dataitem_to_debug |
true |
1 |
3hud.lua, line 1280: --dataitem_to_debug(di_h, "wpn_bmp_name", "rdy_ammo", "rsv_ammo", "grenade_bmp_name", "grenade_ammo", "wpn_rdy", "dual_wield", "no_ammo", "inf_ammo", "cont_fire", "no_mag", "sniper_visible", "wpn_name", "wpn_category", "reticule_highlight", "wpn_spread", "wpn_slot", "grenade_slot", "show_reticule", "overheat_pct", "is_overheated")
pause_map.lua, line 903: --dataitem_to_debug(di_h, "icon_bmp_name", "text_line_1", "text_line_2", "text_line_3", "text_line_4", "is_highlighted", "is_gps_target", "taxi_available")
vint_lib.lua, line 389: -- Example: dataitem_to_debug(di_h, "icon_bmp_name", "coord_x", "coord_y")
|
debris_flow_add_avoid_object |
true |
|
4m02.lua, line 2859: debris_flow_add_avoid_object(debris_flow_table.handle, M02_groups.homies_skydive_01.shaundi)
m18.lua, line 2306: debris_flow_add_avoid_object(M18_runtime.wreckage_debris_flow_handle, M18_groups.skydiving_tank.tank_group.tank)
m18.lua, line 2796: debris_flow_add_avoid_object(M18_runtime.debris_flow_handle, M18_groups.skydiving_tank.tank_group.tank)
m18.lua, line 2797: debris_flow_add_avoid_object(M18_runtime.debris_flow_handle_02, M18_groups.skydiving_tank.tank_group.tank)
|
debris_flow_add_object |
true |
|
6m02.lua, line 2839: debris_flow_add_object(debris_flow_table.handle, vehicle.name, vehicle_min_speed, vehicle_max_speed, vehicle_max_ang_vel, true, true)
m02.lua, line 2851: debris_flow_add_object(debris_flow_table.handle, box, box_min_speed, box_max_speed, box_max_ang_vel, true, true)
m02.lua, line 2855: debris_flow_add_object(debris_flow_table.handle, pallet, box_min_speed, box_max_speed, box_max_ang_vel, true, true)
m18.lua, line 2289: debris_flow_add_object(M18_runtime.debris_flow_handle, mover, 10.0, 15.0, 5.0, true, true)
m18.lua, line 2295: debris_flow_add_object(M18_runtime.debris_flow_handle_02, mover, 10.0, 15.0, 5.0, true, true)
m18.lua, line 2301: debris_flow_add_object(M18_runtime.wreckage_debris_flow_handle, debris, 30.0, 50.0, 5.0, true, true)
|
debris_flow_create |
true |
|
4 |
debris_flow_destroy |
true |
|
4 |
debris_flow_recycle_object |
true |
|
3 |
debris_flow_set_active |
true |
|
18m02.lua, line 2129: debris_flow_set_active(M02_debris_flows[1].handle, M02_navpoints.debris_emitter_pos_01, 0.0, 25.0, 250.0, LOCAL_PLAYER, 1.0, true)
m02.lua, line 2130: debris_flow_set_active(M02_debris_flows[2].handle, M02_navpoints.debris_emitter_pos_01, 0.0, 20.0, 250.0, LOCAL_PLAYER, 1.0, true)
m02.lua, line 2221: debris_flow_set_active(M02_debris_flows[1].handle, M02_navpoints.debris_emitter_pos_02, 20.0, 40.0, 375.0, LOCAL_PLAYER, 2.0, true, true)
m02.lua, line 2222: debris_flow_set_active(M02_debris_flows[2].handle, M02_navpoints.debris_emitter_pos_02, 20.0, 40.0, 375.0, LOCAL_PLAYER, 2.0, true, true)
m02.lua, line 2223: debris_flow_set_active(M02_debris_flows[3].handle, M02_navpoints.debris_emitter_pos_02, 20.0, 40.0, 375.0, LOCAL_PLAYER, 2.0, true, true)
m02.lua, line 2620: debris_flow_set_active(M02_debris_flows[1].handle, M02_navpoints.debris_emitter_pos_01, 0.0, 25.0, 250.0, LOCAL_PLAYER, 1.0, true)
m02.lua, line 2621: debris_flow_set_active(M02_debris_flows[2].handle, M02_navpoints.debris_emitter_pos_01, 0.0, 20.0, 250.0, LOCAL_PLAYER, 1.0, true)
m02.lua, line 2709: debris_flow_set_active(M02_debris_flows[1].handle, M02_navpoints.debris_emitter_pos_02, 20.0, 40.0, 300.0, LOCAL_PLAYER, 2.0, true, true)
m02.lua, line 2710: debris_flow_set_active(M02_debris_flows[2].handle, M02_navpoints.debris_emitter_pos_02, 20.0, 40.0, 300.0, LOCAL_PLAYER, 2.0, true, true)
m02.lua, line 2711: debris_flow_set_active(M02_debris_flows[3].handle, M02_navpoints.debris_emitter_pos_02, 20.0, 40.0, 300.0, LOCAL_PLAYER, 2.0, true, true)
m02.lua, line 2773: debris_flow_set_active(M02_debris_flows[1].handle, M02_navpoints.debris_emitter_pos_01, 10.0, 25.0, 400.0, LOCAL_PLAYER, 1.0, false, true)
m02.lua, line 2873: debris_flow_set_active(M02_debris_flows[3].handle, M02_navpoints.debris_emitter_pos_01, 0.0, 15.0, 250.0, LOCAL_PLAYER, 1.0, true)
m18.lua, line 2291: debris_flow_set_active(M18_runtime.debris_flow_handle, M18_navpoints.debris_emitter_pos_01, 15.0, 60.0, 350.0, LOCAL_PLAYER)
m18.lua, line 2297: debris_flow_set_active(M18_runtime.debris_flow_handle_02, M18_navpoints.debris_emitter_pos_01, 15.0, 60.0, 350.0, LOCAL_PLAYER)
m18.lua, line 2376: debris_flow_set_active(M18_runtime.debris_flow_handle, M18_navpoints.debris_emitter_pos_01, 15.0, 60.0, 200.0, LOCAL_PLAYER, speed_mult, false)
m18.lua, line 2798: debris_flow_set_active(M18_runtime.debris_flow_handle, M18_navpoints.debris_emitter_pos_03, 0.0, 40.0, 300.0, LOCAL_PLAYER, 1.0)
m18.lua, line 2799: debris_flow_set_active(M18_runtime.debris_flow_handle_02, M18_navpoints.debris_emitter_pos_03, 0.0, 40.0, 300.0, LOCAL_PLAYER, 1.0)
m18.lua, line 2807: debris_flow_set_active(M18_runtime.wreckage_debris_flow_handle, M18_navpoints.debris_emitter_pos_03, 10.0, 25.0, 300.0, LOCAL_PLAYER, 1.0, true)
|
debris_flow_set_inactive |
true |
|
2 |
debug_conversation |
true |
1 |
|
debug_print |
true |
1 |
257building_purchase.lua, line 101: debug_print("vint", "warning: no control percentage assigned to this property/building\n")
building_purchase.lua, line 106: debug_print("vint", "warning: no control percentage assigned to this property/building\n")
building_purchase.lua, line 111: debug_print("vint", "warning: no profit assigned to this property/building\n")
building_purchase.lua, line 116: debug_print("vint", "warning: no district name assigned to this property/building\n")
building_purchase.lua, line 121: debug_print("vint", "warning: no profit assigned to this property/building\n")
cell_extras.lua, line 55: debug_print("vint", "double transition\n")
cell_foreground.lua, line 197: debug_print("vint", "No valid screen set for cell_transition_screen(). screen1 or screen2: " .. var_to_string(screen1) .. "\n")
cell_foreground.lua, line 267: debug_print("vint", "invalid target_state: " .. var_to_string(target_state) .. "\n")
cell_foreground.lua, line 268: debug_print("vint", "invalid screen_type: " .. var_to_string(screen.screen_type) .. "\n")
cell_missions.lua, line 181: debug_print("vint", "List: " .. var_to_string(List) .. "\n")
cell_missions.lua, line 182: debug_print("vint", "Data[List.current_idx]: " .. var_to_string(Data[List.current_idx]) .. "\n")
cell_missions.lua, line 183: debug_print("vint", "List.current_idx: " .. var_to_string(List.current_idx) .. "\n")
cell_phone.lua, line 204: debug_print("vint", "no homie data... cannot enter cellphone\n")
cell_phone.lua, line 331: debug_print("vint", "cell_phone_dial_connection_cb()\n")
cell_phone.lua, line 332: debug_print("vint", "success" .. var_to_string(success) .. "\n")
cell_phone.lua, line 350: debug_print("vint", "you need vehicles in your garage to access this feature\n")
cell_phone.lua, line 878: debug_print("vint", "cell_phone_call_hangup_cb()\n")
cell_playlist.lua, line 294: debug_print("vint", "playlist_index: " .. var_to_string(playlist_index) .. "artist: " .. var_to_string(artist) .. " : " .. i .. "\n")
cell_playlist.lua, line 945: debug_print("vint", "artist: " .. var_to_string(artist) .. " | playlist_index: " .. var_to_string(playlist_index) .. "\n")
cell_stats.lua, line 304: debug_print("vint", "highlighted_handle: " .. var_to_string(current_target_handle) .. "\n")
cell_stats.lua, line 305: debug_print("vint", "Page_header.handle: " .. var_to_string(Page_header.handle) .. "\n")
city_load.lua, line 154: debug_print("vint", "city_load_transition, end of anim reached, looping now \n")
clones_m3.lua, line 104: --debug_print("vint", "doc init\n")
cmp_activity.lua, line 15: debug_print("vint", "cleanup cmp_activity_cleanup()\n")
cmp_activity.lua, line 61: debug_print("vint", "unlockable# = " .. var_to_string(unlockables_to_follow).."\n")
cmp_activity.lua, line 62: debug_print("vint", "mission number = " .. var_to_string(mission_number).."\n")
cmp_activity.lua, line 63: debug_print("vint", "mission name = " .. var_to_string(mission_name).."\n")
cmp_activity.lua, line 64: debug_print("vint", "layout number = " .. var_to_string(layout).."\n")
cmp_activity.lua, line 65: debug_print("vint", "cash_reward" .. var_to_string(cash_reward).."\n")
cmp_activity.lua, line 66: debug_print("vint", "cash_multiplier = " .. var_to_string(cash_multiplier).."\n")
cmp_activity.lua, line 67: debug_print("vint", "cash_reward_inc_multiplier = " .. var_to_string(cash_reward_inc_multiplier).."\n")
cmp_activity.lua, line 68: debug_print("vint", "respect_points_old = " .. var_to_string(respect_points_old).."\n")
cmp_activity.lua, line 69: debug_print("vint", "respect_pct_old = " .. var_to_string(respect_pct_old).."\n")
cmp_activity.lua, line 70: debug_print("vint", "respect_level_old = " .. var_to_string(respect_level_old).."\n")
cmp_activity.lua, line 71: debug_print("vint", "respect points_new = " .. var_to_string(respect_points_new).."\n")
cmp_activity.lua, line 72: debug_print("vint", "respect_pct_new = " .. var_to_string(respect_pct_new).."\n")
cmp_activity.lua, line 73: debug_print("vint", "respect_level_new = " .. var_to_string(respect_level_new).."\n")
cmp_activity.lua, line 74: debug_print("vint", "respect_multiplier = " .. var_to_string(respect_multiplier).."\n")
cmp_activity.lua, line 75: debug_print("vint", "respect_points_multiplier = " .. var_to_string(respect_points_multiplier).."\n")
cmp_activity.lua, line 76: debug_print("vint", "respect_pct_multiplier = " .. var_to_string(respect_pct_multiplier).."\n")
cmp_activity.lua, line 77: debug_print("vint", "respect_level_multiplier = " .. var_to_string(respect_level_multiplier).."\n")
cmp_activity.lua, line 78: debug_print("vint", "district_pct_old = " .. var_to_string(district_pct_new).."\n")
cmp_activity.lua, line 79: debug_print("vint", "district_pct_new = " .. var_to_string(district_pct_new).."\n")
cmp_activity.lua, line 80: debug_print("vint", "district_cash_per_day = " .. var_to_string(district_cash_per_day).."\n")
cmp_activity.lua, line 81: debug_print("vint", "district_team_name = " .. var_to_string(district_team_name).."\n")
cmp_common.lua, line 2039: debug_print("vint", "Item in conversion table is missing\n")
cmp_mission.lua, line 15: -- debug_print("vint", "cleanup cmp_mission_cleanup()\n")
cmp_mission.lua, line 56: debug_print("vint", "unlockable# = " .. var_to_string(unlockables_to_follow).."\n")
cmp_mission.lua, line 57: debug_print("vint", "mission number = " .. var_to_string(mission_number).."\n")
cmp_mission.lua, line 58: debug_print("vint", "layout number = " .. var_to_string(layout).."\n")
cmp_mission.lua, line 59: debug_print("vint", "cash_reward" .. var_to_string(cash_reward).."\n")
cmp_mission.lua, line 60: debug_print("vint", "cash_multiplier = " .. var_to_string(cash_multiplier).."\n")
cmp_mission.lua, line 61: debug_print("vint", "cash_reward_inc_multiplier = " .. var_to_string(cash_reward_inc_multiplier).."\n")
cmp_mission.lua, line 62: debug_print("vint", "respect_points_old = " .. var_to_string(respect_points_old).."\n")
cmp_mission.lua, line 63: debug_print("vint", "respect_pct_old = " .. var_to_string(respect_pct_old).."\n")
cmp_mission.lua, line 64: debug_print("vint", "respect_level_old = " .. var_to_string(respect_level_old).."\n")
cmp_mission.lua, line 65: debug_print("vint", "respect points_new = " .. var_to_string(respect_points_new).."\n")
cmp_mission.lua, line 66: debug_print("vint", "respect_pct_new = " .. var_to_string(respect_pct_new).."\n")
cmp_mission.lua, line 67: debug_print("vint", "respect_level_new = " .. var_to_string(respect_level_new).."\n")
cmp_mission.lua, line 68: debug_print("vint", "respect_multiplier = " .. var_to_string(respect_multiplier).."\n")
cmp_mission.lua, line 69: debug_print("vint", "respect_points_multiplier = " .. var_to_string(respect_points_multiplier).."\n")
cmp_mission.lua, line 70: debug_print("vint", "respect_pct_multiplier = " .. var_to_string(respect_pct_multiplier).."\n")
cmp_mission.lua, line 71: debug_print("vint", "respect_level_multiplier = " .. var_to_string(respect_level_multiplier).."\n")
cmp_stronghold.lua, line 22: debug_print("vint", "cleanup cmp_stronghold_cleanup()\n")
cmp_stronghold.lua, line 50: debug_print("vint", "unlockable# = " .. var_to_string(unlockables_to_follow).."\n")
cmp_stronghold.lua, line 51: debug_print("vint", "mission name = " .. var_to_string(mission_name).."\n")
cmp_stronghold.lua, line 52: debug_print("vint", "layout number = " .. var_to_string(layout).."\n")
cmp_stronghold.lua, line 53: debug_print("vint", "cash_reward" .. var_to_string(cash_reward).."\n")
cmp_stronghold.lua, line 54: debug_print("vint", "cash_multiplier = " .. var_to_string(cash_multiplier).."\n")
cmp_stronghold.lua, line 55: debug_print("vint", "cash_reward_inc_multiplier = " .. var_to_string(cash_reward_inc_multiplier).."\n")
cutscene_test.lua, line 12: debug_print("test", "Shot is now starting!\n")
dlc2_m02.lua, line 1764: debug_print( "MAD", "playing 3d line " .. convo.persona_3d_params[ 2 ] .. "\n" )
