: vint_set_property(decay_clone_twn_h, "target_handle", icon_h)
hud_noto.lua, line 508: vint_set_property(icon_h, "visible", true)
hud_noto.lua, line 509: vint_set_property(icon_h, "alpha", 1)
hud_noto.lua, line 513: vint_set_property(bmp_clone_0, "depth", -1)
hud_noto.lua, line 524: vint_set_property(anim_0_alpha_tween, "target_handle", bmp_clone_0)
hud_noto.lua, line 525: vint_set_property(anim_0_scale_tween, "target_handle", bmp_clone_0)
hud_noto.lua, line 528: vint_set_property(anim_0_scale_tween, "end_event", "hud_noto_icon_pulse_end")
hud_noto.lua, line 575: vint_set_property(icon_h, "visible", true)
hud_noto.lua, line 576: vint_set_property(icon_h, "alpha", 1)
hud_noto.lua, line 591: vint_set_property(icon_h, "visible", false)
hud_noto.lua, line 592: vint_set_property(icon_h, "alpha", 0)
hud_noto.lua, line 602: vint_set_property(vint_object_find("map_noteriety_contract"), "is_paused", true)
hud_noto.lua, line 614: vint_set_property(vint_object_find("map_noteriety_expand"), "is_paused", true)
hud_predator.lua, line 113: vint_set_property(Hud_predator_guided.line_h, "visible", false)
hud_predator.lua, line 114: vint_set_property(Hud_predator_guided.alt_txt_h, "visible", false)
hud_predator.lua, line 130: vint_set_property(Hud_predator_guided.main_h, "visible", false)
hud_predator.lua, line 138: vint_set_property(Hud_predator_satellite.main_h, "visible", false)
hud_predator.lua, line 142: vint_set_property(Hud_predator_rc.main_h, "visible", false)
hud_predator.lua, line 304: vint_set_property(Hud_predator_guided.main_h, "visible", true)
hud_predator.lua, line 308: vint_set_property(inner_ring_bmp, "visible", false)
hud_predator.lua, line 315: vint_set_property(ring_h, "rotation", rotation_spacing * i )
hud_predator.lua, line 316: vint_set_property(ring_h, "visible", true)
hud_predator.lua, line 329: vint_set_property(Hud_predator_guided.main_h, "visible", false)
hud_predator.lua, line 355: vint_set_property(Hud_predator_guided.main_h, "rotation", -bank_angle)
hud_predator.lua, line 356: vint_set_property(Hud_predator_guided.inner_ring_h, "rotation", -bank_angle)
hud_predator.lua, line 382: vint_set_property(text_h, "visible", true)
hud_predator.lua, line 383: vint_set_property(text_h, "text_tag", altitude_text)
hud_predator.lua, line 384: vint_set_property(text_h, "anchor", x - 7, y + 1)
hud_predator.lua, line 389: vint_set_property(text_h, "visible", true)
hud_predator.lua, line 390: vint_set_property(text_h, "text_tag", altitude_text)
hud_predator.lua, line 391: vint_set_property(text_h, "auto_offset", "w")
hud_predator.lua, line 392: vint_set_property(text_h, "anchor", x + 7, y)
hud_predator.lua, line 396: vint_set_property(left_line_h, "anchor", x, y)
hud_predator.lua, line 397: vint_set_property(left_line_h, "visible", true)
hud_predator.lua, line 400: vint_set_property(right_line_h, "visible", true)
hud_predator.lua, line 401: vint_set_property(right_line_h, "anchor", x, y)
hud_predator.lua, line 402: vint_set_property(right_line_h, "auto_offset", "e")
hud_predator.lua, line 428: vint_set_property(Hud_predator_guided.guided_lines_h, "anchor", 0, y)
hud_predator.lua, line 447: vint_set_property(Hud_predator_satellite.inner_ring_h, "rotation", angle_heading_radians)
hud_predator.lua, line 450: vint_set_property(Hud_predator_satellite.inner_ring_h, "rotation", angle_heading_radians)
hud_predator.lua, line 451: vint_set_property(Hud_predator_satellite.outer_ring_h, "rotation", -angle_heading_radians)
hud_predator.lua, line 452: vint_set_property(inner_ring_direction_bmp_h, "rotation", angle_heading_radians)
hud_predator.lua, line 456: vint_set_property(satelite_degrees_txt_h, "rotation", -angle_heading_radians)
hud_predator.lua, line 457: vint_set_property(ssatelite_degrees_grp_h, "rotation", angle_heading_radians)
hud_predator.lua, line 459: vint_set_property(satelite_degrees_txt_h, "text_tag", degrees )
hud_predator.lua, line 464: vint_set_property(Hud_predator_satellite.outer_ring_h, "anchor", x, y)
hud_predator.lua, line 477: vint_set_property(Hud_predator_satellite.dumb_ammo_count_txt_h, "text_tag", "[image:ui_text_infinity]")
hud_predator.lua, line 479: vint_set_property(Hud_predator_satellite.dumb_ammo_count_txt_h, "text_tag", ammo)
hud_predator.lua, line 499: vint_set_property(inner_ring_bmp, "visible", false)
hud_predator.lua, line 500: vint_set_property(outer_ring_bmp, "visible", false)
hud_predator.lua, line 507: vint_set_property(ring_h, "rotation", rotation_spacing * i )
hud_predator.lua, line 508: vint_set_property(ring_h, "visible", true)
hud_predator.lua, line 517: vint_set_property(ring_h, "rotation", rotation_spacing * i )
hud_predator.lua, line 518: vint_set_property(ring_h, "visible", true)
hud_predator.lua, line 532: vint_set_property(satellite_h, "visible", true)
hud_predator.lua, line 543: vint_set_property(satellite_h, "visible", false)
hud_predator.lua, line 555: vint_set_property(corner_h, "rotation", rotation_spacing * i )
hud_predator.lua, line 556: vint_set_property(corner_h, "visible", true)
hud_predator.lua, line 561: vint_set_property(Hud_predator_rc.main_h, "visible", true)
hud_predator.lua, line 574: vint_set_property(Hud_predator_rc.main_h, "visible", false)
hud_predator.lua, line 585: vint_set_property(Hud_predator_rc.meter_fill_h, "scale", x_scale, Hud_predator_rc.meter_max_scale_y)
hud_predator.lua, line 598: vint_set_property(Hud_predator_rc.signal_txt_h, "text_tag", signal_strength_pct_txt)
hud_predator.lua, line 660: vint_set_property(static_h, "anchor", rand_int(-25, -10), rand_int(-25, -10))
hud_predator.lua, line 661: vint_set_property(static_h, "alpha", Hud_predator_static_alpha) --vint_object_create("static_grp", "group", safe_frame_h)
hud_predator.lua, line 671: vint_set_property(bitmap_h, "image", "ui_static")
hud_predator.lua, line 676: vint_set_property(bitmap_h, "source_nw", uv_x_varient, uv_y_varient)
hud_predator.lua, line 677: vint_set_property(bitmap_h, "source_se", tile_size , tile_size)
hud_predator.lua, line 696: vint_set_property(bitmap_h, "anchor", x, y)
hud_predator.lua, line 697: vint_set_property(bitmap_h, "scale", flip_x, flip_y)
hud_predator.lua, line 710: vint_set_property(Hud_predator_guided.main_h, "anchor", x, y)
hud_predator.lua, line 711: vint_set_property(Hud_predator_satellite.main_h, "anchor", x, y)
hud_predator.lua, line 712: vint_set_property(Hud_predator_rc.main_h, "anchor", x, y)
hud_predator.lua, line 720: vint_set_property(Predator_hint_bar.handle, "anchor", x, Predator_hint_bar_y)
hud_predator.lua, line 732: vint_set_property(item_h, "tint", color_r, color_g, color_b)
hud_predator.lua, line 735: vint_set_property(Hud_predator_guided.reticule_h, "visible", true)
hud_predator.lua, line 736: vint_set_property(Hud_predator_guided.reticule_friend_h, "visible", false)
hud_predator.lua, line 738: vint_set_property(Hud_predator_satellite.reticule_h, "visible", true)
hud_predator.lua, line 739: vint_set_property(Hud_predator_satellite.reticule_friend_h, "visible", false)
hud_predator.lua, line 741: vint_set_property(Hud_predator_guided.reticule_h, "visible", false)
hud_predator.lua, line 742: vint_set_property(Hud_predator_guided.reticule_friend_h, "visible", true)
hud_predator.lua, line 744: vint_set_property(Hud_predator_satellite.reticule_h, "visible", false)
hud_predator.lua, line 745: vint_set_property(Hud_predator_satellite.reticule_friend_h, "visible", true)
hud_predator.lua, line 751: vint_set_property(h, "visible", is_visible)
hud_predator.lua, line 766: vint_set_property(Hud_predator_rc.main_h, "alpha", alpha)
hud_predator.lua, line 768: vint_set_property(Hud_predator_guided.main_h, "alpha", alpha)
hud_predator.lua, line 770: vint_set_property(Hud_predator_satellite.main_h, "alpha", alpha)
hud_qte.lua, line 101: vint_set_property(btn_1_off_standard_twn_h, "end_event", "vint_anim_loop_callback")
hud_qte.lua, line 102: vint_set_property(btn_1_off_fast_twn_h, "end_event", "vint_anim_loop_callback")
hud_qte.lua, line 103: vint_set_property(stick_pressed_twn_h, "end_event", "vint_anim_loop_callback")
hud_qte.lua, line 113: vint_set_property(Hud_qte_btn_1_grp_h, "anchor", x, y)
hud_qte.lua, line 114: vint_set_property(Hud_qte_sticks_grp_h, "anchor", x, y)
hud_qte.lua, line 115: vint_set_property(Hud_qte_success_grp_h, "anchor", x, y)
hud_qte.lua, line 116: vint_set_property(Hud_qte_kb_grp_h, "anchor", x, y)
hud_qte.lua, line 117: vint_set_property(Hud_qte_mouse_grp_h, "anchor", x, y)
hud_qte.lua, line 120: vint_set_property(Hud_qte_btn_1_h, "visible", false)
hud_qte.lua, line 121: vint_set_property(Hud_qte_btn_2_h, "visible", false)
hud_qte.lua, line 122: vint_set_property(Hud_qte_sticks_grp_h, "visible", false)
hud_qte.lua, line 123: vint_set_property(Hud_qte_success_grp_h, "visible", false)
hud_qte.lua, line 125: vint_set_property(Hud_qte_kb_grp_h, "visible", false)
hud_qte.lua, line 126: vint_set_property(Hud_qte_mouse_grp_h, "visible", false)
hud_qte.lua, line 133: vint_set_property(Hud_qte_kb_grp_h, "visible", true)
hud_qte.lua, line 144: vint_set_property(Hud_qte_kb_key.handle, "anchor", -width * .5, y)
hud_qte.lua, line 151: vint_set_property(Hud_qte_mouse_grp_h, "visible", true)
hud_qte.lua, line 159: vint_set_property(mouse_highlight_h, "image", mouse_highlight)
hud_qte.lua, line 160: vint_set_property(mouse_icon_h, "image", mouse_icon)
hud_qte.lua, line 164: vint_set_property(mouse_highlight_h, "alpha", 0)
hud_qte.lua, line 171: vint_set_property(mouse_success_h, "alpha", 0)
hud_qte.lua, line 187: vint_set_property(Hud_qte_mouse_success_anims[i], "target_handle", Hud_qte_mouse_success_bitmaps[i])
hud_qte.lua, line 190: vint_set_property(mouse_highlight_h, "visible", false)
hud_qte.lua, line 192: vint_set_property(mouse_highlight_h, "visible", true)
hud_qte.lua, line 198: vint_set_property(Hud_qte_btn_1_h, "visible", true)
hud_qte.lua, line 201: vint_set_property(Hud_qte_btn_2_h, "visible", true)
hud_qte.lua, line 208: vint_set_property(Hud_qte_sticks_grp_h, "visible", true)
hud_qte.lua, line 212: vint_set_property(stick_pressed_twn_h, "end_event", "vint_anim_loop_callback")
hud_qte.lua, line 217: vint_set_property(Hud_qte_stick_arrow_h, "rotation", 0)
hud_qte.lua, line 220: vint_set_property(stick_pressed_twn_h, "start_value", 0, -15)
hud_qte.lua, line 221: vint_set_property(stick_pressed_twn_h, "end_value", 0, -15)
hud_qte.lua, line 225: vint_set_property(Hud_qte_stick_arrow_h, "rotation", 3.147)
hud_qte.lua, line 228: vint_set_property(stick_pressed_twn_h, "start_value", 0, 15)
hud_qte.lua, line 229: vint_set_property(stick_pressed_twn_h, "end_value", 0, 15)
hud_qte.lua, line 232: vint_set_property(Hud_qte_stick_arrow_h, "rotation", 90 * DEG_TO_RAD)
hud_qte.lua, line 235: vint_set_property(stick_pressed_twn_h, "start_value", 0, 0)
hud_qte.lua, line 236: vint_set_property(stick_pressed_twn_h, "end_value", 15, 0)
hud_qte.lua, line 240: vint_set_property(Hud_qte_stick_arrow_h, "rotation", 270 * DEG_TO_RAD)
hud_qte.lua, line 243: vint_set_property(stick_pressed_twn_h, "start_value", 0, 0)
hud_qte.lua, line 244: vint_set_property(stick_pressed_twn_h, "end_value", -15, 0)
hud_qte.lua, line 252: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_cross_up_ps3")
hud_qte.lua, line 253: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_cross_down_ps3")
hud_qte.lua, line 255: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_square_up_ps3")
hud_qte.lua, line 256: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_square_down_ps3")
hud_qte.lua, line 258: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_triangle_up_ps3")
hud_qte.lua, line 259: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_triangle_down_ps3")
hud_qte.lua, line 261: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_l1_up_ps3")
hud_qte.lua, line 262: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_l1_down_ps3")
hud_qte.lua, line 264: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_r1_up_ps3")
hud_qte.lua, line 265: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_r1_down_ps3")
hud_qte.lua, line 267: vint_set_property(Hud_qte_stick_pad_h, "image", "ui_qte_stick_ps3")
hud_qte.lua, line 268: vint_set_property(Hud_qte_stick_base_h, "image", "ui_qte_base_ps3")
hud_qte.lua, line 269: vint_set_property(Hud_qte_stick_arrow_h, "image", "ui_qte_arrow_ps3")
hud_qte.lua, line 270: vint_set_property(Hud_qte_stick_label_h, "text_tag", "L")
hud_qte.lua, line 273: vint_set_property(Hud_qte_btn_1_h, "image", "ui_hud_not_police")
hud_qte.lua, line 274: vint_set_property(Hud_qte_btn_2_h, "image", "ui_hud_not_police")
hud_qte.lua, line 279: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_a_up_xbox2")
hud_qte.lua, line 280: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_a_down_xbox2")
hud_qte.lua, line 282: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_x_up_xbox2")
hud_qte.lua, line 283: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_x_down_xbox2")
hud_qte.lua, line 285: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_y_up_xbox2")
hud_qte.lua, line 286: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_y_down_xbox2")
hud_qte.lua, line 288: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_lt_up_xbox2")
hud_qte.lua, line 289: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_lt_down_xbox2")
hud_qte.lua, line 291: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_rt_up_xbox2")
hud_qte.lua, line 292: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_rt_down_xbox2")
hud_qte.lua, line 294: vint_set_property(Hud_qte_stick_pad_h, "image", "ui_qte_stick_xbox2")
hud_qte.lua, line 295: vint_set_property(Hud_qte_stick_base_h, "image", "ui_qte_base_xbox2")
hud_qte.lua, line 296: vint_set_property(Hud_qte_stick_arrow_h, "image", "ui_qte_arrow_xbox2")
hud_qte.lua, line 297: vint_set_property(Hud_qte_stick_label_h, "text_tag", "LS")
hud_qte.lua, line 300: vint_set_property(Hud_qte_btn_1_h, "image", "ui_hud_not_police")
hud_qte.lua, line 301: vint_set_property(Hud_qte_btn_2_h, "image", "ui_hud_not_police")
hud_qte.lua, line 312: vint_set_property(Hud_qte_success_grp_h, "anchor", qte_x, new_y)
hud_qte.lua, line 326: vint_set_property(Hud_qte_success_grp_h, "visible", true)
hud_qte.lua, line 332: vint_set_property(Hud_qte_btn_1_h, "visible", false)
hud_qte.lua, line 333: vint_set_property(Hud_qte_btn_2_h, "visible", false)
hud_qte.lua, line 334: vint_set_property(Hud_qte_sticks_grp_h, "visible", false)
hud_qte.lua, line 335: vint_set_property(Hud_qte_success_grp_h, "visible", false)
hud_qte.lua, line 337: vint_set_property(Hud_qte_kb_grp_h, "visible", false)
hud_qte.lua, line 338: vint_set_property(Hud_qte_mouse_grp_h, "visible", false)
hud_qte.lua, line 352: vint_set_property(vint_object_find("mash_standard"),"is_paused", true)
hud_qte.lua, line 353: vint_set_property(vint_object_find("mash_fast"),"is_paused", true)
hud_qte.lua, line 354: vint_set_property(vint_object_find("stick_direction"),"is_paused", true)
hud_qte.lua, line 355: vint_set_property(vint_object_find("success"),"is_paused", true)
hud_qte.lua, line 357: vint_set_property(vint_object_find("mouse_mash_standard_anim"),"is_paused", true)
hud_qte.lua, line 358: vint_set_property(vint_object_find("mouse_mash_fast_anima"),"is_paused", true)
hud_reticules.lua, line 408: vint_set_property(Hud_reticules.elements.reticule_h, "visible", true)
hud_reticules.lua, line 409: vint_set_property(Hud_reticules.elements.dot_persistant_h, "visible", true)
hud_reticules.lua, line 411: vint_set_property(Hud_reticules.elements.ret_hit_grp_h, "visible", false)
hud_reticules.lua, line 412: vint_set_property(Hud_reticules.elements.reticule_h, "visible", false)
hud_reticules.lua, line 413: vint_set_property(Hud_reticules.elements.dot_persistant_h, "visible", false)
hud_reticules.lua, line 416: vint_set_property(Hud_reticules.elements.ret_hit_grp_h, "visible", true)
hud_reticules.lua, line 417: vint_set_property(Hud_reticules.elements.reticule_h, "visible", true)
hud_reticules.lua, line 418: vint_set_property(Hud_reticules.elements.dot_persistant_h, "visible", true)
hud_reticules.lua, line 433: vint_set_property(Hud_reticules.elements.sniper_cross_w_h, "tint", .164, .63, .18)
hud_reticules.lua, line 434: vint_set_property(Hud_reticules.elements.sniper_cross_s_h, "tint", .164, .63, .18)
hud_reticules.lua, line 435: vint_set_property(Hud_reticules.elements.sniper_cross_e_h, "tint", .164, .63, .18)
hud_reticules.lua, line 441: vint_set_property(Hud_reticules.elements.dot_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 443: vint_set_property(Hud_reticules.elements.dot_h, "tint", 1, 1, 1)
hud_reticules.lua, line 447: vint_set_property(Hud_reticules.elements.ring_small_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 448: vint_set_property(Hud_reticules.elements.ring_large_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 450: vint_set_property(Hud_reticules.elements.ring_small_h, "alpha", spread_style.ring_alpha_highlight)
hud_reticules.lua, line 451: vint_set_property(Hud_reticules.elements.ring_large_h, "alpha", spread_style.ring_alpha_highlight)
hud_reticules.lua, line 454: vint_set_property(Hud_reticules.elements.ring_small_h, "tint", 1, 1, 1)
hud_reticules.lua, line 455: vint_set_property(Hud_reticules.elements.ring_large_h, "tint", 1, 1, 1)
hud_reticules.lua, line 457: vint_set_property(Hud_reticules.elements.ring_small_h, "alpha", spread_style.ring_alpha)
hud_reticules.lua, line 458: vint_set_property(Hud_reticules.elements.ring_large_h, "alpha", spread_style.ring_alpha)
hud_reticules.lua, line 463: vint_set_property(Hud_reticules.elements.ring_split_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 465: vint_set_property(Hud_reticules.elements.ring_split_h, "tint", 1, 1, 1)
hud_reticules.lua, line 469: vint_set_property(Hud_reticules.elements.cross_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 471: vint_set_property(Hud_reticules.elements.cross_h, "tint", 1, 1, 1)
hud_reticules.lua, line 475: vint_set_property(Hud_reticules.elements.sniper_cross_w_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 476: vint_set_property(Hud_reticules.elements.sniper_cross_s_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 477: vint_set_property(Hud_reticules.elements.sniper_cross_e_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 481: vint_set_property(Hud_reticules.elements.dot_h, "tint", 1, 1, 1)
