satan_clear_resources |
true |
|
1 |
satan_disable_combat |
true |
|
4 |
satan_maybe_restore_control |
true |
|
1msatan.lua, line 261: satan_maybe_restore_control() --HVS_RCK - same just in case as above: Restore player control
|
satan_set_flight_mode |
true |
|
1 |
satan_set_proxy_push_navpoint |
true |
|
1 |
satan_wing_pcswap_sam |
true |
|
2 |
save_game_wrap_up |
true |
|
1 |
save_system_cancel_coop_load |
true |
|
2 |
save_system_delete_game |
true |
|
1 |
save_system_has_accepted_game_invite |
true |
|
2 |
save_system_load_game |
true |
|
2 |
save_system_save_game |
true |
|
2 |
save_system_set_operation |
true |
|
1 |
sb_select_chop_shop_vehicle |
true |
|
1 |
sb_select_hitman_target |
true |
|
1 |
screenshot_do |
true |
|
2 |
screen_capture_preview_should_upload |
true |
|
1 |
Screen_fade_transition_complete |
true |
|
1 |
script_assert |
true |
|
1game_lib.lua, line 983: script_assert( false, "You must specify CELLPHONE_CHARACTER as the speaking character ( or leave it at nil ) for the other side of a cellphone conversation." )
|
seamless_animated_moment_cleanup |
true |
|
10mintro.lua, line 631: seamless_animated_moment_cleanup()
mintro.lua, line 1186: seamless_animated_moment_cleanup()
mintro.lua, line 1232: --seamless_animated_moment_cleanup() -- HVS_BDF: we don't want this here because it causes the camera to pan back during the fade-out
mintrobb.lua, line 658: seamless_animated_moment_cleanup()
mintroshakes.lua, line 576: seamless_animated_moment_cleanup()
mintrotwins.lua, line 588: seamless_animated_moment_cleanup()
mintrovlad.lua, line 580: seamless_animated_moment_cleanup()
msatan.lua, line 528: --seamless_animated_moment_cleanup() -- HVS_BDF: we don't want this here because it causes the camera to pan back during the fade-out
msatan.lua, line 550: seamless_animated_moment_cleanup()
msatan.lua, line 558: seamless_animated_moment_cleanup()
|
seamless_animated_moment_prep |
true |
|
11mintro.lua, line 769: seamless_animated_moment_prep("sam_intro_land", actor_list)
mintro.lua, line 1158: seamless_animated_moment_prep("sam_dane_intro", actor_list)
mintrobb.lua, line 819: seamless_animated_moment_prep(mIntroBB_anim_node.impfestation, actor_list2)
mintrobb.lua, line 955: seamless_animated_moment_prep(mIntroBB_anim_node.power, actor_list)
mintrobb.lua, line 1393: seamless_animated_moment_prep(mIntroBB_anim_node.raise_ship, actor_list)
mintroshakes.lua, line 698: seamless_animated_moment_prep("SAM_shkspr_intro", actor_list)
mintroshakes.lua, line 873: seamless_animated_moment_prep("sam_inciter_intro", actor_list)
mintrotwins.lua, line 714: seamless_animated_moment_prep("SAM_Cerberus", actor_list)
mintrovlad.lua, line 938: seamless_animated_moment_prep("SAM_Vlads_Intro", actor_list)
msatan.lua, line 445: seamless_animated_moment_prep("sam_kinzie_switch", actor_list2)
msatan.lua, line 511: seamless_animated_moment_prep("sam_satan_punch", actor_list1)
|
seamless_animated_moment_start |
true |
|
11mintro.lua, line 781: seamless_animated_moment_start("sam_intro_land", actor_list)
mintro.lua, line 1163: seamless_animated_moment_start("sam_dane_intro", actor_list)
mintrobb.lua, line 820: seamless_animated_moment_start(mIntroBB_anim_node.impfestation, actor_list2)
mintrobb.lua, line 956: seamless_animated_moment_start(mIntroBB_anim_node.power, actor_list)