dlc2_m02.lua, line 1774: debug_print( "MAD", "playing 2d line " .. convo.persona_2d_params[ 1 ] .. "\n" )
dlc2_m02.lua, line 1795: debug_print( "MAD", "Playing convo: " .. convo.convo_name .. "\n" )
hud.lua, line 1352: --debug_print("vint", "this should fire for grenade")
hud.lua, line 1600: -- debug_print("vint", "total_respect" .. var_to_string(total_respect) .. "\n")
hud.lua, line 1601: -- debug_print("vint", "respect_pct" .. var_to_string(respect_pct) .. "\n")
hud.lua, line 1602: -- debug_print("vint", "respect_level" .. var_to_string(respect_level) .. "\n")
hud.lua, line 1603: -- debug_print("vint", "show_upgrades" .. var_to_string(show_upgrades) .. "\n")
hud.lua, line 1758: -- debug_print("vint", "active: " .. var_to_string(active) .. "| position: " .. position .. "\n")
hud_healthbars.lua, line 196: -- debug_print( "vint_healthbars", "Creating healthbar for " .. decoded_name .. " key: " .. key .. "\n" )
hud_healthbars.lua, line 243: --debug_print("vint", "health_full_alpha " .. var_to_string(health_full_alpha) .. "\n")
hud_healthbars.lua, line 349: -- debug_print("vint_healthbars", "Remove healthbar for " .. decoded_name .. " key: " .. key .. "\n")
hud_healthbars.lua, line 363: -- debug_print( "vint_healthbars", "Current healthbar entries:\n" )
hud_healthbars.lua, line 366: -- debug_print( "vint_healthbars", "\tkey: " .. key .. " name: " .. entry.decoded_name .. "\n" )
hud_mayhem.lua, line 126: --debug_print("vint", "hud_mayhem_world_cash_update: di_h " .. di_h .. "\n")
hud_mayhem.lua, line 127: --debug_print("vint", "hud_mayhem_world_cash_update: cash_value $" .. cash_value .. "\n")
hud_msg.lua, line 358: debug_print("vint", "Problem: hud_msg cannot be created!\n")
hud_msg.lua, line 411: debug_print("vint", "Problem: hud_msg region has no height!\n")
hud_msg.lua, line 426: debug_print("vint", "Message placed in invalid region, discarding. Region Index: " .. var_to_string(region_index) .."\n")
hud_qte.lua, line 347: debug_print("vint", "button_animation: " .. var_to_string(button_animation) .. "\n")
hud_reticules.lua, line 563: --debug_print("vint", "show_spread" .. var_to_string(show_spread) .. "\n")
hud_reticules.lua, line 569: --debug_print("vint", "Spread Style \"" .. Hud_reticules.configs[Hud_reticules.status.config].spread_style .. "\" not found in Hud_reticules.spread_style\n")
hud_reticules.lua, line 582: --debug_print("vint", "fine_aim: " .. fine_aim .. "\n")
hud_reticules.lua, line 583: --debug_print("vint", "cross_mag_min: " .. cross_mag_min .. "\n")
hud_reticules.lua, line 584: --debug_print("vint", "cross_mag_max: " .. cross_mag_max .. "\n")
hud_touch_combo.lua, line 264: debug_print("vint", "*** sexy time fade in *** \n")
hud_touch_combo.lua, line 277: debug_print("vint", "*** sexy time fade out *** \n")
m12.lua, line 2571: debug_print("MAD", "Playing Convo: " .. convo.name)
m12.lua, line 2576: debug_print("MAD", "Ended Convo: " .. convo.name)
m12.lua, line 2676: debug_print("MAD", "Playing Persona Line: " .. line.name)
m13.lua, line 3574: debug_print( "MAD", "ERROR: Group " .. group.name .. " is already loaded\n" )
m13.lua, line 3589: debug_print( "MAD", "M13_num_troops: " .. M13_num_troops .. "\n" )
m14.lua, line 2461: debug_print( "MAD", "Playing convo: " .. convo.convo_name .. "\n" )
m16.lua, line 2321: debug_print( "MAD", "-- PHASE 2 --" )
m16.lua, line 2333: debug_print( "MAD", "-- PHASE 3 --" )
m16.lua, line 2347: debug_print( "MAD", "-- PHASE 4 --" )
m16.lua, line 3612: debug_print( "MAD", "Boss battle cheat " .. cheat )
m20.lua, line 1930: debug_print( "MAD", "playing 3D persona line '".. convo.persona_3d_params[ 2 ] .. "'\n" )
m20.lua, line 1940: debug_print( "MAD", "playing 2D persona line '".. convo.persona_2d_params[ 1 ] .. "'\n" )
m20.lua, line 1973: debug_print( "MAD", "Playing convo: " .. convo.convo_name .. "\n" )
main_menu_coop.lua, line 302: debug_print("vint", "Coop input locked!\n")
main_menu_coop.lua, line 304: debug_print("vint", "Coop input unlocked!\n")
pause_map.lua, line 877: debug_print("vint", "anim_in_complete \n")
pause_options_display_pc.lua, line 677: debug_print("vint", "result: "..result)
pause_options_display_pc.lua, line 722: --debug_print("vint","timer: "..var_to_string(vint_get_time_index()).."\n")
pause_options_display_pc.lua, line 723: --debug_print("vint","timer start "..destruct_timer_start.."\n")
pause_options_display_pc.lua, line 725: debug_print("vint","timer up\n")
store_character.lua, line 839: debug_print("vint", "Thread Running... \n")
store_character.lua, line 863: debug_print("vint", "Die... \n")
store_clothing.lua, line 793: --debug_print("vint", "adding brand " .. brand_id .. "\n")
store_clothing.lua, line 882: --debug_print("vint", "brand is " .. menu_data.brand_id .. "\n")
store_clothing.lua, line 1615: debug_print("vint", "outfit update thread started\n")
store_clothing.lua, line 1625: debug_print("vint", "updating single item with logo "..var_to_string(t.logo_index).."\n")
store_clothing.lua, line 1643: debug_print("vint", "updating store outfit\n")
store_clothing.lua, line 1649: debug_print("vint", "updating owned outfit\n")
store_crib.lua, line 410: debug_print("vint","THIS IS REALLY BAD\n")
store_dlc.lua, line 318: debug_print("vint", "price: " .. var_to_string(price) .. "\n")
store_gang.lua, line 655: --debug_print("vint","GANG BG DONE")
store_vehicle.lua, line 2090: debug_print("vint", "entered store_vehicle_upgrade_enter\n")
store_vehicle.lua, line 2300: debug_print("vint", "Vehicle Customization - Invalid Category type: " .. cat_type .. "\n")
store_weapon.lua, line 618: debug_print("vint", "new_index "..new_index.."old idx "..Old_index.."\n\n")
store_weapon.lua, line 1058: debug_print("store_weapon","returning ammo info with name "..Store_weapon_ammo_info[i].icon_name.."\n")
store_weapon.lua, line 1254: debug_print("store_weapon", "called store_weapon_grid_open\n")
store_weapon.lua, line 1276: debug_print("store_weapon", "not opening grid because there are no choices\n")
store_weapon.lua, line 1648: --debug_print("store_weapon","setting weapon level desc to "..level_desc_crc.."\n")
store_weapon.lua, line 1805: debug_print("store_weapon", "called store_weapon_cache_open_radial\n")
vdo_base_object.lua, line 35: debug_print("vint", "VINT OBJECT WARNING: " .. obj_name .. " not found for Vdo_base_object:new()")
vdo_base_object.lua, line 68: debug_print("VINT OBJECT WARNING: original handle " .. orig_handle .. " not cloned in Vdo_base_object:clone()")
vdo_cell_menu.lua, line 72: --debug_print("always_on", "found " .. self.cursor_x .. self.cursor_y )
vdo_cell_missions_list.lua, line 150: debug_print("vint","self.current_idx ========= "..self.current_idx.."\n\n")
vdo_grid_button.lua, line 20: --debug_print("vint", "button: Icon is: " .. new_icon .. "\n")
vdo_grid_list.lua, line 368: --debug_print("vint", "cat_index = "..cat_index..", grid_index = "..grid_index..", data_index = "..data_index.."\n")
vdo_grid_list.lua, line 1059: debug_print("vint", "Vdo_grid_list:get_selection called() with invalid document handle")
vdo_grid_list.lua, line 1102: debug_print("vint", "Vdo_grid_list:get_selection called() with invalid document handle")
vdo_gsi.lua, line 290: debug_print("vint", "GSI Update: " .. var_to_string(data_type).. "\n")
vdo_gsi.lua, line 372: debug_print("vint", " gsi state: " .. var_to_string(gsi_state) .. "\n")
vdo_gsi.lua, line 373: debug_print("vint", " configuration: " .. var_to_string(config) .. "\n")
vdo_gsi.lua, line 374: debug_print("vint", " icon_bitmap_name: " .. var_to_string(icon_bmp_name) .. "\n")
vdo_gsi.lua, line 375: debug_print("vint", " gameplay_title crc: " .. var_to_string(gameplay_title_crc) .. "\n")
vdo_gsi.lua, line 376: debug_print("vint", " gameplay_title string: " .. var_to_string(gameplay_title_string) .. "\n")
vdo_gsi.lua, line 377: debug_print("vint", " diversion_level: " .. var_to_string(diversion_level) .. "\n")
vdo_gsi.lua, line 378: debug_print("vint", " visible: " .. var_to_string(visible) .. "\n")
vdo_gsi.lua, line 379: debug_print("vint", " is_diversion: " .. var_to_string(is_diversion) .. "\n")
vdo_gsi.lua, line 380: debug_print("vint", " indicator_count: " .. var_to_string(indicator_count) .. "\n\n")
vdo_gsi.lua, line 428: debug_print("", "MISSION GSI ERROR!!! The mission is trying to use more than two indicators at once\n")
vdo_gsi.lua, line 502: debug_print("vint", "GSI: No configurations were created, so we do not update shit.\n")
vdo_gsi.lua, line 508: debug_print("vint", "GSI: Indicator not supported in current configuration. [element_type = " .. var_to_string(ind_index) .. " ]\n")
vdo_gsi.lua, line 525: debug_print("vint", " timer index: " .. ind_index .. "\n")
vdo_gsi.lua, line 526: debug_print("vint", " visible: " .. var_to_string(visible) .. "\n")
vdo_gsi.lua, line 527: debug_print("vint", " description crc: " .. var_to_string(label_crc) .. "\n")
vdo_gsi.lua, line 528: debug_print("vint", " description: " .. var_to_string(param5) .. "\n")
vdo_gsi.lua, line 529: debug_print("vint", " seconds left: " .. var_to_string(param6) .. " is a positive timer: " .. var_to_string(param7) .. "\n\n")
vdo_gsi.lua, line 562: debug_print("vint", " x_of_y_indicator index: " .. ind_index .. "\n")
vdo_gsi.lua, line 563: debug_print("vint", " visible: " .. var_to_string(visible) .. "\n")
vdo_gsi.lua, line 564: debug_print("vint", " description crc: " .. var_to_string(label_crc) .. "\n")
vdo_gsi.lua, line 565: debug_print("vint", " description str: " .. var_to_string(param5) .. "\n")
vdo_gsi.lua, line 566: debug_print("vint", " current amount: " .. var_to_string(param6) .. " target amount: " .. var_to_string(param7) .. " is it money? " .. var_to_string(param8) .. "\n\n")
vdo_gsi.lua, line 598: debug_print("vint", " meter index: " .. ind_index .. "\n")
vdo_gsi.lua, line 599: debug_print("vint", " visible: " .. var_to_string(visible) .. "\n")
vdo_gsi.lua, line 600: debug_print("vint", " description crc:" .. var_to_string(label_crc) .. "\n")
vdo_gsi.lua, line 601: debug_print("vint", " description: " .. var_to_string(param5) .. "\n")
vdo_gsi.lua, line 602: debug_print("vint", " current amount: " .. var_to_string(param6) .. "\n\n")
vdo_gsi.lua, line 641: debug_print("vint", " information_indicator index: " .. ind_index .. "\n")
vdo_gsi.lua, line 642: debug_print("vint", " visible: " .. var_to_string(visible) .. "\n")
vdo_gsi.lua, line 643: debug_print("vint", " description crc: " .. var_to_string(label_crc) .. "\n")
vdo_gsi.lua, line 644: debug_print("vint", " description: " .. var_to_string(param5) .. "\n")
vdo_gsi.lua, line 645: debug_print("vint", " information crc: " .. param6 .. "\n")
vdo_gsi.lua, line 646: debug_print("vint", " information: " .. var_to_string(param7) .. "\n\n")
vdo_gsi.lua, line 677: debug_print("vint", " combo index: " .. ind_index .. "\n")
vdo_gsi.lua, line 678: debug_print("vint", " visible: " .. var_to_string(visible) .. "\n")
vdo_gsi.lua, line 679: debug_print("vint", " description crc: " .. var_to_string(label_crc) .. "\n")
vdo_gsi.lua, line 680: debug_print("vint", " description str: " .. var_to_string(param5) .. "\n")
vdo_gsi.lua, line 681: debug_print("vint", " combo_value: " .. var_to_string(param6) .. "\n")
vdo_gsi.lua, line 682: debug_print("vint", " Meter_pct: " .. var_to_string(param7) .. "\n\n")
vdo_gsi.lua, line 683: debug_print("vint", " is_flashing: " .. var_to_string(param8) .. "\n\n")
vdo_gsi.lua, line 730: debug_print("vint", "Failed to update config. Config index doesn't exist\n")
vdo_gsi.lua, line 843: debug_print("vint", "hud_gsi_open()\n")
vdo_gsi.lua, line 873: debug_print("vint", "Updating Layout. Vdo_gsi:update_layout()\n")
vdo_gsi_timer.lua, line 89: debug_print("vint", "visible" .. var_to_string(visible) .. "\n")
vdo_gsi_timer.lua, line 90: debug_print("vint", "skin" .. var_to_string(skin) .. "\n")
vdo_gsi_timer.lua, line 91: debug_print("vint", "label_crc" .. var_to_string(label_crc) .. "\n")
vdo_gsi_timer.lua, line 92: debug_print("vint", "timer_value" .. var_to_string(timer_value) .. "\n")
vdo_gsi_timer.lua, line 93: debug_print("vint", "is_positive" .. var_to_string(is_positive) .. "\n")
vdo_gsi_timer.lua, line 94: debug_print("vint", "is_flashing" .. var_to_string(is_flashing) .. "\n\n")
vdo_gsi_timer.lua, line 237: debug_print("vint", "invalid color id sent to Vdo_gsi_timer:color_shift()\n")
vdo_gsi_whored.lua, line 133: debug_print("vint", "GSI Update: " .. var_to_string(data_type).. "\n")
vdo_hint_bar.lua, line 334: debug_print("vint", "hint_bar:set_highlight - invalid index")
vdo_mega_list.lua, line 184: debug_print("vint", "Vdo_mega_list:draw_items was called with impropperly formatted parameters!\n")
vdo_mega_list.lua, line 195: debug_print("vint", "Unable to find object \"toggle_base\"")
vdo_mega_list.lua, line 870: debug_print("vint", "Vdo_mega_list:move_cursor called with invalid document handle\n")
vdo_mega_list.lua, line 1296: debug_print("vint", "Vdo_pause_mega_list:move_slider called with invalid document handle\n")
vdo_mega_list.lua, line 1431: debug_print("vint", "Vdo_mega_list:get_selection called with invalid document handle\n")
