ui_test_rtpc |
false |
1 |
|
unpause |
false |
1 |
2 |
update |
false |
10vdo_city_control.lua, line 100
vdo_export_progress_meter.lua, line 22
vdo_gsi.lua, line 286
vdo_gsi_combo.lua, line 76
vdo_gsi_info.lua, line 38
vdo_gsi_meter.lua, line 90
vdo_gsi_timer.lua, line 87
vdo_gsi_whored.lua, line 129
vdo_gsi_xy.lua, line 46
vdo_weapon_radial_slot.lua, line 63
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20building_purchase.lua, line 164: City_control_meter:update(0.01 * Building_purchasing_data.control_pct, false)
building_purchase.lua, line 256: City_control_meter:update(0.01 * Building_purchasing_data.control_pct_new, true)
cinema_clip_editor.lua, line 212: Export_progress_meter:update(true, "EXPORT_READY", 0.0, false)
cinema_clip_editor.lua, line 354: Export_progress_meter:update(true, status_text, progress, false)
hud.lua, line 809: Hud_gsi:update(di_h)
hud_collection.lua, line 216: Hud_collection_control_meter:update(Hud_collection_data.district_pct_old, false)
hud_collection.lua, line 399: Hud_collection_control_meter:update(Hud_collection_data.district_pct_new, true)
hud_mayhem.lua, line 579: meter:update(true, "Mayhem", 0, meter_value, meter_flashing)
hud_whored.lua, line 29: Hud_gsi_whored:update(di_h)
pause_map.lua, line 1388: Pause_map_control_meter:update(control_pct, false)
pause_save_game.lua, line 637: Pause_District_meter:update(data.district_control_pct)
vdo_city_control.lua, line 29: self:update(0, false)
vdo_city_control.lua, line 180: self:update(0, false)
vdo_gsi.lua, line 352: -- Updates Configuration, data is first processed by Vdo_gsi:update() then
vdo_gsi.lua, line 556: self.indicators[ind_index].indicator:update(visible, skin, label_crc, seconds, is_countdown)
vdo_gsi.lua, line 592: self.indicators[ind_index].indicator:update(visible, skin, label_crc, x_value, y_value, is_cash)
vdo_gsi.lua, line 633: self.indicators[ind_index].indicator:update(visible, skin, label_crc, meter_percent, is_flashing)
vdo_gsi.lua, line 671: self.indicators[ind_index].indicator:update(visible, skin, label_crc, info_crc, info_value)
vdo_gsi.lua, line 714: self.indicators[ind_index].indicator:update(visible, skin, label_crc, combo_value, meter_percent, is_flashing)
vdo_weapon_radial.lua, line 445: slot:update(slot_num, availability, weapon_name_crc, bmp_name, ammo_cur, ammo_max, dual_wield, ammo_infinite, level, ammo_type, self.store_mode_is_enabled)
|
update_brightness |
false |
1 |
1 |
update_building_purchase_text |
false |
1 |
|
update_column_highlight |
false |
1 |
2 |
update_configuration |
false |
1 |
1vdo_gsi.lua, line 299: self:update_configuration(param1, param2, param3, param4, param5, param6, param7, param8, param9)
|
update_disabled |
false |
1 |
2 |
update_highlight |
false |
1 |
1 |
update_indicators |
false |
2 |
2vdo_gsi.lua, line 302: self:update_indicators(data_type, param1, param2, param3, param4, param5, param6, param7, param8, param9)
vdo_gsi_whored.lua, line 144: self:update_indicators(data_type, param1, param2, param3, param4, param5, param6, param7, param8, param9)
|
update_layout |
false |
2 |
3 |
update_mouse |
false |
1 |
1 |
update_mouse_inputs |
false |
2 |
23cell_phone.lua, line 1068: Garage_list:update_mouse_inputs("cell_phone",Mouse_input_tracker_garage,50)
cell_phone.lua, line 1080: Garage_list:update_mouse_inputs("cell_phone",Mouse_input_tracker_garage,50)
game_lobby.lua, line 1460: List:update_mouse_inputs("game_lobby", Mouse_input_tracker)