mintrobb.lua, line 1394: seamless_animated_moment_start(mIntroBB_anim_node.raise_ship, actor_list)
mintroshakes.lua, line 700: seamless_animated_moment_start("SAM_shkspr_intro", actor_list)
mintroshakes.lua, line 875: seamless_animated_moment_start("sam_inciter_intro", actor_list)
mintrotwins.lua, line 715: seamless_animated_moment_start("SAM_Cerberus", actor_list)
mintrovlad.lua, line 939: seamless_animated_moment_start("SAM_Vlads_Intro", actor_list)
msatan.lua, line 446: seamless_animated_moment_start("sam_kinzie_switch", actor_list2)
msatan.lua, line 512: seamless_animated_moment_start("sam_satan_punch", actor_list1)
|
selected_cb |
true |
|
1 |
set_animation_set |
true |
|
1 |
set_animation_state |
true |
|
25game_lib.lua, line 5313: set_animation_state(char_name, state_anim, generator.anim_nav)
mflighttutorial.lua, line 1831: set_animation_state( character_name, anim_name )
mintro.lua, line 823: --set_animation_state(mIntro_group.dane_npc.npcs[1], "stand")
mintroshakes.lua, line 759: set_animation_state(mIntroShakes_group.shakespeare_npc.npcs[1], "djvc djing")
mintrovlad.lua, line 706: set_animation_state(mIntroVlad_group.peds.ped_1, "fetal cry")
mintrovlad.lua, line 707: set_animation_state(mIntroVlad_group.peds.ped_1, "cower stand variant 1")
mintrovlad.lua, line 708: set_animation_state(mIntroVlad_group.peds.ped_2, "cower stand variant 3")
mintrovlad.lua, line 709: set_animation_state(mIntroVlad_group.peds.ped_3, "cower stand variant 4")
mintrovlad.lua, line 710: set_animation_state(mIntroVlad_group.peds.ped_4, "cower stand variant 2")
mintrovlad.lua, line 711: set_animation_state(mIntroVlad_group.peds.ped_5, "cower stand variant 3")
mintrovlad.lua, line 712: set_animation_state(mIntroVlad_group.peds.ped_6, "cower stand variant 4")
mintrovlad.lua, line 713: set_animation_state(mIntroVlad_group.peds.ped_7, "cower stand variant 1")
mintrovlad.lua, line 716: set_animation_state(mIntroVlad_group.vlad_group.vlad_npc, "prison")
mintrovlad.lua, line 973: set_animation_state(mIntroVlad_group.peds.ped_1, "fetal cry")
mintrovlad.lua, line 974: set_animation_state(mIntroVlad_group.peds.ped_2, "cower stand variant 3")
mintrovlad.lua, line 975: set_animation_state(mIntroVlad_group.peds.ped_3, "cower stand variant 4")
mintrovlad.lua, line 976: set_animation_state(mIntroVlad_group.peds.ped_4, "cower stand variant 2")
mintrovlad.lua, line 977: set_animation_state(mIntroVlad_group.peds.ped_5, "cower stand variant 3")
mintrovlad.lua, line 978: set_animation_state(mIntroVlad_group.peds.ped_6, "cower stand variant 4")
mintrovlad.lua, line 979: set_animation_state(mIntroVlad_group.peds.ped_7, "cower stand variant 1")
mintrovlad.lua, line 983: -- set_animation_state(mIntroVlad_group.vlad_group.vlad_npc, "prison")
mintrovlad.lua, line 986: --set_animation_state(mIntroVlad_group.vlad_group.vlad_npc, "prison")
mintrovlad.lua, line 1000: set_animation_state(mIntroVlad_group.guards_group.dj_1, "dance")
mintrovlad.lua, line 1073: --set_animation_state(mIntroVlad_group.vlad_group.vlad_npc, "")
mintrovlad.lua, line 1141: set_animation_state(mIntroVlad_group.vlad_group.vlad_npc, "stand")
|
set_attack_enemies_flag |
true |
|
1 |
set_bg |
true |
|
1 |
set_char_in_string |
true |
|
3 |
set_element |
true |
|
17cmp_stronghold.lua, line 49: dr->set_element(0, Completion_info.awards.num_unlockables); // We have unlockables to do.