vdo_mega_list.lua, line 1443: debug_print("vint", "Vdo_mega_list:get_toggle_selection called with invalid document handle\n")
vdo_mega_list.lua, line 1459: debug_print("vint", "Vdo_mega_list:get_toggle_selection called with invalid document handle\n")
vdo_mega_list.lua, line 1494: debug_print("vint", "Vdo_mega_list:button_a called with invalid document handle\n")
vdo_mega_list.lua, line 1500: debug_print("vint", "BUTTON SELECTED GO TO A SCREEN OR SOMETHING\n")
vdo_mega_list.lua, line 1506: debug_print("vint", "Vdo_mega_list:We have one or no options, no need to open toggle")
vdo_mega_list.lua, line 1536: debug_print("vint", "Vdo_mega_list:button_b called with invalid document handle\n")
vdo_mega_list.lua, line 1544: debug_print("vint", "Vdo_mega_list:return_data called with invalid document handle\n")
vdo_mega_list.lua, line 1553: debug_print("vint", "Vdo_mega_list:return_selected_data called with invalid document handle\n")
vdo_mega_list.lua, line 1562: debug_print("vint", "Vdo_mega_list:enable called with invalid document handle\n")
vdo_mega_list.lua, line 1581: debug_print("vint", "Vdo_mega_list:toggle_highlight called with invalid document handle\n")
vdo_mega_list.lua, line 1651: debug_print("vint", "Vdo_mega_list:refresh_values called with invalid document handle\n")
vdo_pause_mega_list.lua, line 99: debug_print("vint", "Vdo_pause_mega_list:draw_items was called with impropperly formatted parameters!\n")
vdo_pause_mega_list.lua, line 110: debug_print("vint", "Unable to find object \"base\"")
vdo_pause_mega_list.lua, line 295: debug_print("vint", "Vdo_pause_mega_list:set_size called with invalid document handle\n")
vdo_pause_mega_list.lua, line 304: debug_print("vint", "Vdo_pause_mega_list:move_cursor called with invalid document handle\n")
vdo_pause_mega_list.lua, line 426: debug_print("vint", "Vdo_pause_mega_list:get_selection called with invalid document handle\n")
vdo_pause_mega_list.lua, line 441: debug_print("vint", "Vdo_pause_mega_list:get_toggle_selection called with invalid document handle\n")
vdo_pause_mega_list.lua, line 454: debug_print("vint", "Vdo_pause_mega_list:button_a called with invalid document handle\n")
vdo_pause_mega_list.lua, line 484: debug_print("vint", "Vdo_pause_mega_list:button_b called with invalid document handle\n")
vdo_pause_mega_list.lua, line 498: debug_print("vint", "Vdo_pause_mega_list:return_data called with invalid document handle\n")
vdo_pause_mega_list.lua, line 507: debug_print("vint", "Vdo_pause_mega_list:return_selected_data called with invalid document handle\n")
vdo_pause_mega_list.lua, line 517: debug_print("vint", "Vdo_pause_mega_list:return_state called with invalid document handle\n")
vdo_pause_mega_list.lua, line 526: debug_print("vint", "Vdo_pause_mega_list:enable called with invalid document handle\n")
vdo_pause_mega_list.lua, line 549: debug_print("vint", "Vdo_pause_mega_list:toggle_highlight called with invalid document handle\n")
vdo_pause_mega_list.lua, line 584: debug_print("vint", "Vdo_pause_mega_list:refresh_values called with invalid document handle\n")
vdo_respect_meter.lua, line 364: --debug_print("vint", "Reset back to false...\n")
vdo_row.lua, line 51: debug_print("vint", "idx: " .. idx .. "\n")
vdo_scrollbox.lua, line 15: debug_print("vint", "Vdo_scrollbox:init()\n")
vdo_scrollbox.lua, line 53: debug_print("vint", "nav_smooth(value): " .. value .. "\n")
vdo_scrollbox.lua, line 119: debug_print("vint", "y: " .. y .. "\n")
vdo_scrollbox.lua, line 120: debug_print("vint", "movement: " .. movement .. "\n")
vdo_scrollbox.lua, line 121: debug_print("vint", "self.scroll_item_h: " .. self.scroll_item_h .. "\n")
vdo_scrollbox.lua, line 122: debug_print("vint", "bottom_y: " .. bottom_y .. "\n")
vdo_scrollbox.lua, line 123: debug_print("vint", "self.clip_height: " .. self.clip_height .. "\n")
vdo_scrollbox.lua, line 124: debug_print("vint", "self.content_height: " .. self.content_height .. "\n\n")
vdo_scrollbox.lua, line 247: debug_print("vint", "self.scroll_direction".. vdo_object.scroll_direction .. "\n")
vint_bugs.lua, line 19: debug_print("vint", "doc_h" .. doc_h .. "\n")
vint_bugs.lua, line 47: debug_print("vint", "HELLO: " .. var_to_string(Bugs_mouse_Input_tracker) .. "\n")
vint_bugs.lua, line 94: debug_print("vint", "new_index:" .. new_index .. "\n")
vint_bugs.lua, line 143: debug_print("vint", "Respect_total: " .. var_to_string(Respect_total) .. "\n")
vint_bugs.lua, line 144: debug_print("vint", "Respect_pct: " .. var_to_string(Respect_pct) .. "\n")
vint_bugs.lua, line 145: debug_print("vint", "Respect_level: " .. var_to_string(Respect_level) .. "\n")
vint_bugs.lua, line 146: debug_print("vint", "SHOW UPGRADE: " .. var_to_string(Show_upgrade) .. "\n")
vint_bugs.lua, line 166: debug_print("vint", "RELOAD DOC!! reset\n")
vint_lib.lua, line 228: debug_print("vint", "Can't set actual size, element handle: " .. element_h .. " does not exist.\n")
vint_lib.lua, line 232: debug_print("vint", "Can't set actual size, element handle: " .. element_h .. " does not exist.\n")
vint_lib.lua, line 247: debug_print("vint", "Can't get actual size, element handle: " .. element_h .. " does not exist.\n")
vint_lib.lua, line 259: debug_print("vint", "Can't set actual size, element handle: " .. element_h .. " does not exist.\n")
vint_lib.lua, line 274: debug_print("vint", "Not a valid group handle. Found data type: " .. type(group_h) .. "\n")
vint_lib.lua, line 397: debug_print("vint", "DATAITEM: di_h\n")
vint_lib.lua, line 412: debug_print("vint", " " .. val .. ":\t\t" .. var_to_string(data[idx]) .. return_string)
vint_lib.lua, line 1125: debug_print("vint", "key: " .. var_to_string(key) .. "| val: " .. var_to_string(val) .. "\n")
vint_lib.lua, line 1223: debug_print("vint", "vint_debug_safe_frame() " .. var_to_string(vint_doc_name) .. " was not found...\n")
vint_lib.lua, line 1251: debug_print("vint", debug_str)
|
default_on_back |
true |
|
1 |
default_on_nav |
true |
|
3 |
delay |
true |
1 |
1137_a_ga_dt_03.lua, line 478: --delay(2.0)
_a_ga_dt_03.lua, line 491: -- delay(3.0)
_a_ga_dt_03.lua, line 510: --delay(5.0)
_a_ga_dt_03.lua, line 561: delay(0.5)
_a_ga_dt_03.lua, line 595: delay(0.5)
_a_ga_dt_03.lua, line 701: delay(2.0)
_a_ga_dt_03.lua, line 706: delay(4.0)
_a_ga_dt_03.lua, line 787: --delay(1.0)
_a_ga_dt_03.lua, line 826: delay(5.0)
_a_ga_dt_03.lua, line 860: delay(4.0)
_a_ga_dt_03.lua, line 970: delay(2.0)
_a_ga_dt_03.lua, line 1051: delay(4)
_a_ga_dt_03.lua, line 1053: delay(5)
_a_ga_dt_03.lua, line 1055: delay(5)
_a_ga_dt_03.lua, line 1057: delay(5)
_a_ga_dt_03.lua, line 1059: delay(5)
_a_ga_dt_03.lua, line 1061: delay(4)
_a_ga_dt_03.lua, line 1063: delay(4)
_a_ga_dt_03.lua, line 1119: delay(4)
_a_ga_dt_03.lua, line 1121: delay(4)
_a_ga_dt_03.lua, line 1123: delay(4)
_a_ga_dt_03.lua, line 1125: delay(4)
_a_ga_nw_01.lua, line 852: delay(1.0)
_a_ga_nw_01.lua, line 992: delay(9.0)
_a_ga_nw_01.lua, line 1160: delay(1.0)
_a_ga_nw_01.lua, line 1197: delay(1.0)
_a_ga_nw_01.lua, line 1217: --delay(1.5)
_a_ga_nw_01.lua, line 1235: --delay(2.0)
_a_ga_nw_01.lua, line 1271: delay(4.0)
_a_ga_nw_01.lua, line 1308: delay(3)
_a_ga_nw_01.lua, line 1311: delay(3)
_a_ga_nw_01.lua, line 1341: delay(2)
_a_ga_nw_01.lua, line 1449: -- delay(4.0)
_a_ga_nw_01.lua, line 1468: -- delay(4.0)
_a_ga_nw_01.lua, line 1487: -- delay(4.0)
_a_ga_nw_01.lua, line 1514: -- delay(4.0)
_a_ga_nw_01.lua, line 1517: delay(4.0)
_a_ga_nw_01.lua, line 1565: -- delay(4.0)
_a_ga_nw_01.lua, line 1568: delay(4.0)
_a_ga_nw_01.lua, line 1571: delay(4.0)
_a_ga_nw_01.lua, line 1649: delay(4.0)
_a_ga_nw_01.lua, line 1652: delay(4.0)
_a_ga_nw_01.lua, line 1655: delay(4.0)
_a_ga_nw_01.lua, line 1658: delay(4.0)
_a_ga_nw_01.lua, line 1661: delay(4.0)
_a_ga_nw_01.lua, line 1664: delay(4.0)
bg_saints.lua, line 379: delay(0.1)
bg_saints.lua, line 402: -- delay(0.1)
bg_saints.lua, line 414: delay(0.005)
cell_foreground.lua, line 456: delay(2)
cell_playlist.lua, line 853: delay(0.5)
cell_rewards.lua, line 197: delay(0.2)
cell_saintsbook.lua, line 210: delay(.25)
cmp_common.lua, line 2108: delay(.75)
cte_binoc_only.lua, line 23: delay(2)
cte_crack_binoc.lua, line 26: delay(2)
cutscene_effects.lua, line 60: delay(2)
dlc2_m01.lua, line 1636: delay(1.0)
dlc2_m01.lua, line 1687: delay(0.5)
dlc2_m01.lua, line 1919: delay(0.5)
dlc2_m01.lua, line 1928: delay(0.5)
dlc2_m01.lua, line 1990: delay(2.0)
dlc2_m01.lua, line 2185: delay(0.8)
dlc2_m01.lua, line 2277: delay(0.5)
dlc2_m01.lua, line 2334: delay(3.0)
dlc2_m01.lua, line 2382: delay(3.0)
dlc2_m01.lua, line 2388: delay(8.0)
dlc2_m01.lua, line 2395: delay(12.0)
dlc2_m01.lua, line 2707: delay(0.5)
dlc2_m01.lua, line 2714: delay(25.0)
dlc2_m01.lua, line 2749: delay(3.0)
dlc2_m01.lua, line 2753: delay(5.0)
dlc2_m01.lua, line 2772: delay(3.0)
dlc2_m01.lua, line 2784: delay(1.0)
dlc2_m01.lua, line 2807: delay(0.5)
dlc2_m01.lua, line 2857: delay(1.0)
dlc2_m01.lua, line 2860: delay(0.8)
dlc2_m01.lua, line 2903: delay(1.0)
dlc2_m01.lua, line 2998: delay(3.0)
dlc2_m01.lua, line 3017: delay(12.0)
dlc2_m01.lua, line 3159: delay(1.0)
dlc2_m01.lua, line 3182: delay(4.0)
dlc2_m01.lua, line 3196: delay(0.5)
dlc2_m01.lua, line 3211: delay(2.0)
dlc2_m01.lua, line 3227: delay(1.0)
dlc2_m01.lua, line 3236: delay(1.0)
dlc2_m01.lua, line 3293: delay(shot_delay)
dlc2_m01.lua, line 3296: delay(pulse_delay)
dlc2_m01.lua, line 3305: delay(0.15)
dlc2_m01.lua, line 3308: delay(0.25)
dlc2_m01.lua, line 3319: delay(1.75)
dlc2_m01.lua, line 3324: delay(0.1)
dlc2_m01.lua, line 3328: delay(0.3)
dlc2_m01.lua, line 3336: delay(0.1)
dlc2_m01.lua, line 3340: delay(0.1)
dlc2_m01.lua, line 3351: delay(0.1)
dlc2_m01.lua, line 3356: delay(0.3)
dlc2_m01.lua, line 3364: delay(0.1)
dlc2_m01.lua, line 3367: delay(0.1)
dlc2_m01.lua, line 3373: delay(0.2)
dlc2_m01.lua, line 3378: delay(0.1)
dlc2_m01.lua, line 3386: delay(0.1)
dlc2_m01.lua, line 3390: delay(0.2)
dlc2_m01.lua, line 3535: delay(1.5)
dlc2_m01.lua, line 3538: delay(0.5)
dlc2_m01.lua, line 3564: delay(1.5)
dlc2_m01.lua, line 3566: delay(1.0)
dlc2_m01.lua, line 3569: delay(0.8)
dlc2_m01.lua, line 3600: delay(1.5)
dlc2_m01.lua, line 3603: delay(0.5)
dlc2_m01.lua, line 3609: delay(2.0)
dlc2_m01.lua, line 3709: delay(5.0)
dlc2_m01.lua, line 3714: delay(1.0)
dlc2_m01.lua, line 3720: delay(0.8)
dlc2_m01.lua, line 3793: delay(0.5)
dlc2_m01.lua, line 3796: delay(0.5)
dlc2_m01.lua, line 3847: delay(rand_float(0.2, 0.3))
dlc2_m01.lua, line 3851: delay(0.6)
dlc2_m01.lua, line 3861: delay(0.1)
dlc2_m01.lua, line 4216: delay(0.5)
dlc2_m01.lua, line 4260: delay(3.0)
dlc2_m01.lua, line 4487: delay(5.0)
dlc2_m01.lua, line 4625: delay(0.1)
dlc2_m01.lua, line 4626: delay(dialog_table.delay)
dlc2_m01.lua, line 4656: delay(0.2)
dlc2_m01.lua, line 4719: delay(1.0)
dlc2_m01.lua, line 4737: delay(segment.delay)
dlc2_m01.lua, line 4750: delay(npc_table.delay)
dlc2_m01.lua, line 4773: delay(1.5)
dlc2_m01.lua, line 4814: delay(vehicle_table.delay)
dlc2_m01.lua, line 4944: delay(1.5)
dlc2_m01.lua, line 4994: delay(0.5)
dlc2_m01.lua, line 4998: delay(2.0)
dlc2_m01.lua, line 5011: delay(rand_float(Dlc2_m01_tweak_values.parked_car_exp_cooldown_min, Dlc2_m01_tweak_values.parked_car_exp_cooldown_max))
dlc2_m01.lua, line 5020: delay(1.0)
dlc2_m01.lua, line 5056: delay(0.8)
dlc2_m01.lua, line 5059: delay(1.0)
dlc2_m01.lua, line 5307: delay(1.0)
dlc2_m02.lua, line 1094: delay( 1.0 )
dlc2_m02.lua, line 1417: delay( 1 )
dlc2_m02.lua, line 1524: delay( 5 )
dlc2_m02.lua, line 1529: delay( 3 )
dlc2_m02.lua, line 1814: delay( convo.delay_after )
dlc2_m02.lua, line 2105: delay( rand_float( 0.5, 1.5 ) )
dlc2_m02.lua, line 2164: delay( 1 )
dlc2_m02.lua, line 2347: delay( 3 )
dlc2_m02.lua, line 2522: delay( 1 )
dlc2_m02.lua, line 2866: delay( 3 )
dlc2_m02.lua, line 2910: delay( 7 )
dlc2_m02.lua, line 2932: delay( 0.5 )
dlc2_m02.lua, line 3046: delay( 5.25 )
dlc2_m02.lua, line 3396: delay( 3 )
dlc2_m03.lua, line 1522: delay(25.0)
dlc2_m03.lua, line 1569: delay(3.0)
dlc2_m03.lua, line 1572: delay(3.0)
dlc2_m03.lua, line 1600: delay(2.0)
dlc2_m03.lua, line 1631: delay(2.0)
dlc2_m03.lua, line 1653: delay(1.0)
dlc2_m03.lua, line 1656: delay(2.0)
dlc2_m03.lua, line 1688: delay(2.0)
dlc2_m03.lua, line 1693: delay(9.0)
dlc2_m03.lua, line 1703: delay(6.0)
dlc2_m03.lua, line 1715: delay(2.0)
dlc2_m03.lua, line 1717: delay(5.0)
dlc2_m03.lua, line 1746: delay(4.0)
dlc2_m03.lua, line 1920: delay(1.0)
dlc2_m03.lua, line 2154: delay(3.0)
dlc2_m03.lua, line 2174: delay(0.1)
dlc2_m03.lua, line 2229: delay(3.0)
dlc2_m03.lua, line 2239: delay(1.0)
dlc2_m03.lua, line 2461: delay(1)
game_lib.lua, line 758: delay(0.5)
game_lib.lua, line 762: delay(0.5)
game_lib.lua, line 809: delay( delay_seconds )
game_lib.lua, line 827: delay( delay_seconds )
game_lib.lua, line 858: delay(delay_seconds)
game_lib.lua, line 874: delay(0.5)
game_lib.lua, line 876: delay(0.5)
game_lib.lua, line 937: delay( play_time )
game_lib.lua, line 1389: delay(line[DIALOG_STREAM_DELAY_SECONDS_INDEX])
game_lobby.lua, line 385: delay(5)
game_lobby.lua, line 1202: delay(.5) -- Make sure we show that "Searching" message for at least half a second.
