./cte_sniper_rifle.lua

  1. Cte_sniper = {} 
  2.  
  3. function cte_sniper_rifle_init() 
  4. 	Cte_sniper.handles = {} 
  5. 	Cte_sniper.handles.sniper = vint_object_find("sniper") 
  6. end 
  7.  
  8. function cte_sniper_rifle_show() 
  9. 	vint_set_property(Cte_sniper.handles.sniper,"visible", true) 
  10. end 
  11.  
  12. function cte_sniper_rifle_hide() 
  13. 	vint_set_property(Cte_sniper.handles.sniper,"visible", false) 
  14. end 
  15.  
  16. function cte_sniper_rifle_cleanup() 
  17.  
  18. end