game_audio_get_audio_id |
true |
|
12building_purchase.lua, line 6: local Menu_sound_confirm = game_audio_get_audio_id("SYS_HUD_CONF_SERIOUS") -- Confirmation/warning dialog opens
building_purchase.lua, line 7: local Building_purchase_sound = game_audio_get_audio_id("SYS_MENU_BUY_BUILDING")
vdo_gsi.lua, line 223: GSI_AUDIO_COUNT_POSITIVE = game_audio_get_audio_id("SYS_HUD_CNTDWN_POS")
vdo_gsi.lua, line 224: GSI_AUDIO_TRAIL_BLAZING = game_audio_get_audio_id("SYS_HUD_CNTDWN_POS")
vdo_gsi.lua, line 225: GSI_AUDIO_DIV_COMPLETE = game_audio_get_audio_id("SYS_HUD_CNTDWN_POS")
vdo_gsi_whored.lua, line 62: GSI_AUDIO_COUNT_POSITIVE = game_audio_get_audio_id("SYS_HUD_CNTDWN_POS")
vdo_gsi_whored.lua, line 63: GSI_AUDIO_TRAIL_BLAZING = game_audio_get_audio_id("SYS_HUD_CNTDWN_POS")
vdo_gsi_whored.lua, line 64: GSI_AUDIO_DIV_COMPLETE = game_audio_get_audio_id("SYS_HUD_CNTDWN_POS")
vdo_weapon_radial.lua, line 21: SOUND_RADIAL_OPEN = game_audio_get_audio_id("SYS_WEP_MENU")
vdo_weapon_radial.lua, line 22: SOUND_RADIAL_SELECT = game_audio_get_audio_id("SYS_WEP_SCROLL")
vdo_weapon_radial.lua, line 23: SOUND_RADIAL_EQUIP_WEAPON = game_audio_get_audio_id("SYS_RADIAL_WEAPON_EQUIP")
vdo_weapon_radial.lua, line 24: SOUND_RADIAL_EQUIP_GRENADE = game_audio_get_audio_id("SYS_RADIAL_DRUG_EQUIP")
|
game_audio_play |
true |
|
4 |
game_audio_set_rtpc |
true |
|
1 |
game_audio_stop |
true |
|
7 |
game_autosave |
true |
|
2 |
game_award_cash |
true |
|
3 |
game_award_respect |
true |
|
10hud_collection.lua, line 376: game_award_respect(Hud_collection_data.respect_reward, STATS_INVALID, Hud_collection_types[Hud_collection_data.collection_type].d_type, Hud_collection_data.save_in_mission)
hud_diversion.lua, line 412: game_award_respect(Hud_diversions[index].respect, Hud_diversions[index].respect_stat, Hud_diversions[index].div_type)
hud_diversion.lua, line 720: game_award_respect(Hud_challenge_data.respect_reward, STATS_INVALID, DT_CHALLENGE)
store_clothing.lua, line 1531: game_award_respect(Store_clothing_item_info.item_style, nil, nil, true)
store_tattoo.lua, line 194: game_award_respect(Store_tattoo_current_respect, nil, nil, true)
store_vehicle.lua, line 611: game_award_respect(Store_vehicle_component_selected.style)
store_vehicle.lua, line 1086: game_award_respect(respect)
store_vehicle.lua, line 1332: game_award_respect(Store_vehicle_color_respect)
store_vehicle.lua, line 1977: game_award_respect(Store_vehicle_color_respect)
store_vehicle.lua, line 2069: game_award_respect(Store_vehicle_purchase_item.style)
|
game_cancel_mission |
true |
|
1 |
game_can_send_player_invite |
true |
|
2 |
game_check_coop_dlc |
true |
|
4 |
game_choice_get_state |
true |
|
3m22.lua, line 2457: if game_choice_get_state(MISSION_21_CHOICE) == M21_CHOICE_KILLBANE_UNMASKED then
sr3_city.lua, line 52: if game_choice_get_state( MISSION_06_CHOICE ) == M06_CHOICE_BRANDED_TOWER then
sr3_city.lua, line 156: if game_choice_get_state( MISSION_22_CHOICE ) == M22_CHOICE_KILLBANE_KILL then
|
game_choice_set_state |
true |
|
8m06.lua, line 1001: game_choice_set_state( MISSION_06_CHOICE, M06_CHOICE_BRANDED_TOWER )
m06.lua, line 1003: game_choice_set_state( MISSION_06_CHOICE, M06_CHOICE_BLOWN_TOWER )
m21.lua, line 830: game_choice_set_state( MISSION_21_CHOICE, M21_CHOICE_KILLBANE_UNMASKED )
m21.lua, line 832: game_choice_set_state( MISSION_21_CHOICE, M21_CHOICE_KILLBANE_NOT_UNMASKED )
m21.lua, line 1072: game_choice_set_state( MISSION_21_CHOICE, M21_CHOICE_KILLBANE_UNMASKED )
m21.lua, line 1074: game_choice_set_state( MISSION_21_CHOICE, M21_CHOICE_KILLBANE_NOT_UNMASKED )
m22.lua, line 1334: game_choice_set_state( MISSION_22_CHOICE, M22_CHOICE_KILLBANE_KILL )
m22.lua, line 1336: game_choice_set_state( MISSION_22_CHOICE, M22_CHOICE_KILLBANE_ESCAPE )
|
game_coop_get_starting_coop |
true |
|
7 |
game_coop_get_starting_syslink |
true |
|
2 |
game_coop_kick_player |
true |
|
2 |
game_coop_start_new_live |
true |
|
3 |
game_coop_start_new_syslink |
true |
|
3 |
game_difficulty_select |
true |
|
4 |
game_event_tracking_interface_exit |
true |
|
1 |
game_format_int_to_string |
true |
|
1 |
game_get_coop_friendly_fire |
true |
|
3 |
game_get_coop_join_type |
true |
|
2 |
game_get_game_play_mode |
true |
|
1 |
game_get_in_progress_type |
true |
|
3 |
game_get_is_host |
true |
|
28game_lobby.lua, line 137: if (Connected or not game_get_is_host()) and game_is_syslink() == false then
game_lobby.lua, line 195: if game_get_is_host() and game_coop_get_starting_coop() then
game_lobby.lua, line 430: if game_get_is_host() then
game_lobby.lua, line 444: if game_get_is_host() then
game_lobby.lua, line 455: if game_get_is_host() then
game_lobby.lua, line 482: if game_get_is_host() then
game_lobby.lua, line 540: elseif game_get_is_host() then -- not client
game_lobby.lua, line 580: if game_get_is_host() and game_coop_get_starting_coop() == false then
game_lobby.lua, line 587: elseif game_get_is_host() then
game_lobby.lua, line 692: if (game_get_is_host() and game_coop_get_starting_coop() ) then
game_lobby.lua, line 703: if (game_get_is_host() and coop_is_active() and horde_mode_is_active()) then
game_lobby.lua, line 755: if game_get_is_host() == true then
game_lobby.lua, line 872: if horde_mode_is_active() and game_get_is_host() then
game_lobby.lua, line 885: if game_get_is_host() == false then
game_lobby.lua, line 1029: if game_get_is_host() then
game_lobby.lua, line 1047: if game_get_is_host() == false then
game_lobby.lua, line 1075: if game_get_is_host() and game_coop_get_starting_coop() == false then
game_lobby.lua, line 1085: if game_get_is_host() then
game_lobby.lua, line 1145: if game_get_is_host() or Menu_has_shown == false then
horde_results.lua, line 338: if not game_get_is_host() then
msn_proto_select.lua, line 204: Msn_proto_select_is_host = game_get_is_host()
pause_co_op_menu.lua, line 40: if game_get_is_host() then
pause_co_op_menu.lua, line 146: if not game_get_is_host() and In_pause_menu == true then
pause_co_op_menu.lua, line 158: if not game_get_is_host() and In_pause_menu == true then
pause_co_op_menu.lua, line 177: if not game_get_is_host() and In_pause_menu == true then
pause_menu_top.lua, line 158: if game_get_is_host() == false and cancel_button_tag ~= nil then
pause_menu_top.lua, line 181: if game_get_is_host() then
player_choice_tutorial.lua, line 123: if game_get_is_host() == false then
|
game_get_key_name |
true |
|
8cell_playlist.lua, line 113: {CTRL_BUTTON_X, "PLAYLIST_REMOVE_TRACK", game_get_key_name(211)}, --"del"
cell_playlist.lua, line 117: {CTRL_BUTTON_X, "PLAYLIST_REMOVE_TRACK", game_get_key_name(211)}, --"del"
pause_save_game.lua, line 565: hint_data[3] = {CTRL_BUTTON_Y, "MENU_OPTIONS_DELETE", game_get_key_name(211)} --"del"
pause_save_game.lua, line 573: hint_data[2] = {CTRL_BUTTON_Y, "MENU_OPTIONS_DELETE", game_get_key_name(211)} --"del"
pause_save_game.lua, line 575: hint_data[3] = {CTRL_MENU_BUTTON_A, "COOP_LOAD_OLD_TEXT", game_get_key_name(28)}
pause_save_game.lua, line 577: hint_data[3] = {CTRL_MENU_BUTTON_A, "TRIGGER_SAVE", game_get_key_name(28)}
pause_save_game.lua, line 581: hint_data[2] = {CTRL_MENU_BUTTON_A, "COOP_LOAD_OLD_TEXT", game_get_key_name(28)}
pause_save_game.lua, line 583: hint_data[2] = {CTRL_MENU_BUTTON_A, "TRIGGER_SAVE", game_get_key_name(28)}
|
game_get_key_name_for_action |
true |
|
22hud.lua, line 70: {CTRL_BUTTON_DPAD_DOWN, "HUD_CRUISE_CONTROL_NO_BUTTON", game_get_key_name_for_action("CBA_VDC_CRUISE_CONTROL_B")},
hud.lua, line 251: {CTRL_BUTTON_Y, "HUD_SNIPER_ZOOM_IN", game_get_key_name_for_action("CBA_OFC_ZOOM_IN")},
hud.lua, line 252: {CTRL_GAMEPLAY_BUTTON_A, "HUD_SNIPER_ZOOM_OUT", game_get_key_name_for_action("CBA_OFC_ZOOM_OUT")},
hud.lua, line 256: {CTRL_GAMEPLAY_BUTTON_B, "SWITCH_MODE", game_get_key_name_for_action("CBA_VDC_VTOL_TRANSITION")},
hud.lua, line 497: Hud_camera.hint_key = game_get_key_name_for_action( "CBA_GAC_TAKE_SCREENSHOT" )
hud.lua, line 964: Hud_camera.hint_key = game_get_key_name_for_action( "CBA_GAC_TAKE_SCREENSHOT" )
hud.lua, line 1497: {CTRL_BUTTON_Y, "HUD_SNIPER_ZOOM_IN", game_get_key_name_for_action("CBA_OFC_ZOOM_IN")},
hud.lua, line 1498: {CTRL_GAMEPLAY_BUTTON_A, "HUD_SNIPER_ZOOM_OUT", game_get_key_name_for_action("CBA_OFC_ZOOM_OUT")},
hud.lua, line 1512: {CTRL_GAMEPLAY_BUTTON_B, "SWITCH_MODE", game_get_key_name_for_action("CBA_VDC_VTOL_TRANSITION")},
hud.lua, line 2221: {CTRL_BUTTON_DPAD_DOWN, "HUD_CRUISE_CONTROL_NO_BUTTON", game_get_key_name_for_action("CBA_VDC_CRUISE_CONTROL_B")},
hud_predator.lua, line 46: {CTRL_BUTTON_LT, "SATELLITE_GUIDED_MISSILE", game_get_key_name_for_action("CBA_SWC_FIRE_GUIDED")},
hud_predator.lua, line 47: {CTRL_BUTTON_RT, "SATELLITE_FIRE_MISSILE", game_get_key_name_for_action("CBA_SWC_FIRE_FREE")},
hud_predator.lua, line 48: {CTRL_MENU_BUTTON_B, "SATELLITE_MODE_EXIT", game_get_key_name_for_action("CBA_SWC_EXIT_SATELLITE_MODE")},
hud_predator.lua, line 51: {CTRL_BUTTON_LT, "SATELLITE_SLOW_DOWN", game_get_key_name_for_action("CBA_SWC_MISSILE_DECELERATE")},
hud_predator.lua, line 52: {CTRL_BUTTON_RT, "SATLLITE_SPEED_UP", game_get_key_name_for_action("CBA_SWC_MISSILE_ACCELERATE")},
hud_predator.lua, line 53: {CTRL_MENU_BUTTON_B, "SATELLITE_EXIT_GUIDED_MODE", game_get_key_name_for_action("CBA_SWC_EXIT_SATELLITE_MODE")},
hud_predator.lua, line 56: {CTRL_MENU_BUTTON_B, "SATELLITE_EXIT_RC_MODE", game_get_key_name_for_action("CBA_VDC_RC_ABORT")},
hud_predator.lua, line 59: {CTRL_BUTTON_Y, "SATELLITE_RC_MODE_DESTRUCT", game_get_key_name_for_action("CBA_VDC_RC_SELF_DESTRUCT")},
hud_predator.lua, line 60: {CTRL_MENU_BUTTON_B, "SATELLITE_EXIT_RC_MODE", game_get_key_name_for_action("CBA_VDC_RC_ABORT")},
pause_options_record_mode.lua, line 83: local record_key = game_get_key_name_for_action( "CBA_GAC_MACHINIMA_QUICKSAVE" )
vdo_respect_meter.lua, line 32: self.back_button_key = game_get_key_name_for_action( "CBA_GAC_MAP_MENU" )
vdo_respect_meter.lua, line 265: self.back_button_key = game_get_key_name_for_action( "CBA_GAC_MAP_MENU" )
|
game_get_language |
true |
|
9 |
game_get_party_member_count |
true |
|
4 |
game_get_pending_game_play_mode |
true |
|
1 |
game_get_platform |
true |
|
222building_purchase.lua, line 45: if game_get_platform() == "PC" then
cat_mouse_results.lua, line 190: if game_get_platform() == "PC" then
cell_camera.lua, line 101: if game_get_platform() == "PC" then
cell_cheats.lua, line 71: if game_get_platform() == "PC" then
cell_cheats.lua, line 306: elseif game_get_platform() == "PC" then
cell_cheats.lua, line 370: elseif game_get_platform() == "PC" then
cell_extras.lua, line 40: if game_get_platform() == "PC" then
cell_foreground.lua, line 143: if game_get_platform() == "PC" then
cell_menu_main.lua, line 158: if game_get_platform() == "PC" then
cell_missions.lua, line 64: if game_get_platform() == "PC" then
cell_music_menu.lua, line 42: if game_get_platform() == "PC" then
cell_music_sub.lua, line 47: if game_get_platform() == "PC" then
cell_phone.lua, line 167: Game_platform = game_get_platform()
cell_playlist.lua, line 167: if game_get_platform() == "PC" then
cell_playlist.lua, line 198: if game_get_platform() == "PC" then
cell_rewards.lua, line 117: if game_get_platform() == "PC" then
cell_rewards.lua, line 183: if game_get_platform() == "PC" then
cell_rewards.lua, line 533: if game_get_platform() == "PC" and enable ~= nil then
cell_saintsbook.lua, line 134: if game_get_platform() == "PC" then
cell_saintsbook.lua, line 354: if game_get_platform() == "PC" then
cell_saintsbook.lua, line 767: if game_get_platform() == "PC" and Cell_saintsbook_scroll_tween_done == false then
cell_saintsbook.lua, line 803: if game_get_platform() == "PC" then
cell_saintsbook.lua, line 905: if game_get_platform() == "PC" then
cell_saintsbook.lua, line 944: if game_get_platform() == "PC" then
cell_saintsbook.lua, line 1051: if game_get_platform() == "PC" then
cell_saintsbook.lua, line 1127: if game_get_platform() ~= "PC" then
cell_stats.lua, line 57: if game_get_platform() == "PC" then
cinema_clip_manager.lua, line 86: if game_get_platform() == "PC" then
city_load.lua, line 100: if game_get_platform() == "PC" then
cmp_common.lua, line 239: if game_get_platform() == "PC" then
cmp_common.lua, line 1657: local platform = game_get_platform()
cmp_fail.lua, line 178: if game_get_platform() == "PC" then
cmp_fail.lua, line 202: if game_get_platform() == "PC" then
credits.lua, line 333: if game_get_platform() == "PC" then
dialog.lua, line 95: if game_get_platform() == "PC" then
dialog.lua, line 115: if game_get_platform() == "PC" then
dialog.lua, line 157: if game_get_platform() == "PC" and game_is_active_input_gamepad() == false and Dialog_objects[Dialog_current_idx]:has_second_option(selected_option_idx) == true then
game_lobby.lua, line 118: if game_get_platform() == "XBOX360" then
game_lobby.lua, line 126: if searching ~= true and game_get_platform() == "PC" then
game_lobby.lua, line 185: if game_get_platform() == "PC" then
game_lobby.lua, line 1234: if game_get_platform() == "PC" then -- Only search once on PC
horde_results.lua, line 87: if game_get_platform() == "PC" then
hud_btnmash.lua, line 111: local platform = game_get_platform()
hud_touch_combo.lua, line 105: if (game_get_platform() == "PS3") then
hud_touch_combo.lua, line 135: if (game_get_platform() == "PS3") then
main_menu_campaign.lua, line 74: if game_get_platform() == "PC" then
main_menu_common.lua, line 95: if game_get_platform() == "PC" and PC_menu_adjusted == false then
main_menu_common.lua, line 136: if game_get_platform() == "PC" then
main_menu_coop.lua, line 89: if game_get_platform() == "PS3" and Main_menu_coop_is_xbox_live then
main_menu_coop.lua, line 145: if game_get_platform() == "PC" then
main_menu_coop_top.lua, line 88: if game_get_platform() == "PC" then
main_menu_coop_top.lua, line 221: if game_get_platform() == "PC" then
main_menu_coop_top.lua, line 239: if game_get_platform() == "PC" then
main_menu_extras.lua, line 16: if game_get_platform() ~= "PC" then
main_menu_extras.lua, line 79: if game_get_platform() == "PC" then
main_menu_extras.lua, line 136: if game_get_platform() == "PC" and game_is_connected_to_service() then
main_menu_new_game.lua, line 88: if game_get_platform() == "PC" then
main_menu_new_game.lua, line 146: if game_get_platform() == "PC" then
main_menu_new_game.lua, line 180: if game_get_platform() == "PC" then
main_menu_new_game.lua, line 235: if game_get_platform() == "PC" then
main_menu_top.lua, line 39: if game_get_platform() == "PC" then
main_menu_top.lua, line 81: if game_get_platform() == "PC" then
main_menu_top.lua, line 242: if game_get_platform() ~= "PS3" then
main_menu_top.lua, line 246: if game_get_platform() == "PC" then
main_menu_top.lua, line 252: if game_get_platform() == "PC" then
main_menu_top.lua, line 268: if game_get_platform() == "PC" then
main_menu_top.lua, line 300: if game_get_platform() == "PC" and PC_menu_adjusted == false then
main_menu_top.lua, line 325: if game_get_platform() == "PC" then
main_menu_top.lua, line 362: if game_get_platform() == "PC" then
main_menu_top.lua, line 432: if game_get_platform() == "PC" then
main_menu_top.lua, line 452: if game_get_platform() == "PC" then
main_menu_top.lua, line 516: if game_get_platform() == "PC" then
msn_cyber.lua, line 35: if game_get_platform() == "PC" then
msn_cyber.lua, line 68: if game_get_platform() == "PC" then
msn_killbane.lua, line 16: local platform = game_get_platform()
msn_killbane.lua, line 60: if game_get_platform() == "PC" then
msn_proto_select.lua, line 221: if game_get_platform() == "PC" then
msn_proto_select.lua, line 252: if game_get_platform() == "PC" then
msn_text_adventure.lua, line 249: if game_get_platform() == "PC" then
msn_text_adventure.lua, line 320: if game_get_platform() == "PC" then
pause_co_op_menu.lua, line 107: if game_get_platform() == "PC" then
pause_co_op_menu.lua, line 194: if game_get_platform() == "PC" then
pause_co_op_menu.lua, line 196: elseif game_get_platform() == "XBOX360" then
pause_co_op_menu.lua, line 205: if game_get_platform() == "PC" then
pause_co_op_menu.lua, line 207: elseif game_get_platform() == "XBOX360" then
pause_ctrl_scheme.lua, line 51: if game_get_platform() == "PS3" then
pause_ctrl_scheme.lua, line 84: if game_get_platform() == "PC" then
pause_ctrl_scheme.lua, line 403: if game_get_platform() ~= "PC" then
pause_invite_friends.lua, line 59: if game_get_platform() ~= "PC" and Coop_connect_operation == COOP_SYSLINK_JOIN_LIST then
pause_invite_friends.lua, line 69: if game_get_platform() == "XBOX360" then
pause_invite_friends.lua, line 85: elseif searching ~= true and game_get_platform() == "PC" then
pause_invite_friends.lua, line 162: if game_get_platform() == "PC" then
pause_invite_friends.lua, line 312: if game_get_platform() == "PC" then -- Only search once on PC
pause_invite_friends.lua, line 369: if game_get_platform() ~= "PC" then
pause_invite_friends.lua, line 573: if game_get_platform() ~= "PC" and Coop_connect_operation == COOP_SYSLINK_JOIN_LIST then
pause_invite_friends.lua, line 601: elseif game_get_platform() == "PC" then
pause_map.lua, line 339: if game_get_platform() == "PC" then
pause_map.lua, line 346: if game_get_platform() == "PC" then
pause_map.lua, line 457: if game_get_platform() == "PC" then
pause_map.lua, line 465: if game_get_platform() == "PC" then
pause_map.lua, line 594: if game_get_platform() == "PC" then
pause_map.lua, line 605: if game_get_platform() == "PC" then
pause_map.lua, line 1050: if game_get_platform() == "PC" then
pause_map.lua, line 1330: if game_get_platform() == "PC" then
pause_map.lua, line 1344: if game_get_platform() ~= "PC" then
pause_map.lua, line 1495: if game_get_platform() ~= "PC" then
pause_menu_common.lua, line 202: local platform = game_get_platform()
pause_menu_top.lua, line 222: if game_get_platform() == "PC" then
pause_options_audio.lua, line 30: if game_get_platform() == "PC" then
pause_options_audio.lua, line 85: if game_get_platform() == "PC" then
pause_options_audio.lua, line 159: if game_get_platform() == "PC" then
pause_options_controls.lua, line 33: if game_get_platform() == "PC" then
pause_options_controls.lua, line 60: if game_get_platform() == "PC" then
pause_options_controls.lua, line 84: if game_get_platform() == "PC" then
pause_options_controls.lua, line 131: if game_get_platform() ~= "PC" then
pause_options_controls.lua, line 195: if game_get_platform() == "PC" then
pause_options_controls.lua, line 301: if game_get_platform() == "PC" then
pause_options_difficulty.lua, line 40: if game_get_platform() ~= "PC" then
pause_options_difficulty.lua, line 129: if game_get_platform() == "PC" then
pause_options_difficulty.lua, line 154: if game_get_platform() == "PC" then
pause_options_difficulty.lua, line 169: if game_get_platform() == "PC" then
pause_options_display.lua, line 93: if game_get_platform() ~= "PS3" then
pause_options_display_cal.lua, line 125: if game_get_platform() == "PC" then
pause_options_display_cal.lua, line 168: if not Start_game_after_display and Join_friend_after_display == -1 and game_get_platform() ~= "PC" then
pause_options_menu.lua, line 22: if game_get_platform() == "PC" then
pause_options_menu.lua, line 49: if game_get_platform() == "PC" then
pause_options_menu.lua, line 137: if game_get_platform() == "PC" then
pause_options_menu.lua, line 202: if game_get_platform() == "PC" then
pause_options_mouse.lua, line 55: if game_get_platform() == "PC" then
pause_options_record_mode.lua, line 67: if game_get_platform() == "PC" then
pause_options_record_mode.lua, line 111: if game_get_platform() == "PC" then
pause_save_game.lua, line 101: if game_get_platform() == "PS3" then
pause_save_game.lua, line 138: if game_get_platform() == "PC" then
pause_save_game.lua, line 153: if game_get_platform() == "PC" then
pause_save_game.lua, line 441: if game_get_platform() ~= "PC" then
pause_save_game.lua, line 554: if game_get_platform() == "PS3" then
pause_save_game.lua, line 558: elseif game_get_platform() == "XBOX360" then
pause_save_game.lua, line 567: elseif game_get_platform() == "PC" then
reward_granted.lua, line 110: if game_get_platform() == "PC" then
screen_capture.lua, line 47: if game_get_platform() == "PC" then
screen_fade.lua, line 358: if game_get_platform() == "PC" then
store_character.lua, line 2332: Game_platform = game_get_platform()
store_character.lua, line 2366: if game_get_platform() ~= "PC" then
store_character.lua, line 2600: if game_get_platform() == "PC" then
store_character.lua, line 3322: if game_get_platform() ~= "PC" then
store_character.lua, line 3421: if game_get_platform() ~= "PC" then
store_character.lua, line 3530: if game_get_platform() ~= "PC" then
store_clothing.lua, line 165: Game_platform = game_get_platform()
store_common.lua, line 139: if game_get_platform() == "PC" then
store_crib.lua, line 118: Game_platform = game_get_platform()
store_crib_cash.lua, line 50: if game_get_platform() == "PC" then
store_demo.lua, line 11: Game_platform = game_get_platform()
store_dlc.lua, line 213: if game_get_platform() == "PS3" and title ~= "DLC_STORE_CAT_ALL" then
store_dlc.lua, line 322: if game_get_platform() == "XBOX360" then
store_dlc.lua, line 359: if game_get_platform() == "XBOX360" then
store_dlc.lua, line 472: local platform = game_get_platform()
store_gallery.lua, line 27: Game_platform = game_get_platform()
store_gang.lua, line 40: Game_platform = game_get_platform()
store_stronghold.lua, line 69: Game_platform = game_get_platform()
store_tattoo.lua, line 529: Game_platform = game_get_platform()
store_tattoo.lua, line 547: if game_get_platform() == "PC" then
store_tattoo.lua, line 726: if game_get_platform() == "PC" then
store_vehicle.lua, line 2453: Game_platform = game_get_platform()
store_weapon.lua, line 115: Game_platform = game_get_platform()
store_weapon.lua, line 241: if game_get_platform() == "PC" then
store_weapon.lua, line 1184: if game_get_platform() == "PC" then
store_weapon.lua, line 1840: if game_get_platform() == "PC" then
store_weapon.lua, line 2062: if game_get_platform() == "PC" then
vdo_cell_missions_list.lua, line 18: Game_platform = game_get_platform()
vdo_dialog.lua, line 314: if game_get_platform() == "PC" then
vdo_dialog.lua, line 1022: if game_get_platform() == "PC" then
vdo_grid_list.lua, line 65: if game_get_platform() == "PC" then
vdo_grid_list.lua, line 417: if game_get_platform() == "PC" then
vdo_grid_list.lua, line 1196: if game_get_platform() ~= "PC" then
vdo_hint_button.lua, line 15: if game_get_platform() == "PC" then
vdo_hint_button.lua, line 151: if game_get_platform() == "PC" then
vdo_hint_button.lua, line 164: if game_get_platform() == "PC" then
vdo_input_tracker.lua, line 39: if game_get_platform() == "PC" then
vdo_mega_list.lua, line 81: Game_platform = game_get_platform()
vdo_mega_list.lua, line 509: if game_get_platform() == "PC" then
vdo_mega_list.lua, line 1057: if game_get_platform() ~= "PC" then
vdo_scrollbar.lua, line 30: if game_get_platform() == "PC" and (total_height ~= nil and total_height ~= 0) then
vdo_scrollbar.lua, line 52: if game_get_platform() == "PC" then
vdo_store_popup.lua, line 27: if game_get_platform() == "PC" then
vdo_triangle_select.lua, line 94: if game_get_platform() == "PS3" then
vdo_triangle_select.lua, line 97: elseif (game_get_platform() == "PC") then
vint_bugs.lua, line 43: if game_get_platform() == "PC" then
vint_bugs.lua, line 102: if game_get_platform() == "PC" then
vint_lib.lua, line 733: local platform = game_get_platform()
vint_lib.lua, line 751: local platform = game_get_platform()
vint_lib.lua, line 763: local platform = game_get_platform()
vint_lib.lua, line 779: local platform = game_get_platform()
vint_lib.lua, line 790: local platform = game_get_platform()
vint_lib.lua, line 801: local platform = game_get_platform()
vint_lib.lua, line 812: local platform = game_get_platform()
vint_lib.lua, line 823: local platform = game_get_platform()
vint_lib.lua, line 834: local platform = game_get_platform()
vint_lib.lua, line 845: local platform = game_get_platform()
vint_lib.lua, line 856: local platform = game_get_platform()
vint_lib.lua, line 867: local platform = game_get_platform()
vint_lib.lua, line 878: local platform = game_get_platform()
vint_lib.lua, line 889: local platform = game_get_platform()
vint_lib.lua, line 900: local platform = game_get_platform()
vint_lib.lua, line 911: local platform = game_get_platform()
vint_lib.lua, line 922: local platform = game_get_platform()
vint_lib.lua, line 948: local platform = game_get_platform()
vint_lib.lua, line 959: local platform = game_get_platform()
vint_lib.lua, line 970: local platform = game_get_platform()
vint_lib.lua, line 981: local platform = game_get_platform()
vint_lib.lua, line 992: local platform = game_get_platform()
vint_lib.lua, line 1003: local platform = game_get_platform()
vint_lib.lua, line 1014: local platform = game_get_platform()
vint_lib.lua, line 1025: local platform = game_get_platform()
vint_lib.lua, line 1036: local platform = game_get_platform()
vint_lib.lua, line 1047: local platform = game_get_platform()
vint_lib.lua, line 1059: local platform = game_get_platform()
vint_lib.lua, line 1070: local platform = game_get_platform()
vint_lib.lua, line 1081: local platform = game_get_platform()
vint_lib.lua, line 1093: local platform = game_get_platform()
vint_lib.lua, line 1312: if game_get_platform() ~= "PS3" then
vint_lib.lua, line 1365: if game_get_platform() == "PC" then
vint_lib.lua, line 1368: elseif game_get_platform() == "PS3" then
|
game_get_ps3_button_swap |
true |
|
2 |
game_hud_hide |
true |
|
2 |
game_hud_update_inventory |
true |
|
2 |
game_interface_effect_begin |
true |
|
4hud.lua, line 2105: game_interface_effect_begin(effect, 1, .5, true)
hud.lua, line 2109: game_interface_effect_begin("smoked", 1, 1, true)
hud.lua, line 2113: game_interface_effect_begin("busted", 1, 1, true)
hud.lua, line 2117: game_interface_effect_begin("pause", 1, 1)
|
game_interface_effect_end |
true |
|
2 |
game_is_active_input_gamepad |
true |
|
35building_purchase.lua, line 212: if game_is_active_input_gamepad() == false then
cell_phone.lua, line 96: if game_is_active_input_gamepad() == false then
cell_saintsbook.lua, line 618: if game_is_active_input_gamepad() then
cell_saintsbook.lua, line 914: if game_is_active_input_gamepad() == false then
cell_saintsbook.lua, line 1742: if game_is_active_input_gamepad() == false then
dialog.lua, line 157: if game_get_platform() == "PC" and game_is_active_input_gamepad() == false and Dialog_objects[Dialog_current_idx]:has_second_option(selected_option_idx) == true then
hud.lua, line 388: if game_is_active_input_gamepad() == false then
hud.lua, line 922: if game_is_active_input_gamepad() == false then
hud_btnmash.lua, line 314: if game_is_active_input_gamepad() then
hud_btnmash.lua, line 329: if game_is_active_input_gamepad() then
hud_qte.lua, line 129: if game_is_active_input_gamepad() == false then
hud_touch_combo.lua, line 61: Hud_touch_combo_input_gamepad = game_is_active_input_gamepad()
m02.lua, line 2059: if game_is_active_input_gamepad() then
m05.lua, line 1281: if game_is_active_input_gamepad() then
msn_killbane.lua, line 25: if game_is_active_input_gamepad() == false then
msn_proto_select.lua, line 186: if game_is_active_input_gamepad() == false then
pause_map.lua, line 289: Entered_with_gamepad = game_is_active_input_gamepad()
store_character.lua, line 2360: if game_is_active_input_gamepad() then
store_clothing.lua, line 184: if game_is_active_input_gamepad() then
store_crib.lua, line 154: if game_is_active_input_gamepad() then
store_demo.lua, line 26: if game_is_active_input_gamepad() then
store_gang.lua, line 61: if game_is_active_input_gamepad() then
store_gang.lua, line 629: if game_is_active_input_gamepad() then
store_gang.lua, line 661: if game_is_active_input_gamepad() then
store_stronghold.lua, line 104: if game_is_active_input_gamepad() then
vdo_button_highlight.lua, line 51: if game_is_active_input_gamepad() or always_show == true then
vdo_cell_menu_button.lua, line 40: if game_is_active_input_gamepad() then
vdo_grid_list.lua, line 48: if game_is_active_input_gamepad() == false then
vdo_hint_button.lua, line 150: if force_kbd_icon or (game_is_active_input_gamepad() == false and force_gamepad_icon == false) then
vdo_hint_button.lua, line 294: if game_is_active_input_gamepad() == false then
vdo_input_tracker.lua, line 93: if dont_force_mouse_move ~= true and game_is_active_input_gamepad() == false then
vdo_input_tracker.lua, line 143: if mouse_move_event_changed and dont_force_mouse_move ~= true and game_is_active_input_gamepad() == false then
vdo_pause_button_highlight.lua, line 34: if game_is_active_input_gamepad() then
vdo_weapon_radial.lua, line 91: local gamepad_in_use = game_is_active_input_gamepad()
vdo_weapon_radial.lua, line 368: local gamepad_in_use = game_is_active_input_gamepad()