game_lobby.lua, line 1238: delay(2.0)
genki_common.lua, line 328: delay(1)
hud_qte.lua, line 383: delay(delay_time)
hud_qte.lua, line 386: delay(delay_time)
hud_qte.lua, line 389: delay(delay_time)
hud_qte.lua, line 392: delay(delay_time)
hud_qte.lua, line 396: delay(delay_time)
hud_qte.lua, line 399: delay(delay_time)
hud_running_man.lua, line 221: delay(1)
m01.lua, line 1125: delay(1.0)
m01.lua, line 1127: delay(3.0)
m01.lua, line 1129: delay(3.0)
m01.lua, line 1131: delay(0.5)
m01.lua, line 1133: delay(0.5)
m01.lua, line 1371: delay(2.0)
m01.lua, line 1611: delay(2.7)
m01.lua, line 1635: delay(1.0)
m01.lua, line 1653: delay(5.0)
m01.lua, line 1672: delay(1.0)
m01.lua, line 1739: delay(2.0)
m01.lua, line 1746: delay(4.0)
m01.lua, line 1796: delay(1.0)
m01.lua, line 1801: delay(1.0)
m01.lua, line 1808: delay(3.0)
m01.lua, line 1824: delay(0.5)
m01.lua, line 1828: delay(1.0)
m01.lua, line 1840: delay(10.0) -- give some time for player to figure out what is going on and kill some guys
m01.lua, line 1848: delay(10.0)
m01.lua, line 1857: delay(10.0)
m01.lua, line 1864: delay(5.0)
m01.lua, line 1868: delay(10.0)
m01.lua, line 1873: delay(2.0)
m01.lua, line 1887: delay(10.0)
m01.lua, line 1903: delay(1.0)
m01.lua, line 1912: delay(6.0)
m01.lua, line 1926: delay(1.0)
m01.lua, line 1929: delay(2.0)
m01.lua, line 1952: delay(1.7)
m01.lua, line 1955: delay(1.0)
m01.lua, line 2007: delay(2.0)
m01.lua, line 2009: delay(4.1)
m01.lua, line 2033: delay(2.0)
m01.lua, line 2037: delay(6.0)
m01.lua, line 2051: delay(0.7)
m01.lua, line 2056: delay(3.0)
m01.lua, line 2080: --delay(1.0)
m01.lua, line 2087: delay(1.0)
m01.lua, line 2089: delay(2.0)
m01.lua, line 2098: delay(1.5)
m01.lua, line 2118: delay(3.0)
m01.lua, line 2122: delay(2.0)
m01.lua, line 2131: delay(1.0)
m01.lua, line 2146: delay(3.0)
m01.lua, line 2177: delay(2.0)
m01.lua, line 2184: delay(8.0)
m01.lua, line 2193: delay(3.0)
m01.lua, line 2202: delay(4.0)
m01.lua, line 2205: --[[ delay(4.9)
m01.lua, line 2239: delay(3.0)
m01.lua, line 2269: delay(4.0)
m01.lua, line 2274: delay(3.0)
m01.lua, line 2279: delay(5.0)
m01.lua, line 2292: delay(1.0)
m01.lua, line 2303: delay(1.0)
m01.lua, line 2304: delay(5.0)
m01.lua, line 2318: delay(4.0)
m01.lua, line 2321: delay(4.0)
m01.lua, line 2346: delay(0.5)
m01.lua, line 3136: delay(hit_delay)
m01.lua, line 3211: delay(0.5)
m01.lua, line 3226: delay(0.5)
m01.lua, line 3318: delay(4.0)
m01.lua, line 3358: delay(0.4)
m01.lua, line 3441: delay(3.6)
m01.lua, line 3636: delay(3.0)
m01.lua, line 3658: delay(2.5)
m01.lua, line 3685: delay(3.0)
m01.lua, line 3820: delay(1.0)
m01.lua, line 3843: delay(1.0)
m01.lua, line 3846: delay(2.5)
m01.lua, line 3922: delay(1.5)
m01.lua, line 3974: delay(1.5)
m01.lua, line 3982: --delay(0.5)
m01.lua, line 3989: delay(1.0)
m01.lua, line 4004: delay(M01_Get_Robbed_Line_Time)
m01.lua, line 4027: delay(0.1) -- don't start everyone at the same time
m01.lua, line 4033: delay(0.1) -- don't start everyone at the same time
m01.lua, line 4106: delay(1.5)
m01.lua, line 4223: delay(6.5)
m01.lua, line 4241: delay(2.0)
m01.lua, line 4259: delay(3.5)
m01.lua, line 4274: delay(2.3)
m01.lua, line 4320: delay(2.0)
m01.lua, line 4329: delay(0.1)
m01.lua, line 4401: delay(M01_convo.hooked_up.delay)
m01.lua, line 4416: delay(M01_convo.heli_rising.delay)
m01.lua, line 4428: delay(M01_convo.heli_jerk_back.delay)
m01.lua, line 4438: delay(M01_convo.heli_not_leaving.delay)
m01.lua, line 4450: delay(M01_convo.heli_drag_vault.delay)
m01.lua, line 4462: delay(M01_convo.heli_near_collision.delay)
m01.lua, line 4472: delay(M01_convo.vault_tipped.delay)
m01.lua, line 4562: delay(2.0)
m01.lua, line 4594: delay(2.0)
m01.lua, line 4675: -- delay(location_info.delay_time)
m01.lua, line 4710: delay(0.3)
m01.lua, line 4754: delay(2.3)
m01.lua, line 4807: delay(2.0)
m01.lua, line 4848: delay(45.0)
m01.lua, line 4908: delay(0.5)
m01.lua, line 4935: delay(transport_table.ground_delay)
m01.lua, line 4968: delay(missle_delay)
m01.lua, line 4975: delay(attack_delay)
m01.lua, line 5056: delay(attack_delay)
m01.lua, line 5069: delay(missle_delay)
m01.lua, line 5071: delay(missle_delay)
m01.lua, line 5073: delay(missle_delay)
m01.lua, line 5075: delay(attack_delay)
m01.lua, line 5084: delay(attack_delay)
m01.lua, line 5124: delay(0.5)
m01.lua, line 5131: delay(0.2)
m01.lua, line 5194: delay(1.0)
m01.lua, line 5217: delay(1.5)
m01.lua, line 5224: delay(2.0)
m01.lua, line 5233: delay(3.0)
m01.lua, line 5333: delay(0.5)
m01.lua, line 5364: delay(3.0)
m01.lua, line 5501: delay(2.5)
m02.lua, line 985: delay(1.0)
m02.lua, line 990: delay(1.5)
m02.lua, line 1007: delay(1.0)
m02.lua, line 1048: delay(1.5)
m02.lua, line 1080: delay(0.2) -- add a short delay to allow the debris to fade in
m02.lua, line 1082: delay(1.5)
m02.lua, line 1127: delay(6.0)
m02.lua, line 1278: delay(0.3)
m02.lua, line 1348: delay(2.0)
m02.lua, line 1375: delay(1.0)
m02.lua, line 1542: delay(1.0)
m02.lua, line 1575: delay(0.25)
m02.lua, line 1645: delay(30)
m02.lua, line 1661: delay(3.0)
m02.lua, line 1667: delay(2.0)
m02.lua, line 1930: delay(1.0)
m02.lua, line 1974: delay(1.0)
m02.lua, line 1979: delay(1.5)
m02.lua, line 2006: delay(2.5)
m02.lua, line 2049: delay(0.5)
m02.lua, line 2056: delay(5.0)
m02.lua, line 2088: delay(2.0)
m02.lua, line 2264: delay(1.0)
m02.lua, line 2390: delay(0.1)
m02.lua, line 2502: delay(0.5)
m02.lua, line 2509: delay(2.5)
m02.lua, line 2547: delay(1.5)
m02.lua, line 2556: delay(2.0)
m02.lua, line 2563: delay(1.0)
m02.lua, line 2591: delay(1.0)
m02.lua, line 2643: delay(4.0)
m02.lua, line 2704: delay(0.2)
m02.lua, line 3158: delay(convo_table.delay)
m02.lua, line 3224: delay(0.7)
m02.lua, line 3242: delay(0.07)
m02.lua, line 3257: delay(0.1)
m02.lua, line 3497: delay(0.1)
m02.lua, line 3625: delay(initial_delay)
m02.lua, line 3636: delay(repeat_delay)
m02.lua, line 3668: delay(rand_int(M02_tweak_values.skydive_cloud_min_cooldown_time, M02_tweak_values.skydive_cloud_max_cooldown_time))
m02.lua, line 3679: delay(1)
m03.lua, line 1208: delay(2.5)
m03.lua, line 1472: delay(2.0)
m03.lua, line 1475: delay(6.0)
m03.lua, line 1478: delay(2.0)
m03.lua, line 1480: delay(2.0)
m03.lua, line 1488: delay(60.0)
m03.lua, line 1503: delay(2.0)
m03.lua, line 1643: delay(10.0)
m03.lua, line 1658: delay(2.0)
m03.lua, line 1721: delay(3.0)
m03.lua, line 1726: delay(1)
m03.lua, line 1972: --delay(3.0)
m03.lua, line 2097: delay(5)
m03.lua, line 2202: delay(1)
m03.lua, line 2755: delay(1.0)
m03.lua, line 3025: --delay(1.0)
m03.lua, line 3036: delay(2.0)
m03.lua, line 3041: delay(1.0)
m03.lua, line 3053: delay(2.0)
m03.lua, line 3058: delay(1.0)
m03.lua, line 3071: delay(3.0)
m03.lua, line 3076: delay(1.0)
m03.lua, line 3250: delay(2.0)
m03.lua, line 3253: delay(2.0)
m03.lua, line 3272: delay(0.5)
m03.lua, line 3300: delay(10.0)
m03.lua, line 3302: delay(5.0)
m03.lua, line 3333: delay(10.0) -- wait before trying to say one of these lines again
m04.lua, line 310: delay(1.0)
m04.lua, line 348: -- delay(4.0)
m04.lua, line 386: --delay(4.0)
m04.lua, line 698: -- delay(6.0)
m04.lua, line 719: --delay(4.0)
m04.lua, line 769: --delay(4.0)
m04.lua, line 931: delay(5.0)
m04.lua, line 939: delay(5.0)
m04.lua, line 986: delay(2.0)
m04.lua, line 998: delay(2.0)
m04.lua, line 1000: delay(2.0)
m04.lua, line 1002: delay(2.0)
m04.lua, line 1017: delay(7.0)
m04.lua, line 1439: delay(delay_time)
m04.lua, line 1443: delay(1)
m05.lua, line 848: delay(1.5)
m05.lua, line 857: delay(.35)
m05.lua, line 996: delay(1)
m05.lua, line 1133: delay(2)
m05.lua, line 1149: delay(3)
m05.lua, line 1176: delay(4)
m05.lua, line 1214: delay(2.5)
m05.lua, line 1273: delay(3)
m05.lua, line 1314: delay(2)
m05.lua, line 1352: delay(15)
m05.lua, line 1363: delay(2)
m05.lua, line 1632: delay(25)
m05.lua, line 1701: delay(2)
m05.lua, line 1827: delay(2.5)
m05.lua, line 1845: delay(.35)
m05.lua, line 1847: delay(2)
m05.lua, line 2019: delay(2.0)
m05.lua, line 2023: delay(2.0)
m05.lua, line 2042: delay(1.0)
m05.lua, line 2048: delay( 3 )
m05.lua, line 2055: delay( 3 )
m05.lua, line 2065: delay(5.0)
m05.lua, line 2083: delay(20)
m05.lua, line 2108: delay( delay_time )
m05.lua, line 2167: delay(1.5)
m05.lua, line 2196: delay(.75)
m05.lua, line 2273: delay(0.5)
m06.lua, line 1102: delay(3.0)
m06.lua, line 1171: delay(2)
m06.lua, line 1209: delay(1)
m06.lua, line 1291: delay(1)
m06.lua, line 1297: delay(1.0)
m06.lua, line 1299: delay(3.0)
m06.lua, line 1326: delay(3.0) -- a few seconds if you are already in the trigger
m06.lua, line 1337: delay(1)
m06.lua, line 1343: delay(1)
m06.lua, line 1355: delay(1)
m06.lua, line 1471: delay(2.0)
m06.lua, line 1544: delay(10.0)
m06.lua, line 1546: delay(10.5)
m06.lua, line 1553: delay(4.0)
m06.lua, line 1559: delay(0.5)
m06.lua, line 1593: delay(0.5)
m06.lua, line 1608: delay(6.0)
m06.lua, line 1620: delay(4.0)
m06.lua, line 1648: delay(0.1)
m06.lua, line 1650: delay(0.1)
m06.lua, line 1656: delay(4.0)
m06.lua, line 1658: delay(4.0)
m06.lua, line 1701: --delay(1.5)
m06.lua, line 1709: --delay(4.0)
m06.lua, line 1782: delay(.5)
m06.lua, line 1786: delay(1)
m06.lua, line 1789: delay(4.5)
m06.lua, line 1897: delay(0.6)
m06.lua, line 2312: delay(1.0)
m06.lua, line 2410: delay(0.2)
m06.lua, line 2665: delay(1)
m06.lua, line 2818: delay(4.0)
m06.lua, line 2828: delay(3.0)
m06.lua, line 2838: delay(5.0)
m06.lua, line 2862: delay(2.0)
m06.lua, line 2872: delay(1.0)
m06.lua, line 2888: delay(4.0)
m06.lua, line 2948: delay(0.3)
m06.lua, line 2955: delay(0.3)
m07.lua, line 1219: delay(2)
m07.lua, line 1296: delay(5)
m07.lua, line 1299: delay(1)
m07.lua, line 1430: delay(5)
m07.lua, line 1440: delay(6)
m07.lua, line 1850: delay(0.5)
m07.lua, line 1901: delay(1.5)
m07.lua, line 2009: delay(2)
m07.lua, line 2030: delay(4)
m07.lua, line 2037: delay(5)