hud_reticules.lua, line 482: vint_set_property(Hud_reticules.elements.ring_small_h, "tint", 1, 1, 1)
hud_reticules.lua, line 483: vint_set_property(Hud_reticules.elements.ring_large_h, "tint", 1, 1, 1)
hud_reticules.lua, line 484: vint_set_property(Hud_reticules.elements.ring_split_h, "tint", 1, 1, 1)
hud_reticules.lua, line 485: vint_set_property(Hud_reticules.elements.cross_h, "tint", 1, 1, 1)
hud_reticules.lua, line 488: vint_set_property(Hud_reticules.elements.sniper_cross_w_h, "tint", .25, .25, .25)
hud_reticules.lua, line 489: vint_set_property(Hud_reticules.elements.sniper_cross_s_h, "tint", .25, .25, .25)
hud_reticules.lua, line 490: vint_set_property(Hud_reticules.elements.sniper_cross_e_h, "tint", .25, .25, .25)
hud_reticules.lua, line 496: vint_set_property(Hud_reticules.elements.friendly_h, "visible", true)
hud_reticules.lua, line 497: vint_set_property(Hud_reticules.elements.dot_h, "visible", false)
hud_reticules.lua, line 498: vint_set_property(Hud_reticules.elements.ring_small_h, "visible",false)
hud_reticules.lua, line 499: vint_set_property(Hud_reticules.elements.ring_large_h, "visible", false)
hud_reticules.lua, line 500: vint_set_property(Hud_reticules.elements.ring_split_h, "visible", false)
hud_reticules.lua, line 501: vint_set_property(Hud_reticules.elements.cross_h, "visible", false)
hud_reticules.lua, line 505: vint_set_property(Hud_reticules.elements.friendly_h, "visible", false)
hud_reticules.lua, line 506: vint_set_property(Hud_reticules.elements.dot_h, "visible", reticule_layout.dot[1])
hud_reticules.lua, line 507: vint_set_property(Hud_reticules.elements.ring_small_h, "visible", reticule_layout.ring[1])
hud_reticules.lua, line 508: vint_set_property(Hud_reticules.elements.ring_large_h, "visible", reticule_layout.ring[1])
hud_reticules.lua, line 509: vint_set_property(Hud_reticules.elements.ring_split_h, "visible", reticule_layout.ring_split[1])
hud_reticules.lua, line 510: vint_set_property(Hud_reticules.elements.cross_h, "visible", reticule_layout.cross[1])
hud_reticules.lua, line 515: vint_set_property(Hud_reticules.elements.cross_n_h, "image", "ui_hud_reticule_cross_large")
hud_reticules.lua, line 516: vint_set_property(Hud_reticules.elements.cross_e_h, "image", "ui_hud_reticule_cross_large")
hud_reticules.lua, line 517: vint_set_property(Hud_reticules.elements.cross_s_h, "image", "ui_hud_reticule_cross_large")
hud_reticules.lua, line 518: vint_set_property(Hud_reticules.elements.cross_w_h, "image", "ui_hud_reticule_cross_large")
hud_reticules.lua, line 519: vint_set_property(Hud_reticules.elements.cross_n_h, "offset", -8, -24)
hud_reticules.lua, line 520: vint_set_property(Hud_reticules.elements.cross_e_h, "offset", -8, -24)
hud_reticules.lua, line 521: vint_set_property(Hud_reticules.elements.cross_s_h, "offset", -8, -24)
hud_reticules.lua, line 522: vint_set_property(Hud_reticules.elements.cross_w_h, "offset", -8, -24)
hud_reticules.lua, line 526: vint_set_property(Hud_reticules.elements.cross_n_h, "image", "ui_hud_reticule_cross_small")
hud_reticules.lua, line 527: vint_set_property(Hud_reticules.elements.cross_e_h, "image", "ui_hud_reticule_cross_small")
hud_reticules.lua, line 528: vint_set_property(Hud_reticules.elements.cross_s_h, "image", "ui_hud_reticule_cross_small")
hud_reticules.lua, line 529: vint_set_property(Hud_reticules.elements.cross_w_h, "image", "ui_hud_reticule_cross_small")
hud_reticules.lua, line 530: vint_set_property(Hud_reticules.elements.cross_n_h, "offset", -8, -19)
hud_reticules.lua, line 531: vint_set_property(Hud_reticules.elements.cross_e_h, "offset", -8, -19)
hud_reticules.lua, line 532: vint_set_property(Hud_reticules.elements.cross_s_h, "offset", -8, -19)
hud_reticules.lua, line 533: vint_set_property(Hud_reticules.elements.cross_w_h, "offset", -8, -19)
hud_reticules.lua, line 539: vint_set_property(Hud_reticules.elements.cross_h, "rotation", 0)
hud_reticules.lua, line 542: vint_set_property(Hud_reticules.elements.cross_h, "rotation", 0.785398163)
hud_reticules.lua, line 550: vint_set_property(Hud_reticules.elements.pressure_grp_h, "visible", true)
hud_reticules.lua, line 552: vint_set_property(Hud_reticules.elements.pressure_grp_h, "visible", true)--false)
hud_reticules.lua, line 592: vint_set_property(Hud_reticules.elements.cross_n_h, "anchor", 0, -pixel_spread)
hud_reticules.lua, line 593: vint_set_property(Hud_reticules.elements.cross_e_h, "anchor", pixel_spread, 0)
hud_reticules.lua, line 594: vint_set_property(Hud_reticules.elements.cross_s_h, "anchor", 0, pixel_spread)
hud_reticules.lua, line 595: vint_set_property(Hud_reticules.elements.cross_w_h, "anchor", -pixel_spread, 0)
hud_reticules.lua, line 656: vint_set_property(Hud_reticules.elements.ring_mask_nw_h, "anchor", -ring_mask_offset, -ring_mask_offset)
hud_reticules.lua, line 657: vint_set_property(Hud_reticules.elements.ring_mask_ne_h, "anchor", ring_mask_offset, -ring_mask_offset)
hud_reticules.lua, line 658: vint_set_property(Hud_reticules.elements.ring_mask_sw_h, "anchor", -ring_mask_offset, ring_mask_offset)
hud_reticules.lua, line 659: vint_set_property(Hud_reticules.elements.ring_mask_se_h, "anchor", ring_mask_offset, ring_mask_offset)
hud_reticules.lua, line 662: vint_set_property(Hud_reticules.elements.ring_small_h, "scale", ring_small_scale, ring_small_scale)
hud_reticules.lua, line 663: vint_set_property(Hud_reticules.elements.ring_small_h, "alpha", ring_small_alpha)
hud_reticules.lua, line 664: vint_set_property(Hud_reticules.elements.ring_large_h, "scale", ring_large_scale, ring_large_scale)
hud_reticules.lua, line 665: vint_set_property(Hud_reticules.elements.ring_large_h, "alpha", ring_large_alpha)
hud_reticules.lua, line 670: -- vint_set_property(Hud_vignettes.fine_aim_dim.grp_h, "alpha", fine_aim_alpha)
hud_reticules.lua, line 685: vint_set_property(value.arrow_h, "rotation", rotation)
hud_reticules.lua, line 697: vint_set_property(arrow_clone_h, "visible", true)
hud_reticules.lua, line 729: vint_set_property(Hud_reticules.elements.pressure_fill_h, "start_angle", angle)
hud_reticules.lua, line 737: vint_set_property(Hud_reticules.elements.reticule_base_h, "anchor", x_screen_coord, y_screen_coord)
hud_reticules.lua, line 756: vint_set_property(Hud_reticules.elements.dot_persistant_h, "alpha", persistant_opacity)
hud_reticules.lua, line 757: vint_set_property(Hud_reticules.elements.reticule_h, "alpha", opacity)
hud_reticules.lua, line 770: vint_set_property(Hud_reticules.elements.pressure_grp_h, "visible", false)
hud_reticules.lua, line 772: vint_set_property(Hud_reticules.elements.pressure_grp_h, "visible", true)
hud_reticules.lua, line 801: vint_set_property(twn_h,"start_value",HUD_RETICULE_CHARGE_MAX.R,HUD_RETICULE_CHARGE_MAX.G,HUD_RETICULE_CHARGE_MAX.B)
hud_reticules.lua, line 802: vint_set_property(twn_h,"end_value",HUD_RETICULE_CHARGE_MIN.R,HUD_RETICULE_CHARGE_MIN.G,HUD_RETICULE_CHARGE_MIN.B)
hud_reticules.lua, line 805: vint_set_property(twn_h,"start_value",HUD_RETICULE_OVERHEAT_RED.R,HUD_RETICULE_OVERHEAT_RED.G,HUD_RETICULE_OVERHEAT_RED.B)
hud_reticules.lua, line 806: vint_set_property(twn_h,"end_value",HUD_RETICULE_OVERHEAT_LIGHT.R,HUD_RETICULE_OVERHEAT_LIGHT.G,HUD_RETICULE_OVERHEAT_LIGHT.B)
hud_reticules.lua, line 812: vint_set_property(anim_h, "is_paused", true)
hud_reticules.lua, line 813: vint_set_property(Hud_reticules.elements.pressure_fill_h, "tint", r, g, b)
hud_reticules.lua, line 820: vint_set_property(Hud_reticules.elements.pressure_fill_h, "start_angle", angle)
hud_reticules.lua, line 859: vint_set_property(image_clone_h, "visible", true)
hud_reticules.lua, line 862: vint_set_property(anim_clone_h, "target_handle", image_clone_h)
hud_running_man.lua, line 198: vint_set_property(tween_h, "end_event", "end_event_anim")
hud_running_man.lua, line 203: vint_set_property(group_h, "visible", false)
hud_running_man.lua, line 256: vint_set_property(group_h, "visible", true)
hud_running_man.lua, line 274: vint_set_property(group_h, "visible", false)
hud_running_man.lua, line 278: vint_set_property(vint_object_find(Data[Event_played].animation),"is_paused", true)
hud_running_man.lua, line 353: vint_set_property(anim_h, "is_paused", true)
hud_touch_combo.lua, line 65: vint_set_property(Hud_combo_elements.main_grp_h, "visible", false)
hud_touch_combo.lua, line 91: vint_set_property(keyboard_mouse_grp_h, "visible", false)
hud_touch_combo.lua, line 92: vint_set_property(stick_grp_h, "visible", true)
hud_touch_combo.lua, line 94: vint_set_property(keyboard_mouse_grp_h, "visible", true)
hud_touch_combo.lua, line 95: vint_set_property(stick_grp_h, "visible", false)
hud_touch_combo.lua, line 110: vint_set_property(stick_bmp_h, "image", "ui_hud_combo_thumb_ps3")
hud_touch_combo.lua, line 111: vint_set_property(stick_l_hl_h, "image", "ui_hud_combo_thumb_ps3")
hud_touch_combo.lua, line 115: vint_set_property(stick_txt_h, "text_tag", "L")
hud_touch_combo.lua, line 139: vint_set_property(stick_bmp_h, "image", "ui_hud_combo_thumb_ps3")
hud_touch_combo.lua, line 140: vint_set_property(stick_r_hl_h, "image", "ui_hud_combo_thumb_ps3")
hud_touch_combo.lua, line 143: vint_set_property(stick_txt_h, "text_tag", "R")
hud_touch_combo.lua, line 159: vint_set_property(Hud_combo_elements.combo_stick_hl_l, "is_paused", true)
hud_touch_combo.lua, line 160: vint_set_property(Hud_combo_elements.combo_stick_hl_r, "is_paused", true)
hud_touch_combo.lua, line 163: vint_set_property(Hud_combo_elements.combo_sticks_fade_in_anim_h, "is_paused", true)
hud_touch_combo.lua, line 166: vint_set_property(Hud_combo_elements.combo_sticks_fade_out_anim_h, "is_paused", true)
hud_touch_combo.lua, line 172: vint_set_property(stick_txt_h, "visible", false)
hud_touch_combo.lua, line 209: vint_set_property(Hud_sexy_key_n.handle, "anchor", -n_width * .5, y)
hud_touch_combo.lua, line 215: vint_set_property(Hud_sexy_key_s.handle, "anchor", -s_width_half, base_y)
hud_touch_combo.lua, line 219: vint_set_property(Hud_sexy_key_w.handle, "anchor", - s_width_half - key_spacing - (w_width), base_y)
hud_touch_combo.lua, line 225: vint_set_property(Hud_sexy_key_e.handle, "anchor", s_width_half + key_spacing, base_y)
hud_touch_combo.lua, line 232: vint_set_property(keyboard_h, "anchor", x - ((total_width - base_width) * 0.5) - 20, y)
hud_touch_combo.lua, line 240: vint_set_property(stick_bmp_h, "image", "ui_qte_mouse_base")
hud_touch_combo.lua, line 241: vint_set_property(stick_r_hl_h, "image", "ui_qte_mouse_outline")
hud_touch_combo.lua, line 242: vint_set_property(stick_bmp_h, "scale", 0.4, 0.4)
hud_touch_combo.lua, line 243: vint_set_property(stick_r_hl_h, "scale", 0.4, 0.4)
hud_touch_combo.lua, line 245: vint_set_property(stick_bmp_h, "auto_offset", "c")
hud_touch_combo.lua, line 246: vint_set_property(stick_r_hl_h, "auto_offset", "c")
hud_touch_combo.lua, line 249: vint_set_property(Hud_combo_elements.left_stick_stick_h, "visible", false)
hud_touch_combo.lua, line 250: vint_set_property(Hud_combo_elements.keyboard_h, "visible", true)
hud_touch_combo.lua, line 266: vint_set_property(Hud_combo_elements.main_grp_h, "visible", true)
hud_touch_combo.lua, line 267: vint_set_property(Hud_combo_elements.target_dot_h, "visible", false)
hud_touch_combo.lua, line 268: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[1], "visible", true)
hud_touch_combo.lua, line 269: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[2], "visible", true)
hud_touch_combo.lua, line 270: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[3], "visible", true)
hud_touch_combo.lua, line 271: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[4], "visible", true)
hud_touch_combo.lua, line 273: vint_set_property(Hud_combo_elements.help_txt_grp_h, "visible", true) -- redisplay the text when restarting the minigame.
hud_touch_combo.lua, line 274: vint_set_property(Hud_combo_elements.help_txt_grp_h, "alpha", 1)
hud_touch_combo.lua, line 280: vint_set_property(Hud_combo_elements.main_grp_h, "anchor", Hud_touch_combo_status.grp_x, Hud_touch_combo_status.grp_y)
hud_touch_combo.lua, line 281: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", false)
hud_touch_combo.lua, line 282: vint_set_property(Hud_combo_elements.target_dot_h, "visible", false)
hud_touch_combo.lua, line 283: vint_set_property(Hud_combo_elements.left_stick_stick_h_h, "alpha", 1)
hud_touch_combo.lua, line 284: vint_set_property(Hud_combo_elements.right_grp_h, "alpha", 1)
hud_touch_combo.lua, line 285: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[1], "visible", false)
hud_touch_combo.lua, line 286: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[2], "visible", false)
hud_touch_combo.lua, line 287: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[3], "visible", false)
hud_touch_combo.lua, line 288: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[4], "visible", false)
hud_touch_combo.lua, line 289: vint_set_property(Hud_combo_elements.help_txt_grp_h, "visible", false)
hud_touch_combo.lua, line 291: vint_set_property(Hud_combo_elements.mouse_marker_big_h, "visible", false)
hud_touch_combo.lua, line 307: vint_set_property(Hud_combo_elements.main_grp_h, "anchor", new_x, new_y)
hud_touch_combo.lua, line 309: vint_set_property(Hud_combo_elements.main_grp_h, "anchor", Hud_touch_combo_status.grp_x, Hud_touch_combo_status.grp_y)
hud_touch_combo.lua, line 319: vint_set_property(Hud_combo_elements.right_stick_rumble_heavy_anim_h, "is_paused", true)
hud_touch_combo.lua, line 320: vint_set_property(Hud_combo_elements.mouse_rumble_heavy_aanim_h, "is_paused", true)
hud_touch_combo.lua, line 325: vint_set_property(Hud_combo_elements.right_stick_rumble_light_anim_h, "is_paused", true)
hud_touch_combo.lua, line 326: vint_set_property(Hud_combo_elements.mouse_rumble_light_anim_h, "is_paused", true)
hud_touch_combo.lua, line 338: vint_set_property(Hud_combo_elements.left_stick_stick_h_h, "alpha", .25)
hud_touch_combo.lua, line 339: vint_set_property(Hud_combo_elements.right_grp_h, "alpha", 1)
hud_touch_combo.lua, line 340: vint_set_property(Hud_combo_elements.target_dot_h, "visible", false)
hud_touch_combo.lua, line 341: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", true)
hud_touch_combo.lua, line 344: vint_set_property(Hud_combo_elements.keyboard_h, "alpha", 0)
hud_touch_combo.lua, line 345: vint_set_property(Hud_combo_elements.mouse_marker_big_h, "visible", true)
hud_touch_combo.lua, line 346: vint_set_property(Hud_combo_elements.mouse_marker_big_h, "alpha", 0)
hud_touch_combo.lua, line 354: vint_set_property(Hud_combo_elements.left_stick_stick_h_h, "alpha", 1)
hud_touch_combo.lua, line 355: vint_set_property(Hud_combo_elements.right_grp_h, "alpha", 0.25)
hud_touch_combo.lua, line 356: vint_set_property(Hud_combo_elements.target_dot_h, "visible", true)
hud_touch_combo.lua, line 357: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", false)
hud_touch_combo.lua, line 360: vint_set_property(Hud_combo_elements.keyboard_h, "alpha", 1)
hud_touch_combo.lua, line 361: vint_set_property(Hud_combo_elements.mouse_marker_big_h, "visible", false)
hud_touch_combo.lua, line 367: vint_set_property(Hud_combo_elements.left_stick_stick_h_h, "alpha", 0)
hud_touch_combo.lua, line 368: vint_set_property(Hud_combo_elements.keyboard_h, "alpha", 0)
hud_touch_combo.lua, line 370: vint_set_property(Hud_combo_elements.right_grp_h, "alpha", 1)
hud_touch_combo.lua, line 377: vint_set_property(Hud_combo_elements.target_dot_h, "visible", true)
hud_touch_combo.lua, line 378: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", true)
hud_touch_combo.lua, line 379: vint_set_property(Hud_combo_elements.mouse_marker_big_h, "visible", true)
hud_touch_combo.lua, line 380: vint_set_property(Hud_combo_elements.mouse_marker_h, "visible", true)
hud_touch_combo.lua, line 383: vint_set_property(Hud_combo_elements.target_dot_h, "visible", true)
hud_touch_combo.lua, line 384: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", false)
hud_touch_combo.lua, line 400: vint_set_property(Hud_combo_elements.help_txt_fade_out_anim_h, "is_paused", true)
hud_touch_combo.lua, line 401: vint_set_property(Hud_combo_elements.help_txt_grp_h, "alpha", 0)
hud_touch_combo.lua, line 404: vint_set_property(Hud_combo_elements.help_txt_grp_h, "alpha", 1)
hud_touch_combo.lua, line 409: vint_set_property(Hud_combo_elements.help_txt_h, "text_tag", help_text)
hud_touch_combo.lua, line 425: vint_set_property(Hud_combo_elements.combo_stick_hl_r, "is_paused", true)
hud_touch_combo.lua, line 426: vint_set_property(Hud_combo_elements.right_stick_hl_h, "alpha", 0)
hud_touch_combo.lua, line 432: vint_set_property(Hud_combo_elements.combo_stick_hl_l, "is_paused", true)
hud_touch_combo.lua, line 433: vint_set_property(Hud_combo_elements.right_stick_hl_h, "alpha", 0)
hud_touch_combo.lua, line 447: vint_set_property(Hud_combo_elements.target_dot_big_h, "alpha", 0)
hud_touch_combo.lua, line 448: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", false)
hud_touch_combo.lua, line 449: vint_set_property(Hud_combo_elements.right_stick_rumble_light_anim_h, "is_paused", true)
hud_touch_combo.lua, line 450: vint_set_property(Hud_combo_elements.right_stick_rumble_heavy_anim_h, "is_paused", true)
hud_touch_combo.lua, line 451: vint_set_property(Hud_combo_elements.mouse_rumble_light_anim_h, "is_paused", true)
hud_touch_combo.lua, line 452: vint_set_property(Hud_combo_elements.mouse_rumble_heavy_anim_h, "is_paused", true)
hud_touch_combo.lua, line 453: vint_set_property(Hud_combo_elements.right_circle_h, "scale", 1, 1)
hud_touch_combo.lua, line 454: vint_set_property(Hud_combo_elements.mouse_bg_h, "scale", 1.5, 1.5)
hud_touch_combo.lua, line 457: vint_set_property(Hud_combo_elements.mouse_marker_big_h, "alpha", 0)
hud_touch_combo.lua, line 458: vint_set_property(Hud_combo_elements.mouse_marker_big_h, "visible", false)
hud_touch_combo.lua, line 481: vint_set_property(tween_h, "duration", duration)
hud_touch_combo.lua, line 482: vint_set_property(tween_h, "target_handle", target_h)
hud_touch_combo.lua, line 483: vint_set_property(tween_h, "target_property", target_prop)
hud_touch_combo.lua, line 484: vint_set_property(tween_h, "max_loops", 0) -- doing a lot so we don't run out of this stuff.
