m01_alarm_lights |
false |
1 |
2 |
m01_all_lights_off |
false |
1 |
1 |
m01_attack_heli_building_battle_thread |
false |
1 |
|
m01_attack_heli_damaged_cb |
false |
1 |
|
m01_attack_heli_gunner_thread |
false |
1 |
|
m01_attack_shaundi_cb |
false |
1 |
|
m01_autograph_death_cb |
false |
1 |
|
m01_bomb_convo_thread |
false |
1 |
|
m01_break_chains |
false |
1 |
1 |
m01_break_horsie |
false |
1 |
2 |
m01_building_crash |
false |
1 |
1 |
m01_change_weapons_tutorial |
false |
1 |
|
m01_cleanup |
false |
1 |
|
m01_cleanup_cop_wave_groups |
false |
1 |
2 |
m01_cleanup_final_checkpoint_groups |
false |
1 |
1 |
m01_cleanup_first_checkpoint_crew |
false |
1 |
2 |
m01_cleanup_first_checkpoint_groups |
false |
1 |
2 |
m01_cleanup_second_checkpoint_crew |
false |
1 |
2 |
m01_cleanup_second_checkpoint_groups |
false |
1 |
2 |
m01_cleanup_swat_crew |
false |
1 |
2 |
m01_clear_crew |
false |
1 |
3 |
m01_clear_hud_states |
false |
1 |
1 |
m01_clear_player_loadout |
false |
1 |
2 |
m01_clear_see_saints |
false |
1 |
3 |
m01_clear_trigger |
false |
1 |
23m01.lua, line 1203: m01_clear_trigger(M01_trigger.freerun.name)
m01.lua, line 1204: m01_clear_trigger(M01_trigger.shaundi_attack.name)
m01.lua, line 1205: m01_clear_trigger(M01_trigger.pre_vault.name)
m01.lua, line 1206: m01_clear_trigger(M01_trigger.vault.name)
m01.lua, line 1207: m01_clear_trigger(M01_trigger.pre_bomb.name)
m01.lua, line 1208: m01_clear_trigger(M01_trigger.pre_bomb2.name)
m01.lua, line 1209: m01_clear_trigger(M01_trigger.bomb.name)
m01.lua, line 1210: m01_clear_trigger(M01_trigger.kill.name)
m01.lua, line 1211: m01_clear_trigger(M01_trigger.swat_kill.name)
m01.lua, line 1212: m01_clear_trigger(M01_trigger.horse.name)
m01.lua, line 1517: m01_clear_trigger(M01_trigger.pre_vault.name)
m01.lua, line 1961: m01_clear_trigger(M01_trigger.swat_kill.name)
m01.lua, line 2916: m01_clear_trigger(M01_group.autograph.trigger)
m01.lua, line 3422: m01_clear_trigger(M01_trigger.horse.name)
m01.lua, line 3518: m01_clear_trigger(M01_trigger.freerun.name)
m01.lua, line 3533: m01_clear_trigger(M01_trigger.shaundi_attack.name)
m01.lua, line 3539: m01_clear_trigger(M01_trigger.pre_vault.name)
m01.lua, line 3545: m01_clear_trigger(M01_trigger.vault.name)
m01.lua, line 3551: m01_clear_trigger(M01_trigger.pre_bomb.name)
m01.lua, line 3552: m01_clear_trigger(M01_trigger.pre_bomb2.name)
m01.lua, line 3584: m01_clear_trigger(M01_group.autograph.trigger)
m01.lua, line 3692: m01_clear_trigger(M01_group.autograph.trigger)
m01.lua, line 3718: m01_clear_trigger(M01_trigger.bomb.name)
|
m01_clear_tutorial |
false |
1 |
3 |
m01_crash_heli |
false |
1 |
|
m01_cut_power |
false |
1 |
1 |
m01_delay_or_dead |
false |
1 |
|
m01_detonate_bomb_scene |
false |
1 |
1 |
m01_do_ambient_spawns |
false |
1 |
2 |
m01_do_transport |
false |
1 |
3 |
m01_dumb_crew |
false |
1 |
|
m01_elevator_guards_thread |
false |
1 |
|
m01_end_conversations |
false |
1 |
5 |
m01_enter_guards_thread |
false |
1 |
|
m01_failure_gat_died |
false |
1 |
|
m01_failure_josh_died |
false |
1 |
|
m01_failure_shaundi_died |
false |
1 |
|
m01_fighter_attack_run_thread |
false |
1 |
|
m01_fighter_shoot_vault |
false |
1 |
2 |
m01_finale_scene |
false |
1 |
1 |
m01_fineaim_tutorial |
false |
1 |
|
m01_fine_aim_glass_thread |
false |
1 |
|
m01_fine_aim_guards |
false |
1 |
1 |
m01_float_heli |
false |
1 |
11m01.lua, line 1767: m01_float_heli(M01_group.heli_fighter1, M01_group.heli_fighter1.flyby_float)
m01.lua, line 2102: m01_float_heli(M01_group.heli_police1, POLICE_HELI_WAIT_LOCATION1)
m01.lua, line 2115: m01_float_heli(M01_group.heli_fighter1, M01_group.heli_fighter1.hover_nav2)
m01.lua, line 2135: m01_float_heli(M01_group.heli_police1, POLICE_HELI_WAIT_LOCATION2)
m01.lua, line 2175: m01_float_heli(M01_group.heli_police1, POLICE_HELI_SURPRISE_NAV1)
m01.lua, line 4620: m01_float_heli(group_table, float_nav)
m01.lua, line 4633: m01_float_heli(group_table, group_table.float_nav)
m01.lua, line 4791: m01_float_heli(transport_table, transport_table.float_nav)
m01.lua, line 4804: m01_float_heli(transport_table, transport_table.flyby_float)
m01.lua, line 4813: m01_float_heli(transport_table, transport_table.float_nav)
m01.lua, line 5680: m01_float_heli(M01_group.heli_fighter1, M01_group.heli_fighter1.first_float)
|
m01_fly_direct_thread |
false |
1 |
1m01.lua, line 4810: m01_fly_direct_thread(transport_table.vehicle, transport_table.flyby_path, 30.0)
|
m01_gat_guard_convo_thread |
false |
1 |
|
m01_get_robbed_line_thread |
false |
1 |
|
m01_go_to_vault |
false |
1 |
1 |
m01_group_cower_thread |
false |
1 |
|
m01_group_no_flee_or_cower |
false |
1 |
1 |
m01_have_to_get_there_thread |
false |
1 |
5m01.lua, line 4204: m01_have_to_get_there_thread(M01_group.start_homies.gat, M01_cover.lobby2.gat)
m01.lua, line 5329: m01_have_to_get_there_thread(M01_josh, M01_shaundi_attack.josh_nav)
m01.lua, line 5347: m01_have_to_get_there_thread(M01_josh, M01_group.autograph.josh_nav)
m01.lua, line 5375: m01_have_to_get_there_thread(M01_josh, M01_group.autograph.josh_close_nav)
m01.lua, line 5488: m01_have_to_get_there_thread(M01_josh, M01_grandstand_nav)
|
m01_heli_arrive_scene |
false |
1 |
1 |
m01_heli_crash_other_building |
false |
1 |
1 |
m01_heli_move_to |
false |
1 |
10m01.lua, line 2039: m01_heli_move_to(POLICE_HELI_WAIT_LOCATION1, M01_group.heli_police1)
m01.lua, line 2104: m01_heli_move_to(POLICE_HELI_WAIT_LOCATION2, M01_group.heli_police1)
m01.lua, line 2108: m01_heli_move_to(POLICE_HELI_SHOOT_AT_ME1, M01_group.heli_police2)
m01.lua, line 2138: m01_heli_move_to(POLICE_HELI_WAIT_LOCATION1, M01_group.heli_police1)
m01.lua, line 2151: m01_heli_move_to(M01_group.heli_police2.home_nav, M01_group.heli_police2)
m01.lua, line 2160: m01_heli_move_to(POLICE_HELI_WAIT_LOCATION2, M01_group.heli_police1)
m01.lua, line 2299: m01_heli_move_to("sniper_heli_nav<002>", M01_group.heli_police1)
m01.lua, line 3116: m01_heli_move_to(float_nav, heli_table)
m01.lua, line 3819: m01_heli_move_to(heli_group.crash_nav, heli_group)
m01.lua, line 3845: m01_heli_move_to(POLICE_HELI_SHOOT_AT_ME3, M01_group.heli_police1)
|
m01_heli_shoot_gun_at_human |
false |
1 |
1m01.lua, line 5044: m01_heli_shoot_gun_at_human(group_table.vehicle, LOCAL_PLAYER, shoot_human_seconds)
|
m01_heli_shoot_gun_at_nav |
false |
1 |
17m01.lua, line 2210: m01_heli_shoot_gun_at_nav(M01_group.heli_fighter1.vehicle, "hang_on_target", 1.5)
m01.lua, line 4996: m01_heli_shoot_gun_at_nav(group_table.vehicle, "battle_target<001>", seconds)
m01.lua, line 4999: m01_heli_shoot_gun_at_nav(group_table.vehicle, "battle_target<002>", seconds)
m01.lua, line 5002: m01_heli_shoot_gun_at_nav(group_table.vehicle, "battle_target<003>", seconds)
m01.lua, line 5005: m01_heli_shoot_gun_at_nav(group_table.vehicle, "battle_target<004>", seconds)
m01.lua, line 5008: m01_heli_shoot_gun_at_nav(group_table.vehicle, "battle_target<005>", seconds)
m01.lua, line 5011: m01_heli_shoot_gun_at_nav(group_table.vehicle, "battle_target<006>", seconds)
m01.lua, line 5014: m01_heli_shoot_gun_at_nav(group_table.vehicle, "battle_target<007>", seconds)
m01.lua, line 5017: m01_heli_shoot_gun_at_nav(group_table.vehicle, "battle_target<008>", seconds)
m01.lua, line 5020: m01_heli_shoot_gun_at_nav(group_table.vehicle, "battle_target<007>", seconds)
m01.lua, line 5023: m01_heli_shoot_gun_at_nav(group_table.vehicle, "battle_target<006>", seconds)
m01.lua, line 5026: m01_heli_shoot_gun_at_nav(group_table.vehicle, "battle_target<005>", seconds)
m01.lua, line 5029: m01_heli_shoot_gun_at_nav(group_table.vehicle, "battle_target<004>", seconds)
m01.lua, line 5032: m01_heli_shoot_gun_at_nav(group_table.vehicle, "battle_target<003>", seconds)
m01.lua, line 5035: m01_heli_shoot_gun_at_nav(group_table.vehicle, "battle_target<002>", seconds)
m01.lua, line 5038: m01_heli_shoot_gun_at_nav(group_table.vehicle, "battle_target<001>", seconds)
m01.lua, line 5129: m01_heli_shoot_gun_at_nav(group_table.vehicle, attack_run.gun_target, attack_run.gun_time)
|
m01_homies_prep_thread |
false |
1 |
|
m01_homie_move_thread |
false |
1 |
|
m01_initialize |
false |
1 |
1 |
m01_initialize_checkpoint |
false |
1 |
1 |
m01_initialize_common |
false |
1 |
1 |
m01_initialize_swaps |
false |
1 |
1 |
m01_josh_is_dumbass_thread |
false |
1 |
|
m01_josh_just_cower_thread |
false |
1 |
1 |
m01_josh_run_upstairs |
false |
1 |
|
m01_josh_to_autograph |
false |
1 |
|
m01_josh_to_autograph2 |
false |
1 |
|
m01_kill_heli_move_threads |
false |
1 |
1 |
m01_kill_lobby2_guards |
false |
1 |
1 |
m01_kill_lobby_guards |
false |
1 |
1 |
m01_kill_trigger_cb |
false |
1 |
|
m01_lower_rope |
false |
1 |
1 |
m01_morningstar_see_saints_line_cb |
false |
1 |
|
m01_move_heli |
false |
1 |
|
m01_news_heli_thread |
false |
1 |
|
m01_path_complete_thread |
false |
1 |
4 |
m01_plan_b_scene |
false |
1 |
1 |
m01_players_set_vault_health |
false |
1 |
4 |
m01_players_start_vault_health |
false |
1 |
1 |
m01_players_stop_vault_health |
false |
1 |
1 |
m01_play_next_vault_animations |
false |
1 |
5m01.lua, line 2028: m01_play_next_vault_animations(M01_DO_NOT_WAIT, M01_INTERRUPT)
m01.lua, line 2071: m01_play_next_vault_animations(M01_DO_NOT_WAIT, M01_INTERRUPT)
m01.lua, line 2172: m01_play_next_vault_animations(M01_DO_NOT_WAIT, M01_DO_NOT_INTERRUPT)
m01.lua, line 2235: m01_play_next_vault_animations(M01_DO_NOT_WAIT, M01_DO_NOT_INTERRUPT)
m01.lua, line 2284: m01_play_next_vault_animations(M01_WAIT, M01_DO_NOT_INTERRUPT)
|
m01_process_gat_attack_cb |
false |
1 |
|
m01_reached_bomb |
false |
1 |
|
m01_reached_freerun |
false |
1 |
|
m01_reached_pre_bomb |
false |
1 |
|
m01_reached_vault |
false |
1 |
|
m01_reached_vault_breadcrumb |
false |
1 |
|
m01_reset_movers_thread |
false |
1 |
|
m01_respawn_pair_thread |
false |
1 |
|
m01_restore_heli |
false |
1 |
3 |
m01_roof_guards1 |
false |
1 |
1 |
m01_rope_entry |
false |
1 |
1 |
m01_run |
false |
1 |
1 |
m01_same_chopper2_thread |
false |
1 |
|
m01_second_floor_guards |
false |
1 |
1 |
m01_setup_autograph_thread |
false |
1 |
|
m01_setup_crew |
false |
1 |
4 |
m01_setup_hud_states |
false |
1 |
1 |
m01_setup_light_group |
false |
1 |
1 |
m01_setup_ropes |
false |
1 |
1 |
m01_setup_see_saints |
false |
1 |
3 |
m01_setup_transport_thread |
false |
1 |
|
m01_set_bomb |
false |
1 |
1 |
m01_set_lights_on |
false |
1 |
1 |
m01_set_player_loadout |
false |
1 |
2 |
m01_set_trigger |
false |
1 |
12m01.lua, line 1310: m01_set_trigger(M01_trigger.kill.name, "m01_kill_trigger_cb")
m01.lua, line 1432: m01_set_trigger(M01_trigger.freerun.name, "m01_reached_freerun")
m01.lua, line 1508: m01_set_trigger(M01_trigger.pre_vault.name, "m01_reached_vault_breadcrumb")
m01.lua, line 1521: m01_set_trigger(M01_trigger.pre_vault.name, "m01_reached_vault_breadcrumb")
m01.lua, line 1544: m01_set_trigger(M01_trigger.vault.name, "m01_reached_vault")
m01.lua, line 1628: m01_set_trigger(M01_trigger.pre_bomb.name, "m01_reached_pre_bomb")
m01.lua, line 1629: m01_set_trigger(M01_trigger.pre_bomb2.name, "m01_reached_pre_bomb") -- hidden trigger for other staircase
m01.lua, line 1669: m01_set_trigger(M01_trigger.bomb.name, "m01_reached_bomb")
m01.lua, line 1737: m01_set_trigger(M01_trigger.swat_kill.name, "m01_kill_trigger_cb")
m01.lua, line 4118: m01_set_trigger(M01_trigger.horse.name, "m01_trigger_horse_cb")
m01.lua, line 4369: m01_set_trigger(M01_group.autograph.trigger, "m01_sign_autograph_cb")
m01.lua, line 5245: m01_set_trigger(M01_trigger.shaundi_attack.name, "m01_attack_shaundi_cb")
|
m01_shaundi_attacked_thread |
false |
1 |
|
m01_shoot_even_more |
false |
1 |
1 |
m01_shoot_heli_alt |
false |
1 |
1 |
m01_shoot_most |
false |
1 |
1 |
m01_sign_autograph_cb |
false |
1 |
|
m01_spawn_and_float_heli_thread |
false |
1 |
|
m01_start |
false |
1 |
|
m01_start_emitters |
false |
1 |
8 |
m01_start_respawn_pairs |
false |
1 |
1 |
m01_start_swat_respawn_pairs |
false |
1 |
1 |
m01_stop_all_emitters |
false |
1 |
1 |
m01_stop_emitters |
false |
1 |
3 |
m01_stop_respawn_pairs |
false |
1 |
1 |
m01_stop_swat_respawn_pairs |
false |
1 |
1 |
m01_success |
false |
1 |
|
m01_survive_cops |
false |
1 |
1 |
m01_swat_attack_line_cb |
false |
1 |
|
m01_swat_backup |
false |
1 |
|
m01_swat_entry |
false |
1 |
|
m01_take_hostage |
false |
1 |
|
m01_teleport_crew |
false |
1 |
|
m01_transport_destroyed_cb |
false |
1 |
|
m01_transport_drop_off_thread |
false |
1 |
|
m01_transport_emergency_destroy_thread |
false |
1 |
|
m01_transport_flyby_thread |
false |
1 |
|
m01_transport_show |
false |
1 |
2 |
m01_trigger_horse_cb |
false |
1 |
|
m01_vault_above_cam |
false |
1 |
1 |
m01_vault_convo_thread |
false |
1 |
|
m01_vault_environ_setup_thread |
false |
1 |
|
m01_vault_first_guards |
false |
1 |
1 |
m01_vault_roof_setup |
false |
1 |
1 |
m01_vault_setup_part1_thread |
false |
1 |
2 |
m01_vault_setup_part2_thread |
false |
1 |
2 |
m01_weapon_was_equiped |
false |
1 |
|
m02_cargo_plane_damaged_cb |
false |
1 |
|
m02_cb_cargo_plane_at_ram_dest_01 |
false |
1 |
|
m02_cb_cargo_plane_at_ram_dest_02 |
false |
1 |
|
m02_cb_cargo_vehicle_damaged |
false |
1 |
|
m02_cb_debris_vehicle_damaged |
false |
1 |
|
m02_cb_debris_vehicle_destroyed |
false |
1 |
|
m02_cb_debris_vehicle_recycled |
false |
1 |
|
m02_cb_failure_shaundi_died |
false |
1 |
|
m02_cb_gun_grapple_triggered |
false |
1 |
|
m02_cb_local_final_grapple_finished |
false |
1 |
|
m02_cb_local_gun_grapple_finished |
false |
1 |
|
m02_cb_plane_goon_damaged |
false |
1 |
|
m02_cb_plane_goon_detected_player |
false |
1 |
|
m02_cb_remote_final_grapple_finished |
false |
1 |
|
m02_cb_remote_gun_grapple_finished |
false |
1 |
|
m02_cb_show_block_tutorial |
false |
1 |
|
m02_cb_show_charged_attack_tutorial |
false |
1 |
|
m02_cb_sky_goon_killed |
false |
1 |
|
m02_cb_stop_plane_music |
false |
1 |
|
m02_cb_triggered_final_dive_01 |
false |
1 |
|
m02_cb_triggered_grab_parachute |
false |
1 |
|
m02_cb_triggered_turbulance_01 |
false |
1 |
|
m02_cb_triggered_turbulance_02 |
false |
1 |
|
m02_cb_trigger_car_alarm |
false |
1 |
|
m02_cd_triggered_start_secondary_debris |
false |
1 |
|
m02_cleanup |
false |
1 |
|
m02_cleanup_advanced_melee_tutorial |
false |
1 |
2 |
m02_cleanup_basic_melee_tutorial |
false |
1 |
2 |
m02_cleanup_cargo_plane_ejection_scene |
false |
1 |
2 |
m02_cleanup_catch_shaundi_again |
false |
1 |
2 |
m02_cleanup_catch_shaundi_first_time |
false |
1 |
2 |
m02_cleanup_dive_to_shaundi |
false |
1 |
2 |
m02_cleanup_final_dive |
false |
1 |
2 |
m02_cleanup_final_dive_qte |
false |
1 |
2 |
m02_cleanup_fly_through_plane_scene |
false |
1 |
2 |
m02_cleanup_free_falling_initial_dive |
false |
1 |
2 |
m02_cleanup_go_to_cargo_hold |
false |
1 |
2 |
m02_cleanup_grab_parachute |
false |
1 |
2 |
m02_cleanup_guy_with_gun |
false |
1 |
2 |
m02_cleanup_kill_sky_goons_01 |
false |
1 |
2 |
m02_cleanup_kill_sky_goons_02_03 |
false |
1 |
2 |
m02_cleanup_kill_sky_goons_05 |
false |
1 |
2 |
m02_cleanup_ram_player_with_plane |
false |
1 |
2 |
m02_door_to_cargo_bay_opened_cb |
false |
1 |
|
m02_helper_cleanup_debris_vehicle |
false |
1 |
6 |
m02_helper_cleanup_sky_goon_group |
false |
1 |
4 |
m02_helper_conversation_check_done |
false |
1 |
|
m02_helper_conversation_cleanup_playing |
false |
1 |
2 |
m02_helper_conversation_kill_all |
false |
1 |
2 |
m02_helper_conversation_play |
false |
1 |
5m02.lua, line 1260: m02_helper_conversation_play(M02_conversations.leave_gat_behind, M02_CONVO_PLAY_LAST, 0.5)
m02.lua, line 1261: m02_helper_conversation_play(M02_conversations.gat_takes_control, M02_CONVO_PLAY_LAST, 1.0)
m02.lua, line 1472: m02_helper_conversation_play(M02_conversations.gat_turbulence, M02_CONVO_PLAY_NEXT, 0.5)
m02.lua, line 1656: m02_helper_conversation_play(M02_conversations.door_unlocked, M02_CONVO_PLAY_IMMEDIATE, 1.0)
m02.lua, line 1668: m02_helper_conversation_play(M02_conversations.gat_update, M02_CONVO_PLAY_LAST, 2.0)
|
m02_helper_create_character_streamers |
false |
1 |
2 |
m02_helper_create_debris_flow |
false |
1 |
1 |
m02_helper_create_global_effects |
false |
1 |
6m02.lua, line 1021: m02_helper_create_global_effects(true, true, true, false)
m02.lua, line 1556: m02_helper_create_global_effects(false, true, false, false)
m02.lua, line 1884: m02_helper_create_global_effects(false, true, true, false)
m02.lua, line 2010: m02_helper_create_global_effects(true, true, true, false)
m02.lua, line 2216: m02_helper_create_global_effects(true, true, false, true)
m02.lua, line 2464: m02_helper_create_global_effects(false, true, true, false)
|
m02_helper_destroy_global_effects |
false |
1 |
2 |
m02_helper_disable_trigger |
false |
1 |
13m02.lua, line 1328: m02_helper_disable_trigger(M02_triggers.stop_gat_music)
m02.lua, line 1445: m02_helper_disable_trigger(M02_triggers.turbulance_01)
m02.lua, line 1485: m02_helper_disable_trigger(M02_triggers.turbulance_01)
m02.lua, line 1519: --m02_helper_disable_trigger(M02_triggers.stop_gat_music)
m02.lua, line 1589: m02_helper_disable_trigger(M02_triggers.turbulance_02)
m02.lua, line 1687: m02_helper_disable_trigger(M02_triggers.cargo_plane_parachute_01)
m02.lua, line 1688: m02_helper_disable_trigger(M02_triggers.turbulance_02)
m02.lua, line 2033: m02_helper_disable_trigger(M02_triggers.gun_grapple)
m02.lua, line 2329: m02_helper_disable_trigger(M02_triggers.final_dive_01)
m02.lua, line 2863: m02_helper_disable_trigger(M02_triggers.stop_dive_debris)
m02.lua, line 3422: --m02_helper_disable_trigger(trigger_name)
m02.lua, line 3474: m02_helper_disable_trigger(trigger_name)
m02.lua, line 3485: m02_helper_disable_trigger(trigger_name)
|
m02_helper_do_vehicle_group_whooses |
false |
1 |
3 |
m02_helper_find_debris_vehicle |
false |
1 |
3 |
m02_helper_hide_debris |
false |
1 |
1 |
m02_helper_hide_hud |
false |
1 |
5 |
m02_helper_human_can_play_anim |
false |
1 |
5m02.lua, line 1466: if (m02_helper_human_can_play_anim(M02_groups.homies_01.shaundi) == true) then
m02.lua, line 1611: if (m02_helper_human_can_play_anim(M02_groups.homies_01.shaundi) == true) then
m02.lua, line 1618: if (m02_helper_human_can_play_anim(char) == true and inv_item_is_equipped(M02_tweak_values.skydiving_pistol, char)) then
m02.lua, line 3215: if (m02_helper_human_can_play_anim(LOCAL_PLAYER) == false) then
m02.lua, line 3218: elseif(coop_is_active() == true and (m02_helper_human_can_play_anim(REMOTE_PLAYER) == false)) then
|
m02_helper_setup_skydiving_common |
false |
1 |
3 |
m02_helper_set_sky_goon_group |
false |
1 |
4 |
m02_helper_turbulance_do_common |
false |
1 |
2 |
m02_helper_turbulance_wait_for_anims |
false |
1 |
2 |
m02_initialize |
false |
1 |
1 |
m02_initialize_cargo_plane |
false |
1 |
1 |
m02_initialize_checkpoint |
false |
1 |
1 |
m02_initialize_common |
false |
1 |
1 |
m02_player_damaged_while_diving_cb |
false |
1 |
|
m02_play_player_start_anim_thread |
false |
1 |
|
m02_run |
false |
1 |
1 |
m02_run_advanced_melee_tutorial |
false |
1 |
1 |
m02_run_basic_melee_tutorial |
false |
1 |
1 |
m02_run_cargo_plane_ejection_scene |
false |
1 |
1 |
m02_run_catch_shaundi_again |
false |
1 |
1 |
m02_run_catch_shaundi_first_time |
false |
1 |
1 |
m02_run_dive_to_shaundi |
false |
1 |
1 |
m02_run_final_dive |
false |
1 |
1 |
m02_run_final_dive_qte |
false |
1 |
1 |
m02_run_fly_through_plane_scene |
false |
1 |
1 |
m02_run_free_failling_initial_dive |
false |
1 |
1 |
m02_run_go_to_cargo_hold |
false |
1 |
1 |
m02_run_grab_parachute |
false |
1 |
1 |
m02_run_guy_with_gun |
false |
1 |
1 |
m02_run_kill_sky_goons_01 |
false |
1 |
1 |
m02_run_kill_sky_goons_02_03 |
false |
1 |
1 |
m02_run_kill_sky_goons_05 |
false |
1 |
1 |
m02_run_ram_player_with_plane |
false |
1 |
1 |
m02_run_setup_final_dive |
false |
1 |
2 |
m02_run_setup_free_falling |
false |
1 |
3 |
m02_run_setup_free_falling_post |
false |
1 |
3 |
m02_run_setup_free_falling_pre |
false |
1 |
3 |
m02_start |
false |
1 |
|
m02_success |
false |
1 |
|
m02_thread_cleanup_area_around_shaundi |
false |
1 |
|
m02_thread_do_play_stumble_animation |
false |
1 |
|
m02_thread_generate_clouds |
false |
1 |
|
m02_thread_hide_stuff_for_plane_fly_through |
false |
1 |
|
m02_thread_kill_players_that_fall_too_far |
false |
1 |
|
m02_thread_play_convo |
false |
1 |
|
m02_thread_process_cargo_bay_door |
false |
1 |
|
m02_thread_process_cargo_bay_vo_lines |
false |
1 |
|
m02_thread_process_cargo_plane_circling |
false |
1 |
|
m02_thread_process_cargo_plane_retreat |
false |
1 |
|
m02_thread_process_catch_shaundi_music |
false |
1 |
|
m02_thread_process_conversations |
false |
1 |
|
m02_thread_process_grapple_enemy_release |
false |
1 |
|
m02_thread_process_plane_approach_audio |
false |
1 |
|
m02_thread_process_plane_music |
false |
1 |
|
m02_thread_process_shaundi_nag |
false |
1 |
|
m02_thread_process_skydive_object_whoosh |
false |
1 |
|
m02_thread_process_sky_goon_move |
false |
1 |
|
m03_add_shaundi |
false |
1 |
5 |
m03_advance_cb |
false |
1 |
|
m03_armory_entrance_trigger_cb |
false |
1 |
|
m03_blow_up_helis_cb |
false |
1 |
|
m03_bomb_destroyed_cb |
false |
1 |
|
m03_callout_1_cb |
false |
1 |
|
m03_callout_2_cb |
false |
1 |
|
m03_callout_3_cb |
false |
1 |
|
m03_callout_4_cb |
false |
1 |
|
m03_call_complete_cb |
false |
1 |
1 |
m03_check_player_funds_for_upgrade |
false |
1 |
1 |
m03_chopper_destroyed_cb |
false |
1 |
|
m03_cleanup |
false |
1 |
|
m03_cleanup_army_callbacks |
false |
1 |
2 |
m03_cleanup_warehouse_guards |
false |
1 |
1 |
m03_clear_trigger |
false |
1 |
14m03.lua, line 1329: m03_clear_trigger(M03_trigger.callout1.name)
m03.lua, line 1330: m03_clear_trigger(M03_trigger.callout2.name)
m03.lua, line 1331: m03_clear_trigger(M03_trigger.callout3.name)
m03.lua, line 1332: m03_clear_trigger(M03_trigger.callout4.name)
m03.lua, line 2162: m03_clear_trigger(trigger_table.name)
m03.lua, line 2252: m03_clear_trigger(M03_trigger.weapons_cache.name)
m03.lua, line 2427: m03_clear_trigger(M03_trigger.weapon_store.name)
m03.lua, line 2441: m03_clear_trigger(M03_trigger.weapon_store2.name)
m03.lua, line 2465: m03_clear_trigger(M03_trigger.weapon_store2.name)
m03.lua, line 2471: m03_clear_trigger(M03_trigger.armory_entrance.name)
m03.lua, line 2506: m03_clear_trigger(wave_table.trigger.name)
m03.lua, line 2642: m03_clear_trigger(M03_trigger.weapons_cache.name)
m03.lua, line 2657: m03_clear_trigger(M03_trigger.satellite_weapon.name)
m03.lua, line 2695: m03_clear_trigger(M03_trigger.enter_heli.name)
|
m03_clear_trigger_table |
false |
1 |
1 |
m03_continuous_spawns_stop |
false |
1 |
|
m03_convo |
false |
1 |
4 |
m03_coop_skip |
false |
1 |
1 |
m03_crash_heli |
false |
1 |
|
m03_cutscene_approach_stash |
false |
1 |
1 |
m03_cutscene_pierce_entrance |
false |
1 |
1 |
m03_deploy_tanks |
false |
1 |
1 |
m03_deploy_troops_thread |
false |
1 |
|
m03_enter_heli_cb |
false |
1 |
|
m03_failure_dismissed_cb |
false |
1 |
|
m03_float_chopper |
false |
1 |
2 |
m03_float_choppers |
false |
1 |
3 |
m03_fly_home_enemy_setup_thread |
false |
1 |
|
m03_forced_satellite_end |
false |
1 |
2 |
m03_give_players_weapons |
false |
1 |
1 |
m03_go_to_armory |
false |
1 |
1 |
m03_go_to_weapon_store |
false |
1 |
1 |
m03_gps_tutorial_thread |
false |
1 |
|
m03_heli_chatter_cb |
false |
1 |
|
m03_heli_chatter_thread |
false |
1 |
|
m03_heli_destroyed_cb |
false |
1 |
|
m03_heli_enemy_destroyed_cb |
false |
1 |
|
m03_hud_prompt_cb |
false |
1 |
|
m03_initialize |
false |
1 |
1 |
m03_initialize_checkpoint |
false |
1 |
1 |
m03_initialize_common |
false |
1 |
1 |
m03_initialize_get_the_goods |
false |
1 |
1 |
m03_initialize_helicopter_ride |
false |
1 |
1 |
m03_initialize_hold_your_ground |
false |
1 |
1 |
m03_initialize_protect_the_stash |
false |
1 |
1 |
m03_initialize_start |
false |
1 |
1 |
m03_item_purchased_cb |
false |
1 |
|
m03_load_persona |
false |
1 |
3 |
m03_nuke_tanks |
false |
1 |
1 |
m03_objective_find_the_weapons |
false |
1 |
1 |
m03_objective_helicopter_ride |
false |
1 |
1 |
m03_objective_hold_your_ground |
false |
1 |
1 |
m03_objective_protect_the_stash |
false |
1 |
1 |
m03_pickup_bomb_thread |
false |
1 |
|
m03_player_fired_weapon_cb |
false |
1 |
|
m03_process_attack_cb |
false |
1 |
|
m03_process_see_saints_cb |
false |
1 |
|
m03_run |
false |
1 |
1 |
m03_satellite_attackers_thread |
false |
1 |
|
m03_satellite_attacker_killed_cb |
false |
1 |
|
m03_satellite_attacker_thread |
false |
1 |
|
m03_satellite_tank_killed_cb |
false |
1 |
|
m03_satellite_vehicle_killed_cb |
false |
1 |
|
m03_satellite_weapon_used_cb |
false |
1 |
|
m03_secondary_heli_hover_setup |
false |
1 |
|
m03_setup_warehouse_guards |
false |
1 |
1 |
m03_set_enter_warehouse_objective |
false |
1 |
1 |
m03_set_kill_warehouse_guards_objective |
false |
1 |
1 |
m03_set_trigger |
false |
1 |
16m03.lua, line 1242: m03_set_trigger(M03_trigger.weapon_store.name, "m03_weapon_store_trigger_cb", add_waypoint, add_marker)
m03.lua, line 1249: m03_set_trigger(M03_trigger.callout1.name, "m03_callout_1_cb", add_waypoint, add_marker)
m03.lua, line 1250: m03_set_trigger(M03_trigger.callout2.name, "m03_callout_2_cb", add_waypoint, add_marker)
m03.lua, line 1251: m03_set_trigger(M03_trigger.callout3.name, "m03_callout_3_cb", add_waypoint, add_marker)
m03.lua, line 1252: m03_set_trigger(M03_trigger.callout4.name, "m03_callout_4_cb", add_waypoint, add_marker)
m03.lua, line 1339: m03_set_trigger(M03_trigger.armory_entrance.name, "m03_armory_entrance_trigger_cb", add_waypoint, add_marker)
m03.lua, line 1358: m03_set_trigger(M03_trigger.weapons_cache.name, "m03_weapons_cache_trigger_cb", add_waypoint)
m03.lua, line 1395: m03_set_trigger(M03_trigger.weapons_cache.name, "m03_weapons_cache_trigger_cb", add_waypoint)
m03.lua, line 1618: m03_set_trigger(M03_trigger.satellite_weapon.name, "m03_satellite_weapon_used_cb", add_waypoint, add_marker)
m03.lua, line 1844: m03_set_trigger(M03_trigger.enter_heli.name, "m03_enter_heli_cb", add_waypoint, add_marker)
m03.lua, line 1962: --m03_set_trigger(M03_trigger.fly_home_secondary_enemies.name, "m03_spawn_secondary_enemies_cb", add_waypoint, add_marker)
m03.lua, line 1964: m03_set_trigger(M03_trigger.blow_up_helis.name, "m03_blow_up_helis_cb", add_waypoint, add_marker)
m03.lua, line 2240: m03_set_trigger(M03_trigger.weapons_cache.name, "m03_weapons_cache_trigger_cb", add_waypoint)
m03.lua, line 2272: m03_set_trigger(wave_table.trigger.name, "m03_warehouse_advance_cb", add_waypoint, add_marker)
m03.lua, line 2429: m03_set_trigger(M03_trigger.weapon_store2.name, "m03_weapon_store2_trigger_cb", true, true)
m03.lua, line 2442: m03_set_trigger(M03_trigger.weapon_store2.name, "m03_weapon_store2_trigger2_cb", false, false)
|
m03_shaundi_killed_cb |
false |
1 |
|
m03_spawn_secondary_enemies_cb |
false |
1 |
|
m03_spawn_tanks |
false |
1 |
2 |
m03_start |
false |
1 |
|
m03_start_convos_thread |
false |
1 |
|
m03_steal_a_car |
false |
1 |
1 |
m03_success |
false |
1 |
|
m03_take_cover_cb |
false |
1 |
|
m03_tank_delay_gunner_thread |
false |
1 |
|
m03_traffic_off |
false |
1 |
1 |
m03_traffic_on |
false |
1 |
1 |
m03_unload_persona |
false |
1 |
5 |
m03_warehouse_advance_cb |
false |
1 |
|
m03_warehouse_guard_killed_cb |