|
game_is_autosaving |
true |
|
2 |
game_is_connected_to_internet |
true |
|
1 |
game_is_connected_to_network |
true |
|
3 |
game_is_connected_to_service |
true |
|
4 |
game_is_debug_reloading_level |
true |
|
1vint_lib.lua, line 1191: if (game_is_going_to_main_menu() == false) and (game_is_debug_reloading_level() == false) then
|
game_is_demo |
true |
|
1 |
game_is_german_build |
true |
|
1 |
game_is_going_to_main_menu |
true |
|
1vint_lib.lua, line 1191: if (game_is_going_to_main_menu() == false) and (game_is_debug_reloading_level() == false) then
|
game_is_joinable |
true |
|
2 |
game_is_local_player_in_vehicle |
true |
|
2vint_lib.lua, line 924: if pause_menu_is_using_southpaw_control_scheme() == true and game_is_local_player_in_vehicle() == false then
vint_lib.lua, line 930: elseif pause_menu_is_using_vehicle_southpaw_control_scheme() == true and game_is_local_player_in_vehicle() == true then
|
game_is_pc_dx11 |
true |
|
2 |
game_is_signed_in |
true |
|
3 |
game_is_syslink |
true |
|
5 |
game_is_waiting_for_partner |
true |
|
1 |
game_join_syslink_game |
true |
|
1 |
game_kick_coop_player |
true |
|
1 |
game_letterbox_fade_out |
true |
|
1 |
game_lobby_coop_finished |
true |
|
3 |
game_lobby_finished_loading |
true |
|
1 |
game_lobby_get_remote_player_name |
true |
|
4 |
game_lobby_horde_continue_from_wave |
true |
|
1 |
game_lobby_set_horde_mode_data |
true |
|
2 |
game_lobby_update_char_selection |
true |
|
2game_lobby.lua, line 686: game_lobby_update_char_selection(Character_button.options_data[Character_button.current_value].id)
game_lobby.lua, line 962: game_lobby_update_char_selection(Character_button.options_data[Character_button.current_value].id)
|
game_lobby_update_map_selection |
true |
|
2 |
game_lobby_update_ready_state |
true |
|
1 |
game_machinima_clip_exists |
true |
|
1 |
game_machinima_copy_clip |
true |
|
1 |
game_machinima_delete_clip |
true |
|
1 |
game_machinima_is_recording |
true |
|
3 |
game_machinima_overwrite_clip |
true |
|
1 |
game_machinima_playback_enter |
true |
|
2 |
game_machinima_record |
true |
|
1 |
game_main_menu_join_friend_in_progress |
true |
|
2 |
game_pause_map_filter |
true |
|
1 |
game_peg_load_with_cb |
true |
|
50cell_rewards.lua, line 199: game_peg_load_with_cb("cell_rewards_show_image", 1, Cell_rewards_loading_img)
cell_rewards.lua, line 243: -- must set Cell_rewards_loading_img before calling game_peg_load_with_cb(), which could fire the callback right away
cell_rewards.lua, line 245: game_peg_load_with_cb("cell_rewards_show_image", 1, new_image)
cell_rewards.lua, line 296: -- -- must set Cell_rewards_loading_img before calling game_peg_load_with_cb(), which could fire the callback right away
cell_rewards.lua, line 298: -- game_peg_load_with_cb("cell_rewards_show_image", 1, new_image)
cell_saintsbook.lua, line 186: game_peg_load_with_cb("cell_saintsbook_top_img_loaded", 3, Cell_saintsbook_top_pegs[1], Cell_saintsbook_top_pegs[2], Cell_saintsbook_top_pegs[3])
cell_saintsbook.lua, line 216: game_peg_load_with_cb("cell_phone_saintsbook_close_final", 1, "ui_map_world_city")
cell_saintsbook.lua, line 718: game_peg_load_with_cb("cell_saintsbook_main_open_stage_2", 1, thumbnail_peg)
cell_saintsbook.lua, line 1245: game_peg_load_with_cb("cell_saintsbook_sub_open_stage_2", 2, Cell_saintsbook_contact_image, Cell_saintsbook_target_image)
city_load.lua, line 111: game_peg_load_with_cb("city_load_set_images", 3, images[1], images[2], images[3])
cmp_activity.lua, line 91: game_peg_load_with_cb("cmp_common_image_loaded", 1, image)
cmp_stronghold.lua, line 72: game_peg_load_with_cb("cmp_common_image_loaded", 1, image)
credits.lua, line 673: game_peg_load_with_cb("credits_reel_peg_loaded", 1, image_name)
cte_binoc_only.lua, line 28: game_peg_load_with_cb("cte_binoc_only_peg_load_complete",1,"ui_cte_binoc")
cte_crack_binoc.lua, line 31: game_peg_load_with_cb("cte_crack_binoc_peg_load_complete",1,"ui_cte_crack")
cutscene_effects.lua, line 65: game_peg_load_with_cb("cutscene_effects_peg_load_complete", 1, "ui_bms_cutscene_01")
game_lobby.lua, line 226: game_peg_load_with_cb("game_lobby_peg_loaded", 2, "ui_bms_lobby_whored", "ui_bms_lobby_levels")
game_lobby.lua, line 229: game_peg_load_with_cb("game_lobby_peg_loaded", 2, "ui_bms_lobby_coop", "ui_bms_lobby_levels")
genki_common.lua, line 334: game_peg_load_with_cb("hud_running_man_peg_loaded", 1, "ui_bms_rm")
hud.lua, line 894: game_peg_load_with_cb("hud_set_vehicle_logo", 1, vehicle_logo)
hud_diversion.lua, line 654: game_peg_load_with_cb("hud_diversion_chal_show", 1, image)
hud_running_man.lua, line 226: game_peg_load_with_cb("hud_running_man_peg_loaded", 1, "ui_bms_rm")
image_streamer.lua, line 91: game_peg_load_with_cb("image_streamer_load_cb", num_loaded, image_streamer_unwrap(images_to_load, 0))
image_streamer.lua, line 187: game_peg_load_with_cb("image_streamer_load_cb", #images_to_load, image_streamer_unwrap(images_to_load, 0))
pause_options_difficulty.lua, line 72: --game_peg_load_with_cb("pause_options_difficulty_finish_init", 1, "ui_cell_homies")
pause_options_difficulty.lua, line 73: --game_peg_load_with_cb("options_difficulty_finish_init", 1, "ui_bms_cell_homies")
pause_options_display_cal.lua, line 116: game_peg_load_with_cb("options_display_show_images", 1, "ui_bms_video_calibrate")
pause_save_game.lua, line 606: -- must set save_load_loading_img before calling game_peg_load_with_cb(), which could fire the callback right away
pause_save_game.lua, line 608: game_peg_load_with_cb("save_load_show_image", 1, new_image)
pause_save_game.lua, line 617: --game_peg_load_with_cb("save_load_image_done", 1, Save_load_image)
pause_save_game.lua, line 655: -- must set save_load_loading_img before calling game_peg_load_with_cb(), which could fire the callback right away
pause_save_game.lua, line 657: game_peg_load_with_cb("save_load_show_image", 1, new_image)
pause_save_game.lua, line 703: game_peg_load_with_cb("save_load_show_image", 1, Save_load_image)
player_choice_tutorial.lua, line 74: game_peg_load_with_cb("player_choice_tutorial_image_loaded", 1, Player_choice_tutorial_image)
reward_granted.lua, line 234: game_peg_load_with_cb("reward_granted_next_cb", 1, item_image)
screen_fade.lua, line 367: game_peg_load_with_cb("screen_fade_images_loaded", 2, loading_images[1], loading_images[2])
store_character.lua, line 932: game_peg_load_with_cb("store_character_load_triangle", 1, "ui_bms_pcr_tri")
store_character.lua, line 1080: game_peg_load_with_cb("store_character_skin_swatch_loaded",1,"ui_bms_pcr_skin")
store_character.lua, line 1363: game_peg_load_with_cb("store_character_hair_swatch_loaded",1,"ui_bms_pcr_hair")
store_character.lua, line 1901: game_peg_load_with_cb("store_character_eye_swatch_loaded",1,"ui_bms_pcr_eyes")
store_character.lua, line 2461: game_peg_load_with_cb("store_character_line_up_is_loaded", 1, "ui_bms_store_line_up")
store_character.lua, line 2511: game_peg_load_with_cb("store_character_bg_is_loaded", 1, "ui_bms_store_iad")
store_clothing.lua, line 150: game_peg_load_with_cb("store_clothing_set_store", 1, pegs[1])
store_clothing.lua, line 415: game_peg_load_with_cb("store_clothing_brand_loaded", 1, "ui_bms_store_brands")
store_stronghold.lua, line 189: game_peg_load_with_cb("store_stronghold_bg_anim", 3, image[1],image[2],image[3])
store_vehicle.lua, line 802: game_peg_load_with_cb("store_vehicle_rim_peg_loaded", 1, VEHICLE_CUST_RIM_PEG)
store_vehicle.lua, line 881: game_peg_load_with_cb("store_vehicle_tire_peg_loaded", 1, VEHICLE_CUST_TIRE_PEG)
store_vehicle.lua, line 1556: game_peg_load_with_cb("store_vehicle_color_grid_draw", 1, VEHICLE_CUST_GLASS_PEG)
store_vehicle.lua, line 3382: game_peg_load_with_cb("garage_set_vehicle_logo", 1, vehicle_logo_name)
vint_lib.lua, line 1192: game_peg_load_with_cb("do_nothing", 1, "ui_map_world_city")
|
game_peg_unload |
true |
|
81cell_rewards.lua, line 147: game_peg_unload(current_image)
cell_rewards.lua, line 150: game_peg_unload(Cell_rewards_unload_img)
cell_rewards.lua, line 153: game_peg_unload(Cell_rewards_loading_img)
cell_rewards.lua, line 198: game_peg_unload(Cell_rewards_unload_img)
cell_rewards.lua, line 224: game_peg_unload(Cell_rewards_loading_img)
cell_rewards.lua, line 240: game_peg_unload(current_image)
cell_rewards.lua, line 293: -- game_peg_unload(current_image)
cell_rewards.lua, line 467: game_peg_unload(current_image)
cell_rewards.lua, line 470: game_peg_unload(Cell_rewards_unload_img)
cell_rewards.lua, line 473: game_peg_unload(Cell_rewards_loading_img)
cell_saintsbook.lua, line 181: game_peg_unload("ui_map_world_city")
cell_saintsbook.lua, line 222: game_peg_unload(Cell_saintsbook_contact_image)
cell_saintsbook.lua, line 226: game_peg_unload(Cell_saintsbook_target_image)
cell_saintsbook.lua, line 232: game_peg_unload(Cell_saintsbook_top_pegs[i])
cell_saintsbook.lua, line 237: game_peg_unload(Cell_saintsbook_main_pegs[i])
cell_saintsbook.lua, line 350: game_peg_unload(Cell_saintsbook_main_pegs[i])
cell_saintsbook.lua, line 1235: game_peg_unload(Cell_saintsbook_contact_image)
cell_saintsbook.lua, line 1238: game_peg_unload(Cell_saintsbook_target_image)
city_load.lua, line 146: game_peg_unload(v)
city_load.lua, line 160: game_peg_unload(v)
cmp_activity.lua, line 18: --game_peg_unload(Cmp_image)
cmp_common.lua, line 262: game_peg_unload(Cmp_image)
credits.lua, line 348: game_peg_unload(val.image_name)
credits.lua, line 628: game_peg_unload(image_data.img)
cte_binoc_only.lua, line 56: game_peg_unload("ui_cte_binoc")
cte_crack_binoc.lua, line 53: game_peg_unload("ui_cte_crack")
cutscene_effects.lua, line 74: game_peg_unload("ui_bms_cutscene_01")
cutscene_test.lua, line 7: -- game_peg_unload("interface-chopshop1_1b")
game_lobby.lua, line 214: game_peg_unload("ui_bms_lobby_whored")
game_lobby.lua, line 215: game_peg_unload("ui_bms_lobby_coop")
game_lobby.lua, line 216: game_peg_unload("ui_bms_lobby_levels")
genki_common.lua, line 420: game_peg_unload("ui_bms_rm")
hud.lua, line 578: game_peg_unload(Hud_current_veh_logo)
hud.lua, line 884: game_peg_unload(Hud_current_veh_logo)
hud_diversion.lua, line 728: game_peg_unload(Hud_challenge_data.image)
hud_running_man.lua, line 285: game_peg_unload("ui_bms_rm")
image_streamer.lua, line 108: game_peg_unload(Image_streamer_data.image_list[index].image_name)
image_streamer.lua, line 175: game_peg_unload(Image_streamer_data.image_list[image_num].image_name)
main_menu_top.lua, line 158: game_peg_unload(Main_menu_press_start_peg)
pause_options_display_cal.lua, line 144: game_peg_unload("ui_bms_video_calibrate")
pause_save_game.lua, line 289: game_peg_unload(Save_load_current_image)
pause_save_game.lua, line 292: game_peg_unload(Save_load_unload_img)
pause_save_game.lua, line 295: game_peg_unload(Save_load_image)
pause_save_game.lua, line 603: game_peg_unload(Save_load_current_image)
pause_save_game.lua, line 652: game_peg_unload(Save_load_current_image)
pause_save_game.lua, line 694: game_peg_unload(Save_load_image)
pause_save_game.lua, line 702: game_peg_unload(Save_load_unload_img)
player_choice_tutorial.lua, line 80: game_peg_unload(Player_choice_tutorial_image)
reward_granted.lua, line 65: game_peg_unload("bms_pause_menu")
reward_granted.lua, line 66: game_peg_unload(Peg_image_name)
reward_granted.lua, line 206: game_peg_unload(Peg_image_name)
reward_granted.lua, line 229: game_peg_unload(Peg_image_name)
screen_fade.lua, line 379: game_peg_unload(v)
store_character.lua, line 950: game_peg_unload("ui_bms_pcr_tri")
store_character.lua, line 1034: game_peg_unload("ui_bms_pcr_tri")
store_character.lua, line 1155: game_peg_unload("ui_bms_pcr_skin")
store_character.lua, line 1430: game_peg_unload("ui_bms_pcr_hair")
store_character.lua, line 1990: game_peg_unload("ui_bms_pcr_eyes")
store_character.lua, line 2658: game_peg_unload("ui_bms_pcr_tri")
store_character.lua, line 2659: game_peg_unload("ui_bms_pcr_skin")
store_character.lua, line 2660: game_peg_unload("ui_bms_pcr_eyes")
store_character.lua, line 2661: game_peg_unload("ui_bms_pcr_hair")
store_character.lua, line 2662: game_peg_unload("ui_bms_store_iad")
store_character.lua, line 2663: game_peg_unload("ui_bms_store_line_up")
store_clothing.lua, line 498: game_peg_unload(peg_name)
store_clothing.lua, line 501: game_peg_unload("ui_bms_store_brands")
store_stronghold.lua, line 199: game_peg_unload(image[1])
store_stronghold.lua, line 200: game_peg_unload(image[2])
store_stronghold.lua, line 201: game_peg_unload(image[3])
store_vehicle.lua, line 867: game_peg_unload(VEHICLE_CUST_RIM_PEG)
store_vehicle.lua, line 980: game_peg_unload(VEHICLE_CUST_TIRE_PEG)
store_vehicle.lua, line 1260: game_peg_unload(VEHICLE_CUST_GLASS_PEG)
store_vehicle.lua, line 1336: game_peg_unload(VEHICLE_CUST_GLASS_PEG)
store_vehicle.lua, line 1366: game_peg_unload(VEHICLE_CUST_GLASS_PEG)
store_vehicle.lua, line 1484: game_peg_unload(VEHICLE_CUST_GLASS_PEG)
store_vehicle.lua, line 2611: game_peg_unload(VEHICLE_CUST_RIM_PEG)
store_vehicle.lua, line 2612: game_peg_unload(VEHICLE_CUST_GLASS_PEG)
store_vehicle.lua, line 2613: game_peg_unload(VEHICLE_CUST_TIRE_PEG)
store_vehicle.lua, line 2617: game_peg_unload(Store_vehicle_current_logo)
store_vehicle.lua, line 3379: game_peg_unload(Store_vehicle_current_logo)
vint_lib.lua, line 1182: game_peg_unload("ui_map_world_city")
|
game_proto_select |
true |
|
1 |
game_record_mode_can_encode |
true |
|
1 |
game_record_mode_enable |
true |
|
1 |
game_record_mode_is_active |
true |
|
1 |
game_record_mode_is_supported |
true |
|
2 |
game_record_mode_show_hud |
true |
|
1 |
game_record_set_quality_level |
true |
|
1 |
game_request_game_terminate |
true |
|
1 |
game_send_party_invites |
true |
|
2 |
game_set_coop_friendly_fire |
true |
|
3 |
game_set_coop_join_type |
true |
|
2 |
game_set_equipped_grenade |
true |
|
1 |
game_show_coop_gamercard |
true |
|
2 |
game_show_coop_partner_gamercard |
true |
|
2 |
game_show_party_ui |
true |
|
1 |
game_sign_into_network |
true |
|
3 |
game_start_find_syslink_servers |
true |
|
1 |
game_steam_open_dlc_page_overlay |
true |
|
1 |
game_steam_open_overlay |
true |
|
1 |
game_steam_open_url |
true |
|
1 |
game_stop_find_syslink_servers |
true |
|
2 |
game_UI_audio_play |
true |
|
283building_purchase.lua, line 60: game_UI_audio_play("UI_Main_Menu_Select")
building_purchase.lua, line 251: game_UI_audio_play("UI_Buy_Building_Screen")
cell_camera.lua, line 142: game_UI_audio_play("UI_Cell_Nav_Back")
cell_camera.lua, line 153: game_UI_audio_play("UI_Cell_Close")
cell_cheats.lua, line 212: game_UI_audio_play("UI_Cell_Cheat_Unlocked")
cell_cheats.lua, line 289: game_UI_audio_play("UI_Cell_Close")
cell_cheats.lua, line 304: game_UI_audio_play("UI_Cell_Nav_back")
cell_cheats.lua, line 369: game_UI_audio_play("UI_Cell_Select")
cell_extras.lua, line 85: game_UI_audio_play("UI_Cell_Close")
cell_extras.lua, line 91: game_UI_audio_play("UI_Cell_Nav_Back")
cell_extras.lua, line 133: game_UI_audio_play("UI_Cell_Nav")
cell_extras.lua, line 138: game_UI_audio_play("UI_Cell_Nav")
cell_extras.lua, line 149: game_UI_audio_play("UI_Cell_Select")
cell_extras.lua, line 152: game_UI_audio_play("UI_Cell_Select")
cell_foreground.lua, line 377: game_UI_audio_play("UI_Cell_Switch_Horizontal")
cell_foreground.lua, line 379: game_UI_audio_play("UI_Cell_Switch_Vertical")
cell_menu_main.lua, line 146: game_UI_audio_play("UI_Cell_Activate")
cell_menu_main.lua, line 210: game_UI_audio_play("UI_Cell_Close")
cell_menu_main.lua, line 245: game_UI_audio_play("UI_Cell_Nav")
cell_menu_main.lua, line 250: game_UI_audio_play("UI_Cell_Nav")
cell_menu_main.lua, line 291: game_UI_audio_play("UI_Cell_Select")
cell_menu_main.lua, line 294: game_UI_audio_play("UI_Cell_Select")
cell_menu_main.lua, line 297: game_UI_audio_play("UI_Cell_Select")
cell_menu_main.lua, line 300: game_UI_audio_play("UI_Cell_Select")
cell_menu_main.lua, line 303: game_UI_audio_play("UI_Cell_Select")
cell_menu_main.lua, line 305: game_UI_audio_play("UI_Cell_Select")
cell_menu_main.lua, line 309: game_UI_audio_play("UI_Cell_Select")
cell_menu_main.lua, line 312: game_UI_audio_play("UI_Cell_Select")
cell_menu_main.lua, line 316: game_UI_audio_play("UI_Cell_Select")
cell_missions.lua, line 147: game_UI_audio_play("UI_Main_Menu_Nav_Down")
cell_missions.lua, line 156: game_UI_audio_play("UI_Main_Menu_Nav_Down")
cell_missions.lua, line 164: game_UI_audio_play("UI_Cell_Close")
cell_missions.lua, line 172: game_UI_audio_play("UI_Cell_Nav_Back")
cell_missions.lua, line 188: game_UI_audio_play("UI_Main_Menu_Select")
cell_missions.lua, line 192: game_UI_audio_play("UI_Cell_Close")
cell_missions.lua, line 266: game_UI_audio_play("UI_Cell_Nav")
cell_music_menu.lua, line 103: game_UI_audio_play("UI_Cell_Select")
cell_music_menu.lua, line 108: game_UI_audio_play("UI_Cell_Nav_Back")
cell_music_menu.lua, line 138: game_UI_audio_play("UI_Cell_Nav")
cell_music_sub.lua, line 85: game_UI_audio_play("UI_Cell_Close")
cell_music_sub.lua, line 91: game_UI_audio_play("UI_Cell_Nav_Back")
cell_music_sub.lua, line 132: game_UI_audio_play("UI_Cell_Nav")
cell_music_sub.lua, line 137: game_UI_audio_play("UI_Cell_Nav")
cell_music_sub.lua, line 144: game_UI_audio_play("UI_Cell_Select")
cell_music_sub.lua, line 148: game_UI_audio_play("UI_Cell_Select")
cell_phone.lua, line 644: game_UI_audio_play("UI_Cell_Nav")
cell_phone.lua, line 680: game_UI_audio_play("UI_Cell_Nav")
cell_phone.lua, line 927: game_UI_audio_play("UI_Cell_Nav_Back")
cell_phone.lua, line 931: game_UI_audio_play("UI_Cell_Close")
cell_phone.lua, line 1007: game_UI_audio_play("UI_Cell_Nav")
cell_phone.lua, line 1013: game_UI_audio_play("UI_Cell_Nav")
cell_phone.lua, line 1022: game_UI_audio_play("UI_Cell_Nav")
cell_rewards.lua, line 368: game_UI_audio_play("UI_Main_Menu_Nav_Back")
cell_rewards.lua, line 372: game_UI_audio_play("UI_Main_Menu_Select")
cell_rewards.lua, line 496: game_UI_audio_play("UI_Cell_Nav_Back")
cell_rewards.lua, line 500: game_UI_audio_play("UI_Cell_Close")
cell_saintsbook.lua, line 253: game_UI_audio_play("UI_Cell_Close")
cell_saintsbook.lua, line 257: game_UI_audio_play("UI_Cell_Nav_Back")
cell_saintsbook.lua, line 382: game_UI_audio_play("UI_Cell_Nav_Back")
cell_saintsbook.lua, line 536: game_UI_audio_play("UI_Cell_Nav")
cell_saintsbook.lua, line 554: game_UI_audio_play("UI_Cell_Nav")
cell_saintsbook.lua, line 673: game_UI_audio_play("UI_Cell_Nav")
cell_saintsbook.lua, line 690: game_UI_audio_play("UI_Cell_Select")
cell_saintsbook.lua, line 987: game_UI_audio_play("UI_Cell_Nav")
cell_saintsbook.lua, line 1005: game_UI_audio_play("UI_Cell_Nav")
cell_saintsbook.lua, line 1067: game_UI_audio_play("UI_Cell_Nav")
cell_saintsbook.lua, line 1087: game_UI_audio_play("UI_Cell_Select")
cell_saintsbook.lua, line 1679: game_UI_audio_play("UI_Cell_Select")
cell_saintsbook.lua, line 1693: game_UI_audio_play("UI_Cell_Select")
cell_stats.lua, line 195: game_UI_audio_play("UI_Cell_Nav")
cell_stats.lua, line 203: game_UI_audio_play("UI_Cell_Nav")
cell_stats.lua, line 211: game_UI_audio_play("UI_Cell_Close")
cell_stats.lua, line 219: game_UI_audio_play("UI_Cell_Nav_Back")
cmp_common.lua, line 1721: game_UI_audio_play("UI_Completion_Mission_Complete")
cmp_common.lua, line 1724: game_UI_audio_play("UI_Completion_Cash_Slam")
cmp_common.lua, line 1727: game_UI_audio_play("UI_Completion_Cash_Bonus_Slam")
cmp_common.lua, line 1730: game_UI_audio_play("UI_Completion_Respect_Slam")
cmp_common.lua, line 1733: game_UI_audio_play("UI_Completion_Respect_Bonus_Slam")
cmp_common.lua, line 1736: game_UI_audio_play("UI_Completion_Respect_Slam")
cmp_common.lua, line 1739: game_UI_audio_play("UI_Completion_Respect_Bonus_Slam")
cmp_common.lua, line 1745: Cmp_common_audio_ramp_id = game_UI_audio_play("UI_Completion_Cash_Ramp")
cmp_common.lua, line 1749: Cmp_common_audio_ramp_id = game_UI_audio_play("UI_Completion_Cash_Ramp_Base")
cmp_common.lua, line 1753: Cmp_common_audio_ramp_id = game_UI_audio_play("UI_Completion_Cash_Ramp_Bonus")
cmp_common.lua, line 1757: Cmp_common_audio_ramp_id = game_UI_audio_play("UI_Completion_Respect_Ramp")
cmp_common.lua, line 1761: Cmp_common_audio_ramp_id = game_UI_audio_play("UI_Completion_Respect_Ramp_Base")
cmp_common.lua, line 1765: Cmp_common_audio_ramp_id = game_UI_audio_play("UI_Completion_Respect_Ramp_Bonus")
cmp_common.lua, line 1769: Cmp_common_audio_ramp_id = game_UI_audio_play("UI_Completion_Respect_Ramp_Bonus")
countdown.lua, line 67: game_UI_audio_play(data.sfx)
dialog.lua, line 145: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
dialog.lua, line 149: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
dialog.lua, line 153: game_UI_audio_play("UI_Main_Menu_Select")
dialog.lua, line 159: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
dialog.lua, line 168: game_UI_audio_play("UI_Main_Menu_Nav_Back")
dialog.lua, line 242: game_UI_audio_play("UI_HUD_Dialog_Critical")
dialog.lua, line 439: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
dialog.lua, line 449: game_UI_audio_play("UI_Main_Menu_Nav_Back")
dialog.lua, line 456: game_UI_audio_play("UI_Main_Menu_Select")
game_lobby.lua, line 402: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
game_lobby.lua, line 503: game_UI_audio_play("UI_HUD_Countdown")
game_lobby.lua, line 853: game_UI_audio_play("UI_Main_Menu_Select")
game_lobby.lua, line 1049: game_UI_audio_play("UI_Main_Menu_Select")
game_lobby.lua, line 1122: game_UI_audio_play("UI_Main_Menu_Select")
game_lobby.lua, line 1311: game_UI_audio_play("UI_Main_Menu_Nav_Back")
game_ui_globals.lua, line 255: UI_test_sound_h = game_UI_audio_play(sound)
hud.lua, line 669: game_UI_audio_play("UI_HUD_Open_Weapon_Radial")
hud.lua, line 2171: game_UI_audio_play(m.audio)
main_menu_coop_top.lua, line 297: game_UI_audio_play("UI_Main_Menu_Select")
main_menu_new_game.lua, line 157: game_UI_audio_play("UI_Main_Menu_Select")
menu_common.lua, line 160: game_UI_audio_play("UI_Main_Menu_Select")
menu_common.lua, line 192: game_UI_audio_play("UI_Main_Menu_Nav_Back")
pause_map.lua, line 551: game_UI_audio_play("UI_Main_Menu_Select")
pause_map.lua, line 570: -- game_UI_audio_play("UI_Cell_Close")
pause_map.lua, line 574: game_UI_audio_play("UI_Cell_Nav_Back")
pause_map.lua, line 743: game_UI_audio_play("UI_Cell_Nav")
pause_map.lua, line 1270: game_UI_audio_play("UI_Cell_Hover_MAD")
pause_map.lua, line 1272: game_UI_audio_play("UI_Cell_Hover_Store")
pause_map.lua, line 1274: game_UI_audio_play("UI_Cell_Hover_MAD")
pause_map.lua, line 1559: game_UI_audio_play("UI_Cell_Nav")
pause_map.lua, line 1570: game_UI_audio_play("UI_Main_Menu_Nav_Back")
pause_map.lua, line 1589: game_UI_audio_play("UI_Main_Menu_Select")
pause_options_audio.lua, line 229: Music_inst = game_UI_audio_play("UI_Volume_Music")
pause_options_audio.lua, line 243: Music_inst = game_UI_audio_play("UI_Volume_Music")
pause_options_audio.lua, line 292: game_UI_audio_play("UI_Volume_SFX")
pause_options_audio.lua, line 294: game_UI_audio_play("UI_Volume_Voice")
pause_options_display_cal.lua, line 204: game_UI_audio_play("UI_Main_Menu_Select")
pause_options_display_cal.lua, line 213: game_UI_audio_play("UI_Main_Menu_Select")
pause_save_game.lua, line 398: game_UI_audio_play("UI_Main_Menu_Select")
reward_granted.lua, line 127: game_UI_audio_play("UI_Main_Menu_Select")
reward_granted.lua, line 188: game_UI_audio_play("UI_Unlock_Reward")
store_character.lua, line 200: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 371: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 378: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 410: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 419: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 684: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 689: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 847: --game_UI_audio_play("UI_Customization_Triangle")
store_character.lua, line 942: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 990: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 999: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 1134: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 1143: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 1441: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 1458: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 1529: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 1532: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 1609: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 1784: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 1827: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 1832: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 1973: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 2107: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 2114: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 2799: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 2826: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 2831: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 3104: game_UI_audio_play("UI_Main_Menu_Nav_Page_Right")
store_character.lua, line 3112: game_UI_audio_play("UI_Main_Menu_Nav_Page_Right")
store_character.lua, line 3177: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_character.lua, line 3182: game_UI_audio_play("UI_Main_Menu_Select")
store_character.lua, line 3318: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 522: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 562: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 570: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 1269: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 1273: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 1311: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 1315: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 1466: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 1468: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 1494: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 1519: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 1523: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 1993: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 1997: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 2071: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 2075: game_UI_audio_play("UI_Main_Menu_Select")
store_clothing.lua, line 2109: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_clothing.lua, line 2113: game_UI_audio_play("UI_Main_Menu_Select")
store_common.lua, line 424: game_UI_audio_play("UI_Main_Menu_Select")
store_common.lua, line 427: game_UI_audio_play("UI_Main_Menu_Select")
store_common.lua, line 551: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_crib.lua, line 438: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_crib.lua, line 444: game_UI_audio_play("UI_Main_Menu_Select")
store_crib_cash.lua, line 112: game_UI_audio_play("UI_HUD_Help")
store_crib_cash.lua, line 223: game_UI_audio_play("UI_Cell_Cash_Transfer")
store_gallery.lua, line 245: game_UI_audio_play("UI_HUD_HELP")
store_gallery.lua, line 267: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_gallery.lua, line 271: game_UI_audio_play("UI_Main_Menu_Select")
store_gallery.lua, line 323: game_UI_audio_play("UI_Main_Menu_Select")
store_gang.lua, line 494: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_gang.lua, line 531: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_gang.lua, line 537: game_UI_audio_play("UI_Main_Menu_Select")
store_stronghold.lua, line 327: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_stronghold.lua, line 334: game_UI_audio_play("UI_Main_Menu_Select")
store_stronghold.lua, line 448: game_UI_audio_play("UI_Main_Menu_Select")
store_stronghold.lua, line 463: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_stronghold.lua, line 467: --game_UI_audio_play("UI_Main_Menu_Select")
store_stronghold.lua, line 474: game_UI_audio_play("UI_Buy_Building_Screen")
store_tattoo.lua, line 154: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_tattoo.lua, line 157: game_UI_audio_play("UI_Main_Menu_Select")
store_tattoo.lua, line 181: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_tattoo.lua, line 185: game_UI_audio_play("UI_Main_Menu_Select")
store_tattoo.lua, line 216: game_UI_audio_play("UI_Main_Menu_Select")
