vint_object_find |
true |
|
2562bg_saints.lua, line 111: local bg_pulse_anim_h = vint_object_find("bg_pulse_anim", 0, Bg_saints_doc_handle)
bg_saints.lua, line 112: local bg_crib_anim_h = vint_object_find("bg_crib_anim", 0, Bg_saints_doc_handle)
bg_saints.lua, line 115: local bg_loop_twn_h = vint_object_find("end_event_twn", bg_crib_anim_h)
bg_saints.lua, line 121: --local bg_loop_h = vint_object_find("bg_loop", 0, Bg_saints_doc_handle)
bg_saints.lua, line 124: Bg_saints_pause_grp_h = vint_object_find( "pause_grp", 0, Bg_saints_doc_handle )
bg_saints.lua, line 125: Bg_saints_crib_grp_h = vint_object_find( "crib_grp", 0, Bg_saints_doc_handle )
bg_saints.lua, line 126: Fail_grp_h = vint_object_find( "fail_grp", 0, Bg_saints_doc_handle )
bg_saints.lua, line 127: Digits_grp_h = vint_object_find( "digits_grp", 0, Bg_saints_doc_handle )
bg_saints.lua, line 128: Video_grp_h = vint_object_find( "video_grp", 0, Bg_saints_doc_handle )
bg_saints.lua, line 129: Vignette_grp_h = vint_object_find( "Vignette_grp", 0, Bg_saints_doc_handle )
bg_saints.lua, line 132: Bg_saints_pause_grp_hell_h = vint_object_find( "pause_grp_hell", 0, Bg_saints_doc_handle )
bg_saints.lua, line 133: Tiled_grp_hell_h = vint_object_find( "bg_tiled_grp_hell", 0, Bg_saints_doc_handle )
bg_saints.lua, line 134: Gradient_bg_hell_h = vint_object_find( "gradient_bg_hell", 0, Bg_saints_doc_handle )
bg_saints.lua, line 135: Video_grp_hell_h = vint_object_find( "video_grp_hell", 0, Bg_saints_doc_handle )
bg_saints.lua, line 147: Bg_h = vint_object_find("bg", 0, Bg_saints_doc_handle)
bg_saints.lua, line 154: local bg_saints_video_h = vint_object_find( "bg_video", 0, Bg_saints_doc_handle )
bg_saints.lua, line 169: local screen_group_h = vint_object_find("screen_grp", 0, Bg_saints_doc_handle)
bg_saints.lua, line 271: --local video_block_l_h = vint_object_find("video_block_l", 0, Bg_saints_doc_handle)
bg_saints.lua, line 272: --local video_block_r_h = vint_object_find("video_block_r", 0, Bg_saints_doc_handle)
bg_saints.lua, line 338: local bg_saints_video_h = vint_object_find( "bg_video01", 0, Bg_saints_doc_handle)
bg_saints.lua, line 347: local bg_saints_video_h = vint_object_find( "bg_video01", 0, Bg_saints_doc_handle )
bg_saints.lua, line 374: --local bg_saints_video_h = vint_object_find( "bg_video", 0, Bg_saints_doc_handle )
bg_saints.lua, line 386: --local bg_saints_video_h = vint_object_find( "bg_video", 0, Bg_saints_doc_handle )
bg_saints.lua, line 393: --local bg_saints_video_h = vint_object_find( "bg_video", 0, Bg_saints_doc_handle )
bg_saints.lua, line 409: -- local bg_saints_video_h = vint_object_find( "bg_video", 0, Bg_saints_doc_handle )
bg_saints.lua, line 421: --local bg_saints_video_h = vint_object_find( "bg_video", 0, Bg_saints_doc_handle )
bg_saints.lua, line 427: local bg_saints_video_h = vint_object_find( "bg_video", 0, Bg_saints_doc_handle )
building_purchase.lua, line 135: local store_title_txt_h = vint_object_find("store_title_txt")
building_purchase.lua, line 152: local control_meter_twn_end_h = vint_object_find("control_meter_end_twn")
building_purchase.lua, line 159: local control_increase_txt_h = vint_object_find("control_increase_txt")
building_purchase.lua, line 166: local control_increase_gang_txt_h = vint_object_find("control_increase_gang_txt")
building_purchase.lua, line 172: local cash_txt_h = vint_object_find("cash_day_text")
building_purchase.lua, line 178: local discount_text_h = vint_object_find("discount_text")
building_purchase.lua, line 187: local button_highlight_h = vint_object_find("ctrl_btn_highlight")
building_purchase.lua, line 200: local twn_h = vint_object_find("purchase_anchor_twn")
cat_mouse_results.lua, line 93: local title_game_h = vint_object_find("title_game_txt")
cat_mouse_results.lua, line 105: local title_status_h = vint_object_find("title_status_txt")
cat_mouse_results.lua, line 131: local score_winner_label_txt_h = vint_object_find("score_winner_label_txt")
cat_mouse_results.lua, line 132: local score_winner_value_txt_h = vint_object_find("score_winner_value_txt")
cat_mouse_results.lua, line 137: local score_loser_label_txt_h = vint_object_find("score_loser_label_txt")
cat_mouse_results.lua, line 138: local score_loser_value_txt_h = vint_object_find("score_loser_value_txt")
cat_mouse_results.lua, line 150: local score_loser_type_txt_h = vint_object_find("score_loser_type_txt")
cat_mouse_results.lua, line 151: local score_winner_type_txt_h = vint_object_find("score_winner_type_txt")
cat_mouse_results.lua, line 155: local cash_award_type_txt_h = vint_object_find("cash_award_label")
cat_mouse_results.lua, line 171: local award_grp_h = vint_object_find("award_grp")
cat_mouse_results.lua, line 172: local cash_award_value_txt_h = vint_object_find("cash_award_value_txt")
cell_camera.lua, line 31: local how_to_txt_h = vint_object_find("how_to_txt", 0, Cell_camera_doc_handle)
cell_camera.lua, line 34: local web_title_txt_h = vint_object_find("web_title_txt" ,0, Cell_camera_doc_handle)
cell_camera.lua, line 37: local web_info_grp_h = vint_object_find("web_info_grp")
cell_camera.lua, line 49: local description_1_txt_h = vint_object_find("description_1_txt")
cell_camera.lua, line 53: local camera_hint_grp_h = vint_object_find("camera_hint_grp")
cell_camera.lua, line 61: local camera_hint_text = vint_object_find("camera_hint_txt", 0, Cell_camera_doc_handle)
cell_camera.lua, line 72: local camera_hint_icon_bmp_h = vint_object_find( "camera_hint_icon_bmp" )
cell_camera.lua, line 82: local camera_hint_icon_bmp_h = vint_object_find( "camera_hint_icon_bmp" )
cell_cheats.lua, line 47: local grp_h = vint_object_find("new_cheat_grp", 0, Cell_cheats_doc_handle)
cell_cheats.lua, line 106: local subtitle_h = vint_object_find("subtitle", 0, Cell_cheats_doc_handle)
cell_cheats.lua, line 107: local description_grp_h = vint_object_find("description_grp", 0, Cell_cheats_doc_handle)
cell_cheats.lua, line 145: local cheats_list_h = vint_object_find("cheats_list", 0, Cell_cheats_doc_handle)
cell_cheats.lua, line 146: local description_grp_h = vint_object_find("description_grp", 0, Cell_cheats_doc_handle)
cell_cheats.lua, line 147: local subtitle_h = vint_object_find("subtitle", 0, Cell_cheats_doc_handle)
cell_cheats.lua, line 199: local description_grp_h = vint_object_find("description_grp", 0, Cell_cheats_doc_handle)
cell_cheats.lua, line 202: local description_text_h = vint_object_find("cheats_description", description_grp_h)
cell_cheats.lua, line 205: local desc_header_h = vint_object_find("desc_header", description_grp_h)
cell_cheats.lua, line 227: local grp_h = vint_object_find("new_cheat_grp")
cell_cheats.lua, line 230: local title_h = vint_object_find("new_cheat_title", grp_h)
cell_cheats.lua, line 231: local desc_h = vint_object_find("new_cheat_description", grp_h)
cell_cheats.lua, line 356: local grp_h = vint_object_find("new_cheat_grp", 0, Cell_cheats_doc_handle)
cell_extras.lua, line 150: local safe_frame = vint_object_find("safe_frame")
cell_foreground.lua, line 151: Cell_foreground_h = vint_object_find("screen_grp", 0, Cell_foreground_doc)
cell_foreground.lua, line 152: Cell_background_h = vint_object_find("screen_grp", 0, Cell_background_doc)
cell_foreground.lua, line 154: local top_icons_h = vint_object_find("top_icons", 0, Cell_foreground_doc)
cell_foreground.lua, line 163: local intro_anim_h = vint_object_find("intro_anim", 0, Cell_background_doc)
cell_foreground.lua, line 167: local audio_twn_h = vint_object_find("audio_twn_hub_enter", intro_anim_h)
cell_foreground.lua, line 277: local h = vint_object_find("screen_grp", 0, store_common_doc_h)
cell_foreground.lua, line 296: local target_h = vint_object_find(screen.base_name, 0, doc_h)
cell_foreground.lua, line 299: local anim_h = vint_object_find("transition_element_anim", 0, Cell_background_doc)
cell_foreground.lua, line 302: local root_anim_h = vint_object_find("root_animation", 0, doc_h)
cell_foreground.lua, line 305: local anchor_twn_h = vint_object_find("anchor_twn", anim_clone_h)
cell_foreground.lua, line 306: local rotation_twn_h = vint_object_find("rotation_twn", anim_clone_h)
cell_foreground.lua, line 307: local scale_twn_h = vint_object_find("scale_twn", anim_clone_h)
cell_foreground.lua, line 308: --local alpha_twn_h = vint_object_find("alpha_twn", anim_clone_h)
cell_foreground.lua, line 386: local trans_out_anim_h = vint_object_find("trans_out_anim", 0, doc_h)
cell_foreground.lua, line 391: local trans_in_anim_h = vint_object_find("trans_in_anim", 0, doc_h)
cell_foreground.lua, line 404: --local bg_rotate_h = vint_object_find("bg_rotate",0,Cell_background_doc)
cell_foreground.lua, line 418: local trans_in_anim_h = vint_object_find("trans_in_anim", 0, doc_h)
cell_foreground.lua, line 423: local trans_out_anim_h = vint_object_find("trans_out_anim", 0, doc_h)
cell_menu_main.lua, line 176: local safe_frame_h = vint_object_find("safe_frame", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 211: local ping_grp_h = vint_object_find("ping_grp", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 215: local rage_grp_h = vint_object_find("rage_meter", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 242: local power_txt_h = vint_object_find("power_txt", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 243: local cache_txt_h = vint_object_find("cache_txt", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 244: local cluster_txt_h = vint_object_find("cluster_txt", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 255: local top_bar_anim_h = vint_object_find("top_bar_anim", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 258: local trans_in_anim_h = vint_object_find("trans_in_anim", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 262: --local cache_meter_in_anim_h = vint_object_find("cache_meter_in_anim", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 265: local cache_meter_grp_h = vint_object_find("cache_meter_grp", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 274: local satan_wrath_text_h = vint_object_find("rage_txt", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 318: local cache_meter_grp_h = vint_object_find("cache_meter_grp", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 382: local cache_meter_grp_h = vint_object_find("cache_meter_grp", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 448: local safe_frame_h = vint_object_find("safe_frame", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 548: local power_level_txt_h = vint_object_find("power_level_txt", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 552: local rage_grp_h = vint_object_find("rage_meter", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 553: local rage_grp_1_h = vint_object_find("00-05", rage_grp_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 554: local rage_grp_1_pips_h = vint_object_find("pips00-05", rage_grp_1_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 556: local rage_grp_2_h = vint_object_find("06-11", rage_grp_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 557: local rage_grp_2_pips_h = vint_object_find("pips06-11", rage_grp_2_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 559: local rage_grp_3_h = vint_object_find("12-17", rage_grp_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 560: local rage_grp_3_pips_h = vint_object_find("pips12-17", rage_grp_3_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 562: local pip_h = vint_object_find("pip_00", rage_grp_1_pips_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 565: local border_left_h = vint_object_find("border_left", rage_grp_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 568: local border_right_h = vint_object_find("border_right", rage_grp_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 581: local rage_respect_meter_h = vint_object_find("rage_respect_meter", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 593: local h = vint_object_find("pip_0"..i, rage_grp_1_pips_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 602: local h = vint_object_find("pip_06", rage_grp_2_pips_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 616: local h = vint_object_find("pip_"..i, rage_grp_2_pips_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 620: local h = vint_object_find("pip_0"..i, rage_grp_2_pips_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 629: local h = vint_object_find("pip_12", rage_grp_3_pips_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 641: local h = vint_object_find("pip_"..i, rage_grp_3_pips_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 654: local final_a = vint_object_find("final_glow_a", rage_grp_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 658: local final_b = vint_object_find("final_glow_b", rage_grp_h, Cell_menu_main_doc_h)
cell_menu_main.lua, line 674: local cluster_num_txt_h = vint_object_find("cluster_num_txt", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 681: local cash_txt_h = vint_object_find("cache_num_txt", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 739: local meter_clip_h = vint_object_find("meter_clip", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 740: local meter_fill_img_h = vint_object_find("meter_fill_img", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 741: local meter_pulse_anim_h = vint_object_find("cache_meter_pulse_anim", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 796: local ping_grp_h = vint_object_find("ping_grp", 0 , Cell_menu_main_doc_h)
cell_menu_main.lua, line 797: local ping_txt_h = vint_object_find("ping_txt", 0, Cell_menu_main_doc_h)
cell_menu_main.lua, line 806: local h = vint_object_find("bar_img_"..i, ping_grp_h, Cell_menu_main_doc_h)
cell_missions.lua, line 314: local screen_grp_h = vint_object_find("screen_grp", 0, Cell_missions_doc_h)
cell_missions.lua, line 325: Arrow_img_h = vint_object_find("arrow_img", 0, Cell_missions_doc_h)
cell_missions.lua, line 330: Summary_grp_h = vint_object_find("summary_grp", 0, Cell_missions_doc_h)
cell_missions.lua, line 333: Challenges_grp_h = vint_object_find("challenges_grp", 0, Cell_missions_doc_h)
cell_missions.lua, line 337: Challenges_overview_grp_h = vint_object_find("challenges_overview_grp", 0, Cell_missions_doc_h)
cell_missions.lua, line 507: local in_mission_grp_h = vint_object_find("in_mission_grp", 0, Cell_missions_doc_h)
cell_missions.lua, line 534: local quest_log_grp_h = vint_object_find("quest_log_grp", 0, Cell_missions_doc_h)
cell_missions.lua, line 576: local quest_title_txt_h = vint_object_find("quest_title_txt", 0 , Cell_missions_doc_h)
cell_missions.lua, line 577: local objective_title_txt_h = vint_object_find("objective_title_txt", 0 , Cell_missions_doc_h)
cell_missions.lua, line 1239: local chal_unit_title_txt_h = vint_object_find("chal_unit_title_txt", 0, Cell_missions_doc_h)
cell_missions.lua, line 1240: local chal_unit_txt_h = vint_object_find("chal_unit_txt", 0, Cell_missions_doc_h)
cell_missions.lua, line 1241: local chal_icon_img_h = vint_object_find("chal_icon_img", 0, Cell_missions_doc_h)
cell_missions.lua, line 1258: local chal_meter_clip_h = vint_object_find("chal_meter_clip", 0, Cell_missions_doc_h)
cell_missions.lua, line 1384: local challenges_title_txt_h = vint_object_find("challenges_title_txt", 0, Cell_missions_doc_h)
cell_missions.lua, line 1385: local progress_txt_h = vint_object_find("progress_txt", 0, Cell_missions_doc_h)
cell_missions.lua, line 1386: local progress_value_txt_h = vint_object_find("progress_value_txt", 0, Cell_missions_doc_h)
cell_missions.lua, line 1387: local completed_txt_h = vint_object_find("completed_txt", 0, Cell_missions_doc_h)
cell_missions.lua, line 1388: local goal_txt_h = vint_object_find("goal_txt", 0, Cell_missions_doc_h)
cell_missions.lua, line 1389: local goal_label_txt_h = vint_object_find("goal_label_txt", 0, Cell_missions_doc_h)
cell_missions.lua, line 1390: local goal_meter_fill_img_h = vint_object_find("goal_meter_fill_img", 0, Cell_missions_doc_h)
cell_missions.lua, line 1391: local goal_meter_grp_h = vint_object_find("goal_meter_grp", 0, Cell_missions_doc_h)
cell_missions.lua, line 1438: local goal_clip_h = vint_object_find("goal_clip", 0, Cell_missions_doc_h)
cell_missions.lua, line 1474: local contact_img_h = vint_object_find("contact_img", 0, Cell_missions_doc_h)
cell_missions.lua, line 1475: local contact_name_txt_h = vint_object_find("contact_name_txt", 0, Cell_missions_doc_h)
cell_missions.lua, line 1476: local summary_txt_h = vint_object_find("summary_txt", 0, Cell_missions_doc_h)
cell_missions.lua, line 1487: local bubble_top_img_h = vint_object_find("bubble_top_img", 0, Cell_missions_doc_h)
cell_missions.lua, line 1488: local bubble_bot_img_h = vint_object_find("bubble_bot_img", 0, Cell_missions_doc_h)
cell_missions.lua, line 1489: local bubble_left_img_h = vint_object_find("bubble_left_img", 0, Cell_missions_doc_h)
cell_missions.lua, line 1490: local bubble_right_img_h = vint_object_find("bubble_right_img", 0, Cell_missions_doc_h)
cell_missions.lua, line 1521: local reward_grp_h = vint_object_find("reward_grp", 0 , Cell_missions_doc_h)
cell_missions.lua, line 1530: local reward_label_txt_h = vint_object_find("reward_label_txt", 0, Cell_missions_doc_h)
cell_missions.lua, line 1531: local reward_txt_h = vint_object_find("reward_txt", 0, Cell_missions_doc_h)
cell_missions.lua, line 1532: local cache_txt_h = vint_object_find("cache_txt", 0 , Cell_missions_doc_h)
cell_missions.lua, line 1533: local power_txt_h = vint_object_find("power_txt", 0 , Cell_missions_doc_h)
cell_missions.lua, line 1560: local power_img_h = vint_object_find("power_img", 0, Cell_missions_doc_h)
cell_missions.lua, line 1565: local box_grp_h = vint_object_find("box_grp", 0, Cell_missions_doc_h)
cell_missions.lua, line 1566: local top_img_h = vint_object_find("top_img", 0, Cell_missions_doc_h)
cell_missions.lua, line 1567: local cache_box_grp_h = vint_object_find("cache_box_grp", 0, Cell_missions_doc_h)
cell_missions.lua, line 1584: local cache_top_img_h = vint_object_find("cache_top_img", 0, Cell_missions_doc_h)
cell_missions.lua, line 1585: local cache_bot_img_h = vint_object_find("cache_bot_img", 0, Cell_missions_doc_h)
cell_missions.lua, line 1586: local cache_right_img_h = vint_object_find("cache_right_img", 0, Cell_missions_doc_h)
cell_missions.lua, line 1587: local bot_img_h = vint_object_find("bot_img", 0, Cell_missions_doc_h)
cell_missions.lua, line 1861: local challenges_bar_h = vint_object_find("challenges_bar", 0, HUD_DOC_HANDLE)
cell_missions.lua, line 1864: local chal_meter_title = vint_object_find("chal_unit_title_txt", 0, HUD_DOC_HANDLE)
cell_missions.lua, line 1867: local chal_meter_unit_type = vint_object_find("chal_unit_txt", 0, HUD_DOC_HANDLE)
cell_missions.lua, line 1875: local chal_meter_clip_h = vint_object_find("chal_meter_bar_clip", 0, HUD_DOC_HANDLE)
cell_missions.lua, line 1880: local chal_icon_img_h = vint_object_find("chal_icon_sm", 0, HUD_DOC_HANDLE)
cell_missions.lua, line 1882: local chal_background_h = vint_object_find("challenge_backer", 0, HUD_DOC_HANDLE)
cell_missions.lua, line 1921: local challenges_bar_h = vint_object_find("challenges_bar", 0, HUD_DOC_HANDLE)
cell_missions.lua, line 2164: local challenges_bar_h = vint_object_find("challenges_bar", 0, HUD_DOC_HANDLE)
cell_phone.lua, line 95: local contact_highlight_grp_h = vint_object_find("contact_highlight_grp")
cell_phone.lua, line 96: local highlight_bg_h = vint_object_find("highlight_bg", contact_highlight_grp_h)
cell_phone.lua, line 116: local call_screen_grp_h = vint_object_find("call_screen_grp")
cell_phone.lua, line 117: local book_screen_grp_h = vint_object_find("book_screen_grp")
cell_phone.lua, line 118: local garage_screen_grp_h = vint_object_find("garage_screen_grp")
cell_phone.lua, line 180: local mouse_area_img_h = vint_object_find("mouse_area_img")
cell_phone.lua, line 217: local safe_h = vint_object_find("safe_frame")
cell_phone.lua, line 350: local cell_screen_trans_anim_h = vint_object_find("cell_screen_trans_anim")
cell_phone.lua, line 351: local left_twn_h = vint_object_find("trans_left_twn", cell_screen_trans_anim_h)
cell_phone.lua, line 352: local right_twn_h = vint_object_find("trans_right_twn", cell_screen_trans_anim_h)
cell_phone.lua, line 435: local book_screen_grp_h = vint_object_find("book_screen_grp")
cell_phone.lua, line 438: local contact_grp_h = vint_object_find("contact_grp", book_screen_grp_h)
cell_phone.lua, line 454: local name_txt_h = vint_object_find("name_txt", h)
cell_phone.lua, line 461: local homie_icon_h = vint_object_find("homie_icon", h)
cell_phone.lua, line 554: local book_screen_grp_h = vint_object_find("book_screen_grp")
cell_phone.lua, line 564: local border_grp_h = vint_object_find("border_grp", h)
cell_phone.lua, line 571: local contact_highlight_grp_h = vint_object_find("contact_highlight_grp", book_screen_grp_h)
cell_phone.lua, line 578: local name_txt_h = vint_object_find("name_txt", contact_highlight_grp_h)
cell_phone.lua, line 586: local highlight_btn_h = vint_object_find("highlight_btn", contact_highlight_grp_h)
cell_phone.lua, line 599: local description_txt_h = vint_object_find("description_txt")
cell_phone.lua, line 603: local desc_header_h = vint_object_find("desc_header", 0, Cell_phone_handle)
cell_phone.lua, line 607: local highlight_bg_h = vint_object_find("highlight_bg", contact_highlight_grp_h)
cell_phone.lua, line 640: local book_scroll_anim_h = vint_object_find("book_scroll_anim")
cell_phone.lua, line 641: local book_scroll_twn_h = vint_object_find("book_scroll_twn")
cell_phone.lua, line 643: local contact_list_grp_h = vint_object_find("contact_list_grp")
cell_phone.lua, line 939: local call_contact_grp_h = vint_object_find("call_contact_grp")
cell_phone.lua, line 942: local call_name_txt_h = vint_object_find("call_name_txt", call_contact_grp_h)
cell_phone.lua, line 949: local call_icon_bmp_h = vint_object_find("call_icon_bmp", call_contact_grp_h)
cell_phone.lua, line 952: local calling_info_txt_h = vint_object_find("calling_info_txt")
cell_phone.lua, line 1134: local contact_list_grp_h = vint_object_find("contact_list_grp")
cell_phone.lua, line 1193: local contact_list_grp_h = vint_object_find("contact_list_grp")
cell_phone.lua, line 1210: local book_scroll_anim_h = vint_object_find("book_scroll_anim")
cell_phone.lua, line 1211: local book_scroll_twn_h = vint_object_find("book_scroll_twn")
cell_phone.lua, line 1236: local book_screen_grp_h = vint_object_find("book_screen_grp")
cell_phone.lua, line 1237: local contact_highlight_grp_h = vint_object_find("contact_highlight_grp", book_screen_grp_h)
cell_phone.lua, line 1238: local highlight_btn_h = vint_object_find("highlight_btn", contact_highlight_grp_h)
cell_phone.lua, line 1239: local name_txt_h = vint_object_find("name_txt", contact_highlight_grp_h)
cell_playlist.lua, line 196: Artist_name_text_h = vint_object_find("label_1_txt")
cell_playlist.lua, line 197: Track_name_text_h = vint_object_find("label_2_txt")
cell_playlist.lua, line 746: local header_left_h = vint_object_find("playlist_header_left")
cell_rewards.lua, line 47: local elements_locked_grp_h = vint_object_find("elements_locked_grp", 0, Cell_rewards_doc_handle)
cell_rewards.lua, line 99: local grp1_h = vint_object_find("lets_pretend_bg_grp", 0, Store_common_doc_handle)
cell_rewards.lua, line 104: local from_phone_anim_h = vint_object_find("rewards_anim_in", 0, Store_common_doc_handle)
cell_rewards.lua, line 292: local elements_locked_grp_h = vint_object_find("elements_locked_grp", 0, Cell_rewards_doc_handle)
cell_rewards.lua, line 296: local elements_locked_txt_h = vint_object_find("elements_locked_txt", 0, Cell_rewards_doc_handle)
cell_rewards.lua, line 297: local elements_locked_bg_h = vint_object_find("elements_locked_bg", 0, Cell_rewards_doc_handle)
cell_rewards.lua, line 298: local elements_locked_trim_h = vint_object_find("elements_locked_trim", 0, Cell_rewards_doc_handle)
cell_rewards.lua, line 299: local elements_locked_trim2_h = vint_object_find("elements_locked_trim2", 0, Cell_rewards_doc_handle)
cell_rewards.lua, line 559: local anim_out_h = vint_object_find("rewards_anim_out", 0, Store_common_doc_handle)
cell_rewards.lua, line 675: local elements_locked_grp_h = vint_object_find("elements_locked_grp", 0, Cell_rewards_doc_handle)
cell_saintsbook.lua, line 110: local h = vint_object_find("safe_frame")
cell_saintsbook.lua, line 114: local loading_grp_h = vint_object_find("loading_grp")
cell_saintsbook.lua, line 153: local main_grp_h = vint_object_find("main_grp")
cell_saintsbook.lua, line 154: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 155: local top_grp_h = vint_object_find("top_grp")
cell_saintsbook.lua, line 204: local h = vint_object_find("safe_frame")
cell_saintsbook.lua, line 206: local h = vint_object_find("saintsbook_grp")
cell_saintsbook.lua, line 229: local loading_anim_h = vint_object_find("loading_anim")
cell_saintsbook.lua, line 346: local transition_page_anim_h = vint_object_find("transition_page_anim")
cell_saintsbook.lua, line 347: local transition_twn_h = vint_object_find("transition_twn")
cell_saintsbook.lua, line 348: local content_h = vint_object_find("content")
cell_saintsbook.lua, line 502: local h = vint_object_find("main_sub_grp")
cell_saintsbook.lua, line 504: local scroll_anim_h = vint_object_find("main_scroll_anim")
cell_saintsbook.lua, line 505: local twn_h = vint_object_find("main_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 513: local h = vint_object_find("content_clip")
cell_saintsbook.lua, line 555: local main_item_h = vint_object_find("main_item")
cell_saintsbook.lua, line 596: local target_name_txt_h = vint_object_find("target_name_txt", item_clone_h)
cell_saintsbook.lua, line 604: local target_img_h = vint_object_find("target_img", item_clone_h)
cell_saintsbook.lua, line 608: local challenge_grp_h = vint_object_find("challenge_grp", item_clone_h)
cell_saintsbook.lua, line 609: local task_grp_h = vint_object_find("task_grp", item_clone_h)
cell_saintsbook.lua, line 612: local contact_target_bmp_h = vint_object_find("contact_target_bmp", item_clone_h)
cell_saintsbook.lua, line 620: --local challenge_contact_txt_h = vint_object_find("challenge_contact_txt", item_clone_h)
cell_saintsbook.lua, line 624: local x_y_h = vint_object_find("challenge_x_y", item_clone_h)
cell_saintsbook.lua, line 634: local meter_bg_h = vint_object_find("meter_bg", item_clone_h)
cell_saintsbook.lua, line 635: local meter_fill_h = vint_object_find("meter_fill", item_clone_h)
cell_saintsbook.lua, line 651: --local contact_name_txt_h = vint_object_find("contact_name_txt", item_clone_h)
cell_saintsbook.lua, line 655: local task_description_h = vint_object_find("task_description", item_clone_h)
cell_saintsbook.lua, line 678: local highlight_bg_h = vint_object_find("highlight_bg", item_clone_h)
cell_saintsbook.lua, line 679: local highlight_mouse_bg_h = vint_object_find("background", item_clone_h)
cell_saintsbook.lua, line 705: local contact_highlight_h = vint_object_find("contact_highlight", item_clone_h)
cell_saintsbook.lua, line 872: local h = vint_object_find("main_sub_grp")
cell_saintsbook.lua, line 875: h = vint_object_find("root_animation")
cell_saintsbook.lua, line 876: local scroll_anim_h = vint_object_find("main_scroll_anim", h)
cell_saintsbook.lua, line 877: local twn_h = vint_object_find("main_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 913: local h = vint_object_find("main_sub_grp")
cell_saintsbook.lua, line 916: h = vint_object_find("root_animation")
cell_saintsbook.lua, line 917: local scroll_anim_h = vint_object_find("main_scroll_anim", h)
cell_saintsbook.lua, line 918: local twn_h = vint_object_find("main_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 951: local h = vint_object_find("root_animation")
cell_saintsbook.lua, line 952: local scroll_anim_h = vint_object_find("main_scroll_anim", h)
cell_saintsbook.lua, line 953: local twn_h = vint_object_find("main_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 967: local h = vint_object_find("root_animation")
cell_saintsbook.lua, line 968: local scroll_anim_h = vint_object_find("main_scroll_anim", h)
cell_saintsbook.lua, line 969: local twn_h = vint_object_find("main_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 1024: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1025: local mask_h = vint_object_find("mask", subpage_grp_h)
cell_saintsbook.lua, line 1030: local challenge_grp_h = vint_object_find("challenge_grp", subpage_grp_h)
cell_saintsbook.lua, line 1031: local location_grp_h = vint_object_find("location_grp", subpage_grp_h)
cell_saintsbook.lua, line 1032: local gps_grp_h = vint_object_find("gps_grp", subpage_grp_h)
cell_saintsbook.lua, line 1033: local selected_grp_h = vint_object_find("selected_grp", subpage_grp_h)
cell_saintsbook.lua, line 1034: local task_icon_grp_h = vint_object_find("task_icon_grp", subpage_grp_h)
cell_saintsbook.lua, line 1035: local completed_txt_h = vint_object_find("completed_txt", subpage_grp_h)
cell_saintsbook.lua, line 1054: local target_name_txt_h = vint_object_find("target_name_txt", subpage_grp_h)
cell_saintsbook.lua, line 1055: local target_img_h = vint_object_find("target_img", subpage_grp_h)
cell_saintsbook.lua, line 1056: local location_desc_txt_h = vint_object_find("location_desc_txt", subpage_grp_h)
cell_saintsbook.lua, line 1057: local cash_desc_txt_h = vint_object_find("cash_desc_txt", subpage_grp_h)
cell_saintsbook.lua, line 1058: local respect_desc_txt_h = vint_object_find("respect_desc_txt", subpage_grp_h)
cell_saintsbook.lua, line 1060: --local contact_name_h = vint_object_find("contact_name", subpage_grp_h)
cell_saintsbook.lua, line 1061: --local contact_image_h = vint_object_find("contact_img", subpage_grp_h)
cell_saintsbook.lua, line 1062: local task_condensed_h = vint_object_find("task_condensed", subpage_grp_h)
cell_saintsbook.lua, line 1063: local task_icon_desc_h = vint_object_find("task_icon_desc", subpage_grp_h)
cell_saintsbook.lua, line 1064: local task_long_h = vint_object_find("task_long", subpage_grp_h)
cell_saintsbook.lua, line 1153: local gps_txt_h = vint_object_find("gps_to_target_txt", gps_grp_h)
cell_saintsbook.lua, line 1174: local task_icon_h = vint_object_find("task_icon", subpage_grp_h)
cell_saintsbook.lua, line 1200: local x_y_h = vint_object_find("challenge_x_y", challenge_grp_h)
cell_saintsbook.lua, line 1201: local meter_bg_h = vint_object_find("meter_bg", challenge_grp_h)
cell_saintsbook.lua, line 1202: local meter_fill_h = vint_object_find("meter_fill", challenge_grp_h)
cell_saintsbook.lua, line 1240: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1241: local gps_grp_h = vint_object_find("gps_grp", subpage_grp_h)
cell_saintsbook.lua, line 1255: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1256: local gps_grp_h = vint_object_find("gps_grp", subpage_grp_h)
cell_saintsbook.lua, line 1264: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1265: local gps_txt_h = vint_object_find("gps_to_target_txt", subpage_grp_h)
cell_saintsbook.lua, line 1268: local gps_grp_h = vint_object_find("gps_grp", subpage_grp_h)
cell_saintsbook.lua, line 1278: local h = vint_object_find("root_animation")
cell_saintsbook.lua, line 1279: local scroll_anim_h = vint_object_find("sub_scroll_anim", h)
cell_saintsbook.lua, line 1319: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1320: local task_long_h = vint_object_find("task_desc_scroll", subpage_grp_h)
cell_saintsbook.lua, line 1339: local twn_h = vint_object_find("sub_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 1379: local scroll_anim_h = vint_object_find("sub_scroll_anim")
cell_saintsbook.lua, line 1380: local twn_h = vint_object_find("sub_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 1384: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1385: local task_desc_scroll_h = vint_object_find("task_desc_scroll", subpage_grp_h)
cell_saintsbook.lua, line 1393: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1394: local task_long_h = vint_object_find("task_desc_scroll", subpage_grp_h)
cell_saintsbook.lua, line 1415: local h = vint_object_find("root_animation")
cell_saintsbook.lua, line 1416: local scroll_anim_h = vint_object_find("sub_scroll_anim", h)
cell_saintsbook.lua, line 1417: local twn_h = vint_object_find("sub_scroll_twn", scroll_anim_h)
cell_saintsbook.lua, line 1485: local subpage_grp_h = vint_object_find("subpage_grp")
cell_saintsbook.lua, line 1487: local gps_grp_h = vint_object_find("gps_grp", subpage_grp_h)
cell_saintsbook.lua, line 1488: local gps_txt_h = vint_object_find("gps_to_target_txt", gps_grp_h)
cell_saintsbook.lua, line 1490: local selected_grp_h = vint_object_find("selected_grp", subpage_grp_h)
cell_saintsbook.lua, line 1491: local task_icon_grp_h = vint_object_find("task_icon_grp", subpage_grp_h)
cell_saintsbook.lua, line 1505: local gps_btn_grp_h = vint_object_find("gps_btn_grp", gps_grp_h)
cell_saintsbook.lua, line 1513: local gps_btn_h = vint_object_find("gps_btn", gps_btn_grp_h)
cell_stats.lua, line 46: local label_grp_h = vint_object_find("label_grp", 0, Cell_stats_doc_handle)
cell_stats.lua, line 47: local value_grp_h = vint_object_find("value_grp", 0, Cell_stats_doc_handle)
cell_stats.lua, line 51: label_h = vint_object_find("label_" .. i, label_grp_h),
cell_stats.lua, line 52: value_h = vint_object_find("value_" .. i, value_grp_h),
cell_stats.lua, line 150: local current_page_h = vint_object_find("current_page", 0, Cell_stats_doc_handle)
cell_stats.lua, line 175: local scroll_grp_h = vint_object_find("scroll_grp", 0, Cell_stats_doc_handle)
cell_stats.lua, line 294: local page_text = vint_object_find("current_page", 0, Cell_stats_doc_handle)
cinema_clip_manager.lua, line 225: local date_txt_h = vint_object_find("date_txt", 0, Cinema_clip_manager_doc_handle)
cinema_clip_manager.lua, line 226: local location_txt_h = vint_object_find("location_txt", 0, Cinema_clip_manager_doc_handle)
cinema_clip_manager.lua, line 227: local edited_txt_h = vint_object_find("edited_txt", 0, Cinema_clip_manager_doc_handle)
cinema_clip_manager.lua, line 228: local exported_txt_h = vint_object_find("exported_txt", 0, Cinema_clip_manager_doc_handle)
cinema_clip_manager.lua, line 229: local clip_image_h = vint_object_find("clip_img", 0, Cinema_clip_manager_doc_handle)
city_load.lua, line 21: City_load_data.handles.loading_grp_h = vint_object_find("loading_grp",0,City_load_doc_handle)
city_load.lua, line 23: City_load_data.handles.images_h = vint_object_find("images",0,City_load_doc_handle)
city_load.lua, line 25: City_load_data.handles.bmp1_h = vint_object_find("bmp1", h)
city_load.lua, line 26: City_load_data.handles.bmp2_h = vint_object_find("bmp2", h)
city_load.lua, line 27: City_load_data.handles.bmp3_h = vint_object_find("bmp3", h)
city_load.lua, line 30: City_load_data.handles.transition2_h = vint_object_find("transition2",0,City_load_doc_handle)
city_load.lua, line 32: City_load_data.handles.load3_bmp1_out = vint_object_find("load3_bmp1_in", h)
city_load.lua, line 37: local loading_anim_h = vint_object_find("loading_anim",0,City_load_doc_handle)
city_load.lua, line 38: --local loading_twn_h = vint_object_find("loading_twn",loading_anim_h)
city_load.lua, line 44: --local loading_pulse_anim_h = vint_object_find("loading_pulse_anim",0,City_load_doc_handle)
city_load.lua, line 47: local loading_in_anim_h = vint_object_find("loading_in_anim",0,City_load_doc_handle)
city_load.lua, line 50: local screenshot_anim_h = vint_object_find("screenshot_anim",0,City_load_doc_handle)
city_load.lua, line 122: local wait_anim_h = vint_object_find("wait_10_anim", 0, City_load_doc_handle)
city_load.lua, line 123: local wait_twn_h = vint_object_find("wait_twn", wait_anim_h)
city_load.lua, line 128: local images_h = vint_object_find("images", 0, City_load_doc_handle)
city_load.lua, line 138: local images_h = vint_object_find("images", 0, City_load_doc_handle)
city_load.lua, line 142: local start_images_anim_h = vint_object_find("start_images_anim", 0, City_load_doc_handle)
city_load.lua, line 148: local images_h = vint_object_find("images", 0, City_load_doc_handle)
cmp_activity.lua, line 41: local h = vint_object_find("background_force_black", 0, Cmp_common_doc)
cmp_activity.lua, line 44: --h = vint_object_find("background_base", 0, Cmp_common_doc)
cmp_activity.lua, line 45: --h = vint_object_find("safe_frame", 0, Cmp_common_doc)
cmp_activity.lua, line 48: h = vint_object_find( "safe_frame" )
cmp_activity.lua, line 75: local h = vint_object_find("background_base", 0, Cmp_common_doc)
cmp_common.lua, line 195: local h = vint_object_find("screen_grp")
cmp_common.lua, line 212: local h = vint_object_find("background_base")
cmp_common.lua, line 215: local h = vint_object_find("title_grp", 0, Cmp_common_doc)
cmp_common.lua, line 218: local h = vint_object_find("tiers_grp", 0, Cmp_common_doc)
cmp_common.lua, line 222: local h = vint_object_find("big_medal_grp", 0, Cmp_common_doc)
cmp_common.lua, line 225: local h = vint_object_find("cash_grp", 0, Cmp_common_doc)
cmp_common.lua, line 228: local h = vint_object_find("cash_bonus_txt", 0, Cmp_common_doc)
cmp_common.lua, line 231: local h = vint_object_find("respect_grp", 0, Cmp_common_doc)
cmp_common.lua, line 234: local h = vint_object_find("control_grp", 0, Cmp_common_doc)
cmp_common.lua, line 237: local h = vint_object_find("coop_wait_grp", 0, Cmp_common_doc)
cmp_common.lua, line 240: local img_bg_grp_h = vint_object_find("img_bg_grp", 0, Cmp_common_doc)
cmp_common.lua, line 243: local img_grp_h = vint_object_find("img_grp", 0, Cmp_common_doc)
cmp_common.lua, line 265: local h = vint_object_find(val)
cmp_common.lua, line 270: local h = vint_object_find(val)
cmp_common.lua, line 275: local h = vint_object_find(val)
cmp_common.lua, line 349: local intro_anim_h = vint_object_find("screen_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 360: local digits_grp_h = vint_object_find("digits_grp", 0, Cmp_common_doc)
cmp_common.lua, line 361: local lines_grp_h = vint_object_find("lines_grp", 0, Cmp_common_doc)
cmp_common.lua, line 362: local glow_h = vint_object_find("glow", 0, Cmp_common_doc)
cmp_common.lua, line 363: local swish_color_grp_h = vint_object_find("swish_color_grp", 0, Cmp_common_doc)
cmp_common.lua, line 427: local img_bg_grp_h = vint_object_find("img_bg_grp", 0, Cmp_common_doc)
cmp_common.lua, line 432: local h = vint_object_find("background_base", 0, Cmp_common_doc)
cmp_common.lua, line 556: local title_txt_h = vint_object_find("title_txt", 0, Cmp_common_doc)
cmp_common.lua, line 561: local title_anim_h = vint_object_find("title_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 564: local end_event_twn_h = vint_object_find("end_event_twn", title_anim_h)
cmp_common.lua, line 568: local glitch_twn_h = vint_object_find("glitch_twn", title_anim_h)
cmp_common.lua, line 573: local twn_h = vint_object_find("title_in_twn", title_anim_h)
cmp_common.lua, line 577: local twn_h = vint_object_find("title_end_twn", title_anim_h)
cmp_common.lua, line 591: local title_anim_h = vint_object_find("title_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 594: local end_event_twn_h = vint_object_find("end_event_twn", title_anim_h)
cmp_common.lua, line 598: local glitch_twn_h = vint_object_find("glitch_twn", title_anim_h)
cmp_common.lua, line 602: local title_anim_h = vint_object_find("title_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 628: local title_out_anim_h = vint_object_find("title_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 647: local slam_anim_h = vint_object_find("slam_anim", 0, Cmp_common_doc)
cmp_common.lua, line 673: local title_txt_h = vint_object_find("title_txt", 0, Cmp_common_doc)
cmp_common.lua, line 716: local bonus_txt_h = vint_object_find("cash_bonus_txt", 0, Cmp_common_doc)
cmp_common.lua, line 721: local cash_in_anim_h = vint_object_find("cash_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 724: local end_event_twn_h = vint_object_find("end_event_twn", cash_in_anim_h)
cmp_common.lua, line 728: local glitch_twn_h = vint_object_find("glitch_twn", cash_in_anim_h)
cmp_common.lua, line 742: local twn_h = vint_object_find("cash_bonus_twn", cash_in_anim_h)
cmp_common.lua, line 760: local cash_in_anim_h = vint_object_find("cash_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 763: local end_event_twn_h = vint_object_find("end_event_twn", cash_in_anim_h)
cmp_common.lua, line 767: local glitch_twn_h = vint_object_find("glitch_twn", cash_in_anim_h)
cmp_common.lua, line 771: local twn_h = vint_object_find("cash_bonus_twn", cash_in_anim_h)
cmp_common.lua, line 776: local cash_h = vint_object_find("cash_amount_txt", 0, Cmp_common_doc)
cmp_common.lua, line 781: local cash_bonus_anim_h = vint_object_find("cash_bonus_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 783: local cash_bonus_end_twn_h = vint_object_find("cash_bonus_end_twn", cash_bonus_anim_h)
cmp_common.lua, line 789: local twn_h = vint_object_find("cash_bonus_twn", cash_in_anim_h)
cmp_common.lua, line 829: local cash_out_anim_h = vint_object_find("cash_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 879: local cash_h = vint_object_find("cash_amount_txt", 0, Cmp_common_doc)
cmp_common.lua, line 905: local cash_anim_h = vint_object_find("cash_bonus_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 907: local cash_bonus_end_twn_h = vint_object_find("cash_bonus_end_twn", cash_anim_h)
cmp_common.lua, line 953: --local twn_h = vint_object_find("cash_slam_twn", 0, Cmp_common_doc)
cmp_common.lua, line 956: local twn_h = vint_object_find("cash_bonus_slam_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1010: local bonus_txt_h = vint_object_find("respect_bonus_txt", 0, Cmp_common_doc)
cmp_common.lua, line 1043: local respect_in_anim_h = vint_object_find("respect_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1046: local end_event_twn_h = vint_object_find("end_event_twn", respect_in_anim_h)
cmp_common.lua, line 1050: local glitch_twn_h = vint_object_find("glitch_twn", respect_in_anim_h)
cmp_common.lua, line 1054: local twn_h = vint_object_find("respect_end_twn", respect_in_anim_h)
cmp_common.lua, line 1074: local txt_h = vint_object_find("respect_level_text", 0, Cmp_common_doc)
cmp_common.lua, line 1078: local respect_in_anim_h = vint_object_find("respect_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1081: local end_event_twn_h = vint_object_find("end_event_twn", respect_in_anim_h)
cmp_common.lua, line 1085: local glitch_twn_h = vint_object_find("glitch_twn", respect_in_anim_h)
cmp_common.lua, line 1088: local twn_h = vint_object_find("respect_end_twn", respect_in_anim_h)
cmp_common.lua, line 1097: local respect_bonus_in_anim_h = vint_object_find("respect_bonus_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1115: local respect_bonus_in_anim_h = vint_object_find("respect_bonus_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1117: local twn_h = vint_object_find("respect_bonus_end_twn", respect_bonus_in_anim_h)
cmp_common.lua, line 1132: local respect_out_anim_h = vint_object_find("respect_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1186: local txt_h = vint_object_find("respect_level_text", 0, Cmp_common_doc)
cmp_common.lua, line 1209: local twn_h = vint_object_find("respect_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1248: local respect_up_anim_h = vint_object_find("respect_up_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1249: local meter_tween_h = vint_object_find("respect_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1250: local meter_bg_tween_h = vint_object_find("respect_meter_bg_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1262: local respect_up_anim_h = vint_object_find("respect_up_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1266: local respect_meter_h = vint_object_find("respect_meter", 0, Cmp_common_doc)
cmp_common.lua, line 1267: local respect_meter_bg_h = vint_object_find("respect_meter_bg", 0, Cmp_common_doc)
cmp_common.lua, line 1279: local anim_h = vint_object_find("respect_level_up_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1286: local twn_h = vint_object_find("respect_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1296: local twn_h = vint_object_find("respect_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1312: local respect_bonus_anim_in_h = vint_object_find("respect_bonus_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1325: local txt_h = vint_object_find("respect_level_text", 0, Cmp_common_doc)
cmp_common.lua, line 1337: local meter_tween_h = vint_object_find("respect_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1338: local meter_bg_tween_h =vint_object_find("respect_meter_bg_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1357: --local twn_h = vint_object_find("respect_slam_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1360: local twn_h = vint_object_find("respect_bonus_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1364: local twn_h = vint_object_find("respect_level_up_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1403: local control_meter_pct_text_h = vint_object_find("control_meter_pct_text", 0, Cmp_common_doc)
cmp_common.lua, line 1408: local control_txt = vint_object_find("control_txt", 0, Cmp_common_doc)
cmp_common.lua, line 1423: local control_cash_txt_h = vint_object_find("control_cash_txt", 0, Cmp_common_doc)
cmp_common.lua, line 1437: local control_in_anim_h = vint_object_find("control_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1440: local end_event_twn_h = vint_object_find("end_event_twn", control_in_anim_h)
cmp_common.lua, line 1444: local glitch_twn_h = vint_object_find("glitch_twn", control_in_anim_h)
cmp_common.lua, line 1448: local twn_h = vint_object_find("control_end_twn", control_in_anim_h)
cmp_common.lua, line 1454: local control_level_up_anim_h = vint_object_find("control_level_up_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1471: local control_meter_pct_text_h = vint_object_find("control_meter_pct_text", 0, Cmp_common_doc)
cmp_common.lua, line 1478: local twn_h = vint_object_find("control_cash_audio_slam_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1481: local control_in_anim_h = vint_object_find("control_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1484: local end_event_twn_h = vint_object_find("end_event_twn", control_in_anim_h)
cmp_common.lua, line 1488: local glitch_twn_h = vint_object_find("glitch_twn", control_in_anim_h)
cmp_common.lua, line 1492: local twn_h = vint_object_find("control_end_twn", control_in_anim_h)
cmp_common.lua, line 1514: local control_out_anim_h = vint_object_find("control_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1572: local twn_h = vint_object_find("control_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1598: local control_up_anim_h = vint_object_find("control_up_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1599: local meter_tween_h = vint_object_find("control_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1600: local meter_bg_tween_h = vint_object_find("control_meter_bg_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1612: local control_up_anim_h = vint_object_find("respect_up_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1616: local respect_meter_h = vint_object_find("respect_meter", 0, Cmp_common_doc)
cmp_common.lua, line 1617: local respect_meter_bg_h = vint_object_find("respect_meter_bg", 0, Cmp_common_doc)
cmp_common.lua, line 1623: local control_meter_pct_text_h = vint_object_find("control_meter_pct_text", 0, Cmp_common_doc)
cmp_common.lua, line 1640: local meter_tween_h = vint_object_find("control_meter_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1641: local meter_bg_tween_h = vint_object_find("control_meter_bg_tween", 0, Cmp_common_doc)
cmp_common.lua, line 1656: --local twn_h = vint_object_find("control_slam_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1689: local h = vint_object_find("background_bmp", 0, Cmp_common_doc)
cmp_common.lua, line 1694: h = vint_object_find("background_base", 0, Cmp_common_doc)
cmp_common.lua, line 1700: local screen_h = vint_object_find("screen_grp", 0, Cmp_common_doc)
cmp_common.lua, line 1701: local stars_h = vint_object_find("stars", 0, Cmp_common_doc)
cmp_common.lua, line 1722: local tiers_anim_h = vint_object_find("tiers_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1728: local twn_h = vint_object_find("tier_meter_twn_".. idx, tiers_anim_h, Cmp_common_doc)
cmp_common.lua, line 1729: local grp_h = vint_object_find("tier_grp_".. idx, 0, Cmp_common_doc)
cmp_common.lua, line 1730: local medal_img_h = vint_object_find("medal_img_".. idx, grp_h, Cmp_common_doc)
cmp_common.lua, line 1731: local title_h = vint_object_find("tier_title_txt_".. idx, grp_h, Cmp_common_doc)
cmp_common.lua, line 1732: local value_h = vint_object_find("tier_value_txt_".. idx, grp_h, Cmp_common_doc)
cmp_common.lua, line 1733: local anim_h = vint_object_find("tier_reached_anim_".. idx, 0, Cmp_common_doc)
cmp_common.lua, line 1786: local score_label_txt_h = vint_object_find("score_label_txt", 0, Cmp_common_doc)
cmp_common.lua, line 1818: local tiers_in_anim_h = vint_object_find("tiers_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1821: local end_event_twn_h = vint_object_find("end_event_twn", tiers_in_anim_h)
cmp_common.lua, line 1825: local glitch_twn_h = vint_object_find("glitch_twn", tiers_in_anim_h)
cmp_common.lua, line 1829: local twn_h = vint_object_find("tiers_end_twn", tiers_in_anim_h)
cmp_common.lua, line 1839: --local end_event_twn = vint_object_find("tiers_big_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1852: local tiers_in_anim_h = vint_object_find("tiers_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1855: local end_event_twn_h = vint_object_find("end_event_twn", tiers_in_anim_h)
cmp_common.lua, line 1859: local glitch_twn_h = vint_object_find("glitch_twn", tiers_in_anim_h)
cmp_common.lua, line 1880: local tiers_out_anim_h = vint_object_find("tiers_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1891: local tiers_progress_anim_h = vint_object_find("tiers_progress_anim", 0, Cmp_common_doc)
cmp_common.lua, line 1905: local twn_h = vint_object_find("tiers_slam_twn", 0, Cmp_common_doc)
cmp_common.lua, line 1918: local score_h = vint_object_find("score_txt", 0, Cmp_common_doc)
cmp_common.lua, line 2014: local coop_anim_h = vint_object_find("coop_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 2018: local coop_anim_h = vint_object_find("coop_waiting_pulse_anim", 0, Cmp_common_doc)
cmp_common.lua, line 2025: local waiting_txt_h = vint_object_find("coop_waiting_txt", 0, Cmp_common_doc)
cmp_common.lua, line 2044: local coop_anim_h = vint_object_find("coop_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 2047: local coop_anim_h = vint_object_find("coop_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 2138: local anim_h = vint_object_find("hint_bar_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 2141: local anim_h = vint_object_find("hint_bar_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 2146: local anim_h = vint_object_find("hint_bar_in_anim", 0, Cmp_common_doc)
cmp_common.lua, line 2148: local anim_h = vint_object_find("hint_bar_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 2159: local anim_h = vint_object_find("star_explode_anim", 0, Cmp_common_doc)
cmp_common.lua, line 2165: local h = vint_object_find(Cmp_stars[i], 0, Cmp_common_doc)
cmp_common.lua, line 2231: local screen_h = vint_object_find("screen_grp", 0, Cmp_common_doc)
cmp_common.lua, line 2291: local twn_h = vint_object_find("audio_twn_title_intro", 0, Cmp_common_doc)
cmp_common.lua, line 2295: local twn_h = vint_object_find("audio_twn_title_skip", 0, Cmp_common_doc)
cmp_common.lua, line 2299: local twn_h = vint_object_find("audio_twn_title_music", 0, Cmp_common_doc)
cmp_common.lua, line 2303: local twn_h = vint_object_find("audio_twn_tiers_intro", 0, Cmp_common_doc)
cmp_common.lua, line 2307: local twn_h = vint_object_find("audio_twn_tiers_skip", 0, Cmp_common_doc)
cmp_common.lua, line 2311: local twn_h = vint_object_find("audio_twn_cash_intro", 0, Cmp_common_doc)
cmp_common.lua, line 2315: local twn_h = vint_object_find("audio_twn_cash_skip", 0, Cmp_common_doc)
cmp_common.lua, line 2319: local twn_h = vint_object_find("audio_twn_cash_bonus", 0, Cmp_common_doc)
cmp_common.lua, line 2323: local twn_h = vint_object_find("audio_twn_respect_intro", 0, Cmp_common_doc)
cmp_common.lua, line 2327: local twn_h = vint_object_find("audio_twn_respect_skip", 0, Cmp_common_doc)
cmp_common.lua, line 2331: local twn_h = vint_object_find("audio_twn_respect_bonus", 0, Cmp_common_doc)
cmp_common.lua, line 2335: local twn_h = vint_object_find("audio_twn_control_intro", 0, Cmp_common_doc)
cmp_common.lua, line 2339: local twn_h = vint_object_find("audio_twn_control_skip", 0, Cmp_common_doc)
cmp_common.lua, line 2709: h = vint_object_find(val.name, 0, Cmp_common_doc)
cmp_common.lua, line 2744: local h = vint_object_find("background_base")
cmp_common.lua, line 2747: local img_bg_grp_h = vint_object_find("img_bg_grp", 0, Cmp_common_doc)
cmp_common.lua, line 2750: local img_grp_h = vint_object_find("img_grp", 0, Cmp_common_doc)
cmp_common.lua, line 2754: local screen_image_r = vint_object_find("screen_image_r", 0, Cmp_common_doc)
cmp_common.lua, line 2755: local screen_image_g = vint_object_find("screen_image_g", 0, Cmp_common_doc)
cmp_common.lua, line 2756: local screen_image_b = vint_object_find("screen_image_b", 0, Cmp_common_doc)
cmp_common.lua, line 2757: local screen_image_black = vint_object_find("screen_image_black", 0, Cmp_common_doc)
cmp_common.lua, line 2778: local image_fade_out_anim_h = vint_object_find("image_fade_out_anim", 0, Cmp_common_doc)
cmp_common.lua, line 2807: local h = vint_object_find("background_base")
cmp_fail.lua, line 120: local h = vint_object_find("screen_complete_twn")
cmp_fail.lua, line 123: h = vint_object_find("screen_can_skip_twn")
cmp_fail.lua, line 127: h = vint_object_find("screen_grp")
cmp_fail.lua, line 156: local gameplay_name_txt_h = vint_object_find("gameplay_name_txt")
cmp_fail.lua, line 157: local condition_detail_txt_h = vint_object_find("condition_detail_txt")
cmp_fail.lua, line 164: local coop_screen_base_h = vint_object_find("coop_base")
cmp_fail.lua, line 170: local coop_wait_h = vint_object_find("coop_wait", coop_screen_base_h)
cmp_fail.lua, line 178: local list_h = vint_object_find("options_list")
cmp_fail.lua, line 223: local anim_in_h = vint_object_find("fail_in_anim")
cmp_fail.lua, line 295: local anim_h = vint_object_find("fail_out_anim")
cmp_fail.lua, line 380: local anim_h = vint_object_find("shake_anim")
cmp_fail.lua, line 381: local shake_twn_h = vint_object_find("shake_twn")
cmp_fail.lua, line 389: local screen_h = vint_object_find("screen_grp")
cmp_fail.lua, line 402: local fail_in_anim_h = vint_object_find("fail_in_anim", 0, Cmp_fail_doc)
cmp_fail.lua, line 406: local h = vint_object_find("slam_4_twn")
cmp_fail.lua, line 408: h = vint_object_find("slam_audio_4_twn")
cmp_fail.lua, line 433: local h = vint_object_find("slam_1_twn")
cmp_fail.lua, line 435: h = vint_object_find("slam_2_twn")
cmp_fail.lua, line 437: h = vint_object_find("slam_3_twn")
cmp_fail.lua, line 439: h = vint_object_find("slam_4_twn")
cmp_fail.lua, line 443: local h = vint_object_find("slam_audio_1_twn")
cmp_fail.lua, line 445: h = vint_object_find("slam_audio_2_twn")
cmp_fail.lua, line 447: h = vint_object_find("slam_audio_3_twn")
cmp_fail.lua, line 449: h = vint_object_find("slam_audio_4_twn")
cmp_mission.lua, line 32: local h = vint_object_find("background_force_black", 0, Cmp_common_doc)
cmp_mission.lua, line 36: local h = vint_object_find("background_base", 0, Cmp_common_doc)
cmp_rewards.lua, line 7: --local h = vint_object_find("phone_clip", 0, Reward_granted_doc)
cmp_stronghold.lua, line 28: local h = vint_object_find("background_force_black", 0, Cmp_common_doc)
cmp_stronghold.lua, line 31: local h = vint_object_find("background_base", 0, Cmp_common_doc)
cmp_stronghold.lua, line 137: local img_grp_h = vint_object_find("img_grp", 0, Cmp_common_doc)
cmp_stronghold.lua, line 141: local screen_image_h = vint_object_find("screen_image_" .. i, 0, Cmp_common_doc)
col_main.lua, line 156: --local grp1_h = vint_object_find("lets_pretend_bg_grp", 0, Store_common_doc_handle)
col_main.lua, line 161: --local col_main_anim_in_h = vint_object_find("col_main_anim_in", 0, Store_common_doc_handle)
col_main.lua, line 165: --local store_common_grp_h = vint_object_find("cell_rotate_grp", 0, Store_common_doc_handle)
col_main.lua, line 192: --local pulse_anim_h = vint_object_find("pulse_anim", 0, Col_main_doc_handle)
col_main.lua, line 731: local anim_out_h = vint_object_find("col_main_anim_out", 0, Store_common_doc_handle)
col_text_adventure.lua, line 64: Image_h = vint_object_find("image", 0, Col_text_adventure_doc_handle)
col_text_adventure.lua, line 84: local base_text = vint_object_find("base_text", 0, Col_text_adventure_doc_handle)
col_text_adventure.lua, line 98: local cursor_h = vint_object_find("cursor", 0, Col_text_adventure_doc_handle)
col_text_adventure.lua, line 99: local prompt_txt_h = vint_object_find("prompt_txt", 0, Col_text_adventure_doc_handle)
col_text_adventure.lua, line 4713: local base_text = vint_object_find("base_txt", 0, Col_text_adventure_doc_handle)
countdown.lua, line 27: local h = vint_object_find("header_txt")
countdown.lua, line 30: local h = vint_object_find("number_txt")
countdown.lua, line 34: Countdown_tier_times_grp_h = vint_object_find("tier_times_grp", 0, Countdown_doc_h)
countdown.lua, line 50: local h = vint_object_find("header_txt")
countdown.lua, line 63: local number_txt_h = vint_object_find("number_txt")
countdown.lua, line 67: local anim_h = vint_object_find("number_anim")
countdown.lua, line 75: local anim_h = vint_object_find(data.header_anim)
countdown.lua, line 91: local h = vint_object_find("countdown_grp")
countdown.lua, line 101: local h = vint_object_find("countdown_grp")
countdown.lua, line 157: local gold_txt_h = vint_object_find("gold_txt", 0, Countdown_doc_h)
countdown.lua, line 158: local silver_txt_h = vint_object_find("silver_txt", 0, Countdown_doc_h)
countdown.lua, line 159: local bronze_txt_h = vint_object_find("bronze_txt", 0, Countdown_doc_h)
countdown.lua, line 194: local tier_times_anim_h = vint_object_find("tier_times_anim", 0, Countdown_doc_h)
countdown.lua, line 195: local end_event_twn_h = vint_object_find("end_event_twn", tier_times_anim_h)
credits.lua, line 452: Credits_objects.credits_base_h = vint_object_find("credits_base_grp")
credits.lua, line 453: Credits_objects.credits_slide_h = vint_object_find("credits_slide_grp")
credits.lua, line 454: Credits_objects.credits_reel_slide_h = vint_object_find("credits_reel_slide_grp")
credits.lua, line 458: local base_grp_h = vint_object_find(val.base_grp)
credits.lua, line 463: local h = vint_object_find("reel_bmp", Credits_objects.credits_reel_slide_h)
credits.lua, line 467: Credits_objects.logo = vint_object_find("credit_logo")
credits.lua, line 470: local header_txt_h = vint_object_find("header_txt", 0, Credits_doc_handle)
credits.lua, line 471: local role_txt_h = vint_object_find("role_txt", 0, Credits_doc_handle)
credits.lua, line 502: local background_base_bg_h = vint_object_find("background_base_bg")
credits.lua, line 503: local credits_bg_grp_h = vint_object_find("credits_bg_grp")
credits.lua, line 512: anim_h = vint_object_find("credits_bg_game_fade_in_delay")
credits.lua, line 514: anim_h = vint_object_find("credits_bg_game_fade_in")
credits.lua, line 520: local anim_h = vint_object_find("credits_bg_main_menu_fade_in")
credits.lua, line 524: local anim = vint_object_find("credit_bg_loop_anim")
credits.lua, line 681: local base_grp_h = vint_object_find(base_grp)
credits.lua, line 690: local image_h = vint_object_find("img_bmp", base_grp_clone_h)
credits.lua, line 705: local txt_object_h = vint_object_find(txt_object, base_grp_clone_h)
credits.lua, line 720: local next_txt_object_h = vint_object_find(txt_objects[i+1], base_grp_clone_h)
credits.lua, line 862: local base_image_h = vint_object_find("reel_bmp", Credits_objects.credits_reel_slide_h)
cte_binoc_only.lua, line 14: Binoc_grp_h = vint_object_find("binoc_grp", 0, Cte_binoc_only_doc_handle)
cte_binoc_only.lua, line 15: Binoc_h = vint_object_find("binoc", 0, Cte_binoc_only_doc_handle)
cte_cid_lens.lua, line 32: Binoc_grp_h = vint_object_find("binoc_grp", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 33: Fill_1_h = vint_object_find("fill_1", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 34: Fill_2_h = vint_object_find("fill_2", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 35: Frame_1_h = vint_object_find("frame_1", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 36: Frame_2_h = vint_object_find("frame_2", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 37: Frame_3_h = vint_object_find("frame_3", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 38: Frame_4_h = vint_object_find("frame_4", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 39: Dashes_1_h = vint_object_find("dashes_1", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 40: Dashes_2_h = vint_object_find("dashes_2", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 41: Dashes_3_h = vint_object_find("dashes_3", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 42: Dashes_4_h = vint_object_find("dashes_4", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 43: Dashes_5_h = vint_object_find("dashes_5", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 44: Bracket_1_h = vint_object_find("bracket_1", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 45: Bracket_2_h = vint_object_find("bracket_2", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 46: Bracket_3_h = vint_object_find("bracket_3", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 47: Bracket_4_h = vint_object_find("bracket_4", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 48: Bracket_ref_1_h = vint_object_find("bracket_ref_1", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 49: Bracket_ref_2_h = vint_object_find("bracket_ref_2", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 50: Bracket_ref_3_h = vint_object_find("bracket_ref_3", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 51: Bracket_ref_4_h = vint_object_find("bracket_ref_4", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 53: local binco_img_h = vint_object_find("bincoc", 0, Cte_cid_lens_doc_handle)
cte_cid_lens.lua, line 102: local idle_anim_h = vint_object_find("idle_anim", 0, Cte_cid_lens_doc_handle)
cte_crack_binoc.lua, line 16: Crack_grp_h = vint_object_find("crack_grp", 0, Cte_crack_binoc_doc_handle)
cte_crack_binoc.lua, line 17: Crack_black_h = vint_object_find("crack_black", 0, Cte_crack_binoc_doc_handle)
cte_crack_binoc.lua, line 18: Crack_white_h = vint_object_find("crack_white", 0, Cte_crack_binoc_doc_handle)
cte_crack_binoc.lua, line 40: local crack_02_anim_h = vint_object_find("crack_02_anim", 0, Cte_crack_binoc_doc_handle)
cte_crack_binoc.lua, line 46: local crack_05_anim_h = vint_object_find("crack_05_anim", 0, Cte_crack_binoc_doc_handle)
cte_hours_later.lua, line 6: Txt_h = vint_object_find("hours_txt", 0, Cte_hours_later_doc_handle)
cte_nemo_chair.lua, line 11: local right_side_boxes_h = vint_object_find("right_side_boxes")
cte_nemo_chair.lua, line 12: local right_side_elements_h = vint_object_find("right_side_elements")
cte_nemo_chair.lua, line 18: Screen_grp_h = vint_object_find("screen_grp", 0, Cte_nemo_chair_doc_handle)
cte_nemo_chair.lua, line 19: Screen_in_anim_h = vint_object_find("screen_in_anim", 0, Cte_nemo_chair_doc_handle)
cte_nemo_chair.lua, line 22: local anim_h = vint_object_find("bottom_graph_line_anim")
cte_nemo_chair.lua, line 23: local bottom_graph_line_h = vint_object_find("bottom_graph_line")
cte_nemo_chair.lua, line 24: local bottom_graph_cap_twn_h = vint_object_find("bottom_graph_cap_twn")
cte_nemo_chair.lua, line 25: local bottom_graph_line_twn_h = vint_object_find("bottom_graph_line_twn")
cte_nemo_chair.lua, line 40: local line_h = vint_object_find("bottom_vert_line", line_grp_h)
cte_nemo_chair.lua, line 41: local cap_h = vint_object_find("bottom_vert_line_cap", line_grp_h)
cte_nemo_chair.lua, line 58: anim_h = vint_object_find("right_graph_line_anim")
cte_nemo_chair.lua, line 60: local right_graph_bar_h = vint_object_find("right_graph_bar")
cte_nemo_chair.lua, line 61: local right_line_cap_h = vint_object_find("right_line_cap_anchor_twn")
cte_nemo_chair.lua, line 62: local right_line_fill_h = vint_object_find("right_line_fill_scale_twn")
cte_nemo_chair.lua, line 81: local line_h = vint_object_find("right_line_fill", line_grp_h)
cte_nemo_chair.lua, line 82: local cap_h = vint_object_find("right_line_cap", line_grp_h)
cte_nemo_chair.lua, line 204: local core_temp_txt_h = vint_object_find("core_temp_txt")
cte_nemo_chair.lua, line 205: local initialized_txt_h = vint_object_find("initialized_txt")
cte_nemo_chair.lua, line 206: local processes_txt_h = vint_object_find("processes_txt")
cte_nemo_chair.lua, line 207: local processing_txt_h = vint_object_find("processing_txt")
cte_nemo_chair.lua, line 210: local speed_txt_h = vint_object_find("speed_txt")
cte_nemo_chair.lua, line 211: local core_anal_1_txt_h = vint_object_find("core_anal_1_txt")
cte_nemo_chair.lua, line 212: local core_anal_2_txt_h = vint_object_find("core_anal_2_txt")
cte_nemo_chair.lua, line 381: local right_large_fill_h = vint_object_find("right_large_fill")
cte_nemo_chair.lua, line 382: local right_large_cap_h = vint_object_find("right_large_cap")
cte_news.lua, line 17: News_14_grp_h = vint_object_find("news_14_grp", 0, Cte_news_doc_handle)
cte_news.lua, line 18: News_23_grp_h = vint_object_find("news_23_grp", 0, Cte_news_doc_handle)
cte_news.lua, line 19: News_23_pre_grp_h = vint_object_find("news_23_pre_grp", 0, Cte_news_doc_handle)
cte_news.lua, line 20: Span_09_grp_h = vint_object_find("span_09_grp", 0, Cte_news_doc_handle)
cte_news.lua, line 21: Span_ms_grp_h = vint_object_find("span_ms_grp", 0, Cte_news_doc_handle)
cte_news.lua, line 22: Psa_grp_h = vint_object_find("psa_grp", 0, Cte_news_doc_handle)
cte_news.lua, line 24: Span_ms_anim_h = vint_object_find("span_ms_anim")
cte_news.lua, line 43: local news_14_anim_h = vint_object_find("news_14_anim")
cte_news.lua, line 44: local news_14_ticker_h = vint_object_find("ticker_txt_14")
cte_news.lua, line 62: local news_23_pre_anim_h = vint_object_find("news_23_pre_anim")
cte_news.lua, line 63: local news_23_pre_ticker_h = vint_object_find("ticker_txt_23_pre")
cte_news.lua, line 81: local news_23_anim_h = vint_object_find("news_23_anim")
cte_news.lua, line 82: local news_23_ticker_h = vint_object_find("ticker_txt_23")
cte_news.lua, line 103: local span_09_anim_h = vint_object_find("span_09_anim")
cte_news.lua, line 176: local psa_anim_h = vint_object_find("psa_anim")
cte_outro_ending.lua, line 114: Debug_text_h = vint_object_find( "text1", 0, Cte_outro_ending_doc_handle )
cte_outro_ending.lua, line 120: leftArrowBase_h = vint_object_find("ui_sb_arrow_idle_left", 0, Cte_outro_ending_doc_handle)
cte_outro_ending.lua, line 121: leftArrowHighlight_h = vint_object_find("ui_sb_arrow_selected_left", 0, Cte_outro_ending_doc_handle)
cte_outro_ending.lua, line 123: rightArrowBase_h = vint_object_find("ui_sb_arrow_idle_right", 0, Cte_outro_ending_doc_handle)
cte_outro_ending.lua, line 124: rightArrowHighlight_h = vint_object_find("ui_sb_arrow_selected_right", 0, Cte_outro_ending_doc_handle)
cte_outro_ending.lua, line 133: confirm_box = Vdo_store_popup:new("vdo_store_popup", 0, Cte_outro_ending_doc_handle)--vint_object_find("vdo_store_popup", 0, Cte_outro_ending_doc_handle)
cte_outro_ending.lua, line 138: text_area_h = vint_object_find("text_area", 0, Cte_outro_ending_doc_handle)
cte_outro_ending.lua, line 139: text_ending_desc = vint_object_find("text_ending_desc", 0, Cte_outro_ending_doc_handle)
cte_outro_ending.lua, line 140: text_coop_desc = vint_object_find("text_coop_desc", 0, Cte_outro_ending_doc_handle)
cte_outro_ending.lua, line 146: text_hint = Vdo_hint_bar:new("vdo_hint_button", 0, Cte_outro_ending_doc_handle) -- vint_object_find("vdo_hint_button", 0, Cte_outro_ending_doc_handle)
cte_outro_ending.lua, line 233: Video1_h = vint_object_find( "new_video1", 0, Cte_outro_ending_doc_handle )
cte_outro_ending.lua, line 425: local left_arrow_animation = vint_object_find( "Arrow_Left_Selected", 0, Cte_outro_ending_doc_handle )
cte_outro_ending.lua, line 452: local right_arrow_animation = vint_object_find( "Arrow_Right_Selected", 0, Cte_outro_ending_doc_handle )
cte_outro_ending.lua, line 726: local right_fade_animation = vint_object_find( "Arrow_Right_Fade_In", 0, Cte_outro_ending_doc_handle )
cte_outro_ending.lua, line 733: local left_fade_animation = vint_object_find( "Arrow_Left_Fade_In", 0, Cte_outro_ending_doc_handle )
cte_rocket_scope.lua, line 7: Screen_grp_h = vint_object_find("screen_grp",0,Cte_rocket_scope_doc_handle)
cte_sniper_rifle.lua, line 5: Cte_sniper.handles.sniper = vint_object_find("sniper")
cutscene_titles.lua, line 11: title_txt_h = vint_object_find("cutscene_title_txt")
cutscene_titles.lua, line 14: hint_text_h = vint_object_find("cutscene_hint_txt")
cutscene_titles.lua, line 32: local cutscene_title_anim_h = vint_object_find("cutscene_title_anim")
dialog.lua, line 62: local dialog_box_h = vint_object_find("box")
dialog.lua, line 120: local paused_h = vint_object_find("paused")
dialog.lua, line 122: Dialog_box.handles.partner_paused = vint_object_find("partner_paused", paused_h)
dialog.lua, line 123: Dialog_box.handles.paused_bg = vint_object_find("background", paused_h)
fight_club_vs.lua, line 36: Fight_club_vs_doc_handle = vint_object_find("fight_club_vs")
fight_club_vs.lua, line 39: local screen_grp_h = vint_object_find("screen_grp", 0, Fight_club_vs_doc_handle)
fight_club_vs.lua, line 44: local label_h = vint_object_find(Boss_data[i].img_h, 0, Fight_club_vs_doc_handle)
fight_club_vs.lua, line 48: local label_boss_grp_h = vint_object_find("label_boss_grp", 0, Fight_club_vs_doc_handle)
fight_club_vs.lua, line 51: local label_opponent_grp_h = vint_object_find("label_opponent_grp", 0, Fight_club_vs_doc_handle)
fight_club_vs.lua, line 55: local bg_tint_grp_h = vint_object_find("bg_tint_grp", 0, Fight_club_vs_doc_handle)
fight_club_vs.lua, line 103: local bg_tint_h = vint_object_find("bg_tint", 0, Fight_club_vs_doc_handle)
fight_club_vs.lua, line 104: local bg_boss_h = vint_object_find("bg_boss", 0, Fight_club_vs_doc_handle)
fight_club_vs.lua, line 112: local screen_grp_h = vint_object_find("screen_grp", 0, Fight_club_vs_doc_handle)
fight_club_vs.lua, line 116: local intro_anim_h = vint_object_find("intro_anim", 0, Fight_club_vs_doc_handle)
fight_club_vs.lua, line 120: local idle_anim_h = vint_object_find("idle_anim", 0, Fight_club_vs_doc_handle)
fight_club_vs.lua, line 132: local bg_tint_grp_h = vint_object_find("bg_tint_grp", 0, Fight_club_vs_doc_handle)
fight_club_vs.lua, line 133: local label_h = vint_object_find(current_boss.img_h, 0, Fight_club_vs_doc_handle)
fight_club_vs.lua, line 140: local label_boss_grp_h = vint_object_find("label_boss_grp", 0, Fight_club_vs_doc_handle)
fight_club_vs.lua, line 143: local label_opponent_grp_h = vint_object_find("label_opponent_grp", 0, Fight_club_vs_doc_handle)
game_lobby.lua, line 150: Char_client_grp_h = vint_object_find("client_char_bmp")
game_lobby.lua, line 151: Char_host_grp_h = vint_object_find("host_char_bmp")
game_lobby.lua, line 182: local base_grp_h = vint_object_find("base_grp")
game_lobby.lua, line 208: local base_grp_h = vint_object_find("base_grp")
game_lobby.lua, line 212: Host_char_bmp_h = vint_object_find("host_char_bmp")
game_lobby.lua, line 213: Host_info_grp_h = vint_object_find("host_info_grp")
game_lobby.lua, line 214: Host_speak_bmp_h = vint_object_find("host_speak_bmp")
game_lobby.lua, line 215: Host_name_txt_h = vint_object_find("host_name_txt")
game_lobby.lua, line 216: Client_char_bmp_h = vint_object_find("client_char_bmp")
game_lobby.lua, line 217: Client_info_grp_h = vint_object_find("client_info_grp")
game_lobby.lua, line 218: Client_speak_bmp_h = vint_object_find("client_speak_bmp")
