game_audio_get_audio_id |
true |
|
9 |
game_audio_play |
true |
|
6 |
game_audio_set_rtpc |
true |
|
1 |
game_audio_stop |
true |
|
7 |
game_autosave |
true |
|
2 |
game_award_achievement |
true |
|
1 |
game_award_cash |
true |
|
4hud_collection.lua, line 317: game_award_cash(Hud_collection_data.cash_reward, Hud_collection_types[Hud_collection_data.collection_type].d_type, Hud_collection_data.save_in_mission)
hud_collection.lua, line 730: -- game_award_cash(Hud_collection_data.cash_reward, Hud_collection_types[Hud_collection_data.collection_type].d_type, Hud_collection_data.save_in_mission)
hud_diversion.lua, line 418: game_award_cash(Hud_diversions[index].cash, Hud_diversions[index].div_type)
hud_diversion.lua, line 696: game_award_cash(Hud_challenge_data.cash_reward, DT_CHALLENGE)
|
game_award_respect |
true |
|
11hud_collection.lua, line 314: game_award_respect(Hud_collection_data.respect_reward, STATS_INVALID, Hud_collection_types[Hud_collection_data.collection_type].d_type, Hud_collection_data.save_in_mission)
hud_collection.lua, line 727: -- game_award_respect(Hud_collection_data.respect_reward, STATS_INVALID, Hud_collection_types[Hud_collection_data.collection_type].d_type, Hud_collection_data.save_in_mission)
hud_diversion.lua, line 408: game_award_respect(Hud_diversions[index].respect, Hud_diversions[index].respect_stat, Hud_diversions[index].div_type)
hud_diversion.lua, line 693: game_award_respect(Hud_challenge_data.respect_reward, STATS_INVALID, DT_CHALLENGE)
store_clothing.lua, line 1561: game_award_respect(Store_clothing_item_info.item_style, nil, nil, true)
store_tattoo.lua, line 196: game_award_respect(Store_tattoo_current_respect, nil, nil, true)
store_vehicle.lua, line 597: game_award_respect(Store_vehicle_component_selected.style)
store_vehicle.lua, line 1077: game_award_respect(respect)
store_vehicle.lua, line 1323: game_award_respect(Store_vehicle_color_respect)
store_vehicle.lua, line 1982: game_award_respect(Store_vehicle_color_respect)
store_vehicle.lua, line 2074: game_award_respect(Store_vehicle_purchase_item.style)
|
game_cancel_mission |
true |
|
1 |
game_can_send_player_invite |
true |
|
3 |
game_check_coop_dlc |
true |
|
2 |
game_clear_refraction_situation |
true |
|
1 |
game_coop_get_starting_coop |
true |
|
3 |
game_coop_get_starting_syslink |
true |
|
1 |
game_coop_kick_player |
true |
|
2 |
game_coop_shouldbe_syslink |
true |
|
1 |
game_coop_start_new_live |
true |
|
3 |
game_coop_start_new_syslink |
true |
|
4 |
game_death_tag_is_active |
true |
|
1 |
game_difficulty_select |
true |
|
4 |
game_event_tracking_interface_exit |
true |
|
1 |
game_format_int_to_string |
true |
|
1 |
game_get_coop_friendly_fire |
true |
|
2 |
game_get_coop_join_type |
true |
|
2 |
game_get_game_play_mode |
true |
|
1 |
game_get_in_progress_type |
true |
|
6 |
game_get_is_coop_client |
true |
|
3 |
game_get_is_host |
true |
|
18game_lobby.lua, line 107: if (Connected or not game_get_is_host()) and game_is_syslink() == false then
game_lobby.lua, line 176: if game_get_is_host() and game_coop_get_starting_coop() then
game_lobby.lua, line 377: if game_get_is_host() then
game_lobby.lua, line 448: if game_get_is_host() == true then
game_lobby.lua, line 668: if game_get_is_host() then
game_lobby.lua, line 685: if game_get_is_host() == false then
game_lobby.lua, line 709: if game_get_is_host() and game_coop_get_starting_coop() == false then
game_lobby.lua, line 747: if game_get_is_host() or Menu_has_shown == false then
msn_proto_select.lua, line 204: Msn_proto_select_is_host = game_get_is_host()
pause_co_op_menu.lua, line 66: -- HVS_BDF: added the "not game_get_is_host() and In_pause_menu == true" to disable the Check Messages button
pause_co_op_menu.lua, line 68: if (not game_get_is_host() and In_pause_menu == true) or not game_is_connected_to_service() then
pause_co_op_menu.lua, line 80: if game_get_is_host() then
pause_co_op_menu.lua, line 192: if not game_get_is_host() and In_pause_menu == true then
pause_co_op_menu.lua, line 204: if not game_get_is_host() and In_pause_menu == true then
pause_co_op_menu.lua, line 223: if not game_get_is_host() and In_pause_menu == true then
pause_menu_top.lua, line 150: if game_get_is_host() == false and cancel_button_tag ~= nil then
pause_menu_top.lua, line 157: if game_get_is_host() == false and mission_is_active("mIntro") then
player_choice_tutorial.lua, line 123: if game_get_is_host() == false then
|
game_get_key_name |
true |
|
11cell_playlist.lua, line 113: {CTRL_BUTTON_X, "PLAYLIST_REMOVE_TRACK", game_get_key_name(211)}, --"del"
cell_playlist.lua, line 117: {CTRL_BUTTON_X, "PLAYLIST_REMOVE_TRACK", game_get_key_name(211)}, --"del"
pause_options_remap.lua, line 88: {CTRL_BUTTON_Y, "OPTIONS_MENU_CLEAR_KEY_TITLE", game_get_key_name(211)},
pause_options_remap.lua, line 163: {CTRL_BUTTON_Y, "OPTIONS_MENU_CLEAR_KEY_TITLE", game_get_key_name(211)},
pause_save_game.lua, line 543: hint_data[2] = {CTRL_BUTTON_Y, "MENU_OPTIONS_DELETE", game_get_key_name(211)} --"del" -- HVS_TJW, show delete button on these platforms too...
pause_save_game.lua, line 552: hint_data[3] = {CTRL_BUTTON_Y, "MENU_OPTIONS_DELETE", game_get_key_name(211)} --"del"
pause_save_game.lua, line 560: hint_data[2] = {CTRL_BUTTON_Y, "MENU_OPTIONS_DELETE", game_get_key_name(211)} --"del"
pause_save_game.lua, line 562: hint_data[3] = {CTRL_MENU_BUTTON_A, "COOP_LOAD_OLD_TEXT", game_get_key_name(28)}
pause_save_game.lua, line 564: hint_data[3] = {CTRL_MENU_BUTTON_A, "TRIGGER_SAVE", game_get_key_name(28)}
pause_save_game.lua, line 568: hint_data[2] = {CTRL_MENU_BUTTON_A, "COOP_LOAD_OLD_TEXT", game_get_key_name(28)}
pause_save_game.lua, line 570: hint_data[2] = {CTRL_MENU_BUTTON_A, "TRIGGER_SAVE", game_get_key_name(28)}
|
game_get_key_name_for_action |
true |
|
22hud.lua, line 74: {CTRL_BUTTON_DPAD_DOWN, "HUD_CRUISE_CONTROL_NO_BUTTON", game_get_key_name_for_action("CBA_VDC_CRUISE_CONTROL_B")},
hud.lua, line 438: {CTRL_BUTTON_Y, "HUD_SNIPER_ZOOM_IN", game_get_key_name_for_action("CBA_OFC_ZOOM_IN")},
hud.lua, line 439: {CTRL_GAMEPLAY_BUTTON_A, "HUD_SNIPER_ZOOM_OUT", game_get_key_name_for_action("CBA_OFC_ZOOM_OUT")},
hud.lua, line 443: {CTRL_GAMEPLAY_BUTTON_B, "SWITCH_MODE", game_get_key_name_for_action("CBA_VDC_VTOL_TRANSITION")},
hud.lua, line 846: Hud_camera.hint_key = game_get_key_name_for_action( "CBA_GAC_TAKE_SCREENSHOT" )
hud.lua, line 1537: Hud_camera.hint_key = game_get_key_name_for_action( "CBA_GAC_TAKE_SCREENSHOT" )
hud.lua, line 2468: {CTRL_BUTTON_Y, "HUD_SNIPER_ZOOM_IN", game_get_key_name_for_action("CBA_OFC_ZOOM_IN")},
hud.lua, line 2469: {CTRL_GAMEPLAY_BUTTON_A, "HUD_SNIPER_ZOOM_OUT", game_get_key_name_for_action("CBA_OFC_ZOOM_OUT")},
hud.lua, line 2483: {CTRL_GAMEPLAY_BUTTON_B, "SWITCH_MODE", game_get_key_name_for_action("CBA_VDC_VTOL_TRANSITION")},
hud.lua, line 3236: {CTRL_BUTTON_DPAD_DOWN, "HUD_CRUISE_CONTROL_NO_BUTTON", game_get_key_name_for_action("CBA_VDC_CRUISE_CONTROL_B")},
hud_predator.lua, line 46: {CTRL_BUTTON_LT, "SATELLITE_GUIDED_MISSILE", game_get_key_name_for_action("CBA_SWC_FIRE_GUIDED")},
hud_predator.lua, line 47: {CTRL_BUTTON_RT, "SATELLITE_FIRE_MISSILE", game_get_key_name_for_action("CBA_SWC_FIRE_FREE")},
hud_predator.lua, line 48: {CTRL_MENU_BUTTON_B, "SATELLITE_MODE_EXIT", game_get_key_name_for_action("CBA_SWC_EXIT_SATELLITE_MODE")},
hud_predator.lua, line 51: {CTRL_BUTTON_LT, "SATELLITE_SLOW_DOWN", game_get_key_name_for_action("CBA_SWC_MISSILE_DECELERATE")},
hud_predator.lua, line 52: {CTRL_BUTTON_RT, "SATLLITE_SPEED_UP", game_get_key_name_for_action("CBA_SWC_MISSILE_ACCELERATE")},
hud_predator.lua, line 53: {CTRL_MENU_BUTTON_B, "SATELLITE_EXIT_GUIDED_MODE", game_get_key_name_for_action("CBA_SWC_EXIT_SATELLITE_MODE")},
hud_predator.lua, line 56: {CTRL_MENU_BUTTON_B, "SATELLITE_EXIT_RC_MODE", game_get_key_name_for_action("CBA_VDC_RC_ABORT")},
hud_predator.lua, line 59: {CTRL_BUTTON_Y, "SATELLITE_RC_MODE_DESTRUCT", game_get_key_name_for_action("CBA_VDC_RC_SELF_DESTRUCT")},
hud_predator.lua, line 60: {CTRL_MENU_BUTTON_B, "SATELLITE_EXIT_RC_MODE", game_get_key_name_for_action("CBA_VDC_RC_ABORT")},
pause_options_record_mode.lua, line 88: local record_key = game_get_key_name_for_action( "CBA_GAC_MACHINIMA_QUICKSAVE" )
vdo_respect_meter.lua, line 32: self.back_button_key = game_get_key_name_for_action( "CBA_GAC_MAP_MENU" )
vdo_respect_meter.lua, line 265: self.back_button_key = game_get_key_name_for_action( "CBA_GAC_MAP_MENU" )
|
game_get_language |
true |
|
7 |
game_get_party_member_count |
true |
|
4 |
game_get_pending_game_play_mode |
true |
|
1 |
game_get_platform |
true |
|
386bg_saints.lua, line 426: if game_get_platform() == "PC" then
building_purchase.lua, line 37: if game_get_platform() == "PC" then
cat_mouse_results.lua, line 197: if game_get_platform() == "PC" then
cell_camera.lua, line 66: if game_get_platform() == "PC" and game_is_active_input_gamepad() ~= true then
cell_camera.lua, line 119: if game_get_platform() == "PC" then
cell_camera.lua, line 146: if game_get_platform() == "PC" then
cell_camera.lua, line 156: if game_get_platform() == "PC" then
cell_camera.lua, line 164: if game_get_platform() == "XBOX360" then
cell_camera.lua, line 176: if game_get_platform() == "XBOX3" then
cell_cheats.lua, line 79: if game_get_platform() == "PC" then
cell_cheats.lua, line 318: elseif game_get_platform() == "PC" then
cell_cheats.lua, line 384: elseif game_get_platform() == "PC" then
cell_extras.lua, line 46: if game_get_platform() == "PC" then
cell_foreground.lua, line 510: local platform = game_get_platform()
cell_menu_main.lua, line 219: if game_get_platform() == "PC" then
cell_menu_main.lua, line 395: if game_get_platform() == "PC" then
cell_menu_main.lua, line 405: if game_get_platform() == "PC" then
cell_missions.lua, line 271: if game_get_platform() == "PC" then
cell_missions.lua, line 295: Game_platform = game_get_platform()
cell_missions.lua, line 2407: if game_get_platform() == "PC" then
cell_missions.lua, line 2421: if game_get_platform() == "PC" then
cell_music_menu.lua, line 48: if game_get_platform() == "PC" then
cell_music_sub.lua, line 47: if game_get_platform() == "PC" then
cell_phone.lua, line 178: Game_platform = game_get_platform()
cell_playlist.lua, line 173: if game_get_platform() == "PC" then
cell_playlist.lua, line 204: if game_get_platform() == "PC" then
cell_rewards.lua, line 118: if game_get_platform() == "PC" then
cell_rewards.lua, line 188: if game_get_platform() == "PC" then
cell_rewards.lua, line 615: if game_get_platform() == "PC" and enable ~= nil then
cell_saintsbook.lua, line 133: if game_get_platform() == "PC" then
cell_saintsbook.lua, line 376: if game_get_platform() == "PC" then
cell_saintsbook.lua, line 542: if game_get_platform() == "PC" and Cell_saintsbook_scroll_tween_done == false then
cell_saintsbook.lua, line 578: if game_get_platform() == "PC" then
