ui_test_rtpc |
false |
1 |
|
unpause |
false |
1 |
2 |
update |
false |
12hud_qte.lua, line 328
vdo_city_control.lua, line 100
vdo_export_progress_meter.lua, line 22
vdo_gsi.lua, line 281
vdo_gsi_capture_meter.lua, line 118
vdo_gsi_combo.lua, line 76
vdo_gsi_info.lua, line 42
vdo_gsi_lite.lua, line 26
vdo_gsi_meter.lua, line 95
vdo_gsi_timer.lua, line 89
vdo_gsi_xy.lua, line 46
vdo_weapon_radial_slot.lua, line 62
|
36building_purchase.lua, line 149: City_control_meter:update(0.01 * Building_purchasing_data.control_pct, false)
building_purchase.lua, line 228: City_control_meter:update(0.01 * Building_purchasing_data.control_pct_new, true)
cell_foreground.lua, line 196: Tutorial_h:update("MM_1_1_OBJ_GO_TO_MAP", "ui_target_icon_use")
cell_foreground.lua, line 199: Tutorial_h:update("MM_1_1_OBJ_SET_GPS", "ui_target_icon_location")
cell_foreground.lua, line 201: Tutorial_h:update("POWERS_TUT_EXIT_HUB", "ui_target_icon_use")
cell_foreground.lua, line 207: Tutorial_h:update("CHALLENGE_TUT_ENTER_MENU", "ui_target_icon_use")
cell_foreground.lua, line 209: Tutorial_h:update("CHALLENGE_TUT_PICK_CHALLENGE", "ui_target_icon_use")
cell_foreground.lua, line 211: Tutorial_h:update("CHALLENGE_TUT_PICK_OBJECTIVE", "ui_target_icon_use")
cell_foreground.lua, line 213: Tutorial_h:update("POWERS_TUT_EXIT_HUB", "ui_target_icon_use")
cell_foreground.lua, line 220: Tutorial_h:update("POWERS_TUT_FIRST", "ui_target_icon_use")
cell_foreground.lua, line 223: Tutorial_h:update("POWERS_TUT_SECOND", "ui_target_icon_use")
cinema_clip_editor.lua, line 212: Export_progress_meter:update(true, "EXPORT_READY", 0.0, false)
cinema_clip_editor.lua, line 354: Export_progress_meter:update(true, status_text, progress, false)
hud.lua, line 1375: Hud_gsi:update(di_h)
hud_collection.lua, line 346: Hud_collection_control_meter:update(Hud_collection_data.district_pct_old, false)
hud_collection.lua, line 757: Hud_collection_control_meter:update(Hud_collection_data.district_pct_new, true)
hud_mayhem.lua, line 599: meter:update(true, "Mayhem", 0, meter_value, meter_flashing)
hud_qte.lua, line 320: update(button_index, button_animation, x, y, is_ps3, kbm_name, success, mouse_button_number, kb_direction, false,mouse_scroll_down_bg_h, mouse_scroll_up_bg_h)
hud_qte.lua, line 321: update(alt_button_index, alt_button_animation, alt_x, alt_y, is_ps3, kbm_name, success, mouse_button_number, kb_direction, true, mouse_scroll_down_bg_h, mouse_scroll_up_bg_h)
pause_map.lua, line 1627: Pause_map_control_meter:update(control_pct, false)
pause_save_game.lua, line 624: Pause_District_meter:update(data.district_control_pct)
store_weapon.lua, line 531: Store_common_gsi:update("MM_1_1_OBJ_PURCHASE_AN_UPGRADE", "ui_target_icon_use")
store_weapon.lua, line 534: -- Store_common_gsi:update("MM_1_1_OBJ_PURCHASE_A_WEAPON", "ui_target_icon_use")
store_weapon.lua, line 2132: Store_common_gsi:update("MM_1_1_OBJ_EXIT_STORE", "ui_target_icon_use")
store_weapon.lua, line 2759: --Store_common_gsi:update("MM_1_1_OBJ_PURCHASE_AN_UPGRADE", "ui_target_icon_use")
store_weapon.lua, line 2773: Store_common_gsi:update("MM_1_1_OBJ_EXIT_STORE", "ui_target_icon_use")
vdo_city_control.lua, line 29: self:update(0, false)
vdo_city_control.lua, line 180: self:update(0, false)
vdo_gsi.lua, line 349: -- Updates Configuration, data is first processed by Vdo_gsi:update() then
