debug_print |
true |
1 |
324building_purchase.lua, line 90: debug_print("vint", "warning: no control percentage assigned to this property/building\n")
building_purchase.lua, line 95: debug_print("vint", "warning: no control percentage assigned to this property/building\n")
building_purchase.lua, line 100: debug_print("vint", "warning: no profit assigned to this property/building\n")
building_purchase.lua, line 105: debug_print("vint", "warning: no district name assigned to this property/building\n")
building_purchase.lua, line 110: debug_print("vint", "warning: no profit assigned to this property/building\n")
cell_extras.lua, line 61: debug_print("vint", "double transition\n")
cell_foreground.lua, line 267: debug_print("vint", "No valid screen set for cell_transition_screen(). screen1 or screen2: " .. var_to_string(screen1) .. "\n")
cell_foreground.lua, line 339: debug_print("vint", "invalid target_state: " .. var_to_string(target_state) .. "\n")
cell_foreground.lua, line 340: debug_print("vint", "invalid screen_type: " .. var_to_string(screen.screen_type) .. "\n")
cell_phone.lua, line 215: debug_print("vint", "no homie data... cannot enter cellphone\n")
cell_phone.lua, line 403: debug_print("vint", "cell_phone_dial_connection_cb()\n")
cell_phone.lua, line 404: debug_print("vint", "success" .. var_to_string(success) .. "\n")
cell_phone.lua, line 422: debug_print("vint", "you need vehicles in your garage to access this feature\n")
cell_phone.lua, line 966: debug_print("vint", "cell_phone_call_hangup_cb()\n")
cell_playlist.lua, line 303: debug_print("vint", "playlist_index: " .. var_to_string(playlist_index) .. "artist: " .. var_to_string(artist) .. " : " .. i .. "\n")
cell_playlist.lua, line 976: debug_print("vint", "artist: " .. var_to_string(artist) .. " | playlist_index: " .. var_to_string(playlist_index) .. "\n")
cell_stats.lua, line 319: debug_print("vint", "highlighted_handle: " .. var_to_string(current_target_handle) .. "\n")
cell_stats.lua, line 320: debug_print("vint", "Page_header.handle: " .. var_to_string(Page_header.handle) .. "\n")
city_load.lua, line 159: debug_print("vint", "city_load_transition, end of anim reached, looping now \n")
cmp_activity.lua, line 26: debug_print("vint", "cleanup cmp_activity_cleanup()\n")
cmp_activity.lua, line 110: debug_print("vint", "unlockable# = " .. var_to_string(unlockables_to_follow).."\n")
cmp_activity.lua, line 111: debug_print("vint", "mission number = " .. var_to_string(mission_number).."\n")
cmp_activity.lua, line 112: debug_print("vint", "mission name = " .. var_to_string(mission_name).."\n")
cmp_activity.lua, line 113: debug_print("vint", "layout number = " .. var_to_string(layout).."\n")
cmp_activity.lua, line 114: debug_print("vint", "cash_reward" .. var_to_string(cash_reward).."\n")
cmp_activity.lua, line 115: debug_print("vint", "cash_multiplier = " .. var_to_string(cash_multiplier).."\n")
cmp_activity.lua, line 116: debug_print("vint", "cash_reward_inc_multiplier = " .. var_to_string(cash_reward_inc_multiplier).."\n")
cmp_activity.lua, line 117: debug_print("vint", "respect_points_old = " .. var_to_string(respect_points_old).."\n")
cmp_activity.lua, line 118: debug_print("vint", "respect_pct_old = " .. var_to_string(respect_pct_old).."\n")
cmp_activity.lua, line 119: debug_print("vint", "respect_level_old = " .. var_to_string(respect_level_old).."\n")
cmp_activity.lua, line 120: debug_print("vint", "respect points_new = " .. var_to_string(respect_points_new).."\n")
cmp_activity.lua, line 121: debug_print("vint", "respect_pct_new = " .. var_to_string(respect_pct_new).."\n")
cmp_activity.lua, line 122: debug_print("vint", "respect_level_new = " .. var_to_string(respect_level_new).."\n")
cmp_activity.lua, line 123: debug_print("vint", "respect_multiplier = " .. var_to_string(respect_multiplier).."\n")
cmp_activity.lua, line 124: debug_print("vint", "respect_points_multiplier = " .. var_to_string(respect_points_multiplier).."\n")
cmp_activity.lua, line 125: debug_print("vint", "respect_pct_multiplier = " .. var_to_string(respect_pct_multiplier).."\n")
cmp_activity.lua, line 126: debug_print("vint", "respect_level_multiplier = " .. var_to_string(respect_level_multiplier).."\n")