cell_saintsbook.lua, line 680: if game_get_platform() == "PC" then
cell_saintsbook.lua, line 719: if game_get_platform() == "PC" then
cell_saintsbook.lua, line 826: if game_get_platform() == "PC" then
cell_saintsbook.lua, line 899: if game_get_platform() ~= "PC" then
cell_stats.lua, line 63: if game_get_platform() == "PC" then
cinema_clip_manager.lua, line 86: if game_get_platform() == "PC" then
city_load.lua, line 97: if game_get_platform() == "PC" then
city_load.lua, line 99: elseif game_get_platform() == "XBOX3" then
city_load.lua, line 101: elseif game_get_platform() == "PS4" then
cmp_common.lua, line 304: if game_get_platform() == "PC" then
cmp_common.lua, line 2259: local platform = game_get_platform()
cmp_fail.lua, line 192: if game_get_platform() == "PC" then
cmp_fail.lua, line 216: if game_get_platform() == "PC" then
col_main.lua, line 178: if game_get_platform() == "PC" then
col_main.lua, line 249: if game_get_platform() == "PC" then
col_main.lua, line 430: if game_get_platform() == "PC" then
col_main.lua, line 774: if game_get_platform() == "PC" then
col_main.lua, line 868: if game_get_platform() == "PC" and enable ~= nil then
col_text_adventure.lua, line 75: if game_get_platform() == "PC" then
col_text_adventure.lua, line 4765: if game_get_platform() == "PC" then
credits.lua, line 534: if game_get_platform() == "PC" then
cte_outro_ending.lua, line 287: if game_get_platform() == "PC" then
cte_outro_ending.lua, line 805: if game_get_platform() == "PC" and enable ~= nil then
dialog.lua, line 95: if game_get_platform() == "PC" then
dialog.lua, line 115: if game_get_platform() == "PC" then
dialog.lua, line 161: if game_get_platform() == "PC" and game_is_active_input_gamepad() == false and Dialog_objects[Dialog_current_idx]:has_second_option(selected_option_idx) == true then
game_lobby.lua, line 70: if game_get_platform() == "PC" then
game_lobby.lua, line 94: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
game_lobby.lua, line 94: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
game_lobby.lua, line 118: if game_get_platform() == "PC" then
game_lobby.lua, line 166: if game_get_platform() == "PC" then
hack_main_editor.lua, line 182: if game_get_platform() == "PC" then
hack_main_sticks.lua, line 236: if game_get_platform() == "PC" then
hack_main_sticks.lua, line 323: if game_get_platform() == "PC" and game_is_active_input_gamepad() == false then
hack_main_sticks.lua, line 350: if game_get_platform() == "PC" and game_is_active_input_gamepad() == false then
hack_main_sticks.lua, line 382: if game_get_platform() == "PC" and game_is_active_input_gamepad() == false then
hack_main_sticks.lua, line 1380: if game_get_platform() == "PC" then
hack_main_sticks.lua, line 1387: if game_get_platform() == "PC" then
hack_main_sticks.lua, line 1450: if game_get_platform() == "PC" then
hack_main_sticks.lua, line 1506: if game_get_platform() == "PC" then
hud.lua, line 953: if game_get_platform() == "PC" then
hud.lua, line 980: if game_get_platform() == "PC" then
hud.lua, line 1098: if game_get_platform() == "PC" then
hud.lua, line 1145: local platform = game_get_platform()
hud.lua, line 1236: if game_get_platform() == "PC" then
hud.lua, line 1506: if game_get_platform() == "PS3" then
hud.lua, line 1543: if game_get_platform() == "PC" and game_is_active_input_gamepad() ~= true then
hud.lua, line 1644: local platform = game_get_platform()
hud_btnmash.lua, line 111: local platform = game_get_platform()
hud_noto.lua, line 72: if game_get_platform() == "PC" then
hud_qte.lua, line 547: local platform = game_get_platform()
hud_touch_combo.lua, line 105: local platform = game_get_platform()
main_menu_campaign.lua, line 82: if game_get_platform() == "PC" then
main_menu_campaign.lua, line 126: local platform = game_get_platform()
main_menu_common.lua, line 111: if game_get_platform() == "PC" and PC_menu_adjusted == false then
main_menu_common.lua, line 174: if game_get_platform() == "PC" then
main_menu_coop.lua, line 94: if game_get_platform() == "PS3" and Main_menu_coop_is_xbox_live then
main_menu_coop.lua, line 139: if game_get_platform() == "PC" then
main_menu_coop_top.lua, line 80: if game_get_platform() == "PC" then
main_menu_coop_top.lua, line 112: if game_get_platform() ~= "XBOX3" then --HVS_JRP[PRINCE] 4/28/2014 Remove System Link on XB1.
main_menu_coop_top.lua, line 143: if game_get_platform() == "PC" then
main_menu_coop_top.lua, line 153: if game_get_platform() == "PC" then
main_menu_coop_top.lua, line 173: if game_get_platform() == "PC" then
main_menu_coop_top.lua, line 183: if game_get_platform() == "PC" then
main_menu_coop_top.lua, line 204: if game_get_platform() == "PC" then
main_menu_coop_top.lua, line 214: if game_get_platform() == "PC" then
main_menu_coop_top.lua, line 230: if game_get_platform() == "PC" then
main_menu_coop_top.lua, line 248: if game_get_platform() == "PC" then
main_menu_coop_top.lua, line 292: if game_get_platform() == "PS3" then
main_menu_extras.lua, line 14: if game_get_platform() ~= "PC" then
main_menu_extras.lua, line 28: if game_get_platform() ~= "XBOX360" and game_get_platform() ~= "PS3" and game_get_platform() ~= "PC" and game_get_platform() ~= "PS4" then
main_menu_extras.lua, line 28: if game_get_platform() ~= "XBOX360" and game_get_platform() ~= "PS3" and game_get_platform() ~= "PC" and game_get_platform() ~= "PS4" then
main_menu_extras.lua, line 28: if game_get_platform() ~= "XBOX360" and game_get_platform() ~= "PS3" and game_get_platform() ~= "PC" and game_get_platform() ~= "PS4" then
main_menu_extras.lua, line 28: if game_get_platform() ~= "XBOX360" and game_get_platform() ~= "PS3" and game_get_platform() ~= "PC" and game_get_platform() ~= "PS4" then
main_menu_extras.lua, line 88: if game_get_platform() == "PC" then
main_menu_extras.lua, line 145: if game_get_platform() == "XBOX3" then
main_menu_extras.lua, line 147: elseif game_get_platform() == "PC" and game_is_connected_to_service() then
main_menu_new_game.lua, line 93: if game_get_platform() == "PC" then
main_menu_new_game.lua, line 151: if game_get_platform() == "PC" then
main_menu_new_game.lua, line 185: if game_get_platform() == "PC" then
main_menu_new_game.lua, line 240: if game_get_platform() == "PC" then
main_menu_silverlink.lua, line 132: if game_get_platform() == "PC" then
main_menu_top.lua, line 47: if game_get_platform() == "PC" then
main_menu_top.lua, line 62: if game_get_platform() == "PC" then
main_menu_top.lua, line 98: if game_get_platform() == "PC" then
main_menu_top.lua, line 286: if game_get_platform() == "PC" then
main_menu_top.lua, line 300: --if game_get_platform() ~= "PS3" then
main_menu_top.lua, line 309: if game_get_platform() == "PC" then
main_menu_top.lua, line 315: if game_get_platform() == "PC" then
main_menu_top.lua, line 320: if game_get_platform() == "XBOX3" then --HVS_BT 8/18/2014 - adding account picker for xbox3
main_menu_top.lua, line 359: if game_get_platform() == "PC" and PC_menu_adjusted == false then
main_menu_top.lua, line 386: if game_get_platform() == "PC" then
main_menu_top.lua, line 441: if game_get_platform() == "PC" then
main_menu_top.lua, line 462: if game_get_platform() == "PC" then
main_menu_top.lua, line 469: if game_get_platform() == "PC" then
main_menu_top.lua, line 584: if game_get_platform() == "XBOX3" then
main_menu_top.lua, line 669: local platform = game_get_platform()
main_menu_top.lua, line 705: if game_get_platform() == "PC" then
main_menu_top.lua, line 777: if game_get_platform() == "PC" then
main_menu_top.lua, line 787: if game_get_platform() == "PC" then
main_menu_top.lua, line 804: if game_get_platform() == "PC" then
main_menu_top.lua, line 825: if game_get_platform() == "PC" then
main_menu_top.lua, line 863: if game_get_platform() == "PC" then
main_menu_top.lua, line 873: if game_get_platform() == "PC" then
main_menu_top.lua, line 887: if game_get_platform() == "PC" then
main_menu_top.lua, line 900: if game_get_platform() == "PC" then
main_menu_top.lua, line 910: if game_get_platform() == "PC" then
main_menu_top.lua, line 916: if (game_get_platform() == "XBOX360") or (game_get_platform() == "XBOX3") then
main_menu_top.lua, line 916: if (game_get_platform() == "XBOX360") or (game_get_platform() == "XBOX3") then
main_menu_top.lua, line 936: if game_get_platform() == "PC" then
main_menu_top.lua, line 946: if game_get_platform() == "PC" then
main_sl_about.lua, line 50: if game_get_platform() == "PC" then
main_sl_rewards.lua, line 74: if game_get_platform() == "PC" then
main_sl_rewards_list.lua, line 112: if game_get_platform() == "PC" then
main_sl_settings.lua, line 84: if game_get_platform() == "PC" then
msn_cyber.lua, line 35: if game_get_platform() == "PC" then
msn_cyber.lua, line 68: if game_get_platform() == "PC" then
msn_killbane.lua, line 18: local platform = game_get_platform()
msn_killbane.lua, line 71: if game_get_platform() == "PC" then
msn_killbane.lua, line 99: if game_get_platform() == "PC" then
msn_killbane.lua, line 172: if game_get_platform() == "PC" then
msn_killbane.lua, line 207: if game_get_platform() == "PC" then
msn_proto_select.lua, line 221: if game_get_platform() == "PC" then
msn_proto_select.lua, line 252: if game_get_platform() == "PC" then
msn_redbox.lua, line 43: if game_get_platform() == "PC" then
msn_side_scroller.lua, line 373: if game_get_platform() == "PC" then
msn_side_scroller.lua, line 1011: --if game_get_platform() == "PC" then
msn_side_scroller.lua, line 1028: if game_get_platform() == "PC" then
msn_side_scroller.lua, line 1037: if game_get_platform() == "PC" then
msn_text_adventure.lua, line 1000: if game_get_platform() == "PC" then
msn_text_adventure.lua, line 1098: if game_get_platform() == "PC" then
pause_co_op_menu.lua, line 64: if game_get_platform() == "PS3" then
pause_co_op_menu.lua, line 153: if game_get_platform() == "PC" then
pause_co_op_menu.lua, line 240: if game_get_platform() == "PC" then
pause_co_op_menu.lua, line 242: elseif game_get_platform() == "XBOX360" then
pause_co_op_menu.lua, line 244: elseif game_get_platform() == "XBOX3" then
pause_co_op_menu.lua, line 253: if game_get_platform() == "PC" then
pause_co_op_menu.lua, line 255: elseif (game_get_platform() == "XBOX360") then
pause_co_op_menu.lua, line 257: elseif (game_get_platform() == "XBOX3") then
pause_ctrl_scheme.lua, line 62: local platform = game_get_platform()
pause_ctrl_scheme.lua, line 425: if game_get_platform() ~= "PC" then
pause_invite_friends.lua, line 65: if game_get_platform() ~= "PC" and Coop_connect_operation == COOP_SYSLINK_JOIN_LIST then
pause_invite_friends.lua, line 75: if (game_get_platform() == "XBOX360") or (game_get_platform() == "XBOX3") then
pause_invite_friends.lua, line 75: if (game_get_platform() == "XBOX360") or (game_get_platform() == "XBOX3") then
pause_invite_friends.lua, line 91: elseif searching ~= true and game_get_platform() == "PC" then
