lua_play_anim |
true |
1 |
417bg_saints.lua, line 118: lua_play_anim(bg_pulse_anim_h)
bg_saints.lua, line 119: lua_play_anim(bg_crib_anim_h)
bg_saints.lua, line 122: --lua_play_anim(bg_loop_h)
building_purchase.lua, line 204: lua_play_anim(vint_object_find("text_anim"))
cell_foreground.lua, line 173: lua_play_anim(intro_anim_h)
cell_foreground.lua, line 380: lua_play_anim(anim_clone_h, 0, doc_h)
cell_foreground.lua, line 393: lua_play_anim(trans_in_anim_h, 0, doc_h)
cell_foreground.lua, line 425: lua_play_anim(trans_out_anim_h, 0, doc_h)
cell_foreground.lua, line 491: lua_play_anim(vint_object_find("in_header_anim", 0, Cell_foreground_doc), 0, Cell_foreground_doc)
cell_foreground.lua, line 498: lua_play_anim(vint_object_find("out_header_anim", 0, Cell_foreground_doc), 0, Cell_foreground_doc)
cell_menu_main.lua, line 256: lua_play_anim(top_bar_anim_h, 0)
cell_menu_main.lua, line 259: lua_play_anim(trans_in_anim_h, 0)
cell_menu_main.lua, line 263: --lua_play_anim(cache_meter_in_anim_h, 0)
cell_menu_main.lua, line 766: lua_play_anim(meter_pulse_anim_h, 0)
cell_phone.lua, line 369: lua_play_anim(cell_screen_trans_anim_h)
cell_phone.lua, line 651: lua_play_anim(book_scroll_anim_h)
cell_phone.lua, line 1216: lua_play_anim(book_scroll_anim_h)
cell_rewards.lua, line 105: lua_play_anim(from_phone_anim_h, 0, Store_common_doc_handle)
cell_rewards.lua, line 560: lua_play_anim(anim_out_h)
cell_saintsbook.lua, line 230: lua_play_anim(loading_anim_h)
cell_saintsbook.lua, line 365: lua_play_anim(transition_page_anim_h)
cell_saintsbook.lua, line 962: lua_play_anim(scroll_anim_h, 0)
cell_saintsbook.lua, line 1351: lua_play_anim(scroll_anim_h, 0)
city_load.lua, line 40: lua_play_anim(loading_anim_h,0,City_load_doc_handle)
city_load.lua, line 45: --lua_play_anim(loading_pulse_anim_h,0,City_load_doc_handle)
city_load.lua, line 48: lua_play_anim(loading_in_anim_h,0,City_load_doc_handle)
city_load.lua, line 51: lua_play_anim(screenshot_anim_h,0,City_load_doc_handle)
city_load.lua, line 131: lua_play_anim(wait_anim_h, 0, City_load_doc_handle)
city_load.lua, line 140: lua_play_anim(City_load_data.handles.transition2_h, 0, City_load_doc_handle)
city_load.lua, line 143: lua_play_anim(start_images_anim_h)
city_load.lua, line 160: lua_play_anim(City_load_data.handles.transition2_h, 0, City_load_doc_handle)
cmp_common.lua, line 350: lua_play_anim(intro_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 580: lua_play_anim(title_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 603: lua_play_anim(title_anim_h, -2.5, Cmp_common_doc)
cmp_common.lua, line 629: lua_play_anim(title_out_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 649: lua_play_anim(slam_anim_h)
cmp_common.lua, line 749: lua_play_anim(cash_in_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 786: lua_play_anim(cash_bonus_anim_h, -1, Cmp_common_doc)
cmp_common.lua, line 793: lua_play_anim(cash_in_anim_h, -2.5, Cmp_common_doc)
cmp_common.lua, line 830: lua_play_anim(cash_out_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 916: lua_play_anim(cash_anim_h, start_time, Cmp_common_doc)
cmp_common.lua, line 1057: lua_play_anim(respect_in_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1093: lua_play_anim(respect_in_anim_h, -2.5, Cmp_common_doc)
cmp_common.lua, line 1098: lua_play_anim(respect_bonus_in_anim_h, -2.5)
cmp_common.lua, line 1120: lua_play_anim(respect_bonus_in_anim_h, start_time, Cmp_common_doc)
cmp_common.lua, line 1133: lua_play_anim(respect_out_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1259: lua_play_anim(respect_up_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1280: lua_play_anim(anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1313: lua_play_anim(respect_bonus_anim_in_h, 0, Cmp_common_doc)