store_tattoo.lua, line 394: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_tattoo.lua, line 400: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 375: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 379: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 390: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 394: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 428: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 433: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 451: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 464: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 470: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 566: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 601: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 643: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 860: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 862: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 975: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 977: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 1072: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 1076: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 1253: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 1283: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 1304: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 1467: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 1476: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 1872: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 1907: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 1924: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 1948: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 1958: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 2034: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 2057: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 2061: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 2640: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 2648: game_UI_audio_play("UI_Main_Menu_Select")
store_vehicle.lua, line 2683: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_vehicle.lua, line 2691: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 487: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_weapon.lua, line 512: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 533: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_weapon.lua, line 540: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 564: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 658: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 719: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_weapon.lua, line 1154: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 1165: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 1489: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 1525: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 1553: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_weapon.lua, line 1682: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 1691: game_UI_audio_play("UI_HUD_HELP")
store_weapon.lua, line 1745: game_UI_audio_play("UI_Main_Menu_Nav_Back")
store_weapon.lua, line 1749: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 1882: game_UI_audio_play("UI_Main_Menu_Select")
store_weapon.lua, line 1972: --game_UI_audio_play("UI_HUD_Open_Weapon_Radial")
store_weapon.lua, line 2016: game_UI_audio_play("UI_HUD_HELP")
tutorial.lua, line 315: game_UI_audio_play("UI_HUD_Tutorial")
tutorial.lua, line 322: game_UI_audio_play("UI_HUD_Help")
vdo_cell_menu.lua, line 141: game_UI_audio_play("UI_Cell_Nav")
vdo_cell_menu.lua, line 172: game_UI_audio_play("UI_Cell_Nav")
vdo_cell_menu.lua, line 202: game_UI_audio_play("UI_Cell_Nav")
vdo_cell_menu.lua, line 232: game_UI_audio_play("UI_Cell_Nav")
vdo_grid_list.lua, line 689: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
vdo_hint_bar.lua, line 331: game_UI_audio_play("Ui_main_menu_nav_up")
vdo_mega_list.lua, line 1289: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
vdo_mega_list.lua, line 1376: game_UI_audio_play("UI_Main_Menu_Nav_Right")
vdo_mega_list.lua, line 1378: game_UI_audio_play("UI_Main_Menu_Nav_Left")
vdo_mega_list.lua, line 1389: --game_UI_audio_play("UI_Customization_Slider")
vdo_mega_list.lua, line 1410: game_UI_audio_play("UI_Reward_Store_Menu_Navigation")
vdo_pause_mega_list.lua, line 313: game_UI_audio_play("Ui_main_menu_nav_up")
vdo_pause_mega_list.lua, line 315: game_UI_audio_play("Ui_main_menu_nav_down")
vdo_pause_mega_list.lua, line 318: game_UI_audio_play("Ui_main_menu_nav_up")
vdo_pause_mega_list.lua, line 466: game_UI_audio_play("UI_main_menu_select")
vdo_pause_mega_list.lua, line 489: game_UI_audio_play("UI_main_menu_nav_back")
vdo_respect_meter.lua, line 292: game_UI_audio_play("UI_HUD_Respect_Level_Up")
vdo_respect_meter.lua, line 322: game_UI_audio_play("UI_HUD_Respect_Level_Up")
vdo_store_popup.lua, line 73: game_UI_audio_play("UI_HUD_Help")
vdo_triangle_select.lua, line 306: game_UI_audio_play("UI_Cell_Nav")
vdo_weapon_radial.lua, line 364: game_UI_audio_play("UI_HUD_Select_Weapon")
|
game_use_imperial_units |
true |
|
1 |
game_vkeyboard_input |
true |
|
4cell_cheats.lua, line 357: game_vkeyboard_input("CHEAT_ENTRY_SHORT", "CHEAT_ENTRY_LONG", 32, "", "cheat_add_cb", true)
cinema_clip_editor.lua, line 1173: game_vkeyboard_input("SAVE_CLIP", "SAVE_CLIP_NAME", 64, "SAVE_CLIP", "cce_cb_save_confirm", true)
pause_options_clip_select.lua, line 180: game_vkeyboard_input("SAVE_CLIP", "SAVE_CLIP_NAME", 64, "SAVE_CLIP", "options_clip_select_copy_cb", true)
store_clothing.lua, line 2020: game_vkeyboard_input("OUTFIT_NAME_TAG", "OUTFIT_NAME_ENTRY_DIALOG", 16, "OUTFIT_NAME_TAG", "store_clothing_outfit_name_cb", true)
|
gang_customization_confirm_gang_sign |
true |
|
1 |
gang_customization_confirm_vehicle |
true |
|
1 |
gang_customization_revert_gang_sign |
true |
|
1 |
gang_customization_revert_vehicle |
true |
|
1 |
gang_customization_select_gang_sign |
true |
|
1 |
gang_customization_select_vehicle |
true |
|
1 |
garage_back_to_customize |
true |
|
1 |
garage_can_customize |
true |
|
1 |
garage_can_delete |
true |
|
1 |
garage_clear_new |
true |
|
1 |
garage_get_garage_type |
true |
|
1 |
garage_get_repair_cost |
true |
|
4 |
garage_preview_vehicle |
true |
|
3 |
garage_remove_vehicle |
true |
|
1 |
garage_repair_vehicle |
true |
|
2 |
garage_vehicle_load_pending |
true |
|
1 |
get_actual_a_button |
true |
1 |
|
get_actual_b_button |
true |
1 |
|
get_a_button |
true |
1 |
2 |
get_back_image |
true |
1 |
2 |
get_b_button |
true |
1 |
2 |
get_char_in_string |
true |
|
1 |
get_char_in_vehicle |
true |
|
3 |
get_char_skydiving_state |
true |
|
1m02.lua, line 2066: while(get_char_skydiving_state(LOCAL_PLAYER) ~= 0 and (coop_is_active() == false or get_char_skydiving_state(REMOTE_PLAYER) ~= 0)) do
|
get_char_vehicle_is_in_air |
true |
|
3m05.lua, line 2151: while get_char_vehicle_is_in_air( pilot ) == true and not emergency_exit do
m09.lua, line 4995: while (get_char_vehicle_is_in_air(attacker.heli_group.pilot) == true and get_vehicle_speed(attacker.heli_group.vehicle) > 1.0) do
m23.lua, line 2147: while (get_char_vehicle_is_in_air(group.chars[1]) == true) do
|
get_char_vehicle_name |
true |
|
20game_lib.lua, line 3114: local current_name = get_char_vehicle_name(name)
m03.lua, line 2917: local vehicle_name = get_char_vehicle_name(npc)
m04.lua, line 511: -- Player_car = get_char_vehicle_name(LOCAL_PLAYER)
m05.lua, line 1756: local v_name = get_char_vehicle_name(human_name)
m07.lua, line 2943: local veh = get_char_vehicle_name(npc)
m08.lua, line 1331: local v = get_char_vehicle_name( poor_sumbitch )
m09.lua, line 2706: return get_char_vehicle_name(REMOTE_PLAYER) == M09_group.girls_truck.vehicle
m09.lua, line 2708: return get_char_vehicle_name(LOCAL_PLAYER) == M09_group.girls_truck.vehicle
m09.lua, line 4658: local vehicle = get_char_vehicle_name(human)
m10.lua, line 3250: local vehicle_name = get_char_vehicle_name(triggerer)
m10.lua, line 3302: local vehicle_name = get_char_vehicle_name(triggerer)
m11.lua, line 2558: local player_vehicle = get_char_vehicle_name(player)
m15.lua, line 963: local vehicle_name = get_char_vehicle_name(LOCAL_PLAYER)
m15.lua, line 1616: local vehicle = get_char_vehicle_name(LOCAL_PLAYER)
m15.lua, line 1673: local vehicle = get_char_vehicle_name(player)
m15.lua, line 2092: local veh_name = get_char_vehicle_name(LOCAL_PLAYER)
m15.lua, line 2099: local veh_name = get_char_vehicle_name(REMOTE_PLAYER)
m15.lua, line 2165: local vehicle = get_char_vehicle_name(attacker)
m23.lua, line 2842: local vehicle_name = get_char_vehicle_name(LOCAL_PLAYER)
m23.lua, line 2850: local vehicle_name = get_char_vehicle_name(REMOTE_PLAYER)
|
get_char_vehicle_type |
true |
|
7 |
get_closest_npc_to_object |
true |
|
2m12.lua, line 1239: local dist_to_npc, npc = get_closest_npc_to_object(elevator.trigger, M12_ELEVATOR_OPEN_PROXIMITY)
m15.lua, line 2732: local dist_to_npc, npc = get_closest_npc_to_object(elevator.nav, M15_ELEVATOR_OPEN_PROXIMITY)
|
get_closest_object |
true |
|
1m15.lua, line 1639: local leash_nav = get_closest_object(npc, M15_outside_garage.stag_leashes)
|
get_control_stick_base |
true |
1 |
|
get_control_stick_text |
true |
1 |
|
get_control_stick_thumb |
true |
1 |
|
get_current_difficulty |
true |
|
2 |
get_current_hit_points |
true |
|
13dlc2_m02.lua, line 2056: local prev_hit_points = get_current_hit_points( mover )
dlc2_m02.lua, line 2065: current_hit_points = get_current_hit_points( mover )
dlc2_m02.lua, line 2090: local prev_hit_points = get_current_hit_points( mover )
dlc2_m02.lua, line 2115: current_hit_points = get_current_hit_points( mover )
dlc2_m02.lua, line 3066: local prev_hit_points = get_current_hit_points( mover )
dlc2_m02.lua, line 3075: current_hit_points = get_current_hit_points( mover )
dlc2_m03.lua, line 2297: local hit_point_percent = (get_current_hit_points(DLC2_M03_current_vehicle_name)/DLC2_M03_AIRCRAFT_HITPOINTS) * 100
m11.lua, line 2564: local current_health = get_current_hit_points(player_vehicle)
m16.lua, line 2191: Matt_health_pct = get_current_hit_points(M16_characters.matt) / get_max_hit_points(M16_characters.matt)
m16.lua, line 3411: local cur_hp = get_current_hit_points(M16_characters.matt)
m19.lua, line 2370: local current_health = get_current_hit_points(player)
m20.lua, line 879: M20_status.rc_car_prev_hp = get_current_hit_points( M20_vehicle.rc_car )
m24.lua, line 1549: local killbane_hp = get_current_hit_points(M24_characters.killbane)
|
get_dist |
true |
|
181dlc2_m01.lua, line 4700: local dist_to_node = get_dist(Dlc2_m01_groups.armory_get_away_car.vehicle, segment.navs[curr_path_idx])
dlc2_m01.lua, line 5021: if (get_dist(Dlc2_m01_characters.kwilanna, Dlc2_m01_navpoints.kwilanna_rescue_orient) > 1.5) then
dlc2_m02.lua, line 1324: while get_dist( LOCAL_PLAYER, nav ) > 15 do
dlc2_m02.lua, line 1336: if homie_port_nav ~= nil and get_dist( LOCAL_PLAYER, homie_port_nav ) < get_dist( LOCAL_PLAYER, homie ) then
dlc2_m02.lua, line 1336: if homie_port_nav ~= nil and get_dist( LOCAL_PLAYER, homie_port_nav ) < get_dist( LOCAL_PLAYER, homie ) then
dlc2_m02.lua, line 1384: local should_be_safe = Dlc2_m02_status.explosion_timer_complete == false and get_dist( nav, LOCAL_PLAYER ) < 10
dlc2_m02.lua, line 1982: if get_dist( homie, nav ) > 3 then
dlc2_m02.lua, line 1985: while get_dist( homie, nav ) > 3 do
dlc2_m02.lua, line 2007: elseif human_is_downed( homie ) == true or get_dist( homie, nav ) > 1 then
dlc2_m02.lua, line 2107: if get_dist( homie, machine_data.homie_fire_from ) > 1 then
dlc2_m02.lua, line 2730: if get_dist( homie, homie_nav ) > 3 then
dlc2_m02.lua, line 2733: while get_dist( homie, homie_nav ) > 3 do
dlc2_m02.lua, line 2776: elseif human_is_downed( homie ) == true or get_dist( homie, homie_nav ) > 3 then
dlc2_m02.lua, line 2903: while get_dist( homie, "nav_homie_kill_mark" ) > 2 do
dlc2_m02.lua, line 2966: while get_dist( brutina, "nav_brutina_mark_1" ) > 1 and character_is_dead( brutina ) == false do
dlc2_m02.lua, line 3031: while get_dist( homie, console_nav ) > 3 do
dlc2_m02.lua, line 3112: while get_dist( homie, LOCAL_PLAYER ) > 2 do
dlc2_m02.lua, line 3165: local d = get_dist( nav, LOCAL_PLAYER )
dlc2_m02.lua, line 3168: local d2 = get_dist( nav, REMOTE_PLAYER )
dlc2_m03.lua, line 2497: local dist = get_dist(test_member, spawn_navpoint, false, true)
dlc2_m03.lua, line 2503: dist = get_dist(test_member, LOCAL_PLAYER, false, true)
dlc2_m03.lua, line 2564: local dist = get_dist(test_member, spawn_navpoint, false, true)
dlc2_m03.lua, line 2570: dist = get_dist(test_member, LOCAL_PLAYER, false, true)
dlc2_m03.lua, line 2629: local dist = get_dist(test_member, spawn_navpoint, false, true)
dlc2_m03.lua, line 2635: dist = get_dist(test_member, LOCAL_PLAYER, false, true)
game_lib.lua, line 1488: local closest_dist = get_dist(player_list[1], object)
game_lib.lua, line 1493: local current_dist = get_dist(p, object)
m01.lua, line 2219: --[[ while get_dist(M01_group.heli_fighter1.vehicle, M01_group.heli_fighter1.attack_nav2) > 30.0 do
m01.lua, line 2224: while get_dist(M01_group.heli_fighter1.vehicle, M01_group.heli_fighter1.attack_nav2) > 20.0 do
m01.lua, line 4185: while not ai_scripted_action_is_complete(M01_group.start_homies.gat) and (get_dist(M01_group.start_homies.gat, "Gat_slide_nav") > 0.5) do
m01.lua, line 4661: if not location_info.looping_path and get_dist(group_table.vehicle, current_nav) > 5.0 then
m01.lua, line 4877: while get_dist(transport_table.vehicle, transport_table.path) > 70.0 do
m01.lua, line 4884: while get_dist(transport_table.vehicle, transport_table.path) > 6.0 do
m01.lua, line 4891: while get_dist(transport_table.vehicle, transport_table.path) > 2.0 do
m01.lua, line 4898: while get_dist(transport_table.vehicle, transport_table.path) > 2.2 do
m01.lua, line 4940: while get_dist(transport_table.vehicle, transport_table.path) < 20.0 do
m01.lua, line 4972: while get_dist(group_table.vehicle, "battle_retreat_point") > 5.0 do
m01.lua, line 4984: while get_dist(group_table.vehicle, "battle_attack_point<002>") > 5.0 do
m01.lua, line 5050: while get_dist(group_table.vehicle, "battle_retreat_point") > 5.0 do
m01.lua, line 5061: while get_dist(group_table.vehicle, "battle_attack_point<001>") > 5.0 do
m01.lua, line 5081: while get_dist(group_table.vehicle, "battle_retreat_point") > 5.0 do
m01.lua, line 5102: while get_dist(group_table.vehicle, attack_run.float_from_nav) > 15.0 do
m01.lua, line 5116: while (not thread_check_done(group_table.thread)) or get_dist(group_table.vehicle, attack_run.float_from_nav) > 5.0 do
m01.lua, line 5138: while get_dist(group_table.vehicle, attack_run.float_to_nav) > 1.0 do
m01.lua, line 5175: while get_dist(group_table.vehicle, group_table.final_nav[2]) > 5.0 do
m01.lua, line 5314: close = (get_dist(name, navpoint) < 2.0)
m01.lua, line 5363: if get_dist(M01_josh, M01_group.autograph.josh_nav) < 3.0 then
m01.lua, line 5374: if get_dist(M01_josh, M01_group.autograph.josh_close_nav) > 3.0 then
m02.lua, line 3690: local dist = get_dist(vehicle.name, LOCAL_PLAYER)
m02.lua, line 3766: local current_dist = get_dist(LOCAL_PLAYER, M02_groups.homies_skydive_01.shaundi)
m03.lua, line 1162: until (get_dist(LOCAL_PLAYER, M03_checkpoint.start.player_local) < 10)
m03.lua, line 1832: until (get_dist(M03_group.choppers.pierce.vehicle, M03_navpoint.heli_landing_pos) < 5)
m03.lua, line 2083: until (get_dist(M03_group.choppers.bomb.vehicle, M03_navpoint.shaundi_house) < 25)
m03.lua, line 2091: until (get_dist(M03_group.choppers.bomb.vehicle, M03_navpoint.shaundi_house) < 20)
m03.lua, line 2677: if get_dist(other_player, M03_checkpoint.protect_the_stash.player_remote) > nearby then
m04.lua, line 522: if (get_dist(LOCAL_PLAYER, MECHANIC_TRIGGER2) < 20 or get_dist(REMOTE_PLAYER, MECHANIC_TRIGGER) < 20) then
m04.lua, line 522: if (get_dist(LOCAL_PLAYER, MECHANIC_TRIGGER2) < 20 or get_dist(REMOTE_PLAYER, MECHANIC_TRIGGER) < 20) then
m04.lua, line 528: if (get_dist(LOCAL_PLAYER, MECHANIC_TRIGGER2) < 20) then
m04.lua, line 539: if (get_dist(LOCAL_PLAYER, MECHANIC_TRIGGER) < 15 or get_dist(REMOTE_PLAYER, MECHANIC_TRIGGER) < 15) then
m04.lua, line 539: if (get_dist(LOCAL_PLAYER, MECHANIC_TRIGGER) < 15 or get_dist(REMOTE_PLAYER, MECHANIC_TRIGGER) < 15) then
m04.lua, line 546: if (get_dist(LOCAL_PLAYER, MECHANIC_TRIGGER) < 15) then
m05.lua, line 1590: until get_dist( M05_groups.chase_host.target, M05_nav.chase_end ) < 2 or character_is_dead( M05_groups.chase_host.target ) == true
m05.lua, line 1612: while get_dist(M05_groups.chase_host.heli, M05_nav.hover_host) > 10 do
m05.lua, line 1780: if (get_dist(char, npc) < 3) then
m05.lua, line 2154: if get_dist(heli, landing_nav) < 2.0 then
m05.lua, line 2220: my_dist = get_dist(LOCAL_PLAYER, heli)
m05.lua, line 2224: co_dist = get_dist(REMOTE_PLAYER, heli)
m06.lua, line 2399: while close_enough < get_dist(navpoint, npc_name) do
m08.lua, line 910: if get_dist( LOCAL_PLAYER, "Nav Trail <004>" ) < 3 then
m08.lua, line 914: if coop_is_active() and get_dist( REMOTE_PLAYER, "Nav Trail <004>" ) < 3 then
m08.lua, line 1429: d = get_dist( player, navs[ i ].name, true )
m08.lua, line 1468: path_info.lost_distance = get_dist( player, navs[ path_info.next_nav_index ].name, true ) + 5
m08.lua, line 1518: d_next = get_dist( player, navs[ path_info.next_nav_index ].name, true )
m08.lua, line 1519: d_nearest = get_dist( player, navs[ path_info.nearest_nav_index ].name, true )
m08.lua, line 1530: d_next = get_dist( player, navs[ path_info.next_nav_index ].name, true )
m08.lua, line 1531: d_nearest = get_dist( player, navs[ path_info.nearest_nav_index ].name, true )
m08.lua, line 1542: d_next = get_dist( player, navs[ path_info.next_nav_index ].name, true )
m08.lua, line 1543: d_nearest = get_dist( player, navs[ path_info.nearest_nav_index ].name, true )
m09.lua, line 4297: if not ai_scripted_action_is_processing(npc) or get_dist(npc, dest) <= dist_tolerance then
m09.lua, line 4347: local dist = get_dist(LOCAL_PLAYER, nav)
m09.lua, line 4359: if get_dist(M09_Zimos, M09_girls_flee_nav) < 1.0 then
m09.lua, line 4371: dist = get_dist(girl, M09_girls_flee_nav)
m09.lua, line 4727: if get_dist(boat_info.vehicle, LOCAL_PLAYER, false, true) < M09_chase_boat_min_dist_to_player then
m09.lua, line 4865: while get_dist(attacker.vehicle, destination) > M09_boat_is_close do
m09.lua, line 5071: local dist = get_dist(target, pos)
m09.lua, line 5162: local dist = get_dist(M09_Zimos, M09_girls_flee_nav)
m11.lua, line 1306: local dist = get_dist(npc, M11_groups.stag_bases[1].vtols.vehicles[1])
m12.lua, line 951: while get_dist(LOCAL_PLAYER, NPC_JOSH) > M12_DISTANCE_TO_JOSH_FOR_ZSCENE and
m12.lua, line 952: get_dist(REMOTE_PLAYER, NPC_JOSH) > M12_DISTANCE_TO_JOSH_FOR_ZSCENE do
m12.lua, line 956: while get_dist(LOCAL_PLAYER, NPC_JOSH) > M12_DISTANCE_TO_JOSH_FOR_ZSCENE do
m12.lua, line 1248: local dist = get_dist(LOCAL_PLAYER, elevator.trigger)
m12.lua, line 1254: dist = get_dist(REMOTE_PLAYER, elevator.trigger)
m12.lua, line 2343: local dist = get_dist(npc.name, LOCAL_PLAYER)
m12.lua, line 2405: cur_dist = get_dist(LOCAL_PLAYER, cur_nav)
m13.lua, line 1818: local dist = get_dist(LOCAL_PLAYER, mover_name)
m13.lua, line 2264: local dist = get_dist(exploding_bomb.mover, bomb.mover)
m13.lua, line 2457: if get_dist( pierce, LOCAL_PLAYER ) < 7 then
m13.lua, line 2463: if get_dist( pierce, REMOTE_PLAYER ) < 7 then
m13.lua, line 2538: l_dist = get_dist( LOCAL_PLAYER, target )
m13.lua, line 2541: r_dist = get_dist( REMOTE_PLAYER, target )
m13.lua, line 3229: while get_dist(LOCAL_PLAYER, pierce) < 150.0 or (M13_in_coop and get_dist(LOCAL_PLAYER, pierce) < 150.0) do
m13.lua, line 3229: while get_dist(LOCAL_PLAYER, pierce) < 150.0 or (M13_in_coop and get_dist(LOCAL_PLAYER, pierce) < 150.0) do
m13.lua, line 3897: if get_dist( group.vehicle, LOCAL_PLAYER ) > get_dist( group.vehicle, REMOTE_PLAYER ) then
m13.lua, line 3897: if get_dist( group.vehicle, LOCAL_PLAYER ) > get_dist( group.vehicle, REMOTE_PLAYER ) then
m13.lua, line 4147: if get_dist( obj, REMOTE_PLAYER ) < get_dist( obj, LOCAL_PLAYER ) then
m13.lua, line 4147: if get_dist( obj, REMOTE_PLAYER ) < get_dist( obj, LOCAL_PLAYER ) then
m14.lua, line 631: if player_in_any_veh == false and get_dist( LOCAL_PLAYER, M14_vehicle.spotlight_heli ) < 60 then
m14.lua, line 1631: local local_caught_kb = character_is_in_vehicle( LOCAL_PLAYER, M14_vehicle.spotlight_heli ) and get_dist( LOCAL_PLAYER, M14_vehicle.killbane_escape ) < 55
m14.lua, line 1632: local remote_caught_kb = character_is_in_vehicle( REMOTE_PLAYER, M14_vehicle.spotlight_heli ) and get_dist( REMOTE_PLAYER, M14_vehicle.killbane_escape ) < 55
m14.lua, line 1635: while character_is_in_vehicle( LOCAL_PLAYER, M14_vehicle.spotlight_heli ) == false or get_dist( LOCAL_PLAYER, M14_vehicle.killbane_escape ) > 55 do
m14.lua, line 2288: dist = get_dist( M14_vehicle.spotlight_heli, LOCAL_PLAYER )
m14.lua, line 2291: dist_remote = get_dist( M14_vehicle.spotlight_heli, REMOTE_PLAYER )
m15.lua, line 1598: if get_dist(LOCAL_PLAYER, M15_SUPER_COMPUTER_START) <= 100.0 then
m15.lua, line 1603: if get_dist(REMOTE_PLAYER, M15_SUPER_COMPUTER_START) <= 100.0 then
m15.lua, line 1762: if get_dist(VEHICLE_SUPER_COMPUTER, M15_SUPER_COMPUTER_ROUTE[#M15_SUPER_COMPUTER_ROUTE].nav) > 100.0 then
m15.lua, line 1810: local dist_to_local = get_dist(LOCAL_PLAYER, vehicle)
m15.lua, line 1825: local dist_to_remote = get_dist(REMOTE_PLAYER, vehicle)
m15.lua, line 1847: local dist_to_local = get_dist(LOCAL_PLAYER, vehicle)
m15.lua, line 1851: dist_to_remote = get_dist(REMOTE_PLAYER, vehicle)
m15.lua, line 1956: local dist = get_dist(vehicle, path[i].delay)
m15.lua, line 1959: dist = get_dist(vehicle, path[i].delay)
m15.lua, line 2740: local dist = get_dist(LOCAL_PLAYER, elevator.nav)
m15.lua, line 2746: dist = get_dist(REMOTE_PLAYER, elevator.nav)
m16.lua, line 3459: local distance_from_local_player_to_matt = get_dist(M16_characters.matt, LOCAL_PLAYER)
m16.lua, line 3462: distance_from_remote_player_to_matt = get_dist(M16_characters.matt, REMOTE_PLAYER)
m16.lua, line 3487: distance_to_navpoint = get_dist(M16_characters.matt, random_navpoint)
m16.lua, line 3488: local local_dist_to_nav = get_dist(LOCAL_PLAYER, random_navpoint)
m16.lua, line 3491: remote_dist_to_nav = get_dist(REMOTE_PLAYER, random_navpoint)
m17.lua, line 1452: furthest_dist = get_dist(LOCAL_PLAYER, M17_group.kia.kia)
m17.lua, line 1454: local p2_dist = get_dist(REMOTE_PLAYER, M17_group.kia.kia)
m17.lua, line 2767: if get_dist(vtol, LOCAL_PLAYER) < M17_ESCAPE_VTOL_AUTO_SPLODE_DIST then
m17.lua, line 2769: elseif coop_is_active() and get_dist(vtol, REMOTE_PLAYER) < M17_ESCAPE_VTOL_AUTO_SPLODE_DIST then
m17.lua, line 2787: dist_okay = (get_dist(dude, LOCAL_PLAYER) > 3.0)
m17.lua, line 2789: dist_okay = (get_dist(dude, REMOTE_PLAYER) > 3.0)
m17.lua, line 2824: while get_dist(M17_group.kia.kia, nav_name) > 0.5 do
m17.lua, line 2842: if npc.has_saluted == false and get_dist(npc.name, LOCAL_PLAYER) < M17_SALUTE_DIST then
m18.lua, line 2684: while (get_dist(cargo_plane_group.plane, LOCAL_PLAYER, false, true) > 100.0) do
m18.lua, line 2978: if (get_dist(M18_groups.skydiving_tank.tank_group.tank, LOCAL_PLAYER) < M18_tweak_values.steal_tank_success_radius) then
m18.lua, line 2981: if (coop_is_active() == true and get_dist(M18_groups.skydiving_tank.tank_group.tank, REMOTE_PLAYER) < M18_tweak_values.steal_tank_success_radius) then
m19.lua, line 1124: if (get_dist(Current_Suko, M19_nav.zombie_attack_leash_point.name) > 2.0) then
m19.lua, line 1267: while (get_dist(Current_Suko, M19_nav.mask_search_point.name) > 2.0) do
m19.lua, line 1937: if (M19_chem_moved_distance < get_dist(container_table.start_nav, container_table.script_mover_name)) then
m19.lua, line 2272: local dist = get_dist(LOCAL_PLAYER, container.script_mover_name)
m20.lua, line 693: if get_dist( M20_vehicle.angel_heli, M20_navpoint.angel_heli_float.gym ) < 10 then
m20.lua, line 896: if close_to_gas_station == false and get_dist( M20_vehicle.rc_car, M20_navpoint.gas_station ) < 50 then
m20.lua, line 1103: until (get_dist(M20_vehicle.angel_heli, M20_navpoint.angel_heli_float.boat) < 60)
m20.lua, line 1366: if get_dist( M20_vehicle.rc_heli, M20_vehicle.wrestler ) < M20_CTH_CRASH_DIST then
m20.lua, line 1433: if get_dist( M20_vehicle.rc_heli, M20_vehicle.wrestler ) < M20_CTH_FLEE_DIST then
m20.lua, line 1725: until get_dist( M20_char.last_wrestler, M20_vehicle.lw_truck ) < 4 or character_is_dead( M20_char.last_wrestler )
m20.lua, line 2249: until (get_dist(npc, vehicle) < distance)
m21.lua, line 1310: while(ai_scripted_action_is_processing(npc_name) and get_dist(npc_name, start_nav) > 1.25) do
m21.lua, line 1318: if (get_dist(npc_name, start_nav) > 1.5) then
m21.lua, line 1707: if (is_dead == true or get_dist(human_name, location_table.nav) > 0.5) then
m21.lua, line 1753: local dist = get_dist(member, M21_characters.angel)
m21.lua, line 2218: local distance = get_dist(player_in_ring, trigger)
m21.lua, line 2316: local dist = get_dist(nav, M21_characters.killbane)
m21.lua, line 2498: local dist = get_dist(navpoint, npc_name)
m21.lua, line 3569: if (get_dist(player_in_ring, M21_navpoints.npc_harass_points_in_ring[side]) < 1.0) then
m21.lua, line 3675: while(ai_scripted_action_is_processing(M21_characters.ref) == true and get_dist(M21_characters.ref, M21_navpoints.ref_points[intermediary_point]) > 3.0) do
m21.lua, line 3692: while(ai_scripted_action_is_processing(M21_characters.ref) == true and get_dist(M21_characters.ref, M21_navpoints.ref_points[2]) > 3.0) do
m22.lua, line 1841: local dist = get_dist(LOCAL_PLAYER, M22_characters.Pierce)
m22.lua, line 1848: dist = get_dist(LOCAL_PLAYER, M22_characters.Oleg)
m22.lua, line 2335: while get_dist(M22_vehicles.Angels_Car, "Airport_Rail_Begin") > 10.0 do
m22.lua, line 4748: local distance = get_dist(nav, M22_characters.Kia)
m22.lua, line 4787: local dist_to_nav = get_dist(M22_characters.Kia, nav)
m22.lua, line 4911: distance_from_killbane = get_dist(M22_vehicles.Angels_Car, M22_vehicles.Killbanes_Plane)
m23.lua, line 2371: local_dist = get_dist(M23_groups.cyrus_vtol.vtol, M23_runtime.local_player_last_vehicle)
m23.lua, line 2377: remote_dist = get_dist(M23_groups.cyrus_vtol.vtol, M23_runtime.remote_player_last_vehicle)
m24.lua, line 1215: local distance_p1 = get_dist(LOCAL_PLAYER, M24_navpoints.bomb_door)
m24.lua, line 1221: local distance_p2 = get_dist(REMOTE_PLAYER, M24_navpoints.bomb_door)
m24.lua, line 1848: if get_dist( homie, M24_deaths[homie_index].pos ) < 5 then
sh01.lua, line 1488: while (get_dist(SH01_group.homies.members[2], HACK_POINT) > 2.0)do
sh01.lua, line 1500: -- if (get_dist(SH01_group.homies.members[2]) > 2.0)then
sh02.lua, line 2925: close = (get_dist(name, navpoint) < 4.0)
sh03.lua, line 1043: if get_dist( LOCAL_PLAYER, sh03_objectives.towers.nav[i] ) < dist then
sh03.lua, line 1045: dist = get_dist( LOCAL_PLAYER, sh03_objectives.towers.nav[i] )
sh03.lua, line 1681: if get_dist( KINZIE, current_tower ) > 2.0 then --safety net, if she isn't in the navpoint tell her to go there again
sh03.lua, line 1683: repeat thread_yield() until ( get_dist( KINZIE, current_tower ) < 2.0 ) -- wait for kinzie to get in the tower before starting the timer
sh03.lua, line 2163: if get_dist( LOCAL_PLAYER, sh03_objectives.towers.nav[i] ) < dist then --sh03_objectives.towers.nav[i]
sh03.lua, line 2165: dist = get_dist( LOCAL_PLAYER, sh03_objectives.towers.nav[i] )
sh04.lua, line 1844: local distance = get_dist( ANGEL_NO_MASK, LOCAL_PLAYER )
|
get_dist_closest_player_to_object |
true |
1 |
47dlc2_m01.lua, line 4776: local dist = get_dist_closest_player_to_object(npc_table.npc)
dlc2_m01.lua, line 4949: dist = get_dist_closest_player_to_object(vehicle_table.vehicle)
dlc2_m01.lua, line 5254: local dist, closest_player = get_dist_closest_player_to_object(Dlc2_m01_groups.kwilanna_heli.heli.pilot)
dlc2_m03.lua, line 2667: local dist, closest_player = get_dist_closest_player_to_object(spawn_group.navpoint)
game_lib.lua, line 665: local distance, closest_player = get_dist_closest_player_to_object( npc_name )
m05.lua, line 2270: if (get_dist_closest_player_to_object(npc) < M05_chase.rocket_dist) then
m07.lua, line 1234: while ((M07_status.player_vehicle_type ~= VT_WATERCRAFT) and (M07_status.player_vehicle_type ~= VT_HELICOPTER) and (M07_status.player_vehicle_type ~= VT_AIRPLANE) and (get_dist_closest_player_to_object(M07_trigger.barge_dock) > 100)) do
m07.lua, line 3130: while (get_dist_closest_player_to_object(M07_group.luchadores_outside.brute) > 30) do
m07.lua, line 3158: while (get_dist_closest_player_to_object(M07_navpoint.casino_entry_1) > 60) do
m07.lua, line 3177: while (get_dist_closest_player_to_object(M07_navpoint.casino_entry_1) > 15) do
m11.lua, line 1597: while (get_dist_closest_player_to_object(M11_groups.air_base.final_plane.vehicle) > 600) do
m11.lua, line 2685: while (get_dist_closest_player_to_object(lifter.pilot) > 200) do
m11.lua, line 2827: dist, player = get_dist_closest_player_to_object(heli)
m11.lua, line 2854: dist, player = get_dist_closest_player_to_object(heli)
m11.lua, line 2884: dist, player = get_dist_closest_player_to_object(roadblock.location)
m14.lua, line 877: until (get_dist_closest_player_to_object(M14_navpoint.t2_helipad) < 25)
m14.lua, line 1059: dist, player = get_dist_closest_player_to_object(M14_vehicle.broadcast_van)
m14.lua, line 1273: until (get_dist_closest_player_to_object(M14_trigger.helipad) < 100)