pause_invite_friends.lua, line 168: if game_get_platform() == "PC" then
pause_invite_friends.lua, line 190: if game_get_platform() == "PC" then
pause_invite_friends.lua, line 192: elseif game_get_platform() == "PS3" then
pause_invite_friends.lua, line 307: if game_get_platform() == "PC" then
pause_invite_friends.lua, line 309: elseif game_get_platform() == "PS3" then
pause_invite_friends.lua, line 341: if game_get_platform() == "PC" then -- Only search once on PC
pause_invite_friends.lua, line 409: if game_get_platform() ~= "PC" then
pause_invite_friends.lua, line 624: if game_get_platform() ~= "PC" and Coop_connect_operation == COOP_SYSLINK_JOIN_LIST then
pause_invite_friends.lua, line 652: elseif game_get_platform() == "PC" then
pause_map.lua, line 393: if game_get_platform() == "PC" then
pause_map.lua, line 397: if game_get_platform() == "PC" then
pause_map.lua, line 405: elseif game_get_platform() == "PC" then
pause_map.lua, line 521: if game_get_platform() == "PC" then
pause_map.lua, line 529: if game_get_platform() == "PC" then
pause_map.lua, line 722: if game_get_platform() == "PC" then
pause_map.lua, line 733: if game_get_platform() == "PC" then
pause_map.lua, line 1239: if game_get_platform() == "PC" then
pause_map.lua, line 1250: if game_get_platform() == "PC" then
pause_map.lua, line 1574: if game_get_platform() == "PC" then
pause_map.lua, line 1588: if game_get_platform() ~= "PC" then
pause_map.lua, line 1732: if game_get_platform() ~= "PC" then
pause_menu_common.lua, line 209: local platform = game_get_platform()
pause_menu_top.lua, line 174: if game_get_platform() == "XBOX3" then
pause_menu_top.lua, line 178: if (game_get_platform() == "XBOX3" or game_get_platform() == "PS4") and hvs_voice_controls_active() then
pause_menu_top.lua, line 178: if (game_get_platform() == "XBOX3" or game_get_platform() == "PS4") and hvs_voice_controls_active() then
pause_menu_top.lua, line 210: if game_get_platform() == "PC" then
pause_menu_top.lua, line 371: if game_get_platform() == "XBOX3" then
pause_menu_top.lua, line 421: if game_get_platform() == "PS3" then
pause_options_audio.lua, line 35: if game_get_platform() == "PC" then
pause_options_audio.lua, line 109: if game_get_platform() == "PC" then
pause_options_audio.lua, line 189: if game_get_platform() == "PC" then
pause_options_controls.lua, line 41: if game_get_platform() == "PC" then
pause_options_controls.lua, line 102: if game_get_platform() == "PC" then
pause_options_controls.lua, line 160: if game_get_platform() == "PC" then
pause_options_controls.lua, line 194: if game_get_platform() ~= "PC" then
pause_options_controls.lua, line 223: if game_get_platform() ~= "PC" then
pause_options_controls.lua, line 299: if game_get_platform() == "PC" then
pause_options_controls.lua, line 304: if game_get_platform() == "PS4" then --HVS_JRP[PRINCE] 4/1/2014 PS4 touch pad for quick time events.
pause_options_controls.lua, line 434: if game_get_platform() == "PC" then
pause_options_difficulty.lua, line 48: if game_get_platform() ~= "PC" then
pause_options_difficulty.lua, line 164: if game_get_platform() == "PC" then
pause_options_difficulty.lua, line 189: if game_get_platform() == "PC" then
pause_options_difficulty.lua, line 204: if game_get_platform() == "PC" then
pause_options_display.lua, line 108: if game_get_platform() ~= "PS3" then
pause_options_display_cal.lua, line 139: if game_get_platform() == "PC" then
pause_options_display_cal.lua, line 184: if not Start_game_after_display and Join_friend_after_display == -1 and game_get_platform() ~= "PC" then
pause_options_display_cal.lua, line 237: if game_get_platform() == "XBOX3" then -- HVS_ASL[PRINCE] 05-27-2014: Don't lock the input on the Xbox One since we are using the shell UI and have no idea what the user actually does.
pause_options_menu.lua, line 22: if game_get_platform() == "PC" then
pause_options_menu.lua, line 49: if game_get_platform() == "PC" then
pause_options_menu.lua, line 142: if game_get_platform() == "PC" then
pause_options_menu.lua, line 207: if game_get_platform() == "PC" then
pause_options_mouse.lua, line 82: if game_get_platform() == "PC" then
pause_options_record_mode.lua, line 72: if game_get_platform() == "PC" then
pause_options_record_mode.lua, line 116: if game_get_platform() == "PC" then
pause_save_game.lua, line 48: local plat = game_get_platform()
pause_save_game.lua, line 81: if game_get_platform() == "PS3" then
pause_save_game.lua, line 118: if game_get_platform() == "PC" then
pause_save_game.lua, line 133: if game_get_platform() == "PC" then
pause_save_game.lua, line 421: if game_get_platform() == "XBOX360" then
pause_save_game.lua, line 537: if (game_get_platform() == "PS3") or (game_get_platform() == "PS4") or (game_get_platform() == "XBOX3") then -- HVS_TJW, show hints on PS4 too, HVS_BT xbox3 too please!
pause_save_game.lua, line 537: if (game_get_platform() == "PS3") or (game_get_platform() == "PS4") or (game_get_platform() == "XBOX3") then -- HVS_TJW, show hints on PS4 too, HVS_BT xbox3 too please!
pause_save_game.lua, line 537: if (game_get_platform() == "PS3") or (game_get_platform() == "PS4") or (game_get_platform() == "XBOX3") then -- HVS_TJW, show hints on PS4 too, HVS_BT xbox3 too please!
pause_save_game.lua, line 545: elseif (game_get_platform() == "XBOX360") then
pause_save_game.lua, line 554: elseif game_get_platform() == "PC" then
pause_voice_tut.lua, line 70: if game_get_platform() == "PC" then
powers_main.lua, line 124: if game_get_platform() == "PC" then
powers_main.lua, line 454: if game_get_platform() == "PC" then
powers_main.lua, line 493: if game_get_platform() == "PC" then
powers_sub.lua, line 61: if game_get_platform() == "PC" then
powers_sub.lua, line 76: if game_get_platform() == "PC" then
powers_sub.lua, line 323: if game_get_platform() == "PC" then
powers_sub.lua, line 641: if game_get_platform() == "PC" then
powers_sub.lua, line 677: if game_get_platform() == "PC" then
powers_sub.lua, line 740: if game_get_platform() == "PC" then
powers_sub.lua, line 781: if game_get_platform() == "PC" and enable ~= nil then
reward_granted.lua, line 116: if game_get_platform() == "PC" then
screen_capture.lua, line 49: if game_get_platform() == "PC" then
screen_capture.lua, line 68: if game_get_platform() == "PC" then
screen_capture.lua, line 79: if game_get_platform() == "PC" then
screen_fade.lua, line 437: if game_get_platform() == "PC" then
screen_fade.lua, line 439: elseif game_get_platform() == "XBOX3" then
screen_fade.lua, line 441: elseif game_get_platform() == "PS4" then
screen_fade.lua, line 595: if game_get_platform() == "PC" then
store_character.lua, line 2287: if game_get_platform() == "PC" then
store_character.lua, line 2293: if game_get_platform() == "PC" then
store_character.lua, line 2308: if game_get_platform() == "PC" then
store_character.lua, line 2314: if game_get_platform() == "PC" then
store_character.lua, line 2321: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
store_character.lua, line 2321: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
store_character.lua, line 2345: if game_get_platform() == "PC" then
store_character.lua, line 2446: Game_platform = game_get_platform()
store_character.lua, line 2484: if game_get_platform() ~= "PC" then
store_character.lua, line 2740: if game_get_platform() == "PC" then
store_character.lua, line 3424: if game_get_platform() == "PC" then
store_character.lua, line 3502: if game_get_platform() ~= "PC" then
store_character.lua, line 3618: if game_get_platform() ~= "PC" then
store_character.lua, line 3738: if game_get_platform() ~= "PC" then
store_character_select.lua, line 93: if game_get_platform() == "PC" then
store_clothing.lua, line 185: Game_platform = game_get_platform()
store_clothing.lua, line 1862: if game_get_platform() == "PC" then
store_clothing.lua, line 1873: if game_get_platform() == "PC" then
store_clothing.lua, line 1878: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
store_clothing.lua, line 1878: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
store_common.lua, line 144: if game_get_platform() == "PC" then
store_common.lua, line 962: if game_get_platform() == "PC" then
store_common.lua, line 976: if game_get_platform() == "PC" then
store_crib.lua, line 112: Game_platform = game_get_platform()
store_crib_cash.lua, line 145: if game_get_platform() == "PC" then
store_crib_cash.lua, line 201: if game_get_platform() == "PC" then
store_crib_cash.lua, line 297: if game_get_platform() == "PC" then
store_demo.lua, line 11: Game_platform = game_get_platform()
store_dlc.lua, line 233: if game_get_platform() == "PS3" and title ~= "DLC_STORE_CAT_ALL" then
store_dlc.lua, line 305: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
store_dlc.lua, line 305: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
store_dlc.lua, line 378: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
store_dlc.lua, line 378: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
store_dlc.lua, line 407: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
store_dlc.lua, line 407: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
store_dlc.lua, line 428: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
store_dlc.lua, line 428: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
store_dlc.lua, line 453: if ((game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3")) and is_season_pass_category) then
store_dlc.lua, line 453: if ((game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3")) and is_season_pass_category) then
store_dlc.lua, line 478: if (game_get_platform() == "XBOX360") or (game_get_platform() == "XBOX3") then
store_dlc.lua, line 478: if (game_get_platform() == "XBOX360") or (game_get_platform() == "XBOX3") then
store_dlc.lua, line 539: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
store_dlc.lua, line 539: if game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3") then
store_dlc.lua, line 587: if (game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3")) and data.on_nav ~= nil then
store_dlc.lua, line 587: if (game_get_platform() == "XBOX360" or (game_get_platform() == "XBOX3")) and data.on_nav ~= nil then
store_dlc.lua, line 607: local platform = game_get_platform()
store_gallery.lua, line 27: Game_platform = game_get_platform()
store_gang.lua, line 40: Game_platform = game_get_platform()
store_stronghold.lua, line 69: Game_platform = game_get_platform()
store_tattoo.lua, line 531: Game_platform = game_get_platform()
store_tattoo.lua, line 549: if game_get_platform() == "PC" then
store_tattoo.lua, line 728: if game_get_platform() == "PC" then
store_vehicle.lua, line 2459: Game_platform = game_get_platform()
store_weapon.lua, line 292: Game_platform = game_get_platform()
store_weapon.lua, line 428: if game_get_platform() == "PC" then
store_weapon.lua, line 1532: if game_get_platform() == "PC" then
