Saints Row 2 Function Reference

Local functions

These functions are defined in Lua files that aren't always loaded. They're probably only available in the file that defined them or by including that file in another script.

Function name Global Defined in Examples from patch (click blue number to expand)
action_play false 1 7
action_play_custom false 1
    action_play_directional_stumble false 1
      action_play_non_blocking false 1 16
      • game_lib.lua, line 668: action_play_non_blocking(name, anim_name, morph_name, force_play, stand_still, zero_movement, navpoint, dest_nav, nil, hold_last_frame, no_script_control, navpoint_orient_only)
      • game_lib.lua, line 5312: action_play_non_blocking(char_name, start_anim, nil, force_play, stand_still, zero_movement, generator.anim_nav, generator.anim_nav)
      • game_lib.lua, line 5338: action_play_non_blocking(char_name, exit_anim, nil, force_play, stand_still, zero_movement, generator.anim_nav, generator.anim_nav)
      • mflighttutorial.lua, line 1624: action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
      • mflighttutorial.lua, line 1627: action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
      • mflighttutorial.lua, line 2423: -- action_play_non_blocking( player, anim_name, morph_name, force_play, stand_still, zero_movement )
      • mintrobb.lua, line 968: -- action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
      • mintrobb.lua, line 971: -- action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
      • mintrobb.lua, line 1252: action_play_non_blocking(imp_name, "spawn_tube")
      • mintrobb.lua, line 1254: action_play_non_blocking(imp_name, "spawn_tube_a")
      • mintroshakes.lua, line 943: action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement, "host_telenav" )
      • mintroshakes.lua, line 946: action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement, "client_telenav" )
      • mintrotwins.lua, line 934: action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement, "player_start_host" )
      • mintrotwins.lua, line 937: action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement, "player_start_client" )
      • mintrovlad.lua, line 1154: action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement, "tele_host")
      • mintrovlad.lua, line 1157: action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement, "tele_client")
      action_play_synced false 1 2
      action_play_synced_non_blocking false 1 1
      add false 1 1
      add_bolter false 1
        add_clone_to_list false 1 2
        add_input false 1 554
        add_mouse_input false 35 137
        add_mouse_inputs false 11 243
        add_mouse_input_subs false 1 2
        add_pistol false 1 3
        add_rpg false 1
          add_subtitle false 1 1
          add_uzi false 1
            adjust_layout false 1 2
            airplane_fly_to false 1
              airplane_land false 1
                airplane_takeoff false 1
                  animate_in false 2 3
                  animate_menu false 1 8
                  anim_finished false 1
                    anim_in_complete false 1
                      anim_out_complete false 1
                        append false 2 4
                        attack_closest_player false 1
                          attack_safe false 1 1
                          audio_conversation_wait_for_end false 1
                            audio_play false 1 5
                            audio_play_conversation false 1 1
                            audio_play_conversation_in_vehicle false 1
                              audio_play_for_cellphone_force false 1
                                audio_play_for_character false 1 6
                                audio_play_for_character_weapon false 1
                                  audio_play_for_mover false 1
                                    audio_play_id false 1
                                      audio_play_id_for_character false 1
                                        audio_play_id_for_navpoint false 1