m14.lua, line 1554: dist, player = get_dist_closest_player_to_object( M14_char.jane )
m15.lua, line 2710: local dist = get_dist_closest_player_to_object(VEHICLE_SUPER_COMPUTER) - RUBBER_BAND_CLOSE_DIST
m17.lua, line 2235: while (get_dist_closest_player_to_object(M17_group.vtol.vtol) > 20) do
m19.lua, line 1143: while (get_dist_closest_player_to_object(Current_Suko) > 25) do
m19.lua, line 2355: while (get_dist_closest_player_to_object(M19_group.flaming_brute.brute) > 5.0) do
m22.lua, line 1789: local dist = get_dist_closest_player_to_object(start_pos.nav)
m22.lua, line 3026: local cur_dist = get_dist_closest_player_to_object(group.center_pos)
m22.lua, line 4767: local dist_to_player, closest_player = get_dist_closest_player_to_object(M22_characters.Kia)
m22.lua, line 4773: local dest_dist_to_player, dest_closest_player = get_dist_closest_player_to_object(Kia_boss_ai.current_navpoint)
m22.lua, line 4786: local nav_dist_to_player = get_dist_closest_player_to_object(nav)
m24.lua, line 1837: while get_dist_closest_player_to_object(M24_deaths[homie_index].pos) > 20.0 do
mm_p_02.lua, line 130: repeat thread_yield() until ( get_dist_closest_player_to_object( MM_P_02_trigger.dt.name ) < MM_P_02_PIERCE_SPAWN_DIST )
mm_p_03.lua, line 372: repeat thread_yield() until ( get_dist_closest_player_to_object( MM_P_03_navs.sf ) < 5 )
mm_p_03.lua, line 401: repeat thread_yield() until ( get_dist_closest_player_to_object( MM_P_03_navs.collectible ) < 10 )
mm_p_03.lua, line 445: repeat thread_yield() until ( get_dist_closest_player_to_object( fp_nav ) < FLASHPOINT_SPAWN_DIST )
mm_p_03.lua, line 453: until ( get_dist_closest_player_to_object( fp_nav ) < 17 ) or (flashpoint_mission_status() ~= FLASHPOINT_NOT_ACTIVE)
mm_p_03.lua, line 503: repeat thread_yield() until ( get_dist_closest_player_to_object( MM_P_03_navs.store_int ) < 3 )
mm_p_06.lua, line 212: --repeat thread_yield() until ( get_dist_closest_player_to_object( MM_P_06_group.npcs.pierce ) < MM_P_06_PIERCE_SPAWN_DIST )
mm_p_06.lua, line 216: repeat thread_yield() until ( get_dist_closest_player_to_object( MM_P_06_navs.hq ) < MM_P_06_PIERCE_TRIGGER_DIST )
sh03.lua, line 973: repeat thread_yield() until ( get_dist_closest_player_to_object( SH03_GPS_OBJECTIVE_ONE ) < 40 )
sh03.lua, line 1138: until get_dist_closest_player_to_object( SH03_HELICOPTER ) <= 9
sh03.lua, line 1221: --repeat thread_yield() until ( get_dist_closest_player_to_object( SH03_TOWER_NAV_ONE ) <= SH03_UPDATE_DIST )
sh03.lua, line 1224: repeat thread_yield() until ( get_dist_closest_player_to_object( SH03_TOWER_NAV_TWO ) <= SH03_UPDATE_DIST )
sh04.lua, line 1253: while (get_dist_closest_player_to_object( SH04_group.casino_manager.members ) > 20 ) or ( character_is_ragdolled(SH04_group.casino_manager.members) ) do
sh04.lua, line 1272: dist, SH04_INTERROGATE_PLAYER = get_dist_closest_player_to_object( SH04_group.casino_manager.members )
sh04.lua, line 1275: if get_dist_closest_player_to_object( SH04_group.casino_manager.members ) <= 2 and display == false and character_is_ragdolled(SH04_group.casino_manager.members) == false then
sh04.lua, line 1276: dist, SH04_INTERROGATE_PLAYER = get_dist_closest_player_to_object( SH04_group.casino_manager.members )
sh04.lua, line 1286: dist, SH04_INTERROGATE_PLAYER = get_dist_closest_player_to_object( SH04_group.casino_manager.members )
sh04.lua, line 2247: while ( get_dist_closest_player_to_object( angel ) < 8.5 ) do
|
get_dpad_down_image |
true |
1 |
1 |
get_dpad_image |
true |
2 |
1 |
get_dpad_left_image |
true |
1 |
1 |
get_dpad_lr_image |
true |
1 |
1 |
get_dpad_right_image |
true |
1 |
1 |
get_dpad_ud_image |
true |
1 |
1 |
get_dpad_up_image |
true |
1 |
1 |
get_frame_time |
true |
|
23credits.lua, line 414: move_amount = Credits_scroll_speed * get_frame_time()
credits.lua, line 608: move_amount = Credits_scroll_speed * get_frame_time() *.5
dlc2_m01.lua, line 2316: elapsed_time = elapsed_time + get_frame_time()
dlc2_m01.lua, line 3290: pulse_elapsed_time = pulse_elapsed_time + get_frame_time()
dlc2_m01.lua, line 3291: elapsed_time = elapsed_time + get_frame_time()
dlc2_m02.lua, line 2015: accum_time = accum_time + get_frame_time()
dlc2_m02.lua, line 3115: elapsed_time = elapsed_time + get_frame_time()
m09.lua, line 4302: sec = sec + get_frame_time()
m10.lua, line 1730: -- elapsed_time = elapsed_time + get_frame_time()
m10.lua, line 2349: elapsed_time = elapsed_time + get_frame_time()
m12.lua, line 2435: wait_time = wait_time + get_frame_time()
m13.lua, line 2294: local frame_time = get_frame_time()
m13.lua, line 2391: time_waited = time_waited + get_frame_time()
m13.lua, line 3907: fire_delay = fire_delay + get_frame_time()
m14.lua, line 2311: time_away = time_away + get_frame_time()
m18.lua, line 2360: elapsed_time = elapsed_time + get_frame_time()
m18.lua, line 2472: elapsed_time = elapsed_time + get_frame_time()
m21.lua, line 1195: elapsed_time = elapsed_time + get_frame_time()
m21.lua, line 1780: local damage_to_apply = num_active_stompers * ANGEL_DAMAGE_FROM_STOMPER_PER_SEC * get_frame_time()
m21.lua, line 1858: elapsed_time = elapsed_time + get_frame_time()
m21.lua, line 3554: elapsed_time = elapsed_time + get_frame_time()
m24.lua, line 1108: time_accum = time_accum + get_frame_time()
system_lib.lua, line 115: elapsed_time = elapsed_time + get_frame_time()
|
get_get_key_names_for_axis_action |
true |
|
2 |
get_lb_button |
true |
1 |
1 |
get_left_right |
true |
1 |
|
get_left_stick |
true |
1 |
1 |
get_left_trigger |
true |
1 |
|
get_localized_crc_for_tag |
true |
|
14hud_diversion.lua, line 818: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_DESTROY_MORNINGSTAR_VEHICLES")
hud_diversion.lua, line 826: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_BAILOUT_DISTANCE")
hud_diversion.lua, line 829: val_units = get_localized_crc_for_tag("HUD_METERS_ABR")
hud_diversion.lua, line 834: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_BAILOUT_DISTANCE")
hud_diversion.lua, line 837: val_units = get_localized_crc_for_tag("HUD_FEET_ABR")
hud_diversion.lua, line 842: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_ONCOMING_LANE")
hud_diversion.lua, line 845: val_units = get_localized_crc_for_tag("HUD_MILES_ABR")
hud_diversion.lua, line 850: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_POWERSLIDE_TIME")
hud_diversion.lua, line 853: val_units = get_localized_crc_for_tag("HUD_SECONDS_ABR")
hud_diversion.lua, line 858: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_POWERSLIDE_TIME")
hud_diversion.lua, line 861: val_units = get_localized_crc_for_tag("HUD_MINUTES_ABR")
hud_diversion.lua, line 866: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_POWERSLIDE_TIME")
hud_diversion.lua, line 869: val_units = get_localized_crc_for_tag("HUD_HOURS_ABR")
hud_diversion.lua, line 874: title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_VEHICLE_MODDING")
|
get_localized_string_for_tag |
true |
|
1 |
get_ls_press_image |
true |
1 |
1 |
get_lt_button |
true |
1 |
1 |
get_max_hit_points |
true |
|
25dlc2_m02.lua, line 2057: local max_hit_points = get_max_hit_points( mover )
dlc2_m02.lua, line 2091: local max_hit_points = get_max_hit_points( mover )
dlc2_m02.lua, line 3067: local max_hit_points = get_max_hit_points( mover )
m01.lua, line 1773: local total_hitpoints = get_max_hit_points(M01_group.heli_fighter1.vehicle)
m01.lua, line 2312: local total_hitpoints = get_max_hit_points(M01_group.heli_fighter1.vehicle)
m01.lua, line 3156: local max_hp = get_max_hit_points(LOCAL_PLAYER)
m01.lua, line 3191: local max_hp = get_max_hit_points(LOCAL_PLAYER)
m01.lua, line 5665: local total_hitpoints = get_max_hit_points(M01_group.heli_fighter1.vehicle)
m02.lua, line 2320: if ((1.0 - hitpoint_pct) * get_max_hit_points(M02_groups.plane.vehicle) >= M02_tweak_values.cargo_plane_windshield_hp) then
m10.lua, line 3278: local new_min = get_max_hit_points(vehicle_name) * 0.1
m11.lua, line 2565: local max_health = get_max_hit_points(player_vehicle)
m13.lua, line 2439: normal_hitpoints = get_max_hit_points(pierce)
m16.lua, line 2191: Matt_health_pct = get_current_hit_points(M16_characters.matt) / get_max_hit_points(M16_characters.matt)
m16.lua, line 2865: local single_player_hp = get_max_hit_points(M16_characters.matt)
m16.lua, line 3409: local min_hp = get_max_hit_points(M16_characters.matt) * min_pct
m18.lua, line 2573: local new_min = get_max_hit_points(vtol_table.vtol) * 0.2
m19.lua, line 2368: local max_health = get_max_hit_points(player)
m20.lua, line 2497: local current_hp = get_max_hit_points( name ) * hp
m22.lua, line 4062: local max = get_max_hit_points(M22_vehicles.Killbanes_Plane)
m23.lua, line 2472: local new_min = get_max_hit_points(M23_groups.cyrus_vtol.vtol) * 0.75
m23.lua, line 2570: local new_min = get_max_hit_points(M23_groups.cyrus_vtol.vtol) * 0.50
m23.lua, line 2601: local new_min = get_max_hit_points(M23_groups.cyrus_vtol.vtol) * 0.25
m23.lua, line 2623: local new_min = get_max_hit_points(M23_groups.cyrus_vtol.vtol) * 0.10
m23.lua, line 2640: local max_hp = get_max_hit_points(M23_groups.cyrus_vtol.vtol)
m24.lua, line 1548: local killbane_max_hp = get_max_hit_points(M24_characters.killbane)
|
get_num_humans_in_trigger |
true |
|
3 |
get_object_pos |
true |
|
5m02.lua, line 3810: local x, y, z = get_object_pos(LOCAL_PLAYER)
m02.lua, line 3816: x, y, z = get_object_pos(REMOTE_PLAYER)
m18.lua, line 3047: local player_x, player_y, player_z = get_object_pos(player_name)
m18.lua, line 3048: local tank_x, tank_y, tank_z = get_object_pos(M18_groups.skydiving_tank.tank_group.tank)
m24.lua, line 2002: local x, y, z = get_object_pos(vehicle)
|
get_random_table_entry |
true |
1 |
20dlc2_m03.lua, line 2486: spawn_navpoint = get_random_table_entry(transmitter_info.wave_spawn_navs.air)
dlc2_m03.lua, line 2553: spawn_navpoint = get_random_table_entry(transmitter_info.wave_spawn_navs.ground)
dlc2_m03.lua, line 2618: spawn_navpoint = get_random_table_entry(transmitter_info.wave_spawn_navs.shield)
game_lib.lua, line 1532: return get_random_table_entry( players_table )
m08.lua, line 1670: speaker = get_random_table_entry( npcs )
m11.lua, line 2495: local persona = get_random_table_entry(M11_stag_personas)
m15.lua, line 2491: local nav = get_random_table_entry(group.run_to)
m16.lua, line 3428: local random_navpoint = get_random_table_entry(M16_navpoints.matt_teleports)
m16.lua, line 3432: random_navpoint = get_random_table_entry(M16_navpoints.matt_teleports)
m16.lua, line 3486: random_navpoint = get_random_table_entry(M16_navpoints.matt_teleports)
m16.lua, line 3708: local random_decker_group = get_random_table_entry(M16_wave_groups)
m17.lua, line 2273: explosion_create(M17_explosions.effect[rand_int(1, 2)], get_random_table_entry(M17_explosions.reactor))
m17.lua, line 2275: explosion_create(M17_explosions.effect[rand_int(1, 2)], get_random_table_entry(M17_explosions.hall))
m17.lua, line 2277: explosion_create(M17_explosions.effect[rand_int(1, 2)], get_random_table_entry(M17_explosions.deck))
m20.lua, line 1469: target_path_index = get_random_table_entry( paths[ target_path_index ].p )
m20.lua, line 1471: target_path_index = get_random_table_entry( paths[ target_path_index ].n )
m20.lua, line 1755: target_path_index = get_random_table_entry( paths[ target_path_index ].p )
m20.lua, line 1757: target_path_index = get_random_table_entry( paths[ target_path_index ].n )
m23.lua, line 3142: cur_effect = get_random_table_entry(M23_daedalus_guns.effects)
m24.lua, line 1958: local dir = get_random_table_entry( M24_navpoints.stumbles )
|
get_random_target_player |
true |
1 |
|
get_rb_button |
true |
1 |
1 |
get_right_stick |
true |
1 |
1 |
get_right_trigger |
true |
1 |
|
get_rs_press_image |
true |
1 |
1 |
get_rt_button |
true |
1 |
1 |
get_start_image |
true |
1 |
1 |
get_team |
true |
|
4 |
get_up_down |
true |
1 |
|
get_vehicle_speed |
true |
|
2game_lib.lua, line 3319: while( (not dont_block) and get_vehicle_speed(name) > 0 ) do
m09.lua, line 4995: while (get_char_vehicle_is_in_air(attacker.heli_group.pilot) == true and get_vehicle_speed(attacker.heli_group.vehicle) > 1.0) do
|
get_vehicle_type |
true |
|
4 |
get_world_income_dollars |
true |
|
1 |
get_x_button |
true |
1 |
1 |
get_y_button |
true |
1 |
1 |
group_create |
true |
1 |
556_a_ga_dt_03.lua, line 494: group_create(_A_GA_DT_03_groups.roadblock2.name, true)
_a_ga_dt_03.lua, line 638: group_create(_A_GA_DT_03_groups.roadblock1.name, true)
_a_ga_dt_03.lua, line 833: group_create(_A_GA_DT_03_groups.chase1.name, true)
_a_ga_dt_03.lua, line 837: group_create(_A_GA_DT_03_groups.chase2.name, true)
_a_ga_dt_03.lua, line 865: group_create(_A_GA_DT_03_groups.chase3.name, true)
_a_ga_dt_03.lua, line 869: group_create(_A_GA_DT_03_groups.chase4.name, true)
_a_ga_dt_03.lua, line 897: group_create(_A_GA_DT_03_groups.chase5.name, true)
_a_ga_dt_03.lua, line 902: group_create(_A_GA_DT_03_groups.chase6.name, true)
_a_ga_dt_03.lua, line 906: group_create(_A_GA_DT_03_groups.chase7.name, true)
_a_ga_dt_03.lua, line 910: group_create(_A_GA_DT_03_groups.chase8.name, true)
_a_ga_dt_03.lua, line 974: group_create(_A_GA_DT_03_groups.chase9.name, true)
_a_ga_dt_03.lua, line 978: group_create(_A_GA_DT_03_groups.chase10.name, true)
_a_ga_dt_03.lua, line 982: group_create(_A_GA_DT_03_groups.chase11.name, true)
_a_ga_dt_03.lua, line 986: group_create(_A_GA_DT_03_groups.chase12.name, true)
_a_ga_dt_03.lua, line 990: group_create(_A_GA_DT_03_groups.chase13.name, true)
_a_ga_dt_03.lua, line 994: group_create(_A_GA_DT_03_groups.chase14.name, true)
_a_ga_dt_03.lua, line 998: group_create(_A_GA_DT_03_groups.chase15.name, true)
_a_ga_dt_03.lua, line 1002: group_create(_A_GA_DT_03_groups.chase16.name, true)
_a_ga_dt_03.lua, line 1069: group_create(_A_GA_DT_03_groups.chase17.name, true)
_a_ga_dt_03.lua, line 1073: group_create(_A_GA_DT_03_groups.chase18.name, true)
_a_ga_dt_03.lua, line 1077: group_create(_A_GA_DT_03_groups.chase19.name, true)
_a_ga_dt_03.lua, line 1081: group_create(_A_GA_DT_03_groups.chase20.name, true)
_a_ga_dt_03.lua, line 1085: group_create(_A_GA_DT_03_groups.chase21.name, true)
_a_ga_dt_03.lua, line 1138: group_create(_A_GA_DT_03_groups.attack_heli.name, true)
_a_ga_nw_01.lua, line 1139: group_create(_A_GA_NW_01_groups.heli_group.name, true)
_a_ga_nw_01.lua, line 1150: group_create(_A_GA_NW_01_groups.getaway_group.name, true)
_a_ga_nw_01.lua, line 1225: group_create(_A_GA_NW_01_groups.chase_heli.name)
_a_ga_nw_01.lua, line 1246: group_create(_A_GA_NW_01_groups.chase1.name, true)
_a_ga_nw_01.lua, line 1249: group_create(_A_GA_NW_01_groups.chase2.name, true)
_a_ga_nw_01.lua, line 1277: group_create(_A_GA_NW_01_groups.chase3.name, true)
_a_ga_nw_01.lua, line 1280: group_create(_A_GA_NW_01_groups.chase4.name, true)
_a_ga_nw_01.lua, line 1283: group_create(_A_GA_NW_01_groups.chase5.name, true)
_a_ga_nw_01.lua, line 1318: group_create(_A_GA_NW_01_groups.chase6.name, true)
_a_ga_nw_01.lua, line 1321: group_create(_A_GA_NW_01_groups.chase7.name, true)
_a_ga_nw_01.lua, line 1348: group_create(_A_GA_NW_01_groups.chase8.name, true)
_a_ga_nw_01.lua, line 1368: group_create(_A_GA_NW_01_groups.chase9.name, true)
_a_ga_nw_01.lua, line 1387: group_create(_A_GA_NW_01_groups.chase10.name, true)
_a_ga_nw_01.lua, line 1405: group_create(_A_GA_NW_01_groups.chase11.name, true)
_a_ga_nw_01.lua, line 1425: group_create(_A_GA_NW_01_groups.chase12.name, true)
_a_ga_nw_01.lua, line 1428: group_create(_A_GA_NW_01_groups.chase13.name, true)
_a_ga_nw_01.lua, line 1455: group_create(_A_GA_NW_01_groups.chase14.name, true)
_a_ga_nw_01.lua, line 1474: group_create(_A_GA_NW_01_groups.chase15.name, true)
_a_ga_nw_01.lua, line 1493: group_create(_A_GA_NW_01_groups.chase16.name, true)
_a_ga_nw_01.lua, line 1496: group_create(_A_GA_NW_01_groups.chase17.name, true)
_a_ga_nw_01.lua, line 1524: group_create(_A_GA_NW_01_groups.chase18.name, true)
_a_ga_nw_01.lua, line 1544: group_create(_A_GA_NW_01_groups.chase19.name, true)
_a_ga_nw_01.lua, line 1547: group_create(_A_GA_NW_01_groups.chase20.name, true)
_a_ga_nw_01.lua, line 1575: group_create(_A_GA_NW_01_groups.chase21.name, true)
_a_ga_nw_01.lua, line 1594: group_create(_A_GA_NW_01_groups.chase22.name, true)
_a_ga_nw_01.lua, line 1597: group_create(_A_GA_NW_01_groups.chase23.name, true)
_a_ga_nw_01.lua, line 1600: group_create(_A_GA_NW_01_groups.chase24.name, true)
_a_ga_nw_01.lua, line 1603: group_create(_A_GA_NW_01_groups.chase25.name, true)
_a_ga_nw_01.lua, line 1606: group_create(_A_GA_NW_01_groups.chase26.name, true)
_a_ga_nw_01.lua, line 1609: group_create(_A_GA_NW_01_groups.chase27.name, true)
_a_ga_nw_01.lua, line 1612: group_create(_A_GA_NW_01_groups.chase28.name, true)
dlc2_m01.lua, line 1408: group_create(Dlc2_m01_groups.kwilanna.name, true)
dlc2_m01.lua, line 1658: group_create(Dlc2_m01_groups.courtesy_veh_01.name, true) -- wait for the group to load
dlc2_m01.lua, line 2054: group_create(Dlc2_m01_groups.armory_take_02.name, true)
dlc2_m01.lua, line 2516: group_create(Dlc2_m01_groups.kwilanna_heli.name, true)
dlc2_m01.lua, line 2517: group_create(Dlc2_m01_groups.armory_take_02, true)
dlc2_m01.lua, line 3012: group_create(Dlc2_m01_groups.dt_camera_men_02.name, true)
dlc2_m01.lua, line 3138: group_create(Dlc2_m01_groups.nw_cameramen_01.name, false) -- don't block
dlc2_m01.lua, line 3139: group_create(Dlc2_m01_groups.nw_cameramen_02.name, false) -- don't block
dlc2_m01.lua, line 3410: group_create(Dlc2_m01_groups.nw_cameramen_01.name, true)
dlc2_m01.lua, line 3411: group_create(Dlc2_m01_groups.nw_cameramen_02.name, true)
dlc2_m01.lua, line 3875: group_create(Dlc2_m01_groups.kwilanna_heli.name, true) -- wait for the group to load
dlc2_m01.lua, line 3901: group_create(Dlc2_m01_groups.armory_car_husks.name, true)
dlc2_m01.lua, line 3912: group_create(Dlc2_m01_groups.armory_camera_men.name, true)
dlc2_m01.lua, line 3940: group_create(Dlc2_m01_groups.armory_take_01.name, true)
dlc2_m01.lua, line 3961: group_create(Dlc2_m01_groups.armory_get_away_car, true)
dlc2_m01.lua, line 3989: group_create(Dlc2_m01_groups.dt_camera_men_01.name, true)
dlc2_m01.lua, line 4075: group_create(ambush.group.name, false)
dlc2_m02.lua, line 964: group_create( Dlc2_m02_groups.clapboards )
dlc2_m02.lua, line 1569: group_create( Dlc2_m02_groups.machines.name )
dlc2_m02.lua, line 1572: group_create( Dlc2_m02_groups.homies.name )
dlc2_m02.lua, line 2175: group_create( grp.name, true )
dlc2_m02.lua, line 2284: group_create( group.name )
dlc2_m02.lua, line 2960: group_create( Dlc2_m02_groups.brutina.name, true )
dlc2_m03.lua, line 1402: group_create(DLC2_M03_group.actress.name, true)
dlc2_m03.lua, line 1479: group_create(DLC2_M03_group.starting_camera.name)
dlc2_m03.lua, line 1616: group_create(DLC2_M03_group.trap.name, true)
dlc2_m03.lua, line 2110: group_create(initial_group, true)
dlc2_m03.lua, line 2671: group_create(spawn_group.name, true)
game_lib.lua, line 1544: -- group_create("mission 1 characters", true)
game_lib.lua, line 1549: -- - before group_create() is called, script objects in the group don�t exist, so they don�t need to be hidden
game_lib.lua, line 1550: -- - also, this means that any script commands using those script objects must come AFTER the group_create() call; otherwise those commands will do nothing
game_lib.lua, line 1551: -- - group_create() call should probably go in mission_start() rather than mission_setup(), as in the final game, the player might have several missions open at once
m01.lua, line 1387: group_create(M01_group.fine_aim.name, true)
m01.lua, line 1619: --group_create(M01_group.bomb_flee)
m01.lua, line 1761: group_create(M01_group.heli_fighter1.name, true)
m01.lua, line 2179: group_create(M01_group.roof2.name, false)
m01.lua, line 2496: group_create(M01_group.lobby.name, block)
m01.lua, line 2499: group_create(M01_group.start_homies.name, block)
m01.lua, line 2548: group_create(M01_group.bomb_homies.name, true)
m01.lua, line 3295: group_create(M01_group.rope.name, true)
m01.lua, line 4018: group_create(group_table.name)
m01.lua, line 4297: group_create(M01_group.bomb_security2.name, true)
m01.lua, line 4343: group_create(M01_group.autograph.name, block)
m01.lua, line 4617: group_create(group_table.name, true)
m01.lua, line 4631: group_create(group_table.name, true)
m01.lua, line 4702: group_create(pair_table.name, true)
m01.lua, line 4763: group_create(transport_table.name, true)
m01.lua, line 5657: group_create(M01_group.heli_fighter1.name, true)
m02.lua, line 1203: group_create(M02_groups.cargo_plane_props.name)
m02.lua, line 1204: group_create(M02_groups.homies_01.name)
m02.lua, line 1205: group_create(M02_groups.cargo_plane_goons_01.name)
m02.lua, line 1271: group_create(M02_groups.cargo_plane_goons_02.name)
m02.lua, line 1272: group_create(M02_groups.cargo_plane_goons_03.name)
m02.lua, line 1273: group_create(M02_groups.cargo_vehicles.name)
m02.lua, line 2473: group_create(M02_groups.plane.name, true)
m02.lua, line 2822: group_create(debris_flow_table.vehicle_group.name, true)
m03.lua, line 956: group_create(M03_group.guns, true)
m03.lua, line 960: group_create(M03_group.guns, true)
m03.lua, line 1163: group_create(M03_group.shaundi.name, true)
m03.lua, line 1165: group_create(M03_group.starting_vehicle.name, true)
m03.lua, line 1311: group_create(M03_group.shaundi.name, true)
m03.lua, line 1316: group_create(M03_group.vehicle_get_the_goods.name, true)
m03.lua, line 1362: group_create(M03_group.warehouse_cover_vehicles.name, true)
m03.lua, line 1415: -- group_create( M03_group.cte_apc_group.name, true )
m03.lua, line 1425: group_create(M03_group.the_army.name, true)
m03.lua, line 1427: group_create(M03_group.guns, true)
m03.lua, line 1438: group_create(M03_group.shaundi.name, true)
m03.lua, line 1445: group_create(M03_group.warehouse_cover_vehicles.name, true)
m03.lua, line 1447: group_create(M03_group.the_army.name, true)
m03.lua, line 1515: group_create(M03_group.choppers.name, true)
m03.lua, line 1516: group_create(M03_group.chopper_pierce_normal.name, true)
m03.lua, line 1553: group_create(M03_group.shaundi.name, true)
m03.lua, line 1555: group_create(M03_group.warehouse_cover_vehicles.name, true)
m03.lua, line 1562: group_create(M03_group.choppers.name, true)
m03.lua, line 1563: group_create(M03_group.chopper_pierce_normal.name, true)
m03.lua, line 1613: group_create(M03_group.satellite_weapon.name, true)
m03.lua, line 1662: group_create(group.name, true)
m03.lua, line 1771: group_create(M03_group.shaundi.name, true)
m03.lua, line 1773: group_create(M03_group.warehouse_cover_vehicles.name, true)
m03.lua, line 1779: group_create(M03_group.choppers.name, true)
m03.lua, line 1780: group_create(M03_group.chopper_pierce_normal.name, true)
m03.lua, line 2261: group_create(M03_group.armory_guards.name, true)
m03.lua, line 2297: group_create(group.name, true)
m03.lua, line 2885: group_create(M03_group.fly_home_secondary_enemies.name, true)
m03.lua, line 3194: group_create(spawn_group.name, true)
m04.lua, line 275: group_create( M04_group.CTE_01.name, true )
m04.lua, line 629: -- group_create(M04_group.backup_vehicle.name, true)
m04.lua, line 721: --group_create(M04_group.goons_001.name, true)
m04.lua, line 771: --group_create(M04_group.goons_001.name, true)
m04.lua, line 843: group_create(M04_group.notoriety_001.name, true)
m04.lua, line 849: -- group_create(M04_group.notoriety_002.name, true)
m04.lua, line 855: group_create(M04_group.notoriety_003.name, true)
m04.lua, line 861: -- group_create(M04_group.notoriety_004.name, true)
m04.lua, line 956: group_create(M04_group.notoriety_002.name, true)
m04.lua, line 963: group_create(M04_group.notoriety_004.name, true)
m04.lua, line 1049: group_create(M04_group.backup_vehicle.name, true)
m04.lua, line 1071: -- group_create(M04_group.backup_vehicle.name, true)
m04.lua, line 1084: -- group_create(M04_group.backup_vehicle.name, true)
m04.lua, line 1099: group_create(M04_group.homies_001.name, true)
m04.lua, line 1102: group_create(M04_group.starting_vehicle.name, true)
m05.lua, line 650: group_create(M05_groups.pierce.name, true)
m05.lua, line 697: group_create(M05_groups.heli_host.name, true)
m05.lua, line 700: group_create(M05_groups.heli_client.name, true)
m05.lua, line 738: group_create(M05_groups.party_1.name, true)
m05.lua, line 751: group_create(M05_groups.guards.name, true)
m05.lua, line 758: group_create(M05_groups.party_2.name, true)
m05.lua, line 813: group_create(M05_groups.shaundi.name, true)
m05.lua, line 829: group_create(M05_groups.saints.name, true)
m05.lua, line 910: group_create(target.name, true)
m05.lua, line 1256: group_create(M05_groups.barricade.name, true)
m05.lua, line 1341: group_create(M05_groups.backup_1.name, true)
m05.lua, line 1471: group_create(M05_groups.chase_host.name, true)
m05.lua, line 1620: group_create(M05_groups.rockets.name, true)
m05.lua, line 1671: group_create(M05_groups.warehouse.name, false)
m05.lua, line 2006: group_create(M05_groups.elevator.name, true)
m06.lua, line 1069: group_create( M06_group.dock.name, true )
m06.lua, line 1071: group_create( M06_group.workers.name, true )
m06.lua, line 1157: group_create( M06_group.dock3.name, true )
m06.lua, line 1161: group_create(M06_group.dock_brute.name, true)
m06.lua, line 1208: group_create(M06_group.saints_backup.name, true)
m06.lua, line 1339: group_create( M06_group.factory2.name, true )
m06.lua, line 1351: group_create( M06_group.factory3.name, true )
m06.lua, line 1368: group_create( M06_group.factory4.name, true )
m06.lua, line 1744: group_create(M06_group.escape_truck.name, true)
m06.lua, line 1906: group_create(homie_table.name, true)
m06.lua, line 1983: group_create(M06_group.trucks.name, true)
m06.lua, line 2021: group_create( M06_group.dock.name, true )
m06.lua, line 2023: group_create( M06_group.workers.name, true )
m06.lua, line 2059: group_create(M06_group.ball.name, true)
m06.lua, line 2076: --group_create(M06_group.ball_stop1.name, true)
m06.lua, line 2077: group_create(M06_group.ball_stop2.name, true)
m06.lua, line 2078: --group_create(M06_group.ball_stop3.name, true)
m06.lua, line 2081: group_create(M06_group.ball_saints.name, true)
m07.lua, line 1005: group_create(M07_group.shaundi.name, true)
m07.lua, line 1007: group_create(M07_group.pierce.name, true)
m07.lua, line 1027: group_create(M07_group.pierce.name, true)
m07.lua, line 1040: group_create(M07_group.pierce.name, true)
m07.lua, line 1049: group_create(M07_group.bdsm_gimps.name, true)
m07.lua, line 1056: group_create(M07_group.pierce.name, true)
m07.lua, line 1066: group_create(M07_group.zimos.name, true)
m07.lua, line 1070: group_create(M07_group.pony_cart.name, true)
m07.lua, line 1082: group_create(M07_group.zimos.name, true)
m07.lua, line 1091: group_create(M07_group.casino_vehicle.name, true)
m07.lua, line 1098: group_create(M07_group.zimos.name, true)
m07.lua, line 1115: group_create(M07_group.zimos.name, true)
m07.lua, line 1118: group_create(M07_group.angel.name, true)
m07.lua, line 1121: group_create(M07_group.oleg.name, true)
m07.lua, line 1174: group_create(M07_group.bdp_guards.name, true)
m07.lua, line 1175: group_create(M07_group.bds_guards.name, true)
m07.lua, line 1178: group_create(M07_group.bbp_guards.name, true)
m07.lua, line 1198: group_create(M07_group.kinzie.name, true)
m07.lua, line 1208: group_create(M07_group.boat_to_barge.name, true)
m07.lua, line 1362: group_create( M07_group.cte_npc.name, true )
m07.lua, line 1412: group_create(M07_group.barge_cp_player_veh.name, true)
m07.lua, line 1416: group_create(M07_group.bdsm_gimps.name, true)
m07.lua, line 1510: group_create(M07_group.bdsm_patrons.name, true)
m07.lua, line 1511: group_create(M07_group.bdsm_prostitutes.name, true)
m07.lua, line 1518: group_create(M07_group.bdsm_cage_dancers.name, false)
m07.lua, line 1520: group_create(M07_group.bdsm_ambient.name, false)
m07.lua, line 1539: group_create(M07_group.bdsm_goons.name, true)
m07.lua, line 1541: group_create(M07_group.club_owner.name, true)
m07.lua, line 1646: group_create(M07_group.zimos.name, true)
m07.lua, line 1650: group_create(M07_group.pony_cart.name, true)
m07.lua, line 1795: group_create(M07_group.pony_cart_enemies.name, true)
m07.lua, line 1796: group_create(M07_group.pony_cart_drivers.name, true)
m07.lua, line 1931: group_create(M07_group.casino_vehicle.name, true)
m07.lua, line 1958: group_create(M07_group.luchadores_outside.name, true)
m07.lua, line 1959: group_create(M07_group.outside_cover_vehicles.name, true)
m07.lua, line 1960: group_create(M07_group.luchadores_arriving.name, true)
m07.lua, line 1969: group_create(M07_group.angel.name, true)
m07.lua, line 2283: group_create(M07_group.brute_melee.name, true)
m07.lua, line 3294: group_create(M07_group.balcony_enemies.name, true)
m08.lua, line 659: group_create(M08_group.zimos.name, true)
m08.lua, line 660: group_create(M08_group.pierce.name, true)
