debug |
false |
1 |
|
debug_right_list |
false |
1 |
|
device_selected |
false |
2 |
|
dialog_add_mouse_inputs |
false |
1 |
3 |
dialog_box_confirmation |
false |
1 |
21building_purchase.lua, line 140: dialog_box_confirmation(header, body, "building_purchased")
cell_phone.lua, line 805: dialog_box_confirmation("CELL_VEHICLE_DIALOG_REPAIRS_HEADER", dialog_repairs_body, "cellphone_garage_get_car_dialog_cb")
game_lobby.lua, line 899: dialog_box_confirmation("CONTROL_START_GAME", "COOP_SINGLE_PLAYER_KICK_MSG", "game_lobby_sp_start_confim", nil, nil, 1)
game_lobby.lua, line 944: dialog_box_confirmation("PAUSE_MENU_QUIT_TITLE","QUIT_GAME_TEXT_FULL","game_lobby_confirm_quit", nil, nil, 1)
pause_co_op_menu.lua, line 248: dialog_box_confirmation("MENU_TITLE_WARNING", "CAT_MOUSE_FRIENDLY_FIRE_WARNING", "pause_co_op_ff_conf")
pause_options_audio.lua, line 333: dialog_box_confirmation("OPTIONS_MENU_DEFAULTS_TITLE", "OPTIONS_MENU_DEFAULTS_DESC", "options_audio_revert", true, true,1)
pause_options_clip_select.lua, line 183: dialog_box_confirmation(Data[List:get_selection()].label, "PC_CLIP_DELETE_CONFIRM", "options_clip_delete_cb", nil, nil, 1)
pause_options_clip_select.lua, line 193: dialog_box_confirmation(Data[List:get_selection()].label, "PC_CLIP_OVERWRITE_CONFIRM", "options_clip_overwrite_cb", nil, nil, 1)
pause_options_controls.lua, line 281: dialog_box_confirmation("OPTIONS_MENU_DEFAULTS_TITLE", "OPTIONS_MENU_DEFAULTS_DESC", "options_controls_revert", true, true,1)
pause_options_difficulty.lua, line 276: dialog_box_confirmation("OPTIONS_MENU_DEFAULTS_TITLE", "OPTIONS_MENU_DEFAULTS_DESC", "options_difficulty_revert", true, true,1)
pause_options_display.lua, line 195: dialog_box_confirmation("OPTIONS_MENU_DEFAULTS_TITLE", "OPTIONS_MENU_DEFAULTS_DESC", "options_display_revert", true, true,1)
pause_options_display_cal.lua, line 249: dialog_box_confirmation("OPTIONS_MENU_DEFAULTS_TITLE", "OPTIONS_MENU_DEFAULTS_DESC", "options_display_cal_revert", true, true,1)
pause_options_display_pc.lua, line 872: dialog_box_confirmation("OPTIONS_MENU_DEFAULTS_TITLE", "OPTIONS_MENU_AUTO_DETECT_DESC", "options_display_revert", true, true,1)
pause_options_mouse.lua, line 242: dialog_box_confirmation("OPTIONS_MENU_DEFAULTS_TITLE", "OPTIONS_MENU_DEFAULTS_DESC", "options_mouse_revert", true, true,1)
pause_options_record_mode.lua, line 180: dialog_box_confirmation(header, body, "options_record_mode_confirm_enable")
pause_options_record_mode.lua, line 220: dialog_box_confirmation("OPTIONS_MENU_DEFAULTS_TITLE", "OPTIONS_MENU_DEFAULTS_DESC", "options_record_mode_revert", true, true,1)
pause_options_remap.lua, line 329: dialog_box_confirmation("OPTIONS_MENU_DEFAULTS_TITLE", "OPTIONS_MENU_DEFAULTS_DESC", "options_remap_revert", true, true)
pause_save_game.lua, line 475: dialog_box_confirmation("MENU_TITLE_WARNING", "MENU_DELETE_SAVE", "save_load_delete_cb",nil,nil,1)
store_gallery.lua, line 393: dialog_box_confirmation("MENU_TITLE_WARNING", "MENU_CHARACTER_UPLOAD_CONFIRM", "store_gallery_upload_cb")
vint_lib.lua, line 1353: dialog_box_confirmation("CONTROL_SIGN_IN", "MUST_SIGN_IN_PROFILE_CONFIRM", "online_validator_profile_cb")
vint_lib.lua, line 1377: dialog_box_confirmation("CONTROL_SIGN_IN", "MUST_LOG_IN_CONFIRM", "online_validator_profile_cb")
|
dialog_box_destructive_confirmation |
false |
1 |
7main_menu_top.lua, line 562: dialog_box_destructive_confirmation("PLT_QUIT_GAME", "PLT_QUIT_GAME_WARNING", "main_menu_top_confirm_quit")
pause_menu_top.lua, line 412: dialog_box_destructive_confirmation("PAUSE_MENU_QUIT_TITLE", Quit_message,"pause_menu_top_confirm_quit")
pause_menu_top.lua, line 418: dialog_box_destructive_confirmation("HORDE_MODE_MENU_RETRY", "HORDE_MODE_RETRY_TEXT", "horde_retry_confirm")
pause_menu_top.lua, line 420: dialog_box_destructive_confirmation("HORDE_MODE_MENU_NEW_GAME", "HORDE_MODE_NEW_TEXT", "horde_new_confirm")
pause_menu_top.lua, line 422: --dialog_box_destructive_confirmation("RECORD_MODE_WARNING", "RECORD_MODE_WARNING_TEXT", "record_mode_confirm")
pause_menu_top.lua, line 426: dialog_box_destructive_confirmation("PLAYBACK_MODE_WARNING", "PLAYBACK_MODE_WARNING_TEXT", "playback_mode_confirm")
pause_save_game.lua, line 403: dialog_box_destructive_confirmation("SAVELOAD_LOAD_GAME", "SAVELOAD_LOAD_GAME_CONFIRM_EXPOSITION", "load_confirm")
|
dialog_box_do_nothing |
false |
1 |
|
dialog_box_message |
false |
1 |
33building_purchase.lua, line 129: dialog_box_message(header, body, nil, nil, "building_not_enough_money")
cell_menu_main.lua, line 267: dialog_box_message("MENU_TITLE_WARNING", "USER_CONTENT_PRIV_DENIED")
cell_phone.lua, line 786: dialog_box_message("CELL_VEHICLE_DIALOG_NO_CASH_HEADER","CELL_VEHICLE_DIALOG_NO_CASH_BODY")
game_lobby.lua, line 1274: dialog_box_message("MP_INVITE_SENT_TITLE", body)
main_menu_coop_top.lua, line 291: dialog_box_message("MENU_TITLE_WARNING", "NO_NETWORK_CONNECTION")
main_menu_extras.lua, line 139: dialog_box_message("MENU_TITLE_NOTICE", "MAINMENU_DIGITAL_MANUAL_TEXT", true, true)
main_menu_top.lua, line 533: dialog_box_message("MENU_TITLE_WARNING", "USER_CONTENT_PRIV_DENIED")
pause_co_op_menu.lua, line 189: dialog_box_message("MENU_TITLE_WARNING", "NO_NETWORK_CONNECTION")
pause_co_op_menu.lua, line 195: dialog_box_message("MENU_TITLE_WARNING", "NOT_LOGGED_IN")
pause_co_op_menu.lua, line 197: dialog_box_message("MENU_TITLE_WARNING", "NOT_LOGGED_IN_XBOX")
pause_co_op_menu.lua, line 199: dialog_box_message("MENU_TITLE_WARNING", "NOT_LOGGED_IN_PS3")
pause_co_op_menu.lua, line 206: dialog_box_message("MENU_TITLE_WARNING", "MULTI_NOT_SIGNED_IN")
pause_co_op_menu.lua, line 208: dialog_box_message("MENU_TITLE_WARNING", "MULTI_NOT_SIGNED_IN")
pause_co_op_menu.lua, line 210: dialog_box_message("MENU_TITLE_WARNING", "MULTI_NOT_SIGNED_IN_PS3")
pause_invite_friends.lua, line 176: dialog_box_message("MENU_TITLE_WARNING", "MENU_PC_SIGN_IN_ERROR", false, false, "pause_invite_boot_to_main_menu")
pause_invite_friends.lua, line 285: dialog_box_message("MENU_TITLE_WARNING", "MENU_PC_SIGN_IN_ERROR", false, false, "pause_invite_boot_to_main_menu")
pause_invite_friends.lua, line 507: dialog_box_message("MP_INVITE_SENT_TITLE", body)
pause_invite_friends.lua, line 510: dialog_box_message("INVITE_FAILED_TITLE", body)
pause_menu_top.lua, line 353: dialog_box_message("DIALOG_COOP_DLC_TITLE", "DIALOG_COOP_DLC_BODY")
pause_menu_top.lua, line 372: dialog_box_message("MENU_TITLE_NOTICE", "SAVELOAD_CANT_ENTER_AUTOSAVE")
pause_menu_top.lua, line 378: dialog_box_message("MENU_TITLE_WARNING", "SAVELOAD_MISSION_WARNING", nil, nil, "pause_menu_save_callback")
pause_menu_top.lua, line 380: dialog_box_message("MENU_TITLE_WARNING", "SAVELOAD_ACTIVITY_WARNING", nil, nil, "pause_menu_save_callback")
pause_menu_top.lua, line 390: dialog_box_message("MENU_TITLE_NOTICE", "SAVELOAD_CANT_ENTER_AUTOSAVE")
pause_menu_top.lua, line 392: dialog_box_message("MENU_TITLE_NOTICE", "SAVELOAD_CANT_ENTER_JOINING")
pause_options_record_mode.lua, line 173: dialog_box_message("MENU_TITLE_WARNING", "PC_RECORD_MODE_ERROR_NO_CODEC")
store_character.lua, line 2242: dialog_box_message("MENU_TITLE_WARNING", "USER_CONTENT_PRIV_DENIED")
store_clothing.lua, line 1856: dialog_box_message("MENU_TITLE_WARNING", "USER_CONTENT_PRIV_DENIED")