store_weapon.lua, line 2842: if game_get_platform() == "PC" then
store_weapon.lua, line 3066: if game_get_platform() == "PC" then
vdo_dialog.lua, line 45: if game_get_platform() == "PC" then
vdo_dialog.lua, line 97: if game_get_platform() == "PC" then
vdo_dialog.lua, line 338: if game_get_platform() == "PC" then
vdo_dialog.lua, line 1007: --if game_get_platform() == "PC" and options[selected_option] ~= nil and options[selected_option].has_second_option then
vdo_dialog.lua, line 1059: if game_get_platform() == "PC" then
vdo_grid_list.lua, line 65: if game_get_platform() == "PC" then
vdo_grid_list.lua, line 432: if game_get_platform() == "PC" then
vdo_grid_list.lua, line 1218: if game_get_platform() ~= "PC" then
vdo_hint_bar.lua, line 61: if game_get_platform() == "PC" then
vdo_hint_button.lua, line 15: if game_get_platform() == "PC" then
vdo_hint_button.lua, line 151: if game_get_platform() == "PC" then
vdo_hint_button.lua, line 164: if game_get_platform() == "PC" then
vdo_input_tracker.lua, line 111: if game_get_platform() == "PC" then
vdo_mega_list.lua, line 123: Game_platform = game_get_platform()
vdo_mega_list.lua, line 700: if game_get_platform() == "PC" then
vdo_mega_list.lua, line 1379: if game_get_platform() ~= "PC" then
vdo_newsticker.lua, line 180: if (game_get_platform() == "PS3") then
vdo_row.lua, line 102: if game_get_platform() == "PC" and game_is_active_input_gamepad() ~= true then
vdo_scrollbar.lua, line 45: if game_get_platform() == "PC" and (total_height ~= nil and total_height ~= 0) then
vdo_scrollbar.lua, line 70: if game_get_platform() == "PC" then
vdo_store_popup.lua, line 30: if game_get_platform() == "PC" then
vdo_triangle_select.lua, line 94: local platform = game_get_platform()
vdo_weapon_radial.lua, line 62: local platform = game_get_platform()
vdo_weapon_radial.lua, line 209: if game_get_platform() == "PC" then
vdo_weapon_radial.lua, line 647: local platform = game_get_platform()
vint_bugs.lua, line 55: if game_get_platform() == "PC" then
vint_bugs.lua, line 124: if game_get_platform() == "PC" then
vint_lib.lua, line 880: local platform = game_get_platform()
vint_lib.lua, line 907: local platform = game_get_platform()
vint_lib.lua, line 923: local platform = game_get_platform()
vint_lib.lua, line 948: local platform = game_get_platform()
vint_lib.lua, line 963: local platform = game_get_platform()
vint_lib.lua, line 978: local platform = game_get_platform()
vint_lib.lua, line 993: local platform = game_get_platform()
vint_lib.lua, line 1008: local platform = game_get_platform()
vint_lib.lua, line 1023: local platform = game_get_platform()
vint_lib.lua, line 1038: local platform = game_get_platform()
vint_lib.lua, line 1053: local platform = game_get_platform()
vint_lib.lua, line 1068: local platform = game_get_platform()
vint_lib.lua, line 1083: local platform = game_get_platform()
vint_lib.lua, line 1098: local platform = game_get_platform()
vint_lib.lua, line 1113: local platform = game_get_platform()
vint_lib.lua, line 1128: local platform = game_get_platform()
vint_lib.lua, line 1143: local platform = game_get_platform()
vint_lib.lua, line 1181: local platform = game_get_platform()
vint_lib.lua, line 1196: local platform = game_get_platform()
vint_lib.lua, line 1211: local platform = game_get_platform()
vint_lib.lua, line 1226: local platform = game_get_platform()
vint_lib.lua, line 1241: local platform = game_get_platform()
vint_lib.lua, line 1256: local platform = game_get_platform()
vint_lib.lua, line 1271: local platform = game_get_platform()
vint_lib.lua, line 1286: local platform = game_get_platform()
vint_lib.lua, line 1301: local platform = game_get_platform()
vint_lib.lua, line 1316: local platform = game_get_platform()
vint_lib.lua, line 1332: local platform = game_get_platform()
vint_lib.lua, line 1347: local platform = game_get_platform()
vint_lib.lua, line 1362: local platform = game_get_platform()
vint_lib.lua, line 1379: local platform = game_get_platform()
vint_lib.lua, line 1395: local platform = game_get_platform()
vint_lib.lua, line 1667: if game_get_platform() == "PS4" then
vint_lib.lua, line 1722: local platform = game_get_platform()
vint_lib.lua, line 1767: if can_sign_in or not (game_get_platform() == "PS4") then -- HVS_JRS 7/23/2014 PS4 signin is external to game
vint_lib.lua, line 1770: local platform = game_get_platform()
vint_lib.lua, line 1791: if game_get_platform() == "PC" then
vint_lib.lua, line 1794: elseif game_get_platform() == "PS3" then
vint_lib.lua, line 1798: if in_game or (game_get_platform() == "PS4") then -- HVS_JRS 7/14/2014 PS4 signin is external to game
vint_lib.lua, line 1809: if game_get_platform() == "XBOX3" then
|
game_get_ps3_button_swap |
true |
|
4 |
game_hud_hide |
true |
|
2 |
game_hud_update_inventory |
true |
|
3 |
game_interface_effect_begin |
true |
|
4hud.lua, line 3193: game_interface_effect_begin(effect, 1, .5, true)
hud.lua, line 3200: game_interface_effect_begin("smoked", 1, 1, true)
hud.lua, line 3204: game_interface_effect_begin("busted", 1, 1, true)
hud.lua, line 3208: game_interface_effect_begin("pause", 1, 1)
|
game_interface_effect_end |
true |
|
2 |
game_is_active_input_gamepad |
true |
|
55building_purchase.lua, line 189: if game_is_active_input_gamepad() == false then
cell_camera.lua, line 66: if game_get_platform() == "PC" and game_is_active_input_gamepad() ~= true then
cell_missions.lua, line 1816: if game_is_active_input_gamepad() == false then
cell_phone.lua, line 589: if game_is_active_input_gamepad() and Homie_data[i].is_available == true then
cell_phone.lua, line 1242: if game_is_active_input_gamepad() then
cell_saintsbook.lua, line 689: if game_is_active_input_gamepad() == false then
cell_saintsbook.lua, line 1514: if game_is_active_input_gamepad() == false then
dialog.lua, line 161: if game_get_platform() == "PC" and game_is_active_input_gamepad() == false and Dialog_objects[Dialog_current_idx]:has_second_option(selected_option_idx) == true then
hack_main_sticks.lua, line 323: if game_get_platform() == "PC" and game_is_active_input_gamepad() == false then
hack_main_sticks.lua, line 350: if game_get_platform() == "PC" and game_is_active_input_gamepad() == false then
hack_main_sticks.lua, line 382: if game_get_platform() == "PC" and game_is_active_input_gamepad() == false then
hud.lua, line 1155: elseif game_is_active_input_gamepad() == false then
hud.lua, line 1498: if game_is_active_input_gamepad() == false or Hud_inventory.thread == nil then
hud.lua, line 1509: elseif game_is_active_input_gamepad() == false then
hud.lua, line 1543: if game_get_platform() == "PC" and game_is_active_input_gamepad() ~= true then
hud.lua, line 1608: if game_is_active_input_gamepad() == false then -- Display keyboard command if not using gamepad
hud.lua, line 1654: elseif game_is_active_input_gamepad() == false then
hud.lua, line 2812: if game_is_active_input_gamepad() == false then
hud_btnmash.lua, line 319: if game_is_active_input_gamepad() then
hud_btnmash.lua, line 334: if game_is_active_input_gamepad() then
hud_qte.lua, line 247: if game_is_active_input_gamepad() == true then
hud_qte.lua, line 330: if game_is_active_input_gamepad() == false then
hud_touch_combo.lua, line 61: Hud_touch_combo_input_gamepad = game_is_active_input_gamepad()
mmblasttutorial.lua, line 694: -- if game_is_active_input_gamepad() == false then
mmstomptutorial.lua, line 717: -- if game_is_active_input_gamepad() == false then
msn_killbane.lua, line 34: if game_is_active_input_gamepad() == false then
msn_killbane.lua, line 178: if game_is_active_input_gamepad() == false then
msn_proto_select.lua, line 186: if game_is_active_input_gamepad() == false then
pause_map.lua, line 336: Entered_with_gamepad = game_is_active_input_gamepad()
pause_map.lua, line 1565: if game_is_active_input_gamepad() ~= true then
store_character.lua, line 2478: if game_is_active_input_gamepad() then
store_clothing.lua, line 204: if game_is_active_input_gamepad() then
store_crib.lua, line 141: if game_is_active_input_gamepad() then
store_demo.lua, line 26: if game_is_active_input_gamepad() then
store_gang.lua, line 61: if game_is_active_input_gamepad() then
store_gang.lua, line 633: if game_is_active_input_gamepad() then
store_gang.lua, line 665: if game_is_active_input_gamepad() then
store_stronghold.lua, line 97: if game_is_active_input_gamepad() then
store_weapon.lua, line 363: -- if game_is_active_input_gamepad() == true then
store_weapon.lua, line 1841: -- if game_is_active_input_gamepad() == true then
vdo_button_highlight.lua, line 51: if game_is_active_input_gamepad() or always_show == true then
vdo_cell_menu_button.lua, line 50: if game_is_active_input_gamepad() then
vdo_grid_list.lua, line 48: if game_is_active_input_gamepad() == false then
vdo_hint_button.lua, line 150: if force_kbd_icon or (game_is_active_input_gamepad() == false and force_gamepad_icon == false) then
vdo_hint_button.lua, line 301: if game_is_active_input_gamepad() == false then
vdo_input_tracker.lua, line 197: if dont_force_mouse_move ~= true and game_is_active_input_gamepad() == false then
vdo_input_tracker.lua, line 249: if mouse_move_event_changed and dont_force_mouse_move ~= true and game_is_active_input_gamepad() == false then
vdo_mega_list.lua, line 1281: --if ( Game_platform == "PC" and game_is_active_input_gamepad() == false ) then
vdo_mega_list.lua, line 2604: if game_is_active_input_gamepad() == false or Buttons.data[Buttons.current_idx].is_locked or Buttons.data[Buttons.current_idx].is_purchased or Buttons.data[Buttons.current_idx].show_button == false or Buttons.data[Buttons.current_idx].completed == true then
vdo_pause_button_highlight.lua, line 34: if game_is_active_input_gamepad() then
vdo_powers_button.lua, line 50: if game_is_active_input_gamepad() == false then
vdo_row.lua, line 102: if game_get_platform() == "PC" and game_is_active_input_gamepad() ~= true then
vdo_weapon_radial.lua, line 64: if game_is_active_input_gamepad() == false then
vdo_weapon_radial.lua, line 136: local gamepad_in_use = game_is_active_input_gamepad()
vdo_weapon_radial.lua, line 492: local gamepad_in_use = game_is_active_input_gamepad()
|
game_is_any_activity_active |
true |
|
1 |
game_is_any_super_power_unlocked |
true |
|
1 |
game_is_autosaving |
true |
|
2 |
game_is_connected_to_internet |
true |
|
3 |
game_is_connected_to_network |
true |
|
3 |
game_is_connected_to_service |
true |
|
5 |
game_is_debug_reloading_level |
true |
|
1vint_lib.lua, line 1570: if (game_is_going_to_main_menu() == false) and (game_is_debug_reloading_level() == false) then
|
game_is_demo |
true |
|
4 |
game_is_dlc_available |
true |
|
2 |
game_is_going_to_main_menu |
true |
|
1vint_lib.lua, line 1570: if (game_is_going_to_main_menu() == false) and (game_is_debug_reloading_level() == false) then
|
game_is_joinable |
true |
|
3 |
game_is_local_player_in_vehicle |
true |
|