m08.lua, line 894: group_create( M08_group.sniper_rifle_item, true )
m08.lua, line 1099: group_create( M08_group.rocket_launcher.name, true )
m08.lua, line 1116: group_create( M08_group.heli_saints.name, true )
m08.lua, line 1119: group_create(M08_group.heli_guards.name, false)
m08.lua, line 1209: group_create( M08_group.cte_npc_group.name, true )
m08.lua, line 1233: group_create(M08_group.circuit_guards.name, false)
m08.lua, line 1626: group_create( g.name, true )
m08.lua, line 1811: group_create( heli.name, true )
m09.lua, line 2126: group_create(M09_group.weapons, true)
m09.lua, line 2127: group_create(M09_group.boat_guards.name, true)
m09.lua, line 2619: group_create(M09_group.girls_truck.name, true)
m09.lua, line 2936: group_create(homie_table.name, true)
m09.lua, line 2960: group_create( M09_group.cte_npc_group.name, true )
m09.lua, line 3152: group_create(group.name, true)
m09.lua, line 3291: group_create(M09_group.local_start_vehicle.name, true)
m09.lua, line 3296: group_create(M09_group.remote_start_vehicle.name, true)
m09.lua, line 3337: group_create(M09_group.girls_in_heli_crate, true)
m09.lua, line 3338: group_create(M09_group.weapons, true)
m09.lua, line 3368: group_create(M09_group.girls_in_heli_crate, true)
m09.lua, line 3375: group_create(M09_group.girls_truck.name, true)
m09.lua, line 3583: group_create(heli.name, true)
m09.lua, line 3764: group_create(crate.ammo_group.name, true)
m09.lua, line 3863: group_create(crate.group.name, true)
m09.lua, line 4743: group_create(attacker.name, true)
m09.lua, line 4787: group_create(attacker.name, true)
m10.lua, line 1598: group_create(M10_groups.weapons.name, true)
m10.lua, line 2114: group_create(M10_groups.vtol_flyby_02.name, true)
m10.lua, line 2125: group_create(M10_groups.oleg_vtol.name, true)
m10.lua, line 2202: -- group_create(M10_groups.stag_elevator_guys.name, true)
m10.lua, line 2698: group_create(M10_groups.oleg.name, true)
m10.lua, line 2717: group_create(M10_groups.viola.name, true)
m10.lua, line 2741: group_create(M10_groups.strippers.name, true)
m10.lua, line 2755: group_create(M10_groups.police_containment.name, true)
m10.lua, line 2756: group_create(M10_groups.emergency_responders.name, true)
m10.lua, line 2757: group_create(M10_groups.stag_ground_troops.name, true)
m10.lua, line 2838: group_create(M10_groups.stag_club_aftermath.name, true)
m10.lua, line 2839: group_create(M10_groups.stag_ext_aftermath.name, true)
m10.lua, line 2840: group_create(M10_groups.saints_hq.name, true)
m10.lua, line 3740: group_create(vtol_cont_spawn.groups[group_idx].name, true)
m11.lua, line 1107: group_create(M11_groups.vehicle_start.name, true)
m11.lua, line 1122: group_create(M11_groups.vehicle_cp.name, true)
m11.lua, line 1489: group_create(roadblock.name, true)
m11.lua, line 1722: group_create(M11_groups.oleg_battle.oleg_vtols.name, true)
m11.lua, line 1728: group_create(M11_groups.oleg_battle.waves[1].name, true)
m11.lua, line 1797: group_create(M11_groups.oleg_battle.oleg.name, true)
m11.lua, line 1842: -- group_create(M11_groups.oleg_battle.waves[2].name, true)
m11.lua, line 1843: group_create(M11_groups.oleg_battle.waves[3].name, true)
m11.lua, line 2210: group_create(base_entered.vehicle_group, true)
m11.lua, line 2216: group_create(base_entered.name, true)
m11.lua, line 2219: group_create(base_entered.vtols.name, true)
m11.lua, line 2377: group_create(M11_groups.stag_bases[2].script.name, true)
m11.lua, line 2755: group_create(group.name, true)
m12.lua, line 1452: group_create(M12_groups.vehicle_start.name, true)
m12.lua, line 1488: group_create(M12_groups.stag_lobby.name, true)
m12.lua, line 1490: group_create(M12_groups.workers_lobby.name, true)
m12.lua, line 1532: group_create(M12_groups.stag_studio.name, true)
m12.lua, line 1540: group_create(M12_groups.workers_studio.name, true)
m12.lua, line 1541: group_create(M12_groups.workers_cubical.name, true)
m12.lua, line 1565: group_create(M12_groups.stag_cubical.name, true)
m12.lua, line 1618: group_create(M12_groups.lobby_escape.name, true)
m12.lua, line 1619: group_create(M12_groups.garage_cars.name, true)
m12.lua, line 1794: group_create(M12_groups.stag_outside_garage.name, true)
m12.lua, line 1818: group_create(group_table.name)
m12.lua, line 1841: group_create(M12_groups.josh.name, true)
m12.lua, line 1898: group_create(M12_groups.homies.name, true)
m12.lua, line 2151: group_create(M12_groups.fleeing_peds_001.name)
m13.lua, line 1633: group_create(M13_groups.vehicles_cover.name, true)
m13.lua, line 1654: group_create(M13_groups.pierce_rescue.name, true)
m13.lua, line 1670: group_create(M13_groups.homies.name, true)
m13.lua, line 1671: group_create(M13_groups.weapons.name, true)
m13.lua, line 1767: group_create(M13_groups.penthouse_homies.name, true)
m13.lua, line 1882: group_create(M13_groups.pr_static.name, true)
m13.lua, line 2327: group_create(M13_groups.pierce_rescue.name, true)
m13.lua, line 2328: group_create(M13_groups.pierce_attack.name, true)
m13.lua, line 2909: group_create(M13_groups.pr_static.name, true)
m13.lua, line 3587: group_create(group.name, true)
m13.lua, line 3632: group_create( pass_group_name, true )
m13.lua, line 4056: group_create( g.name, true )
m14.lua, line 584: group_create(M14_group.cp_smiling_jacks, true)
m14.lua, line 674: group_create(M14_group.cp_heli, true)
m14.lua, line 704: group_create(M14_group.t1_small.name, true)
m14.lua, line 705: group_create(M14_group.deckers_t1_1.name, true)
m14.lua, line 796: group_create(M14_group.deckers_t1_2.name, false)
m14.lua, line 845: group_create(M14_group.cp_tower1, true)
m14.lua, line 882: group_create(M14_group.t2_small.name, true)
m14.lua, line 970: group_create( M14_group.deckers_t2_4.name, false )
m14.lua, line 1012: group_create(M14_group.cp_tower2, true)
m14.lua, line 1044: group_create(M14_group.broadcast_van, true)
m14.lua, line 1279: group_create(M14_group.helipad, false)
m14.lua, line 1320: group_create(M14_group.cp_studio, true)
m14.lua, line 1350: group_create(M14_group.cp_studio, true)
m14.lua, line 1368: group_create(M14_group.jane.name, true)
m14.lua, line 1369: group_create(M14_group.deckers_studio.name, true)
m14.lua, line 1405: group_create(M14_group.deckers_elevator.name, true)
m14.lua, line 1443: group_create(M14_group.deckers_corner.name, true)
m14.lua, line 1466: group_create(M14_group.deckers_side.name, true)
m14.lua, line 1506: group_create(M14_group.deckers_stairs.name, true)
m14.lua, line 1597: group_create(M14_group.killbane, true)
m15.lua, line 1121: group_create(pierce_group.name, true)
m15.lua, line 1139: group_create(M15_groups.start_vehicle.name, true)
m15.lua, line 1140: group_create(M15_groups.extra_homies.name, true)
m15.lua, line 1160: group_create(M15_groups.start_vehicle_2.name, true)
m15.lua, line 1175: group_create(M15_groups.cars_outside_garage.name, true)
m15.lua, line 1176: group_create(M15_groups.tank_outside.name, true)
m15.lua, line 1182: group_create(M15_groups.kneecapper_outside.name, true)
m15.lua, line 1216: group_create(M15_groups.outside_stag.name, true)
m15.lua, line 1217: group_create(M15_groups.outside_deckers.name, true)
m15.lua, line 1218: group_create(M15_groups.outside_vehicles.name, true)
m15.lua, line 1292: group_create(M15_groups.dead_stag.name, true)
m15.lua, line 1297: group_create(M15_groups.cars_outside_garage.name, true)
m15.lua, line 1298: group_create(M15_groups.garage.name, true)
m15.lua, line 1299: group_create(M15_groups.tank_garage.name, true)
m15.lua, line 1323: group_create(M15_outside_garage.stag.name, true)
m15.lua, line 1326: group_create(M15_outside_garage.saints.name, true)
m15.lua, line 2005: group_create(trigger.name, true)
m15.lua, line 2229: group_create(trigger.name)
m15.lua, line 2245: group_create(M15_groups.deckers_base)
m15.lua, line 2542: group_create(group.name, true)
m16.lua, line 1820: group_create(M16_groups.tank_combat_player_one.name, true)
m16.lua, line 1821: group_create(M16_groups.tank_combat_npc_one.name, true)
m16.lua, line 1835: group_create(M16_groups.tank_combat_player_two.name,true)
m16.lua, line 1836: group_create(M16_groups.tank_combat_npc_two.name, true)
m16.lua, line 2847: group_create(M16_groups.matt.name, true)
m17.lua, line 727: group_create(M17_group.vtol_reward.name, true)
m17.lua, line 1006: group_create(M17_group.homies.name, true)
m17.lua, line 1030: group_create(M17_group.heli.name, true)
m17.lua, line 1042: group_create(M17_group.kia.name, true)
m17.lua, line 1045: -- group_create(M17_group.meeting.name, true)
m17.lua, line 1048: group_create(M17_group.ambush.name, true)
m17.lua, line 1062: group_create(M17_group.ambush.name, true)
m17.lua, line 1077: group_create(M17_group.captive_homies.name, true)
m17.lua, line 1078: --group_create(M17_group.captive_misc.name, true)
m17.lua, line 1114: group_create(M17_group.captive_homies.name, true)
m17.lua, line 1344: group_create(M17_group.kia.name, true)
m17.lua, line 1347: -- group_create(M17_group.meeting.name, true)
m17.lua, line 1350: group_create(M17_group.ambush.name, true)
m17.lua, line 1645: group_create(M17_group.captive_homies.name, true)
m17.lua, line 1876: group_create(M17_group.barricade.name, true)
m17.lua, line 2087: group_create(M17_group.ehall.name, true)
m17.lua, line 2174: -- group_create(M17_group.fire.name, true)
m17.lua, line 2197: group_create(M17_group.hanger.name, true)
m17.lua, line 2198: group_create(M17_group.vtol.name, true)
m18.lua, line 1374: group_create(M18_groups.cargo_plane_tanks.name, true)
m18.lua, line 1514: group_create(M18_groups.cargo_plane_interior.name, true)
m18.lua, line 1973: group_create(M18_groups.stag_reinf.name)
m18.lua, line 2237: group_create(M18_groups.player_tank.name, true)
m19.lua, line 873: group_create(M19_group.stag_guard)
m19.lua, line 1108: group_create(M19_group.viola_attack_zombies.name, true)
m19.lua, line 1290: group_create(M19_group.flaming_brute.name, true)
m19.lua, line 1396: group_create(M19_group.chem_final.name)
m19.lua, line 1556: group_create(M19_group.start_car.name, true)
m19.lua, line 1618: group_create(M19_group.chem_truck.name)
m19.lua, line 1700: group_create(homie_setup.name, true)
m19.lua, line 2085: group_create(setup_container.zombies)
m19.lua, line 2087: group_create(setup_container.brute_group.name)
m19.lua, line 2098: group_create(setup_container.zombies)
m19.lua, line 2100: group_create(setup_container.brute_group.name)
m19.lua, line 2111: group_create(setup_container.zombies)
m19.lua, line 2113: group_create(setup_container.brute_group.name)
m20.lua, line 654: group_create(M20_group.rc_car, true)
m20.lua, line 658: group_create( g.name )
m20.lua, line 733: group_create(M20_group.angel.name, true)
m20.lua, line 775: group_create(M20_group.rc_car, true)
m20.lua, line 779: group_create( g.name )
m20.lua, line 941: group_create(M20_group.beach_party.name, false)
m20.lua, line 942: group_create(M20_group.rc_boat.name, true)
m20.lua, line 1074: group_create(M20_group.rc_boat.name, true)
m20.lua, line 1075: group_create(M20_group.beach_party.name, false)
m20.lua, line 1236: group_create(M20_group.angel.name, true)
m20.lua, line 1423: group_create( M20_group.wrestler.name, true )
m20.lua, line 1495: group_create(M20_group.angel.name, true)
m20.lua, line 1556: group_create(M20_group.stag_tank.name, true)
m20.lua, line 1557: group_create(M20_group.airport.name, true)
m20.lua, line 1572: group_create( M20_group.last_wrestler, true )
m20.lua, line 1630: group_create( M20_group.airport_tank_driver.name, true )
m20.lua, line 2320: group_create(group_name, true)
m21.lua, line 900: group_create(M21_groups.killbane.name, true)
m21.lua, line 906: group_create(M21_groups.angel.name, true)
m21.lua, line 916: group_create(M21_groups.crowd_props.name, true)
m21.lua, line 975: group_create(M21_groups.angel_stompers.name, true)
m21.lua, line 976: group_create(M21_groups.chainsaw_wave_01.name, true)
m21.lua, line 1092: group_create(M21_groups.ref.name, true)
m21.lua, line 1480: group_create(M21_groups.angel_stompers.name, true)
m21.lua, line 1481: group_create(M21_groups.chainsaw_wave_01.name, true)
m21.lua, line 1563: group_create(M21_groups.chainsaw_wave_02.name)
m21.lua, line 1576: group_create(M21_groups.chainsaw_wave_03.name)
m21.lua, line 1589: group_create(M21_groups.chainsaw_wave_04.name)
m21.lua, line 2264: group_create( M21_groups.fight_club_phase_reinforcements.name, true )
m22.lua, line 2082: group_create(M22_groups.Statue_Boats, true)
m22.lua, line 2095: group_create(M22_groups.Kinzie, true)
m22.lua, line 2234: group_create( cte_plane_group.name, true )
m22.lua, line 2248: group_create( M22_groups.Hostages.name, true )
m22.lua, line 2249: group_create( cte_kia_group.name, true )
m22.lua, line 2349: group_create(M22_groups.Angel.name, true)
m22.lua, line 2352: group_create(M22_groups.Angels_Attackers.name, true)
m22.lua, line 2377: group_create(M22_groups.Airport, true)
m22.lua, line 2600: group_create(M22_groups.Statue_Base.name)
m22.lua, line 2616: group_create(M22_groups.Statue.name)
m22.lua, line 2651: group_create(M22_groups.Viola, true)
m22.lua, line 2787: group_create(M22_groups.Kia, true)
m22.lua, line 2788: group_create(M22_groups.Hostages, true)
m22.lua, line 2789: group_create(M22_groups.Viola, true)
m22.lua, line 2790: group_create(M22_groups.Kia_battle_props, true)
m22.lua, line 2945: --group_create( M22_groups.Statue.name, true )
m22.lua, line 2947: group_create( M22_groups.Statue_CTE.name, true )
m22.lua, line 3106: group_create(battle_zone.initial_spawn.name, true)
m22.lua, line 3124: group_create(battle_zone.initial_vehicles.name, true)
m22.lua, line 3240: group_create(group_name, true)
m22.lua, line 3251: group_create(courtesy_vehicle_group.name, true)
m22.lua, line 3490: group_create(Battle_Zone_Groups[Latest_zone_cleared].saints_group.name, true)
m22.lua, line 3540: group_create(M22_groups.Angel.name, true)
m22.lua, line 3541: group_create(M22_groups.Angels_Attackers.name, true)
m22.lua, line 3595: group_create(M22_groups.Oleg_and_Pierce.name, true)
m22.lua, line 4890: group_create(M22_groups.vtol_coop_reinforcement)
m23.lua, line 1146: group_create(M23_groups.ammo_stash_02.name, true)
m23.lua, line 1149: group_create(M23_groups.daedalus_tanks_02.name, true)
m23.lua, line 1156: group_create(M23_groups.daedalus_apc_01.name, true)
m23.lua, line 1200: group_create(M23_groups.daedalus_vtols_01.name, true)
m23.lua, line 1352: group_create(M23_groups.mission_start.name, true)
m23.lua, line 1390: group_create(M23_groups.daedalus_tanks_01.name, true)
m23.lua, line 1405: group_create(M23_groups.attack_vtols_01.name, true)
m23.lua, line 1451: group_create(M23_groups.courtesy_helis.name, true)
m23.lua, line 1940: group_create(M23_groups.bomb_spawn_01)
m23.lua, line 1941: group_create(M23_groups.bomb_spawn_02)
m23.lua, line 1942: group_create(M23_groups.bomb_spawn_03)
m23.lua, line 1943: group_create(M23_groups.amb_spawn_01)
m23.lua, line 3219: group_create(dog_fight_group.name, true)
m23.lua, line 3517: group_create(M23_groups.transport_vtol_01.name, true)
m24.lua, line 575: group_create(M24_groups.bridge.name, true)
m24.lua, line 805: group_create(M24_groups.homies, true)
m24.lua, line 817: group_create(M24_groups.saints, true)
m24.lua, line 818: group_create(M24_groups.luchadores, true)
m24.lua, line 832: group_create(M24_groups.terminal[1].name, true)
m24.lua, line 841: group_create(M24_groups.terminal[2].name, true)
m24.lua, line 849: group_create(M24_groups.terminal[3].name, true)
m24.lua, line 856: group_create(M24_groups.bridge.name, true)
m24.lua, line 974: group_create(next_group.name)
m24.lua, line 1058: group_create(M24_groups.cte_npcs.name, true)
m24.lua, line 1132: group_create(M24_groups.cte_killbane, true)
m24.lua, line 1139: group_create(M24_groups.killbane, true)
mm_a_01.lua, line 100: group_create( MM_A_01_group.npcs.name, true ) --create the NPC group
mm_a_01.lua, line 101: group_create( MM_A_01_group.vehicles.name, true ) --create the vehicles group
mm_p_01.lua, line 253: group_create( MM_P_01_group.helicopter, true )
mm_p_02.lua, line 131: group_create( MM_P_02_group.npcs.name, true ) --create the NPC group
mm_p_03.lua, line 184: group_create( MM_P_03_group.CTE_MMP03_01.name, true )
mm_p_03.lua, line 548: group_create(MM_P_03_group.vehicles.name, true)
mm_p_03.lua, line 552: group_create( MM_P_03_group.npcs.name, true ) --create the NPC group
mm_p_03.lua, line 622: group_create( MM_P_03_group.npcs.name, true ) --create the NPC group
mm_p_06.lua, line 213: --group_create( MM_P_06_group.npcs.name, true ) --create the NPC group
mm_z_01.lua, line 101: --group_create( MM_Z_01_group.npcs.name, true ) --create the NPC group
mm_z_01.lua, line 111: --group_create( MM_Z_01_group.npcs.name, true ) --create the NPC group
sh01.lua, line 494: group_create( SH01_group.cte_brute.name, true )
sh01.lua, line 723: group_create(SH01_group.alley_grunts_001.name, true)
sh01.lua, line 733: group_create(SH01_group.warehouse_grunts_001.name, true)
sh01.lua, line 740: group_create(SH01_group.warehouse_snipers_001.name, true)
sh01.lua, line 747: group_create(SH01_group.breakroom_grunts_001.name, true)
sh01.lua, line 753: group_create(SH01_group.warehouse_brute_001.name, true)
sh01.lua, line 759: group_create(SH01_group.warehouse_office_001.name, true)
sh01.lua, line 768: group_create(SH01_group.catwalk_grunts.name, true)
sh01.lua, line 781: group_create(SH01_group.stairwell_grunts.name, true)
sh01.lua, line 796: group_create(SH01_group.warehouse_office_002.name, true)
sh01.lua, line 810: group_create(SH01_group.retail_grunts_001.name, true)
sh01.lua, line 813: group_create(SH01_group.retail_customers.name, true)
sh01.lua, line 816: group_create(SH01_group.retail_grunts_002.name, true)
sh01.lua, line 826: group_create(SH01_group.retail_brute.name, true)
sh01.lua, line 1156: group_create(SH01_group.homies.name, true)
sh02.lua, line 1017: group_create(sh02_group.garage_vehicles, true)
sh02.lua, line 1021: group_create(sh02_group.cte_npcs.name, true)
sh02.lua, line 1124: group_create(sh02_group.homies.name, true)
sh02.lua, line 1325: group_create(sh02_group.homies.name, true)
sh02.lua, line 1333: group_create(sh02_group.collection_guards.name, true)
sh02.lua, line 1340: group_create(sh02_group.collection_hos.name, true)
sh02.lua, line 1345: group_create(sh02_group.collection_wave.name, true)
sh02.lua, line 1350: group_create(sh02_group.lounge_guards.name, true)
sh02.lua, line 1352: group_create(sh02_group.lounge_snipers.name, true)
sh02.lua, line 1357: group_create(sh02_group.lounge_flee01.name, true)
sh02.lua, line 1364: group_create(sh02_group.lounge_flee02.name, true)
sh02.lua, line 1371: group_create(sh02_group.lounge_flee03.name, true)
sh02.lua, line 1378: group_create(sh02_group.lounge_flee04.name, true)
sh02.lua, line 1387: group_create(sh02_group.jailcell01_guards.name, true)
sh02.lua, line 1391: group_create(sh02_group.jailcell01_hos.name, true)
sh02.lua, line 1397: group_create(sh02_group.jailcell01_wave.name, true)
sh02.lua, line 1404: group_create(sh02_group.jailcell02_guards.name, true)
sh02.lua, line 1408: group_create(sh02_group.jailcell02_brutella.name, true)
sh02.lua, line 1413: group_create(sh02_group.jailcell02_hos.name, true)
sh02.lua, line 1419: group_create(sh02_group.jailcell02_wave.name, true)
sh02.lua, line 1428: group_create(sh02_group.jailcell03_guards.name, true)
sh02.lua, line 1432: group_create(sh02_group.jailcell03_hos.name, true)
sh02.lua, line 1438: group_create(sh02_group.jailcell03_wave.name, true)
sh02.lua, line 1444: group_create(sh02_group.jailcell03_final.name, true)
sh02.lua, line 1452: group_create(sh02_group.garage_vehicles, true)
sh02.lua, line 1455: group_create(sh02_group.garage_brute.name, true)
sh03.lua, line 535: group_create( sh03_group.COOP_TOWER.name, true )
sh03.lua, line 985: group_create( sh03_group.START.name, true )
sh03.lua, line 1392: group_create(sh03_group.START_CAR.name, true)
sh03.lua, line 1402: group_create(sh03_group.START_CAR.name, true)
sh03.lua, line 1414: group_create(sh03_group.START_CAR.name, true)
sh03.lua, line 1477: group_create( sh03_group.STAIRS.name, true )
sh03.lua, line 2190: group_create( sh03_queue[0].name, true )
sh03.lua, line 2219: group_create( sh03_group.HELICOPTER.name, true )
sh04.lua, line 502: group_create( SH04_group.brute_g03.name )
sh04.lua, line 696: group_create( SH04_group.backroom_guards.name )
sh04.lua, line 697: group_create( SH04_group.back_left.name )
sh04.lua, line 698: group_create( SH04_group.back_right.name )
sh04.lua, line 703: group_create( SH04_group.backroom_specialist.name )
sh04.lua, line 707: group_create( SH04_group.backroom_specialist_coop.name )
sh04.lua, line 786: group_create( SH04_group.CTE_cutscene.name)
sh04.lua, line 787: group_create( SH04_group.CTE_angel_mask.name)
sh04.lua, line 1097: group_create( SH04_group.post_mask_attackers.name )
sh04.lua, line 1134: group_create( SH04_group.initial_luchadors.name, true )
sh04.lua, line 1136: group_create(SH04_group.coop_initial_luchadors.name, true )
sh04.lua, line 1138: group_create( SH04_group.first_specialist.name, true )
sh04.lua, line 1139: group_create( SH04_group.right_door.name, true )
sh04.lua, line 1140: group_create( SH04_group.left_door.name, true )
sh04.lua, line 1143: group_create( SH04_group.casino_manager.name, true )
sh04.lua, line 1476: group_create( SH04_group.brute_g02.name )
sh04.lua, line 1518: group_create( SH04_group.homies.name, true )
sh04.lua, line 1524: --group_create( SH04_group.peds.name )
sh04.lua, line 1546: --group_create( SH04_group.homies.name, true )
sh04.lua, line 1856: group_create( SH04_group.right_room.name )
sh04.lua, line 1867: group_create( SH04_group.alpha_squad.name )
sh04.lua, line 1868: group_create( SH04_group.beta_squad.name )
sh04.lua, line 1889: group_create( SH04_group.beta_squad.name )
sh04.lua, line 1890: group_create( SH04_group.alpha_squad.name )
sh04.lua, line 2184: group_create( SH04_group.brute_g01.name )
sh04.lua, line 2192: --group_create( SH04_group.ambush.name )
sh04.lua, line 2239: --group_create( SH04_group.cont_spawn_b.name )
|
group_create_check_done |
true |
|
3 |
group_create_check_done_loop |
true |
1 |
10m02.lua, line 1212: group_create_check_done_loop(M02_groups.cargo_plane_props.name)
m02.lua, line 1213: group_create_check_done_loop(M02_groups.homies_01.name)
m02.lua, line 1214: group_create_check_done_loop(M02_groups.cargo_plane_goons_01.name)
m02.lua, line 1297: group_create_check_done_loop(M02_groups.cargo_plane_goons_02.name)
m02.lua, line 1378: group_create_check_done_loop(M02_groups.cargo_plane_goons_03.name)
m02.lua, line 1430: group_create_check_done_loop(M02_groups.cargo_vehicles.name)
m02.lua, line 1812: group_create_check_done_loop(M02_groups.homies_skydive_01.name)
m02.lua, line 1813: group_create_check_done_loop(M02_groups.plane.name)
m02.lua, line 1814: group_create_check_done_loop(M02_groups.sky_goons_01.name)
m02.lua, line 1815: group_create_check_done_loop(M02_groups.sky_goons_01_a.name)
|
group_create_do |
true |
|
1 |
group_create_hidden |
true |
1 |
132dlc2_m01.lua, line 2069: group_create_hidden(Dlc2_m01_groups.armory_player_heli.name, true)
dlc2_m01.lua, line 2937: group_create_hidden(Dlc2_m01_groups.dt_get_away_car_drop_off.name, true)
dlc2_m01.lua, line 3107: group_create_hidden(Dlc2_m01_groups.ng_bridge_roadblock.name, true)
dlc2_m01.lua, line 3124: group_create_hidden(Dlc2_m01_groups.alien_bridge_ambush.name, true)
dlc2_m01.lua, line 3404: group_create_hidden(Dlc2_m01_groups.ng_bridge_roadblock.name, true)
dlc2_m01.lua, line 3407: group_create_hidden(Dlc2_m01_groups.alien_bridge_ambush.name, true)
dlc2_m01.lua, line 4140: group_create_hidden(ambush.group.name, false)
dlc2_m01.lua, line 4976: group_create_hidden(heli_group.name, true)
dlc2_m01.lua, line 5315: group_create_hidden(Dlc2_m01_groups.armory_camera_persue_heli.name, true)
dlc2_m02.lua, line 2831: group_create_hidden( Dlc2_m02_groups.saucer.name, true )
dlc2_m03.lua, line 2274: group_create_hidden(group.name, true)
dlc2_m03.lua, line 2475: group_create_hidden(wave_group.name, true)
dlc2_m03.lua, line 2542: group_create_hidden(wave_group.name, true)
dlc2_m03.lua, line 2607: group_create_hidden(wave_group.name, true)
m01.lua, line 1378: group_create_hidden(M01_group.second_floor.name, true)
m01.lua, line 1386: group_create_hidden(M01_group.lobby3.name, true)
m01.lua, line 1526: group_create_hidden(M01_group.bomb_homies.name, block)
m01.lua, line 1689: group_create_hidden(M01_group.swat_homies.name, true)
m01.lua, line 2564: group_create_hidden(M01_group.swat_homies.name, true)
m01.lua, line 5542: group_create_hidden(M01_group.vault_attackers2.name)
m01.lua, line 5560: group_create_hidden(M01_group.vault_heli.name, true)
m02.lua, line 1806: group_create_hidden(M02_groups.homies_skydive_01.name)
m02.lua, line 1807: group_create_hidden(M02_groups.plane.name)
m02.lua, line 1808: group_create_hidden(M02_groups.sky_goons_01.name)
m02.lua, line 1809: group_create_hidden(M02_groups.sky_goons_01_a.name)
m02.lua, line 1998: group_create_hidden(M02_groups.sky_goons_02.name)
m02.lua, line 1999: group_create_hidden(M02_groups.sky_goons_03.name)
m02.lua, line 2501: group_create_hidden(M02_groups.sky_goons_05.name, true)
m02.lua, line 2528: group_create_hidden(M02_groups.sky_goons_07.name, true)
m02.lua, line 2536: group_create_hidden(M02_groups.sky_goons_07_A.name, true)
m02.lua, line 2783: group_create_hidden(M02_groups.homies_skydive_01.name, true)
m02.lua, line 2820: group_create_hidden(debris_flow_table.vehicle_group.name, true)
m03.lua, line 1335: group_create_hidden(M03_group.initial_guard.name, true)
m03.lua, line 1413: -- group_create_hidden( M03_group.cte_shaundi_group.name, true )
m03.lua, line 1414: -- group_create_hidden( M03_group.cte_soldier_group.name, true )
m03.lua, line 1813: group_create_hidden(M03_group.fly_home_enemies.name, true)
m04.lua, line 723: group_create_hidden(M04_group.roadblock_001.name, true)
m04.lua, line 726: group_create_hidden(M04_group.roadblock_002.name, true)
m04.lua, line 732: group_create_hidden(M04_group.brute_001.name, true)
m04.lua, line 736: group_create_hidden(M04_group.brute_002.name, true)
m04.lua, line 773: group_create_hidden(M04_group.roadblock_001.name, true)
m04.lua, line 776: group_create_hidden(M04_group.roadblock_002.name, true)
m05.lua, line 2111: group_create_hidden(heli_group.name, true)
m05.lua, line 2112: group_create_hidden(npc_group.name, true)
m06.lua, line 1072: group_create_hidden( M06_group.dock1.name, false )
m06.lua, line 1120: group_create_hidden( M06_group.dock2.name, false )
m06.lua, line 1249: group_create_hidden(M06_group.factory1.name, true)
m06.lua, line 1253: group_create_hidden(M06_group.factory_brute.name, true)
m06.lua, line 1428: group_create_hidden(M06_group.top_floor.name, true)
m06.lua, line 1433: group_create_hidden(M06_group.Phillipe.name)
m06.lua, line 1750: group_create_hidden(M06_group.bomb_truck.name, true)
m06.lua, line 1986: group_create_hidden(M06_group.bomb_truck.name, true)
m06.lua, line 2024: group_create_hidden( M06_group.dock1.name, false )
m06.lua, line 2026: group_create_hidden( M06_group.dock2.name, false )
m06.lua, line 2084: group_create_hidden(M06_group.ball_thugs.name, true)
m07.lua, line 1976: group_create_hidden(M07_group.oleg.name)
m08.lua, line 644: group_create_hidden(M08_group.zimos.name, true)
m08.lua, line 645: group_create_hidden(M08_group.pierce.name, true)
m08.lua, line 647: group_create_hidden(M08_group.saints.name, true)
m08.lua, line 648: group_create_hidden(M08_group.prostitutes.name, true)
m08.lua, line 651: group_create_hidden( M08_group.partiers[ 1 ].name, true )
m08.lua, line 652: group_create_hidden( M08_group.partiers[ 2 ].name, true )
m08.lua, line 653: group_create_hidden( M08_group.partiers[ 3 ].name, true )
m09.lua, line 2479: group_create_hidden(M09_group.player_rail.name, true)
m09.lua, line 2481: group_create_hidden(M09_group.girls_heli.name, true)
m09.lua, line 2483: group_create_hidden(M09_group.player_lookat_1.name, true)
m09.lua, line 2493: group_create_hidden(M09_group.girls_in_heli_crate.name)
m09.lua, line 3175: group_create_hidden(group.name, true)
m09.lua, line 4953: group_create_hidden(attacker.heli_group.name, true)
m09.lua, line 4954: group_create_hidden(attacker.soldier_group.name, true)
m10.lua, line 1623: group_create_hidden(M10_groups.stag_transport_01a.name, true)
m10.lua, line 1624: group_create_hidden(M10_groups.stag_transport_01a_vtol.name, true)
m10.lua, line 1722: group_create_hidden(M10_groups.stag_transport_01.name, true)
m10.lua, line 1723: group_create_hidden(M10_groups.stag_transport_01_vtol.name, true)
m10.lua, line 1735: group_create_hidden(M10_groups.stag_transport_02.name, true)
m10.lua, line 1736: group_create_hidden(M10_groups.stag_transport_02_vtol.name, true)
m10.lua, line 1746: group_create_hidden(M10_groups.stag_transport_02b.name, true)