false |
1 |
|
m03_weapons_cache_trigger_cb |
false |
1 |
|
m03_weapon_store2_trigger2_cb |
false |
1 |
1 |
m03_weapon_store2_trigger_cb |
false |
1 |
|
m03_weapon_store_complete |
false |
1 |
|
m03_weapon_store_trigger_cb |
false |
1 |
|
m03_weapon_upgrade_tutorial |
false |
1 |
1 |
m03_wrapper_thread |
false |
1 |
|
m04_buy_clothes |
false |
1 |
1 |
m04_cleanup |
false |
1 |
|
m04_cleanup_enemies |
false |
1 |
1 |
m04_cleanup_homies |
false |
1 |
1 |
m04_clear_invisible_trigger |
false |
1 |
1 |
m04_clear_trigger |
false |
1 |
15m04.lua, line 408: m04_clear_trigger(MECHANIC_TRIGGER)
m04.lua, line 409: m04_clear_trigger(MECHANIC_TRIGGER2)
m04.lua, line 410: m04_clear_trigger(CLOTHES_TRIGGER)
m04.lua, line 411: m04_clear_trigger(SAFEHOUSE_TRIGGER)
m04.lua, line 412: m04_clear_trigger(NOTORIETY_TRIGGER)
m04.lua, line 492: m04_clear_trigger(CLOTHES_TRIGGER)
m04.lua, line 494: m04_clear_trigger(MECHANIC_TRIGGER)
m04.lua, line 495: m04_clear_trigger(MECHANIC_TRIGGER2)
m04.lua, line 553: m04_clear_trigger(MECHANIC_TRIGGER2)
m04.lua, line 1267: m04_clear_trigger(MECHANIC_TRIGGER)
m04.lua, line 1288: m04_clear_trigger(MECHANIC_TRIGGER2)
m04.lua, line 1293: m04_clear_trigger(CLOTHES_TRIGGER)
m04.lua, line 1300: m04_clear_trigger(CLOTHES_TRIGGER2)
m04.lua, line 1326: m04_clear_trigger(SAFEHOUSE_TRIGGER)
m04.lua, line 1334: m04_clear_trigger(SAFEHOUSE_TRIGGER2)
|
m04_clothes_purchase_cb |
false |
1 |
|
m04_convo |
false |
1 |
|
m04_enemy_killed |
false |
1 |
|
m04_failure_abandon_pierce |
false |
1 |
|
m04_failure_car_died |
false |
1 |
|
m04_failure_pierce_died |
false |
1 |
|
m04_force_notoriety |
false |
1 |
1 |
m04_get_into_car |
false |
1 |
4 |
m04_go_to_clothes_store |
false |
1 |
1 |
m04_go_to_mechanic |
false |
1 |
2 |
m04_initialize |
false |
1 |
1 |
m04_initialize_checkpoint |
false |
1 |
1 |
m04_initialize_common |
false |
1 |
1 |
m04_mechanic_purchase_cb |
false |
1 |
|
m04_ms_attack_line_cb |
false |
1 |
|
m04_open_ps_doors |
false |
1 |
3 |
m04_open_rj_door |
false |
1 |
1 |
m04_play_convo_1 |
false |
1 |
|
m04_play_convo_2 |
false |
1 |
|
m04_play_sing_along |
false |
1 |
1 |
m04_reached_clothes |
false |
1 |
|
m04_reached_clothes2 |
false |
1 |
|
m04_reached_mechanic |
false |
1 |
|
m04_reached_mechanic2 |
false |
1 |
|
m04_reached_notoriety |
false |
1 |
|
m04_reached_safehouse |
false |
1 |
|
m04_reached_safehouse2 |
false |
1 |
|
m04_return_to_safehouse |
false |
1 |
1 |
m04_run |
false |
1 |
1 |
m04_setup_crew |
false |
1 |
4 |
m04_set_invisible_trigger |
false |
1 |
1m04.lua, line 889: m04_set_invisible_trigger(NOTORIETY_TRIGGER, "m04_reached_notoriety")
|
m04_set_trigger |
false |
1 |
6m04.lua, line 560: m04_set_trigger(MECHANIC_TRIGGER, "m04_reached_mechanic")
m04.lua, line 623: m04_set_trigger(CLOTHES_TRIGGER, "m04_reached_clothes")
m04.lua, line 900: m04_set_trigger(SAFEHOUSE_TRIGGER, "m04_reached_safehouse")
m04.lua, line 1270: m04_set_trigger(MECHANIC_TRIGGER2, "m04_reached_mechanic2")
m04.lua, line 1296: m04_set_trigger(CLOTHES_TRIGGER2, "m04_reached_clothes2")
m04.lua, line 1330: m04_set_trigger(SAFEHOUSE_TRIGGER2, "m04_reached_safehouse2")
|
m04_spawn_brute |
false |
1 |
1 |
m04_spawn_morningstar |
false |
1 |
2 |
m04_spawn_morningstar_no_brute |
false |
1 |
1 |
m04_start |
false |
1 |
|
m04_success |
false |
1 |
|
m04_traffic_off |
false |
1 |
2 |
m04_traffic_on |
false |
1 |
2 |
m04_unhide_brute_section |
false |
1 |
2 |
m04_use_mechanic |
false |
1 |
2 |
m05_barricade_destroyed |
false |
1 |
1m05.lua, line 1301: while m05_barricade_destroyed() == false and M05_barricade_breached == false do
|
m05_barricade_triggered |
false |
1 |
|
m05_chase_distance |
false |
1 |
|
m05_chase_heli |
false |
1 |
1 |
m05_chase_thread |
false |
1 |
|
m05_cleanup |
false |
1 |
|
m05_cleanup_penthouse |
false |
1 |
2 |
m05_clear_penthouse |
false |
1 |
1 |
m05_clear_trigger |
false |
1 |
8 |
m05_color_call_finished_cb |
false |
1 |
|
m05_door_opened |
false |
1 |
|
m05_elevator_spawn_thread |
false |
1 |
|
m05_enemy_killed |
false |
1 |
|
m05_failure_shaundi_died |
false |
1 |
|
m05_fail_timer |
false |
1 |
|
m05_fly_to_thread |
false |
1 |
|
m05_get_info |
false |
1 |
1 |
m05_get_num_remaining_targets |
false |
1 |
4m05.lua, line 1419: local num_targets = m05_get_num_remaining_targets()
m05.lua, line 1422: num_targets = m05_get_num_remaining_targets()
m05.lua, line 1437: while (m05_get_num_remaining_targets() > 0) or (M05_elevator_spawn_num < M05_elevator_spawn_num_min) do
m05.lua, line 2074: if ((m05_get_num_remaining_targets() == 0 and M05_elevator_spawn_num >= M05_elevator_spawn_num_min) or M05_elevator_spawn_num >= M05_elevator_spawn_num_max) then
|
m05_get_on_heli |
false |
1 |
1 |
m05_guard_attacked |
false |
1 |
|
m05_heli_entered |
false |
1 |
|
m05_initialize |
false |
1 |
1 |
m05_interrogate |
false |
1 |
3 |
m05_jump_local |
false |
1 |
|
m05_jump_remote |
false |
1 |
|
m05_kill_lt |
false |
1 |
|
m05_land_call_finished_cb |
false |
1 |
|
m05_land_thread |
false |
1 |
|
m05_land_trigger_reached |
false |
1 |
|
m05_let_saints_in |
false |
1 |
1 |
m05_lt_died |
false |
1 |
|
m05_move_saints_up02 |
false |
1 |
|
m05_move_saints_up03 |
false |
1 |
|
m05_move_saints_up04 |
false |
1 |
|
m05_nag_thread |
false |
1 |
|
m05_parachute_in |
false |
1 |
1 |
m05_partygoers_panic |
false |
1 |
2 |
m05_pilot_exit |
false |
1 |
|
m05_release_group |
false |
1 |
4 |
m05_rockets_thread |
false |
1 |
|
m05_run |
false |
1 |
1 |
m05_setup_guard |
false |
1 |
|
m05_spawn_heli |
false |
1 |
1 |
m05_spawn_penthouse |
false |
1 |
3 |
m05_spawn_saints |
false |
1 |
3 |
m05_spawn_target |
false |
1 |
1 |
m05_start |
false |
1 |
|
m05_success |
false |
1 |
|
m05_taunted |
false |
1 |
|
m05_tauntee_killed |
false |
1 |
|
m05_thread_lt_flee_to_warehouse |
false |
1 |
|
m05_trigger_kill_zone |
false |
1 |
|
m05_trigger_left |
false |
1 |
|
m05_trigger_reached |
false |
1 |
|
m05_warehouse_reached |
false |
1 |
|
m06_ball_brute_damage_cb |
false |
1 |
|
m06_ball_drop_callback |
false |
1 |
|
m06_ball_setup |
false |
1 |
2 |
m06_ball_stop1 |
false |
1 |
1 |
m06_ball_stop2 |
false |
1 |
1 |
m06_ball_stop_brute |
false |
1 |
1 |
m06_bomb_cb |
false |
1 |
|
m06_brute_attack |
false |
1 |
3m06.lua, line 1163: m06_brute_attack(M06_group.dock_brute.brute, "m06_dock_brute_killed_cb")
m06.lua, line 2666: m06_brute_attack(M06_group.factory_brute.brute, "m06_brute_killed_cb")
m06.lua, line 2687: m06_brute_attack(M06_group.factory_brute.brute_flamer, "m06_flamer_killed_cb")
|
m06_brute_cb |
false |
1 |
|
m06_brute_cleanup |
false |
1 |
6 |
m06_brute_flamer_cb |
false |
1 |
|
m06_brute_killed_cb |
false |
1 |
|
m06_brute_net_cb |
false |
1 |
|
m06_check_weapon_thread |
false |
1 |
|
m06_choice_destroy_cb |
false |
1 |
|
m06_choice_disarm_cb |
false |
1 |
|
m06_cleanup |
false |
1 |
|
m06_cleanup_ball_drop_checkpoint_groups |
false |
1 |
2 |
m06_cleanup_docks |
false |
1 |
2 |
m06_cleanup_factory |
false |
1 |
2 |
m06_cleanup_top_floor |
false |
1 |
2 |
m06_clear_crew |
false |
1 |
12m06.lua, line 804: m06_clear_crew(M06_group.dock_homies)
m06.lua, line 805: m06_clear_crew(M06_group.start_homies)
m06.lua, line 824: m06_clear_crew(M06_group.brute_killed_homies)
m06.lua, line 845: m06_clear_crew(M06_group.top_floor_homies)
m06.lua, line 937: m06_clear_crew(M06_group.start_homies)
m06.lua, line 938: m06_clear_crew(M06_group.dock_homies)
m06.lua, line 939: m06_clear_crew(M06_group.factory_homies)
m06.lua, line 940: m06_clear_crew(M06_group.brute_killed_homies)
m06.lua, line 941: m06_clear_crew(M06_group.top_floor_homies)
m06.lua, line 942: m06_clear_crew(M06_group.off_ball_homies)
m06.lua, line 1381: m06_clear_crew(M06_group.factory_homies)
m06.lua, line 2627: m06_clear_crew(M06_group.brute_killed_homies)
|
m06_clear_elevator |
false |
1 |
5 |
m06_clear_trigger |
false |
1 |
51m06.lua, line 922: m06_clear_trigger(M06_factory_elevator)
m06.lua, line 945: m06_clear_trigger(M06_trigger.brute_net.name)
m06.lua, line 946: m06_clear_trigger(M06_trigger.dock.name)
m06.lua, line 947: m06_clear_trigger(M06_trigger.notice_snipers.name)
m06.lua, line 948: m06_clear_trigger(M06_trigger.destroy_building.name)
m06.lua, line 949: m06_clear_trigger(M06_trigger.disarm_bomb.name)
m06.lua, line 1131: m06_clear_trigger(M06_trigger.dock_thug_trigger01.name)
m06.lua, line 1149: m06_clear_trigger(M06_trigger.dock_thug_trigger02.name)
m06.lua, line 1830: m06_clear_trigger(M06_elevator_trigger)
m06.lua, line 2171: m06_clear_trigger(M06_trigger.arm_bomb.name)
m06.lua, line 2226: m06_clear_trigger(M06_trigger.enter_factory.name)
m06.lua, line 2228: m06_clear_trigger(M06_trigger.factory_breadcrumb1.name)
m06.lua, line 2229: m06_clear_trigger(M06_trigger.factory_breadcrumb2.name)
m06.lua, line 2230: m06_clear_trigger(M06_trigger.factory_breadcrumb3.name)
m06.lua, line 2232: m06_clear_trigger(M06_group.factory2.trigger)
m06.lua, line 2233: m06_clear_trigger(M06_group.factory3.trigger)
m06.lua, line 2234: m06_clear_trigger(M06_group.factory4.trigger)
m06.lua, line 2236: m06_clear_trigger(M06_trigger.factory_brute.name)
m06.lua, line 2237: --m06_clear_trigger(M06_trigger.factory_brute_flamer.name)
m06.lua, line 2238: m06_clear_trigger(M06_trigger.oleg_cutscene.name)
m06.lua, line 2251: m06_clear_trigger(M06_trigger.stairs1.name)
m06.lua, line 2252: m06_clear_trigger(M06_trigger.stairs2.name)
m06.lua, line 2253: m06_clear_trigger(M06_trigger.office.name)
m06.lua, line 2254: m06_clear_trigger(M06_trigger.oleg_crash1.name)
m06.lua, line 2255: m06_clear_trigger(M06_trigger.oleg_crash2.name)
m06.lua, line 2258: m06_clear_trigger(M06_trigger.ball_drop.name)
m06.lua, line 2261: m06_clear_trigger(M06_trigger.phillipe.name)
m06.lua, line 2497: m06_clear_trigger(M06_trigger.dock.name)
m06.lua, line 2504: m06_clear_trigger(M06_trigger.notice_snipers.name)
m06.lua, line 2512: m06_clear_trigger(M06_trigger.dock_thug_trigger01.name)
m06.lua, line 2523: m06_clear_trigger(M06_trigger.dock_thug_trigger02.name)
m06.lua, line 2541: m06_clear_trigger(M06_trigger.arm_bomb.name)
m06.lua, line 2550: m06_clear_trigger(M06_trigger.enter_factory.name)
m06.lua, line 2556: m06_clear_trigger(M06_trigger.factory_breadcrumb1.name)
m06.lua, line 2566: m06_clear_trigger(M06_trigger.factory_breadcrumb2.name)
m06.lua, line 2576: m06_clear_trigger(M06_trigger.factory_breadcrumb3.name)
m06.lua, line 2669: m06_clear_trigger(M06_trigger.factory_brute.name)
m06.lua, line 2678: m06_clear_trigger(M06_group.factory4.trigger)
m06.lua, line 2690: m06_clear_trigger(M06_trigger.factory_brute_flamer.name)
m06.lua, line 2700: m06_clear_trigger(M06_trigger.oleg_cutscene.name)
m06.lua, line 2707: m06_clear_trigger(M06_trigger.stairs1.name)
m06.lua, line 2708: m06_clear_trigger(M06_trigger.stairs2.name)
m06.lua, line 2716: m06_clear_trigger(M06_trigger.office.name)
m06.lua, line 2722: m06_clear_trigger(M06_trigger.oleg_crash1.name)
m06.lua, line 2729: m06_clear_trigger(M06_trigger.oleg_crash2.name)
m06.lua, line 2737: m06_clear_trigger(M06_trigger.phillipe.name)
m06.lua, line 2744: m06_clear_trigger(M06_trigger.ball_drop.name)
m06.lua, line 2762: m06_clear_trigger(M06_trigger.disarm_bomb.name)
m06.lua, line 2763: m06_clear_trigger(M06_trigger.destroy_building.name)
m06.lua, line 2773: m06_clear_trigger(M06_trigger.disarm_bomb.name)
m06.lua, line 2774: m06_clear_trigger(M06_trigger.destroy_building.name)
|
m06_coop_skip |
false |
1 |
1 |
m06_dock_brute_killed_cb |
false |
1 |
|
m06_dock_goons |
false |
1 |
6 |
m06_dock_goon_dead_cb |
false |
1 |
|
m06_dock_thugs01_cb |
false |
1 |
|
m06_dock_thugs02_cb |
false |
1 |
|
m06_dock_trigger_cb |
false |
1 |
|
m06_dumb_crew |
false |
1 |
|
m06_elevator_callback |
false |
1 |
|
m06_elevator_to_top_floor_cb |
false |
1 |
|
m06_emergency_ragdoll_save |
false |
1 |
4 |
m06_enter_bomb_truck |
false |
1 |
1 |
m06_enter_factory_cb |
false |
1 |
|
m06_factory_breadcrumb1_cb |
false |
1 |
|
m06_factory_breadcrumb2_cb |
false |
1 |
|
m06_factory_breadcrumb3_cb |
false |
1 |
|
m06_factory_brute |
false |
1 |
1 |
m06_factory_convos_thread |
false |
1 |
|
m06_factory_setup |
false |
1 |
2 |
m06_factory_wave2 |
false |
1 |
|
m06_factory_wave3 |
false |
1 |
|
m06_factory_wave4 |
false |
1 |
1 |
m06_failure_dismissed_cb |
false |
1 |
|
m06_failure_oleg_died_cb |
false |
1 |
|
m06_failure_pierce_died_cb |
false |
1 |
|
m06_failure_shaundi_died_cb |
false |
1 |
|
m06_failure_truck_destroyed_cb |
false |
1 |
|
m06_fight_through_factory |
false |
1 |
1 |
m06_fight_through_top_floor |
false |
1 |
1 |
m06_final_decision |
false |
1 |
1 |
m06_flamer_killed_cb |
false |
1 |
|
m06_go_here_and_do_this |
false |
1 |
|
m06_go_to_ball |
false |
1 |
1 |
m06_go_to_dock |
false |
1 |
1 |
m06_go_to_factory |
false |
1 |
1 |
m06_go_to_top_floor |
false |
1 |
1 |
m06_initialize |
false |
1 |
1 |
m06_initialize_checkpoint |
false |
1 |
1 |
m06_initialize_common |
false |
1 |
1 |
m06_kill_dock_guards |
false |
1 |
1 |
m06_lookat |
false |
1 |
2 |
m06_maybe_restore_factory_objective |
false |
1 |
2 |
m06_meet_oleg |
false |
1 |
1 |
m06_monster_closet_add |
false |
1 |
|
m06_monster_closet_remove |
false |
1 |
|
m06_music |
false |
1 |
12m06.lua, line 1044: -- m06_music(M06_emitter.music.mission_start) --SP 7/21 - disabling as this doesn't fit.
m06.lua, line 1066: m06_music(M06_emitter.music.clone_start) --SP changed to cloning from dock
m06.lua, line 1384: m06_music(M06_emitter.music.clone_end) -- SP: moved to stop it before the cinematic so it doesn't overrun the z-scene
m06.lua, line 1385: m06_music(M06_emitter.music.mission_start) --SP: start mission start audio to chill things out
m06.lua, line 1475: m06_music(M06_emitter.music.follow_oleg)
m06.lua, line 1504: m06_music(M06_emitter.music.dock_start) --SP changed from follow_oleg to dock to ramp the intensity, moved to trigger as you reach the z-scene
m06.lua, line 1529: -- m06_music(M06_emitter.music.hanging) SP: disabling as it's too low intensity
m06.lua, line 1555: -- m06_music(M06_emitter.music.ball_start) SP: disabling as it's too low intensity
m06.lua, line 1711: m06_music(M06_emitter.music.dock_end) --SP: changed to end the high intensity dock music
m06.lua, line 2028: m06_music(M06_emitter.music.clone_cp)
m06.lua, line 2036: m06_music(M06_emitter.music.clone_cp)
m06.lua, line 2052: m06_music(M06_emitter.music.dock_start)
|
m06_notice_snipers_cb |
false |
1 |
|
m06_office_cb |
false |
1 |
|
m06_oleg_cb |
false |
1 |
|
m06_oleg_door1_cb |
false |
1 |
|
m06_oleg_door2_cb |
false |
1 |
|
m06_oleg_go0 |
false |
1 |
|
m06_oleg_go1 |
false |
1 |
|
m06_oleg_go2 |
false |
1 |
|
m06_Phillipe_callback |
false |
1 |
|
m06_play_driving_convo |
false |
1 |
4 |
m06_play_next_ball_animations |
false |
1 |
4 |
m06_process_attack_cb |
false |
1 |
|
m06_run |
false |
1 |
1 |
m06_saint_reenforcement_thread |
false |
1 |
|
m06_scrape_off_brute |
false |
1 |
1 |
m06_send_group_to |
false |
1 |
3m06.lua, line 1878: m06_send_group_to(M06_group.ball_thugs.floor1[group_num], M06_group.ball_thugs.floor2_nav[support_num])
m06.lua, line 1879: m06_send_group_to(M06_group.ball_thugs.floor2[group_num], M06_group.ball_thugs.floor2_nav[support_num])
m06.lua, line 1880: m06_send_group_to(M06_group.ball_thugs.floor3[group_num], M06_group.ball_thugs.floor3_nav[support_num])
|
m06_setup_attack_lines |
false |
1 |
11m06.lua, line 1070: m06_setup_attack_lines(M06_group.dock.members)
m06.lua, line 1073: m06_setup_attack_lines(M06_group.dock1.members)
m06.lua, line 1121: m06_setup_attack_lines(M06_group.dock2.members)
m06.lua, line 1158: m06_setup_attack_lines(M06_group.dock3.members)
m06.lua, line 1250: m06_setup_attack_lines(M06_group.factory1.members)
m06.lua, line 1340: m06_setup_attack_lines(M06_group.factory2.members)
m06.lua, line 1352: m06_setup_attack_lines(M06_group.factory3.members)
m06.lua, line 1369: m06_setup_attack_lines(M06_group.factory4.members)
m06.lua, line 2022: m06_setup_attack_lines(M06_group.dock.members)
m06.lua, line 2025: m06_setup_attack_lines(M06_group.dock1.members)
m06.lua, line 2027: m06_setup_attack_lines(M06_group.dock2.members)
|
m06_setup_bomb_truck |
false |
1 |
2 |
m06_setup_crew |
false |
1 |
6 |
m06_setup_saint_reenforcement |
false |
1 |
1 |
m06_set_bomb |
false |
1 |
1 |
m06_set_choice_trigger |
false |
1 |
2m06.lua, line 1780: m06_set_choice_trigger(M06_trigger.destroy_building.name, "m06_choice_destroy_cb")
m06.lua, line 1781: m06_set_choice_trigger(M06_trigger.disarm_bomb.name, "m06_choice_disarm_cb")
|
m06_set_elevator |
false |
1 |
3 |
m06_spawn_ball |
false |
1 |
2 |
m06_stairs_cb |
false |
1 |
|
m06_start |
false |
1 |
|
m06_start_convos_thread |
false |
1 |
|
m06_stumble |
false |
1 |
|
m06_success |
false |
1 |
|
m06_support_thugs |
false |
1 |
3 |
m06_teleport_crew |
false |
1 |
|
m06_top_floor_setup |
false |
1 |
2 |
m06_wake_up_group |
false |
1 |
3 |
m06_wake_up_npc |
false |
1 |
2 |
m06_watch_phillipe |
false |
1 |
1 |
m06_wave4_cb |
false |
1 |
|
m07_angel_defeat_luchadores |
false |
1 |
1 |
m07_angel_flee_thread |
false |
1 |
|
m07_angel_mid_checkpoint_cutscene |
false |
1 |
1 |
m07_angel_part_one_find_angel |
false |
1 |
1 |
m07_angel_part_two_casino_defense |
false |
1 |
1 |
m07_angel_setup_casino_exterior |
false |
1 |
2 |
m07_barge_enemies01 |
false |
1 |
|
m07_barge_enemies02 |
false |
1 |
|
m07_bdsm_action_nodes_setup |
false |
1 |
|
m07_bdsm_detect_cb |
false |
1 |
|
m07_bdsm_interrogate_cb |
false |
1 |
|
m07_bdsm_owner_interrogate_cb |
false |
1 |
|
m07_brute_killed_cb |
false |
1 |
|
m07_cleanup |
false |
1 |
|
m07_cleanup_player_and_victim_for_interrogation |
false |
1 |
2 |
m07_cleanup_triggers |
false |
1 |
2 |
m07_clear_trigger |
false |
1 |
6 |
m07_decker_attack_cb |
false |
1 |
|
m07_driver_killed_cb |
false |
1 |
|
m07_enemy_killed_cb |
false |
1 |
|
m07_failure_dismissed_cb |
false |
1 |
|
m07_finish_phonecall |
false |
1 |
|
m07_force_action_nodes |
false |
1 |
|
m07_get_to_bdsm |
false |
1 |
1 |
m07_get_to_the_barge |
false |
1 |
1 |
m07_homie_dbno_cb |
false |
1 |
|
m07_homie_death_fail_cb |
false |
1 |
|
m07_initialize |
false |
1 |
1 |
m07_initialize_checkpoint |
false |
1 |
1 |
m07_inside_casino_reached_cb |
false |
1 |
|
m07_kinzie_nag_thread |
false |
1 |
|
m07_kinzie_untie_cb |
false |
1 |
|
m07_luchadores_arriving_1_thread |
false |
1 |
|
m07_luchadores_arriving_2_thread |
false |
1 |
|
m07_luchadores_arriving_3_thread |
false |
1 |
|
m07_melee_brute_thread |
false |
1 |
|
m07_minigun_brute_thread |
false |
1 |
|
m07_outside_casino_reached_cb |
false |
1 |
|
m07_patron_death_cb |
false |
1 |
|
m07_player_entered_vehicle_cb |
false |
1 |
|
m07_pony_cart_alive_thread |
false |
1 |
|
m07_pony_chase_thread |
false |
1 |
|
m07_pony_enemy_killed_cb |
false |
1 |
|
m07_reached_goal_cb |
false |
1 |
|
m07_reached_wheelhouse |
false |
1 |
|
m07_release_jetskis |
false |
1 |
|
m07_rescue_kinzie |
false |
1 |
1 |
m07_run |
false |
1 |
1 |
m07_setup_player_and_victim_for_interrogation |
false |
1 |
2 |
m07_setup_pony_carts |
false |
1 |
3 |
m07_spawn_barge |
false |
1 |
1 |
m07_spawn_bdsm |
false |
1 |
1 |
m07_start |
false |
1 |
|
m07_success |
false |
1 |
|
m07_tutorial_cb |
false |
1 |
|
m07_vehicle_path_thread |
false |
1 |
|
m07_zimos_part_one_run |
false |
1 |
1 |
m07_zimos_part_two_run |
false |
1 |
1 |
m08_blackout_chatter_thread |
false |
1 |
|
m08_cellphone_call_cb |
false |
1 |
|
m08_cellphone_call_wait |
false |
1 |
1 |
m08_chopper_destroyed_cb |
false |
1 |
|
m08_cleanup |
false |
1 |
|
m08_clear_trigger |
false |
1 |
3 |
m08_cutscene_heli_attack |
false |
1 |
1 |
m08_cut_power |
false |
1 |
3 |
m08_end_cookie_trail |
false |
1 |
8m08.lua, line 532: m08_end_cookie_trail()
m08.lua, line 934: m08_end_cookie_trail( M08_thread.cookie_trails_local )
m08.lua, line 938: m08_end_cookie_trail( M08_thread.cookie_trails_remote, SYNC_REMOTE )
m08.lua, line 963: m08_end_cookie_trail( M08_thread.cookie_trails_local )
m08.lua, line 967: m08_end_cookie_trail( M08_thread.cookie_trails_remote, SYNC_REMOTE )
m08.lua, line 1029: m08_end_cookie_trail( M08_thread.cookie_trails_local )
m08.lua, line 1033: m08_end_cookie_trail( M08_thread.cookie_trails_remote, SYNC_REMOTE )
m08.lua, line 1369: m08_end_cookie_trail( i )
|
m08_fade_walla_thread |
false |
1 |
|
m08_heli1_behavior |
false |
1 |
|
m08_heli2_behavior |
false |
1 |
|
m08_heli_create_and_setup |
false |
1 |
2 |
m08_heli_release_to_ai |
false |
1 |
2 |
m08_homie_death_fail_cb |
false |
1 |
|
m08_initialize |
false |
1 |
1 |
m08_initialize_checkpoint |
false |
1 |
1 |
m08_is_heli_pilot |
false |
1 |
1 |
m08_kill_helis |
false |
1 |
1 |
m08_kill_snipers |
false |
1 |
1 |
m08_manage_cookie_trail |
false |
1 |
|
m08_manage_snipers_thread |
false |
1 |
|
m08_massacre_cb |
false |
1 |
|
m08_mission_start_zscene_post_init |
false |
1 |
2 |
m08_on_attack_performed_cb |
false |
1 |
|
m08_on_trigger_rocket_pickup |
false |
1 |
|
m08_partier_behavior |
false |
1 |
|
m08_pierce_runs_to_bar |
false |
1 |
|
m08_player_is_in_trigger |
false |
1 |
3m08.lua, line 1136: if M08_status.stair_rocket_fire == false and m08_player_is_in_trigger( M08_trigger.utility_stairs ) then
m08.lua, line 1141: if M08_status.skylight_rocket_fire == false and m08_player_is_in_trigger( M08_trigger.lobby_skylight ) then
m08.lua, line 1146: if M08_status.helibait_rocket_fire == false and m08_player_is_in_trigger( M08_trigger.bar ) then
|
m08_power_trigger_activated |
false |
1 |
|
m08_protect_pierce |
false |
1 |
1 |
m08_restore_power |
false |
1 |
1 |
m08_run |
false |
1 |
1 |
m08_sniper_died_cb |
false |
1 |
|
m08_start |
false |
1 |
|
m08_start_cookie_trail |
false |
1 |
6m08.lua, line 896: M08_thread.cookie_trails_local = m08_start_cookie_trail( M08_navpoint.trail_to_rifle, LOCAL_PLAYER, SYNC_LOCAL )
m08.lua, line 899: M08_thread.cookie_trails_remote= m08_start_cookie_trail( M08_navpoint.trail_to_rifle, REMOTE_PLAYER, SYNC_REMOTE )
m08.lua, line 947: M08_thread.cookie_trails_local = m08_start_cookie_trail( M08_navpoint.trail_to_roof, LOCAL_PLAYER, SYNC_LOCAL )
m08.lua, line 950: M08_thread.cookie_trails_remote = m08_start_cookie_trail( M08_navpoint.trail_to_roof, REMOTE_PLAYER, SYNC_REMOTE )
m08.lua, line 1005: M08_thread.cookie_trails_local = m08_start_cookie_trail( M08_navpoint.trail_to_maint, LOCAL_PLAYER, SYNC_LOCAL )
m08.lua, line 1008: M08_thread.cookie_trails_remote = m08_start_cookie_trail( M08_navpoint.trail_to_maint, REMOTE_PLAYER, SYNC_REMOTE )
|
m08_success |
false |
1 |
|
m08_survive_initial_assault |
false |
1 |
1 |
m08_trigger_reached |
false |
1 |
|
m08_zimos_gives_a_rocket |
false |
1 |
|
m09_advance_on_player |
false |
1 |
|
m09_attacker_killed_cb |
false |
1 |
|
m09_attack_heli_destroyed_cb |
false |
1 |
|
m09_audio_thread |
false |
1 |
|
m09_audio_trigger_cb |
false |
1 |
|
m09_boat_destroyed_cb |
false |
1 |
|
m09_call_the_helis |
false |
1 |
1 |
m09_cell_call_ended |
false |
1 |
|
m09_cleanup |
false |
1 |
|
m09_cleanup_all_boat_wave_attackers |
false |
1 |
3 |
m09_cleanup_all_continuous_spawns |
false |
1 |
3 |
m09_cleanup_all_helis |
false |
1 |
3 |
m09_cleanup_all_heli_attackers |
false |
1 |
3 |
m09_cleanup_all_transport_heli_wave_attackers |
false |
1 |
3 |
m09_cleanup_attacker_common |
false |
1 |
2 |
m09_cleanup_boat_attacker |
false |
1 |
3 |
m09_cleanup_cargo_ship |
false |
1 |
1 |
m09_cleanup_distance_check_triggers |
false |
1 |
1 |
m09_cleanup_groups |
false |
1 |
1 |
m09_cleanup_heli |
false |
1 |
2 |
m09_cleanup_heli_attacker |
false |
1 |
1 |
m09_cleanup_heli_rail |
false |
1 |
2 |
m09_cleanup_rail_group |
false |
1 |
3 |
m09_cleanup_rail_group_trigger |
false |
1 |
|
m09_cleanup_roof |
false |
1 |
2 |
m09_cleanup_transport_heli_attacker |
false |
1 |
3 |
m09_clear_all_crates |
false |
1 |
2 |
m09_clear_all_crate_triggers |
false |
1 |
1 |
m09_clear_all_crew |
false |
1 |
2 |
m09_clear_all_triggers |
false |
1 |
1 |
m09_clear_boat_guards |
false |
1 |
1 |
m09_clear_crate_trigger |
false |
1 |
5 |
m09_clear_crew |
false |
1 |
2 |
m09_clear_objective |
false |
1 |
1 |
m09_clear_seconodary_objective |
false |
1 |
3 |
m09_clear_trigger |
false |
1 |
24m09.lua, line 2106: m09_clear_trigger(M09_trigger.player_on_boat_trigger.name)
m09.lua, line 2144: m09_clear_trigger(M09_trigger.dist_warn.name)
m09.lua, line 2145: m09_clear_trigger(M09_trigger.dist_fail.name)
m09.lua, line 2190: m09_clear_trigger(M09_trigger.audio_how_many_crates.name)
m09.lua, line 2319: m09_clear_trigger(M09_trigger.south_vantage.name)
m09.lua, line 2357: m09_clear_trigger(M09_trigger.on_boat_trigger.name)
m09.lua, line 2738: m09_clear_trigger(trigger.name)
m09.lua, line 2772: m09_clear_trigger(M09_trigger.to_saints_trigger.name)
m09.lua, line 2773: m09_clear_trigger(M09_trigger.to_brothel_trigger.name)
m09.lua, line 2789: m09_clear_trigger(M09_trigger.to_saints_trigger.name)
m09.lua, line 2790: m09_clear_trigger(M09_trigger.to_brothel_trigger.name)
m09.lua, line 3036: m09_clear_trigger(trigger.name)
m09.lua, line 3113: --m09_clear_trigger(trigger_name)
m09.lua, line 3128: m09_clear_trigger(trigger_name)
m09.lua, line 3174: m09_clear_trigger(trigger_name)
m09.lua, line 3255: m09_clear_trigger(trigger_name)
m09.lua, line 3398: m09_clear_trigger(trigger_name)
m09.lua, line 3432: m09_clear_trigger(trigger_name)
m09.lua, line 4013: m09_clear_trigger(trigger)
m09.lua, line 4023: m09_clear_trigger(trigger)
m09.lua, line 4028: m09_clear_trigger(trigger)
m09.lua, line 4033: m09_clear_trigger(trigger)
m09.lua, line 4038: m09_clear_trigger(trigger)
m09.lua, line 4048: m09_clear_trigger(trigger)
|
m09_close_all_crate_doors |
false |
1 |
|
m09_crate_door_open |
false |
1 |
4m09.lua, line 4620: m09_crate_door_open(crate, true, LOCAL_PLAYER)
m09.lua, line 4626: m09_crate_door_open(crate, true, REMOTE_PLAYER)
m09.lua, line 4641: m09_crate_door_open(M09_local_crate, successful, LOCAL_PLAYER)
m09.lua, line 4650: m09_crate_door_open(M09_remote_crate, successful, REMOTE_PLAYER)
|
m09_crate_door_open_local_cb |
false |
1 |
|
m09_crate_door_open_remote_cb |
false |
1 |
|
m09_defend_girls |
false |
1 |
1 |
m09_destroy_heli_cb |
false |
1 |
|
m09_disable_active_crates |
false |
1 |
1 |
m09_disable_front_spawns_cb |
false |
1 |
|
m09_do_attack_heli_wave_thread |
false |
1 |
|
m09_do_boat_wave_thread |
false |
1 |
|
m09_do_player_rail |
false |
1 |
1 |
m09_do_scripted_move |
false |
1 |
3m09.lua, line 4321: --m09_do_scripted_move({M09_Zimos}, crate.run_to, true, 1.0, 60.0)
m09.lua, line 4324: --m09_do_scripted_move(crate.group.members, crate.run_to, true, 1.0, 6.0)
m09.lua, line 4363: m09_do_scripted_move({M09_Zimos}, M09_girls_flee_nav, true, 1.0, 5.0)
|
m09_do_south_platform_breadcrumb_thread |
false |
1 |
|
m09_do_transport_heli_wave_thread |
false |
1 |
|
m09_enable_active_crates |
false |
1 |
1 |
m09_failure_heli_destroyed_cb |
false |
1 |
|
m09_failure_truck_destroyed_cb |
false |
1 |
|
m09_failure_zimos_died_cb |
false |
1 |
|
m09_fail_ship_abandoned_cb |
false |
1 |
|
m09_find_girls |
false |
1 |
1 |
m09_find_trigger |
false |
1 |
6 |
m09_fire_scripted_rpg |