cmp_common.lua, line 1451: lua_play_anim(control_in_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1455: lua_play_anim(control_level_up_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1497: lua_play_anim(control_in_anim_h, -3.5, Cmp_common_doc)
cmp_common.lua, line 1515: lua_play_anim(control_out_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1609: lua_play_anim(control_up_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1804: lua_play_anim(anim_h, 0)
cmp_common.lua, line 1832: lua_play_anim(tiers_in_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1842: --lua_play_anim(tiers_big_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1844: --lua_play_anim(tiers_progress_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1863: lua_play_anim(tiers_in_anim_h, -2.5, Cmp_common_doc)
cmp_common.lua, line 1881: lua_play_anim(tiers_out_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1892: lua_play_anim(tiers_progress_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 2015: lua_play_anim(coop_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 2019: lua_play_anim(coop_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 2048: lua_play_anim(coop_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 2142: lua_play_anim(anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 2149: lua_play_anim(anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 2160: lua_play_anim(anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 2779: lua_play_anim(image_fade_out_anim_h, 0, Cmp_common_doc)
cmp_fail.lua, line 225: lua_play_anim(anim_in_h)
cmp_fail.lua, line 296: lua_play_anim(anim_h)
cmp_fail.lua, line 383: lua_play_anim(anim_h)
cmp_fail.lua, line 403: lua_play_anim(fail_in_anim_h, -10, Cmp_fail_doc)
col_main.lua, line 162: --lua_play_anim(col_main_anim_in_h, 0, Store_common_doc_handle)
col_main.lua, line 193: --lua_play_anim(pulse_anim_h)
col_main.lua, line 732: lua_play_anim(anim_out_h)
countdown.lua, line 68: lua_play_anim(anim_h)
countdown.lua, line 76: lua_play_anim(anim_h)
countdown.lua, line 202: lua_play_anim(tier_times_anim_h, 0)
credits.lua, line 517: -- lua_play_anim(anim_h)
credits.lua, line 521: lua_play_anim(anim_h)
credits.lua, line 525: lua_play_anim(anim,0)
cte_cid_lens.lua, line 104: lua_play_anim(idle_anim_h)
cte_crack_binoc.lua, line 42: lua_play_anim(crack_02_anim_h)
cte_crack_binoc.lua, line 48: lua_play_anim(crack_05_anim_h)
cte_nemo_chair.lua, line 54: lua_play_anim(anim_h, -5)
cte_nemo_chair.lua, line 126: lua_play_anim(anim_h)
cte_nemo_chair.lua, line 134: lua_play_anim(Screen_in_anim_h)
cte_news.lua, line 47: lua_play_anim(news_14_anim_h)
cte_news.lua, line 66: lua_play_anim(news_23_pre_anim_h)
cte_news.lua, line 85: lua_play_anim(news_23_anim_h)
cte_news.lua, line 105: lua_play_anim(span_09_anim_h)
cte_news.lua, line 117: lua_play_anim(Span_ms_anim_h)
cte_news.lua, line 133: lua_play_anim(Span_ms_anim_h)
cte_news.lua, line 149: lua_play_anim(Span_ms_anim_h)
cte_news.lua, line 168: lua_play_anim(Span_ms_anim_h)
cte_news.lua, line 178: lua_play_anim(psa_anim_h)
cte_outro_ending.lua, line 426: lua_play_anim( left_arrow_animation, 0 )
cte_outro_ending.lua, line 453: lua_play_anim( right_arrow_animation, 0 )
cte_outro_ending.lua, line 727: lua_play_anim( right_fade_animation, 0, Cte_outro_ending_doc_handle )
cte_outro_ending.lua, line 734: lua_play_anim( left_fade_animation, 0, Cte_outro_ending_doc_handle )
cutscene_titles.lua, line 33: lua_play_anim(cutscene_title_anim_h)
fight_club_vs.lua, line 118: lua_play_anim(intro_anim_h)
fight_club_vs.lua, line 122: lua_play_anim(idle_anim_h)