m10.lua, line 1747: group_create_hidden(M10_groups.stag_transport_02b_vtol.name, true)
m10.lua, line 1771: group_create_hidden(M10_groups.stag_transport_03.name, true)
m10.lua, line 1772: group_create_hidden(M10_groups.stag_transport_03_vtol.name, true)
m10.lua, line 1778: group_create_hidden(M10_groups.stag_transport_04.name, true)
m10.lua, line 1779: group_create_hidden(M10_groups.stag_transport_04_vtol.name, true)
m10.lua, line 1780: group_create_hidden(M10_groups.vtol_transport_flyby_01.name, true)
m10.lua, line 1815: group_create_hidden(M10_groups.stag_transport_05.name, true)
m10.lua, line 1816: group_create_hidden(M10_groups.stag_transport_05_vtol.name, true)
m10.lua, line 2014: group_create_hidden(M10_groups.attack_vtols_02.name, true)
m10.lua, line 2015: group_create_hidden(M10_groups.vtol_flyby_01.name, true)
m10.lua, line 2742: group_create_hidden(M10_groups.stag_ambush.name, true)
m10.lua, line 2832: group_create_hidden(M10_groups.vtol_intro_flyby_01.name, true)
m10.lua, line 2985: group_create_hidden(encounter_table.name, true)
m11.lua, line 772: group_create_hidden(M11_groups.roadblocks[1])
m11.lua, line 1082: group_create_hidden(M11_groups.air_base_jumbo_plane.name, true)
m11.lua, line 1083: group_create_hidden(M11_groups.air_base.name, true)
m12.lua, line 591: group_create_hidden(M12_groups.stag_window_rush.name)
m12.lua, line 592: group_create_hidden(M12_groups.stag_studio_rush_01.name)
m12.lua, line 593: group_create_hidden(M12_groups.stag_studio_rush_02.name)
m13.lua, line 1554: group_create_hidden(M13_groups.vehicles_start.name, true)
m13.lua, line 1555: group_create_hidden(M13_groups.pierce_start.name, true)
m13.lua, line 1943: group_create_hidden(M13_groups.penthouse_stag.name, true)
m15.lua, line 1696: group_create_hidden(M15_groups.chase.name, true)
m15.lua, line 2536: group_create_hidden(group.name, true)
m16.lua, line 1777: group_create_hidden(group, true)
m16.lua, line 2048: group_create_hidden(M16_groups.security, true)
m16.lua, line 2051: group_create_hidden(M16_groups.security_coop, true)
m16.lua, line 2636: group_create_hidden(group_name, true)
m17.lua, line 1665: group_create_hidden(M17_group.tanks.name, true)
m17.lua, line 1673: group_create_hidden(M17_group.jailors.name, false)
m17.lua, line 1877: group_create_hidden(M17_group.reactor_hall.name, false)
m17.lua, line 1878: group_create_hidden(M17_group.reactor.name, false)
m18.lua, line 1339: group_create_hidden(M18_groups.stag_cargo_plane.name, true)
m18.lua, line 2349: group_create_hidden(enemy_wave.group.name, true)
m18.lua, line 2390: group_create_hidden(M18_groups.stag_vtol_flyby_01.name, true)
m18.lua, line 2461: group_create_hidden(enemy_wave.group.name, true)
m18.lua, line 2484: group_create_hidden(M18_groups.stag_vtol_flyby_02.name, true)
m18.lua, line 2560: group_create_hidden(M18_groups.stag_dive_bombers_01.name, true)
m18.lua, line 2587: group_create_hidden(M18_groups.stag_cargo_plane.name)
m18.lua, line 2703: group_create_hidden(M18_groups.skydiving_tank.name, true)
m19.lua, line 917: group_create_hidden( M19_group.cte_suko_group.name, true )
m19.lua, line 918: group_create_hidden( M19_group.cte_zombie_group.name, true )
m20.lua, line 586: group_create_hidden(M20_group.angel.name, true)
m20.lua, line 1027: group_create_hidden(M20_group.angel.name, true)
m21.lua, line 1098: group_create_hidden(M21_groups.wave1.name, true)
m21.lua, line 1100: group_create_hidden(M21_groups.wave3.name, true)
m21.lua, line 1161: group_create_hidden(M21_groups.wave2.name)
m21.lua, line 1176: group_create_hidden(M21_groups.wave4.name)
m22.lua, line 1780: group_create_hidden(saints_group.name, true)
m22.lua, line 2458: group_create_hidden(M22_groups.Killbane_QTE_Nomask.name, true)
m22.lua, line 2461: group_create_hidden(M22_groups.Killbane_QTE.name, true)
m22.lua, line 4598: group_create_hidden(M22_groups.Kia_Vtol1.name, true)
m23.lua, line 1427: group_create_hidden(M23_groups.courtesy_helis.name, true)
m23.lua, line 2306: group_create_hidden(M23_groups.cyrus_vtol.name, true)
m23.lua, line 2810: group_create_hidden(M23_groups.daedalus_escape_vtols.name, true)
|
group_create_hidden_do |
true |
|
1 |
group_destroy |
true |
1 |
440_a_ga_dt_03.lua, line 297: group_destroy(_A_GA_DT_03_groups.heli_group.name)
_a_ga_dt_03.lua, line 300: group_destroy(_A_GA_DT_03_groups.roadblock1.name)
_a_ga_dt_03.lua, line 304: group_destroy(_A_GA_DT_03_groups.roadblock2.name)
_a_ga_dt_03.lua, line 308: group_destroy(_A_GA_DT_03_groups.chase1.name)
_a_ga_dt_03.lua, line 312: group_destroy(_A_GA_DT_03_groups.chase2.name)
_a_ga_dt_03.lua, line 316: group_destroy(_A_GA_DT_03_groups.chase3.name)
_a_ga_dt_03.lua, line 320: group_destroy(_A_GA_DT_03_groups.chase4.name)
_a_ga_dt_03.lua, line 324: group_destroy(_A_GA_DT_03_groups.chase5.name)
_a_ga_dt_03.lua, line 328: group_destroy(_A_GA_DT_03_groups.chase6.name)
_a_ga_dt_03.lua, line 332: group_destroy(_A_GA_DT_03_groups.chase7.name)
_a_ga_dt_03.lua, line 336: group_destroy(_A_GA_DT_03_groups.chase8.name)
_a_ga_dt_03.lua, line 340: group_destroy(_A_GA_DT_03_groups.chase9.name)
_a_ga_dt_03.lua, line 344: group_destroy(_A_GA_DT_03_groups.chase10.name)
_a_ga_dt_03.lua, line 348: group_destroy(_A_GA_DT_03_groups.chase11.name)
_a_ga_dt_03.lua, line 352: group_destroy(_A_GA_DT_03_groups.chase12.name)
_a_ga_dt_03.lua, line 356: group_destroy(_A_GA_DT_03_groups.chase13.name)
_a_ga_dt_03.lua, line 360: group_destroy(_A_GA_DT_03_groups.chase14.name)
_a_ga_dt_03.lua, line 364: group_destroy(_A_GA_DT_03_groups.chase15.name)
_a_ga_dt_03.lua, line 368: group_destroy(_A_GA_DT_03_groups.chase16.name)
_a_ga_dt_03.lua, line 372: group_destroy(_A_GA_DT_03_groups.chase17.name)
_a_ga_dt_03.lua, line 376: group_destroy(_A_GA_DT_03_groups.chase18.name)
_a_ga_dt_03.lua, line 380: group_destroy(_A_GA_DT_03_groups.chase19.name)
_a_ga_dt_03.lua, line 384: group_destroy(_A_GA_DT_03_groups.chase20.name)
_a_ga_dt_03.lua, line 388: group_destroy(_A_GA_DT_03_groups.chase21.name)
_a_ga_dt_03.lua, line 392: group_destroy(_A_GA_DT_03_groups.attack_heli.name)
_a_ga_nw_01.lua, line 413: group_destroy(_A_GA_NW_01_groups.protectees.name)
_a_ga_nw_01.lua, line 416: group_destroy(_A_GA_NW_01_groups.heli_group.name)
_a_ga_nw_01.lua, line 420: group_destroy(_A_GA_NW_01_groups.getaway_group.name)
_a_ga_nw_01.lua, line 424: group_destroy(_A_GA_NW_01_groups.chase_heli.name)
_a_ga_nw_01.lua, line 429: group_destroy(_A_GA_NW_01_groups.chase1.name)
_a_ga_nw_01.lua, line 434: group_destroy(_A_GA_NW_01_groups.chase2.name)
_a_ga_nw_01.lua, line 439: group_destroy(_A_GA_NW_01_groups.chase3.name)
_a_ga_nw_01.lua, line 444: group_destroy(_A_GA_NW_01_groups.chase4.name)
_a_ga_nw_01.lua, line 449: group_destroy(_A_GA_NW_01_groups.chase5.name)
_a_ga_nw_01.lua, line 454: group_destroy(_A_GA_NW_01_groups.chase6.name)
_a_ga_nw_01.lua, line 459: group_destroy(_A_GA_NW_01_groups.chase7.name)
_a_ga_nw_01.lua, line 464: group_destroy(_A_GA_NW_01_groups.chase8.name)
_a_ga_nw_01.lua, line 469: group_destroy(_A_GA_NW_01_groups.chase9.name)
_a_ga_nw_01.lua, line 474: group_destroy(_A_GA_NW_01_groups.chase10.name)
_a_ga_nw_01.lua, line 479: group_destroy(_A_GA_NW_01_groups.chase11.name)
_a_ga_nw_01.lua, line 484: group_destroy(_A_GA_NW_01_groups.chase12.name)
_a_ga_nw_01.lua, line 489: group_destroy(_A_GA_NW_01_groups.chase13.name)
_a_ga_nw_01.lua, line 494: group_destroy(_A_GA_NW_01_groups.chase14.name)
_a_ga_nw_01.lua, line 499: group_destroy(_A_GA_NW_01_groups.chase15.name)
_a_ga_nw_01.lua, line 504: group_destroy(_A_GA_NW_01_groups.chase16.name)
_a_ga_nw_01.lua, line 509: group_destroy(_A_GA_NW_01_groups.chase17.name)
_a_ga_nw_01.lua, line 514: group_destroy(_A_GA_NW_01_groups.chase18.name)
_a_ga_nw_01.lua, line 519: group_destroy(_A_GA_NW_01_groups.chase19.name)
_a_ga_nw_01.lua, line 524: group_destroy(_A_GA_NW_01_groups.chase20.name)
_a_ga_nw_01.lua, line 529: group_destroy(_A_GA_NW_01_groups.chase21.name)
_a_ga_nw_01.lua, line 534: group_destroy(_A_GA_NW_01_groups.chase22.name)
_a_ga_nw_01.lua, line 539: group_destroy(_A_GA_NW_01_groups.chase23.name)
_a_ga_nw_01.lua, line 544: group_destroy(_A_GA_NW_01_groups.chase24.name)
_a_ga_nw_01.lua, line 549: group_destroy(_A_GA_NW_01_groups.chase25.name)
_a_ga_nw_01.lua, line 554: group_destroy(_A_GA_NW_01_groups.chase26.name)
_a_ga_nw_01.lua, line 559: group_destroy(_A_GA_NW_01_groups.chase27.name)
_a_ga_nw_01.lua, line 564: group_destroy(_A_GA_NW_01_groups.chase28.name)
dlc2_m01.lua, line 1180: group_destroy(group.name)
dlc2_m01.lua, line 1509: group_destroy(Dlc2_m01_groups.courtesy_veh_01.name)
dlc2_m01.lua, line 1512: group_destroy(Dlc2_m01_groups.kwilanna_heli.name)
dlc2_m01.lua, line 1515: group_destroy(Dlc2_m01_groups.armory_take_01.name)
dlc2_m01.lua, line 1518: group_destroy(Dlc2_m01_groups.armory_camera_men.name)
dlc2_m01.lua, line 1521: group_destroy(Dlc2_m01_groups.armory_car_husks.name)
dlc2_m01.lua, line 1612: group_destroy(group.name)
dlc2_m01.lua, line 1772: group_destroy(Dlc2_m01_groups.courtesy_veh_01.name)
dlc2_m01.lua, line 2656: group_destroy(Dlc2_m01_groups.courtesy_veh_01.name)
dlc2_m01.lua, line 2659: group_destroy(Dlc2_m01_groups.armory_take_02.name)
dlc2_m01.lua, line 2662: group_destroy(Dlc2_m01_groups.armory_drop_off.name)
dlc2_m01.lua, line 2665: group_destroy(Dlc2_m01_groups.armory_camera_men.name)
dlc2_m01.lua, line 2668: group_destroy(Dlc2_m01_groups.armory_car_husks.name)
dlc2_m01.lua, line 3008: group_destroy(Dlc2_m01_groups.dt_camera_men_01.name)
dlc2_m01.lua, line 3049: group_destroy(Dlc2_m01_groups.dt_camera_men_01.name)
dlc2_m01.lua, line 3260: group_destroy(Dlc2_m01_groups.dt_camera_men_02.name)
dlc2_m01.lua, line 3631: group_destroy(Dlc2_m01_groups.nw_cameramen_01.name)
dlc2_m01.lua, line 3638: group_destroy(Dlc2_m01_groups.nw_cameramen_02.name)
dlc2_m01.lua, line 4174: group_destroy(ambush.group.name)
dlc2_m02.lua, line 2159: group_destroy( v.name )
dlc2_m03.lua, line 1511: group_destroy(DLC2_M03_group.starting_camera.name)
dlc2_m03.lua, line 1652: group_destroy(DLC2_M03_group.trap.name)
dlc2_m03.lua, line 2268: group_destroy(group.name)
m01.lua, line 2062: group_destroy(M01_group.vault_attackers2.name)
m01.lua, line 2859: group_destroy(M01_group.lobby.name)
m01.lua, line 2863: group_destroy(M01_group.lobby_cower.name)
m01.lua, line 2866: group_destroy(M01_group.lobby2.name)
m01.lua, line 2869: group_destroy(M01_group.lobby3.name)
m01.lua, line 2873: group_destroy(M01_group.fine_aim.name)
m01.lua, line 2877: group_destroy(M01_group.second_floor.name)
m01.lua, line 2880: group_destroy(M01_group.third_floor.name)
m01.lua, line 2885: group_destroy(M01_group.news_heli2.name)
m01.lua, line 2893: group_destroy(M01_group.start_homies.name)
m01.lua, line 2900: group_destroy(M01_group.bomb_security2.name)
m01.lua, line 2904: group_destroy(M01_group.bomb_cower.name)
m01.lua, line 2908: group_destroy(M01_group.bomb_flee.name)
m01.lua, line 2920: group_destroy(M01_group.autograph.name)
m01.lua, line 2927: group_destroy(M01_group.bomb_homies.name)
m01.lua, line 2933: group_destroy(M01_group.rope.name)
m01.lua, line 2938: group_destroy(M01_group.swat1_pair.name)
m01.lua, line 2943: group_destroy(M01_group.swat2_pair.name)
m01.lua, line 2948: group_destroy(M01_group.swat3_pair.name)
m01.lua, line 2953: group_destroy(M01_group.swat4_pair.name)
m01.lua, line 2958: group_destroy(M01_group.swat5_pair.name)
m01.lua, line 2963: group_destroy(M01_group.swat_riot_pair.name)
m01.lua, line 2968: group_destroy(M01_group.news_heli1.name)
m01.lua, line 2973: group_destroy(M01_group.news_heli2.name)
m01.lua, line 2980: group_destroy(M01_group.swat_homies.name)
m01.lua, line 2987: group_destroy(M01_group.vault_heli.name)
m01.lua, line 2990: group_destroy(M01_group.vault_attackers2.name)
m01.lua, line 2993: group_destroy(M01_group.roof2.name)
m01.lua, line 2996: group_destroy(M01_HELI_SHOOTER_GROUP)
m01.lua, line 3003: group_destroy(M01_group.heli_police1.name)
m01.lua, line 3010: group_destroy(M01_group.heli_police2.name)
m01.lua, line 3017: group_destroy(M01_group.heli_fighter1.name)
m01.lua, line 3020: group_destroy(M01_group.roof1_pair.name)
m01.lua, line 3023: group_destroy(M01_group.roof2_pair.name)
m01.lua, line 3026: group_destroy(M01_group.roof3_pair.name)
m01.lua, line 3029: group_destroy(M01_group.roof4_pair.name)
m01.lua, line 3032: group_destroy(M01_group.roof5_pair.name)
m01.lua, line 3040: group_destroy(M01_group.transport1.name)
m01.lua, line 3048: group_destroy(M01_group.transport2.name)
m01.lua, line 3056: group_destroy(M01_group.transport3.name)
m01.lua, line 3061: group_destroy(M01_group.news_heli1.name)
m01.lua, line 3066: group_destroy(M01_group.news_heli2.name)
m02.lua, line 830: group_destroy(group.name)
m02.lua, line 1698: group_destroy(M02_groups.cargo_plane_props.name)
m02.lua, line 1701: group_destroy(M02_groups.homies_01.name)
m02.lua, line 1704: group_destroy(M02_groups.cargo_plane_goons_01.name)
m02.lua, line 1707: group_destroy(M02_groups.cargo_plane_goons_02.name)
m02.lua, line 1710: group_destroy(M02_groups.cargo_plane_goons_03.name)
m02.lua, line 2393: group_destroy(M02_groups.plane.name)
m02.lua, line 2412: group_destroy(M02_groups.sky_goons_01.name)
m02.lua, line 2415: group_destroy(M02_groups.sky_goons_01_a.name)
m02.lua, line 2418: group_destroy(M02_groups.sky_goons_02.name)
m02.lua, line 2421: group_destroy(M02_groups.sky_goons_03.name)
m02.lua, line 3756: group_destroy(M02_groups.plane.name)
m03.lua, line 1417: -- group_destroy( M03_group.cte_shaundi_group.name )
m03.lua, line 1418: -- group_destroy( M03_group.cte_soldier_group.name )
m03.lua, line 1419: -- group_destroy( M03_group.cte_apc_group.name )
m03.lua, line 1539: group_destroy(M03_group.the_army.name)
m03.lua, line 1730: group_destroy(M03_group.satellite_weapon.name)
m03.lua, line 2289: group_destroy(M03_group.armory_guards.name)
m03.lua, line 2668: group_destroy(M03_group.satellite_weapon.name)
m04.lua, line 278: group_destroy( M04_group.CTE_01.name )
m04.lua, line 1116: group_destroy(M04_group.homies_001.name)
m04.lua, line 1122: group_destroy(M04_group.starting_vehicle.name)
m04.lua, line 1126: -- group_destroy(M04_group.backup_vehicle.name)
m04.lua, line 1143: group_destroy(M04_group.goons_001.name)
m04.lua, line 1150: group_destroy(M04_group.brute_001.name)
m04.lua, line 1161: group_destroy(M04_group.brute_002.name)
m04.lua, line 1173: group_destroy(M04_group.roadblock_001.name)
m04.lua, line 1185: group_destroy(M04_group.roadblock_002.name)
m04.lua, line 1189: group_destroy(M04_group.notoriety_001.name)
m04.lua, line 1192: group_destroy(M04_group.notoriety_002.name)
m04.lua, line 1195: group_destroy(M04_group.notoriety_003.name)
m04.lua, line 1198: group_destroy(M04_group.notoriety_004.name)
m05.lua, line 523: group_destroy(M05_groups.pierce.name)
m05.lua, line 530: group_destroy(M05_groups.heli_host.name)
m05.lua, line 535: group_destroy(M05_groups.heli_client.name)
m05.lua, line 539: group_destroy(M05_groups.chase_host.name)
m05.lua, line 542: group_destroy(M05_groups.elevator.name)
m05.lua, line 545: group_destroy(M05_groups.warehouse.name)
m05.lua, line 548: group_destroy(M05_groups.rockets.name)
m05.lua, line 1044: group_destroy(M05_groups.shaundi.name)
m05.lua, line 1047: group_destroy(M05_groups.party_1.name)
m05.lua, line 1050: group_destroy(M05_groups.party_2.name)
m05.lua, line 1057: group_destroy(M05_groups.guards.name)
m05.lua, line 1060: group_destroy(M05_groups.barricade.name)
m05.lua, line 1063: group_destroy(M05_groups.backup_1.name)
m05.lua, line 1070: group_destroy(M05_groups.drop_1.name)
m05.lua, line 1076: group_destroy(M05_groups.drop_2.name)
m05.lua, line 1079: group_destroy(M05_groups.saints.name)
m05.lua, line 1086: group_destroy(M05_groups.targets.name)
m06.lua, line 959: group_destroy(M06_group.escape_truck.name)
m06.lua, line 1699: group_destroy(M06_group.ball_stop2.name)
m06.lua, line 1742: group_destroy(M06_group.trucks.name)
m06.lua, line 1950: group_destroy(homie_table.name)
m06.lua, line 2128: group_destroy(M06_group.dock.name)
m06.lua, line 2134: group_destroy(M06_group.dock_brute.name)
m06.lua, line 2143: group_destroy(M06_group.dock1.name)
m06.lua, line 2152: group_destroy(M06_group.dock2.name)
m06.lua, line 2161: group_destroy(M06_group.dock3.name)
m06.lua, line 2166: group_destroy(M06_group.workers.name)
m06.lua, line 2173: group_destroy(M06_group.bomb_truck.name)
m06.lua, line 2178: group_destroy(M06_group.trucks.name)
m06.lua, line 2184: group_destroy(M06_group.saints_backup.name)
m06.lua, line 2193: group_destroy(M06_group.factory1.name)
m06.lua, line 2199: group_destroy(M06_group.factory2.name)
m06.lua, line 2205: group_destroy(M06_group.factory3.name)
m06.lua, line 2211: group_destroy(M06_group.factory4.name)
m06.lua, line 2216: group_destroy(M06_group.factory_brute.name)
m06.lua, line 2243: group_destroy(M06_group.top_floor.name)
m06.lua, line 2247: group_destroy(M06_group.Phillipe.name)
m06.lua, line 2266: group_destroy(M06_group.ball_stop1.name)
m06.lua, line 2271: group_destroy(M06_group.ball_stop2.name)
m06.lua, line 2274: group_destroy(M06_group.ball_stop3.name)
m06.lua, line 2277: group_destroy(M06_group.ball.name)
m06.lua, line 2280: group_destroy(M06_group.ball_saints.name)
m06.lua, line 2283: group_destroy(M06_group.ball_thugs.name)
m07.lua, line 1359: group_destroy(M07_group.shaundi.name)
m07.lua, line 1360: group_destroy(M07_group.kinzie.name)
m07.lua, line 1386: group_destroy( M07_group.cte_npc.name )
m08.lua, line 932: group_destroy( M08_group.sniper_rifle_item )
m08.lua, line 1180: group_destroy( M08_group.rocket_launcher.name )
m08.lua, line 1211: group_destroy( M08_group.cte_npc_group.name )
m08.lua, line 1752: group_destroy( heli.name )
m08.lua, line 1804: group_destroy( heli.name )
m09.lua, line 2377: group_destroy(M09_group.local_start_vehicle.name)
m09.lua, line 2381: group_destroy(M09_group.remote_start_vehicle.name)
m09.lua, line 2385: group_destroy(M09_group.weapons.name)
m09.lua, line 2659: group_destroy(M09_group.player_rail.name)
m09.lua, line 2665: group_destroy(M09_group.girls_heli.name)
m09.lua, line 2673: group_destroy(M09_group.girls_in_heli_crate.name)
m09.lua, line 2690: group_destroy(group.name)
m09.lua, line 2972: group_destroy( M09_group.cte_npc_group.name )
m09.lua, line 2990: group_destroy(homie_table.name)
m09.lua, line 3145: group_destroy(M09_active_roof_group.name)
m09.lua, line 3249: group_destroy(group.name)
m09.lua, line 3480: group_destroy(attacker.name)
m09.lua, line 3535: group_destroy(attacker.soldier_group.name)
m09.lua, line 3550: group_destroy(attacker.name)
m09.lua, line 3612: group_destroy(heli.name)
m09.lua, line 3931: group_destroy(crate.group.name)
m09.lua, line 3933: group_destroy(crate.ammo_group.name)
m09.lua, line 4148: group_destroy(boat.name)
m10.lua, line 1512: group_destroy(M10_groups.stag_ambush.name)
m10.lua, line 1526: group_destroy(M10_groups.strippers.name)
m10.lua, line 2445: group_destroy(group.name)
m10.lua, line 2460: group_destroy(M10_groups.stag_ground_troops.name)
m10.lua, line 2465: group_destroy(M10_groups.oleg_vtol.name)
m10.lua, line 2472: group_destroy(M10_groups.attack_vtols_01.name)
m10.lua, line 2476: group_destroy(M10_groups.attack_vtols_02.name)
m10.lua, line 2479: group_destroy(M10_groups.stag_transport_01.name)
m10.lua, line 2482: group_destroy(M10_groups.vtol_flyby_01.name)
m10.lua, line 2485: group_destroy(M10_groups.vtol_flyby_02.name)
m10.lua, line 2488: group_destroy(M10_groups.stag_elevator_guys.name)
m10.lua, line 2491: group_destroy(M10_groups.weapons.name)
m10.lua, line 2638: group_destroy(M10_groups.stag_club_aftermath.name)
m10.lua, line 2639: group_destroy(M10_groups.stag_ext_aftermath.name)
m10.lua, line 2640: group_destroy(M10_groups.saints_hq.name)
m10.lua, line 2711: group_destroy(M10_groups.oleg.name)
m10.lua, line 2730: group_destroy(M10_groups.viola.name)
m10.lua, line 3009: group_destroy(encounter_table.name)
m10.lua, line 3719: group_destroy(vtol_group.name)
m10.lua, line 3737: group_destroy(vtol_cont_spawn.groups[group_idx].name)
m10.lua, line 3814: group_destroy(vtol_cont_spawn.groups[group_idx].name)
m11.lua, line 917: group_destroy(base.name)
m11.lua, line 922: group_destroy(base.vehicle_group)
m11.lua, line 931: group_destroy(base.vtols.name)
m11.lua, line 954: group_destroy(roadblock.name)
m11.lua, line 959: group_destroy(M11_groups.stag_bases[2].script.name)
m11.lua, line 974: group_destroy(M11_groups.air_base.name)
m11.lua, line 983: group_destroy(battle.name)
m11.lua, line 990: group_destroy(M11_groups.oleg_battle.oleg_vtols.name)
m11.lua, line 993: group_destroy(M11_groups.oleg_battle.oleg.name)
m11.lua, line 998: group_destroy(M11_groups.vehicle_start.name)
m11.lua, line 1001: group_destroy(M11_groups.vehicle_cp.name)
m11.lua, line 1833: group_destroy(M11_groups.oleg_battle.waves[1].name)
m11.lua, line 1878: group_destroy(M11_groups.oleg_battle.waves[2].name)
m11.lua, line 2013: group_destroy(base.vehicle_group)
m11.lua, line 2019: group_destroy(base.name)
m11.lua, line 2255: group_destroy(base_left.vehicle_group)
m11.lua, line 2260: group_destroy(base_left.name)
m11.lua, line 2268: group_destroy(base_left.vtols.name)
m11.lua, line 2889: group_destroy(roadblock.name)
m12.lua, line 766: group_destroy(M12_groups.garage_cars.name)
m12.lua, line 1516: group_destroy(M12_groups.vehicle_start.name)
m12.lua, line 1520: group_destroy(M12_groups.stag_lobby.name)
m12.lua, line 1524: group_destroy(M12_groups.workers_lobby.name)
m12.lua, line 1578: group_destroy(M12_groups.stag_studio.name)
m12.lua, line 1582: group_destroy(M12_groups.workers_studio.name)
m12.lua, line 1586: group_destroy(M12_groups.workers_cubical.name)
m12.lua, line 1591: group_destroy(M12_groups.stag_cubical.name)
m12.lua, line 1603: group_destroy(M12_groups.fleeing_peds_001.name)
m12.lua, line 1635: group_destroy(M12_groups.lobby_escape.name)
m12.lua, line 1892: group_destroy(M12_groups.josh.name)
m12.lua, line 1911: group_destroy(M12_groups.homies.name)
m13.lua, line 1577: group_destroy(M13_groups.vehicles_start.name)
m13.lua, line 1581: group_destroy(M13_groups.pierce_start.name)
m13.lua, line 1610: group_destroy(M13_groups.pr_static.name)
m13.lua, line 1732: group_destroy(M13_groups.pierce_rescue.name)
m13.lua, line 1737: group_destroy(M13_groups.pierce_attack.name)
m13.lua, line 1744: group_destroy(M13_groups.vehicles_cover.name)
m13.lua, line 1755: group_destroy(M13_groups.homies.name)
m13.lua, line 1759: group_destroy(M13_groups.weapons.name)
m13.lua, line 1776: group_destroy(M13_groups.penthouse_homies.name)
m13.lua, line 1788: group_destroy(M13_groups.penthouse_stag.name)
m13.lua, line 3511: group_destroy(group.name)
m13.lua, line 4080: group_destroy( g )
m13.lua, line 4136: group_destroy( group_name )
m15.lua, line 851: group_destroy(M15_groups.chase.name)
m15.lua, line 855: group_destroy(M15_groups.homies.name)
m15.lua, line 859: group_destroy(M15_groups.homies_2.name)
m15.lua, line 882: group_destroy(M15_groups.tank_outside.name)
m15.lua, line 886: group_destroy(M15_groups.cars_outside_garage.name)
m15.lua, line 890: group_destroy(M15_groups.kneecapper_outside.name)
m15.lua, line 894: group_destroy(M15_groups.tank_garage.name)
m15.lua, line 1143: group_destroy(M15_groups.extra_homies.name)
m15.lua, line 1251: group_destroy(M15_groups.start_vehicle)
m15.lua, line 1256: group_destroy(M15_groups.start_vehicle_2)
m15.lua, line 1261: group_destroy(M15_groups.outside_stag.name)
m15.lua, line 1265: group_destroy(M15_groups.outside_deckers.name)
m15.lua, line 1269: group_destroy(M15_groups.outside_vehicles.name)
m15.lua, line 1312: group_destroy(M15_groups.garage.name)
m15.lua, line 1361: group_destroy(M15_groups.dead_stag.name)
m15.lua, line 1365: group_destroy(M15_outside_garage.stag.name)
m15.lua, line 1379: group_destroy(M15_outside_garage.saints.name)
m15.lua, line 1393: group_destroy(M15_groups.deckers_base)
m15.lua, line 1752: group_destroy(M15_groups.cars_outside_garage.name)
m15.lua, line 2062: group_destroy(trigger.name)
m15.lua, line 2231: group_destroy(trigger.name)
m15.lua, line 2414: group_destroy(group.name)
m15.lua, line 2551: group_destroy(group.name)
m16.lua, line 1563: group_destroy(firewall_trigger_group.script_group.name)
m16.lua, line 1765: group_destroy(M16_groups.antivirus_one)
m16.lua, line 1766: group_destroy(M16_groups.antivirus_two)
m16.lua, line 1767: group_destroy(M16_groups.antivirus_three)
m16.lua, line 1768: group_destroy(M16_groups.antivirus_four)
m16.lua, line 1950: group_destroy(M16_groups.tank_combat_player_one.name)
m16.lua, line 1956: group_destroy(M16_groups.tank_combat_player_two.name)
m16.lua, line 2080: group_destroy(M16_groups.security)
m16.lua, line 2083: group_destroy(M16_groups.security_coop)
m16.lua, line 2385: group_destroy(decker_group)
m16.lua, line 2491: group_destroy(M16_groups.matt.name)
m16.lua, line 2963: group_destroy(trigger.script_group.name)
m16.lua, line 3241: group_destroy(M16_groups.tank_combat_player_one.name)
m16.lua, line 3256: group_destroy(M16_groups.tank_combat_player_two.name)
m16.lua, line 3275: group_destroy(M16_groups.tank_combat_npc_one.name)
m16.lua, line 3289: group_destroy(M16_groups.tank_combat_npc_two.name)
m16.lua, line 3732: group_destroy(decker_group)
m17.lua, line 857: group_destroy(M17_group.tanks.name)
m17.lua, line 1365: group_destroy(M17_group.homies.name)
m17.lua, line 1370: group_destroy(M17_group.heli.name)
m17.lua, line 1622: group_destroy(M17_group.kia.name)
m17.lua, line 1625: -- group_destroy(M17_group.meeting.name)
m17.lua, line 2344: group_destroy(M17_group.hanger.name)
m18.lua, line 1140: group_destroy(group.name)
m18.lua, line 1499: group_destroy(group.name)
m18.lua, line 2136: group_destroy(M18_groups.cargo_plane_tanks.name)
m18.lua, line 2189: group_destroy(M18_groups.cargo_plane_interior.name)
m18.lua, line 2190: group_destroy(M18_groups.stag_reinf.name)
m18.lua, line 2440: group_destroy(M18_groups.stag_vtol_flyby_01.name)
m18.lua, line 2526: group_destroy(M18_groups.stag_vtol_flyby_02.name)
m18.lua, line 2619: group_destroy(M18_groups.stag_dive_bombers_01.name)
m19.lua, line 923: group_destroy( M19_group.cte_zombie_group.name )
m19.lua, line 924: group_destroy( M19_group.cte_suko_group.name )
m19.lua, line 936: -- group_destroy(M19_group.start_car.name)
m19.lua, line 940: group_destroy(M19_group.stag_guard.name)
m19.lua, line 1725: group_destroy(homie_cleanup.name)
m19.lua, line 1758: group_destroy(M19_group.start_car.name)
m19.lua, line 1761: group_destroy(M19_group.stag_guard.name)
m19.lua, line 1764: group_destroy(M19_group.chem_01.name)
m19.lua, line 1767: group_destroy(M19_group.chem_02.name)
m19.lua, line 1770: group_destroy(M19_group.chem_03.name)
m19.lua, line 1773: group_destroy(M19_group.chem_final.name)
m19.lua, line 1776: group_destroy(M19_group.chem_truck.name)
m20.lua, line 2102: group_destroy( M20_group.airport_tank_driver.name )
m21.lua, line 1217: group_destroy(M21_groups.ref.name)
m21.lua, line 1240: group_destroy(group.name)
m21.lua, line 1631: group_destroy(M21_groups.angel_stompers.name)
m21.lua, line 1632: group_destroy(M21_groups.chainsaw_wave_01.name)
m21.lua, line 1633: group_destroy(M21_groups.chainsaw_wave_02.name)
m21.lua, line 2308: group_destroy(M21_groups.fight_club_phase_reinforcements.name)
m22.lua, line 1867: group_destroy(Current_bz.zone.saints_group.name)
m22.lua, line 2053: group_destroy(Armory_battle_zone.initial_spawn.name)
m22.lua, line 2212: group_destroy(M22_groups.Statue_Boats)
m22.lua, line 2241: group_destroy( cte_plane_group.name )
m22.lua, line 2252: group_destroy( M22_groups.Hostages.name )
m22.lua, line 2253: group_destroy( cte_kia_group.name )
m22.lua, line 2447: group_destroy(M22_groups.Angel)
m22.lua, line 2448: group_destroy(M22_groups.Airport_Roadblock_three) -- cleanup the first roadblock
m22.lua, line 2449: group_destroy(M22_groups.Airport_Roadblock_four) -- cleanup the first roadblock
m22.lua, line 2610: group_destroy(M22_groups.Statue_Base.name)
m22.lua, line 2775: group_destroy(M22_groups.Statue.name)
m22.lua, line 2776: group_destroy(M22_groups.Viola)
m22.lua, line 2949: group_destroy( M22_groups.Statue_CTE.name )
m22.lua, line 2950: --group_destroy( M22_groups.Statue.name )
m22.lua, line 2957: group_destroy(M22_groups.Kinzie)
m22.lua, line 3096: group_destroy(battle_zone_group.initial_spawn.name)
m22.lua, line 3100: group_destroy(battle_zone_group.saints_group.name)
m22.lua, line 3126: group_destroy(battle_zone.initial_vehicles.name)
m22.lua, line 3905: group_destroy(Current_bz.zone.initial_spawn.name)
m22.lua, line 3911: group_destroy(Current_bz.zone.courtesy_vehicles.name)
m22.lua, line 4096: group_destroy(M22_groups.Airport_Roadblock_one) -- cleanup the first roadblock
m22.lua, line 4107: group_destroy(M22_groups.Airport_Roadblock_two) -- cleanup the second roadblock
m22.lua, line 4684: group_destroy(M22_groups.Kia_Vtol1.name)