hud_touch_combo.lua, line 485: vint_set_property(tween_h, "loop_mode", 2)
hud_touch_combo.lua, line 486: vint_set_property(tween_h, "algorithm", 0)
hud_touch_combo.lua, line 487: vint_set_property(tween_h, "start_time", vint_get_time_index() )
hud_touch_combo.lua, line 488: vint_set_property(tween_h, "state", 1)
hud_touch_combo.lua, line 498: --vint_set_property(target_handle, "tint", 1,0,1)
hud_touch_combo.lua, line 500: vint_set_property(target_handle, "alpha", 0)
hud_touch_combo.lua, line 514: vint_set_property(Hud_combo_elements.left_stick_h, "anchor", stick_radius * left_stick_x, stick_radius * -left_stick_y)
hud_touch_combo.lua, line 518: vint_set_property(Hud_combo_elements.right_stick_h, "anchor", stick_radius * right_stick_x, stick_radius * -right_stick_y)
hud_touch_combo.lua, line 519: vint_set_property(Hud_combo_elements.mouse_h, "anchor", mouse_radius * right_stick_x, mouse_radius * -right_stick_y)
hud_touch_combo.lua, line 524: vint_set_property(Hud_combo_elements.target_dot_h, "anchor", stick_radius * target_x, stick_radius * -target_y)
hud_touch_combo.lua, line 546: vint_set_property(Hud_combo_elements.mouse_marker_h, "anchor", marker_x, marker_y)
hud_touch_combo.lua, line 547: vint_set_property(Hud_combo_elements.mouse_marker_h, "scale", scale, scale)
hud_touch_combo.lua, line 588: vint_set_property(tween_h, "start_value", .1)
hud_touch_combo.lua, line 589: vint_set_property(tween_h, "end_value", 1)
main_menu_common.lua, line 48: vint_set_property(logo_jp_h, "visible", true)
main_menu_common.lua, line 50: vint_set_property(logo_jp_h, "visible", false)
main_menu_common.lua, line 99: vint_set_property(base_logo_h, "anchor", x, y - 35)
main_menu_common.lua, line 101: vint_set_property(base_logo_h, "anchor", x, y - 25)
main_menu_common.lua, line 140: vint_set_property(base_logo_h, "anchor", x, y - 35)
main_menu_common.lua, line 142: vint_set_property(base_logo_h, "anchor", x, y - 25)
main_menu_common.lua, line 164: vint_set_property(intro_logo_anim_h, "is_paused", true)
main_menu_common.lua, line 167: vint_set_property(logo_h, "alpha", 0)
main_menu_common.lua, line 199: vint_set_property(vint_object_find("safe_frame"), "visible", true)
main_menu_common.lua, line 210: vint_set_property(vint_object_find("safe_frame"), "visible", true)
main_menu_common.lua, line 213: vint_set_property(vint_object_find("safe_frame"), "visible", true)
main_menu_common.lua, line 263: vint_set_property(back_out_twn1_h, "end_value", -1 * max_width, 652)
main_menu_common.lua, line 264: vint_set_property(back_out_twn2_h, "end_value", -1 * max_width, 230)
main_menu_common.lua, line 265: vint_set_property(back_out_twn3_h, "end_value", -1 * max_width, 267)
main_menu_common.lua, line 267: vint_set_property(slide_out_twn1_h, "end_value", 1100, 652)
main_menu_common.lua, line 268: vint_set_property(slide_out_twn2_h, "end_value", 1100, 267)
main_menu_common.lua, line 269: vint_set_property(slide_out_twn3_h, "end_value", 1150, 230)
main_menu_common.lua, line 271: vint_set_property(back_out_twn1_h, "end_value", -300, 652)
main_menu_common.lua, line 272: vint_set_property(back_out_twn2_h, "end_value", -300, 230)
main_menu_common.lua, line 273: vint_set_property(back_out_twn3_h, "end_value", -300, 267)
main_menu_common.lua, line 275: vint_set_property(slide_out_twn1_h, "end_value", 900, 652)
main_menu_common.lua, line 276: vint_set_property(slide_out_twn2_h, "end_value", 900, 267)
main_menu_common.lua, line 277: vint_set_property(slide_out_twn3_h, "end_value", 950, 230)
main_menu_common.lua, line 296: --vint_set_property(Screen_mask,"screen_size", list_w, 800)
main_menu_common.lua, line 314: vint_set_property(morph_anchor_twn_h, "start_value", mask_anchor_start_x, mask_anchor_start_y )
main_menu_common.lua, line 315: vint_set_property(morph_anchor_twn_h, "end_value", anchor_end_x, mask_anchor_start_y )
main_menu_common.lua, line 322: vint_set_property(morph_scale_twn_h, "start_value", size_start_x , size_start_y)
main_menu_common.lua, line 323: vint_set_property(morph_scale_twn_h, "end_value", adjusted_size_end_x , size_start_y)
main_menu_common.lua, line 338: vint_set_property(hint_anchor_twn_h, "end_value", new_x + 17, hint_y)
main_menu_common.lua, line 339: vint_set_property(header_anchor_twn_h, "end_value", new_x + 30, header_y)
main_menu_common.lua, line 340: vint_set_property(list_anchor_twn_h, "end_value", new_x, list_y)
main_menu_common.lua, line 352: vint_set_property(hint_anchor_twn_h, "end_value", new_x + 17, hint_y)
main_menu_common.lua, line 353: vint_set_property(header_anchor_twn_h, "end_value", new_x + 30, header_y)
main_menu_common.lua, line 354: vint_set_property(list_anchor_twn_h, "end_value", new_x, list_y)
main_menu_common.lua, line 364: vint_set_property(List.handle, "anchor", new_x, list_y)
main_menu_common.lua, line 365: vint_set_property(Header_obj.handle, "anchor", new_x + 30, header_y)
main_menu_common.lua, line 366: vint_set_property(Menu_hint_bar.handle, "anchor", new_x + 17, hint_y)
main_menu_common.lua, line 367: vint_set_property(Screen_mask, "anchor", new_x, -58)
main_menu_load.lua, line 38: vint_set_property(vint_object_find("mm_percent_complete", 0, Main_menu_load_doc), "text_tag", str)
main_menu_load.lua, line 50: vint_set_property(intro_loading_anim_h, "is_paused", true)
main_menu_load.lua, line 59: vint_set_property(screen_black_out_h, "alpha", 0)
main_menu_load.lua, line 62: vint_set_property(loading_grp_h, "alpha", 0)
main_menu_new_game.lua, line 135: vint_set_property(text_h, "text_tag", "DLT_DESC_CASUAL")
main_menu_new_game.lua, line 137: vint_set_property(text_h, "text_tag", "DLT_DESC_NORMAL")
main_menu_new_game.lua, line 139: vint_set_property(text_h, "text_tag", "DLT_DESC_HARDCORE")
main_menu_top.lua, line 50: vint_set_property(main_menu_list_h, "visible", false)
main_menu_top.lua, line 53: vint_set_property(newsticker_h, "visible", false)
main_menu_top.lua, line 83: vint_set_property(main_menu_list_h, "scale", 0.9, 0.9)
main_menu_top.lua, line 88: vint_set_property(base_grp_h, "anchor", x, y - 30)
main_menu_top.lua, line 90: vint_set_property(base_grp_h, "anchor", x, y - 40)
main_menu_top.lua, line 105: vint_set_property(main_menu_list_h, "visible", false)
main_menu_top.lua, line 138: vint_set_property(main_menu_list_h, "visible", false)
main_menu_top.lua, line 142: vint_set_property(main_menu_list_h, "visible", true)
main_menu_top.lua, line 186: vint_set_property(Main_menu_list.handle, "visible", false)
main_menu_top.lua, line 202: vint_set_property(h, "visible", true)
main_menu_top.lua, line 203: vint_set_property(h, "alpha", 0)
main_menu_top.lua, line 209: vint_set_property(screen_grp_h, "anchor", -1000, 0)
main_menu_top.lua, line 216: vint_set_property(h, "visible", false)
main_menu_top.lua, line 223: vint_set_property(h, "visible", false)
main_menu_top.lua, line 289: vint_set_property(Main_menu_list.handle, "visible", true)
main_menu_top.lua, line 302: vint_set_property(main_menu_list_h, "scale", 0.9, 0.9)
main_menu_top.lua, line 307: vint_set_property(base_grp_h, "anchor", x, y - 30)
main_menu_top.lua, line 309: vint_set_property(base_grp_h, "anchor", x, y - 40)
msn_killbane.lua, line 29: vint_set_property(Image_left_h, "image", "ui_pc_qte_arrow_off")
msn_killbane.lua, line 30: vint_set_property(Image_right_h, "image", "ui_pc_qte_arrow_off")
msn_killbane.lua, line 36: vint_set_property(Image_left_h, "scale", -1.0, 1.0)
msn_killbane.lua, line 42: vint_set_property(Image_left_h, "image", "ui_qte_l1_up_ps3")
msn_killbane.lua, line 43: vint_set_property(Image_right_h, "image", "ui_qte_r1_up_ps3")
msn_killbane.lua, line 49: vint_set_property(Image_left_h, "image", "ui_qte_lt_up_xbox2")
msn_killbane.lua, line 50: vint_set_property(Image_right_h, "image", "ui_qte_rt_up_xbox2")
msn_killbane.lua, line 68: vint_set_property(screen_grp_h, "alpha", 0)
msn_killbane.lua, line 76: vint_set_property(twn_h, "end_event", "msn_killbane_select")
msn_killbane.lua, line 90: vint_set_property(screen_grp_h, "visible", is_paused == false)
msn_killbane.lua, line 100: vint_set_property(Image_right_h, "image", Pressed_right_image)
msn_killbane.lua, line 103: vint_set_property(Image_left_h, "image", Pressed_left_image)
msn_proto_select.lua, line 70: vint_set_property(right_side_boxes_h, "alpha", .33)
msn_proto_select.lua, line 71: vint_set_property(right_side_elements_h, "alpha", .33)
msn_proto_select.lua, line 92: vint_set_property(line_grp_h, "anchor", x, y)
msn_proto_select.lua, line 97: vint_set_property(cap_twn_h, "start_time", i * (.1 + rand_time))
msn_proto_select.lua, line 99: vint_set_property(line_twn_h, "start_time", i * (.1 + rand_time))
msn_proto_select.lua, line 100: vint_set_property(line_twn_h, "duration", .5 + rand_time )
msn_proto_select.lua, line 101: vint_set_property(cap_twn_h, "duration", .5+ rand_time )
msn_proto_select.lua, line 102: vint_set_property(cap_twn_h, "target_handle", cap_h)
msn_proto_select.lua, line 103: vint_set_property(line_twn_h, "target_handle", line_h)
msn_proto_select.lua, line 132: vint_set_property(line_grp_h, "anchor", x, y)
msn_proto_select.lua, line 138: vint_set_property(cap_twn_h, "start_time", i * (.1 + rand_time))
msn_proto_select.lua, line 145: vint_set_property(line_twn_h, "start_time", start_time)
msn_proto_select.lua, line 146: vint_set_property(line_twn_h, "duration", .1 + rand_time )
msn_proto_select.lua, line 163: vint_set_property(line_twn_h, "start_value", target_min_scale, y_scale)
msn_proto_select.lua, line 164: vint_set_property(line_twn_h, "end_value", target_max_scale, y_scale)
msn_proto_select.lua, line 166: vint_set_property(cap_twn_h, "start_value", target_min_x, 0 )
msn_proto_select.lua, line 167: vint_set_property(cap_twn_h, "end_value", target_max_x, 0 )
msn_proto_select.lua, line 169: vint_set_property(cap_twn_h, "duration", 2 + rand_time )
msn_proto_select.lua, line 170: vint_set_property(line_twn_h, "duration", 2 + rand_time )
msn_proto_select.lua, line 172: vint_set_property(cap_twn_h, "target_handle", cap_h)
msn_proto_select.lua, line 173: vint_set_property(line_twn_h, "target_handle", line_h)
msn_proto_select.lua, line 177: vint_set_property(line_twn_h, "end_event", "msn_proto_right_side_cb")
msn_proto_select.lua, line 197: vint_set_property(header2_txt_h, "text_tag", "MSN_PROTO_SELECT_OPTION_1")
msn_proto_select.lua, line 300: vint_set_property(line_twn_h, "start_value", start_scale_x, y_scale)
msn_proto_select.lua, line 301: vint_set_property(line_twn_h, "end_value", target_max_scale, y_scale)
msn_proto_select.lua, line 303: vint_set_property(cap_twn_h, "start_value", start_x, 0)
msn_proto_select.lua, line 304: vint_set_property(cap_twn_h, "end_value", target_max_x, 0)
msn_proto_select.lua, line 307: vint_set_property(cap_twn_h, "duration", rand_time)
msn_proto_select.lua, line 308: vint_set_property(line_twn_h, "duration", rand_time)
msn_proto_select.lua, line 315: vint_set_property(cap_twn_h, "algorithm", algorithm)
msn_proto_select.lua, line 316: vint_set_property(line_twn_h, "algorithm", algorithm)
msn_proto_select.lua, line 320: vint_set_property(cap_twn_h, "start_time", time_index)
msn_proto_select.lua, line 321: vint_set_property(line_twn_h, "start_time", time_index)
msn_proto_select.lua, line 348: vint_set_property(swatch_handle, "anchor", x, y)
msn_proto_select.lua, line 350: vint_set_property(image_h,"image", Msn_proto_swatches[i].image)
msn_proto_select.lua, line 368: vint_set_property(swatch_selector_h, "visible", false)
msn_proto_select.lua, line 370: vint_set_property(swatch_selector_h, "visible", true)
msn_proto_select.lua, line 379: vint_set_property(swatch_selector_h, "anchor", x, y)
msn_proto_select.lua, line 383: vint_set_property(swatch_h, "alpha", 1)
msn_proto_select.lua, line 388: vint_set_property(button_h, "visible", true)
msn_proto_select.lua, line 390: vint_set_property(button_h, "visible", false)
msn_proto_select.lua, line 401: vint_set_property(swatch_h, "alpha", .8)
msn_proto_select.lua, line 405: vint_set_property(button_h, "visible", false)
msn_proto_select.lua, line 420: vint_set_property(val.handle, "alpha", alpha)
msn_proto_select.lua, line 428: vint_set_property(checkbox_h, "visible", is_selected)
msn_proto_select.lua, line 445: vint_set_property(selector_header_txt_h, "text_tag", title_txt)
msn_proto_select.lua, line 446: vint_set_property(selector_desc_txt_h, "text_tag", description_txt)
msn_proto_select.lua, line 449: vint_set_property(selector_h, "anchor", x, y)
msn_proto_select.lua, line 456: vint_set_property(selector_header_txt_h, "anchor", 38, header_y)
msn_proto_select.lua, line 457: vint_set_property(button_h, "visible", true)
msn_proto_select.lua, line 459: vint_set_property(selector_header_txt_h, "anchor", 8, header_y)
msn_proto_select.lua, line 460: vint_set_property(button_h, "visible", false)
msn_proto_select.lua, line 474: --vint_set_property(selector_bmp_h, "tint", selector_color_2[1], selector_color_2[2], selector_color_2[3])
msn_proto_select.lua, line 475: --vint_set_property(selector_header_txt_h, "tint", selector_color[1], selector_color[2], selector_color[3])
msn_proto_select.lua, line 478: vint_set_property(selector_pulse_anim_h, "is_paused", true)
msn_proto_select.lua, line 479: vint_set_property(selector_bmp_h, "alpha", 1)
msn_proto_select.lua, line 480: --vint_set_property(selector_header_txt_h, "tint", text_color[1], text_color[2], text_color[3])
msn_proto_select.lua, line 481: --vint_set_property(selector_bmp_h, "tint", selector_color[1], selector_color[2], selector_color[3])
msn_proto_select.lua, line 706: vint_set_property(header2_txt_h, "text_tag", "MSN_PROTO_SELECT_OPTION_1")
msn_proto_select.lua, line 708: vint_set_property(header2_txt_h, "text_tag", "MSN_PROTO_SELECT_OPTION_2")
msn_proto_select.lua, line 710: vint_set_property(header2_txt_h, "text_tag", "MSN_PROTO_SELECT_OPTION_3")
msn_proto_select.lua, line 733: vint_set_property(val.handle, "alpha", alpha)
msn_proto_select.lua, line 835: vint_set_property(initialized_txt_h, "text_tag", initialized_txt)
msn_proto_select.lua, line 978: vint_set_property(core_temp_txt_h, "text_tag", core_tmp_txt)
msn_proto_select.lua, line 983: vint_set_property(processing_txt_h, "text_tag", processing_txt)
msn_proto_select.lua, line 989: vint_set_property(processes_txt_h, "text_tag", processes_txt)
msn_proto_select.lua, line 996: vint_set_property(speed_txt_h, "text_tag", text)
msn_proto_select.lua, line 1007: vint_set_property(right_large_cap_h, "anchor", width+7, y)
msn_proto_select.lua, line 1016: vint_set_property(core_anal_1_txt_h, "text_tag", text)
msn_proto_select.lua, line 1021: vint_set_property(core_anal_2_txt_h, "text_tag", text)
msn_text_adventure.lua, line 260: vint_set_property(base_text, "visible", false)
msn_text_adventure.lua, line 279: vint_set_property(base_text, "visible", false)
object_indicator.lua, line 80: vint_set_property(Oi_elements.pulse_circle, "visible", false)
object_indicator.lua, line 84: vint_set_property(Oi_elements.title_grp_h, "visible", false)
object_indicator.lua, line 133: vint_set_property(grp_h, "visible", true)
object_indicator.lua, line 134: vint_set_property(oi_arrow, "rotation", rotation)
object_indicator.lua, line 135: vint_set_property(oi_arrow_shadow, "rotation", rotation)
object_indicator.lua, line 139: vint_set_property(pulse_circle_h, "visible", true)
object_indicator.lua, line 141: vint_set_property(anim_h, "target_handle", sub_grp_h)
object_indicator.lua, line 146: vint_set_property(oi_text, "visible", true)
object_indicator.lua, line 148: vint_set_property(oi_text, "visible", false)
object_indicator.lua, line 153: vint_set_property(Oi_elements.pulse_circle, "visible", false)
object_indicator.lua, line 154: vint_set_property(oi_health, "visible", false)
object_indicator.lua, line 155: vint_set_property(oi_health_shadow, "visible", false)
object_indicator.lua, line 158: --vint_set_property(grp_h, "tint", rand_float(0.0, 1.0), rand_float(0.0, 1.0), rand_float(0.0, 1.0))
object_indicator.lua, line 159: --vint_set_property(oi_health, "end_angle", rand_float(0.0, 6.28))
object_indicator.lua, line 167: vint_set_property(oi_icon , "image", icon_img)
object_indicator.lua, line 168: vint_set_property(arrow_grp_h, "tint", color.R, color.G, color.B)
object_indicator.lua, line 169: vint_set_property(sub_grp_h, "tint", color.R, color.G, color.B)
object_indicator.lua, line 170: vint_set_property(oi_text, "tint", color.R, color.G, color.B)
object_indicator.lua, line 174: vint_set_property(grp_h, "depth", -20) -- above all others
object_indicator.lua, line 216: vint_set_property(sub_grp_h, "scale", scale, scale)
object_indicator.lua, line 217: vint_set_property(arrow_grp_h, "scale", scale, scale)
object_indicator.lua, line 225: vint_set_property(grp_h, "anchor", screen_pos_x, screen_pos_y)
object_indicator.lua, line 226: vint_set_property(grp_h, "alpha", alpha)
object_indicator.lua, line 229: vint_set_property(oi_arrow, "rotation", rotation)
object_indicator.lua, line 230: vint_set_property(oi_arrow_shadow, "rotation", rotation)
object_indicator.lua, line 234: vint_set_property(oi_text, "visible", false)
object_indicator.lua, line 235: vint_set_property(sub_grp_h, "visible", false)
object_indicator.lua, line 237: vint_set_property(sub_grp_h, "visible", true)
object_indicator.lua, line 240: vint_set_property(oi_text, "visible", true)
object_indicator.lua, line 241: vint_set_property(oi_text, "text_tag", format_distance(dist))
object_indicator.lua, line 249: vint_set_property(object_indicator[di_h].oi_text, "anchor", text_offset_x, text_offset_y)
object_indicator.lua, line 255: vint_set_property(oi_health, "end_angle", 6.283)
