list_is_playing |
false |
1 |
70cat_mouse_results.lua, line 206: if Cat_mouse_mega_list:list_is_playing() == false then
cat_mouse_results.lua, line 231: if Cat_mouse_mega_list:list_is_playing() == false then
cell_camera.lua, line 143: if Camera_list:list_is_playing() == false then
cell_cheats.lua, line 332: if Cheats_list:list_is_playing() == false then
cell_cheats.lua, line 460: if Cheats_list:list_is_playing() == false then
cell_cheats.lua, line 469: if Cheats_list:list_is_playing() == false then
cell_cheats.lua, line 478: if Cheats_list:list_is_playing() == false then
cell_missions.lua, line 1842: if Mission_list:list_is_playing() == false then
cell_missions.lua, line 2003: if Objective_list:list_is_playing() == false then
cell_missions.lua, line 2082: if Objective_list:list_is_playing() == false then
cell_missions.lua, line 2157: if Mission_list:list_is_playing() == false and Curr_tracked_challenge_id == Full_challenge_list[Curr_mission_index].name then
cell_missions.lua, line 2252: if Mission_list:list_is_playing() == false then
cell_missions.lua, line 2403: if Active_input == INPUT_LEFT and Mission_list:list_is_playing() == false then
cell_missions.lua, line 2417: if Active_input == INPUT_RIGHT and Objective_list:list_is_playing() == false then
cell_missions.lua, line 2464: if Mission_list:list_is_playing() == false then
cell_missions.lua, line 2480: if Objective_list:list_is_playing() == false then
cell_missions.lua, line 2513: if Active_input == INPUT_RIGHT and Mission_list:list_is_playing() == false then
cell_missions.lua, line 2537: if Active_input == INPUT_LEFT and Objective_list:list_is_playing() == false and Challenges_is_active == false and Completed_quests_is_active == false and Mission_data[Curr_mission_index].is_challenges == false and Mission_data[Curr_mission_index].is_completed_quests == false then
cell_missions.lua, line 2559: if Active_input == INPUT_LEFT and Mission_list:list_is_playing() == false then
cell_missions.lua, line 2585: if Active_input == INPUT_RIGHT and Objective_list:list_is_playing() == false and focus_change == false then
cell_missions.lua, line 2632: if Active_input == INPUT_LEFT and Mission_list:list_is_playing() == false then
cell_missions.lua, line 2644: if Active_input == INPUT_RIGHT and Objective_list:list_is_playing() == false then
cell_missions.lua, line 2663: if Active_input == INPUT_LEFT and Mission_list:list_is_playing() == false then
cell_missions.lua, line 2677: if Active_input == INPUT_RIGHT and Objective_list:list_is_playing() == false then
cell_missions.lua, line 2695: if Active_input == INPUT_LEFT and Mission_list:list_is_playing() == false then
cell_missions.lua, line 2710: if Active_input == INPUT_RIGHT and Objective_list:list_is_playing() == false then
cell_phone.lua, line 861: if Garage_list:list_is_playing() == false then
cell_playlist.lua, line 459: if List_left:list_is_playing() == false then
cell_playlist.lua, line 512: if List_left:list_is_playing() == false then
cell_playlist.lua, line 547: if List_left:list_is_playing() == false then
cell_playlist.lua, line 574: if List_right:list_is_playing() == false then
cell_playlist.lua, line 610: if List_right:list_is_playing() == false then
cell_playlist.lua, line 650: if List_right:list_is_playing() == false and List_left:list_is_playing() == false then
cell_playlist.lua, line 650: if List_right:list_is_playing() == false and List_left:list_is_playing() == false then
cell_playlist.lua, line 718: if List_right:list_is_playing() == false and List_left:list_is_playing() == false then
cell_playlist.lua, line 718: if List_right:list_is_playing() == false and List_left:list_is_playing() == false then
col_main.lua, line 918: if Active_list:list_is_playing() == false then
col_main.lua, line 929: if Active_list:list_is_playing() == false then
col_main.lua, line 938: if Active_list:list_is_playing() == false then
col_text_adventure.lua, line 4778: if Col_text_adventure_list:list_is_playing() == false then
col_text_adventure.lua, line 4826: if Col_text_adventure_list:list_is_playing() == false then
col_text_adventure.lua, line 4844: if Col_text_adventure_list:list_is_playing() == false then
game_lobby.lua, line 870: if Game_lobby_list:list_is_playing() == false then