vdo_gsi.lua, line 553: self.indicators[ind_index].indicator:update(visible, skin, label_crc, seconds, is_countdown)
vdo_gsi.lua, line 591: self.indicators[ind_index].indicator:update(visible, skin, label_crc, x_value, y_value, is_cash, is_fraud)
vdo_gsi.lua, line 633: self.indicators[ind_index].indicator:update(visible, skin, label_crc, meter_percent, is_flashing)
vdo_gsi.lua, line 677: self.indicators[ind_index].indicator:update(visible, skin, label_crc, meter_percent, is_flashing)
vdo_gsi.lua, line 716: self.indicators[ind_index].indicator:update(visible, skin, label_crc, info_crc, info_value)
vdo_gsi.lua, line 759: self.indicators[ind_index].indicator:update(visible, skin, label_crc, combo_value, meter_percent, is_flashing)
vdo_weapon_radial.lua, line 579: slot:update(slot_num, availability, weapon_name_crc, bmp_name, ammo_cur, ammo_max, dual_wield, ammo_infinite, level, depleted, ammo_type, self.store_mode_is_enabled, element, weapon_class_crc, self.cache_is_enabled, weapon_name, is_seven_deadly_sin)
|
update_brightness |
false |
1 |
1 |
update_building_purchase_text |
false |
1 |
|
update_column_highlight |
false |
1 |
2 |
update_complete |
false |
1 |
1 |
update_configuration |
false |
1 |
1vdo_gsi.lua, line 294: self:update_configuration(param1, param2, param3, param4, param5, param6, param7, param8, param9)
|
update_disabled |
false |
1 |
2 |
update_element |
false |
1 |
1 |
update_extended_position |
false |
1 |
1 |
update_highlight |
false |
1 |
1 |
update_indicators |
false |
1 |
1vdo_gsi.lua, line 297: self:update_indicators(data_type, param1, param2, param3, param4, param5, param6, param7, param8, param9)
|
update_layout |
false |
1 |
2 |
update_mouse |
false |
1 |
1 |
update_mouse_inputs |
false |
2 |
34cell_missions.lua, line 2408: Mission_list:update_mouse_inputs("cell_missions", Mouse_input_tracker, 50)
cell_missions.lua, line 2422: Objective_list:update_mouse_inputs("cell_missions", Mouse_input_tracker, 50)
cell_missions.lua, line 2636: Mission_list:update_mouse_inputs("cell_missions", Mouse_input_tracker, 50)
cell_missions.lua, line 2648: Objective_list:update_mouse_inputs("cell_missions", Mouse_input_tracker, 50)
cell_missions.lua, line 2706: Mission_list:update_mouse_inputs("cell_missions", Mouse_input_tracker, 50)
cell_missions.lua, line 2725: --Objective_list:update_mouse_inputs("cell_missions", Mouse_input_tracker, 50)
cell_phone.lua, line 1174: Garage_list:update_mouse_inputs("cell_phone",Mouse_input_tracker_garage,50)
cell_phone.lua, line 1186: Garage_list:update_mouse_inputs("cell_phone",Mouse_input_tracker_garage,50)
col_main.lua, line 922: Active_list:update_mouse_inputs("col_main", Mouse_input_tracker)
game_lobby.lua, line 1024: Game_lobby_list:update_mouse_inputs("game_lobby", Mouse_input_tracker)
pause_invite_friends.lua, line 722: List:update_mouse_inputs("pause_invite_friends", Mouse_input_tracker)
pause_invite_friends.lua, line 741: List:update_mouse_inputs("pause_invite_friends", Mouse_input_tracker)
pause_options_clip_select.lua, line 279: List:update_mouse_inputs("pause_options_clip_select", Mouse_input_tracker)
pause_options_difficulty.lua, line 382: List:update_mouse_inputs("pause_options_difficulty", Mouse_input_tracker)