object_indicator.lua, line 256: vint_set_property(oi_health_shadow, "end_angle", 0 )
object_indicator.lua, line 258: vint_set_property(oi_health, "end_angle", health * 6.28)
object_indicator.lua, line 259: vint_set_property(oi_health_shadow, "end_angle", 6.28 - (health * 6.28) )
object_indicator.lua, line 302: vint_set_property(title_grp_h, "visible", true)
object_indicator.lua, line 316: vint_set_property(title_obj.fade_out_anim_h, "target_handle", title_grp_h)
object_indicator.lua, line 317: vint_set_property(title_obj.fade_out_twn_h, "end_event", "object_indicator_title_fade_cb")
object_indicator.lua, line 320: vint_set_property(title_obj.title_h, "text_tag_crc", title_crc)
object_indicator.lua, line 321: vint_set_property(title_obj.body_h, "text_tag_crc", body_crc)
object_indicator.lua, line 324: vint_set_property(title_obj.title_h, "tint", color.R, color.G, color.B)
object_indicator.lua, line 396: vint_set_property(title_h, "auto_offset", "ne")
object_indicator.lua, line 397: vint_set_property(body_h, "auto_offset", "ne")
object_indicator.lua, line 398: vint_set_property(title_h, "horz_align", "right")
object_indicator.lua, line 399: vint_set_property(body_h, "horz_align", "right")
object_indicator.lua, line 403: vint_set_property(title_h, "auto_offset", "nw")
object_indicator.lua, line 404: vint_set_property(body_h, "auto_offset", "nw")
object_indicator.lua, line 405: vint_set_property(title_h, "horz_align", "left")
object_indicator.lua, line 406: vint_set_property(body_h, "horz_align", "left")
object_indicator.lua, line 415: vint_set_property(title_grp_h, "anchor", x, y)
object_indicator.lua, line 416: vint_set_property(title_grp_h, "scale", scale, scale)
pause_ctrl_scheme.lua, line 52: vint_set_property(controller_h, "image", "ui_menu_ctrl_ps3")
pause_ctrl_scheme.lua, line 54: vint_set_property(controller_h, "image", "ui_menu_ctrl_xbox2")
pause_ctrl_scheme.lua, line 113: vint_set_property(mask_anchor_twn,"start_value", mask_start_x, mask_y)
pause_ctrl_scheme.lua, line 216: vint_set_property(h, "anchor", 0, -109 )
pause_ctrl_scheme.lua, line 218: vint_set_property(h, "anchor", 0, 190)
pause_ctrl_scheme.lua, line 220: vint_set_property(h, "anchor", 20, 0)
pause_ctrl_scheme.lua, line 226: vint_set_property(btn_lt_h, "image", CTRL_BUTTON_LT)
pause_ctrl_scheme.lua, line 229: vint_set_property(btn_lb_h, "image", CTRL_BUTTON_LB)
pause_ctrl_scheme.lua, line 232: vint_set_property(btn_ls_h, "image", CTRL_BUTTON_LS)
pause_ctrl_scheme.lua, line 235: vint_set_property(btn_ls_press_h, "image", CTRL_BUTTON_LS_PRESS)
pause_ctrl_scheme.lua, line 238: vint_set_property(btn_dpad_up_h, "image", CTRL_BUTTON_DPAD_UP)
pause_ctrl_scheme.lua, line 241: vint_set_property(btn_dpad_left_h, "image", CTRL_BUTTON_DPAD_LEFT)
pause_ctrl_scheme.lua, line 244: vint_set_property(btn_dpad_down_h, "image", CTRL_BUTTON_DPAD_DOWN)
pause_ctrl_scheme.lua, line 247: vint_set_property(btn_dpad_right_h, "image", CTRL_BUTTON_DPAD_RIGHT)
pause_ctrl_scheme.lua, line 251: vint_set_property(btn_rt_h, "image", CTRL_BUTTON_RT)
pause_ctrl_scheme.lua, line 254: vint_set_property(btn_rb_h, "image", CTRL_BUTTON_RB)
pause_ctrl_scheme.lua, line 257: vint_set_property(btn_y_h, "image", CTRL_BUTTON_Y)
pause_ctrl_scheme.lua, line 260: vint_set_property(btn_b_h, "image", get_actual_b_button())
pause_ctrl_scheme.lua, line 263: vint_set_property(btn_a_h, "image", CTRL_BUTTON_X)
pause_ctrl_scheme.lua, line 266: vint_set_property(btn_x_h, "image", get_actual_a_button())
pause_ctrl_scheme.lua, line 269: vint_set_property(btn_rs_h, "image", CTRL_BUTTON_RS)
pause_ctrl_scheme.lua, line 272: vint_set_property(btn_rs_press_h, "image", CTRL_BUTTON_RS_PRESS)
pause_ctrl_scheme.lua, line 276: vint_set_property(btn_start_h, "image", CTRL_BUTTON_START)
pause_ctrl_scheme.lua, line 279: vint_set_property(btn_back_h, "image", CTRL_MENU_BUTTON_BACK)
pause_ctrl_scheme.lua, line 323: vint_set_property(val.handles.button_h, "visible", false)
pause_ctrl_scheme.lua, line 324: vint_set_property(val.handles.label_h, "visible", false)
pause_ctrl_scheme.lua, line 352: vint_set_property(val.handles.button_h, "text_tag", val.labels[cur_button])
pause_ctrl_scheme.lua, line 370: vint_set_property(Pause_menu_controller[button_name].handles.button_h, "visible", true)
pause_ctrl_scheme.lua, line 371: vint_set_property(Pause_menu_controller[button_name].handles.button_h, "text_tag", button)
pause_ctrl_scheme.lua, line 374: vint_set_property(Pause_menu_controller[button_name].handles.label_h, "visible", true)
pause_ctrl_scheme.lua, line 439: vint_set_property(morph_anchor_twn_h, "start_value", mask_anchor_start_x, mask_anchor_start_y )
pause_ctrl_scheme.lua, line 440: vint_set_property(morph_anchor_twn_h, "end_value", anchor_end_x, mask_anchor_start_y )
pause_ctrl_scheme.lua, line 450: vint_set_property(morph_scale_twn_h, "start_value", size_start_x , size_start_y)
pause_ctrl_scheme.lua, line 451: vint_set_property(morph_scale_twn_h, "end_value", adjusted_size_end_x, size_start_y)
pause_ctrl_scheme.lua, line 475: vint_set_property(ctrl_anchor_twn_h, "end_value", new_x + ctrl_offset, ctrl_y)
pause_ctrl_scheme.lua, line 476: vint_set_property(header_anchor_twn_h, "end_value", new_x + header_offset, header_y)
pause_ctrl_scheme.lua, line 477: vint_set_property(list_anchor_twn_h, "end_value", new_x + list_offset, list_y)
pause_map.lua, line 306: vint_set_property(vint_object_find("pause_map"), "map_mode", "pause_map")
pause_map.lua, line 316: vint_set_property(map_alpha_out_twn_h, "end_event", "pause_map_hide_c_map")
pause_map.lua, line 361: vint_set_property(h, "visible", false)
pause_map.lua, line 366: vint_set_property(vint_object_find("info"), "visible", false)
pause_map.lua, line 368: vint_set_property(vint_object_find("filter_type_grp"), "visible", false)
pause_map.lua, line 371: vint_set_property(vint_object_find("hood_overlay_grp"), "visible", false)
pause_map.lua, line 389: vint_set_property(cash_txt_h, "text_tag", "$" .. format_cash(Hud_player_status.cash) .. "\n")
pause_map.lua, line 394: vint_set_property(income_value_txt_h, "text_tag", "$" .. format_cash(income_per_day) .. "\n")
pause_map.lua, line 403: vint_set_property(stag_popup_overlay_grp_h, "visible", false)
pause_map.lua, line 408: vint_set_property(stag_grp_h, "visible", true)
pause_map.lua, line 409: vint_set_property(stag_filter_h, "visible", true)
pause_map.lua, line 415: vint_set_property(map_info_grp_h, "anchor", x, y )
pause_map.lua, line 431: vint_set_property(stag_text_grp_h, "anchor", x, y )
pause_map.lua, line 444: vint_set_property(stag_grp_h, "visible", false)
pause_map.lua, line 445: vint_set_property(stag_filter_h, "visible", false)
pause_map.lua, line 481: vint_set_property(Hint_bar_bg, "visible", false)
pause_map.lua, line 526: vint_set_property(stag_popup_overlay_grp_h, "visible", true)
pause_map.lua, line 618: vint_set_property(Filter_list_handle, "mouse_depth", -4000)
pause_map.lua, line 633: --vint_set_property(Hint_bar_bg, "mouse_depth", -4004)
pause_map.lua, line 635: --vint_set_property(PC_hint_bar.handle, "mouse_depth", -4003)
pause_map.lua, line 701: vint_set_property(vint_object_find("player_info_grp"), "visible", false)
pause_map.lua, line 712: vint_set_property(vint_object_find("player_info_grp"), "visible", false)
pause_map.lua, line 834: vint_set_property(income_value_txt_h, "anchor", bg_width, income_y)
pause_map.lua, line 835: vint_set_property(cash_value_txt_h, "anchor", bg_width, cash_y)
pause_map.lua, line 933: vint_set_property(in_anim_h, "is_paused", true)
pause_map.lua, line 934: vint_set_property(out_anim_h, "is_paused", true)
pause_map.lua, line 936: vint_set_property(icon_highlight_anim_h, "is_paused", true)
pause_map.lua, line 937: vint_set_property(in_anim_h, "target_handle", info_h)
pause_map.lua, line 938: vint_set_property(out_anim_h, "target_handle", info_h)
pause_map.lua, line 939: vint_set_property(icon_highlight_anim_h, "target_handle", info_h)
pause_map.lua, line 992: vint_set_property(icon_h, "image", icon_bmp_name)
pause_map.lua, line 993: vint_set_property(icon_h, "alpha", 0)
pause_map.lua, line 994: vint_set_property(icon_highlight_h, "image", icon_bmp_name)
pause_map.lua, line 995: vint_set_property(icon_highlight_h, "alpha", 0)
pause_map.lua, line 998: vint_set_property(icon_overlay_h, "image", overlay_bmp_name)
pause_map.lua, line 999: vint_set_property(icon_overlay_h, "alpha", 0)
pause_map.lua, line 1006: vint_set_property(icon_overlay_h, "visible", true)
pause_map.lua, line 1008: vint_set_property(icon_overlay_h, "visible", false)
pause_map.lua, line 1011: --vint_set_property(info_h, "anchor", position_x, position_y) --Set screen coordinate positions
pause_map.lua, line 1012: vint_set_property(info_h, "visible", true) --show item
pause_map.lua, line 1016: vint_set_property(lock_h, "rotation", 0)
pause_map.lua, line 1018: vint_set_property(lock_h, "rotation", .78)
pause_map.lua, line 1025: vint_set_property(in_twn_h, "end_value", .75, .75)
pause_map.lua, line 1026: vint_set_property(out_twn_h, "start_value", .75, .75)
pause_map.lua, line 1028: vint_set_property(in_twn_h, "end_value", 1.0, 1.0)
pause_map.lua, line 1029: vint_set_property(out_twn_h, "start_value", 1.0, 1.0)
pause_map.lua, line 1036: vint_set_property(cursor_line_h, "tint", color.R, color.G, color.B)
pause_map.lua, line 1038: vint_set_property(cursor_line_h, "tint", PAUSE_MAP_GREY.R, PAUSE_MAP_GREY.G, PAUSE_MAP_GREY.B)
pause_map.lua, line 1064: vint_set_property(hint_bar_highlight_bg_h, "visible", false)
pause_map.lua, line 1070: vint_set_property(text_line_1_h, "text_tag", text_line_1)
pause_map.lua, line 1071: vint_set_property(text_line_2_h, "text_tag", text_line_2)
pause_map.lua, line 1072: vint_set_property(text_line_3_h, "text_tag", text_line_3)
pause_map.lua, line 1073: vint_set_property(text_line_4_h, "text_tag", text_line_4)
pause_map.lua, line 1144: vint_set_property(hint_grp_h, "anchor", x, box_height_new + hint_y_offset)
pause_map.lua, line 1159: vint_set_property(hint_grp_h, "anchor", -text_width, y)
pause_map.lua, line 1161: vint_set_property(text_grp_h, "anchor", -text_width, y)
pause_map.lua, line 1166: vint_set_property(hint_bar_highlight_h, "anchor", PAUSE_MAP_HIGHLIGHT_HINTS_X_OFFSET_LEFT, y)
pause_map.lua, line 1170: vint_set_property(text_items_grp_h, "anchor", PAUSE_MAP_HIGHLIGHT_TEXT_X_OFFSET_LEFT, y)
pause_map.lua, line 1175: vint_set_property(hint_grp_h, "anchor", 0, y)
pause_map.lua, line 1177: vint_set_property(text_grp_h, "anchor", 0, y)
pause_map.lua, line 1182: vint_set_property(hint_bar_highlight_h, "anchor", PAUSE_MAP_HIGHLIGHT_HINTS_X_OFFSET_RIGHT, y)
pause_map.lua, line 1186: vint_set_property(text_items_grp_h, "anchor", PAUSE_MAP_HIGHLIGHT_TEXT_X_OFFSET_RIGHT, y)
pause_map.lua, line 1206: vint_set_property(vint_object_find("bg_wrapper",info_h), "alpha", 0)
pause_map.lua, line 1207: vint_set_property(status.text_grp_h, "alpha", 0)
pause_map.lua, line 1208: vint_set_property(status.out_anim_h, "is_paused", true) --Pause the out animation
pause_map.lua, line 1215: vint_set_property(status.in_anim_h, "is_paused", true) --Pause the in animation
pause_map.lua, line 1217: vint_set_property(vint_object_find("txt_grp_alpha_twn_1",status.out_anim_h), "start_value", alpha)
pause_map.lua, line 1245: vint_set_property(Pause_map_anims.cursor_fade_twn_h, "start_value", current_alpha)
pause_map.lua, line 1246: vint_set_property(Pause_map_anims.cursor_fade_twn_h, "end_value", 0)
pause_map.lua, line 1254: vint_set_property(Pause_map_anims.cursor_fade_twn_h, "start_value", current_alpha)
pause_map.lua, line 1255: vint_set_property(Pause_map_anims.cursor_fade_twn_h, "end_value", 1)
pause_map.lua, line 1264: -- vint_set_property(lock_h, "tint", 0,1,0)
pause_map.lua, line 1266: -- vint_set_property(lock_h, "tint", 1,1,1)
pause_map.lua, line 1310: vint_set_property(cursor_h, "anchor", cursor_x, cursor_y)
pause_map.lua, line 1321: vint_set_property(val.info_h, "anchor", x, y)
pause_map.lua, line 1378: vint_set_property(district_name_txt_h, "text_tag", district_str)
pause_map.lua, line 1381: vint_set_property(hood_name_txt_h, "text_tag", hood_str)
pause_map.lua, line 1414: vint_set_property(grp_h, "visible", true)
pause_map.lua, line 1415: vint_set_property(grp_h, "alpha", 0)
pause_map.lua, line 1419: vint_set_property(anim_h, "target_handle", grp_h)
pause_map.lua, line 1452: vint_set_property(hood_overlay_fade_twn_h, "start_value", current_alpha)
pause_map.lua, line 1453: vint_set_property(hood_overlay_fade_twn_h, "end_value", target_alpha)
pause_map.lua, line 1465: vint_set_property(hood_overlay_district_txt_h, "text_tag", district_str)
pause_map.lua, line 1468: vint_set_property(hood_overlay_pct_txt_h, "text_tag", district_pct_string)
pause_map.lua, line 1476: vint_set_property(grp_h, "anchor", position_x, position_y)
pause_map.lua, line 1481: vint_set_property(grp_h, "scale", target_scale, target_scale)
pause_map.lua, line 1532: vint_set_property(h, "scale", scale_x, scale_y)
pause_map.lua, line 1537: vint_set_property(h, "visible", false)
pause_map.lua, line 1573: vint_set_property(stag_popup_overlay_grp_h, "visible", false)
pause_map.lua, line 1619: vint_set_property(tutorial_overlay_grp_h, "visible", enabled)
pause_map.lua, line 1624: vint_set_property(map_info_grp_h, "visible", false)
pause_map.lua, line 1635: vint_set_property(obj_txt_h, "text_tag", text_tag)
pause_map.lua, line 1666: vint_set_property(PC_zoom_in.handle, "tint", PAUSE_MAP_COLOR_ZOOM_UNSELECTED.R, PAUSE_MAP_COLOR_ZOOM_UNSELECTED.G, PAUSE_MAP_COLOR_ZOOM_UNSELECTED.B)
pause_map.lua, line 1667: vint_set_property(PC_zoom_out.handle, "tint", PAUSE_MAP_COLOR_ZOOM_UNSELECTED.R, PAUSE_MAP_COLOR_ZOOM_UNSELECTED.G, PAUSE_MAP_COLOR_ZOOM_UNSELECTED.B)
pause_map.lua, line 1669: vint_set_property(PC_zoom_in.handle, "tint", PAUSE_MAP_COLOR_ZOOM_SELECTED.R, PAUSE_MAP_COLOR_ZOOM_SELECTED.G, PAUSE_MAP_COLOR_ZOOM_SELECTED.B)
pause_map.lua, line 1672: vint_set_property(PC_zoom_out.handle, "tint", PAUSE_MAP_COLOR_ZOOM_SELECTED.R, PAUSE_MAP_COLOR_ZOOM_SELECTED.G, PAUSE_MAP_COLOR_ZOOM_SELECTED.B)
pause_map.lua, line 1719: --vint_set_property(Cursor_tool_handle, "visible", false)
pause_map.lua, line 1732: --vint_set_property(Cursor_tool_handle, "visible", true)
pause_map.lua, line 1738: vint_set_property(Cursor_tool_handle, "visible", game_is_active_input_gamepad())
pause_menu_common.lua, line 133: vint_set_property(back_out_twn1_h, "end_value", -1 * max_width, 652)
pause_menu_common.lua, line 134: vint_set_property(back_out_twn2_h, "end_value", -1 * max_width, 230)
pause_menu_common.lua, line 135: vint_set_property(back_out_twn3_h, "end_value", -1 * max_width, 267)
pause_menu_common.lua, line 137: vint_set_property(back_out_twn1_h, "end_value", -300, 652)
pause_menu_common.lua, line 138: vint_set_property(back_out_twn2_h, "end_value", -300, 230)
pause_menu_common.lua, line 139: vint_set_property(back_out_twn3_h, "end_value", -300, 267)
pause_menu_common.lua, line 160: vint_set_property(Screen_mask,"screen_size",list_w,800)
pause_menu_common.lua, line 181: vint_set_property(morph_anchor_twn_h, "start_value", mask_anchor_start_x, mask_anchor_start_y )
pause_menu_common.lua, line 182: vint_set_property(morph_anchor_twn_h, "end_value", anchor_end_x, mask_anchor_start_y )
pause_menu_common.lua, line 189: vint_set_property(morph_scale_twn_h, "start_value", size_start_x , size_start_y)
pause_menu_common.lua, line 190: vint_set_property(morph_scale_twn_h, "end_value", adjusted_size_end_x , size_start_y)
pause_options_clip_select.lua, line 101: vint_set_property(tool_tip_h, "text_tag", new_tip_text)
pause_options_difficulty.lua, line 31: vint_set_property(Tool_tip_h, "text_tag", new_tip_text)
pause_options_difficulty.lua, line 41: vint_set_property(Tool_tip_h, "visible", false)
pause_options_difficulty.lua, line 51: vint_set_property(anchor_in_h, "start_value", 282, anchor_in_y)
pause_options_difficulty.lua, line 52: vint_set_property(anchor_in_h, "end_value", 282, anchor_out_y)
pause_options_difficulty.lua, line 54: vint_set_property(anchor_out_h, "start_value", 282, anchor_out_y)
pause_options_difficulty.lua, line 55: vint_set_property(anchor_out_h, "end_value", 282, anchor_in_y)
pause_options_difficulty.lua, line 57: vint_set_property(anchor_in_h, "start_value", 448, anchor_in_y)
pause_options_difficulty.lua, line 58: vint_set_property(anchor_in_h, "end_value", 448, anchor_out_y)
pause_options_difficulty.lua, line 60: vint_set_property(anchor_out_h, "start_value", 448, anchor_out_y)
pause_options_difficulty.lua, line 61: vint_set_property(anchor_out_h, "end_value", 448, anchor_in_y)
pause_options_display_cal.lua, line 105: vint_set_property(screen_grp_h,"anchor",screen_anchor_x,0)
pause_options_display_cal.lua, line 281: vint_set_property(brightness_img_h,"tint", new_tint, new_tint, new_tint)
pause_options_display_cal.lua, line 301: vint_set_property(brightness_img_h,"tint", new_tint, new_tint, new_tint)
pause_options_display_cal.lua, line 326: vint_set_property(image,"visible",true)
pause_options_display_cal.lua, line 328: vint_set_property(image,"visible",true)
pause_options_display_cal.lua, line 336: vint_set_property(brightness_grp_h,"visible",false)
pause_options_display_cal.lua, line 338: vint_set_property(text_h,"text_tag","MENU_DISPLAY_CALIBRATION_DESCRIPTION_ONE_TIME")
pause_options_display_cal.lua, line 340: vint_set_property(text_h,"text_tag","MENU_DISPLAY_CALIBRATION_DESCRIPTION")
pause_options_display_cal.lua, line 343: vint_set_property(brightness_grp_h,"visible",true)
pause_options_display_cal.lua, line 345: vint_set_property(text_h,"text_tag","MENU_BRIGHTNESS_CALIBRATION_DESCRIPTION_ONE_TIME")