false |
1 |
|
m09_fly_path_set_thread |
false |
1 |
|
m09_fly_path_thread |
false |
1 |
|
m09_gangway_trigger_cb |
false |
1 |
|
m09_get_into_truck |
false |
1 |
3 |
m09_get_persona_handle |
false |
1 |
|
m09_girls_follow_zimos_thread |
false |
1 |
|
m09_go_to_boat |
false |
1 |
1 |
m09_heli_entrance_trigger_cb |
false |
1 |
|
m09_heli_face_target |
false |
1 |
|
m09_heli_rail |
false |
1 |
1 |
m09_heli_stop_facing_target |
false |
1 |
|
m09_ho_heli_crate_trigger_cb |
false |
1 |
|
m09_initialize |
false |
1 |
1 |
m09_initialize_checkpoint |
false |
1 |
1 |
m09_initialize_common |
false |
1 |
1 |
m09_just_opened_girls_crate |
false |
1 |
2 |
m09_kill_all_threads |
false |
1 |
1 |
m09_launch_heli |
false |
1 |
2 |
m09_load_heli_rail_personas |
false |
1 |
1 |
m09_lock_crate_doors |
false |
1 |
1 |
m09_mark_rail_group_trigger |
false |
1 |
|
m09_move_zimos_and_girls |
false |
1 |
3 |
m09_north_vantage_cb |
false |
1 |
|
m09_num_crates_left |
false |
1 |
1m09.lua, line 2180: while m09_num_crates_left(crate_set) ~= 0 and M09_found_girl_crates < num_girl_crates do
|
m09_on_boat_enter_cb |
false |
1 |
|
m09_on_boat_exit_cb |
false |
1 |
|
m09_players_enter_rail_heli |
false |
1 |
2 |
m09_player_entered_boat |
false |
1 |
|
m09_player_in_truck |
false |
1 |
4 |
m09_player_on_boat_enter_cb |
false |
1 |
|
m09_player_on_boat_exit_cb |
false |
1 |
|
m09_play_cell_convo |
false |
1 |
2 |
m09_play_convo |
false |
1 |
1 |
m09_play_convo_set |
false |
1 |
1 |
m09_play_cte |
false |
1 |
1 |
m09_play_heli_drop_off_convo |
false |
1 |
1 |
m09_play_persona_line |
false |
1 |
8 |
m09_post_audio_event |
false |
1 |
6m09.lua, line 2022: m09_post_audio_event(M09_audio_events.heli_walla_stop, LOCAL_PLAYER)
m09.lua, line 2024: m09_post_audio_event(M09_audio_events.stripper_cargo_stop, M09_group.girls_truck.vehicle)
m09.lua, line 2595: m09_post_audio_event(M09_audio_events.heli_walla, LOCAL_PLAYER)
m09.lua, line 2614: m09_post_audio_event(M09_audio_events.load_truck, LOCAL_PLAYER)
m09.lua, line 2647: m09_post_audio_event(M09_audio_events.heli_walla_stop, LOCAL_PLAYER)
m09.lua, line 2759: m09_post_audio_event(M09_audio_events.stripper_cargo, M09_group.girls_truck.vehicle)
|
m09_post_music_event |
false |
1 |
7 |
m09_prep_heli |
false |
1 |
2 |
m09_prep_roof_group_cb |
false |
1 |
|
m09_remove_makers_and_callbacks |
false |
1 |
1 |
m09_remove_marker_cb |
false |
1 |
|
m09_remove_vehicle_marker_cb |
false |
1 |
|
m09_remove_warn_radius_cb |
false |
1 |
|
m09_run |
false |
1 |
1 |
m09_setup_boats_cb |
false |
1 |
|
m09_setup_crate |
false |
1 |
2 |
m09_setup_crate_set |
false |
1 |
1 |
m09_setup_crew |
false |
1 |
4 |
m09_setup_distance_check_triggers |
false |
1 |
3 |
m09_setup_heli_rail |
false |
1 |
2 |
m09_setup_roof |
false |
1 |
1 |
m09_set_crate_trigger |
false |
1 |
2 |
m09_set_objective |
false |
1 |
13m09.lua, line 2082: m09_set_objective(M09_objective.go_to_ship)
m09.lua, line 2163: m09_set_objective(M09_objective.find_girls, M09_found_girl_crates, num_girl_crates)
m09.lua, line 2218: m09_set_objective(M09_objective.north_platform)
m09.lua, line 2235: m09_set_objective(M09_objective.clear_the_boat)
m09.lua, line 2333: m09_set_objective(M09_objective.wait_for_chopper)
m09.lua, line 2347: m09_set_objective(M09_objective.jump_to_chopper)
m09.lua, line 2410: m09_set_objective(M09_objective.south_platform)
m09.lua, line 2416: m09_set_objective(M09_objective.clear_the_boat)
m09.lua, line 2592: m09_set_objective(M09_objective.defend_heli)
m09.lua, line 2734: m09_set_objective(obj_text)
m09.lua, line 2761: m09_set_objective(M09_objective.choice)
m09.lua, line 3800: m09_set_objective(M09_objective.find_girls, M09_found_girl_crates, sizeof_table(M09_girl_crate))
m09.lua, line 4713: m09_set_objective(M09_objective.kill_guards)
|
m09_set_objectives_internal |
false |
1 |
4 |
m09_set_rail_trigger |
false |
1 |
1 |
m09_set_secondary_objective |
false |
1 |
3 |
m09_set_trigger |
false |
1 |
16m09.lua, line 1881: m09_set_trigger(M09_trigger.on_boat_trigger, false, false)
m09.lua, line 2083: m09_set_trigger(M09_trigger.player_on_boat_trigger, false, false)
m09.lua, line 2131: m09_set_trigger(M09_trigger.dist_warn, false, false)
m09.lua, line 2132: m09_set_trigger(M09_trigger.dist_fail, false, false)
m09.lua, line 2164: m09_set_trigger(M09_trigger.disable_front_spawns, false, false)
m09.lua, line 2165: m09_set_trigger(M09_trigger.audio_how_many_crates, false, false)
m09.lua, line 2219: m09_set_trigger(M09_trigger.north_vantage, false, true)
m09.lua, line 2359: m09_set_trigger(M09_trigger.heli_entrance, false, true)
m09.lua, line 2411: m09_set_trigger(M09_trigger.south_vantage)
m09.lua, line 2735: m09_set_trigger(trigger)
m09.lua, line 2742: m09_set_trigger(trigger)
m09.lua, line 2762: m09_set_trigger(M09_trigger.to_saints_trigger, false, false)
m09.lua, line 2764: m09_set_trigger(M09_trigger.to_brothel_trigger, false, false)
m09.lua, line 2777: m09_set_trigger(M09_trigger.to_saints_trigger, false, false)
m09.lua, line 2779: m09_set_trigger(M09_trigger.to_brothel_trigger, false, false)
m09.lua, line 3343: m09_set_trigger(M09_trigger.on_boat_trigger, false, false)
|
m09_set_trigger_hit_cb |
false |
1 |
|
m09_show_warn_radius_cb |
false |
1 |
|
m09_south_vantage_cb |
false |
1 |
|
m09_spawn_attacker_thread |
false |
1 |
|
m09_spawn_attack_heli_thread |
false |
1 |
|
m09_spawn_ship_guards |
false |
1 |
2 |
m09_spawn_transport_attack_heli_thread |
false |
1 |
|
m09_start |
false |
1 |
|
m09_start_continuous_spawns |
false |
1 |
1m09.lua, line 2109: m09_start_continuous_spawns(M09_spawn_groups.normal, M09_continuous_respawn_delay, M09_spawn_regions.front)
|
m09_start_convo_thread |
false |
1 |
22m09.lua, line 2111: m09_start_convo_thread(M09_convo.gangway)
m09.lua, line 2195: m09_start_convo_thread(M09_convo.load_girls)
m09.lua, line 2207: m09_start_convo_thread(M09_convo.defend_girls)
m09.lua, line 2323: m09_start_convo_thread(M09_convo.boat_clear_of_danger)
m09.lua, line 2349: m09_start_convo_thread(M09_convo.get_to_the_chopper)
m09.lua, line 2443: m09_start_convo_thread(M09_convo.hold_off_attackers)
m09.lua, line 2602: m09_start_convo_thread(M09_convo.boat_chase)
m09.lua, line 2793: --m09_start_convo_thread(M09_convo.choice_crib)
m09.lua, line 2798: --m09_start_convo_thread(M09_convo.choice_morningstar)
m09.lua, line 2905: m09_start_convo_thread(M09_convo.heli_drop_off_01)
m09.lua, line 2907: m09_start_convo_thread(M09_convo.heli_drop_off_02)
m09.lua, line 2909: m09_start_convo_thread(M09_convo.heli_drop_off_03)
m09.lua, line 3096: m09_start_convo_thread(M09_convo.choice_suggestion)
m09.lua, line 3256: m09_start_convo_thread(audio_set)
m09.lua, line 3303: m09_start_convo_thread(M09_convo.to_boat)
m09.lua, line 3814: m09_start_convo_thread(M09_convo.zimos_01)
m09.lua, line 3817: m09_start_convo_thread(M09_convo.zimos_02)
m09.lua, line 3820: m09_start_convo_thread(M09_convo.zimos_03)
m09.lua, line 3824: --m09_start_convo_thread(M09_convo.zimos_04)
m09.lua, line 4402: m09_start_convo_thread(M09_convo.defend_girls)
m09.lua, line 4676: m09_start_convo_thread(M09_convo.to_boat)
m09.lua, line 4692: m09_start_convo_thread(M09_convo.zimos_to_hos)
|
m09_success |
false |
1 |
|
m09_throttle_heli_boats |
false |
1 |
|
m09_transport_heli_destroyed_cb |
false |
1 |
|
m09_trigger_crate_cb |
false |
1 |
|
m09_truck_goto_trigger |
false |
1 |
2m09.lua, line 2794: --m09_truck_goto_trigger(M09_objective.to_hq, M09_trigger.saints_hq)
m09.lua, line 2799: --m09_truck_goto_trigger(M09_objective.to_brothel, M09_trigger.brothel)
|
m09_truck_route |
false |
1 |
1 |
m09_unload_all_convos |
false |
1 |
2 |
m09_unload_convo |
false |
1 |
1 |
m09_unload_convo_set |
false |
1 |
2 |
m09_unload_personas |
false |
1 |
1 |
M09_vehicle_pathfind_thread |
false |
1 |
|
m09_wait_for_convo |
false |
1 |
2 |
m09_wait_for_persona_line |
false |
1 |
1 |
m09_wind_down_rail_music |
false |
1 |
|
m09_zimos_abandoned_cb |
false |
1 |
|
m09_zimos_comforting_hos |
false |
1 |
|
m09_zimos_girl_behavior_thread |
false |
1 |
|
m09_zimos_go_to_opened_crate |
false |
1 |
|
m09_zimos_maybe_drop_off_girls |
false |
1 |
|
m09_zimos_move_to_close_nav |
false |
1 |
|
m10_attack_vtol_fly_to |
false |
1 |
1 |
m10_cleanup |
false |
1 |
|
m10_cleanup_escape_club_aftermath |
false |
1 |
2 |
m10_cleanup_escape_to_saints_hq |
false |
1 |
2 |
m10_cleanup_get_to_the_front_door |
false |
1 |
2 |
m10_cleanup_lobby_cutscene |
false |
1 |
2 |
m10_cleanup_oleg |
false |
1 |
2 |
m10_cleanup_oleg_gets_downed |
false |
1 |
2 |
m10_cleanup_oleg_jump_on_vtol |
false |
1 |
2 |
m10_cleanup_oleg_vtol_panic |
false |
1 |
2 |
m10_cleanup_rooftop_attack_vtols |
false |
1 |
2 |
m10_cleanup_rooftop_escape |
false |
1 |
2 |
m10_cleanup_rooftop_intro |
false |
1 |
1 |
m10_cleanup_stag_transport |
false |
1 |
7m10.lua, line 2002: m10_cleanup_stag_transport(M10_groups.stag_transport_01a, clear_soldiers)
m10.lua, line 2003: m10_cleanup_stag_transport(M10_groups.stag_transport_01, clear_soldiers)
m10.lua, line 2004: m10_cleanup_stag_transport(M10_groups.stag_transport_02, clear_soldiers)
m10.lua, line 2005: m10_cleanup_stag_transport(M10_groups.stag_transport_02b, clear_soldiers)
m10.lua, line 2006: m10_cleanup_stag_transport(M10_groups.stag_transport_03, clear_soldiers)
m10.lua, line 2007: m10_cleanup_stag_transport(M10_groups.stag_transport_04, clear_soldiers)
m10.lua, line 2008: m10_cleanup_stag_transport(M10_groups.stag_transport_05, clear_soldiers)
|
m10_cleanup_viola |
false |
1 |
1 |
m10_cleanup_vtol_transports_01 |
false |
1 |
2 |
m10_clear_trigger |
false |
1 |
12m10.lua, line 1194: m10_clear_trigger(trigger)
m10.lua, line 1499: m10_clear_trigger(M10_triggers.front_door_exit)
m10.lua, line 1500: m10_clear_trigger(M10_triggers.stag_ambush_01)
m10.lua, line 1540: m10_clear_trigger(M10_triggers.stag_ambush_01)
m10.lua, line 2069: m10_clear_trigger(M10_triggers.vtol_flyby_fire_01)
m10.lua, line 2184: m10_clear_trigger(M10_triggers.vtol_flyby_fire_02)
m10.lua, line 2420: m10_clear_trigger(M10_triggers.roof_kill_region)
m10.lua, line 2428: m10_clear_trigger(M10_triggers.roof_air_space)
m10.lua, line 2431: m10_clear_trigger(M10_triggers.rooftop_elevator)
m10.lua, line 2567: m10_clear_trigger(M10_triggers.club_exit)
m10.lua, line 2629: m10_clear_trigger(M10_triggers.saints_hq)
m10.lua, line 3228: m10_clear_trigger(trigger_name)
|
m10_club_drop_off_cont_spawn_thread |
false |
1 |
|
m10_coop_skip |
false |
1 |
1 |
m10_create_stag_encounter_thread |
false |
1 |
|
m10_destroy_stag_encounter_thread |
false |
1 |
1 |
m10_do_vehicle_exit_at_dest_thread |
false |
1 |
|
m10_do_vehicle_stop_at_dest_thread |
false |
1 |
|
m10_finish_phonecall_cb |
false |
1 |
|
m10_front_door_opened_cb |
false |
1 |
|
m10_helper_cleanup_stag_encounter |
false |
1 |
6m10.lua, line 2643: m10_helper_cleanup_stag_encounter(M10_groups.stag_encounter_bridge_01)
m10.lua, line 2644: m10_helper_cleanup_stag_encounter(M10_groups.stag_encounter_bridge_02)
m10.lua, line 2645: m10_helper_cleanup_stag_encounter(M10_groups.stag_encounter_chem_01)
m10.lua, line 2646: m10_helper_cleanup_stag_encounter(M10_groups.stag_encounter_bridge_03)
m10.lua, line 2647: m10_helper_cleanup_stag_encounter(M10_groups.stag_encounter_bridge_04)
m10.lua, line 2648: m10_helper_cleanup_stag_encounter(M10_groups.stag_encounter_bridge_05)
|
m10_helper_clear_club_rooftop |
false |
1 |
1 |
m10_helper_play_conversation |
false |
1 |
10m10.lua, line 1461: m10_helper_play_conversation(M10_convo.stag_entrance, false)
m10.lua, line 1638: m10_helper_play_conversation(M10_convo.elevators, false)
m10.lua, line 1645: --m10_helper_play_conversation(M10_convo.elevators, false)
m10.lua, line 1672: m10_helper_play_conversation(M10_convo.building_surrounded, false)
m10.lua, line 1757: m10_helper_play_conversation(M10_convo.viola_check_in, false)
m10.lua, line 1828: m10_helper_play_conversation(M10_convo.oleg_check_in, false)
m10.lua, line 2107: m10_helper_play_conversation(M10_convo.oleg_walking, false)
m10.lua, line 2545: m10_helper_play_conversation(M10_convo.to_hq, false)
m10.lua, line 2604: m10_helper_play_conversation(M10_convo.drive_01, true)
m10.lua, line 2623: -- m10_helper_play_conversation(M10_convo.drive_02, true)
|
m10_helper_setup_stag_encounter |
false |
1 |
6 |
m10_initialize |
false |
1 |
1 |
m10_initialize_checkpoint |
false |
1 |
1 |
m10_initialize_common |
false |
1 |
1 |
m10_oleg_died_cb |
false |
1 |
|
m10_oleg_dismissed_cb |
false |
1 |
|
m10_oleg_revived_cb |
false |
1 |
|
m10_player_reached_objective_cb |
false |
1 |
|
m10_process_oleg_vtol_panic_thread |
false |
1 |
1 |
m10_process_tank_chase_thread |
false |
1 |
|
m10_rooftop_trigger_exit_cb |
false |
1 |
|
m10_roof_air_space_entered |
false |
1 |
|
m10_roof_air_space_exited |
false |
1 |
|
m10_roof_kill_region_cb |
false |
1 |
|
m10_run |
false |
1 |
1 |
m10_run_escape_club_aftermath |
false |
1 |
1 |
m10_run_escape_to_saints_hq |
false |
1 |
1 |
m10_run_get_to_the_front_door |
false |
1 |
1 |
m10_run_lobby_cutscene |
false |
1 |
1 |
m10_run_oleg_gets_downed |
false |
1 |
1 |
m10_run_oleg_jump_on_vtol |
false |
1 |
1 |
m10_run_oleg_vtol_panic |
false |
1 |
1 |
m10_run_rooftop_attack_vtols |
false |
1 |
1 |
m10_run_rooftop_escape |
false |
1 |
1 |
m10_run_rooftop_intro |
false |
1 |
1 |
m10_run_vtol_transports_01 |
false |
1 |
1 |
m10_setup_club |
false |
1 |
1 |
m10_setup_club_aftermath |
false |
1 |
2 |
m10_setup_door |
false |
1 |
1 |
m10_setup_oleg |
false |
1 |
3 |
m10_setup_perimeter |
false |
1 |
4 |
m10_setup_rooftop |
false |
1 |
3 |
m10_setup_rooftop_intro |
false |
1 |
2 |
m10_setup_stag_attack_vtol |
false |
1 |
1 |
m10_setup_stag_transport |
false |
1 |
7m10.lua, line 1625: m10_setup_stag_transport(M10_groups.stag_transport_01a, false) -- not snipers
m10.lua, line 1724: m10_setup_stag_transport(M10_groups.stag_transport_01, false) -- not snipers
m10.lua, line 1737: m10_setup_stag_transport(M10_groups.stag_transport_02, false) -- not snipers
m10.lua, line 1748: m10_setup_stag_transport(M10_groups.stag_transport_02b, false) -- not snipers
m10.lua, line 1773: m10_setup_stag_transport(M10_groups.stag_transport_03, false) -- not snipers
m10.lua, line 1781: m10_setup_stag_transport(M10_groups.stag_transport_04, true) -- SNIPERS!!
m10.lua, line 1817: m10_setup_stag_transport(M10_groups.stag_transport_05, false) -- not snipers
|
m10_setup_viola |
false |
1 |
4 |
m10_solider_count_thread |
false |
1 |
|
m10_stag_ambush_soldier_killed_cb |
false |
1 |
|
m10_stag_attack_cb |
false |
1 |
|
m10_stag_encounter_do_action_cb |
false |
1 |
|
m10_stag_encounter_entered_cb |
false |
1 |
|
m10_stag_encounter_exited_cb |
false |
1 |
|
m10_stag_transport_sniper_killed_cb |
false |
1 |
|
m10_stag_transport_soldier_killed_cb |
false |
1 |
|
m10_start |
false |
1 |
|
m10_start_notoriety_cb |
false |
1 |
|
m10_success |
false |
1 |
|
m10_thread_process_escape_to_hq_conversations |
false |
1 |
|
m10_thread_process_flyby |
false |
1 |
|
m10_thread_process_oleg_rooftop_intro |
false |
1 |
|
m10_thread_process_viola_rooftop_intro |
false |
1 |
|
m10_thread_run_stag_flyby_vtol |
false |
1 |
|
m10_transport_vtol_destroyed_cb |
false |
1 |
|
m10_trigger_stag_ambush_cb |
false |
1 |
|
m10_vehicle_over_roof_damaged |
false |
1 |
|
m10_viola_died_cb |
false |
1 |
|
m10_viola_dismissed_cb |
false |
1 |
|
m10_vtol_attack_thread |
false |
1 |
|
m10_vtol_destroyed_cb |
false |
1 |
|
m10_vtol_flyby_fire_cb |
false |
1 |
|
m10_vtol_oi_tgr_cb |
false |
1 |
|
m10_vtol_panic_thread |
false |
1 |
|
m10_vtol_transport_drop_off_thread |
false |
1 |
2m10.lua, line 1725: m10_vtol_transport_drop_off_thread(M10_groups.stag_transport_01, true) -- regular marker
m10.lua, line 1782: m10_vtol_transport_drop_off_thread(M10_groups.stag_transport_04, true) -- show markers
|
m11_airport_land_thread |
false |
1 |
|
m11_airport_lift_thread |
false |
1 |
|
m11_airport_spawn_callback |
false |
1 |
|
m11_air_base |
false |
1 |
1 |
m11_air_base_convos_thread |
false |
1 |
|
m11_base_despawn_callback |
false |
1 |
|
m11_base_entered_callback |
false |
1 |
|
m11_base_left_callback |
false |
1 |
|
m11_base_spawn_callback |
false |
1 |
|
m11_battle_thread |
false |
1 |
|
m11_box_destroyed |
false |
1 |
|
m11_cell_convo_finished |
false |
1 |
|
m11_check_base_destroyed |
false |
1 |
1 |
m11_cleanup |
false |
1 |
|
m11_cleanup_help_oleg |
false |
1 |
2 |
m11_cleanup_hijack_vtol |
false |
1 |
2 |
m11_clear_rand_lines |
false |
1 |
1 |
m11_convoy_cleanup_thread |
false |
1 |
|
m11_deploy_tanks |
false |
1 |
1 |
m11_determine_checkpoint |
false |
1 |
1 |
m11_distract_stag |
false |
1 |
3 |
m11_fail_timer |
false |
1 |
|
m11_final_plane_destroyed |
false |
1 |
|
m11_fly_path_guard_thread |
false |
1 |
|
m11_fly_path_target_thread |
false |
1 |
|
m11_fly_path_thread |
false |
1 |
|
m11_go_to_first_base |
false |
1 |
1 |
m11_guard_destroyed |
false |
1 |
|
m11_help_convoy |
false |
1 |
1 |
m11_help_oleg |
false |
1 |
1 |
m11_hijack_vtol |
false |
1 |
1 |
m11_initialize |
false |
1 |
1 |
m11_initialize_bases |
false |
1 |
1 |
m11_initialize_checkpoint |
false |
1 |
1 |
m11_intro_convos_thread |
false |
1 |
|
m11_oleg_died_callback |
false |
1 |
|
m11_player_vtol_tracking_thread |
false |
1 |
|
m11_play_cell_convo |
false |
1 |
2 |
m11_post_obj_convoy_death_callback |
false |
1 |
|
m11_pre_obj_convoy_death_callback |
false |
1 |
|
m11_radio_chatter_thread |
false |
1 |
|
m11_reached_callback |
false |
1 |
|
m11_run |
false |
1 |
1 |
m11_spawn_oleg_tanks |
false |
1 |
1 |
m11_spawn_roadblock |
false |
1 |
1 |
m11_stag_vtol_radio_chatter_thread |
false |
1 |
|
m11_start |
false |
1 |
|
m11_success |
false |
1 |
|
m11_tank_attack |
false |
1 |
1 |
m11_tank_targets |
false |
1 |
1 |
m11_target_destroyed |
false |
1 |
|
m11_timer_thread |
false |
1 |
|
m11_transport_destroyed |
false |
1 |
|
m11_vtol_destroyed_callback |
false |
1 |
|
m11_vtol_hijacked_callback1 |
false |
1 |
|
m11_vtol_hijacked_callback2 |
false |
1 |
|
m11_vtol_hijacked_callback3 |
false |
1 |
|
m11_vtol_hijacked_callback4 |
false |
1 |
|
m11_vtol_hijacked_callback_oleg |
false |
1 |
|
m11_wait_for_audio |
false |
1 |
16m11.lua, line 779: m11_wait_for_audio()
m11.lua, line 804: m11_wait_for_audio()
m11.lua, line 1268: m11_wait_for_audio()
m11.lua, line 1330: m11_wait_for_audio()
m11.lua, line 1377: m11_wait_for_audio()
m11.lua, line 1405: m11_wait_for_audio()
m11.lua, line 1635: m11_wait_for_audio()
m11.lua, line 1819: m11_wait_for_audio()
m11.lua, line 2497: m11_wait_for_audio()
m11.lua, line 2531: m11_wait_for_audio()
m11.lua, line 2574: m11_wait_for_audio()
m11.lua, line 2583: m11_wait_for_audio()
m11.lua, line 2594: m11_wait_for_audio()
m11.lua, line 2602: m11_wait_for_audio()
m11.lua, line 2612: m11_wait_for_audio()
m11.lua, line 2620: m11_wait_for_audio()
|
m11_wrapper_thread |
false |
1 |
|
m12_add_icons_to_active_triggers |
false |
1 |
2 |
m12_allow_weapons |
false |
1 |
2m12.lua, line 586: m12_allow_weapons() -- Re-enable weapons before the cutscene so the player doesn't fail the mission while it is playing
m12.lua, line 737: m12_allow_weapons()
|
m12_ambush_triggered_cb |
false |
1 |
|
m12_audio_thread |
false |
1 |
|
m12_block_garage_ramp_cb |
false |
1 |
|
m12_cleanup |
false |
1 |
1 |
m12_cleanup_all_spawn_groups |
false |
1 |
3 |
m12_cleanup_cubical_battle |
false |
1 |
3 |
m12_cleanup_escape_garage |
false |
1 |
2 |
m12_cleanup_escape_lobby |
false |
1 |
2 |
m12_cleanup_grab_josh |
false |
1 |
2 |
m12_cleanup_josh |
false |
1 |
1 |
m12_cleanup_load_josh_into_car |
false |
1 |
2 |
m12_cleanup_player_carrying_josh |
false |
1 |
4 |
m12_cleanup_spawn_group |
false |
1 |
1 |
m12_cleanup_start_lobby |
false |
1 |
2 |
m12_cleanup_start_world |
false |
1 |
2 |
m12_cleanup_suko |
false |
1 |
1 |
m12_cleanup_trigger |
false |
1 |
19m12.lua, line 757: m12_cleanup_trigger(M12_trigger)
m12.lua, line 1210: m12_cleanup_trigger(trigger)
m12.lua, line 1334: m12_cleanup_trigger(trigger)
m12.lua, line 1335: m12_cleanup_trigger(marker_trigger)
m12.lua, line 1607: m12_cleanup_trigger(M12_trigger.start_spawning)
m12.lua, line 1608: m12_cleanup_trigger(M12_trigger.elev_conv_02)
m12.lua, line 1609: m12_cleanup_trigger(M12_trigger.studio_rush)
m12.lua, line 1610: m12_cleanup_trigger(M12_trigger.fleeing_peds_1)
m12.lua, line 1742: m12_cleanup_trigger(M12_trigger.load_josh)
m12.lua, line 1763: m12_cleanup_trigger(M12_trigger.load_josh)
m12.lua, line 1941: m12_cleanup_trigger(trigger.name)
m12.lua, line 1944: m12_cleanup_trigger(val)
m12.lua, line 2135: m12_cleanup_trigger(trigger)
m12.lua, line 2150: m12_cleanup_trigger(trigger)
m12.lua, line 2218: m12_cleanup_trigger(M12_trigger.start_spawning)
m12.lua, line 2227: m12_cleanup_trigger(M12_trigger.lobby_spawn)
m12.lua, line 2288: m12_cleanup_trigger(trigger)
m12.lua, line 2300: m12_cleanup_trigger(trigger)
m12.lua, line 2311: m12_cleanup_trigger(trigger)
|
m12_clear_objective |
false |
1 |
1 |
m12_clear_seconodary_objective |
false |
1 |
4 |
m12_dont_allow_weapons |
false |
1 |
3 |
m12_elevator_enter_cback |
false |
1 |
|
m12_elevator_exit_cback |
false |
1 |
|
m12_elevator_proximity_check |
false |
1 |
1 |
m12_enter_stealth_section |
false |
1 |
4 |
m12_escape_vehicle_entered |
false |
1 |
|
m12_exit_stealth_section |
false |
1 |
8 |
m12_find_nearest_guy_and_play_line |
false |
1 |
|
m12_get_persona_handle |
false |
1 |
|
m12_goto_a_elevator |
false |
1 |
5m12.lua, line 304: -- m12_goto_a_elevator() flags
m12.lua, line 560: m12_goto_a_elevator(M12_elevator.lobby_upper, M12_OBJ_ENTER_THE_ELEVATOR, false)
m12.lua, line 653: m12_goto_a_elevator(M12_elevator.cubical, M12_OBJ_ENTER_THE_ELEVATOR, true)
m12.lua, line 672: m12_goto_a_elevator(M12_elevator.lobby_lower, M12_OBJ_ENTER_THE_ELEVATOR, true)
m12.lua, line 1175: -- Initializes all global variables used by m12_goto_a_elevator() and enable all
|
m12_goto_a_elevator_cleanup |
false |
1 |
2 |
m12_goto_a_elevator_setup |
false |
1 |
2 |
m12_goto_a_trigger |
false |
1 |
15m12.lua, line 299: -- m12_goto_a_trigger() flags
m12.lua, line 540: m12_goto_a_trigger(M12_trigger.pr_center_front, M12_OBJ_GO_TO_THE_PR_CENTER, true)
m12.lua, line 549: m12_goto_a_trigger(M12_trigger.pr_center_enterance, M12_OBJ_ENTER_THE_PR_CENTER, false)
m12.lua, line 550: m12_goto_a_trigger(M12_trigger.reception, M12_OBJ_GO_TO_RECEPTION, false)
m12.lua, line 557: m12_goto_a_trigger(M12_trigger.lobby_middle, M12_OBJ_ENTER_THE_ELEVATOR, false, M12_trigger.lobby_enter_1)
m12.lua, line 558: m12_goto_a_trigger(M12_trigger.lobby_top, M12_OBJ_ENTER_THE_ELEVATOR, false, M12_trigger.lobby_enter_2)
m12.lua, line 583: m12_goto_a_trigger(M12_trigger.door_to_josh, M12_OBJ_FIND_JOSH_BIRK, false)
m12.lua, line 629: m12_goto_a_trigger(M12_trigger.studio_01, M12_OBJ_ESCAPE_THE_STAG_BUILDING, false)
m12.lua, line 632: m12_goto_a_trigger(M12_trigger.studio_02, M12_OBJ_ESCAPE_THE_STAG_BUILDING, false)
m12.lua, line 636: m12_goto_a_trigger(M12_trigger.studio_03, M12_OBJ_ESCAPE_THE_STAG_BUILDING, false)
m12.lua, line 637: m12_goto_a_trigger(M12_trigger.studio_door_to_stairs, M12_OBJ_ESCAPE_THE_STAG_BUILDING, false, M12_trigger.stairs_marker)
m12.lua, line 652: m12_goto_a_trigger(M12_trigger.cubicle_01, M12_OBJ_ESCAPE_THE_STAG_BUILDING, false)
m12.lua, line 671: m12_goto_a_trigger(M12_trigger.lobby_middle, M12_OBJ_ESCAPE_THE_STAG_BUILDING, false, M12_trigger.lobby_exit)
m12.lua, line 685: m12_goto_a_trigger(M12_trigger.garage_door, M12_OBJ_ESCAPE_TO_THE_SAINTS_HQ, false)
m12.lua, line 695: --m12_goto_a_trigger(M12_trigger.saints_hq, M12_OBJ_ESCAPE_TO_THE_SAINTS_HQ, true)
|
m12_goto_a_trigger_cleanup |
false |
1 |
2 |
m12_goto_a_trigger_setup |
false |
1 |
4m12.lua, line 696: m12_goto_a_trigger_setup(M12_trigger.saints_hq, M12_OBJ_ESCAPE_TO_THE_SAINTS_HQ, true, nil)
m12.lua, line 1287: m12_goto_a_trigger_setup(trigger, obj_text, gps, marker_trigger)
m12.lua, line 1327: -- Cleans up the trigger and any HUD elements setup by m12_goto_a_trigger_setup()
m12.lua, line 1329: -- trigger - Name of the trigger that was passed to m12_goto_a_trigger_setup()
|
m12_handle_josh_dropped_thread |
false |
1 |
|
m12_helper_cleanup_ambush_group |
false |
1 |
3 |
m12_helper_setup_ambush_group |
false |
1 |
3 |
m12_hq_freeze_cb |
false |
1 |
|
m12_initialize |
false |
1 |
1 |
m12_initialize_checkpoint |
false |
1 |
1 |
m12_initialize_common |
false |
1 |
1 |
m12_load_josh_into_car |
false |
1 |
1 |
m12_load_personas |
false |
1 |
1 |
m12_lobby_spawn_cb |
false |
1 |
|
m12_lock_front_doors |
false |
1 |
1 |
m12_move_members |
false |
1 |
3 |
m12_notoriety_increased |
false |
1 |
|
m12_npc_damaged_fail |
false |
1 |
|
m12_on_death |
false |
1 |
|
m12_on_load_josh |
false |
1 |
|
m12_open_front_doors |
false |
1 |
|
m12_party_member_dismissed |
false |
1 |
|
m12_player_fired_weapon |
false |
1 |
|
m12_play_convo |
false |
1 |
1 |
m12_play_convo_set |
false |
1 |
1 |
m12_play_persona_line |
false |
1 |
6 |
m12_play_z_scene |
false |
1 |
1 |
m12_post_music_event |
false |
1 |
7 |
m12_remove_icons_from_active_triggers |
false |
1 |
4 |
m12_remove_weapon_on_vehicle_exit |
false |
1 |
|
m12_run |
false |
1 |
1 |
m12_setup_chaser_group |
false |
1 |
2 |
m12_setup_cubical_battle |
false |
1 |
2 |
m12_setup_escape_garage |
false |
1 |
1 |
m12_setup_escape_lobby |
false |
1 |
1 |
m12_setup_grab_josh |
false |
1 |
2 |
m12_setup_josh |
false |
1 |
3 |
m12_setup_player_to_carry_josh |
false |
1 |
2 |
m12_setup_spawn_group |
false |
1 |
6m12.lua, line 139: -- See m12_setup_spawn_group()
m12.lua, line 1570: -- m12_setup_spawn_group(M12_spawn_groups.cubical_wave_1, 15.0, false)
m12.lua, line 1986: -- group - Spawn group table (see m12_setup_spawn_group()) to disable
m12.lua, line 2220: m12_setup_spawn_group(M12_spawn_groups.cubical_wave_1, 10.0, true)
m12.lua, line 2221: m12_setup_spawn_group(M12_spawn_groups.cubical_wave_2, 25.0, true)
m12.lua, line 2229: m12_setup_spawn_group(M12_spawn_groups.lobby_escape, 25.0, true)
|
m12_setup_start_lobby |
false |
1 |
1 |
m12_setup_start_world |
false |
1 |
2 |
m12_setup_suko |
false |
1 |
1 |
m12_setup_trigger |
false |
1 |
11m12.lua, line 559: -- m12_setup_trigger(M12_trigger.elev_conv_01, "m12_elev_persona_cb", "")
m12.lua, line 594: m12_setup_trigger(M12_trigger.elev_conv_02, "m12_start_convo_elevator", "")
m12.lua, line 595: m12_setup_trigger(M12_trigger.fleeing_peds_1, "m12_start_fleeing_peds_1", "")
m12.lua, line 1193: m12_setup_trigger(trigger, "m12_elevator_enter_cback", "m12_elevator_exit_cback")
m12.lua, line 1317: m12_setup_trigger(trigger, "m12_trigger_cback", "")
m12.lua, line 1571: m12_setup_trigger(M12_trigger.start_spawning, "m12_start_spawning", "")
m12.lua, line 1625: m12_setup_trigger(M12_trigger.lobby_spawn, "m12_lobby_spawn_cb", "")
m12.lua, line 1659: m12_setup_trigger(M12_trigger.load_josh, "m12_on_load_josh", "", SYNC_LOCAL)
m12.lua, line 1795: m12_setup_trigger(M12_trigger.stag_outside_garage, "m12_block_garage_ramp_cb", "")
m12.lua, line 1798: m12_setup_trigger(M12_trigger.chasers_1, "m12_start_chasers_1_cb", "")