cmp_activity.lua, line 127: debug_print("vint", "district_pct_old = " .. var_to_string(district_pct_new).."\n")
cmp_activity.lua, line 128: debug_print("vint", "district_pct_new = " .. var_to_string(district_pct_new).."\n")
cmp_activity.lua, line 129: debug_print("vint", "district_cash_per_day = " .. var_to_string(district_cash_per_day).."\n")
cmp_activity.lua, line 130: debug_print("vint", "district_team_name = " .. var_to_string(district_team_name).."\n")
cmp_activity.lua, line 200: debug_print("vint", "\n\n cmp_activity_populate_tiers()\n")
cmp_activity.lua, line 203: debug_print("vint", name ..":" .. var_to_string(value) .. "\n")
cmp_activity.lua, line 215: debug_print("vint", "\n")
cmp_common.lua, line 2726: debug_print("vint", "Item in conversion table is missing\n")
cmp_mission.lua, line 27: -- debug_print("vint", "cleanup cmp_mission_cleanup()\n")
cmp_mission.lua, line 69: debug_print("vint", "unlockable# = " .. var_to_string(unlockables_to_follow).."\n")
cmp_mission.lua, line 70: debug_print("vint", "mission number = " .. var_to_string(mission_number).."\n")
cmp_mission.lua, line 71: debug_print("vint", "layout number = " .. var_to_string(layout).."\n")
cmp_mission.lua, line 72: debug_print("vint", "cash_reward" .. var_to_string(cash_reward).."\n")
cmp_mission.lua, line 73: debug_print("vint", "cash_multiplier = " .. var_to_string(cash_multiplier).."\n")
cmp_mission.lua, line 74: debug_print("vint", "cash_reward_inc_multiplier = " .. var_to_string(cash_reward_inc_multiplier).."\n")
cmp_mission.lua, line 75: debug_print("vint", "respect_points_old = " .. var_to_string(respect_points_old).."\n")
cmp_mission.lua, line 76: debug_print("vint", "respect_pct_old = " .. var_to_string(respect_pct_old).."\n")
cmp_mission.lua, line 77: debug_print("vint", "respect_level_old = " .. var_to_string(respect_level_old).."\n")
cmp_mission.lua, line 78: debug_print("vint", "respect points_new = " .. var_to_string(respect_points_new).."\n")
cmp_mission.lua, line 79: debug_print("vint", "respect_pct_new = " .. var_to_string(respect_pct_new).."\n")
cmp_mission.lua, line 80: debug_print("vint", "respect_level_new = " .. var_to_string(respect_level_new).."\n")
cmp_mission.lua, line 81: debug_print("vint", "respect_multiplier = " .. var_to_string(respect_multiplier).."\n")
cmp_mission.lua, line 82: debug_print("vint", "respect_points_multiplier = " .. var_to_string(respect_points_multiplier).."\n")
cmp_mission.lua, line 83: debug_print("vint", "respect_pct_multiplier = " .. var_to_string(respect_pct_multiplier).."\n")
cmp_mission.lua, line 84: debug_print("vint", "respect_level_multiplier = " .. var_to_string(respect_level_multiplier).."\n")
cmp_mission.lua, line 120: debug_print("vint", "unlockable# = " .. var_to_string(unlockables_to_follow).."\n")
cmp_mission.lua, line 121: debug_print("vint", "mission number = " .. var_to_string(mission_number).."\n")
cmp_mission.lua, line 122: debug_print("vint", "layout number = " .. var_to_string(layout).."\n")
cmp_mission.lua, line 123: debug_print("vint", "cash_reward" .. var_to_string(cash_reward).."\n")
cmp_mission.lua, line 124: debug_print("vint", "cash_multiplier = " .. var_to_string(cash_multiplier).."\n")
cmp_mission.lua, line 125: debug_print("vint", "cash_reward_inc_multiplier = " .. var_to_string(cash_reward_inc_multiplier).."\n")
cmp_mission.lua, line 126: debug_print("vint", "respect_points_old = " .. var_to_string(respect_points_old).."\n")
cmp_mission.lua, line 127: debug_print("vint", "respect_pct_old = " .. var_to_string(respect_pct_old).."\n")
cmp_mission.lua, line 128: debug_print("vint", "respect_level_old = " .. var_to_string(respect_level_old).."\n")
cmp_mission.lua, line 129: debug_print("vint", "respect points_new = " .. var_to_string(respect_points_new).."\n")
cmp_mission.lua, line 130: debug_print("vint", "respect_pct_new = " .. var_to_string(respect_pct_new).."\n")
cmp_mission.lua, line 131: debug_print("vint", "respect_level_new = " .. var_to_string(respect_level_new).."\n")
cmp_mission.lua, line 132: debug_print("vint", "respect_multiplier = " .. var_to_string(respect_multiplier).."\n")
cmp_mission.lua, line 133: debug_print("vint", "respect_points_multiplier = " .. var_to_string(respect_points_multiplier).."\n")