vint_lib.lua, line 1286: dialog_box_message("MENU_TITLE_WARNING", "MAIN_MENU_PRIVILEGE_DENIED")
vint_lib.lua, line 1297: dialog_box_message("MENU_TITLE_WARNING", "USER_CONTENT_PRIV_DENIED")
vint_lib.lua, line 1313: dialog_box_message("MENU_TITLE_WARNING", "NOT_LOGGED_IN")
vint_lib.lua, line 1343: dialog_box_message("MENU_TITLE_WARNING", "NO_NETWORK_CONNECTION")
vint_lib.lua, line 1355: dialog_box_message("MENU_TITLE_WARNING", "NOT_LOGGED_IN")
vint_lib.lua, line 1373: dialog_box_message("MENU_TITLE_WARNING", "NOT_LOGGED_IN")
|
dialog_box_message_critical |
false |
1 |
|
dialog_box_morph_done |
false |
1 |
|
dialog_box_open |
false |
1 |
15cinema_clip_manager.lua, line 125: dialog_box_open("PC_CLIP_ACTIONS", Data[cur_selection].label, options, "cinema_clip_manager_cb", 0, DIALOG_PRIORITY_ACTION)
cmp_common.lua, line 1483: Cmp_common_coop_dialog_handle = dialog_box_open("MENU_TITLE_WARNING", "DIALOG_PAUSE_DISCONNECT_PROMPT", options, "cmp_common_coop_disconnect", 1, DIALOG_PRIORITY_SYSTEM_CRITICAL, true, nil, false, false)
cmp_fail.lua, line 318: Cmp_fail_coop_dialog_handle = dialog_box_open("MENU_TITLE_WARNING", "DIALOG_PAUSE_DISCONNECT_PROMPT", options, "cmp_fail_coop_disconnect", 1, DIALOG_PRIORITY_SYSTEM_CRITICAL, true, nil, false, false)
dialog.lua, line 360: return dialog_box_open(header, body, options, callback, default, priority, true, nil, is_close_on_death, is_close_on_damage)
dialog.lua, line 367: return dialog_box_open(header, body, options, callback, default, priority, true)
dialog.lua, line 374: return dialog_box_open(header, body, options, callback, 0, priority, false, nil, is_close_on_death, is_close_on_damage)
dialog.lua, line 381: return dialog_box_open(header, body, options, nil, 0, priority, false, nil, is_close_on_death, is_close_on_damage)
dialog.lua, line 550: Dialog_pause_disconnect_dialog_handle = dialog_box_open("MENU_TITLE_WARNING", "DIALOG_PAUSE_DISCONNECT_PROMPT", options, "dialog_pause_disconnect", 1, DIALOG_PRIORITY_SYSTEM_CRITICAL, true, nil, false, false)
dialog.lua, line 557: Dialog_pause_disconnect_dialog_handle = dialog_box_open("MENU_TITLE_WARNING", "DIALOG_PAUSE_DISCONNECT_PROMPT", options, "dialog_pause_disconnect", 1, DIALOG_PRIORITY_SYSTEM_CRITICAL, true, nil, false, false)
horde_results.lua, line 441: Horde_results_disconnect_dialog_handle = dialog_box_open("MENU_TITLE_WARNING", "DIALOG_PAUSE_DISCONNECT_PROMPT", options, "horde_results_coop_disconnect", 1, DIALOG_PRIORITY_SYSTEM_CRITICAL, true, nil, false, false)
msn_proto_select.lua, line 800: Msn_proto_disconnect_dialog_handle = dialog_box_open("MENU_TITLE_WARNING", "DIALOG_PAUSE_DISCONNECT_PROMPT", options, "msn_proto_coop_disconnect", 1, DIALOG_PRIORITY_SYSTEM_CRITICAL, true, nil, false, false)
pause_options_clip_select.lua, line 171: dialog_box_open(Data[cur_selection].label, "PC_CLIP_ACTIONS", options, "options_clip_select_dialog_cb", 0, DIALOG_PRIORITY_ACTION)
pause_options_display_pc.lua, line 770: Confirm_dialog_h = dialog_box_open("PLT_MENU_DISPLAY_OPTIONS_CONFIRM", "PLT_MENU_DISPLAY_OPTIONS_CONFIRM_TEXT", options, "options_display_confirm", 1, DIALOG_PRIORITY_ACTION, true)
pause_options_display_pc.lua, line 864: dialog_box_open("MENU_CHANGES_MADE_TITLE", "MENU_CHANGES_MADE_BODY", options, "options_display_accept_cancel", 2, DIALOG_PRIORITY_SYSTEM_CRITICAL, false, nil, false, false, nil, 2)
player_choice_tutorial.lua, line 167: Player_choice_disconnect_dialog_handle = dialog_box_open("MENU_TITLE_WARNING", "DIALOG_PAUSE_DISCONNECT_PROMPT", options, "pc_tutorial_coop_disconnect", 1, DIALOG_PRIORITY_SYSTEM_CRITICAL, true, nil, false, false)
|
dialog_box_set_tag |
false |
1 |
|
dialog_build |
false |
1 |
|
dialog_cleanup |
false |
1 |
|
dialog_disable_mouse_input |
false |
1 |
3 |
dialog_ignore_input |
false |
1 |
|
dialog_init |
false |
1 |
|
dialog_input |
false |
1 |
1 |
dialog_input_tab |
false |
1 |
|
dialog_mouse_click |
false |
1 |
|
dialog_mouse_move |
false |
1 |
|
dialog_pause_disconnect |
false |
1 |
|
dialog_pause_hide |
false |
1 |
|
dialog_pause_input |
false |
1 |
|
dialog_pause_show |
false |
1 |
|
dialog_populate |
false |
1 |
18dialog.lua, line 603: dialog_populate(handle, DIALOG_WIDGET_TYPE_TITLE, "EULA!")
dialog.lua, line 604: dialog_populate(handle, DIALOG_WIDGET_TYPE_SPINNER, "Waiting for coop player. Waiting for coop player. Waiting for coop player. Waiting for coop player.")
dialog.lua, line 606: --dialog_populate(handle, DIALOG_WIDGET_TYPE_TEXT, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus sapien lectus, rhoncus eu malesuada at, sodales sed eros. Sed sollicitudin, lorem sed laoreet convallis, neque tortor placerat diam, vitae accumsan enim ante sit amet turpis. Curabitur tempor posuere mollis. Vivamus quam nisl, ultricies at tempus ut, varius id erat. Integer iaculis enim a velit sodales laoreet ultricies justo tincidunt. Vestibulum sagittis dolor lacus. Quisque varius ultrices risus sed adipiscing. Donec sit amet leo nec nisi mollis sodales. Nullam velit orci, ornare a dignissim quis, luctus in ipsum. Proin convallis felis leo, ac lacinia nunc. Donec eu ligula tellus, a molestie mauris. Quisque rutrum velit eget diam viverra vel congue ligula mollis. Etiam at consectetur nulla. Nunc et semper augue. Maecenas rutrum dui ut metus dapibus venenatis. In hac habitasse platea dictumst. Nullam aliquet metus non nibh porta eget convallis justo tristique. Cras erat augue, facilisis tempor suscipit a, placerat quis risus. ", "YES2", 1)
dialog.lua, line 607: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_IMAGE, "ui_homie_pierce")
dialog.lua, line 608: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_IMAGE, "ui_homie_pierce")
dialog.lua, line 609: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_IMAGE, "ui_hud_inv_melee_bat")
dialog.lua, line 610: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_SPINNER, "This is some spinner text that i'm using to set everything to..")
dialog.lua, line 611: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_TEXT, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus sapien lectus, rhoncus eu malesuada at, sodales sed eros. Sed sollicitudin, lorem sed laoreet convallis, neque tortor placerat diam, vitae accumsan enim ante sit amet turpis. Curabitur tempor posuere mollis. Vivamus quam nisl, ultricies at tempus ut, varius id erat. Integer iaculis enim a velit sodales laoreet ultricies justo tincidunt. Vestibulum sagittis dolor lacus. Quisque varius ultrices risus sed adipiscing. Donec sit amet leo nec nisi mollis sodales. Nullam velit orci, ornare a dignissim quis, luctus in ipsum. Proin convallis felis leo, ac lacinia nunc. Donec eu ligula tellus, a molestie mauris. Quisque rutrum velit eget diam viverra vel congue ligula mollis. Etiam at consectetur nulla. Nunc et semper augue. Maecenas rutrum dui ut metus dapibus venenatis.", 0)
dialog.lua, line 613: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_TEXT, "This is a block of text that we are using to represent word wrap. and more complicated matters", "YES2", 1)
dialog.lua, line 615: --dialog_populate(handle, DIALOG_WIDGET_TYPE_TEXT, "This is a block of text that we are using to", "YES2", 1)
dialog.lua, line 616: --dialog_populate(handle, DIALOG_WIDGET_TYPE_SPINNER, "This is some spinner text that i'm using to set everything to..")