cmp_stronghold.lua, line 50: dr->set_element(1, encoded_string); // Activity Title
cmp_stronghold.lua, line 51: dr->set_element(2, Completion_info.layout); // layout format
cmp_stronghold.lua, line 54: dr->set_element(3, Completion_info.awards.cash); // Cash Award
cmp_stronghold.lua, line 55: dr->set_element(4, fl_floor((cash_multiplier + 0.005f - 1.0f) * 100.0f)); // cash multiplier
cmp_stronghold.lua, line 56: dr->set_element(5, Completion_info.awards.cash * cash_multiplier); // Cash reward including multiplier
cmp_stronghold.lua, line 57: dr->set_element(6, Completion_info.image_name_base);
cmp_stronghold.lua, line 60: dr->set_element(7, curr_respect[0]);
cmp_stronghold.lua, line 61: dr->set_element(8, respect_pct[0]);
cmp_stronghold.lua, line 62: dr->set_element(9, respect_lvl[0]);
cmp_stronghold.lua, line 64: dr->set_element(10, curr_respect[1]);
cmp_stronghold.lua, line 65: dr->set_element(11, respect_pct[1]);
cmp_stronghold.lua, line 66: dr->set_element(12, respect_lvl[1]);
cmp_stronghold.lua, line 68: dr->set_element(13, fl_floor((completion_get_total_respect_multiplier() + 0.005f - 1.0f) * 100.0f)); // respect multiplier
cmp_stronghold.lua, line 69: dr->set_element(14, curr_respect[2]);
cmp_stronghold.lua, line 70: dr->set_element(15, respect_pct[2]);
cmp_stronghold.lua, line 71: dr->set_element(16, respect_lvl[2]);
|
set_gibbable |
true |
|
2 |
set_human_pos |
true |
|
3mintroshakes.lua, line 778: set_human_pos(mIntroShakes_group.shakespeare_npc.npcs[1],x,y,z)
mintroshakes.lua, line 787: set_human_pos(mIntroShakes_group.shakespeare_npc.npcs[1],x,y,z)
mintroshakes.lua, line 798: set_human_pos(mIntroShakes_group.shakespeare_npc.npcs[1],x,y,z)
|
set_ignore_ai_flag |
true |
|
24game_lib.lua, line 4987: set_ignore_ai_flag(seat.character, true)
game_lib.lua, line 5004: set_ignore_ai_flag(npcs[index], false)
mintro.lua, line 821: --set_ignore_ai_flag(mIntro_group.dane_npc.npcs[1], true)
mintroshakes.lua, line 758: set_ignore_ai_flag(mIntroShakes_group.shakespeare_npc.shakes, true)
mintrovlad.lua, line 733: set_ignore_ai_flag("demon_guard<001>",true)
mintrovlad.lua, line 734: set_ignore_ai_flag("demon_guard<002>",true)
mintrovlad.lua, line 735: set_ignore_ai_flag("demon_guard<003>",true)
mintrovlad.lua, line 736: set_ignore_ai_flag("demon_guard<004>",true)
mintrovlad.lua, line 737: set_ignore_ai_flag("demon_guard<005>",true)
mintrovlad.lua, line 738: set_ignore_ai_flag("demon_guard<006>",true)
mintrovlad.lua, line 739: set_ignore_ai_flag("head_guard<001>",true)
mintrovlad.lua, line 740: set_ignore_ai_flag("head_guard<002>",true)
mintrovlad.lua, line 741: set_ignore_ai_flag("head_guard<003>",true)
mintrovlad.lua, line 742: set_ignore_ai_flag(mIntroVlad_group.vlad_group.vlad_npc,true)
mintrovlad.lua, line 926: set_ignore_ai_flag("demon_guard<001>",false)
mintrovlad.lua, line 927: set_ignore_ai_flag("demon_guard<002>",false)
mintrovlad.lua, line 928: set_ignore_ai_flag("demon_guard<003>",false)
mintrovlad.lua, line 929: set_ignore_ai_flag("demon_guard<004>",false)
mintrovlad.lua, line 930: set_ignore_ai_flag("demon_guard<005>",false)
mintrovlad.lua, line 931: set_ignore_ai_flag("demon_guard<006>",false)
mintrovlad.lua, line 932: set_ignore_ai_flag("head_guard<001>",false)
mintrovlad.lua, line 933: set_ignore_ai_flag("head_guard<002>",false)
mintrovlad.lua, line 934: set_ignore_ai_flag("head_guard<003>",false)
mintrovlad.lua, line 947: set_ignore_ai_flag(mIntroVlad_group.vlad_group.vlad_npc,false)
|
set_ped_override_density |
true |
|