2vint_lib.lua, line 1145: if pause_menu_is_using_southpaw_control_scheme() == true and game_is_local_player_in_vehicle() == false then
vint_lib.lua, line 1155: elseif pause_menu_is_using_vehicle_southpaw_control_scheme() == true and game_is_local_player_in_vehicle() == true then
|
game_is_pc_dx11 |
true |
|
2 |
game_is_prologue_complete |
true |
|
6 |
game_is_signed_in |
true |
|
3 |
game_is_syslink |
true |
|
6 |
game_is_waiting_for_partner |
true |
|
2 |
game_join_syslink_game |
true |
|
1 |
game_kick_coop_player |
true |
|
1 |
game_letterbox_fade_out |
true |
|
1 |
game_lobby_coop_finished |
true |
|
3 |
game_lobby_finished_loading |
true |
|
1 |
game_lobby_get_local_player_name |
true |
|
1 |
game_lobby_get_remote_player_name |
true |
|
3 |
game_lobby_update_ready_state |
true |
|
1 |
game_machinima_clip_exists |
true |
|
1 |
game_machinima_copy_clip |
true |
|
1 |
game_machinima_delete_clip |
true |
|
1 |
game_machinima_hide_hints |
true |
|
4 |
game_machinima_is_recording |
true |
|
3 |
game_machinima_overwrite_clip |
true |
|
1 |
game_machinima_playback_enter |
true |
|
2 |
game_machinima_record |
true |
|
1 |
game_main_menu_join_friend_in_progress |
true |
|
2 |
game_pause_map_filter |
true |
|
1 |
game_peg_is_loaded |
true |
|
4 |
game_peg_list_unload_wait |
true |
1 |
1 |
game_peg_load_with_cb |
true |
|
78cell_missions.lua, line 434: game_peg_load_with_cb("cell_missions_peg_load_complete", 1, "ui_bms_sb_challenges")
cell_rewards.lua, line 204: game_peg_load_with_cb("cell_rewards_show_image", 1, Cell_rewards_loading_img)
cell_rewards.lua, line 249: -- must set Cell_rewards_loading_img before calling game_peg_load_with_cb(), which could fire the callback right away
cell_rewards.lua, line 251: game_peg_load_with_cb("cell_rewards_show_image", 1, new_image)
cell_rewards.lua, line 340: -- -- must set Cell_rewards_loading_img before calling game_peg_load_with_cb(), which could fire the callback right away
cell_rewards.lua, line 342: -- game_peg_load_with_cb("cell_rewards_show_image", 1, new_image)
cell_saintsbook.lua, line 188: game_peg_load_with_cb("cell_saintsbook_all_pegs_loaded", 1, thumbnail_peg)
cell_saintsbook.lua, line 239: game_peg_load_with_cb("cell_phone_saintsbook_close_final", 1, "ui_map_world_city")
cell_saintsbook.lua, line 1017: game_peg_load_with_cb("cell_saintsbook_sub_open_stage_2", 2, Cell_saintsbook_contact_image, Cell_saintsbook_target_image)
city_load.lua, line 112: game_peg_load_with_cb("city_load_set_images", 3, images[1], images[2], images[3])
cmp_activity.lua, line 140: --game_peg_load_with_cb("cmp_common_image_loaded", 1, image)
cmp_common.lua, line 193: game_peg_load_with_cb("cmp_common_pointless_callback", 1, Cmp_image)
cmp_stronghold.lua, line 99: game_peg_load_with_cb("cmp_common_image_loaded", 1, image)
col_main.lua, line 266: game_peg_load_with_cb("col_main_show_image", 1, Col_main_loading_img)
col_main.lua, line 273: game_peg_load_with_cb("col_main_show_tome_image", 1, Col_main_loading_img)
col_main.lua, line 372: -- must set Col_main_loading_img before calling game_peg_load_with_cb(), which could fire the callback right away
col_main.lua, line 374: game_peg_load_with_cb("col_main_show_image", 1, new_image)
col_main.lua, line 411: -- must set Col_main_loading_img before calling game_peg_load_with_cb(), which could fire the callback right away
col_main.lua, line 413: game_peg_load_with_cb("col_main_show_tome_image", 1, new_image)
credits.lua, line 871: game_peg_load_with_cb("credits_reel_peg_loaded", 1, image_name)
cte_binoc_only.lua, line 28: game_peg_load_with_cb("cte_binoc_only_peg_load_complete",1,"ui_cte_binoc")
cte_cid_lens.lua, line 73: game_peg_load_with_cb("cte_cid_lens_peg_load_complete", 1, "ui_bms_cid_lens")
cte_crack_binoc.lua, line 31: game_peg_load_with_cb("cte_crack_binoc_peg_load_complete",1,"ui_cte_crack")
cutscene_effects.lua, line 65: game_peg_load_with_cb("cutscene_effects_peg_load_complete", 1, "ui_bms_cutscene_01")
fight_club_vs.lua, line 93: game_peg_load_with_cb("fight_club_vs_peg_load_complete", 2, "ui_bms_spfc", "ui_spfc_bg")
game_lobby.lua, line 203: game_peg_load_with_cb("game_lobby_peg_loaded", 1, "ui_bms_lobby_coop")
genki_common.lua, line 334: game_peg_load_with_cb("hud_running_man_peg_loaded", 1, "ui_bms_rm")
hud.lua, line 1486: game_peg_load_with_cb("hud_set_vehicle_logo", 1, vehicle_logo)
hud_diversion.lua, line 617: game_peg_load_with_cb("hud_diversion_chal_show", 1, image)
hud_running_man.lua, line 287: game_peg_load_with_cb("hud_running_man_peg_loaded", 2, "ui_bms_rm", "ui_bms_genki_run")
hud_running_man.lua, line 289: game_peg_load_with_cb("hud_running_man_peg_loaded", 1, "ui_bms_genki_fly")
hud_running_man.lua, line 291: game_peg_load_with_cb("hud_running_man_peg_loaded", 1, "ui_bms_genki_escort")
image_streamer.lua, line 91: game_peg_load_with_cb("image_streamer_load_cb", num_loaded, image_streamer_unwrap(images_to_load, 0))
image_streamer.lua, line 187: game_peg_load_with_cb("image_streamer_load_cb", #images_to_load, image_streamer_unwrap(images_to_load, 0))
msn_logo.lua, line 13: game_peg_load_with_cb("msn_logo_peg_loaded", 1, "ui_msn_logo_splash")
msn_redbox.lua, line 61: game_peg_load_with_cb("msn_redbox_peg_loaded", 1, "ui_msn_redbox_sr")
msn_side_scroller.lua, line 503: game_peg_load_with_cb("msn_side_scroller_complete_load", 1, "ui_ss_winners_dont_use_drugs")
msn_side_scroller.lua, line 529: game_peg_load_with_cb("msn_side_scroller_peg_complete_load_ss", 1, "ui_bms_ss")
msn_side_scroller.lua, line 544: game_peg_load_with_cb("msn_side_scroller_peg_complete_load_ss_intro", 2, "ui_bms_ss_intro", "ui_ss_intro_bg")
msn_text_adventure.lua, line 1052: game_peg_load_with_cb("msn_text_adventure_peg_load_complete",1, Data[Cur_scen].image.sheet)
msn_title.lua, line 11: game_peg_load_with_cb("msn_title_peg_loaded", 2, "ui_msn_title_leave", "ui_msn_title_fryer")
pause_options_difficulty.lua, line 82: --game_peg_load_with_cb("pause_options_difficulty_finish_init", 1, "ui_cell_homies")
pause_options_difficulty.lua, line 83: --game_peg_load_with_cb("options_difficulty_finish_init", 1, "ui_bms_cell_homies")
pause_options_display_cal.lua, line 130: game_peg_load_with_cb("options_display_show_images", 1, "ui_bms_video_calibrate")
pause_save_game.lua, line 593: -- must set save_load_loading_img before calling game_peg_load_with_cb(), which could fire the callback right away
pause_save_game.lua, line 595: game_peg_load_with_cb("save_load_show_image", 1, new_image)
pause_save_game.lua, line 604: --game_peg_load_with_cb("save_load_image_done", 1, Save_load_image)
pause_save_game.lua, line 643: -- must set save_load_loading_img before calling game_peg_load_with_cb(), which could fire the callback right away
pause_save_game.lua, line 645: game_peg_load_with_cb("save_load_show_image", 1, new_image)
pause_save_game.lua, line 687: game_peg_load_with_cb("save_load_show_image", 1, Save_load_image)
player_choice_tutorial.lua, line 74: game_peg_load_with_cb("player_choice_tutorial_image_loaded", 1, Player_choice_tutorial_image)
powers_sub.lua, line 214: game_peg_load_with_cb("powers_sub_show_image", 1, Powers_sub_loading_img)
reward_granted.lua, line 359: game_peg_load_with_cb("reward_granted_next_cb", 1, item_image)
screen_fade.lua, line 450: game_peg_load_with_cb("screen_fade_images_loaded", 2, loading_images[1], loading_images[2])
store_character.lua, line 950: game_peg_load_with_cb("store_character_load_triangle", 1, "ui_bms_pcr_tri")
store_character.lua, line 1097: game_peg_load_with_cb("store_character_skin_swatch_loaded",1,"ui_bms_pcr_skin")
store_character.lua, line 1381: game_peg_load_with_cb("store_character_hair_swatch_loaded",1,"ui_bms_pcr_hair")
store_character.lua, line 1921: game_peg_load_with_cb("store_character_eye_swatch_loaded",1,"ui_bms_pcr_eyes")
store_character.lua, line 2595: game_peg_load_with_cb("store_character_line_up_is_loaded", 1, "ui_bms_store_line_up")
store_character.lua, line 2650: game_peg_load_with_cb("store_character_bg_is_loaded", 1, "ui_bms_store_iad")
store_character_select.lua, line 120: game_peg_load_with_cb( "store_character_select_zinyak_loaded", 2, "ui_store_lineup_mugshot_01", Zinyak_image_string )
store_character_select.lua, line 152: game_peg_load_with_cb("store_character_select_close_final", 1, "ui_map_world_city")
store_character_select.lua, line 306: -- must set Store_character_select_loading_img before calling game_peg_load_with_cb(), which could fire the callback right away
store_character_select.lua, line 308: game_peg_load_with_cb( "store_character_select_show_image", 1, new_image )
store_character_select.lua, line 322: game_peg_load_with_cb( "store_character_select_show_image", 1, Store_character_select_loading_img )
store_character_select.lua, line 491: -- must set Store_character_select_loading_img before calling game_peg_load_with_cb(), which could fire the callback right away
store_character_select.lua, line 493: game_peg_load_with_cb( "store_character_select_show_image", 1, new_image )
store_clothing.lua, line 146: game_peg_load_with_cb("store_clothing_set_store", 1, pegs[1])
store_clothing.lua, line 428: game_peg_load_with_cb("store_clothing_brand_loaded", 1, "ui_bms_store_brands")
store_stronghold.lua, line 182: game_peg_load_with_cb("store_stronghold_bg_anim", 3, image[1],image[2],image[3])
store_vehicle.lua, line 789: game_peg_load_with_cb("store_vehicle_rim_peg_loaded", 1, VEHICLE_CUST_RIM_PEG)
store_vehicle.lua, line 866: game_peg_load_with_cb("store_vehicle_tire_peg_loaded", 1, VEHICLE_CUST_TIRE_PEG)
store_vehicle.lua, line 1557: game_peg_load_with_cb("store_vehicle_color_grid_draw", 1, VEHICLE_CUST_GLASS_PEG)
store_vehicle.lua, line 3380: game_peg_load_with_cb("garage_set_vehicle_logo", 1, vehicle_logo_name)
store_vendor.lua, line 91: game_peg_load_with_cb("store_vendor_play_intro", 1, "ui_bms_store_vend")
store_weapon.lua, line 611: game_peg_load_with_cb("store_weapon_load_peg_complete", 2, "ui_bms_store_weapon", "ui_bms_store_weapon_costumes")
store_weapon.lua, line 3211: game_peg_load_with_cb("store_weapon_show_image", 1, Store_weapon_loading_img)
vint_lib.lua, line 1571: game_peg_load_with_cb("do_nothing", 1, "ui_map_world_city")
|
game_peg_unload |
true |
|
119cell_missions.lua, line 393: game_peg_unload("ui_bms_sb_challenges")
cell_rewards.lua, line 152: game_peg_unload(current_image)
cell_rewards.lua, line 155: game_peg_unload(Cell_rewards_unload_img)
cell_rewards.lua, line 158: game_peg_unload(Cell_rewards_loading_img)
cell_rewards.lua, line 203: game_peg_unload(Cell_rewards_unload_img)
cell_rewards.lua, line 230: game_peg_unload(Cell_rewards_loading_img)
cell_rewards.lua, line 246: game_peg_unload(current_image)
cell_rewards.lua, line 337: -- game_peg_unload(current_image)
cell_rewards.lua, line 536: game_peg_unload(current_image)
cell_rewards.lua, line 539: game_peg_unload(Cell_rewards_unload_img)