cmp_mission.lua, line 134: debug_print("vint", "respect_pct_multiplier = " .. var_to_string(respect_pct_multiplier).."\n")
cmp_mission.lua, line 135: debug_print("vint", "respect_level_multiplier = " .. var_to_string(respect_level_multiplier).."\n")
cmp_stronghold.lua, line 22: debug_print("vint", "cleanup cmp_stronghold_cleanup()\n")
cmp_stronghold.lua, line 77: debug_print("vint", "unlockable# = " .. var_to_string(unlockables_to_follow).."\n")
cmp_stronghold.lua, line 78: debug_print("vint", "mission name = " .. var_to_string(mission_name).."\n")
cmp_stronghold.lua, line 79: debug_print("vint", "layout number = " .. var_to_string(layout).."\n")
cmp_stronghold.lua, line 80: debug_print("vint", "cash_reward" .. var_to_string(cash_reward).."\n")
cmp_stronghold.lua, line 81: debug_print("vint", "cash_multiplier = " .. var_to_string(cash_multiplier).."\n")
cmp_stronghold.lua, line 82: debug_print("vint", "cash_reward_inc_multiplier = " .. var_to_string(cash_reward_inc_multiplier).."\n")
cutscene_test.lua, line 12: debug_print("test", "Shot is now starting!\n")
hack_main_editor.lua, line 590: --debug_print("vint","cell = "..cell_x..", "..cell_y.."\n")
hack_main_editor.lua, line 591: --debug_print("vint","List_idx = "..List_idx.."\n")
hack_main_editor.lua, line 596: --debug_print("vint","current_type = "..var_to_string(current_type).."\n")
hack_main_editor.lua, line 597: --debug_print("vint","list_type = "..var_to_string(list_type).."\n\n")
hack_main_editor.lua, line 708: debug_print("vint","handle = "..var_to_string(Hack_grid_data[ tile_x ][ tile_y ].handle).."\n\n")
hack_main_editor.lua, line 784: debug_print("vint","[ X ] = {\n")
hack_main_editor.lua, line 785: debug_print("vint","hack_grid_data = {\n")
hack_main_editor.lua, line 787: debug_print("vint","["..y.."] = {\n")
hack_main_editor.lua, line 790: debug_print("vint","["..x.."] = {type = "..Hack_grid_data[y][x].type..",},")
hack_main_editor.lua, line 792: debug_print("vint","["..x.."] = {type = 0,},")
hack_main_editor.lua, line 795: debug_print("vint","},\n")
hack_main_editor.lua, line 797: debug_print("vint","},\n")
hack_main_editor.lua, line 799: debug_print("vint","hack_list_data = {\n")
hack_main_editor.lua, line 801: debug_print("vint","["..i.."] = {\n")
hack_main_editor.lua, line 802: debug_print("vint","type = "..Hack_list_data[i].type..",\n")
hack_main_editor.lua, line 803: debug_print("vint","max_amount = "..Hack_list_data[i].amount_used..",\n")
hack_main_editor.lua, line 804: debug_print("vint","name = \""..Hack_list_data[i].name.."\",\n")
hack_main_editor.lua, line 805: debug_print("vint","},\n")
hack_main_editor.lua, line 807: debug_print("vint","},\n")
hack_main_editor.lua, line 809: debug_print("vint","hack_start = "..Hack_start..",\n")
hack_main_editor.lua, line 810: debug_print("vint","hack_end = "..Hack_end..",\n")
hack_main_editor.lua, line 811: debug_print("vint","},\n")
hack_main_sticks.lua, line 165: debug_print( "always_on", "Hack puzzle not found, defaulting" )
hack_main_sticks.lua, line 779: debug_print( "vint","List_total = "..var_to_string( List_total ).."\n" )
hack_main_sticks.lua, line 1148: debug_print("vint","cell_type = "..var_to_string( cell_type ).."\n")
hack_main_sticks.lua, line 1149: debug_print("vint","cell_amount = "..var_to_string( cell_amount ).."\n")
hack_main_sticks.lua, line 1150: debug_print("vint","List_idx = "..var_to_string( List_idx ).."\n\n")
hack_main_sticks.lua, line 1457: debug_print("vint","START MESSAGE POPUP\n")
hack_main_sticks.lua, line 1467: --debug_print("vint", "hack_main_sticks.lua :::: hack_main_sticks_launch_popup :::: message_width = " .. var_to_string(message_width) .. ", message_height = " .. var_to_string(message_height) .. "\n")
hack_main_sticks.lua, line 1521: debug_print("vint","local Hack_main_data.hack_grid_data = {\n")
hack_main_sticks.lua, line 1523: debug_print("vint","["..y.."] = {\n")
hack_main_sticks.lua, line 1525: debug_print("vint","["..x.."] = {type = "..Hack_main_data.hack_grid_data[y][x].type..",},")--[1] = {type = 0,},[2] = {type = 0,},[3] = {type = 0,},[4] = {type = 0,},[5] = {type = 0,},},
hack_main_sticks.lua, line 1527: debug_print("vint","},\n")
hack_main_sticks.lua, line 1529: debug_print("vint","}\n")
hack_main_sticks.lua, line 1531: debug_print("vint","\nlocal Hack_main_data.hack_list_data = {\n")
