fade_out |
true |
|
42game_lib.lua, line 2520: fade_out( fade_time )
mflighttutorial.lua, line 923: fade_out(0)
mflighttutorial.lua, line 1165: fade_out( 0.0 )
mflighttutorial.lua, line 1471: --fade_out(1.0)
mflighttutorial.lua, line 1911: fade_out( 0, 0, SYNC_LOCAL )
mflighttutorial.lua, line 1964: fade_out( 0, 0, SYNC_REMOTE )
mflighttutorial.lua, line 2043: fade_out( 0, 0, SYNC_LOCAL )
mflighttutorial.lua, line 2162: fade_out( 0, 0, SYNC_REMOTE )
mintro.lua, line 547: fade_out(0)
mintro.lua, line 1128: fade_out(1.0, 0, teleport_sync)
mintrobb.lua, line 611: fade_out(0)
mintrobb.lua, line 791: fade_out(0.0)
mintrobb.lua, line 976: fade_out(1)
mintroshakes.lua, line 536: fade_out(0)
mintroshakes.lua, line 686: fade_out(0.0)
mintroshakes.lua, line 951: fade_out(1)
mintrotwins.lua, line 542: fade_out(0)
mintrotwins.lua, line 692: fade_out(0.0)
mintrotwins.lua, line 943: fade_out(1)
mintrovlad.lua, line 543: fade_out(0)
mintrovlad.lua, line 1162: fade_out(1)
mmauratutorial.lua, line 374: fade_out(0)
mmauratutorial.lua, line 678: fade_out(0.0)
mmauratutorial.lua, line 1060: fade_out( 0, 0, SYNC_LOCAL )
mmauratutorial.lua, line 1076: fade_out( 0, 0, SYNC_REMOTE )
mmblasttutorial.lua, line 474: fade_out(0)
mmblasttutorial.lua, line 796: fade_out(0.0)
mmblasttutorial.lua, line 1097: fade_out( 0, 0, SYNC_LOCAL )
mmblasttutorial.lua, line 1113: fade_out( 0, 0, SYNC_REMOTE )
mmstomptutorial.lua, line 494: fade_out(0)
mmstomptutorial.lua, line 808: fade_out(0.0)
mmstomptutorial.lua, line 1250: fade_out( 0, 0, SYNC_LOCAL )
mmstomptutorial.lua, line 1266: fade_out( 0, 0, SYNC_REMOTE )
mmsummontutorial.lua, line 439: fade_out(0)
mmsummontutorial.lua, line 741: fade_out(0.0)
mmsummontutorial.lua, line 1039: fade_out( 0, 0, SYNC_LOCAL )
mmsummontutorial.lua, line 1054: fade_out( 0, 0, SYNC_REMOTE )
msatan.lua, line 241: fade_out(0)
msatan.lua, line 529: fade_out(0)
sr4_5_city.lua, line 1076: fade_out(0.5, SFX_FADE_ALPHA_FADE, SYNC_LOCAL)
sr4_5_city.lua, line 1096: fade_out(0.75, SFX_FADE_ALPHA_FADE, SYNC_LOCAL)
tultor.lua, line 212: fade_out(0)
|
filter_change_callback |
true |
|
1 |
find_widest_text_element |
true |
1 |
4 |
finish |
true |
|
2 |
finished_outro_selection |
true |
|
3 |
flight_tutorial_stamina |
true |
|
10mflighttutorial.lua, line 956: flight_tutorial_stamina(false, LOCAL_PLAYER)
mflighttutorial.lua, line 958: flight_tutorial_stamina(false, REMOTE_PLAYER)
mflighttutorial.lua, line 1035: flight_tutorial_stamina(true, LOCAL_PLAYER)
mflighttutorial.lua, line 1037: flight_tutorial_stamina(true, REMOTE_PLAYER)
mflighttutorial.lua, line 1086: flight_tutorial_stamina(true, LOCAL_PLAYER)
mflighttutorial.lua, line 1088: flight_tutorial_stamina(true, REMOTE_PLAYER)
mflighttutorial.lua, line 1255: flight_tutorial_stamina(false, LOCAL_PLAYER)
mflighttutorial.lua, line 1257: flight_tutorial_stamina(false, REMOTE_PLAYER)
mflighttutorial.lua, line 3070: flight_tutorial_stamina(false, LOCAL_PLAYER)
mflighttutorial.lua, line 3072: flight_tutorial_stamina(false, REMOTE_PLAYER)
|
fn |
true |
|
1 |
follower_make_independent |
true |
|
2 |
follower_remain_in_car |
true |
|
3 |
follower_set_can_abandon |
true |
|
7mintro.lua, line 1361: follower_set_can_abandon( mIntro_homie.kinzie, false )
mintrotwins.lua, line 1032: follower_set_can_abandon( mIntroTwins_homie.kiki, true )
mintrotwins.lua, line 1045: follower_set_can_abandon( mIntroTwins_homie.viola, true )
mintrovlad.lua, line 1052: follower_set_can_abandon( mIntroVlad_homie.vlad, false )
msatan.lua, line 381: follower_set_can_abandon( mSatan_homie.kinzie, false )
msatan.lua, line 390: follower_set_can_abandon( mSatan_homie.johnny, false )
msatan.lua, line 459: follower_set_can_abandon( mSatan_homie.kinzie, false )
|
force_fire_do |
true |
|
1 |
force_fire_target_do |
true |
|
1 |
force_flap_player |
true |
|
2 |
force_spawn_contacts |