m12.lua, line 1800: m12_setup_trigger(M12_trigger.chasers_2, "m12_start_chasers_2_cb", "")
|
m12_set_objective |
false |
1 |
5 |
m12_set_seconodary_objective |
false |
1 |
2 |
m12_start |
false |
1 |
|
m12_start_chasers_1_cb |
false |
1 |
|
m12_start_chasers_2_cb |
false |
1 |
|
m12_start_convo_elevator |
false |
1 |
|
m12_start_convo_thread |
false |
1 |
9 |
m12_start_fleeing_peds_1 |
false |
1 |
|
m12_start_spawning |
false |
1 |
|
m12_stop_player_car_thread |
false |
1 |
|
m12_success |
false |
1 |
|
m12_teleport_team_to |
false |
2 |
6m12.lua, line 566: m12_teleport_team_to(M12_teleport.studio)
m12.lua, line 588: m12_teleport_team_to(M12_teleport.have_josh, true, true, true)
m12.lua, line 659: m12_teleport_team_to(M12_teleport.lobby_elevator, true, true, true)
m12.lua, line 677: m12_teleport_team_to(M12_teleport.nav_garage, true, true, true)
m12.lua, line 1419: m12_teleport_team_to(M12_teleport.cubical, true, true, false)
m12.lua, line 1427: m12_teleport_team_to(M12_teleport.lobby_elevator, true, true, false)
|
m12_thread_human_shield_check |
false |
1 |
|
m12_thread_pickup_josh_marker |
false |
1 |
|
m12_thread_unequip_your_weapon |
false |
1 |
|
m12_thread_vehicle_pathfind_thread |
false |
1 |
|
m12_trigger_cback |
false |
1 |
|
m12_unload_all_convos |
false |
1 |
4 |
m12_unload_all_threads |
false |
1 |
1 |
m12_unload_convo |
false |
1 |
1 |
m12_unload_convo_set |
false |
1 |
2 |
m12_unload_personas |
false |
1 |
1 |
m12_unlock_front_doors |
false |
1 |
1 |
m12_wait_until_josh_is_in_range |
false |
1 |
1 |
m12_weapon_was_equipped |
false |
1 |
|
m12_who_is_holding_josh |
false |
1 |
1 |
m13_audio_event_at_dist |
false |
1 |
|
m13_audio_thread |
false |
1 |
|
m13_banner_damaged |
false |
1 |
|
m13_banner_destroyed |
false |
1 |
|
m13_car_bombs_check_for_detonation |
false |
1 |
1 |
m13_car_bomb_destroyed |
false |
1 |
2 |
m13_car_bomb_detonate |
false |
1 |
1 |
m13_car_bomb_start_chain_reaction |
false |
1 |
1 |
m13_cellphone_call_cb |
false |
1 |
|
m13_cellphone_call_wait |
false |
1 |
2 |
m13_cleanup |
false |
1 |
|
m13_cleanup_balcony_battle |
false |
1 |
2 |
m13_cleanup_balcony_homies |
false |
1 |
2 |
m13_cleanup_banner_scene |
false |
1 |
2 |
m13_cleanup_car_bombs |
false |
1 |
2 |
m13_cleanup_decision |
false |
1 |
1 |
m13_cleanup_save_pierce_wave |
false |
1 |
1 |
m13_cleanup_start |
false |
1 |
2 |
m13_clear_clutter |
false |
1 |
3 |
m13_coop_skip |
false |
1 |
1 |
m13_create_clutter |
false |
1 |
2 |
m13_cyrus_enter_vtol |
false |
1 |
1 |
M13_cyrus_fly_off |
false |
1 |
1 |
m13_decision_heli_thread |
false |
1 |
|
m13_destroy_banner |
false |
1 |
1 |
m13_destroy_passenger_group |
false |
1 |
2 |
m13_destroy_wave_group |
false |
1 |
2 |
m13_disable_ambient_spawning |
false |
1 |
3 |
m13_disable_traffic |
false |
1 |
2 |
m13_distance_clutter_hide |
false |
1 |
1 |
m13_distance_clutter_show |
false |
1 |
3 |
m13_find_closest_car_bomb |
false |
1 |
|
m13_flag_closest_car_bomb |
false |
1 |
2 |
m13_get_closest_player |
false |
1 |
1m13.lua, line 3861: ai_add_enemy_target( vehicle_get_driver( group.vehicle ), m13_get_closest_player( group.vehicle ), ATTACK_NOW_NEVER_LOSE, true )
|
m13_get_clutter_groups |
false |
1 |
2 |
m13_get_persona_handle |
false |
1 |
|
m13_goto_a_trigger |
false |
1 |
6m13.lua, line 1287: m13_goto_a_trigger(M13_triggers.saints_hq_front, M13_OBJ_GOTO_SAINTS_HQ, true)
m13.lua, line 1376: m13_goto_a_trigger(M13_triggers.penthouse_cutscene, M13_OBJ_GOTO_SHAUNDI, false)
m13.lua, line 1886: m13_goto_a_trigger(M13_triggers.pr_center_front, M13_OBJ_GOTO_PR_CENTER, true)
m13.lua, line 2418: m13_goto_a_trigger(M13_triggers.elevator_to_ground, obj_text)
m13.lua, line 2427: m13_goto_a_trigger(M13_triggers.elevator_proximity, obj_text)
m13.lua, line 2875: m13_goto_a_trigger(M13_triggers.elevator_to_penthouse, M13_OBJ_GOTO_PENTHOUSE, false)
|
m13_goto_a_trigger_cleanup |
false |
1 |
1 |
m13_goto_a_trigger_setup |
false |
1 |
2 |
m13_goto_balcony |
false |
1 |
2 |
m13_goto_ground |
false |
1 |
1 |
m13_group_drop_off_passengers |
false |
1 |
1 |
m13_group_is_dead |
false |
1 |
1m13.lua, line 3881: if group_is_loaded( group.name ) == false or m13_group_is_dead( group ) == true then
|
m13_group_pathfind_to |
false |
1 |
2 |
m13_group_spawn |
false |
1 |
1 |
m13_hide_car_bombs |
false |
1 |
2 |
m13_homie_died |
false |
1 |
|
m13_initialize |
false |
1 |
1 |
m13_initialize_checkpoint |
false |
1 |
2 |
m13_initialize_common |
false |
1 |
1 |
m13_josh_thrown_to_cyrus |
false |
1 |
|
m13_josh_thrown_to_homies |
false |
1 |
1 |
m13_jumped_off_penthouse |
false |
1 |
|
m13_load_personas |
false |
1 |
1 |
m13_mini_tank_wave |
false |
1 |
|
m13_mission_zscene_post_init |
false |
1 |
2 |
m13_monitor_passengers_thread |
false |
1 |
|
m13_mover_damaged |
false |
1 |
|
m13_oleg_tank_cb |
false |
1 |
|
m13_penthouse_cutscene |
false |
1 |
2 |
m13_pierce_abandoned |
false |
1 |
|
m13_pierce_drive_in |
false |
1 |
1 |
m13_pierce_give_player_airstrike |
false |
1 |
1 |
m13_player_decision |
false |
1 |
1 |
m13_player_leave_penthouse |
false |
1 |
1 |
m13_play_convo |
false |
1 |
1 |
m13_play_convo_set |
false |
1 |
10m13.lua, line 1285: m13_play_convo_set(M13_convo.banner_destroyed)
m13.lua, line 2476: m13_play_convo_set(M13_convo.save_pierce_4)
m13.lua, line 2481: -- m13_play_convo_set(M13_convo.save_pierce_4)
m13.lua, line 2486: m13_play_convo_set(M13_convo.airstrike)
m13.lua, line 2820: m13_play_convo_set(M13_convo.first_heli)
m13.lua, line 2863: m13_play_convo_set(M13_convo.check_roof_01)
m13.lua, line 2867: m13_play_convo_set(M13_convo.check_roof_02)
m13.lua, line 2872: m13_play_convo_set(M13_convo.check_roof_03)
m13.lua, line 3208: m13_play_convo_set(M13_convo.start)
m13.lua, line 3404: m13_play_convo_set(convo_table)
|
m13_play_persona_line |
false |
1 |
13m13.lua, line 1589: m13_play_persona_line(M13_persona_line.banners)
m13.lua, line 1893: -- m13_play_persona_line(M13_persona_line.molotov_remind)
m13.lua, line 2417: m13_play_persona_line(M13_persona_line.elevator)
m13.lua, line 2453: m13_play_persona_line(M13_persona_line.in_trouble_02)
m13.lua, line 2562: m13_play_persona_line(M13_persona_line.car_bombs_01)
m13.lua, line 2564: m13_play_persona_line(M13_persona_line.car_bombs_02)
m13.lua, line 2663: m13_play_persona_line(M13_persona_line.attack_start)
m13.lua, line 2724: m13_play_persona_line(M13_persona_line.focus_south)
m13.lua, line 2750: m13_play_persona_line(M13_persona_line.snipers_01)
m13.lua, line 2776: m13_play_persona_line(M13_persona_line.tanks_01)
m13.lua, line 2842: -- m13_play_persona_line(M13_persona_line.snipers_02)
m13.lua, line 3233: --m13_play_persona_line(M13_persona_line.drive_to_pr)
m13.lua, line 3263: m13_play_persona_line(convo.name)
|
m13_required_kill_cb |
false |
1 |
|
m13_restrict_players |
false |
1 |
1 |
m13_run |
false |
1 |
1 |
m13_save_pierce |
false |
1 |
1 |
m13_save_pierce_wave |
false |
1 |
1 |
m13_scene_1 |
false |
1 |
1m13.lua, line 1308: m13_scene_1() -- Large northward assault, focusing on the use of the car bombs
|
m13_scene_2 |
false |
1 |
1 |
m13_scene_3 |
false |
1 |
1 |
m13_scene_4 |
false |
1 |
1 |
m13_scene_5 |
false |
1 |
1 |
m13_scene_6 |
false |
1 |
1 |
m13_scene_7 |
false |
1 |
1 |
m13_setup_balcony_battle |
false |
1 |
3 |
m13_setup_balcony_homies |
false |
1 |
2 |
m13_setup_banner_scene |
false |
1 |
1 |
m13_setup_car_bombs |
false |
1 |
3 |
m13_setup_decision |
false |
1 |
4 |
m13_setup_penthouse_stag |
false |
1 |
1 |
m13_setup_penthouse_vtol |
false |
1 |
1 |
m13_setup_save_pierce_wave |
false |
1 |
1 |
m13_setup_side |
false |
1 |
23m13.lua, line 2381: m13_setup_side("clear")
m13.lua, line 2445: m13_setup_side("clear")
m13.lua, line 2526: m13_setup_side("north")
m13.lua, line 2559: m13_setup_side("clear")
m13.lua, line 2655: m13_setup_side("north")
m13.lua, line 2684: m13_setup_side("north")
m13.lua, line 2707: m13_setup_side("clear")
m13.lua, line 2726: m13_setup_side("south")
m13.lua, line 2734: m13_setup_side("south")
m13.lua, line 2752: m13_setup_side("clear")
m13.lua, line 2758: m13_setup_side("south")
m13.lua, line 2775: m13_setup_side("clear")
m13.lua, line 2779: m13_setup_side("north")
m13.lua, line 2804: m13_setup_side("clear")
m13.lua, line 2814: m13_setup_side("north")
m13.lua, line 2818: m13_setup_side("clear")
m13.lua, line 2826: m13_setup_side("clear")
m13.lua, line 2832: m13_setup_side("north")
m13.lua, line 2861: m13_setup_side("clear")
m13.lua, line 2866: m13_setup_side("north")
m13.lua, line 2874: m13_setup_side("clear")
m13.lua, line 2878: m13_setup_side("clear")
m13.lua, line 2927: m13_setup_side("north")
|
m13_setup_side_thread |
false |
1 |
|
m13_setup_start |
false |
1 |
1 |
m13_set_north_apc_level |
false |
1 |
12m13.lua, line 1346: m13_set_north_apc_level(0)
m13.lua, line 2667: m13_set_north_apc_level(0)
m13.lua, line 2676: m13_set_north_apc_level(2)
m13.lua, line 2686: m13_set_north_apc_level(2)
m13.lua, line 2697: m13_set_north_apc_level(0, M13_triggers.south_side)
m13.lua, line 2718: m13_set_north_apc_level(0)
m13.lua, line 2744: m13_set_north_apc_level(1)
m13.lua, line 2770: m13_set_north_apc_level(3)
m13.lua, line 2789: m13_set_north_apc_level(2)
m13.lua, line 2799: m13_set_north_apc_level(3)
m13.lua, line 2835: m13_set_north_apc_level(3)
m13.lua, line 2853: m13_set_north_apc_level(3)
|
m13_set_south_apc_level |
false |
1 |
11m13.lua, line 1347: m13_set_south_apc_level(0)
m13.lua, line 2668: m13_set_south_apc_level(0)
m13.lua, line 2677: m13_set_south_apc_level(0)
m13.lua, line 2687: m13_set_south_apc_level(0)
m13.lua, line 2698: m13_set_south_apc_level(0)
m13.lua, line 2745: m13_set_south_apc_level(3)
m13.lua, line 2771: m13_set_south_apc_level(0)
m13.lua, line 2790: m13_set_south_apc_level(0)
m13.lua, line 2800: m13_set_south_apc_level(1)
m13.lua, line 2836: m13_set_south_apc_level(1)
m13.lua, line 2854: m13_set_south_apc_level(3)
|
m13_show_car_bombs |
false |
1 |
2 |
m13_side_change_marked |
false |
1 |
4m13.lua, line 3981: m13_side_change_marked( M13_triggers.north_side, should_mark_north_local, SYNC_LOCAL )
m13.lua, line 3986: m13_side_change_marked( M13_triggers.south_side, should_mark_south_local, SYNC_LOCAL )
m13.lua, line 3991: m13_side_change_marked( M13_triggers.north_side, should_mark_north_coop, SYNC_REMOTE )
m13.lua, line 3996: m13_side_change_marked( M13_triggers.south_side, should_mark_south_coop, SYNC_REMOTE )
|
m13_start |
false |
1 |
|
m13_start_continuous_spawns |
false |
1 |
8 |
m13_start_convo_thread |
false |
1 |
7 |
m13_start_wave |
false |
1 |
1 |
m13_start_wave_set |
false |
1 |
17m13.lua, line 2499: m13_start_wave_set(M13_waves.scene_5_drop_off)
m13.lua, line 2592: m13_start_wave_set(M13_waves.apcs_north_1)
m13.lua, line 2600: m13_start_wave_set(M13_waves.apcs_north_2)
m13.lua, line 2608: m13_start_wave_set(M13_waves.apcs_north_3)
m13.lua, line 2625: m13_start_wave_set(M13_waves.apcs_south_1)
m13.lua, line 2633: m13_start_wave_set(M13_waves.apcs_south_2)
m13.lua, line 2641: m13_start_wave_set(M13_waves.apcs_south_3)
m13.lua, line 2671: m13_start_wave_set(M13_waves.scene_1)
m13.lua, line 2704: m13_start_wave_set(M13_waves.scene_2_deck)
m13.lua, line 2722: m13_start_wave_set(M13_waves.scene_2)
m13.lua, line 2749: m13_start_wave_set(M13_waves.scene_3_snipers)
m13.lua, line 2773: m13_start_wave_set(M13_waves.scene_4_tanks)
m13.lua, line 2802: m13_start_wave_set(M13_waves.scene_6_tanks)
m13.lua, line 2817: m13_start_wave_set(M13_waves.scene_6_vtol_01)
m13.lua, line 2825: m13_start_wave_set(M13_waves.scene_6_vtol_02)
m13.lua, line 2840: -- m13_start_wave_set(M13_waves.scene_6_snipers)
m13.lua, line 2860: m13_start_wave_set(M13_waves.scene_7_deck)
|
m13_stop_all_continuous_spawns |
false |
1 |
2 |
m13_stop_continuous_spawns |
false |
1 |
1 |
m13_stop_wave |
false |
1 |
2 |
m13_stop_wave_set |
false |
1 |
20m13.lua, line 1740: m13_stop_wave_set(M13_waves)
m13.lua, line 2524: m13_stop_wave_set(M13_waves.scene_5_drop_off)
m13.lua, line 2595: m13_stop_wave_set(M13_waves.apcs_north_1, trigger)
m13.lua, line 2603: m13_stop_wave_set(M13_waves.apcs_north_2, trigger)
m13.lua, line 2611: m13_stop_wave_set(M13_waves.apcs_north_3, trigger)
m13.lua, line 2628: m13_stop_wave_set(M13_waves.apcs_south_1)
m13.lua, line 2636: m13_stop_wave_set(M13_waves.apcs_south_2)
m13.lua, line 2644: m13_stop_wave_set(M13_waves.apcs_south_3)
m13.lua, line 2689: m13_stop_wave_set(M13_waves.scene_1, M13_triggers.south_side)
m13.lua, line 2714: m13_stop_wave_set(M13_waves.scene_2_deck)
m13.lua, line 2719: m13_stop_wave_set(M13_waves.scene_1)
m13.lua, line 2762: m13_stop_wave_set(M13_waves.scene_3_snipers)
m13.lua, line 2782: m13_stop_wave_set(M13_waves.scene_4_tanks)
m13.lua, line 2811: m13_stop_wave_set(M13_waves.scene_6_tanks)
m13.lua, line 2823: m13_stop_wave_set(M13_waves.scene_6_vtol_01)
m13.lua, line 2829: m13_stop_wave_set(M13_waves.scene_6_vtol_02)
m13.lua, line 2844: -- m13_stop_wave_set(M13_waves.scene_6_snipers)
m13.lua, line 2856: -- m13_stop_wave_set(M13_waves.scene_2_deck)
m13.lua, line 2877: m13_stop_wave_set(M13_waves.scene_7_deck)
m13.lua, line 3434: m13_stop_wave_set(wave, trigger)
|
m13_success |
false |
1 |
|
m13_thread_car_bomb_manager |
false |
1 |
|
m13_thread_pierce_convo_and_leave |
false |
1 |
|
m13_thread_vtol_fly_away |
false |
1 |
|
m13_thread_wrapper |
false |
1 |
|
m13_time_is_up |
false |
1 |
|
m13_trigger_cback |
false |
1 |
|
m13_unload_all_convos |
false |
1 |
2 |
m13_unload_convo |
false |
1 |
1 |
m13_unload_convo_set |
false |
1 |
2 |
m13_unload_personas |
false |
1 |
1 |
m13_unrestrict_players |
false |
1 |
2 |
m13_vehicle_flee |
false |
1 |
|
m13_vehicle_is_helicopter |
false |
1 |
9 |
m13_vehicle_is_tank |
false |
1 |
6 |
m13_vfx_play |
false |
1 |
14m13.lua, line 1320: m13_vfx_play(M13_vfxs.north_01)
m13.lua, line 1321: m13_vfx_play(M13_vfxs.south_01)
m13.lua, line 1331: m13_vfx_play(M13_vfxs.hq_01)
m13.lua, line 1332: m13_vfx_play(M13_vfxs.north_02)
m13.lua, line 1334: m13_vfx_play(M13_vfxs.south_02)
m13.lua, line 1335: m13_vfx_play(M13_vfxs.north_03)
m13.lua, line 1336: m13_vfx_play(M13_vfxs.hq_02)
m13.lua, line 2448: m13_vfx_play(M13_vfxs.hq_01)
m13.lua, line 2449: m13_vfx_play(M13_vfxs.north_02)
m13.lua, line 2451: m13_vfx_play(M13_vfxs.south_02)
m13.lua, line 2519: m13_vfx_play(M13_vfxs.north_03)
m13.lua, line 2521: m13_vfx_play(M13_vfxs.hq_02)
m13.lua, line 2737: m13_vfx_play(M13_vfxs.north_01)
m13.lua, line 2781: m13_vfx_play(M13_vfxs.south_01)
|
m13_wait_for_all_non_repeating_waves |
false |
1 |
|
m13_wait_for_required_kills |
false |
1 |
9 |
m13_wait_for_waves_to_complete_state |
false |
1 |
2m13.lua, line 2675: m13_wait_for_waves_to_complete_state(M13_waves.scene_1, M13_wave_states.pathfinding)
m13.lua, line 2730: m13_wait_for_waves_to_complete_state(M13_waves.scene_2, M13_wave_states.pathfinding)
|
m13_waves_in_state |
false |
1 |
|
m13_wave_thread |
false |
1 |
|
m13_wave_vehicle_killed_cb |
false |
1 |
|
m14_abandon_heli_thread |
false |
1 |
|
m14_broadcast_van_destroyed_cb |
false |
1 |
|
m14_cellphone_call_cb |
false |
1 |
|
m14_cellphone_call_wait |
false |
1 |
2m14.lua, line 620: m14_cellphone_call_wait( "M14_Mission_Start", true, M14_2d_personas.kinzie.handle )
m14.lua, line 2449: m14_cellphone_call_wait( convo.cell_name, convo.recieving, convo.speakers_2d[ 1 ].handle )
|
m14_cleanup |
false |
1 |
|
m14_cleanup_audio |
false |
1 |
3 |
m14_cleanup_audio_item |
false |
1 |
1 |
m14_cleanup_fake_laser_reticle |
false |
1 |
3 |
m14_clear_heli_warning_objective |
false |
1 |
2 |
m14_clear_trigger |
false |
1 |
3 |
m14_continuous_spawns_start |
false |
1 |
1 |
m14_continuous_spawns_stop |
false |
1 |
|
m14_convo_is_playing |
false |
1 |
6 |
m14_convo_manager |
false |
1 |
|
m14_convo_play |
false |
1 |
18m14.lua, line 637: m14_convo_play( M14_convo.drive_01, true )
m14.lua, line 647: m14_convo_play( M14_convo.drive_02 )
m14.lua, line 663: m14_convo_play( M14_convo.reach_helicopter, true )
m14.lua, line 736: m14_convo_play( M14_convo.first_antenna )
m14.lua, line 737: m14_convo_play( M14_convo.first_rooftop )
m14.lua, line 767: m14_convo_play( M14_convo.first_antenna )
m14.lua, line 768: m14_convo_play( M14_convo.first_rooftop )
m14.lua, line 879: m14_convo_play( M14_convo.second_antenna )
m14.lua, line 880: m14_convo_play( M14_convo.second_rooftop )
m14.lua, line 981: m14_convo_play( M14_convo.target_van )
m14.lua, line 1075: m14_convo_play( M14_convo.van_escaping )
m14.lua, line 1102: m14_convo_play( M14_convo.spooked_van )
m14.lua, line 1266: m14_convo_play(M14_convo.got_location, true)
m14.lua, line 1277: m14_convo_play( M14_convo.land_on_office )
m14.lua, line 1380: m14_convo_play(M14_convo.enter_office, true)
m14.lua, line 1564: m14_convo_play( M14_convo.question_jane, nil, nil )
m14.lua, line 1565: m14_convo_play( M14_convo.go_after_killbane, nil, nil )
m14.lua, line 1625: m14_convo_play( M14_convo.helecopter_end )
|
m14_coop_skip |
false |
1 |
1 |
m14_display_heli_warning_objective |
false |
1 |
1 |
m14_failure_validation_thread |
false |
1 |
|
m14_helipad_reached_cb |
false |
1 |
2 |
m14_initialize |
false |
1 |
1 |
m14_initialize_checkpoint |
false |
1 |
1 |
m14_initialize_common |
false |
1 |
1 |
m14_initialize_heli |
false |
1 |
1 |
m14_initialize_smiling_jacks |
false |
1 |
1 |
m14_initialize_smiling_jacks_post |
false |
1 |
1 |
m14_initialize_studio |
false |
1 |
1 |
m14_initialize_tower1 |
false |
1 |
1 |
m14_initialize_tower2 |
false |
1 |
1 |
m14_initialize_van |
false |
1 |
1 |
m14_interview_kill |
false |
1 |
3 |
m14_interview_play |
false |
1 |
4 |
m14_interview_stairs_reached_cb |
false |
1 |
|
m14_jane_died_cb |
false |
1 |
|
m14_left_studio_cb |
false |
1 |
|
m14_make_jane_cower |
false |
1 |
|
m14_maybe_cancel_transmitter_thread |
false |
1 |
|
m14_objective_catch_killbane |
false |
1 |
1 |
m14_objective_clear_deckers |
false |
1 |
1 |
m14_objective_enter_building |
false |
1 |
1 |
m14_objective_get_in_heli_chase_killbane |
false |
1 |
1 |
m14_objective_get_in_heli_first_tower |
false |
1 |
1 |
m14_objective_get_in_heli_second_tower |
false |
1 |
1 |
m14_objective_go_to_first_tower |
false |
1 |
1 |
m14_objective_go_to_heli_smiling_jacks |
false |
1 |
1 |
m14_objective_go_to_interview |
false |
1 |
1 |
m14_objective_go_to_second_tower |
false |
1 |
1 |
m14_objective_plant_first_transmitter |
false |
1 |
1 |
m14_objective_plant_second_transmitter |
false |
1 |
1 |
m14_objective_talk_to_jane |
false |
1 |
1 |
m14_objective_target_the_van |
false |
1 |
1 |
m14_objective_text |
false |
1 |
16m14.lua, line 615: m14_objective_text(0, M14_text.go_to_heli, nil, nil, SYNC_ALL, OI_ASSET_LOCATION)
m14.lua, line 651: m14_objective_text(0, M14_text.get_in_heli, nil, nil, SYNC_ALL, OI_ASSET_LOCATION)
m14.lua, line 694: m14_objective_text(0, M14_text.go_to_tower, nil, nil, SYNC_ALL, OI_ASSET_LOCATION)
m14.lua, line 787: m14_objective_text(0, M14_text.plant_transmitter, nil, nil, SYNC_ALL, OI_ASSET_USE)
m14.lua, line 818: m14_objective_text(0, M14_text.get_in_heli, nil, nil, SYNC_ALL, OI_ASSET_LOCATION)
m14.lua, line 867: m14_objective_text(0, M14_text.go_to_tower, nil, nil, SYNC_ALL, OI_ASSET_LOCATION)
m14.lua, line 939: m14_objective_text(0, M14_text.plant_transmitter, nil, nil, SYNC_ALL, OI_ASSET_USE)
m14.lua, line 972: m14_objective_text(0, M14_text.get_in_heli, nil, nil, SYNC_ALL, OI_ASSET_LOCATION)
m14.lua, line 1067: m14_objective_text(0, M14_text.go_to_van, nil, nil, SYNC_ALL, OI_ASSET_LOCATION)
m14.lua, line 1256: m14_objective_text(0, M14_text.go_to_interview, nil, nil, SYNC_ALL, OI_ASSET_LOCATION)
m14.lua, line 1299: m14_objective_text(0, M14_text.enter_building, nil, nil, SYNC_ALL, OI_ASSET_LOCATION)
m14.lua, line 1382: m14_objective_text(0, M14_text.clear_deckers, nil, nil, SYNC_ALL, OI_ASSET_KILL)
m14.lua, line 1547: m14_objective_text(0, M14_text.talk_to_jane, nil, nil, SYNC_ALL, OI_ASSET_LOCATION)
m14.lua, line 1571: m14_objective_text(0, M14_text.get_in_heli, nil, nil, SYNC_ALL, OI_ASSET_LOCATION)
m14.lua, line 1617: m14_objective_text(0, M14_text.catch_killbane, nil, nil, SYNC_ALL, OI_ASSET_LOCATION)
m14.lua, line 2053: m14_objective_text(0, M14_text.plant_transmitter, nil, nil, SYNC_ALL, OI_ASSET_USE)
|
m14_objective_text_clear |
false |
1 |
16m14.lua, line 649: m14_objective_text_clear(0)
m14.lua, line 659: m14_objective_text_clear(0)
m14.lua, line 783: m14_objective_text_clear(0)
m14.lua, line 831: m14_objective_text_clear(0)
m14.lua, line 935: m14_objective_text_clear(0)
m14.lua, line 989: m14_objective_text_clear(0)
m14.lua, line 1066: m14_objective_text_clear(0)
m14.lua, line 1083: m14_objective_text_clear(0)
m14.lua, line 1155: m14_objective_text_clear(0)
m14.lua, line 1295: m14_objective_text_clear(0)
m14.lua, line 1309: m14_objective_text_clear(0)
m14.lua, line 1540: m14_objective_text_clear(0)
m14.lua, line 1559: m14_objective_text_clear(0)
m14.lua, line 1613: m14_objective_text_clear(0)
m14.lua, line 1644: m14_objective_text_clear(0)
m14.lua, line 1976: m14_objective_text_clear(0)
|
m14_on_attack_performed_cb |
false |
1 |
|
m14_radio_call_in_stop |
false |
1 |
2 |
m14_radio_call_in_thread |
false |
1 |
|
m14_remove_marker_cb |
false |
1 |
|
m14_run |
false |
1 |
1 |
m14_setup_fake_laser_reticle |
false |
1 |
1 |
m14_set_fake_reticle_for_players |
false |
1 |
1 |
m14_set_helipad_trigger |
false |
1 |
3m14.lua, line 701: m14_set_helipad_trigger(M14_trigger.tower1_heli_validation, nil, M14_navpoint.t1_helipad, true, true, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION)
m14.lua, line 872: m14_set_helipad_trigger(M14_trigger.tower2_heli_validation, nil, M14_navpoint.t2_helipad, true, true, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION)
m14.lua, line 1260: m14_set_helipad_trigger(M14_trigger.helipad, "m14_helipad_reached_cb", M14_navpoint.interview_helipad, true, true, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION)
|
m14_set_trigger |
false |
1 |
6m14.lua, line 781: m14_set_trigger(M14_trigger.tower1, "m14_transmitter_placement_started_cb", true, true, MINIMAP_ICON_USE, OI_ASSET_USE)
m14.lua, line 933: m14_set_trigger(M14_trigger.tower2, "m14_transmitter_placement_started_cb", true, true, MINIMAP_ICON_USE, OI_ASSET_USE)
m14.lua, line 1303: m14_set_trigger(M14_trigger.interview_stairs, "m14_interview_stairs_reached_cb", true, true, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION)
m14.lua, line 1575: m14_set_trigger(M14_trigger.studio_stairs1, "m14_helipad_reached_cb", false, true, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION)
m14.lua, line 1582: m14_set_trigger(M14_trigger.studio_stairs2, "m14_helipad_reached_cb", false, true, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION)
m14.lua, line 1589: m14_set_trigger(M14_trigger.helipad, "m14_helipad_reached_cb", false, true, MINIMAP_ICON_LOCATION, OI_ASSET_LOCATION)
|
m14_shaundi_died_cb |
false |
1 |
|
m14_shaundi_dismissed_cb |
false |
1 |
|
m14_spotlight_heli_destroyed_cb |
false |
1 |
|
m14_start |
false |
1 |
|
m14_studio_cam_panning_thread |
false |
1 |
|
m14_studio_massacre_cb |
false |
1 |
|
m14_success |
false |
1 |
|
m14_timer_validation_fail_cb |
false |
1 |
|
m14_transmitter_placement_started_cb |
false |
1 |
|
m14_wait_for_audio_safe |
false |
1 |
6 |
m14_wait_for_convo_safe |
false |
1 |
1 |
m14_wait_for_persona_line_safe |
false |
1 |
7 |
m14_wait_for_players_to_exit_vehicle |
false |
1 |
|
m14_wait_for_player_to_enter_vehicle |
false |
1 |
4 |
m14_wrapper_thread |
false |
1 |
|
m15_call_ended_cb |
false |
1 |
|
m15_chase |
false |
1 |
2 |
m15_chase_pathfind_to_thread |
false |
1 |
|
m15_chase_truck |
false |
1 |
|
m15_cleanup |
false |
1 |
1 |
m15_cleanup_all_chase_triggers |
false |
1 |
1 |
m15_cleanup_all_waves |
false |
1 |
2 |
m15_cleanup_audio_threads |
false |
1 |
7 |
m15_cleanup_chase |
false |
1 |
2 |
m15_cleanup_chase_trigger |
false |
1 |
2 |
m15_cleanup_enemy_set |
false |
1 |
2 |
m15_cleanup_garage |
false |
1 |
2 |
m15_cleanup_inside_pr_center |
false |
1 |
2 |
m15_cleanup_outside_garage |
false |
1 |
2 |
m15_cleanup_outside_pr_center |
false |
1 |
2 |
m15_cleanup_start |
false |
1 |
2 |
m15_cleanup_trigger |
false |
1 |
2 |
m15_close_roadblock |
false |
1 |
|
m15_convo_in_garage |
false |
1 |
|
m15_convo_in_lobby |
false |
1 |
|
m15_convo_player_used_cannon_on_truck |
false |
1 |
|
m15_convo_pr_center |
false |
1 |
|
m15_convo_to_pr_center |
false |
1 |
|
m15_convo_truck_found |
false |
1 |
|
m15_coop_free_pierce |
false |
1 |
2 |
m15_decker_attack_cb |
false |
1 |
|
m15_disable_notoriety |
false |
1 |
1 |
m15_enable_notoriety |
false |
1 |
1 |
m15_enemey_set_leash |
false |
1 |
1 |
m15_enemy_killed |
false |
1 |
1 |
m15_enemy_set_flag |
false |
1 |
2 |
m15_enemy_set_run_to_nav |
false |
1 |
1 |
m15_enter_vehicle |
false |
1 |
1m15.lua, line 760: m15_enter_vehicle(M15_groups.tank_garage.tank, M15_OBJ_GET_IN_THE_TANK)
|
m15_find_prep_trigger |
false |
1 |
1 |
m15_find_trigger |
false |
1 |
3 |
m15_get_chase_distance |
false |
1 |
1 |
m15_goto_a_trigger |
false |
1 |
5m15.lua, line 673: m15_goto_a_trigger(M15_triggers.pr_center_radius, M15_OBJ_GO_TO_PR_CENTER, true)
m15.lua, line 686: m15_goto_a_trigger(M15_triggers.pr_center_front, M15_OBJ_GO_TO_PR_CENTER, true)
m15.lua, line 704: m15_goto_a_trigger(M15_triggers.pr_center_enterance, M15_OBJ_GO_TO_PR_CENTER, true)
m15.lua, line 740: m15_goto_a_trigger(M15_triggers.elevator_to_garage_2, M15_OBJ_GET_TO_THE_GARAGE, false)
m15.lua, line 766: m15_goto_a_trigger(M15_triggers.garage_door, M15_OBJ_ESCAPE_THE_GARAGE, false)
|
m15_goto_a_trigger_cleanup |
false |
1 |
2 |
m15_goto_a_trigger_setup |
false |
1 |
2 |
m15_initialize |
false |
1 |
1 |
m15_initialize_checkpoint |
false |
1 |
3 |
m15_initialize_common |
false |
1 |
1 |
m15_leash_stag_outside_garage |
false |
1 |
|
m15_make_npc_mission_critical |
false |
1 |
|
m15_mark_wave_npcs |
false |
1 |
2 |
m15_maybe_cleanup_chase_trigger |
false |
1 |
1 |
m15_music |
false |
1 |
13m15.lua, line 697: m15_music(M15_checkpoint.outside_pr_center.music_chkpnt)
m15.lua, line 750: m15_music(M15_checkpoint.garage.music)
m15.lua, line 777: m15_music(M15_checkpoint.chase.music)
m15.lua, line 780: m15_music(M15_checkpoint.chase_kneecapper.music)
m15.lua, line 794: m15_music("M15_music_truck_chase_End")
m15.lua, line 814: m15_music("M15_music_STOP")
m15.lua, line 1162: m15_music(M15_checkpoint.outside_pr_center.music_chkpnt)
m15.lua, line 1171: m15_music(M15_checkpoint.garage.music_chkpnt)
m15.lua, line 1180: m15_music(M15_checkpoint.chase.music_chkpnt)
m15.lua, line 1187: m15_music(M15_checkpoint.chase_kneecapper.music_chkpnt)
m15.lua, line 1763: m15_music("M15_music_truck_chase_End")
m15.lua, line 1937: m15_music("M15_music_truck_chase_End")
m15.lua, line 2690: m15_music("M15_music_truck_chase_End")
|
m15_npc_clear_death_callback |
false |
1 |
|
m15_on_death |
false |
1 |
|
m15_outside_garage_battle |
false |
1 |
1 |
m15_outside_garage_setup_stag_member |
false |
1 |
|
m15_party_member_dismissed |
false |
1 |
|
m15_player_in_fast_vehicle |
false |
1 |
|
m15_player_is_close_to_chase_start |