m07.lua, line 2105: delay(2)
m07.lua, line 2107: delay(1.5) -- Allow it to play out then wait a few seconds before playing the Zimos Bitch conversation
m07.lua, line 2110: delay(1)
m07.lua, line 2141: delay(4)
m07.lua, line 2143: delay(4)
m07.lua, line 2148: delay(2)
m07.lua, line 2157: delay(1)
m07.lua, line 2291: delay(3)
m07.lua, line 2296: delay(8.0)
m07.lua, line 2324: --delay(4.0)
m07.lua, line 2328: --delay(26)
m07.lua, line 2397: delay(1)
m07.lua, line 2401: delay(4)
m07.lua, line 2439: delay(2)
m07.lua, line 2451: delay(1)
m07.lua, line 2453: delay(3) -- Wait a few seconds and allow it to play out before fading
m07.lua, line 2456: --delay(3)
m07.lua, line 2602: delay(1)
m07.lua, line 2610: delay(2)
m07.lua, line 2752: delay(1)
m07.lua, line 2931: delay(5)
m07.lua, line 3052: delay(2)
m07.lua, line 3136: delay(2)
m07.lua, line 3200: delay(30)
m07.lua, line 3230: delay(6)
m07.lua, line 3258: delay(10)
m07.lua, line 3276: delay(12)
m07.lua, line 3288: delay(2)
m07.lua, line 3323: delay(1)
m08.lua, line 720: delay(2)
m08.lua, line 733: delay(60)
m08.lua, line 750: delay( 4 )
m08.lua, line 799: delay(2)
m08.lua, line 834: delay( 5 )
m08.lua, line 845: delay(2)
m08.lua, line 852: delay(2)
m08.lua, line 888: delay(2)
m08.lua, line 1011: delay(1)
m08.lua, line 1040: delay( 3 )
m08.lua, line 1571: delay( 1 )
m08.lua, line 1655: delay( 3 )
m08.lua, line 1676: delay( rand_float( 5, 15 ) )
m08.lua, line 1733: delay( 0.5 )
m08.lua, line 1751: delay( 5 )
m08.lua, line 1785: delay( 0.5 )
m08.lua, line 1803: delay( 5 )
m09.lua, line 1882: delay(1.0)
m09.lua, line 2205: delay(1.0)
m09.lua, line 2212: delay(3.0)
m09.lua, line 2230: delay(2.0)
m09.lua, line 2321: delay(3.0)
m09.lua, line 2394: delay(20.0)
m09.lua, line 2398: delay(2.0)
m09.lua, line 2436: delay(M09_delay_between_boats)
m09.lua, line 2440: delay(2.0)
m09.lua, line 2452: delay(M09_dead_boat_release_delay)
m09.lua, line 2462: delay(20.0)
m09.lua, line 2568: delay(0.75)
m09.lua, line 2805: delay(1.0)
m09.lua, line 2810: delay(1.0)
m09.lua, line 3109: delay(rpg.delay)
m09.lua, line 3245: delay(20.0)
m09.lua, line 3302: delay(1.5)
m09.lua, line 3773: delay(0.25)
m09.lua, line 3789: delay(3.0)
m09.lua, line 3793: delay(3.0)
m09.lua, line 3829: delay(1.0)
m09.lua, line 3837: delay(1.0)
m09.lua, line 4144: delay(M09_dead_boat_release_delay)
m09.lua, line 4388: delay(0.2)
m09.lua, line 4447: delay(0.25)
m09.lua, line 4481: delay(convo.delay)
m09.lua, line 4675: delay(1.5)
m09.lua, line 4690: delay(rand_float(10.0, 20.0))
m09.lua, line 4734: delay(0.5)
m09.lua, line 4869: delay(10.0)
m09.lua, line 4915: delay(0.5)
m09.lua, line 5033: delay(2.0)
m09.lua, line 5171: delay(0.5)
m09.lua, line 5190: delay(2.0)
m10.lua, line 1460: delay(3.0)
m10.lua, line 1545: delay(0.3)
m10.lua, line 1558: delay(3.0)
m10.lua, line 1604: delay(0.5)
m10.lua, line 1622: delay(1.0)
m10.lua, line 1669: delay(0.3)
m10.lua, line 1688: delay(0.3)
m10.lua, line 1788: delay(2)
m10.lua, line 1792: -- delay(5)
m10.lua, line 2032: delay(1)
m10.lua, line 2034: delay(7.0)
m10.lua, line 2045: delay(5.0)
m10.lua, line 2129: --delay(1.0)
m10.lua, line 2156: delay(3.0)
m10.lua, line 2164: delay(0.4)
m10.lua, line 2223: delay(2)
m10.lua, line 2247: delay(3.0)
m10.lua, line 2340: delay(fire_nav.duration)
m10.lua, line 2403: delay(4.0)
m10.lua, line 2406: delay(4.0)
m10.lua, line 2544: delay(1.5)
m10.lua, line 2606: delay(3.0)
m10.lua, line 2617: delay(3.0)
m10.lua, line 2670: -- delay(1.5)
m10.lua, line 2676: -- delay(20.0)
m10.lua, line 2951: delay(1.0)
m10.lua, line 3364: delay(1)
m10.lua, line 3389: delay(10)
m10.lua, line 3459: delay(vehicle_table.delay)
m10.lua, line 3563: delay(3)
m10.lua, line 3604: delay(1)
m10.lua, line 3616: delay(1)
m10.lua, line 3728: delay(delay_time)
m10.lua, line 3779: delay(1.0)
m10.lua, line 3811: delay(50.0)
m11.lua, line 782: delay(3)
m11.lua, line 807: delay(5)
m11.lua, line 1271: delay(4.0)
m11.lua, line 1296: delay(1)
m11.lua, line 1300: delay(1)
m11.lua, line 1314: delay(2)
m11.lua, line 1333: delay(4)
m11.lua, line 1380: delay(3)
m11.lua, line 1382: delay(3)
m11.lua, line 1421: delay(3)
m11.lua, line 1638: delay(3)
m11.lua, line 1647: delay(10)
m11.lua, line 1708: delay(6)
m11.lua, line 1818: delay(5)
m11.lua, line 1822: delay(3)
m11.lua, line 1838: delay(3.0)
m11.lua, line 1884: delay(2.0)
m11.lua, line 2461: delay(2)
m11.lua, line 2485: delay(12.0)
m11.lua, line 2502: delay(3)
m11.lua, line 2505: delay(rand_int(20, 30))
m11.lua, line 2512: delay(delay_time)
m11.lua, line 2534: delay(3)
m11.lua, line 2577: delay(3)
m11.lua, line 2586: delay(3)
m11.lua, line 2597: delay(3)
m11.lua, line 2605: delay(3)
m11.lua, line 2615: delay(3)
m11.lua, line 2623: delay(3)
m11.lua, line 2631: delay(2)
m11.lua, line 2655: -- delay(M11_globals.stag_attention.diminish_rate)
m11.lua, line 2712: delay(10)
m11.lua, line 2907: delay(1.0)
m11.lua, line 2930: delay(1.0)
m12.lua, line 554: delay(6.0)
m12.lua, line 615: -- delay(M12_DELAY_AFTER_GRAB_JOSH_ZSCENE)
m12.lua, line 700: delay(15.0)
m12.lua, line 992: delay(3.0)
m12.lua, line 996: delay(0.25)
m12.lua, line 1263: delay(0.5)
m12.lua, line 1266: delay(2.0)
m12.lua, line 1476: delay(M12_NO_COPS_TIME)
m12.lua, line 2330: delay(delay_time)
m12.lua, line 2361: delay(0.25)
m12.lua, line 2581: delay(convo.delay)
m12.lua, line 2637: delay(0.25)
m13.lua, line 2069: delay(2.0)
m13.lua, line 2130: delay(0.4)
m13.lua, line 2143: delay(0.2)
m13.lua, line 2662: delay(3.0)
m13.lua, line 2688: delay(30.0)
m13.lua, line 2701: -- delay(30.0)
m13.lua, line 2747: delay(15.0)
m13.lua, line 2772: delay(2.0)
m13.lua, line 2791: delay(3.0)
m13.lua, line 2815: delay(2.0)
m13.lua, line 2833: delay(2.0)
m13.lua, line 2859: delay(1.0)
m13.lua, line 2868: delay(1.0)
m13.lua, line 2870: delay(2.0)
m13.lua, line 3286: delay(convo.delay)
m13.lua, line 3834: delay( wave.initial_delay )
m13.lua, line 3917: delay(wave.next_group_delay)
m14.lua, line 638: delay( 1 )
m14.lua, line 795: delay(3)
m14.lua, line 1133: delay( HUD_BAR_DELAY_VAN )
m14.lua, line 1262: delay(1)
m14.lua, line 1462: delay(1)
m14.lua, line 1623: delay( 5 )
m14.lua, line 2032: delay( 1 )
m14.lua, line 2237: delay(2)
m14.lua, line 2239: delay(1)
m14.lua, line 2439: delay( convo.persona_2d_params[ 2 ] )
m14.lua, line 2480: delay( convo.delay_after )
m15.lua, line 722: delay(5.0)
m15.lua, line 1168: delay(2.0)
m15.lua, line 1343: delay(1.0)
m15.lua, line 1440: delay(3.0)
m15.lua, line 1518: delay(convo.delay)
m15.lua, line 1569: delay(start_delay)
m15.lua, line 1646: delay(1.0)
m15.lua, line 1700: delay(5.0)
m15.lua, line 1731: delay(4.0)
m15.lua, line 1947: delay(5.0)
m15.lua, line 1950: delay(0.5)
m15.lua, line 2349: delay(1.0 + extra_delay)
m15.lua, line 2553: delay(M15_DELAY_BETWEEN_WAVE_SPAWNS)
m15.lua, line 2674: delay(2.0)
m15.lua, line 2724: delay(3.0)
m16.lua, line 1502: delay(2)
m16.lua, line 1508: delay(25)
m16.lua, line 1519: delay(10)
m16.lua, line 1525: delay(10)
m16.lua, line 1567: delay(4)
m16.lua, line 1626: delay(1)
m16.lua, line 1683: delay(2)
m16.lua, line 1685: delay(1.5)
m16.lua, line 1688: delay(5.0)
m16.lua, line 1758: delay(1)
m16.lua, line 1760: delay(1)
m16.lua, line 1762: delay(1)
m16.lua, line 1800: delay(1)
m16.lua, line 1910: delay(6)
m16.lua, line 1936: delay(1)
m16.lua, line 1974: delay(1)
m16.lua, line 1976: delay(1.5)
m16.lua, line 1978: delay(0.5)
m16.lua, line 2041: delay(2) -- wait 2 seconds for the line to complete
m16.lua, line 2059: delay(DELAY_BETWEEN_DECKER_GROUP_SPAWNS)
m16.lua, line 2067: delay(DELAY_BETWEEN_DECKER_GROUP_SPAWNS)
m16.lua, line 2070: delay(TIME_BETWEEN_GATE_SPAWNS)
m16.lua, line 2134: delay(1)
m16.lua, line 2136: delay(1.5)
m16.lua, line 2138: delay(0.5)
m16.lua, line 2170: delay(1)
m16.lua, line 2173: delay(1.5)
m16.lua, line 2362: delay(0.5)
m16.lua, line 2364: delay(DECKER_SEQUENCE_DURATION) -- this phase is timed, just wait for it to end
m16.lua, line 2374: delay(1)
m16.lua, line 2384: delay(0.5)
m16.lua, line 2418: delay(0.5)
m16.lua, line 2429: delay(1)
m16.lua, line 2431: delay(1)
m16.lua, line 2460: delay(0.5)
m16.lua, line 2469: delay(1)
m16.lua, line 2471: delay(1)
m16.lua, line 2499: delay(1.0)
m16.lua, line 2504: delay(3.0)
m16.lua, line 2534: delay(2)
m16.lua, line 2573: delay(3)
m16.lua, line 2588: delay(0.5)
m16.lua, line 2604: delay(1)
m16.lua, line 2628: delay(DELAY_BETWEEN_DECKER_GROUP_SPAWNS)
m16.lua, line 2681: delay(5) -- wait a few seconds for any animations to finish blending, then check again
m16.lua, line 2797: delay(1)
m16.lua, line 2807: delay(1)
m16.lua, line 2819: delay(1)
m16.lua, line 2823: delay(1)
m16.lua, line 2833: delay(1)
m16.lua, line 2836: delay(1)
m16.lua, line 3062: delay(convo_table.delay)
m16.lua, line 3115: delay(0.5)
m16.lua, line 3224: delay(4)
m16.lua, line 3240: delay(2)
m16.lua, line 3255: delay(2)
m16.lua, line 3274: delay(2)
m16.lua, line 3288: delay(2)
m16.lua, line 3301: delay(1.5)
m16.lua, line 3342: delay(1)
m16.lua, line 3426: delay(0.5)
m16.lua, line 3449: delay(TIME_BETWEEN_AIR_TELEPORTS)
m16.lua, line 3456: delay(TIME_BETWEEN_GROUND_TELEPORTS)
m16.lua, line 3513: delay(1)
m16.lua, line 3527: delay(TIME_BETWEEN_GROUND_TELEPORTS)
m16.lua, line 3589: delay(1)
m16.lua, line 3617: delay(0.5)
m16.lua, line 3622: delay(0.5)
m16.lua, line 3665: delay(0.5)
m16.lua, line 3673: delay(1)
m16.lua, line 3695: delay(0.5)
m16.lua, line 3731: delay(1)
m16.lua, line 3738: delay(DECKER_SPAWN_RATE)
m17.lua, line 1208: delay(6)
m17.lua, line 1217: delay(6)
m17.lua, line 1280: delay(6)
m17.lua, line 1289: delay(6)
m17.lua, line 1399: delay(2.0)
m17.lua, line 1426: delay(1)
m17.lua, line 1433: delay(20.0)
m17.lua, line 1502: delay(6)
m17.lua, line 1511: delay(4)
m17.lua, line 1749: delay(8)
m17.lua, line 1847: delay(8)
m17.lua, line 1849: delay(22)
m17.lua, line 1852: delay(30)
