Saints Row 2 Function Reference

Local functions

These functions are defined in Lua files that aren't always loaded. They're probably only available in the file that defined them or by including that file in another script.

Function name Global Defined in Examples from patch (click blue number to expand)
fade_in false 2 24
fade_in_block false 1 4
fade_out_block false 1 9
fight_club_vs_cleanup false 1
    fight_club_vs_dump_pause_map false 1
      fight_club_vs_init false 1
        fight_club_vs_load_peg false 1 1
        fight_club_vs_peg_load_complete false 1
          fight_club_vs_set_boss false 1 2
          fill_meter false 1 7
          filter_callback_change_do false 1 1
          filter_callback_set false 1 1
          flight_state_machine_local false 1
            flight_state_machine_remote false 1
              force_case false 1
                force_fire false 1
                  force_fire_target false 1
                    force_throw false 1
                      force_throw_char false 1
                        format_columns false 1 2
                        • vdo_mega_list.lua, line 416: temp_row:format_columns(self.row_largest_col_1, self.row_largest_col_2, self.row_largest_col_3, self.row_largest_col_4)
                        • vdo_mega_list.lua, line 1047: row:format_columns(self.row_largest_col_1, self.row_largest_col_2, self.row_largest_col_3, self.row_largest_col_4)
                        function_ref false 1