dialog.lua, line 617: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_OPTION, "ZOMG WHAT UP?!", nil, 0)
dialog.lua, line 618: dialog_populate(handle, DIALOG_WIDGET_TYPE_OPTION, "ACCEPT", "", 0)
dialog.lua, line 619: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_OPTION, "REALLY LONG O...", "FORTYNINE", 1)
dialog.lua, line 621: dialog_populate(handle, DIALOG_WIDGET_TYPE_OPTION, "ZOMG REALLY LONG TEXT", "YES2", 0)
dialog.lua, line 622: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_OPTION, "RAD2", "NO...", 4)
dialog.lua, line 623: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_OPTION, "RAD2", "NOKAY", 5)
dialog.lua, line 624: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_OPTION, "RAD2", "NOKAY", 6)
|
dialog_select_next |
false |
1 |
|
dialog_test_populate |
false |
1 |
|
dialog_text_update |
false |
1 |
|
display_mode_change_failure_callback |
false |
1 |
|
dlc1_mm_01_cleanup |
false |
1 |
|
dlc1_mm_01_clear_trigger |
false |
1 |
|
dlc1_mm_01_initialize |
false |
1 |
1 |
dlc1_mm_01_initialize_checkpoint |
false |
1 |
1 |
dlc1_mm_01_initialize_common |
false |
1 |
1 |
dlc1_mm_01_run |
false |
1 |
1 |
dlc1_mm_01_start |
false |
1 |
|
dlc1_mm_01_success |
false |
1 |
|
dlc1_mm_02_cleanup |
false |
1 |
|
dlc1_mm_02_clear_trigger |
false |
1 |
|
dlc1_mm_02_initialize |
false |
1 |
1 |
dlc1_mm_02_initialize_checkpoint |
false |
1 |
1 |
dlc1_mm_02_initialize_common |
false |
1 |
1 |
dlc1_mm_02_run |
false |
1 |
1 |
dlc1_mm_02_start |
false |
1 |
|
dlc1_mm_02_success |
false |
1 |
|
dlc1_mm_03_cleanup |
false |
1 |
|
dlc1_mm_03_clear_trigger |
false |
1 |
|
dlc1_mm_03_initialize |
false |
1 |
1 |
dlc1_mm_03_initialize_checkpoint |
false |
1 |
1 |
dlc1_mm_03_initialize_common |
false |
1 |
1 |
dlc1_mm_03_run |
false |
1 |
1 |
dlc1_mm_03_start |
false |
1 |
|
dlc1_mm_03_success |
false |
1 |
|
dlc1_mm_04_cleanup |
false |
1 |
|
dlc1_mm_04_clear_trigger |
false |
1 |
|
dlc1_mm_04_initialize |
false |
1 |
1 |
dlc1_mm_04_initialize_checkpoint |
false |
1 |
1 |
dlc1_mm_04_initialize_common |
false |
1 |
1 |
dlc1_mm_04_run |
false |
1 |
1 |
dlc1_mm_04_start |
false |
1 |
|
dlc1_mm_04_success |
false |
1 |
|
dlc1_mm_05_cleanup |
false |
1 |
|
dlc1_mm_05_clear_trigger |
false |
1 |
|
dlc1_mm_05_initialize |
false |
1 |
1 |
dlc1_mm_05_initialize_checkpoint |
false |
1 |
1 |
dlc1_mm_05_initialize_common |
false |
1 |
1 |
dlc1_mm_05_run |
false |
1 |
1 |
dlc1_mm_05_start |
false |
1 |
|
dlc1_mm_05_success |
false |
1 |
|
dlc1_mm_06_cleanup |
false |
1 |
|
dlc1_mm_06_clear_trigger |
false |
1 |
|
dlc1_mm_06_initialize |
false |
1 |
1 |
dlc1_mm_06_initialize_checkpoint |
false |
1 |
1 |
dlc1_mm_06_initialize_common |
false |
1 |
1 |
dlc1_mm_06_run |
false |
1 |
1 |
dlc1_mm_06_start |
false |
1 |
|
dlc1_mm_06_success |
false |
1 |
|
dlc2_m01_alien_ambush_cleanup |
false |
1 |
1 |
dlc2_m01_alien_ambush_initialize |
false |
1 |
1 |
dlc2_m01_alien_ambush_process |
false |
1 |
1 |
dlc2_m01_alien_ambush_process_alien_fire |
false |
1 |
|
dlc2_m01_alien_ambush_process_explosions |
false |
1 |
|
dlc2_m01_alien_ambush_triggered_cb |
false |
1 |
|
dlc2_m01_alien_finale_cleanup |
false |
1 |
2 |
dlc2_m01_alien_finale_process |
false |
1 |
1 |
dlc2_m01_alien_spaceship_destroyed_cb |
false |
1 |
1 |
dlc2_m01_ambush_activate_triggered_cb |
false |
1 |
3dlc2_m01.lua, line 1909: dlc2_m01_ambush_activate_triggered_cb(LOCAL_PLAYER, Dlc2_m01_rail_ambushes.helipad_take1[2].activate_trigger)
dlc2_m01.lua, line 3859: dlc2_m01_ambush_activate_triggered_cb(LOCAL_PLAYER, Dlc2_m01_rail_ambushes.take2[3].activate_trigger)
dlc2_m01.lua, line 5271: dlc2_m01_ambush_activate_triggered_cb(LOCAL_PLAYER, Dlc2_m01_rail_ambushes.helipad_take1[1].activate_trigger)
|
dlc2_m01_ambush_create_triggered_cb |
false |
1 |
1dlc2_m01.lua, line 3756: dlc2_m01_ambush_create_triggered_cb(LOCAL_PLAYER, Dlc2_m01_rail_ambushes.take2[2].create_trigger)
|
dlc2_m01_armory_cont_exp_entered_cb |
false |
1 |
|
dlc2_m01_armory_cont_exp_exited_cb |
false |
1 |
|
dlc2_m01_armory_island_entered_take1_cb |
false |
1 |
|
dlc2_m01_armory_island_entered_take2_cb |
false |
1 |
|
dlc2_m01_armory_island_exited_cb |
false |
1 |
|
dlc2_m01_armory_parking_triggered_cb |
false |
1 |
|
dlc2_m01_armory_take1_initialize |
false |
1 |
1 |
dlc2_m01_armory_take1_initialize_common |
false |
1 |
2 |
dlc2_m01_armory_take1_wrap |
false |
1 |
1 |
dlc2_m01_armory_take1_wrap_cleanup |
false |
1 |
2 |
dlc2_m01_assault_drive_01_cb |
false |
1 |
|
dlc2_m01_assault_drive_02_cb |
false |
1 |
|
dlc2_m01_assault_drive_03_cb |
false |
1 |
|
dlc2_m01_call_out_helis_cb |
false |
1 |
|
dlc2_m01_camera_man_died_cb |
false |
1 |
|
dlc2_m01_cleanup |
false |
1 |
|
dlc2_m01_cleanup_armory_take2_wrap |
false |
1 |
2 |
dlc2_m01_cleanup_rail_ambush |
false |
1 |
7 |
dlc2_m01_cleanup_steal_humvee |
false |
1 |
2 |
dlc2_m01_courtest_vehicle_destroyed_cb |
false |
1 |
|
dlc2_m01_destroy_vehicle_on_collision_cb |
false |
1 |
|
dlc2_m01_entered_courtesy_vehicle_cb |
false |
1 |
|
dlc2_m01_escape_start_cleanup |
false |
1 |
2 |
dlc2_m01_escape_start_initialize |
false |
1 |
1 |
dlc2_m01_escape_start_process |
false |
1 |
1 |
dlc2_m01_finale_initialize |
false |
1 |
1 |
dlc2_m01_find_rail_ambush_by_trigger |
false |
1 |
2 |
dlc2_m01_force_alien_ship_idle |
false |
1 |
2 |
dlc2_m01_get_away_car_entered_cb |
false |
1 |
|
dlc2_m01_get_away_car_exited_cb |
false |
1 |
|
dlc2_m01_get_away_vehicle_destroyed_cb |
false |
1 |
|
dlc2_m01_get_in_courtesy_vehicle_take1_cleanup |
false |
1 |
2 |
dlc2_m01_get_in_courtesy_vehicle_take1_process |
false |
1 |
1 |
dlc2_m01_get_in_escape_vehicle_cleanup |
false |
1 |
2 |
dlc2_m01_get_in_escape_vehicle_process |
false |
1 |
1 |
dlc2_m01_go_to_armory_initialize_common |
false |
1 |
3 |
dlc2_m01_go_to_armory_take1_cleanup |
false |
1 |
2 |
dlc2_m01_go_to_armory_take1_initialize |
false |
1 |
1 |
dlc2_m01_go_to_armory_take1_process |
false |
1 |
1 |
dlc2_m01_go_to_armory_take2_cleanup |
false |
1 |
2 |
dlc2_m01_go_to_armory_take2_initialize |
false |
1 |
2 |
dlc2_m01_go_to_armory_take2_process |
false |
1 |
1 |
dlc2_m01_go_to_helipad_take1 |
false |
1 |
1 |
dlc2_m01_go_to_helipad_take1_cleanup |
false |
1 |
2 |
dlc2_m01_heli_pad_exited_cb |
false |
1 |
|
dlc2_m01_heli_pad_triggered_cb |
false |
1 |
|
dlc2_m01_helper_achievement_increment |
false |
1 |
2 |
dlc2_m01_helper_achievement_read_checkpoint |
false |
1 |
1 |
dlc2_m01_helper_achievement_reset |
false |
1 |
1 |
dlc2_m01_helper_achievement_write_checkpoint |
false |
1 |
6 |
dlc2_m01_helper_cleanup_camera_man |
false |
1 |
8 |
dlc2_m01_helper_dialog_check_done |
false |
1 |
|
dlc2_m01_helper_dialog_cleanup_playing |
false |
1 |
2 |
dlc2_m01_helper_dialog_kill_all |
false |
1 |
1 |
dlc2_m01_helper_dialog_play |
false |
1 |
50dlc2_m01.lua, line 1690: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.mission_start, DLC2_M01_CONVO_PLAY_IMMEDIATE, 1.0)
dlc2_m01.lua, line 1811: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.armory_drive_end, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 1812: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.armory_arrive, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 1922: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.armory_take1_cut, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 1923: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.armory_take1_wrap, DLC2_M01_CONVO_PLAY_LAST, 0.0)
dlc2_m01.lua, line 2166: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_parachute_obj, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 2167: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.armory_take2_action, DLC2_M01_CONVO_PLAY_LAST, 0.0)
dlc2_m01.lua, line 2280: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.player_parachute, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 2312: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_positive, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 2386: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.player_exp_callout_02, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 2393: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.player_exp_callout_03, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 2567: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_action, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