pause_options_display_cal.lua, line 347: vint_set_property(text_h,"text_tag","MENU_BRIGHTNESS_CALIBRATION_DESCRIPTION")
pause_options_display_cal.lua, line 358: vint_set_property(brightness_img_h,"tint", new_tint, new_tint, new_tint)
pause_options_display_pc.lua, line 466: vint_set_property(anchor_in_h, "start_value", 282, anchor_in_y)
pause_options_display_pc.lua, line 467: vint_set_property(anchor_in_h, "end_value", 282, anchor_out_y)
pause_options_display_pc.lua, line 469: vint_set_property(anchor_out_h, "start_value", 282, anchor_out_y)
pause_options_display_pc.lua, line 470: vint_set_property(anchor_out_h, "end_value", 282, anchor_in_y)
pause_options_display_pc.lua, line 472: vint_set_property(anchor_in_h, "start_value", 448, anchor_in_y)
pause_options_display_pc.lua, line 473: vint_set_property(anchor_in_h, "end_value", 448, anchor_out_y)
pause_options_display_pc.lua, line 475: vint_set_property(anchor_out_h, "start_value", 448, anchor_out_y)
pause_options_display_pc.lua, line 476: vint_set_property(anchor_out_h, "end_value", 448, anchor_in_y)
pause_options_display_pc.lua, line 988: vint_set_property(tool_tip_h, "text_tag", new_tip_text)
pause_options_record_mode.lua, line 87: vint_set_property( detail_text_h, "text_tag", body )
pause_options_record_mode.lua, line 92: vint_set_property(record_path_h, "anchor", 0, body_h + 3)
pause_options_record_mode.lua, line 101: vint_set_property(record_path_h, "scale", text_scale, text_scale)
pause_options_record_mode.lua, line 103: vint_set_property(record_path_h, "scale", base_scale, base_scale)
pause_options_remap.lua, line 88: vint_set_property(tool_tip_h, "text_tag", new_tip_text)
pause_options_remap.lua, line 178: vint_set_property(tool_tip_h, "alpha", 0)
pause_options_remap.lua, line 188: vint_set_property(anchor_in_h, "start_value", 282, anchor_in_y)
pause_options_remap.lua, line 189: vint_set_property(anchor_in_h, "end_value", 282, anchor_out_y)
pause_options_remap.lua, line 191: vint_set_property(anchor_out_h, "start_value", 282, anchor_out_y)
pause_options_remap.lua, line 192: vint_set_property(anchor_out_h, "end_value", 282, anchor_in_y)
pause_options_remap.lua, line 194: vint_set_property(anchor_in_h, "start_value", 448, anchor_in_y)
pause_options_remap.lua, line 195: vint_set_property(anchor_in_h, "end_value", 448, anchor_out_y)
pause_options_remap.lua, line 197: vint_set_property(anchor_out_h, "start_value", 448, anchor_out_y)
pause_options_remap.lua, line 198: vint_set_property(anchor_out_h, "end_value", 448, anchor_in_y)
pause_save_game.lua, line 110: vint_set_property(screen_grp, "visible", false)
pause_save_game.lua, line 212: vint_set_property(mask_anchor_twn,"start_value", mask_start_x, mask_y)
pause_save_game.lua, line 227: vint_set_property(save_image_h,"image",Save_load_image)
pause_save_game.lua, line 228: vint_set_property(save_image_h,"visible",true)
pause_save_game.lua, line 527: vint_set_property(twn_h,"start_value",twn_end_x,twn_end_y)
pause_save_game.lua, line 528: vint_set_property(twn_h,"end_value",-900,twn_start_y)
pause_save_game.lua, line 597: vint_set_property(save_image_h, "visible", false)
pause_save_game.lua, line 611: vint_set_property(Save_load_stat_grp,"visible",false)
pause_save_game.lua, line 626: vint_set_property(time_h,"text_tag",data.game_time)
pause_save_game.lua, line 627: vint_set_property(completion_h,"text_tag",data.percent)
pause_save_game.lua, line 628: vint_set_property(difficulty_h,"text_tag",data.difficulty)
pause_save_game.lua, line 629: vint_set_property(missions_h,"text_tag",data.missions_completed)
pause_save_game.lua, line 630: vint_set_property(cash_h,"text_tag",data.cash)
pause_save_game.lua, line 632: vint_set_property(save_cheat_text_h, "visible", data.is_cheat)
pause_save_game.lua, line 639: vint_set_property(Save_load_stat_grp,"visible",true)
pause_save_game.lua, line 683: vint_set_property(save_image_h, "visible", true)
pause_save_game.lua, line 684: vint_set_property(save_image_h, "image", new_image)
pause_save_game.lua, line 825: vint_set_property(morph_anchor_twn_h, "start_value", mask_anchor_start_x, mask_anchor_start_y )
pause_save_game.lua, line 826: vint_set_property(morph_anchor_twn_h, "end_value", anchor_end_x, mask_anchor_start_y )
pause_save_game.lua, line 836: vint_set_property(morph_scale_twn_h, "start_value", size_start_x , size_start_y)
pause_save_game.lua, line 837: vint_set_property(morph_scale_twn_h, "end_value", adjusted_size_end_x, size_start_y)
pause_save_game.lua, line 872: vint_set_property(header_anchor_twn_h, "end_value", new_x + header_offset, header_y)
pause_save_game.lua, line 873: vint_set_property(list_anchor_twn_h, "end_value", new_x + list_offset, list_y)
pause_save_game.lua, line 874: vint_set_property(row_anchor_twn_h, "end_value", new_x - row_offset, row_y)
pause_save_game.lua, line 875: vint_set_property(image_anchor_twn_h, "end_value", new_x + image_offset, image_y)
pause_save_game.lua, line 876: vint_set_property(stats_anchor_twn_h, "end_value", new_x + stats_offset, stats_y)
pause_save_game.lua, line 888: vint_set_property(mission_name_label_h, "anchor", col_1 + shift_x, y)
pause_save_game.lua, line 891: vint_set_property(completion_label_h, "anchor", col_2 + shift_x, y)
pause_save_game.lua, line 894: vint_set_property(time_label_h, "anchor", col_3 + shift_x, y)
pause_save_game.lua, line 897: vint_set_property(date_label_h, "anchor", col_4 + shift_x, y)
pause_save_game.lua, line 946: vint_set_property(twn_h,"start_value",twn_end_x,twn_end_y)
pause_save_game.lua, line 947: vint_set_property(twn_h,"end_value",-900,twn_start_y)
player_choice_tutorial.lua, line 18: vint_set_property(safe_frame_h, "visible", false)
player_choice_tutorial.lua, line 44: vint_set_property(title_clone_h, "text_tag_crc", val.title)
player_choice_tutorial.lua, line 45: vint_set_property(body_clone_h, "text_tag_crc", val.body)
player_choice_tutorial.lua, line 60: vint_set_property(ctrl_info_h, "anchor", h_x, y)
player_choice_tutorial.lua, line 61: vint_set_property(coop_info_h, "anchor", h_x, y)
player_choice_tutorial.lua, line 67: vint_set_property(choice_options_grp_h, "anchor", x, y)
player_choice_tutorial.lua, line 110: vint_set_property(image_h, "image", Player_choice_tutorial_image)
player_choice_tutorial.lua, line 111: vint_set_property(image_h, "scale", 1.0, 1.0)
player_choice_tutorial.lua, line 114: vint_set_property(safe_frame_h, "visible", true)
player_choice_tutorial.lua, line 125: vint_set_property(control_grp_h, "visible", false)
player_choice_tutorial.lua, line 141: vint_set_property(coop_grp_h, "visible", false)
power_up.lua, line 35: vint_set_property(Power_up_anim_h, "is_paused", true)
power_up.lua, line 37: vint_set_property(Power_up_anim_h, "is_paused", false)
reward_granted.lua, line 46: vint_set_property(h, "alpha", 0)
reward_granted.lua, line 48: vint_set_property(background_grp_h, "alpha", 0)
reward_granted.lua, line 53: vint_set_property(fade_out_twn_h, "end_event", "reward_screen_fade_cb")
reward_granted.lua, line 57: vint_set_property(button_tip_twn_h, "end_event", "screen_in_complete")
reward_granted.lua, line 94: vint_set_property(h, "visible", true)
reward_granted.lua, line 151: vint_set_property(unlockable_bmp, "image", item_image)
reward_granted.lua, line 155: vint_set_property(title_h, "text_tag", item_name)
reward_granted.lua, line 159: vint_set_property(description_h, "text_tag", item_desc)
reward_granted.lua, line 166: vint_set_property(button_tips_h, "anchor", x + 13, y + h + 30)
reward_granted.lua, line 202: vint_set_property(safe_frame_h, "visible", false)
save_warning.lua, line 15: vint_set_property(autosave_grp_h, "anchor", position, y)
screen_capture.lua, line 24: vint_set_property(Screen_grp_h, "visible", false)
screen_capture.lua, line 27: vint_set_property(message_h, "text_tag", "CELL_CAMERA_MODE_UPLOAD_PROMPT")
screen_capture.lua, line 61: vint_set_property(Screen_grp_h, "visible", true)
screen_capture.lua, line 75: vint_set_property(Screen_grp_h, "visible", false)
screen_fade.lua, line 84: vint_set_property(h, "end_event", "screen_fade_complete_cb")
screen_fade.lua, line 89: vint_set_property(loading_grp_h, "alpha", 0)
screen_fade.lua, line 92: vint_set_property(loading_fade_out_twn_h, "end_event", "screen_fade_logo_out_cb")
screen_fade.lua, line 97: vint_set_property(loading_twn_h, "end_event", "vint_anim_loop_callback")
screen_fade.lua, line 128: vint_set_property(anim_h, "is_paused", true)
screen_fade.lua, line 149: vint_set_property(fade_1_h, "duration", duration)
screen_fade.lua, line 150: vint_set_property(fade_2_h, "duration", duration)
screen_fade.lua, line 166: vint_set_property(grp_h, "visible", true)
screen_fade.lua, line 197: vint_set_property(loading_fade_out_anim_h, "is_paused", true)
screen_fade.lua, line 221: vint_set_property(loading_fade_in_anim_h, "is_paused", true)
screen_fade.lua, line 234: vint_set_property(loading_anim_h, "is_paused", true)
screen_fade.lua, line 238: vint_set_property(loading_pulse_anim_h, "is_paused", true)
screen_fade.lua, line 247: vint_set_property(Screen_fade_autosave_grp_h, "visible", true)
screen_fade.lua, line 270: vint_set_property(autosave_grp_h, "visible", false)
screen_fade.lua, line 273: vint_set_property(autosave_loop_anim_h, "is_paused", true)
screen_fade.lua, line 285: vint_set_property(saving_content_text_1_h, "text_tag", "SAVE_WARNING_GAME") --Saving Content
screen_fade.lua, line 295: vint_set_property(saving_content_text_1_h, "scale", scale, scale)
screen_fade.lua, line 307: vint_set_property(Screen_fade_autosave_grp_h, "anchor", Screen_fade_autosave_grp_x, y_position)
screen_fade.lua, line 309: vint_set_property(Screen_fade_autosave_grp_h, "anchor", Screen_fade_autosave_grp_x, Screen_fade_autosave_grp_y)
screen_fade.lua, line 324: vint_set_property(Screen_fade_images_fade_twn_h, "end_event", "screen_fade_images_fade_cb")
screen_fade.lua, line 328: vint_set_property(bmp1_fade_in_twn_h, "end_event", "vint_anim_loop_callback")
screen_fade.lua, line 331: vint_set_property(Screen_fade_images_grp_h, "alpha", 0)
screen_fade.lua, line 391: vint_set_property(Screen_fade_images_fade_twn_h, "start_value", images_alpha)
screen_fade.lua, line 392: vint_set_property(Screen_fade_images_fade_twn_h, "end_value", 1)
screen_fade.lua, line 411: vint_set_property(Screen_fade_images_fade_twn_h, "start_value", images_alpha)
screen_fade.lua, line 412: vint_set_property(Screen_fade_images_fade_twn_h, "end_value", 0)
screen_fade.lua, line 425: vint_set_property(Screen_fade_images_trans_anim_h, "is_paused", true)
screen_fade.lua, line 434: vint_set_property(Screen_fade_image_1_h, "image", Screen_fade_loaded_images[1])
screen_fade.lua, line 435: vint_set_property(Screen_fade_image_2_h, "image", Screen_fade_loaded_images[2])
ss_grid.lua, line 10: vint_set_property(thirds, "visible", false)
ss_grid.lua, line 12: vint_set_property(golden_ratio, "visible", false)
ss_grid.lua, line 14: vint_set_property(center, "visible", false)
ss_grid.lua, line 16: vint_set_property(vehicle, "visible", true)
ss_grid.lua, line 21: vint_set_property(thirds, "visible", false)
ss_grid.lua, line 23: vint_set_property(golden_ratio, "visible", true)
ss_grid.lua, line 25: vint_set_property(center, "visible", true)
ss_grid.lua, line 27: vint_set_property(vehicle, "visible", false)
ss_grid.lua, line 32: vint_set_property(thirds, "visible", true)
ss_grid.lua, line 34: vint_set_property(golden_ratio, "visible", false)
ss_grid.lua, line 36: vint_set_property(center, "visible", true)
ss_grid.lua, line 38: vint_set_property(vehicle, "visible", false)
ss_grid.lua, line 44: vint_set_property(thirds, "visible", false)
ss_grid.lua, line 46: vint_set_property(golden_ratio, "visible", false)
ss_grid.lua, line 48: vint_set_property(center, "visible", false)
ss_grid.lua, line 50: vint_set_property(vehicle, "visible", false)
store_character.lua, line 2450: vint_set_property(twn_h, "end_event", "store_character_bg_anim_done")
store_character.lua, line 2468: vint_set_property(vint_object_find("police_logo"), "visible", false)
store_character.lua, line 2502: vint_set_property(twn_h, "end_event", "store_character_bg_anim_done")
store_character.lua, line 3038: vint_set_property(Triangle_select_text_handle, "tint", 0, 0, 0)
store_character.lua, line 3040: vint_set_property(Triangle_select_text_handle, "tint", 220/255, 220/255, 220/255)
store_character.lua, line 3236: vint_set_property(vint_object_find("police_logo"), "visible", true)
store_character.lua, line 3316: vint_set_property(vint_object_find("player_creation_grp"), "background", true)
store_character.lua, line 3326: vint_set_property(vint_object_find("police_logo"), "visible", true)
store_character.lua, line 3356: vint_set_property(vint_object_find("police_logo"), "visible", false)
store_character.lua, line 3364: vint_set_property(vint_object_find("player_creation_grp"), "background", false)
store_character.lua, line 3401: vint_set_property(vint_object_find("player_creation_grp", 0, Store_character_doc_handle), "background", false)
store_character.lua, line 3414: vint_set_property(vint_object_find("police_logo"), "visible", true)
store_character.lua, line 3450: vint_set_property(vint_object_find("police_logo"), "visible", false)
store_character.lua, line 3458: vint_set_property(vint_object_find("player_creation_grp"), "background", false)
store_clothing.lua, line 252: vint_set_property(cloth_screen_grp_twn, "end_value", Store_common_screen_grp_x, twn_y)
store_clothing.lua, line 461: vint_set_property(twn_h, "end_event", "vint_anim_loop_callback")
store_crib.lua, line 125: vint_set_property(store_group,"visible",false)
store_crib.lua, line 170: vint_set_property(store_megalist_grp_h, "anchor", 0, 0)
store_crib.lua, line 255: vint_set_property(Crib_title,"visible",true)
store_crib.lua, line 283: vint_set_property(store_common_screen_grp_h, "anchor", Store_common_screen_grp_x, screen_y)
store_crib.lua, line 346: vint_set_property(store_group,"visible",true)
store_crib_cash.lua, line 34: vint_set_property(screen_grp_h, "alpha", 0)
store_crib_cash.lua, line 61: vint_set_property(cell_complete_h, "alpha", 0)
store_crib_cash.lua, line 64: vint_set_property(transfer_h, "visible", false)
store_crib_cash.lua, line 67: --vint_set_property(transfer_h, "visible", false)
store_crib_cash.lua, line 71: vint_set_property(trans_in_event_tween,"end_event","store_crib_cash_popup")
store_crib_cash.lua, line 73: vint_set_property(trans_in_event_tween,"end_event","store_crib_cash_cb")
store_crib_cash.lua, line 104: vint_set_property(success_grp_h, "visible", true)
store_crib_cash.lua, line 105: vint_set_property(popup_background_h, "visible", false)
store_crib_cash.lua, line 106: vint_set_property(popup_grp_h, "visible", false)
store_crib_cash.lua, line 108: vint_set_property(popup_grp_h, "visible", true)
store_crib_cash.lua, line 109: vint_set_property(success_grp_h, "visible", false)
store_crib_cash.lua, line 110: vint_set_property(popup_title_h, "text_tag", "MENU_TITLE_WARNING")
store_crib_cash.lua, line 111: vint_set_property(popup_text_h, "text_tag", "MENU_ACCOUNT_EMPTY")
store_crib_cash.lua, line 121: vint_set_property(popup_fill_h, "screen_size", popup_fill_w, text_h + 20)
store_crib_cash.lua, line 122: vint_set_property(popup_border_h, "screen_size", popup_border_w, text_h + 59)
store_crib_cash.lua, line 150: vint_set_property(bank_val_txt_h, "text_tag", "$" .. format_cash(cash_from_bank))
store_crib_cash.lua, line 151: vint_set_property(player_cash_val_txt_h, "text_tag", "$" .. format_cash(player_cash))
store_crib_cash.lua, line 152: vint_set_property(perday_val_txt_h, "text_tag", "$" .. format_cash(daily_cash))
store_crib_cash.lua, line 153: vint_set_property(transfer_cap_val_txt_h, "text_tag", "$" .. format_cash(transfer_cap))
store_crib_cash.lua, line 157: vint_set_property(transfer_h, "visible", true)
store_crib_cash.lua, line 159: vint_set_property(transfer_h, "visible", false)
store_crib_cash.lua, line 220: vint_set_property(transfer_cash_h, "visible", true)
store_crib_cash.lua, line 221: vint_set_property(transfer_bank_h, "visible", true)
store_crib_cash.lua, line 239: vint_set_property(player_cash_val_txt_h, "text_tag", "$" .. format_cash(cash_end + Crib_cash_data.player_cash ))
store_crib_cash.lua, line 240: vint_set_property(bank_val_txt_h, "text_tag", "$" .. "0")
store_crib_cash.lua, line 241: vint_set_property(transfer_cash_h, "scale", transfer_scale_x, transfer_scale_y )
store_crib_cash.lua, line 242: vint_set_property(transfer_bank_h, "scale", 0, transfer_scale_y )
store_crib_cash.lua, line 248: vint_set_property(player_cash_val_txt_h, "text_tag", "$" .. format_cash(cash_this_frame + Crib_cash_data.player_cash))
store_crib_cash.lua, line 249: vint_set_property(bank_val_txt_h, "text_tag", "$" .. format_cash(bank_cash_this_frame))
store_crib_cash.lua, line 250: vint_set_property(transfer_cash_h, "scale", transfer_scale_x * pct_this_frame, transfer_scale_y )
store_crib_cash.lua, line 251: vint_set_property(transfer_bank_h, "scale", transfer_scale_x * (1 - pct_this_frame), transfer_scale_y )
store_dlc.lua, line 259: vint_set_property(image_h, "image", img_id)
store_dlc.lua, line 275: vint_set_property(title_h, "text_tag", title)
store_dlc.lua, line 284: vint_set_property(price_h, "text_tag", price)
store_dlc.lua, line 407: vint_set_property(store_item_h, "visible", show_item)
store_dlc.lua, line 474: vint_set_property(ps3_store_logo_grp_h, "visible", true)
store_dlc.lua, line 477: vint_set_property(ps3_store_logo_bmp_h, "image", "ui_dlc_store_ps3_store_sd")
store_dlc.lua, line 478: vint_set_property(ps3_store_logo_bmp_h, "scale", 1, 1) --reset scale...