16mintrobb.lua, line 570: set_ped_override_density(.1)
mintrobb.lua, line 642: set_ped_override_density(-1)
mintroshakes.lua, line 507: set_ped_override_density(.1)
mintroshakes.lua, line 554: set_ped_override_density(-1)
mintrovlad.lua, line 503: set_ped_override_density(.1)
mintrovlad.lua, line 571: set_ped_override_density(-1)
mmauratutorial.lua, line 344: set_ped_override_density(.1)
mmauratutorial.lua, line 402: set_ped_override_density(-1)
mmblasttutorial.lua, line 455: set_ped_override_density(.1)
mmblasttutorial.lua, line 507: set_ped_override_density(-1)
mmstomptutorial.lua, line 467: set_ped_override_density(.1)
mmstomptutorial.lua, line 534: set_ped_override_density(-1)
mmsummontutorial.lua, line 417: set_ped_override_density(.1)
mmsummontutorial.lua, line 472: set_ped_override_density(-1)
msatan.lua, line 222: set_ped_override_density(.1)
msatan.lua, line 283: set_ped_override_density(-1)
|
set_player_can_enter_exit_vehicles |
true |
|
2 |
set_player_can_exit_vehicles |
true |
|
4 |
set_player_can_take_human_shields |
true |
|
16mmauratutorial.lua, line 562: set_player_can_take_human_shields( LOCAL_PLAYER, false )
mmauratutorial.lua, line 563: set_player_can_take_human_shields( REMOTE_PLAYER, false )
mmauratutorial.lua, line 722: set_player_can_take_human_shields( LOCAL_PLAYER, true )
mmauratutorial.lua, line 723: set_player_can_take_human_shields( REMOTE_PLAYER, true )
mmblasttutorial.lua, line 654: set_player_can_take_human_shields( LOCAL_PLAYER, false )
mmblasttutorial.lua, line 655: set_player_can_take_human_shields( REMOTE_PLAYER, false )
mmblasttutorial.lua, line 858: set_player_can_take_human_shields( LOCAL_PLAYER, true )
mmblasttutorial.lua, line 859: set_player_can_take_human_shields( REMOTE_PLAYER, true )
mmstomptutorial.lua, line 673: set_player_can_take_human_shields( LOCAL_PLAYER, false )
mmstomptutorial.lua, line 674: set_player_can_take_human_shields( REMOTE_PLAYER, false )
mmstomptutorial.lua, line 858: set_player_can_take_human_shields( LOCAL_PLAYER, true )
mmstomptutorial.lua, line 859: set_player_can_take_human_shields( REMOTE_PLAYER, true )
mmsummontutorial.lua, line 623: set_player_can_take_human_shields( LOCAL_PLAYER, false )
mmsummontutorial.lua, line 624: set_player_can_take_human_shields( REMOTE_PLAYER, false )
mmsummontutorial.lua, line 788: set_player_can_take_human_shields( LOCAL_PLAYER, true )
mmsummontutorial.lua, line 789: set_player_can_take_human_shields( REMOTE_PLAYER, true )
|
set_script_animation_state |
true |
|
5mintro.lua, line 826: set_script_animation_state(mIntro_group.dane_npc.npcs[1],"stand")
mintrobb.lua, line 947: set_script_animation_state(mIntroBB_homie.blackbeard,"stand")
mintrobb.lua, line 1451: set_script_animation_state(imp_name, mIntroBB_imp_animation_state)
mintrovlad.lua, line 720: set_script_animation_state(mIntroVlad_group.guards_group.dj_1, "dance")
mintrovlad.lua, line 1184: set_script_animation_state(mIntroVlad_group.guards_group.dj_1, nil)
|
set_seatbelt_flag |
true |
|
3 |
set_suppress_synced_attacks_flag |
true |
|
2 |
set_text_tag |
true |
1 |
|
set_traffic_density |
true |
|
16mintrobb.lua, line 571: set_traffic_density(.1)
mintrobb.lua, line 643: set_traffic_density(1)
mintroshakes.lua, line 508: set_traffic_density(.1)
mintroshakes.lua, line 555: set_traffic_density(1)
mintrovlad.lua, line 504: set_traffic_density(.1)
mintrovlad.lua, line 572: set_traffic_density(1)
mmauratutorial.lua, line 345: set_traffic_density(.1)
mmauratutorial.lua, line 403: set_traffic_density(1)