dlc2_m01.lua, line 2628: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.player_heli_escape_start, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 2710: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.player_heli_shot, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
dlc2_m01.lua, line 2712: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.player_heli_crash, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 2737: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.heli_call_out, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 2777: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.player_heli_downed, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 2783: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.director_cut_good, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
dlc2_m01.lua, line 2896: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.take_car, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
dlc2_m01.lua, line 2905: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_positive, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 2967: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_action, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
dlc2_m01.lua, line 3064: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.humvee_driving_01, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 3073: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.humvee_driving_02, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 3157: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.bridge_roadblock, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 3238: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_positive, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 3243: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.aliens_attack, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 3346: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.car_chase_explosions, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 3447: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_action, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
dlc2_m01.lua, line 3515: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.humvee_driving_03, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 3532: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.jump_setup, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
dlc2_m01.lua, line 3565: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.jump_attempt, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
dlc2_m01.lua, line 3588: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.jump_fail, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
dlc2_m01.lua, line 3705: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.jump_take2_start, DLC2_M01_CONVO_PLAY_IMMEDIATE, 2.5)
dlc2_m01.lua, line 3706: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.jump_take2_skip, DLC2_M01_CONVO_PLAY_LAST, 1.0)
dlc2_m01.lua, line 3707: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.drive_to_tunnel, DLC2_M01_CONVO_PLAY_LAST, 1.0)
dlc2_m01.lua, line 3787: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.mission_end, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
dlc2_m01.lua, line 3792: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.mission_end_02, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 3832: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.reach_tunnel, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
dlc2_m01.lua, line 3850: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.tunnel_ufo_crash_01, DLC2_M01_CONVO_PLAY_IMMEDIATE, 1.0)
dlc2_m01.lua, line 3862: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.jet_bikes, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
dlc2_m01.lua, line 4427: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_camera, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 4446: --dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.car_chase_explosions, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 4957: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_positive, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 5049: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.start_action, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 5061: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.armory_drive_start, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 5216: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.untie_kwilanna_take1, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
dlc2_m01.lua, line 5219: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.untie_kwilanna_take2_01, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
dlc2_m01.lua, line 5233: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.untie_kwilanna_take2_03, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 5235: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.untie_kwilanna_take2_02, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
dlc2_m01.lua, line 5309: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.car_chase_explosions, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
|
dlc2_m01_helper_get_gang_into_vehicle |
false |
1 |
2 |
dlc2_m01_helper_give_temp_weapons |
false |
1 |
4 |
dlc2_m01_helper_remove_temp_weapons |
false |
1 |
3 |
dlc2_m01_helper_setup_camera_man |
false |
1 |
6 |
dlc2_m01_helper_setup_rail_explosions |
false |
1 |
1 |
dlc2_m01_helper_set_kwilanna_invulnerable |
false |
1 |
11dlc2_m01.lua, line 1526: dlc2_m01_helper_set_kwilanna_invulnerable(true, true)
dlc2_m01.lua, line 1947: dlc2_m01_helper_set_kwilanna_invulnerable(true, false)
dlc2_m01.lua, line 2581: dlc2_m01_helper_set_kwilanna_invulnerable(true, false)
dlc2_m01.lua, line 2755: dlc2_m01_helper_set_kwilanna_invulnerable(false)
dlc2_m01.lua, line 2791: dlc2_m01_helper_set_kwilanna_invulnerable(true, false)
dlc2_m01.lua, line 2866: dlc2_m01_helper_set_kwilanna_invulnerable(false)
dlc2_m01.lua, line 3895: dlc2_m01_helper_set_kwilanna_invulnerable(true, true)
dlc2_m01.lua, line 4010: dlc2_m01_helper_set_kwilanna_invulnerable(true, false)
dlc2_m01.lua, line 4241: dlc2_m01_helper_set_kwilanna_invulnerable(true, false)
dlc2_m01.lua, line 4258: dlc2_m01_helper_set_kwilanna_invulnerable(true, false)
dlc2_m01.lua, line 5243: dlc2_m01_helper_set_kwilanna_invulnerable(false) -- no longer invulnerable
|
dlc2_m01_helper_start_film_grain_thread |
false |
1 |
|
dlc2_m01_helper_stop_rail_explosions |
false |
1 |
1 |
dlc2_m01_initialize |
false |
1 |
1 |
dlc2_m01_initialize_checkpoint |
false |
1 |
2 |
dlc2_m01_initialize_common |
false |
1 |
2 |
dlc2_m01_jump_take1_cleanup |
false |
1 |
2 |
dlc2_m01_jump_take1_process |
false |
1 |
1 |
dlc2_m01_jump_take2_cleanup |
false |
1 |
2 |
dlc2_m01_jump_take2_initialize |
false |
1 |
1 |
dlc2_m01_jump_take2_process |
false |
1 |
1 |
dlc2_m01_keep_players_in_crash_area_thread |
false |
1 |
|
dlc2_m01_kwilanna_died_cb |
false |
1 |
|
dlc2_m01_kwilanna_dismissed_cb |
false |
1 |
|
dlc2_m01_kwilanna_downed_cb |
false |
1 |
|
dlc2_m01_kwilanna_heli_radius_cb |
false |
1 |
|
dlc2_m01_kwilanna_revived_cb |
false |
1 |
|
dlc2_m01_landing_area_cb |
false |
1 |
|
dlc2_m01_load_film_grain |
false |
1 |
8 |
dlc2_m01_make_npc_idle |
false |
1 |
6 |
dlc2_m01_player_disobey_failure_cb |
false |
1 |
|
dlc2_m01_player_heli_bail_cb |
false |
1 |
|
dlc2_m01_player_heli_shot_cb |
false |
1 |
|
dlc2_m01_player_jumped_local_cb |
false |
1 |
|
dlc2_m01_player_jumped_process |
false |
1 |
2 |
dlc2_m01_player_jumped_remote_cb |
false |
1 |
|
dlc2_m01_process_ambush_npc_thread |
false |
1 |
|
dlc2_m01_process_ambush_vehicle_thread |
false |
1 |
|
dlc2_m01_process_armory_explosion_dialog_thread |
false |
1 |
|
dlc2_m01_process_armory_take2_wrap |
false |
1 |
1 |
dlc2_m01_process_helicopter_drop_off_thread |
false |
1 |
|
dlc2_m01_process_kwilanna_pos_thread |
false |
1 |
|