m17.lua, line 1854: delay(30)
m17.lua, line 1856: delay(30)
m17.lua, line 1907: delay(3.0)
m17.lua, line 2012: delay(4)
m17.lua, line 2017: delay(0.1)
m17.lua, line 2028: delay(4)
m17.lua, line 2030: delay(30)
m17.lua, line 2033: delay(30)
m17.lua, line 2035: delay(30)
m17.lua, line 2037: delay(30)
m17.lua, line 2251: delay(2.5)
m17.lua, line 2272: delay(0.1 * rand_int(1, 10))
m17.lua, line 2274: delay(0.1 * rand_int(1, 10))
m17.lua, line 2276: delay(0.1 * rand_int(1, 10))
m17.lua, line 2285: --delay(3)
m17.lua, line 2293: delay(4)
m17.lua, line 2308: delay(5)
m17.lua, line 2431: delay(M17_KEYPAD_DELAY)
m17.lua, line 2438: delay(1)
m17.lua, line 2440: -- delay(1)
m17.lua, line 2443: -- delay(1)
m17.lua, line 2445: delay(1)
m17.lua, line 2458: delay(M17_KEYPAD_DELAY)
m17.lua, line 2461: delay(5.0)
m17.lua, line 2480: delay(M17_KEYPAD_DELAY)
m17.lua, line 2522: delay(M17_KEYPAD_DELAY)
m17.lua, line 2571: delay(M17_KEYPAD_DELAY)
m17.lua, line 2606: delay(1.0)
m17.lua, line 2611: delay(0.1)
m17.lua, line 2653: delay(3)
m17.lua, line 2701: delay(4)
m17.lua, line 2703: delay(2)
m17.lua, line 2794: delay(rand_float(0.25, 0.75))
m17.lua, line 2812: delay(M17_NO_NOTORIETY_TIME)
m17.lua, line 2858: delay(0.5)
m18.lua, line 1463: delay(2.0)
m18.lua, line 1549: delay(0.2)
m18.lua, line 1604: delay(1.0)
m18.lua, line 1622: delay(2.0)
m18.lua, line 1666: delay(2.0)
m18.lua, line 1982: delay(1.0)
m18.lua, line 1996: delay(5.0)
m18.lua, line 2329: delay(0.2)
m18.lua, line 2377: delay(iteration_delay)
m18.lua, line 2413: delay(3.0)
m18.lua, line 2431: delay(1.0)
m18.lua, line 2590: delay(4.0)
m18.lua, line 2617: delay(2.0)
m18.lua, line 2715: delay(5.0)
m18.lua, line 2735: delay(1.5)
m18.lua, line 2744: delay(1.0)
m18.lua, line 2812: delay(0.1)
m18.lua, line 2835: delay(0.1)
m18.lua, line 2937: delay(1.0)
m18.lua, line 2967: delay(5.0)
m18.lua, line 3030: --delay(1.0)
m18.lua, line 3032: delay(0.1)
m18.lua, line 3358: delay(box_group.delay)
m18.lua, line 3511: delay(convo_table.delay)
m18.lua, line 3536: delay(0.2)
m18.lua, line 3613: delay(2.0)
m18.lua, line 3637: delay(2.0)
m18.lua, line 3816: delay(line.duration)
m18.lua, line 3825: delay(delay_time)
m18.lua, line 3862: delay(vtol_group.delay)
m18.lua, line 3875: delay(1.0)
m18.lua, line 3927: delay(rand_int(M18_tweak_values.skydive_cloud_min_cooldown_time, M18_tweak_values.skydive_cloud_max_cooldown_time))
m18.lua, line 3950: delay(rand_float(M18_tweak_values.escape_box_impulse_delay[1], M18_tweak_values.escape_box_impulse_delay[2]))
m18.lua, line 3968: delay(0.07)
m19.lua, line 931: --delay(5)
m19.lua, line 1172: delay(10)
m19.lua, line 1300: delay(15.0)
m19.lua, line 1310: delay(15.0)
m19.lua, line 1320: delay(15.0)
m19.lua, line 1372: delay(1.0)
m19.lua, line 1375: delay(1.0)
m19.lua, line 1378: delay(1.0)
m19.lua, line 2143: delay(1)
m19.lua, line 2208: delay(5)
m19.lua, line 2223: delay(5)
m19.lua, line 2289: delay(1.0)
m19.lua, line 2347: delay(10.0)
m19.lua, line 2353: delay(1)
m19.lua, line 2392: delay(2)
m19.lua, line 2442: delay(convo.delay)
m20.lua, line 804: delay(3)
m20.lua, line 921: delay( 1 )
m20.lua, line 923: delay( 3 )
m20.lua, line 1213: delay(4)
m20.lua, line 1389: delay( 4 )
m20.lua, line 1439: delay( 5 )
m20.lua, line 1448: delay( 1 )
m20.lua, line 1694: delay( seconds )
m20.lua, line 1922: delay(.5)
m20.lua, line 1944: delay( convo.persona_2d_params[ 2 ] )
m20.lua, line 1990: delay( convo.delay_after )
m20.lua, line 2148: delay(.5)
m20.lua, line 2168: delay(.5)
m20.lua, line 2301: delay(3)
m20.lua, line 2308: delay(3)
m20.lua, line 2337: delay(5)
m20.lua, line 2485: delay( 3 )
m21.lua, line 1150: delay(5.0) -- Wait for the dialog to catch up
m21.lua, line 1165: delay(TIME_BETWEEN_WAVES)
m21.lua, line 1180: delay(TIME_BETWEEN_WAVES)
m21.lua, line 1272: delay(3.0)
m21.lua, line 1369: delay(TIME_BETWEEN_KILLBANE_ANGEL_ACTIONS)
m21.lua, line 1382: delay(2.0) -- stay in the cheating state for a minimum of 2 seconds
m21.lua, line 1385: delay(CHEAPSHOT_INTERVAL)
m21.lua, line 1413: delay(TIME_BETWEEN_HARASSER_TO_DISTRACTOR) -- wait before checking the status of the ring
m21.lua, line 1545: delay(1.0)
m21.lua, line 1549: delay(1.5)
m21.lua, line 1567: delay(3.0)
m21.lua, line 1580: delay(3.0)
m21.lua, line 1593: delay(3.0)
m21.lua, line 1604: delay(1.5)
m21.lua, line 1838: delay(2.0)
m21.lua, line 2034: delay(3.0)
m21.lua, line 2059: --delay(1.0)
m21.lua, line 2132: delay(0.2)
m21.lua, line 2145: delay(1.0) -- minor delay
m21.lua, line 2286: delay(2.0)
m21.lua, line 2290: delay(1.0)
m21.lua, line 2634: delay(0.1)
m21.lua, line 2635: delay(dialog_table.delay)
m21.lua, line 2665: delay(0.2)
m21.lua, line 2982: delay(1) -- let the animations blend out
m21.lua, line 3361: --delay(2.0)
m21.lua, line 3440: delay(0.3)
m21.lua, line 3447: delay(0.5)
m21.lua, line 3587: delay(0.25)
m21.lua, line 3624: delay(4.0)
m21.lua, line 3631: delay(0.1)
m21.lua, line 3722: delay(KILLBANE_RIDE_MAX_TIME)
m22.lua, line 1413: --delay(1.0)
m22.lua, line 1815: delay(3.0)
m22.lua, line 2061: delay(0.5)
m22.lua, line 2170: delay(1.0)
m22.lua, line 2178: delay(1.0)
m22.lua, line 2184: delay(0.5)
m22.lua, line 2195: delay(0.5)
m22.lua, line 2227: delay(1.0)
m22.lua, line 2262: delay(1)
m22.lua, line 2265: --delay(5)
m22.lua, line 2269: --delay(5)
m22.lua, line 2292: delay(2.0)
m22.lua, line 2417: -- delay(3)
m22.lua, line 2420: -- delay(3)
m22.lua, line 2423: delay(1)
m22.lua, line 2428: delay(1.0)
m22.lua, line 2570: delay(5.0)
m22.lua, line 2575: delay(3.0)
m22.lua, line 2590: --delay(1.5)
m22.lua, line 2740: delay(3)
m22.lua, line 2852: delay(1.0)
m22.lua, line 2866: delay(1.5)
m22.lua, line 2871: delay(2.0)
m22.lua, line 2876: delay(10.0)
m22.lua, line 2882: delay(rand_int(15, 25))
m22.lua, line 2899: delay(rand_int(15, 25))
m22.lua, line 2980: delay(5)
m22.lua, line 3047: delay(1.0)
m22.lua, line 3103: delay(1.0) -- arbitrary time to allow group to be cleaned up
m22.lua, line 4345: delay(5.0)
m22.lua, line 4380: delay(FART_IN_JAR_RESPAWN_TIME)
m22.lua, line 4438: delay(NOTORIETY_FAILSAFE_TIME)
m22.lua, line 4457: delay(1.0)
m22.lua, line 4478: delay(delay_time)
m22.lua, line 4511: delay(10)
m22.lua, line 4642: delay(KIA_ATTACK_VTOL_IDLE_TIME)
m22.lua, line 4646: delay(1.0) -- sneak a little delay in here, so Kia has time to get into cover
m22.lua, line 4651: delay(KIA_ATTACK_VTOL_PRE_ATTACK_TIME)
m22.lua, line 4654: delay(KIA_ATTACK_VTOL_POST_ATTACK_TIME)
m22.lua, line 4686: delay(KIA_ATTACK_VTOL_RESAPWN_TIME)
m22.lua, line 4899: delay(1)
m22.lua, line 4903: delay(KIA_COOP_REINFORCEMENTS_TIME)
m22.lua, line 4923: delay(3)
m22.lua, line 4943: delay(10)
m23.lua, line 936: delay(1.0)
m23.lua, line 1215: delay(3.0)
m23.lua, line 1343: delay(1.0)
m23.lua, line 1613: delay(6.0)
m23.lua, line 1617: delay(6.0)
m23.lua, line 1623: delay(8.0)
m23.lua, line 1953: delay(9.0)
m23.lua, line 1970: delay(1.0)
m23.lua, line 2159: delay(10.0)
m23.lua, line 2257: delay(3.0)
m23.lua, line 2361: delay(3.0)
m23.lua, line 2576: delay(rand_float(1.0, 5.0))
m23.lua, line 2657: delay(0.1)
m23.lua, line 2682: delay(1.0)
m23.lua, line 2689: delay(1.0)
m23.lua, line 2714: delay(5)
m23.lua, line 2731: delay(rand_float(0.2, 0.35))
m23.lua, line 2740: delay(rand_float(0.2, 0.35))
m23.lua, line 2784: delay(0.5)
m23.lua, line 2860: delay(20.0)
m23.lua, line 2935: delay(0.5)
m23.lua, line 3108: delay(rand_float(5.0, 8.0))
m23.lua, line 3114: delay(0.25)
m23.lua, line 3120: delay(0.33)
m23.lua, line 3140: delay(rand_float(0.1, 0.5))
m23.lua, line 3166: delay(rand_float(0.5, 2.0))
m23.lua, line 3190: delay(rand_float(refire_min, refire_max))
m23.lua, line 3265: delay(10.0)
m23.lua, line 3278: delay(delay_time)
m23.lua, line 3363: delay(2.0)
m23.lua, line 3384: delay(refire_delay)
m23.lua, line 3392: delay(2.0)
m23.lua, line 3414: delay(refire_delay)
m23.lua, line 3567: delay(1.5)
m23.lua, line 3577: delay(3.0)
m23.lua, line 3618: delay(3.0)
m23.lua, line 3625: delay(chase_info.duration)
m23.lua, line 3659: delay(duration)
m23.lua, line 3683: delay(2.0)
m23.lua, line 3687: delay(duration)
m23.lua, line 3704: delay(2.2)
m24.lua, line 1009: delay(2)
m24.lua, line 1084: delay( 3 )
m24.lua, line 1088: delay( 1 )
m24.lua, line 1169: --delay( 5 )
m24.lua, line 1252: delay(delay_time)
m24.lua, line 1505: delay(3.0)
m24.lua, line 1570: delay(0.5)
m24.lua, line 1673: delay(3.0)
m24.lua, line 1714: delay(3.0)
m24.lua, line 1744: delay(MAGMA_CRYSTAL_RESPAWN_TIME)
m24.lua, line 1764: delay(M24_GAT_CHATTER_INITIAL_DELAY)
m24.lua, line 1767: delay(rand_float(M24_GAT_CHATTER_MIN_DELAY, M24_GAT_CHATTER_MAX_DELAY))
m24.lua, line 1809: delay(rand_float(M24_GAT_CHATTER_MIN_DELAY, M24_GAT_CHATTER_MAX_DELAY))
m24.lua, line 1911: delay(4.0)
m24.lua, line 1952: delay(interval)
m24.lua, line 2050: delay( rand_float( 5, 15 ) )
m24.lua, line 2071: delay( 5 )
mm_a_01.lua, line 104: delay( 1.5 )
mm_a_04.lua, line 98: delay( 1.5 )
mm_a_04.lua, line 141: --delay(3)
mm_k_01.lua, line 101: delay( 1.5 )
mm_k_05.lua, line 136: delay(3)
mm_p_01.lua, line 131: delay(1)
mm_p_01.lua, line 142: delay(4.5)
mm_p_01.lua, line 150: delay(.5)
mm_p_01.lua, line 157: delay(1)
mm_p_02.lua, line 120: delay( 1.5 )
mm_p_02.lua, line 255: delay( 3.0 )
mm_p_03.lua, line 211: delay(1.5)
mm_p_03.lua, line 348: delay(6)
mm_p_03.lua, line 422: delay(5)
mm_p_03.lua, line 523: delay(3)
mm_p_03.lua, line 668: delay( 3.0 )
mm_p_04.lua, line 251: delay( 3.0 )
mm_p_06.lua, line 140: delay(3)
mm_p_06.lua, line 227: delay( 2 )
mm_p_06.lua, line 239: delay( 1.5 )
mm_z_01.lua, line 112: delay( 1.5 )
mm_z_04.lua, line 139: --delay(3)
pause_co_op_menu.lua, line 351: delay(1.0)
pause_ctrl_scheme.lua, line 340: delay(2)
pause_invite_friends.lua, line 275: delay(.5) -- Make sure we show that "Searching" message for at least half a second.