cell_rewards.lua, line 542: game_peg_unload(Cell_rewards_loading_img)
cell_saintsbook.lua, line 182: game_peg_unload("ui_map_world_city")
cell_saintsbook.lua, line 245: game_peg_unload(Cell_saintsbook_contact_image)
cell_saintsbook.lua, line 249: game_peg_unload(Cell_saintsbook_target_image)
cell_saintsbook.lua, line 256: game_peg_unload(Cell_saintsbook_main_pegs[i])
cell_saintsbook.lua, line 1007: game_peg_unload(Cell_saintsbook_contact_image)
cell_saintsbook.lua, line 1010: game_peg_unload(Cell_saintsbook_target_image)
city_load.lua, line 151: game_peg_unload(v)
city_load.lua, line 165: game_peg_unload(v)
cmp_activity.lua, line 29: --game_peg_unload(Cmp_image)
cmp_common.lua, line 329: game_peg_unload(Cmp_image)
col_main.lua, line 208: game_peg_unload(current_image)
col_main.lua, line 211: game_peg_unload(Col_main_unload_img)
col_main.lua, line 214: game_peg_unload(Col_main_loading_img)
col_main.lua, line 265: game_peg_unload(Col_main_unload_img)
col_main.lua, line 272: game_peg_unload(Col_main_unload_img)
col_main.lua, line 313: game_peg_unload(Col_main_loading_img)
col_main.lua, line 340: game_peg_unload(Col_main_loading_img)
col_main.lua, line 369: game_peg_unload(current_image)
col_main.lua, line 408: game_peg_unload(current_image)
col_main.lua, line 715: game_peg_unload(current_image)
col_main.lua, line 718: game_peg_unload(Col_main_unload_img)
col_main.lua, line 721: game_peg_unload(Col_main_loading_img)
credits.lua, line 550: game_peg_unload(val.image_name)
credits.lua, line 826: game_peg_unload(image_data.img)
cte_binoc_only.lua, line 49: game_peg_unload("ui_cte_binoc")
cte_cid_lens.lua, line 61: game_peg_unload("ui_bms_cid_lens")
cte_crack_binoc.lua, line 53: game_peg_unload("ui_cte_crack")
cutscene_effects.lua, line 74: game_peg_unload("ui_bms_cutscene_01")
cutscene_test.lua, line 7: -- game_peg_unload("interface-chopshop1_1b")
fight_club_vs.lua, line 66: game_peg_unload("ui_bms_spfc")
fight_club_vs.lua, line 67: game_peg_unload("ui_spfc_bg")
game_lobby.lua, line 193: game_peg_unload("ui_bms_lobby_coop")
genki_common.lua, line 420: game_peg_unload("ui_bms_rm")
hud.lua, line 965: game_peg_unload(Hud_current_veh_logo)
hud.lua, line 1476: game_peg_unload(Hud_current_veh_logo)
hud_diversion.lua, line 701: game_peg_unload(Hud_challenge_data.image)
image_streamer.lua, line 108: game_peg_unload(Image_streamer_data.image_list[index].image_name)
image_streamer.lua, line 175: game_peg_unload(Image_streamer_data.image_list[image_num].image_name)
main_menu_top.lua, line 198: game_peg_unload(Main_menu_press_start_peg)
msn_text_adventure.lua, line 1030: game_peg_unload(val.sheet)
msn_text_adventure.lua, line 1048: game_peg_unload(Prev_image.sheet)
pause_options_display_cal.lua, line 160: game_peg_unload("ui_bms_video_calibrate")
pause_save_game.lua, line 240: game_peg_unload(Save_load_current_image)
pause_save_game.lua, line 243: game_peg_unload(Save_load_unload_img)
pause_save_game.lua, line 246: game_peg_unload(Save_load_image)
pause_save_game.lua, line 590: game_peg_unload(Save_load_current_image)
pause_save_game.lua, line 640: game_peg_unload(Save_load_current_image)
pause_save_game.lua, line 678: game_peg_unload(Save_load_image)
pause_save_game.lua, line 686: game_peg_unload(Save_load_unload_img)
player_choice_tutorial.lua, line 80: game_peg_unload(Player_choice_tutorial_image)
powers_sub.lua, line 181: game_peg_unload(Powers_sub_unload_img)
powers_sub.lua, line 184: game_peg_unload(Powers_sub_loading_img)
powers_sub.lua, line 208: game_peg_unload(Powers_sub_unload_img)
reward_granted.lua, line 71: game_peg_unload("bms_pause_menu")
reward_granted.lua, line 72: game_peg_unload(Peg_image_name)
reward_granted.lua, line 331: game_peg_unload(Peg_image_name)
reward_granted.lua, line 354: game_peg_unload(Peg_image_name)
screen_fade.lua, line 464: game_peg_unload(v)
store_character.lua, line 968: game_peg_unload("ui_bms_pcr_tri")
store_character.lua, line 1052: game_peg_unload("ui_bms_pcr_tri")
store_character.lua, line 1172: game_peg_unload("ui_bms_pcr_skin")
store_character.lua, line 1448: game_peg_unload("ui_bms_pcr_hair")
store_character.lua, line 2012: game_peg_unload("ui_bms_pcr_eyes")
store_character.lua, line 2807: game_peg_unload("ui_bms_pcr_tri")
store_character.lua, line 2808: game_peg_unload("ui_bms_pcr_skin")
store_character.lua, line 2809: game_peg_unload("ui_bms_pcr_eyes")
store_character.lua, line 2810: game_peg_unload("ui_bms_pcr_hair")
store_character.lua, line 2811: game_peg_unload("ui_bms_store_iad")
store_character.lua, line 2812: game_peg_unload("ui_bms_store_line_up")
store_character_select.lua, line 115: game_peg_unload( "ui_map_world_city" )
store_character_select.lua, line 156: game_peg_unload( Zinyak_image_string )
store_character_select.lua, line 159: game_peg_unload( "ui_store_lineup_mugshot_0"..i )
store_character_select.lua, line 163: game_peg_unload( Store_character_select_unload_img )
store_character_select.lua, line 166: game_peg_unload( Store_character_select_loading_img )
store_character_select.lua, line 169: game_peg_unload( "ui_store_lineup_mugshot_01" )
store_character_select.lua, line 303: game_peg_unload( Store_character_select_current_img )
store_character_select.lua, line 321: game_peg_unload( Store_character_select_unload_img )
store_character_select.lua, line 358: game_peg_unload( Store_character_select_loading_img )
store_character_select.lua, line 488: game_peg_unload( Store_character_select_current_img )
store_clothing.lua, line 511: game_peg_unload(peg_name)
store_clothing.lua, line 514: game_peg_unload("ui_bms_store_brands")
store_stronghold.lua, line 192: game_peg_unload(image[1])
store_stronghold.lua, line 193: game_peg_unload(image[2])
store_stronghold.lua, line 194: game_peg_unload(image[3])
store_vehicle.lua, line 852: game_peg_unload(VEHICLE_CUST_RIM_PEG)
store_vehicle.lua, line 966: game_peg_unload(VEHICLE_CUST_TIRE_PEG)
store_vehicle.lua, line 1251: game_peg_unload(VEHICLE_CUST_GLASS_PEG)
store_vehicle.lua, line 1327: game_peg_unload(VEHICLE_CUST_GLASS_PEG)
store_vehicle.lua, line 1363: game_peg_unload(VEHICLE_CUST_GLASS_PEG)
store_vehicle.lua, line 1482: game_peg_unload(VEHICLE_CUST_GLASS_PEG)
store_vehicle.lua, line 2610: game_peg_unload(VEHICLE_CUST_RIM_PEG)
store_vehicle.lua, line 2611: game_peg_unload(VEHICLE_CUST_GLASS_PEG)
store_vehicle.lua, line 2612: game_peg_unload(VEHICLE_CUST_TIRE_PEG)
store_vehicle.lua, line 2616: game_peg_unload(Store_vehicle_current_logo)
store_vehicle.lua, line 3377: game_peg_unload(Store_vehicle_current_logo)
store_vendor.lua, line 85: game_peg_unload("ui_bms_store_vend")
store_weapon.lua, line 666: game_peg_unload(current_image)
store_weapon.lua, line 669: game_peg_unload(Store_weapon_unload_img)
store_weapon.lua, line 672: game_peg_unload(Store_weapon_loading_img)
store_weapon.lua, line 675: game_peg_unload("ui_bms_store_weapon")
store_weapon.lua, line 676: game_peg_unload("ui_bms_store_weapon_costumes")
store_weapon.lua, line 1967: game_peg_unload(current_image)
store_weapon.lua, line 2023: game_peg_unload(current_image)
store_weapon.lua, line 3208: game_peg_unload(Store_weapon_unload_img)
store_weapon.lua, line 3243: game_peg_unload(Store_weapon_loading_img)
vint_lib.lua, line 1525: game_peg_unload( peg_name )
vint_lib.lua, line 1535: game_peg_unload( peg_name )
vint_lib.lua, line 1546: game_peg_unload( v )
|
game_peg_unload_wait |
true |
1 |
12hud_running_man.lua, line 357: game_peg_unload_wait("ui_bms_rm")
hud_running_man.lua, line 358: game_peg_unload_wait("ui_bms_genki_run")
hud_running_man.lua, line 361: game_peg_unload_wait("ui_bms_genki_fly")
hud_running_man.lua, line 363: game_peg_unload_wait("ui_bms_genki_escort")
msn_logo.lua, line 61: game_peg_unload_wait("ui_msn_logo_splash")
msn_redbox.lua, line 118: game_peg_unload_wait("ui_msn_redbox_sr")
msn_side_scroller.lua, line 517: game_peg_unload_wait("ui_bms_ss_intro")
msn_side_scroller.lua, line 518: game_peg_unload_wait("ui_ss_intro_bg")
msn_side_scroller.lua, line 524: game_peg_unload_wait("ui_ss_winners_dont_use_drugs")
msn_side_scroller.lua, line 540: game_peg_unload_wait("ui_ss_winners_dont_use_drugs")
msn_title.lua, line 37: game_peg_unload_wait("ui_msn_title_leave")
msn_title.lua, line 38: game_peg_unload_wait("ui_msn_title_fryer")
|
game_proto_select |
true |
|
1 |
game_record_mode_can_encode |
true |
|
1 |
game_record_mode_enable |
true |
|
1 |
game_record_mode_is_active |
true |
|
1 |
game_record_mode_is_supported |
true |
|
1 |
game_record_mode_show_hud |
true |
|
1 |
game_record_set_quality_level |
true |
|
1 |
game_request_game_terminate |
true |
|
1 |
game_send_party_invites |
true |
|
2 |
game_set_coop_friendly_fire |
true |
|
2 |
game_set_coop_join_type |
true |
|
2 |
game_set_equipped_grenade |
true |
|
1 |
game_set_grenade_ammo |
true |
|
1 |
game_set_refraction_situation |
true |
|
4 |
game_show_coop_gamercard |
true |
|
2 |
game_show_coop_partner_gamercard |
true |
|
2 |
game_show_party_ui |
true |
|
1 |
game_sign_into_network |
true |
|
3 |
game_start_find_syslink_servers |
true |
|
1 |
game_steam_open_dlc_page_overlay |
true |
|
1 |
game_steam_open_overlay |
true |
|
1 |
game_steam_open_url |
true |
|
1 |
game_stop_find_syslink_servers |
true |
|
2 |
game_tutorial_start |
true |
|
1 |
game_UI_audio_play |
true |
|
233building_purchase.lua, line 52: game_UI_audio_play("UI_Main_Menu_Select")
building_purchase.lua, line 223: game_UI_audio_play("UI_Buy_Building_Screen")
cell_cheats.lua, line 223: game_UI_audio_play("UI_Cell_Cheat_Unlocked")
cell_menu_main.lua, line 196: game_UI_audio_play("UI_Cell_Activate")
cell_menu_main.lua, line 374: game_UI_audio_play("UI_Cell_Nav")
cell_menu_main.lua, line 379: game_UI_audio_play("UI_Cell_Nav")
cell_music_sub.lua, line 136: game_UI_audio_play("UI_Cell_Nav")
cell_music_sub.lua, line 141: game_UI_audio_play("UI_Cell_Nav")
cell_phone.lua, line 715: game_UI_audio_play("UI_Cell_Nav")
cell_phone.lua, line 749: game_UI_audio_play("UI_Cell_Nav")
cell_phone.lua, line 1097: game_UI_audio_play("UI_Cell_Nav")
cell_phone.lua, line 1104: game_UI_audio_play("UI_Cell_Nav")
cell_phone.lua, line 1113: game_UI_audio_play("UI_Cell_Nav")
cell_playlist.lua, line 450: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
cell_saintsbook.lua, line 402: game_UI_audio_play("UI_Cell_Nav_Back")
cell_saintsbook.lua, line 762: game_UI_audio_play("UI_Cell_Nav")
cell_saintsbook.lua, line 780: game_UI_audio_play("UI_Cell_Nav")
cell_saintsbook.lua, line 842: game_UI_audio_play("UI_Cell_Nav")
cell_saintsbook.lua, line 859: game_UI_audio_play("UI_Cell_Select")
cell_saintsbook.lua, line 1451: game_UI_audio_play("UI_Cell_Select")
cell_saintsbook.lua, line 1465: game_UI_audio_play("UI_Cell_Select")
cmp_common.lua, line 2434: Cmp_common_audio_ramp_id = game_UI_audio_play("UI_Completion_Cash_Ramp")
cmp_common.lua, line 2438: Cmp_common_audio_ramp_id = game_UI_audio_play("UI_Completion_Cash_Ramp_Base")