dlc2_m01_process_parked_car_explosions |
false |
1 |
|
dlc2_m01_process_play_heli_crash_thread |
false |
1 |
|
dlc2_m01_process_rail_loop |
false |
1 |
|
dlc2_m01_process_steal_humvee |
false |
1 |
1 |
dlc2_m01_rail_dt_02_initialize |
false |
1 |
1 |
dlc2_m01_rail_nw_01_initialize |
false |
1 |
1 |
dlc2_m01_rescue_kwilanna_take1_cleanup |
false |
1 |
2 |
dlc2_m01_rescue_kwilanna_take1_process |
false |
1 |
1 |
dlc2_m01_rescue_kwilanna_take2_cleanup |
false |
1 |
2 |
dlc2_m01_rescue_kwilanna_take2_process |
false |
1 |
1 |
dlc2_m01_resuce_kwilanna_cb |
false |
1 |
|
dlc2_m01_run |
false |
1 |
1 |
dlc2_m01_setup_downtown_camera_men_01 |
false |
1 |
2 |
dlc2_m01_setup_escape_vehicle |
false |
1 |
3 |
dlc2_m01_setup_get_away_car_drop_off_group |
false |
1 |
2 |
dlc2_m01_setup_heli_cameramen |
false |
1 |
2 |
dlc2_m01_setup_rail_ambush |
false |
1 |
7 |
dlc2_m01_setup_rail_common |
false |
1 |
5dlc2_m01.lua, line 2960: dlc2_m01_setup_rail_common(Dlc2_m01_checkpoints.rail_dt_02.player_navs, Dlc2_m01_navpoints.player_vehicle_chk04, true, veh_hitpoints)
dlc2_m01.lua, line 3090: dlc2_m01_setup_rail_common(Dlc2_m01_checkpoints.alien_ambush.player_navs, Dlc2_m01_navpoints.player_vehicle_chk05, true, veh_hitpoints)
dlc2_m01.lua, line 3423: dlc2_m01_setup_rail_common(Dlc2_m01_checkpoints.rail_nw_01.player_navs, Dlc2_m01_navpoints.player_vehicle_chk06, true, veh_hitpoints)
dlc2_m01.lua, line 3677: dlc2_m01_setup_rail_common(Dlc2_m01_checkpoints.jump_take2.player_navs, Dlc2_m01_navpoints.player_vehicle_chk07, false, veh_hitpoints)
dlc2_m01.lua, line 3748: dlc2_m01_setup_rail_common(Dlc2_m01_checkpoints.finale.player_navs, Dlc2_m01_navpoints.player_vehicle_chk08, true, veh_hitpoints)
|
dlc2_m01_stair_guard_damaged_cb |
false |
1 |
|
dlc2_m01_start |
false |
1 |
|
dlc2_m01_take1_tower_guard_killed_cb |
false |
1 |
|
dlc2_m01_thread_kwilanna_get_in_vehicle |
false |
1 |
|
dlc2_m01_thread_play_dialog |
false |
1 |
|
dlc2_m01_thread_process_dialog |
false |
1 |
|
dlc2_m01_tunnel_entrace_triggered_cb |
false |
1 |
|
dlc2_m01_tunnel_explosions_triggered_cb |
false |
1 |
|
dlc2_m02_activate_security |
false |
1 |
|
dlc2_m02_amazon_damaged_cb |
false |
1 |
|
dlc2_m02_backstage_01_roof |
false |
1 |
|
dlc2_m02_both_disable_machine |
false |
1 |
1 |
dlc2_m02_brutina |
false |
1 |
1 |
dlc2_m02_clapboard_cb |
false |
1 |
|
dlc2_m02_clapboard_setup |
false |
1 |
1 |
dlc2_m02_cleanup |
false |
1 |
|
dlc2_m02_cleanup_audio_item |
false |
1 |
1 |
dlc2_m02_cleanup_continuous_spawn_groups |
false |
1 |
3 |
dlc2_m02_cleanup_continuous_spawn_regions |
false |
1 |
2 |
dlc2_m02_cleanup_convos |
false |
1 |
2 |
dlc2_m02_cleanup_group_members |
false |
1 |
1 |
dlc2_m02_cleanup_movers |
false |
1 |
2 |
dlc2_m02_cleanup_threads |
false |
1 |
2 |
dlc2_m02_cleanup_triggers |
false |
1 |
2 |
dlc2_m02_convo_is_playing |
false |
1 |
3 |
dlc2_m02_convo_manager |
false |
1 |
|
dlc2_m02_convo_play |
false |
1 |
30dlc2_m02.lua, line 1018: dlc2_m02_convo_play( Dlc2_m02_convos.exit_bs_2, false, true)
dlc2_m02.lua, line 1024: dlc2_m02_convo_play( Dlc2_m02_convos.generic_actions, false, true )
dlc2_m02.lua, line 1025: dlc2_m02_convo_play( Dlc2_m02_convos.second_action_1, false, false)
dlc2_m02.lua, line 1097: dlc2_m02_convo_play( Dlc2_m02_convos.key_area_explodes_01, false, true )
dlc2_m02.lua, line 1342: dlc2_m02_convo_play( machine_data.convo_approach, false, true )
dlc2_m02.lua, line 1358: dlc2_m02_convo_play( machine_data.convo_finish, false, true )
dlc2_m02.lua, line 1429: dlc2_m02_convo_play( machine_data.convo_complete, false, true )
dlc2_m02.lua, line 1459: dlc2_m02_convo_play( Dlc2_m02_convos.force_field_start, false, true )
dlc2_m02.lua, line 1527: dlc2_m02_convo_play( Dlc2_m02_convos.mission_end, true, true )
dlc2_m02.lua, line 1693: dlc2_m02_convo_play( c, false, clear )
dlc2_m02.lua, line 1695: dlc2_m02_convo_play( c, false, false )
dlc2_m02.lua, line 2001: dlc2_m02_convo_play( start_disable_convo, false, true )
dlc2_m02.lua, line 2351: dlc2_m02_convo_play( backstage_data.convo_enter , false, true )
dlc2_m02.lua, line 2393: dlc2_m02_convo_play( backstage_data.action_line , false, true )
dlc2_m02.lua, line 2398: dlc2_m02_convo_play( backstage_data.convo_exit , false, clear)
dlc2_m02.lua, line 2638: dlc2_m02_convo_play( loadout_data.convo, false, true )
dlc2_m02.lua, line 2672: dlc2_m02_convo_play( door_data.convo, false, true )
dlc2_m02.lua, line 2768: dlc2_m02_convo_play( machine_data.convo_homie_ready, false, true )
dlc2_m02.lua, line 2859: dlc2_m02_convo_play( Dlc2_m02_convos.see_ship, false, true )
dlc2_m02.lua, line 2879: dlc2_m02_convo_play( Dlc2_m02_convos.third_action_1, false, true )
dlc2_m02.lua, line 2907: dlc2_m02_convo_play( Dlc2_m02_convos.bs3_first_convo, false, true )
dlc2_m02.lua, line 2970: dlc2_m02_convo_play( Dlc2_m02_convos.see_brutina, false, true )
dlc2_m02.lua, line 2978: dlc2_m02_convo_play( Dlc2_m02_convos.brutina_defeated_01, false, true )
dlc2_m02.lua, line 3014: dlc2_m02_convo_play( Dlc2_m02_convos.disable_generator_01, false, true)
dlc2_m02.lua, line 3054: dlc2_m02_convo_play( Dlc2_m02_convos.disable_generator_02, false, true)
dlc2_m02.lua, line 3055: dlc2_m02_convo_play( Dlc2_m02_convos.disable_generator_03, false, false)
dlc2_m02.lua, line 3096: dlc2_m02_convo_play( Dlc2_m02_convos.saving_player_01, false, true)
dlc2_m02.lua, line 3123: dlc2_m02_convo_play( Dlc2_m02_convos.jumping_to_end, false, true)
dlc2_m02.lua, line 3269: dlc2_m02_convo_play( Dlc2_m02_convos.bs_1_walk_on_roof, false, true )
dlc2_m02.lua, line 3349: dlc2_m02_convo_play( Dlc2_m02_status.convo_triggers[ trigger ], false, false )
|
dlc2_m02_convo_trigger_cb |
false |
1 |
|
dlc2_m02_create_groups |
false |
1 |
6 |
dlc2_m02_cspawn_group_created |
false |
1 |
|
dlc2_m02_cspawn_group_released |
false |
1 |
|
dlc2_m02_dialog_placeholder_timer |
false |
1 |
|
dlc2_m02_enable_traps |
false |
1 |
2 |
dlc2_m02_end_cspawning |
false |
1 |
6 |
dlc2_m02_escape_in_saucer |
false |
1 |
1 |
dlc2_m02_failed_to_protect |
false |
1 |
|
dlc2_m02_film_grain_load |
false |
1 |
5 |
dlc2_m02_film_grain_unload |
false |
1 |
2 |
dlc2_m02_go_to_saucer |
false |
1 |
1 |
dlc2_m02_group_get_members |
false |
1 |
9 |
dlc2_m02_handle_backstage |
false |
1 |
3 |
dlc2_m02_handle_machine |
false |
1 |
7 |
dlc2_m02_helper_achievements_write_checkpoint |
false |
1 |
4 |
dlc2_m02_helper_achievement_increment |
false |
1 |
3 |
dlc2_m02_helper_achievement_read_checkpoint |
false |
1 |
1 |
dlc2_m02_helper_achievement_reset |
false |
1 |
1 |
dlc2_m02_homie_destroy_machine |
false |
1 |
1 |
dlc2_m02_homie_disable |
false |
1 |
1dlc2_m02.lua, line 1917: dlc2_m02_homie_disable( nav, machine_data.activation_time, machine_data.approach_trigger, machine_data.start_disable_audio_event, machine_data.convo_homie_ready, machine_data.proximity_check_waived )
|
dlc2_m02_homie_disable_machine |
false |
1 |
1 |
dlc2_m02_homie_kills |
false |
1 |
|
dlc2_m02_initialize_checkpoint |
false |
1 |
1 |
dlc2_m02_initialize_common |
false |
1 |
1 |
dlc2_m02_loadout_sequence |
false |
1 |
2 |
dlc2_m02_machine_exploding_countdown |
false |
1 |
|
dlc2_m02_maybe_cancel_activation_thread |
false |
1 |
|
dlc2_m02_obj_shut_down_forcefield |
false |
1 |
1 |
dlc2_m02_on_death_alien_homie_fail |
false |
1 |
|
dlc2_m02_on_trigger_machine |
false |
1 |
|
dlc2_m02_player_destroy_machine |
false |
1 |
1 |
dlc2_m02_player_disable_machine |
false |
1 |
1 |
dlc2_m02_remove_loadout |
false |
1 |
2 |
dlc2_m02_room3_cue_music |
false |
1 |
|
dlc2_m02_run |
false |
1 |
1 |
dlc2_m02_saucer_approach |
false |
1 |
|
dlc2_m02_saucer_away |
false |
1 |
|
dlc2_m02_saucer_camera_sequence |
false |
1 |
1 |
dlc2_m02_setup_convo_trigger |
false |
1 |
7dlc2_m02.lua, line 983: dlc2_m02_setup_convo_trigger( Dlc2_m02_triggers.hall_01_first_action_2, Dlc2_m02_convos.first_action_2 )
dlc2_m02.lua, line 1000: dlc2_m02_setup_convo_trigger( Dlc2_m02_triggers.backstage_02_borc, Dlc2_m02_convos.see_borc_set )
dlc2_m02.lua, line 1002: dlc2_m02_setup_convo_trigger( Dlc2_m02_triggers.action_02, Dlc2_m02_convos.exit_bs_2 )
dlc2_m02.lua, line 1052: dlc2_m02_setup_convo_trigger( Dlc2_m02_triggers.hall_03_find_key_area, Dlc2_m02_convos.find_key_area )