m23.lua, line 991: group_destroy(group.name)
m23.lua, line 1218: group_destroy(M23_groups.daedalus_vtols_01.name)
m23.lua, line 2754: group_destroy(M23_groups.cyrus_vtol.name)
m23.lua, line 3268: group_destroy(dog_fight_group.name)
m23.lua, line 3514: group_destroy(M23_groups.transport_vtol_01.name)
m24.lua, line 632: group_destroy(M24_groups.luchadores.name)
m24.lua, line 641: group_destroy(group.name)
m24.lua, line 685: group_destroy(M24_groups.saints)
m24.lua, line 690: group_destroy(M24_groups.luchadores)
m24.lua, line 695: group_destroy(M24_groups.homies)
m24.lua, line 1035: group_destroy(M24_groups.saints)
m24.lua, line 1041: group_destroy(M24_groups.luchadores)
m24.lua, line 1048: group_destroy(M24_groups.homies)
m24.lua, line 1060: group_destroy(M24_groups.cte_npcs.name)
m24.lua, line 1116: group_destroy(M24_groups.bridge)
m24.lua, line 1134: group_destroy(M24_groups.cte_killbane)
mm_a_01.lua, line 171: group_destroy( MM_A_01_group.vehicles )
mm_p_01.lua, line 193: group_destroy( MM_P_01_group.helicopter )
mm_p_03.lua, line 186: group_destroy( MM_P_03_group.CTE_MMP03_01.name )
mm_p_03.lua, line 259: group_destroy(MM_P_03_group.vehicles.name)
mm_p_03.lua, line 268: group_destroy( MM_P_03_group.npcs.name )
mm_p_06.lua, line 162: --group_destroy( MM_P_06_group.npcs.name )
mm_p_07.lua, line 130: --group_destroy( MM_P_07_group.npcs.name )
sh01.lua, line 496: group_destroy( SH01_group.cte_brute.name )
sh01.lua, line 873: group_destroy(SH01_group.alley_grunts_001.name)
sh01.lua, line 888: group_destroy(SH01_group.warehouse_grunts_001.name)
sh01.lua, line 899: group_destroy(SH01_group.warehouse_brute_001.name)
sh01.lua, line 912: group_destroy(SH01_group.warehouse_office_001.name)
sh01.lua, line 924: group_destroy(SH01_group.breakroom_grunts_001.name)
sh01.lua, line 935: group_destroy(SH01_group.stairwell_grunts.name)
sh01.lua, line 946: group_destroy(SH01_group.catwalk_grunts.name)
sh01.lua, line 957: group_destroy(SH01_group.warehouse_snipers_001.name)
sh01.lua, line 973: group_destroy(SH01_group.warehouse_office_002.name)
sh01.lua, line 985: group_destroy(SH01_group.retail_grunts_001.name)
sh01.lua, line 998: group_destroy(SH01_group.retail_customers.name)
sh01.lua, line 1005: group_destroy(SH01_group.retail_grunts_002.name)
sh01.lua, line 1015: group_destroy(SH01_group.retail_brute.name)
sh01.lua, line 1024: group_destroy(SH01_group.homies.name)
sh02.lua, line 1023: group_destroy(sh02_group.cte_npcs.name)
sh02.lua, line 1470: group_destroy(sh02_group.homies)
sh02.lua, line 1517: group_destroy(sh02_group.jailcell03_guards)
sh02.lua, line 1522: group_destroy(sh02_group.jailcell03_wave)
sh02.lua, line 1527: group_destroy(sh02_group.jailcell03_final)
sh02.lua, line 1532: group_destroy(sh02_group.garage_vehicles)
sh02.lua, line 1536: group_destroy(sh02_group.garage_brute)
sh02.lua, line 1551: group_destroy(sh02_group.collection_hos)
sh02.lua, line 1555: group_destroy(sh02_group.jailcell01_hos)
sh02.lua, line 1559: group_destroy(sh02_group.jailcell02_brutella)
sh02.lua, line 1563: group_destroy(sh02_group.jailcell02_hos)
sh02.lua, line 1567: group_destroy(sh02_group.jailcell03_hos)
sh03.lua, line 868: group_destroy( sh03_group.START.name, true )
sh03.lua, line 920: group_destroy( grp.name )
sh04.lua, line 802: group_destroy( SH04_group.CTE_cutscene.name )
sh04.lua, line 803: group_destroy( SH04_group.CTE_angel_mask.name )
sh04.lua, line 1689: group_destroy( SH04_group.homies.name )
sh04.lua, line 1694: group_destroy( group.name )
|
group_destroy_do |
true |
|
4 |
group_foreach_npc |
true |
1 |
9m05.lua, line 752: group_foreach_npc(M05_groups.guards.name, m05_setup_guard)
m15.lua, line 1220: group_foreach_npc(M15_groups.outside_stag, m15_setup_pr_center_npc)
m15.lua, line 1324: group_foreach_npc(M15_outside_garage.stag.name, m15_outside_garage_setup_stag_member)
m15.lua, line 1346: group_foreach_npc(M15_outside_garage.stag, m15_leash_stag_outside_garage)
m15.lua, line 1368: group_foreach_npc(M15_outside_garage.stag, m15_npc_clear_death_callback)
m16.lua, line 2637: group_foreach_npc(group_name, m16_setup_cyberdecker)
m16.lua, line 2895: group_foreach_npc(group.name, m16_clear_callbacks)
m16.lua, line 2935: group_foreach_npc(group.name, m16_kill_group_member)
m17.lua, line 1862: -- group_foreach_npc(M17_group.tanks.name, npc_leash_remove)
|
group_get_actual_size |
true |
1 |
1 |
group_get_first_npc |
true |
|
2 |
group_get_next_npc |
true |
|
2 |
group_hide |
true |
1 |
1 |
group_hide_do |
true |
|
2 |
group_is_loaded |
true |
1 |
467_a_ga_dt_03.lua, line 296: if (group_is_loaded(_A_GA_DT_03_groups.heli_group.name))then
_a_ga_dt_03.lua, line 299: if (group_is_loaded(_A_GA_DT_03_groups.roadblock1.name))then
_a_ga_dt_03.lua, line 303: if (group_is_loaded(_A_GA_DT_03_groups.roadblock2.name))then
_a_ga_dt_03.lua, line 307: if (group_is_loaded(_A_GA_DT_03_groups.chase1.name))then
_a_ga_dt_03.lua, line 311: if (group_is_loaded(_A_GA_DT_03_groups.chase2.name))then
_a_ga_dt_03.lua, line 1137: if not (group_is_loaded(_A_GA_DT_03_groups.attack_heli.name))then
_a_ga_nw_01.lua, line 412: if (group_is_loaded(_A_GA_NW_01_groups.protectees.name))then
_a_ga_nw_01.lua, line 415: if (group_is_loaded(_A_GA_NW_01_groups.heli_group.name))then
_a_ga_nw_01.lua, line 418: if (group_is_loaded(_A_GA_NW_01_groups.getaway_group.name))then
_a_ga_nw_01.lua, line 423: if (group_is_loaded(_A_GA_NW_01_groups.chase_heli.name))then
_a_ga_nw_01.lua, line 427: if (group_is_loaded(_A_GA_NW_01_groups.chase1.name))then
_a_ga_nw_01.lua, line 1138: if not group_is_loaded(_A_GA_NW_01_groups.heli_group.name)then
_a_ga_nw_01.lua, line 1149: if not (group_is_loaded(_A_GA_NW_01_groups.getaway_group.name))then
_a_ga_nw_01.lua, line 1245: if not (group_is_loaded(_A_GA_NW_01_groups.chase1.name))then
_a_ga_nw_01.lua, line 1248: if not (group_is_loaded(_A_GA_NW_01_groups.chase2.name))then
dlc2_m01.lua, line 1179: if (group_is_loaded(group.name) == true) then
dlc2_m01.lua, line 1508: if (group_is_loaded(Dlc2_m01_groups.courtesy_veh_01.name) == true) then
dlc2_m01.lua, line 1511: if (group_is_loaded(Dlc2_m01_groups.kwilanna_heli.name) == true) then
dlc2_m01.lua, line 1514: if (group_is_loaded(Dlc2_m01_groups.armory_take_01.name) == true) then
dlc2_m01.lua, line 1517: if (group_is_loaded(Dlc2_m01_groups.armory_camera_men.name) == true) then
dlc2_m01.lua, line 1520: if (group_is_loaded(Dlc2_m01_groups.armory_car_husks.name) == true) then
dlc2_m01.lua, line 1611: if (group_is_loaded(group.name) == true) then
dlc2_m01.lua, line 1760: if (group_is_loaded(Dlc2_m01_groups.courtesy_veh_01.name) == true) then
dlc2_m01.lua, line 2655: if (group_is_loaded(Dlc2_m01_groups.courtesy_veh_01.name) == true) then
dlc2_m01.lua, line 2658: if (group_is_loaded(Dlc2_m01_groups.armory_take_02.name) == true) then
dlc2_m01.lua, line 2661: if (group_is_loaded(Dlc2_m01_groups.armory_drop_off.name) == true) then
dlc2_m01.lua, line 2664: if (group_is_loaded(Dlc2_m01_groups.armory_camera_men.name) == true) then
dlc2_m01.lua, line 2667: if (group_is_loaded(Dlc2_m01_groups.armory_car_husks.name) == true) then
dlc2_m01.lua, line 3007: if (group_is_loaded(Dlc2_m01_groups.dt_camera_men_01.name) == true) then
dlc2_m01.lua, line 3048: if (group_is_loaded(Dlc2_m01_groups.dt_camera_men_01.name) == true) then
dlc2_m01.lua, line 3259: if (group_is_loaded(Dlc2_m01_groups.dt_camera_men_02.name) == true) then
dlc2_m01.lua, line 3626: if (group_is_loaded(Dlc2_m01_groups.nw_cameramen_01.name) == true) then
dlc2_m01.lua, line 3633: if (group_is_loaded(Dlc2_m01_groups.nw_cameramen_02.name) == true) then
dlc2_m01.lua, line 4162: if (group_is_loaded(ambush.group.name) == false) then
dlc2_m02.lua, line 2158: if group_is_loaded( v.name ) == true then
dlc2_m02.lua, line 2174: if group_is_loaded( grp.name ) == false then
dlc2_m02.lua, line 2283: if group_is_loaded( group.name ) == false then
game_lib.lua, line 1204: if (group_is_loaded(group)) then
game_lib.lua, line 1209: if (group_is_loaded(group.name)) then
m01.lua, line 2061: if group_is_loaded(M01_group.vault_attackers2.name) then
m01.lua, line 2858: if group_is_loaded(M01_group.lobby.name) then
m01.lua, line 2861: if group_is_loaded(M01_group.lobby_cower.name) then
m01.lua, line 2865: if group_is_loaded(M01_group.lobby2.name) then
m01.lua, line 2868: if group_is_loaded(M01_group.lobby3.name) then
m01.lua, line 2871: if group_is_loaded(M01_group.fine_aim.name) then
m01.lua, line 2875: if group_is_loaded(M01_group.second_floor.name) then
m01.lua, line 2879: if group_is_loaded(M01_group.third_floor.name) then
m01.lua, line 2882: if group_is_loaded(M01_group.news_heli2.name) then
m01.lua, line 2890: if group_is_loaded(M01_group.start_homies.name) then
m01.lua, line 2898: if group_is_loaded(M01_group.bomb_security2.name) then
m01.lua, line 2903: if group_is_loaded(M01_group.bomb_cower.name) then
m01.lua, line 2907: if group_is_loaded(M01_group.bomb_flee.name) then
m01.lua, line 2911: if group_is_loaded(M01_group.autograph.name) then
m01.lua, line 2925: if group_is_loaded(M01_group.bomb_homies.name) then
m01.lua, line 2932: if group_is_loaded(M01_group.rope.name) then
m01.lua, line 2935: if group_is_loaded(M01_group.swat1_pair.name) then
m01.lua, line 2940: if group_is_loaded(M01_group.swat2_pair.name) then
m01.lua, line 2945: if group_is_loaded(M01_group.swat3_pair.name) then
m01.lua, line 2950: if group_is_loaded(M01_group.swat4_pair.name) then
m01.lua, line 2955: if group_is_loaded(M01_group.swat5_pair.name) then
m01.lua, line 2960: if group_is_loaded(M01_group.swat_riot_pair.name) then
m01.lua, line 2965: if group_is_loaded(M01_group.news_heli1.name) then
m01.lua, line 2970: if group_is_loaded(M01_group.news_heli2.name) then
m01.lua, line 2978: if group_is_loaded(M01_group.swat_homies.name) then
m01.lua, line 2985: if group_is_loaded(M01_group.vault_heli.name) then
m01.lua, line 2989: if group_is_loaded(M01_group.vault_attackers2.name) then
m01.lua, line 2992: if group_is_loaded(M01_group.roof2.name) then
m01.lua, line 2995: if group_is_loaded(M01_HELI_SHOOTER_GROUP) then
m01.lua, line 2998: if group_is_loaded(M01_group.heli_police1.name) then
m01.lua, line 3005: if group_is_loaded(M01_group.heli_police2.name) then
m01.lua, line 3012: if group_is_loaded(M01_group.heli_fighter1.name) then
m01.lua, line 3019: if group_is_loaded(M01_group.roof1_pair.name) then
m01.lua, line 3022: if group_is_loaded(M01_group.roof2_pair.name) then
m01.lua, line 3025: if group_is_loaded(M01_group.roof3_pair.name) then
m01.lua, line 3028: if group_is_loaded(M01_group.roof4_pair.name) then
m01.lua, line 3031: if group_is_loaded(M01_group.roof5_pair.name) then
m01.lua, line 3034: if group_is_loaded(M01_group.transport1.name) then
m01.lua, line 3042: if group_is_loaded(M01_group.transport2.name) then
m01.lua, line 3050: if group_is_loaded(M01_group.transport3.name) then
m01.lua, line 3058: if group_is_loaded(M01_group.news_heli1.name) then
m01.lua, line 3063: if group_is_loaded(M01_group.news_heli2.name) then
m01.lua, line 5656: if not group_is_loaded(M01_group.heli_fighter1.name) then
m02.lua, line 829: if (group_is_loaded(group.name)) then
m02.lua, line 1691: if (group_is_loaded(M02_groups.homies_01.name)) then
m02.lua, line 1697: if (group_is_loaded(M02_groups.cargo_plane_props.name)) then
m02.lua, line 1700: if (group_is_loaded(M02_groups.homies_01.name)) then
m02.lua, line 1703: if (group_is_loaded(M02_groups.cargo_plane_goons_01.name)) then
m02.lua, line 1706: if (group_is_loaded(M02_groups.cargo_plane_goons_02.name)) then
m02.lua, line 1709: if (group_is_loaded(M02_groups.cargo_plane_goons_03.name)) then
m02.lua, line 2352: if (group_is_loaded(M02_groups.homies_skydive_01.name) == true) then
m02.lua, line 2411: if (group_is_loaded(M02_groups.sky_goons_01.name)) then
m02.lua, line 2414: if (group_is_loaded(M02_groups.sky_goons_01_a.name)) then
m02.lua, line 2417: if (group_is_loaded(M02_groups.sky_goons_02.name)) then
m02.lua, line 2420: if (group_is_loaded(M02_groups.sky_goons_03.name)) then
m02.lua, line 2472: if (group_is_loaded(M02_groups.plane.name) == false) then
m02.lua, line 2782: if (group_is_loaded(M02_groups.homies_skydive_01.name) == false) then
m02.lua, line 2818: if (group_is_loaded(debris_flow_table.vehicle_group.name) == false) then
m02.lua, line 3712: if (group_is_loaded(M02_groups.debris_vehicles_dive_01.name) == true) then
m02.lua, line 3715: if (group_is_loaded(M02_groups.debris_vehicles_dive_02.name) == true) then
m02.lua, line 3782: if (group_is_loaded(debris_flow.vehicle_group.name) == true) then
m03.lua, line 1537: if group_is_loaded(M03_group.the_army.name) then
m03.lua, line 1729: if group_is_loaded(M03_group.satellite_weapon.name) then
m03.lua, line 2281: if group_is_loaded(M03_group.armory_guards.name) then
m03.lua, line 2667: if group_is_loaded(M03_group.satellite_weapon.name) then
m04.lua, line 628: -- if not group_is_loaded(M04_group.backup_vehicle.name) then
m04.lua, line 722: if not (group_is_loaded(M04_group.roadblock_001.name))then
m04.lua, line 772: if not (group_is_loaded(M04_group.roadblock_001.name))then
m04.lua, line 829: if (group_is_loaded(M04_group.roadblock_001.name))then
m04.lua, line 842: if not (group_is_loaded(M04_group.notoriety_001.name)) then
m04.lua, line 848: -- if not (group_is_loaded(M04_group.notoriety_002.name))then
m04.lua, line 854: if not (group_is_loaded(M04_group.notoriety_003.name))then
m04.lua, line 955: if not (group_is_loaded(M04_group.notoriety_002.name))then
m04.lua, line 1048: if not group_is_loaded(M04_group.backup_vehicle.name) then
m04.lua, line 1070: -- if not group_is_loaded(M04_group.backup_vehicle.name) then
m04.lua, line 1083: -- if not group_is_loaded(M04_group.backup_vehicle.name) then
m04.lua, line 1098: if not group_is_loaded(M04_group.homies_001.name) then
m04.lua, line 1101: if not group_is_loaded(M04_group.starting_vehicle.name) then
m04.lua, line 1115: if group_is_loaded(M04_group.homies_001.name) then
m04.lua, line 1121: if group_is_loaded(M04_group.starting_vehicle.name) then
m04.lua, line 1125: -- if group_is_loaded(M04_group.backup_vehicle.name) then
m04.lua, line 1135: if group_is_loaded(M04_group.goons_001.name) then
m04.lua, line 1146: if group_is_loaded(M04_group.brute_001.name) then
m04.lua, line 1153: if group_is_loaded(M04_group.brute_002.name) then
m04.lua, line 1164: if group_is_loaded(M04_group.roadblock_001.name) then
m04.lua, line 1176: if group_is_loaded(M04_group.roadblock_002.name) then
m04.lua, line 1188: if group_is_loaded(M04_group.notoriety_001.name)then
m04.lua, line 1191: if group_is_loaded(M04_group.notoriety_002.name)then
m04.lua, line 1194: if group_is_loaded(M04_group.notoriety_003.name)then
m04.lua, line 1197: if group_is_loaded(M04_group.notoriety_004.name)then
m05.lua, line 522: if group_is_loaded(M05_groups.pierce.name) then
m05.lua, line 527: if group_is_loaded(M05_groups.heli_host.name) then
m05.lua, line 532: if group_is_loaded(M05_groups.heli_client.name) then
m05.lua, line 537: if group_is_loaded(M05_groups.chase_host.name) then
m05.lua, line 541: if group_is_loaded(M05_groups.elevator.name) then
m05.lua, line 544: if group_is_loaded(M05_groups.warehouse.name) then
m05.lua, line 547: if group_is_loaded(M05_groups.rockets.name) then
m05.lua, line 1042: if group_is_loaded(M05_groups.shaundi.name) then
m05.lua, line 1046: if group_is_loaded(M05_groups.party_1.name) then
m05.lua, line 1049: if group_is_loaded(M05_groups.party_2.name) then
m05.lua, line 1052: if group_is_loaded(M05_groups.guards.name) then
m05.lua, line 1059: if group_is_loaded(M05_groups.barricade.name) then
m05.lua, line 1062: if group_is_loaded(M05_groups.backup_1.name) then
m05.lua, line 1066: if group_is_loaded(M05_groups.drop_1.name) then
m05.lua, line 1072: if group_is_loaded(M05_groups.drop_2.name) then
m05.lua, line 1078: if group_is_loaded(M05_groups.saints.name) then
m05.lua, line 1081: if group_is_loaded(M05_groups.targets.name) then
m05.lua, line 1385: if group_is_loaded( group.name ) then
m05.lua, line 1522: if group_is_loaded(M05_groups.heli_client.name) then
m05.lua, line 1969: if group_is_loaded(M05_groups.elevator.name) then
m05.lua, line 1972: if group_is_loaded(M05_groups.guards.name) then
m05.lua, line 1975: if group_is_loaded(M05_groups.drop_1.name) then
m05.lua, line 1978: if group_is_loaded(M05_groups.drop_2.name) then
m05.lua, line 2007: while not group_is_loaded(M05_groups.elevator.name) do
m05.lua, line 2058: while group_is_loaded(M05_groups.elevator.name) and group_members_alive(M05_groups.elevator.name) > 0 do
m05.lua, line 2068: if group_is_loaded(M05_groups.elevator.name) then
m06.lua, line 952: if group_is_loaded(M06_group.ball.name) then
m06.lua, line 958: if group_is_loaded(M06_group.escape_truck.name) then
m06.lua, line 1119: if not group_is_loaded(M06_group.dock2.name) then
m06.lua, line 1509: if group_is_loaded(M06_group.top_floor_homies.name) then
m06.lua, line 1741: if group_is_loaded(M06_group.trucks.name) then
m06.lua, line 1748: if not group_is_loaded(M06_group.bomb_truck.name) then
m06.lua, line 1939: if group_is_loaded(homie_table.name) then
m06.lua, line 2123: if group_is_loaded(M06_group.dock.name) then
m06.lua, line 2132: if group_is_loaded(M06_group.dock_brute.name) then
m06.lua, line 2138: if group_is_loaded(M06_group.dock1.name) then
m06.lua, line 2147: if group_is_loaded(M06_group.dock2.name) then
m06.lua, line 2156: if group_is_loaded(M06_group.dock3.name) then
m06.lua, line 2165: if group_is_loaded(M06_group.workers.name) then
m06.lua, line 2170: if group_is_loaded(M06_group.bomb_truck.name) then
m06.lua, line 2177: if group_is_loaded(M06_group.trucks.name) then
m06.lua, line 2182: if group_is_loaded(M06_group.saints_backup.name) then
m06.lua, line 2189: if group_is_loaded(M06_group.factory1.name) then
m06.lua, line 2195: if group_is_loaded(M06_group.factory2.name) then
m06.lua, line 2201: if group_is_loaded(M06_group.factory3.name) then
m06.lua, line 2207: if group_is_loaded(M06_group.factory4.name) then
m06.lua, line 2213: if group_is_loaded(M06_group.factory_brute.name) then
m06.lua, line 2242: if group_is_loaded(M06_group.top_floor.name) then
m06.lua, line 2245: if group_is_loaded(M06_group.Phillipe.name) then
m06.lua, line 2265: if group_is_loaded(M06_group.ball_stop1.name) then
m06.lua, line 2268: if group_is_loaded(M06_group.ball_stop2.name) then
m06.lua, line 2273: if group_is_loaded(M06_group.ball_stop3.name) then
m06.lua, line 2276: if group_is_loaded(M06_group.ball.name) then
m06.lua, line 2279: if group_is_loaded(M06_group.ball_saints.name) then
m06.lua, line 2282: if group_is_loaded(M06_group.ball_thugs.name) then
m08.lua, line 493: if group_is_loaded( g.name ) then
m08.lua, line 502: if group_is_loaded(heli.name) then
m08.lua, line 507: if group_is_loaded(M08_group.zimos.name) then
m08.lua, line 510: if group_is_loaded(M08_group.pierce.name) then
m08.lua, line 516: if group_is_loaded( M08_group.circuit_guards.name ) then
m08.lua, line 522: if group_is_loaded( M08_group.prostitutes.name ) then
m09.lua, line 2023: if group_is_loaded(M09_group.girls_truck) then
m09.lua, line 2122: if group_is_loaded(M09_group.weapons.name) then
m09.lua, line 2376: if group_is_loaded(M09_group.local_start_vehicle.name) then
m09.lua, line 2380: if group_is_loaded(M09_group.remote_start_vehicle.name) then
m09.lua, line 2384: if group_is_loaded(M09_group.weapons.name) then
m09.lua, line 2492: if group_is_loaded(M09_group.girls_in_heli_crate.name) == false then
m09.lua, line 2658: if group_is_loaded(M09_group.player_rail.name) then
m09.lua, line 2662: if group_is_loaded(M09_group.girls_heli.name) then
m09.lua, line 2672: if group_is_loaded(M09_group.girls_in_heli_crate.name) then
m09.lua, line 2689: if group_is_loaded(group.name) then
m09.lua, line 2987: if group_is_loaded(homie_table.name) then
m09.lua, line 3138: if group_is_loaded(M09_active_roof_group.name) then
m09.lua, line 3444: if group_is_loaded(group.name) == false then
m09.lua, line 3476: if group_is_loaded(attacker.name) then
m09.lua, line 3491: if group_is_loaded(attacker.name) then
m09.lua, line 3516: if group_is_loaded(attacker.heli_group.name) then
m09.lua, line 3528: if group_is_loaded(attacker.soldier_group.name) then
m09.lua, line 3546: if group_is_loaded(attacker.name) then
m09.lua, line 3609: if group_is_loaded(heli.name) then
m09.lua, line 3862: if crate.group ~= "" and not group_is_loaded(crate.group.name) then
m09.lua, line 3927: if crate.group ~= "" and group_is_loaded(crate.group.name) then
m09.lua, line 3955: if crate.group == "" or not group_is_loaded(crate.group.name) then
m09.lua, line 3973: if group_is_loaded(M09_group.girls_heli.name) then
m09.lua, line 3981: if group_is_loaded(M09_group.girls_truck.name) then
m10.lua, line 2444: if (group_is_loaded(group.name) == true) then
m10.lua, line 2459: if (group_is_loaded(M10_groups.stag_ground_troops.name) == true) then
m10.lua, line 2464: if (group_is_loaded(M10_groups.oleg_vtol.name)) then
m10.lua, line 2471: if (group_is_loaded(M10_groups.attack_vtols_01.name) == true) then
m10.lua, line 2475: if (group_is_loaded(M10_groups.attack_vtols_02.name) == true) then
m10.lua, line 2478: if (group_is_loaded(M10_groups.stag_transport_01.name) == true) then
m10.lua, line 2481: if (group_is_loaded(M10_groups.vtol_flyby_01.name) == true) then
m10.lua, line 2484: if (group_is_loaded(M10_groups.vtol_flyby_02.name) == true) then
m10.lua, line 2487: if (group_is_loaded(M10_groups.stag_elevator_guys.name) == true) then
m10.lua, line 2490: if group_is_loaded(M10_groups.weapons.name) then
m10.lua, line 2707: if (group_is_loaded(M10_groups.oleg.name) == true) then
m10.lua, line 2726: if (group_is_loaded(M10_groups.viola.name) == true) then
m10.lua, line 2984: if (group_is_loaded(encounter_table.name) == false) then
m10.lua, line 3008: if (group_is_loaded(encounter_table.name) == true) then
m10.lua, line 3071: if (encounter.active == false and group_is_loaded(encounter.name) == true) then
m10.lua, line 3736: if (group_is_loaded(vtol_cont_spawn.groups[group_idx].name) == true) then
m11.lua, line 916: if (group_is_loaded(base.name)) then
m11.lua, line 921: if group_is_loaded(base.vehicle_group) then
m11.lua, line 926: if (group_is_loaded(base.vtols.name)) then
m11.lua, line 953: if (group_is_loaded(roadblock.name)) then
m11.lua, line 958: if (group_is_loaded(M11_groups.stag_bases[2].script.name)) then
m11.lua, line 962: if (group_is_loaded(M11_groups.air_base.name)) then
m11.lua, line 978: if (group_is_loaded(battle.name)) then
m11.lua, line 986: if (group_is_loaded(M11_groups.oleg_battle.oleg_vtols.name)) then
m11.lua, line 992: if (group_is_loaded(M11_groups.oleg_battle.oleg.name)) then
m11.lua, line 997: if group_is_loaded(M11_groups.vehicle_start.name) then
m11.lua, line 1000: if group_is_loaded(M11_groups.vehicle_cp.name) then
m11.lua, line 1260: while not group_is_loaded(M11_groups.stag_bases[1].vtols.name) do
m11.lua, line 1424: while group_is_loaded(roadblock.name) == false do
m11.lua, line 1488: if not group_is_loaded(roadblock.name) then
m11.lua, line 1831: if group_is_loaded(M11_groups.oleg_battle.waves[1].name) then
m11.lua, line 1876: if group_is_loaded(M11_groups.oleg_battle.waves[2].name) then
m11.lua, line 1900: if group_is_loaded(M11_groups.oleg_battle.waves[1].name) then
m11.lua, line 1909: if group_is_loaded(M11_groups.oleg_battle.waves[3].name) then
m11.lua, line 1922: if group_is_loaded(group.name) then
m11.lua, line 2011: if base.vehicle_group ~= nil and group_is_loaded(base.vehicle_group) then
m11.lua, line 2017: if (group_is_loaded(base.name)) then
m11.lua, line 2215: if (not group_is_loaded(base_entered.name)) then
m11.lua, line 2218: if (not group_is_loaded(base_entered.vtols.name)) then
m11.lua, line 2253: if base_left.vehicle_group ~= nil and group_is_loaded(base_left.vehicle_group) then
m11.lua, line 2259: if (group_is_loaded(base_left.name)) then
m11.lua, line 2262: if (group_is_loaded(base_left.vtols.name)) then
m11.lua, line 2754: if group_is_loaded(group.name) == false then
m11.lua, line 2887: if group_is_loaded(roadblock.name) then
m12.lua, line 765: if group_is_loaded(M12_groups.garage_cars.name) then
m12.lua, line 892: if group_is_loaded(M12_groups.josh) then
m12.lua, line 1079: if group_is_loaded(M12_groups.stag_studio.name) then
m12.lua, line 1509: if group_is_loaded(M12_groups.stag_lobby.name) then
m12.lua, line 1515: if group_is_loaded(M12_groups.vehicle_start.name) then
m12.lua, line 1519: if group_is_loaded(M12_groups.stag_lobby.name) then
m12.lua, line 1523: if group_is_loaded(M12_groups.workers_lobby.name) then
m12.lua, line 1577: if group_is_loaded(M12_groups.stag_studio.name) then
m12.lua, line 1581: if group_is_loaded(M12_groups.workers_studio.name) then
m12.lua, line 1585: if group_is_loaded(M12_groups.workers_cubical.name) then
m12.lua, line 1590: if group_is_loaded(M12_groups.stag_cubical.name) then
m12.lua, line 1602: if group_is_loaded(M12_groups.fleeing_peds_001.name) then
m12.lua, line 1634: if group_is_loaded(M12_groups.lobby_escape.name) then
m12.lua, line 1746: if group_is_loaded(M12_groups.josh) then
m12.lua, line 1880: if not group_is_loaded(M12_groups.josh.name) then
m12.lua, line 2335: if group_is_loaded(group) == false then
m13.lua, line 1576: if group_is_loaded(M13_groups.vehicles_start.name) then
m13.lua, line 1580: if group_is_loaded(M13_groups.pierce_start.name) then
m13.lua, line 1608: if group_is_loaded(M13_groups.pr_static.name) then
m13.lua, line 1725: if group_is_loaded(M13_groups.pierce_rescue.name) then
m13.lua, line 1735: if group_is_loaded(M13_groups.pierce_attack.name) then
m13.lua, line 1743: if group_is_loaded(M13_groups.vehicles_cover.name) then
m13.lua, line 1749: if group_is_loaded(M13_groups.homies.name) then
m13.lua, line 1758: if group_is_loaded(M13_groups.weapons.name) then
m13.lua, line 1774: if group_is_loaded(M13_groups.penthouse_homies.name) then
m13.lua, line 1780: if group_is_loaded(M13_groups.penthouse_stag.name) then
m13.lua, line 3493: if group_is_loaded(group.name) then
m13.lua, line 3573: if group_is_loaded(group.name) then
m13.lua, line 3881: if group_is_loaded( group.name ) == false or m13_group_is_dead( group ) == true then
m15.lua, line 847: if group_is_loaded(M15_groups.chase.name) then
m15.lua, line 854: if group_is_loaded(M15_groups.homies.name) then
m15.lua, line 858: if group_is_loaded(M15_groups.homies_2.name) then
m15.lua, line 881: if group_is_loaded(M15_groups.tank_outside.name) then
m15.lua, line 885: if group_is_loaded(M15_groups.cars_outside_garage.name) then
m15.lua, line 889: if group_is_loaded(M15_groups.kneecapper_outside.name) then
m15.lua, line 893: if group_is_loaded(M15_groups.tank_garage) then
m15.lua, line 1250: if group_is_loaded(M15_groups.start_vehicle) then
m15.lua, line 1255: if group_is_loaded(M15_groups.start_vehicle_2) then
m15.lua, line 1260: if group_is_loaded(M15_groups.outside_stag.name) then
m15.lua, line 1264: if group_is_loaded(M15_groups.outside_deckers.name) then
m15.lua, line 1268: if group_is_loaded(M15_groups.outside_vehicles.name) then
m15.lua, line 1310: if group_is_loaded(M15_groups.garage.name) then
m15.lua, line 1360: if group_is_loaded(M15_groups.dead_stag.name) then
m15.lua, line 1364: if group_is_loaded(M15_outside_garage.stag.name) then
m15.lua, line 1371: if group_is_loaded(M15_outside_garage.saints.name) then
m15.lua, line 1392: if group_is_loaded(M15_groups.deckers_base) then
m15.lua, line 1751: if group_is_loaded(M15_groups.cars_outside_garage.name) then
m15.lua, line 2060: if trigger.name ~= "" and group_is_loaded(trigger.name) then
m15.lua, line 2411: if group_is_loaded(group.name) then
m15.lua, line 2565: if group_is_loaded(group.name) then
m16.lua, line 1562: if group_is_loaded(firewall_trigger_group.script_group.name) then
m16.lua, line 2378: if group_is_loaded(decker_group) then
m16.lua, line 2490: if group_is_loaded(M16_groups.matt.name) then
m16.lua, line 2958: if group_is_loaded(trigger.script_group.name) then
m16.lua, line 3709: if group_is_loaded(random_decker_group) then
m16.lua, line 3721: if group_is_loaded(decker_group) then
m17.lua, line 836: if group_is_loaded(M17_group.captive_homies.name) then
m17.lua, line 844: if group_is_loaded(M17_group.homies.name) then
m17.lua, line 850: if group_is_loaded(M17_group.vtol.name) then
m17.lua, line 853: if group_is_loaded(M17_group.vtol_reward.name) then
m17.lua, line 856: if group_is_loaded(M17_group.tanks.name) then
m17.lua, line 1247: if group_is_loaded(M17_group.heli.name) then
m17.lua, line 1360: if group_is_loaded(M17_group.homies.name) then
m17.lua, line 1369: if group_is_loaded(M17_group.heli.name) then
m17.lua, line 1544: if group_is_loaded(M17_group.ambush.name) then
m17.lua, line 1620: if group_is_loaded(M17_group.kia.name) then
m17.lua, line 1624: -- if group_is_loaded(M17_group.meeting.name) then
m17.lua, line 2340: if group_is_loaded(M17_group.hanger.name) then