game_lobby.lua, line 219: Client_name_txt_h = vint_object_find("client_name_txt")
game_lobby.lua, line 358: local coop_grp_h = vint_object_find("coop_grp")
game_lobby.lua, line 359: local whored_char_info_grp_h = vint_object_find("whored_char_info_grp")
game_lobby.lua, line 368: local saints_bmp_h = vint_object_find("saints_bmp")
game_lobby.lua, line 466: local spinner_h = vint_object_find("spinner_grp")
game_lobby.lua, line 467: local player_waiting_txt_h = vint_object_find("player_waiting_txt")
game_lobby.lua, line 468: local spinny_anim_h = vint_object_find("spinny_anim")
game_lobby.lua, line 506: local spinner_h = vint_object_find("spinner")
game_lobby.lua, line 507: local player_waiting_txt_h = vint_object_find("player_waiting_txt")
game_lobby.lua, line 515: local whored_logo_grp_h = vint_object_find("whored_logo_grp")
game_lobby.lua, line 518: local game_logo_grp_h = vint_object_find("game_logo_grp")
game_lobby.lua, line 520: local logo_bmp_h = vint_object_find("game_logo_bmp")
genki_common.lua, line 301: local anim_h = vint_object_find(event.animation)
genki_common.lua, line 302: local tween_h = vint_object_find(event.tween, anim_h)
genki_common.lua, line 307: local group_h = vint_object_find(group_name)
genki_common.lua, line 371: local group_h = vint_object_find(group_name)
genki_common.lua, line 375: local anim_h = vint_object_find(Data[event_idx].animation)
genki_common.lua, line 394: local group_h = vint_object_find(group_name)
genki_common.lua, line 429: local unethical_anim_h = vint_object_find("unethical_anim")
genki_common.lua, line 430: local trap_electric_anim_h = vint_object_find("trap_electric_anim")
genki_common.lua, line 466: local anim_h = vint_object_find("time_low_anim")
genki_news.lua, line 20: Bottom_grp_h = vint_object_find("bottom_grp", 0, Genki_news_doc_handle)
genki_news.lua, line 21: Words_grp_h = vint_object_find("words_grp", 0, Genki_news_doc_handle)
genki_news.lua, line 22: Image_grp_h = vint_object_find("image_grp", 0, Genki_news_doc_handle)
genki_news.lua, line 23: Ticker_txt_h = vint_object_find("ticker_txt", 0, Genki_news_doc_handle)
genki_news.lua, line 25: Anim_in_h = vint_object_find("anim_in")
genki_news.lua, line 26: Anim_out_h = vint_object_find("anim_out")
genki_news.lua, line 27: Ticker_anim_h = vint_object_find("ticker_anim")
genki_news.lua, line 28: Image_down_anim_h = vint_object_find("image_down_anim")
genki_news.lua, line 29: Image_up_anim_h = vint_object_find("image_up_anim")
genki_news.lua, line 30: Words_anim_h = vint_object_find("words_anim")
gis_grain.lua, line 10: Grain_anim_h = vint_object_find("grain_anim")
gis_grain.lua, line 12: local twn_h = vint_object_find("end_event_twn", Grain_anim_h)
hack_main_editor.lua, line 173: Grid_h = vint_object_find( "cell_grid" )
hack_main_editor.lua, line 174: Grid_highlight_h = vint_object_find( "cell_highlight" )
hack_main_editor.lua, line 175: List_h = vint_object_find( "list_main" )
hack_main_editor.lua, line 176: List_highlight_h = vint_object_find( "list_highlight_grp" )
hack_main_editor.lua, line 177: Timer_h = vint_object_find( "timer" )
hack_main_editor.lua, line 191: local popup_grp_h = vint_object_find( "popup_grp" )
hack_main_editor.lua, line 198: local list_grp_h = vint_object_find("cell_list_grp")
hack_main_editor.lua, line 209: local start_point_anim_h = vint_object_find("start_point_anim")
hack_main_editor.lua, line 236: local hack_title_h = vint_object_find("hack_title")
hack_main_editor.lua, line 401: local cell_start_grp = vint_object_find( "cell_start_grp" )
hack_main_editor.lua, line 402: local cell_end_grp = vint_object_find( "cell_end_grp" )
hack_main_editor.lua, line 643: Hack_list_data[ i ].handle = vint_object_find( Hack_list_data[ i ].name )
hack_main_editor.lua, line 644: Hack_list_data[ i ].txt = vint_object_find( "cell_txt", Hack_list_data[ i ].handle )
hack_main_editor.lua, line 645: Hack_list_data[ i ].bg = vint_object_find( "cell_txt_bg", Hack_list_data[ i ].handle )
hack_main_editor.lua, line 646: Hack_list_data[ i ].image = vint_object_find( "cell_image", Hack_list_data[ i ].handle )
hack_main_editor.lua, line 724: local cell_start_grp = vint_object_find( "cell_start_grp" )
hack_main_editor.lua, line 728: local cell_end_grp = vint_object_find( "cell_end_grp" )
hack_main_editor.lua, line 758: local cell_start_grp = vint_object_find( "cell_start_grp" )
hack_main_editor.lua, line 762: local cell_end_grp = vint_object_find( "cell_end_grp" )
hack_main_editor.lua, line 771: local popup_grp_h = vint_object_find( "popup_grp" )
hack_main_editor.lua, line 772: local popup_title_h = vint_object_find( "popup_title" )
hack_main_sticks.lua, line 171: local popup_title_value_h = vint_object_find("popup_title_value", 0, Hack_main_sticks_doc_h)
hack_main_sticks.lua, line 172: local popup_title_value_bg_h = vint_object_find("popup_title_value_bg", 0, Hack_main_sticks_doc_h)
hack_main_sticks.lua, line 177: local timer_title_h = vint_object_find("timer_title", 0, Hack_main_sticks_doc_h)
hack_main_sticks.lua, line 178: local timer_title_bg_h = vint_object_find("timer_title_bg", 0, Hack_main_sticks_doc_h)
hack_main_sticks.lua, line 183: local footer_value_h = vint_object_find("footer_value", 0, Hack_main_sticks_doc_h)
hack_main_sticks.lua, line 184: local footer_value_bg_h = vint_object_find("footer_value_bg", 0, Hack_main_sticks_doc_h)
hack_main_sticks.lua, line 201: List_hint_grp_h = vint_object_find("list_hint_grp", 0, Hack_main_sticks_doc_h)
hack_main_sticks.lua, line 203: List_hint_txt_h = vint_object_find("list_hint", 0, Hack_main_sticks_doc_h)
hack_main_sticks.lua, line 211: Grid_h = vint_object_find( "cell_grid_grp" )
hack_main_sticks.lua, line 212: Grid_highlight_h = vint_object_find( "cell_highlight" )
hack_main_sticks.lua, line 213: Grid_highlight_image_h = vint_object_find( "highlight_image" )
hack_main_sticks.lua, line 214: Grid_pipe_h = vint_object_find( "cell_pipe_grp" )
hack_main_sticks.lua, line 215: List_h = vint_object_find( "list_main" )
hack_main_sticks.lua, line 216: List_highlight_h = vint_object_find( "list_highlight_grp" )
hack_main_sticks.lua, line 217: Timer_h = vint_object_find( "timer" )
hack_main_sticks.lua, line 219: Highlight_anim_h = vint_object_find( "highlight_anim" )
hack_main_sticks.lua, line 226: local start_energy_anim_h = vint_object_find( "start_energy_anim" )
hack_main_sticks.lua, line 233: local list_mouse_highlight_h = vint_object_find( "list_mouse_highlight_grp" )
hack_main_sticks.lua, line 244: local popup_grp_h = vint_object_find( "popup_grp" )
hack_main_sticks.lua, line 261: local start_point_anim_h = vint_object_find( "start_point_anim" )
hack_main_sticks.lua, line 271: local start_timer_tween_h = vint_object_find( "start_timer_tween" )
hack_main_sticks.lua, line 274: local popup_in_tween_h = vint_object_find( "popup_in_tween" )
hack_main_sticks.lua, line 277: local screen_animate_in_h = vint_object_find( "screen_animate_in" )
hack_main_sticks.lua, line 281: local damage_group_h = vint_object_find( "damage_group" )
hack_main_sticks.lua, line 591: local damage_anim_h = vint_object_find( "damage_anim" )
hack_main_sticks.lua, line 592: local damage_last_tween_h = vint_object_find( "damage_last_tween" )
hack_main_sticks.lua, line 655: local list_grp_h = vint_object_find("cell_list_grp")
hack_main_sticks.lua, line 870: local unhighlight_anim_h = vint_object_find( "unhighlight_anim" )
hack_main_sticks.lua, line 1021: local list_mouse_highlight_h = vint_object_find( "list_mouse_highlight_grp" )
hack_main_sticks.lua, line 1209: Hack_main_data.hack_list_data [ i ].handle = vint_object_find( Hack_main_data.hack_list_data [ i ].name )
hack_main_sticks.lua, line 1210: Hack_main_data.hack_list_data [ i ].txt = vint_object_find( "cell_txt", Hack_main_data.hack_list_data [ i ].handle )
hack_main_sticks.lua, line 1211: Hack_main_data.hack_list_data [ i ].bg = vint_object_find( "cell_txt_bg", Hack_main_data.hack_list_data [ i ].handle )
hack_main_sticks.lua, line 1212: Hack_main_data.hack_list_data [ i ].image = vint_object_find( "cell_image", Hack_main_data.hack_list_data [ i ].handle )
hack_main_sticks.lua, line 1324: local cell_start_grp_h = vint_object_find( "cell_start_grp" )
hack_main_sticks.lua, line 1328: local cell_end_grp_h = vint_object_find( "cell_end_grp" )
hack_main_sticks.lua, line 1373: local pause_scrim_h = vint_object_find( "pause_scrim" )
hack_main_sticks.lua, line 1374: local pause_scrim_hints_h = vint_object_find( "pause_scrim_hints" )
hack_main_sticks.lua, line 1375: local list_grp_h = vint_object_find( "cell_list_grp" )
hack_main_sticks.lua, line 1394: local highlight_grp_h = vint_object_find( "popup_list_highlight_grp" )
hack_main_sticks.lua, line 1414: local popup_grp_h = vint_object_find( "popup_grp" )
hack_main_sticks.lua, line 1415: local popup_title_h = vint_object_find( "popup_title" )
hack_main_sticks.lua, line 1416: local popup_message_h = vint_object_find( "popup_text" )
hack_main_sticks.lua, line 1417: local popup_animate_in_h = vint_object_find( "popup_animate_in" )
hack_main_sticks.lua, line 1418: local popup_animate_out_h = vint_object_find( "popup_animate_out" )
hack_main_sticks.lua, line 1421: local popup_list_grp_h = vint_object_find( "popup_list_grp" )
hack_main_sticks.lua, line 1424: local popup_footer_grp_h = vint_object_find( "popup_footer_grp" )
hack_main_sticks.lua, line 1425: local popup_background_h = vint_object_find( "popup_background" )
hack_main_sticks.lua, line 1426: local popup_elements_grp_h = vint_object_find( "popup_move_grp" )
hack_main_sticks.lua, line 1556: local left_grid_grp_h = vint_object_find( "left_grid_grp" )
hack_main_sticks.lua, line 1657: local list_mouse_highlight_h = vint_object_find( "list_mouse_highlight_grp" )
hud.lua, line 521: Hud_ammo_pickup.grp = vint_object_find("base_ammo_pickup", 0, HUD_DOC_HANDLE)
hud.lua, line 522: Hud_ammo_pickup.anim = vint_object_find("ammo_fade_anim")
hud.lua, line 523: Hud_ammo_pickup.icon = vint_object_find("ammo_bmp", 0, HUD_DOC_HANDLE)
hud.lua, line 525: Hud_ammo_pickup.amount = vint_object_find("ammo_txt", 0, HUD_DOC_HANDLE)
hud.lua, line 536: Hud_map.base_grp_h = vint_object_find("map_grp")
hud.lua, line 543: bar.bg_h = vint_object_find("health_bar_bg")
hud.lua, line 544: bar.fill_h = vint_object_find("health_bar")
hud.lua, line 545: bar.fill_1_h = vint_object_find("health_bar_2")
hud.lua, line 547: bar.health_decay_anim_h = vint_object_find("health_decay_anim")
hud.lua, line 548: bar.health_flash_anim_h = vint_object_find("health_flash_anim")
hud.lua, line 549: bar.health_bg_angle_twn_h = vint_object_find("health_bg_angle_twn")
hud.lua, line 550: bar.health_fill_angle_twn_h = vint_object_find("health_fill_angle_twn")
hud.lua, line 552: local challenges_bar_h = vint_object_find("challenges_bar", 0, HUD_DOC_HANDLE)
hud.lua, line 572: local health_flash_tween_complete_h = vint_object_find("health_flash_tween_complete")
hud.lua, line 580: bar.timer_fade_out_anim_h = vint_object_find("map_health_timer_anim")
hud.lua, line 581: local timer_twn_h = vint_object_find("health_timer_twn")
hud.lua, line 585: Mech_health_meter_img_h = vint_object_find("health_meter_img", 0, HUD_DOC_HANDLE)
hud.lua, line 586: Mech_health_mask_img_h = vint_object_find("health_mask_img", 0, HUD_DOC_HANDLE)
hud.lua, line 587: Mech_weapon_meter_img_h = vint_object_find("weapon_meter_img", 0, HUD_DOC_HANDLE)
hud.lua, line 588: Mech_weapon_mask_img_h = vint_object_find("weapon_mask_img", 0, HUD_DOC_HANDLE)
hud.lua, line 589: Mech_health_anim_h = vint_object_find("mech_health_anim", 0, HUD_DOC_HANDLE)
hud.lua, line 590: local mech_health_twn_h = vint_object_find("end_event_twn", Mech_health_anim_h)
hud.lua, line 591: Mech_weapon_anim_h = vint_object_find("mech_weapon_anim", 0, HUD_DOC_HANDLE)
hud.lua, line 592: Mech_grp_h = vint_object_find("mech_grp", 0, HUD_DOC_HANDLE)
hud.lua, line 600: Ship_health_meter_img_h = vint_object_find("meter_base", 0, HUD_DOC_HANDLE)
hud.lua, line 601: Ship_health_mask_img_h = vint_object_find("vehicle_meter_mask", 0, HUD_DOC_HANDLE)
hud.lua, line 602: Ship_health_grp_h = vint_object_find("base_vehicle_health", 0, HUD_DOC_HANDLE)
hud.lua, line 609: bar.bg_h = vint_object_find("sprint_bar_bg")
hud.lua, line 610: bar.fill_h = vint_object_find("sprint_bar")
hud.lua, line 621: Darken_h = vint_object_find("darken")
hud.lua, line 624: bar.timer_fade_out_anim_h = vint_object_find("map_sprint_timer_anim")
hud.lua, line 625: local timer_twn_h = vint_object_find("sprint_timer_twn")
hud.lua, line 629: Hud_player_status.respect_timer_h = vint_object_find("respect_timer_anim")
hud.lua, line 630: local timer_twn_h = vint_object_find("respect_timer_twn")
hud.lua, line 634: local h = vint_object_find("weapon_timer_twn")
hud.lua, line 638: Hud_player_status.cash_h = vint_object_find("cash")
hud.lua, line 642: Hud_weapon_status.weapon_base_h = vint_object_find("weapons_grp") --Group containing weapon/super icons and count
hud.lua, line 643: Hud_weapon_status.weapon_grp_h = vint_object_find("weapon_icons_grp") --Group containing weapon/super icons and count
hud.lua, line 645: Hud_weapon_status.weapon_ammo_txt_h = vint_object_find("weapon_ammo_txt")
hud.lua, line 646: Hud_weapon_status.single_wpn_icon_h = vint_object_find("weapon_icon")
hud.lua, line 647: Hud_weapon_status.dual_wpn_icon_1_h = vint_object_find("dual_weapon_1")
hud.lua, line 648: Hud_weapon_status.dual_wpn_icon_2_h = vint_object_find("dual_weapon_2")
hud.lua, line 650: Hud_weapon_status.sniper_ammo_txt_h = vint_object_find("sniper_ammo_txt")
hud.lua, line 651: Hud_weapon_status.sniper_reload_txt_h = vint_object_find("sniper_reload_text")
hud.lua, line 652: Hud_weapon_status.sniper_ammo_anim = vint_object_find("sniper_reload_anim", 0, HUD_DOC_HANDLE)
hud.lua, line 654: Hud_weapon_status.recharging_txt_h = vint_object_find("recharging_txt")
hud.lua, line 655: Hud_weapon_status.recharging_anim_h = vint_object_find("recharging_anim")
hud.lua, line 659: Hud_damage_multiplier.grp = vint_object_find("base_damage_multiplier")
hud.lua, line 660: Hud_damage_multiplier.multiplier_txt= vint_object_find("damage_multiplier_txt")
hud.lua, line 663: Hud_weapon_status.super_icon_h = vint_object_find("super_icon")
hud.lua, line 664: Hud_weapon_status.element_icon_h = vint_object_find("element_icon")
hud.lua, line 666: Hud_super_bar.fill_h = vint_object_find("super_fill")
hud.lua, line 667: Hud_super_bar.bg_h = vint_object_find("super_bg")
hud.lua, line 668: Hud_super_bar.pulse_anim_h = vint_object_find("super_pulse_anim")
hud.lua, line 669: Hud_super_bar.super_strength_h = vint_object_find("super_strength")
hud.lua, line 670: Hud_super_bar.super_swap_icon_h = vint_object_find("super_swap_icon")
hud.lua, line 671: Hud_super_bar.element_swap_icon_h = vint_object_find("element_swap_icon")
hud.lua, line 672: Hud_super_bar.super_swap_anim_h = vint_object_find("super_swap_anim")
hud.lua, line 673: Hud_super_bar.super_swap_end_twn_h = vint_object_find("end_event_twn", Hud_super_bar.super_swap_anim_h)
hud.lua, line 674: Hud_super_bar.super_swap_start_twn_h = vint_object_find("start_twn", Hud_super_bar.super_swap_anim_h)
hud.lua, line 676: Hud_super_bar.pressure_fill = vint_object_find("super_pressure_fill")
hud.lua, line 677: Hud_super_bar.pressure_grp = vint_object_find("super_pressure_grp")
hud.lua, line 680: Hud_super_reward.move_grp = vint_object_find("super_reward_move_grp")
hud.lua, line 681: Hud_super_reward.icon = vint_object_find("super_reward_icon")
hud.lua, line 682: Hud_super_reward.txt = vint_object_find("super_reward_txt")
hud.lua, line 683: Hud_super_reward.txt2 = vint_object_find("super_reward_unlock_txt")
hud.lua, line 693: Hud_super_reward.circle_bg = vint_object_find("super_circle_bg")
hud.lua, line 694: Hud_super_reward.icon_grp = vint_object_find("super_icon_grp")
hud.lua, line 699: local balance_meter = vint_object_find("balance_meter")
hud.lua, line 701: Hud_balance_status.base_grp_h = vint_object_find("base_grp", balance_meter)
hud.lua, line 702: Hud_balance_status.arrow_image_h = vint_object_find("arrow_grp", balance_meter)
hud.lua, line 703: Hud_balance_status.fade_out_anim_h = vint_object_find("balance_ls_fade_out") -- Animation fades out left stick button
hud.lua, line 709: Hud_cheat_elements.image_grp_h = vint_object_find("cheats_grp")
hud.lua, line 710: Hud_cheat_elements.image_h = vint_object_find("cheat_icon")
hud.lua, line 711: Hud_cheat_elements.image_2_h = vint_object_find("cheat_icon_2")
hud.lua, line 712: Hud_cheat_elements.image_anim_h = vint_object_find("cheat_in_anim")
hud.lua, line 715: local h = vint_object_find("vignettes")
hud.lua, line 716: Hud_vignettes.health.grp_h = vint_object_find("vignette_health", h )
hud.lua, line 717: Hud_vignettes.health.pulse_grp_h = vint_object_find("vignette_health_pulse", h )
hud.lua, line 718: Hud_vignettes.health.blue_anim_h = vint_object_find("vignette_blue_anim")
hud.lua, line 719: Hud_vignettes.health.fade_anim_h = vint_object_find("vignette_fade_anim")
hud.lua, line 720: Hud_vignettes.health.fade_twn_h = vint_object_find("vignette_alpha_twn")
hud.lua, line 721: Hud_vignettes.tunnel_vision.grp_h = vint_object_find("tunnel_vision", h)
hud.lua, line 726: Hud_followers.fade_in = vint_object_find("follow_fade_in_anim")
hud.lua, line 727: Hud_followers.fade_out = vint_object_find("follow_fade_out_anim")
hud.lua, line 730: local master_follower_anim_0 = vint_object_find("follow_anim_0")
hud.lua, line 731: local master_follower_anim_1 = vint_object_find("follow_anim_1")
hud.lua, line 732: local master_count_tween_alpha = vint_object_find("follow_rev_count_alpha_0")
hud.lua, line 736: local grp = vint_object_find("follower_grp_" .. i)
hud.lua, line 738: slot_object.head_img_h = vint_object_find("follower_head", grp)
hud.lua, line 739: slot_object.frame_img_h = vint_object_find("follower_frame", grp)
hud.lua, line 740: slot_object.revive_timer_h = vint_object_find("follower_count", grp)
hud.lua, line 758: Hud_hit_elements.main_h = vint_object_find("hits")
hud.lua, line 760: Hud_hit_elements.minor_h = vint_object_find("major", h)
hud.lua, line 761: Hud_hit_elements.major_h = vint_object_find("major", h)
hud.lua, line 762: Hud_hit_elements.anim_h = vint_object_find("hit_anim")
hud.lua, line 765: Hud_player_status.cruise_control_h = vint_object_find("cruise_control_grp")
hud.lua, line 767: Hud_player_status.cruise_control_anim = vint_object_find("cruise_control_fade_anim")
hud.lua, line 771: Hud_lockon.lock_h = vint_object_find("lockon")
hud.lua, line 772: Hud_lockon.lock1_h = vint_object_find("lockon_1", Hud_lockon.lockon_h )
hud.lua, line 773: Hud_lockon.lock2_h = vint_object_find("lockon_2", Hud_lockon.lockon_h )
hud.lua, line 774: Hud_lockon.lock3_h = vint_object_find("lockon_3", Hud_lockon.lockon_h )
hud.lua, line 775: Hud_lockon.lock4_h = vint_object_find("lockon_4", Hud_lockon.lockon_h )
hud.lua, line 777: Hud_lockon.lock_txt_grp_h = vint_object_find("lockon_txt_grp")
hud.lua, line 778: Hud_lockon.lock_text_h = vint_object_find("lockon_txt", Hud_lockon.lock_txt_grp_h)
hud.lua, line 779: Hud_lockon.lock_lock_h = vint_object_find("scan_lock", Hud_lockon.lock_txt_grp_h)
hud.lua, line 780: Hud_lockon.lock_spinner_h = vint_object_find("scan_spinner", Hud_lockon.lock_txt_grp_h)
hud.lua, line 781: Hud_lockon.lock_anim_h = vint_object_find("lockon_anim")
hud.lua, line 790: Hud_radio_elements.radio_grp_h = vint_object_find("radio_grp")
hud.lua, line 791: Hud_radio_elements.radio_title_grp_h = vint_object_find("radio_title_grp")
hud.lua, line 792: Hud_radio_elements.image_h = vint_object_find("radio_station_image")
hud.lua, line 793: Hud_radio_elements.arrow_left_h = vint_object_find("radio_left_arrow")
hud.lua, line 794: Hud_radio_elements.arrow_right_h = vint_object_find("radio_right_arrow")
hud.lua, line 797: Hud_radio_elements.anim = vint_object_find("radio_station_anim_1")
hud.lua, line 798: Hud_radio_elements.anim_in = vint_object_find("radio_in_anim")
hud.lua, line 801: Hud_homie_call.grp_h = vint_object_find("base_homie_call")
hud.lua, line 802: Hud_homie_call.box_grp_h = vint_object_find("box_grp", Hud_homie_call.grp_h, HUD_DOC_HANDLE)
hud.lua, line 803: Hud_homie_call.homie_img_h = vint_object_find("homie_img")
hud.lua, line 804: Hud_homie_call.homie_name_txt_h = vint_object_find("homie_name_txt")
hud.lua, line 805: Hud_homie_call.anim_h = vint_object_find("homie_call_anim")
hud.lua, line 806: Hud_homie_call.alpha_twn_h = vint_object_find("homie_call_alpha_twn")
hud.lua, line 809: Hud_homie_call.waveform_images[i] = vint_object_find("bar_img_"..i)
hud.lua, line 831: [HUD_GENKI_ETHICAL] = vint_object_find("genki_ethical_anim"),
hud.lua, line 832: [HUD_GENKI_UNETHICAL] = vint_object_find("genki_unethical_anim"),
hud.lua, line 837: [HUD_GENKI_ETHICAL] = vint_object_find("ethical_img"),
hud.lua, line 838: [HUD_GENKI_UNETHICAL] = vint_object_find("unethical_img"),
hud.lua, line 845: Hud_camera.hint_text = vint_object_find("camera_hint_txt", 0, HUD_DOC_HANDLE)
hud.lua, line 865: local h = vint_object_find("vehicle_logo")
hud.lua, line 889: local flap_icon_h = vint_object_find("flap_icon_0" .. i)
hud.lua, line 894: local flap_bg_h = vint_object_find("flap_icon_bg_0" .. i)
hud.lua, line 940: local safe_frame_h = vint_object_find("safe_frame", 0, HUD_DOC_HANDLE)
hud.lua, line 941: local hud_fade_in_anim_h = vint_object_find("hud_fade_in_anim")
hud.lua, line 942: local hud_fade_in_twn_h = vint_object_find("hud_fade_in_twn", hud_fade_in_anim_h, safe_frame_h)
hud.lua, line 992: local challenges_bar_h = vint_object_find("challenges_bar", 0, HUD_DOC_HANDLE)
hud.lua, line 995: local challenges_bar_h = vint_object_find("challenges_bar", 0, HUD_DOC_HANDLE)
hud.lua, line 1001: local challenges_bar_h = vint_object_find("challenges_bar", 0, HUD_DOC_HANDLE)
hud.lua, line 1003: local chal_meter_clip_h = vint_object_find("chal_meter_bar_clip", 0, HUD_DOC_HANDLE)
hud.lua, line 1018: local chal_meter_unit_type = vint_object_find("chal_unit_txt", 0, HUD_DOC_HANDLE)
hud.lua, line 1451: local cash_anim_h = vint_object_find("cash_anim")
hud.lua, line 1455: local cash_anim_first_tween_h = vint_object_find("cash_anim_first_tween", cash_anim_h)
hud.lua, line 1482: local o = vint_object_find("vehicle_logo")
hud.lua, line 1491: local vehicle_scan_anim_h = vint_object_find("vehicle_scan_anim")
hud.lua, line 1534: local h = vint_object_find("screenshot_camera_hint_grp")
hud.lua, line 1549: local camera_hint_icon_bmp_h = vint_object_find( "camera_hint_icon_bmp" )
hud.lua, line 1559: local camera_hint_icon_bmp_h = vint_object_find( "camera_hint_icon_bmp" )
hud.lua, line 1627: local radio_station_alpha_twn_1_h = vint_object_find( "radio_station_alpha_twn_1", Hud_radio_elements.anim, HUD_DOC_HANDLE )
hud.lua, line 1673: local o = vint_object_find("vehicle_logo")
hud.lua, line 1685: local health_pickup_anim_h = vint_object_find("health_pickup", 0, HUD_DOC_HANDLE)
hud.lua, line 1686: local health_pickup_twn_h = vint_object_find("end_event_twn", health_pickup_anim_h)
hud.lua, line 1846: local sprint_anim_h = vint_object_find("sprint_pulse_anim")
hud.lua, line 2719: local twn_h = vint_object_find("follow_head_alpha_tween_1", objects.anim_1)
hud.lua, line 2779: local end_event_twn_h = vint_object_find("end_event_twn", Hud_followers.fade_in)
hud.lua, line 2789: local end_event_twn_h = vint_object_find("end_event_twn", Hud_followers.fade_out)
hud.lua, line 2905: hit_twn_h = vint_object_find("hit_twn", hit_anim_h)
hud.lua, line 3097: grp_h = vint_object_find(grp_name, nil, target_doc_h)
hud.lua, line 3099: grp_h = vint_object_find("safe_frame", nil, target_doc_h)
hud.lua, line 3114: local hud_root_animation = vint_object_find("root_animation", nil, target_doc_h)
hud.lua, line 3159: Hud_smoked_busted.handles.grp = vint_object_find("smoked_busted")
hud.lua, line 3162: Hud_smoked_busted.handles.fade_in_anim = vint_object_find("sb_fade_in")
hud.lua, line 3698: local flap_callout_anim = vint_object_find("flap_callout_anim")
hud_btnmash.lua, line 121: Hud_btnmash_fail_grp_h = vint_object_find("fail_grp")
hud_btnmash.lua, line 122: Hud_btnmash_win_grp_h = vint_object_find("win_grp")
hud_btnmash.lua, line 123: Hud_btnmash_btn_mash_grp_h = vint_object_find("btn_mash_grp")
hud_btnmash.lua, line 126: Hud_btnmash_stick_ls_grp_h = vint_object_find("stick_ls_grp")
hud_btnmash.lua, line 127: Hud_btnmash_stick_ls_pad_h = vint_object_find("stick_ls_pad")
hud_btnmash.lua, line 128: Hud_btnmash_stick_ls_label_h = vint_object_find("stick_ls_label")
hud_btnmash.lua, line 129: Hud_btnmash_stick_ls_base_bmp_h = vint_object_find("stick_ls_base_bmp")
hud_btnmash.lua, line 132: Hud_btnmash_stick_rs_grp_h = vint_object_find("stick_rs_grp")
hud_btnmash.lua, line 133: Hud_btnmash_stick_rs_pad_h = vint_object_find("stick_rs_pad")
hud_btnmash.lua, line 134: Hud_btnmash_stick_rs_label_h = vint_object_find("stick_rs_label")
hud_btnmash.lua, line 135: Hud_btnmash_stick_rs_base_bmp_h = vint_object_find("stick_rs_base_bmp")
hud_btnmash.lua, line 138: Hud_btnmash_btn_grp_h = vint_object_find("btn_grp")
hud_btnmash.lua, line 139: Hud_btnmash_btn_1_h = vint_object_find("btn_1")
hud_btnmash.lua, line 140: Hud_btnmash_btn_2_h = vint_object_find("btn_2")
hud_btnmash.lua, line 143: Hud_btnmash_mouse_grp_h = vint_object_find("mouse_rotate_grp")
hud_btnmash.lua, line 144: Hud_btnmash_key_grp_h = vint_object_find("key_grp")
hud_btnmash.lua, line 147: Hud_btnmash_meter_grp_h = vint_object_find("meter_grp")
hud_btnmash.lua, line 148: Hud_btnmash_meter_bg_h = vint_object_find("meter_bg")
hud_btnmash.lua, line 149: Hud_btnmash_meter_fill_h = vint_object_find("meter_fill")
hud_btnmash.lua, line 150: Hud_btnmash_meter_fill_bg_h = vint_object_find("meter_fill_bg")
hud_btnmash.lua, line 153: Hud_btnmash_timer_grp_h = vint_object_find("timer_grp")
hud_btnmash.lua, line 154: Hud_btnmash_timer_txt_h = vint_object_find("timer_txt")
hud_btnmash.lua, line 155: Hud_btnmash_meter_fill_h = vint_object_find("meter_fill")
hud_btnmash.lua, line 156: Hud_btnmash_meter_fill_h = vint_object_find("meter_fill")
hud_btnmash.lua, line 159: Hud_btnmash_help_txt_grp_h = vint_object_find("help_txt_grp")
hud_btnmash.lua, line 160: Hud_btnmash_help_txt_h = vint_object_find("help_txt")
hud_btnmash.lua, line 161: Hud_btnmash_help_txt_bg_h = vint_object_find("help_txt_bg")
hud_btnmash.lua, line 164: Hud_btn_mash_btn_mash_anim_h = vint_object_find("btn_mash_anim")
hud_btnmash.lua, line 165: Hud_btn_mash_ls_rotate_left_anim_h = vint_object_find("ls_rotate_left_anim")
hud_btnmash.lua, line 166: Hud_btn_mash_ls_rotate_right_anim_h = vint_object_find("ls_rotate_right_anim")
hud_btnmash.lua, line 167: Hud_btn_mash_rs_rotate_left_anim_h = vint_object_find("rs_rotate_left_anim")
hud_btnmash.lua, line 168: Hud_btn_mash_rs_rotate_right_anim_h = vint_object_find("rs_rotate_right_anim")
hud_btnmash.lua, line 169: Hud_btn_mash_mouse_left_anim_h = vint_object_find("mouse_rotate_left_anim")
hud_btnmash.lua, line 170: Hud_btn_mash_mouse_right_anim_h = vint_object_find("mouse_rotate_right_anim")
hud_btnmash.lua, line 173: Hud_btn_mash_fade_in_anim_h = vint_object_find("fade_in_anim")
hud_btnmash.lua, line 174: Hud_btn_mash_fade_out_anim_h = vint_object_find("fade_out_anim")
hud_btnmash.lua, line 175: Hud_btn_mash_fail_anim_h = vint_object_find("fail_anim")
hud_btnmash.lua, line 176: Hud_btn_mash_success_anim_h = vint_object_find("btn_mash_success_anim")
hud_btnmash.lua, line 180: local success_end_twn_h = vint_object_find("success_end_twn")
hud_btnmash.lua, line 181: local fail_end_twn_h = vint_object_find("fail_end_twn")
hud_btnmash.lua, line 182: local fade_out_twn_h = vint_object_find("fade_out_twn")
hud_btnmash.lua, line 189: local btn_1_off_standard_twn_h = vint_object_find("btn_1_off_standard", Hud_btn_mash_btn_mash_anim_h)
hud_btnmash.lua, line 204: local fail_txt_h = vint_object_find("fail_txt")
hud_btnmash.lua, line 205: local win_txt_h = vint_object_find("win_txt")
hud_btnmash.lua, line 347: local stick_ls_rotate_h = vint_object_find("stick_ls_rotate")
hud_btnmash.lua, line 348: local stick_ls_unrotate_h = vint_object_find("stick_ls_unrotate")
hud_btnmash.lua, line 349: local stick_rs_rotate_h = vint_object_find("stick_rs_rotate")
hud_btnmash.lua, line 350: local stick_rs_unrotate_h = vint_object_find("stick_rs_unrotate")
hud_collection.lua, line 168: local h = vint_object_find("collection_grp")
hud_collection.lua, line 172: Hud_collection_anims.in_anim_h = vint_object_find("collection_in_anim")
hud_collection.lua, line 173: Hud_collection_anims.in_deadly_h = vint_object_find("collection_in_deadly")
hud_collection.lua, line 174: Hud_collection_anims.district_anim_h = vint_object_find("collection_district_anim")
hud_collection.lua, line 175: Hud_collection_anims.respect_anim_h = vint_object_find("collection_respect_anim")
hud_collection.lua, line 176: Hud_collection_anims.bonus_anim_h = vint_object_find("collection_bonus_anim")
hud_collection.lua, line 177: Hud_collection_anims.cash_anim_h = vint_object_find("collection_cash_anim")
hud_collection.lua, line 178: Hud_collection_anims.complete_anim_h = vint_object_find("collection_complete_anim")
hud_collection.lua, line 179: Hud_collection_anims.complete_deadly_h = vint_object_find("collection_complete_deadly")
hud_collection.lua, line 182: local control_twn_h = vint_object_find("collection_control_twn")
hud_collection.lua, line 183: local respect_twn_h = vint_object_find("collection_respect_twn")
hud_collection.lua, line 184: local cash_twn_h = vint_object_find("collection_cash_twn")
hud_collection.lua, line 185: local collection_start_fade_out_twn_h = vint_object_find("cbg_start_event_twn")
hud_collection.lua, line 186: local collection_end_fade_out_twn_h = vint_object_find("cbg_end_event_twn")
hud_collection.lua, line 187: local collection_meter_in_twn_h = vint_object_find("collection_meter_in_twn")
hud_collection.lua, line 204: Hud_collection_cash_h = vint_object_find("collection_cash_txt")
hud_collection.lua, line 206: Hud_collection_bonus_grp_h = vint_object_find("collection_bonus_group")
hud_collection.lua, line 207: Hud_collection_bonus_txt_h = vint_object_find("collection_bonus_text")
hud_collection.lua, line 208: Hud_collection_bonus_bmp_h = vint_object_find("collection_bonus_image")
hud_collection.lua, line 210: Collection_title_grp_h = vint_object_find("collection_title_grp")
hud_collection.lua, line 334: local collect_icon_h = vint_object_find( "collect_icon" )
hud_collection.lua, line 349: local header_txt_h = vint_object_find( "collection_header_txt" )
hud_collection.lua, line 375: local sub_txt_h = vint_object_find( "collection_sub_txt" )
hud_collection.lua, line 398: local meter_grp_h = vint_object_find( "collection_meter_grp" )
hud_collection.lua, line 399: local meter_h = vint_object_find( "collection_meter" )
hud_collection.lua, line 400: local meter_twn_h = vint_object_find( "collection_meter_twn" )
hud_collection.lua, line 489: local cbg_right_h = vint_object_find("cbg_right")
hud_collection.lua, line 490: local cbg_left_h = vint_object_find("cbg_left")
hud_collection.lua, line 491: local collect_icon_glow_h = vint_object_find("collect_icon_glow")
hud_collection.lua, line 525: local collection_deadly_h = vint_object_find("collection_bg_deadly");
hud_collection.lua, line 540: local twn_h = vint_object_find("collection_title_anchor_twn")
hud_collection.lua, line 550: local twn_h = vint_object_find("collection_title_anchor_twn")
hud_collection.lua, line 561: local twn_h = vint_object_find("collection_title_anchor_twn")
hud_collection.lua, line 580: local collection_elements_grp_h = vint_object_find("collection_elements_grp")
hud_collection.lua, line 587: local h = vint_object_find("collection_grp")
hud_collection.lua, line 595: local cbg_main_scale_twn_h = vint_object_find("cbg_main_scale_twn")
hud_collection.lua, line 598: local cbg_left_anchor_twn_h = vint_object_find("cbg_left_anchor_twn")
hud_collection.lua, line 601: local cbg_right_anchor_twn_h = vint_object_find("cbg_right_anchor_twn")
hud_collection.lua, line 607: local deadly_left_endcap_h = vint_object_find("cap_left_deadly");
hud_collection.lua, line 610: local deadly_left_bar_anchor_twn_h = vint_object_find("deadly_left_anchor_twn")
hud_collection.lua, line 613: local deadly_left_cap_anchor_twn_h = vint_object_find("cap_left_anchor_twn")
hud_collection.lua, line 616: local deadly_left_corners_anchor_twn_h = vint_object_find("corner_left_anchor_twn")
hud_collection.lua, line 620: local deadly_right_endcap_h = vint_object_find("cap_right_deadly");
hud_collection.lua, line 623: local deadly_right_bar_anchor_twn_h = vint_object_find("deadly_right_anchor_twn")
hud_collection.lua, line 626: local deadly_right_cap_anchor_twn_h = vint_object_find("cap_right_anchor_twn")
hud_collection.lua, line 629: local deadly_right_corners_anchor_twn_h = vint_object_find("corner_right_anchor_twn")
hud_collection.lua, line 635: cbg_main_scale_twn_h = vint_object_find("cbg_main_scale_out_twn")
hud_collection.lua, line 638: cbg_left_anchor_twn_h = vint_object_find("cbg_left_anchor_out_twn")
hud_collection.lua, line 641: cbg_right_anchor_twn_h = vint_object_find("cbg_right_anchor_out_twn")
hud_collection.lua, line 647: local deadly_left_bar_anchor_twn_h = vint_object_find("deadly_left_anchor_out_twn")
hud_collection.lua, line 650: local deadly_left_cap_anchor_twn_h = vint_object_find("cap_left_anchor_out_twn")
hud_collection.lua, line 653: local deadly_left_corners_anchor_twn_h = vint_object_find("corner_left_anchor_out_twn")
hud_collection.lua, line 657: local deadly_right_bar_anchor_twn_h = vint_object_find("deadly_right_anchor_out_twn")
hud_collection.lua, line 660: local deadly_right_cap_anchor_twn_h = vint_object_find("cap_right_anchor_out_twn")
hud_collection.lua, line 663: local deadly_right_corners_anchor_twn_h = vint_object_find("corner_right_anchor_out_twn")
hud_collection.lua, line 749: local meter_anim_h = vint_object_find( "collection_meter_anim" )
hud_diversion.lua, line 716: local anim_h = vint_object_find("div_fade_all_out_anim", 0, Hud_diversion_doc)
hud_diversion.lua, line 725: local anim_h = vint_object_find("div_fade_all_in_anim", 0, Hud_diversion_doc)
hud_healthbars.lua, line 34: Hud_healthbars_status.hostile_elements.grp_h = vint_object_find("health_mini_grp")
hud_healthbars.lua, line 38: Hud_healthbars_status.hostile_elements.fill_h = vint_object_find("health_mini_fill", h)
hud_healthbars.lua, line 39: Hud_healthbars_status.hostile_elements.border_h = vint_object_find("health_mini_border", h)
hud_healthbars.lua, line 40: Hud_healthbars_status.hostile_elements.grit_h = vint_object_find("health_mini_grit", h)
hud_healthbars.lua, line 41: Hud_healthbars_status.handles.mp_arrow_h = vint_object_find("mp_arrow", h)
hud_healthbars.lua, line 42: Hud_healthbars_status.handles.mp_name_h = vint_object_find("mp_name", h)
hud_healthbars.lua, line 43: Hud_healthbars_status.handles.overhead_cash_h = vint_object_find("overhead_cash", h)
hud_healthbars.lua, line 44: Hud_healthbars_status.handles.race_pos_h = vint_object_find("race_pos", h)
hud_healthbars.lua, line 47: Hud_healthbars_status.handles.health_large_grp = vint_object_find("health_large_grp")
hud_healthbars.lua, line 51: Hud_healthbars_status.handles.health_large_fill = vint_object_find("health_large_fill", h)
hud_healthbars.lua, line 52: Hud_healthbars_status.handles.health_large_border = vint_object_find("health_large_border", h)
hud_healthbars.lua, line 55: Hud_healthbars_status.anim_elements.healthbar_anim_h = vint_object_find("health_mini_fade_out")
hud_healthbars.lua, line 57: Hud_healthbars_status.handles.health_large_fade_out = vint_object_find("health_large_fade_out")
hud_healthbars.lua, line 59: Hud_healthbars_status.handles.overhead_cash_fade_out = vint_object_find("overhead_cash_fade_out")
hud_healthbars.lua, line 115: local fill_h = vint_object_find("health_mini_fill", grp_h)
hud_healthbars.lua, line 116: local border_h = vint_object_find("health_mini_border", grp_h)
hud_healthbars.lua, line 117: local grit_h = vint_object_find("health_mini_grit", grp_h)
hud_healthbars.lua, line 118: local mp_name_h = vint_object_find("mp_name", grp_h)
hud_healthbars.lua, line 119: local mp_arrow_h = vint_object_find("mp_arrow", grp_h)
hud_healthbars.lua, line 120: local overhead_cash_h = vint_object_find("overhead_cash", grp_h)
hud_healthbars.lua, line 121: local race_pos_h = vint_object_find("race_pos", grp_h)
hud_healthbars.lua, line 125: local anim_0_fade = vint_object_find("mini_alpha_twn", anim_clone_0)
hud_healthbars.lua, line 137: local h = vint_object_find("health_flash_0_tween", invulnerable_anim_0)
hud_healthbars.lua, line 144: local h = vint_object_find("health_flash_1_tween", invulnerable_anim_0)
hud_healthbars.lua, line 157: local cash_fade_1 = vint_object_find("over_cash_fade_1", cash_fade_clone)
hud_healthbars.lua, line 158: local cash_fade_2 = vint_object_find("over_cash_fade_2", cash_fade_clone)
hud_mayhem.lua, line 100: local h = vint_object_find("mayhem_grp")
hud_mayhem.lua, line 103: Hud_mayhem_elements.in_game_grp_h = vint_object_find("mayhem_cash_grp") -- in world cash
hud_mayhem.lua, line 104: Hud_mayhem_anims.rise_anim_h = vint_object_find("mayhem_rise_anim") -- in world cash
hud_mayhem.lua, line 105: Hud_mayhem_combo_total_item_h = vint_object_find("combo_total_item") --combo totals
hud_mayhem.lua, line 155: local sub_grp_h = vint_object_find("cash_sub_grp", grp_h)
hud_mayhem.lua, line 156: local cash_txt_h = vint_object_find("cash_txt", grp_h)
hud_mayhem.lua, line 157: local multiplier_txt_h = vint_object_find("multiplier_txt", grp_h)
hud_mayhem.lua, line 178: local twn_h = vint_object_find("txt_anchor_twn_1", anim_h)
hud_mayhem.lua, line 182: local callback_twn_h = vint_object_find("txt_anchor_twn_1", anim_h)
hud_mayhem.lua, line 402: local anim_in_h = vint_object_find("combo_total_in_anim")
hud_mayhem.lua, line 406: anim_in_h = vint_object_find("combo_total_smooth_in_anim")
hud_mayhem.lua, line 414: local anim_out_h = vint_object_find("combo_total_out_anim")
hud_mayhem.lua, line 419: local twn_h = vint_object_find("combot_total_out_twn", anim_out_h)
hud_mayhem.lua, line 431: local title_txt_h = vint_object_find("combo_title_txt", item_h)
hud_mayhem.lua, line 432: local value_txt_h = vint_object_find("combo_value_txt", item_h)
hud_mayhem.lua, line 438: local combo_total_meter_value_h = vint_object_find("combo_total_meter_value", item_h)
hud_mayhem.lua, line 439: local meter_val_in_anim_h = vint_object_find("combo_total_meter_val_in_anim")
hud_mayhem.lua, line 481: local title_txt_h = vint_object_find("combo_title_txt", combo_total.item_h)
hud_mayhem.lua, line 482: local value_txt_h = vint_object_find("combo_value_txt", combo_total.item_h)
hud_mayhem.lua, line 552: local combo_total_meter_value_h = vint_object_find("combo_total_meter_value", combo_total.item_h)
hud_msg.lua, line 243: v.anchor = vint_object_find(v.anchor)
hud_msg.lua, line 260: Hud_msg_use_h = vint_object_find("use_msg")
hud_msg.lua, line 262: local use_text_h = vint_object_find("use_text", Hud_msg_use_h)
hud_msg.lua, line 264: local tiers_text_h = vint_object_find("tiers_text", Hud_msg_use_h)
hud_msg.lua, line 275: Hud_msg_use_btn_meter_grp_h = vint_object_find("use_btn_meter_grp")
hud_msg.lua, line 283: Hud_msg_new_gameplay_h = vint_object_find("new_gameplay_msg")
hud_msg.lua, line 287: Hud_msg_voice_msg_h = vint_object_find("coop_voice_msg")
hud_msg.lua, line 293: Hud_msg_critical.grp_h = vint_object_find("critical_timer")
hud_msg.lua, line 294: Hud_msg_critical.timer_grp_h = vint_object_find("timer_grp", Hud_msg_critical.grp_h)
hud_msg.lua, line 295: Hud_msg_critical.timer_txt_h = vint_object_find("critical_time_txt", Hud_msg_critical.grp_h)
hud_msg.lua, line 296: Hud_msg_critical.timer_bmp_h = vint_object_find("timer_bmp", Hud_msg_critical.grp_h)
hud_msg.lua, line 297: Hud_msg_critical.timer_desc_txt_h = vint_object_find("critical_timer_desc_txt", Hud_msg_critical.grp_h)
hud_msg.lua, line 298: Hud_msg_critical.critical_bg_h = vint_object_find("critical_bg", Hud_msg_critical.grp_h)
hud_msg.lua, line 299: Hud_msg_critical.fade_in_anim_h = vint_object_find("critical_timer_fade_in")
hud_msg.lua, line 300: Hud_msg_critical.fade_out_anim_h = vint_object_find("critical_timer_fade_out")
hud_msg.lua, line 309: Hud_msg_quest_grp_h = vint_object_find("quest_update_grp", 0, Hud_msg_doc)
hud_msg.lua, line 310: Hud_msg_quest_anim_h = vint_object_find("quest_update_anim", 0)
hud_msg.lua, line 311: Hud_msg_quest_out_anim_h = vint_object_find("quest_update_out_anim", 0)
hud_msg.lua, line 312: Hud_msg_quest_new_only_h = vint_object_find("quest_update_solo", 0)
hud_msg.lua, line 313: Hud_msg_quest_out_new_only_h = vint_object_find("quest_update_out_solo", 0)
hud_msg.lua, line 318: Hud_msg_obj_anim_h = vint_object_find("objective_cmp_anim", 0)
hud_msg.lua, line 319: Hud_msg_base_anim_h = vint_object_find("quest_base_anim", 0)
hud_msg.lua, line 320: Hud_msg_base_out_anim_h = vint_object_find("quest_base_out_anim", 0)
hud_msg.lua, line 321: Hud_msg_coop_anim_h = vint_object_find("quest_coop_anim", 0)
hud_msg.lua, line 322: Hud_msg_coop_out_anim_h = vint_object_find("quest_coop_out_anim", 0)
hud_msg.lua, line 326: local objective_cmp_end_twn_h = vint_object_find("objective_cmp_end_twn", Hud_msg_obj_anim_h)
hud_msg.lua, line 330: --local quest_out_end_event_twn_h = vint_object_find("end_event", Hud_msg_quest_out_anim_h)
hud_msg.lua, line 334: local quest_out_new_end_event_twn_h = vint_object_find("end_event", Hud_msg_quest_out_new_only_h)
hud_msg.lua, line 373: local h = vint_object_find("use_msg_fade_out", 0, Hud_msg_doc)
hud_msg.lua, line 375: h = vint_object_find("use_msg_fade_in", 0, Hud_msg_doc)
hud_msg.lua, line 381: local h = vint_object_find("use_msg_fade_in", 0, Hud_msg_doc)
hud_msg.lua, line 383: h = vint_object_find("use_msg_fade_out", 0, Hud_msg_doc)
hud_msg.lua, line 394: local h = vint_object_find("use_msg_fade_in", 0, Hud_msg_doc)
hud_msg.lua, line 396: h = vint_object_find("use_msg_fade_out", 0, Hud_msg_doc)
hud_msg.lua, line 698: local h = vint_object_find("gameplay_msg_fade_out")
hud_msg.lua, line 700: h = vint_object_find("gameplay_msg_fade_in")
hud_msg.lua, line 791: local bg_h = vint_object_find("use_bg", Hud_msg_use_h)
hud_msg.lua, line 792: local use_icon_h = vint_object_find("use_icon", Hud_msg_use_h)
hud_msg.lua, line 793: local use_txt_h = vint_object_find("use_text", Hud_msg_use_h)
hud_msg.lua, line 794: local use_mod_txt_h = vint_object_find("use_modifier_text", Hud_msg_use_h)
hud_msg.lua, line 795: local use_mod_txt_bg_h = vint_object_find("use_modifier_bg", Hud_msg_use_h)
hud_msg.lua, line 796: local tiers_txt_h = vint_object_find("tiers_text", Hud_msg_use_h)
hud_msg.lua, line 911: local bg_h = vint_object_find("use_bg", Hud_msg_use_alt_h)
hud_msg.lua, line 912: local use_icon_h = vint_object_find("use_icon", Hud_msg_use_alt_h)
hud_msg.lua, line 913: local use_txt_h = vint_object_find("use_text", Hud_msg_use_alt_h)
hud_msg.lua, line 914: local use_mod_txt_h = vint_object_find("use_modifier_text", Hud_msg_use_alt_h)
hud_msg.lua, line 915: local use_mod_txt_bg_h = vint_object_find("use_modifier_bg", Hud_msg_use_alt_h)
hud_msg.lua, line 916: local tiers_txt_h = vint_object_find("tiers_text", Hud_msg_use_alt_h)
hud_msg.lua, line 1070: local voice_msg = vint_object_find("voice_msg", Hud_msg_voice_msg_h)
hud_msg.lua, line 1071: local voice_bg = vint_object_find("bg", Hud_msg_voice_msg_h)
hud_msg.lua, line 1072: local voice_bg_msg = vint_object_find("party_msg", Hud_msg_voice_msg_h)
hud_msg.lua, line 1090: local h = vint_object_find("gameplay_msg_fade_out")
hud_msg.lua, line 1098: local use_txt_h = vint_object_find("new_gameplay_txt", Hud_msg_new_gameplay_h)
hud_msg.lua, line 1099: local use_bmp_h = vint_object_find("gameplay_icon", Hud_msg_new_gameplay_h)
hud_msg.lua, line 1135: local bg_h = vint_object_find("new_gameplay_bg")
hud_msg.lua, line 1196: local complete_objective_txt_h = vint_object_find("complete_objective_txt", 0, Hud_msg_doc)
hud_msg.lua, line 1197: local quest_title_txt_h = vint_object_find("quest_title_txt", Hud_msg_quest_grp_h, Hud_msg_doc)
hud_msg.lua, line 1198: local quest_update_txt_h = vint_object_find("quest_update_txt", 0, Hud_msg_doc)
hud_msg.lua, line 1199: local new_mission_txt_h = vint_object_find("new_mission_txt", 0, Hud_msg_doc)
hud_msg.lua, line 1200: local quest_title_label_h = vint_object_find("objective_complete_txt", 0, Hud_msg_doc)
hud_msg.lua, line 1201: local coop_grp_h = vint_object_find("coop_grp", 0, Hud_msg_doc)
hud_msg.lua, line 1202: local coop_join_txt_h = vint_object_find("coop_join_txt", 0, Hud_msg_doc)
hud_msg.lua, line 1203: local strike_img_h = vint_object_find("strike_img", 0, Hud_msg_doc)
hud_msg.lua, line 1205: local press_back_txt_h = vint_object_find("press_back_txt", 0, Hud_msg_doc)
hud_msg.lua, line 1228: local new_msg_bar_h = vint_object_find("new_msg_bar_img", 0, Hud_msg_doc)
hud_msg.lua, line 1229: local new_msg_txt_h = vint_object_find("new_msg_txt", 0, Hud_msg_doc)
hud_msg.lua, line 1239: local bar_anchor_twn_h = vint_object_find("bar_anchor_twn", Hud_msg_quest_anim_h)
hud_msg.lua, line 1240: local bar_scale_out_twn_h = vint_object_find("bar_scale_out_twn", Hud_msg_quest_anim_h)
hud_msg.lua, line 1241: local bar_scale_in_twn_h = vint_object_find("bar_scale_in_twn", Hud_msg_quest_anim_h)
hud_msg.lua, line 1251: local end_event_twn_h = vint_object_find("coop_quest_end_event_twn", Hud_msg_base_anim_h)
hud_msg.lua, line 1258: local gamertag_txt_h = vint_object_find("gamertag_txt", 0, Hud_msg_doc)
hud_msg.lua, line 1259: local coop_start_txt_h = vint_object_find("coop_start_txt", 0, Hud_msg_doc)
hud_msg.lua, line 1286: local end_event_twn_h = vint_object_find("coop_quest_end_event_twn", Hud_msg_base_anim_h)
hud_msg.lua, line 1348: local hud_quest_new_grp_h = vint_object_find("new_mission_group", Hud_msg_quest_grp_h, Hud_msg_doc)
hud_msg.lua, line 1352: local hud_quest_obj_grp_h = vint_object_find("complete_group", Hud_msg_quest_grp_h, Hud_msg_doc)
hud_msg.lua, line 1417: local temp_h = vint_object_find("use_btn_meter_grp", Hud_msg_use_alt_h)
hud_msg.lua, line 1420: temp_h = vint_object_find("tiers_text", Hud_msg_use_alt_h)
hud_msg.lua, line 1423: temp_h = vint_object_find("tiers_text", Hud_msg_use_alt_h)
hud_msg.lua, line 1426: --temp_h = vint_object_find("use_icon", Hud_msg_use_alt_h)
hud_msg.lua, line 1437: temp_h = vint_object_find("use_icon_alpha_twn", Hud_use_msg_alt_fade_in_h)
hud_msg.lua, line 1440: temp_h = vint_object_find("use_icon_anchor_twn", Hud_use_msg_alt_fade_in_h)
hud_msg.lua, line 1473: local use_meter_fill_circle_h = vint_object_find("use_meter_fill_circle")
hud_noto.lua, line 60: --Hud_noto_data.gangs.meter.meter_fill_h = vint_object_find("noto_bar_gang")
hud_noto.lua, line 61: Hud_noto_data.police.meter.meter_fill_h = vint_object_find("noto_bar_police")
hud_noto.lua, line 62: --Hud_noto_data.gangs.meter.meter_bg_h = vint_object_find("noto_bar_gang_bg")
hud_noto.lua, line 63: --Hud_noto_data.police.meter.meter_bg_h = vint_object_find("noto_bar_police_bg")
hud_noto.lua, line 71: local map_pc_move_grp_h = vint_object_find("map_pc_move_grp")
hud_noto.lua, line 82: local police_icon_h = vint_object_find("police_noto_icon_" .. i)
hud_noto.lua, line 88: local decaying_anim_h = vint_object_find("noto_decaying_anim")
hud_noto.lua, line 89: local noto_decaying_twn_h = vint_object_find("noto_decaying_twn", decaying_anim_h)
hud_noto.lua, line 378: local anim_3 = vint_object_find("noto_fade_out_anim")
hud_noto.lua, line 382: local anim_3_alpha_tween = vint_object_find("noto_alpha_3", anim_clone_3)
hud_noto.lua, line 384: local anim_3_alpha_b_tween = vint_object_find("noto_alpha_3b", anim_clone_3)
hud_noto.lua, line 453: local anim_0 = vint_object_find("noto_pulse_anim")
hud_noto.lua, line 457: local noto_pulse_1 = vint_object_find("noto_pulse_1", anim_clone_0)
hud_noto.lua, line 458: local noto_pulse_2 = vint_object_find("noto_pulse_2", anim_clone_0)
hud_noto.lua, line 459: local noto_pulse_3 = vint_object_find("noto_pulse_3", anim_clone_0)
hud_noto.lua, line 460: local noto_pulse_4 = vint_object_find("noto_pulse_4", anim_clone_0)
hud_noto.lua, line 461: local noto_pulse_end = vint_object_find("noto_pulse_end", anim_clone_0)
hud_noto.lua, line 470: local anim_1 = vint_object_find("noto_add_up_anim");
hud_noto.lua, line 475: local anim_2 = vint_object_find("noto_fade_in_anim")
hud_noto.lua, line 479: local anim_2_alpha_tween = vint_object_find("noto_alpha_2", anim_clone_2)
hud_noto.lua, line 481: local anim_2_alpha_b_tween = vint_object_find("noto_alpha_2b", anim_clone_2)
hud_noto.lua, line 546: local map_fill_h = vint_object_find("map_fill")
hud_noto.lua, line 570: local decaying_anim_h = vint_object_find("noto_decaying_anim")
hud_noto.lua, line 571: local decay_twn_h = vint_object_find("noto_decaying_twn", decaying_anim_h)
hud_noto.lua, line 612: local anim_0 = vint_object_find("noto_pulse_anim")
hud_noto.lua, line 616: local noto_pulse_1 = vint_object_find("noto_pulse_1", anim_clone_0)
hud_noto.lua, line 617: local noto_pulse_2 = vint_object_find("noto_pulse_2", anim_clone_0)
hud_noto.lua, line 618: local noto_pulse_3 = vint_object_find("noto_pulse_3", anim_clone_0)
hud_noto.lua, line 619: local noto_pulse_4 = vint_object_find("noto_pulse_4", anim_clone_0)
hud_noto.lua, line 620: local noto_pulse_end = vint_object_find("noto_pulse_end", anim_clone_0)
hud_noto.lua, line 707: local mask = vint_object_find("map_mask")
hud_noto.lua, line 721: local mask = vint_object_find("map_mask")
hud_predator.lua, line 109: Hud_predator_guided.main_h = vint_object_find("guided")
hud_predator.lua, line 110: Hud_predator_guided.guided_lines_h = vint_object_find("guided_lines", Hud_predator_guided.main_h)
hud_predator.lua, line 111: Hud_predator_guided.line_h = vint_object_find("guided_line_bmp", Hud_predator_guided.guided_lines_h)
hud_predator.lua, line 112: Hud_predator_guided.alt_txt_h = vint_object_find("alt_txt", Hud_predator_guided.guided_lines_h)
hud_predator.lua, line 113: Hud_predator_guided.guided_right_grp_h = vint_object_find("guided_right_grp")
hud_predator.lua, line 118: Hud_predator_guided.reticule_h = vint_object_find("reticule_h", Hud_predator_guided.main_h)
hud_predator.lua, line 119: Hud_predator_guided.reticule_friend_h = vint_object_find("reticule_friend_h", Hud_predator_guided.main_h)
hud_predator.lua, line 122: local rc_meter_bg_h = vint_object_find("rc_meter_bg")
hud_predator.lua, line 123: local rc_meter_fill_h = vint_object_find("rc_meter_fill")
hud_predator.lua, line 128: Hud_predator_rc.signal_txt_h = vint_object_find("signal_txt")
hud_predator.lua, line 134: Hud_predator_satellite.main_h = vint_object_find("satellite")
hud_predator.lua, line 135: Hud_predator_satellite.dumb_ammo_count_txt_h = vint_object_find("dumb_ammo_count_txt", Hud_predator_satellite.main_h)
hud_predator.lua, line 137: Hud_predator_satellite.reticule_h = vint_object_find("reticule_h", Hud_predator_satellite.main_h)
hud_predator.lua, line 138: Hud_predator_satellite.reticule_friend_h = vint_object_find("reticule_friend_h", Hud_predator_satellite.main_h)
hud_predator.lua, line 142: Hud_predator_rc.main_h = vint_object_find("rc_car")
hud_predator.lua, line 308: local inner_ring_bmp = vint_object_find("inner_ring_bmp", Hud_predator_guided.main_h)
hud_predator.lua, line 450: local inner_ring_direction_bmp_h = vint_object_find("inner_ring_direction_bmp")
hud_predator.lua, line 455: local satelite_degrees_txt_h = vint_object_find("satelite_degrees_txt")
hud_predator.lua, line 456: local ssatelite_degrees_grp_h = vint_object_find("satelite_degrees_grp")
hud_predator.lua, line 492: local satellite_h = vint_object_find("satellite")
hud_predator.lua, line 497: local inner_ring_bmp = vint_object_find("inner_ring_bmp", satellite_h)
hud_predator.lua, line 498: local outer_ring_bmp = vint_object_find("outer_ring_bmp", satellite_h)
hud_predator.lua, line 532: local satellite_h = vint_object_find("satellite")
hud_predator.lua, line 543: local satellite_h = vint_object_find("satellite")
hud_predator.lua, line 551: local corner_ne_h = vint_object_find("corner_ne")
hud_predator.lua, line 659: local safe_frame_h = vint_object_find("safe_frame")
hud_predator.lua, line 751: local h = vint_object_find("vignette")
hud_qte.lua, line 121: Hud_qte_btn_1_grp_h = vint_object_find("btn_1_grp")
hud_qte.lua, line 122: Hud_qte_btn_1_h = vint_object_find("btn_1")
hud_qte.lua, line 123: Hud_qte_btn_2_h = vint_object_find("btn_2")
hud_qte.lua, line 125: Hud_qte_btn_2_grp_h = vint_object_find("btn_2_grp")
hud_qte.lua, line 126: Hud_qte_btn_3_h = vint_object_find("btn_3")
hud_qte.lua, line 127: Hud_qte_btn_4_h = vint_object_find("btn_4")
hud_qte.lua, line 129: Hud_qte_sticks_grp_h = vint_object_find("qte_sticks_grp")
hud_qte.lua, line 130: Hud_qte_stick_pad_h = vint_object_find("stick_pad")
hud_qte.lua, line 131: Hud_qte_stick_base_h = vint_object_find("stick_base_bmp")
hud_qte.lua, line 132: Hud_qte_stick_arrow_h = vint_object_find("stick_arrow")
hud_qte.lua, line 133: Hud_qte_stick_label_h = vint_object_find("stick_label")
hud_qte.lua, line 134: Hud_qte_kb_grp_h = vint_object_find("qte_keyboard_grp")
hud_qte.lua, line 136: Hud_qte_mouse_grp_h = vint_object_find("qte_mouse_grp")
hud_qte.lua, line 138: Hud_qte_success_grp_h = vint_object_find("qte_success_grp")
hud_qte.lua, line 141: Hud_warden_meter.grp_h = vint_object_find("base_warden_grp")
hud_qte.lua, line 142: Hud_warden_meter.saints_fill_img_h = vint_object_find("saints_fill_img")
hud_qte.lua, line 143: Hud_warden_meter.saints_fill_grad_img_h = vint_object_find("saints_fill_grad_img")
hud_qte.lua, line 144: Hud_warden_meter.saints_grad_static_img_h = vint_object_find("saints_grad_static_img")
hud_qte.lua, line 145: Hud_warden_meter.saints_line_img_h = vint_object_find("saints_line_img")
hud_qte.lua, line 146: Hud_warden_meter.saints_clip_h = vint_object_find("saints_clip")
hud_qte.lua, line 147: Hud_warden_meter.warden_fill_img_h = vint_object_find("warden_fill_img")
hud_qte.lua, line 148: Hud_warden_meter.warden_fill_grad_img_h = vint_object_find("warden_fill_grad_img")
hud_qte.lua, line 149: Hud_warden_meter.warden_grad_static_img_h = vint_object_find("warden_grad_static_img")
hud_qte.lua, line 150: Hud_warden_meter.warden_line_img_h = vint_object_find("warden_line_img")
hud_qte.lua, line 151: Hud_warden_meter.warden_clip_h = vint_object_find("warden_clip")
hud_qte.lua, line 152: Hud_warden_meter.saints_pulse_anim_h = vint_object_find("saints_pulse_anim")
hud_qte.lua, line 153: Hud_warden_meter.saints_energy_anim_h = vint_object_find("saints_energy_anim")
hud_qte.lua, line 154: Hud_warden_meter.warden_pulse_anim_h = vint_object_find("warden_pulse_anim")
hud_qte.lua, line 155: Hud_warden_meter.warden_energy_anim_h = vint_object_find("warden_energy_anim")
hud_qte.lua, line 156: Hud_warden_meter.warden_next_btn_anim_h = vint_object_find("warden_next_btn_anim")
hud_qte.lua, line 157: Hud_warden_meter.qte_btn_change_grp_h = vint_object_find("qte_btn_change_grp")
hud_qte.lua, line 164: local btn_1_off_standard_twn_h = vint_object_find("btn_1_off_standard")
hud_qte.lua, line 165: local btn_1_off_fast_twn_h = vint_object_find("btn_1_off_fast")
hud_qte.lua, line 166: local stick_pressed_twn_h = vint_object_find("stick_pressed_twn")
hud_qte.lua, line 171: local btn_3_off_standard_twn_h = vint_object_find("btn_4_on_standard01")
hud_qte.lua, line 174: Hud_qte_kb_dir_grp_h = vint_object_find("qte_keyboard_dir_grp")
hud_qte.lua, line 254: local end_event_twn_h = vint_object_find("end_event_twn", Hud_warden_meter.warden_next_btn_anim_h)
hud_qte.lua, line 258: local hide_ring_twn_h = vint_object_find("hide_ring_twn", Hud_warden_meter.warden_next_btn_anim_h)
hud_qte.lua, line 292: local mouse_scroll_down_bg_h = vint_object_find("mouse_scroll_down_bg")
hud_qte.lua, line 293: local mouse_scroll_up_bg_h = vint_object_find("mouse_scroll_up_bg")
hud_qte.lua, line 427: local mouse_highlight_h = vint_object_find("mouse_highlight")
hud_qte.lua, line 428: local mouse_icon_h = vint_object_find("mouse_icon")
hud_qte.lua, line 430: local mouse_mash_standard_anim_h = vint_object_find("mouse_mash_standard_anim")
hud_qte.lua, line 431: local mouse_icon_tint_twn_h = vint_object_find("mouse_icon_tint_twn", mouse_mash_standard_anim_h)
hud_qte.lua, line 459: local mouse_success_anim_h = vint_object_find("mouse_success_anim")
hud_qte.lua, line 460: local mouse_success_h = vint_object_find("mouse_success")
hud_qte.lua, line 507: local stick_pressed_twn_h = vint_object_find("stick_pressed_twn")
hud_reticules.lua, line 375: local h = vint_object_find("reticules")
hud_reticules.lua, line 379: local h = vint_object_find("reticule_container", h)
hud_reticules.lua, line 383: Hud_reticules.elements.dot_h = vint_object_find("dot", h)
hud_reticules.lua, line 384: Hud_reticules.elements.ring_small_h = vint_object_find("ring_small", h)
hud_reticules.lua, line 385: Hud_reticules.elements.ring_large_h = vint_object_find("ring_large", h)
hud_reticules.lua, line 386: Hud_reticules.elements.ring_split_h = vint_object_find("ring_split", h)
hud_reticules.lua, line 387: Hud_reticules.elements.ring_mask_nw_h = vint_object_find("mask_nw", h)
hud_reticules.lua, line 388: Hud_reticules.elements.ring_mask_ne_h = vint_object_find("mask_ne", h)
hud_reticules.lua, line 389: Hud_reticules.elements.ring_mask_sw_h = vint_object_find("mask_sw", h)
hud_reticules.lua, line 390: Hud_reticules.elements.ring_mask_se_h = vint_object_find("mask_se", h)
hud_reticules.lua, line 391: Hud_reticules.elements.cross_h = vint_object_find("cross", h)
hud_reticules.lua, line 392: Hud_reticules.elements.friendly_h = vint_object_find("friendly", h)
hud_reticules.lua, line 393: Hud_reticules.elements.overkill_skull = vint_object_find("overkill_skull", h)
hud_reticules.lua, line 394: Hud_reticules.elements.arc_grp = vint_object_find("arc_reticule_grp", h)
hud_reticules.lua, line 397: Hud_reticules.elements.pressure_grp_h = vint_object_find("pressure_grp", h)
hud_reticules.lua, line 398: Hud_reticules.elements.pressure_fill_h = vint_object_find("pressure_fill", h)
hud_reticules.lua, line 399: Hud_reticules.elements.pressure_bg_h = vint_object_find("pressure_bg", h)
hud_reticules.lua, line 400: Hud_reticules.elements.pressure_bg_gallows_h = vint_object_find("pressure_bg_gallows", h)
hud_reticules.lua, line 404: Hud_reticules.elements.cross_n_h = vint_object_find("n", h)
hud_reticules.lua, line 405: Hud_reticules.elements.cross_e_h = vint_object_find("e", h)
hud_reticules.lua, line 406: Hud_reticules.elements.cross_s_h = vint_object_find("s", h)
hud_reticules.lua, line 407: Hud_reticules.elements.cross_w_h = vint_object_find("w", h)
hud_reticules.lua, line 410: Hud_reticules.elements.sniper_h = vint_object_find("sniper")
hud_reticules.lua, line 411: Hud_reticules.elements.sniper_dir_grp_h = vint_object_find("sniper_dir_grp")
hud_reticules.lua, line 412: Hud_reticules.elements.sniper_dir_bmp_h = vint_object_find("sniper_dir_bmp")
hud_reticules.lua, line 415: Hud_reticules.elements.sniper_reticule_rims_h = vint_object_find("sniper_reticule_rims", h)
hud_reticules.lua, line 418: Hud_reticules.elements.dot_persistant_h = vint_object_find("dot_persistant")
hud_reticules.lua, line 421: Hud_reticules.elements.ret_hit_grp_h = vint_object_find("ret_hit")
hud_reticules.lua, line 422: Hud_reticules.elements.ret_hit_anim = vint_object_find("reticule_hit_anim")
hud_reticules.lua, line 873: local anim_h = vint_object_find("reticule_overheat_flash_anim",0,HUD_DOC_HANDLE)
hud_reticules.lua, line 874: local twn_h = vint_object_find("overheat_twn_h")
hud_reticules.lua, line 875: local overkill_txt_anim_h = vint_object_find("overkill_txt_anim")
hud_reticules.lua, line 876: local overkill_reticule_anim_h = vint_object_find("overkill_reticule_anim")
hud_reticules.lua, line 956: local base_overkill_h = vint_object_find("base_overkill")
hud_reticules.lua, line 958: local overkill_fill_twn_h = vint_object_find("tween_fill_scale", overkill_txt_anim_h)
hud_reticules.lua, line 959: local overkill_cap_l_twn_h = vint_object_find("tween_cap_l_anchor", overkill_txt_anim_h)
hud_reticules.lua, line 960: local overkill_cap_r_twn_h = vint_object_find("tween_cap_r_anchor", overkill_txt_anim_h)
hud_reticules.lua, line 1035: local image_h = vint_object_find("hit_ring")
hud_reticules.lua, line 1036: local anim_h = vint_object_find("reticule_hit_anim")
hud_running_man.lua, line 256: local anim_h = vint_object_find(event.animation)
hud_running_man.lua, line 257: local tween_h = vint_object_find(event.tween, anim_h)
hud_running_man.lua, line 262: local group_h = vint_object_find(group_name)
hud_running_man.lua, line 321: local group_h = vint_object_find(group_name)
hud_running_man.lua, line 325: local anim_h = vint_object_find(Data[event_idx].animation)
hud_running_man.lua, line 343: local group_h = vint_object_find(group_name)
hud_running_man.lua, line 376: local unethical_classic_anim_h = vint_object_find("unethical_classic_anim")
hud_running_man.lua, line 377: local trap_electric_anim_h = vint_object_find("trap_electric_anim")
hud_running_man.lua, line 413: local anim_h = vint_object_find("time_low_anim")
hud_touch_combo.lua, line 64: Hud_combo_elements.main_grp_h = vint_object_find("combo_grp")
hud_touch_combo.lua, line 73: Hud_combo_elements.help_txt_grp_h = vint_object_find("help_txt_grp") -- Base help text object
hud_touch_combo.lua, line 74: Hud_combo_elements.help_txt_h = vint_object_find("help_txt") -- Text object
hud_touch_combo.lua, line 75: Hud_combo_elements.help_txt_bg_h = vint_object_find("help_txt_bg") -- Right big glow
hud_touch_combo.lua, line 76: Hud_combo_elements.help_txt_fade_out_anim_h = vint_object_find("help_text_fade_out_anim") -- Right big glow
hud_touch_combo.lua, line 79: local keyboard_mouse_grp_h = vint_object_find("keyboard_mouse_grp")
hud_touch_combo.lua, line 80: Hud_combo_elements.keyboard_h = vint_object_find("keyboard_grp", keyboard_mouse_grp_h)
hud_touch_combo.lua, line 81: Hud_combo_elements.mouse_grp_h = vint_object_find("mouse_grp", keyboard_mouse_grp_h)
hud_touch_combo.lua, line 82: Hud_combo_elements.mouse_h = vint_object_find("mouse", keyboard_mouse_grp_h)
hud_touch_combo.lua, line 83: Hud_combo_elements.mouse_marker_big_h = vint_object_find("mouse_marker_big", keyboard_mouse_grp_h)
hud_touch_combo.lua, line 84: Hud_combo_elements.mouse_marker_h = vint_object_find("mouse_marker", keyboard_mouse_grp_h)
hud_touch_combo.lua, line 85: Hud_combo_elements.mouse_bg_h = vint_object_find("mouse_bg") --Right Stick Circle...
hud_touch_combo.lua, line 87: local stick_grp_h = vint_object_find("stick_grp")
hud_touch_combo.lua, line 99: local h = vint_object_find("left_stick")
hud_touch_combo.lua, line 100: Hud_combo_elements.left_stick_h = vint_object_find("stick_l", h)
hud_touch_combo.lua, line 101: Hud_combo_elements.left_stick_hl_h = vint_object_find("stick_l_hl", h) --Left Stick
hud_touch_combo.lua, line 102: Hud_combo_elements.left_circle_h = vint_object_find("l_bg", h)
hud_touch_combo.lua, line 109: local stick_bmp_h = vint_object_find("stick_bmp", Hud_combo_elements.left_stick_h)
hud_touch_combo.lua, line 110: local stick_l_hl_h = vint_object_find("stick_l_hl", Hud_combo_elements.left_stick_h)
hud_touch_combo.lua, line 115: local stick_txt_h = vint_object_find("stick_txt", Hud_combo_elements.left_stick_h )
hud_touch_combo.lua, line 120: local stick_bmp_h = vint_object_find("stick_bmp", Hud_combo_elements.left_stick_h)
hud_touch_combo.lua, line 121: local stick_l_hl_h = vint_object_find("stick_l_hl", Hud_combo_elements.left_stick_h)
hud_touch_combo.lua, line 126: local stick_txt_h = vint_object_find("stick_txt", Hud_combo_elements.left_stick_h )
hud_touch_combo.lua, line 131: Hud_combo_elements.left_stick_stick_h = vint_object_find("left_stick_stick", h)
hud_touch_combo.lua, line 133: Hud_combo_elements.hud_left_stick_highlight[1] = vint_object_find("combo_arrow_n", h) --Left Highlight North
hud_touch_combo.lua, line 134: Hud_combo_elements.hud_left_stick_highlight[2] = vint_object_find("combo_arrow_s", h) --Left Highlight South
hud_touch_combo.lua, line 135: Hud_combo_elements.hud_left_stick_highlight[3] = vint_object_find("combo_arrow_w", h) --Left Highlight West
hud_touch_combo.lua, line 136: Hud_combo_elements.hud_left_stick_highlight[4] = vint_object_find("combo_arrow_e", h) --Left Highlight East
hud_touch_combo.lua, line 139: local h = vint_object_find("right_stick")
hud_touch_combo.lua, line 141: Hud_combo_elements.right_stick_h = vint_object_find("stick_r", h) --Right Stick
hud_touch_combo.lua, line 142: Hud_combo_elements.right_stick_hl_h = vint_object_find("stick_r_hl", h) --Right Stick Highlight
hud_touch_combo.lua, line 143: Hud_combo_elements.right_circle_h = vint_object_find("r_bg", h) --Right Stick Circle...
hud_touch_combo.lua, line 149: local stick_bmp_h = vint_object_find("stick_bmp", Hud_combo_elements.right_stick_h )
hud_touch_combo.lua, line 150: local stick_r_hl_h = vint_object_find("stick_r_hl", Hud_combo_elements.right_stick_h )
hud_touch_combo.lua, line 154: local stick_txt_h = vint_object_find("stick_txt", Hud_combo_elements.right_stick_h ) --Left Stick
hud_touch_combo.lua, line 158: local stick_bmp_h = vint_object_find("stick_bmp", Hud_combo_elements.right_stick_h )
hud_touch_combo.lua, line 159: local stick_r_hl_h = vint_object_find("stick_r_hl", Hud_combo_elements.right_stick_h )
hud_touch_combo.lua, line 163: local stick_txt_h = vint_object_find("stick_txt", Hud_combo_elements.right_stick_h ) --Left Stick
hud_touch_combo.lua, line 167: Hud_combo_elements.target_dot_h = vint_object_find("marker", h) --Right marker
hud_touch_combo.lua, line 168: Hud_combo_elements.target_dot_big_h = vint_object_find("marker_big", h) --right big glow
hud_touch_combo.lua, line 171: Hud_combo_elements.right_stick_rumble_light_anim_h = vint_object_find("combo_stick_shake_light_anim")
hud_touch_combo.lua, line 172: Hud_combo_elements.right_stick_rumble_heavy_anim_h = vint_object_find("combo_stick_shake_heavy_anim")
hud_touch_combo.lua, line 173: Hud_combo_elements.mouse_rumble_light_anim_h = vint_object_find("mouse_shake_light_anim")
hud_touch_combo.lua, line 174: Hud_combo_elements.mouse_rumble_heavy_anim_h = vint_object_find("mouse_shake_heavy_anim")
hud_touch_combo.lua, line 178: Hud_combo_elements.combo_stick_hl_l = vint_object_find("combo_stick_hl_l")
hud_touch_combo.lua, line 179: Hud_combo_elements.combo_stick_hl_r = vint_object_find("combo_stick_hl_r")
hud_touch_combo.lua, line 183: Hud_combo_elements.combo_sticks_fade_in_anim_h = vint_object_find("combo_sticks_fade_in_anim")
hud_touch_combo.lua, line 186: Hud_combo_elements.combo_sticks_fade_out_anim_h = vint_object_find("combo_sticks_fade_out_anim")
hud_touch_combo.lua, line 192: local stick_txt_h = vint_object_find("stick_txt", Hud_combo_elements.right_stick_h )
hud_touch_combo.lua, line 196: local keyboard_h = vint_object_find("keyboard_grp")
hud_touch_combo.lua, line 258: local stick_bmp_h = vint_object_find("stick_bmp", Hud_combo_elements.right_stick_h )
hud_touch_combo.lua, line 259: local stick_r_hl_h = vint_object_find("stick_r_hl", Hud_combo_elements.right_stick_h )
hud_voice_chat.lua, line 12: local chat_msg_h = vint_object_find("coop_voice_msg")
hud_voice_chat.lua, line 13: local bg = vint_object_find("bg", chat_msg_h)
hud_voice_chat.lua, line 14: local bg_body = vint_object_find("bg_body", chat_msg_h)
hud_voice_chat.lua, line 15: local bg_top = vint_object_find("bg_top", chat_msg_h)
hud_voice_chat.lua, line 16: local bg_top_small = vint_object_find("bg_top_small", chat_msg_h)
hud_voice_chat.lua, line 17: local bg_top_small_trim = vint_object_find("bg_top_small", chat_msg_h)
hud_voice_chat.lua, line 18: local party_msg = vint_object_find("party_msg", chat_msg_h)
hud_voice_chat.lua, line 19: local voice_msg = vint_object_find("voice_msg", chat_msg_h)
main_menu_common.lua, line 49: local intro_logo_slide_anim_h = vint_object_find("intro_logo_slide_anim", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 58: local logo_jp_h = vint_object_find("logo_jp")
main_menu_common.lua, line 79: Screen_mask = vint_object_find("screen_mask",0,Main_menu_common_doc_h)
main_menu_common.lua, line 113: local base_logo_h = vint_object_find("base_logo")
main_menu_common.lua, line 125: local silverlink_logo_h = vint_object_find("silverlink_logo")
main_menu_common.lua, line 129: local logged_in_text_h = vint_object_find("logged_in_text", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 145: --local intro_logo_slide_anim_h = vint_object_find("intro_logo_slide_anim", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 176: local base_logo_h = vint_object_find("base_logo")
main_menu_common.lua, line 194: local intro_logo_anim_h = vint_object_find("intro_logo_anim", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 197: local logo_h = vint_object_find("base_logo", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 209: local intro_logo_anim_h = vint_object_find("intro_logo_anim", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 212: local logo_h = vint_object_find("base_logo", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 300: local back_out_twn1_h = vint_object_find("back_out_twn1", Screen_back_out_anim.handle)
main_menu_common.lua, line 301: local back_out_twn2_h = vint_object_find("back_out_twn2", Screen_back_out_anim.handle)
main_menu_common.lua, line 302: local back_out_twn3_h = vint_object_find("back_out_twn3", Screen_back_out_anim.handle)
main_menu_common.lua, line 304: local slide_out_twn1_h = vint_object_find("screen_slide_out_twn1", Screen_slide_out_anim.handle)
main_menu_common.lua, line 305: local slide_out_twn2_h = vint_object_find("screen_slide_out_twn2", Screen_slide_out_anim.handle)
main_menu_common.lua, line 306: local slide_out_twn3_h = vint_object_find("screen_slide_out_twn3", Screen_slide_out_anim.handle)
main_menu_common.lua, line 357: local morph_anim_h = vint_object_find("screen_mask_anim", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 358: local morph_scale_twn_h = vint_object_find("screen_mask_scale_twn", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 359: local morph_anchor_twn_h = vint_object_find("screen_mask_anchor_twn", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 384: local hint_anchor_twn_h = vint_object_find("screen_slide_in_twn1", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 385: local header_anchor_twn_h = vint_object_find("screen_slide_in_twn3", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 386: local list_anchor_twn_h = vint_object_find("screen_slide_in_twn2", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 398: local hint_anchor_twn_h = vint_object_find("back_in_twn1", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 399: local header_anchor_twn_h = vint_object_find("back_in_twn3", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 400: local list_anchor_twn_h = vint_object_find("back_in_twn2", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 415: local hint_anchor_twn_h = vint_object_find("back_in_twn1", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 429: local silver_link_in_anim_h = vint_object_find("silverlink_in_anim", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 430: local silver_link_out_anim_h = vint_object_find("silverlink_out_anim", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 445: local silverlink_logo_h = vint_object_find("silverlink_logo", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 454: local in_anim_h = vint_object_find("silverlink_login_in_anim", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 455: local out_anim_h = vint_object_find("silverlink_login_out_anim", 0, Main_menu_common_doc_h)
main_menu_common.lua, line 469: local logged_in_text_h = vint_object_find("logged_in_text", 0, Main_menu_common_doc_h)
main_menu_load.lua, line 9: Meter_h = vint_object_find("meter", 0, Main_menu_load_doc)
main_menu_load.lua, line 19: local intro_loading_anim_h = vint_object_find("intro_loading_anim", 0, Main_menu_load_doc) --Fade in percent...
main_menu_load.lua, line 20: local loading_pulse_anim_h = vint_object_find("loading_pulse_anim", 0, Main_menu_load_doc) --
main_menu_load.lua, line 74: local intro_loading_anim_h = vint_object_find("intro_loading_anim", 0, Main_menu_load_doc) --Fade in percent...