hack_main_sticks.lua, line 1533: debug_print("vint","["..i.."] = {\n")
hack_main_sticks.lua, line 1534: debug_print("vint","type = "..Hack_main_data.hack_list_data [i].type..",\n")
hack_main_sticks.lua, line 1535: debug_print("vint","max_amount = "..Hack_main_data.hack_list_data [i].amount_used..",\n")
hack_main_sticks.lua, line 1536: debug_print("vint","name = "..Hack_main_data.hack_list_data [i].name..",\n")
hack_main_sticks.lua, line 1537: debug_print("vint","},\n")
hack_main_sticks.lua, line 1539: debug_print("vint","}\n")
hud.lua, line 1082: debug_print("vint", "scroll_left\n\n")
hud.lua, line 1087: debug_print("vint", "scroll_right\n\n")
hud.lua, line 1383: --debug_print("vint_exp", source .. " -> " .. dest .. ", " .. pct_per_sec .. "%%/s, " .. step_time .. "s, " .. pct_this_frame .. "%%/f ==> " .. lerp_result .. "\n")
hud.lua, line 3332: debug_print("vint", "image: " .. var_to_string(icon) .. "\n")
hud.lua, line 3333: debug_print("vint", "amount: " .. var_to_string(amount) .. "\n")
hud.lua, line 3491: debug_print("vint", "----------------------- \n")
hud.lua, line 3496: debug_print("vint", "----------------------- \n\n")
hud_healthbars.lua, line 201: -- debug_print( "vint_healthbars", "Creating healthbar for " .. decoded_name .. " key: " .. key .. "\n" )
hud_healthbars.lua, line 248: --debug_print("vint", "health_full_alpha " .. var_to_string(health_full_alpha) .. "\n")
hud_healthbars.lua, line 358: -- debug_print("vint_healthbars", "Remove healthbar for " .. decoded_name .. " key: " .. key .. "\n")
hud_healthbars.lua, line 372: -- debug_print( "vint_healthbars", "Current healthbar entries:\n" )
hud_healthbars.lua, line 375: -- debug_print( "vint_healthbars", "\tkey: " .. key .. " name: " .. entry.decoded_name .. "\n" )
hud_mayhem.lua, line 134: --debug_print("vint", "hud_mayhem_world_cash_update: di_h " .. di_h .. "\n")
hud_mayhem.lua, line 135: --debug_print("vint", "hud_mayhem_world_cash_update: cash_value $" .. cash_value .. "\n")
hud_msg.lua, line 488: debug_print("vint", "Problem: hud_msg cannot be created!\n")
hud_msg.lua, line 541: debug_print("vint", "Problem: hud_msg region has no height!\n")
hud_msg.lua, line 565: debug_print("vint", "Message placed in invalid region, discarding. Region Index: " .. var_to_string(region_index) .."\n")
hud_noto.lua, line 207: debug_print("vint","NOTO end_angle = "..var_to_string(end_angle).."\n")
hud_qte.lua, line 815: debug_print("vint", "button_animation: " .. var_to_string(button_animation) .. "\n")
hud_reticules.lua, line 671: --debug_print("vint", "show_spread" .. var_to_string(show_spread) .. "\n")
hud_reticules.lua, line 677: --debug_print("vint", "Spread Style \"" .. Hud_reticules.configs[Hud_reticules.status.config].spread_style .. "\" not found in Hud_reticules.spread_style\n")
hud_reticules.lua, line 690: --debug_print("vint", "fine_aim: " .. fine_aim .. "\n")
hud_reticules.lua, line 691: --debug_print("vint", "cross_mag_min: " .. cross_mag_min .. "\n")
hud_reticules.lua, line 692: --debug_print("vint", "cross_mag_max: " .. cross_mag_max .. "\n")
hud_touch_combo.lua, line 285: debug_print("vint", "*** sexy time fade in *** \n")
hud_touch_combo.lua, line 298: debug_print("vint", "*** sexy time fade out *** \n")
main_menu_coop.lua, line 293: debug_print("vint", "Coop input locked!\n")
main_menu_coop.lua, line 295: debug_print("vint", "Coop input unlocked!\n")
msn_side_scroller.lua, line 590: debug_print("vint","Msn_side_scroller :::::::::::::: lives::::::::::: "..var_to_string(i).."\n\n")
msn_side_scroller.lua, line 790: debug_print( "vint", "msn_side_scroller_health_update()\n" )
pause_map.lua, line 1024: debug_print("vint", "anim_in_complete \n")
pause_map.lua, line 1282: --debug_print("text_line_2: " ..var_to_string(text_line_2) .. "\n")
pause_map.lua, line 1283: --debug_print("text_line_5: " ..var_to_string(text_line_5) .. "\n")
pause_options_display_pc.lua, line 712: debug_print("vint", "result: "..result)
pause_options_display_pc.lua, line 757: --debug_print("vint","timer: "..var_to_string(vint_get_time_index()).."\n")
pause_options_display_pc.lua, line 758: --debug_print("vint","timer start "..destruct_timer_start.."\n")
pause_options_display_pc.lua, line 760: debug_print("vint","timer up\n")