pause_invite_friends.lua, line 317: delay(2.0)
pause_invite_friends.lua, line 458: delay(SYSLINK_UPDATE_DELAY)
pause_map.lua, line 1739: delay(0.5)
pause_options_display_pc.lua, line 766: delay(0.1)
pause_save_game.lua, line 701: delay(0.2)
sh01.lua, line 415: -- delay(4.0)
sh01.lua, line 570: -- delay(2.0)
sh01.lua, line 770: delay(1.0)
sh01.lua, line 783: delay(1.0)
sh01.lua, line 787: delay(0.5)
sh01.lua, line 798: delay(1.0)
sh01.lua, line 1301: delay(1.0)
sh01.lua, line 1423: delay(1)
sh01.lua, line 1451: delay(8.0)
sh01.lua, line 1473: delay(10.0)
sh01.lua, line 1478: delay(2.0)
sh02.lua, line 618: delay(15.0)
sh02.lua, line 1048: delay(4.0)
sh02.lua, line 1738: delay(0.5)
sh02.lua, line 1740: delay(3.0)
sh02.lua, line 2156: delay(2.0)
sh02.lua, line 2166: delay(2.0)
sh02.lua, line 2223: delay(8.0)
sh02.lua, line 2229: delay(8.0)
sh02.lua, line 2235: delay(8.0)
sh02.lua, line 2241: delay(8.0)
sh02.lua, line 2348: delay(1.0)
sh02.lua, line 2441: delay(1.0)
sh02.lua, line 2536: delay(1.0)
sh02.lua, line 2576: delay(20.0)
sh02.lua, line 2627: delay(2.5)
sh02.lua, line 2658: delay(20.0)
sh02.lua, line 2665: delay(40.0)
sh02.lua, line 2669: delay(80.0)
sh02.lua, line 2699: delay(20.0)
sh02.lua, line 2706: delay(20.0)
sh02.lua, line 2709: delay(20.0)
sh02.lua, line 2712: delay(20.0)
sh02.lua, line 2715: delay(20.0)
sh02.lua, line 2718: delay(20.0)
sh02.lua, line 2745: delay(20.0)
sh02.lua, line 2752: delay(10.0)
sh02.lua, line 2755: delay(10.0)
sh02.lua, line 2782: delay(20.0)
sh02.lua, line 2789: delay(10.0)
sh02.lua, line 2792: delay(10.0)
sh02.lua, line 2819: delay(20.0)
sh02.lua, line 2826: delay(10.0)
sh02.lua, line 2829: delay(10.0)
sh02.lua, line 2915: delay(wait)
sh02.lua, line 3007: delay(1.0)
sh02.lua, line 3017: delay(wait)
sh02.lua, line 3075: delay(1.0)
sh03.lua, line 1022: delay(1.0)
sh03.lua, line 1095: delay(.1)
sh03.lua, line 1137: delay(.1)
sh03.lua, line 1144: delay(1)
sh03.lua, line 1165: delay(1)
sh03.lua, line 1216: delay(2)
sh03.lua, line 1242: delay(2)
sh03.lua, line 1330: delay(2)
sh03.lua, line 1460: delay(1)
sh03.lua, line 1464: delay(1)
sh03.lua, line 1475: delay(2)
sh03.lua, line 1575: --delay(.5)
sh03.lua, line 1593: delay(2)
sh03.lua, line 1606: --delay(.5)
sh03.lua, line 1612: delay(1)
sh03.lua, line 1632: delay(1)
sh03.lua, line 1731: delay(.1)
sh03.lua, line 1734: delay(.25)
sh03.lua, line 2072: delay(1)
sh03.lua, line 2096: delay(2)
sh03.lua, line 2104: delay(4)
sh03.lua, line 2112: delay(6.5)
sh03.lua, line 2124: delay(2)
sh03.lua, line 2131: delay(5) --fix this to time the flight
sh03.lua, line 2140: delay(6.5)
sh03.lua, line 2144: delay(3)
sh03.lua, line 2178: delay(.5)
sh03.lua, line 2211: delay(.5)
sh03.lua, line 2230: delay(1)
sh03.lua, line 2240: --delay(3)
sh04.lua, line 448: delay(.5)
sh04.lua, line 458: --delay(1)
sh04.lua, line 489: delay(3.5)
sh04.lua, line 751: delay(2)
sh04.lua, line 1175: --delay( SH04_SPECIALIST_SPAWN_DELAY_SECONDS )
sh04.lua, line 1294: delay(.1)
sh04.lua, line 1342: delay(1)
sh04.lua, line 1357: delay(.25)
sh04.lua, line 1436: delay(.5)
sh04.lua, line 1485: delay(.5)
sh04.lua, line 2241: delay( delay_seconds )
sh04.lua, line 2277: delay(1)
sh04.lua, line 2289: delay(.1)
store_character.lua, line 211: delay(0.1)
store_character.lua, line 214: delay(0.2)
store_character.lua, line 508: delay(0.4)
store_character.lua, line 583: delay(0.5)
store_character.lua, line 840: delay(1/20) -- Peg to 20 frames/sec
store_character.lua, line 1087: delay(0.4)
store_character.lua, line 1304: delay(0.4)
store_character.lua, line 1926: delay(0.4)
store_clothing.lua, line 409: delay(2)
store_clothing.lua, line 1618: delay(0.2)
store_gallery.lua, line 443: delay(0.1)
store_gallery.lua, line 446: delay(0.1)
store_tattoo.lua, line 280: delay(0.4)
vdo_scrolling_text.lua, line 84: delay(start_delay)
vdo_scrolling_text.lua, line 96: delay(new_speed)
vdo_scrolling_text.lua, line 107: delay(time_delay)
vdo_scrolling_text.lua, line 120: delay(start_delay)
vdo_scrolling_text.lua, line 125: -- delay(speed)
vdo_scrolling_text.lua, line 133: -- delay(speed)
vdo_scrolling_text.lua, line 143: delay(time_delay)
vint_lib.lua, line 494: delay(offset)
|
dialog_box_create_internal |
true |
|
1dialog.lua, line 394: local handle = dialog_box_create_internal(header, body, callback, priority, is_confirmation, is_spinner, options[0], options[1], options[2], options[3], default, is_close_on_death, is_close_on_damage, is_close_on_mission_end, back_option)
|
dialog_box_disconnect |
true |
|
6 |
dialog_box_force_close |
true |
|
3 |
dialog_box_force_close_all |
true |
|
1 |
dialog_box_set_current_option |
true |
|
1 |
dialog_box_set_result |
true |
|
2 |
dialog_characters_ready |
true |
1 |
1 |
dialog_close_finished |
true |
|
1 |
dialog_open_pause_display |
true |
|
3 |
dialog_option_accept_kbd_input |
true |
|
1 |
dialog_option_end_kbd_input |
true |
|
1 |
dialog_pause_unpause |
true |
|
1 |
difficulty_get_level |
true |
|
12dlc2_m01.lua, line 2073: if (difficulty_get_level() == 2) then
dlc2_m01.lua, line 2521: if (difficulty_get_level() == 2) then
dlc2_m01.lua, line 2585: if (difficulty_get_level() == 2) then
dlc2_m01.lua, line 2955: if (difficulty_get_level() == 2) then
dlc2_m01.lua, line 2982: if (difficulty_get_level() == 2) then
dlc2_m01.lua, line 3085: if (difficulty_get_level() == 2) then
dlc2_m01.lua, line 3172: if (difficulty_get_level() == 2) then
dlc2_m01.lua, line 3418: if (difficulty_get_level() == 2) then
dlc2_m01.lua, line 3462: if (difficulty_get_level() == 2) then
dlc2_m01.lua, line 3672: if (difficulty_get_level() == 2) then
dlc2_m01.lua, line 3697: if (difficulty_get_level() == 2) then
dlc2_m01.lua, line 3743: if (difficulty_get_level() == 2) then
|
disable_specific_notoriety_group |
true |
|
42m22.lua, line 1262: disable_specific_notoriety_group("stag", 2, "G_STAG_CopCar", false)
m22.lua, line 1263: disable_specific_notoriety_group("stag", 3, "G_STAG_CopCar", false)
m22.lua, line 1264: disable_specific_notoriety_group("stag", 4, "G_STAG_CopCar", false)
m22.lua, line 1265: disable_specific_notoriety_group("stag", 5, "G_STAG_CopCar", false)
m22.lua, line 1266: disable_specific_notoriety_group("stag", 2, "G_STAG_BikeCop", false)
m22.lua, line 1267: disable_specific_notoriety_group("stag", 3, "G_STAG_BikeCop", false)
m22.lua, line 3281: disable_specific_notoriety_group("luchadores", 4, "G_Luchadore_Brute_M", false)
m22.lua, line 3282: disable_specific_notoriety_group("luchadores", 4, "G_Luchadore_Brute_F", false)
m22.lua, line 3283: disable_specific_notoriety_group("luchadores", 4, "G_Luchadore_Brute_G", false)
m22.lua, line 3284: disable_specific_notoriety_group("luchadores", 5, "G_Luchadore_Brute_M", false)
m22.lua, line 3285: disable_specific_notoriety_group("luchadores", 5, "G_Luchadore_Brute_F", false)
m22.lua, line 3286: disable_specific_notoriety_group("luchadores", 5, "G_Luchadore_Brute_G", false)
m22.lua, line 3289: disable_specific_notoriety_group("luchadores", 4, "G_Luchadore_Brute_M", true)
m22.lua, line 3290: disable_specific_notoriety_group("luchadores", 4, "G_Luchadore_Brute_F", true)
m22.lua, line 3291: disable_specific_notoriety_group("luchadores", 4, "G_Luchadore_Brute_G", true)
m22.lua, line 3292: disable_specific_notoriety_group("luchadores", 5, "G_Luchadore_Brute_M", true)
m22.lua, line 3293: disable_specific_notoriety_group("luchadores", 5, "G_Luchadore_Brute_F", true)
m22.lua, line 3294: disable_specific_notoriety_group("luchadores", 5, "G_Luchadore_Brute_G", true)
m22.lua, line 3366: disable_specific_notoriety_group("stag", 2, "G_STAG_CopCar", true)
m22.lua, line 3367: disable_specific_notoriety_group("stag", 3, "G_STAG_CopCar", true)
m22.lua, line 3368: disable_specific_notoriety_group("stag", 4, "G_STAG_CopCar", true)
m22.lua, line 3369: disable_specific_notoriety_group("stag", 5, "G_STAG_CopCar", true)
m22.lua, line 3370: disable_specific_notoriety_group("stag", 2, "G_STAG_BikeCop", true)
m22.lua, line 3371: disable_specific_notoriety_group("stag", 3, "G_STAG_BikeCop", true)
sh03.lua, line 881: disable_specific_notoriety_group( "deckers", 3, "G_Decker_SUV_1S", true )
sh03.lua, line 882: disable_specific_notoriety_group( "deckers", 3, "G_Decker_Car_1S", true )
sh03.lua, line 883: disable_specific_notoriety_group( "deckers", 4, "G_Decker_Car_1S", true )
sh03.lua, line 884: disable_specific_notoriety_group( "deckers", 4, "G_Decker_Car_2S", true )
sh03.lua, line 885: disable_specific_notoriety_group( "deckers", 4, "G_Decker_Brute_F", true )
sh03.lua, line 886: disable_specific_notoriety_group( "deckers", 5, "G_Decker_Brute_M", true )
sh03.lua, line 887: disable_specific_notoriety_group( "deckers", 5, "G_Decker_Brute_G", true )
sh03.lua, line 888: disable_specific_notoriety_group( "deckers", 5, "G_Decker_Car_2S", true )
sh03.lua, line 889: disable_specific_notoriety_group( "deckers", 5, "G_Decker_SUV_2S", true )
sh03.lua, line 1922: disable_specific_notoriety_group( "deckers", level, "G_Decker_SUV_1S", true )
sh03.lua, line 1923: disable_specific_notoriety_group( "deckers", level, "G_Decker_Car_1S", true )
sh03.lua, line 1926: disable_specific_notoriety_group( "deckers", level, "G_Decker_Car_1S", true )
sh03.lua, line 1927: disable_specific_notoriety_group( "deckers", level, "G_Decker_Car_2S", true )
sh03.lua, line 1928: disable_specific_notoriety_group( "deckers", level, "G_Decker_Brute_F", true )
sh03.lua, line 1931: disable_specific_notoriety_group( "deckers", level, "G_Decker_Brute_M", true )
sh03.lua, line 1932: disable_specific_notoriety_group( "deckers", level, "G_Decker_Brute_G", true )
sh03.lua, line 1933: --disable_specific_notoriety_group( "deckers", level, "G_Decker_Car_2S", true )
sh03.lua, line 1934: disable_specific_notoriety_group( "deckers", level, "G_Decker_SUV_2S", true )
|
dlc2_m02_cellphone_call_wait |
true |
|
1dlc2_m02.lua, line 1783: dlc2_m02_cellphone_call_wait( convo.cell_name, convo.recieving, convo.persona_handles[ 1 ] )
|
dlc2_m02_clapboards_get |
true |
|
1 |
dlc2_m02_clapboards_reset |
true |
|
1 |
dlc2_m02_clapboards_set |
true |
|
1 |
dlc_achievement_counter_get |
true |
|
3 |
dlc_achievement_counter_set |
true |
|
6dlc2_m01.lua, line 5328: dlc_achievement_counter_set(achievement_table.slot_idx, 0)
dlc2_m01.lua, line 5339: dlc_achievement_counter_set(achievement_table.slot_idx, achievement_table.current_count)
dlc2_m02.lua, line 3289: dlc_achievement_counter_set( achievement.slot_idx, achievement.current_count )
dlc2_m02.lua, line 3301: dlc_achievement_counter_set( achievement_table.slot_idx, 0 )
dlc2_m03.lua, line 2346: dlc_achievement_counter_set(achievement_table.slot_idx, 0)
dlc2_m03.lua, line 2357: dlc_achievement_counter_set(achievement_table.slot_idx, achievement_table.current_count)
|
dlc_gis_film_grain_load |
true |
|
7 |
dlc_gis_film_grain_unload |
true |
|
12dlc2_m01.lua, line 1245: dlc_gis_film_grain_unload(false)
dlc2_m01.lua, line 1926: dlc_gis_film_grain_unload()
dlc2_m01.lua, line 2786: dlc_gis_film_grain_unload()
dlc2_m01.lua, line 3536: dlc_gis_film_grain_unload()
dlc2_m01.lua, line 3601: dlc_gis_film_grain_unload()
dlc2_m01.lua, line 3794: dlc_gis_film_grain_unload()
dlc2_m02.lua, line 3411: dlc_gis_film_grain_unload( b )
dlc2_m03.lua, line 1256: dlc_gis_film_grain_unload()
dlc2_m03.lua, line 1340: dlc_gis_film_grain_unload()
dlc2_m03.lua, line 1566: dlc_gis_film_grain_unload()
dlc2_m03.lua, line 1654: dlc_gis_film_grain_unload()
dlc2_m03.lua, line 2241: dlc_gis_film_grain_unload()
|
doc |
true |
|
1cmp_common.lua, line 63: Cmp_specific_doc = -1 -- Handle of specific completion screen doc(mission, activity, stronghold)
|
door_close |
true |
|
39m01.lua, line 2479: door_close(M01_ELEVATOR_DOOR, animate_door)
m02.lua, line 1229: door_close(door.name, false) -- don't animate
m05.lua, line 2046: door_close(M05_doors.enemy_elevator)
m06.lua, line 2911: door_close(M06_mover.closet, false)
m09.lua, line 3872: door_close(crate.door)
m09.lua, line 3916: door_close(crate.door)
m10.lua, line 1611: door_close(M10_movers.club_doors.roof_entry.door_movers[1], true)
m10.lua, line 2527: door_close(door)
m10.lua, line 2887: door_close(mover)
m12.lua, line 932: door_close(door)
m12.lua, line 1196: door_close(elevator.name, false)
m12.lua, line 1212: door_close(elevator.name, false)
m12.lua, line 1269: door_close(elevator.name, true)
m15.lua, line 1241: door_close(mover)
m15.lua, line 2756: door_close(elevator.mover, true)
m17.lua, line 1604: --door_close(M17_doors.meeting, false)
m17.lua, line 2405: door_close(auto.door)
m17.lua, line 2437: door_close(M17_doors.brig_inner)
m17.lua, line 2442: -- door_close(M17_doors.brig_outer)
m17.lua, line 2462: door_close(M17_doors.brig_outer)
sh02.lua, line 1607: door_close("door_locked<001>", false)
sh02.lua, line 1610: door_close("door_locked<002>", false)