game_lobby.lua, line 470: lua_play_anim(spinny_anim_h)
genki_common.lua, line 376: lua_play_anim(anim_h)
genki_common.lua, line 471: lua_play_anim(anim_h)
genki_news.lua, line 50: lua_play_anim(Anim_in_h)
genki_news.lua, line 51: lua_play_anim(Ticker_anim_h)
genki_news.lua, line 60: lua_play_anim(Words_anim_h)
genki_news.lua, line 66: lua_play_anim(Image_down_anim_h)
genki_news.lua, line 76: lua_play_anim(Image_up_anim_h)
genki_news.lua, line 81: lua_play_anim(Anim_out_h)
gis_grain.lua, line 17: lua_play_anim(Grain_anim_h)
hack_main_editor.lua, line 210: lua_play_anim( start_point_anim_h, 0 )
hack_main_sticks.lua, line 227: lua_play_anim( start_energy_anim_h, 0 )
hack_main_sticks.lua, line 262: lua_play_anim( start_point_anim_h, 0 )
hack_main_sticks.lua, line 278: lua_play_anim( screen_animate_in_h, 0 )
hack_main_sticks.lua, line 594: lua_play_anim( damage_anim_h )
hack_main_sticks.lua, line 871: lua_play_anim( unhighlight_anim_h, 0 )
hack_main_sticks.lua, line 940: lua_play_anim( Highlight_anim_h, 0 )
hack_main_sticks.lua, line 1461: lua_play_anim( popup_animate_in_h )
hack_main_sticks.lua, line 1488: lua_play_anim( popup_animate_in_h )
hack_main_sticks.lua, line 1497: lua_play_anim( popup_animate_in_h )
hack_main_sticks.lua, line 1502: lua_play_anim( popup_animate_out_h )
hud.lua, line 656: lua_play_anim(Hud_weapon_status.recharging_anim_h)
hud.lua, line 783: lua_play_anim(Hud_lockon.lock_anim_h, 0, HUD_DOC_HANDLE)
hud.lua, line 951: lua_play_anim(hud_fade_in_anim_h, 1)
hud.lua, line 1171: lua_play_anim(Hud_radio_elements.anim_in, 0)
hud.lua, line 1458: lua_play_anim(cash_anim_h)
hud.lua, line 1493: lua_play_anim(vehicle_scan_anim_h)
hud.lua, line 1635: lua_play_anim( Hud_radio_elements.anim )
hud.lua, line 1675: lua_play_anim(vint_object_find("vehicle_logo_anim_1"), 0)
hud.lua, line 1688: lua_play_anim(health_pickup_anim_h)
hud.lua, line 1700: lua_play_anim(Mech_health_anim_h)
hud.lua, line 1708: lua_play_anim(Mech_weapon_anim_h)
hud.lua, line 1789: lua_play_anim(bar.timer_fade_out_anim_h)
hud.lua, line 1852: lua_play_anim(sprint_anim_h)
hud.lua, line 1867: lua_play_anim(bar.timer_fade_out_anim_h)
hud.lua, line 1958: lua_play_anim(vint_object_find("map_sprint_expand"))
hud.lua, line 1969: lua_play_anim(vint_object_find("map_sprint_contract"))
hud.lua, line 1976: lua_play_anim(vint_object_find("map_health_expand"))
hud.lua, line 1985: lua_play_anim(vint_object_find("map_health_contract"))
hud.lua, line 1994: lua_play_anim(bar.health_flash_anim_h, 0)
hud.lua, line 2010: lua_play_anim(bar.health_decay_anim_h, 0)
hud.lua, line 2144: lua_play_anim(Hud_super_bar.pulse_anim_h)
hud.lua, line 2234: lua_play_anim(Hud_super_bar.super_swap_anim_h)
hud.lua, line 2334: lua_play_anim(Hud_weapon_status.sniper_ammo_anim, 0, HUD_DOC_HANDLE)
hud.lua, line 2451: lua_play_anim(Hud_genki_anims[genki_target])
hud.lua, line 2504: lua_play_anim(vint_object_find("weapon_timer_anim"))
hud.lua, line 2639: lua_play_anim(Hud_player_status.respect_timer_h)
hud.lua, line 2656: lua_play_anim(vint_object_find("respect_fade_in_anim"))
hud.lua, line 2660: lua_play_anim(Hud_player_status.respect_timer_h)
hud.lua, line 2669: lua_play_anim(vint_object_find("respect_fade_out_anim"))
hud.lua, line 2673: lua_play_anim(Hud_player_status.respect_timer_h)
hud.lua, line 2687: lua_play_anim(Hud_player_status.respect_timer_h)
hud.lua, line 2723: lua_play_anim(objects.anim_1, 0)
hud.lua, line 2730: lua_play_anim(objects.anim_0, 0)
hud.lua, line 2766: lua_play_anim(vint_object_find("follow_rev_anim"))
hud.lua, line 2769: lua_play_anim(vint_object_find("follow_rev_anim"))
hud.lua, line 2781: lua_play_anim(Hud_followers.fade_in)