pause_save_game.lua, line 336: debug_print("always_on","load_confirm Main_menu_coop_is_xbox_live initialized to:" .. var_to_string(Main_menu_coop_is_xbox_live) .. "\n")
pause_voice_tut.lua, line 320: debug_print("vint", "highlighted_handle: " .. var_to_string(current_target_handle) .. "\n")
pause_voice_tut.lua, line 321: debug_print("vint", "Page_header.handle: " .. var_to_string(Page_header.handle) .. "\n")
powers_sub.lua, line 660: debug_print("vint", "powers_sub.lua :::: powers_sub_gained_focus :::: FOCUS GAINED START\n")
powers_sub.lua, line 682: debug_print("vint", "powers_sub.lua :::: powers_sub_gained_focus :::: FOCUS GAINED END\n")
store_character.lua, line 857: --debug_print("vint", "Thread Running... \n")
store_character.lua, line 881: --debug_print("vint", "Die... \n")
store_character.lua, line 3352: --debug_print("vint","store_character_lineup_susan_in_done \n")
store_character.lua, line 3363: --debug_print("vint","store_character_lineup_susan_out_done \n")
store_character.lua, line 3468: --debug_print("vint","CHARACTER SELECT INDEX = "..var_to_string(index).."\n")
store_clothing.lua, line 818: --debug_print("vint", "adding brand " .. brand_id .. "\n")
store_clothing.lua, line 907: --debug_print("vint", "brand is " .. menu_data.brand_id .. "\n")
store_clothing.lua, line 1645: debug_print("vint", "outfit update thread started\n")
store_clothing.lua, line 1655: debug_print("vint", "updating single item with logo "..var_to_string(t.logo_index).."\n")
store_clothing.lua, line 1673: debug_print("vint", "updating store outfit\n")
store_clothing.lua, line 1679: debug_print("vint", "updating owned outfit\n")
store_crib.lua, line 388: debug_print("vint","THIS IS REALLY BAD\n")
store_dlc.lua, line 371: debug_print("vint", "price: " .. var_to_string(price) .. "\n")
store_gang.lua, line 659: --debug_print("vint","GANG BG DONE")
store_vehicle.lua, line 2095: debug_print("vint", "entered store_vehicle_upgrade_enter\n")
store_vehicle.lua, line 2307: debug_print("vint", "Vehicle Customization - Invalid Category type: " .. cat_type .. "\n")
store_weapon.lua, line 1398: debug_print("store_weapon","returning ammo info with name "..Store_weapon_ammo_info[i].icon_name.."\n")
store_weapon.lua, line 1607: debug_print("store_weapon", "called store_weapon_grid_open\n")
store_weapon.lua, line 1628: debug_print("store_weapon", "not opening grid because there are no choices\n")
store_weapon.lua, line 2806: debug_print("store_weapon", "called store_weapon_cache_open_radial\n")
team_assign.lua, line 76: debug_print("vint", "text_width: " .. text_width .. "\n")
team_assign.lua, line 79: debug_print("vint", "max width: " .. max_width .. "\n")
vdo_base_object.lua, line 35: debug_print("vint", "VINT OBJECT WARNING: " .. obj_name .. " not found for Vdo_base_object:new()")
vdo_base_object.lua, line 74: debug_print("VINT OBJECT WARNING: original handle " .. orig_handle .. " not cloned in Vdo_base_object:clone()")
vdo_grid_button.lua, line 20: --debug_print("vint", "button: Icon is: " .. new_icon .. "\n")
vdo_grid_list.lua, line 383: --debug_print("vint", "cat_index = "..cat_index..", grid_index = "..grid_index..", data_index = "..data_index.."\n")
vdo_grid_list.lua, line 1081: debug_print("vint", "Vdo_grid_list:get_selection called() with invalid document handle")
vdo_grid_list.lua, line 1124: debug_print("vint", "Vdo_grid_list:get_selection called() with invalid document handle")
vdo_gsi.lua, line 285: debug_print("vint", "GSI Update: " .. var_to_string(data_type).. "\n")
vdo_gsi.lua, line 369: debug_print("vint", " gsi state: " .. var_to_string(gsi_state) .. "\n")
vdo_gsi.lua, line 370: debug_print("vint", " configuration: " .. var_to_string(config) .. "\n")
vdo_gsi.lua, line 371: debug_print("vint", " icon_bitmap_name: " .. var_to_string(icon_bmp_name) .. "\n")
vdo_gsi.lua, line 372: debug_print("vint", " gameplay_title crc: " .. var_to_string(gameplay_title_crc) .. "\n")
vdo_gsi.lua, line 373: debug_print("vint", " gameplay_title string: " .. var_to_string(gameplay_title_string) .. "\n")
vdo_gsi.lua, line 374: debug_print("vint", " diversion_level: " .. var_to_string(diversion_level) .. "\n")
vdo_gsi.lua, line 375: debug_print("vint", " visible: " .. var_to_string(visible) .. "\n")