sh02.lua, line 1613: door_close("door_locked<003>", false)
sh02.lua, line 1618: door_close(sh02_door.auction, false)
sh02.lua, line 1623: door_close(sh02_door.coll_hos, false)
sh02.lua, line 1626: door_close(sh02_door.coll_out, false)
sh02.lua, line 1629: door_close(sh02_door.flee01, false)
sh02.lua, line 1632: door_close(sh02_door.flee02, false)
sh02.lua, line 1635: door_close(sh02_door.flee03, false)
sh02.lua, line 1638: door_close(sh02_door.flee04, false)
sh02.lua, line 1641: door_close(sh02_door.stairwell, false)
sh02.lua, line 1646: door_close(sh02_door.cells01, false)
sh02.lua, line 1649: door_close(sh02_door.spawn01, false)
sh02.lua, line 1652: door_close(sh02_door.cells02, false)
sh02.lua, line 1655: door_close(sh02_door.spawn02, false)
sh02.lua, line 1660: door_close(sh02_door.cells03, false)
sh02.lua, line 1663: door_close(sh02_door.spawn03, false)
sh02.lua, line 1666: door_close(sh02_door.spawn04, false)
sh02.lua, line 1671: door_close(sh02_door.garage, false)
|
door_is_open |
true |
|
12m06.lua, line 2901: if not door_is_open(M06_mover.closet) then
m06.lua, line 2910: if door_is_open(M06_mover.closet) then
m07.lua, line 1313: -- while (not door_is_open(M07_mover.door_barge)) do
m07.lua, line 3163: while (not door_is_open(M07_mover.door_casino)) do
m09.lua, line 3895: if not door_is_open(crate.door) then
m15.lua, line 1240: if door_is_open(mover) then
m17.lua, line 1695: while not door_is_open(M17_doors.tank_hall) do
m17.lua, line 1760: while not door_is_open(M17_doors.tank_exit) do
m17.lua, line 1788: while (not door_is_open(M17_doors.brig_inner)) do
m17.lua, line 2165: while not door_is_open(M17_doors.escape_stairs) do
m17.lua, line 2436: if door_is_open(M17_doors.brig_inner) then
m19.lua, line 1244: until (door_is_open(M19_rim_jobs_new_door))
|
door_lock |
true |
|
63dlc2_m02.lua, line 2277: door_lock( door, false )
dlc2_m02.lua, line 2371: door_lock( door, false )
dlc2_m02.lua, line 2692: door_lock( door, false )
m01.lua, line 2481: door_lock(M01_ELEVATOR_DOOR, locked)
m01.lua, line 4313: door_lock(M01_ELEVATOR_DOOR, locked)
m02.lua, line 1232: door_lock(door.name, door.locked)
m02.lua, line 1351: door_lock(M02_movers.cargo_plane_doors.seating1_utility2.name, false)
m02.lua, line 1405: door_lock(M02_movers.cargo_plane_doors.seating1_utility3.name, false)
m02.lua, line 1498: door_lock(M02_movers.cargo_plane_doors.cargo1_utility3.name, false)
m02.lua, line 1631: door_lock(M02_movers.cargo_plane_doors.cargo_bay.name, false)
m05.lua, line 734: door_lock(M05_doors.elevator, true)
m05.lua, line 735: door_lock(M05_doors.enemy_elevator, true)
m06.lua, line 793: door_lock(M06_mover.closet, true)
m06.lua, line 864: door_lock(M06_mover.closet, true)
m06.lua, line 1064: door_lock(M06_mover.closet, true)
m06.lua, line 1259: door_lock(M06_mover.elevator1, true)
m06.lua, line 1277: door_lock(M06_mover.elevator2, true)
m07.lua, line 1294: -- door_lock(M07_mover.door_barge, false)
m07.lua, line 1514: door_lock( M07_mover.door_bdsm_locked01, true)
m07.lua, line 1515: door_lock( M07_mover.door_bdsm_locked02, true)
m07.lua, line 1516: door_lock( M07_mover.door_bdsm_locked03, true)
m07.lua, line 1616: door_lock(M07_mover.door_bdsm_owner, false)
m07.lua, line 1656: door_lock(M07_mover.door_bdsm_hall_stairs, false)
m07.lua, line 1657: door_lock(M07_mover.door_bdsm_office_stairs, false)
m07.lua, line 2776: door_lock(door, false)
m08.lua, line 618: door_lock(elev, true)
m08.lua, line 1059: door_lock(elev, false)
m09.lua, line 2896: door_lock(crate.door, true)
m10.lua, line 1612: door_lock(M10_movers.club_doors.roof_entry.door_movers[1], true)
m10.lua, line 2400: door_lock(M10_movers.club_doors.roof_exit.door_movers[1], false)
m10.lua, line 2526: door_lock(door, false)
m10.lua, line 2891: door_lock(mover, door.locked)
m12.lua, line 589: door_lock(M12_elevator.studio.left.name, true)
m12.lua, line 923: door_lock(door, false)
m12.lua, line 933: door_lock(door, true)
m12.lua, line 941: door_lock(door, false)
m17.lua, line 2137: door_lock(M17_doors.escape_stairs, false)
m18.lua, line 1300: door_lock(M18_movers.cargo_bay_door, true)
m19.lua, line 1237: door_lock(M19_rim_jobs_new_door, true)
m19.lua, line 2199: door_lock(M19_rim_jobs_new_door, false)
sh01.lua, line 660: door_lock("Outside_Door1", true)
sh01.lua, line 661: door_lock("Outside_Door2", true)
sh01.lua, line 707: door_lock("Outside_Door1", false)
sh01.lua, line 708: door_lock("Outside_Door2", false)
sh02.lua, line 1608: door_lock("door_locked<001>", true)
sh02.lua, line 1611: door_lock("door_locked<002>", true)
sh02.lua, line 1614: door_lock("door_locked<003>", true)
sh02.lua, line 1619: door_lock(sh02_door.auction, true)
sh02.lua, line 1624: door_lock(sh02_door.coll_hos, true)
sh02.lua, line 1627: door_lock(sh02_door.coll_out, true)
sh02.lua, line 1630: door_lock(sh02_door.flee01, true)
sh02.lua, line 1633: door_lock(sh02_door.flee02, true)
sh02.lua, line 1636: door_lock(sh02_door.flee03, true)
sh02.lua, line 1639: door_lock(sh02_door.flee04, true)
sh02.lua, line 1642: door_lock(sh02_door.stairwell, true)
sh02.lua, line 1647: door_lock(sh02_door.cells01, true)
sh02.lua, line 1650: door_lock(sh02_door.spawn01, true)
sh02.lua, line 1653: door_lock(sh02_door.cells02, true)
sh02.lua, line 1656: door_lock(sh02_door.spawn02, true)
sh02.lua, line 1661: door_lock(sh02_door.cells03, true)
sh02.lua, line 1664: door_lock(sh02_door.spawn03, true)
sh02.lua, line 1667: door_lock(sh02_door.spawn04, true)
sh02.lua, line 1672: door_lock(sh02_door.garage, true)
|
door_open |
true |
|
109dlc2_m02.lua, line 2372: -- door_open( door, true )
dlc2_m02.lua, line 2667: door_open( door )
m01.lua, line 1417: door_open(LOBBY_DOOR02, reverse_door, animate_door, M01_group.start_homies.gat, "Gat Door Kick", "grandstand_nav")
m01.lua, line 1603: door_open(LOBBY_DOOR01, reverse_door)
m01.lua, line 1604: door_open(LOBBY_DOOR02, reverse_door)
m01.lua, line 2531: door_open(LOBBY_DOOR01, reverse_door)
m01.lua, line 2532: door_open(LOBBY_DOOR02, reverse_door)
m01.lua, line 3979: door_open(LOBBY_DOOR01, reverse_door, animate_door) --, M01_group.lobby.moving_guards[1])
m01.lua, line 4314: door_open(M01_ELEVATOR_DOOR)
m02.lua, line 1227: door_open(door.name, false, false) -- don't open reverse, don't animate
m02.lua, line 1352: door_open(M02_movers.cargo_plane_doors.seating1_utility2.name)
m02.lua, line 1406: door_open(M02_movers.cargo_plane_doors.seating1_utility3.name, true) -- open reversed so it goes away from the AI guy
m02.lua, line 1632: door_open(M02_movers.cargo_plane_doors.cargo_bay.name)
m04.lua, line 1402: door_open("sm_psdoor1")
m04.lua, line 1403: door_open("sm_psdoor2")
m04.lua, line 1410: door_open("sm_rjdoor")
m05.lua, line 724: door_open(M05_doors.bathroom)
m05.lua, line 725: door_open(M05_doors.bedroom)
m05.lua, line 726: door_open(M05_doors.bedroom2)
m05.lua, line 727: door_open(M05_doors.bedroom3)
m05.lua, line 728: door_open(M05_doors.greenhouse)
m05.lua, line 729: door_open(M05_doors.ne1, true)
m05.lua, line 730: door_open(M05_doors.ne2, true)
m05.lua, line 731: door_open(M05_doors.nw1, true)
m05.lua, line 732: door_open(M05_doors.openme, true)
m05.lua, line 733: door_open(M05_doors.stairs_e)
m05.lua, line 826: door_open(M05_doors.elevator, false, open)
m05.lua, line 1576: door_open(M05_doors.chase)
m05.lua, line 2021: door_open(M05_doors.enemy_elevator, false)
m05.lua, line 2054: door_open(M05_doors.enemy_elevator, false)
m06.lua, line 1164: door_open(M06_mover.closet, false)
m06.lua, line 1300: door_open(M06_mover.elevator1)
m06.lua, line 2902: door_open(M06_mover.closet, false)
m07.lua, line 1658: door_open(M07_mover.door_bdsm_office_stairs)
m07.lua, line 1674: door_open(M07_mover.door_bdsm_hall_stair_open)
m07.lua, line 1684: door_open(M07_mover.door_bdsm_hall_stairs)
m07.lua, line 1686: -- door_open(M07_mover.door_pony) ADD THIS BACK IN WHEN ITS POSSIBLE TO GET THE BDSM_SM LAYER FILE
m07.lua, line 3164: door_open(M07_mover.door_casino)
m08.lua, line 613: door_open(door, false, false)
m09.lua, line 3768: door_open(crate.door)
m10.lua, line 1595: door_open(M10_movers.club_doors.roof_entry.door_movers[1], false, false)
m10.lua, line 2533: door_open(M10_movers.club_doors.lobby_door.door_movers[1], false, false)
m10.lua, line 2885: door_open(mover)
m12.lua, line 924: door_open(door)
m12.lua, line 1264: door_open(elevator.name, false)
m12.lua, line 1267: door_open(elevator.name, false)
m14.lua, line 1430: door_open(M14_script_mover.elevator)
m14.lua, line 1487: door_open(M14_script_mover.side_door[1])
m14.lua, line 1488: door_open(M14_script_mover.side_door[2])
m15.lua, line 2754: door_open(elevator.mover, false)
m17.lua, line 667: door_open(M17_doors.brig_outer, false, false)
m17.lua, line 670: door_open(M17_doors.start_stairs)
m17.lua, line 671: door_open(M17_doors.start_hall)
m17.lua, line 672: door_open(M17_doors.brig_hall)
m17.lua, line 673: door_open(M17_doors.brig_1, false, false)
m17.lua, line 674: door_open(M17_doors.brig_2, false, false)
m17.lua, line 675: door_open(M17_doors.brig_3, false, false)
m17.lua, line 676: door_open(M17_doors.brig_4, false, false)
m17.lua, line 677: door_open(M17_doors.brig_stairs_1, false, false)
m17.lua, line 678: door_open(M17_doors.brig_stairs_2, false, false)
m17.lua, line 1408: --door_open(M17_doors.meeting, false, false)
m17.lua, line 2390: door_open(auto.door)
m17.lua, line 2439: -- door_open(M17_doors.brig_outer)
m17.lua, line 2444: door_open(M17_doors.brig_inner)
m17.lua, line 2460: door_open(M17_doors.brig_outer)
m17.lua, line 2483: door_open(M17_doors.pierce)
m17.lua, line 2528: door_open(M17_doors.shaundi)
m17.lua, line 2574: door_open(M17_doors.viola)
m17.lua, line 2604: door_open(M17_doors.brig_big)
m17.lua, line 2605: door_open(M17_doors.brig_ambush)
m18.lua, line 1972: door_open(M18_movers.lower_door)
m18.lua, line 3610: door_open(crate_mover, false, true, player, "M18 Open Crate", orientation_nav)
m18.lua, line 3634: door_open(M18_movers.gun_crate[3], false, true , player, "M18 Open Crate", M18_navpoints.gun_crate_orients[3])
m19.lua, line 1236: --door_open(M19_rim_jobs_door)
m19.lua, line 2200: door_open(M19_rim_jobs_new_door, false, true, player, "M19 Open Garage Door", M19_nav.rimjobs_door_open_point.name)
sh01.lua, line 777: door_open("sm_Stairwell 001")
sh01.lua, line 778: door_open("sm_Stairwell 002")
sh01.lua, line 779: door_open("sm_Stairwell 003")
sh01.lua, line 793: door_open("sm_Office_Backdoor_001")
sh01.lua, line 794: door_open("sm_Office_Backdoor_002")
sh01.lua, line 831: --door_open("sm_Brute_Office 001")
sh01.lua, line 832: --door_open("sm_Brute_Office 002")
sh01.lua, line 833: door_open("sm_Brute_Office 003")
sh01.lua, line 834: --door_open("sm_Brute_Office 004")
sh01.lua, line 1136: door_open("sm_Stairwell 001")
sh01.lua, line 1296: door_open("sm_Office_Frontdoor 001")
sh01.lua, line 1297: door_open("sm_Office_Frontdoor 002")
sh02.lua, line 715: door_open(sh02_door.coll_hos, true)
sh02.lua, line 724: door_open(sh02_door.coll_out, true)
sh02.lua, line 760: door_open(sh02_door.stairwell, true, false)
sh02.lua, line 961: door_open(sh02_door.spawn04)
sh02.lua, line 978: door_open(sh02_door.garage, true)
sh02.lua, line 1360: door_open(sh02_door.flee01, true)
sh02.lua, line 1367: door_open(sh02_door.flee02, true)
sh02.lua, line 1374: door_open(sh02_door.flee03)
sh02.lua, line 1381: door_open(sh02_door.flee04)
sh02.lua, line 2333: door_open(sh02_door.cells01)
sh02.lua, line 2368: door_open(sh02_door.spawn01)
sh02.lua, line 2400: door_open(sh02_door.spawn02)
sh02.lua, line 2426: door_open(sh02_door.cells02)
sh02.lua, line 2480: door_open(sh02_door.spawn03)
sh02.lua, line 2521: door_open(sh02_door.cells03)
sh02.lua, line 2624: door_open(sh02_door.auction, false, true, sh02_zimos, "kick door")
sh04.lua, line 481: door_open("left_door")
sh04.lua, line 482: door_open("right_door")
sh04.lua, line 1917: -- door_open( SIDE_DOOR_001 )
sh04.lua, line 1918: -- door_open( SIDE_DOOR_002 )
sh04.lua, line 1970: door_open("left_door")
sh04.lua, line 1971: door_open("right_door")
|
do_nothing |
true |
1 |
|
drug_effect_clear_override_values |
true |
|
3 |
drug_effect_set_override_values |
true |
|
10m18.lua, line 1961: drug_effect_set_override_values(M18_tweak_values.escape_drunk_amount, M18_tweak_values.escape_high_amount)
m19.lua, line 1197: drug_effect_set_override_values(0.15,0)
m19.lua, line 1250: drug_effect_set_override_values(0.25,0)
m19.lua, line 1297: drug_effect_set_override_values(0.25,0)
m19.lua, line 1307: --drug_effect_set_override_values(0.35,0)
m19.lua, line 1317: drug_effect_set_override_values(0.45,0)
m19.lua, line 1370: drug_effect_set_override_values(0.35,0)
m19.lua, line 1373: drug_effect_set_override_values(0.25,0)
m19.lua, line 1376: drug_effect_set_override_values(0.15,0)
sh02.lua, line 1699: drug_effect_set_override_values(scalar, scalar)
|