main_menu_load.lua, line 78: local intro_loading_fadeout_anim_h = vint_object_find("intro_loading_fadeout_anim", 0, Main_menu_load_doc)
main_menu_load.lua, line 83: local screen_black_out_h = vint_object_find("screen_black_out", 0, Main_menu_load_doc)
main_menu_load.lua, line 86: local loading_grp_h = vint_object_find("loading_grp", 0, Main_menu_load_doc)
main_menu_new_game.lua, line 74: text_anim_in_h = vint_object_find("text_slide_in_anim",0,Main_menu_new_game_doc_handle)
main_menu_new_game.lua, line 82: text_anim_in_h = vint_object_find("text_back_in_anim",0,Main_menu_new_game_doc_handle)
main_menu_new_game.lua, line 137: local text_h = vint_object_find("difficulty_text",0,Main_menu_new_game_doc_handle)
main_menu_new_game.lua, line 198: text_anim_out_h = vint_object_find("text_slide_out_anim",0,Main_menu_new_game_doc_handle)
main_menu_new_game.lua, line 201: text_anim_out_h = vint_object_find("text_back_out_anim",0,Main_menu_new_game_doc_handle)
main_menu_top.lua, line 59: Main_menu_list_h = vint_object_find("list_grp", 0, Main_menu_top_doc)
main_menu_top.lua, line 68: local newsticker_h = vint_object_find("newsticker")
main_menu_top.lua, line 100: local screen_grp_h = vint_object_find("screen_grp", 0, Main_menu_common_doc_h)
main_menu_top.lua, line 101: local base_grp_h = vint_object_find("base_grp")
main_menu_top.lua, line 245: local press_start_pulse_h = vint_object_find("press_start_pulse", 0, Main_menu_top_doc)
main_menu_top.lua, line 249: local h = vint_object_find("press_start_grp", 0, Main_menu_top_doc)
main_menu_top.lua, line 253: local anim_h = vint_object_find("intro_press_start_anim", 0, Main_menu_top_doc)
main_menu_top.lua, line 256: local screen_grp_h = vint_object_find("screen_grp", 0, Main_menu_common_doc_h)
main_menu_top.lua, line 265: local h = vint_object_find("press_start_grp")
main_menu_top.lua, line 273: local h = vint_object_find("press_start_grp")
main_menu_top.lua, line 360: local main_menu_list_h = vint_object_find("main_menu_list")
main_menu_top.lua, line 363: local base_grp_h = vint_object_find("base_grp")
main_menu_top.lua, line 414: local base_button = vint_object_find( "btn_grp", grp_h )
main_menu_top.lua, line 415: local highlight_grp = vint_object_find( "highlight_grp", grp_h )
main_menu_top.lua, line 433: local base_btn_h = vint_object_find("btn_grp", Main_menu_list_h, Main_menu_top_doc)
main_menu_top.lua, line 449: local btn_txt_h = vint_object_find("btn_txt", btn_h, Main_menu_top_doc)
main_menu_top.lua, line 450: local btn_bg_img_h = vint_object_find("btn_bg_img", btn_h, Main_menu_top_doc)
main_menu_top.lua, line 480: local txt_h = vint_object_find("btn_txt", btn_h, Main_menu_top_doc)
main_menu_top.lua, line 481: local bg_h = vint_object_find("btn_bg_img", btn_h, Main_menu_top_doc)
main_menu_top.lua, line 516: local current_txt_h = vint_object_find("btn_txt", current_btn_h, Main_menu_top_doc)
main_menu_top.lua, line 517: local current_bg_h = vint_object_find("btn_bg_img", current_btn_h, Main_menu_top_doc)
main_menu_top.lua, line 520: local old_txt_h = vint_object_find("btn_txt", old_btn_h, Main_menu_top_doc)
main_menu_top.lua, line 521: local old_bg_h = vint_object_find("btn_bg_img", old_btn_h, Main_menu_top_doc)
main_menu_top.lua, line 532: local highlight_grp_h = vint_object_find("highlight_grp", 0, Main_menu_top_doc)
main_sl_about.lua, line 46: local anim_in_h = vint_object_find("anim_in")
main_sl_about.lua, line 124: local anim_out_h = vint_object_find("anim_out", 0, Main_sl_about_doc_h)
main_sl_rewards_list.lua, line 44: local columns_grp_h = vint_object_find("columns_grp")
main_sl_rewards_list.lua, line 50: local column_01_h = vint_object_find("column_01", 0, Rewards_list_doc_h)
main_sl_rewards_list.lua, line 51: local column_02_h = vint_object_find("column_02", 0, Rewards_list_doc_h)
main_sl_rewards_list.lua, line 98: local info_text_h = vint_object_find("info_text", 0, Rewards_list_doc_h)
main_sl_rewards_list.lua, line 122: local screen_in_anim_h = vint_object_find("screen_in")
main_sl_rewards_list.lua, line 196: local screen_out_anim_h = vint_object_find("screen_out", 0, Rewards_list_doc_h)
main_sl_rewards_list.lua, line 265: local info_text_h = vint_object_find("info_text", 0, Rewards_list_doc_h)
main_sl_rewards_list.lua, line 311: local columns_grp_h = vint_object_find("columns_grp")
main_sl_rewards_list.lua, line 319: local columns_grp_h = vint_object_find("columns_grp")
mech_wipe.lua, line 11: Color_anim_h = vint_object_find("color_anim")
mech_wipe.lua, line 12: Slide_anim_h = vint_object_find("slide_anim")
mech_wipe.lua, line 13: On_anim_h = vint_object_find("on_anim")
mech_wipe.lua, line 14: Off_anim_h = vint_object_find("off_anim")
mech_wipe.lua, line 17: local twn_h = vint_object_find("end_event_twn", Color_anim_h)
msn_donnie.lua, line 239: Screen_grp_h = vint_object_find( "screen_grp" )
msn_donnie.lua, line 240: Console_txt_h = vint_object_find( "console_txt" )
msn_donnie.lua, line 241: Console_cursor_h = vint_object_find( "console_cursor" )
msn_donnie.lua, line 247: Console_cursor_anim_h = vint_object_find( "console_cursor_anim" )
msn_donnie.lua, line 248: Console_cursor_twn_h = vint_object_find( "console_cursor_twn" )
msn_donnie.lua, line 291: local console_in_anim_h = vint_object_find( "console_in_anim" )
msn_donnie.lua, line 388: local anim_h = vint_object_find( "console_out_anim" )
msn_killbane.lua, line 30: Image_left_h = vint_object_find("button_left_img")
msn_killbane.lua, line 31: Image_right_h = vint_object_find("button_right_img")
msn_killbane.lua, line 80: local screen_grp_h = vint_object_find("screen_grp")
msn_killbane.lua, line 84: local anim_h = vint_object_find("fade_in_anim")
msn_killbane.lua, line 87: local anim_h = vint_object_find("fade_out_anim")
msn_killbane.lua, line 88: local twn_h = vint_object_find("fade_out_twn", anim_h)
msn_killbane.lua, line 109: local screen_grp_h = vint_object_find("screen_grp")
msn_killbane.lua, line 125: local anim_h = vint_object_find("fade_out_anim")
msn_logo.lua, line 21: local logo_blue_h = vint_object_find("logo_blue", 0, Msn_logo_doc_handle)
msn_logo.lua, line 24: local logo_red_h = vint_object_find("logo_red", 0, Msn_logo_doc_handle)
msn_logo.lua, line 27: local logo_green_h = vint_object_find("logo_green", 0, Msn_logo_doc_handle)
msn_logo.lua, line 30: local anim_h = vint_object_find("logo_anim", 0, Msn_logo_doc_handle)
msn_logo.lua, line 42: local root_anim_h = vint_object_find( "logo_anim" )
msn_logo.lua, line 53: local anim_out_h = vint_object_find("logo_out_anim", 0, Msn_logo_doc_handle)
msn_logo.lua, line 54: local twn_h = vint_object_find("end_event_twn", anim_out_h)
msn_proto_select.lua, line 68: local right_side_boxes_h = vint_object_find("right_side_boxes")
msn_proto_select.lua, line 69: local right_side_elements_h = vint_object_find("right_side_elements")
msn_proto_select.lua, line 75: local anim_h = vint_object_find("bottom_graph_line_anim")
msn_proto_select.lua, line 76: local bottom_graph_line_h = vint_object_find("bottom_graph_line")
msn_proto_select.lua, line 77: local bottom_graph_cap_twn_h = vint_object_find("bottom_graph_cap_twn")
msn_proto_select.lua, line 78: local bottom_graph_line_twn_h = vint_object_find("bottom_graph_line_twn")
msn_proto_select.lua, line 93: local line_h = vint_object_find("bottom_vert_line", line_grp_h)
msn_proto_select.lua, line 94: local cap_h = vint_object_find("bottom_vert_line_cap", line_grp_h)
msn_proto_select.lua, line 111: anim_h = vint_object_find("right_graph_line_anim")
msn_proto_select.lua, line 113: local right_graph_bar_h = vint_object_find("right_graph_bar")
msn_proto_select.lua, line 114: local right_line_cap_h = vint_object_find("right_line_cap_anchor_twn")
msn_proto_select.lua, line 115: local right_line_fill_h = vint_object_find("right_line_fill_scale_twn")
msn_proto_select.lua, line 134: local line_h = vint_object_find("right_line_fill", line_grp_h)
msn_proto_select.lua, line 135: local cap_h = vint_object_find("right_line_cap", line_grp_h)
msn_proto_select.lua, line 195: local header1_txt_h = vint_object_find("header1_txt")
msn_proto_select.lua, line 196: local header2_txt_h = vint_object_find("header2_txt")
msn_proto_select.lua, line 222: local selector_h = vint_object_find("selector")
msn_proto_select.lua, line 223: Selector_bmp_h = vint_object_find("selector_bmp", selector_h)
msn_proto_select.lua, line 333: local swatch_handle_base = vint_object_find("swatch")
msn_proto_select.lua, line 349: local image_h = vint_object_find("swatch_img", swatch_handle)
msn_proto_select.lua, line 366: local swatch_selector_h = vint_object_find("swatch_selector")
msn_proto_select.lua, line 374: local button_h = vint_object_find("button", swatch_h)
msn_proto_select.lua, line 427: local checkbox_h = vint_object_find("checkbox", swatch_h)
msn_proto_select.lua, line 435: local selector_h = vint_object_find("selector")
msn_proto_select.lua, line 438: local selector_bmp_h = vint_object_find("selector_bmp", selector_h)
msn_proto_select.lua, line 443: local selector_header_txt_h = vint_object_find("selector_header_txt", selector_h)
msn_proto_select.lua, line 444: local selector_desc_txt_h = vint_object_find("selector_desc_txt", selector_h)
msn_proto_select.lua, line 453: local button_h = vint_object_find("button", selector_h)
msn_proto_select.lua, line 465: local selector_h = vint_object_find("selector")
msn_proto_select.lua, line 466: local selector_bmp_h = vint_object_find("selector_bmp", selector_h)
msn_proto_select.lua, line 467: local selector_header_txt_h = vint_object_find("selector_header_txt", selector_h)
msn_proto_select.lua, line 472: local selector_pulse_anim_h = vint_object_find("selector_pulse_anim")
msn_proto_select.lua, line 704: local header2_txt_h = vint_object_find("header2_txt")
msn_proto_select.lua, line 712: local pulse_objective_anim_h = vint_object_find("pulse_objective_anim")
msn_proto_select.lua, line 823: local core_temp_txt_h = vint_object_find("core_temp_txt")
msn_proto_select.lua, line 824: local initialized_txt_h = vint_object_find("initialized_txt")
msn_proto_select.lua, line 825: local processes_txt_h = vint_object_find("processes_txt")
msn_proto_select.lua, line 826: local processing_txt_h = vint_object_find("processing_txt")
msn_proto_select.lua, line 829: local speed_txt_h = vint_object_find("speed_txt")
msn_proto_select.lua, line 830: local core_anal_1_txt_h = vint_object_find("core_anal_1_txt")
msn_proto_select.lua, line 831: local core_anal_2_txt_h = vint_object_find("core_anal_2_txt")
msn_proto_select.lua, line 1000: local right_large_fill_h = vint_object_find("right_large_fill")
msn_proto_select.lua, line 1001: local right_large_cap_h = vint_object_find("right_large_cap")
msn_redbox.lua, line 18: Sr_grp_h = vint_object_find("sr_grp", 0, Msn_redbox_doc_h)
msn_redbox.lua, line 19: Error_grp_h = vint_object_find("error_grp", 0, Msn_redbox_doc_h)
msn_redbox.lua, line 20: Redbox_grp_h = vint_object_find("redbox_grp", 0, Msn_redbox_doc_h)
msn_redbox.lua, line 21: Highlight_h = vint_object_find("highlight", 0, Msn_redbox_doc_h)
msn_redbox.lua, line 28: Errors[i] = vint_object_find("error_txt_"..i, 0, Msn_redbox_doc_h)
msn_redbox.lua, line 44: local mouse_region_h = vint_object_find("mouse_region", 0, Msn_redbox_doc_h)
msn_redbox.lua, line 65: local sr_bg_h = vint_object_find("sr_bg", 0, Msn_redbox_doc_h)
msn_redbox.lua, line 103: local highlight_anim_h = vint_object_find("highlight_anim", 0, Msn_redbox_doc_h)
msn_side_scroller.lua, line 376: local city_bg_img_h = vint_object_find("city_bg_img", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 386: local screen_grp_h = vint_object_find("screen_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 393: local grp_h = vint_object_find(Ss_event_data[idx].grp, 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 399: local combo_grp_h = vint_object_find("combo_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 402: local boss_health_grp_h = vint_object_find("boss_health_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 405: local lives_grp_h = vint_object_find("lives_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 408: local multi_img_h = vint_object_find("multi_img", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 411: local p2_grp_h = vint_object_find("p2_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 415: local end_txt_1_h = vint_object_find("end_txt_1", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 416: local end_txt_2_h = vint_object_find("end_txt_2", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 417: local end_txt_3_h = vint_object_find("end_txt_3", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 425: local press_start_done_twn_h = vint_object_find("press_start_done_twn", press_start_anim_h)
msn_side_scroller.lua, line 558: local screen_grp_h = vint_object_find("screen_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 601: local screen_grp_h = vint_object_find("screen_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 687: local grp_h = vint_object_find(curr_event.grp, 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 697: local image_h = vint_object_find(curr_image_data.image_element, grp_h, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 705: local anim_h = vint_object_find(curr_anim_data.anim, 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 706: local end_event_twn_h = vint_object_find("end_event_twn", anim_h)
msn_side_scroller.lua, line 738: local static_grp_h = vint_object_find("static_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 757: local static_grp_h = vint_object_find("static_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 767: local p1_meter_fill_grp_h = vint_object_find("p1_meter_fill_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 768: local p2_meter_fill_grp_h = vint_object_find("p2_meter_fill_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 769: local p1_meter_fill_up_h = vint_object_find("p1_health_meter_up_img", p1_meter_fill_grp_h, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 770: local p2_meter_fill_up_h = vint_object_find("p2_health_meter_up_img", p2_meter_fill_grp_h, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 776: local p1_health_up_anim_h = vint_object_find("p1_health_up_anim")
msn_side_scroller.lua, line 781: local p2_health_up_anim_h = vint_object_find("p2_health_up_anim")
msn_side_scroller.lua, line 793: local meter_mask_h = vint_object_find("health_meter_mask_img", p1_meter_fill_grp_h, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 803: local p2_grp_h = vint_object_find("p2_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 806: local meter_mask_h = vint_object_find("health_meter_mask_img", p2_meter_fill_grp_h, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 817: local boss_health_grp_h = vint_object_find("boss_health_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 818: local boss_meter_mask_h = vint_object_find("boss_meter_mask_img", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 826: local boss_health_grp_h = vint_object_find("boss_health_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 831: local boss_icon_img_h = vint_object_find("boss_icon_img", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 832: local boss_txt_img_h = vint_object_find("boss_txt_img", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 847: local lives_grp_h = vint_object_find("lives_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 850: local multi_img_h = vint_object_find("multi_img", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 895: local combo_anim_h = vint_object_find("combo_anim", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 896: local combo_end_event_twn_h = vint_object_find("end_event_twn", combo_anim_h)
msn_side_scroller.lua, line 934: parent_grp_h = vint_object_find("p1_score_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 938: parent_grp_h = vint_object_find("p2_score_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 942: parent_grp_h = vint_object_find("combo_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 946: parent_grp_h = vint_object_find("lives_grp", 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 952: nums[i] = vint_object_find("num_img_"..i, parent_grp_h, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 1046: local city_bg_img_h = vint_object_find("city_bg_img", 0, Msn_side_scroller_doc_h)
msn_spaceship.lua, line 20: Health_meter_img_h = vint_object_find("health_meter_img", 0, Msn_spaceship_doc_h)
msn_spaceship.lua, line 21: Health_mask_img_h = vint_object_find("health_mask_img", 0, Msn_spaceship_doc_h)
msn_spaceship.lua, line 23: Weapon_meter_img_h = vint_object_find("weapon_meter_img", 0, Msn_spaceship_doc_h)
msn_spaceship.lua, line 24: Weapon_mask_img_h = vint_object_find("weapon_mask_img", 0, Msn_spaceship_doc_h)
msn_tank_hud.lua, line 6: Screen_grp_h = vint_object_find( "screen_grp" )
msn_tank_hud.lua, line 7: Meter_h = vint_object_find( "tank_mask" )
msn_text_adventure.lua, line 1009: Image_h = vint_object_find("image", 0, Msn_text_adventure_doc_handle)
msn_text_adventure.lua, line 1012: local base_text = vint_object_find("base_text", 0, Msn_text_adventure_doc_handle)
msn_text_adventure.lua, line 1056: local base_text = vint_object_find("base_txt", 0, Msn_text_adventure_doc_handle)
msn_title.lua, line 16: local title_h = vint_object_find("title", 0, Msn_title_doc_handle)
msn_title.lua, line 19: local ad1_h = vint_object_find("ad1", 0, Msn_title_doc_handle)
msn_title.lua, line 22: local anim_h = vint_object_find("title_anim", 0, Msn_title_doc_handle)
msn_title.lua, line 23: local twn_h = vint_object_find("end_event_twn", anim_h)
msn_title.lua, line 32: local root_anim_h = vint_object_find( "title_anim" )
pause_ctrl_scheme.lua, line 61: local controller_h = vint_object_find("controller")
pause_ctrl_scheme.lua, line 73: local grp_h = vint_object_find("ctrls", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 74: local h = vint_object_find("19_btn", grp_h)
pause_ctrl_scheme.lua, line 224: local grp_h = vint_object_find("ctrls", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 232: local h = vint_object_find("dpad", grp_h)
pause_ctrl_scheme.lua, line 234: local h = vint_object_find("left_sticks", grp_h)
pause_ctrl_scheme.lua, line 236: local h = vint_object_find("start", grp_h)
pause_ctrl_scheme.lua, line 242: local h = vint_object_find("19_btn", grp_h)
pause_ctrl_scheme.lua, line 247: local btn_lt_h = vint_object_find("0_btn", grp_h)
pause_ctrl_scheme.lua, line 250: local btn_lb_h = vint_object_find("1_btn", grp_h)
pause_ctrl_scheme.lua, line 253: local btn_ls_h = vint_object_find("3_btn", grp_h)
pause_ctrl_scheme.lua, line 256: local btn_ls_press_h = vint_object_find("4_btn", grp_h)
pause_ctrl_scheme.lua, line 259: local btn_dpad_up_h = vint_object_find("6_btn", grp_h)
pause_ctrl_scheme.lua, line 262: local btn_dpad_left_h = vint_object_find("7_btn", grp_h)
pause_ctrl_scheme.lua, line 265: local btn_dpad_down_h = vint_object_find("8_btn", grp_h)
pause_ctrl_scheme.lua, line 268: local btn_dpad_right_h = vint_object_find("9_btn", grp_h)
pause_ctrl_scheme.lua, line 272: local btn_rt_h = vint_object_find("10_btn", grp_h)
pause_ctrl_scheme.lua, line 275: local btn_rb_h = vint_object_find("11_btn", grp_h)
pause_ctrl_scheme.lua, line 278: local btn_y_h = vint_object_find("12_btn", grp_h)
pause_ctrl_scheme.lua, line 281: local btn_b_h = vint_object_find("13_btn", grp_h)
pause_ctrl_scheme.lua, line 284: local btn_a_h = vint_object_find("14_btn", grp_h)
pause_ctrl_scheme.lua, line 287: local btn_x_h = vint_object_find("15_btn", grp_h)
pause_ctrl_scheme.lua, line 290: local btn_rs_h = vint_object_find("16_btn", grp_h)
pause_ctrl_scheme.lua, line 293: local btn_rs_press_h = vint_object_find("17_btn", grp_h)
pause_ctrl_scheme.lua, line 297: local btn_start_h = vint_object_find("18_btn", grp_h)
pause_ctrl_scheme.lua, line 300: local btn_back_h = vint_object_find("19_btn", grp_h)
pause_ctrl_scheme.lua, line 305: handles = { button_h = vint_object_find("1_txt", grp_h), label_h = btn_lb_h } },
pause_ctrl_scheme.lua, line 307: handles = { button_h = vint_object_find("0_txt", grp_h), label_h = btn_lt_h } },
pause_ctrl_scheme.lua, line 309: handles = { button_h = vint_object_find("3_txt", grp_h), label_h = btn_ls_h } },
pause_ctrl_scheme.lua, line 311: handles = { button_h = vint_object_find("4_txt", grp_h), label_h = btn_ls_press_h } },
pause_ctrl_scheme.lua, line 315: handles = { button_h = vint_object_find("6_txt", grp_h), label_h = btn_dpad_up_h } },
pause_ctrl_scheme.lua, line 317: handles = { button_h = vint_object_find("7_txt", grp_h), label_h = btn_dpad_left_h } },
pause_ctrl_scheme.lua, line 319: handles = { button_h = vint_object_find("8_txt", grp_h), label_h = btn_dpad_down_h } },
pause_ctrl_scheme.lua, line 321: handles = { button_h = vint_object_find("9_txt", grp_h), label_h = btn_dpad_right_h } },
pause_ctrl_scheme.lua, line 323: handles = { button_h = vint_object_find("10_txt", grp_h), label_h = btn_rt_h } },
pause_ctrl_scheme.lua, line 325: handles = { button_h = vint_object_find("11_txt", grp_h), label_h = btn_rb_h } },
pause_ctrl_scheme.lua, line 327: handles = { button_h = vint_object_find("12_txt", grp_h), label_h = btn_y_h } },
pause_ctrl_scheme.lua, line 329: handles = { button_h = vint_object_find("13_txt", grp_h), label_h = btn_b_h } },
pause_ctrl_scheme.lua, line 331: handles = { button_h = vint_object_find("14_txt", grp_h), label_h = btn_a_h } },
pause_ctrl_scheme.lua, line 333: handles = { button_h = vint_object_find("15_txt", grp_h), label_h = btn_x_h } },
pause_ctrl_scheme.lua, line 335: handles = { button_h = vint_object_find("16_txt", grp_h), label_h = btn_rs_h } },
pause_ctrl_scheme.lua, line 337: handles = { button_h = vint_object_find("17_txt", grp_h), label_h = btn_rs_press_h } },
pause_ctrl_scheme.lua, line 339: handles = { button_h = vint_object_find("19_txt", grp_h), label_h = btn_back_h } },
pause_ctrl_scheme.lua, line 341: handles = { button_h = vint_object_find("18_txt", grp_h), label_h = btn_start_h } },
pause_ctrl_scheme.lua, line 416: local screen_grp_h = vint_object_find("screen_grp", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 418: local screen_out_anim_h = vint_object_find("screen_out_anim", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 449: local ctrl_anchor_twn_h = vint_object_find("ctrl_ctrls_back_anchor", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 450: local header_anchor_twn_h = vint_object_find("ctrl_header_back_anchor", 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 451: local list_anchor_twn_h = vint_object_find("ctrl_list_back_anchor", 0, Ctrl_scheme_doc)
pause_map.lua, line 339: Map_mask_handle = vint_object_find("map_mask", 0, pause_map_doc_h)
pause_map.lua, line 340: Filter_list_handle = vint_object_find("filter_list", 0, pause_map_doc_h)
pause_map.lua, line 342: Hint_bar_bg = vint_object_find("hint_bar_bg", 0, pause_map_doc_h)
pause_map.lua, line 343: Cursor_tool_handle = vint_object_find("cursor_tool", 0, pause_map_doc_h)
pause_map.lua, line 360: local h = vint_object_find("root_animation")
pause_map.lua, line 366: local map_alpha_out_twn_h = vint_object_find("map_alpha_out_twn")
pause_map.lua, line 416: local h = vint_object_find("map_grp")
pause_map.lua, line 417: Pause_map_elements.base.cursor_h = vint_object_find("cursor", h)
pause_map.lua, line 419: h = vint_object_find("highlight_grp")
pause_map.lua, line 422: h = vint_object_find("map_frame")
pause_map.lua, line 433: h = vint_object_find("root_animation")
pause_map.lua, line 434: Pause_map_anims.cursor_fade_anim_h = vint_object_find("cursor_fade_anim", h)
pause_map.lua, line 435: Pause_map_anims.cursor_fade_twn_h = vint_object_find("cursor_fade_twn", Pause_map_anims.cursor_fade_anim_h)
pause_map.lua, line 436: Pause_map_anims.highlight_anim_in_h = vint_object_find("highlight_anim_in", h)
pause_map.lua, line 437: Pause_map_anims.highlight_anim_out_h = vint_object_find("highlight_anim_out", h)
pause_map.lua, line 438: Pause_map_anims.icon_highlight_anim_h = vint_object_find("icon_highlight_anim", h)
pause_map.lua, line 447: local cash_txt_h = vint_object_find("cash_value_txt")
pause_map.lua, line 452: local income_value_txt_h = vint_object_find("income_value_txt")
pause_map.lua, line 455: local income_label_txt_h = vint_object_find("income_label_txt")
pause_map.lua, line 459: local stag_grp_h = vint_object_find("stag_grp")
pause_map.lua, line 460: local stag_filter_h = vint_object_find("stag_filter")
pause_map.lua, line 464: local stag_popup_overlay_grp_h = vint_object_find("stag_popup_overlay_grp")
pause_map.lua, line 469: local stag_grp_h = vint_object_find("stag_grp")
pause_map.lua, line 474: local map_info_grp_h = vint_object_find("map_info_grp")
pause_map.lua, line 480: local stag_title_txt_h = vint_object_find("stag_title_txt")
pause_map.lua, line 481: local stag_instructions_txt_h = vint_object_find("stag_instructions_txt")
pause_map.lua, line 490: local stag_text_grp_h = vint_object_find("stag_text_grp")
pause_map.lua, line 609: local stag_popup_overlay_grp_h = vint_object_find("stag_popup_overlay_grp")
pause_map.lua, line 708: local pause_map_h = vint_object_find("pause_map")
pause_map.lua, line 712: local map_grp_h = vint_object_find("map_grp", 0, pause_map_doc_h)
pause_map.lua, line 717: local map_all_grp_h = vint_object_find("map_all_grp", 0, pause_map_doc_h)
pause_map.lua, line 910: local district_name_txt_h = vint_object_find("district_name_txt")
pause_map.lua, line 911: local hood_name_txt_h = vint_object_find("hood_name_txt")
pause_map.lua, line 927: local cash_label_txt_h = vint_object_find("cash_label_txt")
pause_map.lua, line 928: local income_label_txt_h = vint_object_find("income_label_txt")
pause_map.lua, line 936: local income_value_txt_h = vint_object_find("income_value_txt")
pause_map.lua, line 937: local cash_value_txt_h = vint_object_find("cash_value_txt")
pause_map.lua, line 973: local player_info_bg_h = vint_object_find("player_info_bg")
pause_map.lua, line 984: local filter_bg_h = vint_object_find("filter_bg")
pause_map.lua, line 985: local hood_info_bg_h = vint_object_find("hood_info_bg")
pause_map.lua, line 992: local stag_bg_h = vint_object_find("stag_bg")
pause_map.lua, line 1066: local icon_h = vint_object_find("icon", info_h)
pause_map.lua, line 1067: local icon_highlight_h = vint_object_find("icon_highlight", info_h)
pause_map.lua, line 1068: local icon_overlay_h = vint_object_find("icon_overlay", info_h)
pause_map.lua, line 1069: local lock_h = vint_object_find("lock", info_h)
pause_map.lua, line 1070: local text_grp_h = vint_object_find("text_grp", info_h)
pause_map.lua, line 1072: local text_line_1_h = vint_object_find("line_1_txt", info_h)
pause_map.lua, line 1073: local text_line_2_h = vint_object_find("line_2_txt", info_h)
pause_map.lua, line 1074: local text_line_3_h = vint_object_find("line_3_txt", info_h)
pause_map.lua, line 1075: local text_line_4_h = vint_object_find("line_4_txt", info_h)
pause_map.lua, line 1076: local text_line_5_h = vint_object_find("line_5_txt", info_h)
pause_map.lua, line 1143: local icon_tween_scale_h = vint_object_find( "icon_scale_twn_1", status.in_anim_h )
pause_map.lua, line 1204: local in_twn_h = vint_object_find("lock_scale_twn", status.in_anim_h)
pause_map.lua, line 1205: local out_twn_h = vint_object_find("lock_scale_twn", status.out_anim_h)
pause_map.lua, line 1217: local cursor_line_h = vint_object_find("cursor_line_bg", info_h)
pause_map.lua, line 1236: local hint_bar_highlight_bg_h = vint_object_find("hint_bar_highlight_bg", info_h)
pause_map.lua, line 1263: local hint_bar_highlight_bg_h = vint_object_find("hint_bar_highlight_bg", info_h)
pause_map.lua, line 1269: local hint_bar_highlight_bg_h = vint_object_find("hint_bar_highlight_bg", info_h)
pause_map.lua, line 1348: local box_h = vint_object_find("cursor_bg", info_h)
pause_map.lua, line 1349: local hint_bar_highlight_bg_h = vint_object_find("hint_bar_highlight_bg", info_h)
pause_map.lua, line 1361: local hint_grp_h = vint_object_find("highlight_hint_grp", info_h)
pause_map.lua, line 1389: local hint_bar_highlight_h = vint_object_find("hint_bar_highlight", hint_grp_h)
pause_map.lua, line 1393: local text_items_grp_h = vint_object_find("text_items_grp", text_grp_h)
pause_map.lua, line 1405: local hint_bar_highlight_h = vint_object_find("hint_bar_highlight", hint_grp_h)
pause_map.lua, line 1409: local text_items_grp_h = vint_object_find("text_items_grp", text_grp_h)
pause_map.lua, line 1539: local cursor_h = vint_object_find("cursor")
pause_map.lua, line 1612: local district_name_txt_h = vint_object_find("district_name_txt")
pause_map.lua, line 1613: local hood_name_txt_h = vint_object_find("hood_name_txt")
pause_map.lua, line 1614: local hood_info_grp_h = vint_object_find("hood_info_grp")
pause_map.lua, line 1649: local grp_h = vint_object_find("hood_overlay_grp")
pause_map.lua, line 1654: local anim_h = vint_object_find("hood_overlay_fade_anim")
pause_map.lua, line 1687: local hood_overlay_fade_twn_h = vint_object_find("hood_overlay_fade_twn", anim_h)
pause_map.lua, line 1700: local hood_overlay_district_txt_h = vint_object_find("hood_overlay_district_txt", grp_h)
pause_map.lua, line 1701: local hood_overlay_pct_txt_h = vint_object_find("hood_overlay_pct_txt", grp_h)
pause_map.lua, line 1773: local h = vint_object_find("pause_map")
pause_map.lua, line 1812: local stag_popup_overlay_grp_h = vint_object_find("stag_popup_overlay_grp")
pause_map.lua, line 1863: local map_info_grp_h = vint_object_find("map_info_grp")
pause_menu_common.lua, line 145: local back_out_twn1_h = vint_object_find("back_out_twn1", Screen_back_out_anim.handle)
pause_menu_common.lua, line 146: local back_out_twn2_h = vint_object_find("back_out_twn2", Screen_back_out_anim.handle)
pause_menu_common.lua, line 147: local back_out_twn3_h = vint_object_find("back_out_twn3", Screen_back_out_anim.handle)
pause_options_clip_select.lua, line 100: local tool_tip_h = vint_object_find("tool_tip_text", 0, Clip_select_doc_handle)
pause_options_difficulty.lua, line 46: Tool_tip_h = vint_object_find("tool_tip_text", 0, Difficulty_doc_handle)
pause_options_difficulty.lua, line 54: local anchor_in_h = vint_object_find("new_tween2")
pause_options_difficulty.lua, line 55: local anchor_out_h = vint_object_find("new_tween4")
pause_options_difficulty.lua, line 79: local anim_h = vint_object_find("animate_in", 0, Difficulty_doc_handle)
pause_options_difficulty.lua, line 300: local anim_h = vint_object_find("animate_out", 0, Difficulty_doc_handle)
pause_options_display_cal.lua, line 118: local screen_grp_h = vint_object_find("screen_grp", 0, Display_doc)
pause_options_display_cal.lua, line 121: local anim_in_h = vint_object_find("back_in_anim", 0, Display_doc)
pause_options_display_cal.lua, line 261: local anim_out_h = vint_object_find("slide_out_anim", 0, Display_doc)
pause_options_display_cal.lua, line 307: local brightness_img_h = vint_object_find("brightness_image",0,Display_doc)
pause_options_display_cal.lua, line 327: local brightness_img_h = vint_object_find("brightness_image",0,Display_doc)
pause_options_display_cal.lua, line 338: local screen_grp_h = vint_object_find("screen_grp", 0, Display_doc)
pause_options_display_cal.lua, line 341: local screen_out_anim_h = vint_object_find("screen_out_anim", 0, Display_doc)
pause_options_display_cal.lua, line 353: local image = vint_object_find("image_1")
pause_options_display_cal.lua, line 355: image = vint_object_find("image_2")
pause_options_display_cal.lua, line 361: local brightness_grp_h = vint_object_find("brightness_grp",0,Display_doc)
pause_options_display_cal.lua, line 362: local image_grp_h = vint_object_find("image_grp",0,Display_doc)
pause_options_display_cal.lua, line 363: local text_h = vint_object_find("brightness_text",0,Display_doc)
pause_options_display_cal.lua, line 387: local brightness_img_h = vint_object_find("brightness_image",0,Display_doc)
pause_options_display_pc.lua, line 474: local anchor_in_h = vint_object_find("new_tween2")
pause_options_display_pc.lua, line 475: local anchor_out_h = vint_object_find("new_tween4")
pause_options_display_pc.lua, line 495: local anim_h = vint_object_find("animate_in", 0, Display_pc_doc_handle)
pause_options_display_pc.lua, line 834: local anim_h = vint_object_find("animate_out", 0, Display_pc_doc_handle)
pause_options_display_pc.lua, line 877: local anim_h = vint_object_find("animate_out", 0, Display_pc_doc_handle)
pause_options_display_pc.lua, line 1021: local tool_tip_h = vint_object_find("tool_tip_text", 0, Display_pc_doc_handle)
pause_options_record_mode.lua, line 91: local detail_text_h = vint_object_find("record_text")
pause_options_record_mode.lua, line 95: local record_path_h = vint_object_find("record_path", 0, Record_mode_doc_handle)
pause_options_record_mode.lua, line 112: local anim_h = vint_object_find("animate_in", 0, Record_mode_doc_handle)
pause_options_record_mode.lua, line 201: local anim_h = vint_object_find("animate_out", 0, Record_mode_doc_handle)
pause_options_remap.lua, line 101: local tool_tip_h = vint_object_find("tool_tip_text", 0, Remap_doc_handle)
pause_options_remap.lua, line 196: local tool_tip_h = vint_object_find("tool_tip_text", 0, Remap_doc_handle)
pause_options_remap.lua, line 202: local anchor_in_h = vint_object_find("new_tween2")
pause_options_remap.lua, line 203: local anchor_out_h = vint_object_find("new_tween4")
pause_options_remap.lua, line 315: local anim_h = vint_object_find("animate_out", 0, Remap_doc_handle)
pause_options_remap.lua, line 375: local anim_h = vint_object_find("animate_in", 0, Remap_doc_handle)
pause_save_game.lua, line 43: local screen_grp = vint_object_find("screen_grp", 0, Save_load_doc)
pause_save_game.lua, line 64: Save_load_stat_grp = vint_object_find("save_stats_group",0,Save_load_doc)
pause_save_game.lua, line 80: local screen_grp = vint_object_find("screen_grp", 0, Save_load_doc)
pause_save_game.lua, line 173: local save_image_h = vint_object_find("save_image", 0, Save_load_doc)
pause_save_game.lua, line 506: local twn_h = vint_object_find("save_screen_anchor", 0, Save_load_doc)
pause_save_game.lua, line 521: local screen_grp_h = vint_object_find("screen_grp", 0, Save_load_doc)
pause_save_game.lua, line 523: local screen_out_anim_h = vint_object_find("screen_out_anim", 0, Save_load_doc)
pause_save_game.lua, line 583: local save_image_h = vint_object_find("save_image", 0, Save_load_doc)
pause_save_game.lua, line 606: local time_h = vint_object_find("time_value",0,Save_load_doc)
pause_save_game.lua, line 607: local completion_h = vint_object_find("completion_value",0,Save_load_doc)
pause_save_game.lua, line 608: local difficulty_h = vint_object_find("difficulty_value",0,Save_load_doc)
pause_save_game.lua, line 609: local missions_h = vint_object_find("missions_value",0,Save_load_doc)
pause_save_game.lua, line 610: local cash_h = vint_object_find("cash_value",0,Save_load_doc)
pause_save_game.lua, line 611: local save_cheat_text_h = vint_object_find("save_cheat_text",0,Save_load_doc)
pause_save_game.lua, line 664: local save_image_h = vint_object_find("save_image", 0, Save_load_doc)
pause_save_game.lua, line 812: local header_anchor_twn_h = vint_object_find("save_header_back_anchor", 0, Save_load_doc)
pause_save_game.lua, line 813: local list_anchor_twn_h = vint_object_find("save_list_back_anchor", 0, Save_load_doc)
pause_save_game.lua, line 814: local row_anchor_twn_h = vint_object_find("save_row_back_anchor", 0, Save_load_doc)
pause_save_game.lua, line 815: local image_anchor_twn_h = vint_object_find("save_image_back_anchor", 0, Save_load_doc)
pause_save_game.lua, line 816: local stats_anchor_twn_h = vint_object_find("save_stats_back_anchor", 0, Save_load_doc)
pause_save_game.lua, line 850: local mission_name_label_h = vint_object_find("mission_name_label", 0, Save_load_doc)
pause_save_game.lua, line 851: local date_label_h = vint_object_find("date_label", 0, Save_load_doc)
pause_save_game.lua, line 852: local completion_label_h = vint_object_find("completion_label", 0, Save_load_doc)
pause_save_game.lua, line 853: local time_label_h = vint_object_find("time_label", 0, Save_load_doc)
pause_save_game.lua, line 869: local header_line_h = vint_object_find("header_line", 0, Save_load_doc)
pause_save_game.lua, line 918: local twn_h = vint_object_find("save_screen_anchor", 0, Save_load_doc)
pause_voice_tut.lua, line 53: local label_grp_h = vint_object_find("label_grp", 0, pause_voice_tut_doc_handle)
pause_voice_tut.lua, line 54: local value_grp_h = vint_object_find("value_grp", 0, pause_voice_tut_doc_handle)
pause_voice_tut.lua, line 58: label_h = vint_object_find("label_" .. i, label_grp_h),
pause_voice_tut.lua, line 59: value_h = vint_object_find("value_" .. i, value_grp_h),
pause_voice_tut.lua, line 157: local current_page_h = vint_object_find("current_page", 0, pause_voice_tut_doc_handle)
pause_voice_tut.lua, line 183: local scroll_grp_h = vint_object_find("scroll_grp", 0, pause_voice_tut_doc_handle)
pause_voice_tut.lua, line 295: local page_text = vint_object_find("current_page", 0, pause_voice_tut_doc_handle)
player_choice_tutorial.lua, line 17: local safe_frame_h = vint_object_find("safe_frame")
player_choice_tutorial.lua, line 29: local title_h = vint_object_find("choice_title")
player_choice_tutorial.lua, line 30: local body_h = vint_object_find("choice_body")
player_choice_tutorial.lua, line 55: local ctrl_info_h = vint_object_find("ctrl_info_grp")
player_choice_tutorial.lua, line 56: local coop_info_h = vint_object_find("coop_base_grp")
player_choice_tutorial.lua, line 64: local choice_options_grp_h = vint_object_find("choice_options_grp")
player_choice_tutorial.lua, line 109: local image_h = vint_object_find("image")
player_choice_tutorial.lua, line 113: local safe_frame_h = vint_object_find("safe_frame")
player_choice_tutorial.lua, line 120: local control_grp_h = vint_object_find("ctrl_info_grp")
player_choice_tutorial.lua, line 121: local coop_grp_h = vint_object_find("coop_base_grp")
powers_main.lua, line 61: Safe_frame_h = vint_object_find("safe_frame", 0, Powers_main_doc_handle)
powers_main.lua, line 87: Out_anim = vint_object_find("powers_main_out_anim", 0, Powers_main_doc_handle)
powers_main.lua, line 88: In_anim = vint_object_find("powers_main_in_anim", 0, Powers_main_doc_handle)
powers_main.lua, line 95: List_bg_grp_h = vint_object_find("list_bg_grp", 0, Powers_main_doc_handle)
powers_main.lua, line 101: Rad_bg[i] = vint_object_find(bg, 0, Powers_main_doc_handle)
powers_main.lua, line 103: Alt_bg[i] = vint_object_find(bg, 0, Powers_main_doc_handle)
powers_sub.lua, line 52: Powers_out_anim_h = vint_object_find("powers_out_anim", 0, Powers_sub_doc_h)
powers_sub.lua, line 85: Large_element_icon_h = vint_object_find("large_element_icon", 0, Powers_sub_doc_h)
powers_sub.lua, line 110: local powers_grp = vint_object_find("powers_grp", 0, Powers_sub_doc_h)
powers_sub.lua, line 115: local grp1_h = vint_object_find("lets_pretend_bg_grp", 0, Store_common_doc_handle)
powers_sub.lua, line 120: local store_anim_h = vint_object_find("powers_anim_in", 0, Store_common_doc_handle)
powers_sub.lua, line 123: Title_txt_h = vint_object_find("title_txt", 0, Powers_sub_doc_h)
powers_sub.lua, line 124: Power_icon_h = vint_object_find("power_icon", 0, Powers_sub_doc_h)
powers_sub.lua, line 125: Element_icon_h = vint_object_find("element_icon", 0, Powers_sub_doc_h)
powers_sub.lua, line 126: Desc_header_txt_h = vint_object_find("desc_header_txt", 0, Powers_sub_doc_h)
powers_sub.lua, line 127: Elements_desc_txt_h = vint_object_find("elements_desc_txt", 0, Powers_sub_doc_h)
powers_sub.lua, line 128: Desc_simple_txt_h = vint_object_find("desc_simple_txt", 0, Powers_sub_doc_h)
powers_sub.lua, line 129: Desc_base_grp_h = vint_object_find("desc_base_grp", 0, Powers_sub_doc_h)
powers_sub.lua, line 130: Elements_locked_grp_h = vint_object_find("elements_locked_grp", 0, Powers_sub_doc_h)
powers_sub.lua, line 131: Elements_locked_txt_h = vint_object_find("elements_locked_txt", 0, Powers_sub_doc_h)
powers_sub.lua, line 132: Elements_locked_bg_h = vint_object_find("elements_locked_bg", 0, Powers_sub_doc_h)
powers_sub.lua, line 133: Elements_locked_trim_h = vint_object_find("elements_locked_trim", 0, Powers_sub_doc_h)
powers_sub.lua, line 134: Elements_locked_trim2_h = vint_object_find("elements_locked_trim2", 0, Powers_sub_doc_h)
powers_sub.lua, line 136: Level_req_h = vint_object_find("level_req", 0, Powers_sub_doc_h)
powers_sub.lua, line 137: Level_req_label_h = vint_object_find("level_req_label", 0, Powers_sub_doc_h)
powers_sub.lua, line 138: Level_req_grp_h = vint_object_find("level_req_grp", 0, Powers_sub_doc_h)
powers_sub.lua, line 370: local desc_grp_h = vint_object_find("desc_grp", 0, Powers_sub_doc_h)
powers_sub.lua, line 415: local desc_type_txt_h = vint_object_find("desc_type_txt", h)
powers_sub.lua, line 416: local desc_txt_h = vint_object_find("desc_txt", h)
powers_sub.lua, line 422: local desc_icon_h = vint_object_find("desc_icon", h)
powers_sub.lua, line 717: local anim_out_h = vint_object_find("powers_anim_out", 0, Store_common_doc_handle)
powers_sub.lua, line 718: local powers_exit_anim_h = vint_object_find("powers_exit_anim", 0, Powers_sub_doc_h)
powers_sub.lua, line 755: local anim_out_h = vint_object_find("powers_anim_out", 0, Store_common_doc_handle)
powers_sub.lua, line 759: local twn_h = vint_object_find("end_event_twn", Powers_out_anim_h)
reward_granted.lua, line 51: local h = vint_object_find("big_container", 0, Reward_granted_doc)
reward_granted.lua, line 53: local background_grp_h = vint_object_find("respect_background_grp")
reward_granted.lua, line 57: local fade_out_anim_h = vint_object_find("fade_out_anim", 0, Reward_granted_doc)
reward_granted.lua, line 58: local fade_out_twn_h = vint_object_find("screen_fade_out_twn", 0, Reward_granted_doc)
reward_granted.lua, line 61: local fade_out_anim_h = vint_object_find("fade_out_anim", 0, Reward_granted_doc)
reward_granted.lua, line 62: local button_tip_twn_h = vint_object_find("button_tip_twn", 0, Reward_granted_doc)
reward_granted.lua, line 99: local h = vint_object_find("safe_frame",0, Reward_granted_doc)
reward_granted.lua, line 141: local fade_out_anim_h = vint_object_find("fade_out_anim", 0, Reward_granted_doc)
reward_granted.lua, line 158: local unlockable_bmp = vint_object_find("unlockable_bmp", 0, Reward_granted_doc)
reward_granted.lua, line 162: local title_h = vint_object_find("reward_name", 0, Reward_granted_doc)
reward_granted.lua, line 167: local silverlink_bmp_h = vint_object_find("silverlink_bmp", 0 , Reward_granted_doc)
reward_granted.lua, line 193: local description_h = vint_object_find("reward_description", 0, Reward_granted_doc)
reward_granted.lua, line 195: local align_grp_h = vint_object_find("align_grp", 0, Reward_granted_doc)
reward_granted.lua, line 197: local desc_grp_h = vint_object_find("desc_grp", 0, Reward_granted_doc)
reward_granted.lua, line 207: local desc_move_grp_h = vint_object_find("desc_move_grp", 0, Reward_granted_doc)
reward_granted.lua, line 222: local desc_type_txt_h = vint_object_find("desc_type_txt", h)
reward_granted.lua, line 223: local desc_txt_h = vint_object_find("desc_txt", h)
reward_granted.lua, line 228: local desc_icon_h = vint_object_find("desc_icon", h)
reward_granted.lua, line 253: local scale_grp_h = vint_object_find("scale_grp", 0, Reward_granted_doc)
reward_granted.lua, line 276: local scale_grp_h = vint_object_find("scale_grp", 0, Reward_granted_doc)
reward_granted.lua, line 286: local button_tips_h = vint_object_find("button_tips", 0, Reward_granted_doc)
reward_granted.lua, line 291: local anim_h = vint_object_find("background_anim_in", 0, Reward_granted_doc)
reward_granted.lua, line 296: local anim_h = vint_object_find("animate_in", 0, Reward_granted_doc)
reward_granted.lua, line 300: anim_h = vint_object_find("circles", 0, Reward_granted_doc)
reward_granted.lua, line 326: local safe_frame_h = vint_object_find("safe_frame", 0, Reward_granted_doc)
save_warning.lua, line 8: local autosave_grp_h = vint_object_find("autosave_grp", 0, Save_warning_doc_handle)
save_warning.lua, line 9: local spin_h = vint_object_find("autosave_spin_1", 0, Save_warning_doc_handle)
save_warning.lua, line 10: local text_h = vint_object_find("saving_text", 0, Save_warning_doc_handle)
save_warning.lua, line 20: local save_anim_h = vint_object_find("autosave_loop_anim", 0, Save_warning_doc_handle)
save_warning.lua, line 21: local flow_anim_h = vint_object_find("flow_anim", 0, Save_warning_doc_handle)
screen_capture.lua, line 25: Screen_grp_h = vint_object_find("screen_grp")
screen_capture.lua, line 28: local message_h = vint_object_find("message")
screen_fade.lua, line 75: local safe_frame_h = vint_object_find("screen_grp")
screen_fade.lua, line 86: local h = vint_object_find(val)
screen_fade.lua, line 91: local loading_grp_h = vint_object_find("loading_grp")
screen_fade.lua, line 92: local mem_loading_grp_h = vint_object_find("mem_loading_grp")
screen_fade.lua, line 96: local loading_fade_out_twn_h = vint_object_find("loading_fade_out_twn")
screen_fade.lua, line 100: --local loading_anim_h = vint_object_find("loading_anim")
screen_fade.lua, line 101: --local loading_twn_h = vint_object_find("loading_twn", loading_anim_h)
screen_fade.lua, line 149: local safe_frame_h = vint_object_find("screen_grp")
screen_fade.lua, line 163: local anim_h = vint_object_find(v.anim_name)
screen_fade.lua, line 175: local fade_1_h = vint_object_find("fade_black_to_none_twn")
screen_fade.lua, line 176: local fade_2_h = vint_object_find("fade_none_to_black_twn")
screen_fade.lua, line 200: local anim_h = vint_object_find(screen_fade_data.anim_name)
screen_fade.lua, line 201: local grp_h = vint_object_find(screen_fade_data.grp_name)
screen_fade.lua, line 207: local black_fade_h = vint_object_find("black_fade")
screen_fade.lua, line 219: local mem_white_bg_h = vint_object_find("mem_white_bg")
screen_fade.lua, line 220: local mem_loading_grp_h = vint_object_find("mem_loading_grp")
screen_fade.lua, line 236: local safe_frame_h = vint_object_find("screen_grp")
screen_fade.lua, line 263: loading_fade_in_anim_h = vint_object_find("mem_loading_fade_in_anim")
screen_fade.lua, line 265: loading_pulse_anim_h = vint_object_find("loading_pulse_anim")
screen_fade.lua, line 266: loading_fade_in_anim_h = vint_object_find("loading_fade_in_anim")
screen_fade.lua, line 271: local loading_fade_out_anim_h = vint_object_find("loading_fade_out_anim")
screen_fade.lua, line 287: local loading_fade_in_anim_h = vint_object_find("loading_fade_in_anim")
screen_fade.lua, line 288: local mem_loading_fade_in_anim_h = vint_object_find("mem_loading_fade_in_anim")
screen_fade.lua, line 289: local loading_fade_out_anim_h = vint_object_find("loading_fade_out_anim")
screen_fade.lua, line 305: --local loading_anim_h = vint_object_find("loading_anim")
screen_fade.lua, line 310: local loading_pulse_anim_h = vint_object_find("loading_pulse_anim")
screen_fade.lua, line 311: local mem_loading_pulse_anim_h = vint_object_find("mem_loading_pulse_anim")
screen_fade.lua, line 326: local autosave_loop_anim_h = vint_object_find("autosave_loop_anim")
screen_fade.lua, line 346: local autosave_grp_h = vint_object_find("autosave_grp")
screen_fade.lua, line 349: local autosave_loop_anim_h = vint_object_find("autosave_loop_anim")
screen_fade.lua, line 358: Screen_fade_autosave_grp_h = vint_object_find("autosave_grp")
screen_fade.lua, line 359: local saving_content_text_1_h = vint_object_find("saving_content_text_1")
screen_fade.lua, line 360: local saving_content_bg_h = vint_object_find("saving_content_bg")
screen_fade.lua, line 395: Screen_fade_images_grp_h = vint_object_find("images_grp")
screen_fade.lua, line 396: Screen_fade_images_fade_anim_h = vint_object_find("images_fade_anim")
screen_fade.lua, line 397: Screen_fade_images_fade_twn_h = vint_object_find("images_fade_twn", Screen_fade_images_fade_anim_h)
screen_fade.lua, line 398: Screen_fade_images_trans_anim_h = vint_object_find("images_transition_anim")
screen_fade.lua, line 405: local bmp1_fade_in_twn_h = vint_object_find("bmp1_fade_in_twn", Screen_fade_images_trans_anim_h)
screen_fade.lua, line 412: Screen_fade_image_1_h = vint_object_find("bmp1", Screen_fade_images_grp_h)
screen_fade.lua, line 413: Screen_fade_image_2_h = vint_object_find("bmp2", Screen_fade_images_grp_h)
screen_fade.lua, line 479: local screenshot_anim_h = vint_object_find("screenshot_anim")
screen_fade.lua, line 515: local base_grp_h = vint_object_find("base_grp")
screen_fade.lua, line 566: local h = vint_object_find( "safe_frame", nil, d )
screen_fade.lua, line 581: local h = vint_object_find( "safe_frame", nil, d )
ss_grid.lua, line 9: local thirds = vint_object_find("thirds")
ss_grid.lua, line 11: local golden_ratio = vint_object_find("golden_ratio")
ss_grid.lua, line 13: local center = vint_object_find("center")
ss_grid.lua, line 15: local vehicle = vint_object_find("vehicle")
ss_grid.lua, line 20: local thirds = vint_object_find("thirds")
ss_grid.lua, line 22: local golden_ratio = vint_object_find("golden_ratio")
ss_grid.lua, line 24: local center = vint_object_find("center")
ss_grid.lua, line 26: local vehicle = vint_object_find("vehicle")
ss_grid.lua, line 31: local thirds = vint_object_find("thirds")
ss_grid.lua, line 33: local golden_ratio = vint_object_find("golden_ratio")
ss_grid.lua, line 35: local center = vint_object_find("center")
ss_grid.lua, line 37: local vehicle = vint_object_find("vehicle")
ss_grid.lua, line 43: local thirds = vint_object_find("thirds")
ss_grid.lua, line 45: local golden_ratio = vint_object_find("golden_ratio")
ss_grid.lua, line 47: local center = vint_object_find("center")
ss_grid.lua, line 49: local vehicle = vint_object_find("vehicle")
store_character.lua, line 930: local confirm_handle = vint_object_find("btn_highlight", Triangle_select.handle)
store_character.lua, line 931: Triangle_select_button_handle = vint_object_find("bg", confirm_handle)
store_character.lua, line 935: local text_handle = vint_object_find("btn_select", Triangle_select.handle)
store_character.lua, line 936: Triangle_select_text_handle = vint_object_find("toggle_text", text_handle)
store_character.lua, line 939: local triangle_handle = vint_object_find("triangle_base", Triangle_select.handle)
store_character.lua, line 2354: local ticker_grp_h = vint_object_find("ticker_grp", 0, Store_character_doc_handle)
store_character.lua, line 2436: local screen_grp_h = vint_object_find("screen_grp")
store_character.lua, line 2529: local ticker_grp_h = vint_object_find("ticker_grp", 0, Store_character_doc_handle)
store_character.lua, line 2530: local lines_grp_h = vint_object_find("lines_grp", 0, Store_character_doc_handle)
store_character.lua, line 2531: local customize_grp_h = vint_object_find("customize_grp", 0, Store_character_doc_handle)
store_character.lua, line 2570: local player_creation_start_anim_h = vint_object_find("player_creation_start_anim", 0, Store_character_doc_handle)
store_character.lua, line 2577: local newsticker_h = vint_object_find("newsticker")
store_character.lua, line 2580: local twn_h = vint_object_find("new_tween1", Player_creation_bg_anim.handle)
store_character.lua, line 2640: local twn_h = vint_object_find("new_tween23", Iad_bg_anim.handle)
store_character.lua, line 2738: Susan_mouse_area_img_h = vint_object_find("susan_mouse_area_img", 0 ,Store_character_doc_handle)
store_character.lua, line 2755: local screen_grp_h = vint_object_find("screen_grp")
store_character.lua, line 2791: local screen_grp_h = vint_object_find("screen_grp")
store_character.lua, line 3138: local triangle_handle = vint_object_find("triangle_base", Triangle_select.handle)
store_character.lua, line 3221: local triangle_handle = vint_object_find("triangle_base", Triangle_select.handle)
store_character.lua, line 3238: local triangle_handle = vint_object_find("triangle_base", Triangle_select.handle)
store_character.lua, line 3750: local ticker_grp_h = vint_object_find("ticker_grp", 0, Store_character_doc_handle)
store_character_select.lua, line 42: Character_select_screen_grp_h = vint_object_find( "screen_grp" )
store_character_select.lua, line 53: Grid_highlight_h = vint_object_find( "grid_highlight_grp" )
store_character_select.lua, line 54: Grid_glow_h = vint_object_find( "grid_glow" )
store_character_select.lua, line 58: Character_image_h = vint_object_find( "player_image" )
store_character_select.lua, line 59: Character_image_mask_h = vint_object_find( "player_image_mask" )
store_character_select.lua, line 67: Grid_data[ x ][ y ].handle = vint_object_find( "cell_"..x.."_"..y )
store_character_select.lua, line 73: local highlight_anim_h = vint_object_find( "highlight_anim" )
store_character_select.lua, line 76: local player_glow_anim_h = vint_object_find( "player_glow_anim" )
store_character_select.lua, line 79: local zinyak_glow_anim_h = vint_object_find( "zinyak_glow_anim" )
store_character_select.lua, line 83: local fire_h = vint_object_find( "fire" )
store_character_select.lua, line 89: local char_sel_in_anim_h = vint_object_find( "char_sel_in_anim", 0, Character_select_doc_h )
store_character_select.lua, line 125: local zinyak_image = vint_object_find( "zinyak_image" )
store_character_select.lua, line 142: --local loading_anim_h = vint_object_find("loading_anim")
store_character_select.lua, line 289: local player_flash_h = vint_object_find( "player_flash" )
store_character_select.lua, line 340: local player_flash_h = vint_object_find( "player_flash", 0, Character_select_doc_h )
store_character_select.lua, line 343: local player_anim_h = vint_object_find( "player_anim", 0, Character_select_doc_h )
store_character_select.lua, line 385: local char_sel_in_anim_h = vint_object_find( "char_sel_in_anim", 0, Character_select_doc_h )
store_character_select.lua, line 386: local end_tween_h = vint_object_find( "char_in_last_tween", char_sel_in_anim_h )
store_character_select.lua, line 395: --local char_sel_in_anim_h = vint_object_find( "char_sel_in_anim", 0, Character_select_doc_h )
store_character_select.lua, line 409: local title_txt_h = vint_object_find( "title_txt_1", 0, Character_select_doc_h )
store_character_select.lua, line 410: local desc_txt_h = vint_object_find( "desc_txt", 0, Character_select_doc_h )
store_character_select.lua, line 426: local player_name_h = vint_object_find( "label_name" )
store_character_select.lua, line 475: local player_flash_h = vint_object_find( "player_flash", 0, Character_select_doc_h )
store_clothing.lua, line 269: local cloth_screen_grp_twn = vint_object_find("cloth_screen_grp_twn",0,Store_common_doc_handle)
store_clothing.lua, line 410: local planet_bg_anim2_h = vint_object_find("planet_bg_anim2",0,Store_clothing_doc_handle)
store_clothing.lua, line 411: local planet_bg_anim2_twn_h = vint_object_find("end_event_twn",planet_bg_anim2_h)
store_clothing.lua, line 472: local twn_h = vint_object_find("end_event_twn", nobody_bg_anim.handle)
store_common.lua, line 147: Character_mouse_drag_region = vint_object_find("hidden_mouse_mask_bg", 0, Store_common_doc_handle)
store_common.lua, line 163: local safe_frame = vint_object_find("safe_frame", 0, Store_common_doc_handle)
store_crib.lua, line 118: local store_group = vint_object_find("screen_grp",0,Store_common_doc_handle)
store_crib.lua, line 156: local store_megalist_grp_h = vint_object_find("store_megalist_grp",0,Store_common_doc_handle)
store_crib.lua, line 175: Crib_title = vint_object_find("store_title_grp",0,Store_crib_doc_handle)
store_crib.lua, line 261: local store_common_screen_grp_h = vint_object_find("screen_grp", 0, Store_common_doc_handle)
store_crib.lua, line 325: local store_group = vint_object_find("screen_grp",0,Store_common_doc_handle)
store_crib_cash.lua, line 128: local screen_grp_h = vint_object_find("screen_grp")
store_crib_cash.lua, line 162: local popup_grp_h = vint_object_find("popup_grp")
store_crib_cash.lua, line 166: local meter_grp_h = vint_object_find("meter_grp", 0, Store_crib_cash_doc_h)
store_crib_cash.lua, line 182: local trans_in_event_twn_h = vint_object_find("cell_fade_wait")
store_crib_cash.lua, line 218: local cell_content_grp_h = vint_object_find("cell_content_grp")
store_crib_cash.lua, line 221: local popup_anim_h = vint_object_find("popup_anim")
store_crib_cash.lua, line 226: local meter_clip_h = vint_object_find("popup_meter_clip")
store_crib_cash.lua, line 227: local meter_fill_img_h = vint_object_find("popup_meter_fill_img")
store_crib_cash.lua, line 260: local bank_val_txt_h = vint_object_find("bank_val_txt")
store_crib_cash.lua, line 261: local player_cash_val_txt_h = vint_object_find("player_cash_val_txt")
store_crib_cash.lua, line 262: local perday_val_txt_h = vint_object_find("perday_val_txt")
store_crib_cash.lua, line 263: local transfer_cap_val_txt_h = vint_object_find("transfer_cap_val_txt")
store_crib_cash.lua, line 282: local transfer_anim_h = vint_object_find("transfer_anim")
store_crib_cash.lua, line 285: local transfer_event_twn_h = vint_object_find("transfer_event_twn", transfer_anim_h)
store_crib_cash.lua, line 347: local transfer_anim_h = vint_object_find("transfer_anim")
store_crib_cash.lua, line 348: local transfer_event_twn_h = vint_object_find("transfer_event_twn", transfer_anim_h)
store_crib_cash.lua, line 425: local bank_val_txt_h = vint_object_find("bank_val_txt")
store_crib_cash.lua, line 426: local player_cash_val_txt_h = vint_object_find("player_cash_val_txt")
store_crib_cash.lua, line 506: local circle_h = vint_object_find(curr_section.circle)
store_crib_cash.lua, line 508: local twn_h = vint_object_find(curr_section.twn)
store_crib_cash.lua, line 518: local val_txt_h = vint_object_find(curr_section.val_txt)
store_crib_cash.lua, line 519: local title_txt_h = vint_object_find(curr_section.title_txt)
store_crib_cash.lua, line 520: local rotation_grp_h = vint_object_find(curr_section.rotation_grp)
store_dlc.lua, line 64: local bg_saints_loop_h = vint_object_find("bg_saints_loop")
store_dlc.lua, line 68: local spinner_anim_h = vint_object_find("spinner_anim", 0, Store_dlc_doc_handle)
store_dlc.lua, line 276: local store_item_h = vint_object_find("store_item", 0, Store_dlc_doc_handle)
store_dlc.lua, line 277: local image_h = vint_object_find("store_item_image", store_item_h, Store_dlc_doc_handle)
store_dlc.lua, line 298: local store_item_h = vint_object_find("store_item", 0, Store_dlc_doc_handle)
store_dlc.lua, line 299: local title_h = vint_object_find("title", store_item_h, Store_dlc_doc_handle)
store_dlc.lua, line 303: local price_h = vint_object_find("price", store_item_h, Store_dlc_doc_handle)
store_dlc.lua, line 523: local store_item_h = vint_object_find("store_item")
store_dlc.lua, line 604: local ps3_store_logo_grp_h = vint_object_find("ps3_store_logo_grp")
store_dlc.lua, line 610: local ps3_store_logo_bmp_h = vint_object_find("ps3_store_logo_bmp")
store_dlc.lua, line 629: local spinner_grp_h = vint_object_find("spinner_grp", 0, Store_dlc_doc_handle)
store_dlc.lua, line 630: local spinner_anim_h = vint_object_find("spinner_anim", 0, Store_dlc_doc_handle)
store_dlc.lua, line 631: local store_item_image_h = vint_object_find("store_item_image", 0, Store_dlc_doc_handle)
store_gang.lua, line 111: local twn_h = vint_object_find("store_megalist_grp_twn",store_gang_in_anim.handle,Store_common_doc_handle)
store_stronghold.lua, line 73: local store_group = vint_object_find("screen_grp",0,Store_common_doc_handle)
store_stronghold.lua, line 108: local bg_image_h = vint_object_find("stronghold_image")
store_stronghold.lua, line 152: Stronghold_gang_h = vint_object_find("stronghold_gang", 0, Store_stronghold_doc_handle)
store_stronghold.lua, line 154: local detail_anim_h = vint_object_find("stronghold_detail_anim")
store_stronghold.lua, line 231: local twn = vint_object_find("end_event_twn_1",0,Store_common_doc_handle)
store_stronghold.lua, line 236: twn = vint_object_find("strong_main_anchor_twn",0,Store_common_doc_handle)
store_stronghold.lua, line 244: local detail_anim_h = vint_object_find("stronghold_detail_anim")
store_stronghold.lua, line 250: local store_group = vint_object_find("screen_grp",0,Store_common_doc_handle)
store_stronghold.lua, line 281: local anim = vint_object_find("stronghold_detail_out_anim",0,Store_stronghold_doc_handle)
store_stronghold.lua, line 282: local twn = vint_object_find("new_tween1_1",0,Store_stronghold_doc_handle)
store_stronghold.lua, line 288: anim = vint_object_find("store_stronghold_slide_in_anim",0,Store_common_doc_handle)
store_stronghold.lua, line 289: twn = vint_object_find("end_event_twn_1",0,Store_common_doc_handle)
store_stronghold.lua, line 294: twn = vint_object_find("strong_main_anchor_twn",0,Store_common_doc_handle)
store_stronghold.lua, line 339: local exit_anim = vint_object_find("stronghold_anim_out")
store_stronghold.lua, line 497: exit_anim = vint_object_find("stronghold_anim_out", 0, Store_stronghold_doc_handle)
store_stronghold.lua, line 532: --local bg_group = vint_object_find("bg_group")
store_stronghold.lua, line 541: local stronghold_purchased_h = vint_object_find("stronghold_purchased")
store_stronghold.lua, line 547: local detail_anim_h = vint_object_find("stronghold_purchase_anim")
store_stronghold.lua, line 550: local anim = vint_object_find("store_stronghold_slide_in_anim", 0, Store_common_doc_handle)
store_stronghold.lua, line 551: local twn = vint_object_find("end_event_twn_1", anim)
store_stronghold.lua, line 569: local anim = vint_object_find("store_stronghold_slide_in_anim", 0, Store_common_doc_handle)
store_stronghold.lua, line 570: local twn = vint_object_find("end_event_twn_1", anim)
store_stronghold.lua, line 608: local stronghold_purchased_h = vint_object_find("stronghold_purchased")
store_stronghold.lua, line 611: local bg_group = vint_object_find("bg_group")
store_stronghold.lua, line 614: local stronghold_line = vint_object_find("stronghold_line")
store_stronghold.lua, line 630: local bg_image_h = vint_object_find("stronghold_image")
store_stronghold.lua, line 657: local reward_text_h = vint_object_find("stronghold_reward_label_1")
store_stronghold.lua, line 679: local title_h = vint_object_find("stronghold_title")
store_stronghold.lua, line 682: local bg_image_h = vint_object_find("stronghold_image")
store_tattoo.lua, line 593: local twn_h = vint_object_find("new_tween10", anim_in.handle)
store_vehicle.lua, line 170: local vehicle_logo_h = vint_object_find("vehicle_logo", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 2157: --local rim_jobs_grp = vint_object_find("rim_jobs_grp", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 2172: local rim_jobs_grp = vint_object_find("rim_jobs_grp", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 2711: local vehicle_logo_h = vint_object_find("vehicle_logo", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 2723: local vehicle_logo_h = vint_object_find("vehicle_logo", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3007: local rim_jobs_grp = vint_object_find("rim_jobs_grp", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3022: local rim_jobs_grp = vint_object_find("rim_jobs_grp", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3107: local vehicle_logo_h = vint_object_find("vehicle_logo", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3126: local rj_logo_h = vint_object_find("rj_logo", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3175: local store_megalist_grp_h = vint_object_find("store_megalist_grp",0,Store_common_doc_handle)
store_vehicle.lua, line 3248: local grp = vint_object_find("non_bg_grp")
store_vehicle.lua, line 3349: local rim_jobs_grp = vint_object_find("rim_jobs_grp", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3370: local vehicle_logo_h = vint_object_find("vehicle_logo", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3395: local vehicle_logo_h = vint_object_find("vehicle_logo", 0, Store_vehicle_doc_handle)
store_vehicle.lua, line 3402: local vehicle_logo_h = vint_object_find("vehicle_logo", 0, Store_vehicle_doc_handle)
store_vendor.lua, line 72: local intro_anim_h = vint_object_find("intro_anim")
store_vendor.lua, line 73: local end_event_twn_h = vint_object_find("end_event_twn", intro_anim_h)
store_vendor.lua, line 96: local intro_anim_h = vint_object_find("intro_anim")
store_vendor.lua, line 114: local outro_anim_h = vint_object_find("outro_anim")
store_vendor.lua, line 115: local outro_event_twn_h = vint_object_find("end_event_twn", outro_anim_h)
store_vendor.lua, line 144: local cash_txt_h = vint_object_find("cash_txt", 0, Store_vendor_doc_handle)
store_vendor.lua, line 151: local base_button_grp_h = vint_object_find("base_button_grp")
store_vendor.lua, line 163: local button_img_h = vint_object_find("button_img", Buttons_h[i])
store_vendor.lua, line 194: local highlight_grp_h = vint_object_find("button_highlight_grp")
store_vendor.lua, line 202: local button_img_h = vint_object_find("button_img", Buttons_h[i])
store_vendor.lua, line 212: local title_txt_h = vint_object_find("title_txt", 0, Store_vendor_doc_handle)
store_vendor.lua, line 213: local price_txt_h = vint_object_find("price_txt", 0, Store_vendor_doc_handle)
store_vendor.lua, line 214: local desc_txt_h = vint_object_find("desc_txt", 0, Store_vendor_doc_handle)
store_weapon.lua, line 447: local bullet_tile_grp_h = vint_object_find("bullet_tile_grp", 0, Store_weapon_doc_handle)
store_weapon.lua, line 451: local vignette_grp_h = vint_object_find("vignette_grp", 0, Store_weapon_doc_handle)
store_weapon.lua, line 461: local red_bar_h = vint_object_find("red_bar",0,Store_weapon_doc_handle)
store_weapon.lua, line 472: local texture_bg = vint_object_find("bg_texture_grp", 0, Store_weapon_doc_handle)
store_weapon.lua, line 483: local mask_h = vint_object_find("mask",0,Store_weapon_doc_handle)
store_weapon.lua, line 521: local logo_grp_h = vint_object_find("logo_grp", 0, Store_weapon_doc_handle)
store_weapon.lua, line 1218: local subheader_bar_h = vint_object_find("subheader_bar", owned_grp.handle, Store_weapon_doc_handle)
store_weapon.lua, line 1219: local subheader_bar_1_h = vint_object_find("subheader_bar_1", available_grp.handle, Store_weapon_doc_handle)
store_weapon.lua, line 1752: local weapon_title_h = vint_object_find("weapon_title", 0, Store_weapon_doc_handle)
store_weapon.lua, line 1753: local weapon_level_h = vint_object_find("weapon_level", 0, Store_weapon_doc_handle)
store_weapon.lua, line 1754: local level_desc_h = vint_object_find("level_desc", 0, Store_weapon_doc_handle)
store_weapon.lua, line 1761: local weapon_level_bar_h = vint_object_find("weapon_level_bar", 0, Store_weapon_doc_handle)
team_assign.lua, line 50: Character_grp_h = vint_object_find("character_grp", 0, Team_assign_doc_handle)
team_assign.lua, line 51: Character_bio_h = vint_object_find("character_bio", 0, Team_assign_doc_handle)
team_assign.lua, line 52: Character_name_h = vint_object_find("character_name", 0, Team_assign_doc_handle)
team_assign.lua, line 53: Head_h = vint_object_find("head", 0, Team_assign_doc_handle)
team_assign.lua, line 54: Character_bg_h = vint_object_find("character_bg", 0, Team_assign_doc_handle)
team_assign.lua, line 56: Mission_grp_h = vint_object_find("mission_grp", 0, Team_assign_doc_handle)
team_assign.lua, line 57: Mission_bio_h = vint_object_find("mission_bio", 0, Team_assign_doc_handle)
team_assign.lua, line 58: Mission_name_h = vint_object_find("mission_name", 0, Team_assign_doc_handle)
team_assign.lua, line 59: Mission_bg_h = vint_object_find("mission_bg", 0, Team_assign_doc_handle)
team_assign.lua, line 61: Character_bounce_anim_h = vint_object_find("character_bounce_anim")
tutorial.lua, line 21: Tutorial.window_h = vint_object_find("tutorial") --Main window
tutorial.lua, line 22: Tutorial.bg_body_h = vint_object_find("bg_body") --Body Element...
tutorial.lua, line 23: Tutorial.bg_top = vint_object_find("bg_top") --background for title bar
tutorial.lua, line 24: Tutorial.bg_top_small = vint_object_find("bg_top_small")
tutorial.lua, line 25: Tutorial.bg_top_small_trim = vint_object_find("bg_top_small_trim")
tutorial.lua, line 26: Tutorial.content_clip_h = vint_object_find("content_clip") --background for title bar
tutorial.lua, line 33: local h = vint_object_find("content_1")
tutorial.lua, line 37: header_text_h = vint_object_find("tutorial_header_text", h),
tutorial.lua, line 38: body_text_h = vint_object_find("tutorial_body_text", h),
tutorial.lua, line 39: illustration_h = vint_object_find("illustration", h),
tutorial.lua, line 46: local h = vint_object_find("content_2")
tutorial.lua, line 50: header_text_h = vint_object_find("tutorial_header_text", h),
tutorial.lua, line 51: body_text_h = vint_object_find("tutorial_body_text", h),
tutorial.lua, line 52: illustration_h = vint_object_find("illustration", h),
tutorial.lua, line 66: local anim_h = vint_object_find("fade_out_anim")
tutorial.lua, line 67: local twn_h = vint_object_find("tutorial_alpha_twn", anim_h)
tutorial.lua, line 100: local fade_in_anim_h = vint_object_find("fade_in_anim")
tutorial.lua, line 113: local drop_in_anim_h = vint_object_find("drop_in")
tutorial.lua, line 116: local outlines_h = vint_object_find( "outlines" )
tutorial.lua, line 126: local fade_out_anim_h = vint_object_find("fade_out_anim")
tutorial.lua, line 137: local fade_out_anim_h = vint_object_find("fade_out_anim")
tutorial.lua, line 138: local twn_h = vint_object_find("tutorial_alpha_twn", fade_out_anim_h)
tutorial.lua, line 269: local content_1_alpha_twn_h = vint_object_find("content_1_alpha_twn")
tutorial.lua, line 270: local content_2_alpha_twn_h = vint_object_find("content_2_alpha_twn")
tutorial.lua, line 271: local clip_size_twn_h = vint_object_find("clip_size_twn")
tutorial.lua, line 272: local body_scale_twn_h = vint_object_find("body_scale_twn")
tutorial.lua, line 273: local window_anchor_twn_h = vint_object_find("window_anchor_twn")
tutorial.lua, line 326: local box_morph_anim_h = vint_object_find("box_morph_anim")
tutorial.lua, line 330: local fade_out_anim_h = vint_object_find("fade_out_anim")
tutorial.lua, line 336: local drop_in_anim_h = vint_object_find("drop_in")
tutorial.lua, line 359: local fade_in_anim_h = vint_object_find("fade_in_anim")
tutorial.lua, line 360: local twn_h = vint_object_find("tutorial_alpha_twn")
vdo_base_object.lua, line 33: local handle = vint_object_find(obj_name, parent_handle, doc_handle)
vdo_base_object.lua, line 99: return vint_object_find(obj_name, self.handle)
vdo_button_header.lua, line 23: self.header_txt_h = vint_object_find("header_txt", self.handle, self.doc_handle)
vdo_button_header.lua, line 24: self.scrim_img_h = vint_object_find("header_scrim_img", self.handle, self.doc_handle)
vdo_button_pip.lua, line 23: self.base_pip_img_h = vint_object_find("pip_img", self.handle, self.doc_handle)
vdo_button_toggle.lua, line 51: self.text_h = vint_object_find("toggle_text", self.handle, self.doc_handle)
vdo_button_toggle.lua, line 347: local text_h = vint_object_find("toggle_text", self.handle, self.doc_handle)
vdo_cell_filter.lua, line 60: local x_y_h = vint_object_find("x_of_y", h.handle, self.doc_handle)
vdo_cell_filter.lua, line 94: local filter_name_h = vint_object_find("filter_name", filter_item.handle, self.doc_handle)
vdo_cell_filter.lua, line 98: local x_of_y_h = vint_object_find("x_of_y", filter_item.handle, self.doc_handle)
vdo_cell_filter.lua, line 113: local icon_bmp_h = vint_object_find("filter_bmp", filter_item.handle, self.doc_handle)
vdo_cell_filter.lua, line 197: local x_of_y_h = vint_object_find("x_of_y", filter_obj.handle, self.doc_handle)
vdo_cell_filter.lua, line 198: local filter_name_h = vint_object_find("filter_name", filter_obj.handle, self.doc_handle)
vdo_cell_filter.lua, line 205: x_of_y_h = vint_object_find("x_of_y", filter_previous.handle, self.doc_handle)
vdo_cell_filter.lua, line 206: filter_name_h = vint_object_find("filter_name", filter_previous.handle, self.doc_handle)
vdo_cell_filter.lua, line 245: local h = vint_object_find("filter_name", val.item.handle)
vdo_cell_filter.lua, line 267: local x_y_h = vint_object_find("x_of_y", val.item.handle, self.doc_handle)
vdo_cell_menu.lua, line 37: local div_intro_anim_h = vint_object_find("div_intro_anim", self.handle, self.doc_handle)
vdo_cell_menu.lua, line 331: local div_intro_anim_h = vint_object_find("div_intro_anim", self.handle, self.doc_handle)
vdo_cell_menu_button.lua, line 17: self.btn_h = vint_object_find("btn_scale_grp", self.handle, self.doc_handle)
vdo_cell_menu_button.lua, line 18: self.btn_grp_h = vint_object_find("btn_grp", self.handle, self.doc_handle)
vdo_cell_menu_button.lua, line 20: self.btn_label_h = vint_object_find("btn_label", self.handle, self.doc_handle)
vdo_cell_menu_button.lua, line 21: self.btn_img_h = vint_object_find("btn_img", self.handle, self.doc_handle)
vdo_cell_menu_button.lua, line 22: self.btn_num_h = vint_object_find("btn_num", self.handle, self.doc_handle)
vdo_cell_menu_button.lua, line 23: self.btn_num_bg_h = vint_object_find("btn_num_bg", self.handle, self.doc_handle)
vdo_cell_menu_button.lua, line 24: --self.btn_meter_h = vint_object_find("btn_meter", self.handle, self.doc_handle)
vdo_cell_menu_button.lua, line 25: self.btn_bg_h = vint_object_find("btn_bg_grp", self.handle, self.doc_handle)
vdo_cell_menu_button.lua, line 26: self.btn_bg_img_h = vint_object_find("btn_bg_img", self.handle, self.doc_handle)
vdo_cell_menu_button.lua, line 27: --self.btn_highlight_anim_h = vint_object_find("btn_highlight_anim", self.handle, self.doc_handle)
vdo_cell_menu_button.lua, line 28: --self.btn_unhighlight_anim_h = vint_object_find("btn_unhighlight_anim", self.handle, self.doc_handle)
vdo_cell_menu_button.lua, line 29: self.btn_intro_anim_h = vint_object_find("btn_intro_anim", self.handle, self.doc_handle)
vdo_cell_title.lua, line 12: self.text_h = vint_object_find("text", self.handle, self.doc_handle)
vdo_cell_title.lua, line 13: self.icon_h = vint_object_find("icon", self.handle, self.doc_handle)
vdo_cell_title.lua, line 35: self.dots_grp_h = vint_object_find("dots_grp", self.handle, self.doc_handle)
vdo_cell_title.lua, line 36: self.dots_h = vint_object_find("dots", self.handle, self.doc_handle)
vdo_cell_title.lua, line 37: self.glow_h = vint_object_find("glow", self.handle, self.doc_handle)
vdo_cell_title.lua, line 38: self.dots_anim_h = vint_object_find("dots_anim", self.handle, self.doc_handle)
vdo_cell_title.lua, line 39: self.dots_twn_1_h = vint_object_find("dots_twn_1", self.dots_anim_h)
vdo_cell_title.lua, line 40: self.dots_twn_2_h = vint_object_find("dots_twn_2", self.dots_anim_h)
vdo_cell_title.lua, line 41: self.glow_twn_h = vint_object_find("glow_twn", self.dots_anim_h)
vdo_dialog.lua, line 55: self.base_content_h = vint_object_find("content", self.handle)
vdo_dialog.lua, line 62: local h = vint_object_find("spinner_obj", self.handle)
vdo_dialog.lua, line 65: local h = vint_object_find("text_obj", self.handle)
vdo_dialog.lua, line 67: local h = vint_object_find("options_obj", self.handle)
vdo_dialog.lua, line 69: local h = vint_object_find("hint_bar_grp", self.handle)
vdo_dialog.lua, line 73: local h = vint_object_find("dialog_img", self.handle)
vdo_dialog.lua, line 78: self.shadow.nw = vint_object_find("shadow_nw", self.handle)
vdo_dialog.lua, line 79: self.shadow.n = vint_object_find("shadow_n", self.handle)
vdo_dialog.lua, line 80: self.shadow.ne = vint_object_find("shadow_ne", self.handle)
vdo_dialog.lua, line 81: self.shadow.e = vint_object_find("shadow_e", self.handle)
vdo_dialog.lua, line 82: self.shadow.se = vint_object_find("shadow_se", self.handle)
vdo_dialog.lua, line 83: self.shadow.s = vint_object_find("shadow_s", self.handle)
vdo_dialog.lua, line 84: self.shadow.sw = vint_object_find("shadow_sw", self.handle)
vdo_dialog.lua, line 85: self.shadow.w = vint_object_find("shadow_w", self.handle)
vdo_dialog.lua, line 88: local h = vint_object_find("body_txt", self.handle)
vdo_dialog.lua, line 149: local widget_h = vint_object_find("text_obj", self.base_content_h)
vdo_dialog.lua, line 151: widget_h = vint_object_find("dialog_img", self.base_content_h)
vdo_dialog.lua, line 153: widget_h = vint_object_find("spinner_obj", self.base_content_h)
vdo_dialog.lua, line 155: widget_h = vint_object_find("options_obj", self.base_content_h)
vdo_dialog.lua, line 157: widget_h = vint_object_find("hint_bar_grp", self.base_content_h)
vdo_dialog.lua, line 226: widget_h = vint_object_find("text_obj", self.base_content_h)
vdo_dialog.lua, line 229: local h = vint_object_find("text_obj", self.base_content_h)
vdo_dialog.lua, line 235: local body_txt_h = vint_object_find("body_txt", widget_h)
vdo_dialog.lua, line 255: widget_h = vint_object_find("hint_bar_grp")
vdo_dialog.lua, line 268: widget_h = vint_object_find("dialog_img", self.base_content_h)
vdo_dialog.lua, line 271: local h = vint_object_find("dialog_img", self.base_content_h)
vdo_dialog.lua, line 283: widget_h = vint_object_find("spinner_obj", self.base_content_h)
vdo_dialog.lua, line 287: local spinner_txt_h = vint_object_find("spinner_txt", widget_h)
vdo_dialog.lua, line 293: local spinner_anim_h = vint_object_find("spinner_anim", self.handle)
vdo_dialog.lua, line 298: local spinner_gfx_h = vint_object_find("spinner_gfx_1", self.base_content_h)
vdo_dialog.lua, line 331: local options_h = vint_object_find("options_obj", self.base_content_h)
vdo_dialog.lua, line 332: local option_h = vint_object_find("option", options_h)
vdo_dialog.lua, line 355: local option_txt_1_h = vint_object_find("option_txt_1", current_option_h)
vdo_dialog.lua, line 356: local option_txt_2_h = vint_object_find("option_txt_2", current_option_h)
vdo_dialog.lua, line 357: local option_2_grp_h = vint_object_find("option_2_grp", current_option_h)
vdo_dialog.lua, line 404: local option_txt_1_h = vint_object_find("option_txt_1", current_option_h)
vdo_dialog.lua, line 405: local option_2_grp_h = vint_object_find("option_2_grp", current_option_h)
vdo_dialog.lua, line 413: local box_bg_h = vint_object_find("option_box_bg", current_option_h)
vdo_dialog.lua, line 418: local box_n_h = vint_object_find("option_box_n", current_option_h)
vdo_dialog.lua, line 419: local box_s_h = vint_object_find("option_box_s", current_option_h)
vdo_dialog.lua, line 426: local box_e_h = vint_object_find("option_box_e", current_option_h)
vdo_dialog.lua, line 479: local body_txt_h = vint_object_find("body_txt", widget_h)
vdo_dialog.lua, line 481: local scroll_h = vint_object_find("scroll", widget_h)
vdo_dialog.lua, line 524: local mask_h = vint_object_find("mask", widget_h)
vdo_dialog.lua, line 533: local spinner_txt_h = vint_object_find("spinner_txt", widget_h)
vdo_dialog.lua, line 541: local spinner_internal_grp_h = vint_object_find("spinner_internal_grp", widget_h)
vdo_dialog.lua, line 567: local options_h = vint_object_find("options_obj", self.base_content_h)
vdo_dialog.lua, line 580: local morph_anim_h = vint_object_find("morph_anim", self.handle)
vdo_dialog.lua, line 581: local morph_twn_h = vint_object_find("morph_twn",morph_anim_h)
vdo_dialog.lua, line 582: local content_alpha_twn_h = vint_object_find("content_alpha_twn", morph_anim_h)
vdo_dialog.lua, line 583: local new_content_alpha_twn_h = vint_object_find("new_content_alpha_twn", morph_anim_h)
vdo_dialog.lua, line 586: local fill_h = vint_object_find("fill", self.handle)
vdo_dialog.lua, line 610: local fill_h = vint_object_find("fill", self.handle)
vdo_dialog.lua, line 616: local border_h = vint_object_find("border", self.handle)
vdo_dialog.lua, line 617: local fill_h = vint_object_find("fill", self.handle)
vdo_dialog.lua, line 618: local dialog_clip_h = vint_object_find("dialog_clip", self.handle)
vdo_dialog.lua, line 644: local box_h = vint_object_find("dialog_grp", self.handle)
vdo_dialog.lua, line 786: local option_1_h = vint_object_find("option_txt_1", option_h)
vdo_dialog.lua, line 810: local anim_h = vint_object_find("fade_out_anim", self.handle)
vdo_dialog.lua, line 815: anim_h = vint_object_find("fade_in_anim", self.handle)
vdo_dialog.lua, line 829: local anim_out_h = vint_object_find("fade_out_anim", self.handle)
vdo_dialog.lua, line 830: local tween_h = vint_object_find("new_tween2_1", anim_out_h)
vdo_dialog.lua, line 858: local border_h = vint_object_find("border", self.handle)
vdo_dialog.lua, line 863: local spinner_gfx_h = vint_object_find("spinner_gfx_1", self.base_content_h)
vdo_dialog.lua, line 932: local options_obj_handle = vint_object_find("options_obj", self.handle)
vdo_dialog.lua, line 963: local bg_h = vint_object_find("background", self.handle)
vdo_dialog.lua, line 1064: local option_1_text_h = vint_object_find("option_txt_1", options[i].h)
vdo_dialog.lua, line 1068: local option_2_text_h = vint_object_find("option_txt_2", options[i].h)
vdo_dialog.lua, line 1087: local options_obj_h = vint_object_find("options_obj", self.base_content_h)
vdo_dialog.lua, line 1088: local base_option_obj_h = vint_object_find("option", options_obj_h)
vdo_dialog.lua, line 1103: -- local title_txt_obj = vint_object_find("title_txt", self.base_content_h)
vdo_dialog.lua, line 1175: local option_txt_1_h = vint_object_find("option_txt_1", current_option_h)
vdo_dialog.lua, line 1176: local option_2_grp_h = vint_object_find("option_2_grp", current_option_h)
vdo_dialog.lua, line 1184: local box_bg_h = vint_object_find("option_box_bg", current_option_h)
vdo_dialog.lua, line 1189: local box_n_h = vint_object_find("option_box_n", current_option_h)
vdo_dialog.lua, line 1190: local box_s_h = vint_object_find("option_box_s", current_option_h)
vdo_dialog.lua, line 1197: local box_e_h = vint_object_find("option_box_e", current_option_h)
vdo_dialog.lua, line 1217: local option_1_text_h = vint_object_find("option_txt_1", options[option_idx].h)
vdo_dialog.lua, line 1221: local option_2_text_h = vint_object_find("option_txt_2", options[option_idx].h)
vdo_dialog.lua, line 1225: local option_1_text_h = vint_object_find("option_txt_1", options[option_idx].h)
vdo_grid_button_check.lua, line 51: --[[local bg = vint_object_find("bg", self.handle, self.doc_handle)
vdo_gsi.lua, line 258: self.gsi_move_anim_h = vint_object_find("gsi_move_anim", 0, self.doc_handle)
vdo_gsi.lua, line 259: self.move_twn_2_h = vint_object_find("move_twn_2", self.gsi_move_anim_h)
vdo_gsi.lua, line 1047: local indicators_h = vint_object_find("indicators", self.handle)
vdo_gsi.lua, line 1066: local scrim_h = vint_object_find("bg_indicators", self.handle)
vdo_gsi.lua, line 1079: local scrim_h = vint_object_find("bg_timer", self.handle)
vdo_gsi.lua, line 1151: local move_grp_h = vint_object_find("move_grp", self.handle)
vdo_gsi.lua, line 1152: local move_twn_1_h = vint_object_find("move_twn_1", self.gsi_move_anim_h)
vdo_gsi_capture_meter.lua, line 30: self.meter_pulse_anim_h = vint_object_find("meter_pulse_anim", self.handle)
vdo_gsi_capture_meter.lua, line 33: self.meter_highlight_grp_h = vint_object_find("meter_highlight_grp", self.handle)
vdo_gsi_capture_meter.lua, line 54: local fill_h = vint_object_find("fill", self.handle)
vdo_gsi_capture_meter.lua, line 55: local highlight_fill_h = vint_object_find("highlight_fill", self.handle)
vdo_gsi_capture_meter.lua, line 73: idx_icon_h = vint_object_find("label_icon_1", self.handle)
vdo_gsi_capture_meter.lua, line 75: idx_icon_h = vint_object_find("label_icon_2", self.handle)
vdo_gsi_capture_meter.lua, line 77: idx_icon_h = vint_object_find("label_icon_3", self.handle)
vdo_gsi_capture_meter.lua, line 83: local meter_bg_h = vint_object_find("bg", self.handle)
vdo_gsi_capture_meter.lua, line 91: local text_h = vint_object_find("label_txt", self.handle)
vdo_gsi_capture_meter.lua, line 92: local meter_grp_h = vint_object_find("meter_grp", self.handle)
vdo_gsi_capture_meter.lua, line 93: local meter_highlight_grp_h = vint_object_find("meter_highlight_grp", self.handle)
vdo_gsi_capture_meter.lua, line 94: local highlight_mask_h = vint_object_find("highlight_mask", self.handle)
vdo_gsi_capture_meter.lua, line 95: local meter_frame_grp_h = vint_object_find("meter_frame_grp", self.handle)
vdo_gsi_combo.lua, line 20: self.meter_pulse_anim_h = vint_object_find("meter_pulse", self.handle)
vdo_gsi_lite.lua, line 15: self.black_bar_img_h = vint_object_find("black_bar_img", self.handle, self.doc_handle)
vdo_gsi_lite.lua, line 16: self.icon_img_h = vint_object_find("icon_img", self.handle, self.doc_handle)
vdo_gsi_lite.lua, line 17: self.obj_txt_h = vint_object_find("obj_txt", self.handle, self.doc_handle)
vdo_gsi_lite.lua, line 18: self.new_obj_anim_h = vint_object_find("new_obj_anim", self.handle, self.doc_handle)
vdo_gsi_lite.lua, line 51: img_h = vint_object_find("bar_img_"..i, self.handle, self.doc_handle),
vdo_gsi_lite.lua, line 52: twn_h = vint_object_find("bar_twn_"..i, self.new_obj_anim_h),
vdo_gsi_lite.lua, line 62: local anchor_twn_h = vint_object_find("new_obj_anchor_twn", self.new_obj_anim_h)
vdo_gsi_meter.lua, line 21: self.meter_pulse_anim_h = vint_object_find("meter_pulse_anim", self.handle)
vdo_gsi_meter.lua, line 24: self.meter_highlight_grp_h = vint_object_find("meter_highlight_grp", self.handle)
vdo_gsi_meter.lua, line 45: local fill_h = vint_object_find("fill", self.handle)
vdo_gsi_meter.lua, line 46: local highlight_fill_h = vint_object_find("highlight_fill", self.handle)
vdo_gsi_meter.lua, line 62: local meter_bg_h = vint_object_find("bg", self.handle)
vdo_gsi_meter.lua, line 70: local text_h = vint_object_find("label_txt", self.handle)
vdo_gsi_meter.lua, line 71: local meter_grp_h = vint_object_find("meter_grp", self.handle)
vdo_gsi_meter.lua, line 72: local meter_highlight_grp_h = vint_object_find("meter_highlight_grp", self.handle)
vdo_gsi_meter.lua, line 73: local highlight_mask_h = vint_object_find("highlight_mask", self.handle)
vdo_gsi_meter.lua, line 118: local bg_h = vint_object_find("bg", self.handle)
vdo_gsi_timer.lua, line 43: local timer_txt_h = vint_object_find("timer_txt", self.handle)
vdo_gsi_timer.lua, line 44: local seconds_txt_h = vint_object_find("seconds_txt", self.handle)
vdo_gsi_timer.lua, line 45: local colon_txt_h = vint_object_find("colon_txt", self.handle)
vdo_gsi_timer.lua, line 53: local seconds_flash_anim_h = vint_object_find("seconds_flash_anim", self.handle)
vdo_gsi_timer.lua, line 56: local color_shift_anim_h = vint_object_find("color_shift_anim", self.handle)
vdo_gsi_timer.lua, line 57: local color_shift_twn_h = vint_object_find("color_shift_twn", color_shift_anim_h)
vdo_gsi_timer.lua, line 60: local timer_slam_anim_h = vint_object_find("timer_slam_anim", self.handle)
vdo_gsi_xy.lua, line 22: self.label_txt_h = vint_object_find("label_txt", self.handle)
vdo_gsi_xy.lua, line 23: self.slash_txt_h = vint_object_find("slash_txt", self.handle)
vdo_gsi_xy.lua, line 24: self.x_txt_h = vint_object_find("x_txt", self.handle)
vdo_gsi_xy.lua, line 25: self.y_txt_h = vint_object_find("y_txt", self.handle)
vdo_gsi_xy.lua, line 26: self.gsi_x_anim_h = vint_object_find("gsi_x_anim", self.handle)
vdo_hint_bar.lua, line 18: local h = vint_object_find("button")
vdo_hint_bar.lua, line 20: h = vint_object_find("hint_text")
vdo_item_stats.lua, line 16: self.base_item_stat_h = vint_object_find("base_stat_grp", self.handle, self.doc_handle)
vdo_item_stats.lua, line 17: self.base_pulse_anim_h = vint_object_find("pulse_lvl_anim", self.handle, self.doc_handle)
vdo_item_stats.lua, line 18: self.base_pulse_twn_h = vint_object_find("pulse_lvl_twn", self.base_pulse_anim_h)
vdo_item_stats.lua, line 70: local item_label_h = vint_object_find("item_label", item_h)
vdo_item_stats.lua, line 71: local lvl_grp_h = vint_object_find("lvl_grp", item_h)
vdo_item_stats.lua, line 84: local lvl_on_h = vint_object_find("lvl_on" .. i, item_h)
vdo_item_stats.lua, line 85: local lvl_off_h = vint_object_find("lvl_off" .. i, item_h)
vdo_item_stats.lua, line 111: local lvl_on_h = vint_object_find("lvl_on" .. next_level, item_h)
vdo_item_stats.lua, line 159: local lvl_grp_h = vint_object_find("lvl_grp", self.items[index].item_h)
vdo_mega_list.lua, line 49: self.group_h = vint_object_find("toggle_group", self.handle, self.doc_handle)
vdo_mega_list.lua, line 61: self.clip_h = vint_object_find("list_clip", self.handle)
vdo_mega_list.lua, line 93: self.intro_anim_h = vint_object_find("toggle_intro_anim", self.handle)
vdo_mega_list.lua, line 94: self.intro_anchor_twn_h = vint_object_find("intro_anchor_twn", self.intro_anim_h)
vdo_mega_list.lua, line 95: self.option_twn_h = vint_object_find("intro_option_twn", self.intro_anim_h)
vdo_mega_list.lua, line 97: self.highlight_anim_h = vint_object_find("toggle_highlight_anim", self.handle)
vdo_mega_list.lua, line 98: self.highlight_anchor_twn_h = vint_object_find("highlight_anchor_twn", self.highlight_anim_h)
vdo_mega_list.lua, line 116: local marq_mask_h = vint_object_find("mega_marquee_mask", self.handle)
vdo_mega_list.lua, line 534: local marquee_end_twn_h = vint_object_find("marquee_end_twn", self.marquee_anim.handle)
vdo_mega_list.lua, line 540: local marq_mask_h = vint_object_find("mega_marquee_mask", self.handle)
vdo_mega_list.lua, line 547: local marq_mask_h = vint_object_find("mega_marquee_mask", self.handle)
vdo_mega_list.lua, line 1477: local marquee_anchor_twn_h = vint_object_find("marquee_anchor_twn", self.marquee_anim.handle, self.doc_handle)
vdo_mega_list.lua, line 1478: local marquee_end_twn_h = vint_object_find("marquee_end_twn", self.marquee_anim.handle, self.doc_handle)
vdo_mega_list.lua, line 1495: local marquee_mask_h = vint_object_find("mega_marquee_mask", self.handle)
vdo_mega_list.lua, line 1499: local icon_h = vint_object_find("icon", self.button_highlight.handle)
vdo_mega_list.lua, line 2290: local slider_bg_handle = vint_object_find("slider_bg", self.buttons[idx].slider.handle)
vdo_mega_list.lua, line 2370: local arrow_left_handle = vint_object_find("arrow_left", self.buttons[self.current_idx].slider.handle)
vdo_mega_list.lua, line 2371: local arrow_right_handle = vint_object_find("arrow_right", self.buttons[self.current_idx].slider.handle)
vdo_mega_list.lua, line 2380: local arrow_left_handle = vint_object_find("arrow_left", self.buttons[self.current_idx].toggle.handle)
vdo_mega_list.lua, line 2393: return ( target_handle == vint_object_find("arrow_left", self.buttons[self.current_idx].slider.handle) )
vdo_mega_list.lua, line 2395: return ( target_handle == vint_object_find("arrow_left", self.buttons[self.current_idx].toggle.handle) )
vdo_mega_list.lua, line 2406: return ( target_handle == vint_object_find("arrow_right", self.buttons[self.current_idx].slider.handle) )
vdo_newsticker.lua, line 35: self.anim_h = vint_object_find("scroll_text_anim", self.handle)
vdo_newsticker.lua, line 36: self.twn_h = vint_object_find("scroll_text_twn", self.handle)
vdo_newsticker.lua, line 65: local text_h = vint_object_find("text", self.handle)
vdo_newsticker.lua, line 66: local seperator_h = vint_object_find("seperator", self.handle)
vdo_newsticker.lua, line 67: local ticker_bg_h = vint_object_find("ticker_bg", self.handle)
vdo_newsticker.lua, line 68: local ticker_trim_h = vint_object_find("ticker_trim", self.handle)
vdo_newsticker.lua, line 135: local twn_h = vint_object_find("scroll_text_twn", self.handle)
vdo_pause_button_highlight.lua, line 64: local bar_h = vint_object_find("bar", self.handle)
vdo_pause_button_toggle.lua, line 126: local text_h = vint_object_find("toggle_text", self.handle)
vdo_pause_header.lua, line 20: local text = vint_object_find("text")
vdo_pause_header.lua, line 51: local move_grp_h = vint_object_find("adjust_grp", self.handle, self.doc_handle)
vdo_pause_header.lua, line 52: local bot_line_h = vint_object_find("bot_line", self.handle, self.doc_handle)
vdo_pause_header.lua, line 79: local top_line_h = vint_object_find("top_line", self.handle, self.doc_handle)
vdo_pause_header.lua, line 80: local right_line_h = vint_object_find("right_line", self.handle, self.doc_handle)
vdo_pause_header.lua, line 81: local fill_h = vint_object_find("fill", self.handle, self.doc_handle)
vdo_pause_header.lua, line 105: local bot_line_h = vint_object_find("bot_line", self.handle, self.doc_handle)
vdo_pause_header.lua, line 114: local text_obj_h = vint_object_find("text", self.handle)
vdo_pause_header.lua, line 119: local text_obj_h = vint_object_find("text", self.handle)