vdo_gsi.lua, line 376: debug_print("vint", " is_diversion: " .. var_to_string(is_diversion) .. "\n")
vdo_gsi.lua, line 377: debug_print("vint", " indicator_count: " .. var_to_string(indicator_count) .. "\n\n")
vdo_gsi.lua, line 425: debug_print("", "MISSION GSI ERROR!!! The mission is trying to use more than two indicators at once\n")
vdo_gsi.lua, line 499: debug_print("vint", "GSI: No configurations were created, so we do not update shit.\n")
vdo_gsi.lua, line 505: debug_print("vint", "GSI: Indicator not supported in current configuration. [element_type = " .. var_to_string(ind_index) .. " ]\n")
vdo_gsi.lua, line 522: debug_print("vint", " timer index: " .. ind_index .. "\n")
vdo_gsi.lua, line 523: debug_print("vint", " visible: " .. var_to_string(visible) .. "\n")
vdo_gsi.lua, line 524: debug_print("vint", " description crc: " .. var_to_string(label_crc) .. "\n")
vdo_gsi.lua, line 525: debug_print("vint", " description: " .. var_to_string(param5) .. "\n")
vdo_gsi.lua, line 526: debug_print("vint", " seconds left: " .. var_to_string(param6) .. " is a positive timer: " .. var_to_string(param7) .. "\n\n")
vdo_gsi.lua, line 559: debug_print("vint", " x_of_y_indicator index: " .. ind_index .. "\n")
vdo_gsi.lua, line 560: debug_print("vint", " visible: " .. var_to_string(visible) .. "\n")
vdo_gsi.lua, line 561: debug_print("vint", " description crc: " .. var_to_string(label_crc) .. "\n")
vdo_gsi.lua, line 562: debug_print("vint", " description str: " .. var_to_string(param5) .. "\n")
vdo_gsi.lua, line 563: debug_print("vint", " current amount: " .. var_to_string(param6) .. " target amount: " .. var_to_string(param7) .. " is it money? " .. var_to_string(param8) .. " is it fraud? " .. var_to_string(param9) .. "\n\n")
vdo_gsi.lua, line 597: debug_print("vint", " meter index: " .. ind_index .. "\n")
vdo_gsi.lua, line 598: debug_print("vint", " visible: " .. var_to_string(visible) .. "\n")
vdo_gsi.lua, line 599: debug_print("vint", " description crc:" .. var_to_string(label_crc) .. "\n")
vdo_gsi.lua, line 600: debug_print("vint", " description: " .. var_to_string(param5) .. "\n")
vdo_gsi.lua, line 601: debug_print("vint", " current amount: " .. var_to_string(param6) .. "\n\n")
vdo_gsi.lua, line 639: debug_print("vint", " cap meter index: " .. ind_index .. "\n")
vdo_gsi.lua, line 640: debug_print("vint", " visible: " .. var_to_string(visible) .. "\n")
vdo_gsi.lua, line 641: debug_print("vint", " description crc:" .. var_to_string(label_crc) .. "\n")
vdo_gsi.lua, line 642: debug_print("vint", " description: " .. var_to_string(param5) .. "\n")
vdo_gsi.lua, line 643: debug_print("vint", " current amount: " .. var_to_string(param6) .. "\n\n")
vdo_gsi.lua, line 685: debug_print("vint", " information_indicator index: " .. ind_index .. "\n")
vdo_gsi.lua, line 686: debug_print("vint", " visible: " .. var_to_string(visible) .. "\n")
vdo_gsi.lua, line 687: debug_print("vint", " description crc: " .. var_to_string(label_crc) .. "\n")
vdo_gsi.lua, line 688: debug_print("vint", " description: " .. var_to_string(param5) .. "\n")
vdo_gsi.lua, line 689: debug_print("vint", " information crc: " .. param6 .. "\n")
vdo_gsi.lua, line 690: debug_print("vint", " information: " .. var_to_string(param7) .. "\n\n")
vdo_gsi.lua, line 722: debug_print("vint", " combo index: " .. ind_index .. "\n")
vdo_gsi.lua, line 723: debug_print("vint", " visible: " .. var_to_string(visible) .. "\n")
vdo_gsi.lua, line 724: debug_print("vint", " description crc: " .. var_to_string(label_crc) .. "\n")
vdo_gsi.lua, line 725: debug_print("vint", " description str: " .. var_to_string(param5) .. "\n")
vdo_gsi.lua, line 726: debug_print("vint", " combo_value: " .. var_to_string(param6) .. "\n")
vdo_gsi.lua, line 727: debug_print("vint", " Meter_pct: " .. var_to_string(param7) .. "\n\n")
vdo_gsi.lua, line 728: debug_print("vint", " is_flashing: " .. var_to_string(param8) .. "\n\n")
vdo_gsi.lua, line 775: debug_print("vint", "Failed to update config. Config index doesn't exist\n")
vdo_gsi.lua, line 892: debug_print("vint", "hud_gsi_open()\n")
vdo_gsi.lua, line 924: debug_print("vint", "Updating Layout. Vdo_gsi:update_layout()\n")
vdo_gsi_timer.lua, line 91: debug_print("vint", "visible" .. var_to_string(visible) .. "\n")