store_dlc.lua, line 480: vint_set_property(ps3_store_logo_bmp_h, "anchor", x, y + 15)
store_dlc.lua, line 482: vint_set_property(ps3_store_logo_bmp_h, "image", "ui_dlc_store_ps3_store_hd")
store_dlc.lua, line 485: vint_set_property(ps3_store_logo_grp_h, "visible", false)
store_dlc.lua, line 499: vint_set_property(spinner_grp_h, "visible", true)
store_dlc.lua, line 500: vint_set_property(spinner_anim_h, "is_paused", false)
store_dlc.lua, line 501: vint_set_property(store_item_image_h, "visible", false)
store_dlc.lua, line 503: vint_set_property(spinner_grp_h, "visible", false)
store_dlc.lua, line 504: vint_set_property(spinner_anim_h, "is_paused", true)
store_dlc.lua, line 505: vint_set_property(store_item_image_h, "visible", true)
store_gallery.lua, line 450: vint_set_property(vint_object_find("player_creation_grp", 0, Store_character_doc_handle), "background", true)
store_gang.lua, line 112: vint_set_property(twn_h,"start_event","store_gang_bg_anim_done")
store_gang.lua, line 652: vint_set_property(twn_h,"start_event",nil)
store_stronghold.lua, line 74: vint_set_property(store_group,"visible",false)
store_stronghold.lua, line 147: vint_set_property(Crib_title,"visible",false)
store_stronghold.lua, line 185: vint_set_property(Stronghold_gang_h, "visible", true)
store_stronghold.lua, line 186: vint_set_property(Stronghold_gang_h, "text_tag", gang_name)
store_stronghold.lua, line 239: --vint_set_property(twn,"start_time",0)
store_stronghold.lua, line 240: --vint_set_property(twn,"start_value",500,-6)
store_stronghold.lua, line 241: --vint_set_property(twn,"end_value",-30,-6)
store_stronghold.lua, line 244: --vint_set_property(twn,"start_value",500,-95)
store_stronghold.lua, line 245: --vint_set_property(twn,"end_value",-30,-95)
store_stronghold.lua, line 258: vint_set_property(store_group,"visible",true)
store_stronghold.lua, line 291: vint_set_property(twn,"end_event","store_stronghold_anim_complete")
store_stronghold.lua, line 297: --vint_set_property(twn,"start_time",0)
store_stronghold.lua, line 298: --vint_set_property(twn,"start_value",-30,-6)
store_stronghold.lua, line 299: --vint_set_property(twn,"end_value",500,-6)
store_stronghold.lua, line 302: --vint_set_property(twn,"start_value",-30,-95)
store_stronghold.lua, line 303: --vint_set_property(twn,"end_value",500,-95)
store_stronghold.lua, line 540: --vint_set_property(bg_group,"visible",false)
store_stronghold.lua, line 545: vint_set_property(Stronghold_gang_h, "visible", false)
store_stronghold.lua, line 549: vint_set_property(stronghold_purchased_h, "visible", true)
store_stronghold.lua, line 559: vint_set_property(twn, "start_time", 5.0)
store_stronghold.lua, line 560: vint_set_property(twn, "end_event", "store_stronghold_hints_done")
store_stronghold.lua, line 578: vint_set_property(twn, "start_time", 0)
store_stronghold.lua, line 579: vint_set_property(twn, "end_event", nil)
store_stronghold.lua, line 616: vint_set_property(stronghold_purchased_h,"visible",false)
store_stronghold.lua, line 619: vint_set_property(bg_group,"alpha",1.0)
store_stronghold.lua, line 622: vint_set_property(stronghold_line,"alpha",1.0)
store_stronghold.lua, line 624: vint_set_property(Stronghold_gang_h, "visible", true)
store_stronghold.lua, line 638: vint_set_property( bg_image_h, "image", Stronghold_image_data[Stronghold_id][Store_stronghold_current_menu_selection])
store_stronghold.lua, line 665: vint_set_property(reward_text_h, "visible", false)
store_stronghold.lua, line 679: vint_set_property(Rewards_data[i],"visible",true)
store_stronghold.lua, line 680: vint_set_property(Rewards_data[i], "text_tag", data.rewards[i])
store_stronghold.lua, line 682: vint_set_property(Rewards_data[i], "anchor", x, y + (i * REWARD_SPACING))
store_stronghold.lua, line 687: vint_set_property(title_h, "text_tag", data.label)
store_stronghold.lua, line 690: vint_set_property( bg_image_h, "image", Stronghold_image_data[Stronghold_id][current_item])
store_tattoo.lua, line 592: vint_set_property(twn_h, "end_event", "store_tattoo_bg_anim_done")
store_vehicle.lua, line 181: vint_set_property(vehicle_logo_h, "visible", false)
store_vehicle.lua, line 2153: --vint_set_property(rim_jobs_grp, "background", false) -- Changing cars, so hiding the transition
store_vehicle.lua, line 2168: vint_set_property(rim_jobs_grp, "background", true)
store_vehicle.lua, line 2506: vint_set_property(vint_object_find("vignette_grp_1",0,Store_vehicle_doc_handle),"visible",false)
store_vehicle.lua, line 2711: vint_set_property(vehicle_logo_h, "visible", false)
store_vehicle.lua, line 2723: vint_set_property(vehicle_logo_h, "visible", false)
store_vehicle.lua, line 3014: vint_set_property(rim_jobs_grp, "background", false) -- car isn't loaded yet
store_vehicle.lua, line 3029: vint_set_property(rim_jobs_grp, "background", true)
store_vehicle.lua, line 3109: vint_set_property(Crib_title,"visible",false)
store_vehicle.lua, line 3114: vint_set_property(vehicle_logo_h, "visible", false)
store_vehicle.lua, line 3133: vint_set_property(rj_logo_h, "anchor", 343, 94)
store_vehicle.lua, line 3146: vint_set_property(Crib_title,"visible",false)
store_vehicle.lua, line 3178: vint_set_property(store_megalist_grp_h, "anchor", 0, 0)
store_vehicle.lua, line 3252: vint_set_property(grp, "visible", not visible)
store_vehicle.lua, line 3353: vint_set_property(rim_jobs_grp, "background", visible)
store_vehicle.lua, line 3377: vint_set_property(vehicle_logo_h, "visible", false)
store_vehicle.lua, line 3385: vint_set_property(vehicle_logo_h, "visible", true)
store_vehicle.lua, line 3388: vint_set_property(vehicle_logo_h, "visible", false)
store_vehicle.lua, line 3398: vint_set_property(vehicle_logo_h, "image", Store_vehicle_current_logo)
store_vehicle.lua, line 3399: vint_set_property(vehicle_logo_h, "visible", true)
store_vehicle.lua, line 3405: vint_set_property(vehicle_logo_h, "visible", false)
store_weapon.lua, line 234: --vint_set_property(bg_gradient_top_h,"visible",true)
store_weapon.lua, line 268: vint_set_property(red_bar_h,"tint",grey,grey,grey)
store_weapon.lua, line 277: vint_set_property(texture_bg, "background", true)
store_weapon.lua, line 278: vint_set_property(texture_bg, "visible", false)
store_weapon.lua, line 288: vint_set_property(mask_h,"scale",150,71)
store_weapon.lua, line 1659: --vint_set_property(weapon_level, "text_tag", body)
store_weapon.lua, line 1660: --vint_set_property(level_desc_h, "text_tag_crc", level_desc_crc)
tutorial.lua, line 66: vint_set_property(twn_h, "end_event", "tutorial_wipe_old_values")
tutorial.lua, line 73: vint_set_property(Tutorial.window_h, "alpha", 0)
tutorial.lua, line 99: vint_set_property(fade_in_anim_h, "is_paused", true)
tutorial.lua, line 109: vint_set_property(fade_out_anim_h, "is_paused", true)
tutorial.lua, line 111: vint_set_property(Tutorial.window_h, "alpha", 0)
tutorial.lua, line 121: vint_set_property(twn_h, "start_value", alpha)
tutorial.lua, line 150: vint_set_property(content.body_text_h, "text_tag", body_txt)
tutorial.lua, line 154: vint_set_property(Tutorial.bg_top, "visible", false)
tutorial.lua, line 155: vint_set_property(content.header_text_h, "visible", false)
tutorial.lua, line 160: vint_set_property(content.header_text_h, "text_tag", header_txt)
tutorial.lua, line 161: vint_set_property(Tutorial.bg_top, "visible", true)
tutorial.lua, line 162: vint_set_property(content.header_text_h, "visible", true)
tutorial.lua, line 167: vint_set_property(content.header_text_h, "scale", 1, 1)
tutorial.lua, line 181: vint_set_property(content.header_text_h, "scale", scale_x, scale_y)
tutorial.lua, line 189: vint_set_property(content.illustration_h, "visible", false)
tutorial.lua, line 192: vint_set_property(content.body_text_h, "anchor", Tutorial.body_text_x, Tutorial.body_text_y)
tutorial.lua, line 195: vint_set_property(content.illustration_h, "visible", true)
tutorial.lua, line 196: vint_set_property(content.illustration_h, "image", image_name)
tutorial.lua, line 200: vint_set_property(content.body_text_h, "anchor", Tutorial.body_text_x, Tutorial.body_text_y + image_height)
tutorial.lua, line 266: vint_set_property(content_1_alpha_twn_h, "start_value", 0)
tutorial.lua, line 267: vint_set_property(content_1_alpha_twn_h, "end_value", 1)
tutorial.lua, line 268: vint_set_property(content_2_alpha_twn_h, "start_value", previous_content_alpha)
tutorial.lua, line 269: vint_set_property(content_2_alpha_twn_h, "end_value", 0)
tutorial.lua, line 272: vint_set_property(content_1_alpha_twn_h, "start_value", previous_content_alpha)
tutorial.lua, line 273: vint_set_property(content_1_alpha_twn_h, "end_value", 0)
tutorial.lua, line 274: vint_set_property(content_2_alpha_twn_h, "start_value", 0)
tutorial.lua, line 275: vint_set_property(content_2_alpha_twn_h, "end_value", 1)
tutorial.lua, line 279: vint_set_property(clip_size_twn_h, "start_value", Tutorial_frame_values.clip_size_x, Tutorial_frame_values.clip_size_y)
tutorial.lua, line 280: vint_set_property(clip_size_twn_h, "end_value", next_frame_values.clip_size_x, next_frame_values.clip_size_y)
tutorial.lua, line 283: vint_set_property(body_scale_twn_h, "start_value", Tutorial_frame_values.scale_x, Tutorial_frame_values.scale_y)
tutorial.lua, line 284: vint_set_property(body_scale_twn_h, "end_value", next_frame_values.scale_x, next_frame_values.scale_y)
tutorial.lua, line 287: vint_set_property(window_anchor_twn_h, "start_value", Tutorial_frame_values.start_x, Tutorial_frame_values.start_y)
tutorial.lua, line 288: vint_set_property(window_anchor_twn_h, "end_value", Tutorial_frame_values.start_x, next_frame_values.start_y)
tutorial.lua, line 298: vint_set_property(fade_out_anim_h, "is_paused", true)
tutorial.lua, line 329: vint_set_property(twn_h, "start_value", alpha)
tutorial.lua, line 379: vint_set_property( outlines, "anchor", outline_x_center, outline_y_center )
tutorial.lua, line 382: vint_set_property(tween.handle, "start_value", 0, -1 * outline_start_y)
tutorial.lua, line 383: vint_set_property(tween.handle, "end_value", 0, -1 * outline_end_y)
tutorial.lua, line 386: vint_set_property(tween.handle, "start_value", 0, outline_start_y)
tutorial.lua, line 387: vint_set_property(tween.handle, "end_value", 0, outline_end_y)
tutorial.lua, line 390: vint_set_property(tween.handle, "start_value", -1 * outline_start_x, 0 )
tutorial.lua, line 391: vint_set_property(tween.handle, "end_value", -1 * outline_end_x, 0 )
tutorial.lua, line 394: vint_set_property(tween.handle, "start_value", outline_start_x, 0 )
tutorial.lua, line 395: vint_set_property(tween.handle, "end_value", outline_end_x, 0 )
tutorial.lua, line 404: vint_set_property(tween.handle, "start_value", start_scale_x, start_scale_y)
tutorial.lua, line 405: vint_set_property(tween.handle, "end_value", end_scale_x, end_scale_y)
tutorial.lua, line 408: vint_set_property(tween.handle, "start_value", start_scale_x, start_scale_y)
tutorial.lua, line 409: vint_set_property(tween.handle, "end_value", end_scale_x, end_scale_y)
tutorial.lua, line 417: vint_set_property(tween.handle, "start_value", start_scale_x, start_scale_y)
tutorial.lua, line 418: vint_set_property(tween.handle, "end_value", end_scale_x, end_scale_y)
tutorial.lua, line 421: vint_set_property(tween.handle, "start_value", start_scale_x, start_scale_y)
tutorial.lua, line 422: vint_set_property(tween.handle, "end_value", end_scale_x, end_scale_y)
tutorial.lua, line 439: vint_set_property( outlines_clone.handle, "anchor", outline_x_center, outline_y_center )
tutorial.lua, line 472: vint_set_property(text_object_h, "line_frame_w", "ui_fnt_body_s_w")
tutorial.lua, line 473: vint_set_property(text_object_h, "line_frame_m", "ui_fnt_body_s_m")
tutorial.lua, line 474: vint_set_property(text_object_h, "line_frame_e", "ui_fnt_body_s_e")
tutorial.lua, line 475: vint_set_property(text_object_h, "line_frame_enable", true)
tutorial.lua, line 476: vint_set_property(Tutorial.bg_body_h, "visible", false)
tutorial.lua, line 477: vint_set_property(Tutorial.content_clip_h, "clip_enabled", false)
tutorial.lua, line 479: vint_set_property(text_object_h, "line_frame_enable", false)
tutorial.lua, line 480: vint_set_property(Tutorial.bg_body_h, "visible", true)
tutorial.lua, line 481: vint_set_property(Tutorial.content_clip_h, "clip_enabled", true)
vdo_base_object.lua, line 106: return vint_set_property(self.handle, prop_name, ...)
vdo_button_toggle.lua, line 248: vint_set_property(text_h, "text_scale", scale, scale)
vdo_cell_filter.lua, line 43: vint_set_property(x_y_h, "text_tag", "00/00")
vdo_cell_filter.lua, line 77: vint_set_property(filter_name_h, "text_tag", filter_name)
vdo_cell_filter.lua, line 83: vint_set_property(x_of_y_h, "text_tag", x_of_y_string)
vdo_cell_filter.lua, line 84: vint_set_property(x_of_y_h, "visible", true)
vdo_cell_filter.lua, line 87: vint_set_property(x_of_y_h, "visible", false)
vdo_cell_filter.lua, line 91: vint_set_property(filter_name_h, "tint", FILTER_UNSELECTED_COLOR.R, FILTER_UNSELECTED_COLOR.G, FILTER_UNSELECTED_COLOR.B)
vdo_cell_filter.lua, line 92: vint_set_property(x_of_y_h, "tint", FILTER_UNSELECTED_COLOR.R, FILTER_UNSELECTED_COLOR.G, FILTER_UNSELECTED_COLOR.B)
vdo_cell_filter.lua, line 99: vint_set_property(icon_bmp_h, "visible", true)
vdo_cell_filter.lua, line 100: vint_set_property(icon_bmp_h, "image", filter_icon)
vdo_cell_filter.lua, line 102: vint_set_property(icon_bmp_h, "visible", false)
vdo_cell_filter.lua, line 105: vint_set_property(filter_name_h, "anchor", FILTER_ICON_OFFSET_X, pos_y)
vdo_cell_filter.lua, line 107: vint_set_property(icon_bmp_h, "visible", false)
vdo_cell_filter.lua, line 182: vint_set_property(filter_name_h, "tint", FILTER_SELECTED_COLOR.R, FILTER_SELECTED_COLOR.G, FILTER_SELECTED_COLOR.B)
vdo_cell_filter.lua, line 183: vint_set_property(x_of_y_h, "tint", FILTER_SELECTED_COLOR.R, FILTER_SELECTED_COLOR.G, FILTER_SELECTED_COLOR.B)
vdo_cell_filter.lua, line 189: vint_set_property(filter_name_h, "tint", FILTER_UNSELECTED_COLOR.R, FILTER_UNSELECTED_COLOR.G, FILTER_UNSELECTED_COLOR.B)
vdo_cell_filter.lua, line 190: vint_set_property(x_of_y_h, "tint", FILTER_UNSELECTED_COLOR.R, FILTER_UNSELECTED_COLOR.G, FILTER_UNSELECTED_COLOR.B)
vdo_cell_filter.lua, line 251: vint_set_property(x_y_h, "anchor", target_x, y )
vdo_cell_filter.lua, line 316: vint_set_property(filter.item.handle, "mouse_depth", -4002)
vdo_cell_missions_list.lua, line 21: vint_set_property(vint_object_find("btn_mission", self.handle), "visible", false)
vdo_cell_missions_list.lua, line 24: vint_set_property(self.clip_h,"visible", false)
vdo_cell_missions_list.lua, line 111: vint_set_property(self.clip_h, "clip_size", clip_width, clip_height)
vdo_cell_missions_list.lua, line 117: vint_set_property(self.clip_h,"visible", true)
vdo_cell_missions_list.lua, line 130: vint_set_property(self.clip_h,"visible", false)
vdo_cell_missions_list.lua, line 188: vint_set_property(scroll_twn_h, "start_value", start_x, start_y)
vdo_cell_missions_list.lua, line 189: vint_set_property(scroll_twn_h, "end_value", end_x, end_y)
vdo_dialog.lua, line 58: vint_set_property(h, "visible", false)
vdo_dialog.lua, line 59: vint_set_property(h, "visible", false)
vdo_dialog.lua, line 61: vint_set_property(h, "visible", false)
vdo_dialog.lua, line 63: vint_set_property(h, "visible", false)
vdo_dialog.lua, line 65: vint_set_property(h, "visible", false)
vdo_dialog.lua, line 69: vint_set_property(h, "visible", false)
vdo_dialog.lua, line 84: vint_set_property(h, "text_tag", "XXXX")
vdo_dialog.lua, line 119: vint_set_property(self.previous_content_h, "depth", 5000)
vdo_dialog.lua, line 141: vint_set_property(widget_h, "visible", false)
vdo_dialog.lua, line 143: vint_set_property(widget_h, "visible", false)
vdo_dialog.lua, line 145: vint_set_property(widget_h, "visible", false)
vdo_dialog.lua, line 147: vint_set_property(widget_h, "visible", false)
vdo_dialog.lua, line 149: vint_set_property(widget_h, "visible", false)
vdo_dialog.lua, line 225: vint_set_property(body_txt_h, "text_tag_crc", text_tag)
vdo_dialog.lua, line 227: vint_set_property(body_txt_h, "text_tag", text_tag)
vdo_dialog.lua, line 231: vint_set_property(widget_h, "visible", true)
vdo_dialog.lua, line 239: vint_set_property(widget_h, "visible", true)
vdo_dialog.lua, line 254: vint_set_property(widget_h, "visible", true)
vdo_dialog.lua, line 255: vint_set_property(widget_h, "image", image_name)
vdo_dialog.lua, line 261: vint_set_property(widget_h, "visible", true)
vdo_dialog.lua, line 267: vint_set_property(spinner_txt_h, "text_tag", spinner_txt)
vdo_dialog.lua, line 271: vint_set_property(spinner_anim_h, "target_handle", widget_h)
vdo_dialog.lua, line 272: vint_set_property(spinner_anim_h, "is_paused", false)
vdo_dialog.lua, line 335: vint_set_property(current_option_h, "anchor", x, y)
vdo_dialog.lua, line 347: vint_set_property(option_txt_1_h, "text_tag", options[i].tag_1)
vdo_dialog.lua, line 348: vint_set_property(option_txt_2_h, "text_tag", options[i].tag_2)
vdo_dialog.lua, line 359: vint_set_property(option_2_grp_h, "visible", true)
vdo_dialog.lua, line 364: vint_set_property(option_2_grp_h, "visible", false)
vdo_dialog.lua, line 383: vint_set_property(option_2_grp_h, "anchor", x + option_1_with_second_option_largest_width + DIALOG_BOX_CONTENT_OPTIONS_HORIZONTAL_SPACING, y)
vdo_dialog.lua, line 404: vint_set_property(box_e_h, "anchor", option_2_box_width, box_y)
vdo_dialog.lua, line 417: vint_set_property(options_h, "visible", true)
vdo_dialog.lua, line 421: vint_set_property(options_h, "visible", true)
vdo_dialog.lua, line 458: vint_set_property(body_txt_h, "wrap_width", wrap_width)
vdo_dialog.lua, line 459: vint_set_property(body_txt_h, "word_wrap", true)
vdo_dialog.lua, line 464: vint_set_property(scroll_h, "anchor", body_txt_x + wrap_width + DIALOG_BOX_SCROLLBAR_PADDING, scroll_y)
vdo_dialog.lua, line 479: vint_set_property(scroll_h, "visible", false)
vdo_dialog.lua, line 481: vint_set_property(scroll_h, "visible", true)
vdo_dialog.lua, line 489: vint_set_property(scroll_h, "visible", false)
vdo_dialog.lua, line 504: vint_set_property(spinner_txt_h, "wrap_width", wrap_width)
vdo_dialog.lua, line 505: vint_set_property(spinner_txt_h, "word_wrap", true)
vdo_dialog.lua, line 515: vint_set_property(spinner_internal_grp_h, "anchor", 0, y)
vdo_dialog.lua, line 520: vint_set_property(widget_h, "anchor", widget_x, widget_y)
vdo_dialog.lua, line 531: vint_set_property(options_h, "anchor", widget_x, widgets_height)
vdo_dialog.lua, line 552: vint_set_property(morph_twn_h, "start_value", self.width/start_width, self.height/start_height)
vdo_dialog.lua, line 553: vint_set_property(morph_twn_h, "end_value", width/start_width, height/start_height)
vdo_dialog.lua, line 556: vint_set_property(morph_twn_h, "per_frame_event", callback_string)
vdo_dialog.lua, line 559: vint_set_property(morph_twn_h, "end_event", callback_string)
vdo_dialog.lua, line 562: vint_set_property(content_alpha_twn_h, "target_handle", self.previous_content_h) --target the new content (this tween fades out)
vdo_dialog.lua, line 563: vint_set_property(new_content_alpha_twn_h, "target_handle", self.content_h) --target the new content (this tween fades in)
vdo_dialog.lua, line 614: vint_set_property(self.handle, "scale", scale_x, scale_y)
vdo_dialog.lua, line 618: vint_set_property(self.handle, "scale", scale_x, scale_y)
vdo_dialog.lua, line 624: vint_set_property(box_h, "anchor", x, y)
vdo_dialog.lua, line 680: vint_set_property(ne_h, "anchor", width + start_x, start_y)
vdo_dialog.lua, line 683: vint_set_property(e_h, "anchor", width + start_x, start_y)
vdo_dialog.lua, line 687: vint_set_property(se_h, "anchor", width + start_x, height + start_y)
vdo_dialog.lua, line 690: vint_set_property(s_h, "anchor", start_x, height + start_y)
vdo_dialog.lua, line 694: vint_set_property(sw_h, "anchor", start_x, height + start_y)
vdo_dialog.lua, line 737: vint_set_property(self.highlight.handle, "visible", false)
vdo_dialog.lua, line 740: vint_set_property(self.highlight.handle, "visible", true)
vdo_dialog.lua, line 744: vint_set_property(self.highlight.handle, "anchor", x, y)
vdo_dialog.lua, line 751: vint_set_property(option_1_h, "tint", DIALOG_BOX_TEXT_SELECTED.R, DIALOG_BOX_TEXT_SELECTED.G, DIALOG_BOX_TEXT_SELECTED.B)
vdo_dialog.lua, line 753: vint_set_property(option_1_h, "tint", DIALOG_BOX_TEXT_UNSELECTED.R, DIALOG_BOX_TEXT_UNSELECTED.G, DIALOG_BOX_TEXT_UNSELECTED.B)
vdo_dialog.lua, line 779: vint_set_property(anim_h, "target_handle", self.handle)
vdo_dialog.lua, line 782: vint_set_property(self.handle, "alpha", 1.0)
vdo_dialog.lua, line 794: vint_set_property(anim_out_h, "target_handle", self.handle)
vdo_dialog.lua, line 797: vint_set_property(tween_h, "end_event", callback_string)
vdo_dialog.lua, line 810: vint_set_property(self.handle, "visible", true)
vdo_dialog.lua, line 817: vint_set_property(self.handle, "visible", false)
vdo_dialog.lua, line 822: vint_set_property(border_h, "tint", main_bg_color.R, main_bg_color.G, main_bg_color.B)
vdo_dialog.lua, line 827: vint_set_property(spinner_gfx_h, "tint", main_bg_color.R, main_bg_color.G, main_bg_color.B)
vdo_dialog.lua, line 913: vint_set_property(wide_handle, "auto_offset", "w")
vdo_dialog.lua, line 914: vint_set_property(wide_handle, "visible", false)
vdo_dialog.lua, line 915: vint_set_property(wide_handle, "depth", 100)
vdo_dialog.lua, line 916: vint_set_property(wide_handle, "screen_size", highlight_w - 8, option_h + 2)
vdo_dialog.lua, line 917: vint_set_property(wide_handle, "anchor", 0, option_y + 1)
vdo_dialog.lua, line 918: vint_set_property(wide_handle, "mouse_depth", -5000)
vdo_dialog.lua, line 927: vint_set_property(bg_h, "mouse_depth", -4000)
vdo_dialog.lua, line 1141: vint_set_property(option_2_grp_h, "anchor", x + paired_option_1_max_width + DIALOG_BOX_CONTENT_OPTIONS_HORIZONTAL_SPACING, y)
vdo_dialog.lua, line 1162: vint_set_property(box_e_h, "anchor", option_2_box_width, box_y)
vdo_dialog.lua, line 1185: vint_set_property(option_2_text_h, "text_tag", options[option_idx].tag_2)
vdo_dialog.lua, line 1189: vint_set_property(option_1_text_h, "text_tag", options[option_idx].tag_1)
vdo_dialog.lua, line 1204: vint_set_property(self.previous_content_h, "depth", 5000)
vdo_grid_button_layered.lua, line 114: --vint_set_property(icon_h, "scale", 0.86, 0.86)
vdo_grid_button_layered.lua, line 115: --vint_set_property(icon_h, "anchor", -1, -1)
vdo_grid_list.lua, line 29: vint_set_property(vint_object_find("grid_base"), "visible", false)
vdo_grid_list.lua, line 30: vint_set_property(vint_object_find("grid_layered"), "visible", false)
vdo_grid_list.lua, line 31: vint_set_property(vint_object_find("grid_check"), "visible", false)
vdo_grid_list.lua, line 32: vint_set_property(vint_object_find("grid_canceled"), "visible", false)
vdo_grid_list.lua, line 33: vint_set_property(vint_object_find("grid_anchor"), "visible", false)
vdo_grid_list.lua, line 34: vint_set_property(vint_object_find("grid_title"), "visible", false)
vdo_gsi.lua, line 979: vint_set_property(indicators_h, "anchor", x, y)
vdo_gsi.lua, line 991: vint_set_property(scrim_h, "anchor", x, y) --Move scrim to match indicator background.