hud.lua, line 2792: lua_play_anim(Hud_followers.fade_out)
hud.lua, line 2817: lua_play_anim(Hud_balance_status.fade_out_anim_h)
hud.lua, line 2857: lua_play_anim(Hud_vignettes.health.fade_anim_h, 0)
hud.lua, line 2911: lua_play_anim(hit_anim_h, stick_time)
hud.lua, line 3189: lua_play_anim(Hud_smoked_busted.handles.fade_in_anim)
hud.lua, line 3194: --lua_play_anim(Hud_vignettes.health.blue_anim_h)
hud.lua, line 3233: lua_play_anim(Hud_player_status.cruise_control_anim, 0)
hud.lua, line 3323: lua_play_anim(Hud_cheat_elements.image_anim_h, 0, HUD_DOC_HANDLE)
hud.lua, line 3389: lua_play_anim(Hud_ammo_pickup.anim)
hud.lua, line 3596: lua_play_anim(Hud_homie_call.anim_h, 0)
hud.lua, line 3632: lua_play_anim(Hud_homie_call.anim_h, 0)
hud.lua, line 3699: lua_play_anim(flap_callout_anim, 0)
hud_btnmash.lua, line 327: lua_play_anim(Hud_btn_mash_btn_mash_anim_h)
hud_btnmash.lua, line 382: lua_play_anim(Hud_btn_mash_ls_rotate_left_anim_h)
hud_btnmash.lua, line 383: lua_play_anim(Hud_btn_mash_mouse_left_anim_h)
hud_btnmash.lua, line 385: lua_play_anim(Hud_btn_mash_ls_rotate_right_anim_h)
hud_btnmash.lua, line 386: lua_play_anim(Hud_btn_mash_mouse_right_anim_h)
hud_btnmash.lua, line 388: lua_play_anim(Hud_btn_mash_rs_rotate_left_anim_h)
hud_btnmash.lua, line 389: lua_play_anim(Hud_btn_mash_mouse_left_anim_h)
hud_btnmash.lua, line 391: lua_play_anim(Hud_btn_mash_rs_rotate_right_anim_h)
hud_btnmash.lua, line 392: lua_play_anim(Hud_btn_mash_mouse_right_anim_h)
hud_btnmash.lua, line 449: lua_play_anim(Hud_btn_mash_fade_in_anim_h)
hud_btnmash.lua, line 454: lua_play_anim(Hud_btn_mash_success_anim_h)
hud_btnmash.lua, line 458: lua_play_anim(Hud_btn_mash_fail_anim_h)
hud_collection.lua, line 671: lua_play_anim(Hud_collection_anims.in_anim_h, 0)
hud_collection.lua, line 675: lua_play_anim(Hud_collection_anims.in_deadly_h, 0)
hud_collection.lua, line 685: lua_play_anim(Hud_collection_anims.district_anim_h, control_start_time)
hud_collection.lua, line 688: lua_play_anim(Hud_collection_anims.respect_anim_h, respect_start_time)
hud_collection.lua, line 691: lua_play_anim(Hud_collection_anims.bonus_anim_h, bonus_start_time)
hud_collection.lua, line 694: lua_play_anim(Hud_collection_anims.cash_anim_h, cash_start_time)
hud_collection.lua, line 698: lua_play_anim(Hud_collection_anims.complete_anim_h, complete_start_time)
hud_collection.lua, line 701: lua_play_anim(Hud_collection_anims.complete_deadly_h, complete_start_time)
hud_collection.lua, line 750: lua_play_anim( meter_anim_h, 0 )
hud_diversion.lua, line 717: lua_play_anim(anim_h)
hud_diversion.lua, line 726: lua_play_anim(anim_h)
hud_healthbars.lua, line 150: lua_play_anim(invulnerable_anim_0, 0)
hud_healthbars.lua, line 252: lua_play_anim(hostile.anim_clone_0, 0)
hud_healthbars.lua, line 284: lua_play_anim(hostile.cash_fade_clone)
hud_healthbars.lua, line 342: lua_play_anim(hostile.invulnerable_anim_0, 0)
hud_mayhem.lua, line 258: lua_play_anim(anim_h, 0)
hud_mayhem.lua, line 388: lua_play_anim(old_combo_total.anim_out_h)
hud_mayhem.lua, line 463: lua_play_anim(anim_in_h)
hud_mayhem.lua, line 586: lua_play_anim(combo_total.meter_val_in_anim_h)
hud_msg.lua, line 376: lua_play_anim(h, 0, Hud_msg_doc)
hud_msg.lua, line 384: lua_play_anim(h, 0, Hud_msg_doc)
hud_msg.lua, line 397: lua_play_anim(h, 0, Hud_msg_doc)
hud_msg.lua, line 411: lua_play_anim(Hud_use_msg_alt_fade_in_h, 0, Hud_msg_doc)
hud_msg.lua, line 417: lua_play_anim(Hud_use_msg_alt_fade_out_h, 0, Hud_msg_doc)
hud_msg.lua, line 428: lua_play_anim(Hud_use_msg_alt_fade_out_h, 0, Hud_msg_doc)
hud_msg.lua, line 443: lua_play_anim(Hud_msg_critical.fade_in_anim_h, 0, Hud_msg_doc)