false |
1 |
1 |
m15_player_is_in_a_tank |
false |
1 |
2 |
m15_play_audio_set |
false |
1 |
7 |
m15_play_convo |
false |
1 |
2 |
m15_preload_convo |
false |
1 |
4 |
m15_prep_chase_trigger |
false |
1 |
|
m15_prep_kneecapper |
false |
1 |
1 |
m15_prep_kneecapper_vehicle |
false |
1 |
2 |
m15_process_attack |
false |
1 |
2 |
m15_process_enemy_set |
false |
1 |
1m15.lua, line 2545: m15_process_enemy_set(group, wave.leash_to, wave.leash_radius, wave.attack_cb)
|
m15_reduce_truck_speed |
false |
1 |
|
m15_release_npc_to_world |
false |
1 |
|
m15_roadblock_pathfind_to_thread |
false |
1 |
|
m15_run |
false |
1 |
1 |
m15_run_wave |
false |
1 |
|
m15_saints_kneecapper_thread |
false |
1 |
|
m15_setup_all_chase_triggers |
false |
1 |
1 |
m15_setup_chase |
false |
1 |
1 |
m15_setup_chase_trigger |
false |
1 |
2 |
m15_setup_enemy_set |
false |
1 |
1 |
m15_setup_garage |
false |
1 |
2 |
m15_setup_inside_pr_center |
false |
1 |
1 |
m15_setup_outside_garage |
false |
1 |
|
m15_setup_outside_pr_center |
false |
1 |
2 |
m15_setup_pierce_and_move_to |
false |
1 |
5m15.lua, line 1141: m15_setup_pierce_and_move_to(M15_groups.homies, M15_NAV_START)
m15.lua, line 1161: m15_setup_pierce_and_move_to(M15_groups.homies_2, M15_NAV_OUTSIDE)
m15.lua, line 1170: m15_setup_pierce_and_move_to(M15_groups.homies_2, M15_NAV_GARAGE)
m15.lua, line 1177: m15_setup_pierce_and_move_to(M15_groups.homies_2, M15_NAV_GARAGE_OUTSIDE)
m15.lua, line 1186: m15_setup_pierce_and_move_to(M15_groups.homies_2, M15_NAV_GARAGE_OUTSIDE)
|
m15_setup_pr_center_npc |
false |
1 |
|
m15_setup_start |
false |
1 |
1 |
m15_setup_trigger |
false |
1 |
1 |
m15_set_notoriety_range |
false |
1 |
3 |
m15_soften_attackers |
false |
1 |
3 |
m15_spawn_and_release |
false |
1 |
|
m15_spawn_deckers_base |
false |
1 |
|
m15_stag_attack_cb |
false |
1 |
|
m15_start |
false |
1 |
|
m15_start_continuous_spawns |
false |
1 |
2 |
m15_stop_all_continuous_spawns |
false |
1 |
1 |
m15_stop_continuous_spawns |
false |
1 |
3 |
m15_success |
false |
1 |
|
m15_teleport_team_to |
false |
2 |
2 |
m15_thread_chase_rubber_band |
false |
1 |
|
m15_thread_elevator_manager |
false |
1 |
|
m15_thread_tire_check |
false |
1 |
|
m15_trigger_cback |
false |
1 |
|
m15_trigger_outside_battle |
false |
1 |
|
m15_unload_all_convos |
false |
1 |
1 |
m15_unload_convo |
false |
1 |
3 |
m15_unload_convo_set |
false |
1 |
6 |
m15_update_chase_radius |
false |
1 |
2 |
m15_update_chase_waypoint |
false |
1 |
2 |
m15_vehicle_add_marker |
false |
1 |
1 |
m15_vehicle_add_waypoint |
false |
1 |
1 |
m15_vehicle_damaged |
false |
1 |
|
m15_vehicle_destroyed |
false |
1 |
|
m15_vehicle_follow_path |
false |
1 |
1m15.lua, line 1758: m15_vehicle_follow_path(VEHICLE_SUPER_COMPUTER, NPC_DRIVER, M15_SUPER_COMPUTER_ROUTE)
|
m15_vehicle_remove_marker |
false |
1 |
1 |
m15_vehicle_remove_waypoint |
false |
1 |
|
m16_antivirus_process |
false |
1 |
1 |
m16_antivirus_sequence |
false |
1 |
1 |
m16_attach_emoticon |
false |
1 |
1 |
m16_cathedral_walk_wall_fade |
false |
1 |
|
m16_cb_antivirus_reached |
false |
1 |
|
m16_cb_firewall_area_reached |
false |
1 |
|
m16_cb_firewall_reached |
false |
1 |
|
m16_cb_internet_security_reached |
false |
1 |
|
m16_cb_spawn_firewall_group |
false |
1 |
|
m16_cb_spawn_surprise_group |
false |
1 |
|
m16_cleanup |
false |
1 |
|
m16_cleanup_groups |
false |
1 |
1 |
m16_cleanup_threads |
false |
1 |
1 |
m16_cleanup_triggers |
false |
1 |
2 |
m16_clear_callbacks |
false |
1 |
|
m16_cyberdecker_died_cb |
false |
1 |
|
m16_death_trigger |
false |
1 |
|
m16_do_qte |
false |
1 |
4 |
m16_do_tank_pathing_thread |
false |
1 |
|
m16_end_conversations |
false |
1 |
1 |
m16_error_screen_process |
false |
1 |
1 |
m16_final_cb |
false |
1 |
|
m16_final_qte_fade_cb |
false |
1 |
|
m16_firewall_sequence |
false |
1 |
1 |
m16_firewall_setup |
false |
1 |
1 |
m16_goto_antivirus |
false |
1 |
1 |
m16_goto_cathedral |
false |
1 |
1 |
m16_goto_internet_security |
false |
1 |
1 |
m16_helper_conversation_check_done |
false |
1 |
2m16.lua, line 2276: while not m16_helper_conversation_check_done(M16_conv.matt_battle_begins) do
m16.lua, line 3573: while not m16_helper_conversation_check_done(M16_conv.text_adventure) do
|
m16_helper_conversation_cleanup_playing |
false |
1 |
2 |
m16_helper_conversation_kill_all |
false |
1 |
1 |
m16_helper_conversation_play |
false |
1 |
23m16.lua, line 1505: m16_helper_conversation_play(M16_conv.mission_start, M16_CONVO_PLAY_IMMEDIATE, 1.5)
m16.lua, line 1510: m16_helper_conversation_play(M16_conv.second_avatar, M16_CONVO_PLAY_IMMEDIATE, 2.5)
m16.lua, line 1526: m16_helper_conversation_play(M16_conv.defenses, M16_CONVO_PLAY_IMMEDIATE, 4.0) -- play goto firewall conversation
m16.lua, line 1574: m16_helper_conversation_play(M16_conv.cheat_one, M16_CONVO_PLAY_NEXT, 2.0)
m16.lua, line 1636: m16_helper_conversation_play(M16_conv.text_adventure, M16_CONVO_PLAY_IMMEDIATE, 1.0)
m16.lua, line 1682: m16_helper_conversation_play(M16_conv.firewall_destroyed, M16_CONVO_PLAY_NEXT, 1.0)
m16.lua, line 1721: m16_helper_conversation_play(M16_conv.toilet_again, M16_CONVO_PLAY_IMMEDIATE, 4.0)
m16.lua, line 1738: m16_helper_conversation_play(M16_conv.cheat_two, M16_CONVO_PLAY_IMMEDIATE, 4.0)
m16.lua, line 1739: --m16_helper_conversation_play(M16_conv.graves_one, M16_CONVO_PLAY_NEXT, 6.0)
m16.lua, line 1859: m16_helper_conversation_play(M16_conv.tank_sequence, M16_CONVO_PLAY_IMMEDIATE, 0.0)
m16.lua, line 2000: m16_helper_conversation_play(M16_conv.doll_again, M16_CONVO_PLAY_IMMEDIATE, 3.0)
m16.lua, line 2002: m16_helper_conversation_play(M16_conv.see_last_wall, M16_CONVO_PLAY_NEXT, 10.0)
m16.lua, line 2004: --m16_helper_conversation_play(M16_conv.graves_two, M16_CONVO_PLAY_NEXT, 10.0)
m16.lua, line 2031: m16_helper_conversation_play(M16_conv.attack_security, M16_CONVO_PLAY_NEXT, 2.0)
m16.lua, line 2033: m16_helper_conversation_play(M16_conv.nyte_blade, M16_CONVO_PLAY_LAST, 4.0)
m16.lua, line 2108: m16_helper_conversation_play(M16_conv.error_message, M16_CONVO_PLAY_IMMEDIATE, 6.0)
m16.lua, line 2158: m16_helper_conversation_play(M16_conv.security_destroyed, M16_CONVO_PLAY_IMMEDIATE, 1.0) -- play firewall conversation
m16.lua, line 2261: m16_helper_conversation_play(M16_conv.matt_battle_begins, M16_CONVO_PLAY_IMMEDIATE, 0.0)
m16.lua, line 2354: m16_helper_conversation_play(M16_conv.ability_explanation, M16_CONVO_PLAY_IMMEDIATE, 0.0)
m16.lua, line 2375: m16_helper_conversation_play(M16_conv.matt_returns, M16_CONVO_PLAY_IMMEDIATE, 0.0)
m16.lua, line 2502: m16_helper_conversation_play(M16_conv.reward_choice, M16_CONVO_PLAY_IMMEDIATE, 0.0)
m16.lua, line 2689: m16_helper_conversation_play(M16_conv.actual_avatar, M16_CONVO_PLAY_IMMEDIATE, 2.0)
m16.lua, line 3321: m16_helper_conversation_play(M16_conv.player_turned_into_avatar, M16_CONVO_PLAY_IMMEDIATE, 2.0)
|
m16_helper_play_dialog_line |
false |
1 |
6m16.lua, line 1748: m16_helper_play_dialog_line(M16_personas.matt.persona_id, M16_dialog_lines.banish_to_tank.name)
m16.lua, line 2280: m16_helper_play_dialog_line(M16_personas.kinzie.persona_id, M16_dialog_lines.kinzie_boss_start.name)
m16.lua, line 3619: m16_helper_play_dialog_line(M16_personas.matt.persona_id, M16_matt_cheat_lines_01[cheat_index].name)
m16.lua, line 3628: m16_helper_play_dialog_line(M16_personas.kinzie.persona_id, M16_kinzie_cheat_lines[cheat_index].name)
m16.lua, line 3637: m16_helper_play_dialog_line(M16_personas.matt.persona_id, M16_matt_cheat_lines_02[cheat_index].name)
m16.lua, line 3644: m16_helper_play_dialog_line(M16_personas.matt.persona_id, M16_matt_cheat_lines_03[cheat_index].name)
|
m16_helper_stop_dialog_line |
false |
1 |
1 |
m16_helper_surprise_groups_disable |
false |
1 |
3m16.lua, line 1545: m16_helper_surprise_groups_disable(M16_surprise1_trigger_groups) -- Destroy the surprise gruops
m16.lua, line 1733: m16_helper_surprise_groups_disable(M16_surprise2_trigger_groups)
m16.lua, line 2046: m16_helper_surprise_groups_disable(M16_surprise3_trigger_groups) -- destroy the surprise groups
|
m16_helper_surprise_groups_setup |
false |
1 |
3m16.lua, line 1497: m16_helper_surprise_groups_setup(M16_triggers.surprise1, "m16_cb_spawn_surprise_group")
m16.lua, line 1704: m16_helper_surprise_groups_setup(M16_triggers.surprise2, "m16_cb_spawn_surprise_group")
m16.lua, line 1996: m16_helper_surprise_groups_setup(M16_triggers.surprise3, "m16_cb_spawn_surprise_group")
|
m16_initialize |
false |
1 |
1 |
m16_initialize_checkpoint |
false |
1 |
1 |
m16_initialize_common |
false |
1 |
1 |
m16_init_matt_battle |
false |
1 |
5 |
m16_internet_security_process |
false |
1 |
1 |
m16_internet_security_sequence |
false |
1 |
1 |
m16_intro_sequence |
false |
1 |
1 |
m16_kill_all_group_members |
false |
1 |
|
m16_kill_group_member |
false |
1 |
|
m16_matt_air_teleport_thread |
false |
1 |
|
m16_matt_defeated_zscene |
false |
1 |
1 |
m16_matt_ground_teleport_thread |
false |
1 |
|
m16_matt_health_thread |
false |
1 |
|
m16_matt_intro_zscene |
false |
1 |
1 |
m16_matt_land |
false |
1 |
2 |
m16_matt_lift_off_again |
false |
1 |
1 |
m16_music_switch |
false |
1 |
18m16.lua, line 1200: m16_music_switch("M16_Music_01b_Play")
m16.lua, line 1245: m16_music_switch("M16_Music_Pre_Boss")
m16.lua, line 1428: m16_music_switch("")
m16.lua, line 1493: m16_music_switch("M16_Music_01_Play")
m16.lua, line 1656: m16_music_switch("")
m16.lua, line 1853: m16_music_switch("Tank_Battle_Music")
m16.lua, line 1909: m16_music_switch("Tank_Battle_Music_Win")
m16.lua, line 1964: m16_music_switch("M16_Music_02_Play")
m16.lua, line 2095: m16_music_switch("M16_Screen_Crash")
m16.lua, line 2150: m16_music_switch("m16_pre_boss_music")
m16.lua, line 2180: m16_music_switch("")
m16.lua, line 2550: m16_music_switch("")
m16.lua, line 2773: m16_music_switch("M16_Music_01b_Play")
m16.lua, line 2777: m16_music_switch("M16_Music_02_Play")
m16.lua, line 2875: m16_music_switch("M16_Boss_Music_Play")
m16.lua, line 3222: m16_music_switch("")
m16.lua, line 3231: m16_music_switch("")
m16.lua, line 3246: m16_music_switch("")
|
m16_players_are_ready_to_transform |
false |
1 |
2 |
m16_player_choice |
false |
1 |
1 |
m16_player_choice_made_cb |
false |
1 |
|
m16_player_tank_destroyed_cb |
false |
1 |
|
m16_prep_avatar_for_decker_battle |
false |
1 |
1 |
m16_process_antivirus_wave |
false |
1 |
4 |
m16_process_enemy_set |
false |
1 |
4 |
m16_qte_complete |
false |
1 |
1 |
m16_run |
false |
1 |
1 |
m16_run_decker_phase_four |
false |
1 |
1 |
m16_run_matt_phase_five |
false |
1 |
1 |
m16_run_matt_phase_one |
false |
1 |
1 |
m16_run_matt_phase_three |
false |
1 |
1 |
m16_run_matt_phase_two |
false |
1 |
1 |
m16_setup_cyberdecker |
false |
1 |
4 |
m16_set_current_phase_hitpoints |
false |
1 |
3 |
m16_set_phase |
false |
1 |
5 |
m16_spawn_cyberdecker_group |
false |
1 |
3 |
m16_start |
false |
1 |
|
m16_success |
false |
1 |
|
m16_tank_combat_clean_up |
false |
1 |
1 |
m16_tank_combat_end_battle |
false |
1 |
|
m16_tank_combat_process |
false |
1 |
1 |
m16_tank_combat_setup |
false |
1 |
1 |
m16_tank_one_destroyed_cb |
false |
1 |
|
m16_tank_two_destroyed_cb |
false |
1 |
|
m16_text_adventure_process |
false |
1 |
1 |
m16_thread_boss_battle_avatar_individual_transform |
false |
1 |
|
m16_thread_boss_battle_avatar_player_transform |
false |
1 |
|
m16_thread_boss_battle_decker_spawn |
false |
1 |
|
m16_thread_cheat_audio_thread |
false |
1 |
|
m16_thread_lame_weapon_cheat_cb |
false |
1 |
|
m16_thread_play_convo |
false |
1 |
|
m16_thread_process_conversations |
false |
1 |
|
m16_thread_text_adventure_audio_thread |
false |
1 |
|
m16_transform_player_into_human_avatar |
false |
1 |
1 |
m16_UI_error_complete |
false |
1 |
|
m16_UI_text_complete |
false |
1 |
|
m16_wait_for_matt_health |
false |
1 |
6 |
m16_wait_for_qte_complete |
false |
1 |
2 |
m16_watch_antivirus_disintegrate |
false |
1 |
1 |
m16_watch_firewall_disintegrate |
false |
1 |
1 |
m16_watch_internet_security_disintegrate |
false |
1 |
1 |
m17_antitank_spawn_cb |
false |
1 |
|
m17_armory_enter_cb |
false |
1 |
|
m17_begin_stealth_section |
false |
1 |
2 |
m17_blow_up_dudes_thread |
false |
1 |
|
m17_blow_up_vtols_on_proximity |
false |
1 |
|
m17_board_ship |
false |
1 |
1 |
m17_board_ship_cleanup |
false |
1 |
2 |
m17_board_ship_cutscene |
false |
1 |
1 |
m17_brig_activated |
false |
1 |
|
m17_brig_entry_activated |
false |
1 |
|
m17_brig_esc_flash |
false |
1 |
|
m17_cleanup |
false |
1 |
|
m17_cleanup_stealth_section |
false |
1 |
2 |
m17_clean_up_notoriety_stuff_for_driving_to_armory |
false |
1 |
2 |
m17_clear_trigger |
false |
1 |
10m17.lua, line 786: m17_clear_trigger(trigger)
m17.lua, line 821: m17_clear_trigger(trig)
m17.lua, line 1240: m17_clear_trigger(M17_triggers.armory)
m17.lua, line 1861: m17_clear_trigger(M17_triggers.tank_exit)
m17.lua, line 2372: m17_clear_trigger(M17_triggers.armory)
m17.lua, line 2380: m17_clear_trigger(trig)
m17.lua, line 2467: m17_clear_trigger(trig)
m17.lua, line 2509: m17_clear_trigger(trig)
m17.lua, line 2558: m17_clear_trigger(trig)
m17.lua, line 2913: m17_clear_trigger(M17_triggers.armory_island)
|
m17_coop_skip |
false |
1 |
1m17.lua, line 914: m17_coop_skip(skip_teleport) -- do the stuff we'd do in the skip case
|
m17_cover_broken |
false |
1 |
1 |
m17_destroy_reactor |
false |
1 |
1 |
m17_disable_notoriety_for_drive_to_armory_thread |
false |
1 |
|
m17_disable_notoriety_stuff_for_drive_to_armory |
false |
1 |
1 |
m17_door_enter |
false |
1 |
|
m17_door_exit |
false |
1 |
|
m17_enable_notoriety_stuff_after_drive_to_armory |
false |
1 |
2 |
m17_enter_armory_island_cb |
false |
1 |
|
m17_equip_pistol |
false |
1 |
2 |
m17_escape |
false |
1 |
1 |
m17_escape_cleanup |
false |
1 |
2 |
m17_escape_event_1 |
false |
1 |
|
m17_escape_event_2 |
false |
1 |
|
m17_escape_event_3 |
false |
1 |
|
m17_escape_explosions |
false |
1 |
|
m17_escape_talk |
false |
1 |
|
m17_fail_dismissed_cb |
false |
1 |
|
m17_fail_pierce_died |
false |
1 |
|
m17_fail_shaundi_died |
false |
1 |
|
m17_fail_suspicion |
false |
1 |
2 |
m17_fail_timer_expired |
false |
1 |
|
m17_fail_viola_died |
false |
1 |
|
m17_fake_vtol_01_cb |
false |
1 |
|
m17_fake_vtol_02_cb |
false |
1 |
|
m17_fake_vtol_03_cb |
false |
1 |
|
m17_follow_kia |
false |
1 |
1 |
m17_follow_kia_cleanup |
false |
1 |
2 |
m17_follow_kia_conversation |
false |
1 |
|
m17_follow_kia_update |
false |
1 |
|
m17_free_friends |
false |
1 |
1 |
m17_free_friends_cleanup |
false |
1 |
2 |
m17_free_friends_setup |
false |
1 |
2 |
m17_heli_entered |
false |
1 |
|
m17_hijack_heli |
false |
1 |
1 |
m17_hijack_heli_cleanup |
false |
1 |
2 |
m17_initialize |
false |
1 |
1 |
m17_kia_path_thread |
false |
1 |
|
m17_lead_the_way_conversation |
false |
1 |
|
m17_meeting |
false |
1 |
1 |
m17_meeting_cleanup |
false |
1 |
2 |
m17_meeting_cutscene |
false |
1 |
1 |
m17_monitor_police_notoriety_thread |
false |
1 |
|
m17_pa_cyrus |
false |
1 |
|
m17_pa_kia |
false |
1 |
|
m17_pierce_freed |
false |
1 |
|
m17_post_music_event |
false |
1 |
7 |
m17_reactor_cleanup |
false |
1 |
2 |
m17_run |
false |
1 |
1 |
m17_salute_thread |
false |
1 |
|
m17_shaundi_freed |
false |
1 |
|
m17_start |
false |
1 |
|
m17_stumble |
false |
1 |
|
m17_success |
false |
1 |
|
m17_tank_exit_cb |
false |
1 |
|
m17_trigger_reached |
false |
1 |
|
m17_viola_freed |
false |
1 |
|
m18_cb_cabin_door_region_entered |
false |
1 |
|
m18_cb_cabin_door_region_exited |
false |
1 |
|
m18_cb_cargo_door_region_entered |
false |
1 |
|
m18_cb_cargo_door_region_exited |
false |
1 |
|
m18_cb_damaged_cabin_door |
false |
1 |
|
m18_cb_damaged_cockpit_door |
false |
1 |
|
m18_cb_escape_time_expired |
false |
1 |
|
m18_cb_gooing_people |
false |
1 |
|
m18_cb_gun_crate_empty |
false |
1 |
|
m18_cb_gun_crate_give_sonic_gun |
false |
1 |
|
m18_cb_local_player_exited_tank |
false |
1 |
|
m18_cb_remote_player_exited_tank |
false |
1 |
|
m18_cb_skydiving_vehicle_damaged |
false |
1 |
|
m18_cb_skydiving_vehicle_destroyed_common |
false |
1 |
1 |
m18_cb_tank_region_entered |
false |
1 |
|
m18_cb_triggered_cabin_door |
false |
1 |
|
m18_cb_triggered_falling_tank_region |
false |
1 |
|
m18_check_all_players_bailed_from_tank |
false |
1 |
2 |
m18_cleanup |
false |
1 |
|
m18_cleanup_cargo_plane_interior |
false |
1 |
2 |
m18_cleanup_cargo_plane_open_cockpit |
false |
1 |
2 |
m18_cleanup_tank_free_fall |
false |
1 |
1 |
m18_coop_skip |
false |
1 |
1 |
m18_delay_tank_start_animation_thread |
false |
1 |
|
m18_dive_bomber_damaged_cb |
false |
1 |
|
m18_dive_bomb_vtol_destroyed_cb |
false |
1 |
|
m18_flyby_vtol_destroyed_cb |
false |
1 |
|
m18_free_fall_character_killed_cb |
false |
1 |
|
m18_free_fall_vehicle_destroyed_cb |
false |
1 |
|
m18_grunt_detection_attack_immediate_cb |
false |
1 |
|
m18_grunt_detection_cat_walk_cb |
false |
1 |
|
m18_grunt_detection_common_cb |
false |
1 |
3 |
m18_grunt_detection_defend_cb |
false |
1 |
|
m18_grunt_reached_catwalk_cb |
false |
1 |
|
m18_helper_cleanup_free_fall_wave |
false |
1 |
1 |
m18_helper_cleanup_skydiving_tank_common |
false |
1 |
7 |
m18_helper_clear_free_fall_wave_markers |
false |
1 |
2 |
m18_helper_conversation_check_done |
false |
1 |
1 |
m18_helper_conversation_cleanup_playing |
false |
1 |
2 |
m18_helper_conversation_kill_all |
false |
1 |
1 |
m18_helper_conversation_play |
false |
1 |
28m18.lua, line 1605: m18_helper_conversation_play(M18_convo.mission_start, M18_CONVO_PLAY_LAST, 0.2)
m18.lua, line 1623: m18_helper_conversation_play(M18_convo.plane_combat, M18_CONVO_PLAY_LAST, 3.0)
m18.lua, line 1624: m18_helper_conversation_play(M18_convo.falling_out_bad, M18_CONVO_PLAY_LAST, 1.5)
m18.lua, line 1665: m18_helper_conversation_play(M18_convo.cockpit_locked_no_gun, M18_CONVO_PLAY_NEXT, 1.5, player)
m18.lua, line 1775: m18_helper_conversation_play(M18_convo.not_close_enough, M18_CONVO_PLAY_NEXT, 1.0, attacker)
m18.lua, line 1822: m18_helper_conversation_play(M18_convo.not_close_enough, M18_CONVO_PLAY_NEXT, 1.0, attacker)
m18.lua, line 1839: m18_helper_conversation_play(M18_convo.cockpit_locked_no_gun, M18_CONVO_PLAY_NEXT, 1.0, attacker)
m18.lua, line 1849: m18_helper_conversation_play(M18_convo.gooing_people, M18_CONVO_PLAY_NEXT, 1.0, attacker)
m18.lua, line 1984: m18_helper_conversation_play(M18_convo.cockpit_gone, M18_CONVO_PLAY_IMMEDIATE, 1.0)
m18.lua, line 1997: m18_helper_conversation_play(M18_convo.blast_containers, M18_CONVO_PLAY_LAST, 1.0)
m18.lua, line 2074: m18_helper_conversation_play(M18_convo.damn_stumbles, M18_CONVO_PLAY_LAST, 1.0)
m18.lua, line 2342: m18_helper_conversation_play(M18_convo.begin_drop, M18_CONVO_PLAY_NEXT, 1.0)
m18.lua, line 2353: m18_helper_conversation_play(enemy_wave.line, M18_CONVO_PLAY_NEXT, 1.0)
m18.lua, line 2399: m18_helper_conversation_play(M18_convo.generic_falling_02, M18_CONVO_PLAY_NEXT, 3.0)
m18.lua, line 2434: m18_helper_conversation_play(M18_convo.vtol_hit_01, M18_CONVO_PLAY_NEXT, 3.0)
m18.lua, line 2437: m18_helper_conversation_play(M18_convo.falling_again, M18_CONVO_PLAY_NEXT, 1.0)
m18.lua, line 2465: m18_helper_conversation_play(enemy_wave.line, M18_CONVO_PLAY_NEXT, 1.0)
m18.lua, line 2492: m18_helper_conversation_play(M18_convo.generic_falling_06, M18_CONVO_PLAY_NEXT, 3.0)
m18.lua, line 2518: m18_helper_conversation_play(M18_convo.vtol_hit_02, M18_CONVO_PLAY_NEXT, 1.0)
m18.lua, line 2634: m18_helper_conversation_play(M18_convo.generic_falling_04, M18_CONVO_PLAY_NEXT, 3.0)
m18.lua, line 2748: m18_helper_conversation_play(M18_convo.exit_tank, M18_CONVO_PLAY_NEXT, 1.0)
m18.lua, line 2759: m18_helper_conversation_play(M18_convo.steal_plane, M18_CONVO_PLAY_NEXT, 1.0)
m18.lua, line 2789: m18_helper_conversation_play(M18_convo.plane_blows_up, M18_CONVO_PLAY_NEXT, 1.0)
m18.lua, line 3017: m18_helper_conversation_play(M18_convo.dive_through, M18_CONVO_PLAY_NEXT, 1.0)
m18.lua, line 3021: m18_helper_conversation_play(M18_convo.while_skydiving, M18_CONVO_PLAY_NEXT, 1.0)
m18.lua, line 3617: m18_helper_conversation_play(M18_convo.sonic_gun_failed_02, M18_CONVO_PLAY_IMMEDIATE, 1.0, player)
m18.lua, line 3619: m18_helper_conversation_play(M18_convo.sonic_gun_failed_01, M18_CONVO_PLAY_IMMEDIATE, 1.0, player)
m18.lua, line 3672: m18_helper_conversation_play(M18_convo.sonic_gun, M18_CONVO_PLAY_NEXT, 1.0, player)
|
m18_helper_conversation_playing_or_queued |
false |
1 |
1m18.lua, line 1838: if (m18_helper_conversation_playing_or_queued(M18_convo.cockpit_locked_no_gun) == false) then
|
m18_helper_find_skydiving_vehicle |
false |
1 |
2 |
m18_helper_get_free_fall_threat_level |
false |
1 |
|
m18_helper_human_can_play_anim |
false |
1 |
4 |
m18_helper_restore_free_fall_wave_markers |
false |
1 |
1 |
m18_helper_setup_cargo_plane_thread |
false |
1 |
|
m18_helper_setup_diver |
false |
1 |
1 |
m18_helper_setup_free_fall_wave |
false |
1 |
2 |
m18_helper_setup_skydiving_tank_common |
false |
1 |
3 |
m18_helper_setup_vtol_flyby_group |
false |
1 |
1 |
m18_helper_topple_boxes |
false |
1 |
1 |
m18_initialize |
false |
1 |
1 |
m18_initialize_cargo_plane_common |
false |
1 |
2 |
m18_initialize_cargo_plane_escape |
false |
1 |
1 |
m18_initialize_cargo_plane_interior |
false |
1 |
1 |
m18_initialize_checkpoint |
false |
1 |
1 |
m18_initialize_common |
false |
1 |
1 |
m18_initialize_tank_free_fall |
false |
1 |
3 |
m18_player_damaged_while_diving_cb |
false |
1 |
|
m18_player_tank_destroyed_cb |
false |
1 |
|
m18_process_debris_flow_speed_thread |
false |
1 |
|
m18_process_placeholder_dialog_thread |
false |
1 |
|
m18_process_plane_crash_thread |
false |
1 |
|
m18_run |
false |
1 |
1 |
m18_run_bail_out_of_tank |
false |
1 |
1 |
m18_run_cargo_plane_escape |
false |
1 |
1 |
m18_run_cargo_plane_escape_scene |
false |
1 |
1 |
m18_run_cargo_plane_open_cockpit |
false |
1 |
1 |
m18_run_ff_set_01 |
false |
1 |
1 |
m18_run_ff_set_02 |
false |
1 |
1 |
m18_run_ff_vtol_dive_bombers_01 |
false |
1 |
1 |
m18_run_ff_vtol_flybys_01 |
false |
1 |
1 |
m18_run_ff_vtol_flybys_02 |
false |
1 |
1 |
m18_run_hijack_skydiving_tank |
false |
1 |
1 |
m18_run_placeholder_dialog_lines |
false |
1 |
5m18.lua, line 1776: -- m18_run_placeholder_dialog_lines(M18_placholder_dialog.too_far_away[1], false)
m18.lua, line 1780: -- m18_run_placeholder_dialog_lines(M18_placholder_dialog.too_far_away[2], false)
m18.lua, line 1823: -- m18_run_placeholder_dialog_lines(M18_placholder_dialog.too_far_away[1], false)
m18.lua, line 1827: -- m18_run_placeholder_dialog_lines(M18_placholder_dialog.too_far_away[2], false)
m18.lua, line 1835: -- m18_run_placeholder_dialog_lines(M18_placholder_dialog.door_damaged_with_gun, false)
|
m18_run_tank_fall_in_thread |
false |
1 |
|
m18_run_vtol_flyby_hide_thread |
false |
1 |
|
m18_run_vtol_flyby_thread |
false |
1 |
1 |
m18_start |
false |
1 |
|
m18_start_combat_cb |
false |
1 |
|
m18_stumble_cb |
false |
1 |
1 |
m18_stumble_cb_alt |
false |
1 |
|
m18_success |
false |
1 |
|
m18_thread_do_plane_dust_vfx |
false |
1 |
|
m18_thread_do_play_stumble_animation |
false |
1 |
|
m18_thread_generate_clouds |
false |
1 |
|
m18_thread_launch_box |
false |
1 |
|
m18_thread_play_convo |
false |
1 |
|
m18_thread_process_box_jiggle |
false |
1 |
|
m18_thread_process_conversations |
false |
1 |
|
m18_thread_process_player_steal_tank_pose |
false |
1 |
|
m18_thread_process_vtol_dive_bomb |
false |
1 |
|
m18_vtol_collision_cb |
false |
1 |
|
m19_adjust_spawning |
false |
1 |
3 |
m19_audio_thread |
false |
1 |
|
m19_brute_02_cb |
false |
1 |
|
m19_brute_03_cb |
false |
1 |
|
m19_checkpoint_complete_container |
false |
1 |
3 |
m19_chem_01_spawn_cb |
false |
1 |
|
m19_chem_02_spawn_cb |
false |
1 |
|
m19_chem_03_spawn_cb |
false |
1 |
|
m19_chem_truck_in_water |
false |
1 |
|
m19_cleanup |
false |
1 |
|
m19_cleanup_crew |
false |
1 |
4 |
m19_cleanup_decision |
false |
1 |
2 |
m19_cleanup_groups |
false |
1 |
1 |
m19_clear_container |
false |
1 |
4 |
m19_clear_container_markers |
false |
1 |
1 |
m19_clear_tod |
false |
1 |
1 |
m19_clear_trigger |
false |
1 |
19m19.lua, line 763: m19_clear_trigger(trigger.name)
m19.lua, line 912: m19_clear_trigger(M19_trigger.island.name)
m19.lua, line 1246: m19_clear_trigger(M19_trigger.rim_jobs_door.name)
m19.lua, line 1337: m19_clear_trigger(M19_trigger.rim_jobs.name)
m19.lua, line 1351: m19_clear_trigger(M19_trigger.rim_jobs.name)
m19.lua, line 1459: m19_clear_trigger(M19_trigger.escape1.name)
m19.lua, line 1460: m19_clear_trigger(M19_trigger.escape2.name)
m19.lua, line 1508: m19_clear_trigger(M19_trigger.escape1.name)
m19.lua, line 1674: m19_clear_trigger(container.spawn_trigger)
m19.lua, line 2061: m19_clear_trigger(M19_trigger.freeze.name)
m19.lua, line 2067: m19_clear_trigger(M19_trigger.doors.name)
m19.lua, line 2073: m19_clear_trigger(M19_trigger.escape1.name)
m19.lua, line 2078: m19_clear_trigger(M19_trigger.escape2.name)
m19.lua, line 2092: m19_clear_trigger(trigger)
m19.lua, line 2105: m19_clear_trigger(trigger)
m19.lua, line 2118: m19_clear_trigger(trigger)
m19.lua, line 2172: m19_clear_trigger(M19_trigger.dumpster.name)
m19.lua, line 2179: m19_clear_trigger(M19_trigger.roof.name)
m19.lua, line 2202: m19_clear_trigger(M19_trigger.rim_jobs_door.name)
|
m19_clear_waypoint_target |
false |
1 |
2 |
m19_container_in_water_cb |
false |
1 |
|
m19_container_moved_or_found_thread |
false |
1 |
|
m19_doors_cb |
false |
1 |
|
m19_doors_freeze_cb |
false |
1 |
|
m19_do_containers_checkpoints |
false |
1 |
3m19.lua, line 627: current_checkpoint = m19_do_containers_checkpoints(current_checkpoint, 1)
m19.lua, line 641: current_checkpoint = m19_do_containers_checkpoints(current_checkpoint, 2)
m19.lua, line 653: current_checkpoint = m19_do_containers_checkpoints(current_checkpoint, 3)
|
m19_do_mask |
false |
1 |
1 |
m19_do_rescue |
false |
1 |
1 |
m19_dumpster_cb |
false |
1 |
|
m19_escape1_cb |
false |
1 |
|
m19_escape2_cb |
false |
1 |
|
m19_failure_suko_abandon_cb |
false |
1 |
|
m19_failure_suko_died_cb |
false |
1 |
|
m19_finish_phonecall_cb |
false |
1 |
|
m19_first_brute_dead_cb |
false |
1 |
|
m19_flaming_brute_thread |
false |
1 |
|
m19_get_container_checkpoint |
false |
1 |
3 |
m19_get_num_destroyed_containers |
false |
1 |
2 |
m19_get_persona_handle |
false |
1 |
|
m19_go_to_entrance |
false |
1 |
1 |
m19_guards_scene |
false |
1 |
1 |
m19_handle_mask_trigger_thread |
false |
1 |
|
m19_initialize |
false |
1 |
1 |
m19_initialize_checkpoint |
false |
1 |
1 |
m19_initialize_common |
false |
1 |
1 |
m19_island_entrance_cb |
false |
1 |
|
m19_load_personas |
false |
1 |
1 |
m19_mask_trigger_enter_cb |
false |
1 |
|
m19_mask_trigger_exit_cb |
false |
1 |
|
m19_moved_container_test |
false |
1 |
1 |
m19_mover_destroyed_cb |
false |
1 |
1 |
m19_nav_to_closest_thread |
false |
1 |
|
m19_open_rimjobs_cb |
false |
1 |
|
m19_out_of_mask_trigger_thread |
false |
1 |
|
m19_player_health_thread |
false |
1 |
|
m19_player_in_chem_truck_cb |
false |
1 |
|
m19_play_container_destroyed_audio |
false |
1 |
1 |
m19_play_convo |
false |
1 |
1 |
m19_play_convo_set |
false |
1 |
2 |
m19_play_persona_line |
false |
1 |
7 |
m19_restrict_players_sprint |
false |
1 |
2 |
m19_roof_cb |