mmblasttutorial.lua, line 456: set_traffic_density(.1)
mmblasttutorial.lua, line 508: set_traffic_density(1)
mmstomptutorial.lua, line 468: set_traffic_density(.1)
mmstomptutorial.lua, line 535: set_traffic_density(1)
mmsummontutorial.lua, line 418: set_traffic_density(.1)
mmsummontutorial.lua, line 473: set_traffic_density(1)
msatan.lua, line 223: set_traffic_density(.1)
msatan.lua, line 284: set_traffic_density(1)
|
set_unjackable_flag |
true |
|
2 |
sfx_faded_in |
true |
|
1 |
sfx_use_load_images |
true |
|
1 |
shop_purchase_purchase_shop |
true |
|
1 |
silverlink_disconnect |
true |
|
1 |
silverlink_dlg_change_email |
true |
|
1 |
silverlink_dlg_change_password |
true |
|
1 |
silverlink_dlg_connect |
true |
|
1 |
silverlink_dlg_create_account |
true |
|
1 |
silverlink_dlg_lost_password |
true |
|
1 |
silverlink_get_login |
true |
|
1 |
silverlink_is_connected |
true |
|
2 |
silverlink_is_enabled |
true |
|
1 |
skip_func |
true |
|
1 |
spawning_allow_cop_ambient_spawns |
true |
|
9 |
spawning_vehicles |
true |
|
7 |
spawn_region_enable |
true |
|
1 |
start |
true |
|
1hud_msg.lua, line 1600: Hud_msg_back_things[ Hud_msg_back_current.q_type ].start( unpack( Hud_msg_back_current.params ) )
|
start_func |
true |
|
2 |
state_change_func |
true |
|
1 |
stat_increment |
true |
|
8 |
store_character_lineup_loaded |
true |
|
1 |
store_clothing_get_store_id |
true |
|
1 |
Store_common_allow_input_cb |
true |
|
1 |
store_common_bg_anim_complete |
true |
|
5 |
Store_common_exit_cb |
true |
|
2 |
store_common_mouse_zoom |
true |
|
11store_character.lua, line 3148: store_common_mouse_zoom(0.0)
store_clothing.lua, line 2282: store_common_mouse_zoom(0.0)
store_common.lua, line 182: store_common_mouse_zoom(0.0)
store_common.lua, line 781: store_common_mouse_zoom(0.0)
store_common.lua, line 810: store_common_mouse_zoom()
store_common.lua, line 899: store_common_mouse_zoom(0.0)
store_common.lua, line 907: store_common_mouse_zoom()
store_common.lua, line 909: store_common_mouse_zoom(0.0)
store_common.lua, line 929: store_common_mouse_zoom(0.0)
store_tattoo.lua, line 829: store_common_mouse_zoom(0.0)
store_vehicle.lua, line 3301: store_common_mouse_zoom(0.0)
|
Store_common_populate_list_cb |
true |
|
3 |
store_common_rotate_mouse_drag |
true |
|
1 |
store_crib_init_crib_garage |
true |
|
1 |
store_dlc_is_offer_free |
true |
|
2 |
store_dlc_make_purchase |
true |
|
3 |
store_dlc_queue_icon |
true |
|
1 |
store_gallery_display_character |
true |
|
1 |
store_gallery_download_hide_list |
true |
|
2 |
store_gallery_download_show_list |
true |
|
1 |
store_gallery_upload_character |
true |
|
1 |
store_gang_begin_exit |
true |
|
1 |
store_gang_bg_covered |
true |
|
1 |
store_gang_is_unlocked |
true |
|
1 |
store_gang_show_question_marks |
true |
|
4 |
store_set_camera_pos |
true |
|
16store_character.lua, line 1100: store_set_camera_pos("body")
store_character.lua, line 1213: store_set_camera_pos(menu_data.camera)
store_character.lua, line 1737: store_set_camera_pos("head")
store_character.lua, line 1888: store_set_camera_pos(menu_data.camera)
store_character.lua, line 1924: store_set_camera_pos("eyes")
store_character.lua, line 1942: store_set_camera_pos("head")
store_character.lua, line 2227: store_set_camera_pos("body")
store_character.lua, line 2268: store_set_camera_pos("body")
store_character.lua, line 2282: store_set_camera_pos("body")
store_clothing.lua, line 1730: store_set_camera_pos("body")
store_clothing.lua, line 1932: store_set_camera_pos("body")