hud_msg.lua, line 452: lua_play_anim(Hud_msg_critical.fade_out_anim_h, 0, Hud_msg_doc)
hud_msg.lua, line 466: lua_play_anim(Hud_msg_critical.fade_out_anim_h, 0, Hud_msg_doc)
hud_msg.lua, line 1092: lua_play_anim(vint_object_find("gameplay_msg_fade_in"))
hud_msg.lua, line 1095: lua_play_anim(vint_object_find("gameplay_msg_fade_out"))
hud_msg.lua, line 1304: lua_play_anim(Hud_msg_coop_anim_h, 0)
hud_msg.lua, line 1305: lua_play_anim(Hud_msg_base_anim_h, 0)
hud_msg.lua, line 1361: lua_play_anim(Hud_msg_quest_new_only_h, 0)
hud_msg.lua, line 1377: lua_play_anim(Hud_msg_quest_out_new_only_h, 0, Hud_msg_doc)
hud_msg.lua, line 1386: lua_play_anim(Hud_msg_base_out_anim_h, 0, Hud_msg_doc)
hud_msg.lua, line 1398: lua_play_anim(Hud_msg_coop_out_anim_h, 0, Hud_msg_doc)
hud_msg.lua, line 1399: lua_play_anim(Hud_msg_base_out_anim_h, 0, Hud_msg_doc)
hud_noto.lua, line 91: lua_play_anim(decaying_anim_h)
hud_noto.lua, line 394: lua_play_anim(anim_clone_3, 0);
hud_noto.lua, line 501: lua_play_anim(anim_clone_0, 0);
hud_noto.lua, line 502: lua_play_anim(anim_clone_1, 0);
hud_noto.lua, line 503: --lua_play_anim(anim_clone_2, 0);
hud_noto.lua, line 632: lua_play_anim(anim_clone_0, 0)
hud_noto.lua, line 706: lua_play_anim(vint_object_find("map_noteriety_expand"))
hud_noto.lua, line 720: lua_play_anim(vint_object_find("map_noteriety_contract"))
hud_qte.lua, line 237: lua_play_anim(Hud_warden_meter.saints_pulse_anim_h)
hud_qte.lua, line 238: lua_play_anim(Hud_warden_meter.saints_energy_anim_h)
hud_qte.lua, line 239: lua_play_anim(Hud_warden_meter.warden_pulse_anim_h)
hud_qte.lua, line 240: lua_play_anim(Hud_warden_meter.warden_energy_anim_h)
hud_qte.lua, line 261: lua_play_anim(Hud_warden_meter.warden_next_btn_anim_h)
hud_qte.lua, line 456: lua_play_anim(mouse_mash_standard_anim_h)
hud_qte.lua, line 478: lua_play_anim(Hud_qte_mouse_success_anims[i], (i - 1) * .1)
hud_qte.lua, line 511: lua_play_anim(vint_object_find("stick_direction"))
hud_qte.lua, line 776: lua_play_anim(vint_object_find("mash_standard_alt"))
hud_qte.lua, line 778: lua_play_anim(vint_object_find("mash_standard"))
hud_qte.lua, line 782: lua_play_anim(vint_object_find("mash_fast"))
hud_qte.lua, line 834: lua_play_anim(vint_object_find("success"))
hud_reticules.lua, line 438: lua_play_anim(Hud_reticules.elements.ret_hit_anim,0)
hud_reticules.lua, line 931: lua_play_anim(anim_h,0,HUD_DOC_HANDLE)
hud_reticules.lua, line 991: lua_play_anim(overkill_txt_anim_h, 0)
hud_reticules.lua, line 992: lua_play_anim(overkill_reticule_anim_h, 0)
hud_reticules.lua, line 1050: lua_play_anim(anim_clone_h,0)
hud_running_man.lua, line 326: lua_play_anim(anim_h)
hud_running_man.lua, line 418: lua_play_anim(anim_h)
hud_touch_combo.lua, line 296: lua_play_anim(Hud_combo_elements.help_txt_fade_out_anim_h)
hud_touch_combo.lua, line 426: lua_play_anim(Hud_combo_elements.help_txt_fade_out_anim_h)
hud_touch_combo.lua, line 445: lua_play_anim(Hud_combo_elements.combo_stick_hl_l, 0)
hud_touch_combo.lua, line 452: lua_play_anim(Hud_combo_elements.combo_stick_hl_r, 0)
hud_touch_combo.lua, line 458: lua_play_anim(Hud_combo_elements.right_stick_rumble_light_anim_h, 0)
hud_touch_combo.lua, line 459: lua_play_anim(Hud_combo_elements.mouse_rumble_light_anim_h, 0)
hud_touch_combo.lua, line 463: lua_play_anim(Hud_combo_elements.right_stick_rumble_heavy_anim_h, 0)
hud_touch_combo.lua, line 464: lua_play_anim(Hud_combo_elements.mouse_rumble_heavy_anim_h, 0)
hud_touch_combo.lua, line 483: lua_play_anim(Hud_combo_elements.combo_sticks_fade_out_anim_h, 0)
hud_touch_combo.lua, line 487: lua_play_anim(Hud_combo_elements.combo_sticks_fade_in_anim_h, 0)
main_menu_common.lua, line 51: lua_play_anim(intro_logo_slide_anim_h)