cmp_common.lua, line 2442: Cmp_common_audio_ramp_id = game_UI_audio_play("UI_Completion_Cash_Ramp_Bonus")
cmp_common.lua, line 2446: Cmp_common_audio_ramp_id = game_UI_audio_play("UI_Completion_Respect_Ramp")
cmp_common.lua, line 2450: Cmp_common_audio_ramp_id = game_UI_audio_play("UI_Completion_Respect_Ramp_Base")
cmp_common.lua, line 2454: Cmp_common_audio_ramp_id = game_UI_audio_play("UI_Completion_Respect_Ramp_Bonus")
cmp_common.lua, line 2458: Cmp_common_audio_ramp_id = game_UI_audio_play("UI_Completion_Respect_Ramp_Bonus")
countdown.lua, line 83: game_UI_audio_play(data.sfx)
cte_outro_ending.lua, line 530: game_UI_audio_play("UI_HUD_HELP")
dialog.lua, line 146: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
dialog.lua, line 152: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
dialog.lua, line 157: game_UI_audio_play("UI_Main_Menu_Select")
dialog.lua, line 163: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
dialog.lua, line 172: game_UI_audio_play("UI_Main_Menu_Nav_Back")
dialog.lua, line 246: game_UI_audio_play("UI_HUD_Dialog_Critical")
dialog.lua, line 445: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
dialog.lua, line 456: game_UI_audio_play("UI_Main_Menu_Nav_Back")
dialog.lua, line 463: game_UI_audio_play("UI_Main_Menu_Select")
game_lobby.lua, line 533: game_UI_audio_play("UI_Main_Menu_Select")
game_lobby.lua, line 687: game_UI_audio_play("UI_Main_Menu_Select")
game_lobby.lua, line 728: game_UI_audio_play("UI_Main_Menu_Select")
game_lobby.lua, line 899: game_UI_audio_play("UI_Main_Menu_Nav_Back")
game_ui_globals.lua, line 352: UI_test_sound_h = game_UI_audio_play(sound)
hack_main_editor.lua, line 502: game_UI_audio_play("UI_Cell_Nav")
hack_main_sticks.lua, line 845: --game_UI_audio_play("UI_Cell_Select")
hack_main_sticks.lua, line 848: game_UI_audio_play( "UI_Cell_Select" )
hack_main_sticks.lua, line 919: game_UI_audio_play("UI_Cell_Select")
hud.lua, line 1181: game_UI_audio_play("UI_HUD_Open_Weapon_Radial")
main_menu_new_game.lua, line 162: game_UI_audio_play("UI_Main_Menu_Select")
main_menu_top.lua, line 691: game_UI_audio_play("UI_MAIN_MENU_NAV_UP")
main_menu_top.lua, line 699: game_UI_audio_play("UI_MAIN_MENU_NAV_DOWN")
main_menu_top.lua, line 747: game_UI_audio_play("UI_MAIN_MENU_NAV_DOWN")
menu_common.lua, line 160: game_UI_audio_play("UI_Main_Menu_Select")
menu_common.lua, line 192: game_UI_audio_play("UI_Main_Menu_Nav_Back")
pause_map.lua, line 635: game_UI_audio_play("UI_Main_Menu_Select")
pause_map.lua, line 1496: game_UI_audio_play("UI_Cell_Hover_MAD")
pause_map.lua, line 1498: game_UI_audio_play("UI_Cell_Hover_Store")
pause_map.lua, line 1500: game_UI_audio_play("UI_Cell_Hover_MAD")
pause_map.lua, line 1504: game_UI_audio_play("UI_Cell_Waypoint")
pause_map.lua, line 1797: game_UI_audio_play("UI_Cell_Nav")
pause_options_audio.lua, line 265: Music_inst = game_UI_audio_play("UI_Volume_Music")
pause_options_audio.lua, line 279: Music_inst = game_UI_audio_play("UI_Volume_Music")
pause_options_audio.lua, line 328: game_UI_audio_play("UI_Volume_SFX")
pause_options_audio.lua, line 330: game_UI_audio_play("UI_Volume_Voice")
pause_options_display_cal.lua, line 225: game_UI_audio_play("UI_Main_Menu_Select")
pause_options_display_cal.lua, line 234: game_UI_audio_play("UI_Main_Menu_Select")
pause_save_game.lua, line 371: game_UI_audio_play("UI_Main_Menu_Select")
powers_main.lua, line 430: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
powers_main.lua, line 457: game_UI_audio_play("UI_HUD_Help")
powers_main.lua, line 496: game_UI_audio_play("UI_HUD_Help")
powers_main.lua, line 586: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
powers_main.lua, line 638: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
powers_main.lua, line 871: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
powers_main.lua, line 876: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
powers_main.lua, line 885: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
powers_main.lua, line 890: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
reward_granted.lua, line 133: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 204: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 389: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 396: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 428: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 437: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 702: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 707: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 865: --game_UI_audio_play("UI_Customization_Triangle")
store_character.lua, line 960: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 1008: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 1017: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 1151: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 1160: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 1459: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 1476: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 1549: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 1552: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 1629: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 1804: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 1847: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 1852: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 1995: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 2152: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 2159: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 2949: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 2976: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 2981: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 3253: game_UI_audio_play("UI_Main_Menu_Nav_Page_Right")
store_character.lua, line 3261: game_UI_audio_play("UI_Main_Menu_Nav_Page_Right")
store_character.lua, line 3327: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 3332: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 3498: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 535: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 575: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 583: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 1294: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 1298: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 1341: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 1345: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 1496: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 1498: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 1524: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 1549: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 1553: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 2032: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 2036: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 2110: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 2114: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 2148: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 2152: game_UI_audio_play("UI_Main_Menu_Select")
store_common.lua, line 437: game_UI_audio_play("UI_Main_Menu_Select")
store_common.lua, line 440: game_UI_audio_play("UI_Main_Menu_Select")
store_common.lua, line 579: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_crib.lua, line 416: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_crib.lua, line 422: game_UI_audio_play("UI_Main_Menu_Select")
store_gallery.lua, line 247: game_UI_audio_play("UI_HUD_HELP")
store_gallery.lua, line 269: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_gallery.lua, line 273: game_UI_audio_play("UI_Main_Menu_Select")
store_gallery.lua, line 325: game_UI_audio_play("UI_Main_Menu_Select")
store_gang.lua, line 498: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_gang.lua, line 535: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_gang.lua, line 541: game_UI_audio_play("UI_Main_Menu_Select")
store_stronghold.lua, line 320: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_stronghold.lua, line 327: game_UI_audio_play("UI_Main_Menu_Select")
store_stronghold.lua, line 441: game_UI_audio_play("UI_Main_Menu_Select")
store_stronghold.lua, line 456: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_stronghold.lua, line 460: --game_UI_audio_play("UI_Main_Menu_Select")
store_stronghold.lua, line 467: game_UI_audio_play("UI_Buy_Building_Screen")
store_tattoo.lua, line 156: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_tattoo.lua, line 159: game_UI_audio_play("UI_Main_Menu_Select")
store_tattoo.lua, line 183: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_tattoo.lua, line 187: game_UI_audio_play("UI_Main_Menu_Select")
store_tattoo.lua, line 218: game_UI_audio_play("UI_Main_Menu_Select")
store_tattoo.lua, line 396: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_tattoo.lua, line 402: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 359: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 363: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 374: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 378: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 412: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 417: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 435: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 448: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 454: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 552: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 587: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 629: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 847: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 849: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 961: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 963: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 1063: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 1067: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 1244: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 1274: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 1295: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 1465: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 1474: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 1877: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 1912: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 1929: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 1953: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 1963: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 2039: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 2062: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 2066: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 2639: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 2647: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 2684: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 2692: game_UI_audio_play("UI_Main_Menu_Select")