pause_options_difficulty.lua, line 402: List:update_mouse_inputs("pause_options_difficulty", Mouse_input_tracker)
pause_options_display_pc.lua, line 994: List:update_mouse_inputs("pause_options_display_pc", Mouse_input_tracker)
pause_options_display_pc.lua, line 1014: List:update_mouse_inputs("pause_options_display_pc", Mouse_input_tracker)
pause_options_remap.lua, line 507: List:update_mouse_inputs("options_remap", Mouse_input_tracker)
pause_save_game.lua, line 289: Save_load_list:update_mouse_inputs("save_load", Mouse_input_tracker)
pause_save_game.lua, line 304: Save_load_list:update_mouse_inputs("save_load", Mouse_input_tracker)
powers_sub.lua, line 741: Active_list:update_mouse_inputs("store_common", Mouse_input_tracker, 50)
store_character.lua, line 3233: Store_common_color_grid:update_mouse_inputs()
store_clothing.lua, line 2327: Store_common_color_grid:update_mouse_inputs()
store_common.lua, line 650: Active_list:update_mouse_inputs("store_common", Mouse_input_tracker)
store_common.lua, line 817: Active_list:update_mouse_inputs("store_common", Mouse_input_tracker)
store_common.lua, line 853: Active_list:update_mouse_inputs("store_common", Mouse_input_tracker)
store_tattoo.lua, line 872: Store_common_color_grid:update_mouse_inputs()
store_vehicle.lua, line 2894: Store_common_color_grid:update_mouse_inputs()
store_vehicle.lua, line 3344: Store_common_color_grid:update_mouse_inputs()
store_weapon.lua, line 3546: Store_common_color_grid:update_mouse_inputs()
vdo_grid_list.lua, line 703: self:update_mouse_inputs()
vdo_grid_list.lua, line 1276: self:update_mouse_inputs()
vint_bugs.lua, line 141: Bugs_megalist:update_mouse_inputs("vint_bugs", Bugs_mouse_Input_tracker)
vint_bugs.lua, line 157: Bugs_megalist:update_mouse_inputs("vint_bugs", Bugs_mouse_Input_tracker)
|
update_option |
false |
1 |
3 |
update_percent_fields |
false |
1 |
4vdo_triangle_select.lua, line 124: update_percent_fields(0, 0, 0)
vdo_triangle_select.lua, line 137: update_percent_fields(floor(fat * 100 + 0.5), floor(skin * 100 + 0.5), floor(str * 100 + 0.5))
vdo_triangle_select.lua, line 301: update_percent_fields(floor(fat_percent * 100 + 0.5), floor(skinny_percent * 100 + 0.5), floor(muscle_percent * 100 + 0.5))
vdo_triangle_select.lua, line 523: update_percent_fields(floor(fat_percent * 100 + 0.5), floor(skinny_percent * 100 + 0.5), floor(muscle_percent * 100 + 0.5))
|
update_respect |
false |
2 |
8hud.lua, line 2648: Hud_respect:update_respect(total_respect, respect_pct, respect_level, respect_meter_show_upgrade)
hud_collection.lua, line 770: Hud_collection_respect_meter:update_respect(final_respect_reward, respect_pct, respect_level, false)
hud_collection.lua, line 784: Hud_collection_respect_meter:update_respect(final_respect_reward, respect_pct_new, respect_level_new, true)
pause_save_game.lua, line 622: Pause_Respect_meter:update_respect(data.total_respect, data.current_respect_pct, data.rank, false)
store_common.lua, line 335: Store_header.respect_meter:update_respect(respect_total, respect_needed, respect_level)
vdo_respect_meter.lua, line 446: -- using update_respect()
vdo_store_header.lua, line 285: Store_respect_meter:update_respect(total_respect, pct, rank)
vint_bugs.lua, line 164: R_meter:update_respect(Respect_total, Respect_pct, Respect_level, Show_upgrade)
|
update_toggle_mouse_inputs |
false |
1 |
3 |