false |
1 |
|
m19_run |
false |
1 |
1 |
m19_setup_chemical_truck |
false |
1 |
2 |
m19_setup_container |
false |
1 |
3 |
m19_setup_containers_for_checkpoint |
false |
1 |
1 |
m19_setup_crew |
false |
1 |
6 |
m19_set_3_way_objective_text |
false |
1 |
3 |
m19_set_tod |
false |
1 |
1 |
m19_set_trigger |
false |
1 |
11m19.lua, line 878: m19_set_trigger(M19_trigger.island.name, "m19_island_entrance_cb", false)
m19.lua, line 880: m19_set_trigger(M19_trigger.doors.name, "m19_doors_cb")
m19.lua, line 886: m19_set_trigger(M19_trigger.freeze.name, "m19_doors_freeze_cb", false)
m19.lua, line 1120: m19_set_trigger(M19_trigger.dumpster.name, "m19_dumpster_cb", true)
m19.lua, line 1131: m19_set_trigger(M19_trigger.roof.name, "m19_roof_cb", true)
m19.lua, line 1443: m19_set_trigger(M19_trigger.escape1.name, "m19_escape1_cb")
m19.lua, line 1444: m19_set_trigger(M19_trigger.escape2.name, "m19_escape2_cb", false)
m19.lua, line 1478: m19_set_trigger(M19_trigger.escape1.name, "m19_escape1_cb")
m19.lua, line 1479: m19_set_trigger(M19_trigger.escape2.name, "m19_escape2_cb", false)
m19.lua, line 1638: m19_set_trigger(setup_container.spawn_trigger, setup_container.spawn_callback, false)
m19.lua, line 2343: m19_set_trigger(M19_trigger.rim_jobs.name, "m19_mask_trigger_return_cb", true)
|
m19_set_waypoint_target |
false |
1 |
1 |
m19_start |
false |
1 |
|
m19_start_continuous_spawns |
false |
1 |
3 |
m19_start_convo_thread |
false |
1 |
10m19.lua, line 633: m19_start_convo_thread(M19_convo.zombie_killing_01)
m19.lua, line 647: m19_start_convo_thread(M19_convo.zombie_killing_03)
m19.lua, line 884: m19_start_convo_thread(M19_convo.mission_start)
m19.lua, line 1097: m19_start_convo_thread(M19_convo.help_me_call)
m19.lua, line 1165: m19_start_convo_thread(M19_convo.viola_rescued)
m19.lua, line 1200: m19_start_convo_thread(M19_convo.broken_mask)
m19.lua, line 1278: m19_start_convo_thread(M19_convo.rim_jobs_start)
m19.lua, line 1417: m19_start_convo_thread(M19_convo.take_sample)
m19.lua, line 1847: -- m19_start_convo_thread(M19_convo.zombie_killing_02)
m19.lua, line 2077: m19_start_convo_thread(M19_convo.jump_truck)
|
m19_stop_continuous_spawns |
false |
1 |
1 |
m19_stop_continuous_spawn_table |
false |
1 |
2 |
m19_success |
false |
1 |
|
m19_take_or_destroy_chem_truck |
false |
1 |
1 |
m19_unload_all_convos |
false |
1 |
1 |
m19_unload_convo |
false |
1 |
1 |
m19_unload_convo_set |
false |
1 |
2 |
m19_unload_personas |
false |
1 |
1 |
m19_update_container_markers |
false |
1 |
1 |
m19_viola_zombie_death_cb |
false |
1 |
|
m20_airport_attack_player_in_n_seconds |
false |
1 |
|
m20_airport_lw_behavior |
false |
1 |
|
m20_angel_heli_collided_cb |
false |
1 |
|
m20_angel_heli_destroyed_cb |
false |
1 |
|
m20_beach_party_polling_thread |
false |
1 |
|
m20_boat_flipped_watchdog_thread |
false |
1 |
|
m20_boat_on_land_watchdog_thread |
false |
1 |
|
m20_boat_reached_cb |
false |
1 |
|
m20_boat_validation_thread |
false |
1 |
|
m20_circular_path_reached_cb |
false |
1 |
|
m20_cleanup |
false |
1 |
|
m20_clear_trigger |
false |
1 |
4 |
m20_convo_cleanup |
false |
1 |
3 |
m20_convo_cleanup_item |
false |
1 |
1 |
m20_convo_manager |
false |
1 |
|
m20_convo_play |
false |
1 |
30m20.lua, line 649: m20_convo_play( M20_convo.mission_start )
m20.lua, line 650: m20_convo_play( M20_convo.flight_1 )
m20.lua, line 651: m20_convo_play( M20_convo.conference_announcement_1 )
m20.lua, line 807: m20_convo_play( M20_convo.first_luchadore, false, true )
m20.lua, line 860: m20_convo_play( M20_convo.car_controlled )
m20.lua, line 872: m20_convo_play( M20_convo.hit_gas_pump, true, true )
m20.lua, line 890: m20_convo_play( M20_convo.lost_signal, true, true )
m20.lua, line 922: m20_convo_play( M20_convo.car_destroyed, false, true )
m20.lua, line 925: m20_convo_play( M20_convo.explain_2nd_target )
m20.lua, line 926: m20_convo_play( M20_convo.breaking_news_1 )
m20.lua, line 927: -- m20_convo_play( M20_convo.conference_announcement_3 )
m20.lua, line 954: m20_convo_play( M20_convo.crash_the_peds )
m20.lua, line 975: m20_convo_play( M20_convo.ped_hit_1, false, true )
m20.lua, line 977: m20_convo_play( M20_convo.ped_hit_2, false, true )
m20.lua, line 979: m20_convo_play( M20_convo.ped_hit_3, false, true )
m20.lua, line 993: m20_convo_play( M20_convo.lost_signal, true, true )
m20.lua, line 1086: m20_convo_play( M20_convo.flight_2 )
m20.lua, line 1149: m20_convo_play( M20_convo.boat_takeover_start, false, true )
m20.lua, line 1165: m20_convo_play( M20_convo.lost_signal, true, true )
m20.lua, line 1180: m20_convo_play( M20_convo.lost_signal, true, true )
m20.lua, line 1193: m20_convo_play( M20_convo.boat_takeover_ramp, false, true )
m20.lua, line 1194: m20_convo_play( M20_convo.second_one_dead )
m20.lua, line 1195: m20_convo_play( M20_convo.breaking_news_2 )
m20.lua, line 1196: -- m20_convo_play( M20_convo.conference_announcement_4 )
m20.lua, line 1370: m20_convo_play( M20_convo.lost_signal, true, true )
m20.lua, line 1396: m20_convo_play( M20_convo.third_one_dead )
m20.lua, line 1397: m20_convo_play( M20_convo.breaking_news_3 )
m20.lua, line 1398: -- m20_convo_play( M20_convo.conference_announcement_5 )
m20.lua, line 1451: m20_convo_play( M20_convo.third_luchadore )
m20.lua, line 2482: m20_convo_play( M20_convo.losing_signal, false, true )
|
m20_coop_follow_obj_start |
false |
1 |
4 |
m20_coop_follow_obj_stop |
false |
1 |
4 |
m20_coop_follow_obj_thread |
false |
1 |
|
m20_cth_target_behavior |
false |
1 |
|
m20_gym_reached_cb |
false |
1 |
1 |
m20_heli_around_airport_thread |
false |
1 |
1 |
m20_heli_rand_flying_thread |
false |
1 |
|
m20_heli_to_airport_thread |
false |
1 |
|
m20_heli_to_heli_thread |
false |
1 |
|
m20_initialize |
false |
1 |
1 |
m20_initialize_airport |
false |
1 |
1 |
m20_initialize_checkpoint |
false |
1 |
1 |
m20_initialize_common |
false |
1 |
1 |
m20_initialize_crash_the_boat |
false |
1 |
1 |
m20_initialize_crash_the_car |
false |
1 |
1 |
m20_initialize_crash_the_helicopter |
false |
1 |
1 |
m20_initialize_mission_start |
false |
1 |
1 |
m20_kinzie_watch_signal_start |
false |
1 |
4 |
m20_kinzie_watch_signal_stop |
false |
1 |
5 |
m20_kinzie_watch_signal_thread |
false |
1 |
|
m20_last_wrestler_killed_cb |
false |
1 |
|
m20_mascot_brawl |
false |
1 |
2m20.lua, line 681: m20_mascot_brawl( M20_group.mascots[ 1 ], M20_group.mascots[ 2 ] )
m20.lua, line 782: m20_mascot_brawl( M20_group.mascots[ 1 ], M20_group.mascots[ 2 ] )
|
m20_objective_airport |
false |
1 |
1 |
m20_objective_crash_peds |
false |
1 |
1 |
m20_objective_crash_the_boat |
false |
1 |
1 |
m20_objective_crash_the_car |
false |
1 |
1 |
m20_objective_crash_the_helicopter |
false |
1 |
1 |
m20_objective_go_to_the_gym |
false |
1 |
1 |
m20_objective_take_control_of_the_car |
false |
1 |
1 |
m20_objective_tanks_to_you |
false |
1 |
1 |
m20_on_take_damage_rc_car |
false |
1 |
|
m20_rc_boat_destroyed_cb |
false |
1 |
|
m20_rc_car_destroyed_cb |
false |
1 |
|
m20_rc_car_hit_ped_cb |
false |
1 |
|
m20_rc_car_timer_expired |
false |
1 |
|
m20_rc_heli_destroyed_cb |
false |
1 |
|
m20_rc_tank_destroyed_cb |
false |
1 |
|
m20_run |
false |
1 |
1 |
m20_set_trigger |
false |
1 |
4m20.lua, line 640: m20_set_trigger(M20_trigger.gym, "m20_gym_reached_cb", true, true)
m20.lua, line 1090: m20_set_trigger(M20_trigger.boat, "m20_boat_reached_cb", true, true)
m20.lua, line 1281: m20_set_trigger( M20_trigger.circular_path, "m20_circular_path_reached_cb", true, true )
m20.lua, line 1539: m20_set_trigger(M20_trigger.tank_path, "m20_tank_path_reached_cb", true, true)
|
m20_stag_tank_destroyed_cb |
false |
1 |
|
m20_start |
false |
1 |
|
m20_success |
false |
1 |
|
m20_tank_path_reached_cb |
false |
1 |
|
m20_target_death_cb |
false |
1 |
|
m20_walk_to_and_enter_vehicle_thread |
false |
1 |
|
m20_wrapper_thread |
false |
1 |
|
m20_wrapper_thread_forever |
false |
1 |
|
m20_wrestler_heli_destroyed_cb |
false |
1 |
|
m21_angel_died_1 |
false |
1 |
|
m21_angel_died_2 |
false |
1 |
|
m21_cb_player_leaving_ring_side |
false |
1 |
|
m21_cb_tag_partner_inside_ring |
false |
1 |
|
m21_cb_tag_partner_outside_ring |
false |
1 |
|
m21_chainsaw_luchador_killed_cb |
false |
1 |
|
m21_check_for_remaining_thugs |
false |
1 |
1 |
m21_cleanup |
false |
1 |
|
m21_cleanup_conversations |
false |
1 |
1 |
m21_cleanup_defend_angel |
false |
1 |
3 |
m21_cleanup_defend_the_ring |
false |
1 |
3 |
m21_cleanup_enter_the_ring |
false |
1 |
2 |
m21_cleanup_fight_club_phase_npcs |
false |
1 |
1m21.lua, line 2403: m21_cleanup_fight_club_phase_npcs() -- clean up any previously spawned npcs
|
m21_cleanup_goto_angel |
false |
1 |
2 |
m21_cleanup_groups |
false |
1 |
1 |
m21_cleanup_threads |
false |
1 |
1 |
m21_cleanup_triggers |
false |
1 |
2 |
m21_clear_trigger |
false |
1 |
1 |
m21_closest_distract_point |
false |
1 |
1 |
m21_corner_qte_complete_cb |
false |
1 |
|
m21_corner_qte_intermediary_cb |
false |
1 |
|
m21_distractor_hit |
false |
1 |
|
m21_enable_coop_tag_triggers |
false |
1 |
3 |
m21_fight_killbane |
false |
1 |
1 |
m21_find_closest_killbane_enter_ring_nav |
false |
1 |
2 |
m21_harasser_processing_thread |
false |
1 |
|
m21_helper_cleanup_chainsaw_group |
false |
1 |
4 |
m21_helper_dialog_check_done |
false |
1 |
1m21.lua, line 3092: while (m21_helper_dialog_check_done(M21_conversations.talk_to_angel) == false) do
|
m21_helper_dialog_cleanup_playing |
false |
1 |
3 |
m21_helper_dialog_kill_all |
false |
1 |
4 |
m21_helper_dialog_play |
false |
1 |
30m21.lua, line 1138: m21_helper_dialog_play(line, M21_CONVO_PLAY_LAST, 0.0)
m21.lua, line 1551: m21_helper_dialog_play(M21_dialog_lines.chainsaw_commentary[i], M21_CONVO_PLAY_NEXT, 0.0)
m21.lua, line 1852: m21_helper_dialog_play(M21_conversations.player_killbane_fight, M21_CONVO_PLAY_IMMEDIATE, 0.0)
m21.lua, line 1927: m21_helper_dialog_play(M21_conversations.player_killbane_banter, M21_CONVO_PLAY_IMMEDIATE, 0.0, player_in_ring)
m21.lua, line 2022: m21_helper_dialog_play(line, M21_CONVO_PLAY_LAST, 0.0)
m21.lua, line 2367: m21_helper_dialog_play(M21_conversations.killbane_player_taunt, M21_CONVO_PLAY_NEXT, 0.0, player_in_ring)
m21.lua, line 2786: m21_helper_dialog_play(break_out_line, M21_CONVO_PLAY_IMMEDIATE, 0.0)
m21.lua, line 2792: m21_helper_dialog_play(break_in_line, M21_CONVO_PLAY_NEXT, delay)
m21.lua, line 2799: m21_helper_dialog_play(line_variant, M21_CONVO_PLAY_NEXT, delay)
m21.lua, line 2801: m21_helper_dialog_play(line_variant, M21_CONVO_PLAY_IMMEDIATE, delay)
m21.lua, line 2808: m21_helper_dialog_play(break_in_line, M21_CONVO_PLAY_NEXT, delay)
m21.lua, line 2814: m21_helper_dialog_play(line_variant, M21_CONVO_PLAY_NEXT, delay)
m21.lua, line 2819: m21_helper_dialog_play(break_out_line, M21_CONVO_PLAY_NEXT, 0.0)
m21.lua, line 3089: m21_helper_dialog_play(M21_conversations.talk_to_angel, M21_CONVO_PLAY_IMMEDIATE, 0.0, player)
m21.lua, line 3129: m21_helper_dialog_play(M21_conversations.pickup_dildo, M21_CONVO_PLAY_IMMEDIATE, 0.0, player)
m21.lua, line 3146: m21_helper_dialog_play(M21_dialog_lines.qte_failed[idx], M21_CONVO_PLAY_IMMEDIATE, 0.0)
m21.lua, line 3151: m21_helper_dialog_play(M21_conversations.killswitch_blocked_01, M21_CONVO_PLAY_IMMEDIATE, 0.0)
m21.lua, line 3153: m21_helper_dialog_play(M21_conversations.killswitch_blocked_02, M21_CONVO_PLAY_IMMEDIATE, 0.0)
m21.lua, line 3155: m21_helper_dialog_play(M21_conversations.killswitch_blocked_03, M21_CONVO_PLAY_IMMEDIATE, 0.0)
m21.lua, line 3189: m21_helper_dialog_play(M21_dialog_lines.killbane_back_in_ring_01[i], M21_CONVO_PLAY_NEXT, 0.0)
m21.lua, line 3191: m21_helper_dialog_play(M21_dialog_lines.killbane_out_of_ring_01[1], M21_CONVO_PLAY_NEXT, 5.0)
m21.lua, line 3192: m21_helper_dialog_play(M21_dialog_lines.commentater_break_out[1], M21_CONVO_PLAY_IMMEDIATE)
m21.lua, line 3200: m21_helper_dialog_play(M21_dialog_lines.qte_failed[idx], M21_CONVO_PLAY_IMMEDIATE, 0.0)
m21.lua, line 3206: m21_helper_dialog_play(M21_dialog_lines.exclamation[2], M21_CONVO_PLAY_IMMEDIATE)
m21.lua, line 3209: m21_helper_dialog_play(M21_dialog_lines.exclamation[3], M21_CONVO_PLAY_IMMEDIATE, 2.0)
m21.lua, line 3214: m21_helper_dialog_play(M21_dialog_lines.qte_failed[idx], M21_CONVO_PLAY_IMMEDIATE, 0.0)
m21.lua, line 3217: m21_helper_dialog_play(M21_dialog_lines.exclamation[4], M21_CONVO_PLAY_IMMEDIATE, 2.0)
m21.lua, line 3218: m21_helper_dialog_play(M21_dialog_lines.exclamation[5], M21_CONVO_PLAY_NEXT)
m21.lua, line 3221: m21_helper_dialog_play(M21_conversations.killbane_out_of_ring_02, M21_CONVO_PLAY_IMMEDIATE)
m21.lua, line 3242: m21_helper_dialog_play(M21_dialog_lines.exclamation[1], M21_CONVO_PLAY_IMMEDIATE)
|
m21_helper_hide_hud |
false |
1 |
5 |
m21_helper_process_phase1_wave |
false |
1 |
4 |
m21_helper_setup_chainsaw_group |
false |
1 |
5 |
m21_helper_setup_killbane_ring_fighting |
false |
1 |
6 |
m21_helper_set_player_headlock_anim |
false |
1 |
3 |
m21_initialize |
false |
1 |
1 |
m21_initialize_checkpoint |
false |
1 |
1 |
m21_initialize_common |
false |
1 |
1 |
m21_initialize_defend_the_ring |
false |
1 |
1 |
m21_killbane_back_into_ring_thread |
false |
1 |
|
m21_killbane_beatup_callback |
false |
1 |
|
m21_killbane_damaged |
false |
1 |
|
m21_killbane_dismounted_callback |
false |
1 |
|
m21_killbane_mounted_callback |
false |
1 |
|
m21_killbane_mounter_process_thread |
false |
1 |
|
m21_killbane_pacing_thread |
false |
1 |
|
m21_killbane_qte_beatup_finished |
false |
1 |
1 |
m21_killbane_reinforcements_thread |
false |
1 |
|
m21_killbane_reinforcement_hit |
false |
1 |
|
m21_killbane_revived |
false |
1 |
|
m21_killbane_thug_enemy_killed |
false |
1 |
|
m21_killbane_unmask_threat |
false |
1 |
1 |
m21_killswitch_intermediary_cb |
false |
1 |
|
m21_killswitch_qte_complete_cb |
false |
1 |
|
m21_luchador_stomper_detect_player_cb |
false |
1 |
|
m21_manage_distractor_thread |
false |
1 |
|
m21_manage_killbane_angel_damage_thread |
false |
1 |
|
m21_manage_killbane_angel_fight_thread |
false |
1 |
|
m21_move_script_npc_to |
false |
1 |
6m21.lua, line 1690: if (m21_move_script_npc_to(human_name, location_table.nav, true, false) == false) then
m21.lua, line 2335: m21_move_script_npc_to(M21_characters.killbane, closest_nav, false, false)
m21.lua, line 3544: if (m21_move_script_npc_to(npc, M21_navpoints.npc_harass_points_out_ring[side], true, false) == false) then
m21.lua, line 3618: m21_move_script_npc_to(M21_characters.killbane, closest_nav, false, false)
m21.lua, line 3681: m21_move_script_npc_to(M21_characters.ref, M21_navpoints.ref_points[distractor_idx], true, true)
m21.lua, line 3699: m21_move_script_npc_to(M21_characters.ref, M21_navpoints.ref_standing_point, true, false)
|
m21_player_choice_sequence |
false |
1 |
1 |
m21_player_damaged_in_ring_cb |
false |
1 |
|
m21_player_didnt_unmask_killbane |
false |
1 |
1 |
m21_player_enter_ring |
false |
1 |
|
m21_player_got_prop_in_ring_cb |
false |
1 |
|
m21_player_made_choice_cb |
false |
1 |
|
m21_player_picked_up_weapon_cb |
false |
2 |
|
m21_player_prop_destroyed_cb |
false |
1 |
|
m21_player_reached_angel |
false |
1 |
|
m21_player_unmasked_killbane |
false |
1 |
1 |
m21_play_arena_entrance_fireworks |
false |
1 |
9 |
m21_process_angel_stompers_thread |
false |
1 |
|
m21_process_angel_stomper_thread |
false |
1 |
|
m21_process_enemy_set |
false |
1 |
1 |
m21_process_ref_ai_thread |
false |
1 |
|
m21_release_harasser_to_world |
false |
1 |
|
m21_remove_killbane_beatup_trigger |
false |
1 |
2 |
m21_run |
false |
1 |
1 |
m21_run_angel_throw_out |
false |
1 |
1 |
m21_run_defend_angel |
false |
1 |
1 |
m21_run_defend_the_ring |
false |
1 |
1 |
m21_run_enter_the_ring |
false |
1 |
1 |
m21_run_goto_angel |
false |
1 |
1 |
m21_setup_defend_angel |
false |
1 |
2 |
m21_setup_fight_killbane |
false |
1 |
3 |
m21_set_killbane_beatup_trigger |
false |
1 |
1 |
m21_spawn_fight_club_phase_npcs |
false |
1 |
1 |
m21_start |
false |
1 |
|
m21_success |
false |
1 |
2m21.lua, line 1069: -- Set the play choice game-size. We need to do this here in addition to m21_success(), since the
m21.lua, line 1070: -- final cinematic needs to know the choice and that gets called before m21_success()
|
m21_thread_enforce_character_locations |
false |
1 |
|
m21_thread_play_dialog |
false |
1 |
|
m21_thread_process_dialog |
false |
1 |
|
m21_wieldable_prop_created_cb |
false |
1 |
|
m22_airport_killbane_path_thread |
false |
1 |
|
m22_angel_car_path_thread |
false |
1 |
|
m22_angel_rail_cutscene |
false |
1 |
1 |
m22_armory_reached_cb |
false |
1 |
|
m22_arrived_at_dock_sequence |
false |
1 |
1 |
m22_battle_area_exited_cb |
false |
1 |
|
m22_battle_area_triggered_cb |
false |
1 |
|
m22_battle_zone_initial_died_cb |
false |
1 |
|
m22_battle_zone_stag_initial_died_cb |
false |
1 |
|
m22_battle_zone_synd_initial_died_cb |
false |
1 |
|
m22_brute_enable |
false |
1 |
4 |
m22_burt_damaged_cb |
false |
1 |
|
m22_bz_boss_killed_cb |
false |
1 |
|
m22_c4_damaged_cb |
false |
1 |
|
m22_c4_destroyed_cb |
false |
1 |
|
m22_c4_entered_water_cb |
false |
1 |
|
m22_c4_objective_cte |
false |
1 |
1 |
m22_c41_destroyed_cb |
false |
1 |
|
m22_c41_entered_water_cb |
false |
1 |
|
m22_cell_convo_finished |
false |
1 |
|
m22_checkpoint_is_battle_zone |
false |
1 |
2m22.lua, line 1384: if (current_checkpoint == M22_checkpoints.CHECKPOINT_START or m22_checkpoint_is_battle_zone(current_checkpoint) == true) then
m22.lua, line 3470: local is_battle_zone, zone1, zone2 = m22_checkpoint_is_battle_zone(checkpoint)
|
m22_checkpoint_is_get_to_armory |
false |
1 |
2m22.lua, line 1390: if (m22_checkpoint_is_get_to_armory(current_checkpoint) == true) then
m22.lua, line 3498: local is_go_to_armory, last_zone = m22_checkpoint_is_get_to_armory(checkpoint)
|
m22_choice_airport_cutscene |
false |
1 |
1 |
m22_choice_statue_cutscene |
false |
1 |
1 |
m22_cleanup |
false |
1 |
|
m22_cleanup_active_battle_zone |
false |
1 |
4 |
m22_cleanup_battle_zones |
false |
1 |
2 |
m22_cleanup_battle_zone_finale |
false |
1 |
2 |
m22_cleanup_battle_zone_kill_enemies |
false |
1 |
3 |
m22_cleanup_battle_zone_saint_reinforcements |
false |
1 |
1 |
m22_cleanup_conversations |
false |
1 |
1 |
m22_cleanup_goto_armory_sequence |
false |
1 |
2 |
m22_cleanup_kill_kia |
false |
1 |
2 |
m22_cleanup_movers |
false |
1 |
2 |
m22_cleanup_personas |
false |
1 |
1 |
m22_cleanup_save_the_saints |
false |
1 |
1 |
m22_cleanup_statue_courtesy_boats |
false |
1 |
1 |
m22_cleanup_threads |
false |
1 |
2 |
m22_cleanup_trigger |
false |
1 |
23m22.lua, line 1879: m22_cleanup_trigger(Current_bz.zone.battle_area)
m22.lua, line 1900: m22_cleanup_trigger(battle_zone.trigger)
m22.lua, line 1901: m22_cleanup_trigger(battle_zone.battle_area)
m22.lua, line 2091: m22_cleanup_trigger(M22_triggers.save_saints_perimeter)
m22.lua, line 2100: m22_cleanup_trigger(M22_triggers.kill_killbane_perimeter)
m22.lua, line 2756: m22_cleanup_trigger(M22_triggers.untie[i])
m22.lua, line 3629: m22_cleanup_trigger(trigger)
m22.lua, line 4003: m22_cleanup_trigger(trigger_name)
m22.lua, line 4019: m22_cleanup_trigger(M22_triggers.kill_killbane_perimeter)
m22.lua, line 4020: m22_cleanup_trigger(M22_triggers.save_saints_perimeter)
m22.lua, line 4021: m22_cleanup_trigger(M22_triggers.kill_killbane)
m22.lua, line 4022: m22_cleanup_trigger(M22_triggers.save_saints)
m22.lua, line 4075: m22_cleanup_trigger(trigger_name)
m22.lua, line 4085: m22_cleanup_trigger(trigger_name)
m22.lua, line 4097: m22_cleanup_trigger(trigger_name)
m22.lua, line 4108: m22_cleanup_trigger(trigger_name)
m22.lua, line 4242: m22_cleanup_trigger(trigger_name)
m22.lua, line 4251: m22_cleanup_trigger(trigger_name)
m22.lua, line 4260: m22_cleanup_trigger(trigger_name)
m22.lua, line 4269: m22_cleanup_trigger(trigger_name)
m22.lua, line 4305: m22_cleanup_trigger(M22_triggers.untie[i])
m22.lua, line 4404: m22_cleanup_trigger(trigger_name)
m22.lua, line 4418: m22_cleanup_trigger(trigger_name)
|
m22_cleanup_triggers |
false |
1 |
2 |
m22_coop_skip |
false |
1 |
1 |
m22_create_player_courtesy_vehicle |
false |
1 |
5m22.lua, line 3130: m22_create_player_courtesy_vehicle(battle_zone.courtesy_vehicles)
m22.lua, line 3457: m22_create_player_courtesy_vehicle(M22_groups.Start_Vehicle)
m22.lua, line 3487: m22_create_player_courtesy_vehicle(Battle_Zone_Groups[Latest_zone_cleared].courtesy_vehicles)
m22.lua, line 3508: m22_create_player_courtesy_vehicle(Battle_Zone_Groups[Latest_zone_cleared].courtesy_vehicles)
m22.lua, line 3535: m22_create_player_courtesy_vehicle(Armory_battle_zone.courtesy_vehicles)
|
m22_do_character_fiaj_thread |
false |
1 |
1 |
m22_equip_temp_weapons_for_save_saints |
false |
1 |
2 |
m22_first_floor_cb |
false |
1 |
|
m22_get_players_zone |
false |
1 |
|
m22_give_fart_in_jar_ammo_cb |
false |
1 |
|
m22_give_temp_weapons_for_save_saints |
false |
1 |
3 |
m22_goto_armory_sequence |
false |
1 |
1 |
m22_go_to_statue_sequence |
false |
1 |
1 |
m22_gps_path_to_nearest_battle |
false |
1 |
1 |
m22_helper_battle_zone_from_trigger |
false |
1 |
3 |
m22_helper_play_conversation |
false |
1 |
|
m22_helper_populate_statue |
false |
1 |
2 |
m22_helper_update_battle_zone_hud |
false |
1 |
3 |
m22_human_left_statue_cb |
false |
1 |
|
m22_initialize |
false |
1 |
1 |
m22_initialize_checkpoint |
false |
1 |
1 |
m22_initialize_common |
false |
1 |
1 |
m22_in_transit_to_airport |
false |
1 |
1 |
m22_kia_boss_ai_evaluate_move |
false |
1 |
1 |
m22_kia_boss_ai_thread |
false |
1 |
|
m22_kia_coop_reinforcements_thread |
false |
1 |
|
m22_kia_damaged_cb |
false |
1 |
|
m22_kia_do_move_away_from_player |
false |
1 |
1 |
m22_kia_do_take_cover_from_vtol |
false |
1 |
1 |
m22_kia_fight_cte |
false |
1 |
1 |
m22_kia_process_vomit_thread |
false |
1 |
|
m22_killbane_plane_destroyed_scene |
false |
1 |
1 |
m22_killbane_qte_completed_cb |
false |
1 |
|
m22_kill_killbane_perimeter |
false |
1 |
|
m22_manage_players_car_speed_thread |
false |
1 |
|
m22_oleg_died_cb |
false |
1 |
|
m22_other_player_in_zone |
false |
1 |
4 |
m22_pierce_abandoned_cb |
false |
1 |
|
m22_pierce_died_cb |
false |
1 |
|
m22_player_choice_cb |
false |
1 |
|
m22_player_entered_vehicle_cb |
false |
1 |
|
m22_player_reached_breadcrumb_cb |
false |
1 |
|
m22_player_reached_top_cb |
false |
1 |
|
m22_player_used_elevator_cb |
false |
1 |
|
m22_play_cell_convo |
false |
1 |
1m22.lua, line 1410: m22_play_cell_convo(M22_dialog_lines.choice_call[1], true, M22_personas.angel.persona_id)
|
m22_play_persona_line_and_wait |
false |
1 |
3m22.lua, line 2568: m22_play_persona_line_and_wait(M22_characters.Killbane_QTE, M22_dialog_lines.killbane_fight_02)
m22.lua, line 2573: m22_play_persona_line_and_wait(M22_characters.Killbane_QTE, M22_dialog_lines.killbane_fight_03)
m22.lua, line 2588: m22_play_persona_line_and_wait(LOCAL_PLAYER, M22_dialog_lines.kinzie_dock)
|
m22_process_active_battle_zone_thread |
false |
1 |
|
m22_process_armory_fight |
false |
1 |
1 |
m22_process_battle_zone_finale |
false |
1 |
2 |
m22_process_battle_zone_kill_enemies |
false |
1 |
2 |
m22_process_battle_zone_sequence |
false |
1 |
1 |
m22_process_burt_dialog_thread |
false |
1 |
|
m22_process_kia_vtols_thread |
false |
1 |
|
m22_process_kia_vtol_circling |
false |
1 |
|
m22_process_killbane_chase_sequence |
false |
1 |
1 |
m22_process_kill_kia |
false |
1 |
1 |
m22_process_kill_kia_dialog_thread |
false |
1 |
|
m22_process_kill_killbane |
false |
1 |
1 |
m22_process_kill_killbane_dialog_thread |
false |
1 |
|
m22_process_player_choice_sequence |
false |
1 |
1 |
m22_process_save_the_saints |
false |
1 |
1 |
m22_projectile_hit_cb |
false |
1 |
|
m22_protect_angel_sequence |
false |
1 |
1 |
m22_remove_on_death_callbacks |
false |
1 |
2 |
m22_remove_temp_weapons_for_save_saints |
false |
1 |
1 |
m22_roadblock_drive_to_thread |
false |
1 |
|
m22_run |
false |
1 |
1 |
m22_saint_died_cb |
false |
1 |
|
m22_saint_untied_cb |
false |
1 |
|
m22_save_saints_perimeter |
false |
1 |
|
m22_second_floor_cb |
false |
1 |
|
m22_setup_hostage |
false |
1 |
5 |
m22_setup_killbane_chase_sequence |
false |
1 |
1 |
m22_setup_kill_kia |
false |
1 |
2 |
m22_setup_kill_killbane |
false |
1 |
2 |
m22_setup_oleg_and_pierce |
false |
1 |
4 |
m22_setup_player_courtesy_vehicle |
false |
1 |
3m22.lua, line 3463: m22_setup_player_courtesy_vehicle(M22_groups.Start_Vehicle)
m22.lua, line 3495: m22_setup_player_courtesy_vehicle(Battle_Zone_Groups[Latest_zone_cleared].courtesy_vehicles)
m22.lua, line 3513: m22_setup_player_courtesy_vehicle(Battle_Zone_Groups[Latest_zone_cleared].courtesy_vehicles)
|
m22_setup_save_the_saints |
false |
1 |
2 |
m22_setup_stag_transport |
false |
1 |
1 |
m22_setup_statue_courtesy_boats |
false |
1 |
2 |
m22_set_battle_zone_complete_checkpoint |
false |
1 |
1 |
m22_set_players_zone |
false |
1 |
3 |
m22_set_post_battle_zone_checkpoint |
false |
1 |
1 |
m22_set_stag_synd_notoriety |
false |
1 |
9 |
m22_shaundi_killed_cb |
false |
1 |
|
m22_show_remaining_battle_zones |
false |
1 |
1 |
m22_spawn_and_move_roadblock |
false |
1 |
4m22.lua, line 4076: m22_spawn_and_move_roadblock(M22_groups.Airport_Roadblock_one, M22_navpoints.roadblock_one_move_tos)
m22.lua, line 4087: m22_spawn_and_move_roadblock(M22_groups.Airport_Roadblock_two, M22_navpoints.roadblock_two_move_tos)
m22.lua, line 4098: m22_spawn_and_move_roadblock(M22_groups.Airport_Roadblock_three, M22_navpoints.roadblock_three_move_tos)
m22.lua, line 4109: m22_spawn_and_move_roadblock(M22_groups.Airport_Roadblock_four, M22_navpoints.roadblock_four_move_tos)
|
m22_spawn_battle_zone |
false |
1 |
2 |
m22_spawn_first_roadblock_cb |
false |
1 |
|
m22_spawn_fourth_roadblock_cb |
false |
1 |
|
m22_spawn_second_roadblock_cb |
false |
1 |
|
m22_spawn_third_roadblock_cb |
false |
1 |
|
m22_start |
false |
1 |
|
m22_statue_times_up_cb |
false |
1 |
|
m22_success |
false |
1 |
|
m22_thread_neareast_battlezone_gps |
false |
1 |
|
m22_thread_notoriety_failsafe |
false |
1 |
|
m22_thread_process_battle_zone_followers |
false |
1 |
|
m22_thread_process_battle_zone_saint_reinforcements |
false |
1 |
|
m22_thread_process_drive_convo |
false |
1 |
|
m22_wait_for_foley_safe |
false |
1 |
4 |
m22_zone_exited_cb |
false |
1 |
|
m22_zone_triggered_cb |
false |
1 |
|
m23_ambush_triggered_cb |
false |
1 |
|
m23_approach_daedalus_landing_area |
false |
1 |
1 |
m23_aquire_helicopter |
false |
1 |
1 |
m23_awesome_daedalus_convo_cb |
false |
1 |
|
m23_begin_ambient_explosion_audio |
false |
1 |
1 |
m23_bomb_planted_or_flown_to_cb |
false |
1 |
|
m23_boss_battle_self_destruct_timer_start |
false |
1 |
1 |
m23_callback_daedalus_gun_destroyed_cb |
false |
1 |
|
m23_callback_daedalus_tank_destroyed_cb |
false |
1 |
|
m23_cb_boss_battle_self_destruct_time_expired |
false |
1 |
|
m23_cb_escape_time_expired |
false |
1 |
|
m23_cb_fleeing_check |
false |
1 |
|
m23_cb_player_escaped |
false |
1 |
|
m23_cb_player_unescaped |
false |
1 |
|
m23_cell_convo_finished |
false |
1 |
|
m23_cleanup |
false |
1 |
|
m23_cleanup_approach_daedalus_landing_area |
false |
1 |
2 |
m23_cleanup_aquire_heli |
false |
1 |
2 |
m23_cleanup_bomb_trigger |
false |
1 |
2 |
m23_cleanup_cyrus_death_scene |
false |
1 |