vdo_pause_header.lua, line 124: local text_obj_h = vint_object_find("text", self.handle)
vdo_pause_header.lua, line 130: local move_grp_h = vint_object_find("adjust_grp", self.handle, self.doc_handle)
vdo_pause_header_mini.lua, line 17: local text = vint_object_find("text")
vdo_pause_header_mini.lua, line 34: local fill_h = vint_object_find("fill", self.handle, self.doc_handle)
vdo_pause_header_mini.lua, line 39: local bot_line_h = vint_object_find("bot_line", self.handle, self.doc_handle)
vdo_pause_header_mini.lua, line 61: local text_h = vint_object_find("header_txt", self.handle)
vdo_pause_header_mini.lua, line 78: local move_grp_h = vint_object_find("adjust_grp", self.handle, self.doc_handle)
vdo_pause_header_mini.lua, line 79: local bot_line_h = vint_object_find("bot_line", self.handle, self.doc_handle)
vdo_pause_header_mini.lua, line 94: local top_line_h = vint_object_find("top_line", self.handle, self.doc_handle)
vdo_pause_header_mini.lua, line 95: local right_line_h = vint_object_find("right_line", self.handle, self.doc_handle)
vdo_pause_header_mini.lua, line 96: local fill_h = vint_object_find("fill", self.handle, self.doc_handle)
vdo_pause_mega_list.lua, line 11: local anim_h = vint_object_find("mega_list_in_anim")
vdo_pause_mega_list.lua, line 641: if vint_object_find("toggle_text", button.handle) == target_handle then
vdo_powers_button.lua, line 25: self.top_txt_h = vint_object_find("top_txt", self.handle, self.doc_handle)
vdo_powers_button.lua, line 26: self.bot_txt_h = vint_object_find("bot_txt", self.handle, self.doc_handle)
vdo_powers_button.lua, line 27: self.popup_top_txt_h = vint_object_find("popup_top_txt", self.handle, self.doc_handle)
vdo_powers_button.lua, line 28: self.popup_bot_txt_h = vint_object_find("popup_bot_txt", self.handle, self.doc_handle)
vdo_powers_button.lua, line 29: self.arrow_h = vint_object_find("arrow", self.handle, self.doc_handle)
vdo_powers_button.lua, line 31: self.power_icon_h = vint_object_find("power_icon", self.handle, self.doc_handle)
vdo_powers_button.lua, line 32: self.element_icon_h = vint_object_find("element_icon", self.handle, self.doc_handle)
vdo_powers_button.lua, line 33: self.bg_on_grp_h = vint_object_find("bg_on_grp", self.handle, self.doc_handle)
vdo_powers_button.lua, line 34: self.bg_on_lines_h = vint_object_find("bg_on_lines", self.handle, self.doc_handle)
vdo_powers_button.lua, line 35: self.bg_on_bar_h = vint_object_find("bg_on_bar", self.handle, self.doc_handle)
vdo_powers_button.lua, line 36: self.bg_off_grp_h = vint_object_find("bg_off_grp", self.handle, self.doc_handle)
vdo_powers_button.lua, line 37: self.bg_off_h = vint_object_find("bg_off", self.handle, self.doc_handle)
vdo_powers_button.lua, line 38: self.pulse_grp_h = vint_object_find("pulse_grp", self.handle, self.doc_handle)
vdo_powers_button.lua, line 39: self.mouse_top_h = vint_object_find("mouse_top", self.handle, self.doc_handle)
vdo_powers_button.lua, line 40: self.mouse_bot_h = vint_object_find("mouse_bot", self.handle, self.doc_handle)
vdo_powers_button.lua, line 57: --self.pulse_anim = vint_object_find("pulse_anim", self.handle, self.doc_handle)
vdo_powers_button.lua, line 63: self.pulse_anim_h = vint_object_find("pulse_anim", self.handle, self.doc_handle)
vdo_powers_button.lua, line 64: self.pulse_twn_h = vint_object_find("pulse_twn", self.pulse_anim_h)
vdo_powers_button.lua, line 65: self.lines_twn_h = vint_object_find("lines_twn", self.pulse_anim_h)
vdo_qte_key.lua, line 24: local key_off_grp_h = vint_object_find("key_off_grp", self.handle)
vdo_qte_key.lua, line 26: local key_on_grp_h = vint_object_find("key_on_grp", self.handle)
vdo_qte_key.lua, line 27: local key_glow_grp_h = vint_object_find("key_glow_grp", self.handle)
vdo_qte_key.lua, line 34: self.key_off_w_h = vint_object_find("key_w", key_off_grp_h)
vdo_qte_key.lua, line 35: self.key_off_m_h = vint_object_find("key_m", key_off_grp_h)
vdo_qte_key.lua, line 36: self.key_off_e_h = vint_object_find("key_e", key_off_grp_h)
vdo_qte_key.lua, line 38: self.key_on_w_h = vint_object_find("key_w", key_on_grp_h)
vdo_qte_key.lua, line 39: self.key_on_m_h = vint_object_find("key_m", key_on_grp_h)
vdo_qte_key.lua, line 40: self.key_on_e_h = vint_object_find("key_e", key_on_grp_h)
vdo_qte_key.lua, line 42: self.key_glow_w_h = vint_object_find("key_w", key_glow_grp_h)
vdo_qte_key.lua, line 43: self.key_glow_m_h = vint_object_find("key_m", key_glow_grp_h)
vdo_qte_key.lua, line 44: self.key_glow_e_h = vint_object_find("key_e", key_glow_grp_h)
vdo_qte_key.lua, line 46: self.success_base_h = vint_object_find("success_base_grp", self.handle)
vdo_qte_key.lua, line 47: self.success_base_w_h = vint_object_find("success_key_w", self.success_base_h)
vdo_qte_key.lua, line 48: self.success_base_m_h = vint_object_find("success_key_m", self.success_base_h)
vdo_qte_key.lua, line 49: self.success_base_e_h = vint_object_find("success_key_e", self.success_base_h)
vdo_qte_key.lua, line 51: self.key_arrow_grp_h = vint_object_find("key_arrow_grp", self.handle)
vdo_qte_key.lua, line 54: self.mash_fast_anim_h = vint_object_find("mash_fast_anim", self.handle)
vdo_qte_key.lua, line 56: self.arrow_anim_h = vint_object_find("arrow_anim", self.handle)
vdo_qte_key.lua, line 71: local key_txt_h = vint_object_find("key_txt", self.handle)
vdo_qte_key.lua, line 138: local success_center_grp_h = vint_object_find("success_center_grp", self.success_base_h)
vdo_respect_meter.lua, line 464: local epic_circles_01_h = vint_object_find("epic_circles_01", self.handle)
vdo_respect_meter.lua, line 465: local epic_circles_02_h = vint_object_find("epic_circles_02", self.handle)
vdo_row.lua, line 19: {h = vint_object_find("row_item_1", self.handle), x = 0, width = 0, enabled = true, alignment = ALIGN_LEFT},
vdo_row.lua, line 20: {h = vint_object_find("row_item_2", self.handle), x = 0, width = 0, enabled = true, alignment = ALIGN_LEFT},
vdo_row.lua, line 21: {h = vint_object_find("row_item_3", self.handle), x = 0, width = 0, enabled = true, alignment = ALIGN_LEFT},
vdo_row.lua, line 22: {h = vint_object_find("row_item_4", self.handle), x = 0, width = 0, enabled = true, alignment = ALIGN_LEFT},
vdo_scrollbar.lua, line 20: self.tab_grp_h = vint_object_find("scrollbar_tab_grp", self.handle, self.doc_handle)
vdo_scrollbox.lua, line 24: self.scroll_box_h = vint_object_find("scroll_box", self.handle, self.doc_handle)
vdo_scrollbox.lua, line 25: self.clip_h = vint_object_find("clip", self.handle, self.doc_handle)
vdo_scrollbox.lua, line 26: self.scroll_item_h = vint_object_find("scroll_item", self.handle, self.doc_handle)
vdo_scrollbox.lua, line 27: self.text_h = vint_object_find("scroll_text", self.handle, self.doc_handle)
vdo_scrollbox.lua, line 29: self.scroll_anim_h = vint_object_find("scroll_anim", self.handle, self.doc_handle)
vdo_scrollbox.lua, line 30: self.main_scroll_twn_h = vint_object_find("main_scroll_twn", self.handle, self.doc_handle)
vdo_spinner.lua, line 17: self.spinner_anim_h = vint_object_find("spinner_anim", self.handle)
vdo_store_popup.lua, line 22: self.border_h = vint_object_find("popup_border",self.handle, self.doc_handle)
vdo_store_popup.lua, line 23: self.fill_h = vint_object_find("popup_fill",self.handle, self.doc_handle)
vdo_susan.lua, line 299: local end_event_twn_h = vint_object_find("init_done_twn", self.init_susan.handle)
vdo_toggle.lua, line 16: self.value_txt_h = vint_object_find("value", self.handle)
vdo_toggle.lua, line 66: local a_right_h = vint_object_find("arrow_right", self.handle)
vdo_toggle.lua, line 93: local arrow_left_h = vint_object_find("arrow_left", self.handle, self.doc_handle)
vdo_toggle.lua, line 94: local arrow_right_h = vint_object_find("arrow_right", self.handle, self.doc_handle)
vdo_toggle.lua, line 130: local arrow_left_h = vint_object_find("arrow_left", self.handle, self.doc_handle)
vdo_toggle.lua, line 131: local arrow_right_h = vint_object_find("arrow_right", self.handle, self.doc_handle)
vdo_toggle_color.lua, line 17: self.color_value_h = vint_object_find("toggle_color_value", self.handle, self.doc_handle)
vdo_weapon_pips.lua, line 22: self.upgrade_text_pos_grp_h = vint_object_find("upgrade_text_pos_grp", self.handle, self.doc_handle)
vdo_weapon_pips.lua, line 28: self.pips_grp_h = vint_object_find("pips", self.handle, self.doc_handle)
vdo_weapon_pips.lua, line 34: local full_pip_h = vint_object_find("full_" .. i, self.handle, self.doc_handle)
vdo_weapon_pips.lua, line 38: local empty_pip_h = vint_object_find("empty_" .. i, self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 58: local stick_grp_h = vint_object_find("control_stick", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 59: local stick_img_h = vint_object_find("base_stick_circle_img", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 60: local dpad_img_h = vint_object_find("dpad_img", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 61: local dots_grp_h = vint_object_find("dots_grp", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 110: self.weapon_text_grp_h = vint_object_find("weapon_text_grp", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 115: self.bg_grp_h = vint_object_find("bg_grp", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 125: self.upgrades_grp = vint_object_find("weapon_upgrades_grp", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 133: self.stick_img_grp_h = vint_object_find("stick_img_grp", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 140: local weapon_highlight_anim_h = vint_object_find("weapon_highlight_anim", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 141: local dpad_highlight_anim_h = vint_object_find("dpad_highlight_anim", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 160: local dpad_menu_h = vint_object_find("dpad_menu", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 161: local dpad_text_grp_h = vint_object_find("dpad_text_grp", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 162: local radial_dpad_grp_h = vint_object_find("radial_dpad_grp", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 163: local weapon_text_pos_grp_h = vint_object_find("weapon_text_pos_grp", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 164: local darken_scrim_img_h = vint_object_find("darken_scrim_img", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 165: local outer_circle_img_h = vint_object_find("outer_circle_img_1", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 166: local weapon_upgrades_group = vint_object_find("weapon_upgrades_grp", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 206: local radial_gradient_img_h = vint_object_find("radial_gradient_img", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 213: local scanlines_grp_h = vint_object_find("scanlines_grp", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 423: local radial_dpad_grp_h = vint_object_find("radial_dpad_grp", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 433: local weapon_text_pos_grp_h = vint_object_find("weapon_text_pos_grp", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 434: local dpad_text_pos_grp_h = vint_object_find("dpad_text_pos_grp", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 461: corner_ne = vint_object_find("weapon_corner_ne_img")
vdo_weapon_radial.lua, line 462: corner_se = vint_object_find("weapon_corner_se_img")
vdo_weapon_radial.lua, line 463: corner_nw = vint_object_find("weapon_corner_nw_img")
vdo_weapon_radial.lua, line 464: corner_sw = vint_object_find("weapon_corner_sw_img")
vdo_weapon_radial.lua, line 465: scrim = vint_object_find("level_scrim_img")
vdo_weapon_radial.lua, line 467: corner_ne = vint_object_find("power_corner_ne_img")
vdo_weapon_radial.lua, line 468: corner_se = vint_object_find("power_corner_se_img")
vdo_weapon_radial.lua, line 469: corner_nw = vint_object_find("power_corner_nw_img")
vdo_weapon_radial.lua, line 470: corner_sw = vint_object_find("power_corner_sw_img")
vdo_weapon_radial.lua, line 471: scrim = vint_object_find("dpad_level_scrim_img")
vdo_weapon_radial.lua, line 605: local radial_show_anim_h = vint_object_find("radial_show_anim", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 608: local radial_bg_anim_h = vint_object_find("radial_bg_anim", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 632: local dpad_text_grp_h = vint_object_find("dpad_text_grp", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 698: local gradient_h = vint_object_find("radial_gradient_img", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 699: local bg_grp = vint_object_find("bg_grp", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 700: local anim_h = vint_object_find("radial_show_anim", self.handle, self.doc_handle)
vdo_weapon_radial.lua, line 701: local twn_h = vint_object_find("darken_scrim_twn", anim_h)
vdo_weapon_radial.lua, line 738: self.slots[i].slot_bmp_h = vint_object_find("base_bmp", self.slots[i].handle, self.doc_handle)
vdo_weapon_radial_slot.lua, line 30: local dual_1_h = vint_object_find("dual_inv_1_bmp")
vdo_weapon_radial_slot.lua, line 31: local dual_2_h = vint_object_find("dual_inv_2_bmp")
vdo_weapon_radial_slot.lua, line 71: local element_bmp_h = vint_object_find("element_bmp", self.handle, self.doc_handle)
vdo_weapon_radial_slot.lua, line 205: local gold_upgrade_bmp_h = vint_object_find("icon_upgrade_icon", self.handle, self.doc_handle)
vdo_weapon_radial_slot.lua, line 212: local sin_bmp_h = vint_object_find("icon_seven_sins", self.handle, self.doc_handle)
vdo_weapon_radial_slot.lua, line 243: local element_bmp_h = vint_object_find("element_bmp", self.handle, self.doc_handle)
vdo_weapon_radial_slot.lua, line 274: local dual_inv_1_bmp_h = vint_object_find("dual_inv_1_bmp", self.handle, self.doc_handle)
vdo_weapon_radial_slot.lua, line 275: local dual_inv_2_bmp_h = vint_object_find("dual_inv_2_bmp", self.handle, self.doc_handle)
vdo_weapon_radial_slot.lua, line 276: local ammo_circle_h = vint_object_find("ammo_circle", self.handle, self.doc_handle)
vdo_weapon_radial_slot.lua, line 277: local base_bmp_h = vint_object_find("base_bmp", self.handle, self.doc_handle)
vdo_weapon_radial_slot.lua, line 278: local element_bmp_h = vint_object_find("element_bmp", self.handle, self.doc_handle)
vdo_weapon_radial_slot.lua, line 360: local ammo_bg_h = vint_object_find("ammo_bg", self.handle, self.doc_handle)
vdo_weapon_radial_slot.lua, line 361: local ammo_circle_h = vint_object_find("ammo_circle", self.handle, self.doc_handle)
vint_bugs.lua, line 62: Text_grp_1_h = vint_object_find("text_grp_1")
vint_bugs.lua, line 63: local text_1_h = vint_object_find("text_1_txt", Text_grp_1_h)
vint_bugs.lua, line 64: local text_1_bg_h = vint_object_find("text_1_bg")
vint_bugs.lua, line 68: Text_grp_2_h = vint_object_find("text_grp_2")
vint_bugs.lua, line 69: local text_2_h = vint_object_find("text_2_txt", Text_grp_2_h)
vint_bugs.lua, line 70: local text_2_bg_h = vint_object_find("text_2_bg")
vint_bugs.lua, line 74: Text_grp_3_h = vint_object_find("text_grp_3")
vint_bugs.lua, line 75: local text_3_h = vint_object_find("text_3_txt", Text_grp_3_h)
vint_bugs.lua, line 76: local text_3_bg_h = vint_object_find("text_3_bg")
vint_bugs.lua, line 83: local test_image = vint_object_find( "glitch_img" )
vint_bugs.lua, line 232: local text_field_h = vint_object_find("text_field")
vint_bugs.lua, line 241: local text_field_h = vint_object_find("text_field")
vint_bugs.lua, line 257: local text_field_h = vint_object_find("text_field")
vint_bugs.lua, line 277: local text_field_h = vint_object_find("text_field")
vint_lib.lua, line 1606: local safe_frame_h = vint_object_find("safe_frame", 0, doc_h)
watermark.lua, line 2: local text_h = vint_object_find("timestamp_txt")
watermark.lua, line 15: local timestamp_txt_h = vint_object_find("timestamp_txt")
|
vint_set_property |
true |
|
4232bg_saints.lua, line 116: vint_set_property(bg_loop_twn_h, "end_event", "vint_anim_loop_callback")
bg_saints.lua, line 137: vint_set_property( Bg_saints_pause_grp_h, "visible", false )
bg_saints.lua, line 138: vint_set_property( Bg_saints_crib_grp_h, "visible", false )
bg_saints.lua, line 139: vint_set_property( Fail_grp_h, "visible", false )
bg_saints.lua, line 140: vint_set_property( Video_grp_h, "visible", false )
bg_saints.lua, line 142: vint_set_property( Bg_saints_pause_grp_hell_h, "visible", false )
bg_saints.lua, line 143: vint_set_property( Tiled_grp_hell_h, "visible", false )
bg_saints.lua, line 144: vint_set_property( Gradient_bg_hell_h, "visible", false )
bg_saints.lua, line 145: vint_set_property( Video_grp_hell_h, "visible", false )
bg_saints.lua, line 155: vint_set_property( bg_saints_video_h, "end_event", "" )
bg_saints.lua, line 231: vint_set_property( Bg_h, "visible", is_visible )
bg_saints.lua, line 235: vint_set_property( Bg_saints_pause_grp_h, "visible", false ) -- changed to false, showing new pause_grp_hell instead
bg_saints.lua, line 236: vint_set_property( Bg_saints_crib_grp_h, "visible", false )
bg_saints.lua, line 237: vint_set_property( Video_grp_h, "visible", false )
bg_saints.lua, line 239: vint_set_property(Digits_grp_h, "tint", COLOR_BG_DIGITS_PAUSE.R, COLOR_BG_DIGITS_PAUSE.G, COLOR_BG_DIGITS_PAUSE.B)
bg_saints.lua, line 240: vint_set_property(Digits_grp_h, "alpha", 0) -- changed alpha from 1 to 0 because we don't want to see the digits anymore on the pause screen
bg_saints.lua, line 241: vint_set_property( Vignette_grp_h, "alpha", 0 ) -- changed alpha from .6 to 0
bg_saints.lua, line 242: vint_set_property( Fail_grp_h, "visible", false )
bg_saints.lua, line 250: vint_set_property( Bg_saints_pause_grp_hell_h, "visible", true )
bg_saints.lua, line 251: vint_set_property( Tiled_grp_hell_h, "visible", true )
bg_saints.lua, line 252: vint_set_property( Gradient_bg_hell_h, "visible", true )
bg_saints.lua, line 253: vint_set_property( Video_grp_hell_h, "visible", false ) -- no video on pause menu
bg_saints.lua, line 257: vint_set_property( Bg_saints_pause_grp_h, "visible", false ) -- changed to false, showing new pause_grp_hell instead
bg_saints.lua, line 258: vint_set_property( Bg_saints_crib_grp_h, "visible", false )
bg_saints.lua, line 259: vint_set_property(Digits_grp_h, "tint", COLOR_BG_DIGITS_VIDEO.R, COLOR_BG_DIGITS_VIDEO.G, COLOR_BG_DIGITS_VIDEO.B)
bg_saints.lua, line 260: vint_set_property(Digits_grp_h, "alpha", 0)
bg_saints.lua, line 261: vint_set_property( Video_grp_h, "visible", false ) -- changed to false, don't want this video grp show anymore
bg_saints.lua, line 262: vint_set_property( Vignette_grp_h, "alpha", 0 ) -- changed alpha from 1 to 0, don't want the old vignette anymore
bg_saints.lua, line 263: vint_set_property( Fail_grp_h, "visible", false )
bg_saints.lua, line 273: --vint_set_property(video_block_l_h, "anchor", -104, -191)
bg_saints.lua, line 274: --vint_set_property(video_block_r_h, "anchor", 998, -892)
bg_saints.lua, line 277: vint_set_property( Bg_saints_pause_grp_hell_h, "visible", true )
bg_saints.lua, line 278: vint_set_property( Tiled_grp_hell_h, "visible", true )
bg_saints.lua, line 279: vint_set_property( Gradient_bg_hell_h, "visible", false )
bg_saints.lua, line 280: vint_set_property( Video_grp_hell_h, "visible", true )
bg_saints.lua, line 283: vint_set_property( Bg_saints_pause_grp_h, "visible", false ) -- changed to false, showing new pause_grp_hell instead
bg_saints.lua, line 284: vint_set_property( Bg_saints_crib_grp_h, "visible", false )
bg_saints.lua, line 285: vint_set_property( Video_grp_h, "visible", false )
bg_saints.lua, line 286: vint_set_property( Vignette_grp_h, "alpha", .6 )
bg_saints.lua, line 287: vint_set_property( Bg_saints_pause_grp_h, "saturation", 0 )
bg_saints.lua, line 288: --vint_set_property( Bg_saints_pause_grp_h, "tint", 220/255, 37/255, 0/255 )
bg_saints.lua, line 289: vint_set_property( Fail_grp_h, "visible", true )
bg_saints.lua, line 290: vint_set_property(Digits_grp_h, "tint", COLOR_BG_DIGITS_FAIL.R, COLOR_BG_DIGITS_FAIL.G, COLOR_BG_DIGITS_FAIL.B)
bg_saints.lua, line 291: vint_set_property(Digits_grp_h, "alpha", 1)
bg_saints.lua, line 295: vint_set_property( Bg_saints_pause_grp_hell_h, "visible", true )
bg_saints.lua, line 296: vint_set_property( Tiled_grp_hell_h, "visible", true )
bg_saints.lua, line 297: vint_set_property( Gradient_bg_hell_h, "visible", true )
bg_saints.lua, line 298: vint_set_property( Video_grp_hell_h, "visible", false ) -- no video on pause menu
bg_saints.lua, line 301: vint_set_property( Bg_saints_crib_grp_h, "visible", true )
bg_saints.lua, line 302: vint_set_property( Bg_saints_pause_grp_h, "visible", false )
bg_saints.lua, line 303: vint_set_property( Vignette_grp_h, "alpha", .6 )
bg_saints.lua, line 304: vint_set_property( Video_grp_h, "visible", false )
bg_saints.lua, line 305: vint_set_property( Fail_grp_h, "visible", false )
bg_saints.lua, line 307: vint_set_property( Bg_saints_pause_grp_hell_h, "visible", false )
bg_saints.lua, line 308: vint_set_property( Tiled_grp_hell_h, "visible", false )
bg_saints.lua, line 309: vint_set_property( Gradient_bg_hell_h, "visible", false )
bg_saints.lua, line 310: vint_set_property( Video_grp_hell_h, "visible", false )
bg_saints.lua, line 322: vint_set_property(Bg_h, "background", use_background)
bg_saints.lua, line 339: vint_set_property( bg_saints_video_h, "vid_name", video_name )
bg_saints.lua, line 348: vint_set_property( bg_saints_video_h, "visible", is_playing )
bg_saints.lua, line 349: vint_set_property( bg_saints_video_h, "end_event", stop_callback )
bg_saints.lua, line 353: vint_set_property( bg_saints_video_h, "is_stopped", true )
bg_saints.lua, line 355: vint_set_property( bg_saints_video_h, "is_paused", false )
bg_saints.lua, line 375: --vint_set_property( bg_saints_video_h, "frame_event", "bg_saints_press_start_cb" )
bg_saints.lua, line 376: --vint_set_property( bg_saints_video_h, "frame_event_num", PRESS_START_LOOP_END )
bg_saints.lua, line 387: --vint_set_property( bg_saints_video_h, "frame", 1 )
bg_saints.lua, line 396: --vint_set_property( bg_saints_video_h, "frame", PRESS_START_TRANS_START)
bg_saints.lua, line 398: --vint_set_property( bg_saints_video_h, "frame_event", "bg_saints_main_menu_cb" )
bg_saints.lua, line 399: --vint_set_property( bg_saints_video_h, "frame_event_num", MAIN_MENU_LOOP_END )
bg_saints.lua, line 411: -- vint_set_property( bg_saints_video_h, "frame", PRESS_START_TRANS_START )
bg_saints.lua, line 422: --vint_set_property( bg_saints_video_h, "frame", MAIN_MENU_LOOP_START )
bg_saints.lua, line 428: vint_set_property( bg_saints_video_h, "is_stopped", true )
bg_saints.lua, line 429: vint_set_property( bg_saints_video_h, "is_stopped", false )
building_purchase.lua, line 18: vint_set_property(vint_object_find("ctrl_info_grp"), "visible", false)
building_purchase.lua, line 19: vint_set_property(vint_object_find("guns"), "visible", false)
building_purchase.lua, line 20: vint_set_property(vint_object_find("main"), "visible", false)
building_purchase.lua, line 136: vint_set_property(store_title_txt_h, "text_tag_crc", Building_purchasing_data.name)
building_purchase.lua, line 139: vint_set_property(store_title_txt_h, "scale", 1, 1)
building_purchase.lua, line 145: vint_set_property(store_title_txt_h, "scale", text_scale, 1)
building_purchase.lua, line 153: vint_set_property(control_meter_twn_end_h, "end_event", "building_purchase_control_anim")
building_purchase.lua, line 163: vint_set_property(control_increase_txt_h, "text_tag", tag)
building_purchase.lua, line 169: vint_set_property(control_increase_gang_txt_h, "text_tag", Building_purchasing_data.control_district )
building_purchase.lua, line 175: vint_set_property(cash_txt_h, "text_tag", tag)
building_purchase.lua, line 181: vint_set_property(discount_text_h, "text_tag", tag)
building_purchase.lua, line 188: vint_set_property(button_highlight_h, "image", CTRL_MENU_BUTTON_A)
building_purchase.lua, line 190: vint_set_property(button.handle, "visible", false)
building_purchase.lua, line 191: vint_set_property(button_highlight_h, "visible", false)
building_purchase.lua, line 195: vint_set_property(vint_object_find("ctrl_info_grp"), "visible", true)
building_purchase.lua, line 196: vint_set_property(vint_object_find("guns"), "visible", true)
building_purchase.lua, line 197: vint_set_property(vint_object_find("main"), "visible", true)
building_purchase.lua, line 201: vint_set_property(twn_h, "start_event", "building_purchase_play_audio")
building_purchase.lua, line 206: --vint_set_property(vint_object_find("left_shadow"),"visible",true)
building_purchase.lua, line 207: --vint_set_property(vint_object_find("right_shadow"),"visible",true)
cat_mouse_results.lua, line 94: vint_set_property(title_game_h, "text_tag", title_string)
cat_mouse_results.lua, line 106: vint_set_property(title_status_h, "text_tag", status_string)
cat_mouse_results.lua, line 109: vint_set_property(title_status_h, "tint", COLOR_CAT_MOUSE_TITLE_LOSE.R, COLOR_CAT_MOUSE_TITLE_LOSE.G, COLOR_CAT_MOUSE_TITLE_LOSE.B)
cat_mouse_results.lua, line 111: vint_set_property(title_status_h, "tint", COLOR_CAT_MOUSE_TITLE_TIE.R, COLOR_CAT_MOUSE_TITLE_TIE.G, COLOR_CAT_MOUSE_TITLE_TIE.B)
cat_mouse_results.lua, line 133: vint_set_property(score_winner_label_txt_h, "text_tag", winner_name)
cat_mouse_results.lua, line 134: vint_set_property(score_winner_value_txt_h, "text_tag", format_cash(winner_points))
cat_mouse_results.lua, line 139: vint_set_property(score_loser_label_txt_h, "text_tag", loser_name)
cat_mouse_results.lua, line 140: vint_set_property(score_loser_value_txt_h, "text_tag", format_cash(loser_points))
cat_mouse_results.lua, line 152: vint_set_property(score_loser_type_txt_h, "text_tag", points_string)
cat_mouse_results.lua, line 153: vint_set_property(score_winner_type_txt_h, "text_tag", points_string)
cat_mouse_results.lua, line 156: vint_set_property(cash_award_type_txt_h, "text_tag", "HUD_DIVERSION_CASH_AWARDED")
cat_mouse_results.lua, line 165: vint_set_property(score_winner_type_txt_h, "anchor", winner_val_x + winner_val_width + 10, y)
cat_mouse_results.lua, line 168: vint_set_property(score_loser_type_txt_h, "anchor", loser_val_x + loser_val_width + 10, y)
cat_mouse_results.lua, line 175: vint_set_property(cash_award_value_txt_h, "text_tag", "{GAME_CASH}" .. format_cash(reward))
cat_mouse_results.lua, line 177: vint_set_property(award_grp_h, "visible", false)
cell_camera.lua, line 58: --vint_set_property(camera_hint_grp_h, "anchor", camera_hint_x, camera_hint_y)
cell_camera.lua, line 73: vint_set_property( camera_hint_icon_bmp_h, "anchor", hint_icon_w + 6, 0 )
cell_camera.lua, line 74: vint_set_property(camera_hint_text, "visible", false)
cell_camera.lua, line 83: vint_set_property( camera_hint_icon_bmp_h, "anchor", hint_text_w + 20 + hint_icon_w + 20, 0 )
cell_camera.lua, line 84: vint_set_property(camera_hint_text, "visible", true)
cell_cheats.lua, line 48: vint_set_property(grp_h, "visible", false)
cell_cheats.lua, line 111: vint_set_property(description_grp_h, "visible", false)
cell_cheats.lua, line 112: vint_set_property(subtitle_h, "visible", false)
cell_cheats.lua, line 166: vint_set_property(Cheats_list.handle, "anchor", Cheats_list_start_x, Cheats_list_start_y + CHEATS_LIST_TITLE_OFFSET)
cell_cheats.lua, line 167: vint_set_property(description_grp_h, "visible", true)
cell_cheats.lua, line 168: vint_set_property(subtitle_h, "text_tag", category_tag)
cell_cheats.lua, line 169: vint_set_property(subtitle_h, "visible", true)
cell_cheats.lua, line 200: vint_set_property(description_grp_h, "visible", true)
cell_cheats.lua, line 203: vint_set_property(description_text_h, "text_tag", description)
cell_cheats.lua, line 206: vint_set_property(desc_header_h, "text_tag", label)
cell_cheats.lua, line 228: vint_set_property(grp_h, "visible", true)
cell_cheats.lua, line 233: vint_set_property(title_h, "text_tag", unlocked_header)
cell_cheats.lua, line 234: vint_set_property(desc_h, "text_tag", unlocked_text)
cell_cheats.lua, line 357: vint_set_property(grp_h, "visible", false)
cell_extras.lua, line 151: vint_set_property(safe_frame, "visible", true)
cell_foreground.lua, line 157: vint_set_property(Cell_foreground_h, "visible", false)
cell_foreground.lua, line 158: vint_set_property(Cell_background_h, "visible", false)
cell_foreground.lua, line 168: vint_set_property(audio_twn_h, "start_event", "cell_foreground_audio_hub_enter_cb")
cell_foreground.lua, line 278: vint_set_property(h, "scale", 1,1)
cell_foreground.lua, line 345: vint_set_property(anchor_twn_h, "target_handle", target_h)
cell_foreground.lua, line 346: vint_set_property(rotation_twn_h,"target_handle", target_h)
cell_foreground.lua, line 347: vint_set_property(scale_twn_h, "target_handle", target_h)
cell_foreground.lua, line 348: --vint_set_property(alpha_twn_h, "target_handle", target_h)
cell_foreground.lua, line 355: vint_set_property(anchor_twn_h, "end_event", "cell_transition_action_cb")
cell_foreground.lua, line 358: vint_set_property(anchor_twn_h, "end_event", "cell_transition_delete_cb")
cell_foreground.lua, line 362: vint_set_property(anchor_twn_h, "start_value", start_data.x, start_data.y)
cell_foreground.lua, line 363: vint_set_property(anchor_twn_h, "end_value", end_data.x, end_data.y)
cell_foreground.lua, line 365: --vint_set_property(rotation_twn_h, "start_value", start_data.r)
cell_foreground.lua, line 366: --vint_set_property(rotation_twn_h, "end_value", end_data.r)
cell_foreground.lua, line 367: vint_set_property(rotation_twn_h, "start_value", 0)
cell_foreground.lua, line 368: vint_set_property(rotation_twn_h, "end_value", 0)
cell_foreground.lua, line 369: vint_set_property(scale_twn_h, "start_value", start_data.s, start_data.s)
cell_foreground.lua, line 370: vint_set_property(scale_twn_h, "end_value", end_data.s, end_data.s)
cell_foreground.lua, line 373: --vint_set_property(anchor_twn_h, "algorithm", "ease_out_quart")
cell_foreground.lua, line 374: --vint_set_property(rotation_twn_h,"algorithm", "ease_out_quart")
cell_foreground.lua, line 375: vint_set_property(scale_twn_h, "algorithm", "ease_out_quart")
cell_foreground.lua, line 388: vint_set_property(trans_out_anim_h, "is_paused", true)
cell_foreground.lua, line 408: --vint_set_property(bg_rotate_h, "rotation", (-35 * DEG_TO_RAD))
cell_foreground.lua, line 410: --vint_set_property(bg_rotate_h, "rotation", (55 * DEG_TO_RAD))
cell_foreground.lua, line 420: vint_set_property(trans_in_anim_h, "is_paused", true)
cell_foreground.lua, line 502: vint_set_property(Cell_foreground_h, "visible", true)
cell_foreground.lua, line 503: vint_set_property(Cell_background_h, "visible", true)
cell_menu_main.lua, line 177: vint_set_property(safe_frame_h, "visible", false)
cell_menu_main.lua, line 212: vint_set_property(ping_grp_h, "visible", false)
cell_menu_main.lua, line 216: vint_set_property(rage_grp_h, "visible", true)
cell_menu_main.lua, line 229: vint_set_property(ping_grp_h, "visible", true)
cell_menu_main.lua, line 246: vint_set_property(power_txt_h, "text_tag", "RESPECT_WIDGET_LABEL")
cell_menu_main.lua, line 247: vint_set_property(cluster_txt_h, "text_tag", "HUB_CLUSTERS")
cell_menu_main.lua, line 248: vint_set_property(cache_txt_h, "text_tag", "MENU_CACHE")
cell_menu_main.lua, line 266: vint_set_property(cache_meter_grp_h, "visible", false)
cell_menu_main.lua, line 275: vint_set_property( satan_wrath_text_h, "text_tag", "CELL_MAIN_SATANS_WRATH" )
cell_menu_main.lua, line 319: vint_set_property(cache_meter_grp_h, "visible", false)
cell_menu_main.lua, line 322: vint_set_property(cache_meter_grp_h, "tint", COLOR_CELL_CACHE_METER_ID_CASH.R, COLOR_CELL_CACHE_METER_ID_CASH.G, COLOR_CELL_CACHE_METER_ID_CASH.B)
cell_menu_main.lua, line 324: vint_set_property(cache_meter_grp_h, "tint", COLOR_CELL_CACHE_METER_ID_ELSE.R, COLOR_CELL_CACHE_METER_ID_ELSE.G, COLOR_CELL_CACHE_METER_ID_ELSE.B)
cell_menu_main.lua, line 384: vint_set_property(cache_meter_grp_h, "tint", 0, 0, 0)
cell_menu_main.lua, line 386: vint_set_property(cache_meter_grp_h, "tint", .86, .86, .86)
cell_menu_main.lua, line 454: vint_set_property(safe_frame_h, "visible", true)
cell_menu_main.lua, line 501: vint_set_property(safe_frame_h, "visible", true)
cell_menu_main.lua, line 563: --vint_set_property(pip_h,"tint", COLOR_PIP_ACT1.R, COLOR_PIP_ACT1.G, COLOR_PIP_ACT1.B)
cell_menu_main.lua, line 566: vint_set_property(border_left_h,"tint", COLOR_PIP_ACT1.R, COLOR_PIP_ACT1.G, COLOR_PIP_ACT1.B)
cell_menu_main.lua, line 570: vint_set_property(border_right_h,"tint", COLOR_PIP_EMPTY.R, COLOR_PIP_EMPTY.G, COLOR_PIP_EMPTY.B)
cell_menu_main.lua, line 572: vint_set_property(border_right_h,"tint", COLOR_PIP_ACT3.R, COLOR_PIP_ACT3.G, COLOR_PIP_ACT3.B)
cell_menu_main.lua, line 582: vint_set_property(rage_respect_meter_h, "end_angle", respect_progress_in_rads)
cell_menu_main.lua, line 594: --vint_set_property(h,"alpha",1)
cell_menu_main.lua, line 595: vint_set_property(h,"tint", color.R, color.G, color.B)
cell_menu_main.lua, line 596: vint_set_property(h,"visible",true)
cell_menu_main.lua, line 603: vint_set_property(h,"tint", color.R, color.G, color.B)
cell_menu_main.lua, line 604: vint_set_property(h,"visible",true)
cell_menu_main.lua, line 617: vint_set_property(h,"tint", color.R, color.G, color.B)
cell_menu_main.lua, line 618: vint_set_property(h,"visible",true)
cell_menu_main.lua, line 621: vint_set_property(h,"tint", color.R, color.G, color.B)
cell_menu_main.lua, line 622: vint_set_property(h,"visible",true)
cell_menu_main.lua, line 630: vint_set_property(h,"tint", color.R, color.G, color.B)
cell_menu_main.lua, line 631: vint_set_property(h,"visible",true)
cell_menu_main.lua, line 642: vint_set_property(h,"tint", color.R, color.G, color.B)
cell_menu_main.lua, line 643: vint_set_property(h,"visible",true)
cell_menu_main.lua, line 655: --vint_set_property(final_a,"tint", color.R, color.G, color.B)
cell_menu_main.lua, line 656: vint_set_property(final_a,"visible",final_pips_visibility)
cell_menu_main.lua, line 659: --vint_set_property(final_b,"tint", color.R, color.G, color.B)
cell_menu_main.lua, line 660: vint_set_property(final_b,"visible",final_pips_visibility)
cell_menu_main.lua, line 669: vint_set_property(power_level_txt_h, "text_tag", var_to_string(respect_level))
cell_menu_main.lua, line 675: vint_set_property(cluster_num_txt_h, "text_tag", var_to_string(game_get_orbs_banked()))
cell_menu_main.lua, line 682: vint_set_property(cash_txt_h, "text_tag", "{GAME_CASH}" .. format_cash(cash))
cell_menu_main.lua, line 718: vint_set_property(vint_object_find("safe_frame"), "visible", true)
cell_menu_main.lua, line 757: vint_set_property(meter_fill_img_h, "tint", COLOR_CELL_CACHE_METER_FILL.R, COLOR_CELL_CACHE_METER_FILL.G, COLOR_CELL_CACHE_METER_FILL.B)
cell_menu_main.lua, line 760: vint_set_property(meter_pulse_anim_h, "is_paused", true)
cell_menu_main.lua, line 764: vint_set_property(meter_fill_img_h, "tint", COLOR_SAINTS_PURPLE.R, COLOR_SAINTS_PURPLE.G, COLOR_SAINTS_PURPLE.B)
cell_menu_main.lua, line 769: vint_set_property(meter_clip_h, "clip_size", new_value, meter_clip_height)
cell_menu_main.lua, line 802: vint_set_property(ping_txt_h, "text_tag", ping.." ms ")
cell_menu_main.lua, line 807: vint_set_property(h, "alpha", .33)
cell_menu_main.lua, line 834: vint_set_property(ping_txt_h, "text_tag", "999 ms ")
cell_menu_main.lua, line 840: vint_set_property(bars[i], "alpha", 1)
cell_menu_main.lua, line 844: vint_set_property(ping_grp_h,"tint", color.R, color.G, color.B)
cell_menu_main.lua, line 845: vint_set_property(ping_grp_h,"visible", true)
cell_missions.lua, line 315: vint_set_property(screen_grp_h, "alpha", 0)
cell_missions.lua, line 327: vint_set_property(Arrow_img_h, "tint", COLOR_SAINTS_PURPLE.R, COLOR_SAINTS_PURPLE.G, COLOR_SAINTS_PURPLE.B)
cell_missions.lua, line 334: vint_set_property(Challenges_grp_h, "visible", false)
cell_missions.lua, line 338: vint_set_property(Challenges_overview_grp_h, "visible", false)
cell_missions.lua, line 508: vint_set_property(in_mission_grp_h, "visible", false)
cell_missions.lua, line 535: vint_set_property(quest_log_grp_h, "visible", false)
cell_missions.lua, line 546: vint_set_property(in_mission_grp_h, "visible", true)
cell_missions.lua, line 547: vint_set_property(quest_log_grp_h, "visible", false)
cell_missions.lua, line 579: vint_set_property(quest_title_txt_h, "text_tag_crc", curr_mission.label_crc)
cell_missions.lua, line 580: vint_set_property(objective_title_txt_h, "text_tag_crc", curr_mission.objective_data[active_objective_index].label_crc)
cell_missions.lua, line 596: vint_set_property(in_mission_grp_h, "visible", false)
cell_missions.lua, line 597: vint_set_property(quest_log_grp_h, "visible", true)
cell_missions.lua, line 636: vint_set_property(Challenges_grp_h, "visible", false)
cell_missions.lua, line 645: vint_set_property(Summary_grp_h, "visible", true)
cell_missions.lua, line 652: vint_set_property(Summary_grp_h, "visible", false)
cell_missions.lua, line 658: vint_set_property(Challenges_overview_grp_h, "visible", true)
cell_missions.lua, line 662: vint_set_property(Challenges_overview_grp_h, "visible", false)
cell_missions.lua, line 669: vint_set_property(Summary_grp_h, "visible", false)
cell_missions.lua, line 675: vint_set_property(Summary_grp_h, "visible", true)
cell_missions.lua, line 1221: vint_set_property(Summary_grp_h, "visible", true)
cell_missions.lua, line 1222: vint_set_property(Challenges_grp_h, "visible", true)
cell_missions.lua, line 1225: vint_set_property(Challenges_overview_grp_h, "visible", false)
cell_missions.lua, line 1243: vint_set_property(chal_unit_title_txt_h, "text_tag_crc", curr_challenge.units_type)
cell_missions.lua, line 1244: vint_set_property(chal_unit_txt_h, "text_tag", var_to_string(curr_challenge.units_collected).."/"..var_to_string(curr_challenge.units_total))
cell_missions.lua, line 1251: vint_set_property(chal_icon_img_h, "image", curr_challenge.icon_name)
cell_missions.lua, line 1252: vint_set_property(chal_icon_img_h, "visible", true)
cell_missions.lua, line 1254: vint_set_property(chal_icon_img_h, "visible", false)
cell_missions.lua, line 1274: vint_set_property(Challenges_grp_h, "visible", true)
cell_missions.lua, line 1275: vint_set_property(chal_unit_title_txt_h, "visible", true)
cell_missions.lua, line 1276: vint_set_property(chal_unit_txt_h, "visible", true)
cell_missions.lua, line 1277: vint_set_property(chal_meter_clip_h, "visible", true)
cell_missions.lua, line 1278: vint_set_property(chal_meter_clip_h, "clip_size", new_width, chal_meter_height)
cell_missions.lua, line 1290: vint_set_property(Challenges_grp_h, "visible", false)
cell_missions.lua, line 1291: vint_set_property(chal_meter_clip_h, "visible", false)
cell_missions.lua, line 1292: vint_set_property(chal_unit_title_txt_h, "visible", false)
cell_missions.lua, line 1293: vint_set_property(chal_unit_txt_h, "visible", false)
cell_missions.lua, line 1334: vint_set_property(Summary_grp_h, "visible", false)
cell_missions.lua, line 1394: vint_set_property(challenges_title_txt_h, "text_tag", "QUEST_LOG_CHALLENGES_OVERVIEW")
cell_missions.lua, line 1395: vint_set_property(progress_txt_h, "text_tag", "QUEST_LOG_TOTAL_PROGRESS")
cell_missions.lua, line 1396: vint_set_property(completed_txt_h, "text_tag", "ACTIVITY_COMPLETED")
cell_missions.lua, line 1397: vint_set_property(goal_txt_h, "text_tag", "QUEST_LOG_CURRENT_GOAL")
cell_missions.lua, line 1403: vint_set_property(progress_value_txt_h, "text_tag", body)
cell_missions.lua, line 1417: vint_set_property(goal_label_txt_h, "text_tag", body)
cell_missions.lua, line 1424: vint_set_property(completed_txt_h, "anchor", progress_x + progress_width + 5, completed_y)
cell_missions.lua, line 1451: vint_set_property(goal_clip_h, "clip_size", new_width, goal_meter_height)
cell_missions.lua, line 1479: vint_set_property(contact_img_h, "image", summary_data.contact_img)
cell_missions.lua, line 1480: vint_set_property(contact_name_txt_h, "text_tag", summary_data.contact_name)
cell_missions.lua, line 1481: vint_set_property(summary_txt_h, "text_tag_crc", summary_data.summary)
cell_missions.lua, line 1484: vint_set_property(Arrow_img_h, "anchor", Arrow_x, Arrow_y + ((Curr_mission_index - 1) * ARROW_OFFSET))
cell_missions.lua, line 1500: vint_set_property(bubble_bot_img_h, "anchor", bubble_bot_x, bubble_left_y + summary_height - 1) --TODO: inset the graphic to remove the -1
cell_missions.lua, line 1522: vint_set_property(reward_grp_h, "visible", show_rewards)
cell_missions.lua, line 1539: vint_set_property(reward_txt_h, "text_tag", reward_data.reward_label)
cell_missions.lua, line 1541: vint_set_property(reward_txt_h, "text_tag_crc", reward_data.reward_label)
cell_missions.lua, line 1547: vint_set_property(reward_txt_h, "visible", true)
cell_missions.lua, line 1549: vint_set_property(reward_txt_h, "visible", false)
cell_missions.lua, line 1553: vint_set_property(reward_label_txt_h, "text_tag", "MENU_REWARDS_TOTAL")
cell_missions.lua, line 1554: vint_set_property(cache_txt_h, "text_tag", "{GAME_CASH}"..format_cash(reward_data.reward_cache))
cell_missions.lua, line 1555: vint_set_property(power_txt_h, "text_tag", var_to_string(reward_data.reward_power))
cell_missions.lua, line 1573: vint_set_property(power_img_h, "anchor", power_txt_x - power_txt_width, power_txt_y)
cell_missions.lua, line 1574: vint_set_property(cache_txt_h, "anchor", power_txt_x - power_txt_width - REWARD_TEXT_PADDING - power_img_width - REWARD_TEXT_PADDING, power_txt_y)
cell_missions.lua, line 1582: vint_set_property(cache_box_grp_h, "anchor", new_top_img_width, cache_box_y)
cell_missions.lua, line 1595: vint_set_property(cache_right_img_h, "anchor", new_cache_box_width, 0)
cell_missions.lua, line 1734: vint_set_property(Arrow_img_h, "tint", COLOR_LIST_LOST_FOCUS.R, COLOR_LIST_LOST_FOCUS.G, COLOR_LIST_LOST_FOCUS.B)
cell_missions.lua, line 1735: vint_set_property(Arrow_img_h, "alpha", LIST_ALPHA_INACTIVE)
cell_missions.lua, line 1782: vint_set_property(Arrow_img_h, "tint", COLOR_SAINTS_PURPLE.R, COLOR_SAINTS_PURPLE.G, COLOR_SAINTS_PURPLE.B)
cell_missions.lua, line 1783: vint_set_property(Arrow_img_h, "alpha", LIST_ALPHA_ACTIVE)
cell_missions.lua, line 1862: vint_set_property(challenges_bar_h, "visible", true)
cell_missions.lua, line 1865: vint_set_property(chal_meter_title, "text_tag_crc", Curr_tracked_challenge.label_crc)
cell_missions.lua, line 1873: vint_set_property(chal_meter_unit_type, "text_tag", units_tag)
cell_missions.lua, line 1891: vint_set_property(chal_background_h, "screen_size", new_backer_width, chal_background_height)
cell_missions.lua, line 1898: -- vint_set_property(chal_icon_img_h, "image", Curr_tracked_challenge.icon_name)
cell_missions.lua, line 1899: -- vint_set_property(chal_icon_img_h, "visible", true)
cell_missions.lua, line 1901: vint_set_property(chal_icon_img_h, "visible", false)
cell_missions.lua, line 1913: vint_set_property(chal_meter_clip_h, "clip_size", new_width, chal_meter_height)
cell_missions.lua, line 1922: vint_set_property(challenges_bar_h, "visible", false)
cell_missions.lua, line 2165: vint_set_property(challenges_bar_h, "visible", false)
cell_phone.lua, line 97: vint_set_property(highlight_bg_h, "tint", LIST_COLOR_HIGHLIGHT.R, LIST_COLOR_HIGHLIGHT.G, LIST_COLOR_HIGHLIGHT.B)
cell_phone.lua, line 107: vint_set_property(vint_object_find("calling_info_txt_1"),"text_tag", "HOMIES_DRIVEUP")
cell_phone.lua, line 119: vint_set_property(call_screen_grp_h, "visible", false)
cell_phone.lua, line 120: --vint_set_property(garage_screen_grp_h, "anchor", 0, -203)
cell_phone.lua, line 121: vint_set_property(garage_screen_grp_h, "visible", false)
cell_phone.lua, line 122: vint_set_property(book_screen_grp_h, "visible", true)
cell_phone.lua, line 218: vint_set_property(safe_h, "visible", false)
cell_phone.lua, line 286: vint_set_property(h, "visible", false)
cell_phone.lua, line 323: vint_set_property(h, "visible", true)
cell_phone.lua, line 330: vint_set_property(prev_h, "visible", true)
cell_phone.lua, line 331: vint_set_property(h, "visible", true)
cell_phone.lua, line 335: --vint_set_property(prev_h, "anchor", Screen_start_x, Screen_start_y)
cell_phone.lua, line 336: --vint_set_property(h, "anchor", menu_width, 0)
cell_phone.lua, line 342: vint_set_property(prev_h, "visible", false)
cell_phone.lua, line 354: vint_set_property(left_twn_h, "start_value", 1)
cell_phone.lua, line 355: vint_set_property(left_twn_h, "end_value", 0)
cell_phone.lua, line 356: vint_set_property(right_twn_h, "start_value", 0)
cell_phone.lua, line 357: vint_set_property(right_twn_h, "end_value", 1)
cell_phone.lua, line 360: vint_set_property(left_twn_h, "start_value", Screen_start_x , Screen_start_y)
cell_phone.lua, line 361: vint_set_property(left_twn_h, "end_value", Screen_start_x - menu_width, Screen_start_y)
cell_phone.lua, line 362: vint_set_property(right_twn_h, "start_value", Screen_start_x + menu_width , Screen_start_y)
cell_phone.lua, line 363: vint_set_property(right_twn_h, "end_value", Screen_start_x , Screen_start_y)
cell_phone.lua, line 365: vint_set_property(right_twn_h, "target_handle", right_h)
cell_phone.lua, line 366: vint_set_property(left_twn_h, "target_handle", left_h)
cell_phone.lua, line 368: vint_set_property(left_twn_h, "end_event", "cell_phone_menu_trans_cb")
cell_phone.lua, line 439: vint_set_property(contact_grp_h, "visible", false)
cell_phone.lua, line 455: vint_set_property(name_txt_h, "text_tag_crc", homie_name_crc)
cell_phone.lua, line 462: vint_set_property(homie_icon_h, "image_crc", image_crc)
cell_phone.lua, line 467: vint_set_property(h, "anchor", x, y )
cell_phone.lua, line 470: vint_set_property(h, "visible", true)
cell_phone.lua, line 474: vint_set_property(h, "alpha", 1)
cell_phone.lua, line 475: vint_set_property(homie_icon_h, "saturation", 1)
cell_phone.lua, line 478: vint_set_property(h, "alpha", .333)
cell_phone.lua, line 479: vint_set_property(homie_icon_h, "saturation", 0)
cell_phone.lua, line 572: vint_set_property(contact_highlight_grp_h, "visible", true)
cell_phone.lua, line 575: vint_set_property(contact_highlight_grp_h, "anchor", x, y)
cell_phone.lua, line 580: vint_set_property(name_txt_h, "text_tag_crc", homie_name_crc)
cell_phone.lua, line 581: vint_set_property(border_grp_h, "tint", LIST_COLOR_HIGHLIGHT.R, LIST_COLOR_HIGHLIGHT.G, LIST_COLOR_HIGHLIGHT.B)
cell_phone.lua, line 590: vint_set_property(name_txt_h, "anchor", 118, name_y)
cell_phone.lua, line 591: vint_set_property(highlight_btn_h, "visible", true)
cell_phone.lua, line 593: vint_set_property(name_txt_h, "anchor", 85, name_y)
cell_phone.lua, line 594: vint_set_property(highlight_btn_h, "visible", false)
cell_phone.lua, line 600: vint_set_property(description_txt_h, "text_tag_crc", description_crc)
cell_phone.lua, line 601: vint_set_property(description_txt_h, "visible", true)
cell_phone.lua, line 604: vint_set_property(desc_header_h, "text_tag_crc", homie_name_crc)
cell_phone.lua, line 609: vint_set_property(highlight_bg_h, "tint", LIST_COLOR_UNHIGHLIGHT.R, LIST_COLOR_UNHIGHLIGHT.G, LIST_COLOR_UNHIGHLIGHT.B)
cell_phone.lua, line 610: vint_set_property(border_grp_h, "tint", LIST_COLOR_UNHIGHLIGHT.R, LIST_COLOR_UNHIGHLIGHT.G, LIST_COLOR_UNHIGHLIGHT.B)
cell_phone.lua, line 612: vint_set_property(highlight_bg_h, "tint", LIST_COLOR_HIGHLIGHT.R, LIST_COLOR_HIGHLIGHT.G, LIST_COLOR_HIGHLIGHT.B)
cell_phone.lua, line 617: vint_set_property(border_grp_h, "tint", LIST_COLOR_UNHIGHLIGHT.R, LIST_COLOR_UNHIGHLIGHT.G, LIST_COLOR_UNHIGHLIGHT.B)
cell_phone.lua, line 648: vint_set_property(book_scroll_twn_h, "start_value", start_x, start_y)
cell_phone.lua, line 649: vint_set_property(book_scroll_twn_h, "end_value", end_x, end_y)
cell_phone.lua, line 650: vint_set_property(book_scroll_twn_h, "end_event", "cell_phone_book_scroll_cb")
cell_phone.lua, line 943: vint_set_property(call_name_txt_h, "text_tag_crc", homie_name_crc)
cell_phone.lua, line 950: vint_set_property(call_icon_bmp_h, "image_crc", image_crc)
cell_phone.lua, line 954: vint_set_property(calling_info_txt_h, "text_tag", "CELL_PHONE_BUSY")
cell_phone.lua, line 956: vint_set_property(calling_info_txt_h, "text_tag", "CELL_PHONE_IN_CALL")
cell_phone.lua, line 1037: vint_set_property(element_h, "scale", 1, 1)
cell_phone.lua, line 1042: vint_set_property(element_h, "scale", text_scale, text_scale)
cell_phone.lua, line 1151: vint_set_property(contact_list_grp_h, "anchor", list_x, new_y)
cell_phone.lua, line 1213: vint_set_property(book_scroll_twn_h, "start_value", list_x, list_y)
cell_phone.lua, line 1214: vint_set_property(book_scroll_twn_h, "end_value", list_x, new_y)
cell_phone.lua, line 1215: vint_set_property(book_scroll_twn_h, "end_event", "cell_phone_book_scroll_cb")
cell_phone.lua, line 1243: vint_set_property(name_txt_h, "anchor", 118, name_y)
cell_phone.lua, line 1244: vint_set_property(highlight_btn_h, "visible", true)
cell_phone.lua, line 1246: vint_set_property(name_txt_h, "anchor", 85, name_y)
cell_phone.lua, line 1247: vint_set_property(highlight_btn_h, "visible", false)
cell_playlist.lua, line 749: vint_set_property(header_left_h, "text_tag","PLAYLIST_HEADER_TRACKS")
cell_playlist.lua, line 752: vint_set_property(header_left_h, "text_tag","PLAYLIST_HEADER_STATIONS")
cell_playlist.lua, line 866: vint_set_property(Artist_name_text_h, "visible", false)
cell_playlist.lua, line 867: vint_set_property(Track_name_text_h, "visible", false)
cell_playlist.lua, line 870: vint_set_property(Artist_name_text_h, "visible", true)
cell_playlist.lua, line 871: vint_set_property(Track_name_text_h, "visible", true)
cell_playlist.lua, line 874: vint_set_property(Artist_name_text_h, "text_tag", item.artist)
cell_playlist.lua, line 875: vint_set_property(Track_name_text_h, "text_tag", item.track)
cell_rewards.lua, line 48: vint_set_property(elements_locked_grp_h, "visible", false)
cell_rewards.lua, line 100: vint_set_property(grp1_h, "background", false)
cell_rewards.lua, line 101: vint_set_property(grp1_h, "visible", false)
cell_rewards.lua, line 309: vint_set_property(elements_locked_txt_h, "text_tag", elements_locked_string)
cell_rewards.lua, line 314: vint_set_property(elements_locked_trim_h, "anchor", 0, -(height/2) - 7)
cell_rewards.lua, line 315: vint_set_property(elements_locked_trim2_h, "anchor", 0, (height/2) + 7)
cell_rewards.lua, line 316: vint_set_property(elements_locked_grp_h, "visible", true)
cell_rewards.lua, line 318: vint_set_property(elements_locked_grp_h, "visible", false)
cell_rewards.lua, line 676: vint_set_property(elements_locked_grp_h, "visible", false)
cell_saintsbook.lua, line 111: vint_set_property(h, "visible", false)
cell_saintsbook.lua, line 115: vint_set_property(loading_grp_h, "alpha", 0)
cell_saintsbook.lua, line 156: vint_set_property(top_grp_h, "anchor", 0, 0)
cell_saintsbook.lua, line 157: vint_set_property(main_grp_h, "anchor", SAINTSBOOK_PAGE_WIDTH, 0)
cell_saintsbook.lua, line 158: vint_set_property(subpage_grp_h, "anchor", SAINTSBOOK_PAGE_WIDTH * 2, 0)
cell_saintsbook.lua, line 205: vint_set_property(h, "visible", true)
cell_saintsbook.lua, line 207: vint_set_property(h, "alpha", 0)
cell_saintsbook.lua, line 356: vint_set_property(content_h, "anchor", new_x, old_y)
cell_saintsbook.lua, line 359: vint_set_property(transition_twn_h, "end_event", "cell_saintsbook_transition_complete")
cell_saintsbook.lua, line 363: vint_set_property(transition_twn_h, "start_value", old_x, old_y)
cell_saintsbook.lua, line 364: vint_set_property(transition_twn_h, "end_value", new_x, old_y)
cell_saintsbook.lua, line 503: vint_set_property(h, "anchor", 0,0)
cell_saintsbook.lua, line 506: vint_set_property(twn_h, "start_value", 0, 0)
cell_saintsbook.lua, line 556: vint_set_property(main_item_h, "visible", false)
cell_saintsbook.lua, line 588: vint_set_property(item_clone_h, "name", "main_item_clone")
cell_saintsbook.lua, line 589: vint_set_property(item_clone_h, "visible", true)
cell_saintsbook.lua, line 598: vint_set_property(target_name_txt_h, "text_tag_crc", item.target_name)
cell_saintsbook.lua, line 600: vint_set_property(target_name_txt_h, "text_tag", item.target_name)
cell_saintsbook.lua, line 605: vint_set_property(target_img_h, "image", item.target_image .. "_t")
cell_saintsbook.lua, line 613: vint_set_property(contact_target_bmp_h, "visible", false)
cell_saintsbook.lua, line 621: --vint_set_property(challenge_contact_txt_h, "text_tag", item.contact_name)
cell_saintsbook.lua, line 628: vint_set_property(x_y_h, "text_tag", x_y_str)
cell_saintsbook.lua, line 630: vint_set_property(x_y_h, "text_tag", floor(item.units_completed).. "/" ..floor(item.units_total))
cell_saintsbook.lua, line 652: --vint_set_property(contact_name_txt_h, "text_tag", item.contact_name)
cell_saintsbook.lua, line 656: vint_set_property(task_description_h, "text_tag_crc", item.blurb_condensed)
cell_saintsbook.lua, line 661: vint_set_property(contact_target_bmp_h, "visible", true)
cell_saintsbook.lua, line 665: vint_set_property(contact_target_bmp_h, "image", icon_image)
cell_saintsbook.lua, line 676: vint_set_property(item_clone_h, "anchor", target_x, target_y)
cell_saintsbook.lua, line 686: vint_set_property(highlight_bg_h, "visible", true)
cell_saintsbook.lua, line 687: vint_set_property(target_name_txt_h, "tint", SAINTSBOOK_COLOR_TOP_TEXT_SELECTED.R, SAINTSBOOK_COLOR_TOP_TEXT_SELECTED.G, SAINTSBOOK_COLOR_TOP_TEXT_SELECTED.B)
cell_saintsbook.lua, line 692: vint_set_property(target_name_txt_h, "anchor", x,y)
cell_saintsbook.lua, line 699: vint_set_property(highlight_bg_h, "visible", false)
cell_saintsbook.lua, line 702: vint_set_property(target_name_txt_h, "anchor", x,y)
cell_saintsbook.lua, line 711: vint_set_property(item_clone_h, "alpha", .3)
cell_saintsbook.lua, line 873: vint_set_property(h, "anchor", 0, new_y)
cell_saintsbook.lua, line 878: vint_set_property(twn_h, "start_value", 0, new_y)
cell_saintsbook.lua, line 914: vint_set_property(h, "anchor", 0, new_y)
cell_saintsbook.lua, line 919: vint_set_property(twn_h, "start_value", 0, new_y)
cell_saintsbook.lua, line 955: vint_set_property(twn_h, "duration", 0.2)
cell_saintsbook.lua, line 957: vint_set_property(twn_h, "end_value", x, y - SAINTSBOOK_MAIN_ITEM_SPACING)
cell_saintsbook.lua, line 959: vint_set_property(twn_h, "end_value", x, y + SAINTSBOOK_MAIN_ITEM_SPACING)
cell_saintsbook.lua, line 961: vint_set_property(twn_h, "end_event", "cell_saintsbook_finish_scroll")
cell_saintsbook.lua, line 971: vint_set_property(twn_h, "start_value", new_x, new_y)
cell_saintsbook.lua, line 1038: vint_set_property(challenge_grp_h, "visible", false)
cell_saintsbook.lua, line 1039: vint_set_property(location_grp_h, "visible", false)
cell_saintsbook.lua, line 1040: vint_set_property(gps_grp_h, "visible", false)
cell_saintsbook.lua, line 1041: vint_set_property(task_icon_grp_h, "visible", false)
cell_saintsbook.lua, line 1042: vint_set_property(selected_grp_h, "visible", false)
cell_saintsbook.lua, line 1043: vint_set_property(completed_txt_h, "visible", false)
cell_saintsbook.lua, line 1047: vint_set_property(subpage_grp_h, "alpha", .3)
cell_saintsbook.lua, line 1048: vint_set_property(completed_txt_h, "visible", true)
cell_saintsbook.lua, line 1050: vint_set_property(subpage_grp_h, "alpha", 1)
cell_saintsbook.lua, line 1068: vint_set_property(target_name_txt_h, "text_tag_crc", item.target_name)
cell_saintsbook.lua, line 1070: vint_set_property(target_name_txt_h, "text_tag", item.target_name)
cell_saintsbook.lua, line 1076: vint_set_property(target_name_txt_h, "scale", 1, 1)
cell_saintsbook.lua, line 1087: vint_set_property(target_img_h, "image", item.target_image)
cell_saintsbook.lua, line 1090: vint_set_property(cash_desc_txt_h, "text_tag", "{GAME_CASH}" .. format_cash(item.cash))
cell_saintsbook.lua, line 1091: vint_set_property(respect_desc_txt_h, "text_tag", item.respect)
cell_saintsbook.lua, line 1094: --vint_set_property(contact_name_h, "text_tag", item.contact_name)
cell_saintsbook.lua, line 1098: --vint_set_property(contact_image_h, "image", contact_image)
cell_saintsbook.lua, line 1105: vint_set_property(task_condensed_h, "text_tag_crc", item.blurb_condensed)
cell_saintsbook.lua, line 1107: vint_set_property(task_condensed_h, "text_tag", item.blurb_condensed)
cell_saintsbook.lua, line 1112: vint_set_property(task_long_h, "text_tag_crc", item.blurb_long)
cell_saintsbook.lua, line 1114: vint_set_property(task_long_h, "text_tag", item.blurb_long)
cell_saintsbook.lua, line 1126: vint_set_property(task_condensed_h, "visible", false)
cell_saintsbook.lua, line 1130: vint_set_property(task_long_h, "anchor", task_long_x, task_long_y)
cell_saintsbook.lua, line 1133: vint_set_property(task_condensed_h, "visible", true)
cell_saintsbook.lua, line 1136: vint_set_property(task_long_h, "anchor", task_long_x, task_condensed_y + task_condensed_height + 20)
cell_saintsbook.lua, line 1159: vint_set_property(location_grp_h, "visible", true)
cell_saintsbook.lua, line 1162: vint_set_property(gps_grp_h, "visible", true)
cell_saintsbook.lua, line 1167: vint_set_property(location_desc_txt_h, "visible", false)
cell_saintsbook.lua, line 1169: vint_set_property(location_desc_txt_h, "visible", true)
cell_saintsbook.lua, line 1170: vint_set_property(location_desc_txt_h, "text_tag_crc", item.target_location)
cell_saintsbook.lua, line 1177: vint_set_property(task_icon_h, "image", "ui_saintsbook_hitman")
cell_saintsbook.lua, line 1180: vint_set_property(task_icon_h, "image", "ui_saintsbook_vehicle")
cell_saintsbook.lua, line 1197: vint_set_property(challenge_grp_h, "visible", true)
cell_saintsbook.lua, line 1208: vint_set_property(x_y_h, "text_tag", x_y_str)
cell_saintsbook.lua, line 1210: vint_set_property(x_y_h, "text_tag", floor(item.units_completed).."/"..floor(item.units_total))
cell_saintsbook.lua, line 1267: vint_set_property(gps_txt_h, "tint", SAINTSBOOK_COLOR_TOP_TEXT_SELECTED.R, SAINTSBOOK_COLOR_TOP_TEXT_SELECTED.G, SAINTSBOOK_COLOR_TOP_TEXT_SELECTED.B)
cell_saintsbook.lua, line 1270: vint_set_property(gps_txt_h, "tint", SAINTSBOOK_COLOR_ICON_SELECTED.R, SAINTSBOOK_COLOR_ICON_SELECTED.G, SAINTSBOOK_COLOR_ICON_SELECTED.B)
cell_saintsbook.lua, line 1293: vint_set_property(scroll_anim_h, "is_paused", true)
cell_saintsbook.lua, line 1304: vint_set_property(scroll_anim_h, "is_paused", true)
cell_saintsbook.lua, line 1347: vint_set_property(twn_h, "duration", duration)
cell_saintsbook.lua, line 1348: vint_set_property(twn_h, "start_value", task_x, task_y)
cell_saintsbook.lua, line 1349: vint_set_property(twn_h, "end_value", task_x, task_y + movement)
cell_saintsbook.lua, line 1350: vint_set_property(twn_h, "end_event", "cell_saintsbook_sub_finish_scroll")
cell_saintsbook.lua, line 1381: vint_set_property(twn_h, "start_value", 0, 0)
cell_saintsbook.lua, line 1386: vint_set_property(task_desc_scroll_h, "anchor", 0, 0)
cell_saintsbook.lua, line 1419: vint_set_property(twn_h, "start_value", new_x, new_y)
cell_saintsbook.lua, line 1494: vint_set_property(gps_txt_h, "text_tag", "SB_DESELECT_TARGET")
cell_saintsbook.lua, line 1495: vint_set_property(selected_grp_h, "visible", true)
cell_saintsbook.lua, line 1496: vint_set_property(task_icon_grp_h, "visible", true)
cell_saintsbook.lua, line 1498: vint_set_property(gps_txt_h, "text_tag", "SB_SELECT_TARGET")
cell_saintsbook.lua, line 1499: vint_set_property(selected_grp_h, "visible", false)
cell_saintsbook.lua, line 1500: vint_set_property(task_icon_grp_h, "visible", false)
cell_saintsbook.lua, line 1511: vint_set_property(gps_btn_grp_h, "anchor", x, y)
cell_saintsbook.lua, line 1515: vint_set_property(gps_btn_h, "visible", false)
cell_saintsbook.lua, line 1517: vint_set_property(gps_btn_h, "visible", true)
cell_stats.lua, line 108: vint_set_property(Cell_stats_objects[i].label_h, "visible", true)
cell_stats.lua, line 109: vint_set_property(Cell_stats_objects[i].label_h, "text_tag", Cell_stats_data[stat_index].display_name)
cell_stats.lua, line 112: vint_set_property(Cell_stats_objects[i].label_h, "scale", 1,1)
cell_stats.lua, line 118: vint_set_property(Cell_stats_objects[i].label_h, "scale", text_scale_label,1)
cell_stats.lua, line 123: vint_set_property(Cell_stats_objects[i].value_h, "visible", true)
cell_stats.lua, line 124: vint_set_property(Cell_stats_objects[i].value_h, "text_tag", Cell_stats_data[stat_index].value)
cell_stats.lua, line 127: vint_set_property(Cell_stats_objects[i].value_h, "scale", 1,1)
cell_stats.lua, line 133: vint_set_property(Cell_stats_objects[i].value_h, "scale", text_scale_value,1)
cell_stats.lua, line 137: vint_set_property(Cell_stats_objects[i].value_h, "visible", false)
cell_stats.lua, line 141: vint_set_property(Cell_stats_objects[i].label_h, "visible", false)
cell_stats.lua, line 142: vint_set_property(Cell_stats_objects[i].value_h, "visible", false)
cell_stats.lua, line 155: vint_set_property(current_page_h, "text_tag", stats_string)
cell_stats.lua, line 156: vint_set_property(current_page_h, "scale", 1,1)
cell_stats.lua, line 162: vint_set_property(current_page_h, "scale", text_scale,1)
cell_stats.lua, line 176: vint_set_property(scroll_grp_h, "anchor", scroll_pct, 0)
cell_stats.lua, line 295: vint_set_property(page_text, "tint", 0, 0, 0)
cell_stats.lua, line 302: vint_set_property(page_text, "tint", COLOR_CELL_MENU_HIGHLIGHT_TEXT.R, COLOR_CELL_MENU_HIGHLIGHT_TEXT.G, COLOR_CELL_MENU_HIGHLIGHT_TEXT.B)
cinema_clip_editor.lua, line 401: vint_set_property(popup.tooltip_text.handle, "shadow_enabled", true)
cinema_clip_editor.lua, line 402: vint_set_property(popup.tooltip_text.handle, "shadow_offset", 2, 2)
cinema_clip_manager.lua, line 232: vint_set_property(date_txt_h, "text_tag", Data[cur_selection].clip_date)
cinema_clip_manager.lua, line 233: vint_set_property(location_txt_h, "text_tag", Data[cur_selection].location)
cinema_clip_manager.lua, line 237: vint_set_property(edited_txt_h, "text_tag", "OPTION_YES")
cinema_clip_manager.lua, line 239: vint_set_property(edited_txt_h, "text_tag", "OPTION_NO")
cinema_clip_manager.lua, line 242: vint_set_property(exported_txt_h, "text_tag", "OPTION_YES")
cinema_clip_manager.lua, line 244: vint_set_property(exported_txt_h, "text_tag", "OPTION_NO")
cinema_clip_manager.lua, line 249: -- vint_set_property(clip_image, "image", Data[cur_selection].clip_image)
city_load.lua, line 35: vint_set_property(twn_h, "end_event", "city_load_transition")
city_load.lua, line 39: --vint_set_property(loading_twn_h, "end_event", "vint_anim_loop_callback")
city_load.lua, line 117: vint_set_property(City_load_data.handles.bmp1_h, "image", City_load_current_images[1])
city_load.lua, line 118: vint_set_property(City_load_data.handles.bmp2_h, "image", City_load_current_images[2])
city_load.lua, line 119: vint_set_property(City_load_data.handles.bmp3_h, "image", City_load_current_images[3])
city_load.lua, line 124: vint_set_property(wait_twn_h, "end_event", "city_load_show_images")
city_load.lua, line 125: vint_set_property(wait_twn_h, "duration", IMAGE_DELAY)
city_load.lua, line 129: vint_set_property(images_h, "visible", false)
city_load.lua, line 139: vint_set_property(images_h, "visible", true)
city_load.lua, line 149: vint_set_property(images_h, "visible", false)
city_load.lua, line 156: vint_set_property(City_load_data.handles.bmp1_h, "alpha", 1)
city_load.lua, line 157: vint_set_property(City_load_data.handles.bmp2_h, "alpha", 1)
city_load.lua, line 158: vint_set_property(City_load_data.handles.bmp3_h, "alpha", 1)
cmp_activity.lua, line 42: vint_set_property(h, "visible", true)
cmp_activity.lua, line 46: --vint_set_property(h, "background", true)
cmp_activity.lua, line 49: vint_set_property(h, "background", true)
cmp_activity.lua, line 76: vint_set_property(h, "background", false)
cmp_common.lua, line 213: vint_set_property(h, "visible", false)
cmp_common.lua, line 216: vint_set_property(h, "alpha", 0)
cmp_common.lua, line 219: vint_set_property(h, "alpha", 0)
cmp_common.lua, line 223: vint_set_property(h, "visible", false)
cmp_common.lua, line 226: vint_set_property(h, "alpha", 0)
cmp_common.lua, line 229: vint_set_property(h, "alpha", 0)
cmp_common.lua, line 232: vint_set_property(h, "alpha", 0)
cmp_common.lua, line 235: vint_set_property(h, "alpha", 0)
cmp_common.lua, line 238: vint_set_property(h, "alpha", 0)
cmp_common.lua, line 241: vint_set_property(img_bg_grp_h, "visible", true)
cmp_common.lua, line 244: vint_set_property(img_grp_h, "visible", false)
cmp_common.lua, line 266: vint_set_property(h, "tint", CMP_COLOR_TEXT_PURPLE.R, CMP_COLOR_TEXT_PURPLE.G, CMP_COLOR_TEXT_PURPLE.B)
cmp_common.lua, line 271: vint_set_property(h, "tint", CMP_COLOR_TEXT_WHITE.R, CMP_COLOR_TEXT_WHITE.G, CMP_COLOR_TEXT_WHITE.B)
cmp_common.lua, line 276: vint_set_property(h, "tint", CMP_COLOR_TEXT_WHITE_2.R, CMP_COLOR_TEXT_WHITE_2.G, CMP_COLOR_TEXT_WHITE_2.B)
cmp_common.lua, line 367: vint_set_property(digits_grp_h, "tint", COLOR_CMP_BG_MISSION.R, COLOR_CMP_BG_MISSION.G, COLOR_CMP_BG_MISSION.B)
cmp_common.lua, line 368: vint_set_property(lines_grp_h, "tint", COLOR_CMP_BG_MISSION.R, COLOR_CMP_BG_MISSION.G, COLOR_CMP_BG_MISSION.B)
cmp_common.lua, line 369: vint_set_property(glow_h, "tint", COLOR_CMP_BG_MISSION.R, COLOR_CMP_BG_MISSION.G, COLOR_CMP_BG_MISSION.B)
cmp_common.lua, line 370: vint_set_property(swish_color_grp_h, "tint", COLOR_CMP_BG_MISSION_SWISH.R, COLOR_CMP_BG_MISSION_SWISH.G, COLOR_CMP_BG_MISSION_SWISH.B)
cmp_common.lua, line 372: vint_set_property(digits_grp_h, "tint", COLOR_CMP_BG_ACTIVITY.R, COLOR_CMP_BG_ACTIVITY.G, COLOR_CMP_BG_ACTIVITY.B)
cmp_common.lua, line 373: vint_set_property(lines_grp_h, "tint", COLOR_CMP_BG_ACTIVITY.R, COLOR_CMP_BG_ACTIVITY.G, COLOR_CMP_BG_ACTIVITY.B)
cmp_common.lua, line 374: vint_set_property(glow_h, "tint", COLOR_CMP_BG_ACTIVITY.R, COLOR_CMP_BG_ACTIVITY.G, COLOR_CMP_BG_ACTIVITY.B)
cmp_common.lua, line 375: vint_set_property(swish_color_grp_h, "tint", COLOR_CMP_BG_ACTIVITY_SWISH.R, COLOR_CMP_BG_ACTIVITY_SWISH.G, COLOR_CMP_BG_ACTIVITY_SWISH.B)
cmp_common.lua, line 428: vint_set_property(img_bg_grp_h, "visible", true)
cmp_common.lua, line 433: vint_set_property(h, "visible", true)
cmp_common.lua, line 434: vint_set_property(h, "background", Cmp_use_as_background)
cmp_common.lua, line 558: vint_set_property(title_txt_h, "text_tag", title_string)
cmp_common.lua, line 565: vint_set_property(end_event_twn_h, "end_event", "cmp_common_glitch_large")
cmp_common.lua, line 569: vint_set_property(glitch_twn_h, "end_event", "cmp_common_glitch_small")
cmp_common.lua, line 574: vint_set_property(twn_h, "end_event", "cmp_common_title_slam")
cmp_common.lua, line 578: vint_set_property(twn_h, "end_event", "cmp_common_title_end")
cmp_common.lua, line 595: vint_set_property(end_event_twn_h, "end_event", nil)
cmp_common.lua, line 599: vint_set_property(glitch_twn_h, "end_event", nil)
cmp_common.lua, line 674: vint_set_property(title_txt_h, "text_scale", scale, scale)
cmp_common.lua, line 719: vint_set_property(bonus_txt_h, "text_tag", bonus_string)
cmp_common.lua, line 725: vint_set_property(end_event_twn_h, "end_event", "cmp_common_glitch_large")
cmp_common.lua, line 729: vint_set_property(glitch_twn_h, "end_event", "cmp_common_glitch_small")
cmp_common.lua, line 743: vint_set_property(twn_h, "end_event", Cmp_common_cash_complete_cb)
cmp_common.lua, line 764: vint_set_property(end_event_twn_h, "end_event", nil)
cmp_common.lua, line 768: vint_set_property(glitch_twn_h, "end_event", nil)
cmp_common.lua, line 772: vint_set_property(twn_h, "end_event", nil)
cmp_common.lua, line 777: vint_set_property(cash_h, "text_tag", "{GAME_CASH}" .. format_cash(Cmp_screen_cash_total) .. "\n")
cmp_common.lua, line 784: vint_set_property(cash_bonus_end_twn_h, "end_event", "cmp_common_cash_end")
cmp_common.lua, line 790: vint_set_property(twn_h, "end_event", "cmp_common_cash_end")
cmp_common.lua, line 880: vint_set_property(cash_h, "text_tag", "{GAME_CASH}" .. format_cash(cash_this_frame) .. "\n")
cmp_common.lua, line 892: vint_set_property(cash_h, "text_tag", "{GAME_CASH}" .. format_cash(cash_end))
cmp_common.lua, line 908: vint_set_property(cash_bonus_end_twn_h, "end_event", "cmp_common_cash_end")
cmp_common.lua, line 954: --vint_set_property(twn_h, "end_event", cash_slam_cb)
cmp_common.lua, line 957: vint_set_property(twn_h, "end_event", cash_bonus_slam_cb)
cmp_common.lua, line 1013: vint_set_property(bonus_txt_h, "text_tag", bonus_string)
cmp_common.lua, line 1047: vint_set_property(end_event_twn_h, "end_event", "cmp_common_glitch_large")
cmp_common.lua, line 1051: vint_set_property(glitch_twn_h, "end_event", "cmp_common_glitch_small")
cmp_common.lua, line 1055: vint_set_property(twn_h, "end_event", respect_end_cb)
cmp_common.lua, line 1075: vint_set_property(txt_h, "text_tag", level)
cmp_common.lua, line 1082: vint_set_property(end_event_twn_h, "end_event", nil)
cmp_common.lua, line 1086: vint_set_property(glitch_twn_h, "end_event", nil)
cmp_common.lua, line 1089: vint_set_property(twn_h, "end_event", "cmp_common_respect_end")
cmp_common.lua, line 1118: vint_set_property(twn_h, "end_event", "cmp_common_respect_end")
cmp_common.lua, line 1187: vint_set_property(txt_h, "text_tag", old_level)
cmp_common.lua, line 1210: vint_set_property(twn_h, "end_event", "cmp_common_respect_fill_cb")
cmp_common.lua, line 1253: vint_set_property(meter_tween_h, "start_value", start_respect_angle)
cmp_common.lua, line 1254: vint_set_property(meter_tween_h, "end_value", end_respect_angle)
cmp_common.lua, line 1256: vint_set_property(meter_bg_tween_h, "start_value", start_respect_angle - .03)
cmp_common.lua, line 1257: vint_set_property(meter_bg_tween_h, "end_value", end_respect_angle - .03)
cmp_common.lua, line 1263: vint_set_property(respect_up_anim_h, "is_paused", true)
cmp_common.lua, line 1268: vint_set_property(respect_meter_h, "end_angle", end_respect_angle)
cmp_common.lua, line 1269: vint_set_property(respect_meter_bg_h, "end_angle", end_respect_angle - .03)
cmp_common.lua, line 1287: vint_set_property(twn_h, "end_event", "cmp_common_respect_fill_end")
cmp_common.lua, line 1297: vint_set_property(twn_h, "end_event", "cmp_common_respect_fill_cb")
cmp_common.lua, line 1326: vint_set_property(txt_h, "text_tag", Cmp_screen_respect_level_cur)
cmp_common.lua, line 1339: vint_set_property(meter_tween_h, "duration", t)
cmp_common.lua, line 1340: vint_set_property(meter_bg_tween_h, "duration", t)
cmp_common.lua, line 1358: --vint_set_property(twn_h, "end_event", respect_slam_cb)
cmp_common.lua, line 1361: vint_set_property(twn_h, "end_event", respect_bonus_cb)
cmp_common.lua, line 1365: vint_set_property(twn_h, "end_event", respect_level_cb)
cmp_common.lua, line 1406: vint_set_property(control_meter_pct_text_h, "text_tag", control_pct_string)
cmp_common.lua, line 1411: vint_set_property(control_txt, "text_tag", control_string)
cmp_common.lua, line 1420: vint_set_property(control_txt, "scale", scale, scale)
cmp_common.lua, line 1426: vint_set_property(control_cash_txt_h, "text_tag", control_cash_string)
cmp_common.lua, line 1441: vint_set_property(end_event_twn_h, "end_event", "cmp_common_glitch_large")
cmp_common.lua, line 1445: vint_set_property(glitch_twn_h, "end_event", "cmp_common_glitch_small")
cmp_common.lua, line 1449: vint_set_property(twn_h, "end_event", "cmp_common_control_end")
cmp_common.lua, line 1474: vint_set_property(control_meter_pct_text_h, "text_tag", control_pct_string)
cmp_common.lua, line 1479: vint_set_property(twn_h, "end_event", nil)
cmp_common.lua, line 1485: vint_set_property(end_event_twn_h, "end_event", nil)
cmp_common.lua, line 1489: vint_set_property(glitch_twn_h, "end_event", nil)
cmp_common.lua, line 1493: vint_set_property(twn_h, "end_event", "cmp_common_control_end")
cmp_common.lua, line 1573: vint_set_property(twn_h, "end_event", "cmp_common_control_fill_end")
cmp_common.lua, line 1603: vint_set_property(meter_tween_h, "start_value", start_angle)
cmp_common.lua, line 1604: vint_set_property(meter_tween_h, "end_value", end_angle)
cmp_common.lua, line 1606: vint_set_property(meter_bg_tween_h, "start_value", start_angle - .03)
cmp_common.lua, line 1607: vint_set_property(meter_bg_tween_h, "end_value", end_angle - .03)
cmp_common.lua, line 1613: vint_set_property(control_up_anim_h, "is_paused", true)
cmp_common.lua, line 1618: vint_set_property(respect_meter_h, "end_angle", end_angle)
cmp_common.lua, line 1619: vint_set_property(respect_meter_bg_h, "end_angle", end_angle - .03)
cmp_common.lua, line 1626: vint_set_property(control_meter_pct_text_h, "text_tag", control_pct_string)
cmp_common.lua, line 1642: vint_set_property(meter_tween_h, "duration", t)
cmp_common.lua, line 1643: vint_set_property(meter_bg_tween_h, "duration", t)
cmp_common.lua, line 1657: --vint_set_property(twn_h, "end_event", control_slam_cb)
cmp_common.lua, line 1690: vint_set_property(h, "alpha", 1)
cmp_common.lua, line 1691: vint_set_property(h, "depth", -4000)
cmp_common.lua, line 1695: vint_set_property(h, "background", false)
cmp_common.lua, line 1702: vint_set_property(screen_h, "visible", false)
cmp_common.lua, line 1703: vint_set_property(stars_h, "visible", false)
cmp_common.lua, line 1742: vint_set_property(value_h, "text_tag", format_time(goal, false, false, nil, true))
cmp_common.lua, line 1744: vint_set_property(value_h, "text_tag", "ACTIVITY_COMPLETED")
cmp_common.lua, line 1750: vint_set_property(value_h, "text_tag", format_cash(goal).."")
cmp_common.lua, line 1753: vint_set_property(value_h, "text_tag", format_cash(goal).."")
cmp_common.lua, line 1756: vint_set_property(value_h, "text_tag", "{GAME_CASH}" .. format_cash(goal))
cmp_common.lua, line 1760: vint_set_property(twn_h, "end_value", fill_pct, 1)
cmp_common.lua, line 1763: vint_set_property(medal_img_h, "visible", false)
cmp_common.lua, line 1766: vint_set_property(medal_img_h, "visible", true)
cmp_common.lua, line 1771: --vint_set_property(twn_h, "end_event", "cmp_common_tier_reached_cb")
cmp_common.lua, line 1788: vint_set_property(score_label_txt_h, "text_tag", "COMPLETION_ACTIVITY_TIME_REMAINING")
cmp_common.lua, line 1790: vint_set_property(score_label_txt_h, "text_tag", "ACT_FRAUD_SCORE_UNIT")
cmp_common.lua, line 1792: vint_set_property(score_label_txt_h, "text_tag", "COMPLETION_ACTIVITY_SCORE")
cmp_common.lua, line 1822: vint_set_property(end_event_twn_h, "end_event", "cmp_common_glitch_large")
cmp_common.lua, line 1826: vint_set_property(glitch_twn_h, "end_event", "cmp_common_glitch_small")
cmp_common.lua, line 1830: vint_set_property(twn_h, "end_event", "cmp_common_tiers_end")
cmp_common.lua, line 1840: --vint_set_property(end_event_twn, "end_event", "cmp_common_tiers_play_progress")
cmp_common.lua, line 1856: vint_set_property(end_event_twn_h, "end_event", nil)
cmp_common.lua, line 1860: vint_set_property(glitch_twn_h, "end_event", nil)
cmp_common.lua, line 1906: vint_set_property(twn_h, "end_event", tiers_slam_cb)
cmp_common.lua, line 1955: vint_set_property(score_h, "text_tag", format_time(score_this_frame, false, false, nil, true))
cmp_common.lua, line 1957: vint_set_property(score_h, "text_tag", format_cash(score_this_frame).."")
cmp_common.lua, line 1959: vint_set_property(score_h, "text_tag", "{GAME_CASH}"..format_cash(score_this_frame).."\n")
cmp_common.lua, line 1962: vint_set_property(score_h, "text_tag", format_cash(score_this_frame).."")
cmp_common.lua, line 1964: vint_set_property(score_h, "text_tag", format_cash(score_this_frame).."\n")
cmp_common.lua, line 1979: vint_set_property(score_h, "text_tag", format_time(score_end, false, false, nil, true))
cmp_common.lua, line 1981: vint_set_property(score_h, "text_tag", format_cash(score_end).."")
cmp_common.lua, line 1983: vint_set_property(score_h, "text_tag", "{GAME_CASH}"..format_cash(score_end).."\n")
cmp_common.lua, line 1985: vint_set_property(score_h, "text_tag", format_cash(score_end).."")
cmp_common.lua, line 1987: vint_set_property(score_h, "text_tag", format_cash(score_end).."\n")
cmp_common.lua, line 2026: vint_set_property(waiting_txt_h,"text_tag", waiting_string)
cmp_common.lua, line 2045: vint_set_property(coop_anim_h, "is_paused", true)
cmp_common.lua, line 2139: vint_set_property(anim_h, "is_paused", true)
cmp_common.lua, line 2147: vint_set_property(anim_h, "is_paused", true)
cmp_common.lua, line 2169: vint_set_property(h, "scale", scale, scale)
cmp_common.lua, line 2170: vint_set_property(h, "rotation", rotation_og)
cmp_common.lua, line 2238: vint_set_property(screen_h, "anchor", x, y)
cmp_common.lua, line 2292: vint_set_property(twn_h, "start_event", "cmp_audio_title_intro_cb")
cmp_common.lua, line 2296: vint_set_property(twn_h, "start_event", "cmp_audio_title_skip_cb")
cmp_common.lua, line 2300: vint_set_property(twn_h, "start_event", "cmp_audio_music_cb")
cmp_common.lua, line 2304: vint_set_property(twn_h, "start_event", "cmp_audio_tiers_intro_cb")
cmp_common.lua, line 2308: vint_set_property(twn_h, "start_event", "cmp_audio_tiers_skip_cb")
cmp_common.lua, line 2312: vint_set_property(twn_h, "start_event", "cmp_audio_cash_intro_cb")
cmp_common.lua, line 2316: vint_set_property(twn_h, "start_event", "cmp_audio_cash_skip_cb")
cmp_common.lua, line 2320: vint_set_property(twn_h, "start_event", "cmp_audio_cash_bonus_cb")
cmp_common.lua, line 2324: vint_set_property(twn_h, "start_event", "cmp_audio_respect_intro_cb")
cmp_common.lua, line 2328: vint_set_property(twn_h, "start_event", "cmp_audio_respect_skip_cb")
cmp_common.lua, line 2332: vint_set_property(twn_h, "start_event", "cmp_audio_respect_bonus_cb")
cmp_common.lua, line 2336: vint_set_property(twn_h, "start_event", "cmp_audio_control_intro_cb")
cmp_common.lua, line 2340: vint_set_property(twn_h, "start_event", "cmp_audio_control_skip_cb")
cmp_common.lua, line 2715: vint_set_property(h, "start_value", val.val_1, y)
cmp_common.lua, line 2718: vint_set_property(h, "end_value", val.val_1, y)
cmp_common.lua, line 2720: vint_set_property(h, "anchor", val.val_1, val.val_2)
cmp_common.lua, line 2722: vint_set_property(h, val.prop, val.val_1)
cmp_common.lua, line 2745: vint_set_property(h, "visible", true)
cmp_common.lua, line 2748: vint_set_property(img_bg_grp_h, "visible", true)
cmp_common.lua, line 2751: vint_set_property(img_grp_h, "visible", true)
cmp_common.lua, line 2759: vint_set_property(screen_image_r, "image", Cmp_image)
cmp_common.lua, line 2760: vint_set_property(screen_image_g, "image", Cmp_image)
cmp_common.lua, line 2761: vint_set_property(screen_image_b, "image", Cmp_image)
cmp_common.lua, line 2762: vint_set_property(screen_image_black, "image", Cmp_image)
cmp_common.lua, line 2765: vint_set_property(screen_image_r, "scale", 0, 0)
cmp_common.lua, line 2766: vint_set_property(screen_image_g, "scale", 0, 0)
cmp_common.lua, line 2767: vint_set_property(screen_image_b, "scale", 0, 0)
cmp_common.lua, line 2768: vint_set_property(screen_image_black, "alpha", 0)
cmp_common.lua, line 2808: vint_set_property(h, "visible", false)
cmp_fail.lua, line 121: vint_set_property(h, "end_event", "cmp_fail_anim_complete_cb")
cmp_fail.lua, line 124: vint_set_property(h, "end_event", "cmp_fail_anim_can_skip_cb")
cmp_fail.lua, line 160: vint_set_property(gameplay_name_txt_h, "text_tag", Cmp_fail_data.mission_name)
cmp_fail.lua, line 161: vint_set_property(condition_detail_txt_h, "text_tag", Cmp_fail_data.failure_text)
cmp_fail.lua, line 171: vint_set_property(coop_wait_h,"text_tag", waiting_string)
cmp_fail.lua, line 174: vint_set_property(coop_screen_base_h, "visible", true)
cmp_fail.lua, line 175: vint_set_property(coop_screen_base_h, "alpha", 1)
cmp_fail.lua, line 179: vint_set_property(list_h, "visible", false)
cmp_fail.lua, line 382: vint_set_property(shake_twn_h, "per_frame_event", "cmp_fail_camera_shake_anim_cb")
cmp_fail.lua, line 392: --vint_set_property(screen_h, "anchor", x, y)
cmp_fail.lua, line 407: vint_set_property(h, "end_event", "cmp_fail_camera_shake")
cmp_fail.lua, line 409: vint_set_property(h, "end_event", "cmp_fail_audio_slam")
cmp_fail.lua, line 434: vint_set_property(h, "end_event", camera_shake_cb)
cmp_fail.lua, line 436: vint_set_property(h, "end_event", camera_shake_cb)
cmp_fail.lua, line 438: vint_set_property(h, "end_event", camera_shake_cb)
cmp_fail.lua, line 440: vint_set_property(h, "end_event", camera_shake_cb)
cmp_fail.lua, line 444: vint_set_property(h, "end_event", cmp_fail_audio_slam_cb)
cmp_fail.lua, line 446: vint_set_property(h, "end_event", cmp_fail_audio_slam_cb)
cmp_fail.lua, line 448: vint_set_property(h, "end_event", cmp_fail_audio_slam_cb)
cmp_fail.lua, line 450: vint_set_property(h, "end_event", cmp_fail_audio_slam_cb)
cmp_mission.lua, line 34: -- vint_set_property(h, "visible", true)
cmp_mission.lua, line 37: vint_set_property(h, "background", Cmp_use_as_background)
cmp_rewards.lua, line 8: --vint_set_property(h, "clip_enabled", true)
cmp_rewards.lua, line 9: --vint_set_property(h, "visible", true)
cmp_stronghold.lua, line 29: vint_set_property(h, "visible", true)
cmp_stronghold.lua, line 32: vint_set_property(h, "background", false)
cmp_stronghold.lua, line 142: vint_set_property(screen_image_h, "image", Cmp_image)
col_main.lua, line 157: --vint_set_property(grp1_h, "background", false)
col_main.lua, line 158: --vint_set_property(grp1_h, "visible", false)
col_main.lua, line 166: --vint_set_property(store_common_grp_h, "saturation", 0)
col_main.lua, line 167: --vint_set_property(store_common_grp_h, "tint", COLOR_COL_CELL_ROTATE.R, COLOR_COL_CELL_ROTATE.G, COLOR_COL_CELL_ROTATE.B)
col_text_adventure.lua, line 85: vint_set_property(base_text, "visible", false)
col_text_adventure.lua, line 89: --vint_set_property(base_text, "wrap_width", 815)
col_text_adventure.lua, line 92: --vint_set_property(base_text, "wrap_width", 860)
col_text_adventure.lua, line 102: vint_set_property(cursor_h, "visible", false)
col_text_adventure.lua, line 103: vint_set_property(prompt_txt_h, "visible", false)
col_text_adventure.lua, line 105: vint_set_property(cursor_h, "visible", true)
col_text_adventure.lua, line 106: vint_set_property(prompt_txt_h, "visible", true)
col_text_adventure.lua, line 4714: vint_set_property(base_text, "visible", false)
countdown.lua, line 28: vint_set_property(h, "alpha", 0)
countdown.lua, line 31: vint_set_property(h, "alpha", 0)
countdown.lua, line 35: vint_set_property(Countdown_tier_times_grp_h, "visible", false)
countdown.lua, line 51: vint_set_property(h, "text_tag", title_str)
countdown.lua, line 64: vint_set_property(number_txt_h, "text_tag", data.txt)
countdown.lua, line 92: vint_set_property(h, "visible", false)
countdown.lua, line 102: vint_set_property(h, "visible", true)
countdown.lua, line 112: vint_set_property(Countdown_anims_playing[i], "is_paused", is_paused)
countdown.lua, line 171: vint_set_property(gold_txt_h, "text_tag", body)
countdown.lua, line 180: vint_set_property(silver_txt_h, "text_tag", body)
countdown.lua, line 189: vint_set_property(bronze_txt_h, "text_tag", body)
countdown.lua, line 191: vint_set_property(Countdown_tier_times_grp_h, "visible", true)
countdown.lua, line 197: vint_set_property(end_event_twn_h, "end_event", "countdown_hide_tier_times")
countdown.lua, line 213: vint_set_property(Countdown_tier_times_grp_h, "visible", false)
credits.lua, line 459: vint_set_property(base_grp_h, "visible", false)
credits.lua, line 464: vint_set_property(h, "visible", false)
credits.lua, line 476: vint_set_property(header_txt_h, "tint", COLOR_CREDITS_TEXT_RED.R, COLOR_CREDITS_TEXT_RED.G, COLOR_CREDITS_TEXT_RED.B)
credits.lua, line 477: vint_set_property(role_txt_h, "tint", COLOR_CREDITS_TEXT_RED.R, COLOR_CREDITS_TEXT_RED.G, COLOR_CREDITS_TEXT_RED.B)
credits.lua, line 482: vint_set_property(header_txt_h, "tint", COLOR_CREDITS_TEXT_GOLD.R, COLOR_CREDITS_TEXT_GOLD.G, COLOR_CREDITS_TEXT_GOLD.B)
credits.lua, line 483: vint_set_property(role_txt_h, "tint", COLOR_CREDITS_TEXT_GOLD.R, COLOR_CREDITS_TEXT_GOLD.G, COLOR_CREDITS_TEXT_GOLD.B)
credits.lua, line 504: vint_set_property(background_base_bg_h, "alpha", 0)
credits.lua, line 505: vint_set_property(credits_bg_grp_h, "alpha", 0)
credits.lua, line 616: vint_set_property(Credits_objects.credits_slide_h, "anchor", 0, Credits_cur_slide_pos)
credits.lua, line 693: vint_set_property(image_h, "image", image_name)
credits.lua, line 710: vint_set_property(txt_object_h, "text_tag", txt_data)
credits.lua, line 726: vint_set_property(next_txt_object_h, "anchor", x, name_move)
credits.lua, line 741: vint_set_property(txt_object_h, "anchor", x, y)
credits.lua, line 758: vint_set_property(base_grp_clone_h, "visible", true)
credits.lua, line 774: vint_set_property(base_grp_clone_h, "anchor", 0, item_y)
credits.lua, line 810: vint_set_property(Credits_objects.credits_reel_slide_h, "anchor", 0, Credits_reel_cur_slide_pos)
credits.lua, line 867: vint_set_property(image_clone_h, "visible", true)
credits.lua, line 887: vint_set_property(image_clone_h, "anchor", 0, item_y)
credits.lua, line 976: vint_set_property(image_h, "image", image_name)
cte_binoc_only.lua, line 17: vint_set_property(Binoc_grp_h, "visible", false)
cte_binoc_only.lua, line 32: vint_set_property(Binoc_h, "image", "ui_cte_binoc")
cte_binoc_only.lua, line 40: vint_set_property(Binoc_grp_h, "visible", true)
cte_binoc_only.lua, line 44: vint_set_property(Binoc_grp_h, "visible", false)
cte_cid_lens.lua, line 54: vint_set_property(binco_img_h, "visible", false)
cte_cid_lens.lua, line 56: vint_set_property(Binoc_grp_h, "visible", false)
cte_cid_lens.lua, line 79: --vint_set_property(Binoc_h, "image", "ui_blank")
cte_cid_lens.lua, line 80: vint_set_property(Fill_1_h, "image", "ui_blank")
cte_cid_lens.lua, line 81: vint_set_property(Fill_2_h, "image", "ui_blank")
cte_cid_lens.lua, line 82: vint_set_property(Frame_1_h, "image", "ui_cid_frame")
cte_cid_lens.lua, line 83: vint_set_property(Frame_2_h, "image", "ui_cid_frame")
cte_cid_lens.lua, line 84: vint_set_property(Frame_3_h, "image", "ui_cid_frame")
cte_cid_lens.lua, line 85: vint_set_property(Frame_4_h, "image", "ui_cid_frame")
cte_cid_lens.lua, line 86: vint_set_property(Dashes_1_h, "image", "ui_rotate_1")
cte_cid_lens.lua, line 87: vint_set_property(Dashes_2_h, "image", "ui_rotate_1")
cte_cid_lens.lua, line 88: vint_set_property(Dashes_3_h, "image", "ui_rotate_1")
cte_cid_lens.lua, line 89: vint_set_property(Dashes_4_h, "image", "ui_rotate_1")
cte_cid_lens.lua, line 90: vint_set_property(Dashes_5_h, "image", "ui_rotate_1")
cte_cid_lens.lua, line 91: vint_set_property(Bracket_1_h, "image", "ui_hub_radial_bracket")
cte_cid_lens.lua, line 92: vint_set_property(Bracket_2_h, "image", "ui_hub_radial_bracket")
cte_cid_lens.lua, line 93: vint_set_property(Bracket_3_h, "image", "ui_hub_radial_bracket")
cte_cid_lens.lua, line 94: vint_set_property(Bracket_4_h, "image", "ui_hub_radial_bracket")
cte_cid_lens.lua, line 95: vint_set_property(Bracket_ref_1_h, "image", "ui_hub_radial_bracket")
cte_cid_lens.lua, line 96: vint_set_property(Bracket_ref_2_h, "image", "ui_hub_radial_bracket")
cte_cid_lens.lua, line 97: vint_set_property(Bracket_ref_3_h, "image", "ui_hub_radial_bracket")
cte_cid_lens.lua, line 98: vint_set_property(Bracket_ref_4_h, "image", "ui_hub_radial_bracket")
cte_cid_lens.lua, line 109: vint_set_property(Binoc_grp_h, "visible", true)
cte_cid_lens.lua, line 114: vint_set_property(Binoc_grp_h, "visible", false)
cte_crack_binoc.lua, line 20: vint_set_property(Crack_grp_h, "visible", false)
cte_crack_binoc.lua, line 35: vint_set_property(Crack_black_h, "image", "ui_cte_crack")
cte_crack_binoc.lua, line 36: vint_set_property(Crack_white_h, "image", "ui_cte_crack")
cte_crack_binoc.lua, line 41: vint_set_property(Crack_grp_h, "visible", true)
cte_crack_binoc.lua, line 47: vint_set_property(Crack_grp_h, "visible", true)
cte_hours_later.lua, line 7: vint_set_property(Txt_h, "visible", false)
cte_hours_later.lua, line 16: vint_set_property(Txt_h, "text_tag", "CREDITS_END_SOUL")
cte_hours_later.lua, line 17: vint_set_property(Txt_h, "visible", true)
cte_hours_later.lua, line 21: vint_set_property(Txt_h, "text_tag", "CREDITS_END_CODA")
cte_hours_later.lua, line 22: vint_set_property(Txt_h, "visible", true)
cte_nemo_chair.lua, line 13: vint_set_property(right_side_boxes_h, "alpha", .33)
cte_nemo_chair.lua, line 14: vint_set_property(right_side_elements_h, "alpha", .33)
cte_nemo_chair.lua, line 39: vint_set_property(line_grp_h, "anchor", x, y)
cte_nemo_chair.lua, line 44: vint_set_property(cap_twn_h, "start_time", i * (.1 + rand_time))
cte_nemo_chair.lua, line 46: vint_set_property(line_twn_h, "start_time", i * (.1 + rand_time))
cte_nemo_chair.lua, line 47: vint_set_property(line_twn_h, "duration", .5 + rand_time )
cte_nemo_chair.lua, line 48: vint_set_property(cap_twn_h, "duration", .5+ rand_time )
cte_nemo_chair.lua, line 49: vint_set_property(cap_twn_h, "target_handle", cap_h)
cte_nemo_chair.lua, line 50: vint_set_property(line_twn_h, "target_handle", line_h)
cte_nemo_chair.lua, line 79: vint_set_property(line_grp_h, "anchor", x, y)
cte_nemo_chair.lua, line 85: vint_set_property(cap_twn_h, "start_time", i * (.1 + rand_time))
cte_nemo_chair.lua, line 91: vint_set_property(line_twn_h, "start_time", start_time)
cte_nemo_chair.lua, line 92: vint_set_property(line_twn_h, "duration", .1 + rand_time )
cte_nemo_chair.lua, line 109: vint_set_property(line_twn_h, "start_value", target_min_scale, y_scale)
cte_nemo_chair.lua, line 110: vint_set_property(line_twn_h, "end_value", target_max_scale, y_scale)
cte_nemo_chair.lua, line 112: vint_set_property(cap_twn_h, "start_value", target_min_x, 0 )
cte_nemo_chair.lua, line 113: vint_set_property(cap_twn_h, "end_value", target_max_x, 0 )
cte_nemo_chair.lua, line 115: vint_set_property(cap_twn_h, "duration", 2 + rand_time )
cte_nemo_chair.lua, line 116: vint_set_property(line_twn_h, "duration", 2 + rand_time )
cte_nemo_chair.lua, line 118: vint_set_property(cap_twn_h, "target_handle", cap_h)
cte_nemo_chair.lua, line 119: vint_set_property(line_twn_h, "target_handle", line_h)
cte_nemo_chair.lua, line 122: vint_set_property(line_twn_h, "end_event", "cte_nemo_chair_right_side_cb")
cte_nemo_chair.lua, line 133: vint_set_property(Screen_grp_h, "visible", true)
cte_nemo_chair.lua, line 138: vint_set_property(Screen_grp_h, "visible", true)
cte_nemo_chair.lua, line 142: vint_set_property(Screen_grp_h, "visible", false)
cte_nemo_chair.lua, line 177: vint_set_property(line_twn_h, "start_value", start_scale_x, y_scale)
cte_nemo_chair.lua, line 178: vint_set_property(line_twn_h, "end_value", target_max_scale, y_scale)
cte_nemo_chair.lua, line 180: vint_set_property(cap_twn_h, "start_value", start_x, 0)
cte_nemo_chair.lua, line 181: vint_set_property(cap_twn_h, "end_value", target_max_x, 0)
cte_nemo_chair.lua, line 184: vint_set_property(cap_twn_h, "duration", rand_time)
cte_nemo_chair.lua, line 185: vint_set_property(line_twn_h, "duration", rand_time)
cte_nemo_chair.lua, line 192: vint_set_property(cap_twn_h, "algorithm", algorithm)
cte_nemo_chair.lua, line 193: vint_set_property(line_twn_h, "algorithm", algorithm)
cte_nemo_chair.lua, line 197: vint_set_property(cap_twn_h, "start_time", time_index)
cte_nemo_chair.lua, line 198: vint_set_property(line_twn_h, "start_time", time_index)
cte_nemo_chair.lua, line 216: vint_set_property(initialized_txt_h, "text_tag", initialized_txt)
cte_nemo_chair.lua, line 359: vint_set_property(core_temp_txt_h, "text_tag", core_tmp_txt)
cte_nemo_chair.lua, line 364: vint_set_property(processing_txt_h, "text_tag", processing_txt)
cte_nemo_chair.lua, line 370: vint_set_property(processes_txt_h, "text_tag", processes_txt)
cte_nemo_chair.lua, line 377: vint_set_property(speed_txt_h, "text_tag", text)
cte_nemo_chair.lua, line 388: vint_set_property(right_large_cap_h, "anchor", width+7, y)
cte_nemo_chair.lua, line 397: vint_set_property(core_anal_1_txt_h, "text_tag", text)
cte_nemo_chair.lua, line 402: vint_set_property(core_anal_2_txt_h, "text_tag", text)
cte_news.lua, line 27: vint_set_property(News_14_grp_h, "visible", false)
cte_news.lua, line 28: vint_set_property(News_23_grp_h, "visible", false)
cte_news.lua, line 29: vint_set_property(News_23_pre_grp_h, "visible", false)
cte_news.lua, line 30: vint_set_property(Span_09_grp_h, "visible", false)
cte_news.lua, line 31: vint_set_property(Span_ms_grp_h, "visible", false)
cte_news.lua, line 32: vint_set_property(Psa_grp_h, "visible", false)
cte_news.lua, line 45: vint_set_property(News_14_grp_h, "visible", true)
cte_news.lua, line 46: vint_set_property(news_14_ticker_h, "text_tag", "...Local boy nags parents into purchasing adult elephant as pet...Two children found guilty of using illegal immigrants to supply lemonade stand...Technically Legal fined by health inspectors for 6th outbreak of gonorrhea in as many days...")