dlc2_m02.lua, line 1066: dlc2_m02_setup_convo_trigger( Dlc2_m02_triggers.backstage_03_mars, Dlc2_m02_convos.see_mars_set )
dlc2_m02.lua, line 1067: dlc2_m02_setup_convo_trigger( Dlc2_m02_triggers.backstage_03_walker, Dlc2_m02_convos.see_rfg_walker )
dlc2_m02.lua, line 1068: dlc2_m02_setup_convo_trigger( Dlc2_m02_triggers.backstage_03_exit, Dlc2_m02_convos.exit_bs3 )
|
dlc2_m02_setup_door_trigger |
false |
1 |
6 |
dlc2_m02_set_up_spawn_groups |
false |
1 |
3dlc2_m02.lua, line 2244: dlc2_m02_set_up_spawn_groups( Dlc2_m02_spawn_groups.elites, spawn_data.num_elites, f.elites, respawn_delay )
dlc2_m02.lua, line 2245: dlc2_m02_set_up_spawn_groups( Dlc2_m02_spawn_groups.pistols, spawn_data.num_pistols, f.pistols, respawn_delay )
dlc2_m02.lua, line 2246: dlc2_m02_set_up_spawn_groups( Dlc2_m02_spawn_groups.smgs, spawn_data.num_smgs, f.smgs, respawn_delay )
|
dlc2_m02_set_up_spawn_phase |
false |
1 |
6 |
dlc2_m02_start |
false |
1 |
|
dlc2_m02_success |
false |
1 |
|
dlc2_m02_switch_loadout |
false |
1 |
2 |
dlc2_m02_trail_start |
false |
1 |
6 |
dlc2_m02_trail_stop |
false |
1 |
7 |
dlc2_m02_trail_thread |
false |
1 |
|
dlc2_m02_trap_electric |
false |
1 |
|
dlc2_m02_trap_fire |
false |
1 |
|
dlc2_m02_trigger_door_cb |
false |
1 |
|
dlc2_m02_wait_for_player_to_enter_trigger |
false |
1 |
5 |
dlc2_m02_wait_for_trigger_hit |
false |
1 |
3 |
dlc2_m02_wake_up_npcs |
false |
1 |
|
dlc2_m03_ach_veh_destroyed_cb |
false |
1 |
|
dlc2_m03_actress_abandoned_cb |
false |
1 |
|
dlc2_m03_actress_died_cb |
false |
1 |
|
dlc2_m03_alien_aircraft_destroyed |
false |
1 |
|
dlc2_m03_call_ended_cb |
false |
1 |
|
dlc2_m03_cleanup |
false |
1 |
|
dlc2_m03_cleanup_transmitter_groups |
false |
1 |
1 |
dlc2_m03_cleanup_transmitter_sequence |
false |
1 |
3 |
dlc2_m03_convo_end |
false |
1 |
2 |
dlc2_m03_convo_end_all |
false |
1 |
1 |
dlc2_m03_convo_is_playing |
false |
1 |
4 |
dlc2_m03_convo_play_thread |
false |
1 |
|
dlc2_m03_convo_start |
false |
1 |
24dlc2_m03.lua, line 1488: dlc2_m03_convo_start(DLC2_M03_convo.mission_start_01)
dlc2_m03.lua, line 1567: dlc2_m03_convo_start(DLC2_M03_convo.generic_cut)
dlc2_m03.lua, line 1570: dlc2_m03_convo_start(DLC2_M03_convo.stunt_reaction_02)
dlc2_m03.lua, line 1585: dlc2_m03_convo_start(DLC2_M03_convo.stunt_flying_01)
dlc2_m03.lua, line 1601: dlc2_m03_convo_start(DLC2_M03_convo.end_trans_02)
dlc2_m03.lua, line 1627: dlc2_m03_convo_start(DLC2_M03_convo.generic_action)
dlc2_m03.lua, line 1633: dlc2_m03_convo_start(DLC2_M03_convo.guard_trap_01)
dlc2_m03.lua, line 1655: dlc2_m03_convo_start(DLC2_M03_convo.generic_cut)
dlc2_m03.lua, line 1658: dlc2_m03_convo_start(DLC2_M03_convo.guard_trap_02)
dlc2_m03.lua, line 1690: dlc2_m03_convo_start(DLC2_M03_convo.end_trans_03)
dlc2_m03.lua, line 1695: dlc2_m03_convo_start(DLC2_M03_convo.fly_to_center_01)
dlc2_m03.lua, line 1701: dlc2_m03_convo_start(DLC2_M03_convo.arrive_at_center_01)
dlc2_m03.lua, line 1710: dlc2_m03_convo_start(DLC2_M03_convo.generic_action)
dlc2_m03.lua, line 1716: dlc2_m03_convo_start(DLC2_M03_convo.ship_shutdown_01)
dlc2_m03.lua, line 1733: dlc2_m03_convo_start(DLC2_M03_convo.outrun_virus_01)
dlc2_m03.lua, line 1744: dlc2_m03_convo_start(DLC2_M03_convo.end_of_scene_01)
dlc2_m03.lua, line 1851: dlc2_m03_convo_start(trigger_table.conversation)
dlc2_m03.lua, line 2153: dlc2_m03_convo_start(sequence.dialog.action)
dlc2_m03.lua, line 2159: dlc2_m03_convo_start(sequence.dialog.initial)
dlc2_m03.lua, line 2198: dlc2_m03_convo_start(uploading_convo_info.convo)
dlc2_m03.lua, line 2228: dlc2_m03_convo_start(sequence.dialog.completed)
dlc2_m03.lua, line 2246: dlc2_m03_convo_start(sequence.dialog.end_trans)
dlc2_m03.lua, line 2407: dlc2_m03_convo_start(convo)
dlc2_m03.lua, line 2416: dlc2_m03_convo_start(DLC2_M03_convo.stunt_reaction_01)
|
dlc2_m03_convo_wait_for_end |
false |
1 |
|
dlc2_m03_escape_npc_spawn_thread |
false |
1 |
|
dlc2_m03_escape_the_virus |
false |
1 |
1 |
dlc2_m03_execute_the_virus |
false |
1 |
1 |
dlc2_m03_first_transmitter |
false |
1 |
1 |
dlc2_m03_get_persona_handle |
false |
1 |
|
dlc2_m03_heli_destroyed_cb |
false |
1 |
|
dlc2_m03_helper_achievement_increment |
false |
1 |
4 |
dlc2_m03_helper_achievement_read_checkpoint |
false |
1 |
1 |
dlc2_m03_helper_achievement_reset |
false |
1 |
1 |
dlc2_m03_helper_achievement_write_checkpoint |
false |
1 |
6 |
dlc2_m03_initialize |
false |
1 |
1 |
dlc2_m03_initialize_checkpoint |
false |
1 |
1 |
dlc2_m03_initialize_common |
false |
1 |
1 |
dlc2_m03_kill_list_add |
false |
1 |
3 |
dlc2_m03_kill_list_clear |
false |
1 |
3 |
dlc2_m03_kill_list_clear_all |
false |
1 |
1 |
dlc2_m03_kill_list_get_count |
false |
1 |
|
dlc2_m03_kill_list_member_dead_cb |
false |
1 |
|
dlc2_m03_kill_list_wait_for_complete |
false |
1 |
1 |
dlc2_m03_load_personas |
false |
1 |
1 |
dlc2_m03_national_guard_trap |
false |
1 |
1 |
dlc2_m03_on_near_crash_cb |
false |
1 |
|
dlc2_m03_process_transmitter_sequence |
false |
1 |
3 |
dlc2_m03_restore_aircraft_health |
false |
1 |
4 |
dlc2_m03_run |
false |
1 |
1 |
dlc2_m03_second_transmitter |
false |
1 |
1 |
dlc2_m03_setup_checkpoint_vehicle |
false |
1 |
7 |
dlc2_m03_setup_transmitter_sequence |
false |
1 |
3 |
dlc2_m03_shield_destroyed_cb |
false |
1 |
|
dlc2_m03_shield_destroyed_spawn_thread |
false |
1 |
|
dlc2_m03_start |
false |
1 |
|
dlc2_m03_stunt_sequence |
false |
1 |
1 |
dlc2_m03_success |
false |
1 |
|
dlc2_m03_third_transmitter |
false |
1 |
1 |
dlc2_m03_trigger_cb |
false |
1 |
|
dlc2_m03_trigger_clear |
false |
1 |
2 |
dlc2_m03_trigger_clear_all |
false |
1 |
1 |
dlc2_m03_trigger_get_table |
false |
1 |
1 |
dlc2_m03_trigger_setup |
false |
1 |
9 |
dlc2_m03_unload_personas |
false |
1 |
1 |
dlc2_m03_virus_air_wave_spawn_thread |
false |
1 |
|
dlc2_m03_virus_ground_wave_spawn_thread |
false |
1 |
|
dlc2_m03_virus_transfer_thread |
false |
1 |
|
dlc_m01_rail_sequence_dt_loop_02_cleanup |
false |
1 |
2 |
dlc_m01_rail_sequence_dt_loop_02_process |
false |
1 |
1 |
dlc_m01_rail_sequence_nw_loop_cleanup |
false |
1 |
2 |
dlc_m01_rail_sequence_nw_loop_process |
false |
1 |
1 |
do_define_test |
false |
1 |
|
drag_scrolltab |
false |
1 |
19cell_cheats.lua, line 453: local new_start_index = Cheats_list.scrollbar:drag_scrolltab(mouse_y, Cheats_list.num_buttons - (Cheats_list.max_buttons - 1))
cell_missions.lua, line 294: local new_start_index = List.scrollbar:drag_scrolltab(mouse_y, #Data)
cell_phone.lua, line 1042: local new_start_index = Scrollbar:drag_scrolltab(mouse_y, #Homie_data)
cell_phone.lua, line 1049: local new_start_index = Garage_list.scrollbar:drag_scrolltab(mouse_y, Garage_list.num_buttons - (Garage_list.max_buttons - 1))
cell_playlist.lua, line 1077: local new_start_index = List_left.scrollbar:drag_scrolltab(mouse_y, List_left.num_buttons - (List_left.max_buttons - 1))
cell_playlist.lua, line 1080: local new_start_index = List_right.scrollbar:drag_scrolltab(mouse_y, List_right.num_buttons - (List_right.max_buttons - 1))
cell_saintsbook.lua, line 1013: local new_start_index = Cell_saintsbook_main_scrollbar:drag_scrolltab(mouse_y, Cell_saintsbook_item_count - 3)
game_lobby.lua, line 1448: local new_start_index = List.scrollbar:drag_scrolltab(mouse_y, List.num_buttons - (List.max_buttons - 1))
pause_invite_friends.lua, line 677: local new_start_index = List.scrollbar:drag_scrolltab(mouse_y, List.num_buttons - (List.max_buttons - 1))
pause_options_clip_select.lua, line 263: local new_start_index = List.scrollbar:drag_scrolltab(mouse_y, List.num_buttons - (List.max_buttons - 1))
pause_options_display_pc.lua, line 969: local new_start_index = List.scrollbar:drag_scrolltab(mouse_y, List.num_buttons - (List.max_buttons - 1))
pause_options_remap.lua, line 437: local new_start_index = List.scrollbar:drag_scrolltab(mouse_y, List.num_buttons - (List.max_buttons - 1))
pause_save_game.lua, line 787: local new_start_index = Save_load_list.scrollbar:drag_scrolltab(mouse_y, Save_load_list.num_buttons - (Save_load_list.max_buttons - 1))
store_character.lua, line 3066: local new_start_index = Store_common_color_grid.scrollbar:drag_scrolltab(mouse_y, Store_common_color_grid.rows - (Store_common_color_grid.max_height - 1))