vdo_gsi.lua, line 992: vint_set_property(scrim_h, "visible", true)
vdo_gsi.lua, line 994: vint_set_property(scrim_h, "visible", false)
vdo_gsi.lua, line 1003: vint_set_property(timer_h, "anchor", 0, vertical_center)
vdo_gsi.lua, line 1044: vint_set_property(h, "image", "ui_blank")
vdo_gsi.lua, line 1045: vint_set_property(h, "tint", rand_float(.3,1),rand_float(.3,1),rand_float(.3,1))
vdo_gsi.lua, line 1046: vint_set_property(h, "alpha", .5)
vdo_gsi.lua, line 1047: vint_set_property(h, "depth", -5000)
vdo_gsi.lua, line 1052: vint_set_property(h, "anchor", 0,0)
vdo_gsi_combo.lua, line 21: vint_set_property(self.meter_pulse_anim_h, "target_handle", self.handle)
vdo_gsi_combo.lua, line 156: vint_set_property(meter_obj.handle, "anchor", meter_x, meter_y)
vdo_gsi_combo.lua, line 178: vint_set_property(self.meter_pulse_anim_h, "is_paused", true)
vdo_gsi_meter.lua, line 21: vint_set_property(self.meter_pulse_anim_h, "target_handle", self.handle)
vdo_gsi_meter.lua, line 24: vint_set_property(self.meter_highlight_grp_h, "visible", false)
vdo_gsi_meter.lua, line 44: vint_set_property(fill_h, "tint", tint[1], tint[2], tint[3])
vdo_gsi_meter.lua, line 45: vint_set_property(highlight_fill_h, "tint", tint[1], tint[2], tint[3])
vdo_gsi_meter.lua, line 107: vint_set_property(text_h, "text_tag", "")
vdo_gsi_meter.lua, line 109: vint_set_property(text_h, "text_tag_crc", label_crc)
vdo_gsi_meter.lua, line 118: vint_set_property(fill_h, "scale", fill_width, fill_height)
vdo_gsi_meter.lua, line 119: vint_set_property(highlight_mask_h, "scale", fill_width, 1.1)
vdo_gsi_meter.lua, line 124: vint_set_property(fill_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
vdo_gsi_meter.lua, line 125: vint_set_property(highlight_fill_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
vdo_gsi_meter.lua, line 142: vint_set_property(meter_highlight_grp_h, "visible", true)
vdo_gsi_meter.lua, line 145: vint_set_property(self.meter_pulse_anim_h, "is_paused", true)
vdo_gsi_meter.lua, line 146: vint_set_property(meter_highlight_grp_h, "visible", false)
vdo_gsi_meter.lua, line 183: vint_set_property(self.meter_grp_h, "anchor", meter_x, meter_y)
vdo_gsi_meter.lua, line 184: vint_set_property(self.meter_highlight_grp_h, "anchor", meter_x, meter_y)
vdo_gsi_timer.lua, line 45: vint_set_property(seconds_txt_h, "visible", false)
vdo_gsi_timer.lua, line 46: vint_set_property(colon_txt_h, "visible", false)
vdo_gsi_timer.lua, line 52: vint_set_property(seconds_flash_anim_h, "target_handle", self.handle)
vdo_gsi_timer.lua, line 56: vint_set_property(color_shift_twn_h, "target_handle", self.handle) -- Retarget tween to base object... this changes the color...
vdo_gsi_timer.lua, line 59: vint_set_property(timer_slam_anim_h, "target_handle", self.handle)
vdo_gsi_timer.lua, line 62: vint_set_property(timer_txt_h, "text_tag", default_time)
vdo_gsi_timer.lua, line 124: vint_set_property(self.seconds_flash_anim_h, "is_paused", true)
vdo_gsi_timer.lua, line 125: vint_set_property(self.timer_slam_anim_h, "is_paused", true)
vdo_gsi_timer.lua, line 128: vint_set_property(seconds_txt_h, "scale", 1.0, 1.0)
vdo_gsi_timer.lua, line 129: vint_set_property(timer_txt_h, "scale", 1.0, 1.0)
vdo_gsi_timer.lua, line 131: vint_set_property(seconds_txt_h, "alpha", 1)
vdo_gsi_timer.lua, line 132: vint_set_property(timer_txt_h, "alpha", 1)
vdo_gsi_timer.lua, line 141: vint_set_property(timer_txt_h, "visible", false)
vdo_gsi_timer.lua, line 142: vint_set_property(seconds_txt_h, "visible", true)
vdo_gsi_timer.lua, line 143: vint_set_property(colon_txt_h, "visible", true)
vdo_gsi_timer.lua, line 144: vint_set_property(seconds_txt_h, "text_tag", seconds)
vdo_gsi_timer.lua, line 149: vint_set_property(seconds_txt_h, "scale", 1.0, 1.0)
vdo_gsi_timer.lua, line 154: vint_set_property(timer_txt_h, "visible", true)
vdo_gsi_timer.lua, line 155: vint_set_property(seconds_txt_h, "visible", false)
vdo_gsi_timer.lua, line 156: vint_set_property(colon_txt_h, "visible", false)
vdo_gsi_timer.lua, line 159: vint_set_property(timer_txt_h, "text_tag", time_formatted)
vdo_gsi_timer.lua, line 166: vint_set_property(timer_txt_h, "anchor", timer_x, timer_y)
vdo_gsi_timer.lua, line 242: vint_set_property(twn_h, "start_value", start_color.R, start_color.G, start_color.B)
vdo_gsi_timer.lua, line 243: vint_set_property(twn_h, "end_value", end_color.R, end_color.G, end_color.B)
vdo_gsi_whored.lua, line 107: vint_set_property(self.score_value_txt_h , "text_tag", 0)
vdo_gsi_whored.lua, line 182: vint_set_property(self.wave_number_txt_h, "text_tag", txt_tag)
vdo_gsi_whored.lua, line 185: vint_set_property(self.wave_description_txt_h, "text_tag_crc", label_crc)
vdo_gsi_whored.lua, line 191: vint_set_property(self.score_title_txt_h, "text_tag", "")
vdo_gsi_whored.lua, line 194: vint_set_property(self.score_title_txt_h, "text_tag_crc", label_crc)
vdo_gsi_whored.lua, line 209: vint_set_property(self.enemies_title_txt_h, "text_tag", "")
vdo_gsi_whored.lua, line 212: vint_set_property(self.enemies_title_txt_h, "text_tag_crc", label_crc)
vdo_gsi_whored.lua, line 217: vint_set_property(self.enemies_value_txt_h, "text_tag", x_y_value)
vdo_gsi_whored.lua, line 289: vint_set_property(object.score_value_txt_h , "text_tag", format_cash(display_score))
vdo_gsi_whored.lua, line 309: vint_set_property(h, "image", "ui_blank")
vdo_gsi_whored.lua, line 310: vint_set_property(h, "tint", rand_float(.3,1),rand_float(.3,1),rand_float(.3,1))
vdo_gsi_whored.lua, line 311: vint_set_property(h, "alpha", .5)
vdo_gsi_whored.lua, line 312: vint_set_property(h, "depth", -5000)
vdo_gsi_whored.lua, line 317: vint_set_property(h, "anchor", 0,0)
vdo_gsi_xy.lua, line 29: vint_set_property(self.gsi_x_anim_h, "target_handle", self.x_txt_h)
vdo_gsi_xy.lua, line 59: vint_set_property(label_txt_h, "text_tag", "")
vdo_gsi_xy.lua, line 61: vint_set_property(label_txt_h, "text_tag_crc", label_crc)
vdo_gsi_xy.lua, line 90: vint_set_property(x_txt_h, "text_tag", x_value_text)
vdo_gsi_xy.lua, line 93: vint_set_property(y_txt_h, "text_tag", x_value_text)
vdo_gsi_xy.lua, line 96: vint_set_property(y_txt_h, "text_tag", y_value_text)
vdo_gsi_xy.lua, line 115: vint_set_property(x_txt_h, "anchor", x_anchor_x, label_y)
vdo_gsi_xy.lua, line 116: vint_set_property(y_txt_h, "anchor", y_anchor_x, label_y)
vdo_gsi_xy.lua, line 117: vint_set_property(slash_txt_h, "anchor", slash_anchor_x, label_y)
vdo_hint_bar.lua, line 14: vint_set_property(h, "visible", false)
vdo_hint_bar.lua, line 16: vint_set_property(h, "visible", false)
vdo_hint_bar.lua, line 371: vint_set_property(self.hint_objects[i].text.handle, "mouse_depth", depth)
vdo_hint_bar.lua, line 372: vint_set_property(self.hint_objects[i].button.handle, "mouse_depth", depth)
vdo_item_stats.lua, line 21: vint_set_property(self.base_item_stat_h, "visible", false)
vdo_item_stats.lua, line 75: vint_set_property(item_label_h, "text_tag", label_str)
vdo_item_stats.lua, line 87: vint_set_property(lvl_off_h, "visible", false)
vdo_item_stats.lua, line 88: vint_set_property(lvl_on_h, "visible", false)
vdo_item_stats.lua, line 92: vint_set_property(lvl_off_h, "visible", true)
vdo_item_stats.lua, line 94: vint_set_property(lvl_on_h, "alpha", 1)
vdo_item_stats.lua, line 95: vint_set_property(lvl_on_h, "visible", true)
vdo_item_stats.lua, line 99: vint_set_property(lvl_off_h, "visible", false)
vdo_item_stats.lua, line 100: vint_set_property(lvl_on_h, "visible", false)
vdo_item_stats.lua, line 116: vint_set_property(lvl_on_h, "visible", true)
vdo_item_stats.lua, line 117: --vint_set_property(lvl_on_h, "tint", need color passed down)
vdo_item_stats.lua, line 118: vint_set_property(self.base_pulse_twn_h, "target_handle", lvl_on_h)
vdo_item_stats.lua, line 123: vint_set_property(self.base_pulse_anim_h, "is_paused", true)
vdo_item_stats.lua, line 150: vint_set_property(item_h, "anchor", 0, new_y)
vdo_item_stats.lua, line 154: vint_set_property(item_h, "visible", true)
vdo_item_stats.lua, line 160: local lvl_grp_x, lvl_grp_y = vint_set_property(lvl_grp_h, "anchor")
vdo_item_stats.lua, line 162: vint_set_property(lvl_grp_h, "anchor", lvl_grp_x, lvl_grp_y)
vdo_mega_list.lua, line 47: vint_set_property(self.toggle_base.handle, "visible", false)
vdo_mega_list.lua, line 49: vint_set_property(self.toggle.handle, "visible", false)
vdo_mega_list.lua, line 50: vint_set_property(self.toggle.handle, "alpha", 1)
vdo_mega_list.lua, line 52: vint_set_property(self.slider.handle, "visible", false)
vdo_mega_list.lua, line 53: vint_set_property(self.slider.handle, "alpha", 1)
vdo_mega_list.lua, line 55: vint_set_property(self.row.handle, "visible", false)
vdo_mega_list.lua, line 56: vint_set_property(self.row.handle, "alpha", 1)
vdo_mega_list.lua, line 58: vint_set_property(self.toggle_color.handle, "visible", false)
vdo_mega_list.lua, line 59: vint_set_property(self.toggle_color.handle, "alpha", 1)
vdo_mega_list.lua, line 61: vint_set_property(self.remap.handle, "visible", false)
vdo_mega_list.lua, line 62: vint_set_property(self.remap.handle, "alpha", 1)
vdo_mega_list.lua, line 64: vint_set_property(self.scrollbar.handle, "visible", false)
vdo_mega_list.lua, line 65: vint_set_property(self.scrollbar.handle, "alpha", 1)
vdo_mega_list.lua, line 75: vint_set_property(marq_mask_h, "visible", false)
vdo_mega_list.lua, line 76: vint_set_property(marq_mask_h, "mask", false)
vdo_mega_list.lua, line 79: vint_set_property(self.clip_h, "clip_enabled", true)
vdo_mega_list.lua, line 136: vint_set_property(self.clip_h, "clip_size", width, clip_height)
vdo_mega_list.lua, line 436: vint_set_property(marquee_end_twn_h, "end_event", twn_cb)
vdo_mega_list.lua, line 441: vint_set_property(marq_mask_h, "visible", true)
vdo_mega_list.lua, line 442: vint_set_property(marq_mask_h, "mask", true)
vdo_mega_list.lua, line 448: vint_set_property(marq_mask_h, "visible", false)
vdo_mega_list.lua, line 449: vint_set_property(marq_mask_h, "mask", false)
vdo_mega_list.lua, line 462: vint_set_property(self.group_h, "anchor", list_x, 0)
vdo_mega_list.lua, line 1053: vint_set_property(self.group_h, "anchor", list_x, new_y)
vdo_mega_list.lua, line 1178: vint_set_property(marquee_anchor_twn_h, "target_handle", current_button.handle)
vdo_mega_list.lua, line 1179: vint_set_property(marquee_end_twn_h, "target_handle", current_button.handle)
vdo_mega_list.lua, line 1182: vint_set_property(marquee_anchor_twn_h, "start_value", button_x, button_y)
vdo_mega_list.lua, line 1183: vint_set_property(marquee_anchor_twn_h, "end_value", new_x, button_y)
vdo_mega_list.lua, line 1186: vint_set_property(marquee_anchor_twn_h, "duration", duration)
vdo_mega_list.lua, line 1187: vint_set_property(marquee_end_twn_h, "start_time", duration + .75)
vdo_mega_list.lua, line 1194: vint_set_property(self.marquee_anim.handle, "is_paused", true)
vdo_mega_list.lua, line 1592: vint_set_property(self.marquee_anim.handle, "is_paused", true)
vdo_mega_list.lua, line 1880: vint_set_property(wide_handle, "auto_offset", "w")
vdo_mega_list.lua, line 1881: vint_set_property(wide_handle, "visible", false)
vdo_mega_list.lua, line 1882: vint_set_property(wide_handle, "depth", 100)
vdo_mega_list.lua, line 1886: vint_set_property(wide_handle, "anchor", button_x + WIDE_HITBOX_OFFSET, button_y + list_y)
vdo_mega_list.lua, line 1887: vint_set_property(wide_handle, "mouse_depth", mouse_depth)
vdo_mega_list.lua, line 1919: vint_set_property(hitbox_handle, "visible", false)
vdo_mega_list.lua, line 1920: vint_set_property(hitbox_handle, "depth", -20)
vdo_mega_list.lua, line 1923: vint_set_property(hitbox_handle, "anchor", slider_x + slider_bg_x, slider_y - 12 + list_y)
vdo_mega_list.lua, line 1930: vint_set_property(hitbox_handle, "mouse_depth", mouse_depth)
vdo_mega_list.lua, line 1938: vint_set_property(self.buttons[idx].remap.value_bg[1].handle, "mouse_depth", mouse_depth)
vdo_mega_list.lua, line 1939: vint_set_property(self.buttons[idx].remap.value_bg[2].handle, "mouse_depth", mouse_depth)
vdo_mega_list.lua, line 1989: vint_set_property(arrow_left_handle, "depth", -201)
vdo_mega_list.lua, line 1990: vint_set_property(arrow_right_handle, "depth", -201)
vdo_mega_list.lua, line 1998: vint_set_property(arrow_left_handle, "depth", -201)
vdo_mega_list.lua, line 2032: vint_set_property(vint_object_find("arrow_left", self.buttons[self.current_idx].slider.handle), "tint", 255,255,255 )
vdo_mega_list.lua, line 2034: vint_set_property(vint_object_find("arrow_left", self.buttons[self.current_idx].slider.handle), "tint", 0,0,0 )
vdo_mega_list.lua, line 2044: vint_set_property(vint_object_find("arrow_right", self.buttons[self.current_idx].slider.handle), "tint", 255,255,255 )
vdo_mega_list.lua, line 2046: vint_set_property(vint_object_find("arrow_right", self.buttons[self.current_idx].slider.handle), "tint", 0,0,0 )
vdo_mega_list.lua, line 2110: vint_set_property(self.group_h, "anchor", list_x, new_y)
vdo_newsticker.lua, line 37: vint_set_property(self.twn_h, "end_event", "vint_anim_loop_callback")
vdo_newsticker.lua, line 90: vint_set_property(text_clone_h, "text_tag", self.lines[i])
vdo_newsticker.lua, line 95: vint_set_property(seperator_clone_h, "anchor", seperator_x , seperator_y)
vdo_newsticker.lua, line 96: vint_set_property(text_clone_h, "anchor", text_x, text_y)
vdo_newsticker.lua, line 104: vint_set_property(twn_h, "duration", (Screen_width+next_x)/PIXELS_PER_SECOND)
vdo_newsticker.lua, line 105: vint_set_property(twn_h, "start_value", Screen_width, 0)
vdo_newsticker.lua, line 106: vint_set_property(twn_h, "end_value", -next_x, 0)
vdo_pause_button_highlight.lua, line 9: vint_set_property(vint_object_find("highlight_blur_anim"),"state",TWEEN_STATE_DISABLED)
vdo_pause_button_highlight.lua, line 65: vint_set_property(bar_h, "visible", is_on)
vdo_pause_button_toggle.lua, line 128: vint_set_property(text_h, "font", "header_n")
vdo_pause_button_toggle.lua, line 129: vint_set_property(text_h, "text_scale", .4, .4)
vdo_pause_button_toggle.lua, line 133: vint_set_property(text_h, "shadow_enabled", true)
vdo_pause_button_toggle.lua, line 134: vint_set_property(text_h, "shadow_offset", 1.5,1.5)
vdo_pause_button_toggle.lua, line 135: vint_set_property(text_h, "shadow_alpha", 0.8)
vdo_pause_button_toggle.lua, line 137: --vint_set_property(text_h, "line_frame_w", "ui_fnt_body_s_w")
vdo_pause_button_toggle.lua, line 138: --vint_set_property(text_h, "line_frame_m", "ui_fnt_body_s_m")
vdo_pause_button_toggle.lua, line 139: --vint_set_property(text_h, "line_frame_e", "ui_fnt_body_s_e")
vdo_pause_button_toggle.lua, line 140: --vint_set_property(text_h, "line_frame_enable", true)
vdo_pause_button_toggle.lua, line 143: vint_set_property(text_h, "shadow_enabled", false)
vdo_pause_header.lua, line 18: vint_set_property(text, "text_tag", "")
vdo_pause_header.lua, line 80: vint_set_property(text_obj_h, "auto_offset", alignment)
vdo_pause_header.lua, line 85: vint_set_property(text_obj_h, "text_scale", scale, scale)
vdo_pause_mega_list.lua, line 12: vint_set_property(anim_h, "is_paused", true)
vdo_pause_mega_list.lua, line 38: vint_set_property(vint_object_find("base", self.handle), "visible", false)
vdo_qte_key.lua, line 55: vint_set_property(self.mash_fast_anim_h, "target_handle", self.handle)
vdo_qte_key.lua, line 56: vint_set_property(self.arrow_anim_h, "target_handle", self.handle)
vdo_qte_key.lua, line 69: vint_set_property(key_txt_h, "text_tag", text_tag)
vdo_qte_key.lua, line 70: vint_set_property(key_txt_h, "scale", 1.0, 1.0)
vdo_qte_key.lua, line 80: vint_set_property(key_txt_h, "anchor", 40, -1)
vdo_qte_key.lua, line 82: vint_set_property(key_txt_h, "anchor", (width)*.5 + 25, -1)
vdo_qte_key.lua, line 87: vint_set_property(key_txt_h, "scale", scale, scale)
vdo_qte_key.lua, line 103: vint_set_property(self.key_off_m_h, "source_se", width, source_se_y)
vdo_qte_key.lua, line 104: vint_set_property(self.key_on_m_h, "source_se", width, source_se_y)
vdo_qte_key.lua, line 108: vint_set_property(self.key_off_e_h, "anchor", width - 40, y)
vdo_qte_key.lua, line 109: vint_set_property(self.key_on_e_h, "anchor", width - 40, y)