vdo_gsi_timer.lua, line 92: debug_print("vint", "skin" .. var_to_string(skin) .. "\n")
vdo_gsi_timer.lua, line 93: debug_print("vint", "label_crc" .. var_to_string(label_crc) .. "\n")
vdo_gsi_timer.lua, line 94: debug_print("vint", "timer_value" .. var_to_string(timer_value) .. "\n")
vdo_gsi_timer.lua, line 95: debug_print("vint", "is_positive" .. var_to_string(is_positive) .. "\n")
vdo_gsi_timer.lua, line 96: debug_print("vint", "is_flashing" .. var_to_string(is_flashing) .. "\n\n")
vdo_gsi_timer.lua, line 246: debug_print("vint", "invalid color id sent to Vdo_gsi_timer:color_shift()\n")
vdo_hint_bar.lua, line 381: debug_print("vint", "hint_bar:set_highlight - invalid index")
vdo_mega_list.lua, line 146: --debug_print("vint", "megalist cleanup \n")
vdo_mega_list.lua, line 253: debug_print("vint", "Vdo_mega_list:draw_items was called with impropperly formatted parameters!\n")
vdo_mega_list.lua, line 264: debug_print("vint", "Unable to find object \"toggle_base\"")
vdo_mega_list.lua, line 1202: --debug_print("vint","Move cursor direction ::::::::: "..var_to_string(direction).."\n")
vdo_mega_list.lua, line 1205: --debug_print("vint", "Vdo_mega_list:move_cursor called with invalid document handle\n")
vdo_mega_list.lua, line 1634: debug_print("vint", "Vdo_pause_mega_list:move_slider called with invalid document handle\n")
vdo_mega_list.lua, line 1769: debug_print("vint", "Vdo_mega_list:get_selection called with invalid document handle\n")
vdo_mega_list.lua, line 1781: debug_print("vint", "Vdo_mega_list:get_toggle_selection called with invalid document handle\n")
vdo_mega_list.lua, line 1797: debug_print("vint", "Vdo_mega_list:get_toggle_selection called with invalid document handle\n")
vdo_mega_list.lua, line 1832: debug_print("vint", "Vdo_mega_list:button_a called with invalid document handle\n")
vdo_mega_list.lua, line 1838: debug_print("vint", "BUTTON SELECTED GO TO A SCREEN OR SOMETHING\n")
vdo_mega_list.lua, line 1844: debug_print("vint", "Vdo_mega_list:We have one or no options, no need to open toggle")
vdo_mega_list.lua, line 1874: debug_print("vint", "Vdo_mega_list:button_b called with invalid document handle\n")
vdo_mega_list.lua, line 1882: debug_print("vint", "Vdo_mega_list:return_data called with invalid document handle\n")
vdo_mega_list.lua, line 1891: debug_print("vint", "Vdo_mega_list:return_selected_data called with invalid document handle\n")
vdo_mega_list.lua, line 1900: debug_print("vint", "Vdo_mega_list:enable called with invalid document handle\n")
vdo_mega_list.lua, line 1919: debug_print("vint", "Vdo_mega_list:toggle_highlight called with invalid document handle\n")
vdo_mega_list.lua, line 1989: debug_print("vint", "Vdo_mega_list:refresh_values called with invalid document handle\n")
vdo_mega_list.lua, line 2122: debug_print("vint", "refresh_single_item move cursor :::: 0\n")
vdo_pause_mega_list.lua, line 99: debug_print("vint", "Vdo_pause_mega_list:draw_items was called with impropperly formatted parameters!\n")
vdo_pause_mega_list.lua, line 110: debug_print("vint", "Unable to find object \"base\"")
vdo_pause_mega_list.lua, line 295: debug_print("vint", "Vdo_pause_mega_list:set_size called with invalid document handle\n")
vdo_pause_mega_list.lua, line 304: debug_print("vint", "Vdo_pause_mega_list:move_cursor called with invalid document handle\n")
vdo_pause_mega_list.lua, line 426: debug_print("vint", "Vdo_pause_mega_list:get_selection called with invalid document handle\n")
vdo_pause_mega_list.lua, line 441: debug_print("vint", "Vdo_pause_mega_list:get_toggle_selection called with invalid document handle\n")
vdo_pause_mega_list.lua, line 454: debug_print("vint", "Vdo_pause_mega_list:button_a called with invalid document handle\n")
vdo_pause_mega_list.lua, line 484: debug_print("vint", "Vdo_pause_mega_list:button_b called with invalid document handle\n")
vdo_pause_mega_list.lua, line 498: debug_print("vint", "Vdo_pause_mega_list:return_data called with invalid document handle\n")
vdo_pause_mega_list.lua, line 507: debug_print("vint", "Vdo_pause_mega_list:return_selected_data called with invalid document handle\n")
vdo_pause_mega_list.lua, line 517: debug_print("vint", "Vdo_pause_mega_list:return_state called with invalid document handle\n")