store_clothing.lua, line 2289: local new_start_index = Store_common_color_grid.scrollbar:drag_scrolltab(mouse_y, Store_common_color_grid.rows - (Store_common_color_grid.max_height - 1))
store_common.lua, line 793: local new_start_index = Active_list.scrollbar:drag_scrolltab(mouse_y, Active_list.num_buttons - (Active_list.max_buttons - 1))
store_tattoo.lua, line 861: local new_start_index = Store_common_color_grid.scrollbar:drag_scrolltab(mouse_y, Store_common_color_grid.rows - (Store_common_color_grid.max_height - 1))
store_vehicle.lua, line 3337: local new_start_index = Store_common_color_grid.scrollbar:drag_scrolltab(mouse_y, Store_common_color_grid.rows - (Store_common_color_grid.max_height - 1))
vint_bugs.lua, line 126: local new_start_index = Bugs_megalist.scrollbar:drag_scrolltab(mouse_y, Bugs_megalist.num_buttons - (Bugs_megalist.max_buttons - 1))
|
draw_items |
false |
6 |
124cat_mouse_results.lua, line 180: Mega_list:draw_items(list_data, 1, 430)
cell_camera.lua, line 75: Camera_list:draw_items(Camera_menu_data, 1)
cell_cheats.lua, line 118: Cheats_list:draw_items(Category_menu, Category_selected_idx, CHEATS_LIST_WIDTH, CHEATS_LIST_NUM_OPTIONS, CHEATS_LIST_SCALE, true)
cell_cheats.lua, line 158: Cheats_list:draw_items(Sub_menu, 1, CHEATS_LIST_WIDTH, CHEATS_LIST_NUM_OPTIONS, CHEATS_LIST_SCALE, true)
cell_cheats.lua, line 257: Cheats_list:draw_items(Sub_menu, idx, CHEATS_LIST_WIDTH, CHEATS_LIST_NUM_OPTIONS, CHEATS_LIST_SCALE, true)
cell_cheats.lua, line 336: Cheats_list:draw_items(Sub_menu, idx, CHEATS_LIST_WIDTH, CHEATS_LIST_NUM_OPTIONS, CHEATS_LIST_SCALE, true)
cell_cheats.lua, line 477: Cheats_list:draw_items(Category_menu, 1, CHEATS_LIST_WIDTH, CHEATS_LIST_NUM_OPTIONS, CHEATS_LIST_SCALE, true)
cell_missions.lua, line 135: List:draw_items(Data, 1, 4)
cell_music_menu.lua, line 92: Station_grid:draw_items(Grid_data, Grid_idx, 4, 3, 270, 160, 60, nil, nil, false, false)
cell_phone.lua, line 730: Garage_list:draw_items(Garage_list_data, 1, GARAGE_LIST_WIDTH, GARAGE_LIST_MAX_BUTTONS)
cell_playlist.lua, line 148: List_left:draw_items(List_data_left, 1, LIST_SIZE, LIST_ITEMS, LIST_SCALE, true)
cell_playlist.lua, line 149: List_right:draw_items(List_data_right, 1, LIST_SIZE, LIST_ITEMS, LIST_SCALE, true)
cell_playlist.lua, line 460: List_left:draw_items(List_data_left, 1, LIST_SIZE, LIST_ITEMS, LIST_SCALE, true)
cell_playlist.lua, line 482: List_right:draw_items(List_data_right, #List_data_right, LIST_SIZE, LIST_ITEMS, LIST_SCALE, true)
cell_playlist.lua, line 490: List_left:draw_items(List_data_left, left_index, LIST_SIZE, LIST_ITEMS, LIST_SCALE, true)
cell_playlist.lua, line 501: List_left:draw_items(List_data_left, selected_index, LIST_SIZE, LIST_ITEMS, LIST_SCALE, true)
cell_playlist.lua, line 568: List_right:draw_items(List_data_right, current_selection, LIST_SIZE, LIST_ITEMS, LIST_SCALE, true)
cell_playlist.lua, line 579: List_right:draw_items(List_data_right, current_selection, LIST_SIZE, LIST_ITEMS, LIST_SCALE, true)
cell_playlist.lua, line 604: List_left:draw_items(List_data_left, left_selection, LIST_SIZE, LIST_ITEMS, LIST_SCALE, true)
cell_playlist.lua, line 613: List_right:draw_items(List_data_right, current_selection, LIST_SIZE, LIST_ITEMS, LIST_SCALE, true)
cell_playlist.lua, line 656: List_right:draw_items(List_data_right, current_selection, LIST_SIZE, LIST_ITEMS, LIST_SCALE, true)
cell_playlist.lua, line 685: List_right:draw_items(List_data_right, current_selection, LIST_SIZE, LIST_ITEMS, LIST_SCALE, true)
cell_playlist.lua, line 791: List_right:draw_items(List_data_right, swap_index, LIST_SIZE, LIST_ITEMS, LIST_SCALE, true)
cell_rewards.lua, line 180: Active_list:draw_items(list_data, current_index, STORE_COMMON_LIST_SIZE, 12, .8)
cinema_clip_manager.lua, line 105: Active_list:draw_items(data, 1, 660)
cmp_fail.lua, line 190: List:draw_items(list_data, 1)
cmp_fail.lua, line 438: List:draw_items(list_data, 1, nil, nil, nil, true)
game_lobby.lua, line 312: List:draw_items(Data, selection, LOBBY_LIST_WIDTH, LOBBY_LIST_MAX_ITEMS, LOBBY_LIST_SCALE, LOBBY_LIST_FORCE_SCALE)
game_lobby.lua, line 369: List:draw_items(Data, selection, LOBBY_LIST_WIDTH, LOBBY_LIST_MAX_ITEMS, LOBBY_LIST_SCALE, LOBBY_LIST_FORCE_SCALE)
game_lobby.lua, line 408: List:draw_items(Data, last_option_selected, LOBBY_LIST_WIDTH, LOBBY_LIST_MAX_ITEMS, LOBBY_LIST_SCALE, LOBBY_LIST_FORCE_SCALE)
game_lobby.lua, line 466: List:draw_items(Data, last_option_selected, LOBBY_LIST_WIDTH, LOBBY_LIST_MAX_ITEMS, LOBBY_LIST_SCALE, LOBBY_LIST_FORCE_SCALE)
game_lobby.lua, line 488: List:draw_items(Data, last_option_selected, LOBBY_LIST_WIDTH, LOBBY_LIST_MAX_ITEMS, LOBBY_LIST_SCALE, LOBBY_LIST_FORCE_SCALE)
game_lobby.lua, line 733: List:draw_items(Data, 1, LOBBY_LIST_WIDTH, LOBBY_LIST_MAX_ITEMS, LOBBY_LIST_SCALE, LOBBY_LIST_FORCE_SCALE)
game_lobby.lua, line 785: List:draw_items(Data, last_option_selected, LOBBY_LIST_WIDTH, LOBBY_LIST_MAX_ITEMS, LOBBY_LIST_SCALE, LOBBY_LIST_FORCE_SCALE)
game_lobby.lua, line 967: List:draw_items(Data, selection, LOBBY_LIST_WIDTH, LOBBY_LIST_MAX_ITEMS, LOBBY_LIST_SCALE, LOBBY_LIST_FORCE_SCALE)
game_lobby.lua, line 1066: List:draw_items(Data, selection, LOBBY_LIST_WIDTH, LOBBY_LIST_MAX_ITEMS, LOBBY_LIST_SCALE, LOBBY_LIST_FORCE_SCALE)
game_lobby.lua, line 1120: List:draw_items(Data)
game_lobby.lua, line 1154: List:draw_items(Data, last_option_selected, LOBBY_LIST_WIDTH)
game_lobby.lua, line 1186: List:draw_items(Data, 1, LOBBY_LIST_WIDTH, LOBBY_LIST_MAX_ITEMS, LOBBY_LIST_SCALE, LOBBY_LIST_FORCE_SCALE)
game_lobby.lua, line 1221: List:draw_items(Data, current_index, LOBBY_LIST_WIDTH, LOBBY_LIST_MAX_ITEMS, LOBBY_LIST_SCALE, LOBBY_LIST_FORCE_SCALE)
horde_results.lua, line 355: Mega_list:draw_items(mega_list_data, 1, 815)
main_menu_campaign.lua, line 61: List:draw_items(Data, last_option_selected, screen_width)
main_menu_coop.lua, line 138: List:draw_items(Data, last_option_selected, screen_width)
main_menu_coop_top.lua, line 74: List:draw_items(Data, last_option_selected, Screen_width)
main_menu_extras.lua, line 66: List:draw_items(Data, last_option_selected, Screen_width)
main_menu_new_game.lua, line 62: List:draw_items(Data, get_current_difficulty() + 1, Screen_width)
main_menu_top.lua, line 262: Main_menu_list:draw_items(Main_menu_top, 1, MAIN_MENU_MEGA_LIST_SIZE, 10, "center")
main_menu_top.lua, line 265: Main_menu_list:draw_items(Main_menu_top, 1, MAIN_MENU_MEGA_LIST_SIZE, 10, "center")
main_menu_top.lua, line 589: Main_menu_list:draw_items(Main_menu_top, 1, MAIN_MENU_MEGA_LIST_SIZE, "center")
msn_text_adventure.lua, line 317: Active_list:draw_items(data[Cur_scen].choices, 1, 500, 4, .8)
pause_co_op_menu.lua, line 100: List:draw_items(Data, last_option_selected, Screen_width)
pause_co_op_menu.lua, line 230: List:draw_items(Data, last_option_selected, 700)
pause_co_op_menu.lua, line 339: List:draw_items(Data, last_option_selected, 700)
pause_ctrl_scheme.lua, line 77: Control_list:draw_items(Options_Controls_Data, 1, screen_width)
pause_invite_friends.lua, line 270: List:draw_items(Data, 1, List_width, MIN_SCROLL_ITEMS)
pause_invite_friends.lua, line 302: List:draw_items(Data, selection, List_width, MIN_SCROLL_ITEMS, nil, false)--true)
pause_invite_friends.lua, line 363: List:draw_items(Data, selection, List_width, MIN_SCROLL_ITEMS, nil, false)--true)
pause_invite_friends.lua, line 429: List:draw_items(Data, 1, List_width, MIN_SCROLL_ITEMS)
pause_invite_friends.lua, line 443: List:draw_items(Data, 1, List_width, MIN_SCROLL_ITEMS, nil, false)--quick_refresh)
pause_menu_top.lua, line 214: List:draw_items(Data, last_option_selected, Screen_width)
pause_menu_top.lua, line 263: List:draw_items(Data, last_option_selected, Screen_width)
pause_options_audio.lua, line 150: List:draw_items(Data, last_option_selected, Screen_width)
pause_options_audio.lua, line 340: List:draw_items(Data, List:get_selection(), 700)
pause_options_clip_select.lua, line 46: List:draw_items(Data, 1, Screen_width - 15, 10)
pause_options_controls.lua, line 53: List:draw_items(Data, last_option_selected, Screen_width)