true |
|
4 |
force_throw_char_do |
true |
|
1 |
force_throw_do |
true |
|
1 |
format_cash |
true |
1 |
27building_purchase.lua, line 123: local insert_values = { [0] = building_name, [1] = format_cash(store_cost) }
building_purchase.lua, line 173: values = { [0] = format_cash(Building_purchasing_data.profit)}
cmp_common.lua, line 1424: local values_3 = {[0] = format_cash(district_cash_per_day)}
hud_diversion.lua, line 415: local insert = { [0] = "{GAME_CASH}" .. format_cash(floor(Hud_diversions[index].cash)) }
hud_diversion.lua, line 641: local insert = { [0] = format_cash(floor(Hud_challenge_data.cur_val)),
hud_diversion.lua, line 642: [1] = format_cash(floor(Hud_challenge_data.max_val)), [2] = Hud_challenge_data.val_units }
hud_mayhem.lua, line 525: amt = symbol .. "{GAME_CASH}" .. format_cash(floor(display_value))
hud_mayhem.lua, line 528: amt = symbol .. format_cash(floor(display_value)) .. " {ACT_FRAUD_SCORE_UNIT}"
store_stronghold.lua, line 414: local insert = { [0] = data.label, [1] = format_cash(data.price) }
store_vehicle.lua, line 317: local insert = { [0] = menu_data.label, [1] = format_cash(menu_data.price) }
store_vehicle.lua, line 1038: local insert = { [0] = format_cash(price) }
store_vehicle.lua, line 1234: local insert = { [0] = Color_grid_data[idx].label, [1] = format_cash(Store_vehicle_color_price) }
store_vehicle.lua, line 1407: local insert = { [0] = Color_grid_data[1].label, [1] = format_cash(Store_vehicle_color_price) }
store_vehicle.lua, line 1778: local insert = { [0] = Color_grid_data[idx].label, [1] = format_cash(Store_vehicle_color_price) }
store_vehicle.lua, line 1903: local insert = { [0] = Color_grid_data[idx].label, [1] = format_cash(Store_vehicle_color_price) }
store_weapon.lua, line 2065: local insert = { [0] = menu_data.label, [1] = format_cash(menu_data.price) }
store_weapon.lua, line 2463: local insert = { [0] = weapon_data.label_crc, [1] = format_cash(weapon_data.price) }
store_weapon.lua, line 3341: local insert = { [0] = format_cash(Notoriety_level_clear_cost_data[player_notoriety_level].cost) }
vdo_gsi_info.lua, line 71: info_value = "{GAME_CASH}" .. format_cash(tonumber(info_value))
vdo_gsi_xy.lua, line 88: x_value_text = format_cash(x_value) .. " {ACT_FRAUD_SCORE_UNIT}"
vdo_gsi_xy.lua, line 89: y_value_text = format_cash(y_value) .. " {ACT_FRAUD_SCORE_UNIT}"
vdo_gsi_xy.lua, line 91: x_value_text = "{GAME_CASH}" .. format_cash(x_value)
vdo_gsi_xy.lua, line 92: y_value_text = "{GAME_CASH}" .. format_cash(y_value)
vdo_gsi_xy.lua, line 94: x_value_text = format_cash(x_value)
vdo_gsi_xy.lua, line 95: y_value_text = format_cash(y_value)
vdo_store_header.lua, line 219: insert_values = { [0] = format_cash(price) }
vint_bugs.lua, line 247: local formated_value = format_cash(value)
|
format_cash_add_padding |
true |
1 |
|
format_clock |
true |
1 |
2 |
format_distance |
true |
1 |
2 |
format_time |
true |
1 |
9cmp_common.lua, line 1741: --format_time(time_in_seconds, show_ms, show_units)
countdown.lua, line 166: insert_values = { [0] = "[format][color:#B08522]", [1] = format_time(gold_time, false, false, false, true)}
countdown.lua, line 175: insert_values = { [0] = "[format][color:#909192]", [1] = format_time(silver_time, false, false, false, true)}
countdown.lua, line 184: insert_values = { [0] = "[format][color:#9E6F54]", [1] = format_time(bronze_time, false, false, false, true)}
hud_diversion.lua, line 247: local insert = { [0] = message_two, [1] = format_time(cur_value_floor / 1000, false, true) }
hud_mayhem.lua, line 519: amt = symbol .. format_time(display_value, true, true)
hud_mayhem.lua, line 522: amt = symbol .. format_time(display_value, false, true)
main_menu_top.lua, line 677: local eta_text = format_time(chunk_eta, false, false, false, true)
vint_lib.lua, line 673: -- Function format_time()
|
func_name |
true |
|
2 |