nav_cb |
true |
|
4 |
notoriety_force_no_spawn |
true |
|
2 |
notoriety_reset |
true |
|
2 |
notoriety_set |
true |
|
3 |
notoriety_set_can_decay |
true |
|
2 |
notoriety_set_max |
true |
|
2 |
notoriety_set_min_and_max |
true |
|
30mintrobb.lua, line 664: notoriety_set_min_and_max("police", 0, MAX_NOTORIETY_LEVEL)
mintrobb.lua, line 755: notoriety_set_min_and_max("police", 0, 4)
mintrobb.lua, line 1002: notoriety_set_min_and_max("police", 0, MAX_NOTORIETY_LEVEL)
mintroshakes.lua, line 569: notoriety_set_min_and_max("police", 0, MAX_NOTORIETY_LEVEL)
mintroshakes.lua, line 639: notoriety_set_min_and_max("police", 0, 1)
mintroshakes.lua, line 740: notoriety_set_min_and_max("police", 0, 0)
mintroshakes.lua, line 904: notoriety_set_min_and_max("police", 0, 0)
mintrotwins.lua, line 574: notoriety_set_min_and_max("police", 0, MAX_NOTORIETY_LEVEL)
mintrotwins.lua, line 649: notoriety_set_min_and_max("police", 0, 1)
mintrotwins.lua, line 794: notoriety_set_min_and_max("police", 1, 1)
mintrovlad.lua, line 583: notoriety_set_min_and_max( "luchadores", 0, MAX_NOTORIETY_LEVEL )
mintrovlad.lua, line 584: notoriety_set_min_and_max( "police", 0, MAX_NOTORIETY_LEVEL )
mintrovlad.lua, line 665: notoriety_set_min_and_max( "luchadores", 0, 0 )
mintrovlad.lua, line 666: notoriety_set_min_and_max( "police", 0, 0 )
mmauratutorial.lua, line 567: notoriety_set_min_and_max( "luchadores", 0, 0 )
mmauratutorial.lua, line 568: notoriety_set_min_and_max( "police", 0, 0 )
mmauratutorial.lua, line 727: notoriety_set_min_and_max( "luchadores", 0, MAX_NOTORIETY_LEVEL )
mmauratutorial.lua, line 728: notoriety_set_min_and_max( "police", 0, MAX_NOTORIETY_LEVEL )
mmblasttutorial.lua, line 659: notoriety_set_min_and_max( "luchadores", 0, 0 )
mmblasttutorial.lua, line 660: notoriety_set_min_and_max( "police", 0, 0 )
mmblasttutorial.lua, line 863: notoriety_set_min_and_max( "luchadores", 0, MAX_NOTORIETY_LEVEL )
mmblasttutorial.lua, line 864: notoriety_set_min_and_max( "police", 0, MAX_NOTORIETY_LEVEL )
mmstomptutorial.lua, line 678: notoriety_set_min_and_max( "luchadores", 0, 0 )
mmstomptutorial.lua, line 679: notoriety_set_min_and_max( "police", 0, 0 )
mmstomptutorial.lua, line 863: notoriety_set_min_and_max( "luchadores", 0, MAX_NOTORIETY_LEVEL )
mmstomptutorial.lua, line 864: notoriety_set_min_and_max( "police", 0, MAX_NOTORIETY_LEVEL )
mmsummontutorial.lua, line 628: notoriety_set_min_and_max( "luchadores", 0, 0 )
mmsummontutorial.lua, line 629: notoriety_set_min_and_max( "police", 0, 0 )
mmsummontutorial.lua, line 793: notoriety_set_min_and_max( "luchadores", 0, MAX_NOTORIETY_LEVEL )
mmsummontutorial.lua, line 794: notoriety_set_min_and_max( "police", 0, MAX_NOTORIETY_LEVEL )
|
npc_fade_out |
true |
|
7mmauratutorial.lua, line 874: npc_fade_out( wave_member, 0.1, true, 0 )
mmauratutorial.lua, line 893: npc_fade_out( wave_member, 0.1, true, 0 )
mmauratutorial.lua, line 936: npc_fade_out( npc, 1.0, false, 0 )
mmblasttutorial.lua, line 1012: npc_fade_out( npc, 1.0, false, 0 )
mmstomptutorial.lua, line 1059: npc_fade_out( npc, 1.0, false, 0 )
mmstomptutorial.lua, line 1108: npc_fade_out( npc, 1.0, false, 0 )
mmsummontutorial.lua, line 919: npc_fade_out( npc, 1.0, false, 0 )
|
npc_leash_remove |
true |
|
3 |
npc_leash_to_nav |
true |
|
31mintro.lua, line 812: npc_leash_to_nav(mIntro_group.dane_npc.npcs[1],"dane_mark<001>",0.0)
mintrobb.lua, line 946: npc_leash_to_nav( mIntroBB_homie.blackbeard, "Blackbeard_point", 1)
mintroshakes.lua, line 762: --npc_leash_to_nav(mIntroShakes_group.shakespeare_npc.shakes, "shakes_anchor", 0.1, false)
mintrotwins.lua, line 791: npc_leash_to_nav( mIntroTwins_homie.kiki, "leash_kiki", 75)
mintrotwins.lua, line 792: npc_leash_to_nav( mIntroTwins_homie.viola, "leash_viola", 75)
mintrotwins.lua, line 842: npc_leash_to_nav( mIntroTwins_group.w2_squad_02.members[1], "flight_nav<001>", 15.0)
mintrotwins.lua, line 843: npc_leash_to_nav( mIntroTwins_group.w2_squad_04.members[1], "flight_nav<002>", 15.0)