pause_options_controls.lua, line 288: List:draw_items(Data, List:get_selection(), Screen_width)
pause_options_difficulty.lua, line 162: List:draw_items(Data, 1, Screen_width)
pause_options_difficulty.lua, line 283: List:draw_items(Data, List:get_selection(), 700)
pause_options_display.lua, line 72: List:draw_items(Data, 1, Screen_width, 10)
pause_options_display.lua, line 202: List:draw_items(Data, List:get_selection(), 700, 10)
pause_options_display_cal.lua, line 114: Display_list:draw_items(Data, last_option_selected, 700, 5, .9)
pause_options_display_cal.lua, line 257: Display_list:draw_items(Data, current_idx, 700, 5, .9)
pause_options_display_pc.lua, line 253: List:draw_items(Data, 1, Screen_width, Max_visible)
pause_options_display_pc.lua, line 278: List:draw_items(Data, List:get_selection(), Screen_width, Max_visible)
pause_options_display_pc.lua, line 511: List:draw_items(Data, 1, Screen_width, Max_visible)
pause_options_display_pc.lua, line 658: List:draw_items(Data, current_idx, Screen_width, Max_visible)
pause_options_menu.lua, line 119: List:draw_items(Data, last_option_selected, Screen_width)
pause_options_mouse.lua, line 48: List:draw_items(Data, last_option_selected, Screen_width)
pause_options_mouse.lua, line 249: List:draw_items(Data, List:get_selection(), Screen_width)
pause_options_record_mode.lua, line 76: List:draw_items(Data, 1, Screen_width)
pause_options_record_mode.lua, line 227: List:draw_items(Data, List:get_selection(), 700)
pause_options_remap.lua, line 76: List:draw_items(Data, sel, Screen_width, MAX_VISIBLE)
pause_options_remap.lua, line 111: List:draw_items(Data, 1, Screen_width, MAX_VISIBLE)
pause_save_game.lua, line 426: Save_load_list:draw_items(Save_load_data, 1)
screen_capture.lua, line 32: Mega_list:draw_items(Megalist_data, 1, 500)
store_character.lua, line 332: Store_common_color_grid:draw_items(Color_grid_data, Color_grid_idx, 9, 7, 53.5, 53.5, 15, nil, 1.1, true, true, -7, true)
store_character.lua, line 1114: Store_common_color_grid:draw_items(Color_grid_data, Color_grid_idx, 5, 4, 83, 83, 26, nil, 1.1)
store_character.lua, line 1393: Store_common_color_grid:draw_items(Color_grid_data, Color_grid_idx, 5, 4, 83, 83, 26, nil, 1.1)
store_character.lua, line 1618: Store_common_color_grid:draw_items(Color_grid_data, Color_grid_idx, 9, 7, 53.5, 53.5, 15, nil, 1.1, true, true, -7, true)
store_character.lua, line 1953: Store_common_color_grid:draw_items(Color_grid_data, Color_grid_idx, 7, 2, 59, 64, 25)
store_character.lua, line 2693: Active_list:draw_items(list_data, current_index, STORE_COMMON_LIST_SIZE, 12, SCALE_FONT_STORE_CHARACTER_LIST)
store_clothing.lua, line 620: Active_list:draw_items(list_data, current_index, STORE_COMMON_LIST_SIZE, 12, SCALE_FONT_STORE_CLOTHING_LIST)
store_clothing.lua, line 1394: Store_common_color_grid:draw_items(Color_grid_data, Color_grid_idx, 9, 7, 53.5, 53.5, 15, nil, 1.1, true, true, -7, true)
store_crib.lua, line 464: Active_list:draw_items(list_data, current_index, STORE_COMMON_LIST_SIZE, 10, SCALE_FONT_STORE_CRIB_LIST)
store_demo.lua, line 48: Active_list:draw_items(list_data, current_index, STORE_COMMON_LIST_SIZE, 10, SCALE_FONT_STORE_CLOTHING_LIST)
store_dlc.lua, line 421: List:draw_items(list_data, current_index, STORE_DLC_LIST_SIZE)
store_gallery.lua, line 160: Active_list:draw_items(list_data, current_index, STORE_COMMON_LIST_SIZE, 10, SCALE_FONT_STORE_GALLERY_LIST)
store_gang.lua, line 557: Active_list:draw_items(list_data, current_index, STORE_COMMON_LIST_SIZE, 10, SCALE_FONT_STORE_GANG_LIST)
store_stronghold.lua, line 360: Active_list:draw_items(list_data, current_index, STORE_COMMON_LIST_SIZE, 10, SCALE_FONT_STORE_STRONGHOLD_LIST)
store_tattoo.lua, line 80: Store_common_color_grid:draw_items(Color_grid_data, Color_grid_idx, 9, 7, 53.5, 53.5, 15, nil, 1.1, true, true, -7, true)
store_tattoo.lua, line 662: Active_list:draw_items(list_data, current_index, STORE_COMMON_LIST_SIZE, 12, SCALE_FONT_STORE_TATTOO_LIST)
store_vehicle.lua, line 752: Store_common_color_grid:draw_items(Color_grid_data, 1, 5, 4, 82, 80, 30, nil, 1.1, true, false, nil, nil)
store_vehicle.lua, line 892: Store_common_color_grid:draw_items(Color_grid_data, 1, 5, grid_rows, 92, 80, 35, nil, 1.1, true, false)
store_vehicle.lua, line 1418: Store_common_color_grid:draw_items(Color_grid_data, 1, 9, 1, 53.5, 53.5, 15, nil, 1.1, true, true, -7, true)
store_vehicle.lua, line 1500: Store_common_color_grid:draw_items(Color_grid_data, Color_grid_data.current, 9, grid_rows, 53.5, 53.5, 15, nil, 1.1, true, true, -7, true)
store_vehicle.lua, line 1621: -- Store_common_color_grid:draw_items(Color_grid_data, Color_grid_data.current, 9, 1, 53.5, 53.5, 15, nil, 1.1, true, true, -7, true)
store_vehicle.lua, line 1711: Store_common_color_grid:draw_items(Color_grid_data, Color_grid_data.current, 9, grid_rows, 53.5, 53.5, 15, nil, 1.1, true, true, -7, true)
store_vehicle.lua, line 1813: Store_common_color_grid:draw_items(Color_grid_data, Color_grid_data.current, 9, 7, 53.5, 53.5, 15, nil, 1.1, true, true, -7, true)
store_vehicle.lua, line 2165: Vehicle_stats:draw_items(Vehicle_stats_data)
store_vehicle.lua, line 2846: Active_list:draw_items(list_data, selected_index, STORE_COMMON_LIST_SIZE, max_list_size, .9)
store_vehicle.lua, line 2899: Store_common_color_grid:draw_items(Store_common_color_grid.data, Store_common_color_grid.current_idx, Store_common_color_grid.max_width, Store_common_color_grid.max_height, Store_common_color_grid.button_w, Store_common_color_grid.button_h, Store_common_color_grid.hint_button_offset, Store_common_color_grid.current_cat, nil, true, false)
store_weapon.lua, line 680: Active_list:draw_items(list_data, current_index, STORE_COMMON_LIST_SIZE, 10, SCALE_FONT_STORE_WEAPON_LIST)
store_weapon.lua, line 1288: Store_common_color_grid:draw_items(Weapon_grid_data, Weapon_grid_idx, 3, 3, 120, 100, 40, nil, nil, false)
store_weapon.lua, line 1711: Store_common_color_grid:draw_items(Weapon_grid_data, current_idx, 3, 3, 120, 100, 40, nil, nil, false)
vdo_bitmap_viewer.lua, line 30: -- Vdo_bitmap_viewer:draw_items(data)
vdo_button_highlight.lua, line 155: self.item_stats:draw_items(stats_data, show_next_level)
vdo_grid_list.lua, line 680: self:draw_items(self.data, self.current_idx, self.max_width, self.max_height, self.button_w, self.button_h, self.hint_button_offset, self.current_cat, self.outline_scale, self.background_enabled, self.show_current_button_bool, self.grid_spacing, self.set_size)
vdo_grid_list.lua, line 1193: -- Rebuilds the mouse input subscriptions, usually done when the list was rebuilt with draw_items()
vdo_grid_list.lua, line 1252: self:draw_items(self.data, self.current_idx, self.max_width, self.max_height, self.button_w, self.button_h, self.hint_button_offset, self.current_cat, self.outline_scale, self.background_enabled, self.show_current_button_bool, self.grid_spacing, self.set_size)
vdo_grid_list.lua, line 1253: --self:draw_items(self.data, self.current_idx, self.max_width, self.max_height, self.button_w, self.button_h, self.hint_button_offset, self.current_cat)
vdo_mega_list.lua, line 126: --This should only be called internally by Vdo_mega_list:draw_items()
vdo_mega_list.lua, line 1953: -- Rebuilds the mouse input subscriptions, usually done when the list was rebuilt with draw_items()
vdo_store_popup.lua, line 71: self.list:draw_items(list_data, current_index, width - (STORE_POPUP_BORDER_PAD * 4), max_buttons, self.menu_option_text_scale)
vint_bugs.lua, line 32: Bugs_megalist:draw_items(List_data, 1, LIST_SIZE, LIST_ITEMS, .9, false)
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draw_item_range |
false |
1 |
2 |
draw_single_item |
false |
1 |
5vdo_mega_list.lua, line 299: self:draw_single_item(i, true)
vdo_mega_list.lua, line 511: self.buttons[i] = self:draw_single_item(i, false)
vdo_mega_list.lua, line 569: self.buttons[i] = self:draw_single_item(i, false)
vdo_mega_list.lua, line 1726: self.buttons[idx] = self:draw_single_item(idx, false)
vdo_mega_list.lua, line 1743: self.buttons[idx] = self:draw_single_item(idx, false)
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