cte_news.lua, line 54: vint_set_property(News_14_grp_h, "visible", false)
cte_news.lua, line 64: vint_set_property(News_23_pre_grp_h, "visible", true)
cte_news.lua, line 65: vint_set_property(news_23_pre_ticker_h, "text_tag", "...Memorial service for boy trampled to death by elephant to be held tomorrow...Saints Flow recalled after recent positive tests for HGH...Free cheeseburger day at Freckle Bitch's leaves 6 dead; dozens more injured...")
cte_news.lua, line 73: vint_set_property(News_23_pre_grp_h, "visible", false)
cte_news.lua, line 83: vint_set_property(News_23_grp_h, "visible", true)
cte_news.lua, line 84: vint_set_property(news_23_ticker_h, "text_tag", "...Memorial service for boy trampled to death by elephant to be held tomorrow...Saints Flow recalled after recent positive tests for HGH...Free cheeseburger day at Freckle Bitch's leaves 6 dead; dozens more injured...")
cte_news.lua, line 92: vint_set_property(News_23_grp_h, "visible", false)
cte_news.lua, line 104: vint_set_property(Span_09_grp_h, "visible", true)
cte_news.lua, line 116: vint_set_property(Span_ms_grp_h, "visible", true)
cte_news.lua, line 124: vint_set_property(Span_ms_grp_h, "visible",false)
cte_news.lua, line 132: vint_set_property(Span_ms_grp_h, "visible", true)
cte_news.lua, line 140: vint_set_property(Span_ms_grp_h, "visible",false)
cte_news.lua, line 148: vint_set_property(Span_ms_grp_h, "visible", true)
cte_news.lua, line 156: vint_set_property(Span_ms_grp_h, "visible",false)
cte_news.lua, line 167: vint_set_property(Span_ms_grp_h, "visible", true)
cte_news.lua, line 177: vint_set_property(Psa_grp_h, "visible", true)
cte_news.lua, line 182: vint_set_property(Psa_grp_h, "visible", false)
cte_outro_ending.lua, line 117: vint_set_property( Debug_text_h, "visible", false )
cte_outro_ending.lua, line 127: vint_set_property( leftArrowBase_h, "visible", false )
cte_outro_ending.lua, line 128: vint_set_property( leftArrowHighlight_h, "visible", false )
cte_outro_ending.lua, line 129: vint_set_property( rightArrowBase_h, "visible", false )
cte_outro_ending.lua, line 130: vint_set_property( rightArrowHighlight_h, "visible", false )
cte_outro_ending.lua, line 151: vint_set_property( text_area_h, "visible", false )
cte_outro_ending.lua, line 152: vint_set_property( text_coop_desc, "visible", false )
cte_outro_ending.lua, line 153: vint_set_property( text_coop_desc, "text_tag", "OUTRO_ENDING_WAITING" )
cte_outro_ending.lua, line 236: vint_set_property( Video1_h, "vid_name", Video1_str )
cte_outro_ending.lua, line 237: vint_set_property( Video1_h, "visible", false )
cte_outro_ending.lua, line 238: vint_set_property( Video1_h, "is_looped", false )
cte_outro_ending.lua, line 239: vint_set_property( Video1_h, "frame_event_num", Initial_frame_event_num )
cte_outro_ending.lua, line 240: vint_set_property( Video1_h, "frame_event", "pause_video" )
cte_outro_ending.lua, line 345: --vint_set_property( Video1_h, "frame", Initial_frame_event_num )
cte_outro_ending.lua, line 361: --vint_set_property( Video1_h, "frame", final_bink_frame )
cte_outro_ending.lua, line 408: --vint_set_property(leftArrowBase_h, "visible", false)
cte_outro_ending.lua, line 409: --vint_set_property(rightArrowBase_h, "visible", false)
cte_outro_ending.lua, line 420: vint_set_property(text_area_h, "visible", false)
cte_outro_ending.lua, line 421: vint_set_property( text_coop_desc, "visible", false )
cte_outro_ending.lua, line 424: --vint_set_property(leftArrowHighlight_h, "visible", true)
cte_outro_ending.lua, line 448: vint_set_property(text_area_h, "visible", false)
cte_outro_ending.lua, line 451: --vint_set_property(rightArrowHighlight_h, "visible", true)
cte_outro_ending.lua, line 484: vint_set_property( Video1_h, "frame", frame_num )
cte_outro_ending.lua, line 485: vint_set_property( Video1_h, "frame_event_num", frame_event_num )
cte_outro_ending.lua, line 488: vint_set_property( Video1_h, "is_paused", false )
cte_outro_ending.lua, line 583: vint_set_property(text_area_h, "visible", false)
cte_outro_ending.lua, line 585: vint_set_property(leftArrowBase_h, "visible", false)
cte_outro_ending.lua, line 586: vint_set_property(rightArrowBase_h, "visible", false)
cte_outro_ending.lua, line 587: vint_set_property( text_coop_desc, "visible", false )
cte_outro_ending.lua, line 627: --vint_set_property( Video1_h, "is_stopped", true )
cte_outro_ending.lua, line 651: vint_set_property( Video1_h, "is_paused", false )
cte_outro_ending.lua, line 652: vint_set_property( Video1_h, "frame", Start_frame )
cte_outro_ending.lua, line 653: vint_set_property( Video1_h, "visible", true )
cte_outro_ending.lua, line 683: vint_set_property( Video1_h, "is_paused", true )
cte_outro_ending.lua, line 686: vint_set_property( Video1_h, "frame_event_num", -1 )
cte_outro_ending.lua, line 719: vint_set_property(leftArrowBase_h, "visible", false)
cte_outro_ending.lua, line 720: vint_set_property(rightArrowBase_h, "visible", false)
cte_outro_ending.lua, line 721: vint_set_property(leftArrowHighlight_h, "visible", true)
cte_outro_ending.lua, line 722: vint_set_property(rightArrowHighlight_h, "visible", true)
cte_outro_ending.lua, line 725: vint_set_property(rightArrowBase_h, "visible", true)
cte_outro_ending.lua, line 728: --vint_set_property(rightArrowBase_h, "visible", true)
cte_outro_ending.lua, line 732: vint_set_property(leftArrowBase_h, "visible", true)
cte_outro_ending.lua, line 735: --vint_set_property(leftArrowBase_h, "visible", true)
cte_outro_ending.lua, line 741: vint_set_property( text_coop_desc, "visible", true )
cte_outro_ending.lua, line 745: vint_set_property(text_area_h, "visible", true)
cte_outro_ending.lua, line 746: vint_set_property(text_ending_desc, "text_tag", Ending_Text[Current_page].label)
cte_outro_ending.lua, line 764: vint_set_property( Video1_h, "is_paused", true )
cte_outro_ending.lua, line 767: vint_set_property( Video1_h, "frame_event_num", -1 )
cte_outro_ending.lua, line 801: vint_set_property( Debug_text_h, "text_tag", text )
cte_rocket_scope.lua, line 11: vint_set_property(Screen_grp_h, "visible", true)
cte_rocket_scope.lua, line 15: vint_set_property(Screen_grp_h, "visible", false)
cte_sniper_rifle.lua, line 9: vint_set_property(Cte_sniper.handles.sniper,"visible", true)
cte_sniper_rifle.lua, line 13: vint_set_property(Cte_sniper.handles.sniper,"visible", false)
cutscene_titles.lua, line 12: vint_set_property(title_txt_h, "alpha", 0)
cutscene_titles.lua, line 30: vint_set_property(title_txt_h, "text_tag", title_txt)
cutscene_titles.lua, line 43: vint_set_property(hint_text_h,"visible",false)
cutscene_titles.lua, line 45: vint_set_property(hint_text_h,"visible",true)
cutscene_titles.lua, line 46: vint_set_property(hint_text_h,"text_tag","CUTSCENE_HOST_SKIPPING")
cutscene_titles.lua, line 48: vint_set_property(hint_text_h,"visible",true)
cutscene_titles.lua, line 49: vint_set_property(hint_text_h,"text_tag","CUTSCENE_REMOTE_SKIPPING")
cutscene_titles.lua, line 51: vint_set_property(hint_text_h,"visible",true)
cutscene_titles.lua, line 52: vint_set_property(hint_text_h,"text_tag","CUTSCENE_CONFIRM_SKIPPING")
cutscene_titles.lua, line 54: vint_set_property(hint_text_h,"visible",false)
dialog.lua, line 74: vint_set_property(Dialog_objects[0].handle, "depth", -1200)
dialog.lua, line 75: vint_set_property(Dialog_objects[1].handle, "depth", -1000)
dialog.lua, line 202: vint_set_property(dialog_data.object.handle, "depth", (Dialog_current_idx + 1) * -1000)
dialog.lua, line 235: vint_set_property(dialog_data.object.handle, "depth", (Dialog_current_idx + 1) * -1000)
dialog.lua, line 262: vint_set_property(dialog_data.object.handle, "depth", (Dialog_current_idx + 1) * -1000)
dialog.lua, line 483: vint_set_property(h.paused, "visible", true)
dialog.lua, line 484: vint_set_property(h.paused, "alpha", 1)
dialog.lua, line 485: vint_set_property(h.paused_bg, "visible", true)
dialog.lua, line 488: vint_set_property(h.partner_paused, "visible", true)
dialog.lua, line 489: vint_set_property(h.partner_paused, "alpha", 1)
dialog.lua, line 492: vint_set_property(h.partner_paused, "text_tag", "DIALOG_PAUSE_START_TO_DISCONNECT")
dialog.lua, line 496: vint_set_property(h.partner_paused, "text_tag", "COOP_DISCONNECT")
dialog.lua, line 500: vint_set_property(h.partner_paused, "visible", false)
dialog.lua, line 501: vint_set_property(h.partner_paused, "alpha", 0)
dialog.lua, line 528: vint_set_property(h.paused, "visible", false)
dialog.lua, line 529: vint_set_property(h.partner_paused, "visible", false)
dialog.lua, line 530: vint_set_property(h.paused_bg, "visible", false)
dialog.lua, line 580: vint_set_property(handle, "text_tag_crc", value)
dialog.lua, line 582: vint_set_property(handle, "text_tag", value)
fight_club_vs.lua, line 40: vint_set_property(screen_grp_h, "visible", false)
fight_club_vs.lua, line 45: vint_set_property(label_h, "visible", false)
fight_club_vs.lua, line 49: vint_set_property(label_boss_grp_h, "visible", false)
fight_club_vs.lua, line 52: vint_set_property(label_opponent_grp_h, "visible", false)
fight_club_vs.lua, line 56: vint_set_property(bg_tint_grp_h, "tint", COLOR_FIGHTCLUB_BOSS_BG.R, COLOR_FIGHTCLUB_BOSS_BG.G, COLOR_FIGHTCLUB_BOSS_BG.B)
fight_club_vs.lua, line 106: vint_set_property(bg_tint_h, "image", "ui_spfc_bg")
fight_club_vs.lua, line 107: vint_set_property(bg_boss_h, "image", "ui_spfc_bg")
fight_club_vs.lua, line 113: vint_set_property(screen_grp_h, "visible", true)
fight_club_vs.lua, line 135: vint_set_property(label_h, "image", current_boss.image)
fight_club_vs.lua, line 136: vint_set_property(label_h, "visible", true)
fight_club_vs.lua, line 137: vint_set_property(bg_tint_grp_h, "tint", current_boss.color.R, current_boss.color.G, current_boss.color.B)
fight_club_vs.lua, line 141: vint_set_property(label_boss_grp_h, "visible", true)
fight_club_vs.lua, line 144: vint_set_property(label_opponent_grp_h, "visible", true)
game_lobby.lua, line 183: vint_set_property(base_grp_h, "visible", false)
game_lobby.lua, line 209: vint_set_property(base_grp_h, "visible", true)
game_lobby.lua, line 361: vint_set_property(whored_char_info_grp_h, "visible", false)
game_lobby.lua, line 362: vint_set_property(coop_grp_h, "visible", true)
game_lobby.lua, line 369: vint_set_property(saints_bmp_h, "image", "ui_main_menu_coop_team")
game_lobby.lua, line 471: vint_set_property(spinner_h, "visible", true)
game_lobby.lua, line 473: vint_set_property(spinner_h, "visible", false)
game_lobby.lua, line 488: vint_set_property(player_waiting_txt_h, "visible", true)
game_lobby.lua, line 489: vint_set_property(player_waiting_txt_h, "text_tag", text)
game_lobby.lua, line 491: vint_set_property(player_waiting_txt_h, "visible", false)
game_lobby.lua, line 496: vint_set_property(player_waiting_txt_h, "anchor", 0, -11)
game_lobby.lua, line 498: vint_set_property(player_waiting_txt_h, "anchor", 50, -11)
game_lobby.lua, line 508: vint_set_property(spinner_h, "visible", false)
game_lobby.lua, line 509: vint_set_property(player_waiting_txt_h, "visible", false)
game_lobby.lua, line 516: vint_set_property(whored_logo_grp_h, "visible", false)
game_lobby.lua, line 519: vint_set_property(game_logo_grp_h, "visible", true)
game_lobby.lua, line 521: vint_set_property(logo_bmp_h, "image", "ui_whored_logo_game")
game_lobby.lua, line 638: vint_set_property(Client_speak_bmp_h, "visible", false)
game_lobby.lua, line 642: vint_set_property(char_bmp_h, "image", char_img_name)
game_lobby.lua, line 661: vint_set_property(bmp_h, "visible", is_visible)
game_lobby.lua, line 662: vint_set_property(info_grp_h, "visible", is_visible)
genki_common.lua, line 303: vint_set_property(tween_h, "end_event", "end_event_anim")
genki_common.lua, line 308: vint_set_property(group_h, "visible", false)
genki_common.lua, line 372: vint_set_property(group_h, "visible", true)
genki_common.lua, line 395: vint_set_property(group_h, "visible", false)
genki_common.lua, line 399: vint_set_property(vint_object_find(Data[Event_played].animation),"is_paused", true)
genki_common.lua, line 488: vint_set_property(anim_h, "is_paused", true)
genki_news.lua, line 33: vint_set_property(Image_grp_h, "visible", false)
genki_news.lua, line 34: vint_set_property(Bottom_grp_h, "visible", false)
genki_news.lua, line 35: vint_set_property(Words_grp_h, "visible", false)
genki_news.lua, line 44: vint_set_property(Words_grp_h, "visible", false)
genki_news.lua, line 45: vint_set_property(Image_grp_h, "visible", false)
genki_news.lua, line 46: vint_set_property(Ticker_txt_h, "text_tag", "... City officials caution residents to avoid going outside during Genkibowl events... Famed director Andy Zhen to begin filming \"Gangstas in Space\" in Steelport next month... Local boy Jimmy Torbitson, age 17, wows record crowd at the Steelport Science Fair... Johnny Gat alive? Rumors circulate about the notorious gangster's fate... Senator Monica Hughes set to announce presidential bid in the near future...")
genki_news.lua, line 47: vint_set_property(Bottom_grp_h, "visible", true)
genki_news.lua, line 58: vint_set_property(Words_grp_h, "visible", true)
genki_news.lua, line 64: vint_set_property(Image_grp_h, "visible", true)
genki_news.lua, line 70: vint_set_property(Image_grp_h, "visible", false)
genki_news.lua, line 74: vint_set_property(Image_grp_h, "visible", true)
gis_grain.lua, line 13: vint_set_property(twn_h, "end_event", "vint_anim_loop_callback")
gis_grain.lua, line 29: vint_set_property(Grain_anim_h, "is_paused", true)
gis_grain.lua, line 30: else vint_set_property(Grain_anim_h, "is_paused", false)
hack_main_editor.lua, line 192: vint_set_property( popup_grp_h, "visible", false )
hack_main_editor.lua, line 201: vint_set_property(list_grp_h, "anchor", grid_x + 50 + (Grid_width * TILE_WIDTH), grid_y )
hack_main_editor.lua, line 237: vint_set_property(hack_title_h,"visible",false)
hack_main_editor.lua, line 244: vint_set_property( Hack_grid_data[ x ][ y ].handle, "tint", 0.2, 0.2, 0.2 )
hack_main_editor.lua, line 246: vint_set_property( Hack_grid_data[ x ][ y ].handle, "tint", 1, 1, 1 )
hack_main_editor.lua, line 274: vint_set_property( Hack_grid_data[ current_cell_x ][ current_cell_y ].handle, "tint", 1, 1, 1 )
hack_main_editor.lua, line 294: vint_set_property(hack_title_h,"visible",true)
hack_main_editor.lua, line 322: vint_set_property( Timer_h, "text_tag", Hack_timer )
hack_main_editor.lua, line 406: vint_set_property( cell_start_grp, "anchor", -10, ((Hack_start + 1) * TILE_HEIGHT) - (TILE_HEIGHT * 0.5))
hack_main_editor.lua, line 409: vint_set_property( cell_end_grp, "anchor", Grid_width * TILE_WIDTH, ((Hack_end + 1) * TILE_HEIGHT) - (TILE_HEIGHT * 0.5))
hack_main_editor.lua, line 438: vint_set_property( List_highlight_h, "anchor", 0, y )
hack_main_editor.lua, line 465: vint_set_property( List_highlight_h, "anchor", 0, y )
hack_main_editor.lua, line 534: vint_set_property(List_highlight_h, "anchor", 0, y)
hack_main_editor.lua, line 536: vint_set_property(List_highlight_h, "anchor", 0, 0)
hack_main_editor.lua, line 581: vint_set_property(Grid_highlight_h, "anchor", x, y)
hack_main_editor.lua, line 612: vint_set_property( cell_handle, "image", "ui_hack_grid_lock" )
hack_main_editor.lua, line 613: vint_set_property( cell_handle, "alpha", 0.33 )
hack_main_editor.lua, line 615: vint_set_property( cell_handle, "image", "ui_hack_grid_blank" )
hack_main_editor.lua, line 616: vint_set_property( cell_handle, "alpha", 0.67 )
hack_main_editor.lua, line 618: vint_set_property( cell_handle, "image", "ui_hack_grid_hor" )
hack_main_editor.lua, line 619: vint_set_property( cell_handle, "alpha", 1.0 )
hack_main_editor.lua, line 621: vint_set_property( cell_handle, "image", "ui_hack_grid_vert" )
hack_main_editor.lua, line 622: vint_set_property( cell_handle, "alpha", 1.0 )
hack_main_editor.lua, line 624: vint_set_property( cell_handle, "image", "ui_hack_grid_ne" )
hack_main_editor.lua, line 625: vint_set_property( cell_handle, "alpha", 1.0 )
hack_main_editor.lua, line 627: vint_set_property( cell_handle, "image", "ui_hack_grid_ne" )
hack_main_editor.lua, line 628: vint_set_property( cell_handle, "alpha", 1.0 )
hack_main_editor.lua, line 630: vint_set_property( cell_handle, "image", "ui_hack_grid_sw" )
hack_main_editor.lua, line 631: vint_set_property( cell_handle, "alpha", 1.0 )
hack_main_editor.lua, line 633: vint_set_property( cell_handle, "image", "ui_hack_grid_nw" )
hack_main_editor.lua, line 634: vint_set_property( cell_handle, "alpha", 1.0 )
hack_main_editor.lua, line 663: vint_set_property( Hack_list_data[ i ].txt, "text_tag", Hack_list_data[ i ].amount_used )
hack_main_editor.lua, line 666: --vint_set_property( Hack_list_data[ i ].image, "tint", 0.5,0.5,0.5)
hack_main_editor.lua, line 669: vint_set_property( Hack_list_data[ i ].image, "tint", 1, 1, 1 )
hack_main_editor.lua, line 673: vint_set_property( Hack_list_data[ i ].txt, "visible", false)
hack_main_editor.lua, line 674: vint_set_property( Hack_list_data[ i ].bg, "visible", false)
hack_main_editor.lua, line 715: vint_set_property(bitmap_h, "anchor", x, y)
hack_main_editor.lua, line 725: vint_set_property( cell_start_grp, "anchor", -10, ((Hack_start + 1) * TILE_HEIGHT) - (TILE_HEIGHT * 0.5))
hack_main_editor.lua, line 729: vint_set_property( cell_end_grp, "anchor", Grid_width * TILE_WIDTH, ((Hack_end + 1) * TILE_HEIGHT) - (TILE_HEIGHT * 0.5))
hack_main_editor.lua, line 746: vint_set_property( Hack_grid_data[ x ][ y ].handle, "tint", 1, 1, 1 )
hack_main_editor.lua, line 759: vint_set_property( cell_start_grp, "anchor", -10, ((Hack_start + 1) * TILE_HEIGHT) - (TILE_HEIGHT * 0.5))
hack_main_editor.lua, line 763: vint_set_property( cell_end_grp, "anchor", Grid_width * TILE_WIDTH, ((Hack_end + 1) * TILE_HEIGHT) - (TILE_HEIGHT * 0.5))
hack_main_editor.lua, line 773: vint_set_property( popup_grp_h, "visible", true )
hack_main_editor.lua, line 775: vint_set_property( popup_title_h, "text_tag", "HACK COMPLETE" )
hack_main_editor.lua, line 776: vint_set_property( popup_title_h, "tint", 6/255, 162/255, 170/255 )
hack_main_editor.lua, line 778: vint_set_property( popup_title_h, "text_tag", "HACK FAILED" )
hack_main_editor.lua, line 779: vint_set_property( popup_title_h, "tint", 1, 0, 0 )
hack_main_sticks.lua, line 221: vint_set_property( Grid_highlight_image_h, "visible", true )
hack_main_sticks.lua, line 234: vint_set_property( list_mouse_highlight_h, "visible", false )
hack_main_sticks.lua, line 250: vint_set_property( Grid_h, "anchor", 468, 237 )
hack_main_sticks.lua, line 252: vint_set_property( Grid_h, "anchor", 390, 164 )
hack_main_sticks.lua, line 257: vint_set_property( Timer_h, "text_tag", "--" )
hack_main_sticks.lua, line 259: vint_set_property( vint_object_find( "label" ), "text_tag", Hack_puzzle_idx )
hack_main_sticks.lua, line 272: vint_set_property( start_timer_tween_h, "end_event", "hack_main_sticks_intro_done" )
hack_main_sticks.lua, line 275: vint_set_property( popup_in_tween_h, "end_event", "hack_main_sticks_popup_in_done" )
hack_main_sticks.lua, line 282: vint_set_property( damage_group_h, "alpha", 0 )
hack_main_sticks.lua, line 342: vint_set_property(List_hint_grp_h, "anchor", 0, -26)
hack_main_sticks.lua, line 344: vint_set_property(List_hint_grp_h, "anchor", 0, -26)
hack_main_sticks.lua, line 346: vint_set_property(List_hint_grp_h, "anchor", 0, 0)
hack_main_sticks.lua, line 360: vint_set_property( List_hint_txt_h, "anchor", list_button_x - (List_button.width/2) - 6, hint_txt_y )
hack_main_sticks.lua, line 450: vint_set_property( Hack_main_data.hack_grid_data[ x ][ y ].handle, "tint", 0.2, 0.2, 0.2 )
hack_main_sticks.lua, line 451: vint_set_property( Hack_main_data.hack_grid_data[ x ][ y ].pipe, "visible", false )
hack_main_sticks.lua, line 453: vint_set_property( Hack_main_data.hack_grid_data[ x ][ y ].handle, "tint", 1, 1, 1 )
hack_main_sticks.lua, line 454: vint_set_property( Hack_main_data.hack_grid_data[ x ][ y ].pipe, "visible", false )
hack_main_sticks.lua, line 482: vint_set_property( Hack_main_data.hack_grid_data[ current_cell_x ][ current_cell_y ].handle, "tint", 1, 1, 1 )
hack_main_sticks.lua, line 483: vint_set_property( Hack_main_data.hack_grid_data[ current_cell_x ][ current_cell_y ].pipe, "visible", true )
hack_main_sticks.lua, line 507: vint_set_property( Grid_highlight_image_h, "visible", false )
hack_main_sticks.lua, line 546: vint_set_property( Timer_h, "scale", 0.45, 0.45 )
hack_main_sticks.lua, line 548: vint_set_property( Timer_h, "scale", 0.6, 0.6 )
hack_main_sticks.lua, line 550: vint_set_property( Timer_h, "text_tag", Hack_timer )
hack_main_sticks.lua, line 577: vint_set_property( Timer_h, "text_tag", Hack_timer )
hack_main_sticks.lua, line 593: vint_set_property( damage_last_tween_h, "end_event", "hack_main_sticks_unlock_penalty" )
hack_main_sticks.lua, line 661: vint_set_property(Grid_h, "anchor", 468, 237 )
hack_main_sticks.lua, line 663: vint_set_property(Grid_h, "anchor", 390, 164 )
hack_main_sticks.lua, line 674: vint_set_property( vint_object_find( "label" ), "text_tag", Hack_puzzle_idx )
hack_main_sticks.lua, line 768: vint_set_property( List_highlight_h, "anchor", 0, y )
hack_main_sticks.lua, line 827: vint_set_property( List_highlight_h, "anchor", 0, y )
hack_main_sticks.lua, line 899: vint_set_property( List_highlight_h, "anchor", 0, y )
hack_main_sticks.lua, line 976: vint_set_property( List_highlight_h, "anchor", 0, y )
hack_main_sticks.lua, line 1013: vint_set_property(List_highlight_h, "anchor", 0, y)
hack_main_sticks.lua, line 1015: vint_set_property(List_highlight_h, "anchor", 0, 0)
hack_main_sticks.lua, line 1030: vint_set_property(list_mouse_highlight_h, "anchor", 0, y)
hack_main_sticks.lua, line 1032: vint_set_property(list_mouse_highlight_h, "anchor", 0, 0)
hack_main_sticks.lua, line 1039: vint_set_property( Grid_highlight_h, "anchor", 0, ((Hack_main_data.hack_start) * TILE_HEIGHT) )
hack_main_sticks.lua, line 1080: vint_set_property(Grid_highlight_h, "anchor", x, y)
hack_main_sticks.lua, line 1087: vint_set_property( Grid_highlight_image_h, "scale", 0.9, 0.9 )
hack_main_sticks.lua, line 1088: vint_set_property( Grid_highlight_image_h, "alpha", 0.8 )
hack_main_sticks.lua, line 1118: vint_set_property( cell_handle, "image", "ui_hack_grid_lock" )
hack_main_sticks.lua, line 1119: vint_set_property( cell_handle, "alpha", 0.33 )
hack_main_sticks.lua, line 1121: vint_set_property( cell_handle, "image", "ui_hack_grid_blank" )
hack_main_sticks.lua, line 1122: vint_set_property( cell_handle, "alpha", 0.0 )
hack_main_sticks.lua, line 1124: vint_set_property( cell_handle, "image", "ui_hack_grid_hor" )
hack_main_sticks.lua, line 1125: vint_set_property( cell_handle, "alpha", 1.0 )
hack_main_sticks.lua, line 1127: vint_set_property( cell_handle, "image", "ui_hack_grid_vert" )
hack_main_sticks.lua, line 1128: vint_set_property( cell_handle, "alpha", 1.0 )
hack_main_sticks.lua, line 1130: vint_set_property( cell_handle, "image", "ui_hack_grid_ne" )
hack_main_sticks.lua, line 1131: vint_set_property( cell_handle, "alpha", 1.0 )
hack_main_sticks.lua, line 1133: vint_set_property( cell_handle, "image", "ui_hack_grid_se" )
hack_main_sticks.lua, line 1134: vint_set_property( cell_handle, "alpha", 1.0 )
hack_main_sticks.lua, line 1136: vint_set_property( cell_handle, "image", "ui_hack_grid_sw" )
hack_main_sticks.lua, line 1137: vint_set_property( cell_handle, "alpha", 1.0 )
hack_main_sticks.lua, line 1139: vint_set_property( cell_handle, "image", "ui_hack_grid_nw" )
hack_main_sticks.lua, line 1140: vint_set_property( cell_handle, "alpha", 1.0 )
hack_main_sticks.lua, line 1152: vint_set_property( Grid_highlight_image_h, "visible", true )
hack_main_sticks.lua, line 1154: vint_set_property( Grid_highlight_image_h, "visible", false )
hack_main_sticks.lua, line 1156: vint_set_property( Grid_highlight_image_h, "scale", 0.9, 0.9 )
hack_main_sticks.lua, line 1159: vint_set_property( cell_handle, "image", "ui_hack_grid_lock" )
hack_main_sticks.lua, line 1161: vint_set_property( cell_handle, "image", "ui_blank" )
hack_main_sticks.lua, line 1162: vint_set_property( cell_handle, "alpha", 0)
hack_main_sticks.lua, line 1164: vint_set_property( cell_handle, "image", "ui_hack_grid_hor" )
hack_main_sticks.lua, line 1165: vint_set_property( cell_handle, "alpha", cell_alpha )
hack_main_sticks.lua, line 1167: vint_set_property( cell_handle, "image", "ui_hack_grid_vert" )
hack_main_sticks.lua, line 1168: vint_set_property( cell_handle, "alpha", cell_alpha )
hack_main_sticks.lua, line 1170: vint_set_property( cell_handle, "image", "ui_hack_grid_ne" )
hack_main_sticks.lua, line 1171: vint_set_property( cell_handle, "alpha", cell_alpha)
hack_main_sticks.lua, line 1173: vint_set_property( cell_handle, "image", "ui_hack_grid_se" )
hack_main_sticks.lua, line 1174: vint_set_property( cell_handle, "alpha", cell_alpha )
hack_main_sticks.lua, line 1176: vint_set_property( cell_handle, "image", "ui_hack_grid_sw" )
hack_main_sticks.lua, line 1177: vint_set_property( cell_handle, "alpha", cell_alpha )
hack_main_sticks.lua, line 1179: vint_set_property( cell_handle, "image", "ui_hack_grid_nw" )
hack_main_sticks.lua, line 1180: vint_set_property( cell_handle, "alpha", cell_alpha )
hack_main_sticks.lua, line 1186: vint_set_property( handle, "image", "ui_hack_grid_lock" )
hack_main_sticks.lua, line 1188: vint_set_property( handle, "image", "ui_hack_grid_blank" )
hack_main_sticks.lua, line 1190: vint_set_property( handle, "image", "ui_hack_grid_pipe_hor" )
hack_main_sticks.lua, line 1192: vint_set_property( handle, "image", "ui_hack_grid_pipe_vert" )
hack_main_sticks.lua, line 1194: vint_set_property( handle, "image", "ui_hack_grid_pipe_ne" )
hack_main_sticks.lua, line 1196: vint_set_property( handle, "image", "ui_hack_grid_pipe_se" )
hack_main_sticks.lua, line 1198: vint_set_property( handle, "image", "ui_hack_grid_pipe_sw" )
hack_main_sticks.lua, line 1200: vint_set_property( handle, "image", "ui_hack_grid_pipe_nw" )
hack_main_sticks.lua, line 1230: vint_set_property( Hack_main_data.hack_list_data [ i ].txt, "text_tag", Hack_main_data.hack_list_data [ i ].amount )
hack_main_sticks.lua, line 1233: vint_set_property( Hack_main_data.hack_list_data [ i ].image, "tint", 0.5,0.5,0.5)
hack_main_sticks.lua, line 1236: vint_set_property( Hack_main_data.hack_list_data [ i ].image, "tint", 1, 1, 1 )
hack_main_sticks.lua, line 1240: vint_set_property( Hack_main_data.hack_list_data [ i ].txt, "visible", false)
hack_main_sticks.lua, line 1241: vint_set_property( Hack_main_data.hack_list_data [ i ].bg, "visible", false)
hack_main_sticks.lua, line 1281: vint_set_property( pipe_h, "depth", -100 )
hack_main_sticks.lua, line 1282: vint_set_property( pipe_h, "visible", false )
hack_main_sticks.lua, line 1283: vint_set_property( pipe_h, "image", "ui_hack_grid_pipe_hor" )
hack_main_sticks.lua, line 1288: vint_set_property( bitmap_h, "anchor", x, y )
hack_main_sticks.lua, line 1292: vint_set_property( pipe_h, "anchor", x, y )
hack_main_sticks.lua, line 1308: vint_set_property( bitmap_h, "image", "ui_hack_grid_blank" )
hack_main_sticks.lua, line 1309: vint_set_property( bitmap_h, "alpha", 0.40 )
hack_main_sticks.lua, line 1310: vint_set_property( bitmap_h, "depth", 100 )
hack_main_sticks.lua, line 1314: vint_set_property( bitmap_h, "anchor", x, y )
hack_main_sticks.lua, line 1325: vint_set_property( cell_start_grp_h, "anchor", 5, ((Hack_main_data.hack_start + 1) * TILE_HEIGHT) - (TILE_HEIGHT * 0.5))
hack_main_sticks.lua, line 1329: vint_set_property( cell_end_grp_h, "anchor", (Grid_width * TILE_WIDTH) - 15, ((Hack_main_data.hack_end + 1) * TILE_HEIGHT) - (TILE_HEIGHT * 0.5))
hack_main_sticks.lua, line 1344: vint_set_property( Hack_main_data.hack_grid_data[ x ][ y ].pipe, "visible", false )
hack_main_sticks.lua, line 1347: vint_set_property( Hack_main_data.hack_grid_data[ x ][ y ].handle, "tint", 1, 1, 1 )
hack_main_sticks.lua, line 1357: vint_set_property( List_highlight_h, "visible", true )
hack_main_sticks.lua, line 1366: vint_set_property( List_highlight_h, "visible", true )
hack_main_sticks.lua, line 1368: vint_set_property( List_highlight_h, "visible", false )
hack_main_sticks.lua, line 1377: vint_set_property( pause_scrim_h, "visible", true )
hack_main_sticks.lua, line 1378: vint_set_property( pause_scrim_hints_h, "visible", true )
hack_main_sticks.lua, line 1379: vint_set_property( list_grp_h, "visible", false )
hack_main_sticks.lua, line 1384: vint_set_property( pause_scrim_h, "visible", false )
hack_main_sticks.lua, line 1385: vint_set_property( pause_scrim_hints_h, "visible", false )
hack_main_sticks.lua, line 1386: vint_set_property( list_grp_h, "visible", true )
hack_main_sticks.lua, line 1409: vint_set_property( highlight_grp_h, "anchor", highlight_x, highlight_y )
hack_main_sticks.lua, line 1419: vint_set_property( popup_message_h, "visible", false )
hack_main_sticks.lua, line 1422: vint_set_property( popup_list_grp_h, "visible", false )
hack_main_sticks.lua, line 1435: vint_set_property( popup_footer_grp_h, "anchor", Popup_footer_grp_x, Popup_footer_grp_y )
hack_main_sticks.lua, line 1438: vint_set_property( popup_background_h, "anchor", Popup_background_x, Popup_background_y )
hack_main_sticks.lua, line 1440: vint_set_property( popup_elements_grp_h, "anchor", Popup_elements_grp_x, Popup_elements_grp_y)
hack_main_sticks.lua, line 1458: vint_set_property( popup_title_h, "visible", false )
hack_main_sticks.lua, line 1459: vint_set_property( popup_message_h, "visible", true )
hack_main_sticks.lua, line 1460: vint_set_property( popup_message_h, "text_tag", message )
hack_main_sticks.lua, line 1474: vint_set_property( popup_footer_grp_h, "anchor", Popup_footer_grp_x, Popup_footer_grp_y + height_diff )
hack_main_sticks.lua, line 1477: vint_set_property( popup_background_h, "anchor", Popup_background_x, Popup_background_y + (height_diff/2) )
hack_main_sticks.lua, line 1479: vint_set_property( popup_elements_grp_h, "anchor", Popup_elements_grp_x, Popup_elements_grp_y - height_diff/2 )
hack_main_sticks.lua, line 1486: vint_set_property( popup_title_h, "visible", true )
hack_main_sticks.lua, line 1487: vint_set_property( popup_title_h, "text_tag", "MENU_HACK_COMPLETE" )
hack_main_sticks.lua, line 1495: vint_set_property( popup_title_h, "visible", true )
hack_main_sticks.lua, line 1496: vint_set_property( popup_title_h, "text_tag", "MENU_HACK_FAILED" )
hack_main_sticks.lua, line 1550: vint_set_property( Grid_highlight_image_h, "visible", A_mode )
hack_main_sticks.lua, line 1562: vint_set_property( bitmap_h, "image", "ui_hack_grid_blank" )
hack_main_sticks.lua, line 1566: vint_set_property(bitmap_h, "anchor", x, y)
hack_main_sticks.lua, line 1599: vint_set_property( Grid_highlight_h, "anchor", x - 6, y - 8 )
hack_main_sticks.lua, line 1624: vint_set_property( Grid_highlight_h, "anchor", x - 6, y - 8 )
hack_main_sticks.lua, line 1649: vint_set_property( Grid_highlight_h, "anchor", x - 6, y - 8 )
hack_main_sticks.lua, line 1658: vint_set_property( list_mouse_highlight_h, "visible", false )
hack_main_sticks.lua, line 1663: vint_set_property( list_mouse_highlight_h, "visible", true )
hud.lua, line 509: vint_set_property(vint_object_find("vehicle_logo_anim_1"), "is_paused", true)
hud.lua, line 511: vint_set_property(vint_object_find("map_objective_anim"), "is_paused", true)
hud.lua, line 533: vint_set_property(Hud_ammo_pickup.grp, "alpha", 0.0)
hud.lua, line 554: vint_set_property(challenges_bar_h, "visible", true)
hud.lua, line 556: vint_set_property(challenges_bar_h, "visible", false)
hud.lua, line 563: vint_set_property(bar.bg_h, "start_angle", fill_start_angle + angle_offset)
hud.lua, line 564: vint_set_property(bar.bg_h, "end_angle", fill_end_angle - angle_offset)
hud.lua, line 565: vint_set_property(bar.fill_h, "start_angle", fill_start_angle)
hud.lua, line 566: vint_set_property(bar.fill_h, "end_angle", fill_end_angle)
hud.lua, line 567: vint_set_property(bar.fill_1_h, "start_angle", fill_start_angle)
hud.lua, line 568: vint_set_property(bar.fill_1_h, "end_angle", fill_end_angle)
hud.lua, line 573: vint_set_property(health_flash_tween_complete_h, "end_event", "hud_health_flash_complete")
hud.lua, line 576: vint_set_property(bar.health_bg_angle_twn_h, "start_event", "hud_health_decay_start")
hud.lua, line 577: vint_set_property(bar.health_bg_angle_twn_h, "end_event", "hud_health_decay_end")
hud.lua, line 582: vint_set_property(timer_twn_h, "end_event", "hud_player_health_hide")
hud.lua, line 595: vint_set_property(Mech_grp_h, "visible", false)
hud.lua, line 596: vint_set_property(Mech_grp_h, "visible", false)
hud.lua, line 597: vint_set_property(mech_health_twn_h, "end_event", "hud_mech_health_anim_is_done")
hud.lua, line 605: vint_set_property(Ship_health_grp_h, "visible", false)
hud.lua, line 616: vint_set_property(bar.bg_h, "start_angle", fill_start_angle + angle_offset)
hud.lua, line 617: vint_set_property(bar.bg_h, "end_angle", fill_end_angle - angle_offset)
hud.lua, line 618: vint_set_property(bar.fill_h, "start_angle", fill_start_angle)
hud.lua, line 619: vint_set_property(bar.fill_h, "end_angle", fill_end_angle)
hud.lua, line 626: vint_set_property(timer_twn_h, "end_event", "hud_player_sprint_hide")
hud.lua, line 631: vint_set_property(timer_twn_h, "end_event", "hud_player_respect_hide")
hud.lua, line 635: vint_set_property(h, "end_event", "hud_weapon_fade_out")
hud.lua, line 639: vint_set_property(Hud_player_status.cash_h, "alpha", 0)
hud.lua, line 675: vint_set_property(Hud_super_bar.super_swap_end_twn_h, "end_event", "hud_super_swap_is_done")
hud.lua, line 723: vint_set_property(Hud_vignettes.health.fade_twn_h, "end_event", "hud_health_screen_fade_complete")
hud.lua, line 749: vint_set_property(anim_0, "target_handle", grp)
hud.lua, line 750: vint_set_property(anim_1, "target_handle", grp)
hud.lua, line 754: vint_set_property(count_tween_alpha_h, "target_handle", slot_object.revive_timer_h)
hud.lua, line 812: vint_set_property(Hud_homie_call.grp_h, "visible", false)
hud.lua, line 813: vint_set_property(Hud_homie_call.grp_h, "alpha", 0)
hud.lua, line 848: --vint_set_property(camera_hint_icon_bmp_h, "image", get_dpad_down_image())
hud.lua, line 866: vint_set_property(h, "visible", false)
hud.lua, line 872: vint_set_property(Darken_h, "visible", false)
hud.lua, line 891: vint_set_property(Hud_flap_data.icons[i].icon_h, "visible", false)
hud.lua, line 896: vint_set_property(Hud_flap_data.backgrounds[i].bg_h, "visible", false)
hud.lua, line 945: vint_set_property(safe_frame_h, "alpha", 0)
hud.lua, line 948: vint_set_property(hud_fade_in_twn_h, "target_handle", safe_frame_h)
hud.lua, line 993: vint_set_property(challenges_bar_h, "visible", false)
hud.lua, line 996: vint_set_property(challenges_bar_h, "visible", false)
hud.lua, line 1002: vint_set_property(challenges_bar_h, "visible", true)
hud.lua, line 1016: vint_set_property(chal_meter_clip_h, "clip_size", new_width, chal_meter_height)
hud.lua, line 1024: vint_set_property(chal_meter_unit_type, "text_tag", units_tag)
hud.lua, line 1028: vint_set_property(Hud_map.base_grp_h, "visible", false)
hud.lua, line 1032: vint_set_property(Hud_map.base_grp_h, "visible", true)
hud.lua, line 1112: vint_set_property(Hud_weapon_radial.bg_grp_h, "anchor", 0, 0)
hud.lua, line 1124: vint_set_property(Hud_weapon_radial.bg_grp_h, "anchor", 40, 0)
hud.lua, line 1143: vint_set_property(Hud_radio_elements.radio_grp_h, "tint", .9, .9, .9)
hud.lua, line 1166: vint_set_property(Hud_radio_elements.anim, "is_paused", true)
hud.lua, line 1168: vint_set_property(Hud_radio_elements.radio_grp_h, "visible", true)
hud.lua, line 1169: vint_set_property(Hud_radio_elements.radio_title_grp_h, "visible", true)
hud.lua, line 1185: vint_set_property(Darken_h, "visible", true)
hud.lua, line 1257: vint_set_property(Hud_radio_elements.radio_grp_h, "tint", 1, 1, 1)
hud.lua, line 1260: vint_set_property(Hud_radio_elements.arrow_right_h, "visible", true)
hud.lua, line 1261: vint_set_property(Hud_radio_elements.arrow_left_h, "visible", true)
hud.lua, line 1264: vint_set_property(Hud_radio_elements.radio_grp_h, "alpha", 0)
hud.lua, line 1265: vint_set_property(Hud_radio_elements.radio_grp_h, "visible", false)
hud.lua, line 1266: vint_set_property(Hud_radio_elements.radio_title_grp_h, "visible", false)
hud.lua, line 1267: vint_set_property(Hud_radio_elements.radio_grp_h, "anchor", HUD_RADIO_GRP_HUD_X, HUD_RADIO_GRP_HUD_Y)
hud.lua, line 1279: vint_set_property(Darken_h, "visible", false)
hud.lua, line 1414: vint_set_property(Hud_player_status.cash_h, "text_tag", "{GAME_CASH}" .. format_cash(display_cash))
hud.lua, line 1418: vint_set_property(Hud_player_status.cash_h, "tint", 220/255, 220/255, 220/255)
hud.lua, line 1420: vint_set_property(Hud_player_status.cash_h, "tint", 220/255, 0/255, 0/255)
hud.lua, line 1423: vint_set_property(Hud_player_status.cash_h, "tint", 220/255, 220/255, 220/255)
hud.lua, line 1456: vint_set_property(cash_anim_first_tween_h, "start_value", cash_alpha)
hud.lua, line 1483: vint_set_property(o, "visible", false)
hud.lua, line 1500: vint_set_property(Hud_radio_elements.radio_grp_h, "anchor", HUD_RADIO_GRP_HUD_X, HUD_RADIO_GRP_HUD_Y)
hud.lua, line 1501: vint_set_property(Hud_radio_elements.radio_title_grp_h, "visible", false)
hud.lua, line 1503: vint_set_property(Hud_radio_elements.radio_title_grp_h, "visible", true)
hud.lua, line 1517: vint_set_property(Hud_radio_elements.radio_grp_h, "visible", true)
hud.lua, line 1535: vint_set_property(h, "visible", camera_screenshot_enabled)
hud.lua, line 1550: vint_set_property( camera_hint_icon_bmp_h, "anchor", hint_icon_w + 15, 0 )
hud.lua, line 1551: vint_set_property(Hud_camera.hint_text, "visible", false)
hud.lua, line 1560: vint_set_property( camera_hint_icon_bmp_h, "anchor", hint_text_w + 20 + hint_icon_w + 20, 0 )
hud.lua, line 1561: vint_set_property(Hud_camera.hint_text, "visible", true)
hud.lua, line 1576: vint_set_property(Hud_radio_elements.image_h, "scale", 1.25, 1.25)
hud.lua, line 1577: vint_set_property(Hud_radio_elements.image_h, "tint", COLOR_HUD_RADIO_NAME.R, COLOR_HUD_RADIO_NAME.G, COLOR_HUD_RADIO_NAME.B)
hud.lua, line 1580: vint_set_property(Hud_radio_elements.image_h, "scale", 0.6, 0.6)
hud.lua, line 1581: vint_set_property(Hud_radio_elements.image_h, "tint", COLOR_HUD_RADIO_ICON.R, COLOR_HUD_RADIO_ICON.G , COLOR_HUD_RADIO_ICON.B)
hud.lua, line 1583: vint_set_property(Hud_radio_elements.image_h, "image", radio_station_small)
hud.lua, line 1594: vint_set_property(Hud_radio_elements.arrow_right_h, "visible", true)
hud.lua, line 1595: vint_set_property(Hud_radio_elements.arrow_left_h, "visible", true)
hud.lua, line 1598: vint_set_property(Hud_radio_elements.arrow_left_h, "anchor", left_arrow_adjusted_x, arrow_y)
hud.lua, line 1601: vint_set_property(Hud_radio_elements.arrow_right_h, "anchor", right_arrow_adjusted_x, arrow_y)
hud.lua, line 1631: vint_set_property( radio_station_alpha_twn_1_h, "start_value", radio_grp_alpha )
hud.lua, line 1637: vint_set_property(Hud_radio_elements.radio_grp_h, "alpha", 0)
hud.lua, line 1638: vint_set_property(Hud_radio_elements.radio_grp_h, "visible", false)
hud.lua, line 1664: vint_set_property(Hud_radio_elements.radio_grp_h, "alpha", 0)
hud.lua, line 1665: vint_set_property(Hud_radio_elements.radio_grp_h, "visible", false)
hud.lua, line 1674: vint_set_property(o, "image", Hud_current_veh_logo)
hud.lua, line 1676: vint_set_property(o, "visible", true)
hud.lua, line 1687: vint_set_property(health_pickup_twn_h, "end_event", "hud_health_pickup_is_done")
hud.lua, line 1712: vint_set_property(Mech_weapon_meter_img_h, "alpha", .5)
hud.lua, line 1713: vint_set_property(Mech_weapon_anim_h, "is_paused", true)
hud.lua, line 1718: vint_set_property(Mech_grp_h, "visible", true)
hud.lua, line 1720: vint_set_property(Mech_grp_h, "visible", false)
hud.lua, line 1729: vint_set_property(Ship_health_grp_h, "visible", true)
hud.lua, line 1731: vint_set_property(Ship_health_grp_h, "visible", false)
hud.lua, line 1741: vint_set_property(Hud_vignettes.health.grp_h, "alpha", vignette_pct)
hud.lua, line 1791: vint_set_property(bar.timer_fade_out_anim_h, "is_paused", true)
hud.lua, line 1827: vint_set_property(bar.bg_h, "end_angle", bg_end_angle)
hud.lua, line 1831: vint_set_property(bar.bg_h, "visible", false)
hud.lua, line 1833: vint_set_property(bar.bg_h, "visible", true)
hud.lua, line 1836: vint_set_property(bar.fill_h, "end_angle", fill_end_angle)
hud.lua, line 1849: vint_set_property(sprint_anim_h, "is_paused", true)
hud.lua, line 1850: vint_set_property(Hud_sprint_bar.fill_h, "tint", HUD_SPRINT_COLOR.R, HUD_SPRINT_COLOR.G, HUD_SPRINT_COLOR.B)
hud.lua, line 1869: vint_set_property(bar.timer_fade_out_anim_h, "is_paused", true)
hud.lua, line 1913: vint_set_property(Hud_flap_data.icons[i].icon_h, "visible", true)
hud.lua, line 1914: vint_set_property(Hud_flap_data.icons[i].icon_h, "alpha", 1)
hud.lua, line 1916: vint_set_property(Hud_flap_data.icons[i].icon_h, "visible", false)
hud.lua, line 1921: vint_set_property(Hud_flap_data.backgrounds[i].bg_h, "visible", true)
hud.lua, line 1922: vint_set_property(Hud_flap_data.backgrounds[i].bg_h, "alpha", 1)
hud.lua, line 1924: vint_set_property(Hud_flap_data.backgrounds[i].bg_h, "visible", false)
hud.lua, line 1925: vint_set_property(Hud_flap_data.icons[i].icon_h, "visible", false)
hud.lua, line 1943: vint_set_property(Hud_hit_elements.main_h, "rotation", orientation)
hud.lua, line 1949: vint_set_property(Hud_vignettes.tunnel_vision.grp_h, "alpha", tunnel_vision_amount)
hud.lua, line 1957: vint_set_property(vint_object_find("map_sprint_contract"), "is_paused", true)
hud.lua, line 1968: vint_set_property(vint_object_find("map_sprint_expand"), "is_paused", true)
hud.lua, line 1975: vint_set_property(vint_object_find("map_health_contract"), "is_paused", true)
hud.lua, line 1984: vint_set_property(vint_object_find("map_health_expand"), "is_paused", true)
hud.lua, line 2007: vint_set_property(bar.health_bg_angle_twn_h, "start_value", bg_start_angle)
hud.lua, line 2008: vint_set_property(bar.health_fill_angle_twn_h, "start_value", current_start_value)
hud.lua, line 2016: vint_set_property(bar.fill_h, "end_angle", fill_end_angle)
hud.lua, line 2017: vint_set_property(bar.fill_1_h, "start_angle", fill_end_angle)
hud.lua, line 2020: vint_set_property(bar.health_fill_angle_twn_h, "end_value", fill_end_angle)
hud.lua, line 2023: vint_set_property(bar.health_bg_angle_twn_h, "end_value", bg_end_angle)
hud.lua, line 2028: vint_set_property(bar.health_flash_anim_h, "is_paused", true)
hud.lua, line 2029: vint_set_property(bar.health_decay_anim_h, "is_paused", true)
hud.lua, line 2034: vint_set_property(bar.fill_h, "end_angle", fill_end_angle)
hud.lua, line 2035: vint_set_property(bar.fill_1_h, "end_angle", fill_end_angle)
hud.lua, line 2036: vint_set_property(bar.bg_h, "end_angle", bg_end_angle)
hud.lua, line 2086: vint_set_property(Hud_weapon_status.dual_wpn_icon_1_h, "image", wpn_bmp_name)
hud.lua, line 2087: vint_set_property(Hud_weapon_status.dual_wpn_icon_2_h, "image", wpn_bmp_name)
hud.lua, line 2089: vint_set_property(Hud_weapon_status.single_wpn_icon_h, "image", wpn_bmp_name)
hud.lua, line 2096: vint_set_property(Hud_weapon_status.dual_wpn_icon_1_h, "visible", dual_wield)
hud.lua, line 2097: vint_set_property(Hud_weapon_status.dual_wpn_icon_2_h, "visible", dual_wield)
hud.lua, line 2098: vint_set_property(Hud_weapon_status.single_wpn_icon_h, "visible", not dual_wield)
hud.lua, line 2135: vint_set_property(Hud_super_bar.super_strength_h, "text_tag", super_strength_string)
hud.lua, line 2136: --vint_set_property(Hud_super_bar.super_strength_h, "visible", true)
hud.lua, line 2138: --vint_set_property(Hud_super_bar.super_strength_h, "visible", false)
hud.lua, line 2147: vint_set_property(Hud_weapon_status.super_icon_h, "alpha", .5)
hud.lua, line 2148: vint_set_property(Hud_super_bar.super_strength_h, "alpha", .5)
hud.lua, line 2149: vint_set_property(Hud_weapon_status.element_icon_h, "alpha", .5)
hud.lua, line 2151: vint_set_property(Hud_super_bar.pulse_anim_h, "is_paused", true)
hud.lua, line 2153: vint_set_property(Hud_weapon_status.super_icon_h, "alpha", 1)
hud.lua, line 2154: vint_set_property(Hud_super_bar.super_strength_h, "alpha", 1)
hud.lua, line 2155: vint_set_property(Hud_weapon_status.element_icon_h, "alpha", 1)
hud.lua, line 2158: vint_set_property(Hud_super_bar.fill_h, "alpha", 1)
hud.lua, line 2159: vint_set_property(Hud_super_bar.bg_h, "alpha", 1)
hud.lua, line 2160: vint_set_property(Hud_super_bar.pressure_fill, "alpha", .5)
hud.lua, line 2164: vint_set_property(Hud_weapon_status.super_icon_h, "alpha", 0)
hud.lua, line 2165: vint_set_property(Hud_super_bar.fill_h, "alpha", 0)
hud.lua, line 2166: vint_set_property(Hud_super_bar.bg_h, "alpha", 0)
hud.lua, line 2167: vint_set_property(Hud_super_bar.super_strength_h, "alpha", 0)
hud.lua, line 2168: vint_set_property(Hud_weapon_status.element_icon_h, "alpha", 0)
hud.lua, line 2176: --vint_set_property(Hud_super_bar.bg_h, "visible", false)
hud.lua, line 2179: --vint_set_property(Hud_super_bar.bg_h, "visible", true)
hud.lua, line 2186: vint_set_property(Hud_super_bar.fill_h, "start_angle", super_fill_angle)
hud.lua, line 2187: vint_set_property(Hud_super_bar.bg_h, "start_angle", super_bg_angle)
hud.lua, line 2192: vint_set_property(Hud_super_bar.pressure_fill, "end_angle", Hud_super_bar.pressure_fill_end_angle)
hud.lua, line 2195: vint_set_property(Hud_super_bar.pressure_grp, "visible", false)
hud.lua, line 2200: vint_set_property(Hud_super_bar.pressure_fill, "tint", super_colors.R, super_colors.G, super_colors.B)
hud.lua, line 2201: vint_set_property(Hud_super_bar.pressure_grp, "visible", true)
hud.lua, line 2213: vint_set_property(Hud_super_bar.fill_h, "visible", true)
hud.lua, line 2214: vint_set_property(Hud_super_bar.bg_h, "visible", true)
hud.lua, line 2215: vint_set_property(Hud_super_bar.fill_h, "tint", super_colors.R, super_colors.G, super_colors.B)
hud.lua, line 2216: vint_set_property(Hud_super_bar.super_strength_h, "tint", super_colors.R, super_colors.G, super_colors.B)
hud.lua, line 2220: vint_set_property(Hud_weapon_status.super_icon_h, "image", super_bmp_name) --Weapon Bitmap
hud.lua, line 2222: vint_set_property(Hud_weapon_status.super_icon_h, "visible", true) --Weapon Bitmap
hud.lua, line 2225: vint_set_property(Hud_super_bar.element_swap_icon_h, "image", POWERS_ELEMENTS_ENUMS[element].bitmap)
hud.lua, line 2226: vint_set_property(Hud_super_bar.super_swap_icon_h, "image", super_bmp_name)
hud.lua, line 2229: vint_set_property(Hud_super_bar.super_swap_start_twn_h, "start_value", 0)
hud.lua, line 2232: vint_set_property(Hud_super_bar.super_swap_start_twn_h, "start_value", 1)
hud.lua, line 2243: --vint_set_property(Hud_super_bar.super_strength_h, "visible", false)
hud.lua, line 2244: vint_set_property(Hud_super_bar.fill_h, "visible", false)
hud.lua, line 2245: vint_set_property(Hud_super_bar.bg_h, "visible", false)
hud.lua, line 2246: vint_set_property(Hud_weapon_status.super_icon_h, "visible", false)
hud.lua, line 2257: vint_set_property(Hud_weapon_status.element_icon_h, "image", POWERS_ELEMENTS_ENUMS[element].bitmap)
hud.lua, line 2258: vint_set_property(Hud_weapon_status.element_icon_h, "visible", false) --set this to true to show element on hud
hud.lua, line 2261: vint_set_property(Hud_weapon_status.element_icon_h, "visible", false)
hud.lua, line 2268: vint_set_property(Hud_weapon_status.single_wpn_icon_h, "alpha", .5)
hud.lua, line 2269: vint_set_property(Hud_weapon_status.dual_wpn_icon_1_h, "alpha", .5)
hud.lua, line 2270: vint_set_property(Hud_weapon_status.dual_wpn_icon_2_h, "alpha", .5)
hud.lua, line 2271: vint_set_property(Hud_weapon_status.weapon_ammo_txt_h, "tint", COLOR_HUD_WEAPON_RECHARGE_TEXT.R, COLOR_HUD_WEAPON_RECHARGE_TEXT.G, COLOR_HUD_WEAPON_RECHARGE_TEXT.B)
hud.lua, line 2273: vint_set_property(Hud_weapon_status.recharging_txt_h, "visible", true)
hud.lua, line 2276: vint_set_property(Hud_weapon_status.single_wpn_icon_h, "alpha", 1)
hud.lua, line 2277: vint_set_property(Hud_weapon_status.dual_wpn_icon_1_h, "alpha", 1)
hud.lua, line 2278: vint_set_property(Hud_weapon_status.dual_wpn_icon_2_h, "alpha", 1)
hud.lua, line 2279: vint_set_property(Hud_weapon_status.weapon_ammo_txt_h, "tint", COLOR_HUD_WEAPON_DESCRIPT_TEXT.R, COLOR_HUD_WEAPON_DESCRIPT_TEXT.G, COLOR_HUD_WEAPON_DESCRIPT_TEXT.B)
hud.lua, line 2280: vint_set_property(Hud_weapon_status.recharging_txt_h, "visible", false)
hud.lua, line 2327: vint_set_property(Hud_weapon_status.weapon_ammo_txt_h, "text_tag", ammo_string)
hud.lua, line 2328: vint_set_property(Hud_weapon_status.sniper_ammo_txt_h, "text_tag", ammo_string)
hud.lua, line 2333: vint_set_property(Hud_weapon_status.sniper_reload_txt_h, "visible", true)
hud.lua, line 2336: vint_set_property(Hud_weapon_status.sniper_reload_txt_h, "visible", false)
hud.lua, line 2363: vint_set_property(Hud_weapon_status.weapon_grp_h, "alpha", 1)
hud.lua, line 2369: vint_set_property(Hud_reticules.elements.reticule_base_h, "visible", true)
hud.lua, line 2371: vint_set_property(Hud_reticules.elements.reticule_base_h, "visible", false)
hud.lua, line 2375: vint_set_property(Hud_weapon_status.weapon_grp_h, "alpha", 0.67)
hud.lua, line 2378: vint_set_property(Hud_reticules.elements.reticule_base_h, "visible", false)
hud.lua, line 2386: vint_set_property(Hud_reticules.elements.reticule_base_h, "visible", show_reticule)
hud.lua, line 2392: vint_set_property(Hud_reticules.elements.sniper_h, "visible", true)
hud.lua, line 2393: vint_set_property(Hud_reticules.elements.reticule_base_h, "visible", false)
hud.lua, line 2398: vint_set_property(Hud_reticules.elements.sniper_h, "visible", false)
hud.lua, line 2399: vint_set_property(Hud_reticules.elements.reticule_base_h, "visible", true)
hud.lua, line 2442: vint_set_property(Hud_genki_images[HUD_GENKI_ETHICAL], "visible", true)
hud.lua, line 2443: vint_set_property(Hud_genki_images[HUD_GENKI_UNETHICAL], "visible", true)
hud.lua, line 2445: vint_set_property(Hud_genki_images[HUD_GENKI_UNETHICAL], "visible", false)
hud.lua, line 2446: vint_set_property(Hud_genki_anims[HUD_GENKI_UNETHICAL], "is_paused", true)
hud.lua, line 2448: vint_set_property(Hud_genki_images[HUD_GENKI_ETHICAL], "visible", false)
hud.lua, line 2449: vint_set_property(Hud_genki_anims[HUD_GENKI_ETHICAL], "is_paused", true)
hud.lua, line 2457: vint_set_property(element_h, "scale", 1, 1)
hud.lua, line 2461: vint_set_property(element_h, "scale", text_scale, text_scale)
hud.lua, line 2475: vint_set_property(Hud_sniper_hint_bar.handle, "anchor", x, Hud_sniper_hint_bar_y)
hud.lua, line 2476: vint_set_property(Hud_sniper_hint_bar.handle, "alpha", 1.0)
hud.lua, line 2489: vint_set_property(Hud_sniper_hint_bar.handle, "anchor", x, Hud_sniper_hint_bar_y)
hud.lua, line 2490: vint_set_property(Hud_sniper_hint_bar.handle, "alpha", 0.67)
hud.lua, line 2547: vint_set_property(Hud_map.base_grp_h, "alpha", tranny)
hud.lua, line 2561: vint_set_property(Hud_weapon_status.single_wpn_icon_h, "alpha", 0)
hud.lua, line 2562: vint_set_property(Hud_weapon_status.dual_wpn_icon_1_h, "alpha", 0)
hud.lua, line 2563: vint_set_property(Hud_weapon_status.dual_wpn_icon_2_h, "alpha", 0)
hud.lua, line 2564: vint_set_property(Hud_weapon_status.weapon_ammo_txt_h, "alpha", 0)
hud.lua, line 2566: vint_set_property(Hud_weapon_status.single_wpn_icon_h, "alpha", 1)
hud.lua, line 2567: vint_set_property(Hud_weapon_status.dual_wpn_icon_1_h, "alpha", 1)
hud.lua, line 2568: vint_set_property(Hud_weapon_status.dual_wpn_icon_2_h, "alpha", 1)
hud.lua, line 2569: vint_set_property(Hud_weapon_status.weapon_ammo_txt_h, "alpha", 1)
hud.lua, line 2582: vint_set_property(Hud_damage_multiplier.grp, "visible", true)
hud.lua, line 2585: vint_set_property(Hud_damage_multiplier.grp, "visible", false)
hud.lua, line 2589: vint_set_property(Hud_damage_multiplier.multiplier_txt, "text_tag", damage_multiplier_string)
hud.lua, line 2704: vint_set_property(Hud_followers.slot_objects[slot].group_h, "visible", slot_visible)
hud.lua, line 2715: vint_set_property(objects.anim_0, "is_paused", true)
hud.lua, line 2720: vint_set_property(twn_h, "start_value", alpha_level)
hud.lua, line 2726: vint_set_property(objects.revive_timer_h, "visible", false)
hud.lua, line 2729: vint_set_property(objects.anim_1, "is_paused", true)
hud.lua, line 2734: vint_set_property(objects.head_img_h, "image", head_img_name)
hud.lua, line 2751: vint_set_property(objects.head_img_h, "alpha", target_alpha )
hud.lua, line 2761: vint_set_property(objects.revive_timer_h, "visible", false)
hud.lua, line 2762: vint_set_property(vint_object_find("follow_rev_anim"),"is_paused", true)
hud.lua, line 2764: vint_set_property(objects.revive_timer_h, "visible", true)
hud.lua, line 2765: --vint_set_property(vint_object_find("follow_rev_anim"),"is_paused", false)
hud.lua, line 2772: vint_set_property(objects.revive_timer_h, "text_tag", revive_time)
hud.lua, line 2780: vint_set_property(end_event_twn_h, "end_event", "hud_player_followers_prolong")
hud.lua, line 2790: vint_set_property(end_event_twn_h, "end_event", "hud_player_followers_is_hidden")
hud.lua, line 2791: vint_set_property(Hud_followers.fade_out, "is_paused", true)
hud.lua, line 2809: vint_set_property(Hud_balance_status.balance_grp_h, "visible", true)
hud.lua, line 2819: vint_set_property(Hud_balance_status.balance_grp_h, "visible", false)
hud.lua, line 2840: vint_set_property(Hud_balance_status.arrow_image_h, "rotation", angle)
hud.lua, line 2841: vint_set_property(Hud_balance_status.base_grp_h, "tint", color_r, color_g, color_b)
hud.lua, line 2851: vint_set_property(Hud_vignettes.health.fade_twn_h, "end_value", target_alpha)
hud.lua, line 2855: vint_set_property(Hud_vignettes.health.fade_twn_h, "start_value", current_alpha)
hud.lua, line 2856: vint_set_property(Hud_vignettes.health.fade_twn_h, "end_value", target_alpha)
hud.lua, line 2900: vint_set_property(hit_bmp_h, "visible", true)
hud.lua, line 2901: vint_set_property(hit_bmp_h, "rotation", direction)
hud.lua, line 2906: vint_set_property(hit_twn_h, "target_handle", hit_bmp_h)
hud.lua, line 2907: vint_set_property(hit_twn_h, "duration", fade_time)
hud.lua, line 2908: --vint_set_property(hit_twn_h, "start_value", distance_alpha)
hud.lua, line 2909: vint_set_property(hit_twn_h, "end_event", "hud_hit_fade_end")
hud.lua, line 2938: vint_set_property(Hud_hit_elements.main_h, "anchor", x_screen_coord, y_screen_coord)
hud.lua, line 3119: vint_set_property(twn_h, "duration", actual_duration) --Fade time
hud.lua, line 3120: vint_set_property(twn_h, "target_handle", grp_h)
hud.lua, line 3121: vint_set_property(twn_h, "target_property", "alpha")
hud.lua, line 3122: vint_set_property(twn_h, "start_value", current_alpha)
hud.lua, line 3123: vint_set_property(twn_h, "end_value", target_alpha)
hud.lua, line 3124: vint_set_property(twn_h, "start_time", vint_get_time_index(target_doc_h))
hud.lua, line 3125: vint_set_property(twn_h, "is_paused", false)
hud.lua, line 3128: vint_set_property(twn_h, "end_event", "hud_element_fade_end")
hud.lua, line 3160: vint_set_property(Hud_smoked_busted.handles.grp, "visible", false)
hud.lua, line 3163: vint_set_property(Hud_smoked_busted.handles.fade_in_anim , "is_paused", true)
hud.lua, line 3182: vint_set_property(Hud_smoked_busted.handles.grp, "visible", true)
hud.lua, line 3183: vint_set_property(Hud_smoked_busted.handles.grp, "alpha", 0)
hud.lua, line 3184: vint_set_property(Hud_smoked_busted.handles.grp, "tint", color.r, color.g, color.b)
hud.lua, line 3188: vint_set_property(vint_object_find("sb_text"), "text_tag", " ") --msg)
hud.lua, line 3219: vint_set_property(Hud_smoked_busted.handles.grp, "visible", false)
hud.lua, line 3220: --vint_set_property(Hud_vignettes.health.pulse_grp_h, "tint", 36/255, 5/255, 0/255)
hud.lua, line 3231: vint_set_property(Hud_player_status.cruise_control_h, "visible", true)
hud.lua, line 3232: vint_set_property(Hud_player_status.cruise_control_h, "alpha", .8)
hud.lua, line 3241: vint_set_property(Hud_player_status.cruise_control_obj.handle, "anchor", - (width * 0.5), y)
hud.lua, line 3244: vint_set_property(Hud_player_status.cruise_control_h, "visible", false)
hud.lua, line 3252: vint_set_property(Hud_player_status.cruise_control_h, "anchor", x_pos, y_pos)
hud.lua, line 3262: vint_set_property(Hud_lockon.lock_h, "anchor", x, y)
hud.lua, line 3263: vint_set_property(Hud_lockon.lock_txt_grp_h, "anchor", x, y)
hud.lua, line 3271: vint_set_property(Hud_lockon.lock_h, "anchor", x, y)
hud.lua, line 3272: vint_set_property(Hud_lockon.lock_h, "scale", scale, scale)
hud.lua, line 3273: vint_set_property(Hud_lockon.lock_h, "rotation", rotation)
hud.lua, line 3275: vint_set_property(Hud_lockon.lock_txt_grp_h, "scale", scale, scale)
hud.lua, line 3281: vint_set_property(Hud_lockon.lock1_h, "scale",Hud_lockon.lock_base_vert_width, lock_vert_height)
hud.lua, line 3282: vint_set_property(Hud_lockon.lock2_h, "scale", Hud_lockon.lock_base_hor_width, lock_hor_height)
hud.lua, line 3283: vint_set_property(Hud_lockon.lock3_h, "scale", Hud_lockon.lock_base_hor_width, lock_hor_height)
hud.lua, line 3284: vint_set_property(Hud_lockon.lock4_h, "scale", Hud_lockon.lock_base_vert_width, lock_vert_height)
hud.lua, line 3287: vint_set_property(Hud_lockon.lock_lock_h,"visible",true)
hud.lua, line 3288: vint_set_property(Hud_lockon.lock_spinner_h,"visible",false)
hud.lua, line 3289: vint_set_property(Hud_lockon.lock_text_h,"text_tag","HUD_LOCKON_TARGET_LOCKED")
hud.lua, line 3291: vint_set_property(Hud_lockon.lock_lock_h,"visible",false)
hud.lua, line 3292: vint_set_property(Hud_lockon.lock_spinner_h,"visible",true)
hud.lua, line 3293: vint_set_property(Hud_lockon.lock_text_h,"text_tag","HUD_LOCKON_SCANNING")
hud.lua, line 3302: vint_set_property(Hud_lockon.lock_h, "tint", color.r, color.g, color.b)
hud.lua, line 3303: vint_set_property(Hud_lockon.lock_txt_grp_h, "tint", color.r, color.g, color.b)
hud.lua, line 3306: vint_set_property(Hud_lockon.lock_h, "visible", true)
hud.lua, line 3307: vint_set_property(Hud_lockon.lock_txt_grp_h, "visible", true)
hud.lua, line 3309: vint_set_property(Hud_lockon.lock_h, "visible", false)
hud.lua, line 3310: vint_set_property(Hud_lockon.lock_txt_grp_h, "visible", false)
hud.lua, line 3319: vint_set_property(Hud_cheat_elements.image_grp_h, "visible", active)
hud.lua, line 3320: vint_set_property(Hud_cheat_elements.image_h, "image", Hud_cheat_elements.images[icon])
hud.lua, line 3321: vint_set_property(Hud_cheat_elements.image_2_h, "image", Hud_cheat_elements.images[icon])
hud.lua, line 3377: vint_set_property(Hud_ammo_pickup.icon, "image", icon)
hud.lua, line 3385: vint_set_property(Hud_ammo_pickup.amount, "text_tag", "+ " .. amount)
hud.lua, line 3386: vint_set_property(Hud_ammo_pickup.amount, "anchor", move_x, Hud_ammo_pickup.amount_y)
hud.lua, line 3402: vint_set_property(Hud_super_reward.txt, "text_tag", "SUPER_POWERS_GENERIC")
hud.lua, line 3403: vint_set_property(Hud_super_reward.txt2, "text_tag", "SUPER_POWERS_INCREASED")
hud.lua, line 3404: vint_set_property(Hud_super_reward.icon_grp, "visible", false)
hud.lua, line 3405: vint_set_property(Hud_super_reward.txt, "tint", COLOR_HUD_WEAPON_DESCRIPT_TEXT.R, COLOR_HUD_WEAPON_DESCRIPT_TEXT.G, COLOR_HUD_WEAPON_DESCRIPT_TEXT.B)
hud.lua, line 3407: vint_set_property(Hud_super_reward.txt, "text_tag", Hud_super_powers[power].label)
hud.lua, line 3408: vint_set_property(Hud_super_reward.txt, "tint", Hud_super_powers[power].tint.R, Hud_super_powers[power].tint.G, Hud_super_powers[power].tint.B)
hud.lua, line 3409: vint_set_property(Hud_super_reward.circle_bg, "tint", Hud_super_powers[power].tint.R, Hud_super_powers[power].tint.G, Hud_super_powers[power].tint.B)
hud.lua, line 3410: vint_set_property(Hud_super_reward.icon, "image", Hud_super_powers[power].bitmap)
hud.lua, line 3411: vint_set_property(Hud_super_reward.icon_grp, "visible", true)
hud.lua, line 3413: vint_set_property(Hud_super_reward.txt2, "text_tag", "SUPER_POWERS_UNLOCKED")
hud.lua, line 3415: vint_set_property(Hud_super_reward.txt2, "text_tag", "SUPER_POWERS_INCREASED")
hud.lua, line 3421: vint_set_property(Hud_super_reward.move_grp, "anchor", 0, 110)
hud.lua, line 3423: vint_set_property(Hud_super_reward.move_grp, "anchor", 0,0)
hud.lua, line 3434: vint_set_property(Hud_super_reward.icon_grp, "depth", -10)
hud.lua, line 3445: vint_set_property(Hud_super_reward.icon_grp, "depth", 10)
hud.lua, line 3554: vint_set_property(Hud_homie_call.homie_img_h, "image", homie_img)
hud.lua, line 3555: vint_set_property(Hud_homie_call.homie_name_txt_h, "text_tag", homie_name)
hud.lua, line 3560: vint_set_property(Hud_homie_call.box_grp_h, "tint", COLOR_SAINTS_PURPLE.R, COLOR_SAINTS_PURPLE.G, COLOR_SAINTS_PURPLE.B )
hud.lua, line 3561: vint_set_property(Hud_homie_call.grp_h, "visible", true)
hud.lua, line 3572: vint_set_property(Hud_homie_call.grp_h, "anchor", HUD_HOMIE_CALL_ON_SCREEN_X_SD, HUD_HOMIE_CALL_Y_SD)
hud.lua, line 3574: vint_set_property(Hud_homie_call.grp_h, "anchor", HUD_HOMIE_CALL_ON_SCREEN_X, HUD_HOMIE_CALL_Y)
hud.lua, line 3577: vint_set_property(Hud_homie_call.box_grp_h, "alpha", 1)
hud.lua, line 3578: vint_set_property(Hud_homie_call.homie_img_h, "saturation", 1)
hud.lua, line 3591: vint_set_property(Hud_homie_call.alpha_twn_h, "start_value", 0)
hud.lua, line 3592: vint_set_property(Hud_homie_call.alpha_twn_h, "end_value", 1)
hud.lua, line 3593: vint_set_property(Hud_homie_call.alpha_twn_h, "end_event", nil)
hud.lua, line 3604: vint_set_property(Hud_homie_call.box_grp_h, "alpha", 0.65)
hud.lua, line 3605: vint_set_property(Hud_homie_call.homie_img_h, "saturation", 0.5)
hud.lua, line 3627: vint_set_property(Hud_homie_call.alpha_twn_h, "start_value", call_alpha)
hud.lua, line 3628: vint_set_property(Hud_homie_call.alpha_twn_h, "end_value", 0)
hud.lua, line 3629: vint_set_property(Hud_homie_call.alpha_twn_h, "end_event", "hud_homie_call_hide_cb")
hud.lua, line 3640: vint_set_property(Hud_homie_call.grp_h, "visible", false)
hud.lua, line 3666: vint_set_property(Hud_homie_call.waveform_images[i], "scale", prev_scale_x, prev_scale_y)
hud.lua, line 3688: vint_set_property(Hud_homie_call.waveform_images[1], "scale", 0.3, new_scale_y)
hud_btnmash.lua, line 184: vint_set_property(success_end_twn_h, "end_event", "hud_btnmash_complete")
hud_btnmash.lua, line 185: vint_set_property(fail_end_twn_h, "end_event", "hud_btnmash_complete")
hud_btnmash.lua, line 186: vint_set_property(fade_out_twn_h, "end_event", "hud_btnmash_complete")
hud_btnmash.lua, line 190: vint_set_property(btn_1_off_standard_twn_h, "end_event", "vint_anim_loop_callback")
hud_btnmash.lua, line 198: vint_set_property(Hud_btnmash_pc_key.handle, "anchor", -(width * 0.5), y)
hud_btnmash.lua, line 206: vint_set_property(fail_txt_h, "text_tag", "FAILED!")
hud_btnmash.lua, line 207: vint_set_property(win_txt_h, "text_tag", "SUCCESS!")
hud_btnmash.lua, line 209: vint_set_property(Hud_btnmash_fail_grp_h, "alpha", 0)
hud_btnmash.lua, line 210: vint_set_property(Hud_btnmash_win_grp_h, "alpha", 0)
hud_btnmash.lua, line 211: vint_set_property(Hud_btnmash_btn_mash_grp_h, "alpha", 0)
hud_btnmash.lua, line 243: vint_set_property(Hud_btnmash_btn_1_h, "image", "ui_qte_swipe_left_ps4")
hud_btnmash.lua, line 244: vint_set_property(Hud_btnmash_btn_2_h, "image", "ui_qte_swipe_right_ps4")
hud_btnmash.lua, line 246: vint_set_property(Hud_btnmash_btn_1_h, "image", "ui_qte_cross_up_ps3")
hud_btnmash.lua, line 247: vint_set_property(Hud_btnmash_btn_2_h, "image", "ui_qte_cross_down_ps3")
hud_btnmash.lua, line 249: vint_set_property(Hud_btnmash_btn_1_h, "image", "ui_qte_square_up_ps3")
hud_btnmash.lua, line 250: vint_set_property(Hud_btnmash_btn_2_h, "image", "ui_qte_square_down_ps3")
hud_btnmash.lua, line 252: vint_set_property(Hud_btnmash_btn_1_h, "image", "ui_qte_triangle_up_ps3")
hud_btnmash.lua, line 253: vint_set_property(Hud_btnmash_btn_2_h, "image", "ui_qte_triangle_down_ps3")
hud_btnmash.lua, line 257: vint_set_property(Hud_btnmash_stick_ls_pad_h, "image", "ui_qte_stick_ps3")
hud_btnmash.lua, line 258: vint_set_property(Hud_btnmash_stick_ls_base_bmp_h, "image", "ui_qte_base_ps3")
hud_btnmash.lua, line 260: vint_set_property(Hud_btnmash_stick_rs_pad_h, "image", "ui_qte_stick_ps3")
hud_btnmash.lua, line 261: vint_set_property(Hud_btnmash_stick_rs_base_bmp_h, "image", "ui_qte_base_ps3")
hud_btnmash.lua, line 263: vint_set_property(Hud_btnmash_stick_ls_label_h, "text_tag", "L")
hud_btnmash.lua, line 264: vint_set_property(Hud_btnmash_stick_rs_label_h, "text_tag", "R")
hud_btnmash.lua, line 267: vint_set_property(Hud_qte_btn_1_h, "image", "ui_hud_not_police")
hud_btnmash.lua, line 268: vint_set_property(Hud_qte_btn_2_h, "image", "ui_hud_not_police")
hud_btnmash.lua, line 273: vint_set_property(Hud_btnmash_btn_1_h, "image", "ui_qte_a_up_xbox2")
hud_btnmash.lua, line 274: vint_set_property(Hud_btnmash_btn_2_h, "image", "ui_qte_a_down_xbox2")
hud_btnmash.lua, line 276: vint_set_property(Hud_btnmash_btn_1_h, "image", "ui_qte_x_up_xbox2")
hud_btnmash.lua, line 277: vint_set_property(Hud_btnmash_btn_2_h, "image", "ui_qte_x_down_xbox2")
hud_btnmash.lua, line 279: vint_set_property(Hud_btnmash_btn_1_h, "image", "ui_qte_y_up_xbox2")
hud_btnmash.lua, line 280: vint_set_property(Hud_btnmash_btn_2_h, "image", "ui_qte_y_down_xbox2")
hud_btnmash.lua, line 283: vint_set_property(Hud_btnmash_stick_ls_pad_h, "image", "ui_qte_stick_xbox2")
hud_btnmash.lua, line 284: vint_set_property(Hud_btnmash_stick_ls_base_bmp_h, "image", "ui_qte_base_xbox2")
hud_btnmash.lua, line 286: vint_set_property(Hud_btnmash_stick_rs_pad_h, "image", "ui_qte_stick_xbox2")
hud_btnmash.lua, line 287: vint_set_property(Hud_btnmash_stick_rs_base_bmp_h, "image", "ui_qte_base_xbox2")
hud_btnmash.lua, line 289: vint_set_property(Hud_btnmash_stick_ls_label_h, "text_tag", "LS")
hud_btnmash.lua, line 290: vint_set_property(Hud_btnmash_stick_rs_label_h, "text_tag", "RS")
hud_btnmash.lua, line 293: vint_set_property(Hud_btnmash_btn_1_h, "image", "ui_hud_not_police")
hud_btnmash.lua, line 294: vint_set_property(Hud_qte_btn_2_h, "image", "ui_hud_not_police")
hud_btnmash.lua, line 301: vint_set_property(Hud_btn_mash_btn_mash_anim_h, "is_paused", true)
hud_btnmash.lua, line 302: vint_set_property(Hud_btn_mash_ls_rotate_left_anim_h, "is_paused", true)
hud_btnmash.lua, line 303: vint_set_property(Hud_btn_mash_ls_rotate_right_anim_h, "is_paused", true)
hud_btnmash.lua, line 304: vint_set_property(Hud_btn_mash_rs_rotate_left_anim_h, "is_paused", true)
hud_btnmash.lua, line 305: vint_set_property(Hud_btn_mash_rs_rotate_right_anim_h, "is_paused", true)
hud_btnmash.lua, line 306: vint_set_property(Hud_btn_mash_btn_mash_anim_h, "is_paused", true)
hud_btnmash.lua, line 307: vint_set_property(Hud_btn_mash_mouse_left_anim_h, "is_paused", true)
hud_btnmash.lua, line 308: vint_set_property(Hud_btn_mash_mouse_right_anim_h, "is_paused", true)
hud_btnmash.lua, line 315: vint_set_property(Hud_btnmash_stick_rs_grp_h, "visible", false)
hud_btnmash.lua, line 316: vint_set_property(Hud_btnmash_stick_ls_grp_h, "visible", false)
hud_btnmash.lua, line 317: vint_set_property(Hud_btnmash_mouse_grp_h, "visible", false)
hud_btnmash.lua, line 320: vint_set_property(Hud_btnmash_btn_grp_h, "visible", true)
hud_btnmash.lua, line 321: vint_set_property(Hud_btnmash_key_grp_h, "visible", false)
hud_btnmash.lua, line 323: vint_set_property(Hud_btnmash_btn_grp_h, "visible", false)
hud_btnmash.lua, line 324: vint_set_property(Hud_btnmash_key_grp_h, "visible", true)
hud_btnmash.lua, line 335: vint_set_property(Hud_btnmash_stick_rs_grp_h, "visible", true)
hud_btnmash.lua, line 336: vint_set_property(Hud_btnmash_stick_ls_grp_h, "visible", true)
hud_btnmash.lua, line 337: vint_set_property(Hud_btnmash_mouse_grp_h, "visible", false)
hud_btnmash.lua, line 339: vint_set_property(Hud_btnmash_stick_rs_grp_h, "visible", false)
hud_btnmash.lua, line 340: vint_set_property(Hud_btnmash_stick_ls_grp_h, "visible", false)
hud_btnmash.lua, line 341: vint_set_property(Hud_btnmash_mouse_grp_h, "visible", true)
hud_btnmash.lua, line 344: vint_set_property(Hud_btnmash_btn_grp_h, "visible", false)
hud_btnmash.lua, line 345: vint_set_property(Hud_btnmash_key_grp_h, "visible", false)
hud_btnmash.lua, line 371: vint_set_property(dim_stick_grp_h, "tint", HUD_BTNMASH_COLOR_DIM[1], HUD_BTNMASH_COLOR_DIM[2], HUD_BTNMASH_COLOR_DIM[3])
hud_btnmash.lua, line 372: vint_set_property(dim_stick_unrotate_h, "anchor", 0, 0)
hud_btnmash.lua, line 373: vint_set_property(dim_stick_unrotate_h, "rotation", 0)
hud_btnmash.lua, line 374: vint_set_property(dim_stick_rotate_h, "rotation", 0)
hud_btnmash.lua, line 377: vint_set_property(stick_unrotate_h, "anchor", 0, HUD_BTNMASH_STICK_OFFSET)
hud_btnmash.lua, line 378: vint_set_property(stick_grp_h, "tint", 255, 255, 255)
hud_btnmash.lua, line 401: vint_set_property(Hud_btnmash_help_txt_grp_h, "visible", false)
hud_btnmash.lua, line 403: vint_set_property(Hud_btnmash_help_txt_grp_h, "visible", true)
hud_btnmash.lua, line 407: vint_set_property(Hud_btnmash_help_txt_h, "text_tag", help_txt)
hud_btnmash.lua, line 420: vint_set_property(Hud_btnmash_meter_fill_h, "scale", meter_x_scale, Hud_btnmash_meter_base_height)
hud_btnmash.lua, line 428: vint_set_property(Hud_btnmash_timer_grp_h, "visible", true)
hud_btnmash.lua, line 430: vint_set_property(Hud_btnmash_timer_txt_h, "text_tag", ":" .. time_formatted)
hud_btnmash.lua, line 432: vint_set_property(Hud_btnmash_timer_grp_h, "visible", false)
hud_btnmash.lua, line 442: vint_set_property(Hud_btn_mash_fade_in_anim_h, "is_paused", true)
hud_btnmash.lua, line 443: vint_set_property(Hud_btn_mash_success_anim_h, "is_paused", true)
hud_btnmash.lua, line 444: vint_set_property(Hud_btn_mash_fail_anim_h, "is_paused", true)
hud_btnmash.lua, line 445: vint_set_property(Hud_btn_mash_fade_out_anim_h, "is_paused", true)
hud_btnmash.lua, line 450: vint_set_property(Hud_btnmash_fail_grp_h, "alpha", 0)
hud_btnmash.lua, line 451: vint_set_property(Hud_btnmash_win_grp_h, "alpha", 0)
hud_btnmash.lua, line 455: vint_set_property(Hud_btnmash_fail_grp_h, "alpha", 0)
hud_btnmash.lua, line 459: vint_set_property(Hud_btnmash_fail_grp_h, "alpha", 0)
hud_btnmash.lua, line 462: vint_set_property(Hud_btnmash_btn_mash_grp_h, "alpha", 0)
hud_btnmash.lua, line 463: vint_set_property(Hud_btnmash_fail_grp_h, "alpha", 0)
hud_btnmash.lua, line 464: vint_set_property(Hud_btnmash_win_grp_h, "alpha", 0)
hud_collection.lua, line 169: vint_set_property(h, "visible", false)
hud_collection.lua, line 189: vint_set_property(control_twn_h, "end_event", "hud_collection_start_control")
hud_collection.lua, line 190: vint_set_property(respect_twn_h, "start_event", "hud_collection_show_respect")
hud_collection.lua, line 191: vint_set_property(respect_twn_h, "end_event", "hud_collection_start_respect")
hud_collection.lua, line 192: vint_set_property(cash_twn_h, "start_event", "hud_collection_start_cash")
hud_collection.lua, line 193: vint_set_property(collection_start_fade_out_twn_h, "start_event", "hud_collection_audio_out") --audio play out...