m18.lua, line 1139: if (group_is_loaded(group.name) == true) then
m18.lua, line 1498: if (group_is_loaded(group.name) == true) then
m18.lua, line 2055: if (group_is_loaded(M18_groups.cargo_plane_interior.name) == true) then
m18.lua, line 2062: if (group_is_loaded(M18_groups.stag_reinf.name) == true) then
m18.lua, line 2089: if (group_is_loaded(M18_groups.cargo_plane_interior.name) == true) then
m18.lua, line 2096: if (group_is_loaded(M18_groups.stag_reinf.name) == true) then
m18.lua, line 2135: if (group_is_loaded(M18_groups.cargo_plane_tanks.name) == true) then
m18.lua, line 2188: if (group_is_loaded(M18_groups.cargo_plane_interior.name) == true) then
m18.lua, line 3257: if (group_is_loaded(wave.group.name) == true) then
m18.lua, line 3278: if (group_is_loaded(wave.group.name) == true) then
m19.lua, line 935: -- if group_is_loaded(M19_group.start_car.name) then
m19.lua, line 939: if group_is_loaded(M19_group.stag_guard.name) then
m19.lua, line 1722: if group_is_loaded(homie_cleanup.name) then
m19.lua, line 1757: if group_is_loaded(M19_group.start_car.name) then
m19.lua, line 1760: if group_is_loaded(M19_group.stag_guard.name) then
m19.lua, line 1763: if group_is_loaded(M19_group.chem_01.name) then
m19.lua, line 1766: if group_is_loaded(M19_group.chem_02.name) then
m19.lua, line 1769: if group_is_loaded(M19_group.chem_03.name) then
m19.lua, line 1772: if group_is_loaded(M19_group.chem_final.name) then
m19.lua, line 1775: if group_is_loaded(M19_group.chem_truck.name) then
m20.lua, line 1301: until group_is_loaded( M20_group.rc_heli.name )
m20.lua, line 1317: until group_is_loaded( M20_group.rc_heli.name )
m20.lua, line 1348: until group_is_loaded( M20_group.wrestler.name )
m21.lua, line 1235: if (group_is_loaded(group.name) == true) then
m22.lua, line 1865: if (group_is_loaded(Current_bz.zone.saints_group.name) == true) then
m22.lua, line 2052: if group_is_loaded(Armory_battle_zone.initial_spawn.name) then
m22.lua, line 2180: if group_is_loaded(M22_groups.Oleg_and_Pierce.name) then
m22.lua, line 2211: if group_is_loaded(M22_groups.Statue_Boats) then
m22.lua, line 2348: if group_is_loaded(M22_groups.Angel.name) == false then
m22.lua, line 2351: if group_is_loaded(M22_groups.Angels_Attackers.name) == false then
m22.lua, line 2956: if group_is_loaded(M22_groups.Kinzie)then
m22.lua, line 3095: if (group_is_loaded(battle_zone_group.initial_spawn.name) == true) then
m22.lua, line 3098: if (group_is_loaded(battle_zone_group.saints_group.name) == true) then
m22.lua, line 3904: if (group_is_loaded(Current_bz.zone.initial_spawn.name) == true) then
m22.lua, line 3909: if group_is_loaded(Current_bz.zone.courtesy_vehicles.name) then
m23.lua, line 990: if (group_is_loaded(group.name) == true) then
m23.lua, line 1208: if group_is_loaded(M23_groups.daedalus_vtols_01.name) then
m23.lua, line 1217: if group_is_loaded(M23_groups.daedalus_vtols_01.name) then
m23.lua, line 3496: if (group_is_loaded(M23_groups.transport_vtol_01.name) == true) then
m24.lua, line 631: if (group_is_loaded(M24_groups.luchadores.name)) then
m24.lua, line 640: if (group_is_loaded(group.name)) then
m24.lua, line 650: if (group_is_loaded(M24_groups.luchadores.name)) then
m24.lua, line 659: if (group_is_loaded(group.name)) then
m24.lua, line 676: if group_is_loaded(M24_groups.homies.name) then
m24.lua, line 684: if group_is_loaded( M24_groups.saints ) then
m24.lua, line 689: if group_is_loaded( M24_groups.luchadores ) then
m24.lua, line 694: if group_is_loaded( M24_groups.homies ) then
m24.lua, line 1115: if (group_is_loaded(M24_groups.bridge) ) then
mm_p_03.lua, line 258: if group_is_loaded(MM_P_03_group.vehicles.name) then
mm_p_03.lua, line 547: if not group_is_loaded(MM_P_03_group.vehicles.name) then
mm_p_03.lua, line 621: if not group_is_loaded( MM_P_03_group.npcs.name ) then --see if the NPC group is loaded
sh01.lua, line 767: if not group_is_loaded(SH01_group.catwalk_grunts.name) then
sh01.lua, line 864: if group_is_loaded(SH01_group.alley_grunts_001.name) then
sh01.lua, line 879: if group_is_loaded(SH01_group.warehouse_grunts_001.name) then
sh01.lua, line 891: if group_is_loaded(SH01_group.warehouse_brute_001.name) then
sh01.lua, line 903: if group_is_loaded(SH01_group.warehouse_office_001.name) then
sh01.lua, line 915: if group_is_loaded(SH01_group.breakroom_grunts_001.name) then
sh01.lua, line 926: if group_is_loaded(SH01_group.stairwell_grunts.name) then
sh01.lua, line 937: if group_is_loaded(SH01_group.catwalk_grunts.name) then
sh01.lua, line 948: if group_is_loaded(SH01_group.warehouse_snipers_001.name) then
sh01.lua, line 964: if group_is_loaded(SH01_group.warehouse_office_002.name) then
sh01.lua, line 977: if group_is_loaded(SH01_group.retail_grunts_001.name) then
sh01.lua, line 990: if group_is_loaded(SH01_group.retail_customers.name) then
sh01.lua, line 1002: if group_is_loaded(SH01_group.retail_grunts_002.name) then
sh01.lua, line 1007: if group_is_loaded(SH01_group.retail_brute.name) then
sh01.lua, line 1022: if group_is_loaded(SH01_group.homies.name) then
sh01.lua, line 1155: if not group_is_loaded(SH01_group.homies)then
sh02.lua, line 1324: if not group_is_loaded(sh02_group.homies) then
sh02.lua, line 1332: if not group_is_loaded(sh02_group.collection_guards.name) then
sh02.lua, line 1356: if not group_is_loaded(sh02_group.lounge_flee01.name) then
sh02.lua, line 1363: if not group_is_loaded(sh02_group.lounge_flee02.name) then
sh02.lua, line 1370: if not group_is_loaded(sh02_group.lounge_flee03.name) then
sh02.lua, line 1377: if not group_is_loaded(sh02_group.lounge_flee04.name) then
sh02.lua, line 1386: if not group_is_loaded(sh02_group.jailcell01_guards.name)then
sh02.lua, line 1390: if not group_is_loaded(sh02_group.jailcell01_hos.name) then
sh02.lua, line 1396: if not group_is_loaded(sh02_group.jailcell01_wave.name) then
sh02.lua, line 1403: if not group_is_loaded(sh02_group.jailcell02_guards.name) then
sh02.lua, line 1407: if not group_is_loaded(sh02_group.jailcell02_brutella.name) then
sh02.lua, line 1412: if not group_is_loaded(sh02_group.jailcell02_hos.name)then
sh02.lua, line 1418: if not group_is_loaded(sh02_group.jailcell02_wave.name) then
sh02.lua, line 1427: if not group_is_loaded(sh02_group.jailcell03_guards.name)then
sh02.lua, line 1431: if not group_is_loaded(sh02_group.jailcell03_hos.name) then
sh02.lua, line 1437: if not group_is_loaded(sh02_group.jailcell03_wave.name)then
sh02.lua, line 1469: if group_is_loaded(sh02_group.homies) then
sh02.lua, line 1476: if group_is_loaded(sh02_group.collection_guards) then
sh02.lua, line 1482: if group_is_loaded(sh02_group.collection_wave) then
sh02.lua, line 1486: if group_is_loaded(sh02_group.lounge_guards) then
sh02.lua, line 1490: if group_is_loaded(sh02_group.lounge_snipers) then
sh02.lua, line 1496: if group_is_loaded(sh02_group.jailcell01_guards) then
sh02.lua, line 1500: if group_is_loaded(sh02_group.jailcell01_wave) then
sh02.lua, line 1504: if group_is_loaded(sh02_group.jailcell02_guards) then
sh02.lua, line 1508: if group_is_loaded(sh02_group.jailcell02_wave) then
sh02.lua, line 1514: if group_is_loaded(sh02_group.jailcell03_guards) then
sh02.lua, line 1519: if group_is_loaded(sh02_group.jailcell03_wave) then
sh02.lua, line 1524: if group_is_loaded(sh02_group.jailcell03_final) then
sh02.lua, line 1531: if group_is_loaded(sh02_group.garage_vehicles) then
sh02.lua, line 1534: if group_is_loaded(sh02_group.garage_brute) then
sh02.lua, line 1549: if group_is_loaded(sh02_group.collection_hos) then
sh02.lua, line 1553: if group_is_loaded(sh02_group.jailcell01_hos) then
sh02.lua, line 1557: if group_is_loaded(sh02_group.jailcell02_brutella) then
sh02.lua, line 1561: if group_is_loaded(sh02_group.jailcell02_hos) then
sh02.lua, line 1565: if group_is_loaded(sh02_group.jailcell03_hos) then
sh02.lua, line 1573: if group_is_loaded(sh02_group.lounge_flee01) then
sh02.lua, line 1576: if group_is_loaded(sh02_group.lounge_flee02) then
sh02.lua, line 1579: if group_is_loaded(sh02_group.lounge_flee03) then
sh02.lua, line 1582: if group_is_loaded(sh02_group.lounge_flee04) then
sh02.lua, line 1818: if group_is_loaded(sh02_group.collection_hos) then
sh02.lua, line 1823: if group_is_loaded(sh02_group.jailcell01_hos) then
sh02.lua, line 1828: if group_is_loaded(sh02_group.jailcell02_hos) then
sh02.lua, line 1833: if group_is_loaded(sh02_group.jailcell03_hos) then
sh03.lua, line 534: if group_is_loaded( sh03_group.COOP_TOWER.name ) == false then
sh03.lua, line 783: if group_is_loaded( sh03_group.WAVE_ONE.name ) == true then
sh03.lua, line 792: if group_is_loaded( sh03_group.WAVE_TWO.name ) == true then
sh03.lua, line 801: if group_is_loaded( sh03_group.WAVE_THREE.name ) == true then
sh03.lua, line 810: if group_is_loaded( sh03_group.COOP_WAVE_ONE.name ) == true then
sh03.lua, line 819: if group_is_loaded( sh03_group.COOP_WAVE_TWO.name ) == true then
sh03.lua, line 828: if group_is_loaded( sh03_group.COOP_WAVE_THREE.name ) == true then
sh03.lua, line 837: if group_is_loaded( sh03_group.STAIRS.name ) == true then
sh03.lua, line 846: if group_is_loaded( sh03_group.ROOM_DEFENSE.name ) == true then
sh03.lua, line 864: if group_is_loaded(sh03_group.START.name) then
sh03.lua, line 898: if group_is_loaded( grp.name ) then
sh03.lua, line 912: if group_is_loaded( grp.name ) then
sh03.lua, line 984: if group_is_loaded( sh03_group.START.name ) == false then
sh03.lua, line 1401: if group_is_loaded( sh03_group.START_CAR.name ) == false then
sh03.lua, line 1413: if group_is_loaded( sh03_group.START_CAR.name ) == false then
sh03.lua, line 1476: if group_is_loaded( sh03_group.STAIRS.name ) == false then
sh03.lua, line 1874: if group_is_loaded( sh03_group.ROOM_DEFENSE.name ) then
sh03.lua, line 1881: if group_is_loaded( sh03_group.WAVE_ONE.name ) then
sh03.lua, line 1888: if group_is_loaded( sh03_group.WAVE_TWO.name ) then
sh03.lua, line 1895: if group_is_loaded( sh03_group.WAVE_THREE.name ) then
sh03.lua, line 2071: while group_is_loaded( sh03_group.START.name ) == false do
sh03.lua, line 2191: if group_is_loaded( sh03_queue[0].name ) then
sh03.lua, line 2220: while group_is_loaded( sh03_group.HELICOPTER.name ) == false do
sh04.lua, line 702: if (group_is_loaded( SH04_group.backroom_specialist.name ) == false ) then
sh04.lua, line 706: if (group_is_loaded( SH04_group.backroom_specialist_coop.name ) == false ) then
sh04.lua, line 813: if group_is_loaded( SH04_group.initial_luchadors.members ) == true then
sh04.lua, line 837: if group_is_loaded( SH04_group.right_room.name ) == true then
sh04.lua, line 1475: if group_is_loaded(SH04_group.brute_g02.name) == false then
sh04.lua, line 1684: if ( group_is_loaded( group.name ) and group.name ~= SH04_group.homies.name ) then
sh04.lua, line 1693: if ( group_is_loaded( group.name ) and group.name ~= SH04_group.homies.name ) then
sh04.lua, line 2122: if group_is_loaded( SH04_group.right_room.name ) == true then
|
group_is_loaded_internal |
true |
|
2 |
group_members_alive |
true |
|
7m05.lua, line 1970: num_enemies = num_enemies + group_members_alive(M05_groups.elevator.name)
m05.lua, line 1973: num_enemies = num_enemies + group_members_alive(M05_groups.guards.name)
m05.lua, line 1976: num_enemies = num_enemies + group_members_alive(M05_groups.drop_1.name)
m05.lua, line 1979: num_enemies = num_enemies + group_members_alive(M05_groups.drop_2.name)
m05.lua, line 2058: while group_is_loaded(M05_groups.elevator.name) and group_members_alive(M05_groups.elevator.name) > 0 do
m13.lua, line 3687: return group_members_alive(group.name) == 0
m19.lua, line 1162: while ( group_members_alive(M19_group.viola_attack_zombies.name) > 0) do
|
group_show |
true |
1 |
88_a_ga_nw_01.lua, line 1202: group_show(_A_GA_NW_01_groups.heli_group.name)
dlc2_m01.lua, line 2114: group_show(Dlc2_m01_groups.armory_player_heli.name)
dlc2_m01.lua, line 2882: group_show(Dlc2_m01_groups.dt_get_away_car_drop_off.name)
dlc2_m01.lua, line 3121: group_show(Dlc2_m01_groups.ng_bridge_roadblock.name)
dlc2_m01.lua, line 4990: group_show(heli_group.name)
dlc2_m02.lua, line 2844: group_show( Dlc2_m02_groups.saucer.name )
dlc2_m03.lua, line 2292: group_show(group.name)
m01.lua, line 1404: group_show(M01_group.lobby3.name)
m01.lua, line 1490: group_show(M01_group.second_floor.name)
m01.lua, line 1594: group_show(M01_group.bomb_homies)
m01.lua, line 4492: group_show(M01_group.swat_homies.name)
m01.lua, line 5574: group_show(M01_group.vault_attackers2.name)
m01.lua, line 5575: group_show(M01_group.vault_heli.name)
m02.lua, line 1846: group_show(M02_groups.plane.name)
m02.lua, line 2042: group_show(M02_groups.sky_goons_02.name)
m02.lua, line 2080: group_show(M02_groups.sky_goons_03.name)
m02.lua, line 2478: group_show(M02_groups.plane.name)
m02.lua, line 2506: group_show(M02_groups.sky_goons_05.name)
m02.lua, line 2557: group_show(M02_groups.sky_goons_07.name)
m02.lua, line 2559: group_show(M02_groups.sky_goons_07_A.name)
m02.lua, line 2789: group_show(M02_groups.homies_skydive_01.name)
m03.lua, line 1947: group_show(M03_group.fly_home_enemies.name)
m03.lua, line 2475: group_show(M03_group.initial_guard.name)
m04.lua, line 1087: group_show(M04_group.roadblock_001.name)
m04.lua, line 1088: group_show(M04_group.roadblock_002.name)
m04.lua, line 1393: group_show(M04_group.roadblock_001.name)
m04.lua, line 1394: group_show(M04_group.roadblock_002.name)
m04.lua, line 1395: group_show(M04_group.brute_001.name)
m04.lua, line 1396: group_show(M04_group.brute_002.name)
m05.lua, line 2137: group_show( heli_group.name )
m05.lua, line 2138: group_show( npc_group.name )
m06.lua, line 1126: group_show( M06_group.dock1.name, true )
m06.lua, line 1144: group_show( M06_group.dock2.name, true )
m06.lua, line 1189: group_show(M06_group.bomb_truck.name, true)
m06.lua, line 1280: group_show( M06_group.factory1.name, true )
m06.lua, line 1362: group_show(M06_group.factory_brute.name)
m06.lua, line 1417: group_show(M06_group.top_floor.name)
m06.lua, line 1440: group_show(M06_group.top_floor.name)
m06.lua, line 1441: --group_show(M06_group.Phillipe.name)
m06.lua, line 2514: group_show( M06_group.dock1.name )
m06.lua, line 2525: group_show( M06_group.dock2.name )
m07.lua, line 2129: group_show(M07_group.oleg.name)
m08.lua, line 374: group_show( M08_group.zimos.name )
m08.lua, line 375: group_show( M08_group.pierce.name )
m08.lua, line 383: group_show( M08_group.saints.name )
m08.lua, line 384: group_show( M08_group.prostitutes.name )
m08.lua, line 392: group_show( M08_group.partiers[ 1 ].name )
m08.lua, line 393: group_show( M08_group.partiers[ 2 ].name )
m08.lua, line 394: group_show( M08_group.partiers[ 3 ].name )
m09.lua, line 2516: group_show(M09_group.girls_heli.name)
m09.lua, line 2517: group_show(M09_group.girls_in_heli_crate.name)
m09.lua, line 2530: group_show(M09_group.player_rail.name)
m09.lua, line 3233: group_show(group.name)
m09.lua, line 4977: group_show(attacker.heli_group.name)
m09.lua, line 4978: group_show(attacker.soldier_group.name)
m10.lua, line 1550: group_show(M10_groups.stag_ambush.name)
m10.lua, line 1601: group_show(M10_groups.vtol_intro_flyby_01.name)
m10.lua, line 1785: group_show(M10_groups.vtol_transport_flyby_01.name)
m10.lua, line 2016: group_show(M10_groups.attack_vtols_02.name)
m10.lua, line 2029: group_show(M10_groups.vtol_flyby_01.name)
m10.lua, line 3074: group_show(encounter.name)
m11.lua, line 1525: group_show(roadblock.name)
m11.lua, line 1535: group_show(M11_groups.air_base.name)
m11.lua, line 1536: group_show(M11_groups.air_base_jumbo_plane.name)
m12.lua, line 601: group_show(M12_groups.stag_window_rush.name)
m12.lua, line 630: group_show(M12_groups.stag_studio_rush_01.name)
m12.lua, line 633: group_show(M12_groups.stag_studio_rush_02.name)
m13.lua, line 1570: group_show(M13_groups.pierce_start.name)
m13.lua, line 1957: group_show( M13_groups.penthouse_stag.name )
m14.lua, line 597: group_show( M14_group.cp_smiling_jacks )
m15.lua, line 1710: group_show(M15_groups.chase.name)
m15.lua, line 2540: group_show(group.name)
m17.lua, line 1730: group_show(M17_group.tanks.name)
m17.lua, line 1769: group_show(M17_group.jailors.name)
m17.lua, line 1919: group_show(M17_group.reactor_hall.name)
m17.lua, line 1963: group_show(M17_group.reactor.name)
m18.lua, line 2719: group_show(M18_groups.stag_cargo_plane.name)
m18.lua, line 2940: group_show(M18_groups.skydiving_tank.name)
m20.lua, line 623: group_show( M20_group.angel.name )
m20.lua, line 773: -- group_show( M20_group.angel.name )
m20.lua, line 1065: group_show( M20_group.angel.name )
m21.lua, line 1255: group_show(group_table.name)
m21.lua, line 1653: group_show(group_table.name)
m22.lua, line 4599: group_show(M22_groups.Kia_Vtol1.name)
m23.lua, line 2337: group_show(M23_groups.cyrus_vtol)
m23.lua, line 3060: group_show(M23_groups.courtesy_helis.name)
sh01.lua, line 509: group_show( SH01_group.homies.name )
sh04.lua, line 1240: --group_show( SH04_group.casino_manager.name )
|
group_show_do |
true |
|
2 |
guardian_angel_clear_zone_pinning |
true |
|
1 |
guardian_angel_enable_indicators |
true |
|
3 |
guardian_angel_increment_node_progress |
true |
|
28_a_ga_dt_03.lua, line 733: guardian_angel_increment_node_progress()
_a_ga_dt_03.lua, line 741: guardian_angel_increment_node_progress()
_a_ga_dt_03.lua, line 746: guardian_angel_increment_node_progress()
_a_ga_dt_03.lua, line 758: guardian_angel_increment_node_progress()
_a_ga_dt_03.lua, line 763: guardian_angel_increment_node_progress()
_a_ga_dt_03.lua, line 773: guardian_angel_increment_node_progress()
_a_ga_dt_03.lua, line 786: guardian_angel_increment_node_progress()
_a_ga_dt_03.lua, line 792: guardian_angel_increment_node_progress()
_a_ga_dt_03.lua, line 797: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 654: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 666: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 675: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 684: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 700: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 709: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 718: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 727: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 742: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 751: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 760: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 769: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 784: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 793: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 802: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 817: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 826: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 834: guardian_angel_increment_node_progress()
_a_ga_nw_01.lua, line 842: guardian_angel_increment_node_progress()
|
guardian_angel_register_script_group |
true |
|
53_a_ga_dt_03.lua, line 495: guardian_angel_register_script_group(_A_GA_DT_03_groups.roadblock2.name)
_a_ga_dt_03.lua, line 639: guardian_angel_register_script_group(_A_GA_DT_03_groups.roadblock1.name)
_a_ga_dt_03.lua, line 834: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase1.name)
_a_ga_dt_03.lua, line 838: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase2.name)
_a_ga_dt_03.lua, line 866: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase3.name)
_a_ga_dt_03.lua, line 870: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase4.name)
_a_ga_dt_03.lua, line 898: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase5.name)
_a_ga_dt_03.lua, line 903: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase6.name)
_a_ga_dt_03.lua, line 907: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase7.name)
_a_ga_dt_03.lua, line 911: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase8.name)
_a_ga_dt_03.lua, line 975: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase9.name)
_a_ga_dt_03.lua, line 979: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase10.name)
_a_ga_dt_03.lua, line 983: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase11.name)
_a_ga_dt_03.lua, line 987: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase12.name)
_a_ga_dt_03.lua, line 991: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase13.name)
_a_ga_dt_03.lua, line 995: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase14.name)
_a_ga_dt_03.lua, line 999: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase15.name)
_a_ga_dt_03.lua, line 1003: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase16.name)
_a_ga_dt_03.lua, line 1070: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase17.name)
_a_ga_dt_03.lua, line 1074: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase18.name)
_a_ga_dt_03.lua, line 1078: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase19.name)
_a_ga_dt_03.lua, line 1082: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase20.name)
_a_ga_dt_03.lua, line 1086: guardian_angel_register_script_group(_A_GA_DT_03_groups.chase21.name)
_a_ga_dt_03.lua, line 1139: guardian_angel_register_script_group(_A_GA_DT_03_groups.attack_heli.name)
_a_ga_nw_01.lua, line 1226: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase_heli.name)
_a_ga_nw_01.lua, line 1269: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase1.name)
_a_ga_nw_01.lua, line 1272: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase2.name)
_a_ga_nw_01.lua, line 1306: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase3.name)
_a_ga_nw_01.lua, line 1309: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase4.name)
_a_ga_nw_01.lua, line 1312: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase5.name)
_a_ga_nw_01.lua, line 1339: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase6.name)
_a_ga_nw_01.lua, line 1342: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase7.name)
_a_ga_nw_01.lua, line 1362: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase8.name)
_a_ga_nw_01.lua, line 1382: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase9.name)
_a_ga_nw_01.lua, line 1400: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase10.name)
_a_ga_nw_01.lua, line 1418: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase11.name)
_a_ga_nw_01.lua, line 1447: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase12.name)
_a_ga_nw_01.lua, line 1450: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase13.name)
_a_ga_nw_01.lua, line 1469: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase14.name)
_a_ga_nw_01.lua, line 1488: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase15.name)
_a_ga_nw_01.lua, line 1515: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase16.name)
_a_ga_nw_01.lua, line 1518: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase17.name)
_a_ga_nw_01.lua, line 1539: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase18.name)
_a_ga_nw_01.lua, line 1566: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase19.name)
_a_ga_nw_01.lua, line 1569: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase20.name)
_a_ga_nw_01.lua, line 1588: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase21.name)
_a_ga_nw_01.lua, line 1647: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase22.name)
_a_ga_nw_01.lua, line 1650: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase23.name)
_a_ga_nw_01.lua, line 1653: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase24.name)
_a_ga_nw_01.lua, line 1656: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase25.name)
_a_ga_nw_01.lua, line 1659: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase26.name)
_a_ga_nw_01.lua, line 1662: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase27.name)
_a_ga_nw_01.lua, line 1665: guardian_angel_register_script_group(_A_GA_NW_01_groups.chase28.name)
|
guardian_angel_release_attack_groups |
true |
|
1 |
guardian_angel_start_zone_pinning |
true |
|
1 |
guardian_angel_unregister_script_group |
true |
|
53_a_ga_dt_03.lua, line 301: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.roadblock1.name)
_a_ga_dt_03.lua, line 305: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.roadblock2.name)
_a_ga_dt_03.lua, line 309: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase1.name)
_a_ga_dt_03.lua, line 313: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase2.name)
_a_ga_dt_03.lua, line 317: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase3.name)
_a_ga_dt_03.lua, line 321: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase4.name)
_a_ga_dt_03.lua, line 325: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase5.name)
_a_ga_dt_03.lua, line 329: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase6.name)
_a_ga_dt_03.lua, line 333: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase7.name)
_a_ga_dt_03.lua, line 337: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase8.name)
_a_ga_dt_03.lua, line 341: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase9.name)
_a_ga_dt_03.lua, line 345: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase10.name)
_a_ga_dt_03.lua, line 349: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase11.name)
_a_ga_dt_03.lua, line 353: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase12.name)
_a_ga_dt_03.lua, line 357: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase13.name)
_a_ga_dt_03.lua, line 361: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase14.name)
_a_ga_dt_03.lua, line 365: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase15.name)
_a_ga_dt_03.lua, line 369: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase16.name)
_a_ga_dt_03.lua, line 373: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase17.name)
_a_ga_dt_03.lua, line 377: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase18.name)
_a_ga_dt_03.lua, line 381: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase19.name)
_a_ga_dt_03.lua, line 385: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase20.name)
_a_ga_dt_03.lua, line 389: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.chase21.name)
_a_ga_dt_03.lua, line 393: guardian_angel_unregister_script_group(_A_GA_DT_03_groups.attack_heli.name)
_a_ga_nw_01.lua, line 425: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase_heli.name)
_a_ga_nw_01.lua, line 430: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase1.name)
_a_ga_nw_01.lua, line 435: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase2.name)
_a_ga_nw_01.lua, line 440: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase3.name)
_a_ga_nw_01.lua, line 445: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase4.name)
_a_ga_nw_01.lua, line 450: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase5.name)
_a_ga_nw_01.lua, line 455: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase6.name)
_a_ga_nw_01.lua, line 460: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase7.name)
_a_ga_nw_01.lua, line 465: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase8.name)
_a_ga_nw_01.lua, line 470: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase9.name)
_a_ga_nw_01.lua, line 475: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase10.name)
_a_ga_nw_01.lua, line 480: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase11.name)
_a_ga_nw_01.lua, line 485: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase12.name)
_a_ga_nw_01.lua, line 490: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase13.name)
_a_ga_nw_01.lua, line 495: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase14.name)
_a_ga_nw_01.lua, line 500: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase15.name)
_a_ga_nw_01.lua, line 505: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase16.name)
_a_ga_nw_01.lua, line 510: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase17.name)
_a_ga_nw_01.lua, line 515: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase18.name)
_a_ga_nw_01.lua, line 520: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase19.name)
_a_ga_nw_01.lua, line 525: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase20.name)
_a_ga_nw_01.lua, line 530: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase21.name)
_a_ga_nw_01.lua, line 535: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase22.name)
_a_ga_nw_01.lua, line 540: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase23.name)
_a_ga_nw_01.lua, line 545: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase24.name)
_a_ga_nw_01.lua, line 550: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase25.name)
_a_ga_nw_01.lua, line 555: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase26.name)
_a_ga_nw_01.lua, line 560: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase27.name)
_a_ga_nw_01.lua, line 565: guardian_angel_unregister_script_group(_A_GA_NW_01_groups.chase28.name)
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