store_vendor.lua, line 221: game_UI_audio_play("UI_Cell_Nav")
store_weapon.lua, line 758: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_weapon.lua, line 784: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 808: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_weapon.lua, line 815: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 846: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 941: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 1007: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_weapon.lua, line 1501: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 1512: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 1953: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 1998: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 2035: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_weapon.lua, line 2072: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 2081: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 2120: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 2458: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 2470: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 2481: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 2749: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 2884: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 3019: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 3329: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 3348: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 3358: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 3369: game_UI_audio_play("UI_HUD_HELP")
tutorial.lua, line 348: game_UI_audio_play("UI_HUD_Tutorial")
tutorial.lua, line 355: game_UI_audio_play("UI_HUD_Help")
vdo_grid_list.lua, line 711: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
vdo_hint_bar.lua, line 378: game_UI_audio_play("Ui_main_menu_nav_up")
vdo_mega_list.lua, line 1627: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
vdo_mega_list.lua, line 1714: game_UI_audio_play("UI_Main_Menu_Nav_Right")
vdo_mega_list.lua, line 1716: game_UI_audio_play("UI_Main_Menu_Nav_Left")
vdo_mega_list.lua, line 1727: --game_UI_audio_play("UI_Customization_Slider")
vdo_mega_list.lua, line 1748: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
vdo_pause_mega_list.lua, line 313: game_UI_audio_play("Ui_main_menu_nav_up")
vdo_pause_mega_list.lua, line 315: game_UI_audio_play("Ui_main_menu_nav_down")
vdo_pause_mega_list.lua, line 318: game_UI_audio_play("Ui_main_menu_nav_up")
vdo_pause_mega_list.lua, line 466: game_UI_audio_play("UI_main_menu_select")
vdo_pause_mega_list.lua, line 489: game_UI_audio_play("UI_main_menu_nav_back")
vdo_respect_meter.lua, line 292: game_UI_audio_play("UI_HUD_Respect_Level_Up")
vdo_respect_meter.lua, line 322: game_UI_audio_play("UI_HUD_Respect_Level_Up")
vdo_store_popup.lua, line 45: game_UI_audio_play("UI_HUD_Help")
vdo_triangle_select.lua, line 313: game_UI_audio_play("UI_Cell_Nav")
vdo_weapon_radial.lua, line 488: game_UI_audio_play("UI_HUD_Select_Weapon")
|
game_unlockable_is_unlocked |
true |
|
5 |
game_user_has_online_privilege |
true |
|
2 |
game_use_imperial_units |
true |
|
1 |
game_vkeyboard_input |
true |
|
4cell_cheats.lua, line 371: game_vkeyboard_input("CHEAT_ENTRY_SHORT", "CHEAT_ENTRY_LONG", 32, "", "cheat_add_cb", true)
cinema_clip_editor.lua, line 1173: game_vkeyboard_input("SAVE_CLIP", "SAVE_CLIP_NAME", 64, "SAVE_CLIP", "cce_cb_save_confirm", true)
pause_options_clip_select.lua, line 180: game_vkeyboard_input("SAVE_CLIP", "SAVE_CLIP_NAME", 64, "SAVE_CLIP", "options_clip_select_copy_cb", true)
store_clothing.lua, line 2059: game_vkeyboard_input("OUTFIT_NAME_TAG", "OUTFIT_NAME_ENTRY_DIALOG", 16, "OUTFIT_NAME_TAG", "store_clothing_outfit_name_cb", true)
|
gang_customization_confirm_gang_sign |
true |
|
1 |
gang_customization_confirm_vehicle |
true |
|
1 |
gang_customization_revert_gang_sign |
true |
|
1 |
gang_customization_revert_vehicle |
true |
|
1 |
gang_customization_select_gang_sign |
true |
|
1 |
gang_customization_select_vehicle |
true |
|
1 |
garage_back_to_customize |
true |
|
1 |
garage_can_customize |
true |
|
1 |
garage_can_delete |
true |
|
1 |
garage_clear_new |
true |
|
1 |
garage_get_garage_type |
true |
|
1 |
garage_get_repair_cost |
true |
|
4 |
garage_preview_vehicle |
true |
|
3 |
garage_remove_vehicle |
true |
|
1 |
garage_repair_vehicle |
true |
|
2 |
garage_vehicle_load_pending |
true |
|
1 |
gds_sex |
true |
|
9sr4_5_city.lua, line 1152: gds_sex("Asha_01", "fb - asha")
sr4_5_city.lua, line 1167: gds_sex("Ben_King_01", "fb - ben")
sr4_5_city.lua, line 1182: gds_sex("CID_01", "fb - cid")
sr4_5_city.lua, line 1197: gds_sex("Johnny_Gat_01", "fb - gat")
sr4_5_city.lua, line 1212: gds_sex("Kinzie_01", "fb - kinzie")
sr4_5_city.lua, line 1227: gds_sex("Matt_Miller_01", "fb - matt")
sr4_5_city.lua, line 1242: gds_sex("Pierce_01", "fb - pierce")
sr4_5_city.lua, line 1257: gds_sex("Shaundi_01", "fb - shaundi")
sr4_5_city.lua, line 1272: gds_sex("VP_01", "fb - veep")
|
generator |
true |
|
1game_lib.lua, line 5193: trigger = trigger_table, table for the trigger that should be used to disable a generator(warning callback set in this table will be overwritten)
|
get_actual_a_button |
true |
1 |
|
get_actual_b_button |
true |
1 |
|
get_a_button |
true |
1 |
3 |
get_back_image |
true |
1 |
2 |
get_b_button |
true |
1 |
2 |
get_char_in_string |
true |
|
3 |
get_char_in_vehicle |
true |
|
3 |
get_char_vehicle_name |
true |
|
2 |
get_control_stick_base |
true |
1 |
|
get_control_stick_text |
true |
1 |
|
get_control_stick_thumb |
true |
1 |
|
get_current_difficulty |
true |
|
2 |
get_cutscene_bink_handle |
true |
|
7 |
get_dist |
true |
|
9game_lib.lua, line 1643: local closest_dist = get_dist(player_list[1], object)
game_lib.lua, line 1648: local current_dist = get_dist(p, object)
mflighttutorial.lua, line 2677: if get_dist(LOCAL_PLAYER, mLastIslandTriggered_Local) > mImpfest_leash_distance then
mflighttutorial.lua, line 2684: if get_dist(REMOTE_PLAYER, mLastIslandTriggered_Remote) > mImpfest_leash_distance then
mintrobb.lua, line 1235: while (get_dist(imp_name, nav_table.start_pos) > 1) do
mintrobb.lua, line 1303: if not character_is_dead (npc) and (get_dist(npc,mIntroBB_trigger.kt_ship_killzone_trigger.name) > radius) then
mintrobb.lua, line 1310: if not character_is_dead (mIntroBB_homie.blackbeard) and (get_dist(mIntroBB_homie.blackbeard,mIntroBB_trigger.kt_ship_killzone_trigger.name) > radius) then
mintrobb.lua, line 1488: local dist = get_dist(LOCAL_PLAYER,mIntroBB_homie.blackbeard)
mintrobb.lua, line 1490: local dist_remote = get_dist(REMOTE_PLAYER,mIntroBB_homie.blackbeard)
|
get_dpad_down_image |
true |
1 |
1 |
get_dpad_image |
true |
2 |
1 |
get_dpad_left_image |
true |
1 |
1 |
get_dpad_lr_image |
true |
1 |
1 |
get_dpad_right_image |
true |
1 |
1 |
get_dpad_ud_image |
true |
1 |
1 |
get_dpad_up_image |
true |
1 |
1 |
get_frame_time |
true |
|
5 |
get_get_key_names_for_axis_action |
true |
|
2 |
get_hvs_voice_save_op_override |
true |
|
1 |
get_lb_button |
true |
1 |
1 |
get_left_right |
true |
1 |
|
get_left_stick |
true |
1 |
1 |
get_left_trigger |
true |
1 |
|
get_localized_crc_for_tag |
true |
|
14hud_diversion.lua, line 792: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_DESTROY_MORNINGSTAR_VEHICLES")
hud_diversion.lua, line 800: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_BAILOUT_DISTANCE")
hud_diversion.lua, line 803: val_units = get_localized_crc_for_tag("HUD_METERS_ABR")
hud_diversion.lua, line 808: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_BAILOUT_DISTANCE")
hud_diversion.lua, line 811: val_units = get_localized_crc_for_tag("HUD_FEET_ABR")
hud_diversion.lua, line 816: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_ONCOMING_LANE")
hud_diversion.lua, line 819: val_units = get_localized_crc_for_tag("HUD_MILES_ABR")
hud_diversion.lua, line 824: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_POWERSLIDE_TIME")
hud_diversion.lua, line 827: val_units = get_localized_crc_for_tag("HUD_SECONDS_ABR")
hud_diversion.lua, line 832: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_POWERSLIDE_TIME")
hud_diversion.lua, line 835: val_units = get_localized_crc_for_tag("HUD_MINUTES_ABR")
hud_diversion.lua, line 840: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_POWERSLIDE_TIME")
hud_diversion.lua, line 843: val_units = get_localized_crc_for_tag("HUD_HOURS_ABR")
hud_diversion.lua, line 848: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_VEHICLE_MODDING")
|
get_localized_string_for_tag |
true |
|
2 |
get_ls_press_image |
true |
1 |
1 |
get_lt_button |
true |
1 |
1 |
get_mouse_scroll_image |
true |
1 |
1 |
get_num_humans_in_trigger |
true |
|
2mflighttutorial.lua, line 1450: -- while get_num_humans_in_trigger( mFlightTutorial_trigger.end_trigger.name ) ~= 2 do
mflighttutorial.lua, line 2539: if trigger_is_enabled( mFlightTutorial_trigger.lava_trigger.name ) == false and get_num_humans_in_trigger( mFlightTutorial_trigger.lava_trigger.name ) == 0 then
|
get_rb_button |
true |
1 |
1 |
get_right_stick |
true |
1 |
1 |
get_right_trigger |
true |
1 |
|
get_rs_press_image |
true |
1 |
1 |
get_rt_button |
true |
1 |
1 |
get_start_image |
true |
1 |
1 |
get_up_down |
true |
1 |
|
get_vehicle_speed |
true |
|
1 |
get_world_income_dollars |
true |
|
1 |
get_x_button |
true |
1 |
1 |
get_y_button |
true |
1 |
1 |
glitched_object_add |
true |
|
1 |
glitch_cell |
true |
1 |
21cell_camera.lua, line 131: --glitch_cell()
cell_cheats.lua, line 92: --glitch_cell()
cell_extras.lua, line 193: --glitch_cell()
cell_foreground.lua, line 452: glitch_cell()
cell_menu_main.lua, line 727: --glitch_cell()
cell_music_menu.lua, line 62: --glitch_cell()
cell_music_sub.lua, line 185: --glitch_cell()
cell_playlist.lua, line 217: glitch_cell()
cell_rewards.lua, line 140: glitch_cell()
cell_stats.lua, line 82: glitch_cell()
cmp_common.lua, line 651: glitch_cell()
main_menu_common.lua, line 348: glitch_cell()
main_menu_top.lua, line 149: glitch_cell()
pause_map.lua, line 563: --glitch_cell()
pause_voice_tut.lua, line 90: glitch_cell()
powers_main.lua, line 142: --glitch_cell()
powers_main.lua, line 380: glitch_cell()
powers_sub.lua, line 172: glitch_cell()
store_character.lua, line 2361: glitch_cell()
store_character.lua, line 3755: glitch_cell()
store_crib_cash.lua, line 190: --glitch_cell()
|
group_create_do |
true |
|
2 |
group_create_hidden_do |
true |
|
1 |
group_destroy_do |
true |
|
4 |
group_destroy_unsynced_do |
true |
|
2 |
group_get_actual_size |
true |
1 |
1 |
group_get_first_npc |
true |
|
1 |
group_get_next_npc |
true |
|
1 |
group_hide_do |
true |
|
2 |
group_is_loaded_internal |
true |
|
2 |
group_show_do |
true |
|
2 |
group_unsynced_do |
true |
|
1 |