hud_collection.lua, line 194: vint_set_property(collection_end_fade_out_twn_h, "end_event", "hud_collection_finished")
hud_collection.lua, line 195: vint_set_property(collection_meter_in_twn_h, "end_event", "hud_collection_animate_meter")
hud_collection.lua, line 324: vint_set_property( Hud_collection_cash_h, "alpha", 0 )
hud_collection.lua, line 325: vint_set_property( Hud_collection_bonus_grp_h, "alpha", 0 )
hud_collection.lua, line 328: vint_set_property(Hud_collection_anims.district_anim_h, "is_paused", true)
hud_collection.lua, line 329: vint_set_property(Hud_collection_anims.respect_anim_h, "is_paused", true)
hud_collection.lua, line 330: vint_set_property(Hud_collection_anims.bonus_anim_h, "is_paused", true)
hud_collection.lua, line 331: vint_set_property(Hud_collection_anims.cash_anim_h, "is_paused", true)
hud_collection.lua, line 336: vint_set_property( collect_icon_h, "image", "ui_hud_unlock_orb" )
hud_collection.lua, line 338: vint_set_property( collect_icon_h, "image", "ui_mainmenu_silverlink" )
hud_collection.lua, line 340: vint_set_property( collect_icon_h, "image", Hud_collection_data.bonus_image)
hud_collection.lua, line 342: vint_set_property( collect_icon_h, "image", "ui_hud_collect_saints" )
hud_collection.lua, line 373: vint_set_property(header_txt_h, "text_tag", text_string)
hud_collection.lua, line 376: vint_set_property(sub_txt_h, "text_tag", Hud_collection_data.sub_title)
hud_collection.lua, line 377: vint_set_property( sub_txt_h, "visible", true )
hud_collection.lua, line 381: vint_set_property( sub_txt_h, "anchor", 0, -6)
hud_collection.lua, line 383: vint_set_property( sub_txt_h, "anchor", 0, 6)
hud_collection.lua, line 387: vint_set_property(Hud_collection_cash_h, "text_tag", "{GAME_CASH}" .. format_cash(Hud_collection_data.cash_reward))
hud_collection.lua, line 390: vint_set_property(Hud_collection_bonus_txt_h, "text_tag", Hud_collection_data.bonus_text)
hud_collection.lua, line 391: vint_set_property(Hud_collection_bonus_bmp_h, "image", Hud_collection_data.bonus_image)
hud_collection.lua, line 402: vint_set_property( meter_grp_h, "visible", false )
hud_collection.lua, line 422: vint_set_property(Collection_title_grp_h, "scale", scale, scale)
hud_collection.lua, line 504: vint_set_property(collect_icon_h, "image", "ui_hud_tier_bronze")
hud_collection.lua, line 513: vint_set_property(collect_icon_h, "image", "ui_hud_tier_silver")
hud_collection.lua, line 522: vint_set_property(collect_icon_h, "image", "ui_hud_tier_gold")
hud_collection.lua, line 527: vint_set_property(collection_deadly_h, "visible", true)
hud_collection.lua, line 529: vint_set_property(collection_deadly_h, "visible", false)
hud_collection.lua, line 536: vint_set_property(collect_icon_h, "anchor", HUD_COLLECTION_ICON_TIER_X, HUD_COLLECTION_ICON_DEFAULT_Y)
hud_collection.lua, line 537: vint_set_property(collect_icon_glow_h, "anchor", HUD_COLLECTION_ICON_TIER_X, HUD_COLLECTION_ICON_DEFAULT_Y)
hud_collection.lua, line 541: vint_set_property(twn_h, "end_value", HUD_COLLECTION_TITLE_TIER_X, HUD_COLLECTION_TITLE_DEFAULT_Y)
hud_collection.lua, line 547: vint_set_property(collect_icon_h, "anchor", HUD_COLLECTION_TITLE_DEFAULT_X+5, HUD_COLLECTION_ICON_DEFAULT_Y)
hud_collection.lua, line 548: vint_set_property(collect_icon_glow_h, "anchor", HUD_COLLECTION_TITLE_DEFAULT_X+5, HUD_COLLECTION_ICON_DEFAULT_Y)
hud_collection.lua, line 551: vint_set_property(twn_h, "end_value", HUD_COLLECTION_TITLE_TIER_X+35, HUD_COLLECTION_TITLE_DEFAULT_Y)
hud_collection.lua, line 558: vint_set_property(collect_icon_h, "anchor", HUD_COLLECTION_ICON_DEFAULT_X, HUD_COLLECTION_ICON_DEFAULT_Y)
hud_collection.lua, line 559: vint_set_property(collect_icon_glow_h, "anchor", HUD_COLLECTION_ICON_DEFAULT_X, HUD_COLLECTION_ICON_DEFAULT_Y)
hud_collection.lua, line 562: vint_set_property(twn_h, "end_value", HUD_COLLECTION_TITLE_DEFAULT_X, HUD_COLLECTION_TITLE_DEFAULT_Y)
hud_collection.lua, line 566: vint_set_property(cbg_right_h, "tint", bg_tint_r, bg_tint_g, bg_tint_b)
hud_collection.lua, line 567: vint_set_property(cbg_left_h, "tint", bg_tint_r, bg_tint_g, bg_tint_b)
hud_collection.lua, line 568: vint_set_property(sub_txt_h, "tint", txt_tint_r, txt_tint_g, txt_tint_b)
hud_collection.lua, line 569: vint_set_property(collect_icon_glow_h, "tint", bg_tint_r, bg_tint_g, bg_tint_b)
hud_collection.lua, line 577: vint_set_property(Hud_collection_bonus_grp_h, "anchor", bonus_x, y)
hud_collection.lua, line 578: vint_set_property(Hud_collection_cash_h, "anchor", cash_x, y)
hud_collection.lua, line 583: vint_set_property(collection_elements_grp_h, "anchor", collection_x, collection_y)
hud_collection.lua, line 584: vint_set_property(collection_elements_grp_h, "alpha", 1.0)
hud_collection.lua, line 588: vint_set_property(h, "visible", true)
hud_collection.lua, line 596: vint_set_property(cbg_main_scale_twn_h, "end_value", (cbg_width / 16), 6.0)
hud_collection.lua, line 599: vint_set_property(cbg_left_anchor_twn_h, "end_value", 640 - (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 602: vint_set_property(cbg_right_anchor_twn_h, "end_value", 640 + (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 608: vint_set_property(deadly_left_endcap_h, "alpha", 1)
hud_collection.lua, line 611: vint_set_property(deadly_left_bar_anchor_twn_h, "end_value", 640 - (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 614: vint_set_property(deadly_left_cap_anchor_twn_h, "end_value", 640 - (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 617: vint_set_property(deadly_left_corners_anchor_twn_h, "end_value", 640 - (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 621: vint_set_property(deadly_right_endcap_h, "alpha", 1)
hud_collection.lua, line 624: vint_set_property(deadly_right_bar_anchor_twn_h, "end_value", 640 + (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 627: vint_set_property(deadly_right_cap_anchor_twn_h, "end_value", 640 + (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 630: vint_set_property(deadly_right_corners_anchor_twn_h, "end_value", 640 + (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 636: vint_set_property(cbg_main_scale_twn_h, "start_value", (cbg_width / 16), 6.0)
hud_collection.lua, line 639: vint_set_property(cbg_left_anchor_twn_h, "start_value", 640 - (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 642: vint_set_property(cbg_right_anchor_twn_h, "start_value", 640 + (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 648: vint_set_property(deadly_left_bar_anchor_twn_h, "start_value", 640 - (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 651: vint_set_property(deadly_left_cap_anchor_twn_h, "start_value", 640 - (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 654: vint_set_property(deadly_left_corners_anchor_twn_h, "start_value", 640 - (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 658: vint_set_property(deadly_right_bar_anchor_twn_h, "start_value", 640 + (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 661: vint_set_property(deadly_right_cap_anchor_twn_h, "start_value", 640 + (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 664: vint_set_property(deadly_right_corners_anchor_twn_h, "start_value", 640 + (cbg_width * 0.5), cbg_anchor_y)
hud_collection.lua, line 705: vint_set_property(Hud_super_reward.move_grp, "anchor", 0, 110)
hud_collection.lua, line 707: vint_set_property(Hud_super_reward.move_grp, "anchor", 0,0)
hud_collection.lua, line 832: vint_set_property(Hud_collection_cash_h, "text_tag", "{GAME_CASH}" .. format_cash(cash_this_frame))
hud_collection.lua, line 837: vint_set_property(Hud_collection_cash_h, "text_tag", "{GAME_CASH}" .. format_cash(cash))
hud_collection.lua, line 852: vint_set_property(Hud_collection_anims.complete_anim_h, "is_paused", true)
hud_collection.lua, line 853: vint_set_property(Hud_collection_anims.complete_deadly_h, "is_paused", true)
hud_collection.lua, line 856: vint_set_property(Hud_collection_anims.complete_anim_h, "is_paused", false)
hud_collection.lua, line 857: vint_set_property(Hud_collection_anims.complete_deadly_h, "is_paused", false)
hud_healthbars.lua, line 35: vint_set_property(Hud_healthbars_status.hostile_elements.grp_h, "visible", false)
hud_healthbars.lua, line 48: vint_set_property(Hud_healthbars_status.handles.health_large_grp, "visible", false)
hud_healthbars.lua, line 62: vint_set_property(Hud_healthbars_status.anim_elements.healthbar_anim_h, "is_paused", true)
hud_healthbars.lua, line 64: vint_set_property(Hud_healthbars_status.handles.health_large_fade_out, "is_paused", true)
hud_healthbars.lua, line 66: vint_set_property(Hud_healthbars_status.handles.overhead_cash_fade_out, "is_paused", true)
hud_healthbars.lua, line 79: vint_set_property( handle, "tint", 0.71, 0, 0 )
hud_healthbars.lua, line 81: vint_set_property( handle, "tint", COLOR_SAINTS_PURPLE.R, COLOR_SAINTS_PURPLE.G, COLOR_SAINTS_PURPLE.B )
hud_healthbars.lua, line 83: --vint_set_property( handle, "tint", 0.27, 0.51, 0.84 )
hud_healthbars.lua, line 85: vint_set_property( handle, "tint", 1, 1, 1 )
hud_healthbars.lua, line 126: vint_set_property(anim_clone_0, "is_paused", true)
hud_healthbars.lua, line 127: vint_set_property(anim_0_fade, "target_handle", grp_h)
hud_healthbars.lua, line 138: vint_set_property(h, "start_value", 0.749, 0.439, 0)
hud_healthbars.lua, line 139: vint_set_property(h, "end_value", 1, 1, 0.576)
hud_healthbars.lua, line 140: vint_set_property(h, "loop_mode", "bounce")
hud_healthbars.lua, line 141: vint_set_property(h, "target_handle", fill_h)
hud_healthbars.lua, line 148: vint_set_property(invulnerable_anim_0, "is_paused", true)
hud_healthbars.lua, line 159: vint_set_property(cash_fade_clone, "is_paused", true)
hud_healthbars.lua, line 160: vint_set_property(cash_fade_1, "target_handle", overhead_cash_h)
hud_healthbars.lua, line 161: vint_set_property(cash_fade_2, "target_handle", overhead_cash_h)
hud_healthbars.lua, line 196: vint_set_property(hostile.fill_h, "image", "ui_hud_meter_fill")
hud_healthbars.lua, line 197: vint_set_property(hostile.border_h, "image", "ui_hud_meter_border")
hud_healthbars.lua, line 198: vint_set_property(hostile.grit_h, "image", "ui_hud_meter_grit")
hud_healthbars.lua, line 239: vint_set_property(hostile.fill_h, "source_se", w * health_pct, h)
hud_healthbars.lua, line 240: vint_set_property(hostile.border_h, "source_se", (w * health_pct) + 4, h + 4)
hud_healthbars.lua, line 244: vint_set_property(hostile.fill_h, "source_se", w * health_pct, h)
hud_healthbars.lua, line 245: vint_set_property(hostile.border_h, "source_se", (w * health_pct) + 4, h + 4)
hud_healthbars.lua, line 257: vint_set_property(hostile.grp_h, "alpha", 1)
hud_healthbars.lua, line 261: vint_set_property(hostile.grp_h, "visible", is_visible)
hud_healthbars.lua, line 264: vint_set_property(hostile.fill_h, "visible", show_bar)
hud_healthbars.lua, line 265: vint_set_property(hostile.border_h, "visible", show_bar)
hud_healthbars.lua, line 266: vint_set_property(hostile.grit_h, "visible", show_bar)
hud_healthbars.lua, line 269: vint_set_property(hostile.mp_name_h, "visible", show_name)
hud_healthbars.lua, line 272: vint_set_property(hostile.mp_arrow_h, "visible", show_arrow)
hud_healthbars.lua, line 277: vint_set_property(hostile.overhead_cash_h, "text_tag", format_cash(overhead_cash) .. " {ACT_FRAUD_SCORE_UNIT}")
hud_healthbars.lua, line 279: vint_set_property(hostile.overhead_cash_h, "text_tag", "+{GAME_CASH}" .. format_cash(overhead_cash))
hud_healthbars.lua, line 286: vint_set_property(hostile.overhead_cash_h, "visible", show_cash)
hud_healthbars.lua, line 287: vint_set_property(hostile.overhead_cash_h, "alpha", 1)
hud_healthbars.lua, line 288: vint_set_property(hostile.case_fade_clone, "is_paused", true)
hud_healthbars.lua, line 294: vint_set_property(hostile.race_pos_h, "visible", show_race_pos)
hud_healthbars.lua, line 296: vint_set_property(hostile.race_pos_h, "image", "ingame_race_position_" .. race_position)
hud_healthbars.lua, line 300: vint_set_property(hostile.mp_name_h, "text_tag", name)
hud_healthbars.lua, line 308: vint_set_property(hostile.grp_h, "anchor", x, y)
hud_healthbars.lua, line 328: vint_set_property(hostile.grp_h, "scale", scale, scale)
hud_healthbars.lua, line 329: --vint_set_property(hostile.grp_h, "alpha", scale)
hud_healthbars.lua, line 333: vint_set_property(hostile.grp_h, "depth", z_depth)
hud_healthbars.lua, line 340: vint_set_property(hostile.invulnerable_anim_0, "is_paused", true)
hud_mayhem.lua, line 108: vint_set_property(Hud_mayhem_elements.in_game_grp_h, "visible", false)
hud_mayhem.lua, line 109: vint_set_property(Hud_mayhem_combo_total_item_h, "visible", false)
hud_mayhem.lua, line 161: vint_set_property(grp_h, "visible", true)
hud_mayhem.lua, line 165: vint_set_property(grp_h, "scale", base_scale_x * scale, base_scale_y * scale)
hud_mayhem.lua, line 168: vint_set_property(grp_h, "rotation", rand_float(-0.249, 0.249))
hud_mayhem.lua, line 169: vint_set_property(grp_h, "depth", Hud_mayhem_world_cash_status.depth)
hud_mayhem.lua, line 172: vint_set_property(sub_grp_h, "alpha", 0)
hud_mayhem.lua, line 175: vint_set_property(anim_h, "target_handle", grp_h)
hud_mayhem.lua, line 179: vint_set_property(twn_h, "end_value", rand_int(-20, 20), rand_int(-0,-30))
hud_mayhem.lua, line 183: vint_set_property(callback_twn_h, "end_event", "hud_mayhem_cash_destroy")
hud_mayhem.lua, line 186: vint_set_property(cash_txt_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
hud_mayhem.lua, line 211: vint_set_property(cash_txt_h, "tint", 0, 1, 0.25)
hud_mayhem.lua, line 216: vint_set_property(twn_h, "end_value", rand_int(-25, 25), rand_int(0,10))
hud_mayhem.lua, line 217: vint_set_property(grp_h, "rotation", 0)
hud_mayhem.lua, line 220: vint_set_property(cash_txt_h, "text_tag", amt)
hud_mayhem.lua, line 228: vint_set_property(multiplier_txt_h, "text_tag", "X" .. multiplier)
hud_mayhem.lua, line 241: vint_set_property(cash_txt_h, "anchor", c_x, c_y)
hud_mayhem.lua, line 242: vint_set_property(multiplier_txt_h, "anchor", m_x, m_y)
hud_mayhem.lua, line 246: vint_set_property(multiplier_txt_h, "visible", false)
hud_mayhem.lua, line 254: vint_set_property(cash_txt_h, "anchor", c_x, c_y)
hud_mayhem.lua, line 277: vint_set_property(Hud_mayhem_world_cash[di_h].grp_h, "anchor", screen_pos_x, screen_pos_y)
hud_mayhem.lua, line 399: vint_set_property(item_h, "visible", true)
hud_mayhem.lua, line 411: vint_set_property(anim_in_h, "target_handle", item_h)
hud_mayhem.lua, line 416: vint_set_property(anim_out_h, "target_handle", item_h)
hud_mayhem.lua, line 420: vint_set_property(twn_h, "end_event", "hud_mayhem_combo_total_cleanup")
hud_mayhem.lua, line 433: vint_set_property(title_txt_h, "tint", title_color[1], title_color[2], title_color[3])
hud_mayhem.lua, line 434: vint_set_property(value_txt_h, "tint", val_color[1], val_color[2], val_color[3])
hud_mayhem.lua, line 445: vint_set_property(value_txt_h, "visible", false)
hud_mayhem.lua, line 446: vint_set_property(combo_total_meter_value_h, "visible", true)
hud_mayhem.lua, line 452: vint_set_property(meter_val_in_anim_h, "target_handle", combo_total_meter_value_h)
hud_mayhem.lua, line 455: vint_set_property(combo_total_meter_value_h, "tint", val_color[1], val_color[2], val_color[3])
hud_mayhem.lua, line 458: vint_set_property(value_txt_h, "visible", true)
hud_mayhem.lua, line 459: vint_set_property(combo_total_meter_value_h, "visible", false)
hud_mayhem.lua, line 480: vint_set_property(combo_total.item_h, "anchor", x + HUD_COMBO_OFFESET_X, y + HUD_COMBO_OFFESET_Y)
hud_mayhem.lua, line 486: vint_set_property(title_txt_h, "text_tag_crc", desc_crc)
hud_mayhem.lua, line 546: vint_set_property(value_txt_h, "visible", false)
hud_mayhem.lua, line 547: vint_set_property(combo_total_meter_value_h, "visible", false)
hud_mayhem.lua, line 559: vint_set_property(combo_total_meter_value_h, "tint", val_color[1], val_color[2], val_color[3])
hud_mayhem.lua, line 562: vint_set_property(combo_total_meter_value_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
hud_mayhem.lua, line 571: vint_set_property(combo_total_meter_value_h, "text_tag", amt)
hud_mayhem.lua, line 575: vint_set_property(combo_total_meter_value_h, "scale", 1, 1)
hud_mayhem.lua, line 579: vint_set_property(combo_total_meter_value_h, "anchor", x, y)
hud_mayhem.lua, line 583: vint_set_property(meter.handle, "anchor", x, y)
hud_mayhem.lua, line 607: vint_set_property(value_txt_h, "tint", val_color[1], val_color[2], val_color[3])
hud_mayhem.lua, line 610: vint_set_property(value_txt_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
hud_mayhem.lua, line 616: vint_set_property(value_txt_h, "text_tag", amt)
hud_mayhem.lua, line 620: vint_set_property(combo_total.item_h, "visible", false)
hud_mayhem.lua, line 622: vint_set_property(combo_total.item_h, "visible", true)
hud_msg.lua, line 276: vint_set_property(Hud_msg_use_btn_meter_grp_h, "visible", false)
hud_msg.lua, line 279: vint_set_property(Hud_msg_use_h, "alpha", 0)
hud_msg.lua, line 280: vint_set_property(Hud_msg_use_alt_h, "alpha", 0)
hud_msg.lua, line 290: vint_set_property(Hud_msg_new_gameplay_h, "alpha", 0)
hud_msg.lua, line 306: vint_set_property(Hud_msg_critical.grp_h, "alpha", 0)
hud_msg.lua, line 315: vint_set_property(Hud_msg_quest_grp_h, "visible", false)
hud_msg.lua, line 327: vint_set_property(objective_cmp_end_twn_h, "start_event", "hud_msg_quest_obj_fade_out")
hud_msg.lua, line 331: --vint_set_property(quest_out_end_event_twn_h, "start_event", "hud_msg_quest_hide")
hud_msg.lua, line 335: vint_set_property(quest_out_new_end_event_twn_h, "start_event", "hud_msg_quest_new_hide")
hud_msg.lua, line 374: vint_set_property(h, "is_paused", true)
hud_msg.lua, line 382: vint_set_property(h, "is_paused", true)
hud_msg.lua, line 395: vint_set_property(h, "is_paused", true)
hud_msg.lua, line 410: vint_set_property(Hud_use_msg_alt_fade_out_h, "is_paused", true)
hud_msg.lua, line 416: vint_set_property(Hud_use_msg_alt_fade_in_h, "is_paused", true)
hud_msg.lua, line 427: vint_set_property(Hud_use_msg_alt_fade_in_h, "is_paused", true)
hud_msg.lua, line 442: vint_set_property(Hud_msg_critical.fade_out_anim_h, "is_paused", true)
hud_msg.lua, line 451: vint_set_property(Hud_msg_critical.fade_in_anim_h, "is_paused", true)
hud_msg.lua, line 465: vint_set_property(Hud_msg_critical.fade_in_anim_h, "is_paused", true)
hud_msg.lua, line 491: vint_set_property(o, "text_tag", msg.text)
hud_msg.lua, line 492: vint_set_property(o, "font", "thin_overlay")
hud_msg.lua, line 493: vint_set_property(o, "text_scale", region.text_fmt.scale, region.text_fmt.scale)
hud_msg.lua, line 494: vint_set_property(o, "tint", 0.862, 0.862, 0.862) --(220,220,220)
hud_msg.lua, line 495: vint_set_property(o, "leading", region.text_fmt.leading)
hud_msg.lua, line 510: vint_set_property(o, "word_wrap", true)
hud_msg.lua, line 511: vint_set_property(o, "wrap_width", region.text_fmt.wrap_width)
hud_msg.lua, line 514: vint_set_property(o, "auto_offset", auto_offset)
hud_msg.lua, line 515: vint_set_property(o, "horz_align", halign)
hud_msg.lua, line 516: vint_set_property(o, "shadow_enabled", true)
hud_msg.lua, line 517: vint_set_property(o, "shadow_offset", 2, 2)
hud_msg.lua, line 518: vint_set_property(o, "shadow_alpha", .6)
hud_msg.lua, line 519: vint_set_property(o, "shadow_tint", 0,0,0)
hud_msg.lua, line 529: vint_set_property(o, "anchor", pos_x, pos_y)
hud_msg.lua, line 649: vint_set_property(msg.text_obj_h, "text_tag", text)
hud_msg.lua, line 699: vint_set_property(h, "is_paused", true)
hud_msg.lua, line 701: vint_set_property(h, "is_paused", true)
hud_msg.lua, line 702: vint_set_property(Hud_msg_new_gameplay_h, "alpha", 0)
hud_msg.lua, line 754: vint_set_property(o, "target_handle", msg.text_obj_h)
hud_msg.lua, line 755: vint_set_property(o, "target_property", "alpha")
hud_msg.lua, line 756: vint_set_property(o, "duration", new_fade)
hud_msg.lua, line 757: vint_set_property(o, "start_value", 1)
hud_msg.lua, line 758: vint_set_property(o, "end_value", 0)
hud_msg.lua, line 759: vint_set_property(o, "start_time", vint_get_time_index())
hud_msg.lua, line 763: vint_set_property(msg.text_obj_h, "alpha", 1)
hud_msg.lua, line 774: vint_set_property(region.anchor, "visible", hide == false)
hud_msg.lua, line 788: vint_set_property(Hud_msg_use_h, "visible", true)
hud_msg.lua, line 789: vint_set_property(Hud_msg_use_h, "alpha", 1)
hud_msg.lua, line 799: vint_set_property(use_txt_h, "text_tag", text)
hud_msg.lua, line 803: vint_set_property(tiers_txt_h, "text_tag", extra_text)
hud_msg.lua, line 809: vint_set_property(use_mod_txt_h, "text_tag", modifier)
hud_msg.lua, line 810: vint_set_property(use_mod_txt_h, "visible", true)
hud_msg.lua, line 811: vint_set_property(use_mod_txt_bg_h, "visible", true)
hud_msg.lua, line 820: vint_set_property(use_mod_txt_h, "visible", false)
hud_msg.lua, line 821: vint_set_property(use_mod_txt_bg_h, "visible", false)
hud_msg.lua, line 834: vint_set_property(Hud_msg_use_btn_meter_grp_h, "anchor", button_x, 0)
hud_msg.lua, line 836: vint_set_property(use_txt_h, "anchor", h_x + button_x, Hud_msg_use_text_start_y)--Hud_msg_use_text_start_x, Hud_msg_use_text_start_y)
hud_msg.lua, line 837: vint_set_property(tiers_txt_h, "anchor", Hud_msg_tiers_text_start_x, Hud_msg_tiers_text_start_y)
hud_msg.lua, line 841: vint_set_property(use_txt_h, "anchor", 8, Hud_msg_use_text_start_y)
hud_msg.lua, line 855: vint_set_property(use_icon_h, "tint", color.R, color.G, color.B)
hud_msg.lua, line 858: vint_set_property(use_icon_h, "tint", 1,1,1)
hud_msg.lua, line 861: vint_set_property(use_icon_h, "image", Hud_msg_icons[icon2].bmp)
hud_msg.lua, line 862: vint_set_property(use_icon_h, "visible", true)
hud_msg.lua, line 863: vint_set_property(bg_h, "visible", false)
hud_msg.lua, line 864: vint_set_property(use_txt_h, "visible", false)
hud_msg.lua, line 865: vint_set_property(tiers_txt_h, "visible", false)
hud_msg.lua, line 870: vint_set_property(use_icon_h, "visible", false)
hud_msg.lua, line 871: vint_set_property(use_txt_h, "visible", true)
hud_msg.lua, line 872: vint_set_property(tiers_txt_h, "visible", true)
hud_msg.lua, line 873: vint_set_property(bg_h, "visible", true)
hud_msg.lua, line 889: vint_set_property(tiers_txt_h, "visible", true)
hud_msg.lua, line 891: vint_set_property(tiers_txt_h, "visible", false)
hud_msg.lua, line 895: vint_set_property(Hud_msg_use_h, "anchor", target_x, target_y)
hud_msg.lua, line 908: vint_set_property(Hud_msg_use_alt_h, "visible", true)
hud_msg.lua, line 909: vint_set_property(Hud_msg_use_alt_h, "alpha", 1)
hud_msg.lua, line 919: vint_set_property(use_txt_h, "text_tag", text)
hud_msg.lua, line 923: vint_set_property(tiers_txt_h, "text_tag", extra_text)
hud_msg.lua, line 929: vint_set_property(use_mod_txt_h, "text_tag", modifier)
hud_msg.lua, line 930: vint_set_property(use_mod_txt_h, "visible", true)
hud_msg.lua, line 931: vint_set_property(use_mod_txt_bg_h, "visible", true)
hud_msg.lua, line 940: vint_set_property(use_mod_txt_h, "visible", false)
hud_msg.lua, line 941: vint_set_property(use_mod_txt_bg_h, "visible", false)
hud_msg.lua, line 954: vint_set_property(Hud_msg_use_btn_meter_grp_h, "anchor", button_x, 0)
hud_msg.lua, line 956: vint_set_property(use_txt_h, "anchor", h_x + button_x, Hud_msg_use_text_start_y)--Hud_msg_use_text_start_x, Hud_msg_use_text_start_y)
hud_msg.lua, line 957: vint_set_property(tiers_txt_h, "anchor", Hud_msg_tiers_text_start_x, Hud_msg_tiers_text_start_y)
hud_msg.lua, line 961: vint_set_property(use_txt_h, "anchor", 8, Hud_msg_use_text_start_y)
hud_msg.lua, line 975: vint_set_property(use_icon_h, "tint", color.R, color.G, color.B)
hud_msg.lua, line 978: vint_set_property(use_icon_h, "tint", 1,1,1)
hud_msg.lua, line 981: vint_set_property(use_icon_h, "image", Hud_msg_icons[icon2].bmp)
hud_msg.lua, line 982: vint_set_property(use_icon_h, "visible", true)
hud_msg.lua, line 983: vint_set_property(bg_h, "visible", false)
hud_msg.lua, line 984: vint_set_property(use_txt_h, "visible", false)
hud_msg.lua, line 985: vint_set_property(tiers_txt_h, "visible", false)
hud_msg.lua, line 990: vint_set_property(use_icon_h, "visible", false)
hud_msg.lua, line 991: vint_set_property(use_txt_h, "visible", true)
hud_msg.lua, line 992: vint_set_property(tiers_txt_h, "visible", true)
hud_msg.lua, line 993: vint_set_property(bg_h, "visible", true)
hud_msg.lua, line 1009: vint_set_property(tiers_txt_h, "visible", true)
hud_msg.lua, line 1011: vint_set_property(tiers_txt_h, "visible", false)
hud_msg.lua, line 1015: vint_set_property(Hud_msg_use_alt_h, "anchor", target_x, target_y)
hud_msg.lua, line 1050: vint_set_property(timer_txt_h, "text_tag", time_formatted)
hud_msg.lua, line 1051: vint_set_property(timer_desc_txt, "text_tag", text)
hud_msg.lua, line 1058: vint_set_property(timer_grp_h, "anchor", x, Hud_msg_critical.timer_grp_y)
hud_msg.lua, line 1073: vint_set_property(voice_msg, "text_tag", s_name)
hud_msg.lua, line 1074: vint_set_property(voice_msg, "visible", b_visible)
hud_msg.lua, line 1075: vint_set_property(voice_bg, "visible", b_visible)
hud_msg.lua, line 1076: vint_set_property(voice_bg_msg, "text_tag", "VOICE_CHAT")
hud_msg.lua, line 1077: vint_set_property(voice_bg_msg, "visible", b_visible)
hud_msg.lua, line 1079: vint_set_property(voice_msg, "tint", 255/255, 147/255, 42/255)
hud_msg.lua, line 1081: vint_set_property(voice_msg, "tint", 1, 1, 1)
hud_msg.lua, line 1091: vint_set_property(h, "is_paused", true)
hud_msg.lua, line 1108: vint_set_property(use_bmp_h, "visible", false)
hud_msg.lua, line 1111: vint_set_property(use_bmp_h, "image", icon_data.bmp)
hud_msg.lua, line 1112: vint_set_property(use_bmp_h, "visible", true)
hud_msg.lua, line 1115: vint_set_property(use_txt_h, "text_tag", text)
hud_msg.lua, line 1116: vint_set_property(use_txt_h, "visible", true)
hud_msg.lua, line 1128: vint_set_property(use_bmp_h, "anchor", new_button_x + (h_w * 0.5) + (img_w * 0.5) + 3, 0)
hud_msg.lua, line 1129: vint_set_property(use_txt_h, "anchor", new_button_x + (h_w * 0.5) + img_w + 5, 0)
hud_msg.lua, line 1141: vint_set_property(Hud_msg_new_gameplay_h, "anchor", Hud_msg_gameplay_start_x - ((w / 2) * scale_x) , Hud_msg_gameplay_start_y)
hud_msg.lua, line 1211: vint_set_property(complete_objective_txt_h, "visible", false)
hud_msg.lua, line 1212: vint_set_property(strike_img_h, "alpha", 0)
hud_msg.lua, line 1215: vint_set_property(quest_update_txt_h, "visible", false)
hud_msg.lua, line 1218: vint_set_property(coop_grp_h, "visible", false)
hud_msg.lua, line 1219: vint_set_property(coop_join_txt_h, "visible", false)
hud_msg.lua, line 1224: vint_set_property(press_back_txt_h, "text_tag" ,"QUEST_HUD_PRESS")
hud_msg.lua, line 1235: vint_set_property(new_msg_bar_h, "anchor", new_msg_txt_x + new_msg_txt_width, new_msg_bar_y)
hud_msg.lua, line 1243: vint_set_property(bar_anchor_twn_h, "start_value", new_msg_txt_x + new_msg_txt_width + 10, new_msg_bar_y - 10)
hud_msg.lua, line 1244: vint_set_property(bar_anchor_twn_h, "end_value", new_msg_txt_x + new_msg_txt_width + 10, new_msg_bar_y)
hud_msg.lua, line 1245: vint_set_property(bar_scale_out_twn_h, "start_value", 0, new_msg_bar_scale_y)
hud_msg.lua, line 1246: vint_set_property(bar_scale_out_twn_h, "end_value", new_msg_bar_scale_x, new_msg_bar_scale_y)
hud_msg.lua, line 1247: vint_set_property(bar_scale_in_twn_h, "start_value", new_msg_bar_scale_x, new_msg_bar_scale_y)
hud_msg.lua, line 1248: vint_set_property(bar_scale_in_twn_h, "end_value", 0, new_msg_bar_scale_y)
hud_msg.lua, line 1252: vint_set_property(end_event_twn_h, "end_event", nil)
hud_msg.lua, line 1262: vint_set_property(gamertag_txt_h, "text_tag", "{PARTNER_NAME}")
hud_msg.lua, line 1265: vint_set_property(coop_start_txt_h, "text_tag", "QUEST_COOP_NEW_QUEST_START")
hud_msg.lua, line 1268: vint_set_property(quest_title_label_h, "text_tag", "MENU_TITLE_NOTICE")
hud_msg.lua, line 1271: vint_set_property(coop_join_txt_h, "text_tag", "QUEST_COOP_QUEST_JOIN")
hud_msg.lua, line 1279: vint_set_property(Hud_msg_quest_grp_h, "visible", true)
hud_msg.lua, line 1280: vint_set_property(coop_grp_h, "visible", true)
hud_msg.lua, line 1287: vint_set_property(end_event_twn_h, "end_event", "hud_msg_quest_new_hide")
hud_msg.lua, line 1293: vint_set_property(coop_join_txt_h, "visible", true)
hud_msg.lua, line 1298: vint_set_property(Hud_msg_quest_grp_h, "visible", true)
hud_msg.lua, line 1299: vint_set_property(Hud_msg_quest_grp_h, "alpha", 1)
hud_msg.lua, line 1318: vint_set_property(quest_update_txt_h, "text_tag", "QUEST_COMPLETE")
hud_msg.lua, line 1321: vint_set_property(new_mission_txt_h, "text_tag", "QUEST_NEW")
hud_msg.lua, line 1324: vint_set_property(quest_title_label_h, "text_tag", "QUEST_TITLE")
hud_msg.lua, line 1327: vint_set_property(complete_objective_txt_h, "text_tag_crc", quest_title_crc)
hud_msg.lua, line 1345: vint_set_property(Hud_msg_quest_grp_h, "visible", true)
hud_msg.lua, line 1346: vint_set_property(Hud_msg_quest_grp_h, "alpha", 1)
hud_msg.lua, line 1349: vint_set_property(hud_quest_new_grp_h, "visible", true)
hud_msg.lua, line 1350: vint_set_property(hud_quest_new_grp_h, "alpha", 1)
hud_msg.lua, line 1353: vint_set_property(hud_quest_obj_grp_h, "visible", false)
hud_msg.lua, line 1354: vint_set_property(hud_quest_obj_grp_h, "alpha", 0)
hud_msg.lua, line 1356: vint_set_property(complete_objective_txt_h, "visible", false)
hud_msg.lua, line 1357: vint_set_property(quest_update_txt_h, "visible", true)
hud_msg.lua, line 1395: vint_set_property(Hud_msg_coop_anim_h, "is_paused", true)
hud_msg.lua, line 1401: vint_set_property( Hud_msg_quest_grp_h, "visible", false )
hud_msg.lua, line 1412: vint_set_property(Hud_msg_use_alt_h, "visible", true)
hud_msg.lua, line 1413: vint_set_property(Hud_msg_use_alt_h, "alpha", 1)
hud_msg.lua, line 1430: vint_set_property(Hud_msg_use_alt_h, "anchor", x, y + HUD_MSG_USE_ALT_OFFSET_VERTICAL)
hud_msg.lua, line 1444: vint_set_property(Hud_use_msg_alt_fade_in_h, "target_handle", Hud_msg_use_alt_h)
hud_msg.lua, line 1445: vint_set_property(Hud_use_msg_alt_fade_out_h, "target_handle", Hud_msg_use_alt_h)
hud_msg.lua, line 1447: --vint_set_property(Hud_msg_use_alt_h, "visible", false)
hud_msg.lua, line 1456: vint_set_property(Hud_msg_quest_anim_h, "is_paused", true)
hud_msg.lua, line 1457: vint_set_property(Hud_msg_quest_grp_h, "visible", false)
hud_msg.lua, line 1463: vint_set_property(Hud_msg_quest_new_only_h, "is_paused", true)
hud_msg.lua, line 1464: vint_set_property(Hud_msg_quest_new_only_h, "visible", true)
hud_msg.lua, line 1474: vint_set_property(use_meter_fill_circle_h, "end_angle", meter_pct * 6.28)
hud_msg.lua, line 1475: vint_set_property(Hud_msg_use_btn_meter_grp_h, "is_visible", true)
hud_msg.lua, line 1477: vint_set_property(Hud_msg_use_btn_meter_grp_h, "is_visible", false)
hud_msg.lua, line 1488: vint_set_property(Hud_msg_regions[HUD_REGION_SUBTITLES].anchor, "anchor", anchor_x, anchor_y)
hud_msg.lua, line 1498: vint_set_property(Hud_msg_regions[HUD_REGION_SUBTITLES].anchor, "anchor", anchor_x, anchor_y)
hud_noto.lua, line 65: --vint_set_property(Hud_noto_data.gangs.meter.meter_fill_h, "visible", false)
hud_noto.lua, line 66: vint_set_property(Hud_noto_data.police.meter.meter_fill_h, "visible", false)
hud_noto.lua, line 67: --vint_set_property(Hud_noto_data.gangs.meter.meter_bg_h, "visible", false)
hud_noto.lua, line 68: --vint_set_property(Hud_noto_data.police.meter.meter_bg_h, "visible", false)
hud_noto.lua, line 73: vint_set_property(map_pc_move_grp_h, "anchor", 0, -1)
hud_noto.lua, line 75: vint_set_property(map_pc_move_grp_h, "anchor", 0, 0)
hud_noto.lua, line 90: vint_set_property(noto_decaying_twn_h, "state", VINT_TWEEN_STATE_DISABLED)
hud_noto.lua, line 151: vint_set_property(noto_data.icons[i], "image", team_data.icon_image)
hud_noto.lua, line 199: vint_set_property(meter_data.meter_fill_h, "start_angle", start_angle)
hud_noto.lua, line 200: --vint_set_property(meter_data.meter_bg_h, "start_angle", start_angle - 0.02)
hud_noto.lua, line 205: vint_set_property(meter_data.meter_fill_h, "end_angle", end_angle)
hud_noto.lua, line 206: --vint_set_property(meter_data.meter_bg_h, "end_angle", end_angle + 0.02)
hud_noto.lua, line 212: vint_set_property(meter_data.meter_fill_h, "visible", false)
hud_noto.lua, line 213: --vint_set_property(meter_data.meter_bg_h, "visible", false)
hud_noto.lua, line 216: vint_set_property(meter_data.meter_fill_h, "visible", true)
hud_noto.lua, line 217: --vint_set_property(meter_data.meter_bg_h, "visible", true)
hud_noto.lua, line 221: vint_set_property(meter_data.meter_fill_h, "rotation", (base_new_noto - 1) * (60 * DEG_TO_RAD))
hud_noto.lua, line 222: vint_set_property(meter_data.meter_fill_h, "visible", true)
hud_noto.lua, line 224: vint_set_property(meter_data.meter_fill_h, "visible", false)
hud_noto.lua, line 341: vint_set_property(icon_h, "tint", COLOR_HUD_NOTO_FULL_SECTION.R, COLOR_HUD_NOTO_FULL_SECTION.G, COLOR_HUD_NOTO_FULL_SECTION.B)
hud_noto.lua, line 343: vint_set_property(icon_h, "tint", COLOR_HUB_NOTO_RISING_SECTION.R, COLOR_HUD_NOTO_FULL_SECTION.G, COLOR_HUD_NOTO_FULL_SECTION.B)
hud_noto.lua, line 383: vint_set_property(anim_3_alpha_tween, "target_handle", icon_h)
hud_noto.lua, line 385: vint_set_property(anim_3_alpha_b_tween, "target_handle", icon_h)
hud_noto.lua, line 389: vint_set_property(anim_3_alpha_tween, "start_value", tint_r, tint_g, tint_b)
hud_noto.lua, line 392: vint_set_property(anim_3_alpha_tween, "end_event", "hud_noto_icon_hide_end")
hud_noto.lua, line 435: vint_set_property(icon_h, "visible", true)
hud_noto.lua, line 436: --vint_set_property(Hud_noto_data.police.meter.meter_fill_h, "visible", false)
hud_noto.lua, line 448: vint_set_property(bmp_clone_0, "depth", -1)
hud_noto.lua, line 463: vint_set_property(noto_pulse_1, "target_handle", bmp_clone_0)
hud_noto.lua, line 464: vint_set_property(noto_pulse_2, "target_handle", bmp_clone_0)
hud_noto.lua, line 465: vint_set_property(noto_pulse_3, "target_handle", bmp_clone_0)
hud_noto.lua, line 466: vint_set_property(noto_pulse_4, "target_handle", bmp_clone_0)
hud_noto.lua, line 467: vint_set_property(noto_pulse_end, "target_handle", bmp_clone_0)
hud_noto.lua, line 480: vint_set_property(anim_2_alpha_tween, "target_handle", icon_h)
hud_noto.lua, line 482: vint_set_property(anim_2_alpha_b_tween, "target_handle", icon_h)
hud_noto.lua, line 486: vint_set_property(anim_2_alpha_tween, "start_value", tint_r, tint_g, tint_b)
hud_noto.lua, line 489: vint_set_property(icon_h, "tint", 220/255, 0, 0)
hud_noto.lua, line 491: vint_set_property(icon_h, "tint", 100/255, 0, 0)
hud_noto.lua, line 493: vint_set_property(icon_h, "alpha", 1)
hud_noto.lua, line 496: vint_set_property(noto_pulse_end, "end_event", "hud_noto_icon_add_end")
hud_noto.lua, line 497: --vint_set_property(anim_1, "end_event", "hud_noto_clear_map_fill")
hud_noto.lua, line 498: --vint_set_property(anim_clone_1, "end_event", "hud_noto_clear_map_fill")
hud_noto.lua, line 547: vint_set_property(map_fill_h, "alpha", 0)
hud_noto.lua, line 556: --vint_set_property(Hud_noto_data.police.meter.meter_fill_h, "visible", true)
hud_noto.lua, line 566: vint_set_property(icon_h, "visible", true)
hud_noto.lua, line 573: vint_set_property(decay_clone_twn_h, "state", VINT_TWEEN_STATE_RUNNING)
hud_noto.lua, line 574: vint_set_property(decay_clone_twn_h, "target_handle", icon_h)
hud_noto.lua, line 591: --vint_set_property(Hud_noto_data.police.meter.meter_fill_h, "visible", false)
hud_noto.lua, line 602: vint_set_property(icon_h, "visible", true)
hud_noto.lua, line 603: --vint_set_property(icon_h, "tint", 100/255, 0, 0)
hud_noto.lua, line 607: vint_set_property(bmp_clone_0, "depth", -1)
hud_noto.lua, line 622: vint_set_property(noto_pulse_1, "target_handle", bmp_clone_0)
hud_noto.lua, line 623: vint_set_property(noto_pulse_2, "target_handle", bmp_clone_0)
hud_noto.lua, line 624: vint_set_property(noto_pulse_3, "target_handle", bmp_clone_0)
hud_noto.lua, line 625: vint_set_property(noto_pulse_4, "target_handle", bmp_clone_0)
hud_noto.lua, line 626: vint_set_property(noto_pulse_end, "target_handle", bmp_clone_0)
hud_noto.lua, line 629: vint_set_property(noto_pulse_end, "end_event", "hud_noto_icon_pulse_end")
hud_noto.lua, line 676: vint_set_property(icon_h, "visible", true)
hud_noto.lua, line 678: vint_set_property(icon_h, "tint", 220/255, 0, 0)
hud_noto.lua, line 694: vint_set_property(icon_h, "visible", false)
hud_noto.lua, line 695: vint_set_property(icon_h, "tint", 0, 0, 0)
hud_noto.lua, line 705: vint_set_property(vint_object_find("map_noteriety_contract"), "is_paused", true)
hud_noto.lua, line 708: --vint_set_property(mask, "visible", true)
hud_noto.lua, line 719: vint_set_property(vint_object_find("map_noteriety_expand"), "is_paused", true)
hud_noto.lua, line 722: --vint_set_property(mask, "visible", false)
hud_predator.lua, line 114: vint_set_property(Hud_predator_guided.line_h, "visible", false)
hud_predator.lua, line 115: vint_set_property(Hud_predator_guided.alt_txt_h, "visible", false)
hud_predator.lua, line 131: vint_set_property(Hud_predator_guided.main_h, "visible", false)
hud_predator.lua, line 139: vint_set_property(Hud_predator_satellite.main_h, "visible", false)
hud_predator.lua, line 143: vint_set_property(Hud_predator_rc.main_h, "visible", false)
hud_predator.lua, line 305: vint_set_property(Hud_predator_guided.main_h, "visible", true)
hud_predator.lua, line 309: vint_set_property(inner_ring_bmp, "visible", false)
hud_predator.lua, line 316: vint_set_property(ring_h, "rotation", rotation_spacing * i )
hud_predator.lua, line 317: vint_set_property(ring_h, "visible", true)
hud_predator.lua, line 330: vint_set_property(Hud_predator_guided.main_h, "visible", false)
hud_predator.lua, line 356: vint_set_property(Hud_predator_guided.main_h, "rotation", -bank_angle)
hud_predator.lua, line 357: vint_set_property(Hud_predator_guided.inner_ring_h, "rotation", -bank_angle)
hud_predator.lua, line 383: vint_set_property(text_h, "visible", true)
hud_predator.lua, line 384: vint_set_property(text_h, "text_tag", altitude_text)
hud_predator.lua, line 385: vint_set_property(text_h, "anchor", x - 7, y + 1)
hud_predator.lua, line 390: vint_set_property(text_h, "visible", true)
hud_predator.lua, line 391: vint_set_property(text_h, "text_tag", altitude_text)
hud_predator.lua, line 392: vint_set_property(text_h, "auto_offset", "w")
hud_predator.lua, line 393: vint_set_property(text_h, "anchor", x + 7, y)
hud_predator.lua, line 397: vint_set_property(left_line_h, "anchor", x, y)
hud_predator.lua, line 398: vint_set_property(left_line_h, "visible", true)
hud_predator.lua, line 401: vint_set_property(right_line_h, "visible", true)
hud_predator.lua, line 402: vint_set_property(right_line_h, "anchor", x, y)
hud_predator.lua, line 403: vint_set_property(right_line_h, "auto_offset", "e")
hud_predator.lua, line 429: vint_set_property(Hud_predator_guided.guided_lines_h, "anchor", 0, y)
hud_predator.lua, line 448: vint_set_property(Hud_predator_satellite.inner_ring_h, "rotation", angle_heading_radians)
hud_predator.lua, line 451: vint_set_property(Hud_predator_satellite.inner_ring_h, "rotation", angle_heading_radians)
hud_predator.lua, line 452: vint_set_property(Hud_predator_satellite.outer_ring_h, "rotation", -angle_heading_radians)
hud_predator.lua, line 453: vint_set_property(inner_ring_direction_bmp_h, "rotation", angle_heading_radians)
hud_predator.lua, line 457: vint_set_property(satelite_degrees_txt_h, "rotation", -angle_heading_radians)
hud_predator.lua, line 458: vint_set_property(ssatelite_degrees_grp_h, "rotation", angle_heading_radians)
hud_predator.lua, line 460: vint_set_property(satelite_degrees_txt_h, "text_tag", degrees )
hud_predator.lua, line 465: vint_set_property(Hud_predator_satellite.outer_ring_h, "anchor", x, y)
hud_predator.lua, line 478: vint_set_property(Hud_predator_satellite.dumb_ammo_count_txt_h, "text_tag", "[image:ui_text_infinity]")
hud_predator.lua, line 480: vint_set_property(Hud_predator_satellite.dumb_ammo_count_txt_h, "text_tag", ammo)
hud_predator.lua, line 500: vint_set_property(inner_ring_bmp, "visible", false)
hud_predator.lua, line 501: vint_set_property(outer_ring_bmp, "visible", false)
hud_predator.lua, line 508: vint_set_property(ring_h, "rotation", rotation_spacing * i )
hud_predator.lua, line 509: vint_set_property(ring_h, "visible", true)
hud_predator.lua, line 518: vint_set_property(ring_h, "rotation", rotation_spacing * i )
hud_predator.lua, line 519: vint_set_property(ring_h, "visible", true)
hud_predator.lua, line 533: vint_set_property(satellite_h, "visible", true)
hud_predator.lua, line 544: vint_set_property(satellite_h, "visible", false)
hud_predator.lua, line 556: vint_set_property(corner_h, "rotation", rotation_spacing * i )
hud_predator.lua, line 557: vint_set_property(corner_h, "visible", true)
hud_predator.lua, line 562: vint_set_property(Hud_predator_rc.main_h, "visible", true)
hud_predator.lua, line 575: vint_set_property(Hud_predator_rc.main_h, "visible", false)
hud_predator.lua, line 586: vint_set_property(Hud_predator_rc.meter_fill_h, "scale", x_scale, Hud_predator_rc.meter_max_scale_y)
hud_predator.lua, line 599: vint_set_property(Hud_predator_rc.signal_txt_h, "text_tag", signal_strength_pct_txt)
hud_predator.lua, line 661: vint_set_property(static_h, "anchor", rand_int(-25, -10), rand_int(-25, -10))
hud_predator.lua, line 662: vint_set_property(static_h, "alpha", Hud_predator_static_alpha) --vint_object_create("static_grp", "group", safe_frame_h)
hud_predator.lua, line 672: vint_set_property(bitmap_h, "image", "ui_static")
hud_predator.lua, line 677: vint_set_property(bitmap_h, "source_nw", uv_x_varient, uv_y_varient)
hud_predator.lua, line 678: vint_set_property(bitmap_h, "source_se", tile_size , tile_size)
hud_predator.lua, line 697: vint_set_property(bitmap_h, "anchor", x, y)
hud_predator.lua, line 698: vint_set_property(bitmap_h, "scale", flip_x, flip_y)
hud_predator.lua, line 711: vint_set_property(Hud_predator_guided.main_h, "anchor", x, y)
hud_predator.lua, line 712: vint_set_property(Hud_predator_satellite.main_h, "anchor", x, y)
hud_predator.lua, line 713: vint_set_property(Hud_predator_rc.main_h, "anchor", x, y)
hud_predator.lua, line 721: vint_set_property(Predator_hint_bar.handle, "anchor", x, Predator_hint_bar_y)
hud_predator.lua, line 733: vint_set_property(item_h, "tint", color_r, color_g, color_b)
hud_predator.lua, line 736: vint_set_property(Hud_predator_guided.reticule_h, "visible", true)
hud_predator.lua, line 737: vint_set_property(Hud_predator_guided.reticule_friend_h, "visible", false)
hud_predator.lua, line 739: vint_set_property(Hud_predator_satellite.reticule_h, "visible", true)
hud_predator.lua, line 740: vint_set_property(Hud_predator_satellite.reticule_friend_h, "visible", false)
hud_predator.lua, line 742: vint_set_property(Hud_predator_guided.reticule_h, "visible", false)
hud_predator.lua, line 743: vint_set_property(Hud_predator_guided.reticule_friend_h, "visible", true)
hud_predator.lua, line 745: vint_set_property(Hud_predator_satellite.reticule_h, "visible", false)
hud_predator.lua, line 746: vint_set_property(Hud_predator_satellite.reticule_friend_h, "visible", true)
hud_predator.lua, line 752: vint_set_property(h, "visible", is_visible)
hud_predator.lua, line 767: vint_set_property(Hud_predator_rc.main_h, "alpha", alpha)
hud_predator.lua, line 769: vint_set_property(Hud_predator_guided.main_h, "alpha", alpha)
hud_predator.lua, line 771: vint_set_property(Hud_predator_satellite.main_h, "alpha", alpha)
hud_qte.lua, line 160: vint_set_property(Hud_warden_meter.grp_h, "is_visible", false)
hud_qte.lua, line 161: vint_set_property(Hud_warden_meter.qte_btn_change_grp_h, "is_visible", false)
hud_qte.lua, line 167: vint_set_property(btn_1_off_standard_twn_h, "end_event", "vint_anim_loop_callback")
hud_qte.lua, line 168: vint_set_property(btn_1_off_fast_twn_h, "end_event", "vint_anim_loop_callback")
hud_qte.lua, line 169: vint_set_property(stick_pressed_twn_h, "end_event", "vint_anim_loop_callback")
hud_qte.lua, line 172: vint_set_property(btn_3_off_standard_twn_h, "end_event", "vint_anim_loop_callback")
hud_qte.lua, line 202: vint_set_property(Hud_warden_meter.grp_h, "visible", warden_is_visible)
hud_qte.lua, line 221: vint_set_property(Hud_warden_meter.warden_grad_static_img_h, "anchor", WARDEN_METER_MAX - (warden_fill_width + 6), warden_grad_static_img_y)
hud_qte.lua, line 232: vint_set_property(Hud_warden_meter.saints_grad_static_img_h, "anchor", saints_fill_width + 2, saints_grad_static_img_y)
hud_qte.lua, line 248: vint_set_property(Hud_warden_meter.qte_btn_change_grp_h, "visible", true)
hud_qte.lua, line 250: vint_set_property(Hud_warden_meter.qte_btn_change_grp_h, "visible", false)
hud_qte.lua, line 255: vint_set_property(end_event_twn_h, "end_event", "warden_beatdown_button_anim_handler")
hud_qte.lua, line 259: vint_set_property(hide_ring_twn_h, "end_event", "hud_qte_stop_next_btn_anim")
hud_qte.lua, line 270: vint_set_property(Hud_warden_meter.qte_btn_change_grp_h, "visible", false)
hud_qte.lua, line 294: vint_set_property(mouse_scroll_down_bg_h, "visible", false)
hud_qte.lua, line 295: vint_set_property(mouse_scroll_up_bg_h, "visible", false)
hud_qte.lua, line 299: vint_set_property(Hud_qte_btn_1_grp_h, "anchor", x, y)
hud_qte.lua, line 300: vint_set_property(Hud_qte_sticks_grp_h, "anchor", x, y)
hud_qte.lua, line 301: vint_set_property(Hud_qte_success_grp_h, "anchor", x, y)
hud_qte.lua, line 302: vint_set_property(Hud_qte_kb_grp_h, "anchor", x, y - 40) --moving the key up so it does not interfere with subtitles...
hud_qte.lua, line 303: vint_set_property(Hud_qte_mouse_grp_h, "anchor", x, y)
hud_qte.lua, line 304: vint_set_property(Hud_qte_kb_dir_grp_h, "anchor", x, y)
hud_qte.lua, line 306: vint_set_property(Hud_qte_btn_2_grp_h, "anchor", alt_x, alt_y)
hud_qte.lua, line 310: vint_set_property(Hud_qte_btn_1_h, "visible", false)
hud_qte.lua, line 311: vint_set_property(Hud_qte_btn_2_h, "visible", false)
hud_qte.lua, line 312: vint_set_property(Hud_qte_btn_3_h, "visible", false)
hud_qte.lua, line 313: vint_set_property(Hud_qte_btn_4_h, "visible", false)
hud_qte.lua, line 314: vint_set_property(Hud_qte_sticks_grp_h, "visible", false)
hud_qte.lua, line 315: vint_set_property(Hud_qte_success_grp_h, "visible", false)
hud_qte.lua, line 317: vint_set_property(Hud_qte_kb_grp_h, "visible", false)
hud_qte.lua, line 318: vint_set_property(Hud_qte_mouse_grp_h, "visible", false)
hud_qte.lua, line 319: vint_set_property(Hud_qte_kb_dir_grp_h, "visible", false)
hud_qte.lua, line 336: vint_set_property(Hud_qte_kb_grp_h, "visible", true)
hud_qte.lua, line 347: vint_set_property(Hud_qte_kb_key.handle, "anchor", -width * .5, y)
hud_qte.lua, line 353: vint_set_property(Hud_qte_kb_dir_grp_h, "visible", true)
hud_qte.lua, line 396: vint_set_property(Hud_qte_kb_dir_n.handle, "anchor", -n_width * .5, y)
hud_qte.lua, line 402: vint_set_property(Hud_qte_kb_dir_s.handle, "anchor", -s_width_half, base_y)
hud_qte.lua, line 406: vint_set_property(Hud_qte_kb_dir_w.handle, "anchor", - s_width_half - key_spacing - (w_width), base_y)
hud_qte.lua, line 411: vint_set_property(Hud_qte_kb_dir_e.handle, "anchor", s_width_half + key_spacing, base_y)
hud_qte.lua, line 418: vint_set_property(Hud_qte_kb_dir_grp_h, "anchor", x - ((total_width - base_width) * 0.5) - 20, y)
hud_qte.lua, line 424: vint_set_property(Hud_qte_mouse_grp_h, "visible", true)
hud_qte.lua, line 435: vint_set_property(mouse_scroll_up_bg_h, "visible", true)
hud_qte.lua, line 437: vint_set_property(mouse_scroll_down_bg_h, "visible", true)
hud_qte.lua, line 442: vint_set_property(mouse_icon_tint_twn_h, "start_value", 192/255,0,1)
hud_qte.lua, line 444: vint_set_property(mouse_icon_tint_twn_h, "start_value", 1,1,1)
hud_qte.lua, line 449: vint_set_property(mouse_highlight_h, "image", mouse_highlight)
hud_qte.lua, line 450: vint_set_property(mouse_icon_h, "image", mouse_icon)
hud_qte.lua, line 454: vint_set_property(mouse_highlight_h, "alpha", 0)
hud_qte.lua, line 461: vint_set_property(mouse_success_h, "alpha", 0)
hud_qte.lua, line 477: vint_set_property(Hud_qte_mouse_success_anims[i], "target_handle", Hud_qte_mouse_success_bitmaps[i])
hud_qte.lua, line 480: vint_set_property(mouse_highlight_h, "visible", false)
hud_qte.lua, line 482: vint_set_property(mouse_highlight_h, "visible", true)
hud_qte.lua, line 489: vint_set_property(Hud_qte_btn_3_h, "visible", true)
hud_qte.lua, line 491: vint_set_property(Hud_qte_btn_1_h, "visible", true)
hud_qte.lua, line 496: vint_set_property(Hud_qte_btn_4_h, "visible", true)
hud_qte.lua, line 498: vint_set_property(Hud_qte_btn_2_h, "visible", true)
hud_qte.lua, line 506: vint_set_property(Hud_qte_sticks_grp_h, "visible", true)
hud_qte.lua, line 510: vint_set_property(stick_pressed_twn_h, "end_event", "vint_anim_loop_callback")
hud_qte.lua, line 515: vint_set_property(Hud_qte_stick_arrow_h, "rotation", 0)
hud_qte.lua, line 518: vint_set_property(stick_pressed_twn_h, "start_value", 0, -15)
hud_qte.lua, line 519: vint_set_property(stick_pressed_twn_h, "end_value", 0, -15)
hud_qte.lua, line 523: vint_set_property(Hud_qte_stick_arrow_h, "rotation", 3.147)
hud_qte.lua, line 526: vint_set_property(stick_pressed_twn_h, "start_value", 0, 15)
hud_qte.lua, line 527: vint_set_property(stick_pressed_twn_h, "end_value", 0, 15)
hud_qte.lua, line 530: vint_set_property(Hud_qte_stick_arrow_h, "rotation", 90 * DEG_TO_RAD)
hud_qte.lua, line 533: vint_set_property(stick_pressed_twn_h, "start_value", 0, 0)
hud_qte.lua, line 534: vint_set_property(stick_pressed_twn_h, "end_value", 15, 0)
hud_qte.lua, line 538: vint_set_property(Hud_qte_stick_arrow_h, "rotation", 270 * DEG_TO_RAD)
hud_qte.lua, line 541: vint_set_property(stick_pressed_twn_h, "start_value", 0, 0)
hud_qte.lua, line 542: vint_set_property(stick_pressed_twn_h, "end_value", -15, 0)
hud_qte.lua, line 552: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_cross_up_ps3")
hud_qte.lua, line 553: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_cross_down_ps3")
hud_qte.lua, line 555: vint_set_property(Hud_qte_btn_3_h, "image", "ui_qte_cross_up_ps3")
hud_qte.lua, line 556: vint_set_property(Hud_qte_btn_4_h, "image", "ui_qte_cross_down_ps3")
hud_qte.lua, line 560: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_circle_up_ps3")
hud_qte.lua, line 561: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_circle_down_ps3")
hud_qte.lua, line 563: vint_set_property(Hud_qte_btn_3_h, "image", "ui_qte_circle_up_ps3")
hud_qte.lua, line 564: vint_set_property(Hud_qte_btn_4_h, "image", "ui_qte_circle_down_ps3")
hud_qte.lua, line 568: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_square_up_ps3")
hud_qte.lua, line 569: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_square_down_ps3")
hud_qte.lua, line 571: vint_set_property(Hud_qte_btn_3_h, "image", "ui_qte_square_up_ps3")
hud_qte.lua, line 572: vint_set_property(Hud_qte_btn_4_h, "image", "ui_qte_square_down_ps3")
hud_qte.lua, line 576: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_triangle_up_ps3")
hud_qte.lua, line 577: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_triangle_down_ps3")
hud_qte.lua, line 579: vint_set_property(Hud_qte_btn_3_h, "image", "ui_qte_triangle_up_ps3")
hud_qte.lua, line 580: vint_set_property(Hud_qte_btn_4_h, "image", "ui_qte_triangle_down_ps3")
hud_qte.lua, line 584: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_l1_up_ps3")
hud_qte.lua, line 585: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_l1_down_ps3")
hud_qte.lua, line 587: vint_set_property(Hud_qte_btn_3_h, "image", "ui_qte_l1_up_ps3")
hud_qte.lua, line 588: vint_set_property(Hud_qte_btn_4_h, "image", "ui_qte_l1_down_ps3")
hud_qte.lua, line 592: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_r1_up_ps3")
hud_qte.lua, line 593: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_r1_down_ps3")
hud_qte.lua, line 595: vint_set_property(Hud_qte_btn_3_h, "image", "ui_qte_r1_up_ps3")
hud_qte.lua, line 596: vint_set_property(Hud_qte_btn_4_h, "image", "ui_qte_r1_down_ps3")
hud_qte.lua, line 599: vint_set_property(Hud_qte_stick_pad_h, "image", "ui_qte_stick_ps3")
hud_qte.lua, line 600: vint_set_property(Hud_qte_stick_base_h, "image", "ui_qte_base_ps3")
hud_qte.lua, line 601: vint_set_property(Hud_qte_stick_arrow_h, "image", "ui_qte_arrow_ps3")
hud_qte.lua, line 602: vint_set_property(Hud_qte_stick_label_h, "text_tag", "L")
hud_qte.lua, line 606: vint_set_property(Hud_qte_btn_1_h, "image", "ui_hud_not_police")
hud_qte.lua, line 607: vint_set_property(Hud_qte_btn_2_h, "image", "ui_hud_not_police")
hud_qte.lua, line 609: vint_set_property(Hud_qte_btn_3_h, "image", "ui_hud_not_police")
hud_qte.lua, line 610: vint_set_property(Hud_qte_btn_4_h, "image", "ui_hud_not_police")
hud_qte.lua, line 616: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_swipe_up_ps4")
hud_qte.lua, line 617: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_swipe_up_ps4")
hud_qte.lua, line 619: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_swipe_down_ps4")
hud_qte.lua, line 620: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_swipe_down_ps4")
hud_qte.lua, line 622: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_swipe_left_ps4")
hud_qte.lua, line 623: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_swipe_left_ps4")
hud_qte.lua, line 625: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_swipe_right_ps4")
hud_qte.lua, line 626: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_swipe_right_ps4")
hud_qte.lua, line 628: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_cross_up_ps4")
hud_qte.lua, line 629: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_cross_down_ps4")
hud_qte.lua, line 631: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_circle_up_ps4")
hud_qte.lua, line 632: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_circle_down_ps4")
hud_qte.lua, line 634: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_square_up_ps4")
hud_qte.lua, line 635: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_square_down_ps4")
hud_qte.lua, line 637: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_triangle_up_ps4")
hud_qte.lua, line 638: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_triangle_down_ps4")
hud_qte.lua, line 641: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_l2_up_ps4")
hud_qte.lua, line 642: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_l2_down_ps4")
hud_qte.lua, line 644: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_r2_up_ps4")
hud_qte.lua, line 645: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_r2_down_ps4")
hud_qte.lua, line 647: vint_set_property(Hud_qte_stick_pad_h, "image", "ui_qte_stick_ps4")
hud_qte.lua, line 648: vint_set_property(Hud_qte_stick_base_h, "image", "ui_qte_base_ps4")
hud_qte.lua, line 649: vint_set_property(Hud_qte_stick_arrow_h, "image", "ui_qte_arrow_ps4")
hud_qte.lua, line 650: vint_set_property(Hud_qte_stick_label_h, "text_tag", "L")
hud_qte.lua, line 653: vint_set_property(Hud_qte_btn_1_h, "image", "ui_hud_not_police")
hud_qte.lua, line 654: vint_set_property(Hud_qte_btn_2_h, "image", "ui_hud_not_police")
hud_qte.lua, line 659: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_a_up_xbox3")
hud_qte.lua, line 660: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_a_down_xbox3")
hud_qte.lua, line 662: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_b_up_xbox3")
hud_qte.lua, line 663: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_b_down_xbox3")
hud_qte.lua, line 665: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_x_up_xbox3")
hud_qte.lua, line 666: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_x_down_xbox3")
hud_qte.lua, line 668: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_y_up_xbox3")
hud_qte.lua, line 669: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_y_down_xbox3")
hud_qte.lua, line 671: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_lt_up_xbox3")
hud_qte.lua, line 672: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_lt_down_xbox3")
hud_qte.lua, line 674: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_rt_up_xbox3")
hud_qte.lua, line 675: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_rt_down_xbox3")
hud_qte.lua, line 677: vint_set_property(Hud_qte_stick_pad_h, "image", "ui_qte_stick_xbox3")
hud_qte.lua, line 678: vint_set_property(Hud_qte_stick_base_h, "image", "ui_qte_base_xbox3")
hud_qte.lua, line 679: vint_set_property(Hud_qte_stick_arrow_h, "image", "ui_qte_arrow_xbox3")
hud_qte.lua, line 680: vint_set_property(Hud_qte_stick_label_h, "text_tag", "LS")
hud_qte.lua, line 683: vint_set_property(Hud_qte_btn_1_h, "image", "ui_hud_not_police")
hud_qte.lua, line 684: vint_set_property(Hud_qte_btn_2_h, "image", "ui_hud_not_police")
hud_qte.lua, line 690: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_a_up_xbox2")
hud_qte.lua, line 691: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_a_down_xbox2")
hud_qte.lua, line 693: vint_set_property(Hud_qte_btn_3_h, "image", "ui_qte_a_up_xbox2")
hud_qte.lua, line 694: vint_set_property(Hud_qte_btn_4_h, "image", "ui_qte_a_down_xbox2")
hud_qte.lua, line 698: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_b_up_xbox2")
hud_qte.lua, line 699: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_b_down_xbox2")
hud_qte.lua, line 701: vint_set_property(Hud_qte_btn_3_h, "image", "ui_qte_b_up_xbox2")
hud_qte.lua, line 702: vint_set_property(Hud_qte_btn_4_h, "image", "ui_qte_b_down_xbox2")
hud_qte.lua, line 706: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_x_up_xbox2")
hud_qte.lua, line 707: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_x_down_xbox2")
hud_qte.lua, line 709: vint_set_property(Hud_qte_btn_3_h, "image", "ui_qte_x_up_xbox2")
hud_qte.lua, line 710: vint_set_property(Hud_qte_btn_4_h, "image", "ui_qte_x_down_xbox2")
hud_qte.lua, line 714: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_y_up_xbox2")
hud_qte.lua, line 715: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_y_down_xbox2")
hud_qte.lua, line 717: vint_set_property(Hud_qte_btn_3_h, "image", "ui_qte_y_up_xbox2")
hud_qte.lua, line 718: vint_set_property(Hud_qte_btn_4_h, "image", "ui_qte_y_down_xbox2")
hud_qte.lua, line 722: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_lt_up_xbox2")
hud_qte.lua, line 723: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_lt_down_xbox2")
hud_qte.lua, line 725: vint_set_property(Hud_qte_btn_3_h, "image", "ui_qte_lt_up_xbox2")
hud_qte.lua, line 726: vint_set_property(Hud_qte_btn_4_h, "image", "ui_qte_lt_down_xbox2")
hud_qte.lua, line 730: vint_set_property(Hud_qte_btn_1_h, "image", "ui_qte_rt_up_xbox2")
hud_qte.lua, line 731: vint_set_property(Hud_qte_btn_2_h, "image", "ui_qte_rt_down_xbox2")
hud_qte.lua, line 733: vint_set_property(Hud_qte_btn_3_h, "image", "ui_qte_rt_up_xbox2")
hud_qte.lua, line 734: vint_set_property(Hud_qte_btn_4_h, "image", "ui_qte_rt_down_xbox2")
hud_qte.lua, line 737: vint_set_property(Hud_qte_stick_pad_h, "image", "ui_qte_stick_xbox2")
hud_qte.lua, line 738: vint_set_property(Hud_qte_stick_base_h, "image", "ui_qte_base_xbox2")
hud_qte.lua, line 739: vint_set_property(Hud_qte_stick_arrow_h, "image", "ui_qte_arrow_xbox2")
hud_qte.lua, line 740: vint_set_property(Hud_qte_stick_label_h, "text_tag", "LS")
hud_qte.lua, line 744: vint_set_property(Hud_qte_btn_1_h, "image", "ui_hud_not_police")
hud_qte.lua, line 745: vint_set_property(Hud_qte_btn_2_h, "image", "ui_hud_not_police")
hud_qte.lua, line 747: vint_set_property(Hud_qte_btn_3_h, "image", "ui_hud_not_police")
hud_qte.lua, line 748: vint_set_property(Hud_qte_btn_4_h, "image", "ui_hud_not_police")
hud_qte.lua, line 765: vint_set_property(Hud_qte_success_grp_h, "anchor", qte_x, new_y)
hud_qte.lua, line 773: vint_set_property(vint_object_find("mash_standard_alt"),"is_paused", true)
hud_qte.lua, line 787: vint_set_property(Hud_qte_success_grp_h, "visible", true)
hud_qte.lua, line 794: vint_set_property(Hud_qte_btn_3_h, "visible", false)
hud_qte.lua, line 795: vint_set_property(Hud_qte_btn_4_h, "visible", false)
hud_qte.lua, line 797: vint_set_property(Hud_qte_btn_1_h, "visible", false)
hud_qte.lua, line 798: vint_set_property(Hud_qte_btn_2_h, "visible", false)
hud_qte.lua, line 800: vint_set_property(Hud_qte_sticks_grp_h, "visible", false)
hud_qte.lua, line 801: vint_set_property(Hud_qte_success_grp_h, "visible", false)
hud_qte.lua, line 803: vint_set_property(Hud_qte_kb_grp_h, "visible", false)
hud_qte.lua, line 804: vint_set_property(Hud_qte_mouse_grp_h, "visible", false)
hud_qte.lua, line 820: vint_set_property(vint_object_find("mash_standard"),"is_paused", true)
hud_qte.lua, line 821: vint_set_property(vint_object_find("mash_standard_alt"),"is_paused", true)
hud_qte.lua, line 822: vint_set_property(vint_object_find("mash_fast"),"is_paused", true)
hud_qte.lua, line 823: vint_set_property(vint_object_find("stick_direction"),"is_paused", true)
hud_qte.lua, line 824: vint_set_property(vint_object_find("success"),"is_paused", true)
hud_qte.lua, line 826: vint_set_property(vint_object_find("mouse_mash_standard_anim"),"is_paused", true)
hud_qte.lua, line 827: vint_set_property(vint_object_find("mouse_mash_fast_anima"),"is_paused", true)
hud_reticules.lua, line 465: vint_set_property(Hud_reticules.elements.reticule_h, "visible", true)
hud_reticules.lua, line 466: vint_set_property(Hud_reticules.elements.dot_persistant_h, "visible", true)
hud_reticules.lua, line 468: vint_set_property(Hud_reticules.elements.ret_hit_grp_h, "visible", false)
hud_reticules.lua, line 469: vint_set_property(Hud_reticules.elements.reticule_h, "visible", false)
hud_reticules.lua, line 470: vint_set_property(Hud_reticules.elements.dot_persistant_h, "visible", false)
hud_reticules.lua, line 473: vint_set_property(Hud_reticules.elements.ret_hit_grp_h, "visible", true)
hud_reticules.lua, line 474: vint_set_property(Hud_reticules.elements.reticule_h, "visible", true)
hud_reticules.lua, line 475: vint_set_property(Hud_reticules.elements.dot_persistant_h, "visible", true)
hud_reticules.lua, line 490: vint_set_property(Hud_reticules.elements.sniper_reticule_rims_h, "tint", .164, .63, .18)
hud_reticules.lua, line 496: vint_set_property(Hud_reticules.elements.dot_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 498: vint_set_property(Hud_reticules.elements.dot_h, "tint", 1, 1, 1)
hud_reticules.lua, line 502: vint_set_property(Hud_reticules.elements.ring_small_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 503: vint_set_property(Hud_reticules.elements.ring_large_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 505: vint_set_property(Hud_reticules.elements.ring_small_h, "alpha", spread_style.ring_alpha_highlight)
hud_reticules.lua, line 506: vint_set_property(Hud_reticules.elements.ring_large_h, "alpha", spread_style.ring_alpha_highlight)
hud_reticules.lua, line 509: vint_set_property(Hud_reticules.elements.ring_small_h, "tint", 1, 1, 1)
hud_reticules.lua, line 510: vint_set_property(Hud_reticules.elements.ring_large_h, "tint", 1, 1, 1)
hud_reticules.lua, line 512: vint_set_property(Hud_reticules.elements.ring_small_h, "alpha", spread_style.ring_alpha)
hud_reticules.lua, line 513: vint_set_property(Hud_reticules.elements.ring_large_h, "alpha", spread_style.ring_alpha)
hud_reticules.lua, line 518: vint_set_property(Hud_reticules.elements.ring_split_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 520: vint_set_property(Hud_reticules.elements.ring_split_h, "tint", 1, 1, 1)
hud_reticules.lua, line 524: vint_set_property(Hud_reticules.elements.cross_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 526: vint_set_property(Hud_reticules.elements.cross_h, "tint", 1, 1, 1)
hud_reticules.lua, line 530: vint_set_property(Hud_reticules.elements.arc_grp, "tint", r_0, 0, 0)
hud_reticules.lua, line 532: vint_set_property(Hud_reticules.elements.arc_grp, "tint", 1, 1, 1)
hud_reticules.lua, line 536: vint_set_property(Hud_reticules.elements.sniper_reticule_rims_h, "tint", r_0, 0, 0)
hud_reticules.lua, line 542: vint_set_property(Hud_reticules.elements.dot_h, "tint", 1, 1, 1)
hud_reticules.lua, line 544: vint_set_property(Hud_reticules.elements.dot_h, "tint", 1, 1, 1)
hud_reticules.lua, line 548: vint_set_property(Hud_reticules.elements.ring_small_h, "tint", 1, 1, 1)
hud_reticules.lua, line 549: vint_set_property(Hud_reticules.elements.ring_large_h, "tint", 1, 1, 1)
hud_reticules.lua, line 551: vint_set_property(Hud_reticules.elements.ring_small_h, "alpha", spread_style.ring_alpha_highlight)
hud_reticules.lua, line 552: vint_set_property(Hud_reticules.elements.ring_large_h, "alpha", spread_style.ring_alpha_highlight)
hud_reticules.lua, line 555: vint_set_property(Hud_reticules.elements.ring_small_h, "tint", 1, 1, 1)
hud_reticules.lua, line 556: vint_set_property(Hud_reticules.elements.ring_large_h, "tint", 1, 1, 1)
hud_reticules.lua, line 558: vint_set_property(Hud_reticules.elements.ring_small_h, "alpha", spread_style.ring_alpha)
hud_reticules.lua, line 559: vint_set_property(Hud_reticules.elements.ring_large_h, "alpha", spread_style.ring_alpha)
hud_reticules.lua, line 564: vint_set_property(Hud_reticules.elements.ring_split_h, "tint", 1, 1, 1)
hud_reticules.lua, line 566: vint_set_property(Hud_reticules.elements.ring_split_h, "tint", 1, 1, 1)
hud_reticules.lua, line 570: vint_set_property(Hud_reticules.elements.cross_h, "tint", 1, 1, 1)
hud_reticules.lua, line 572: vint_set_property(Hud_reticules.elements.cross_h, "tint", 1, 1, 1)
hud_reticules.lua, line 576: vint_set_property(Hud_reticules.elements.arc_grp, "tint", 1, 1, 1)
hud_reticules.lua, line 578: vint_set_property(Hud_reticules.elements.arc_grp, "tint", 1, 1, 1)
hud_reticules.lua, line 582: vint_set_property(Hud_reticules.elements.sniper_reticule_rims_h, "tint", 1, 1, 1)
hud_reticules.lua, line 587: vint_set_property(Hud_reticules.elements.dot_h, "tint", 1, 1, 1)
hud_reticules.lua, line 588: vint_set_property(Hud_reticules.elements.ring_small_h, "tint", 1, 1, 1)
hud_reticules.lua, line 589: vint_set_property(Hud_reticules.elements.ring_large_h, "tint", 1, 1, 1)
hud_reticules.lua, line 590: vint_set_property(Hud_reticules.elements.ring_split_h, "tint", 1, 1, 1)
hud_reticules.lua, line 591: vint_set_property(Hud_reticules.elements.cross_h, "tint", 1, 1, 1)
hud_reticules.lua, line 592: vint_set_property(Hud_reticules.elements.arc_grp, "tint", 1, 1, 1)
hud_reticules.lua, line 595: vint_set_property(Hud_reticules.elements.sniper_reticule_rims_h, "tint", 90/255, 173/255, 255/255)
hud_reticules.lua, line 601: vint_set_property(Hud_reticules.elements.friendly_h, "visible", true)
hud_reticules.lua, line 602: vint_set_property(Hud_reticules.elements.dot_h, "visible", false)
hud_reticules.lua, line 603: vint_set_property(Hud_reticules.elements.ring_small_h, "visible",false)
hud_reticules.lua, line 604: vint_set_property(Hud_reticules.elements.ring_large_h, "visible", false)
hud_reticules.lua, line 605: vint_set_property(Hud_reticules.elements.ring_split_h, "visible", false)
hud_reticules.lua, line 606: vint_set_property(Hud_reticules.elements.cross_h, "visible", false)
hud_reticules.lua, line 607: vint_set_property(Hud_reticules.elements.arc_grp, "visible", false)
hud_reticules.lua, line 611: vint_set_property(Hud_reticules.elements.friendly_h, "visible", false)
hud_reticules.lua, line 612: vint_set_property(Hud_reticules.elements.dot_h, "visible", reticule_layout.dot[1])
hud_reticules.lua, line 613: vint_set_property(Hud_reticules.elements.ring_small_h, "visible", reticule_layout.ring[1])
hud_reticules.lua, line 614: vint_set_property(Hud_reticules.elements.ring_large_h, "visible", reticule_layout.ring[1])
hud_reticules.lua, line 615: vint_set_property(Hud_reticules.elements.ring_split_h, "visible", reticule_layout.ring_split[1])
hud_reticules.lua, line 616: vint_set_property(Hud_reticules.elements.cross_h, "visible", reticule_layout.cross[1])
hud_reticules.lua, line 617: vint_set_property(Hud_reticules.elements.arc_grp, "visible", reticule_layout.arc)
hud_reticules.lua, line 622: vint_set_property(Hud_reticules.elements.cross_n_h, "image", "ui_hud_reticule_cross_large")
hud_reticules.lua, line 623: vint_set_property(Hud_reticules.elements.cross_e_h, "image", "ui_hud_reticule_cross_large")
hud_reticules.lua, line 624: vint_set_property(Hud_reticules.elements.cross_s_h, "image", "ui_hud_reticule_cross_large")
hud_reticules.lua, line 625: vint_set_property(Hud_reticules.elements.cross_w_h, "image", "ui_hud_reticule_cross_large")
hud_reticules.lua, line 626: vint_set_property(Hud_reticules.elements.cross_n_h, "offset", -8, -24)
hud_reticules.lua, line 627: vint_set_property(Hud_reticules.elements.cross_e_h, "offset", -8, -24)
hud_reticules.lua, line 628: vint_set_property(Hud_reticules.elements.cross_s_h, "offset", -8, -24)
hud_reticules.lua, line 629: vint_set_property(Hud_reticules.elements.cross_w_h, "offset", -8, -24)
hud_reticules.lua, line 633: vint_set_property(Hud_reticules.elements.cross_n_h, "image", "ui_hud_reticule_cross_small")
hud_reticules.lua, line 634: vint_set_property(Hud_reticules.elements.cross_e_h, "image", "ui_hud_reticule_cross_small")
hud_reticules.lua, line 635: vint_set_property(Hud_reticules.elements.cross_s_h, "image", "ui_hud_reticule_cross_small")
hud_reticules.lua, line 636: vint_set_property(Hud_reticules.elements.cross_w_h, "image", "ui_hud_reticule_cross_small")
hud_reticules.lua, line 637: vint_set_property(Hud_reticules.elements.cross_n_h, "offset", -8, -19)
hud_reticules.lua, line 638: vint_set_property(Hud_reticules.elements.cross_e_h, "offset", -8, -19)
hud_reticules.lua, line 639: vint_set_property(Hud_reticules.elements.cross_s_h, "offset", -8, -19)
hud_reticules.lua, line 640: vint_set_property(Hud_reticules.elements.cross_w_h, "offset", -8, -19)
hud_reticules.lua, line 646: vint_set_property(Hud_reticules.elements.cross_h, "rotation", 0)
hud_reticules.lua, line 649: vint_set_property(Hud_reticules.elements.cross_h, "rotation", 0.785398163)
hud_reticules.lua, line 657: vint_set_property(Hud_reticules.elements.pressure_grp_h, "visible", true)
hud_reticules.lua, line 659: vint_set_property(Hud_reticules.elements.pressure_grp_h, "visible", true)--false)
hud_reticules.lua, line 700: vint_set_property(Hud_reticules.elements.cross_n_h, "anchor", 0, -pixel_spread)
hud_reticules.lua, line 701: vint_set_property(Hud_reticules.elements.cross_e_h, "anchor", pixel_spread, 0)
hud_reticules.lua, line 702: vint_set_property(Hud_reticules.elements.cross_s_h, "anchor", 0, pixel_spread)
hud_reticules.lua, line 703: vint_set_property(Hud_reticules.elements.cross_w_h, "anchor", -pixel_spread, 0)
hud_reticules.lua, line 764: vint_set_property(Hud_reticules.elements.ring_mask_nw_h, "anchor", -ring_mask_offset, -ring_mask_offset)
hud_reticules.lua, line 765: vint_set_property(Hud_reticules.elements.ring_mask_ne_h, "anchor", ring_mask_offset, -ring_mask_offset)
hud_reticules.lua, line 766: vint_set_property(Hud_reticules.elements.ring_mask_sw_h, "anchor", -ring_mask_offset, ring_mask_offset)
hud_reticules.lua, line 767: vint_set_property(Hud_reticules.elements.ring_mask_se_h, "anchor", ring_mask_offset, ring_mask_offset)
hud_reticules.lua, line 770: vint_set_property(Hud_reticules.elements.ring_small_h, "scale", ring_small_scale, ring_small_scale)
hud_reticules.lua, line 771: vint_set_property(Hud_reticules.elements.ring_small_h, "alpha", ring_small_alpha)
hud_reticules.lua, line 772: vint_set_property(Hud_reticules.elements.ring_large_h, "scale", ring_large_scale, ring_large_scale)
hud_reticules.lua, line 773: vint_set_property(Hud_reticules.elements.ring_large_h, "alpha", ring_large_alpha)
hud_reticules.lua, line 778: -- vint_set_property(Hud_vignettes.fine_aim_dim.grp_h, "alpha", fine_aim_alpha)
hud_reticules.lua, line 793: vint_set_property(value.arrow_h, "rotation", rotation)
hud_reticules.lua, line 805: vint_set_property(arrow_clone_h, "visible", true)
hud_reticules.lua, line 837: vint_set_property(Hud_reticules.elements.pressure_fill_h, "start_angle", angle)
hud_reticules.lua, line 845: vint_set_property(Hud_reticules.elements.reticule_base_h, "anchor", x_screen_coord, y_screen_coord)
hud_reticules.lua, line 864: vint_set_property(Hud_reticules.elements.dot_persistant_h, "alpha", persistant_opacity)
hud_reticules.lua, line 865: vint_set_property(Hud_reticules.elements.reticule_h, "alpha", opacity)
hud_reticules.lua, line 885: vint_set_property(Hud_reticules.elements.pressure_grp_h, "visible", false)
hud_reticules.lua, line 887: vint_set_property(Hud_reticules.elements.pressure_grp_h, "visible", true)
hud_reticules.lua, line 890: -- vint_set_property(Hud_reticules.elements.pressure_bg_gallows_h, "visible", true)
hud_reticules.lua, line 891: -- vint_set_property(Hud_reticules.elements.pressure_bg_h, "visible", false)
hud_reticules.lua, line 893: vint_set_property(Hud_reticules.elements.pressure_bg_gallows_h, "visible", false)
hud_reticules.lua, line 894: vint_set_property(Hud_reticules.elements.pressure_bg_h, "visible", true)
hud_reticules.lua, line 923: vint_set_property(twn_h,"start_value",HUD_RETICULE_CHARGE_MAX.R,HUD_RETICULE_CHARGE_MAX.G,HUD_RETICULE_CHARGE_MAX.B)
hud_reticules.lua, line 924: vint_set_property(twn_h,"end_value",HUD_RETICULE_CHARGE_MIN.R,HUD_RETICULE_CHARGE_MIN.G,HUD_RETICULE_CHARGE_MIN.B)
hud_reticules.lua, line 927: vint_set_property(twn_h,"start_value",HUD_RETICULE_OVERHEAT_RED.R,HUD_RETICULE_OVERHEAT_RED.G,HUD_RETICULE_OVERHEAT_RED.B)
hud_reticules.lua, line 928: vint_set_property(twn_h,"end_value",HUD_RETICULE_OVERHEAT_LIGHT.R,HUD_RETICULE_OVERHEAT_LIGHT.G,HUD_RETICULE_OVERHEAT_LIGHT.B)
hud_reticules.lua, line 934: vint_set_property(anim_h, "is_paused", true)
hud_reticules.lua, line 935: vint_set_property(Hud_reticules.elements.pressure_fill_h, "tint", r, g, b)
hud_reticules.lua, line 940: vint_set_property(Hud_reticules.elements.overkill_skull, "visible", true)
hud_reticules.lua, line 941: vint_set_property(Hud_reticules.elements.overkill_skull, "alpha", 1.0)
hud_reticules.lua, line 947: vint_set_property(Hud_reticules.elements.overkill_skull, "visible", false)
hud_reticules.lua, line 987: vint_set_property(overkill_fill_twn_h, "end_value", new_overkill_fill_scale, old_overkill_scale_y)
hud_reticules.lua, line 988: vint_set_property(overkill_cap_l_twn_h, "end_value", left_cap_anchor, overkill_bg_anchor_y)
hud_reticules.lua, line 989: vint_set_property(overkill_cap_r_twn_h, "end_value", rght_cap_anchor, overkill_bg_anchor_y)
hud_reticules.lua, line 1001: vint_set_property(Hud_reticules.elements.pressure_fill_h, "start_angle", angle)
hud_reticules.lua, line 1010: vint_set_property(Hud_reticules.elements.overkill_skull, "visible", false)
hud_reticules.lua, line 1011: vint_set_property(Hud_reticules.elements.overkill_skull, "alpha", 0.0)
hud_reticules.lua, line 1044: vint_set_property(image_clone_h, "visible", true)
hud_reticules.lua, line 1047: vint_set_property(anim_clone_h, "target_handle", image_clone_h)
hud_running_man.lua, line 258: vint_set_property(tween_h, "end_event", "end_event_anim")
hud_running_man.lua, line 263: vint_set_property(group_h, "visible", false)
hud_running_man.lua, line 322: vint_set_property(group_h, "visible", true)
hud_running_man.lua, line 344: vint_set_property(group_h, "visible", false)
hud_running_man.lua, line 348: vint_set_property(vint_object_find(Data[Event_played].animation),"is_paused", true)
hud_running_man.lua, line 435: vint_set_property(anim_h, "is_paused", true)
hud_touch_combo.lua, line 65: vint_set_property(Hud_combo_elements.main_grp_h, "visible", false)
hud_touch_combo.lua, line 91: vint_set_property(keyboard_mouse_grp_h, "visible", false)
hud_touch_combo.lua, line 92: vint_set_property(stick_grp_h, "visible", true)
hud_touch_combo.lua, line 94: vint_set_property(keyboard_mouse_grp_h, "visible", true)
hud_touch_combo.lua, line 95: vint_set_property(stick_grp_h, "visible", false)
hud_touch_combo.lua, line 111: vint_set_property(stick_bmp_h, "image", "ui_hud_combo_thumb_ps3")
hud_touch_combo.lua, line 112: vint_set_property(stick_l_hl_h, "image", "ui_hud_combo_thumb_ps3")
hud_touch_combo.lua, line 116: vint_set_property(stick_txt_h, "text_tag", "L")
hud_touch_combo.lua, line 122: vint_set_property(stick_bmp_h, "image", "ui_hud_combo_thumb_ps4")
hud_touch_combo.lua, line 123: vint_set_property(stick_l_hl_h, "image", "ui_hud_combo_thumb_ps4")
hud_touch_combo.lua, line 127: vint_set_property(stick_txt_h, "text_tag", "L")
hud_touch_combo.lua, line 151: vint_set_property(stick_bmp_h, "image", "ui_hud_combo_thumb_ps3")
hud_touch_combo.lua, line 152: vint_set_property(stick_r_hl_h, "image", "ui_hud_combo_thumb_ps3")
hud_touch_combo.lua, line 155: vint_set_property(stick_txt_h, "text_tag", "R")
hud_touch_combo.lua, line 160: vint_set_property(stick_bmp_h, "image", "ui_hud_combo_thumb_ps4")
hud_touch_combo.lua, line 161: vint_set_property(stick_r_hl_h, "image", "ui_hud_combo_thumb_ps4")
hud_touch_combo.lua, line 164: vint_set_property(stick_txt_h, "text_tag", "R")
hud_touch_combo.lua, line 180: vint_set_property(Hud_combo_elements.combo_stick_hl_l, "is_paused", true)
hud_touch_combo.lua, line 181: vint_set_property(Hud_combo_elements.combo_stick_hl_r, "is_paused", true)
hud_touch_combo.lua, line 184: vint_set_property(Hud_combo_elements.combo_sticks_fade_in_anim_h, "is_paused", true)
hud_touch_combo.lua, line 187: vint_set_property(Hud_combo_elements.combo_sticks_fade_out_anim_h, "is_paused", true)
hud_touch_combo.lua, line 193: vint_set_property(stick_txt_h, "visible", false)
hud_touch_combo.lua, line 230: vint_set_property(Hud_sexy_key_n.handle, "anchor", -n_width * .5, y)
hud_touch_combo.lua, line 236: vint_set_property(Hud_sexy_key_s.handle, "anchor", -s_width_half, base_y)
hud_touch_combo.lua, line 240: vint_set_property(Hud_sexy_key_w.handle, "anchor", - s_width_half - key_spacing - (w_width), base_y)
hud_touch_combo.lua, line 246: vint_set_property(Hud_sexy_key_e.handle, "anchor", s_width_half + key_spacing, base_y)
hud_touch_combo.lua, line 253: vint_set_property(keyboard_h, "anchor", x - ((total_width - base_width) * 0.5) - 20, y)
hud_touch_combo.lua, line 261: vint_set_property(stick_bmp_h, "image", "ui_qte_mouse_base")
hud_touch_combo.lua, line 262: vint_set_property(stick_r_hl_h, "image", "ui_qte_mouse_outline")
hud_touch_combo.lua, line 263: vint_set_property(stick_bmp_h, "scale", 0.4, 0.4)
hud_touch_combo.lua, line 264: vint_set_property(stick_r_hl_h, "scale", 0.4, 0.4)
hud_touch_combo.lua, line 266: vint_set_property(stick_bmp_h, "auto_offset", "c")
hud_touch_combo.lua, line 267: vint_set_property(stick_r_hl_h, "auto_offset", "c")
hud_touch_combo.lua, line 270: vint_set_property(Hud_combo_elements.left_stick_stick_h, "visible", false)
hud_touch_combo.lua, line 271: vint_set_property(Hud_combo_elements.keyboard_h, "visible", true)
hud_touch_combo.lua, line 287: vint_set_property(Hud_combo_elements.main_grp_h, "visible", true)
hud_touch_combo.lua, line 288: vint_set_property(Hud_combo_elements.target_dot_h, "visible", false)
hud_touch_combo.lua, line 289: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[1], "visible", true)
hud_touch_combo.lua, line 290: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[2], "visible", true)
hud_touch_combo.lua, line 291: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[3], "visible", true)
hud_touch_combo.lua, line 292: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[4], "visible", true)
hud_touch_combo.lua, line 294: vint_set_property(Hud_combo_elements.help_txt_grp_h, "visible", true) -- redisplay the text when restarting the minigame.