1 |
m23_cleanup_cyrus_fly_by |
false |
1 |
2 |
m23_cleanup_daedalus_destroy_guns |
false |
1 |
2 |
m23_cleanup_daedalus_destroy_tanks |
false |
1 |
2 |
m23_cleanup_escape_from_daedalus |
false |
1 |
2 |
m23_cleanup_get_to_daedalus |
false |
1 |
2 |
m23_cleanup_get_to_saints_hq |
false |
1 |
1 |
m23_cleanup_kill_cyrus |
false |
1 |
2 |
m23_cleanup_landing_deck_cont_spawn |
false |
1 |
1 |
m23_cleanup_land_on_the_daedalus |
false |
1 |
2 |
m23_cleanup_plant_bombs |
false |
1 |
2 |
m23_courtesy_heli_destroyed_cb |
false |
1 |
|
m23_create_landing_deck_vtols |
false |
1 |
3 |
m23_cyrus_boss_ai_attack_thread |
false |
1 |
|
m23_cyrus_boss_ai_chase_thread |
false |
1 |
|
m23_cyrus_boss_ai_peak_thread |
false |
1 |
|
m23_cyrus_boss_ai_reinforcement_thread |
false |
1 |
|
m23_cyrus_boss_ai_strafe_thread |
false |
1 |
|
m23_cyrus_boss_ai_sweep_thread |
false |
1 |
|
m23_cyrus_boss_fire_at_player_thread |
false |
1 |
|
m23_cyrus_boss_sweep_fire_at_player_thread |
false |
1 |
|
m23_cyrus_destroy_player_helis_thread |
false |
1 |
|
m23_cyrus_fly_by |
false |
1 |
1 |
m23_cyrus_health_15 |
false |
1 |
|
m23_cyrus_health_25 |
false |
1 |
|
m23_cyrus_health_50 |
false |
1 |
|
m23_cyrus_health_75 |
false |
1 |
|
m23_cyrus_pathfind |
false |
1 |
7m23.lua, line 3427: m23_cyrus_pathfind(strafe_attack_info.paths.left_to_right.intro, strafe_attack_info.paths.right_to_left.intro, -1)
m23.lua, line 3437: m23_cyrus_pathfind(strafe_attack_info.paths.left_to_right.middle, strafe_attack_info.paths.right_to_left.middle, strafe_attack_info.vtol_speed)
m23.lua, line 3450: m23_cyrus_pathfind(strafe_attack_info.paths.left_to_right.outro, strafe_attack_info.paths.right_to_left.outro, -1)
m23.lua, line 3462: m23_cyrus_pathfind(sweep_attack_info.paths.left_to_right.intro, sweep_attack_info.paths.right_to_left.intro, -1)
m23.lua, line 3468: m23_cyrus_pathfind(sweep_attack_info.paths.left_to_right.middle, sweep_attack_info.paths.right_to_left.middle, sweep_attack_info.vtol_speed)
m23.lua, line 3477: m23_cyrus_pathfind(sweep_attack_info.paths.left_to_right.outro, sweep_attack_info.paths.right_to_left.outro, -1)
m23.lua, line 3530: m23_cyrus_pathfind(reinforcement_info.cyrus_paths.left_to_right, reinforcement_info.cyrus_paths.right_to_left, -1)
|
m23_cyrus_transport_drop_off_thread |
false |
1 |
|
m23_cyrus_vtol_destroyed_cb |
false |
1 |
|
m23_daedalus_airspace_entered_cb |
false |
1 |
|
m23_daedalus_cannon_firing_thread |
false |
1 |
|
m23_daedalus_defensive_area_enetered_cb |
false |
1 |
|
m23_daedalus_destroy_guns |
false |
1 |
1 |
m23_daedalus_destroy_tanks |
false |
1 |
1 |
m23_daedalus_guns_thread |
false |
1 |
|
m23_daedalus_gun_subthread |
false |
1 |
|
m23_daedalus_landing_player_exited_vehicle |
false |
1 |
|
m23_daedalus_landing_zone_entered_cb |
false |
1 |
|
m23_disable_mission_ambient_emitters |
false |
1 |
1 |
m23_do_boss_battle_self_destruct |
false |
1 |
1 |
m23_do_landing_deck_saints_reinforcements_thread |
false |
1 |
|
m23_end_ambient_explosion_audio |
false |
1 |
2 |
m23_engine_death_cb |
false |
1 |
|
m23_entered_daedalus_gunfire |
false |
1 |
4 |
m23_entered_escape_vtol |
false |
1 |
|
m23_escape_from_daedalus |
false |
1 |
1 |
m23_exited_daedalus_gunfire |
false |
1 |
1 |
m23_failure_leave_cb |
false |
1 |
|
m23_get_daedalus_gunfire_sync_flags |
false |
1 |
2 |
m23_get_to_daedalus |
false |
1 |
1 |
m23_get_to_saints_hq |
false |
1 |
1 |
m23_helper_cleanup_ambush_group |
false |
1 |
|
m23_helper_setup_ambush_group |
false |
1 |
|
m23_initialize |
false |
1 |
1 |
m23_initialize_checkpoint |
false |
1 |
1 |
m23_initialize_common |
false |
1 |
1 |
m23_initialize_start_common |
false |
1 |
2 |
m23_insta_kill_character |
false |
1 |
6m23.lua, line 1344: m23_insta_kill_character(char, true)
m23.lua, line 2717: m23_insta_kill_character(LOCAL_PLAYER, true, true)
m23.lua, line 2719: m23_insta_kill_character(REMOTE_PLAYER, true, true)
m23.lua, line 2847: m23_insta_kill_character(LOCAL_PLAYER, true, true, false)
m23.lua, line 2855: m23_insta_kill_character(REMOTE_PLAYER, true, true, false)
m23.lua, line 2936: m23_insta_kill_character(human, true, true)
|
m23_invuln_vtol_enter |
false |
1 |
|
m23_kill_cyrus |
false |
1 |
1 |
m23_land_on_the_daedalus |
false |
1 |
1 |
m23_m24_coop_skip |
false |
1 |
2m23.lua, line 1084: m23_m24_coop_skip(skip_teleport) -- do the stuff we'd do in the skip case
m24.lua, line 757: m23_m24_coop_skip(skip_teleport) -- do the stuff we'd do in the skip case
|
m23_minigun_cb |
false |
1 |
|
m23_missile_rack_thread |
false |
1 |
|
m23_obliterate_landing_deck_vtols |
false |
1 |
1 |
m23_plant_bombs |
false |
1 |
1 |
m23_player_entered_vehicle_cb |
false |
1 |
|
m23_play_cell_convo |
false |
1 |
5m23.lua, line 1615: m23_play_cell_convo(M23_dialog_lines.oleg_phone_call, true, M23_personas.oleg.persona_id)
m23.lua, line 1721: m23_play_cell_convo(M23_conversations.awesome_daedalus.name, false)
m23.lua, line 1834: m23_play_cell_convo(M23_conversations.awesome_daedalus.name, false)
m23.lua, line 1972: m23_play_cell_convo(M23_conversations.not_making_a_dent.name, false)
m23.lua, line 2686: m23_play_cell_convo(M23_conversations.fireworks_started.name, false)
|
m23_play_cyrus_death_scene |
false |
1 |
1 |
m23_post_music_event |
false |
1 |
10m23.lua, line 910: m23_post_music_event(M23_music.cyrus_fight)
m23.lua, line 1087: m23_post_music_event(M23_music.stop_all)
m23.lua, line 1444: m23_post_music_event(M23_music.mission_start)
m23.lua, line 1455: m23_post_music_event(M23_music.checkpoint_saints_hq)
m23.lua, line 1473: m23_post_music_event(M23_music.checkpoint_daedalus)
m23.lua, line 1492: m23_post_music_event(M23_music.checkpoint_cyrus_fight)
m23.lua, line 1951: m23_post_music_event(M23_music.mission_start_end)
m23.lua, line 1956: m23_post_music_event(M23_music.daedalus_battle)
m23.lua, line 2195: m23_post_music_event(M23_music.daedalus_battle_end)
m23.lua, line 2832: m23_post_music_event(M23_music.cyrus_fight_end)
|
m23_process_attack_vtol_take_off |
false |
1 |
|
m23_process_cyrus_boss_ai_thread |
false |
1 |
|
m23_process_dog_fight |
false |
1 |
|
m23_process_run_to_tank_thread |
false |
1 |
|
m23_reset_cop_spawning_thread |
false |
1 |
|
m23_run |
false |
1 |
1 |
m23_saints_hq_activate_helis_cb |
false |
1 |
|
m23_saints_hq_elev_down_cb |
false |
1 |
|
m23_saints_hq_elev_up_cb |
false |
1 |
|
m23_saints_hq_entry_cb |
false |
1 |
1 |
m23_saints_hq_gps_cb |
false |
1 |
|
m23_self_destruct_explosions_thread |
false |
1 |
|
m23_setup_landing_deck_cont_spawn |
false |
1 |
3 |
m23_set_bomb_or_fly_to |
false |
1 |
6 |
m23_set_notoriety_aircraft_enabled |
false |
1 |
5 |
m23_start |
false |
1 |
|
m23_stop_all_daedalus_gun_effects |
false |
1 |
2 |
m23_stumble |
false |
1 |
|
m23_success |
false |
1 |
1 |
m23_thread_process_mission_start_vo |
false |
1 |
|
m23_track_player_enter_vehicle_cb |
false |
1 |
|
m23_vtol_escape_explosions_thread |
false |
1 |
|
m23_wait_for_heli_takeoff_thread |
false |
1 |
|
m24_add_chatterers |
false |
1 |
8m24.lua, line 578: m24_add_chatterers( M24_groups.bridge.members, { "M24_Attack" } )
m24.lua, line 820: m24_add_chatterers( M24_groups.saints.members, { "M24_Mars_Saints", "M24_Lava" } )
m24.lua, line 821: m24_add_chatterers( M24_groups.luchadores.members_saints, { "M24_Mars_Saints", "M24_Lava" } )
m24.lua, line 822: m24_add_chatterers( M24_groups.luchadores.members_luchadore, { "M24_Attack" } )
m24.lua, line 834: m24_add_chatterers( M24_groups.terminal[1].members, { "M24_Attack" } )
m24.lua, line 843: m24_add_chatterers( M24_groups.terminal[2].members, { "M24_Attack" } )
m24.lua, line 851: m24_add_chatterers( M24_groups.terminal[3].members, { "M24_Attack" } )
m24.lua, line 858: m24_add_chatterers( M24_groups.bridge.members, { "M24_Attack" } )
|
m24_bridge_sequence |
false |
1 |
1 |
m24_character_stumble |
false |
1 |
2 |
m24_character_stumble_thread |
false |
1 |
|
m24_checkpoint_teleport |
false |
1 |
2 |
m24_check_player_distance_to_door |
false |
1 |
3 |
m24_cleanup |
false |
1 |
|
m24_cleanup_continuous_spawn_groups |
false |
1 |
3 |
m24_cleanup_continuous_spawn_regions |
false |
1 |
3 |
m24_cleanup_conversations |
false |
1 |
1 |
m24_cleanup_movers |
false |
1 |
2 |
m24_cleanup_personas |
false |
1 |
1 |
m24_cleanup_terminal_groups |
false |
1 |
2 |
m24_cleanup_threads |
false |
1 |
2 |
m24_cleanup_triggers |
false |
1 |
2 |
m24_clear_breadcrumb |
false |
1 |
2 |
m24_cutscene_killbane |
false |
1 |
2 |
m24_debug_killbane_damage_thread |
false |
1 |
|
m24_door_blown_cutscene |
false |
1 |
1 |
m24_door_explosion_cb |
false |
1 |
|
m24_enable_continuous_spawn_regions |
false |
1 |
2 |
m24_failure_died_cb |
false |
1 |
1 |
m24_failure_dismissed_cb |
false |
1 |
|
m24_forcefield_hide |
false |
1 |
3 |
m24_gat_chatter_thread |
false |
1 |
|
m24_general_chatter_thread |
false |
1 |
|
m24_hack_terminal |
false |
1 |
5 |
m24_homie_death_thread |
false |
1 |
|
m24_initialize |
false |
1 |
1 |
m24_initialize_common |
false |
1 |
1 |
m24_jet_convo_callback |
false |
1 |
|
m24_junction_bomb_cb |
false |
1 |
|
m24_killbane_on_death |
false |
1 |
|
m24_killbane_on_undowned |
false |
1 |
|
m24_killbane_took_damage_cb |
false |
1 |
1 |
m24_kill_killbane_sequence |
false |
1 |
1 |
m24_lava_death_callback |
false |
1 |
|
m24_magma_crystal_destroyed_cb |
false |
1 |
|
m24_marsquake_thread |
false |
1 |
|
m24_objective_reached_cb |
false |
1 |
|
m24_on_breadcrumb_reached |
false |
1 |
|
m24_play_conversation |
false |
1 |
7m24.lua, line 546: m24_play_conversation(M24_conversations.mission_start, 1.0)
m24.lua, line 581: m24_play_conversation(M24_conversations.all_terminals_down, 1.0)
m24.lua, line 1091: m24_play_conversation(M24_conversations.cross_bridge, 1.0)
m24.lua, line 1167: --m24_play_conversation( M24_conversations.enter_lair, 0 )
m24.lua, line 1586: m24_play_conversation(M24_conversations.final_battle_1, 0.0)
m24.lua, line 1590: m24_play_conversation(M24_conversations.final_battle_2, 0.0)
m24.lua, line 1594: m24_play_conversation(M24_conversations.final_battle_3, 0.0)
|
m24_play_lovely_killbane_action |
false |
1 |
2 |
m24_process_junction_boxes |
false |
1 |
1 |
m24_release_terminal_groups |
false |
1 |
1 |
m24_remove_chatterers |
false |
1 |
10m24.lua, line 634: m24_remove_chatterers( M24_groups.luchadores.members_saints )
m24.lua, line 635: m24_remove_chatterers( M24_groups.luchadores.members_luchadore )
m24.lua, line 643: m24_remove_chatterers( group.members )
m24.lua, line 653: m24_remove_chatterers( M24_groups.luchadores.members_saints )
m24.lua, line 654: m24_remove_chatterers( M24_groups.luchadores.members_luchadore )
m24.lua, line 662: m24_remove_chatterers( group.members )
m24.lua, line 1037: m24_remove_chatterers( M24_groups.saints.members )
m24.lua, line 1043: m24_remove_chatterers( M24_groups.luchadores.members_saints )
m24.lua, line 1044: m24_remove_chatterers( M24_groups.luchadores.members_luchadore )
m24.lua, line 1117: m24_remove_chatterers( M24_groups.bridge.members )
|
m24_remove_forcefields |
false |
1 |
3 |
m24_respawn_magma_crystal_thread |
false |
1 |
|
m24_run |
false |
1 |
1 |
m24_setup_mission_surface |
false |
1 |
1 |
m24_set_breadcrumb |
false |
1 |
2 |
m24_start |
false |
1 |
|
m24_start_continuous_spawn_groups |
false |
1 |
3m24.lua, line 896: m24_start_continuous_spawn_groups(M24_spawn_groups.mars)
m24.lua, line 1152: --m24_start_continuous_spawn_groups(M24_spawn_groups.lair, 0, LAIR_NPC_RESPAWN_TIME)
m24.lua, line 1191: m24_start_continuous_spawn_groups(spawn_group, max_spawns, respawn_delay)
|
m24_stumble |
false |
1 |
1 |
m24_success |
false |
1 |
|
m24_terminal_hack_cb |
false |
1 |
|
m24_vehicle_lava_thread |
false |
1 |
|
magnitude |
false |
2 |
74hud_touch_combo.lua, line 531: local max_mag = magnitude(0, 0, target_x, target_y)
hud_touch_combo.lua, line 532: local current_mag = magnitude(right_stick_x, right_stick_y, target_x, target_y)
vdo_triangle_select.lua, line 198: local d_left_corner = magnitude(0, 0, rel_x, rel_y)
vdo_triangle_select.lua, line 199: local d_right_corner = magnitude(rel_x, rel_y, Max_x, 0)
vdo_triangle_select.lua, line 200: local d_top_corner = magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 225: local d_center = magnitude(center_x, center_y, rel_x, rel_y)
vdo_triangle_select.lua, line 226: local d_min = magnitude(center_x, center_y, 0, 0) * 2
vdo_triangle_select.lua, line 227: local d_max = Max_x * 2 --magnitude(0, 0, Max_x, 0);
vdo_triangle_select.lua, line 238: fat_percent = magnitude(0, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 238: fat_percent = magnitude(0, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 238: fat_percent = magnitude(0, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 240: fat_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 240: fat_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 245: fat_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x /2, Max_y)
vdo_triangle_select.lua, line 245: fat_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x /2, Max_y)
vdo_triangle_select.lua, line 245: fat_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x /2, Max_y)
vdo_triangle_select.lua, line 247: fat_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 247: fat_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 258: skinny_percent = magnitude(Max_x, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 258: skinny_percent = magnitude(Max_x, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 258: skinny_percent = magnitude(Max_x, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 260: skinny_percent = magnitude(Max_x, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 260: skinny_percent = magnitude(Max_x, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 265: skinny_percent = magnitude(Max_x, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x /2, Max_y)
vdo_triangle_select.lua, line 265: skinny_percent = magnitude(Max_x, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x /2, Max_y)
vdo_triangle_select.lua, line 265: skinny_percent = magnitude(Max_x, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x /2, Max_y)
vdo_triangle_select.lua, line 267: skinny_percent = magnitude(Max_x, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 267: skinny_percent = magnitude(Max_x, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 278: muscle_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x, 0)
vdo_triangle_select.lua, line 278: muscle_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x, 0)
vdo_triangle_select.lua, line 278: muscle_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x, 0)
vdo_triangle_select.lua, line 280: muscle_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x, 0)
vdo_triangle_select.lua, line 280: muscle_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x, 0)
vdo_triangle_select.lua, line 285: muscle_percent = magnitude(0, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x, 0)
vdo_triangle_select.lua, line 285: muscle_percent = magnitude(0, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x, 0)
vdo_triangle_select.lua, line 285: muscle_percent = magnitude(0, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x, 0)
vdo_triangle_select.lua, line 287: muscle_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x, 0)
vdo_triangle_select.lua, line 287: muscle_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x, 0)
vdo_triangle_select.lua, line 420: local d_left_corner = magnitude(0, 0, rel_x, rel_y)
vdo_triangle_select.lua, line 421: local d_right_corner = magnitude(rel_x, rel_y, Max_x, 0)
vdo_triangle_select.lua, line 422: local d_top_corner = magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 447: local d_center = magnitude(center_x, center_y, rel_x, rel_y)
vdo_triangle_select.lua, line 448: local d_min = magnitude(center_x, center_y, 0, 0) * 2
vdo_triangle_select.lua, line 449: local d_max = Max_x * 2 --magnitude(0, 0, Max_x, 0);
vdo_triangle_select.lua, line 460: fat_percent = magnitude(0, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 460: fat_percent = magnitude(0, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 460: fat_percent = magnitude(0, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 462: fat_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 462: fat_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 467: fat_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x /2, Max_y)
vdo_triangle_select.lua, line 467: fat_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x /2, Max_y)
vdo_triangle_select.lua, line 467: fat_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x /2, Max_y)
vdo_triangle_select.lua, line 469: fat_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 469: fat_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 480: skinny_percent = magnitude(Max_x, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 480: skinny_percent = magnitude(Max_x, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 480: skinny_percent = magnitude(Max_x, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 482: skinny_percent = magnitude(Max_x, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 482: skinny_percent = magnitude(Max_x, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 487: skinny_percent = magnitude(Max_x, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x /2, Max_y)
vdo_triangle_select.lua, line 487: skinny_percent = magnitude(Max_x, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x /2, Max_y)
vdo_triangle_select.lua, line 487: skinny_percent = magnitude(Max_x, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x /2, Max_y)
vdo_triangle_select.lua, line 489: skinny_percent = magnitude(Max_x, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 489: skinny_percent = magnitude(Max_x, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x / 2, Max_y)
vdo_triangle_select.lua, line 500: muscle_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x, 0)
vdo_triangle_select.lua, line 500: muscle_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x, 0)
vdo_triangle_select.lua, line 500: muscle_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, center_x, center_y) + magnitude(center_x, center_y, Max_x, 0)
vdo_triangle_select.lua, line 502: muscle_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x, 0)
vdo_triangle_select.lua, line 502: muscle_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x, 0)
vdo_triangle_select.lua, line 507: muscle_percent = magnitude(0, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x, 0)
vdo_triangle_select.lua, line 507: muscle_percent = magnitude(0, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x, 0)
vdo_triangle_select.lua, line 507: muscle_percent = magnitude(0, 0, center_x, center_y) + magnitude(center_x, center_y, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x, 0)
vdo_triangle_select.lua, line 509: muscle_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x, 0)
vdo_triangle_select.lua, line 509: muscle_percent = magnitude(0, 0, rel_x, rel_y) + magnitude(rel_x, rel_y, Max_x, 0)
|
main_menu_button_a |
false |
1 |
1 |
main_menu_button_b |
false |
1 |
|
main_menu_campaign_button_a |
false |
1 |
1 |
main_menu_campaign_button_b |
false |
1 |
1 |
main_menu_campaign_cleanup |
false |
1 |
|
main_menu_campaign_init |
false |
1 |
|
main_menu_campaign_mouse_click |
false |
1 |
|
main_menu_campaign_mouse_move |
false |
1 |
|
main_menu_campaign_nav_down |
false |
1 |
|
main_menu_campaign_nav_left |
false |
1 |
|
main_menu_campaign_nav_right |
false |
1 |
|
main_menu_campaign_nav_up |
false |
1 |
|
main_menu_center_layout |
false |
1 |
1 |
main_menu_common_cleanup |
false |
1 |
|
main_menu_common_init |
false |
1 |
|
main_menu_common_reset |
false |
1 |
|
main_menu_controller_selected |
false |
1 |
|
main_menu_coop_button_a |
false |
1 |
1 |
main_menu_coop_button_b |
false |
1 |
1 |
main_menu_coop_cleanup |
false |
1 |
|
main_menu_coop_gained_focus |
false |
1 |
1 |
main_menu_coop_init |
false |
1 |
|
main_menu_coop_lock_controls |
false |
1 |
2 |
main_menu_coop_lost_focus |
false |
1 |
1 |
main_menu_coop_mouse_click |
false |
1 |
|
main_menu_coop_mouse_move |
false |
1 |
|
main_menu_coop_nav_down |
false |
1 |
|
main_menu_coop_nav_left |
false |
1 |
|
main_menu_coop_nav_right |
false |
1 |
|
main_menu_coop_nav_up |
false |
1 |
|
main_menu_coop_top_button_a |
false |
1 |
1 |
main_menu_coop_top_button_b |
false |
1 |
3 |
main_menu_coop_top_cleanup |
false |
1 |
|
main_menu_coop_top_dlc_check_lan |
false |
1 |
1 |
main_menu_coop_top_dlc_check_live |
false |
1 |
1 |
main_menu_coop_top_dlc_dialog |
false |
1 |
2 |
main_menu_coop_top_init |
false |
1 |
|
main_menu_coop_top_mouse_click |
false |
1 |
|
main_menu_coop_top_mouse_move |
false |
1 |
|
main_menu_coop_top_nav |
false |
1 |
|
main_menu_coop_top_set_menu |
false |
1 |
1 |
main_menu_create_top_menu |
false |
1 |
1 |
main_menu_do_nothing |
false |
1 |
|
main_menu_extras_button_a |
false |
1 |
1 |
main_menu_extras_button_b |
false |
1 |
1 |
main_menu_extras_cleanup |
false |
1 |
|
main_menu_extras_init |
false |
1 |
|
main_menu_extras_mouse_click |
false |
1 |
|
main_menu_extras_mouse_move |
false |
1 |
|
main_menu_extras_nav |
false |
1 |
|
main_menu_force_to_menu |
false |
1 |
|
main_menu_initiate_quit_game |
false |
1 |
1 |
main_menu_load_cleanup |
false |
1 |
|
main_menu_load_complete |
false |
1 |
|
main_menu_load_finished |
false |
1 |
1 |
main_menu_load_init |
false |
1 |
|
main_menu_load_skip |
false |
1 |
1 |
main_menu_load_start |
false |
1 |
1 |
main_menu_logo_hide |
false |
1 |
3 |
main_menu_logo_show |
false |
1 |
3 |
main_menu_mask_morph |
false |
1 |
2 |
main_menu_mouse_click |
false |
1 |
|
main_menu_mouse_move |
false |
1 |
|
main_menu_nav |
false |
1 |
|
main_menu_nav_down |
false |
1 |
|
main_menu_nav_up |
false |
1 |
|
main_menu_new_game_block_input |
false |
1 |
|
main_menu_new_game_button_a |
false |
1 |
1 |
main_menu_new_game_button_b |
false |
1 |
1 |
main_menu_new_game_cleanup |
false |
1 |
|
main_menu_new_game_init |
false |
1 |
|
main_menu_new_game_mouse_click |
false |
1 |
|
main_menu_new_game_mouse_move |
false |
1 |
|
main_menu_new_game_nav |
false |
1 |
|
main_menu_new_game_set_description |
false |
1 |
3 |
main_menu_set_back_in_values |
false |
1 |
1 |
main_menu_set_slide_in_values |
false |
1 |
1 |
main_menu_set_style |
false |
1 |
1 |
main_menu_start |
false |
1 |
|
main_menu_start_video |
false |
1 |
|
main_menu_stop_video |
false |
1 |
|
main_menu_top_bmp_loaded |
false |
1 |
|
main_menu_top_campaign |
false |
1 |
|
main_menu_top_check_coop |
false |
1 |
|
main_menu_top_cleanup |
false |
1 |
|
main_menu_top_community |
false |
1 |
|
main_menu_top_confirm_quit |
false |
1 |
|
main_menu_top_continue |
false |
1 |
|
main_menu_top_coop |
false |
1 |
|
main_menu_top_coop_dlc_checked |
false |
1 |
|
main_menu_top_dlc |
false |
1 |
3 |
main_menu_top_extras |
false |
1 |
|
main_menu_top_gained_focus |
false |
1 |
|
main_menu_top_init |
false |
1 |
|
main_menu_top_input_lock |
false |
1 |
5 |
main_menu_top_lost_focus |
false |
1 |
|
main_menu_top_machinima |
false |
1 |
|
main_menu_top_menu_show |
false |
1 |
2 |
main_menu_top_options |
false |
1 |
|
main_menu_top_press_start_hide |
false |
1 |
2 |
main_menu_top_press_start_init |
false |
1 |
|
main_menu_top_press_start_show |
false |
1 |
1 |
main_menu_top_press_start_skip |
false |
1 |
1 |
main_menu_top_reset |
false |
1 |
|
main_menu_top_whored |
false |
1 |
|
marquee_loop_cb |
false |
1 |
|
mash |
false |
1 |
13hud_btnmash.lua, line 304: Hud_btnmash_pc_key:mash(-1)
hud_btnmash.lua, line 323: Hud_btnmash_pc_key:mash(HUD_QTE_ANIM_MASH_STANDARD)
hud_qte.lua, line 139: Hud_qte_kb_key:mash(button_animation)
hud_qte.lua, line 359: Hud_qte_kb_key:mash(HUD_QTE_ANIM_NONE)
hud_touch_combo.lua, line 594: Hud_sexy_key_w:mash(-1)
hud_touch_combo.lua, line 595: Hud_sexy_key_n:mash(-1)
hud_touch_combo.lua, line 596: Hud_sexy_key_e:mash(-1)
hud_touch_combo.lua, line 597: Hud_sexy_key_s:mash(-1)
hud_touch_combo.lua, line 601: Hud_sexy_key_n:mash(1)
hud_touch_combo.lua, line 603: Hud_sexy_key_s:mash(1)
hud_touch_combo.lua, line 605: Hud_sexy_key_w:mash(1)
hud_touch_combo.lua, line 607: Hud_sexy_key_e:mash(1)
vdo_qte_key.lua, line 61: self:mash(HUD_QTE_ANIM_NONE)
|
megalist_nav_down |
false |
1 |
|
megalist_nav_up |
false |
1 |
|
MM_A_01_cleanup |
false |
1 |
|
MM_A_01_clear_trigger |
false |
1 |
2 |
MM_A_01_if_trigger_cb |
false |
1 |
|
MM_A_01_initialize |
false |
1 |
1 |
MM_A_01_initialize_checkpoint |
false |
1 |
1 |
MM_A_01_initialize_common |
false |
1 |
1 |
MM_A_01_run |
false |
1 |
1 |
MM_A_01_start |
false |
1 |
|
MM_A_01_success |
false |
1 |
|
MM_A_02_cleanup |
false |
1 |
|
MM_A_02_clear_trigger |
false |
1 |
|
MM_A_02_initialize |
false |
1 |
1 |
MM_A_02_initialize_checkpoint |
false |
1 |
1 |
MM_A_02_initialize_common |
false |
1 |
1 |
MM_A_02_run |
false |
1 |
1 |
MM_A_02_start |
false |
1 |
|
MM_A_02_success |
false |
1 |
|
MM_A_03_cleanup |
false |
1 |
|
MM_A_03_clear_trigger |
false |
1 |
|
MM_A_03_initialize |
false |
1 |
1 |
MM_A_03_initialize_checkpoint |
false |
1 |
1 |
MM_A_03_initialize_common |
false |
1 |
1 |
MM_A_03_run |
false |
1 |
1 |
MM_A_03_start |
false |
1 |
|
MM_A_03_success |
false |
1 |
|
MM_A_04_cleanup |
false |
1 |
|
MM_A_04_clear_trigger |
false |
1 |
|
MM_A_04_initialize |
false |
1 |
1 |
MM_A_04_initialize_checkpoint |
false |
1 |
1 |
MM_A_04_initialize_common |
false |
1 |
1 |
MM_A_04_run |
false |
1 |
1 |
MM_A_04_start |
false |
1 |
|
MM_A_04_success |
false |
1 |
|
MM_A_05_ac_trigger_cb |
false |
1 |
|
MM_A_05_cleanup |
false |
1 |
|
MM_A_05_clear_trigger |
false |
1 |
1 |
mm_a_05_end_call |
false |
1 |
|
MM_A_05_initialize |
false |
1 |
1 |
MM_A_05_initialize_checkpoint |
false |
1 |
1 |
MM_A_05_initialize_common |
false |
1 |
1 |
MM_A_05_run |
false |
1 |
1 |
MM_A_05_start |
false |
1 |
|
MM_A_05_success |
false |
1 |
|
mm_check_dlc |
false |
1 |
|
mm_coop |
false |
1 |
|
mm_coop_top_check_lan |
false |
1 |
|
mm_coop_top_check_live |
false |
1 |
|
mm_coop_top_dlc_cb |
false |
1 |
|
mm_coop_top_redeem_check |
false |
1 |
|
MM_K_01_cleanup |
false |
1 |
|
MM_K_01_clear_trigger |
false |
1 |
2 |
MM_K_01_initialize |
false |
1 |
1 |
MM_K_01_initialize_checkpoint |
false |
1 |
1 |
MM_K_01_initialize_common |
false |
1 |
1 |
MM_K_01_run |
false |
1 |
1 |
MM_K_01_start |
false |
1 |
|
MM_K_01_success |
false |
1 |
|
MM_K_01_tb_trigger_cb |
false |
1 |
|
MM_K_02_cleanup |
false |
1 |
|
MM_K_02_clear_trigger |
false |
1 |
|
MM_K_02_initialize |
false |
1 |
1 |
MM_K_02_initialize_checkpoint |
false |
1 |
1 |
MM_K_02_initialize_common |
false |
1 |
1 |
MM_K_02_run |
false |
1 |
1 |
MM_K_02_start |
false |
1 |
|
MM_K_02_success |
false |
1 |
|
MM_K_03_cleanup |
false |
1 |
|
MM_K_03_clear_trigger |
false |
1 |
|
MM_K_03_initialize |
false |
1 |
1 |
MM_K_03_initialize_checkpoint |
false |
1 |
1 |
MM_K_03_initialize_common |
false |
1 |
1 |
MM_K_03_run |
false |
1 |
1 |
MM_K_03_start |
false |
1 |
|
MM_K_03_success |