mintrotwins.lua, line 869: npc_leash_to_nav( mIntroTwins_group.w3_squad_01.members[1], "flight_nav<003>", 15.0)
mintrotwins.lua, line 870: npc_leash_to_nav( mIntroTwins_group.w3_squad_02.members[1], "flight_nav<004>", 15.0)
mintrotwins.lua, line 915: npc_leash_to_nav( mIntroTwins_homie.kiki, "kiki_nav", 1)
mintrotwins.lua, line 916: npc_leash_to_nav( mIntroTwins_homie.viola, "viola_nav", 1)
mintrovlad.lua, line 724: npc_leash_to_nav("demon_dj<001>", "Nav<007>", 1.0, false)
mintrovlad.lua, line 725: npc_leash_to_nav("demon_guard<001>", "Nav<001>", 2.0, false)
mintrovlad.lua, line 726: npc_leash_to_nav("demon_guard<002>", "Nav<002>", 2.0, false)
mintrovlad.lua, line 727: npc_leash_to_nav("demon_guard<003>", "Nav<003>", 2.0, false)
mintrovlad.lua, line 728: npc_leash_to_nav("demon_guard<004>", "Nav<004>", 2.0, false)
mintrovlad.lua, line 729: npc_leash_to_nav("demon_guard<005>", "Nav<005>", 2.0, false)
mintrovlad.lua, line 730: npc_leash_to_nav("demon_guard<006>", "Nav<006>", 2.0, false)
mintrovlad.lua, line 1003: npc_leash_to_nav("demon_dj<001>", "Nav<007>", 1.0, false)
mintrovlad.lua, line 1004: npc_leash_to_nav("demon_guard<001>", "Nav<001>", 2.0, false)
mintrovlad.lua, line 1005: npc_leash_to_nav("demon_guard<002>", "Nav<002>", 2.0, false)
mintrovlad.lua, line 1006: npc_leash_to_nav("demon_guard<003>", "Nav<003>", 2.0, false)
mintrovlad.lua, line 1007: npc_leash_to_nav("demon_guard<004>", "Nav<004>", 2.0, false)
mintrovlad.lua, line 1008: npc_leash_to_nav("demon_guard<005>", "Nav<005>", 2.0, false)
mintrovlad.lua, line 1009: npc_leash_to_nav("demon_guard<006>", "Nav<006>", 2.0, false)
mmauratutorial.lua, line 655: npc_leash_to_nav(mmAuraTutorial_group.wave_4.members[1], mmAuraTutorial_get_npc_leash_navpoint(mmAuraTutorial_group.wave_4.members[1]), 4.0)
mmsummontutorial.lua, line 667: npc_leash_to_nav("Demon_Grunt<001>", "Respawn_Navpoint<001>", 1.0, false)
mmsummontutorial.lua, line 669: npc_leash_to_nav("Demon_Grunt<002>", "Respawn_Navpoint<002>", 1.0, false)
mmsummontutorial.lua, line 685: npc_leash_to_nav("Demon_Grunt<003>", "Respawn_Navpoint<003>", 0.5, false)
mmsummontutorial.lua, line 687: npc_leash_to_nav("Demon_Grunt<004>", "Respawn_Navpoint<004>", 0.5, false)
mmsummontutorial.lua, line 942: npc_leash_to_nav(npc, mmSummonTutorial_get_npc_respawn_navpoint(npc), 0.5, false )
|
npc_never_die |
true |
|
1 |
npc_respawn_after_death |
true |
|
7mmauratutorial.lua, line 790: --npc_respawn_after_death( wave_member, true )
mmblasttutorial.lua, line 894: npc_respawn_after_death( wave_member, true )
mmblasttutorial.lua, line 914: npc_respawn_after_death( wave_member, true )
mmstomptutorial.lua, line 894: --npc_respawn_after_death( wave_member, true )
mmstomptutorial.lua, line 917: --npc_respawn_after_death( wave_member, true )
mmstomptutorial.lua, line 949: --npc_respawn_after_death( wave_member, true )
mmstomptutorial.lua, line 972: --npc_respawn_after_death( wave_member, true )
|
npc_respawn_after_death_time_override |
true |
|
7mmauratutorial.lua, line 791: --npc_respawn_after_death_time_override( wave_member, 10, true )
mmblasttutorial.lua, line 895: npc_respawn_after_death_time_override( wave_member, 10, true )
mmblasttutorial.lua, line 915: npc_respawn_after_death_time_override( wave_member, 10, true )
mmstomptutorial.lua, line 895: --npc_respawn_after_death_time_override( wave_member, 10, true )
mmstomptutorial.lua, line 918: --npc_respawn_after_death_time_override( wave_member, 10, true )
mmstomptutorial.lua, line 950: --npc_respawn_after_death_time_override( wave_member, 10, true )
mmstomptutorial.lua, line 973: --npc_respawn_after_death_time_override( wave_member, 10, true )
|
npc_respawn_dist_override |
true |
|
2 |
npc_respawn_dist_reset |
true |
|
7 |
npc_revive |
true |
|
6 |
npc_suppress_persona |
true |
|
2 |
npc_ultra_shield_enable |
true |
|
1 |
npc_use_closest_action_node_of_type |
true |
|
2 |