vdo_pause_mega_list.lua, line 526: debug_print("vint", "Vdo_pause_mega_list:enable called with invalid document handle\n")
vdo_pause_mega_list.lua, line 549: debug_print("vint", "Vdo_pause_mega_list:toggle_highlight called with invalid document handle\n")
vdo_pause_mega_list.lua, line 584: debug_print("vint", "Vdo_pause_mega_list:refresh_values called with invalid document handle\n")
vdo_respect_meter.lua, line 364: --debug_print("vint", "Reset back to false...\n")
vdo_row.lua, line 51: debug_print("vint", "idx: " .. idx .. "\n")
vdo_scrollbox.lua, line 15: debug_print("vint", "Vdo_scrollbox:init()\n")
vdo_scrollbox.lua, line 53: debug_print("vint", "nav_smooth(value): " .. value .. "\n")
vdo_scrollbox.lua, line 119: debug_print("vint", "y: " .. y .. "\n")
vdo_scrollbox.lua, line 120: debug_print("vint", "movement: " .. movement .. "\n")
vdo_scrollbox.lua, line 121: debug_print("vint", "self.scroll_item_h: " .. self.scroll_item_h .. "\n")
vdo_scrollbox.lua, line 122: debug_print("vint", "bottom_y: " .. bottom_y .. "\n")
vdo_scrollbox.lua, line 123: debug_print("vint", "self.clip_height: " .. self.clip_height .. "\n")
vdo_scrollbox.lua, line 124: debug_print("vint", "self.content_height: " .. self.content_height .. "\n\n")
vdo_scrollbox.lua, line 247: debug_print("vint", "self.scroll_direction".. vdo_object.scroll_direction .. "\n")
vint_bugs.lua, line 31: debug_print("vint", "doc_h" .. doc_h .. "\n")
vint_bugs.lua, line 59: debug_print("vint", "HELLO: " .. var_to_string(Bugs_mouse_Input_tracker) .. "\n")
vint_bugs.lua, line 116: debug_print("vint", "new_index:" .. new_index .. "\n")
vint_bugs.lua, line 165: debug_print("vint", "Respect_total: " .. var_to_string(Respect_total) .. "\n")
vint_bugs.lua, line 166: debug_print("vint", "Respect_pct: " .. var_to_string(Respect_pct) .. "\n")
vint_bugs.lua, line 167: debug_print("vint", "Respect_level: " .. var_to_string(Respect_level) .. "\n")
vint_bugs.lua, line 168: debug_print("vint", "SHOW UPGRADE: " .. var_to_string(Show_upgrade) .. "\n")
vint_bugs.lua, line 188: debug_print("vint", "RELOAD DOC!! reset\n")
vint_lib.lua, line 315: debug_print("vint", "Can't set actual size, element handle: " .. element_h .. " does not exist.\n")
vint_lib.lua, line 319: debug_print("vint", "Can't set actual size, element handle: " .. element_h .. " does not exist.\n")
vint_lib.lua, line 334: debug_print("vint", "Can't get actual size, element handle: " .. element_h .. " does not exist.\n")
vint_lib.lua, line 346: debug_print("vint", "Can't set actual size, element handle: " .. element_h .. " does not exist.\n")
vint_lib.lua, line 361: debug_print("vint", "Not a valid group handle. Found data type: " .. type(group_h) .. "\n")
vint_lib.lua, line 484: debug_print("vint", "DATAITEM: di_h\n")
vint_lib.lua, line 499: debug_print("vint", " " .. val .. ":\t\t" .. var_to_string(data[idx]) .. return_string)
vint_lib.lua, line 1438: --debug_print("vint", "vint_lib.lua :::: table_clear :::: type(recursive_clean) = " .. var_to_string(type(recursive_clean)) .. "\n")
vint_lib.lua, line 1444: --debug_print("vint", "vint_lib.lua :::: table_clear :::: x = " .. var_to_string(x) .. "\n")
vint_lib.lua, line 1445: --debug_print("vint", "vint_lib.lua :::: table_clear :::: table_item = " .. var_to_string(table_item) .. "\n")
vint_lib.lua, line 1449: --debug_print("vint", "vint_lib.lua :::: table_clear :::: FOUND 2D TABLE!\n\n")
vint_lib.lua, line 1454: --debug_print("vint", "vint_lib.lua :::: table_clear :::: CLEARING table_item = " .. var_to_string(table_item) .. ", x = " .. var_to_string(x) .."\n\n")
vint_lib.lua, line 1467: debug_print("vint", "key: " .. var_to_string(key) .. "| val: " .. var_to_string(val) .. "\n")
vint_lib.lua, line 1602: debug_print("vint", "vint_debug_safe_frame() " .. var_to_string(vint_doc_name) .. " was not found...\n")
vint_lib.lua, line 1630: debug_print("vint", debug_str)
vint_lib.lua, line 1773: debug_print("mp","Showing NO_NETWORK_CONNECTION instead of NOT_LOGGED_IN\n")
vint_lib.lua, line 1800: debug_print("mp","Showing NO_NETWORK_CONNECTION instead of NOT_LOGGED_IN\n")
vint_lib.lua, line 1839: debug_print("vint", name .."::::" .. var_to_string(value) .. "\n")
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