game_lobby.lua, line 905: if Game_lobby_list:list_is_playing() == false then
game_lobby.lua, line 936: if Game_lobby_list:list_is_playing() == false then
game_lobby.lua, line 951: if Game_lobby_list:list_is_playing() == false then
game_lobby.lua, line 967: if Game_lobby_list:list_is_playing() == false then
game_lobby.lua, line 1004: if Game_lobby_list:list_is_playing() == false then
msn_text_adventure.lua, line 1115: if Msn_text_adventure_list:list_is_playing() == false then
msn_text_adventure.lua, line 1163: if Msn_text_adventure_list:list_is_playing() == false then
msn_text_adventure.lua, line 1175: if Msn_text_adventure_list:list_is_playing() == false then
pause_options_controls.lua, line 497: if List:list_is_playing() == false then
pause_options_controls.lua, line 518: if List:list_is_playing() == false then
pause_options_display_cal.lua, line 207: if Display_list:list_is_playing() == false then
pause_options_display_cal.lua, line 215: if Display_list:list_is_playing() == false then
pause_options_display_cal.lua, line 223: if Display_list:list_is_playing() == false then
pause_options_display_cal.lua, line 395: if Display_list:list_is_playing() == false then
pause_options_display_cal.lua, line 431: if Display_list:list_is_playing() == false then
pause_options_display_cal.lua, line 455: if Display_list:list_is_playing() == false then
pause_save_game.lua, line 309: if Save_load_list:list_is_playing() == false then
pause_save_game.lua, line 436: if Save_load_list:list_is_playing() == false then
screen_capture.lua, line 92: if Camera_list:list_is_playing() == false then
screen_capture.lua, line 115: if Camera_list:list_is_playing() == false then
store_common.lua, line 429: if Active_list:list_is_playing() == false then
store_common.lua, line 549: local list_is_playing = Active_list:list_is_playing()
store_common.lua, line 645: if Active_list:list_is_playing() == false then
store_common.lua, line 789: if Active_list:list_is_playing() == false then
store_common.lua, line 813: if Active_list:list_is_playing() == false then
store_dlc.lua, line 119: if Store_dlc_list:list_is_playing() == false then
store_dlc.lua, line 133: if Store_dlc_list:list_is_playing() == false then
|
load_persona |
false |
1 |
26mflighttutorial.lua, line 901: load_persona(mFlightTutorial_persona.Dane)
mflighttutorial.lua, line 903: -- HVS_BDF: we don't necessarily want to call load_persona() because this creates a 2D
mflighttutorial.lua, line 907: --load_persona(mIntro_persona.Johnny)
mintro.lua, line 508: -- HVS_BDF: we don't necessarily want to call load_persona() because this creates a 2D
mintro.lua, line 513: --load_persona(mIntro_persona.Johnny)
mintro.lua, line 514: --load_persona(mIntro_persona.Kinzie)
mintro.lua, line 515: --load_persona(mIntro_persona.Dane)
mintrobb.lua, line 579: -- HVS_BDF: we don't necessarily want to call load_persona() because this creates a 2D
mintrobb.lua, line 584: --load_persona(mIntro_persona.Johnny)
mintrobb.lua, line 585: --load_persona(mIntro_persona.Kinzie)
mintrobb.lua, line 586: --load_persona(mIntroBB_persona.Blackbeard)
mintroshakes.lua, line 513: -- HVS_BDF: we don't necessarily want to call load_persona() because this creates a 2D
mintroshakes.lua, line 518: --load_persona(mIntro_persona.Johnny)
mintroshakes.lua, line 519: --load_persona(mIntro_persona.Kinzie)
mintrotwins.lua, line 516: -- HVS_BDF: we don't necessarily want to call load_persona() because this creates a 2D
mintrotwins.lua, line 520: --load_persona(mIntro_persona.Johnny)
mintrotwins.lua, line 521: --load_persona(mIntro_persona.Kinzie)
mintrovlad.lua, line 514: -- HVS_BDF: we don't necessarily want to call load_persona() because this creates a 2D
mintrovlad.lua, line 519: --load_persona(mIntro_persona.Johnny)
mintrovlad.lua, line 520: --load_persona(mIntro_persona.Kinzie)
mintrovlad.lua, line 521: --load_persona(mIntroVlad_persona.Vlad)
mmauratutorial.lua, line 511: load_persona(mmAura_persona.Vlad)
mmblasttutorial.lua, line 592: load_persona(mmBlastTutorial_persona.Kiki)
mmblasttutorial.lua, line 593: load_persona(mmBlastTutorial_persona.Viola)
mmstomptutorial.lua, line 604: load_persona(mmStomp_persona.shakespeare)
mmsummontutorial.lua, line 555: load_persona(mmSummon_persona.Blackbeard)
|