hud_touch_combo.lua, line 295: vint_set_property(Hud_combo_elements.help_txt_grp_h, "alpha", 1)
hud_touch_combo.lua, line 301: vint_set_property(Hud_combo_elements.main_grp_h, "anchor", Hud_touch_combo_status.grp_x, Hud_touch_combo_status.grp_y)
hud_touch_combo.lua, line 302: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", false)
hud_touch_combo.lua, line 303: vint_set_property(Hud_combo_elements.target_dot_h, "visible", false)
hud_touch_combo.lua, line 304: vint_set_property(Hud_combo_elements.left_stick_stick_h_h, "alpha", 1)
hud_touch_combo.lua, line 305: vint_set_property(Hud_combo_elements.right_grp_h, "alpha", 1)
hud_touch_combo.lua, line 306: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[1], "visible", false)
hud_touch_combo.lua, line 307: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[2], "visible", false)
hud_touch_combo.lua, line 308: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[3], "visible", false)
hud_touch_combo.lua, line 309: vint_set_property(Hud_combo_elements.hud_left_stick_highlight[4], "visible", false)
hud_touch_combo.lua, line 310: vint_set_property(Hud_combo_elements.help_txt_grp_h, "visible", false)
hud_touch_combo.lua, line 312: vint_set_property(Hud_combo_elements.mouse_marker_big_h, "visible", false)
hud_touch_combo.lua, line 328: vint_set_property(Hud_combo_elements.main_grp_h, "anchor", new_x, new_y)
hud_touch_combo.lua, line 330: vint_set_property(Hud_combo_elements.main_grp_h, "anchor", Hud_touch_combo_status.grp_x, Hud_touch_combo_status.grp_y)
hud_touch_combo.lua, line 340: vint_set_property(Hud_combo_elements.right_stick_rumble_heavy_anim_h, "is_paused", true)
hud_touch_combo.lua, line 341: vint_set_property(Hud_combo_elements.mouse_rumble_heavy_aanim_h, "is_paused", true)
hud_touch_combo.lua, line 346: vint_set_property(Hud_combo_elements.right_stick_rumble_light_anim_h, "is_paused", true)
hud_touch_combo.lua, line 347: vint_set_property(Hud_combo_elements.mouse_rumble_light_anim_h, "is_paused", true)
hud_touch_combo.lua, line 359: vint_set_property(Hud_combo_elements.left_stick_stick_h_h, "alpha", .25)
hud_touch_combo.lua, line 360: vint_set_property(Hud_combo_elements.right_grp_h, "alpha", 1)
hud_touch_combo.lua, line 361: vint_set_property(Hud_combo_elements.target_dot_h, "visible", false)
hud_touch_combo.lua, line 362: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", true)
hud_touch_combo.lua, line 365: vint_set_property(Hud_combo_elements.keyboard_h, "alpha", 0)
hud_touch_combo.lua, line 366: vint_set_property(Hud_combo_elements.mouse_marker_big_h, "visible", true)
hud_touch_combo.lua, line 367: vint_set_property(Hud_combo_elements.mouse_marker_big_h, "alpha", 0)
hud_touch_combo.lua, line 375: vint_set_property(Hud_combo_elements.left_stick_stick_h_h, "alpha", 1)
hud_touch_combo.lua, line 376: vint_set_property(Hud_combo_elements.right_grp_h, "alpha", 0.25)
hud_touch_combo.lua, line 377: vint_set_property(Hud_combo_elements.target_dot_h, "visible", true)
hud_touch_combo.lua, line 378: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", false)
hud_touch_combo.lua, line 381: vint_set_property(Hud_combo_elements.keyboard_h, "alpha", 1)
hud_touch_combo.lua, line 382: vint_set_property(Hud_combo_elements.mouse_marker_big_h, "visible", false)
hud_touch_combo.lua, line 388: vint_set_property(Hud_combo_elements.left_stick_stick_h_h, "alpha", 0)
hud_touch_combo.lua, line 389: vint_set_property(Hud_combo_elements.keyboard_h, "alpha", 0)
hud_touch_combo.lua, line 391: vint_set_property(Hud_combo_elements.right_grp_h, "alpha", 1)
hud_touch_combo.lua, line 398: vint_set_property(Hud_combo_elements.target_dot_h, "visible", true)
hud_touch_combo.lua, line 399: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", true)
hud_touch_combo.lua, line 400: vint_set_property(Hud_combo_elements.mouse_marker_big_h, "visible", true)
hud_touch_combo.lua, line 401: vint_set_property(Hud_combo_elements.mouse_marker_h, "visible", true)
hud_touch_combo.lua, line 404: vint_set_property(Hud_combo_elements.target_dot_h, "visible", true)
hud_touch_combo.lua, line 405: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", false)
hud_touch_combo.lua, line 421: vint_set_property(Hud_combo_elements.help_txt_fade_out_anim_h, "is_paused", true)
hud_touch_combo.lua, line 422: vint_set_property(Hud_combo_elements.help_txt_grp_h, "alpha", 0)
hud_touch_combo.lua, line 425: vint_set_property(Hud_combo_elements.help_txt_grp_h, "alpha", 1)
hud_touch_combo.lua, line 430: vint_set_property(Hud_combo_elements.help_txt_h, "text_tag", help_text)
hud_touch_combo.lua, line 446: vint_set_property(Hud_combo_elements.combo_stick_hl_r, "is_paused", true)
hud_touch_combo.lua, line 447: vint_set_property(Hud_combo_elements.right_stick_hl_h, "alpha", 0)
hud_touch_combo.lua, line 453: vint_set_property(Hud_combo_elements.combo_stick_hl_l, "is_paused", true)
hud_touch_combo.lua, line 454: vint_set_property(Hud_combo_elements.right_stick_hl_h, "alpha", 0)
hud_touch_combo.lua, line 468: vint_set_property(Hud_combo_elements.target_dot_big_h, "alpha", 0)
hud_touch_combo.lua, line 469: vint_set_property(Hud_combo_elements.target_dot_big_h, "visible", false)
hud_touch_combo.lua, line 470: vint_set_property(Hud_combo_elements.right_stick_rumble_light_anim_h, "is_paused", true)
hud_touch_combo.lua, line 471: vint_set_property(Hud_combo_elements.right_stick_rumble_heavy_anim_h, "is_paused", true)
hud_touch_combo.lua, line 472: vint_set_property(Hud_combo_elements.mouse_rumble_light_anim_h, "is_paused", true)
hud_touch_combo.lua, line 473: vint_set_property(Hud_combo_elements.mouse_rumble_heavy_anim_h, "is_paused", true)
hud_touch_combo.lua, line 474: vint_set_property(Hud_combo_elements.right_circle_h, "scale", 1, 1)
hud_touch_combo.lua, line 475: vint_set_property(Hud_combo_elements.mouse_bg_h, "scale", 1.5, 1.5)
hud_touch_combo.lua, line 478: vint_set_property(Hud_combo_elements.mouse_marker_big_h, "alpha", 0)
hud_touch_combo.lua, line 479: vint_set_property(Hud_combo_elements.mouse_marker_big_h, "visible", false)
hud_touch_combo.lua, line 502: vint_set_property(tween_h, "duration", duration)
hud_touch_combo.lua, line 503: vint_set_property(tween_h, "target_handle", target_h)
hud_touch_combo.lua, line 504: vint_set_property(tween_h, "target_property", target_prop)
hud_touch_combo.lua, line 505: vint_set_property(tween_h, "max_loops", 0) -- doing a lot so we don't run out of this stuff.
hud_touch_combo.lua, line 506: vint_set_property(tween_h, "loop_mode", 2)
hud_touch_combo.lua, line 507: vint_set_property(tween_h, "algorithm", 0)
hud_touch_combo.lua, line 508: vint_set_property(tween_h, "start_time", vint_get_time_index() )
hud_touch_combo.lua, line 509: vint_set_property(tween_h, "state", 1)
hud_touch_combo.lua, line 519: --vint_set_property(target_handle, "tint", 1,0,1)
hud_touch_combo.lua, line 521: vint_set_property(target_handle, "alpha", 0)
hud_touch_combo.lua, line 535: vint_set_property(Hud_combo_elements.left_stick_h, "anchor", stick_radius * left_stick_x, stick_radius * -left_stick_y)
hud_touch_combo.lua, line 539: vint_set_property(Hud_combo_elements.right_stick_h, "anchor", stick_radius * right_stick_x, stick_radius * -right_stick_y)
hud_touch_combo.lua, line 540: vint_set_property(Hud_combo_elements.mouse_h, "anchor", mouse_radius * right_stick_x, mouse_radius * -right_stick_y)
hud_touch_combo.lua, line 545: vint_set_property(Hud_combo_elements.target_dot_h, "anchor", stick_radius * target_x, stick_radius * -target_y)
hud_touch_combo.lua, line 567: vint_set_property(Hud_combo_elements.mouse_marker_h, "anchor", marker_x, marker_y)
hud_touch_combo.lua, line 568: vint_set_property(Hud_combo_elements.mouse_marker_h, "scale", scale, scale)
hud_touch_combo.lua, line 609: vint_set_property(tween_h, "start_value", .1)
hud_touch_combo.lua, line 610: vint_set_property(tween_h, "end_value", 1)
hud_voice_chat.lua, line 22: vint_set_property(bg, "visible", b_visible)
hud_voice_chat.lua, line 25: vint_set_property(voice_msg, "text_tag", s_name)
hud_voice_chat.lua, line 26: vint_set_property(voice_msg, "visible", b_visible)
hud_voice_chat.lua, line 28: vint_set_property(voice_msg, "tint", 255/255, 147/255, 42/255)
hud_voice_chat.lua, line 30: vint_set_property(voice_msg, "tint", 1, 1, 1)
hud_voice_chat.lua, line 34: vint_set_property(party_msg, "text_tag", "VOICE_CHAT")
hud_voice_chat.lua, line 35: vint_set_property(party_msg, "visible", b_visible)
hud_voice_chat.lua, line 38: vint_set_property(bg_top, "visible", false)
hud_voice_chat.lua, line 39: vint_set_property(bg_top_small, "visible", false)
hud_voice_chat.lua, line 40: vint_set_property(bg_top_small_trim, "visible", false)
hud_voice_chat.lua, line 41: vint_set_property(party_msg, "visible", false)
main_menu_common.lua, line 62: vint_set_property(logo_jp_h, "visible", true)
main_menu_common.lua, line 64: vint_set_property(logo_jp_h, "visible", false)
main_menu_common.lua, line 116: vint_set_property(base_logo_h, "anchor", x, y - 35)
main_menu_common.lua, line 118: vint_set_property(base_logo_h, "anchor", x, y - 25)
main_menu_common.lua, line 126: vint_set_property(silverlink_logo_h, "visible", false)
main_menu_common.lua, line 130: vint_set_property(logged_in_text_h, "visible", false)
main_menu_common.lua, line 179: vint_set_property(base_logo_h, "anchor", x, y - 35)
main_menu_common.lua, line 181: vint_set_property(base_logo_h, "anchor", x, y - 25)
main_menu_common.lua, line 198: vint_set_property(logo_h, "alpha", 1)
main_menu_common.lua, line 210: vint_set_property(intro_logo_anim_h, "is_paused", true)
main_menu_common.lua, line 213: vint_set_property(logo_h, "alpha", 0)
main_menu_common.lua, line 245: vint_set_property(vint_object_find("safe_frame"), "visible", true)
main_menu_common.lua, line 256: vint_set_property(vint_object_find("safe_frame"), "visible", true)
main_menu_common.lua, line 259: vint_set_property(vint_object_find("safe_frame"), "visible", true)
main_menu_common.lua, line 309: vint_set_property(back_out_twn1_h, "end_value", -1 * max_width, 652)
main_menu_common.lua, line 310: vint_set_property(back_out_twn2_h, "end_value", -1 * max_width, 230)
main_menu_common.lua, line 311: vint_set_property(back_out_twn3_h, "end_value", -1 * max_width, 267)
main_menu_common.lua, line 313: vint_set_property(slide_out_twn1_h, "end_value", 1100, 652)
main_menu_common.lua, line 314: vint_set_property(slide_out_twn2_h, "end_value", 1100, 267)
main_menu_common.lua, line 315: vint_set_property(slide_out_twn3_h, "end_value", 1150, 230)
main_menu_common.lua, line 317: vint_set_property(back_out_twn1_h, "end_value", -300, 652)
main_menu_common.lua, line 318: vint_set_property(back_out_twn2_h, "end_value", -300, 230)
main_menu_common.lua, line 319: vint_set_property(back_out_twn3_h, "end_value", -300, 267)
main_menu_common.lua, line 321: vint_set_property(slide_out_twn1_h, "end_value", 900, 652)
main_menu_common.lua, line 322: vint_set_property(slide_out_twn2_h, "end_value", 900, 267)
main_menu_common.lua, line 323: vint_set_property(slide_out_twn3_h, "end_value", 950, 230)
main_menu_common.lua, line 345: --vint_set_property(Screen_mask,"screen_size", list_w, 800)
main_menu_common.lua, line 367: vint_set_property(morph_anchor_twn_h, "start_value", mask_anchor_start_x, mask_anchor_start_y )
main_menu_common.lua, line 368: vint_set_property(morph_anchor_twn_h, "end_value", anchor_end_x, mask_anchor_start_y )
main_menu_common.lua, line 375: vint_set_property(morph_scale_twn_h, "start_value", size_start_x , size_start_y)
main_menu_common.lua, line 376: vint_set_property(morph_scale_twn_h, "end_value", adjusted_size_end_x , size_start_y)
main_menu_common.lua, line 392: --vint_set_property(hint_anchor_twn_h, "end_value", new_x + 17, hint_y)
main_menu_common.lua, line 393: --vint_set_property(header_anchor_twn_h, "end_value", new_x + 30, header_y)
main_menu_common.lua, line 394: --vint_set_property(list_anchor_twn_h, "end_value", new_x, list_y)
main_menu_common.lua, line 406: --vint_set_property(hint_anchor_twn_h, "end_value", new_x + 17, hint_y)
main_menu_common.lua, line 407: --vint_set_property(header_anchor_twn_h, "end_value", new_x + 30, header_y)
main_menu_common.lua, line 408: --vint_set_property(list_anchor_twn_h, "end_value", new_x, list_y)
main_menu_common.lua, line 418: --vint_set_property(List.handle, "anchor", new_x, list_y)
main_menu_common.lua, line 419: --vint_set_property(Header_obj.handle, "anchor", new_x + 30, header_y)
main_menu_common.lua, line 420: --vint_set_property(Menu_hint_bar.handle, "anchor", new_x + 17, hint_y)
main_menu_common.lua, line 421: --vint_set_property(Screen_mask, "anchor", new_x, -58)
main_menu_common.lua, line 432: vint_set_property(silver_link_out_anim_h, "is_paused", true)
main_menu_common.lua, line 435: vint_set_property(silver_link_in_anim_h, "is_paused", true)
main_menu_common.lua, line 446: vint_set_property(silverlink_logo_h, "visible", is_visible)
main_menu_common.lua, line 457: vint_set_property(in_anim_h, "is_paused", true)
main_menu_common.lua, line 460: vint_set_property(out_anim_h, "is_paused", true)
main_menu_common.lua, line 478: vint_set_property(logged_in_text_h, "text_tag", login_string)
main_menu_common.lua, line 480: vint_set_property(logged_in_text_h, "visible", display_login)
main_menu_load.lua, line 40: --vint_set_property(vint_object_find("mm_percent_complete", 0, Main_menu_load_doc), "text_tag", str)
main_menu_load.lua, line 41: vint_set_property(vint_object_find("mm_percent_complete", 0, Main_menu_load_doc), "text_tag", "GAME_LOADING")
main_menu_load.lua, line 42: --vint_set_property(vint_object_find("mm_percent_complete", 0, Main_menu_load_doc), "text_tag", var_to_string(floor(percent*100)) .. "%%")
main_menu_load.lua, line 75: --vint_set_property(intro_loading_anim_h, "is_paused", true)
main_menu_load.lua, line 84: vint_set_property(screen_black_out_h, "alpha", 0)
main_menu_load.lua, line 87: vint_set_property(loading_grp_h, "alpha", 0)
main_menu_new_game.lua, line 140: vint_set_property(text_h, "text_tag", "DLT_DESC_CASUAL")
main_menu_new_game.lua, line 142: vint_set_property(text_h, "text_tag", "DLT_DESC_NORMAL")
main_menu_new_game.lua, line 144: vint_set_property(text_h, "text_tag", "DLT_DESC_HARDCORE")
main_menu_top.lua, line 60: vint_set_property(Main_menu_list_h, "visible", false)
main_menu_top.lua, line 63: vint_set_property(Main_menu_list_h, "scale", .92, .92)
main_menu_top.lua, line 65: vint_set_property(Main_menu_list_h, "scale", 1, 1)
main_menu_top.lua, line 69: vint_set_property(newsticker_h, "visible", false)
main_menu_top.lua, line 104: vint_set_property(base_grp_h, "anchor", x, y - 30)
main_menu_top.lua, line 106: vint_set_property(base_grp_h, "anchor", x, y - 40)
main_menu_top.lua, line 107: vint_set_property(screen_grp_h, "anchor", 118, 0)
main_menu_top.lua, line 117: vint_set_property(Main_menu_list_h, "scale", .9, .9)
main_menu_top.lua, line 229: vint_set_property(Main_menu_list, "visible", false)
main_menu_top.lua, line 235: vint_set_property(Main_menu_list_h, "visible", false)
main_menu_top.lua, line 250: vint_set_property(h, "visible", true)
main_menu_top.lua, line 251: vint_set_property(h, "alpha", 0)
main_menu_top.lua, line 257: vint_set_property(screen_grp_h, "anchor", -1000, 0)
main_menu_top.lua, line 266: vint_set_property(h, "visible", false)
main_menu_top.lua, line 274: vint_set_property(h, "visible", false)
main_menu_top.lua, line 361: vint_set_property(main_menu_list_h, "scale", 0.9, 0.9)
main_menu_top.lua, line 366: vint_set_property(base_grp_h, "anchor", x, y - 30)
main_menu_top.lua, line 368: vint_set_property(base_grp_h, "anchor", x, y - 40)
main_menu_top.lua, line 452: vint_set_property(btn_h, "anchor", base_btn_x, BTN_Y_OFFSET * i - 1)
main_menu_top.lua, line 453: vint_set_property(btn_txt_h, "text_tag", data[i].label)
main_menu_top.lua, line 474: vint_set_property(base_btn_h, "visible", false)
main_menu_top.lua, line 475: vint_set_property(Main_menu_list_h, "visible", true)
main_menu_top.lua, line 482: vint_set_property(bg_h, "visible", true)
main_menu_top.lua, line 483: vint_set_property(txt_h, "tint", 167/255, 167/255, 167/255)
main_menu_top.lua, line 526: vint_set_property(old_bg_h, "visible", true)
main_menu_top.lua, line 527: vint_set_property(old_txt_h, "tint", 167/255, 167/255, 167/255)
main_menu_top.lua, line 529: vint_set_property(current_bg_h, "visible", false)
main_menu_top.lua, line 530: vint_set_property(current_txt_h, "tint", 0, 0, 0)
main_menu_top.lua, line 534: vint_set_property(highlight_grp_h, "anchor", highlight_x, new_y)
main_menu_top.lua, line 540: vint_set_property(Main_menu_list_h, "visible", is_visible)
main_sl_about.lua, line 40: vint_set_property(List.handle, "visible", false)
main_sl_rewards_list.lua, line 45: vint_set_property(columns_grp_h, "visible", false)
main_sl_rewards_list.lua, line 54: vint_set_property(column_01_h, "text_tag", "SL_REWARD_REWARD")
main_sl_rewards_list.lua, line 55: vint_set_property(column_02_h, "text_tag", "SL_REWARD_UNLOCKED_FROM")
main_sl_rewards_list.lua, line 58: vint_set_property(column_01_h, "text_tag", "SL_REWARD_ACHIEVMENT")
main_sl_rewards_list.lua, line 59: vint_set_property(column_02_h, "text_tag", "SL_REWARD_UNLOCKED_IN")
main_sl_rewards_list.lua, line 99: vint_set_property(info_text_h, "visible", false)
main_sl_rewards_list.lua, line 266: vint_set_property(info_text_h, "visible", false)
main_sl_rewards_list.lua, line 312: vint_set_property(columns_grp_h, "visible", true)
main_sl_rewards_list.lua, line 315: vint_set_property(info_text_h, "text_tag", error_message_string)
main_sl_rewards_list.lua, line 316: vint_set_property(info_text_h, "visible", true)
main_sl_rewards_list.lua, line 320: vint_set_property(columns_grp_h, "visible", false)
mech_wipe.lua, line 18: vint_set_property(twn_h, "end_event", "vint_anim_loop_callback")
msn_donnie.lua, line 243: vint_set_property( Console_txt_h, "text_tag", "" )
msn_donnie.lua, line 249: vint_set_property( Console_cursor_twn_h, "end_event", "msn_donnie_cursor_loop" )
msn_donnie.lua, line 332: vint_set_property( Console_cursor_h, "anchor", text_x, text_y )
msn_donnie.lua, line 358: vint_set_property( Text_handles[ String_idx ], "text_tag", new_string )
msn_donnie.lua, line 361: vint_set_property( Console_cursor_h, "anchor", text_x + text_width, text_y )
msn_donnie.lua, line 368: vint_set_property( Text_handles[ String_idx ], "text_tag", new_string )
msn_donnie.lua, line 371: vint_set_property( Console_cursor_h, "anchor", text_x + text_width, text_y )
msn_donnie.lua, line 377: vint_set_property( Console_cursor_h, "anchor", text_x, text_y )
msn_donnie.lua, line 381: vint_set_property( Text_handles[ i ], "anchor", text_x, text_y - 17 )
msn_killbane.lua, line 22: vint_set_property( vint_object_find( "text_left_title" ), "text_tag_crc", option1_text )
msn_killbane.lua, line 23: vint_set_property( vint_object_find( "text_left_body" ), "text_tag_crc", option1_body )
msn_killbane.lua, line 24: vint_set_property( vint_object_find( "text_right" ), "text_tag_crc", option2_text )
msn_killbane.lua, line 25: vint_set_property( vint_object_find( "text_right_body" ), "text_tag_crc", option2_body )
msn_killbane.lua, line 40: vint_set_property(Image_left_h, "image", "ui_pc_qte_arrow_off")
msn_killbane.lua, line 41: vint_set_property(Image_right_h, "image", "ui_pc_qte_arrow_off")
msn_killbane.lua, line 47: vint_set_property(Image_left_h, "scale", -1.0, 1.0)
msn_killbane.lua, line 53: vint_set_property(Image_left_h, "image", "ui_qte_l1_up_ps3")
msn_killbane.lua, line 54: vint_set_property(Image_right_h, "image", "ui_qte_r1_up_ps3")
msn_killbane.lua, line 60: vint_set_property(Image_left_h, "image", "ui_qte_lt_up_xbox2")
msn_killbane.lua, line 61: vint_set_property(Image_right_h, "image", "ui_qte_rt_up_xbox2")
msn_killbane.lua, line 81: vint_set_property(screen_grp_h, "alpha", 0)
msn_killbane.lua, line 89: vint_set_property(twn_h, "end_event", "msn_killbane_select")
msn_killbane.lua, line 110: vint_set_property(screen_grp_h, "visible", is_paused == false)
msn_killbane.lua, line 120: vint_set_property(Image_right_h, "image", Pressed_right_image)
msn_killbane.lua, line 123: vint_set_property(Image_left_h, "image", Pressed_left_image)
msn_killbane.lua, line 184: vint_set_property(Image_left_h, "image", "ui_pc_qte_arrow_off")
msn_killbane.lua, line 185: vint_set_property(Image_right_h, "image", "ui_pc_qte_arrow_off")
msn_killbane.lua, line 191: vint_set_property(Image_left_h, "scale", -1.0, 1.0)
msn_killbane.lua, line 196: vint_set_property(Image_left_h, "image", "ui_qte_lt_up_xbox2")
msn_killbane.lua, line 197: vint_set_property(Image_right_h, "image", "ui_qte_rt_up_xbox2")
msn_killbane.lua, line 202: vint_set_property(Image_left_h, "scale", 1.0, 1.0)
msn_logo.lua, line 22: vint_set_property(logo_blue_h, "image", "ui_msn_logo_splash")
msn_logo.lua, line 25: vint_set_property(logo_red_h, "image", "ui_msn_logo_splash")
msn_logo.lua, line 28: vint_set_property(logo_green_h, "image", "ui_msn_logo_splash")
msn_logo.lua, line 43: vint_set_property( root_anim_h, "is_paused", is_paused )
msn_logo.lua, line 55: vint_set_property(twn_h, "end_event", "msn_logo_unload")
msn_logo.lua, line 56: vint_set_property(twn_h, "start_event", "msn_logo_glitch_out")
msn_proto_select.lua, line 70: vint_set_property(right_side_boxes_h, "alpha", .33)
msn_proto_select.lua, line 71: vint_set_property(right_side_elements_h, "alpha", .33)
msn_proto_select.lua, line 92: vint_set_property(line_grp_h, "anchor", x, y)
msn_proto_select.lua, line 97: vint_set_property(cap_twn_h, "start_time", i * (.1 + rand_time))
msn_proto_select.lua, line 99: vint_set_property(line_twn_h, "start_time", i * (.1 + rand_time))
msn_proto_select.lua, line 100: vint_set_property(line_twn_h, "duration", .5 + rand_time )
msn_proto_select.lua, line 101: vint_set_property(cap_twn_h, "duration", .5+ rand_time )
msn_proto_select.lua, line 102: vint_set_property(cap_twn_h, "target_handle", cap_h)
msn_proto_select.lua, line 103: vint_set_property(line_twn_h, "target_handle", line_h)
msn_proto_select.lua, line 132: vint_set_property(line_grp_h, "anchor", x, y)
msn_proto_select.lua, line 138: vint_set_property(cap_twn_h, "start_time", i * (.1 + rand_time))
msn_proto_select.lua, line 145: vint_set_property(line_twn_h, "start_time", start_time)
msn_proto_select.lua, line 146: vint_set_property(line_twn_h, "duration", .1 + rand_time )
msn_proto_select.lua, line 163: vint_set_property(line_twn_h, "start_value", target_min_scale, y_scale)
msn_proto_select.lua, line 164: vint_set_property(line_twn_h, "end_value", target_max_scale, y_scale)
msn_proto_select.lua, line 166: vint_set_property(cap_twn_h, "start_value", target_min_x, 0 )
msn_proto_select.lua, line 167: vint_set_property(cap_twn_h, "end_value", target_max_x, 0 )
msn_proto_select.lua, line 169: vint_set_property(cap_twn_h, "duration", 2 + rand_time )
msn_proto_select.lua, line 170: vint_set_property(line_twn_h, "duration", 2 + rand_time )
msn_proto_select.lua, line 172: vint_set_property(cap_twn_h, "target_handle", cap_h)
msn_proto_select.lua, line 173: vint_set_property(line_twn_h, "target_handle", line_h)
msn_proto_select.lua, line 177: vint_set_property(line_twn_h, "end_event", "msn_proto_right_side_cb")
msn_proto_select.lua, line 197: vint_set_property(header2_txt_h, "text_tag", "MSN_PROTO_SELECT_OPTION_1")
msn_proto_select.lua, line 300: vint_set_property(line_twn_h, "start_value", start_scale_x, y_scale)
msn_proto_select.lua, line 301: vint_set_property(line_twn_h, "end_value", target_max_scale, y_scale)
msn_proto_select.lua, line 303: vint_set_property(cap_twn_h, "start_value", start_x, 0)
msn_proto_select.lua, line 304: vint_set_property(cap_twn_h, "end_value", target_max_x, 0)
msn_proto_select.lua, line 307: vint_set_property(cap_twn_h, "duration", rand_time)
msn_proto_select.lua, line 308: vint_set_property(line_twn_h, "duration", rand_time)
msn_proto_select.lua, line 315: vint_set_property(cap_twn_h, "algorithm", algorithm)
msn_proto_select.lua, line 316: vint_set_property(line_twn_h, "algorithm", algorithm)
msn_proto_select.lua, line 320: vint_set_property(cap_twn_h, "start_time", time_index)
msn_proto_select.lua, line 321: vint_set_property(line_twn_h, "start_time", time_index)
msn_proto_select.lua, line 348: vint_set_property(swatch_handle, "anchor", x, y)
msn_proto_select.lua, line 350: vint_set_property(image_h,"image", Msn_proto_swatches[i].image)
msn_proto_select.lua, line 368: vint_set_property(swatch_selector_h, "visible", false)
msn_proto_select.lua, line 370: vint_set_property(swatch_selector_h, "visible", true)
msn_proto_select.lua, line 379: vint_set_property(swatch_selector_h, "anchor", x, y)
msn_proto_select.lua, line 383: vint_set_property(swatch_h, "alpha", 1)
msn_proto_select.lua, line 388: vint_set_property(button_h, "visible", true)
msn_proto_select.lua, line 390: vint_set_property(button_h, "visible", false)
msn_proto_select.lua, line 401: vint_set_property(swatch_h, "alpha", .8)
msn_proto_select.lua, line 405: vint_set_property(button_h, "visible", false)
msn_proto_select.lua, line 420: vint_set_property(val.handle, "alpha", alpha)
msn_proto_select.lua, line 428: vint_set_property(checkbox_h, "visible", is_selected)
msn_proto_select.lua, line 445: vint_set_property(selector_header_txt_h, "text_tag", title_txt)
msn_proto_select.lua, line 446: vint_set_property(selector_desc_txt_h, "text_tag", description_txt)
msn_proto_select.lua, line 449: vint_set_property(selector_h, "anchor", x, y)
msn_proto_select.lua, line 456: vint_set_property(selector_header_txt_h, "anchor", 38, header_y)
msn_proto_select.lua, line 457: vint_set_property(button_h, "visible", true)
msn_proto_select.lua, line 459: vint_set_property(selector_header_txt_h, "anchor", 8, header_y)
msn_proto_select.lua, line 460: vint_set_property(button_h, "visible", false)
msn_proto_select.lua, line 474: --vint_set_property(selector_bmp_h, "tint", selector_color_2[1], selector_color_2[2], selector_color_2[3])
msn_proto_select.lua, line 475: --vint_set_property(selector_header_txt_h, "tint", selector_color[1], selector_color[2], selector_color[3])
msn_proto_select.lua, line 478: vint_set_property(selector_pulse_anim_h, "is_paused", true)
msn_proto_select.lua, line 479: vint_set_property(selector_bmp_h, "alpha", 1)
msn_proto_select.lua, line 480: --vint_set_property(selector_header_txt_h, "tint", text_color[1], text_color[2], text_color[3])
msn_proto_select.lua, line 481: --vint_set_property(selector_bmp_h, "tint", selector_color[1], selector_color[2], selector_color[3])
msn_proto_select.lua, line 706: vint_set_property(header2_txt_h, "text_tag", "MSN_PROTO_SELECT_OPTION_1")
msn_proto_select.lua, line 708: vint_set_property(header2_txt_h, "text_tag", "MSN_PROTO_SELECT_OPTION_2")
msn_proto_select.lua, line 710: vint_set_property(header2_txt_h, "text_tag", "MSN_PROTO_SELECT_OPTION_3")
msn_proto_select.lua, line 733: vint_set_property(val.handle, "alpha", alpha)
msn_proto_select.lua, line 835: vint_set_property(initialized_txt_h, "text_tag", initialized_txt)
msn_proto_select.lua, line 978: vint_set_property(core_temp_txt_h, "text_tag", core_tmp_txt)
msn_proto_select.lua, line 983: vint_set_property(processing_txt_h, "text_tag", processing_txt)
msn_proto_select.lua, line 989: vint_set_property(processes_txt_h, "text_tag", processes_txt)
msn_proto_select.lua, line 996: vint_set_property(speed_txt_h, "text_tag", text)
msn_proto_select.lua, line 1007: vint_set_property(right_large_cap_h, "anchor", width+7, y)
msn_proto_select.lua, line 1016: vint_set_property(core_anal_1_txt_h, "text_tag", text)
msn_proto_select.lua, line 1021: vint_set_property(core_anal_2_txt_h, "text_tag", text)
msn_redbox.lua, line 22: vint_set_property(Sr_grp_h, "visible", false)
msn_redbox.lua, line 23: vint_set_property(Error_grp_h, "visible", true)
msn_redbox.lua, line 24: vint_set_property(Redbox_grp_h, "visible", true)
msn_redbox.lua, line 29: vint_set_property(Errors[i], "visible", false)
msn_redbox.lua, line 66: vint_set_property(sr_bg_h, "image", "ui_msn_redbox_sr")
msn_redbox.lua, line 71: vint_set_property(Errors[1], "visible", true)
msn_redbox.lua, line 74: vint_set_property(Errors[2], "visible", true)
msn_redbox.lua, line 76: vint_set_property(Errors[3], "visible", true)
msn_redbox.lua, line 79: vint_set_property(Errors[4], "visible", true)
msn_redbox.lua, line 80: vint_set_property(Errors[5], "visible", true)
msn_redbox.lua, line 85: vint_set_property(Errors[6], "visible", true)
msn_redbox.lua, line 88: vint_set_property(Errors[7], "visible", true)
msn_redbox.lua, line 90: vint_set_property(Errors[8], "visible", true)
msn_redbox.lua, line 98: vint_set_property(Error_grp_h, "visible", false)
msn_redbox.lua, line 99: vint_set_property(Redbox_grp_h, "visible", false)
msn_redbox.lua, line 105: vint_set_property(Sr_grp_h, "visible", true)
msn_side_scroller.lua, line 387: vint_set_property(screen_grp_h, "alpha", 0)
msn_side_scroller.lua, line 394: vint_set_property(grp_h, "visible", false)
msn_side_scroller.lua, line 400: vint_set_property(combo_grp_h, "alpha", 0)
msn_side_scroller.lua, line 403: vint_set_property(boss_health_grp_h, "alpha", 0)
msn_side_scroller.lua, line 406: vint_set_property(lives_grp_h, "visible", false)
msn_side_scroller.lua, line 409: vint_set_property(multi_img_h, "visible", false)
msn_side_scroller.lua, line 412: vint_set_property(p2_grp_h, "visible", false)
msn_side_scroller.lua, line 419: vint_set_property(end_txt_1_h, "text_tag", "M15_ENDING_LINE_01")
msn_side_scroller.lua, line 420: vint_set_property(end_txt_2_h, "text_tag", "M15_ENDING_LINE_02")
msn_side_scroller.lua, line 421: vint_set_property(end_txt_3_h, "text_tag", "M15_ENDING_LINE_03")
msn_side_scroller.lua, line 424: local press_start_anim_h = vint_set_property(Ss_event_data[SS_INTRO_SPLASH_2].anim_data[1].anim, 0, Msn_side_scroller_doc_h)
msn_side_scroller.lua, line 426: vint_set_property(press_start_done_twn_h, "end_event", "msn_side_scroller_press_start")
msn_side_scroller.lua, line 559: vint_set_property(screen_grp_h, "alpha", 1)
msn_side_scroller.lua, line 602: vint_set_property(screen_grp_h, "alpha", 1)
msn_side_scroller.lua, line 690: vint_set_property(grp_h, "visible", play_event)
msn_side_scroller.lua, line 698: vint_set_property(image_h, "image", curr_image_data.image)
msn_side_scroller.lua, line 711: vint_set_property(end_event_twn_h, "end_event", "msn_side_scroller_loop_anim_cb")
msn_side_scroller.lua, line 714: vint_set_property(end_event_twn_h, "end_event", "msn_side_scroller_"..curr_anim_data.cb)
msn_side_scroller.lua, line 716: vint_set_property(end_event_twn_h, "end_event", nil)
msn_side_scroller.lua, line 723: vint_set_property(anim_h, "is_paused", true)
msn_side_scroller.lua, line 739: vint_set_property(static_grp_h, "visible", false)
msn_side_scroller.lua, line 758: vint_set_property(static_grp_h, "visible", true)
msn_side_scroller.lua, line 772: vint_set_property(p1_meter_fill_up_h, "alpha", 0)
msn_side_scroller.lua, line 773: vint_set_property(p2_meter_fill_up_h, "alpha", 0)
msn_side_scroller.lua, line 799: vint_set_property(meter_mask_h, "anchor", new_x, meter_mask_y)
msn_side_scroller.lua, line 804: vint_set_property(p2_grp_h, "visible", true)
msn_side_scroller.lua, line 812: vint_set_property(meter_mask_h, "anchor", new_x, meter_mask_y)
msn_side_scroller.lua, line 823: vint_set_property(boss_meter_mask_h, "anchor", new_x, boss_meter_mask_y)
msn_side_scroller.lua, line 824: vint_set_property(boss_health_grp_h, "alpha", 1)
msn_side_scroller.lua, line 827: vint_set_property(boss_health_grp_h, "alpha", 0)
msn_side_scroller.lua, line 835: vint_set_property(boss_icon_img_h, "image", Boss_data[Boss_id].icon)
msn_side_scroller.lua, line 836: vint_set_property(boss_txt_img_h, "image", Boss_data[Boss_id].title)
msn_side_scroller.lua, line 838: vint_set_property(boss_icon_img_h, "visible", true)
msn_side_scroller.lua, line 839: vint_set_property(boss_txt_img_h, "visible", true)
msn_side_scroller.lua, line 841: vint_set_property(boss_icon_img_h, "visible", false)
msn_side_scroller.lua, line 842: vint_set_property(boss_txt_img_h, "visible", false)
msn_side_scroller.lua, line 848: vint_set_property(lives_grp_h, "visible", true)
msn_side_scroller.lua, line 851: vint_set_property(multi_img_h, "visible", true)
msn_side_scroller.lua, line 855: vint_set_property(lives_grp_h, "visible", false)
msn_side_scroller.lua, line 856: vint_set_property(multi_img_h, "visible", false)
msn_side_scroller.lua, line 859: vint_set_property(lives_grp_h, "anchor", LIVES_NUM_1_X, LIVES_NUM_Y)
msn_side_scroller.lua, line 864: vint_set_property(lives_grp_h, "anchor", LIVES_NUM_2_X, LIVES_NUM_Y)
msn_side_scroller.lua, line 870: vint_set_property(lives_grp_h, "anchor", LIVES_NUM_2_X, LIVES_NUM_Y)
msn_side_scroller.lua, line 898: vint_set_property(combo_end_event_twn_h, "end_event", "msn_side_scroller_combo_reset")
msn_side_scroller.lua, line 953: vint_set_property(nums[i], "visible", false)
msn_side_scroller.lua, line 969: vint_set_property(nums[max_digits], "image", "ui_ss_num_"..num_temp)
msn_side_scroller.lua, line 970: vint_set_property(nums[max_digits], "visible", true)
msn_side_scroller.lua, line 981: vint_set_property(nums[(max_digits + 1) -n], "image", "ui_ss_num_"..d)
msn_side_scroller.lua, line 982: vint_set_property(nums[(max_digits + 1)-n], "visible", true)
msn_spaceship.lua, line 26: vint_set_property(Health_meter_img_h, "visible", false)
msn_spaceship.lua, line 27: vint_set_property(Weapon_meter_img_h, "visible", false)
msn_spaceship.lua, line 76: vint_set_property(Health_mask_img_h, "rotation", new_health_mask_rot * DEG_TO_RAD)
msn_spaceship.lua, line 77: vint_set_property(Health_meter_img_h, "visible", true)
msn_spaceship.lua, line 81: vint_set_property(Weapon_mask_img_h, "rotation", new_weapon_mask_rot * DEG_TO_RAD)
msn_spaceship.lua, line 82: vint_set_property(Weapon_meter_img_h, "visible", true)
msn_text_adventure.lua, line 1013: vint_set_property(base_text, "visible", false)
msn_text_adventure.lua, line 1043: vint_set_property(Image_h, "visible", false)
msn_text_adventure.lua, line 1057: vint_set_property(base_text, "visible", false)
msn_text_adventure.lua, line 1106: vint_set_property(Image_h, "visible", true)
msn_text_adventure.lua, line 1107: --vint_set_property(Image_h, "image", Data[Cur_scen].image.frame_1)
msn_title.lua, line 17: vint_set_property(title_h, "image", "ui_msn_title_leave")
msn_title.lua, line 20: vint_set_property(ad1_h, "image", "ui_msn_title_fryer")
msn_title.lua, line 24: vint_set_property(twn_h, "end_event", "msn_title_unload")
msn_title.lua, line 33: vint_set_property( root_anim_h, "is_paused", is_paused )
pause_ctrl_scheme.lua, line 64: vint_set_property(controller_h, "image", "ui_menu_ctrl_ps3")
pause_ctrl_scheme.lua, line 66: vint_set_property(controller_h, "image", "ui_menu_ctrl_ps4")
pause_ctrl_scheme.lua, line 68: vint_set_property(controller_h, "image", "ui_menu_ctrl_xbox3")
pause_ctrl_scheme.lua, line 70: vint_set_property(controller_h, "image", "ui_menu_ctrl_xbox2")
pause_ctrl_scheme.lua, line 233: vint_set_property(h, "anchor", 0, -109 )
pause_ctrl_scheme.lua, line 235: vint_set_property(h, "anchor", 0, 190)
pause_ctrl_scheme.lua, line 237: vint_set_property(h, "anchor", 20, 0)
pause_ctrl_scheme.lua, line 243: vint_set_property(h, "anchor", pad_anchor_x, pad_anchor_y+6)
pause_ctrl_scheme.lua, line 248: vint_set_property(btn_lt_h, "image", CTRL_BUTTON_LT)
pause_ctrl_scheme.lua, line 251: vint_set_property(btn_lb_h, "image", CTRL_BUTTON_LB)
pause_ctrl_scheme.lua, line 254: vint_set_property(btn_ls_h, "image", CTRL_BUTTON_LS)
pause_ctrl_scheme.lua, line 257: vint_set_property(btn_ls_press_h, "image", CTRL_BUTTON_LS_PRESS)
pause_ctrl_scheme.lua, line 260: vint_set_property(btn_dpad_up_h, "image", CTRL_BUTTON_DPAD_UP)
pause_ctrl_scheme.lua, line 263: vint_set_property(btn_dpad_left_h, "image", CTRL_BUTTON_DPAD_LEFT)
pause_ctrl_scheme.lua, line 266: vint_set_property(btn_dpad_down_h, "image", CTRL_BUTTON_DPAD_DOWN)
pause_ctrl_scheme.lua, line 269: vint_set_property(btn_dpad_right_h, "image", CTRL_BUTTON_DPAD_RIGHT)
pause_ctrl_scheme.lua, line 273: vint_set_property(btn_rt_h, "image", CTRL_BUTTON_RT)
pause_ctrl_scheme.lua, line 276: vint_set_property(btn_rb_h, "image", CTRL_BUTTON_RB)
pause_ctrl_scheme.lua, line 279: vint_set_property(btn_y_h, "image", CTRL_BUTTON_Y)
pause_ctrl_scheme.lua, line 282: vint_set_property(btn_b_h, "image", get_actual_b_button())
pause_ctrl_scheme.lua, line 285: vint_set_property(btn_a_h, "image", CTRL_BUTTON_X)
pause_ctrl_scheme.lua, line 288: vint_set_property(btn_x_h, "image", get_actual_a_button())
pause_ctrl_scheme.lua, line 291: vint_set_property(btn_rs_h, "image", CTRL_BUTTON_RS)
pause_ctrl_scheme.lua, line 294: vint_set_property(btn_rs_press_h, "image", CTRL_BUTTON_RS_PRESS)
pause_ctrl_scheme.lua, line 298: vint_set_property(btn_start_h, "image", CTRL_BUTTON_START)
pause_ctrl_scheme.lua, line 301: vint_set_property(btn_back_h, "image", CTRL_MENU_BUTTON_BACK)
pause_ctrl_scheme.lua, line 345: vint_set_property(val.handles.button_h, "visible", false)
pause_ctrl_scheme.lua, line 346: vint_set_property(val.handles.label_h, "visible", false)
pause_ctrl_scheme.lua, line 374: vint_set_property(val.handles.button_h, "text_tag", val.labels[cur_button])
pause_ctrl_scheme.lua, line 392: vint_set_property(Pause_menu_controller[button_name].handles.button_h, "visible", true)
pause_ctrl_scheme.lua, line 393: vint_set_property(Pause_menu_controller[button_name].handles.button_h, "text_tag", button)
pause_ctrl_scheme.lua, line 396: vint_set_property(Pause_menu_controller[button_name].handles.label_h, "visible", true)
pause_ctrl_scheme.lua, line 466: --vint_set_property(ctrl_anchor_twn_h, "end_value", new_x + ctrl_offset, ctrl_y)
pause_ctrl_scheme.lua, line 467: --vint_set_property(header_anchor_twn_h, "end_value", new_x + header_offset, header_y)
pause_ctrl_scheme.lua, line 468: --vint_set_property(list_anchor_twn_h, "end_value", new_x + list_offset, list_y)
pause_map.lua, line 357: vint_set_property(vint_object_find("pause_map"), "map_mode", "pause_map")
pause_map.lua, line 367: vint_set_property(map_alpha_out_twn_h, "end_event", "pause_map_hide_c_map")
pause_map.lua, line 420: vint_set_property(h, "visible", false)
pause_map.lua, line 425: vint_set_property(vint_object_find("info"), "visible", false)
pause_map.lua, line 427: vint_set_property(vint_object_find("filter_type_grp"), "visible", false)
pause_map.lua, line 430: vint_set_property(vint_object_find("hood_overlay_grp"), "visible", false)
pause_map.lua, line 448: vint_set_property(cash_txt_h, "text_tag", "{GAME_CASH}" .. format_cash(Hud_player_status.cash) .. "\n")
pause_map.lua, line 453: --vint_set_property(income_value_txt_h, "text_tag", "{GAME_CASH}" .. format_cash(income_per_day) .. "\n")
pause_map.lua, line 454: vint_set_property(income_value_txt_h, "visible", false)
pause_map.lua, line 456: vint_set_property(income_label_txt_h, "visible", false)
pause_map.lua, line 465: vint_set_property(stag_popup_overlay_grp_h, "visible", false)
pause_map.lua, line 470: vint_set_property(stag_grp_h, "visible", true)
pause_map.lua, line 471: vint_set_property(stag_filter_h, "visible", true)
pause_map.lua, line 477: vint_set_property(map_info_grp_h, "anchor", x, y )
pause_map.lua, line 493: vint_set_property(stag_text_grp_h, "anchor", x, y )
pause_map.lua, line 506: vint_set_property(stag_grp_h, "visible", false)
pause_map.lua, line 507: vint_set_property(stag_filter_h, "visible", false)
pause_map.lua, line 545: vint_set_property(Hint_bar_bg, "visible", false)
pause_map.lua, line 559: vint_set_property(Hint_bar_bg, "visible", false)
pause_map.lua, line 610: vint_set_property(stag_popup_overlay_grp_h, "visible", true)
pause_map.lua, line 709: vint_set_property(pause_map_h, "scale", 640, 480)
pause_map.lua, line 710: vint_set_property(pause_map_h, "anchor", -600, -400)
pause_map.lua, line 713: vint_set_property(map_grp_h, "anchor", -600, -400)
pause_map.lua, line 715: vint_set_property(Map_mask_handle, "scale", 640, 480)
pause_map.lua, line 718: vint_set_property(map_all_grp_h, "anchor", 360, 240)
pause_map.lua, line 756: --vint_set_property(Hint_bar_bg, "mouse_depth", -4004)
pause_map.lua, line 758: --vint_set_property(PC_hint_bar.handle, "mouse_depth", -4003)
pause_map.lua, line 833: vint_set_property(vint_object_find("player_info_grp"), "visible", false)
pause_map.lua, line 844: vint_set_property(vint_object_find("player_info_grp"), "visible", false)
pause_map.lua, line 974: vint_set_property(income_value_txt_h, "anchor", bg_width, income_y)
pause_map.lua, line 975: vint_set_property(cash_value_txt_h, "anchor", bg_width, cash_y)
pause_map.lua, line 1000: vint_set_property(Filter_list_handle, "anchor", Filter_list_x, new_filter_y)
pause_map.lua, line 1082: vint_set_property(in_anim_h, "is_paused", true)
pause_map.lua, line 1083: vint_set_property(out_anim_h, "is_paused", true)
pause_map.lua, line 1085: vint_set_property(icon_highlight_anim_h, "is_paused", true)
pause_map.lua, line 1086: vint_set_property(in_anim_h, "target_handle", info_h)
pause_map.lua, line 1087: vint_set_property(out_anim_h, "target_handle", info_h)
pause_map.lua, line 1088: vint_set_property(icon_highlight_anim_h, "target_handle", info_h)
pause_map.lua, line 1149: vint_set_property(icon_h, "image", icon_bmp_name)
pause_map.lua, line 1150: vint_set_property(icon_h, "alpha", 0)
pause_map.lua, line 1151: vint_set_property(icon_highlight_h, "image", icon_bmp_name)
pause_map.lua, line 1152: vint_set_property(icon_highlight_h, "alpha", 0)
pause_map.lua, line 1155: vint_set_property( icon_h, "scale", .5, .5 )
pause_map.lua, line 1156: vint_set_property( icon_highlight_h, "scale", .5, .5 )
pause_map.lua, line 1158: vint_set_property( icon_h, "scale", .5, .5 )
pause_map.lua, line 1159: vint_set_property( icon_highlight_h, "scale", .5, .5 )
pause_map.lua, line 1161: vint_set_property( icon_h, "scale", 1, 1 )
pause_map.lua, line 1162: vint_set_property( icon_highlight_h, "scale", 1, 1 )
pause_map.lua, line 1166: vint_set_property(icon_overlay_h, "image", overlay_bmp_name)
pause_map.lua, line 1167: vint_set_property(icon_overlay_h, "alpha", 0)
pause_map.lua, line 1174: vint_set_property(icon_overlay_h, "visible", true)
pause_map.lua, line 1176: vint_set_property(icon_overlay_h, "visible", false)
pause_map.lua, line 1179: --vint_set_property(info_h, "anchor", position_x, position_y) --Set screen coordinate positions
pause_map.lua, line 1180: vint_set_property(info_h, "visible", true) --show item
pause_map.lua, line 1183: --vint_set_property( lock_h, "visible", false )
pause_map.lua, line 1185: vint_set_property( icon_tween_scale_h, "start_value", 0.5, 0.5 )
pause_map.lua, line 1186: vint_set_property( icon_tween_scale_h, "end_value", 0.6 * 1.25, 0.6 * 1.25 )
pause_map.lua, line 1188: vint_set_property( icon_tween_scale_h, "start_value", 0.5, 0.5 )
pause_map.lua, line 1189: vint_set_property( icon_tween_scale_h, "end_value", 1.25, 1.25 )
pause_map.lua, line 1191: vint_set_property( lock_h, "visible", true )
pause_map.lua, line 1193: vint_set_property( icon_tween_scale_h, "start_value", 1, 1 )
pause_map.lua, line 1194: vint_set_property( icon_tween_scale_h, "end_value", 1.25, 1.25 )
pause_map.lua, line 1198: vint_set_property(lock_h, "rotation", 0)
pause_map.lua, line 1200: vint_set_property(lock_h, "rotation", .78)
pause_map.lua, line 1208: vint_set_property(in_twn_h, "end_value", .75, .75)
pause_map.lua, line 1209: vint_set_property(out_twn_h, "start_value", .75, .75)
pause_map.lua, line 1211: vint_set_property(in_twn_h, "end_value", 1.0, 1.0)
pause_map.lua, line 1212: vint_set_property(out_twn_h, "start_value", 1.0, 1.0)
pause_map.lua, line 1220: vint_set_property(cursor_line_h, "tint", color.R, color.G, color.B)
pause_map.lua, line 1222: vint_set_property(cursor_line_h, "tint", PAUSE_MAP_GREY.R, PAUSE_MAP_GREY.G, PAUSE_MAP_GREY.B)
pause_map.lua, line 1237: vint_set_property(hint_bar_highlight_bg_h, "visible", false)
pause_map.lua, line 1264: vint_set_property(hint_bar_highlight_bg_h, "visible", false)
pause_map.lua, line 1270: vint_set_property(hint_bar_highlight_bg_h, "visible", false)
pause_map.lua, line 1276: vint_set_property(text_line_1_h, "text_tag", text_line_1)
pause_map.lua, line 1277: vint_set_property(text_line_2_h, "text_tag", text_line_2)
pause_map.lua, line 1278: vint_set_property(text_line_3_h, "text_tag", text_line_3)
pause_map.lua, line 1279: vint_set_property(text_line_4_h, "text_tag", text_line_4)
pause_map.lua, line 1280: vint_set_property(text_line_5_h, "text_tag", text_line_5)
pause_map.lua, line 1364: vint_set_property(hint_grp_h, "anchor", x, box_height_new + hint_y_offset)
pause_map.lua, line 1384: vint_set_property(hint_grp_h, "anchor", -text_width, y)
pause_map.lua, line 1386: vint_set_property(text_grp_h, "anchor", -text_width, y)
pause_map.lua, line 1391: vint_set_property(hint_bar_highlight_h, "anchor", PAUSE_MAP_HIGHLIGHT_HINTS_X_OFFSET_LEFT, y)
pause_map.lua, line 1395: vint_set_property(text_items_grp_h, "anchor", PAUSE_MAP_HIGHLIGHT_TEXT_X_OFFSET_LEFT, y)
pause_map.lua, line 1400: vint_set_property(hint_grp_h, "anchor", 0, y)
pause_map.lua, line 1402: vint_set_property(text_grp_h, "anchor", 0, y)
pause_map.lua, line 1407: vint_set_property(hint_bar_highlight_h, "anchor", PAUSE_MAP_HIGHLIGHT_HINTS_X_OFFSET_RIGHT, y)
pause_map.lua, line 1411: vint_set_property(text_items_grp_h, "anchor", PAUSE_MAP_HIGHLIGHT_TEXT_X_OFFSET_RIGHT, y)
pause_map.lua, line 1432: vint_set_property(vint_object_find("bg_wrapper",info_h), "alpha", 0)
pause_map.lua, line 1433: vint_set_property(status.text_grp_h, "alpha", 0)
pause_map.lua, line 1434: vint_set_property(status.out_anim_h, "is_paused", true) --Pause the out animation
pause_map.lua, line 1441: vint_set_property(status.in_anim_h, "is_paused", true) --Pause the in animation
pause_map.lua, line 1443: vint_set_property(vint_object_find("txt_grp_alpha_twn_1",status.out_anim_h), "start_value", alpha)
pause_map.lua, line 1471: vint_set_property(Pause_map_anims.cursor_fade_twn_h, "start_value", current_alpha)
pause_map.lua, line 1472: vint_set_property(Pause_map_anims.cursor_fade_twn_h, "end_value", 0)
pause_map.lua, line 1480: vint_set_property(Pause_map_anims.cursor_fade_twn_h, "start_value", current_alpha)
pause_map.lua, line 1481: vint_set_property(Pause_map_anims.cursor_fade_twn_h, "end_value", 1)
pause_map.lua, line 1490: -- vint_set_property(lock_h, "tint", 0,1,0)
pause_map.lua, line 1492: -- vint_set_property(lock_h, "tint", 1,1,1)
pause_map.lua, line 1540: vint_set_property(cursor_h, "anchor", cursor_x, cursor_y)
pause_map.lua, line 1551: vint_set_property(val.info_h, "anchor", x, y)
pause_map.lua, line 1617: vint_set_property(district_name_txt_h, "text_tag", "MAP_CITY_NAME")
pause_map.lua, line 1620: vint_set_property(hood_name_txt_h, "text_tag", hood_str)
pause_map.lua, line 1651: vint_set_property(grp_h, "visible", true)
pause_map.lua, line 1652: vint_set_property(grp_h, "alpha", 0)
pause_map.lua, line 1656: vint_set_property(anim_h, "target_handle", grp_h)
pause_map.lua, line 1689: vint_set_property(hood_overlay_fade_twn_h, "start_value", current_alpha)
pause_map.lua, line 1690: vint_set_property(hood_overlay_fade_twn_h, "end_value", target_alpha)
pause_map.lua, line 1702: vint_set_property(hood_overlay_district_txt_h, "text_tag", district_str)
pause_map.lua, line 1705: vint_set_property(hood_overlay_pct_txt_h, "text_tag", "")
pause_map.lua, line 1713: vint_set_property(grp_h, "anchor", position_x, position_y)
pause_map.lua, line 1718: vint_set_property(grp_h, "scale", target_scale, target_scale)
pause_map.lua, line 1769: vint_set_property(h, "scale", scale_x, scale_y)
pause_map.lua, line 1774: vint_set_property(h, "visible", false)
pause_map.lua, line 1813: vint_set_property(stag_popup_overlay_grp_h, "visible", false)
pause_map.lua, line 1864: vint_set_property(map_info_grp_h, "visible", false)
pause_map.lua, line 1888: vint_set_property(PC_zoom_in.handle, "tint", PAUSE_MAP_COLOR_ZOOM_UNSELECTED.R, PAUSE_MAP_COLOR_ZOOM_UNSELECTED.G, PAUSE_MAP_COLOR_ZOOM_UNSELECTED.B)
pause_map.lua, line 1889: vint_set_property(PC_zoom_out.handle, "tint", PAUSE_MAP_COLOR_ZOOM_UNSELECTED.R, PAUSE_MAP_COLOR_ZOOM_UNSELECTED.G, PAUSE_MAP_COLOR_ZOOM_UNSELECTED.B)
pause_map.lua, line 1891: vint_set_property(PC_zoom_in.handle, "tint", PAUSE_MAP_COLOR_ZOOM_SELECTED.R, PAUSE_MAP_COLOR_ZOOM_SELECTED.G, PAUSE_MAP_COLOR_ZOOM_SELECTED.B)
pause_map.lua, line 1894: vint_set_property(PC_zoom_out.handle, "tint", PAUSE_MAP_COLOR_ZOOM_SELECTED.R, PAUSE_MAP_COLOR_ZOOM_SELECTED.G, PAUSE_MAP_COLOR_ZOOM_SELECTED.B)
pause_map.lua, line 1941: --vint_set_property(Cursor_tool_handle, "visible", false)
pause_map.lua, line 1954: --vint_set_property(Cursor_tool_handle, "visible", true)
pause_map.lua, line 1960: vint_set_property(Cursor_tool_handle, "visible", game_is_active_input_gamepad())
pause_menu_common.lua, line 150: vint_set_property(back_out_twn1_h, "end_value", -1 * max_width, 652)
pause_menu_common.lua, line 151: vint_set_property(back_out_twn2_h, "end_value", -1 * max_width, 230)
pause_menu_common.lua, line 152: vint_set_property(back_out_twn3_h, "end_value", -1 * max_width, 267)
pause_menu_common.lua, line 154: vint_set_property(back_out_twn1_h, "end_value", -300, 652)
pause_menu_common.lua, line 155: vint_set_property(back_out_twn2_h, "end_value", -300, 230)
pause_menu_common.lua, line 156: vint_set_property(back_out_twn3_h, "end_value", -300, 267)
pause_options_clip_select.lua, line 101: vint_set_property(tool_tip_h, "text_tag", new_tip_text)
pause_options_difficulty.lua, line 33: vint_set_property(Tool_tip_h, "text_tag", new_tip_text)
pause_options_difficulty.lua, line 49: vint_set_property(Tool_tip_h, "visible", false)
pause_options_difficulty.lua, line 60: vint_set_property(anchor_in_h, "start_value", 282, anchor_in_y)
pause_options_difficulty.lua, line 61: vint_set_property(anchor_in_h, "end_value", 282, anchor_out_y)
pause_options_difficulty.lua, line 63: vint_set_property(anchor_out_h, "start_value", 282, anchor_out_y)
pause_options_difficulty.lua, line 64: vint_set_property(anchor_out_h, "end_value", 282, anchor_in_y)
pause_options_difficulty.lua, line 66: vint_set_property(anchor_in_h, "start_value", 448, anchor_in_y)
pause_options_difficulty.lua, line 67: vint_set_property(anchor_in_h, "end_value", 448, anchor_out_y)
pause_options_difficulty.lua, line 69: vint_set_property(anchor_out_h, "start_value", 448, anchor_out_y)
pause_options_difficulty.lua, line 70: vint_set_property(anchor_out_h, "end_value", 448, anchor_in_y)
pause_options_display_cal.lua, line 119: vint_set_property(screen_grp_h,"anchor",screen_anchor_x,0)
pause_options_display_cal.lua, line 309: vint_set_property(brightness_img_h,"tint", new_tint, new_tint, new_tint)
pause_options_display_cal.lua, line 329: vint_set_property(brightness_img_h,"tint", new_tint, new_tint, new_tint)
pause_options_display_cal.lua, line 354: vint_set_property(image,"visible",true)
pause_options_display_cal.lua, line 356: vint_set_property(image,"visible",true)
pause_options_display_cal.lua, line 365: vint_set_property(brightness_grp_h,"visible",false)
pause_options_display_cal.lua, line 366: vint_set_property(image_grp_h,"visible",true)
pause_options_display_cal.lua, line 368: vint_set_property(text_h,"text_tag","MENU_DISPLAY_CALIBRATION_DESCRIPTION_ONE_TIME")
pause_options_display_cal.lua, line 370: vint_set_property(text_h,"text_tag","MENU_DISPLAY_CALIBRATION_DESCRIPTION")
pause_options_display_cal.lua, line 373: vint_set_property(brightness_grp_h,"visible",true)
pause_options_display_cal.lua, line 374: vint_set_property(image_grp_h,"visible",false)
pause_options_display_cal.lua, line 376: vint_set_property(text_h,"text_tag","MENU_BRIGHTNESS_CALIBRATION_DESCRIPTION_ONE_TIME")
pause_options_display_cal.lua, line 378: vint_set_property(text_h,"text_tag","MENU_BRIGHTNESS_CALIBRATION_DESCRIPTION")
pause_options_display_cal.lua, line 389: vint_set_property(brightness_img_h,"tint", new_tint, new_tint, new_tint)
pause_options_display_pc.lua, line 480: vint_set_property(anchor_in_h, "start_value", 282, anchor_in_y)
pause_options_display_pc.lua, line 481: vint_set_property(anchor_in_h, "end_value", 282, anchor_out_y)
pause_options_display_pc.lua, line 483: vint_set_property(anchor_out_h, "start_value", 282, anchor_out_y)
pause_options_display_pc.lua, line 484: vint_set_property(anchor_out_h, "end_value", 282, anchor_in_y)
pause_options_display_pc.lua, line 486: vint_set_property(anchor_in_h, "start_value", 448, anchor_in_y)
pause_options_display_pc.lua, line 487: vint_set_property(anchor_in_h, "end_value", 448, anchor_out_y)
pause_options_display_pc.lua, line 489: vint_set_property(anchor_out_h, "start_value", 448, anchor_out_y)
pause_options_display_pc.lua, line 490: vint_set_property(anchor_out_h, "end_value", 448, anchor_in_y)
pause_options_display_pc.lua, line 1022: vint_set_property(tool_tip_h, "text_tag", new_tip_text)
pause_options_record_mode.lua, line 92: vint_set_property( detail_text_h, "text_tag", body )
pause_options_record_mode.lua, line 97: vint_set_property(record_path_h, "anchor", 0, body_h + 3)
pause_options_record_mode.lua, line 106: vint_set_property(record_path_h, "scale", text_scale, text_scale)
pause_options_record_mode.lua, line 108: vint_set_property(record_path_h, "scale", base_scale, base_scale)
pause_options_remap.lua, line 102: vint_set_property(tool_tip_h, "text_tag", new_tip_text)
pause_options_remap.lua, line 197: vint_set_property(tool_tip_h, "alpha", 0)
pause_options_remap.lua, line 208: vint_set_property(anchor_in_h, "start_value", 282, anchor_in_y)
pause_options_remap.lua, line 209: vint_set_property(anchor_in_h, "end_value", 282, anchor_out_y)
pause_options_remap.lua, line 211: vint_set_property(anchor_out_h, "start_value", 282, anchor_out_y)
pause_options_remap.lua, line 212: vint_set_property(anchor_out_h, "end_value", 282, anchor_in_y)
pause_options_remap.lua, line 214: vint_set_property(anchor_in_h, "start_value", 448, anchor_in_y)
pause_options_remap.lua, line 215: vint_set_property(anchor_in_h, "end_value", 448, anchor_out_y)
pause_options_remap.lua, line 217: vint_set_property(anchor_out_h, "start_value", 448, anchor_out_y)
pause_options_remap.lua, line 218: vint_set_property(anchor_out_h, "end_value", 448, anchor_in_y)
pause_save_game.lua, line 44: vint_set_property(screen_grp, "visible", false)
pause_save_game.lua, line 90: vint_set_property(screen_grp, "visible", false)
pause_save_game.lua, line 167: vint_set_property(screen_grp, "visible", true)
pause_save_game.lua, line 174: vint_set_property(save_image_h,"image",Save_load_image)
pause_save_game.lua, line 175: vint_set_property(save_image_h,"visible",true)
pause_save_game.lua, line 509: vint_set_property(twn_h,"start_value",twn_end_x,twn_end_y)
pause_save_game.lua, line 510: vint_set_property(twn_h,"end_value",-900,twn_start_y)
pause_save_game.lua, line 584: vint_set_property(save_image_h, "visible", false)
pause_save_game.lua, line 598: vint_set_property(Save_load_stat_grp,"visible",false)
pause_save_game.lua, line 613: vint_set_property(time_h,"text_tag",data.game_time)
pause_save_game.lua, line 614: vint_set_property(completion_h,"text_tag",data.percent)
pause_save_game.lua, line 615: vint_set_property(difficulty_h,"text_tag",data.difficulty)
pause_save_game.lua, line 616: vint_set_property(missions_h,"text_tag",data.missions_completed)
pause_save_game.lua, line 617: vint_set_property(cash_h,"text_tag",data.cash)
pause_save_game.lua, line 619: vint_set_property(save_cheat_text_h, "visible", data.is_cheat)
pause_save_game.lua, line 626: vint_set_property(Save_load_stat_grp,"visible",true)
pause_save_game.lua, line 667: vint_set_property(save_image_h, "visible", true)
pause_save_game.lua, line 668: vint_set_property(save_image_h, "image", new_image)
pause_save_game.lua, line 839: --vint_set_property(header_anchor_twn_h, "end_value", new_x + header_offset, header_y)
pause_save_game.lua, line 840: --vint_set_property(list_anchor_twn_h, "end_value", new_x + list_offset, list_y)
pause_save_game.lua, line 841: --vint_set_property(row_anchor_twn_h, "end_value", new_x - row_offset, row_y)
pause_save_game.lua, line 842: --vint_set_property(image_anchor_twn_h, "end_value", new_x + image_offset, image_y)
pause_save_game.lua, line 843: --vint_set_property(stats_anchor_twn_h, "end_value", new_x + stats_offset, stats_y)
pause_save_game.lua, line 857: vint_set_property(mission_name_label_h, "anchor", col_1 + shift_x, y)
pause_save_game.lua, line 860: vint_set_property(completion_label_h, "anchor", col_2 + shift_x, y)
pause_save_game.lua, line 863: vint_set_property(time_label_h, "anchor", col_3 + shift_x, y)
pause_save_game.lua, line 866: vint_set_property(date_label_h, "anchor", col_4 + shift_x, y)
pause_save_game.lua, line 921: vint_set_property(twn_h,"start_value",twn_end_x,twn_end_y)
pause_save_game.lua, line 922: vint_set_property(twn_h,"end_value",-900,twn_start_y)
pause_voice_tut.lua, line 116: vint_set_property(pause_voice_tut_objects[i].label_h, "visible", true)
pause_voice_tut.lua, line 117: vint_set_property(pause_voice_tut_objects[i].label_h, "text_tag", pause_voice_tut_data[stat_index].display_name)
pause_voice_tut.lua, line 120: vint_set_property(pause_voice_tut_objects[i].label_h, "scale", 1,1)
pause_voice_tut.lua, line 126: vint_set_property(pause_voice_tut_objects[i].label_h, "scale", text_scale_label,1)
pause_voice_tut.lua, line 130: vint_set_property(pause_voice_tut_objects[i].value_h, "visible", true)
pause_voice_tut.lua, line 131: vint_set_property(pause_voice_tut_objects[i].value_h, "text_tag", pause_voice_tut_data[stat_index].value)
pause_voice_tut.lua, line 134: vint_set_property(pause_voice_tut_objects[i].value_h, "scale", 1,1)
pause_voice_tut.lua, line 140: vint_set_property(pause_voice_tut_objects[i].value_h, "scale", text_scale_value,1)
pause_voice_tut.lua, line 144: vint_set_property(pause_voice_tut_objects[i].value_h, "visible", false)
pause_voice_tut.lua, line 148: vint_set_property(pause_voice_tut_objects[i].label_h, "visible", false)
pause_voice_tut.lua, line 149: vint_set_property(pause_voice_tut_objects[i].value_h, "visible", false)
pause_voice_tut.lua, line 162: vint_set_property(current_page_h, "text_tag", stats_string)
pause_voice_tut.lua, line 163: vint_set_property(current_page_h, "scale", 1,1)
pause_voice_tut.lua, line 169: vint_set_property(current_page_h, "scale", text_scale,1)
pause_voice_tut.lua, line 184: vint_set_property(scroll_grp_h, "anchor", scroll_pct, 20)
pause_voice_tut.lua, line 296: vint_set_property(page_text, "tint", 0, 0, 0)
pause_voice_tut.lua, line 303: vint_set_property(page_text, "tint", COLOR_CELL_MENU_HIGHLIGHT_TEXT.R, COLOR_CELL_MENU_HIGHLIGHT_TEXT.G, COLOR_CELL_MENU_HIGHLIGHT_TEXT.B)
player_choice_tutorial.lua, line 18: vint_set_property(safe_frame_h, "visible", false)
player_choice_tutorial.lua, line 44: vint_set_property(title_clone_h, "text_tag_crc", val.title)
player_choice_tutorial.lua, line 45: vint_set_property(body_clone_h, "text_tag_crc", val.body)
player_choice_tutorial.lua, line 60: vint_set_property(ctrl_info_h, "anchor", h_x, y)
player_choice_tutorial.lua, line 61: vint_set_property(coop_info_h, "anchor", h_x, y)
player_choice_tutorial.lua, line 67: vint_set_property(choice_options_grp_h, "anchor", x, y)
player_choice_tutorial.lua, line 110: vint_set_property(image_h, "image", Player_choice_tutorial_image)
player_choice_tutorial.lua, line 111: vint_set_property(image_h, "scale", 1.0, 1.0)
player_choice_tutorial.lua, line 114: vint_set_property(safe_frame_h, "visible", true)
player_choice_tutorial.lua, line 125: vint_set_property(control_grp_h, "visible", false)
player_choice_tutorial.lua, line 141: vint_set_property(coop_grp_h, "visible", false)
powers_main.lua, line 110: vint_set_property(Rad_bg[i], "visible", true)
powers_main.lua, line 112: vint_set_property(Rad_bg[i], "visible", false)
powers_main.lua, line 116: vint_set_property(Alt_bg[i], "visible", true)
powers_main.lua, line 118: vint_set_property(Alt_bg[i], "visible", false)
powers_main.lua, line 420: vint_set_property(List_bg_grp_h, "tint", 1, 1, 1)
powers_main.lua, line 451: vint_set_property(List_bg_grp_h, "tint", .3, .3, .3)
powers_main.lua, line 480: --vint_set_property(Safe_frame_h, "visible", false)
powers_main.lua, line 490: vint_set_property(List_bg_grp_h, "tint", .3, .3, .3)
powers_main.lua, line 519: --vint_set_property(Safe_frame_h, "visible", false)
powers_main.lua, line 533: --vint_set_property(Safe_frame_h, "visible", false)
powers_sub.lua, line 86: vint_set_property(Large_element_icon_h, "visible", false)
powers_sub.lua, line 111: vint_set_property(powers_grp, "visible", true)
powers_sub.lua, line 116: vint_set_property(grp1_h, "background", false)
powers_sub.lua, line 117: vint_set_property(grp1_h, "visible", false)
powers_sub.lua, line 141: vint_set_property(Title_txt_h, "text_tag", Powers_cur_power_name)
powers_sub.lua, line 142: vint_set_property(Title_txt_h, "tint", 230/255, 230/255, 230/255)
powers_sub.lua, line 143: vint_set_property(Power_icon_h, "image", Powers_cur_power_bitmap)
powers_sub.lua, line 144: vint_set_property(Element_icon_h, "image", Powers_cur_element_bitmap)
powers_sub.lua, line 148: vint_set_property(Element_icon_h, "visible", true)
powers_sub.lua, line 150: vint_set_property(Element_icon_h, "visible", false)
powers_sub.lua, line 206: vint_set_property(Large_element_icon_h, "visible", false)
powers_sub.lua, line 219: vint_set_property(Large_element_icon_h, "image", Powers_sub_loading_img)
powers_sub.lua, line 220: vint_set_property(Large_element_icon_h, "visible", true)
powers_sub.lua, line 371: vint_set_property(desc_grp_h, "visible", false)
powers_sub.lua, line 372: vint_set_property(Level_req_grp_h, "visible", false)
powers_sub.lua, line 377: vint_set_property(Large_element_icon_h, "visible", false)
powers_sub.lua, line 378: vint_set_property(Elements_desc_txt_h, "visible", false)
powers_sub.lua, line 379: vint_set_property(Elements_locked_grp_h, "visible", false)
powers_sub.lua, line 382: vint_set_property(Desc_header_txt_h, "text_tag_crc", menu_data.label_crc)
powers_sub.lua, line 401: vint_set_property(Desc_simple_txt_h, "visible", false)
powers_sub.lua, line 417: vint_set_property(desc_type_txt_h, "text_tag", POWERS_ELEMENTS_ENUMS[element].short_label)
powers_sub.lua, line 418: vint_set_property(desc_txt_h, "text_tag", description)
powers_sub.lua, line 423: vint_set_property(desc_icon_h, "image", POWERS_ELEMENTS_ENUMS[element].bitmap)
powers_sub.lua, line 430: vint_set_property(h, "anchor", x, y )
powers_sub.lua, line 437: vint_set_property(h, "visible", true)
powers_sub.lua, line 443: vint_set_property(Desc_base_grp_h, "scale", scale_amount, scale_amount)
powers_sub.lua, line 445: vint_set_property(Desc_base_grp_h, "scale", 1,1)
powers_sub.lua, line 451: vint_set_property(desc_grp_h, "visible", false)
powers_sub.lua, line 452: vint_set_property(Desc_simple_txt_h, "text_tag", Upgrades_descriptions[1].description)
powers_sub.lua, line 453: vint_set_property(Desc_simple_txt_h, "visible", true)
powers_sub.lua, line 454: vint_set_property(Desc_base_grp_h, "scale", 1,1)
powers_sub.lua, line 459: vint_set_property(desc_grp_h, "visible", false)
powers_sub.lua, line 460: vint_set_property(Desc_simple_txt_h, "text_tag", "")
powers_sub.lua, line 461: vint_set_property(Desc_simple_txt_h, "visible", true)
powers_sub.lua, line 476: vint_set_property(Elements_locked_txt_h, "text_tag", elements_locked_string)
powers_sub.lua, line 481: vint_set_property(Elements_locked_trim_h, "anchor", 0, -(height/2) - 7)
powers_sub.lua, line 482: vint_set_property(Elements_locked_trim2_h, "anchor", 0, (height/2) + 7)
powers_sub.lua, line 483: vint_set_property(Elements_locked_grp_h, "visible", true)
powers_sub.lua, line 485: vint_set_property(Elements_locked_grp_h, "visible", false)
powers_sub.lua, line 490: vint_set_property(Desc_base_grp_h, "alpha", .5)
powers_sub.lua, line 491: vint_set_property(Desc_simple_txt_h, "alpha", .5)
powers_sub.lua, line 493: vint_set_property(Desc_base_grp_h, "alpha", .5)
powers_sub.lua, line 494: vint_set_property(Desc_simple_txt_h, "alpha", .5)
powers_sub.lua, line 495: vint_set_property(Level_req_grp_h, "visible", true)
powers_sub.lua, line 496: vint_set_property(Level_req_h, "text_tag", var_to_string(menu_data.level_required))
powers_sub.lua, line 497: vint_set_property(Level_req_label_h, "text_tag", "STORE_UPGRADES_REQUIRED")
powers_sub.lua, line 499: vint_set_property(Desc_base_grp_h, "alpha", 1)
powers_sub.lua, line 500: vint_set_property(Desc_simple_txt_h, "alpha", 1)
powers_sub.lua, line 507: vint_set_property(Desc_header_txt_h, "text_tag", POWERS_ELEMENTS_ENUMS[menu_data.id].short_label)
powers_sub.lua, line 512: vint_set_property(Large_element_icon_h, "tint", 100/255, 100/255, 100/255)
powers_sub.lua, line 513: vint_set_property(Elements_desc_txt_h, "alpha", .5)
powers_sub.lua, line 514: vint_set_property(Elements_locked_grp_h, "visible", true)
powers_sub.lua, line 519: vint_set_property(Elements_locked_trim_h, "anchor", 0, -(height/2) - 7)
powers_sub.lua, line 520: vint_set_property(Elements_locked_trim2_h, "anchor", 0, (height/2) + 7)
powers_sub.lua, line 522: vint_set_property(Large_element_icon_h, "tint", 220/255, 220/255, 220/255)
powers_sub.lua, line 523: vint_set_property(Elements_desc_txt_h, "alpha", 1)
powers_sub.lua, line 524: vint_set_property(Elements_locked_grp_h, "visible", false)
powers_sub.lua, line 527: vint_set_property(Elements_desc_txt_h, "text_tag_crc", menu_data.desc)
powers_sub.lua, line 528: vint_set_property(Desc_simple_txt_h, "visible", false)
powers_sub.lua, line 529: vint_set_property(desc_grp_h, "visible", false)
powers_sub.lua, line 530: vint_set_property(Elements_desc_txt_h, "visible", true)
powers_sub.lua, line 593: vint_set_property(Element_icon_h, "image", POWERS_ELEMENTS_ENUMS[Powers_sub_menu_data[current_index].id].bitmap)
powers_sub.lua, line 634: vint_set_property(Element_icon_h, "image", POWERS_ELEMENTS_ENUMS[Powers_sub_menu_data[current_index].id].bitmap)
powers_sub.lua, line 760: vint_set_property(twn_h, "end_event", "powers_sub_exit_complete")
reward_granted.lua, line 52: vint_set_property(h, "alpha", 0)
reward_granted.lua, line 54: vint_set_property(background_grp_h, "alpha", 0)
reward_granted.lua, line 59: vint_set_property(fade_out_twn_h, "end_event", "reward_screen_fade_cb")
reward_granted.lua, line 63: vint_set_property(button_tip_twn_h, "end_event", "screen_in_complete")
reward_granted.lua, line 100: vint_set_property(h, "visible", true)
reward_granted.lua, line 159: vint_set_property(unlockable_bmp, "image", item_image)
reward_granted.lua, line 163: vint_set_property(title_h, "text_tag", item_name)
reward_granted.lua, line 168: vint_set_property(silverlink_bmp_h, "visible", is_silverlink)
reward_granted.lua, line 198: vint_set_property(desc_grp_h, "visible", false)
reward_granted.lua, line 202: vint_set_property(description_h, "visible", false)
reward_granted.lua, line 224: vint_set_property(desc_type_txt_h, "text_tag", POWERS_ELEMENTS_ENUMS[element].short_label)
reward_granted.lua, line 225: vint_set_property(desc_txt_h, "text_tag", description)
reward_granted.lua, line 229: vint_set_property(desc_icon_h, "image", POWERS_ELEMENTS_ENUMS[element].bitmap)
reward_granted.lua, line 236: vint_set_property(h, "anchor", x, y )
reward_granted.lua, line 243: vint_set_property(h, "visible", true)
reward_granted.lua, line 257: vint_set_property(scale_grp_h, "scale", scale_amount, scale_amount)
reward_granted.lua, line 259: vint_set_property(scale_grp_h, "scale", 1,1)
reward_granted.lua, line 262: vint_set_property(align_grp_h, "anchor", 0, -(((prev_height * scale_amount)/2) - 37))
reward_granted.lua, line 268: vint_set_property(desc_grp_h, "visible", false)
reward_granted.lua, line 269: vint_set_property(description_h, "text_tag", item_desc)
reward_granted.lua, line 270: vint_set_property(description_h, "visible", true)
reward_granted.lua, line 277: vint_set_property(scale_grp_h, "scale", 1,1)
reward_granted.lua, line 279: vint_set_property(align_grp_h, "anchor", 0, 0)
reward_granted.lua, line 287: vint_set_property(button_tips_h, "anchor", final_x + 13, final_y)
reward_granted.lua, line 327: vint_set_property(safe_frame_h, "visible", false)
save_warning.lua, line 16: vint_set_property(autosave_grp_h, "anchor", position, y)
screen_capture.lua, line 26: vint_set_property(Screen_grp_h, "visible", false)
screen_capture.lua, line 29: vint_set_property(message_h, "text_tag", "CELL_CAMERA_MODE_UPLOAD_PROMPT")
screen_capture.lua, line 63: vint_set_property(Screen_grp_h, "visible", true)
screen_capture.lua, line 82: vint_set_property(Screen_grp_h, "visible", false)
screen_fade.lua, line 87: vint_set_property(h, "end_event", "screen_fade_complete_cb")
screen_fade.lua, line 93: vint_set_property(loading_grp_h, "alpha", 0)
screen_fade.lua, line 94: vint_set_property(mem_loading_grp_h, "alpha", 0)
screen_fade.lua, line 97: vint_set_property(loading_fade_out_twn_h, "end_event", "screen_fade_logo_out_cb")
screen_fade.lua, line 102: --vint_set_property(loading_twn_h, "end_event", "vint_anim_loop_callback")
screen_fade.lua, line 164: vint_set_property(anim_h, "is_paused", true)
screen_fade.lua, line 185: vint_set_property(fade_1_h, "duration", duration)
screen_fade.lua, line 186: vint_set_property(fade_2_h, "duration", duration)
screen_fade.lua, line 203: vint_set_property(grp_h, "visible", true)
screen_fade.lua, line 210: vint_set_property(black_fade_h, "tint", 220/255,220/255,220/255)
screen_fade.lua, line 212: vint_set_property(black_fade_h, "tint", _red, _green, _blue)
screen_fade.lua, line 221: vint_set_property(mem_white_bg_h, "alpha", 0)
screen_fade.lua, line 222: vint_set_property(mem_loading_grp_h, "alpha", 0)
screen_fade.lua, line 272: vint_set_property(loading_fade_out_anim_h, "is_paused", true)
screen_fade.lua, line 292: vint_set_property(loading_fade_in_anim_h, "is_paused", true)
screen_fade.lua, line 293: vint_set_property(mem_loading_fade_in_anim_h, "is_paused", true)
screen_fade.lua, line 306: --vint_set_property(loading_anim_h, "is_paused", true)
screen_fade.lua, line 313: vint_set_property(loading_pulse_anim_h, "is_paused", true)
screen_fade.lua, line 314: vint_set_property(mem_loading_pulse_anim_h, "is_paused", true)
screen_fade.lua, line 324: vint_set_property(Screen_fade_autosave_grp_h, "visible", true)
screen_fade.lua, line 347: vint_set_property(autosave_grp_h, "visible", false)
screen_fade.lua, line 350: vint_set_property(autosave_loop_anim_h, "is_paused", true)
screen_fade.lua, line 362: vint_set_property(saving_content_text_1_h, "text_tag", "SAVE_WARNING_GAME") --Saving Content
screen_fade.lua, line 372: vint_set_property(saving_content_text_1_h, "scale", scale, scale)
screen_fade.lua, line 384: vint_set_property(Screen_fade_autosave_grp_h, "anchor", Screen_fade_autosave_grp_x, y_position)
screen_fade.lua, line 386: vint_set_property(Screen_fade_autosave_grp_h, "anchor", Screen_fade_autosave_grp_x, Screen_fade_autosave_grp_y)
screen_fade.lua, line 402: vint_set_property(Screen_fade_images_fade_twn_h, "end_event", "screen_fade_images_fade_cb")
screen_fade.lua, line 406: vint_set_property(bmp1_fade_in_twn_h, "end_event", "vint_anim_loop_callback")
screen_fade.lua, line 409: vint_set_property(Screen_fade_images_grp_h, "alpha", 0)
screen_fade.lua, line 477: vint_set_property(Screen_fade_images_fade_twn_h, "start_value", images_alpha)
screen_fade.lua, line 478: vint_set_property(Screen_fade_images_fade_twn_h, "end_value", 1)
screen_fade.lua, line 487: vint_set_property(Screen_fade_images_grp_h, "alpha", 1)
screen_fade.lua, line 500: vint_set_property(Screen_fade_images_fade_twn_h, "start_value", images_alpha)
screen_fade.lua, line 501: vint_set_property(Screen_fade_images_fade_twn_h, "end_value", 0)
screen_fade.lua, line 504: vint_set_property(Screen_fade_images_grp_h, "alpha", 0)
screen_fade.lua, line 507: --vint_set_property(Screen_fade_images_fade_anim_h, "is_paused", true)
screen_fade.lua, line 516: vint_set_property(base_grp_h, "background", is_background)
screen_fade.lua, line 527: vint_set_property(Screen_fade_images_trans_anim_h, "is_paused", true)
screen_fade.lua, line 537: vint_set_property(Screen_fade_image_1_h, "image", Screen_fade_loaded_images[1])
screen_fade.lua, line 538: vint_set_property(Screen_fade_image_2_h, "image", Screen_fade_loaded_images[2])
screen_fade.lua, line 567: vint_set_property( h, "visible", false )
screen_fade.lua, line 582: vint_set_property( h, "visible", true )
screen_fade.lua, line 597: vint_set_property(Screen_fade_autosave_grp_h, "anchor", 48, 36)
screen_fade.lua, line 600: vint_set_property(Screen_fade_autosave_grp_h, "scale", 0.667, 0.667)
screen_fade.lua, line 602: vint_set_property(Screen_fade_autosave_grp_h, "anchor", 96, 54)
screen_fade.lua, line 605: vint_set_property(Screen_fade_autosave_grp_h, "scale", 1, 1)
ss_grid.lua, line 10: vint_set_property(thirds, "visible", false)
ss_grid.lua, line 12: vint_set_property(golden_ratio, "visible", false)
ss_grid.lua, line 14: vint_set_property(center, "visible", false)
ss_grid.lua, line 16: vint_set_property(vehicle, "visible", true)
ss_grid.lua, line 21: vint_set_property(thirds, "visible", false)
ss_grid.lua, line 23: vint_set_property(golden_ratio, "visible", true)
ss_grid.lua, line 25: vint_set_property(center, "visible", true)
ss_grid.lua, line 27: vint_set_property(vehicle, "visible", false)
ss_grid.lua, line 32: vint_set_property(thirds, "visible", true)
ss_grid.lua, line 34: vint_set_property(golden_ratio, "visible", false)
ss_grid.lua, line 36: vint_set_property(center, "visible", true)
ss_grid.lua, line 38: vint_set_property(vehicle, "visible", false)
ss_grid.lua, line 44: vint_set_property(thirds, "visible", false)
ss_grid.lua, line 46: vint_set_property(golden_ratio, "visible", false)
ss_grid.lua, line 48: vint_set_property(center, "visible", false)
ss_grid.lua, line 50: vint_set_property(vehicle, "visible", false)
store_character.lua, line 2190: vint_set_property(vint_object_find("player_creation_grp"), "background", false)
store_character.lua, line 2355: vint_set_property(ticker_grp_h, "visible", false)
store_character.lua, line 2437: vint_set_property(screen_grp_h, "visible", false)
store_character.lua, line 2534: vint_set_property(ticker_grp_h, "alpha", 0)
store_character.lua, line 2535: vint_set_property(lines_grp_h, "alpha", 0)
store_character.lua, line 2536: vint_set_property(customize_grp_h, "alpha", 0)
store_character.lua, line 2581: vint_set_property(twn_h, "end_event", "store_character_bg_anim_done")
store_character.lua, line 2603: --vint_set_property(vint_object_find("police_logo"), "visible", false)
store_character.lua, line 2604: vint_set_property(vint_object_find( "title_grp", 0, Store_character_doc_handle ), "alpha", 0 )
store_character.lua, line 2641: vint_set_property(twn_h, "end_event", "store_character_bg_anim_done")
store_character.lua, line 2756: vint_set_property(screen_grp_h, "visible", true)
store_character.lua, line 2792: vint_set_property(screen_grp_h, "visible", true)
store_character.lua, line 3187: vint_set_property(Triangle_select_text_handle, "alpha", 1, 1, 1)
store_character.lua, line 3189: vint_set_property(Triangle_select_text_handle, "alpha", .5,.5,.5)
store_character.lua, line 3395: --vint_set_property(vint_object_find("police_logo"), "visible", true)
store_character.lua, line 3496: vint_set_property(vint_object_find("player_creation_grp"), "background", true)
store_character.lua, line 3506: --vint_set_property(vint_object_find("police_logo"), "visible", true)
store_character.lua, line 3507: vint_set_property(vint_object_find("title_grp", 0, Store_character_doc_handle), "alpha", 1.0)
store_character.lua, line 3544: --vint_set_property(vint_object_find("police_logo"), "visible", false)
store_character.lua, line 3553: vint_set_property(vint_object_find("player_creation_grp"), "background", false)
store_character.lua, line 3590: vint_set_property(vint_object_find("player_creation_grp", 0, Store_character_doc_handle), "background", false)
store_character.lua, line 3611: --vint_set_property(vint_object_find("police_logo"), "visible", true)
store_character.lua, line 3646: --vint_set_property(vint_object_find("police_logo"), "visible", false)
store_character.lua, line 3656: vint_set_property(vint_object_find("player_creation_grp"), "background", false)
store_character.lua, line 3751: vint_set_property(ticker_grp_h, "visible", true)
store_character_select.lua, line 43: vint_set_property( Character_select_screen_grp_h, "alpha", 0.0 )
store_character_select.lua, line 126: vint_set_property( zinyak_image, "image", Zinyak_image_string )
store_character_select.lua, line 128: vint_set_property( Character_image_h, "image", "ui_store_lineup_mugshot_01" )
store_character_select.lua, line 130: vint_set_property( Character_image_mask_h, "image", "ui_store_lineup_mugshot_01" )
store_character_select.lua, line 131: vint_set_property( Character_image_mask_h, "visible", false )
store_character_select.lua, line 271: vint_set_property( Grid_highlight_h, "anchor", x, y )
store_character_select.lua, line 272: vint_set_property( Grid_glow_h, "anchor", x, y )
store_character_select.lua, line 277: vint_set_property( Grid_data[ x ][ y ].handle, "scale", 0.9, 0.9 )
store_character_select.lua, line 278: vint_set_property( Grid_data[ x ][ y ].handle, "tint", 80/255, 80/255, 80/255 )
store_character_select.lua, line 284: vint_set_property( Grid_data[ Grid_row_idx ][ Grid_col_idx ].handle, "scale", 1.0, 1.0 )
store_character_select.lua, line 285: vint_set_property( Grid_data[ Grid_row_idx ][ Grid_col_idx ].handle, "tint", 1.0, 1.0, 1.0 )
store_character_select.lua, line 287: vint_set_property( Character_image_h, "visible", false )
store_character_select.lua, line 290: vint_set_property( player_flash_h, "visible", false )
store_character_select.lua, line 333: vint_set_property( Character_image_h, "image", new_image )
store_character_select.lua, line 334: vint_set_property( Character_image_h, "visible", true )
store_character_select.lua, line 335: vint_set_property( Character_image_mask_h, "image", new_image )
store_character_select.lua, line 336: vint_set_property( Character_image_mask_h, "visible", true )
store_character_select.lua, line 341: vint_set_property( player_flash_h, "visible", true )
store_character_select.lua, line 365: vint_set_property( Character_select_screen_grp_h, "alpha", 1.0 )
store_character_select.lua, line 369: vint_set_property( Character_select_screen_grp_h, "alpha", 0 )
store_character_select.lua, line 387: vint_set_property( end_tween_h, "end_event", "store_character_select_anim_in_done" )
store_character_select.lua, line 413: vint_set_property( title_txt_h, "text_tag", title )
store_character_select.lua, line 417: vint_set_property( desc_txt_h, "text_tag", desc )
store_character_select.lua, line 420: vint_set_property( title_txt_h, "visible", is_visible )
store_character_select.lua, line 421: vint_set_property( desc_txt_h, "visible", is_visible )
store_character_select.lua, line 427: vint_set_property( player_name_h, "text_tag", new_name )
store_character_select.lua, line 431: vint_set_property( player_name_h, "scale", 1, 1 )
store_character_select.lua, line 437: vint_set_property( player_name_h, "scale", text_scale_label, 1 )
store_character_select.lua, line 453: vint_set_property( Grid_data[ x ][ y ].handle, "scale", 0.9, 0.9 )
store_character_select.lua, line 454: vint_set_property( Grid_data[ x ][ y ].handle, "tint", 80/255, 80/255, 80/255 )
store_character_select.lua, line 464: vint_set_property( Grid_data[ Grid_row_idx ][ Grid_col_idx ].handle, "scale", 1.0, 1.0 )
store_character_select.lua, line 465: vint_set_property( Grid_data[ Grid_row_idx ][ Grid_col_idx ].handle, "tint", 1.0, 1.0, 1.0 )
store_character_select.lua, line 470: vint_set_property( Grid_highlight_h, "anchor", cell_x, cell_y )
store_character_select.lua, line 471: vint_set_property( Grid_glow_h, "anchor", cell_x, cell_y )
store_character_select.lua, line 473: vint_set_property( Character_image_h, "visible", false )
store_character_select.lua, line 476: vint_set_property( player_flash_h, "visible", false )
store_clothing.lua, line 271: vint_set_property(cloth_screen_grp_twn, "end_value", Store_common_screen_grp_x, twn_y)
store_clothing.lua, line 412: vint_set_property(planet_bg_anim2_twn_h, "end_event", "vint_anim_loop_callback")
store_clothing.lua, line 474: vint_set_property(twn_h, "end_event", "vint_anim_loop_callback")
store_common.lua, line 164: vint_set_property(safe_frame, "visible", true)
store_crib.lua, line 119: vint_set_property(store_group,"visible",false)
store_crib.lua, line 157: vint_set_property(store_megalist_grp_h, "anchor", 0, 0)
store_crib.lua, line 242: vint_set_property(Crib_title,"visible",true)
store_crib.lua, line 264: vint_set_property(store_common_screen_grp_h, "anchor", Store_common_screen_grp_x, screen_y)
store_crib.lua, line 326: vint_set_property(store_group,"visible",true)
store_crib_cash.lua, line 129: vint_set_property(screen_grp_h, "alpha", 0)
store_crib_cash.lua, line 163: vint_set_property(popup_grp_h, "alpha", 0)
store_crib_cash.lua, line 167: vint_set_property(meter_grp_h, "alpha", 0)
store_crib_cash.lua, line 183: vint_set_property(trans_in_event_twn_h,"end_event","store_crib_cash_cb")
store_crib_cash.lua, line 219: vint_set_property(cell_content_grp_h, "visible", false)
store_crib_cash.lua, line 243: vint_set_property(meter_fill_img_h, "tint", 220/255, 220/255, 220/255)
store_crib_cash.lua, line 246: vint_set_property(meter_clip_h, "clip_size", new_value, meter_clip_height)
store_crib_cash.lua, line 265: vint_set_property(bank_val_txt_h, "text_tag", "{GAME_CASH}" .. format_cash(cash_from_bank))
store_crib_cash.lua, line 266: vint_set_property(player_cash_val_txt_h, "text_tag", "{GAME_CASH}" .. format_cash(player_cash))
store_crib_cash.lua, line 267: vint_set_property(perday_val_txt_h, "text_tag", "{GAME_CASH}" .. format_cash(daily_cash))
store_crib_cash.lua, line 268: vint_set_property(transfer_cap_val_txt_h, "text_tag", "{GAME_CASH}" .. format_cash(transfer_cap))
store_crib_cash.lua, line 286: vint_set_property(transfer_event_twn_h, "end_event", "store_crib_cash_pulse_hint")
store_crib_cash.lua, line 350: vint_set_property(transfer_event_twn_h, "end_event", "store_crib_cash_pulse_hint")
store_crib_cash.lua, line 442: vint_set_property(player_cash_val_txt_h, "text_tag", "{GAME_CASH}" .. format_cash(cash_end + Crib_cash_data.player_cash ))
store_crib_cash.lua, line 443: vint_set_property(bank_val_txt_h, "text_tag", "{GAME_CASH}" .. "0")
store_crib_cash.lua, line 448: vint_set_property(player_cash_val_txt_h, "text_tag", "{GAME_CASH}" .. format_cash(cash_this_frame + Crib_cash_data.player_cash))
store_crib_cash.lua, line 449: vint_set_property(bank_val_txt_h, "text_tag", "{GAME_CASH}" .. format_cash(bank_cash_this_frame))
store_crib_cash.lua, line 509: vint_set_property(circle_h, "start_angle", start_angle)
store_crib_cash.lua, line 510: vint_set_property(twn_h, "start_value", start_angle)
store_crib_cash.lua, line 511: vint_set_property(twn_h, "end_value", end_angle)
store_crib_cash.lua, line 515: vint_set_property(vint_object_find(curr_section.grp), "rotation", new_rotation)
store_crib_cash.lua, line 516: vint_set_property(vint_object_find(curr_section.grp), "alpha", 0)
store_crib_cash.lua, line 522: vint_set_property(val_txt_h, "text_tag", "{GAME_CASH}" ..format_cash(curr_section.cache_earned))
store_crib_cash.lua, line 528: vint_set_property(title_txt_h, "text_tag", body)
store_crib_cash.lua, line 530: vint_set_property(val_txt_h, "tint", curr_section.tint.R, curr_section.tint.G, curr_section.tint.B)
store_crib_cash.lua, line 532: vint_set_property(rotation_grp_h, "rotation", new_rotation * -1)
store_crib_cash.lua, line 536: vint_set_property(val_txt_h, "auto_offset", "ne")
store_crib_cash.lua, line 537: vint_set_property(title_txt_h, "auto_offset", "ne")
store_dlc.lua, line 279: vint_set_property(image_h, "image", img_id)
store_dlc.lua, line 300: vint_set_property(title_h, "text_tag", title)
store_dlc.lua, line 337: vint_set_property(price_h, "text_tag", price)
store_dlc.lua, line 524: vint_set_property(store_item_h, "visible", show_item)
store_dlc.lua, line 609: vint_set_property(ps3_store_logo_grp_h, "visible", true)
store_dlc.lua, line 612: vint_set_property(ps3_store_logo_bmp_h, "image", "ui_dlc_store_ps3_store_sd")
store_dlc.lua, line 613: vint_set_property(ps3_store_logo_bmp_h, "scale", 1, 1) --reset scale...