store_common.lua, line 480: store_set_camera_pos(Menu_data[current_index].camera)
store_gallery.lua, line 387: store_set_camera_pos("body")
store_tattoo.lua, line 447: store_set_camera_pos("body")
store_tattoo.lua, line 452: store_set_camera_pos("body")
store_vehicle.lua, line 3170: -- store_set_camera_pos("body")
|
store_start_lighting_change |
true |
|
2 |
store_stronghold_game_purchase_upgrade |
true |
|
1 |
store_stronghold_upgrade_end_flyby |
true |
|
1 |
store_vehicle_allow_garage |
true |
|
1 |
store_vehicle_change_mode |
true |
|
2 |
store_vehicle_do_return_to_crib |
true |
|
1 |
store_vehicle_get_state |
true |
|
3 |
store_vehicle_notify_screen_covered |
true |
|
1 |
store_vehicle_no_vehicle_exit |
true |
|
1 |
store_vehicle_retrieve_car_and_exit |
true |
|
2 |
store_vehicle_selection_should_lock_controls |
true |
|
2 |
store_vendor_purchase |
true |
|
1 |
store_weapon_change_weapon |
true |
|
2store_weapon.lua, line 652: --store_weapon_change_weapon(Weapon_grid_data.category, weapon_info.id, weapon_info.dual_wield, Store_weapon_is_cache, nil, weapon_info.costume_id, weapon_info.skin_id, true)
store_weapon.lua, line 3260: local loading = store_weapon_change_weapon(category, id, dual_wield, is_cache, upgrade_level, costume, skin, immediate)
|
store_weapon_enable_lights |
true |
|
2 |
store_weapon_hide_weapon |
true |
|
5 |
store_weapon_is_tutorial_mode |
true |
|
3 |
store_weapon_process_post_bg_covered |
true |
|
1 |
store_weapon_purchase_ammo |
true |
|
1 |
store_weapon_purchase_weapon |
true |
|
4store_weapon.lua, line 1955: store_weapon_purchase_weapon(Weapon_grid_data.category, weapon_info.id, Store_weapon_is_cache, 0)
store_weapon.lua, line 2126: store_weapon_purchase_weapon(Weapon_grid_data.category, Store_weapon_current_info.id, Store_weapon_is_cache, 0)
store_weapon.lua, line 2692: store_weapon_purchase_weapon(Weapon_grid_data.category, Store_weapon_current_info.id, Store_weapon_is_cache, 0)
store_weapon.lua, line 2752: store_weapon_purchase_weapon(Weapon_grid_data.category, Store_weapon_current_info.id, Store_weapon_is_cache, Store_weapon_current_info.price)
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store_weapon_purchase_weapon_upgrade |
true |
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1store_weapon.lua, line 2123: store_weapon_purchase_weapon_upgrade(Weapon_grid_data.category, Weapon_grid_data[Weapon_grid_idx].id, Store_weapon_building_menu[upgrade_idx].attribute_id)
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store_weapon_set_costume |
true |
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2 |
store_weapon_tutorial_mode |
true |
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7 |
super_jump_set_flap_max |
true |
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8mflighttutorial.lua, line 927: -- super_jump_set_flap_max( 0, SYNC_LOCAL, false )
mflighttutorial.lua, line 930: -- super_jump_set_flap_max( 0, SYNC_REMOTE, false )
mflighttutorial.lua, line 973: super_jump_set_flap_max( iNumberOfFlapsAtStartRemote, SYNC_REMOTE, true )
mflighttutorial.lua, line 980: super_jump_set_flap_max( iStartFlapsLocal, SYNC_LOCAL, true )
mflighttutorial.lua, line 1075: super_jump_set_flap_max( 0, SYNC_REMOTE, true )
mflighttutorial.lua, line 1084: super_jump_set_flap_max( 0, SYNC_LOCAL, true )
mflighttutorial.lua, line 2958: super_jump_set_flap_max( 1, SYNC_LOCAL, true )
mflighttutorial.lua, line 2961: super_jump_set_flap_max( 1, SYNC_REMOTE, true )
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