vdo_qte_key.lua, line 115: vint_set_property(self.key_glow_e_h, "anchor", width, y)
vdo_qte_key.lua, line 122: vint_set_property(self.success_base_m_h, "scale", 1.0, 1.0)
vdo_qte_key.lua, line 127: vint_set_property(self.success_base_w_h, "anchor", -center_width * 0.5 , y)
vdo_qte_key.lua, line 130: vint_set_property(self.success_base_e_h, "anchor", center_width * 0.5 , y)
vdo_qte_key.lua, line 135: vint_set_property(success_center_grp_h, "anchor", x, y)
vdo_qte_key.lua, line 136: vint_set_property(success_center_grp_h, "scale", 0.65, 0.65)
vdo_qte_key.lua, line 137: vint_set_property(success_center_grp_h, "alpha", 0)
vdo_qte_key.lua, line 150: vint_set_property(self.key_off_grp_h, "alpha", 1)
vdo_qte_key.lua, line 151: vint_set_property(self.key_on_grp_h, "alpha", 0)
vdo_qte_key.lua, line 152: vint_set_property(self.key_glow_grp_h, "alpha", 0)
vdo_qte_key.lua, line 156: vint_set_property(self.mash_fast_anim_h,"is_paused", true)
vdo_qte_key.lua, line 157: vint_set_property(self.arrow_anim_h, "is_paused", true)
vdo_qte_key.lua, line 158: vint_set_property(self.key_arrow_grp_h, "visible", false)
vdo_qte_key.lua, line 163: vint_set_property(self.key_arrow_grp_h, "visible", self.arrows_are_visible)
vdo_qte_key.lua, line 169: vint_set_property(self.key_arrow_grp_h, "visible", false)
vdo_qte_key.lua, line 171: vint_set_property(self.key_arrow_grp_h, "visible", is_visible)
vdo_qte_key.lua, line 197: vint_set_property(self.key_arrow_grp_h, "anchor", x, y)
vdo_qte_key.lua, line 199: vint_set_property(self.key_arrow_grp_h, "rotation", angle)
vdo_qte_key.lua, line 217: vint_set_property(self.success_anim_clones[i], "target_handle", self.success_clones[i])
vdo_qte_key.lua, line 220: vint_set_property(self.key_on_grp_h, "visible", false)
vdo_qte_key.lua, line 222: vint_set_property(self.key_on_grp_h, "visible", true)
vdo_respect_meter.lua, line 462: vint_set_property(self.fluer_outlines[index], "tint", new_color.R, new_color.G, new_color.B)
vdo_respect_meter.lua, line 466: vint_set_property(epic_circles_01_h, "tint", new_color.R, new_color.G, new_color.B)
vdo_respect_meter.lua, line 467: vint_set_property(epic_circles_02_h, "tint", new_color.R, new_color.G, new_color.B)
vdo_row.lua, line 33: vint_set_property(val.h, "text_scale", font_scale, font_scale)
vdo_row.lua, line 47: vint_set_property(h, "text_tag", label)
vdo_row.lua, line 48: vint_set_property(h, "visible", true)
vdo_row.lua, line 52: vint_set_property(h, "visible", false)
vdo_row.lua, line 130: vint_set_property(h, "anchor", x, original_y)
vdo_row.lua, line 176: vint_set_property(val.h, "tint", COLOR_PAUSE_BUTTON_TOGGLE_TEXT_SELECTED.R, COLOR_PAUSE_BUTTON_TOGGLE_TEXT_SELECTED.G, COLOR_PAUSE_BUTTON_TOGGLE_TEXT_SELECTED.B)
vdo_row.lua, line 177: vint_set_property(val.h, "scale", SELECTED_SCALE, SELECTED_SCALE)
vdo_row.lua, line 181: vint_set_property(val.h, "tint", COLOR_PAUSE_BUTTON_TOGGLE_TEXT_UNSELECTED.R, COLOR_PAUSE_BUTTON_TOGGLE_TEXT_UNSELECTED.G, COLOR_PAUSE_BUTTON_TOGGLE_TEXT_UNSELECTED.B)
vdo_row.lua, line 182: vint_set_property(val.h, "scale", UNSELECTED_SCALE, UNSELECTED_SCALE)
vdo_row.lua, line 198: vint_set_property(val.h, "auto_offset", auto_offset)
vdo_scrollbox.lua, line 34: vint_set_property(self.main_scroll_twn_h, "end_event", callback_string)
vdo_scrollbox.lua, line 35: vint_set_property(self.main_scroll_twn_h, "target_handle", self.scroll_item_h)
vdo_scrollbox.lua, line 76: vint_set_property(self.scroll_anim_h, "is_paused", true)
vdo_scrollbox.lua, line 87: vint_set_property(self.scroll_anim_h, "is_paused", true)
vdo_scrollbox.lua, line 136: vint_set_property(twn_h, "duration", duration)
vdo_scrollbox.lua, line 137: vint_set_property(twn_h, "start_value", x, y)
vdo_scrollbox.lua, line 138: vint_set_property(twn_h, "end_value", x, y + movement)
vdo_scrollbox.lua, line 158: vint_set_property(twn_h, "start_value", new_x, new_y)
vdo_scrollbox.lua, line 183: vint_set_property(self.clip_h, "clip_size", width, height)
vdo_scrollbox.lua, line 187: vint_set_property(self.text_h, "wrap_width", width)
vdo_scrollbox.lua, line 190: vint_set_property(self.scrollbar.handle, "anchor", width + VDO_SCROLLBOX_BAR_SPACING, 0)
vdo_scrollbox.lua, line 199: vint_set_property(self.scroll_item_h, "anchor", 0, 0)
vdo_scrollbox.lua, line 201: vint_set_property(self.text_h, "text_tag", text_tag)
vdo_shadow.lua, line 62: vint_set_property(self.ne_h, "anchor", width + start_x, start_y)
vdo_shadow.lua, line 65: vint_set_property(self.e_h, "anchor", width + start_x, start_y)
vdo_shadow.lua, line 69: vint_set_property(self.se_h, "anchor", width + start_x, height + start_y)
vdo_shadow.lua, line 72: vint_set_property(self.s_h, "anchor", start_x, height + start_y)
vdo_shadow.lua, line 76: vint_set_property(self.sw_h, "anchor", start_x, height + start_y)
vdo_shadow.lua, line 91: vint_set_property(shadow_h, "anchor", x, y)
vdo_shadow.lua, line 95: vint_set_property(self.c_h, "visible", show_center)
vdo_slider.lua, line 129: vint_set_property(self.handle, "alpha", 0.5)
vdo_slider.lua, line 131: vint_set_property(self.handle, "alpha", 1.0)
vdo_spinner.lua, line 18: vint_set_property(self.spinner_anim_h, "target_handle", self.handle)
vdo_store_popup.lua, line 50: vint_set_property(self.border_h, "tint", primary.R, primary.G, primary.B)
vdo_store_popup.lua, line 63: vint_set_property(self.text.handle, "wrap_width", width - 67) -- This should be standardized... I just took this out of store common list size and subtracted what was in the document. JMH 7/5/2011)
vdo_susan.lua, line 299: vint_set_property(end_event_twn_h, "end_event", callback_string)
vdo_toggle.lua, line 31: vint_set_property(self.value_txt_h, "text_tag", value)
vdo_toggle.lua, line 43: vint_set_property(self.value_txt_h, "text_tag", options[i])
vdo_toggle.lua, line 70: vint_set_property(a_right_h, "anchor", x, y)
vdo_toggle.lua, line 75: vint_set_property(self.value_txt_h, "anchor", value_x, value_y)
vdo_toggle.lua, line 98: vint_set_property(self.value_txt_h, "tint", 0, 0, 0)
vdo_toggle.lua, line 101: vint_set_property(arrow_left_h, "visible", true)
vdo_toggle.lua, line 102: vint_set_property(arrow_right_h, "visible", true)
vdo_toggle.lua, line 105: vint_set_property(self.value_txt_h, "tint", COLOR_PAUSE_BUTTON_TOGGLE_TEXT_UNSELECTED.R, COLOR_PAUSE_BUTTON_TOGGLE_TEXT_UNSELECTED.G, COLOR_PAUSE_BUTTON_TOGGLE_TEXT_UNSELECTED.B)
vdo_toggle.lua, line 108: vint_set_property(arrow_left_h, "visible", false)
vdo_toggle.lua, line 109: vint_set_property(arrow_right_h, "visible", false)
vdo_toggle.lua, line 125: vint_set_property(self.value_txt_h, "scale", scale, scale)
vdo_toggle.lua, line 135: vint_set_property(arrow_left_h, "alpha", 0)
vdo_toggle.lua, line 136: vint_set_property(arrow_right_h, "alpha", 0)
vdo_toggle.lua, line 137: vint_set_property(self.value_txt_h, "alpha", .5)
vdo_toggle.lua, line 139: vint_set_property(arrow_left_h, "alpha", 1.0)
vdo_toggle.lua, line 140: vint_set_property(arrow_right_h, "alpha", 1.0)
vdo_toggle.lua, line 141: vint_set_property(self.value_txt_h, "alpha", 1.0)
vdo_toggle_color.lua, line 25: vint_set_property(self.color_value_h, "tint", color.red, color.green, color.blue)
vdo_weapon_radial.lua, line 473: vint_set_property(grenade_text, "visible", false)
vdo_weapon_radial.lua, line 474: vint_set_property(purchase_grp, "visible", false)
vdo_weapon_radial.lua, line 475: vint_set_property(weapon_level_grp, "visible", false)
vdo_weapon_radial.lua, line 476: vint_set_property(weapon_text, "visible", false)
vint_bugs.lua, line 212: vint_set_property(text_field_h, "text_tag", i)
vint_bugs.lua, line 225: vint_set_property(text_field_h, "text_tag", formated_value)
vint_bugs.lua, line 245: vint_set_property(text_field_h, "text_tag", formated_value)
vint_bugs.lua, line 261: vint_set_property(text_field_h, "text_tag", formated_value)
vint_lib.lua, line 178: vint_set_property(text_element_h,"text_tag", "")
vint_lib.lua, line 181: vint_set_property(text_element_h, "text_tag", text_string)
vint_lib.lua, line 184: vint_set_property(text_element_h,"text_tag", "")
vint_lib.lua, line 187: vint_set_property(text_element_h, "text_tag_crc",text_crc)
vint_lib.lua, line 199: vint_set_property(anim_h, "is_paused", false)
vint_lib.lua, line 200: vint_set_property(anim_h, "start_time", start_time)
vint_lib.lua, line 205: vint_set_property(tween_handle, "target_handle", target_handle)
vint_lib.lua, line 206: vint_set_property(tween_handle, "start_time", vint_get_time_index() + start_time_offset)
vint_lib.lua, line 207: vint_set_property(tween_handle, "state", "running")
vint_lib.lua, line 238: vint_set_property(element_h, "scale", scale_x, scale_y)
vint_lib.lua, line 370: vint_set_property(element.h, "anchor", x, y)
vint_lib.lua, line 1165: vint_set_property(h, "visible", false)
vint_lib.lua, line 1172: -- usage: vint_set_property(twn_h, "end_event", "vint_anim_loop_callback")
watermark.lua, line 3: vint_set_property(text_h, "visible", false)
watermark.lua, line 20: vint_set_property(timestamp_txt_h , "text_tag", str)
watermark.lua, line 21: vint_set_property(timestamp_txt_h , "text_scale", scale, scale)
watermark.lua, line 22: vint_set_property(timestamp_txt_h , "alpha", alpha)
watermark.lua, line 23: vint_set_property(timestamp_txt_h , "visible", true)
whored_countdown.lua, line 11: vint_set_property(go_txt_h, "alpha", 0)
whored_countdown.lua, line 14: vint_set_property(countdown_grp_h, "alpha", 0)
whored_countdown.lua, line 39: vint_set_property(wave_txt_h, "text_tag", wave_str)
whored_countdown.lua, line 40: vint_set_property(wave_title_txt_h, "text_tag_crc", wave_title_str)
whored_countdown.lua, line 41: vint_set_property(wave_description_txt_h, "text_tag_crc", wave_description_str)
whored_countdown.lua, line 54: vint_set_property(wave_title_txt_h, "text_scale", 0.45, 0.45)
whored_countdown.lua, line 56: vint_set_property(wave_title_txt_h, "anchor", x, y + 3)
whored_countdown.lua, line 69: vint_set_property(text_grp_h, "anchor", txt_grp_x, txt_grp_y)
whored_countdown.lua, line 83: vint_set_property(bottom_shadow_h, "anchor", x, background_height)
whored_countdown.lua, line 94: vint_set_property(go_alpha_twn_h, "start_event", "whored_countdown_play_go_audio")
whored_countdown.lua, line 99: vint_set_property(go_end_twn_h, "end_event", "whored_countdown_complete")
whored_countdown.lua, line 107: vint_set_property(timer_txt_h, "text_tag", seconds_time_string)
whored_countdown.lua, line 127: vint_set_property(safe_frame_h, "visible", is_visible)
|
vint_set_property_typed |
true |
|
2 |
vint_set_tween_event_reference |
true |
|
1 |
vint_subscribe_to_input_event |
true |
|
19building_purchase.lua, line 34: Building_purchase_subs[0] = vint_subscribe_to_input_event("all_unassigned", "bp_nothing")
building_purchase.lua, line 241: Building_purchase_subs[1] = vint_subscribe_to_input_event("select", "building_purchase_clean")
hud.lua, line 676: -- vint_subscribe_to_input_event("alt_select", "hud_inventory_input"),
hud.lua, line 677: -- vint_subscribe_to_input_event("select", "hud_inventory_input"),
hud.lua, line 678: -- vint_subscribe_to_input_event("exit", "hud_inventory_input"),
hud.lua, line 679: -- vint_subscribe_to_input_event("back", "hud_inventory_input"),
hud.lua, line 680: -- vint_subscribe_to_input_event("white", "hud_inventory_input"),
hud.lua, line 681: -- vint_subscribe_to_input_event("black", "hud_inventory_input"),
hud.lua, line 682: vint_subscribe_to_input_event("map", "hud_inventory_input"),
hud.lua, line 683: vint_subscribe_to_input_event("pause", "hud_inventory_input"),
hud.lua, line 684: -- vint_subscribe_to_input_event("scroll_up", "hud_inventory_input"),
hud.lua, line 685: -- vint_subscribe_to_input_event("scroll_down", "hud_inventory_input"),
hud.lua, line 686: -- vint_subscribe_to_input_event("scroll_left", "hud_inventory_input"),
hud.lua, line 687: -- vint_subscribe_to_input_event("scroll_right", "hud_inventory_input"),
store_weapon.lua, line 470: vint_subscribe_to_input_event("select", "store_weapon_inventory_input"),
store_weapon.lua, line 471: vint_subscribe_to_input_event("back", "store_weapon_inventory_input"),
store_weapon.lua, line 472: vint_subscribe_to_input_event("map", "store_weapon_inventory_input"),
store_weapon.lua, line 473: vint_subscribe_to_input_event("pause", "store_weapon_inventory_input"),
vdo_input_tracker.lua, line 135: info.handle = vint_subscribe_to_input_event(info.input_name, info.func_name, info.priority, scancode)
|
vint_subscribe_to_mouse_input |
true |
|
1 |
vint_subscribe_to_raw_input |
true |
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13hud.lua, line 690: Hud_inventory.subs_x = vint_subscribe_to_raw_input("inventory_x", "hud_inventory_input")
hud.lua, line 691: Hud_inventory.subs_y = vint_subscribe_to_raw_input("inventory_y", "hud_inventory_input")
hud.lua, line 692: Hud_inventory.subs_up = vint_subscribe_to_raw_input("inventory_up", "hud_inventory_input")
hud.lua, line 693: Hud_inventory.subs_right = vint_subscribe_to_raw_input("inventory_right", "hud_inventory_input")
hud.lua, line 694: Hud_inventory.subs_down = vint_subscribe_to_raw_input("inventory_down", "hud_inventory_input")
hud.lua, line 695: Hud_inventory.subs_left = vint_subscribe_to_raw_input("inventory_left", "hud_inventory_input")
store_weapon.lua, line 476: Store_weapon_inventory.subs_x = vint_subscribe_to_raw_input("inventory_x", "store_weapon_inventory_input")
store_weapon.lua, line 477: Store_weapon_inventory.subs_y = vint_subscribe_to_raw_input("inventory_y", "store_weapon_inventory_input")
store_weapon.lua, line 478: Store_weapon_inventory.subs_up = vint_subscribe_to_raw_input("inventory_up", "store_weapon_inventory_input")
store_weapon.lua, line 479: Store_weapon_inventory.subs_right = vint_subscribe_to_raw_input("inventory_right", "store_weapon_inventory_input")
store_weapon.lua, line 480: Store_weapon_inventory.subs_down = vint_subscribe_to_raw_input("inventory_down", "store_weapon_inventory_input")
store_weapon.lua, line 481: Store_weapon_inventory.subs_left = vint_subscribe_to_raw_input("inventory_left", "store_weapon_inventory_input")
vdo_input_tracker.lua, line 129: info.handle = vint_subscribe_to_raw_input(info.input_name, info.func_name, info.priority)
|
vint_to_std_res |
true |
1 |
1 |
vint_unsubscribe_to_input_event |
true |
|
6 |
vint_unsubscribe_to_mouse_input |
true |
|
3 |
vint_unsubscribe_to_raw_input |
true |
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15hud.lua, line 728: vint_unsubscribe_to_raw_input(Hud_inventory.subs_x)
hud.lua, line 729: vint_unsubscribe_to_raw_input(Hud_inventory.subs_y)
hud.lua, line 730: vint_unsubscribe_to_raw_input(Hud_inventory.subs_up)
hud.lua, line 731: vint_unsubscribe_to_raw_input(Hud_inventory.subs_right)
hud.lua, line 732: vint_unsubscribe_to_raw_input(Hud_inventory.subs_down)
hud.lua, line 733: vint_unsubscribe_to_raw_input(Hud_inventory.subs_left)
store_weapon.lua, line 453: vint_unsubscribe_to_raw_input(Store_weapon_inventory.subs_x)
store_weapon.lua, line 454: vint_unsubscribe_to_raw_input(Store_weapon_inventory.subs_y)
store_weapon.lua, line 455: vint_unsubscribe_to_raw_input(Store_weapon_inventory.subs_up)
store_weapon.lua, line 456: vint_unsubscribe_to_raw_input(Store_weapon_inventory.subs_right)
store_weapon.lua, line 457: vint_unsubscribe_to_raw_input(Store_weapon_inventory.subs_down)
store_weapon.lua, line 458: vint_unsubscribe_to_raw_input(Store_weapon_inventory.subs_left)
vdo_input_tracker.lua, line 68: vint_unsubscribe_to_raw_input(info.handle)
vdo_input_tracker.lua, line 89: vint_unsubscribe_to_raw_input(info.handle)
vdo_input_tracker.lua, line 115: vint_unsubscribe_to_raw_input(info.handle)
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vtol_flyby_animation_for_m18 |
true |
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1m18.lua, line 3873: vtol_flyby_animation_for_m18(vtol_group.vtol, vtol_group.animation, vtol_group.start_pos, vtol_group.speed_multiplier)
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