main_menu_common.lua, line 147: --lua_play_anim(intro_logo_slide_anim_h)
main_menu_common.lua, line 195: lua_play_anim(intro_logo_anim_h, 0, Main_menu_common_doc_h)
main_menu_common.lua, line 379: lua_play_anim(morph_anim_h, 0, Main_menu_common_doc_h)
main_menu_common.lua, line 433: lua_play_anim(silver_link_in_anim_h, 0, Main_menu_common_doc_h)
main_menu_common.lua, line 436: lua_play_anim(silver_link_out_anim_h, 0, Main_menu_common_doc_h)
main_menu_common.lua, line 458: lua_play_anim(in_anim_h, 0, Main_menu_common_doc_h)
main_menu_common.lua, line 461: lua_play_anim(out_anim_h, 0, Main_menu_common_doc_h)
main_menu_load.lua, line 21: lua_play_anim(intro_loading_anim_h, 0, Main_menu_load_doc)
main_menu_load.lua, line 22: lua_play_anim(loading_pulse_anim_h, 0, Main_menu_load_doc)
main_menu_load.lua, line 79: lua_play_anim(intro_loading_fadeout_anim_h, 0, Main_menu_load_doc)
main_menu_new_game.lua, line 88: lua_play_anim(text_anim_in_h,0,Main_menu_new_game_doc_handle)
main_menu_new_game.lua, line 203: lua_play_anim(text_anim_out_h,0,Main_menu_new_game_doc_handle)
main_menu_top.lua, line 246: lua_play_anim(press_start_pulse_h, 0, Main_menu_top_doc)
main_menu_top.lua, line 254: lua_play_anim(anim_h, 0, Main_menu_top_doc)
main_sl_about.lua, line 47: lua_play_anim(anim_in_h)
main_sl_about.lua, line 126: lua_play_anim(anim_out_h, 0, Main_sl_about_doc_h)
main_sl_rewards_list.lua, line 123: lua_play_anim(screen_in_anim_h)
main_sl_rewards_list.lua, line 197: lua_play_anim(screen_out_anim_h, 0, Rewards_list_doc_h)
mech_wipe.lua, line 23: lua_play_anim(Color_anim_h)
mech_wipe.lua, line 29: lua_play_anim(Slide_anim_h)
mech_wipe.lua, line 30: lua_play_anim(On_anim_h)
mech_wipe.lua, line 36: lua_play_anim(Slide_anim_h)
mech_wipe.lua, line 37: lua_play_anim(Off_anim_h)
msn_donnie.lua, line 250: lua_play_anim( Console_cursor_anim_h )
msn_donnie.lua, line 257: lua_play_anim( Console_cursor_anim_h )
msn_donnie.lua, line 292: lua_play_anim( console_in_anim_h )
msn_donnie.lua, line 389: lua_play_anim( anim_h )
msn_killbane.lua, line 85: lua_play_anim(anim_h)
msn_killbane.lua, line 126: lua_play_anim(anim_h)
msn_logo.lua, line 32: lua_play_anim(anim_h)
msn_logo.lua, line 57: lua_play_anim(anim_out_h)
msn_proto_select.lua, line 107: lua_play_anim(anim_h, -5)
msn_proto_select.lua, line 181: lua_play_anim(anim_h)
msn_proto_select.lua, line 476: lua_play_anim(selector_pulse_anim_h)
msn_proto_select.lua, line 713: lua_play_anim(pulse_objective_anim_h)
msn_redbox.lua, line 104: lua_play_anim(highlight_anim_h)
msn_side_scroller.lua, line 730: lua_play_anim(anim_h, 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 749: lua_play_anim(animation, 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 777: lua_play_anim(p1_health_up_anim_h, 0)
msn_side_scroller.lua, line 782: lua_play_anim(p2_health_up_anim_h, 0)
msn_side_scroller.lua, line 900: lua_play_anim(combo_anim_h, 0)
msn_title.lua, line 26: lua_play_anim(anim_h)
pause_ctrl_scheme.lua, line 419: lua_play_anim(screen_out_anim_h, 0, Ctrl_scheme_doc)
pause_map.lua, line 370: --lua_play_anim(map_open_phone_anim_h, 0)
pause_map.lua, line 1435: lua_play_anim(status.in_anim_h, 0) --Play in animation
pause_map.lua, line 1436: lua_play_anim(status.icon_highlight_anim_h, 0)
pause_map.lua, line 1444: lua_play_anim(status.out_anim_h, 0)
pause_map.lua, line 1473: lua_play_anim(Pause_map_anims.cursor_fade_anim_h, 0)
pause_map.lua, line 1482: lua_play_anim(Pause_map_anims.cursor_fade_anim_h, 0)
pause_map.lua, line 1693: lua_play_anim(anim_h)
pause_options_difficulty.lua, line 80: lua_play_anim(anim_h, 0, Difficulty_doc_handle)