pause_invite_friends.lua, line 669: List:update_mouse_inputs("pause_invite_friends", Mouse_input_tracker)
pause_invite_friends.lua, line 688: List:update_mouse_inputs("pause_invite_friends", Mouse_input_tracker)
pause_options_clip_select.lua, line 279: List:update_mouse_inputs("options_clip_select", Mouse_input_tracker)
pause_options_display_pc.lua, line 960: List:update_mouse_inputs("pause_options_display_pc", Mouse_input_tracker)
pause_options_display_pc.lua, line 980: List:update_mouse_inputs("pause_options_display_pc", Mouse_input_tracker)
pause_options_remap.lua, line 453: List:update_mouse_inputs("options_remap", Mouse_input_tracker)
pause_save_game.lua, line 332: Save_load_list:update_mouse_inputs("save_load", Mouse_input_tracker)
pause_save_game.lua, line 343: Save_load_list:update_mouse_inputs("save_load", Mouse_input_tracker)
store_character.lua, line 3084: Store_common_color_grid:update_mouse_inputs()
store_clothing.lua, line 2298: Store_common_color_grid:update_mouse_inputs()
store_common.lua, line 616: Active_list:update_mouse_inputs("store_common", Mouse_input_tracker)
store_common.lua, line 781: Active_list:update_mouse_inputs("store_common", Mouse_input_tracker)
store_common.lua, line 816: Active_list:update_mouse_inputs("store_common", Mouse_input_tracker)
store_tattoo.lua, line 870: Store_common_color_grid:update_mouse_inputs()
store_vehicle.lua, line 2900: Store_common_color_grid:update_mouse_inputs()
store_vehicle.lua, line 3346: Store_common_color_grid:update_mouse_inputs()
vdo_grid_list.lua, line 681: self:update_mouse_inputs()
vdo_grid_list.lua, line 1254: self:update_mouse_inputs()
vint_bugs.lua, line 119: Bugs_megalist:update_mouse_inputs("vint_bugs", Bugs_mouse_Input_tracker)
vint_bugs.lua, line 135: Bugs_megalist:update_mouse_inputs("vint_bugs", Bugs_mouse_Input_tracker)
|
update_option |
false |
1 |
3 |
update_percent_fields |
false |
1 |
4vdo_triangle_select.lua, line 117: update_percent_fields(0, 0, 0)
vdo_triangle_select.lua, line 130: update_percent_fields(floor(fat * 100 + 0.5), floor(skin * 100 + 0.5), floor(str * 100 + 0.5))
vdo_triangle_select.lua, line 294: update_percent_fields(floor(fat_percent * 100 + 0.5), floor(skinny_percent * 100 + 0.5), floor(muscle_percent * 100 + 0.5))
vdo_triangle_select.lua, line 516: update_percent_fields(floor(fat_percent * 100 + 0.5), floor(skinny_percent * 100 + 0.5), floor(muscle_percent * 100 + 0.5))
|
update_respect |
false |
2 |
8hud.lua, line 1623: Hud_respect:update_respect(total_respect, respect_pct, respect_level, respect_meter_show_upgrade)
hud_collection.lua, line 410: Hud_collection_respect_meter:update_respect(Hud_collection_data.respect_reward, respect_pct, respect_level, false)
hud_collection.lua, line 422: Hud_collection_respect_meter:update_respect(Hud_collection_data.respect_reward, respect_pct_new, respect_level_new, true)
pause_save_game.lua, line 635: Pause_Respect_meter:update_respect(data.total_respect, data.current_respect_pct, data.rank, false)
store_common.lua, line 323: Store_header.respect_meter:update_respect(respect_total, respect_needed, respect_level)
vdo_respect_meter.lua, line 446: -- using update_respect()
vdo_store_header.lua, line 259: Store_respect_meter:update_respect(total_respect, pct, rank)
vint_bugs.lua, line 142: R_meter:update_respect(Respect_total, Respect_pct, Respect_level, Show_upgrade)
|
update_toggle_mouse_inputs |
false |
1 |
3 |