false |
1 |
|
MM_K_04_cleanup |
false |
1 |
|
MM_K_04_clear_trigger |
false |
1 |
|
MM_K_04_initialize |
false |
1 |
1 |
MM_K_04_initialize_checkpoint |
false |
1 |
1 |
MM_K_04_initialize_common |
false |
1 |
1 |
MM_K_04_run |
false |
1 |
1 |
MM_K_04_start |
false |
1 |
|
MM_K_04_success |
false |
1 |
|
MM_K_05_cleanup |
false |
1 |
|
MM_K_05_clear_trigger |
false |
1 |
|
MM_K_05_initialize |
false |
1 |
1 |
MM_K_05_initialize_checkpoint |
false |
1 |
1 |
MM_K_05_initialize_common |
false |
1 |
1 |
MM_K_05_run |
false |
1 |
1 |
MM_K_05_start |
false |
1 |
|
MM_K_05_success |
false |
1 |
|
MM_K_06_cleanup |
false |
1 |
|
MM_K_06_clear_trigger |
false |
1 |
1 |
mm_k_06_end_call |
false |
1 |
|
MM_K_06_initialize |
false |
1 |
1 |
MM_K_06_initialize_checkpoint |
false |
1 |
1 |
MM_K_06_initialize_common |
false |
1 |
1 |
MM_K_06_kc_trigger_cb |
false |
1 |
|
MM_K_06_run |
false |
1 |
1 |
MM_K_06_start |
false |
1 |
|
MM_K_06_success |
false |
1 |
|
mm_m1_5_cleanup |
false |
1 |
|
mm_m1_5_initialize |
false |
1 |
1 |
mm_m1_5_initialize_checkpoint |
false |
1 |
1 |
mm_m1_5_initialize_common |
false |
1 |
1 |
mm_m1_5_run |
false |
1 |
1 |
mm_m1_5_start |
false |
1 |
|
mm_m1_5_success |
false |
1 |
|
mm_m16_5_cleanup |
false |
1 |
|
mm_m16_5_initialize |
false |
1 |
1 |
mm_m16_5_initialize_checkpoint |
false |
1 |
1 |
mm_m16_5_initialize_common |
false |
1 |
1 |
mm_m16_5_run |
false |
1 |
1 |
mm_m16_5_start |
false |
1 |
|
mm_m16_5_success |
false |
1 |
|
mm_p_01_cleanup |
false |
1 |
|
mm_p_01_heli_flight |
false |
1 |
|
mm_p_01_initialize |
false |
1 |
1 |
mm_p_01_initialize_checkpoint |
false |
1 |
1 |
mm_p_01_initialize_common |
false |
1 |
1 |
mm_p_01_run |
false |
1 |
1 |
mm_p_01_start |
false |
1 |
|
mm_p_01_success |
false |
1 |
|
mm_p_02_cleanup |
false |
1 |
|
mm_p_02_clear_trigger |
false |
1 |
2 |
mm_p_02_dt_trigger_cb |
false |
1 |
|
mm_p_02_initialize |
false |
1 |
1 |
mm_p_02_initialize_checkpoint |
false |
1 |
1 |
mm_p_02_initialize_common |
false |
1 |
1 |
mm_p_02_run |
false |
1 |
1 |
mm_p_02_start |
false |
1 |
|
mm_p_02_success |
false |
1 |
|
mm_p_03_cleanup |
false |
1 |
|
mm_p_03_clear_trigger |
false |
1 |
3 |
mm_p_03_collectibles |
false |
1 |
1 |
mm_p_03_entered_fp_area_trigger |
false |
1 |
|
mm_p_03_fail_fp |
false |
1 |
1 |
mm_p_03_go_to_flashpoint |
false |
1 |
1 |
mm_p_03_go_to_property |
false |
1 |
1 |
mm_p_03_go_to_storefront |
false |
1 |
1 |
mm_p_03_initialize |
false |
1 |
1 |
mm_p_03_initialize_checkpoint |
false |
1 |
1 |
mm_p_03_initialize_common |
false |
1 |
1 |
mm_p_03_left_fp_area_trigger |
false |
1 |
|
mm_p_03_lower_notoriety |
false |
1 |
1 |
mm_p_03_pierce_abandoned |
false |
1 |
|
mm_p_03_pierce_dead |
false |
1 |
|
mm_p_03_pierce_in_party |
false |
1 |
|
mm_p_03_play_convo_thread |
false |
1 |
|
mm_p_03_register_trigger |
false |
1 |
1 |
mm_p_03_run |
false |
1 |
1 |
mm_p_03_spawn_initial |
false |
1 |
1 |
mm_p_03_spawn_watcher_thread |
false |
1 |
2 |
mm_p_03_sp_trigger_cb |
false |
1 |
|
mm_p_03_start |
false |
1 |
|
mm_p_03_success |
false |
1 |
|
mm_p_03_unregister_trigger |
false |
1 |
3 |
mm_p_04_cleanup |
false |
1 |
|
mm_p_04_clear_trigger |
false |
1 |
2 |
mm_p_04_initialize |
false |
1 |
1 |
mm_p_04_initialize_checkpoint |
false |
1 |
1 |
mm_p_04_initialize_common |
false |
1 |
1 |
mm_p_04_run |
false |
1 |
1 |
mm_p_04_start |
false |
1 |
|
mm_p_04_success |
false |
1 |
|
mm_p_04_tm_trigger_cb |
false |
1 |
|
mm_p_05_cleanup |
false |
1 |
|
mm_p_05_clear_trigger |
false |
1 |
2 |
mm_p_05_initialize |
false |
1 |
1 |
mm_p_05_initialize_checkpoint |
false |
1 |
1 |
mm_p_05_initialize_common |
false |
1 |
1 |
mm_p_05_rm_trigger_cb |
false |
1 |
|
mm_p_05_run |
false |
1 |
1 |
mm_p_05_start |
false |
1 |
|
mm_p_05_success |
false |
1 |
|
mm_p_06_cleanup |
false |
1 |
|
mm_p_06_go_to_saints_hq |
false |
1 |
|
mm_p_06_initialize |
false |
1 |
1 |
mm_p_06_initialize_checkpoint |
false |
1 |
1 |
mm_p_06_initialize_common |
false |
1 |
1 |
mm_p_06_run |
false |
1 |
1 |
mm_p_06_start |
false |
1 |
|
mm_p_06_success |
false |
1 |
|
mm_p_07_cleanup |
false |
1 |
|
mm_p_07_end_call |
false |
1 |
|
mm_p_07_go_to_saints_hq |
false |
1 |
|
mm_p_07_initialize |
false |
1 |
1 |
mm_p_07_initialize_checkpoint |
false |
1 |
1 |
mm_p_07_initialize_common |
false |
1 |
1 |
mm_p_07_run |
false |
1 |
1 |
mm_p_07_start |
false |
1 |
|
mm_p_07_success |
false |
1 |
|
mm_top_coop_dlg_cb |
false |
1 |
|
mm_top_redeem_check |
false |
1 |
|
MM_Z_01_cleanup |
false |
1 |
|
MM_Z_01_clear_trigger |
false |
1 |
|
MM_Z_01_initialize |
false |
1 |
1 |
MM_Z_01_initialize_checkpoint |
false |
1 |
1 |
MM_Z_01_initialize_common |
false |
1 |
1 |
MM_Z_01_run |
false |
1 |
1 |
MM_Z_01_start |
false |
1 |
|
MM_Z_01_success |
false |
1 |
|
MM_Z_02_cleanup |
false |
1 |
|
MM_Z_02_clear_trigger |
false |
1 |
|
MM_Z_02_initialize |
false |
1 |
1 |
MM_Z_02_initialize_checkpoint |
false |
1 |
1 |
MM_Z_02_initialize_common |
false |
1 |
1 |
MM_Z_02_run |
false |
1 |
1 |
MM_Z_02_start |
false |
1 |
|
MM_Z_02_success |
false |
1 |
|
MM_Z_03_cleanup |
false |
1 |
|
MM_Z_03_clear_trigger |
false |
1 |
|
MM_Z_03_initialize |
false |
1 |
1 |
MM_Z_03_initialize_checkpoint |
false |
1 |
1 |
MM_Z_03_initialize_common |
false |
1 |
1 |
MM_Z_03_run |
false |
1 |
1 |
MM_Z_03_start |
false |
1 |
|
MM_Z_03_success |
false |
1 |
|
MM_Z_04_cleanup |
false |
1 |
|
MM_Z_04_clear_trigger |
false |
1 |
|
MM_Z_04_initialize |
false |
1 |
1 |
MM_Z_04_initialize_checkpoint |
false |
1 |
1 |
MM_Z_04_initialize_common |
false |
1 |
1 |
MM_Z_04_run |
false |
1 |
1 |
MM_Z_04_start |
false |
1 |
|
MM_Z_04_success |
false |
1 |
|
MM_Z_05_cleanup |
false |
1 |
|
MM_Z_05_clear_trigger |
false |
1 |
1 |
mm_z_05_end_call |
false |
1 |
|
MM_Z_05_initialize |
false |
1 |
1 |
MM_Z_05_initialize_checkpoint |
false |
1 |
1 |
MM_Z_05_initialize_common |
false |
1 |
1 |
MM_Z_05_run |
false |
1 |
1 |
MM_Z_05_start |
false |
1 |
|
MM_Z_05_success |
false |
1 |
|
MM_Z_05_zc_trigger_cb |
false |
1 |
|
morph_complete |
false |
1 |
2 |
morph_size |
false |
1 |
2 |
mouse_click |
false |
1 |
2 |
mouse_move |
false |
1 |
5 |
mouse_off |
false |
1 |
2 |
mouse_set_slider |
false |
1 |
1 |
move |
false |
1 |
2 |
move_cursor |
false |
5 |
209cat_mouse_results.lua, line 212: Mega_list:move_cursor(-1)
cat_mouse_results.lua, line 214: Mega_list:move_cursor(1)
cat_mouse_results.lua, line 236: Mega_list:move_cursor(0, true)
cell_camera.lua, line 116: Camera_list:move_cursor(-1)
cell_camera.lua, line 118: Camera_list:move_cursor(1)
cell_camera.lua, line 218: Camera_list:move_cursor(0, true)
cell_cheats.lua, line 267: Cheats_list:move_cursor(-1)
cell_cheats.lua, line 278: Cheats_list:move_cursor(1)
cell_cheats.lua, line 437: Cheats_list:move_cursor(0, true)
cell_missions.lua, line 145: List:move_cursor(-1)
cell_missions.lua, line 154: List:move_cursor(1)
cell_music_menu.lua, line 117: Station_grid:move_cursor(-2)
cell_music_menu.lua, line 119: Station_grid:move_cursor(2)
cell_music_menu.lua, line 121: Station_grid:move_cursor(-1)
cell_music_menu.lua, line 123: Station_grid:move_cursor(1)
cell_music_menu.lua, line 129: Station_grid:move_cursor(0, false, false)
cell_phone.lua, line 769: Garage_list:move_cursor(-1)
cell_phone.lua, line 773: Garage_list:move_cursor(1)
cell_phone.lua, line 1030: Garage_list:move_cursor(0, true)
cell_playlist.lua, line 520: List_left:move_cursor(-1)
cell_playlist.lua, line 526: List_left:move_cursor(1)
cell_playlist.lua, line 640: List_right:move_cursor(-1)
cell_playlist.lua, line 657: List_right:move_cursor(-1)
cell_playlist.lua, line 669: List_right:move_cursor(1)
cell_playlist.lua, line 686: List_right:move_cursor(1)
cell_playlist.lua, line 1008: List_left:move_cursor(0, true)
cell_playlist.lua, line 1021: List_right:move_cursor(0, true)
cell_playlist.lua, line 1043: List_left:move_cursor(0, true)
cell_playlist.lua, line 1055: List_right:move_cursor(0, true)
cell_rewards.lua, line 265: Active_list:move_cursor(0)
cell_rewards.lua, line 331: Store_popup.list:move_cursor(-1)
cell_rewards.lua, line 333: Store_popup.list:move_cursor(1)
cell_rewards.lua, line 339: Store_popup.list:move_cursor(0, true)
cell_rewards.lua, line 570: Active_list:move_cursor(0, true)
cinema_clip_editor.lua, line 539: -- Store_popup.list:move_cursor(-1)
cinema_clip_editor.lua, line 541: -- Store_popup.list:move_cursor(1)
cinema_clip_editor.lua, line 547: Confirm_popup.list:move_cursor(0, true)
cinema_clip_manager.lua, line 165: Active_list:move_cursor(-1)
cinema_clip_manager.lua, line 172: Active_list:move_cursor(1)
cinema_clip_manager.lua, line 216: Active_list:move_cursor(0, true)
cmp_fail.lua, line 288: List:move_cursor(-1)
cmp_fail.lua, line 297: List:move_cursor(1)
cmp_fail.lua, line 488: List:move_cursor(0, true)
game_lobby.lua, line 1351: List:move_cursor(-1)
game_lobby.lua, line 1356: List:move_cursor(1)
game_lobby.lua, line 1442: List:move_cursor(0, true)
horde_results.lua, line 421: Mega_list:move_cursor(-1)
horde_results.lua, line 429: Mega_list:move_cursor(1)
horde_results.lua, line 525: Mega_list:move_cursor(0, true)
main_menu_campaign.lua, line 97: List:move_cursor(-1)
main_menu_campaign.lua, line 102: List:move_cursor(1)
main_menu_campaign.lua, line 172: List:move_cursor(0, true)
main_menu_coop.lua, line 183: List:move_cursor(-1)
main_menu_coop.lua, line 188: List:move_cursor(1)
main_menu_coop.lua, line 294: List:move_cursor(0, true)
main_menu_coop_top.lua, line 140: List:move_cursor(-1)
main_menu_coop_top.lua, line 143: List:move_cursor(1)
main_menu_coop_top.lua, line 358: List:move_cursor(0, true)
main_menu_extras.lua, line 104: List:move_cursor(-1)
main_menu_extras.lua, line 107: List:move_cursor(1)
main_menu_extras.lua, line 187: List:move_cursor(0, true)
main_menu_new_game.lua, line 113: List:move_cursor(-1)
main_menu_new_game.lua, line 116: List:move_cursor(1)
main_menu_new_game.lua, line 227: List:move_cursor(0, true)
main_menu_top.lua, line 353: Main_menu_list:move_cursor(-1)
main_menu_top.lua, line 358: Main_menu_list:move_cursor(1)
main_menu_top.lua, line 390: --Main_menu_list:move_cursor(0, true)
main_menu_top.lua, line 399: Main_menu_list:move_cursor(0, true)
msn_text_adventure.lua, line 368: Active_list:move_cursor(-1)
msn_text_adventure.lua, line 373: Active_list:move_cursor(1)
msn_text_adventure.lua, line 397: Active_list:move_cursor(0, true)
pause_co_op_menu.lua, line 136: List:move_cursor(-1)
pause_co_op_menu.lua, line 141: List:move_cursor(1)
pause_co_op_menu.lua, line 321: List:move_cursor(0, true)
pause_ctrl_scheme.lua, line 508: Control_list:move_cursor(0, true)
pause_invite_friends.lua, line 471: List:move_cursor(-1)
pause_invite_friends.lua, line 476: List:move_cursor(1)
pause_invite_friends.lua, line 661: List:move_cursor(0, true)
pause_map.lua, line 739: Pause_map_filter:move_cursor(-1)
pause_map.lua, line 741: Pause_map_filter:move_cursor(1)
pause_map.lua, line 1598: Pause_map_stag_popup.list:move_cursor(-1)
pause_map.lua, line 1600: Pause_map_stag_popup.list:move_cursor(1)
pause_map.lua, line 1606: Pause_map_stag_popup.list:move_cursor(0, true)
pause_menu_top.lua, line 322: List:move_cursor(-1)
pause_menu_top.lua, line 327: List:move_cursor(1)
pause_menu_top.lua, line 550: List:move_cursor(0, true)
pause_options_audio.lua, line 225: List:move_cursor(-1)
pause_options_audio.lua, line 239: List:move_cursor(1)
pause_options_audio.lua, line 396: List:move_cursor(0, true)
pause_options_clip_select.lua, line 115: List:move_cursor(-1)
pause_options_clip_select.lua, line 126: List:move_cursor(1)
pause_options_clip_select.lua, line 244: List:move_cursor(0, true)
pause_options_controls.lua, line 202: List:move_cursor(-1)
pause_options_controls.lua, line 207: List:move_cursor(1)
pause_options_controls.lua, line 348: List:move_cursor(0, true)
pause_options_difficulty.lua, line 208: List:move_cursor(-1)
pause_options_difficulty.lua, line 218: List:move_cursor(1)
pause_options_difficulty.lua, line 333: List:move_cursor(0, true)
pause_options_display.lua, line 102: List:move_cursor(-1)
pause_options_display.lua, line 107: List:move_cursor(1)
pause_options_display_cal.lua, line 177: Display_list:move_cursor(-1)
pause_options_display_cal.lua, line 185: Display_list:move_cursor(1)
pause_options_display_cal.lua, line 407: Display_list:move_cursor(0, true)
pause_options_display_pc.lua, line 590: List:move_cursor(-1)
pause_options_display_pc.lua, line 602: List:move_cursor(1)
pause_options_display_pc.lua, line 947: List:move_cursor(0, true)
pause_options_menu.lua, line 161: List:move_cursor(-1)
pause_options_menu.lua, line 166: List:move_cursor(1)
pause_options_menu.lua, line 272: List:move_cursor(0, true)
pause_options_mouse.lua, line 149: List:move_cursor(-1)
pause_options_mouse.lua, line 154: List:move_cursor(1)
pause_options_mouse.lua, line 302: List:move_cursor(0, true)
pause_options_record_mode.lua, line 144: List:move_cursor(-1)
pause_options_record_mode.lua, line 149: List:move_cursor(1)
pause_options_record_mode.lua, line 276: List:move_cursor(0, true)
pause_options_remap.lua, line 236: List:move_cursor(-1)
pause_options_remap.lua, line 242: List:move_cursor(1)
pause_options_remap.lua, line 258: List:move_cursor(0, true)
pause_options_remap.lua, line 276: List:move_cursor(0, true)
pause_options_remap.lua, line 384: List:move_cursor(0, true)
pause_options_remap.lua, line 409: List:move_cursor(0, true)
pause_options_remap.lua, line 415: List:move_cursor(0, true)
pause_save_game.lua, line 327: Save_load_list:move_cursor(-1)
pause_save_game.lua, line 338: Save_load_list:move_cursor(1)
pause_save_game.lua, line 753: Save_load_list:move_cursor(0, true)
screen_capture.lua, line 81: Mega_list:move_cursor(-1)
screen_capture.lua, line 83: Mega_list:move_cursor(1)
screen_capture.lua, line 101: Mega_list:move_cursor(0, true)
store_character.lua, line 1574: Store_common_color_grid:move_cursor(-2)
store_character.lua, line 1576: Store_common_color_grid:move_cursor(2)
store_character.lua, line 1578: Store_common_color_grid:move_cursor(-1)
store_character.lua, line 1580: Store_common_color_grid:move_cursor(1)
store_character.lua, line 1587: Store_common_color_grid:move_cursor(0, false, true)
store_character.lua, line 2762: Store_common_color_grid:move_cursor(-2)
store_character.lua, line 2764: Store_common_color_grid:move_cursor(2)
store_character.lua, line 2766: Store_common_color_grid:move_cursor(-1)
store_character.lua, line 2768: Store_common_color_grid:move_cursor(1)
store_character.lua, line 2774: Store_common_color_grid:move_cursor(0, false, true)
store_character.lua, line 2856: Store_common_popup.list:move_cursor(-1)
store_character.lua, line 2858: Store_common_popup.list:move_cursor(1)
store_character.lua, line 2864: Store_common_popup.list:move_cursor(0, true)
store_character.lua, line 3018: Active_list:move_cursor(0, true)
store_clothing.lua, line 942: Active_list:move_cursor(0)
store_clothing.lua, line 1556: Store_common_popup.list:move_cursor(-1)
store_clothing.lua, line 1558: Store_common_popup.list:move_cursor(1)
store_clothing.lua, line 1564: Store_common_popup.list:move_cursor(0, true)
store_clothing.lua, line 1574: Store_common_color_grid:move_cursor(-2)
store_clothing.lua, line 1576: Store_common_color_grid:move_cursor(2)
store_clothing.lua, line 1578: Store_common_color_grid:move_cursor(-1)
store_clothing.lua, line 1580: Store_common_color_grid:move_cursor(1)
store_clothing.lua, line 1587: Store_common_color_grid:move_cursor(0, false, true)
store_clothing.lua, line 2266: Active_list:move_cursor(0, true)
store_common.lua, line 613: Active_list:move_cursor(movement, do_not_redraw)
store_crib.lua, line 487: Store_common_popup.list:move_cursor(-1)
store_crib.lua, line 489: Store_common_popup.list:move_cursor(1)
store_crib.lua, line 495: Store_common_popup.list:move_cursor(0, true)
store_crib.lua, line 600: Active_list:move_cursor(0, true)
store_dlc.lua, line 131: List:move_cursor(-1)
store_dlc.lua, line 145: List:move_cursor(1)
store_gallery.lua, line 185: Store_common_popup.list:move_cursor(-1)
store_gallery.lua, line 187: Store_common_popup.list:move_cursor(1)
store_gallery.lua, line 194: Store_common_popup.list:move_cursor(0, true)
store_gang.lua, line 584: Store_common_popup.list:move_cursor(-1)
store_gang.lua, line 586: Store_common_popup.list:move_cursor(1)
store_gang.lua, line 592: Store_common_popup.list:move_cursor(0, true)
store_gang.lua, line 731: Active_list:move_cursor(0, true)
store_stronghold.lua, line 383: Store_common_popup.list:move_cursor(-1)
store_stronghold.lua, line 385: Store_common_popup.list:move_cursor(1)
store_stronghold.lua, line 391: Store_common_popup.list:move_cursor(0, true)
store_stronghold.lua, line 784: Active_list:move_cursor(0, true)
store_tattoo.lua, line 229: Store_common_popup.list:move_cursor(-1)
store_tattoo.lua, line 231: Store_common_popup.list:move_cursor(1)
store_tattoo.lua, line 237: Store_common_popup.list:move_cursor(0, true)
store_tattoo.lua, line 735: Store_common_color_grid:move_cursor(-2)
store_tattoo.lua, line 737: Store_common_color_grid:move_cursor(2)
store_tattoo.lua, line 739: Store_common_color_grid:move_cursor(-1)
store_tattoo.lua, line 741: Store_common_color_grid:move_cursor(1)
store_tattoo.lua, line 747: Store_common_color_grid:move_cursor(0, false, true)
store_tattoo.lua, line 840: Active_list:move_cursor(0, true)
store_vehicle.lua, line 2136: Active_list:move_cursor(0)
store_vehicle.lua, line 2811: Store_common_popup.list:move_cursor(-1)
store_vehicle.lua, line 2813: Store_common_popup.list:move_cursor(1)
store_vehicle.lua, line 2819: Store_common_popup.list:move_cursor(0, true)
store_vehicle.lua, line 2858: Active_list:move_cursor(0, true)
store_vehicle.lua, line 2936: Store_common_color_grid:move_cursor(-2, do_not_redraw)
store_vehicle.lua, line 2938: Store_common_color_grid:move_cursor(2, do_not_redraw)
store_vehicle.lua, line 2940: Store_common_color_grid:move_cursor(-1, do_not_redraw)
store_vehicle.lua, line 2942: Store_common_color_grid:move_cursor(1, do_not_redraw)
store_vehicle.lua, line 2948: Store_common_color_grid:move_cursor(0, do_not_redraw, false)
store_vehicle.lua, line 3316: Active_list:move_cursor(0, true)
store_weapon.lua, line 584: Store_common_popup.list:move_cursor(-1)
store_weapon.lua, line 586: Store_common_popup.list:move_cursor(1)
store_weapon.lua, line 592: Store_common_popup.list:move_cursor(0, true)
store_weapon.lua, line 608: Store_common_color_grid:move_cursor(-2)
store_weapon.lua, line 610: Store_common_color_grid:move_cursor(2)
store_weapon.lua, line 612: Store_common_color_grid:move_cursor(-1)
store_weapon.lua, line 614: Store_common_color_grid:move_cursor(1)
store_weapon.lua, line 622: Store_common_color_grid:move_cursor(0, false, false)
store_weapon.lua, line 2275: Active_list:move_cursor(0, true)
vdo_cell_missions_list.lua, line 134: self:move_cursor(0)
vdo_cell_missions_list.lua, line 235: self:move_cursor(0, is_mouse_input, is_scroll)
vdo_mega_list.lua, line 465: self:move_cursor(0)
vdo_mega_list.lua, line 1744: self:move_cursor(0)
vdo_pause_mega_list.lua, line 285: self:move_cursor(0)
vdo_pause_mega_list.lua, line 420: self.toggle:move_cursor(direction)
vint_bugs.lua, line 95: Bugs_megalist:move_cursor(0, true)
vint_bugs.lua, line 99: Bugs_megalist:move_cursor(0, true)
vint_bugs.lua, line 203: Bugs_megalist:move_cursor(-1)
vint_bugs.lua, line 206: Bugs_megalist:move_cursor(1)
|
move_left |
false |
1 |
1 |
move_left_stick |
false |
1 |
1store_character.lua, line 813: local str, skin, fat, x, y = Triangle_select:move_left_stick(Left_stick_current_input_x, Left_stick_current_input_y)
|
move_right |
false |
1 |
1 |
move_slider |
false |
1 |
71cell_camera.lua, line 124: Camera_list:move_slider(1)
cell_camera.lua, line 126: Camera_list:move_slider(-1)
cinema_clip_manager.lua, line 179: Active_list:move_slider(-1)
cinema_clip_manager.lua, line 184: Active_list:move_slider(1)
game_lobby.lua, line 1294: List:move_slider(1)
game_lobby.lua, line 1366: List:move_slider(-1)
game_lobby.lua, line 1379: List:move_slider(1)
game_lobby.lua, line 1413: List:move_slider(-1)
game_lobby.lua, line 1418: List:move_slider(1)
game_lobby.lua, line 1424: List:move_slider(0, mouse_x)
main_menu_campaign.lua, line 107: List:move_slider(-1)
main_menu_campaign.lua, line 112: List:move_slider(1)
main_menu_coop.lua, line 193: List:move_slider(-1)
main_menu_coop.lua, line 198: List:move_slider(1)
main_menu_coop_top.lua, line 146: List:move_slider(-1)
main_menu_coop_top.lua, line 149: List:move_slider(1)
main_menu_extras.lua, line 110: List:move_slider(-1)
main_menu_extras.lua, line 113: List:move_slider(1)
main_menu_new_game.lua, line 119: List:move_slider(-1)
main_menu_new_game.lua, line 122: List:move_slider(1)
pause_co_op_menu.lua, line 151: List:move_slider(-1)
pause_co_op_menu.lua, line 163: List:move_slider(1)
pause_co_op_menu.lua, line 261: List:move_slider(0)
pause_ctrl_scheme.lua, line 154: Control_list:move_slider(-1)
pause_ctrl_scheme.lua, line 162: Control_list:move_slider(1)
pause_invite_friends.lua, line 481: List:move_slider(-1)
pause_invite_friends.lua, line 486: List:move_slider(1)
pause_menu_top.lua, line 332: List:move_slider(-1)
pause_menu_top.lua, line 337: List:move_slider(1)
pause_options_audio.lua, line 253: List:move_slider(-1,nil,true)
pause_options_audio.lua, line 259: List:move_slider(1,nil,true)
pause_options_audio.lua, line 373: List:move_slider(-1)
pause_options_audio.lua, line 376: List:move_slider(1)
pause_options_audio.lua, line 380: List:move_slider(0, mouse_x)
pause_options_audio.lua, line 402: List:move_slider(0, mouse_x)
pause_options_controls.lua, line 212: List:move_slider(-1)
pause_options_controls.lua, line 218: List:move_slider(1)
pause_options_controls.lua, line 325: List:move_slider(-1)
pause_options_controls.lua, line 328: List:move_slider(1)
pause_options_controls.lua, line 332: List:move_slider(0, mouse_x)
pause_options_controls.lua, line 354: List:move_slider(0, mouse_x)
pause_options_controls.lua, line 360: List:move_slider(0, mouse_x)
pause_options_difficulty.lua, line 227: List:move_slider(-1)
pause_options_difficulty.lua, line 232: List:move_slider(1)
pause_options_difficulty.lua, line 317: List:move_slider(-1)
pause_options_display.lua, line 115: List:move_slider(-1)
pause_options_display.lua, line 125: List:move_slider(1)
pause_options_display_cal.lua, line 192: Display_list:move_slider(-1)
pause_options_display_cal.lua, line 198: Display_list:move_slider(1)
pause_options_display_cal.lua, line 384: Display_list:move_slider(-1)
pause_options_display_cal.lua, line 387: Display_list:move_slider(1)
pause_options_display_cal.lua, line 391: Display_list:move_slider(0, mouse_x)
pause_options_display_cal.lua, line 414: Display_list:move_slider(0, mouse_x)
pause_options_display_pc.lua, line 617: List:move_slider(direction)
pause_options_menu.lua, line 171: List:move_slider(-1)
pause_options_menu.lua, line 176: List:move_slider(1)
pause_options_mouse.lua, line 159: List:move_slider(-1)
pause_options_mouse.lua, line 165: List:move_slider(1)
pause_options_mouse.lua, line 279: List:move_slider(-1)
pause_options_mouse.lua, line 282: List:move_slider(1)
pause_options_mouse.lua, line 286: List:move_slider(0, mouse_x)
pause_options_mouse.lua, line 308: List:move_slider(0, mouse_x)
pause_options_mouse.lua, line 314: List:move_slider(0, mouse_x)
pause_options_record_mode.lua, line 153: List:move_slider(-1)
pause_options_record_mode.lua, line 157: List:move_slider(1)
pause_options_record_mode.lua, line 261: List:move_slider(-1)
pause_options_remap.lua, line 251: List:move_slider(-1)
pause_options_remap.lua, line 270: List:move_slider(1)
store_common.lua, line 652: Active_list:move_slider(movement)
store_common.lua, line 692: Active_list:move_slider(0, mouse_x)
store_common.lua, line 797: local updated = Active_list:move_slider(0, mouse_x)
|
msn_cyber_button_a |
false |
1 |
|
msn_cyber_button_b |
false |
1 |
|
msn_cyber_cleanup |
false |
1 |
|
msn_cyber_enable_control |
false |
1 |
|
msn_cyber_end |
false |
1 |
|
msn_cyber_init |
false |
1 |
|
msn_cyber_start |
false |
1 |
1 |
msn_killbane_cleanup |
false |
1 |
|
msn_killbane_game_is_paused |
false |
1 |
|
msn_killbane_init |
false |
1 |
|
msn_killbane_mouse_click |
false |
1 |
|
msn_killbane_mouse_input_add |
false |
1 |
1 |
msn_killbane_mouse_move |
false |
1 |
|
msn_killbane_nav |
false |
1 |
2 |
msn_killbane_select |
false |
1 |
|
msn_proto_back_button_show |
false |
1 |
2 |
msn_proto_coop_disconnect |
false |
1 |
|
msn_proto_coop_input |
false |
1 |
1 |
msn_proto_mouse_click |
false |
1 |
|
msn_proto_mouse_drag |
false |
1 |
|
msn_proto_mouse_drag_release |
false |
1 |
|
msn_proto_mouse_input_add |
false |
1 |
1 |
msn_proto_mouse_move |
false |
1 |
|
msn_proto_ready_to_exit |
false |
1 |
2 |
msn_proto_right_side_cb |
false |
1 |
|
msn_proto_selector_highlight |
false |
1 |
3 |
msn_proto_selector_update |
false |
1 |
3msn_proto_select.lua, line 258: msn_proto_selector_update("MSN_PROTO_COOP_WAIT_ACTION", "MSN_PROTO_COOP_WAIT_DESC", MSN_PROTO_ACCEPT_SELECTOR_X, MSN_PROTO_ACCEPT_SELECTOR_Y, false)
msn_proto_select.lua, line 396: msn_proto_selector_update(item_name, item_description, MSN_PROTO_DEFAULT_SELECTOR_X_OFFSET, MSN_PROTO_ACCEPT_SELECTOR_Y)
msn_proto_select.lua, line 740: msn_proto_selector_update("MSN_PROTO_CONFIRM_ACTION", accept_description_txt, MSN_PROTO_ACCEPT_SELECTOR_X, MSN_PROTO_ACCEPT_SELECTOR_Y, true)
|
msn_proto_select_cleanup |
false |
1 |
|
msn_proto_select_cursor_move |
false |
1 |
3 |
msn_proto_select_init |
false |
1 |
|
msn_proto_select_input_a |
false |
1 |
|
msn_proto_select_input_b |
false |
1 |
1 |
msn_proto_select_input_nav |
false |
1 |
|
msn_proto_select_item |
false |
1 |
3 |
msn_proto_select_pause |
false |
1 |
|
msn_proto_state_set |
false |
1 |
3 |
msn_proto_swatches_build |
false |
1 |
1 |
msn_proto_swatches_highlight |
false |
1 |
7msn_proto_select.lua, line 193: msn_proto_swatches_highlight(1)
msn_proto_select.lua, line 242: msn_proto_swatches_highlight(-1, true)
msn_proto_select.lua, line 502: msn_proto_swatches_highlight(Msn_proto_swatch_selected)
msn_proto_select.lua, line 563: msn_proto_swatches_highlight(Msn_proto_swatch_selected)
msn_proto_select.lua, line 627: msn_proto_swatches_highlight(-1, true)
msn_proto_select.lua, line 663: msn_proto_swatches_highlight(i)
msn_proto_select.lua, line 743: msn_proto_swatches_highlight(-1, true)
|
msn_proto_swatches_select |
false |
1 |
3 |
msn_proto_update_txt |
false |
1 |
|
msn_text_adventure_button_a |
false |
1 |
1 |
msn_text_adventure_cleanup |
false |
1 |
|
msn_text_adventure_init |
false |
1 |
|
msn_text_adventure_mouse_click |
false |
1 |
|
msn_text_adventure_mouse_move |
false |
1 |
|
msn_text_adventure_nav_down |
false |
1 |
|
msn_text_adventure_nav_up |
false |
1 |
|
msn_text_adventure_update |
false |
1 |
2 |
multi_player_lobby_reset |
false |
1 |
|
must_kill_cleanup |
false |
2 |
1 |
must_kill_setup |
false |
2 |
1 |