pause_options_difficulty.lua, line 301: lua_play_anim(anim_h, 0, Difficulty_doc_handle)
pause_options_display_cal.lua, line 122: lua_play_anim(anim_in_h, 0, Display_doc)
pause_options_display_cal.lua, line 262: lua_play_anim(anim_out_h, 0, Display_doc)
pause_options_display_cal.lua, line 342: lua_play_anim(screen_out_anim_h, 0, Display_doc)
pause_options_display_pc.lua, line 496: lua_play_anim(anim_h, 0, Display_pc_doc_handle)
pause_options_display_pc.lua, line 835: lua_play_anim(anim_h, 0, Display_pc_doc_handle)
pause_options_display_pc.lua, line 878: lua_play_anim(anim_h, 0, Display_pc_doc_handle)
pause_options_record_mode.lua, line 113: lua_play_anim(anim_h, 0, Record_mode_doc_handle)
pause_options_record_mode.lua, line 202: lua_play_anim(anim_h, 0, Record_mode_doc_handle)
pause_options_remap.lua, line 316: lua_play_anim(anim_h, 0, Remap_doc_handle)
pause_options_remap.lua, line 376: lua_play_anim(anim_h, 0, Remap_doc_handle)
pause_save_game.lua, line 524: lua_play_anim(screen_out_anim_h, 0, Save_load_doc)
powers_main.lua, line 138: lua_play_anim(In_anim)
powers_main.lua, line 356: lua_play_anim(Out_anim)
powers_main.lua, line 376: lua_play_anim(In_anim)
powers_main.lua, line 440: lua_play_anim(Out_anim)
powers_main.lua, line 479: lua_play_anim(Out_anim)
powers_main.lua, line 518: lua_play_anim(Out_anim)
powers_main.lua, line 532: lua_play_anim(Out_anim)
powers_sub.lua, line 121: lua_play_anim(store_anim_h, 0, Store_common_doc_handle)
powers_sub.lua, line 719: lua_play_anim(anim_out_h)
powers_sub.lua, line 720: lua_play_anim(powers_exit_anim_h)
powers_sub.lua, line 756: lua_play_anim(anim_out_h)
powers_sub.lua, line 761: lua_play_anim(Powers_out_anim_h)
reward_granted.lua, line 142: lua_play_anim(fade_out_anim_h)
reward_granted.lua, line 292: lua_play_anim(anim_h)
reward_granted.lua, line 298: lua_play_anim(anim_h)
reward_granted.lua, line 302: lua_play_anim(anim_h)
save_warning.lua, line 22: lua_play_anim(save_anim_h)
save_warning.lua, line 23: lua_play_anim(flow_anim_h)
screen_fade.lua, line 215: lua_play_anim(anim_h, fade_out_delay)
screen_fade.lua, line 267: lua_play_anim(loading_pulse_anim_h)
screen_fade.lua, line 275: lua_play_anim(loading_fade_in_anim_h)
screen_fade.lua, line 296: lua_play_anim(loading_fade_out_anim_h)
screen_fade.lua, line 327: lua_play_anim(autosave_loop_anim_h)
screen_fade.lua, line 486: lua_play_anim(Screen_fade_images_fade_anim_h)
screen_fade.lua, line 488: lua_play_anim(Screen_fade_images_trans_anim_h)
screen_fade.lua, line 489: lua_play_anim(screenshot_anim_h)
screen_fade.lua, line 503: --lua_play_anim(Screen_fade_images_fade_anim_h)
store_character.lua, line 2584: lua_play_anim(player_creation_start_anim_h)
store_character.lua, line 2698: lua_play_anim(animation, -1)
store_character_select.lua, line 74: lua_play_anim( highlight_anim_h, 0, Character_select_doc_h )
store_character_select.lua, line 77: lua_play_anim( player_glow_anim_h, 0, Character_select_doc_h )
store_character_select.lua, line 80: lua_play_anim( zinyak_glow_anim_h, 0, Character_select_doc_h )
store_character_select.lua, line 143: --lua_play_anim(loading_anim_h)
store_character_select.lua, line 344: lua_play_anim( player_anim_h, 0, Character_select_doc_h )
store_character_select.lua, line 388: lua_play_anim( char_sel_in_anim_h, 0, Character_select_doc_h )
store_character_select.lua, line 396: lua_play_anim( Character_select_out_anim_h, 0, Character_select_doc_h )
store_clothing.lua, line 486: lua_play_anim(animation)
store_crib_cash.lua, line 222: lua_play_anim(popup_anim_h, 0)
store_crib_cash.lua, line 288: lua_play_anim(transfer_anim_h, 0)
store_crib_cash.lua, line 352: lua_play_anim(transfer_anim_h, -6)
store_dlc.lua, line 65: lua_play_anim(bg_saints_loop_h)
store_dlc.lua, line 69: lua_play_anim(spinner_anim_h)
store_stronghold.lua, line 245: lua_play_anim(detail_anim_h, 0, Store_stronghold_doc_handle)
store_stronghold.lua, line 286: lua_play_anim(anim,0)
store_stronghold.lua, line 298: lua_play_anim(anim,0)
store_stronghold.lua, line 340: lua_play_anim(exit_anim)
store_stronghold.lua, line 499: lua_play_anim(exit_anim, 0, Store_stronghold_doc_handle)
store_stronghold.lua, line 548: lua_play_anim(detail_anim_h)
store_vehicle.lua, line 2600: lua_play_anim(animation, -1.5)
store_vendor.lua, line 98: lua_play_anim(intro_anim_h)
store_vendor.lua, line 119: lua_play_anim(outro_anim_h)
team_assign.lua, line 62: lua_play_anim(Character_bounce_anim_h)
tutorial.lua, line 142: lua_play_anim(fade_out_anim_h)
tutorial.lua, line 327: lua_play_anim(box_morph_anim_h)
tutorial.lua, line 344: lua_play_anim( Outline_anims[i].anim.handle, (i-1) * 0.06 )
tutorial.lua, line 350: lua_play_anim(drop_in_anim_h)
tutorial.lua, line 364: lua_play_anim(fade_in_anim_h)
vdo_cell_menu.lua, line 38: lua_play_anim(div_intro_anim_h, 0)
vdo_cell_menu.lua, line 332: lua_play_anim(div_intro_anim_h, 0, self.doc_handle)
vdo_cell_menu_button.lua, line 72: --lua_play_anim(self.btn_highlight_anim_h, 0)
vdo_cell_menu_button.lua, line 92: --lua_play_anim(self.btn_unhighlight_anim_h, 0)
vdo_cell_menu_button.lua, line 138: lua_play_anim(self.btn_intro_anim_h, time_offset, self.doc_handle)
vdo_cell_title.lua, line 48: lua_play_anim(self.dots_anim_h)
vdo_dialog.lua, line 602: lua_play_anim(morph_anim_h)
vdo_dialog.lua, line 817: lua_play_anim(anim_h)
vdo_dialog.lua, line 836: lua_play_anim(anim_out_h)
vdo_gsi.lua, line 1175: lua_play_anim(self.gsi_move_anim_h)
vdo_gsi_capture_meter.lua, line 184: lua_play_anim(self.meter_pulse_anim_h)
vdo_gsi_combo.lua, line 174: lua_play_anim(self.meter_pulse_anim_h)
vdo_gsi_lite.lua, line 82: lua_play_anim(self.new_obj_anim_h, delay, self.doc_handle)
vdo_gsi_meter.lua, line 159: lua_play_anim(self.meter_pulse_anim_h)
vdo_gsi_timer.lua, line 190: lua_play_anim(self.seconds_flash_anim_h)
vdo_gsi_timer.lua, line 200: lua_play_anim(self.timer_slam_anim_h)
vdo_gsi_timer.lua, line 253: lua_play_anim(self.color_shift_anim_h, start_time)
vdo_gsi_xy.lua, line 72: lua_play_anim(self.gsi_x_anim_h)
vdo_item_stats.lua, line 119: lua_play_anim(self.base_pulse_anim_h)
vdo_mega_list.lua, line 653: lua_play_anim(self.intro_anim_h, 0)
vdo_mega_list.lua, line 654: lua_play_anim(self.highlight_anim_h, 0)
vdo_mega_list.lua, line 1521: lua_play_anim(self.marquee_anim.handle)
vdo_mega_list.lua, line 1940: lua_play_anim(self.marquee_anim.handle)
vdo_mega_list.lua, line 2061: lua_play_anim(self.marquee_anim.handle)
vdo_newsticker.lua, line 140: lua_play_anim(self.anim_h)
vdo_powers_button.lua, line 59: --lua_play_anim(self.pulse_anim)
vdo_powers_button.lua, line 71: lua_play_anim(self.pulse_anim_h)
vdo_qte_key.lua, line 168: lua_play_anim(self.mash_fast_anim_h)
vdo_qte_key.lua, line 170: lua_play_anim(self.arrow_anim_h)
vdo_qte_key.lua, line 226: lua_play_anim(self.success_anim_clones[i], (i - 1) * .1)
vdo_scrollbox.lua, line 139: lua_play_anim(self.scroll_anim_h, 0)
vdo_spinner.lua, line 19: lua_play_anim(self.spinner_anim_h, 0)
vdo_weapon_radial.lua, line 143: lua_play_anim(weapon_highlight_anim_h)
vdo_weapon_radial.lua, line 144: lua_play_anim(dpad_highlight_anim_h)
vdo_weapon_radial.lua, line 600: lua_play_anim(anim_h)
vdo_weapon_radial.lua, line 606: lua_play_anim(radial_show_anim_h)
vdo_weapon_radial.lua, line 609: lua_play_anim(radial_bg_anim_h)
vint_lib.lua, line 1518: lua_play_anim(anim_h)
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