store_dlc.lua, line 615: vint_set_property(ps3_store_logo_bmp_h, "anchor", x, y + 15)
store_dlc.lua, line 617: vint_set_property(ps3_store_logo_bmp_h, "image", "ui_dlc_store_ps3_store_hd")
store_dlc.lua, line 620: vint_set_property(ps3_store_logo_grp_h, "visible", false)
store_dlc.lua, line 634: vint_set_property(spinner_grp_h, "visible", true)
store_dlc.lua, line 635: vint_set_property(spinner_anim_h, "is_paused", false)
store_dlc.lua, line 636: vint_set_property(store_item_image_h, "visible", false)
store_dlc.lua, line 638: vint_set_property(spinner_grp_h, "visible", false)
store_dlc.lua, line 639: vint_set_property(spinner_anim_h, "is_paused", true)
store_dlc.lua, line 640: vint_set_property(store_item_image_h, "visible", true)
store_gallery.lua, line 453: vint_set_property(vint_object_find("player_creation_grp", 0, Store_character_doc_handle), "background", true)
store_gang.lua, line 112: vint_set_property(twn_h,"start_event","store_gang_bg_anim_done")
store_gang.lua, line 656: vint_set_property(twn_h,"start_event",nil)
store_stronghold.lua, line 74: vint_set_property(store_group,"visible",false)
store_stronghold.lua, line 140: vint_set_property(Crib_title,"visible",false)
store_stronghold.lua, line 178: vint_set_property(Stronghold_gang_h, "visible", true)
store_stronghold.lua, line 179: vint_set_property(Stronghold_gang_h, "text_tag", gang_name)
store_stronghold.lua, line 232: --vint_set_property(twn,"start_time",0)
store_stronghold.lua, line 233: --vint_set_property(twn,"start_value",500,-6)
store_stronghold.lua, line 234: --vint_set_property(twn,"end_value",-30,-6)
store_stronghold.lua, line 237: --vint_set_property(twn,"start_value",500,-95)
store_stronghold.lua, line 238: --vint_set_property(twn,"end_value",-30,-95)
store_stronghold.lua, line 251: vint_set_property(store_group,"visible",true)
store_stronghold.lua, line 284: vint_set_property(twn,"end_event","store_stronghold_anim_complete")
store_stronghold.lua, line 290: --vint_set_property(twn,"start_time",0)
store_stronghold.lua, line 291: --vint_set_property(twn,"start_value",-30,-6)
store_stronghold.lua, line 292: --vint_set_property(twn,"end_value",500,-6)
store_stronghold.lua, line 295: --vint_set_property(twn,"start_value",-30,-95)
store_stronghold.lua, line 296: --vint_set_property(twn,"end_value",500,-95)
store_stronghold.lua, line 533: --vint_set_property(bg_group,"visible",false)
store_stronghold.lua, line 538: vint_set_property(Stronghold_gang_h, "visible", false)
store_stronghold.lua, line 542: vint_set_property(stronghold_purchased_h, "visible", true)
store_stronghold.lua, line 552: vint_set_property(twn, "start_time", 5.0)
store_stronghold.lua, line 553: vint_set_property(twn, "end_event", "store_stronghold_hints_done")
store_stronghold.lua, line 571: vint_set_property(twn, "start_time", 0)
store_stronghold.lua, line 572: vint_set_property(twn, "end_event", nil)
store_stronghold.lua, line 609: vint_set_property(stronghold_purchased_h,"visible",false)
store_stronghold.lua, line 612: vint_set_property(bg_group,"alpha",1.0)
store_stronghold.lua, line 615: vint_set_property(stronghold_line,"alpha",1.0)
store_stronghold.lua, line 617: vint_set_property(Stronghold_gang_h, "visible", true)
store_stronghold.lua, line 631: vint_set_property( bg_image_h, "image", Stronghold_image_data[Stronghold_id][Store_stronghold_current_menu_selection])
store_stronghold.lua, line 658: vint_set_property(reward_text_h, "visible", false)
store_stronghold.lua, line 672: vint_set_property(Rewards_data[i],"visible",true)
store_stronghold.lua, line 673: vint_set_property(Rewards_data[i], "text_tag", data.rewards[i])
store_stronghold.lua, line 675: vint_set_property(Rewards_data[i], "anchor", x, y + (i * REWARD_SPACING))
store_stronghold.lua, line 680: vint_set_property(title_h, "text_tag", data.label)
store_stronghold.lua, line 683: vint_set_property( bg_image_h, "image", Stronghold_image_data[Stronghold_id][current_item])
store_tattoo.lua, line 594: vint_set_property(twn_h, "end_event", "store_tattoo_bg_anim_done")
store_vehicle.lua, line 171: vint_set_property(vehicle_logo_h, "visible", false)
store_vehicle.lua, line 2158: --vint_set_property(rim_jobs_grp, "background", false) -- Changing cars, so hiding the transition
store_vehicle.lua, line 2173: vint_set_property(rim_jobs_grp, "background", true)
store_vehicle.lua, line 2505: vint_set_property(vint_object_find("vignette_grp_1",0,Store_vehicle_doc_handle),"visible",false)
store_vehicle.lua, line 2712: vint_set_property(vehicle_logo_h, "visible", false)
store_vehicle.lua, line 2724: vint_set_property(vehicle_logo_h, "visible", false)
store_vehicle.lua, line 3008: vint_set_property(rim_jobs_grp, "background", false) -- car isn't loaded yet
store_vehicle.lua, line 3023: vint_set_property(rim_jobs_grp, "background", true)
store_vehicle.lua, line 3103: vint_set_property(Crib_title,"visible",false)
store_vehicle.lua, line 3108: vint_set_property(vehicle_logo_h, "visible", false)
store_vehicle.lua, line 3127: vint_set_property(rj_logo_h, "anchor", 343, 94)
store_vehicle.lua, line 3140: vint_set_property(Crib_title,"visible",false)
store_vehicle.lua, line 3176: vint_set_property(store_megalist_grp_h, "anchor", 0, 0)
store_vehicle.lua, line 3250: vint_set_property(grp, "visible", not visible)
store_vehicle.lua, line 3351: vint_set_property(rim_jobs_grp, "background", visible)
store_vehicle.lua, line 3375: vint_set_property(vehicle_logo_h, "visible", false)
store_vehicle.lua, line 3383: vint_set_property(vehicle_logo_h, "visible", true)
store_vehicle.lua, line 3386: vint_set_property(vehicle_logo_h, "visible", false)
store_vehicle.lua, line 3396: vint_set_property(vehicle_logo_h, "image", Store_vehicle_current_logo)
store_vehicle.lua, line 3397: vint_set_property(vehicle_logo_h, "visible", true)
store_vehicle.lua, line 3403: vint_set_property(vehicle_logo_h, "visible", false)
store_vendor.lua, line 74: vint_set_property(end_event_twn_h, "end_event", "store_vendor_unlock_inputs")
store_vendor.lua, line 117: vint_set_property(outro_event_twn_h, "end_event", "store_vendor_exit_anim_complete")
store_vendor.lua, line 146: vint_set_property(cash_txt_h, "text_tag", "{GAME_CASH}" .. format_cash(cash))
store_vendor.lua, line 166: vint_set_property(button_img_h, "image", data[i].image)
store_vendor.lua, line 170: vint_set_property(Buttons_h[i], "anchor", new_x, base_button_y)
store_vendor.lua, line 173: vint_set_property(base_button_grp_h, "visible", false)
store_vendor.lua, line 198: vint_set_property(highlight_grp_h, "anchor", button_x, button_y)
store_vendor.lua, line 205: vint_set_property(button_img_h, "scale", 1.2,1.2)
store_vendor.lua, line 207: vint_set_property(button_img_h, "scale", 1.0,1.0)
store_vendor.lua, line 216: vint_set_property(title_txt_h, "text_tag", Data[Curr_index].title)
store_vendor.lua, line 217: vint_set_property(price_txt_h, "text_tag", "{GAME_CASH}" .. format_cash(Data[Curr_index].price))
store_vendor.lua, line 218: vint_set_property(desc_txt_h, "text_tag", Data[Curr_index].desc)
store_weapon.lua, line 448: vint_set_property(bullet_tile_grp_h, "visible", false)
store_weapon.lua, line 452: vint_set_property(vignette_grp_h, "visible", false)
store_weapon.lua, line 463: vint_set_property(red_bar_h,"tint",grey,grey,grey)
store_weapon.lua, line 473: vint_set_property(texture_bg, "background", true)
store_weapon.lua, line 474: vint_set_property(texture_bg, "visible", false)
store_weapon.lua, line 484: vint_set_property(mask_h,"scale",150,71)
store_weapon.lua, line 537: vint_set_property(logo_grp_h, "alpha", .35)
store_weapon.lua, line 1222: vint_set_property(subheader_bar_h, "alpha", 1)
store_weapon.lua, line 1223: vint_set_property(subheader_bar_1_h, "alpha", 1)
store_weapon.lua, line 1757: vint_set_property(level_desc_h, "wrap_width", 340)
store_weapon.lua, line 1763: vint_set_property(weapon_level_bar_h, "alpha", 1)
store_weapon.lua, line 1765: vint_set_property(weapon_title_h, "tint", STORE_CRIB_TITLE_COLOR.R, STORE_CRIB_TITLE_COLOR.G, STORE_CRIB_TITLE_COLOR.B)
store_weapon.lua, line 1766: vint_set_property(level_desc_h, "tint", STORE_CRIB_DESC_COLOR.R, STORE_CRIB_DESC_COLOR.G, STORE_CRIB_DESC_COLOR.B)
store_weapon.lua, line 1772: vint_set_property(weapon_title_h, "text_tag", new_title)
store_weapon.lua, line 1774: vint_set_property(weapon_title_h, "text_tag_crc", new_title)
store_weapon.lua, line 1783: vint_set_property(weapon_level_h, "text_tag", new_costume_name)
store_weapon.lua, line 1785: vint_set_property(weapon_level_h, "text_tag_crc", new_costume_name)
store_weapon.lua, line 1788: vint_set_property(level_desc_h, "text_tag_crc", new_desc_crc)
team_assign.lua, line 65: vint_set_property(Character_grp_h, "visible", false)
team_assign.lua, line 68: vint_set_property(Mission_grp_h, "visible", false)
team_assign.lua, line 73: vint_set_property(element_h, "scale", 1, 1)
team_assign.lua, line 80: vint_set_property(element_h, "scale", text_scale, text_scale)
team_assign.lua, line 93: vint_set_property(Mission_name_h, "text_tag", MISSION_DATA[mission].name)
team_assign.lua, line 98: vint_set_property(Mission_bio_h, "text_tag", MISSION_DATA[mission].bio)
team_assign.lua, line 101: vint_set_property(Mission_grp_h, "visible", true)
team_assign.lua, line 104: vint_set_property(Mission_grp_h, "visible", false)
team_assign.lua, line 120: vint_set_property(Character_grp_h, "anchor", character_grp_x, character_grp_new_y)
team_assign.lua, line 123: vint_set_property(Head_h, "image", CHARACTER_DATA[character].head)
team_assign.lua, line 124: vint_set_property(Character_name_h, "text_tag", CHARACTER_DATA[character].name)
team_assign.lua, line 125: vint_set_property(Character_bio_h, "text_tag", CHARACTER_DATA[character].bio)
team_assign.lua, line 147: vint_set_property(Character_grp_h, "visible", true)
team_assign.lua, line 151: vint_set_property(Character_grp_h, "visible", false)
tutorial.lua, line 68: vint_set_property(twn_h, "end_event", "tutorial_wipe_old_values")
tutorial.lua, line 75: vint_set_property(Tutorial.window_h, "alpha", 0)
tutorial.lua, line 101: vint_set_property(fade_in_anim_h, "is_paused", true)
tutorial.lua, line 106: vint_set_property( Outline_anims[i].anim.handle, "is_paused", true)
tutorial.lua, line 114: vint_set_property( drop_in_anim_h, "is_paused", true)
tutorial.lua, line 117: vint_set_property( outlines_h, "visible", false)
tutorial.lua, line 127: vint_set_property(fade_out_anim_h, "is_paused", true)
tutorial.lua, line 129: vint_set_property(Tutorial.window_h, "alpha", 0)
tutorial.lua, line 139: vint_set_property(twn_h, "start_value", alpha)
tutorial.lua, line 168: vint_set_property(content.body_text_h, "text_tag", body_txt)
tutorial.lua, line 172: vint_set_property(Tutorial.bg_top, "visible", false)
tutorial.lua, line 173: vint_set_property(content.header_text_h, "visible", false)
tutorial.lua, line 174: vint_set_property(Tutorial.bg_top_small, "visible", false)
tutorial.lua, line 175: vint_set_property(Tutorial.bg_top_small_trim, "visible", false)
tutorial.lua, line 180: vint_set_property(content.header_text_h, "text_tag", header_txt)
tutorial.lua, line 181: vint_set_property(Tutorial.bg_top, "visible", false)
tutorial.lua, line 182: vint_set_property(content.header_text_h, "visible", true)
tutorial.lua, line 183: vint_set_property(Tutorial.bg_top_small, "visible", true)
tutorial.lua, line 184: vint_set_property(Tutorial.bg_top_small_trim, "visible", true)
tutorial.lua, line 189: vint_set_property(content.header_text_h, "scale", 1, 1)
tutorial.lua, line 205: vint_set_property(content.header_text_h, "scale", scale_x, scale_y)
tutorial.lua, line 222: vint_set_property(content.illustration_h, "visible", false)
tutorial.lua, line 225: vint_set_property(content.body_text_h, "anchor", Tutorial.body_text_x, Tutorial.body_text_y)
tutorial.lua, line 228: vint_set_property(content.illustration_h, "visible", true)
tutorial.lua, line 229: vint_set_property(content.illustration_h, "image", image_name)
tutorial.lua, line 233: vint_set_property(content.body_text_h, "anchor", Tutorial.body_text_x, Tutorial.body_text_y + image_height)
tutorial.lua, line 299: vint_set_property(content_1_alpha_twn_h, "start_value", 0)
tutorial.lua, line 300: vint_set_property(content_1_alpha_twn_h, "end_value", 1)
tutorial.lua, line 301: vint_set_property(content_2_alpha_twn_h, "start_value", previous_content_alpha)
tutorial.lua, line 302: vint_set_property(content_2_alpha_twn_h, "end_value", 0)
tutorial.lua, line 305: vint_set_property(content_1_alpha_twn_h, "start_value", previous_content_alpha)
tutorial.lua, line 306: vint_set_property(content_1_alpha_twn_h, "end_value", 0)
tutorial.lua, line 307: vint_set_property(content_2_alpha_twn_h, "start_value", 0)
tutorial.lua, line 308: vint_set_property(content_2_alpha_twn_h, "end_value", 1)
tutorial.lua, line 312: vint_set_property(clip_size_twn_h, "start_value", Tutorial_frame_values.clip_size_x, Tutorial_frame_values.clip_size_y)
tutorial.lua, line 313: vint_set_property(clip_size_twn_h, "end_value", next_frame_values.clip_size_x, next_frame_values.clip_size_y)
tutorial.lua, line 316: vint_set_property(body_scale_twn_h, "start_value", Tutorial_frame_values.scale_x, Tutorial_frame_values.scale_y)
tutorial.lua, line 317: vint_set_property(body_scale_twn_h, "end_value", next_frame_values.scale_x, next_frame_values.scale_y)
tutorial.lua, line 320: vint_set_property(window_anchor_twn_h, "start_value", Tutorial_frame_values.start_x, Tutorial_frame_values.start_y)
tutorial.lua, line 321: vint_set_property(window_anchor_twn_h, "end_value", Tutorial_frame_values.start_x, next_frame_values.start_y)
tutorial.lua, line 331: vint_set_property(fade_out_anim_h, "is_paused", true)
tutorial.lua, line 362: vint_set_property(twn_h, "start_value", alpha)
tutorial.lua, line 412: vint_set_property( outlines, "anchor", outline_x_center, outline_y_center )
tutorial.lua, line 415: vint_set_property(tween.handle, "start_value", 0, -1 * outline_start_y)
tutorial.lua, line 416: vint_set_property(tween.handle, "end_value", 0, -1 * outline_end_y)
tutorial.lua, line 419: vint_set_property(tween.handle, "start_value", 0, outline_start_y)
tutorial.lua, line 420: vint_set_property(tween.handle, "end_value", 0, outline_end_y)
tutorial.lua, line 423: vint_set_property(tween.handle, "start_value", -1 * outline_start_x, 0 )
tutorial.lua, line 424: vint_set_property(tween.handle, "end_value", -1 * outline_end_x, 0 )
tutorial.lua, line 427: vint_set_property(tween.handle, "start_value", outline_start_x, 0 )
tutorial.lua, line 428: vint_set_property(tween.handle, "end_value", outline_end_x, 0 )
tutorial.lua, line 437: vint_set_property(tween.handle, "start_value", start_scale_x, start_scale_y)
tutorial.lua, line 438: vint_set_property(tween.handle, "end_value", end_scale_x, end_scale_y)
tutorial.lua, line 441: vint_set_property(tween.handle, "start_value", start_scale_x, start_scale_y)
tutorial.lua, line 442: vint_set_property(tween.handle, "end_value", end_scale_x, end_scale_y)
tutorial.lua, line 450: vint_set_property(tween.handle, "start_value", start_scale_x, start_scale_y)
tutorial.lua, line 451: vint_set_property(tween.handle, "end_value", end_scale_x, end_scale_y)
tutorial.lua, line 454: vint_set_property(tween.handle, "start_value", start_scale_x, start_scale_y)
tutorial.lua, line 455: vint_set_property(tween.handle, "end_value", end_scale_x, end_scale_y)
tutorial.lua, line 472: vint_set_property( outlines_clone.handle, "anchor", outline_x_center, outline_y_center )
tutorial.lua, line 505: vint_set_property(text_object_h, "line_frame_w", "ui_fnt_body_s_w")
tutorial.lua, line 506: vint_set_property(text_object_h, "line_frame_m", "ui_fnt_body_s_m")
tutorial.lua, line 507: vint_set_property(text_object_h, "line_frame_e", "ui_fnt_body_s_e")
tutorial.lua, line 508: vint_set_property(text_object_h, "line_frame_enable", true)
tutorial.lua, line 509: vint_set_property(Tutorial.bg_body_h, "visible", false)
tutorial.lua, line 510: vint_set_property(Tutorial.content_clip_h, "clip_enabled", false)
tutorial.lua, line 512: vint_set_property(text_object_h, "line_frame_enable", false)
tutorial.lua, line 513: vint_set_property(Tutorial.bg_body_h, "visible", true)
tutorial.lua, line 514: vint_set_property(Tutorial.content_clip_h, "clip_enabled", true)
vdo_base_object.lua, line 112: return vint_set_property(self.handle, prop_name, ...)
vdo_button_header.lua, line 32: vint_set_property(self.header_txt_h, "text_tag", label)
vdo_button_header.lua, line 40: vint_set_property(self.header_txt_h, "text_tag_crc", label_crc)
vdo_button_header.lua, line 51: vint_set_property(self.scrim_img_h, "screen_size", new_width, scrim_height)
vdo_button_header.lua, line 54: vint_set_property(self.scrim_img_h, "scale", scale_x, BUTTON_HEADER_SCRIM_SCALE_Y)
vdo_button_pip.lua, line 37: vint_set_property(self.base_pip_img_h, "visible", false)
vdo_button_pip.lua, line 55: vint_set_property(current_pip, "image", "ui_pip_full")
vdo_button_pip.lua, line 58: vint_set_property(current_pip, "image", "ui_pip_empty")
vdo_button_pip.lua, line 62: vint_set_property(current_pip, "anchor", new_x, base_y)
vdo_button_pip.lua, line 66: vint_set_property(current_pip, "tint", color.r, color.g, color.b)
vdo_button_pip.lua, line 69: vint_set_property(current_pip, "visible", true)
vdo_button_pip.lua, line 81: vint_set_property(self.pips_h[i], "tint", 0, 0, 0)
vdo_button_pip.lua, line 83: vint_set_property(self.pips_h[i], "tint", self.color.R, self.color.G, self.color.B)
vdo_button_toggle.lua, line 65: vint_set_property(self.text_h, "text_tag", new_label)
vdo_button_toggle.lua, line 73: vint_set_property(self.text_h, "text_tag_crc", new_label_crc)
vdo_button_toggle.lua, line 294: vint_set_property(self.icon2.handle, "auto_offset", "w")
vdo_button_toggle.lua, line 348: vint_set_property(text_h, "text_scale", scale, scale)
vdo_cell_filter.lua, line 61: vint_set_property(x_y_h, "text_tag", "00/00")
vdo_cell_filter.lua, line 95: vint_set_property(filter_name_h, "text_tag", filter_name)
vdo_cell_filter.lua, line 101: vint_set_property(x_of_y_h, "text_tag", x_of_y_string)
vdo_cell_filter.lua, line 102: vint_set_property(x_of_y_h, "visible", true)
vdo_cell_filter.lua, line 105: vint_set_property(x_of_y_h, "visible", false)
vdo_cell_filter.lua, line 109: vint_set_property(filter_name_h, "tint", FILTER_UNSELECTED_COLOR.R, FILTER_UNSELECTED_COLOR.G, FILTER_UNSELECTED_COLOR.B)
vdo_cell_filter.lua, line 110: vint_set_property(x_of_y_h, "tint", FILTER_UNSELECTED_COLOR.R, FILTER_UNSELECTED_COLOR.G, FILTER_UNSELECTED_COLOR.B)
vdo_cell_filter.lua, line 117: vint_set_property(icon_bmp_h, "visible", true)
vdo_cell_filter.lua, line 118: vint_set_property(icon_bmp_h, "image", filter_icon)
vdo_cell_filter.lua, line 120: vint_set_property(icon_bmp_h, "visible", false)
vdo_cell_filter.lua, line 123: vint_set_property(filter_name_h, "anchor", FILTER_ICON_OFFSET_X, pos_y)
vdo_cell_filter.lua, line 125: vint_set_property(icon_bmp_h, "visible", false)
vdo_cell_filter.lua, line 200: vint_set_property(filter_name_h, "tint", FILTER_SELECTED_COLOR.R, FILTER_SELECTED_COLOR.G, FILTER_SELECTED_COLOR.B)
vdo_cell_filter.lua, line 201: vint_set_property(x_of_y_h, "tint", FILTER_SELECTED_COLOR.R, FILTER_SELECTED_COLOR.G, FILTER_SELECTED_COLOR.B)
vdo_cell_filter.lua, line 207: vint_set_property(filter_name_h, "tint", FILTER_UNSELECTED_COLOR.R, FILTER_UNSELECTED_COLOR.G, FILTER_UNSELECTED_COLOR.B)
vdo_cell_filter.lua, line 208: vint_set_property(x_of_y_h, "tint", FILTER_UNSELECTED_COLOR.R, FILTER_UNSELECTED_COLOR.G, FILTER_UNSELECTED_COLOR.B)
vdo_cell_filter.lua, line 269: vint_set_property(x_y_h, "anchor", target_x, y )
vdo_cell_filter.lua, line 334: vint_set_property(filter.item.handle, "mouse_depth", -4002)
vdo_cell_menu_button.lua, line 32: vint_set_property(self.btn_highlight_anim_h, "target_handle", self.btn_h)
vdo_cell_menu_button.lua, line 33: vint_set_property(self.btn_unhighlight_anim_h, "target_handle", self.btn_h)
vdo_cell_menu_button.lua, line 34: vint_set_property(self.btn_intro_anim_h, "target_handle", self.btn_h)
vdo_cell_menu_button.lua, line 58: vint_set_property(self.btn_label_h, "tint", 0,0,0) --COLOR_CELL_MENU_HIGHLIGHT_TEXT.R, COLOR_CELL_MENU_HIGHLIGHT_TEXT.G, COLOR_CELL_MENU_HIGHLIGHT_TEXT.B)
vdo_cell_menu_button.lua, line 61: vint_set_property(self.btn_bg_h, "alpha", 1)
vdo_cell_menu_button.lua, line 62: vint_set_property(self.btn_bg_img_h, "alpha", 1)
vdo_cell_menu_button.lua, line 63: vint_set_property(self.btn_bg_img_h, "tint", 1, .58, .16)
vdo_cell_menu_button.lua, line 64: vint_set_property(self.btn_img_h, "tint", 0, 0, 0)
vdo_cell_menu_button.lua, line 65: vint_set_property(self.btn_num_bg_h, "tint", 0, 0, 0)
vdo_cell_menu_button.lua, line 66: vint_set_property(self.btn_num_h, "tint", 1, .58, .16)
vdo_cell_menu_button.lua, line 78: vint_set_property(self.btn_label_h, "tint", .86, .86, .86)--COLOR_CELL_MENU_UNHIGHLIGHT_TEXT.R,COLOR_CELL_MENU_UNHIGHLIGHT_TEXT.G,COLOR_CELL_MENU_UNHIGHLIGHT_TEXT.B)
vdo_cell_menu_button.lua, line 81: vint_set_property(self.btn_bg_h, "alpha", 1)
vdo_cell_menu_button.lua, line 82: vint_set_property(self.btn_bg_img_h, "alpha", 0)
vdo_cell_menu_button.lua, line 83: vint_set_property(self.btn_bg_img_h, "tint", .2, .2, .2)
vdo_cell_menu_button.lua, line 84: vint_set_property(self.btn_img_h, "tint", .8, .8, .8)
vdo_cell_menu_button.lua, line 85: vint_set_property(self.btn_num_bg_h, "tint", 1, .58, .16)
vdo_cell_menu_button.lua, line 86: vint_set_property(self.btn_num_h, "tint", 0, 0, 0)
vdo_cell_menu_button.lua, line 98: vint_set_property(self.btn_label_h, "text_tag", label)
vdo_cell_menu_button.lua, line 99: vint_set_property(self.btn_img_h, "image", icon)
vdo_cell_menu_button.lua, line 102: vint_set_property(self.btn_grp_h, "visible", is_visible)
vdo_cell_menu_button.lua, line 106: vint_set_property(self.btn_num_h, "text_tag", new_items)
vdo_cell_menu_button.lua, line 107: vint_set_property(self.btn_num_h, "visible", true)
vdo_cell_menu_button.lua, line 108: vint_set_property(self.btn_num_bg_h, "visible", true)
vdo_cell_menu_button.lua, line 118: vint_set_property(self.btn_num_bg_h, "scale", num_bg_scale_x, num_bg_scale_y)
vdo_cell_menu_button.lua, line 120: vint_set_property(self.btn_num_h, "visible", false)
vdo_cell_menu_button.lua, line 121: vint_set_property(self.btn_num_bg_h, "visible", false)
vdo_cell_title.lua, line 17: vint_set_property(self.text_h, "text_tag", text)
vdo_cell_title.lua, line 26: vint_set_property(self.text_h, "scale", 1, 1)
vdo_cell_title.lua, line 31: vint_set_property(self.icon_h, "image", icon)
vdo_cell_title.lua, line 44: vint_set_property(self.dots_twn_1_h, "target_handle", self.dots_grp_h)
vdo_cell_title.lua, line 45: vint_set_property(self.dots_twn_2_h, "target_handle", self.dots_h)
vdo_cell_title.lua, line 46: vint_set_property(self.glow_twn_h, "target_handle", self.glow_h)
vdo_dialog.lua, line 63: vint_set_property(h, "visible", false)
vdo_dialog.lua, line 64: vint_set_property(h, "visible", false)
vdo_dialog.lua, line 66: vint_set_property(h, "visible", false)
vdo_dialog.lua, line 68: vint_set_property(h, "visible", false)
vdo_dialog.lua, line 70: vint_set_property(h, "visible", false)
vdo_dialog.lua, line 74: vint_set_property(h, "visible", false)
vdo_dialog.lua, line 89: vint_set_property(h, "text_tag", "XXXX")
vdo_dialog.lua, line 128: vint_set_property(self.previous_content_h, "depth", 5000)
vdo_dialog.lua, line 150: vint_set_property(widget_h, "visible", false)
vdo_dialog.lua, line 152: vint_set_property(widget_h, "visible", false)
vdo_dialog.lua, line 154: vint_set_property(widget_h, "visible", false)
vdo_dialog.lua, line 156: vint_set_property(widget_h, "visible", false)
vdo_dialog.lua, line 158: vint_set_property(widget_h, "visible", false)
vdo_dialog.lua, line 238: vint_set_property(body_txt_h, "text_scale", 0.5, 0.5)
vdo_dialog.lua, line 239: vint_set_property(body_txt_h, "wrap_width", 800)
vdo_dialog.lua, line 240: vint_set_property(body_txt_h, "word_wrap", true)
vdo_dialog.lua, line 242: vint_set_property(body_txt_h, "text_scale", 0.7, 0.7)
vdo_dialog.lua, line 247: vint_set_property(body_txt_h, "text_tag_crc", text_tag)
vdo_dialog.lua, line 249: vint_set_property(body_txt_h, "text_tag", text_tag)
vdo_dialog.lua, line 253: vint_set_property(widget_h, "visible", true)
vdo_dialog.lua, line 261: vint_set_property(widget_h, "visible", true)
vdo_dialog.lua, line 276: vint_set_property(widget_h, "visible", true)
vdo_dialog.lua, line 277: vint_set_property(widget_h, "image", image_name)
vdo_dialog.lua, line 284: vint_set_property(widget_h, "visible", true)
vdo_dialog.lua, line 290: vint_set_property(spinner_txt_h, "text_tag", spinner_txt)
vdo_dialog.lua, line 294: vint_set_property(spinner_anim_h, "target_handle", widget_h)
vdo_dialog.lua, line 295: vint_set_property(spinner_anim_h, "is_paused", false)
vdo_dialog.lua, line 359: vint_set_property(current_option_h, "anchor", x, y)
vdo_dialog.lua, line 371: vint_set_property(option_txt_1_h, "text_tag", options[i].tag_1)
vdo_dialog.lua, line 372: vint_set_property(option_txt_2_h, "text_tag", options[i].tag_2)
vdo_dialog.lua, line 383: vint_set_property(option_2_grp_h, "visible", true)
vdo_dialog.lua, line 388: vint_set_property(option_2_grp_h, "visible", false)
vdo_dialog.lua, line 407: vint_set_property(option_2_grp_h, "anchor", x + option_1_with_second_option_largest_width + DIALOG_BOX_CONTENT_OPTIONS_HORIZONTAL_SPACING, y)
vdo_dialog.lua, line 428: vint_set_property(box_e_h, "anchor", option_2_box_width, box_y)
vdo_dialog.lua, line 441: vint_set_property(options_h, "visible", true)
vdo_dialog.lua, line 445: vint_set_property(options_h, "visible", true)
vdo_dialog.lua, line 485: vint_set_property(body_txt_h, "wrap_width", wrap_width)
vdo_dialog.lua, line 486: vint_set_property(body_txt_h, "word_wrap", true)
vdo_dialog.lua, line 493: vint_set_property(scroll_h, "anchor", body_txt_x + wrap_width + DIALOG_BOX_SCROLLBAR_PADDING, scroll_y)
vdo_dialog.lua, line 508: vint_set_property(scroll_h, "visible", false)
vdo_dialog.lua, line 510: vint_set_property(scroll_h, "visible", true)
vdo_dialog.lua, line 520: vint_set_property(scroll_h, "visible", false)
vdo_dialog.lua, line 535: vint_set_property(spinner_txt_h, "wrap_width", wrap_width)
vdo_dialog.lua, line 536: vint_set_property(spinner_txt_h, "word_wrap", true)
vdo_dialog.lua, line 546: vint_set_property(spinner_internal_grp_h, "anchor", 0, y)
vdo_dialog.lua, line 557: vint_set_property(widget_h, "anchor", widget_x, target_widget_y)
vdo_dialog.lua, line 568: vint_set_property(options_h, "anchor", widget_x, widgets_height)
vdo_dialog.lua, line 589: vint_set_property(morph_twn_h, "start_value", self.width/start_width, self.height/start_height)
vdo_dialog.lua, line 590: vint_set_property(morph_twn_h, "end_value", width/start_width, height/start_height)
vdo_dialog.lua, line 593: vint_set_property(morph_twn_h, "per_frame_event", callback_string)
vdo_dialog.lua, line 596: vint_set_property(morph_twn_h, "end_event", callback_string)
vdo_dialog.lua, line 599: vint_set_property(content_alpha_twn_h, "target_handle", self.previous_content_h) --target the new content (this tween fades out)
vdo_dialog.lua, line 600: vint_set_property(new_content_alpha_twn_h, "target_handle", self.content_h) --target the new content (this tween fades in)
vdo_dialog.lua, line 651: vint_set_property(self.handle, "scale", scale_x, scale_y)
vdo_dialog.lua, line 655: vint_set_property(self.handle, "scale", scale_x, scale_y)
vdo_dialog.lua, line 661: vint_set_property(box_h, "anchor", x, y)
vdo_dialog.lua, line 717: vint_set_property(ne_h, "anchor", width + start_x, start_y)
vdo_dialog.lua, line 720: vint_set_property(e_h, "anchor", width + start_x, start_y)
vdo_dialog.lua, line 724: vint_set_property(se_h, "anchor", width + start_x, height + start_y)
vdo_dialog.lua, line 727: vint_set_property(s_h, "anchor", start_x, height + start_y)
vdo_dialog.lua, line 731: vint_set_property(sw_h, "anchor", start_x, height + start_y)
vdo_dialog.lua, line 774: vint_set_property(self.highlight.handle, "visible", false)
vdo_dialog.lua, line 777: vint_set_property(self.highlight.handle, "visible", true)
vdo_dialog.lua, line 781: vint_set_property(self.highlight.handle, "anchor", x, y)
vdo_dialog.lua, line 788: vint_set_property(option_1_h, "tint", DIALOG_BOX_TEXT_SELECTED.R, DIALOG_BOX_TEXT_SELECTED.G, DIALOG_BOX_TEXT_SELECTED.B)
vdo_dialog.lua, line 790: vint_set_property(option_1_h, "tint", DIALOG_BOX_TEXT_UNSELECTED.R, DIALOG_BOX_TEXT_UNSELECTED.G, DIALOG_BOX_TEXT_UNSELECTED.B)
vdo_dialog.lua, line 816: vint_set_property(anim_h, "target_handle", self.handle)
vdo_dialog.lua, line 819: vint_set_property(self.handle, "alpha", 1.0)
vdo_dialog.lua, line 831: vint_set_property(anim_out_h, "target_handle", self.handle)
vdo_dialog.lua, line 834: vint_set_property(tween_h, "end_event", callback_string)
vdo_dialog.lua, line 847: vint_set_property(self.handle, "visible", true)
vdo_dialog.lua, line 854: vint_set_property(self.handle, "visible", false)
vdo_dialog.lua, line 859: vint_set_property(border_h, "tint", main_bg_color.R, main_bg_color.G, main_bg_color.B)
vdo_dialog.lua, line 864: vint_set_property(spinner_gfx_h, "tint", main_bg_color.R, main_bg_color.G, main_bg_color.B)
vdo_dialog.lua, line 950: vint_set_property(wide_handle, "auto_offset", "w")
vdo_dialog.lua, line 951: vint_set_property(wide_handle, "visible", false)
vdo_dialog.lua, line 952: vint_set_property(wide_handle, "depth", 100)
vdo_dialog.lua, line 953: vint_set_property(wide_handle, "screen_size", highlight_w - 8, option_h + 2)
vdo_dialog.lua, line 954: vint_set_property(wide_handle, "anchor", 0, option_y + 1)
vdo_dialog.lua, line 955: vint_set_property(wide_handle, "mouse_depth", -5000)
vdo_dialog.lua, line 964: vint_set_property(bg_h, "mouse_depth", -4000)
vdo_dialog.lua, line 1178: vint_set_property(option_2_grp_h, "anchor", x + paired_option_1_max_width + DIALOG_BOX_CONTENT_OPTIONS_HORIZONTAL_SPACING, y)
vdo_dialog.lua, line 1199: vint_set_property(box_e_h, "anchor", option_2_box_width, box_y)
vdo_dialog.lua, line 1222: vint_set_property(option_2_text_h, "text_tag", options[option_idx].tag_2)
vdo_dialog.lua, line 1226: vint_set_property(option_1_text_h, "text_tag", options[option_idx].tag_1)
vdo_dialog.lua, line 1241: vint_set_property(self.previous_content_h, "depth", 5000)
vdo_grid_button_layered.lua, line 114: --vint_set_property(icon_h, "scale", 0.86, 0.86)
vdo_grid_button_layered.lua, line 115: --vint_set_property(icon_h, "anchor", -1, -1)
vdo_grid_list.lua, line 29: vint_set_property(vint_object_find("grid_base"), "visible", false)
vdo_grid_list.lua, line 30: vint_set_property(vint_object_find("grid_layered"), "visible", false)
vdo_grid_list.lua, line 31: vint_set_property(vint_object_find("grid_check"), "visible", false)
vdo_grid_list.lua, line 32: vint_set_property(vint_object_find("grid_canceled"), "visible", false)
vdo_grid_list.lua, line 33: vint_set_property(vint_object_find("grid_anchor"), "visible", false)
vdo_grid_list.lua, line 34: vint_set_property(vint_object_find("grid_title"), "visible", false)
vdo_gsi.lua, line 261: vint_set_property(self.move_twn_2_h, "end_event", return_callback_string)
vdo_gsi.lua, line 1057: vint_set_property(indicators_h, "anchor", x, y)
vdo_gsi.lua, line 1070: vint_set_property(scrim_h, "anchor", x, y) --Move scrim to match indicator background.
vdo_gsi.lua, line 1071: vint_set_property(scrim_h, "visible", true)
vdo_gsi.lua, line 1074: vint_set_property(scrim_h, "visible", false)
vdo_gsi.lua, line 1084: vint_set_property(timer_h, "anchor", 0, vertical_center)
vdo_gsi.lua, line 1126: vint_set_property(h, "image", "ui_blank")
vdo_gsi.lua, line 1127: vint_set_property(h, "tint", rand_float(.3,1),rand_float(.3,1),rand_float(.3,1))
vdo_gsi.lua, line 1128: vint_set_property(h, "alpha", .5)
vdo_gsi.lua, line 1129: vint_set_property(h, "depth", -5000)
vdo_gsi.lua, line 1134: vint_set_property(h, "anchor", 0,0)
vdo_gsi.lua, line 1167: vint_set_property(move_twn_1_h, "start_value", position_x, position_y)
vdo_gsi.lua, line 1168: vint_set_property(move_twn_1_h, "end_value", position_x, position_y)
vdo_gsi.lua, line 1169: vint_set_property(self.move_twn_2_h, "start_value", position_x, position_y)
vdo_gsi_capture_meter.lua, line 31: vint_set_property(self.meter_pulse_anim_h, "target_handle", self.handle)
vdo_gsi_capture_meter.lua, line 34: vint_set_property(self.meter_highlight_grp_h, "visible", false)
vdo_gsi_capture_meter.lua, line 58: --vint_set_property(fill_h, "tint", tint[1], tint[2], tint[3])
vdo_gsi_capture_meter.lua, line 59: --vint_set_property(highlight_fill_h, "tint", tint[1], tint[2], tint[3])
vdo_gsi_capture_meter.lua, line 79: vint_set_property(idx_icon_h, "visible", true)
vdo_gsi_capture_meter.lua, line 136: -- vint_set_property(text_h, "text_tag", "")
vdo_gsi_capture_meter.lua, line 141: -- vint_set_property(text_h, "text_tag_crc", label_crc)
vdo_gsi_capture_meter.lua, line 153: vint_set_property(fill_h, "scale", fill_width, fill_height)
vdo_gsi_capture_meter.lua, line 154: vint_set_property(highlight_mask_h, "scale", fill_width, 1.1)
vdo_gsi_capture_meter.lua, line 158: vint_set_property(self.idx_icon_h, "tint", owned_r, owned_g, owned_b)
vdo_gsi_capture_meter.lua, line 161: vint_set_property(self.idx_icon_h, "tint", off_r, off_g, off_b)
vdo_gsi_capture_meter.lua, line 167: -- vint_set_property(fill_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
vdo_gsi_capture_meter.lua, line 168: -- vint_set_property(highlight_fill_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
vdo_gsi_capture_meter.lua, line 185: vint_set_property(meter_highlight_grp_h, "visible", true)
vdo_gsi_capture_meter.lua, line 188: vint_set_property(self.meter_pulse_anim_h, "is_paused", true)
vdo_gsi_capture_meter.lua, line 189: vint_set_property(meter_highlight_grp_h, "visible", false)
vdo_gsi_capture_meter.lua, line 226: vint_set_property(self.meter_grp_h, "anchor", meter_x, meter_y)
vdo_gsi_capture_meter.lua, line 227: vint_set_property(self.meter_highlight_grp_h, "anchor", meter_x, meter_y)
vdo_gsi_capture_meter.lua, line 228: vint_set_property(self.meter_frame_grp_h, "anchor", meter_x, meter_y)
vdo_gsi_combo.lua, line 21: vint_set_property(self.meter_pulse_anim_h, "target_handle", self.handle)
vdo_gsi_combo.lua, line 156: vint_set_property(meter_obj.handle, "anchor", meter_x, meter_y)
vdo_gsi_combo.lua, line 178: vint_set_property(self.meter_pulse_anim_h, "is_paused", true)
vdo_gsi_lite.lua, line 29: vint_set_property(self.obj_txt_h, "text_tag", new_obj_txt)
vdo_gsi_lite.lua, line 30: vint_set_property(self.icon_img_h, "image", new_icon_img)
vdo_gsi_lite.lua, line 41: vint_set_property(self.icon_img_h, "tint", COLOR_TARGET_USE.R, COLOR_TARGET_USE.G, COLOR_TARGET_USE.B)
vdo_gsi_lite.lua, line 43: vint_set_property(self.icon_img_h, "tint", COLOR_TARGET_LOCATION.R, COLOR_TARGET_LOCATION.G, COLOR_TARGET_LOCATION.B)
vdo_gsi_lite.lua, line 57: vint_set_property(bars[i].img_h, "anchor", bar_width * 0.5, (i-1) * small_bar_height)
vdo_gsi_lite.lua, line 72: vint_set_property(anchor_twn_h, "start_value", gsi_x, 200)
vdo_gsi_meter.lua, line 22: vint_set_property(self.meter_pulse_anim_h, "target_handle", self.handle)
vdo_gsi_meter.lua, line 25: vint_set_property(self.meter_highlight_grp_h, "visible", false)
vdo_gsi_meter.lua, line 49: vint_set_property(fill_h, "tint", tint[1], tint[2], tint[3])
vdo_gsi_meter.lua, line 50: vint_set_property(highlight_fill_h, "tint", tint[1], tint[2], tint[3])
vdo_gsi_meter.lua, line 112: vint_set_property(text_h, "text_tag", "")
vdo_gsi_meter.lua, line 121: vint_set_property(bg_h, "tint", tint[1], tint[2], tint[3])
vdo_gsi_meter.lua, line 124: vint_set_property(text_h, "text_tag_crc", label_crc)
vdo_gsi_meter.lua, line 136: vint_set_property(fill_h, "scale", fill_width, fill_height)
vdo_gsi_meter.lua, line 137: vint_set_property(highlight_mask_h, "scale", fill_width, 1.1)
vdo_gsi_meter.lua, line 142: vint_set_property(fill_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
vdo_gsi_meter.lua, line 143: vint_set_property(highlight_fill_h, "tint", Hud_mayhem_world_cash_status.color_r, Hud_mayhem_world_cash_status.color_g, Hud_mayhem_world_cash_status.color_b)
vdo_gsi_meter.lua, line 160: vint_set_property(meter_highlight_grp_h, "visible", true)
vdo_gsi_meter.lua, line 163: vint_set_property(self.meter_pulse_anim_h, "is_paused", true)
vdo_gsi_meter.lua, line 164: vint_set_property(meter_highlight_grp_h, "visible", false)
vdo_gsi_meter.lua, line 201: vint_set_property(self.meter_grp_h, "anchor", meter_x, meter_y)
vdo_gsi_meter.lua, line 202: vint_set_property(self.meter_highlight_grp_h, "anchor", meter_x, meter_y)
vdo_gsi_timer.lua, line 47: vint_set_property(seconds_txt_h, "visible", false)
vdo_gsi_timer.lua, line 48: vint_set_property(colon_txt_h, "visible", false)
vdo_gsi_timer.lua, line 54: vint_set_property(seconds_flash_anim_h, "target_handle", self.handle)
vdo_gsi_timer.lua, line 58: vint_set_property(color_shift_twn_h, "target_handle", self.handle) -- Retarget tween to base object... this changes the color...
vdo_gsi_timer.lua, line 61: vint_set_property(timer_slam_anim_h, "target_handle", self.handle)
vdo_gsi_timer.lua, line 64: vint_set_property(timer_txt_h, "text_tag", default_time)
vdo_gsi_timer.lua, line 126: vint_set_property(self.seconds_flash_anim_h, "is_paused", true)
vdo_gsi_timer.lua, line 127: vint_set_property(self.timer_slam_anim_h, "is_paused", true)
vdo_gsi_timer.lua, line 130: vint_set_property(seconds_txt_h, "scale", 1.0, 1.0)
vdo_gsi_timer.lua, line 131: vint_set_property(timer_txt_h, "scale", 1.0, 1.0)
vdo_gsi_timer.lua, line 133: vint_set_property(seconds_txt_h, "alpha", 1)
vdo_gsi_timer.lua, line 134: vint_set_property(timer_txt_h, "alpha", 1)
vdo_gsi_timer.lua, line 143: vint_set_property(timer_txt_h, "visible", false)
vdo_gsi_timer.lua, line 144: vint_set_property(seconds_txt_h, "visible", true)
vdo_gsi_timer.lua, line 145: vint_set_property(colon_txt_h, "visible", true)
vdo_gsi_timer.lua, line 146: vint_set_property(seconds_txt_h, "text_tag", seconds)
vdo_gsi_timer.lua, line 151: vint_set_property(seconds_txt_h, "scale", 1.0, 1.0)
vdo_gsi_timer.lua, line 156: vint_set_property(timer_txt_h, "visible", true)
vdo_gsi_timer.lua, line 157: vint_set_property(seconds_txt_h, "visible", false)
vdo_gsi_timer.lua, line 158: vint_set_property(colon_txt_h, "visible", false)
vdo_gsi_timer.lua, line 161: vint_set_property(timer_txt_h, "text_tag", time_formatted)
vdo_gsi_timer.lua, line 168: vint_set_property(timer_txt_h, "anchor", timer_x, timer_y)
vdo_gsi_timer.lua, line 251: vint_set_property(twn_h, "start_value", start_color.R, start_color.G, start_color.B)
vdo_gsi_timer.lua, line 252: vint_set_property(twn_h, "end_value", end_color.R, end_color.G, end_color.B)
vdo_gsi_xy.lua, line 29: vint_set_property(self.gsi_x_anim_h, "target_handle", self.x_txt_h)
vdo_gsi_xy.lua, line 65: vint_set_property(label_txt_h, "text_tag", "")
vdo_gsi_xy.lua, line 67: vint_set_property(label_txt_h, "text_tag_crc", label_crc)
vdo_gsi_xy.lua, line 99: vint_set_property(x_txt_h, "text_tag", x_value_text)
vdo_gsi_xy.lua, line 102: vint_set_property(y_txt_h, "text_tag", x_value_text)
vdo_gsi_xy.lua, line 105: vint_set_property(y_txt_h, "text_tag", y_value_text)
vdo_gsi_xy.lua, line 124: vint_set_property(x_txt_h, "anchor", x_anchor_x, label_y)
vdo_gsi_xy.lua, line 125: vint_set_property(y_txt_h, "anchor", y_anchor_x, label_y)
vdo_gsi_xy.lua, line 126: vint_set_property(slash_txt_h, "anchor", slash_anchor_x, label_y)
vdo_hint_bar.lua, line 19: vint_set_property(h, "visible", false)
vdo_hint_bar.lua, line 21: vint_set_property(h, "visible", false)
vdo_hint_bar.lua, line 491: vint_set_property(self.hint_objects[i].text.handle, "mouse_depth", depth)
vdo_hint_bar.lua, line 492: vint_set_property(self.hint_objects[i].button.handle, "mouse_depth", depth)
vdo_item_stats.lua, line 21: vint_set_property(self.base_item_stat_h, "visible", false)
vdo_item_stats.lua, line 75: vint_set_property(item_label_h, "text_tag", label_str)
vdo_item_stats.lua, line 87: vint_set_property(lvl_off_h, "visible", false)
vdo_item_stats.lua, line 88: vint_set_property(lvl_on_h, "visible", false)
vdo_item_stats.lua, line 92: vint_set_property(lvl_off_h, "visible", true)
vdo_item_stats.lua, line 94: vint_set_property(lvl_on_h, "alpha", 1)
vdo_item_stats.lua, line 95: vint_set_property(lvl_on_h, "visible", true)
vdo_item_stats.lua, line 99: vint_set_property(lvl_off_h, "visible", false)
vdo_item_stats.lua, line 100: vint_set_property(lvl_on_h, "visible", false)
vdo_item_stats.lua, line 116: vint_set_property(lvl_on_h, "visible", true)
vdo_item_stats.lua, line 117: --vint_set_property(lvl_on_h, "tint", need color passed down)
vdo_item_stats.lua, line 118: vint_set_property(self.base_pulse_twn_h, "target_handle", lvl_on_h)
vdo_item_stats.lua, line 123: vint_set_property(self.base_pulse_anim_h, "is_paused", true)
vdo_item_stats.lua, line 150: vint_set_property(item_h, "anchor", 0, new_y)
vdo_item_stats.lua, line 154: vint_set_property(item_h, "visible", true)
vdo_item_stats.lua, line 160: local lvl_grp_x, lvl_grp_y = vint_set_property(lvl_grp_h, "anchor")
vdo_item_stats.lua, line 162: vint_set_property(lvl_grp_h, "anchor", lvl_grp_x, lvl_grp_y)
vdo_mega_list.lua, line 64: vint_set_property(self.toggle_base.handle, "visible", false)
vdo_mega_list.lua, line 66: vint_set_property(self.toggle.handle, "visible", false)
vdo_mega_list.lua, line 67: vint_set_property(self.toggle.handle, "alpha", 1)
vdo_mega_list.lua, line 69: vint_set_property(self.slider.handle, "visible", false)
vdo_mega_list.lua, line 70: vint_set_property(self.slider.handle, "alpha", 1)
vdo_mega_list.lua, line 72: vint_set_property(self.row.handle, "visible", false)
vdo_mega_list.lua, line 73: vint_set_property(self.row.handle, "alpha", 1)
vdo_mega_list.lua, line 75: vint_set_property(self.toggle_color.handle, "visible", false)
vdo_mega_list.lua, line 76: vint_set_property(self.toggle_color.handle, "alpha", 1)
vdo_mega_list.lua, line 78: vint_set_property(self.remap.handle, "visible", false)
vdo_mega_list.lua, line 79: vint_set_property(self.remap.handle, "alpha", 1)
vdo_mega_list.lua, line 81: vint_set_property(self.header.handle, "visible", false)
vdo_mega_list.lua, line 82: vint_set_property(self.header.handle, "alpha", 1)
vdo_mega_list.lua, line 84: vint_set_property(self.pip.handle, "visible", false)
vdo_mega_list.lua, line 85: vint_set_property(self.pip.handle, "alpha", 1)
vdo_mega_list.lua, line 87: vint_set_property(self.scrollbar.handle, "visible", false)
vdo_mega_list.lua, line 88: vint_set_property(self.scrollbar.handle, "alpha", 1)
vdo_mega_list.lua, line 117: vint_set_property(marq_mask_h, "visible", false)
vdo_mega_list.lua, line 118: vint_set_property(marq_mask_h, "mask", false)
vdo_mega_list.lua, line 121: vint_set_property(self.clip_h, "clip_enabled", true)
vdo_mega_list.lua, line 204: vint_set_property(self.clip_h, "clip_size", width, clip_height)
vdo_mega_list.lua, line 536: vint_set_property(marquee_end_twn_h, "end_event", twn_cb)
vdo_mega_list.lua, line 541: vint_set_property(marq_mask_h, "visible", true)
vdo_mega_list.lua, line 542: vint_set_property(marq_mask_h, "mask", true)
vdo_mega_list.lua, line 548: vint_set_property(marq_mask_h, "visible", false)
vdo_mega_list.lua, line 549: vint_set_property(marq_mask_h, "mask", false)
vdo_mega_list.lua, line 560: vint_set_property(self.group_h, "anchor", list_x, 0)
vdo_mega_list.lua, line 616: vint_set_property(anchor_twn_copy_h, "target_handle", button.handle)
vdo_mega_list.lua, line 618: vint_set_property(anchor_twn_copy_h, "start_value", self.width + VDO_MEGALIST_ANCHOR_TWN_PADDING, y)
vdo_mega_list.lua, line 619: vint_set_property(anchor_twn_copy_h, "end_value", x, y)
vdo_mega_list.lua, line 620: vint_set_property(anchor_twn_copy_h, "start_time", self.intro_twn_counter * VDO_MEGALIST_TWN_OFFSET)
vdo_mega_list.lua, line 627: vint_set_property(option_twn_copy_h, "target_handle", target_handle)
vdo_mega_list.lua, line 628: vint_set_property(option_twn_copy_h, "start_time", self.intro_twn_counter * VDO_MEGALIST_TWN_OFFSET)
vdo_mega_list.lua, line 637: vint_set_property(self.highlight_anchor_twn_h, "start_value", self.width + VDO_MEGALIST_ANCHOR_TWN_PADDING, y)
vdo_mega_list.lua, line 638: vint_set_property(self.highlight_anchor_twn_h, "end_value", x, y)
vdo_mega_list.lua, line 639: vint_set_property(self.highlight_anchor_twn_h, "start_time", self.intro_twn_counter * VDO_MEGALIST_TWN_OFFSET)
vdo_mega_list.lua, line 646: vint_set_property(anchor_twn_copy_h, "end_event", twn_cb)
vdo_mega_list.lua, line 1374: vint_set_property(self.group_h, "anchor", list_x, new_y)
vdo_mega_list.lua, line 1503: vint_set_property(marquee_mask_h, "anchor", 47, marquee_mask_pos_y) -- hardcoded 47 from messing in Vinny, hacky but w/e
vdo_mega_list.lua, line 1505: vint_set_property(marquee_mask_h, "anchor", 30, marquee_mask_pos_y) -- hacky grabbed # from Vinny, w/e
vdo_mega_list.lua, line 1509: vint_set_property(marquee_anchor_twn_h, "target_handle", current_button.handle)
vdo_mega_list.lua, line 1510: vint_set_property(marquee_end_twn_h, "target_handle", current_button.handle)
vdo_mega_list.lua, line 1513: vint_set_property(marquee_anchor_twn_h, "start_value", button_x, button_y)
vdo_mega_list.lua, line 1514: vint_set_property(marquee_anchor_twn_h, "end_value", new_x, button_y)
vdo_mega_list.lua, line 1517: vint_set_property(marquee_anchor_twn_h, "duration", duration)
vdo_mega_list.lua, line 1518: vint_set_property(marquee_end_twn_h, "start_time", duration + 2.75)
vdo_mega_list.lua, line 1524: vint_set_property(self.marquee_anim.handle, "is_paused", true)
vdo_mega_list.lua, line 1930: vint_set_property(self.marquee_anim.handle, "is_paused", true)
vdo_mega_list.lua, line 2072: vint_set_property(self.marquee_anim.handle, "is_paused", true)
vdo_mega_list.lua, line 2259: vint_set_property(wide_handle, "auto_offset", "w")
vdo_mega_list.lua, line 2260: vint_set_property(wide_handle, "visible", false)
vdo_mega_list.lua, line 2261: vint_set_property(wide_handle, "depth", 100)
vdo_mega_list.lua, line 2266: --vint_set_property(wide_handle, "anchor", button_x + WIDE_HITBOX_OFFSET, button_y + list_y)
vdo_mega_list.lua, line 2267: vint_set_property(wide_handle, "anchor", 0, button_y + list_y)
vdo_mega_list.lua, line 2269: vint_set_property(wide_handle, "mouse_depth", mouse_depth)
vdo_mega_list.lua, line 2302: vint_set_property(hitbox_handle, "visible", false)
vdo_mega_list.lua, line 2303: vint_set_property(hitbox_handle, "depth", -20)
vdo_mega_list.lua, line 2306: vint_set_property(hitbox_handle, "anchor", slider_x + slider_bg_x, slider_y - 12 + list_y)
vdo_mega_list.lua, line 2313: vint_set_property(hitbox_handle, "mouse_depth", mouse_depth)
vdo_mega_list.lua, line 2321: vint_set_property(self.buttons[idx].remap.value_bg[1].handle, "mouse_depth", mouse_depth)
vdo_mega_list.lua, line 2322: vint_set_property(self.buttons[idx].remap.value_bg[2].handle, "mouse_depth", mouse_depth)
vdo_mega_list.lua, line 2372: vint_set_property(arrow_left_handle, "depth", -201)
vdo_mega_list.lua, line 2373: vint_set_property(arrow_right_handle, "depth", -201)
vdo_mega_list.lua, line 2381: vint_set_property(arrow_left_handle, "depth", -201)
vdo_mega_list.lua, line 2415: vint_set_property(vint_object_find("arrow_left", self.buttons[self.current_idx].slider.handle), "tint", 255,255,255 )
vdo_mega_list.lua, line 2417: vint_set_property(vint_object_find("arrow_left", self.buttons[self.current_idx].slider.handle), "tint", 0,0,0 )
vdo_mega_list.lua, line 2427: vint_set_property(vint_object_find("arrow_right", self.buttons[self.current_idx].slider.handle), "tint", 255,255,255 )
vdo_mega_list.lua, line 2429: vint_set_property(vint_object_find("arrow_right", self.buttons[self.current_idx].slider.handle), "tint", 0,0,0 )
vdo_mega_list.lua, line 2493: vint_set_property(self.group_h, "anchor", list_x, new_y)
vdo_newsticker.lua, line 37: vint_set_property(self.twn_h, "end_event", "vint_anim_loop_callback")
vdo_newsticker.lua, line 77: vint_set_property(text_h, "tint", 167/255, 167/255, 167/255)
vdo_newsticker.lua, line 78: vint_set_property(seperator_h, "image", "ui_menu_respect_ico")
vdo_newsticker.lua, line 79: vint_set_property(seperator_h, "offset", 0,0)
vdo_newsticker.lua, line 80: vint_set_property(seperator_h, "scale", .8,.8)
vdo_newsticker.lua, line 81: vint_set_property(seperator_h, "tint", 235/255, 214/255, 153/255)
vdo_newsticker.lua, line 82: vint_set_property(ticker_bg_h, "tint", 0,0,0)
vdo_newsticker.lua, line 83: vint_set_property(ticker_bg_h, "alpha", 1)
vdo_newsticker.lua, line 84: vint_set_property(ticker_trim_h, "tint", 113/255, 17/255, 17/255)
vdo_newsticker.lua, line 85: vint_set_property(ticker_trim_h, "alpha", 1)
vdo_newsticker.lua, line 91: vint_set_property(text_h, "tint", 0/255, 0/255, 0/255)
vdo_newsticker.lua, line 92: vint_set_property(seperator_h, "image", "ui_pause_slider_arrow")
vdo_newsticker.lua, line 93: vint_set_property(seperator_h, "offset", 0,9)
vdo_newsticker.lua, line 94: vint_set_property(seperator_h, "scale", .6,.6)
vdo_newsticker.lua, line 95: vint_set_property(seperator_h, "tint", 220/255, 0/255, 0/255)
vdo_newsticker.lua, line 96: vint_set_property(ticker_bg_h, "tint", 220/255, 220/255, 220/255)
vdo_newsticker.lua, line 97: vint_set_property(ticker_bg_h, "alpha", 1)
vdo_newsticker.lua, line 98: vint_set_property(ticker_trim_h, "tint", 155/255, 24/255, 24/255)
vdo_newsticker.lua, line 99: vint_set_property(ticker_trim_h, "alpha", 1)
vdo_newsticker.lua, line 122: vint_set_property(text_clone_h, "text_tag", self.lines[i])
vdo_newsticker.lua, line 127: vint_set_property(seperator_clone_h, "anchor", seperator_x , seperator_y)
vdo_newsticker.lua, line 128: vint_set_property(text_clone_h, "anchor", text_x, text_y)
vdo_newsticker.lua, line 136: vint_set_property(twn_h, "duration", (Screen_width+next_x)/PIXELS_PER_SECOND)
vdo_newsticker.lua, line 137: vint_set_property(twn_h, "start_value", Screen_width, 0)
vdo_newsticker.lua, line 138: vint_set_property(twn_h, "end_value", -next_x, 0)
vdo_pause_button_highlight.lua, line 9: vint_set_property(vint_object_find("highlight_blur_anim"),"state",TWEEN_STATE_DISABLED)
vdo_pause_button_highlight.lua, line 65: vint_set_property(bar_h, "visible", is_on)
vdo_pause_button_toggle.lua, line 128: vint_set_property(text_h, "font", "header_n")
vdo_pause_button_toggle.lua, line 129: vint_set_property(text_h, "text_scale", .4, .4)
vdo_pause_button_toggle.lua, line 133: vint_set_property(text_h, "shadow_enabled", true)
vdo_pause_button_toggle.lua, line 134: vint_set_property(text_h, "shadow_offset", 1.5,1.5)
vdo_pause_button_toggle.lua, line 135: vint_set_property(text_h, "shadow_alpha", 0.8)
vdo_pause_button_toggle.lua, line 137: --vint_set_property(text_h, "line_frame_w", "ui_fnt_body_s_w")
vdo_pause_button_toggle.lua, line 138: --vint_set_property(text_h, "line_frame_m", "ui_fnt_body_s_m")
vdo_pause_button_toggle.lua, line 139: --vint_set_property(text_h, "line_frame_e", "ui_fnt_body_s_e")
vdo_pause_button_toggle.lua, line 140: --vint_set_property(text_h, "line_frame_enable", true)
vdo_pause_button_toggle.lua, line 143: vint_set_property(text_h, "shadow_enabled", false)
vdo_pause_header.lua, line 21: vint_set_property(text, "text_tag", "")
vdo_pause_header.lua, line 56: vint_set_property(move_grp_h, "scale", text_scale,text_scale)
vdo_pause_header.lua, line 61: vint_set_property(move_grp_h, "scale", 1,1)
vdo_pause_header.lua, line 88: vint_set_property(right_line_h, "anchor", -new_width, 0)
vdo_pause_header.lua, line 115: vint_set_property(text_obj_h, "auto_offset", alignment)
vdo_pause_header.lua, line 120: vint_set_property(text_obj_h, "text_scale", scale, scale)
vdo_pause_header.lua, line 131: vint_set_property(move_grp_h, "visible", is_visible)
vdo_pause_header_mini.lua, line 18: vint_set_property(text, "text_tag", "")
vdo_pause_header_mini.lua, line 64: vint_set_property(text_h, "text_tag", new_text_string)
vdo_pause_header_mini.lua, line 67: vint_set_property(text_h, "scale", 1, 1)
vdo_pause_header_mini.lua, line 87: vint_set_property(text_h, "scale", text_scale, text_scale)
vdo_pause_header_mini.lua, line 100: vint_set_property(right_line_h, "anchor", new_width, 2)
vdo_pause_mega_list.lua, line 12: vint_set_property(anim_h, "is_paused", true)
vdo_pause_mega_list.lua, line 38: vint_set_property(vint_object_find("base", self.handle), "visible", false)
vdo_powers_button.lua, line 68: vint_set_property(self.pulse_twn_h, "target_handle", self.pulse_grp_h)
vdo_powers_button.lua, line 69: vint_set_property(self.lines_twn_h, "target_handle", self.bg_on_lines_h)
vdo_powers_button.lua, line 110: vint_set_property(self.top_txt_h, "text_tag", text)
vdo_powers_button.lua, line 115: vint_set_property(self.power_icon_h, "image", icon)
vdo_powers_button.lua, line 124: vint_set_property(self.element_icon_h, "image", icon)
vdo_powers_button.lua, line 125: vint_set_property(self.element_icon_h, "visible", visible)
vdo_powers_button.lua, line 130: vint_set_property(self.arrow_h, "visible", visible)
vdo_powers_button.lua, line 131: vint_set_property(self.bot_txt_h, "visible", visible)
vdo_powers_button.lua, line 133: vint_set_property(self.bot_txt_h, "tint", COLOR.LIGHT_PURPLE.R, COLOR.LIGHT_PURPLE.G, COLOR.LIGHT_PURPLE.B)
vdo_powers_button.lua, line 136: vint_set_property(self.bot_txt_h, "text_tag", text_string)
vdo_powers_button.lua, line 142: vint_set_property(self.bg_on_grp_h, "visible", true)
vdo_powers_button.lua, line 143: vint_set_property(self.bg_off_grp_h, "visible", false)
vdo_powers_button.lua, line 144: vint_set_property(self.arrow_h, "alpha", 1)
vdo_powers_button.lua, line 146: vint_set_property(self.bg_on_bar_h, "anchor", self.bg_on_bar_x, ROW_TOP_Y)
vdo_powers_button.lua, line 148: vint_set_property(self.top_txt_h, "tint", COLOR.DARK_PURPLE.R, COLOR.DARK_PURPLE.G, COLOR.DARK_PURPLE.B)
vdo_powers_button.lua, line 149: vint_set_property(self.bot_txt_h, "tint", COLOR.LIGHT_PURPLE.R, COLOR.LIGHT_PURPLE.G, COLOR.LIGHT_PURPLE.B)
vdo_powers_button.lua, line 150: vint_set_property(self.top_txt_h, "alpha", 1)
vdo_powers_button.lua, line 151: vint_set_property(self.bot_txt_h, "alpha", 1)
vdo_powers_button.lua, line 152: vint_set_property(self.popup_top_txt_h, "alpha", 0)
vdo_powers_button.lua, line 153: vint_set_property(self.popup_bot_txt_h, "alpha", 0)
vdo_powers_button.lua, line 158: vint_set_property(self.bg_on_grp_h, "visible", false)
vdo_powers_button.lua, line 159: vint_set_property(self.bg_off_grp_h, "visible", true)
vdo_powers_button.lua, line 160: vint_set_property(self.arrow_h, "alpha", 1)
vdo_powers_button.lua, line 163: vint_set_property(self.top_txt_h, "tint", COLOR.DARK_GREY.R, COLOR.DARK_GREY.G, COLOR.DARK_GREY.B)
vdo_powers_button.lua, line 164: vint_set_property(self.bot_txt_h, "tint", COLOR.LIGHT_PURPLE.R, COLOR.LIGHT_PURPLE.G, COLOR.LIGHT_PURPLE.B)
vdo_powers_button.lua, line 165: vint_set_property(self.top_txt_h, "alpha", 1)
vdo_powers_button.lua, line 166: vint_set_property(self.bot_txt_h, "alpha", 1)
vdo_powers_button.lua, line 167: vint_set_property(self.popup_top_txt_h, "alpha", 0)
vdo_powers_button.lua, line 168: vint_set_property(self.popup_bot_txt_h, "alpha", 0)
vdo_powers_button.lua, line 175: vint_set_property(self.popup_bot_txt_h, "text_tag", "POWERS_WING_STYLE_HEADER")
vdo_powers_button.lua, line 177: vint_set_property(self.popup_bot_txt_h, "text_tag", "POWERS_ELEMENTS_HEADER")
vdo_powers_button.lua, line 180: vint_set_property(self.bg_on_grp_h, "visible", true)
vdo_powers_button.lua, line 181: vint_set_property(self.bg_off_grp_h, "visible", false)
vdo_powers_button.lua, line 182: vint_set_property(self.arrow_h, "alpha", 0)
vdo_powers_button.lua, line 184: vint_set_property(self.top_txt_h, "alpha", 0)
vdo_powers_button.lua, line 185: vint_set_property(self.bot_txt_h, "alpha", 0)
vdo_powers_button.lua, line 186: vint_set_property(self.popup_top_txt_h, "alpha", 1)
vdo_powers_button.lua, line 187: vint_set_property(self.popup_bot_txt_h, "alpha", 1)
vdo_powers_button.lua, line 190: vint_set_property(self.bg_on_bar_h, "anchor", self.bg_on_bar_x, ROW_BOT_Y)
vdo_powers_button.lua, line 192: vint_set_property(self.popup_top_txt_h, "tint", COLOR.LIGHT_PURPLE.R, COLOR.LIGHT_PURPLE.G, COLOR.LIGHT_PURPLE.B)
vdo_powers_button.lua, line 193: vint_set_property(self.popup_bot_txt_h, "tint", COLOR.DARK_PURPLE.R, COLOR.DARK_PURPLE.G, COLOR.DARK_PURPLE.B)
vdo_powers_button.lua, line 195: vint_set_property(self.bg_on_bar_h, "anchor", self.bg_on_bar_x, ROW_TOP_Y)
vdo_powers_button.lua, line 197: vint_set_property(self.popup_top_txt_h, "tint", COLOR.DARK_PURPLE.R, COLOR.DARK_PURPLE.G, COLOR.DARK_PURPLE.B)
vdo_powers_button.lua, line 198: vint_set_property(self.popup_bot_txt_h, "tint", COLOR.LIGHT_PURPLE.R, COLOR.LIGHT_PURPLE.G, COLOR.LIGHT_PURPLE.B)
vdo_qte_key.lua, line 58: vint_set_property(self.mash_fast_anim_h, "target_handle", self.handle)
vdo_qte_key.lua, line 59: vint_set_property(self.arrow_anim_h, "target_handle", self.handle)
vdo_qte_key.lua, line 72: vint_set_property(key_txt_h, "text_tag", text_tag)
vdo_qte_key.lua, line 73: vint_set_property(key_txt_h, "scale", 1.0, 1.0)
vdo_qte_key.lua, line 83: vint_set_property(key_txt_h, "anchor", 40, -1)
vdo_qte_key.lua, line 85: vint_set_property(key_txt_h, "anchor", (width)*.5 + 25, -1)
vdo_qte_key.lua, line 90: vint_set_property(key_txt_h, "scale", scale, scale)
vdo_qte_key.lua, line 107: vint_set_property(self.key_off_m_h, "source_se", width, source_se_y)
vdo_qte_key.lua, line 109: vint_set_property(self.key_on_m_h, "source_se", width, source_se_y)
vdo_qte_key.lua, line 113: vint_set_property(self.key_off_e_h, "anchor", width - 40, y)
vdo_qte_key.lua, line 115: vint_set_property(self.key_on_e_h, "anchor", width - 40, y)
vdo_qte_key.lua, line 121: vint_set_property(self.key_glow_e_h, "anchor", width, y)
vdo_qte_key.lua, line 128: vint_set_property(self.success_base_m_h, "scale", 1.0, 1.0)
vdo_qte_key.lua, line 133: vint_set_property(self.success_base_w_h, "anchor", -center_width * 0.5 , y)
vdo_qte_key.lua, line 136: vint_set_property(self.success_base_e_h, "anchor", center_width * 0.5 , y)
vdo_qte_key.lua, line 141: vint_set_property(success_center_grp_h, "anchor", x, y)
vdo_qte_key.lua, line 142: vint_set_property(success_center_grp_h, "scale", 0.65, 0.65)
vdo_qte_key.lua, line 143: vint_set_property(success_center_grp_h, "alpha", 0)
vdo_qte_key.lua, line 156: vint_set_property(self.key_off_grp_h, "alpha", 1)
vdo_qte_key.lua, line 157: vint_set_property(self.key_on_grp_h, "alpha", 0)
vdo_qte_key.lua, line 158: vint_set_property(self.key_glow_grp_h, "alpha", 0)
vdo_qte_key.lua, line 162: vint_set_property(self.mash_fast_anim_h,"is_paused", true)
vdo_qte_key.lua, line 164: vint_set_property(self.arrow_anim_h, "is_paused", true)
vdo_qte_key.lua, line 165: vint_set_property(self.key_arrow_grp_h, "visible", false)
vdo_qte_key.lua, line 171: vint_set_property(self.key_arrow_grp_h, "visible", self.arrows_are_visible)
vdo_qte_key.lua, line 177: vint_set_property(self.key_arrow_grp_h, "visible", false)
vdo_qte_key.lua, line 179: vint_set_property(self.key_arrow_grp_h, "visible", is_visible)
vdo_qte_key.lua, line 205: vint_set_property(self.key_arrow_grp_h, "anchor", x, y)
vdo_qte_key.lua, line 207: vint_set_property(self.key_arrow_grp_h, "rotation", angle)
vdo_qte_key.lua, line 225: vint_set_property(self.success_anim_clones[i], "target_handle", self.success_clones[i])
vdo_qte_key.lua, line 229: vint_set_property(self.key_on_grp_h, "visible", false)
vdo_qte_key.lua, line 232: vint_set_property(self.key_on_grp_h, "visible", true)
vdo_respect_meter.lua, line 462: vint_set_property(self.fluer_outlines[index], "tint", new_color.R, new_color.G, new_color.B)
vdo_respect_meter.lua, line 466: vint_set_property(epic_circles_01_h, "tint", new_color.R, new_color.G, new_color.B)
vdo_respect_meter.lua, line 467: vint_set_property(epic_circles_02_h, "tint", new_color.R, new_color.G, new_color.B)
vdo_row.lua, line 33: vint_set_property(val.h, "text_scale", font_scale, font_scale)
vdo_row.lua, line 47: vint_set_property(h, "text_tag", label)
vdo_row.lua, line 48: vint_set_property(h, "visible", true)
vdo_row.lua, line 52: vint_set_property(h, "visible", false)
vdo_row.lua, line 134: vint_set_property(h, "anchor", x, original_y)
vdo_row.lua, line 184: vint_set_property(val.h, "tint", COLOR_PAUSE_BUTTON_TOGGLE_TEXT_SELECTED.R, COLOR_PAUSE_BUTTON_TOGGLE_TEXT_SELECTED.G, COLOR_PAUSE_BUTTON_TOGGLE_TEXT_SELECTED.B)
vdo_row.lua, line 185: vint_set_property(val.h, "scale", SELECTED_SCALE, SELECTED_SCALE)
vdo_row.lua, line 189: vint_set_property(val.h, "tint", COLOR_PAUSE_BUTTON_TOGGLE_TEXT_UNSELECTED.R, COLOR_PAUSE_BUTTON_TOGGLE_TEXT_UNSELECTED.G, COLOR_PAUSE_BUTTON_TOGGLE_TEXT_UNSELECTED.B)
vdo_row.lua, line 190: vint_set_property(val.h, "scale", UNSELECTED_SCALE, UNSELECTED_SCALE)
vdo_row.lua, line 206: vint_set_property(val.h, "auto_offset", auto_offset)
vdo_scrollbox.lua, line 34: vint_set_property(self.main_scroll_twn_h, "end_event", callback_string)
vdo_scrollbox.lua, line 35: vint_set_property(self.main_scroll_twn_h, "target_handle", self.scroll_item_h)
vdo_scrollbox.lua, line 76: vint_set_property(self.scroll_anim_h, "is_paused", true)
vdo_scrollbox.lua, line 87: vint_set_property(self.scroll_anim_h, "is_paused", true)
vdo_scrollbox.lua, line 136: vint_set_property(twn_h, "duration", duration)
vdo_scrollbox.lua, line 137: vint_set_property(twn_h, "start_value", x, y)
vdo_scrollbox.lua, line 138: vint_set_property(twn_h, "end_value", x, y + movement)
vdo_scrollbox.lua, line 158: vint_set_property(twn_h, "start_value", new_x, new_y)
vdo_scrollbox.lua, line 183: vint_set_property(self.clip_h, "clip_size", width, height)
vdo_scrollbox.lua, line 187: vint_set_property(self.text_h, "wrap_width", width)
vdo_scrollbox.lua, line 190: vint_set_property(self.scrollbar.handle, "anchor", width + VDO_SCROLLBOX_BAR_SPACING, 0)
vdo_scrollbox.lua, line 199: vint_set_property(self.scroll_item_h, "anchor", 0, 0)
vdo_scrollbox.lua, line 201: vint_set_property(self.text_h, "text_tag", text_tag)
vdo_slider.lua, line 129: vint_set_property(self.handle, "alpha", 0.5)
vdo_slider.lua, line 131: vint_set_property(self.handle, "alpha", 1.0)
vdo_spinner.lua, line 18: vint_set_property(self.spinner_anim_h, "target_handle", self.handle)
vdo_store_popup.lua, line 84: vint_set_property(self.border_h, "tint", primary.R, primary.G, primary.B)
vdo_store_popup.lua, line 98: vint_set_property(self.text.handle, "wrap_width", width - 67) -- This should be standardized... I just took this out of store common list size and subtracted what was in the document. JMH 7/5/2011)
vdo_susan.lua, line 302: vint_set_property(end_event_twn_h, "end_event", callback_string)
vdo_toggle.lua, line 31: vint_set_property(self.value_txt_h, "text_tag", value)
vdo_toggle.lua, line 43: vint_set_property(self.value_txt_h, "text_tag", options[i])
vdo_toggle.lua, line 70: vint_set_property(a_right_h, "anchor", x, y)
vdo_toggle.lua, line 75: vint_set_property(self.value_txt_h, "anchor", value_x, value_y)
vdo_toggle.lua, line 98: vint_set_property(self.value_txt_h, "tint", 0, 0, 0)
vdo_toggle.lua, line 101: vint_set_property(arrow_left_h, "visible", true)
vdo_toggle.lua, line 102: vint_set_property(arrow_right_h, "visible", true)
vdo_toggle.lua, line 105: vint_set_property(self.value_txt_h, "tint", COLOR_PAUSE_BUTTON_TOGGLE_TEXT_UNSELECTED.R, COLOR_PAUSE_BUTTON_TOGGLE_TEXT_UNSELECTED.G, COLOR_PAUSE_BUTTON_TOGGLE_TEXT_UNSELECTED.B)
vdo_toggle.lua, line 108: vint_set_property(arrow_left_h, "visible", false)
vdo_toggle.lua, line 109: vint_set_property(arrow_right_h, "visible", false)
vdo_toggle.lua, line 125: vint_set_property(self.value_txt_h, "scale", scale, scale)
vdo_toggle.lua, line 135: vint_set_property(arrow_left_h, "alpha", 0)
vdo_toggle.lua, line 136: vint_set_property(arrow_right_h, "alpha", 0)
vdo_toggle.lua, line 137: vint_set_property(self.value_txt_h, "alpha", .5)
vdo_toggle.lua, line 139: vint_set_property(arrow_left_h, "alpha", 1.0)
vdo_toggle.lua, line 140: vint_set_property(arrow_right_h, "alpha", 1.0)
vdo_toggle.lua, line 141: vint_set_property(self.value_txt_h, "alpha", 1.0)
vdo_toggle_color.lua, line 25: vint_set_property(self.color_value_h, "tint", color.red, color.green, color.blue)
vdo_weapon_pips.lua, line 23: vint_set_property(self.upgrade_text_pos_grp_h, "visible", false)
vdo_weapon_pips.lua, line 29: vint_set_property(self.pips_grp_h, "visible", false)
vdo_weapon_pips.lua, line 36: vint_set_property(self.full_pips[i], "visible", false)
vdo_weapon_pips.lua, line 40: vint_set_property(self.empty_pips[i], "visible", false)
vdo_weapon_pips.lua, line 53: vint_set_property(self.upgrade_text_pos_grp_h, "visible", true)
vdo_weapon_pips.lua, line 60: --vint_set_property(self.upgrade_text_h, "text_tag_crc", upgrade_name)
vdo_weapon_pips.lua, line 62: vint_set_property(self.pips_grp_h, "visible", true)
vdo_weapon_pips.lua, line 69: vint_set_property(self.full_pips[i], "visible", true)
vdo_weapon_pips.lua, line 70: vint_set_property(self.empty_pips[i], "visible", false)
vdo_weapon_pips.lua, line 72: vint_set_property(self.full_pips[i], "visible", false)
vdo_weapon_pips.lua, line 73: vint_set_property(self.empty_pips[i], "visible", true)
vdo_weapon_pips.lua, line 84: vint_set_property(self.full_pips[i], "visible", true)
vdo_weapon_pips.lua, line 85: vint_set_property(self.empty_pips[i], "visible", false)
vdo_weapon_pips.lua, line 87: vint_set_property(self.full_pips[i], "visible", false)
vdo_weapon_pips.lua, line 88: vint_set_property(self.empty_pips[i], "visible", true)
vdo_weapon_pips.lua, line 91: vint_set_property(self.full_pips[i], "visible", false)
vdo_weapon_pips.lua, line 92: vint_set_property(self.empty_pips[i], "visible", false)
vdo_weapon_pips.lua, line 100: vint_set_property(self.pips_grp_h, "tint", COLOR_PIPS_FULLY_UPGRADED.R, COLOR_PIPS_FULLY_UPGRADED.G, COLOR_PIPS_FULLY_UPGRADED.B)
vdo_weapon_pips.lua, line 102: vint_set_property(self.pips_grp_h, "tint", COLOR_PIPS_NOT_FULLY_UPGRADED.R, COLOR_PIPS_NOT_FULLY_UPGRADED.G, COLOR_PIPS_NOT_FULLY_UPGRADED.B)
vdo_weapon_pips.lua, line 108: vint_set_property(self.upgrade_text_pos_grp_h, "visible", false)
vdo_weapon_pips.lua, line 109: vint_set_property(self.pips_grp_h, "visible", false)
vdo_weapon_radial.lua, line 67: vint_set_property(stick_grp_h, "visible", false)
vdo_weapon_radial.lua, line 68: vint_set_property(dpad_img_h, "visible", false)
vdo_weapon_radial.lua, line 72: vint_set_property(dots_grp_h, "visible", false)
vdo_weapon_radial.lua, line 73: vint_set_property(dpad_img_h, "image", "ui_ctrl_ps3_dpad_n")
vdo_weapon_radial.lua, line 74: vint_set_property(dpad_img_h, "tint", 1, 1, 1)
vdo_weapon_radial.lua, line 75: vint_set_property(dpad_img_h, "scale", 1.15, 1.15)
vdo_weapon_radial.lua, line 77: vint_set_property(stick_img_h, "image", "ui_hud_combo_thumb_ps3")
vdo_weapon_radial.lua, line 78: vint_set_property(stick_img_h, "anchor", STICK_IMG_PS3_X, STICK_IMG_PS3_Y)
vdo_weapon_radial.lua, line 79: vint_set_property(stick_img_h, "scale", 1, 1)
vdo_weapon_radial.lua, line 80: vint_set_property(stick_grp_h, "scale", 1, 1)
vdo_weapon_radial.lua, line 84: vint_set_property(dots_grp_h, "visible", false)
vdo_weapon_radial.lua, line 85: vint_set_property(dpad_img_h, "image", "ui_ctrl_ps4_dpad_n")
vdo_weapon_radial.lua, line 86: vint_set_property(dpad_img_h, "tint", 1, 1, 1)
vdo_weapon_radial.lua, line 87: vint_set_property(dpad_img_h, "scale", 1.15, 1.15)
vdo_weapon_radial.lua, line 89: vint_set_property(stick_img_h, "image", "ui_hud_combo_thumb_ps4")
vdo_weapon_radial.lua, line 90: vint_set_property(stick_img_h, "anchor", STICK_IMG_PS4_X, STICK_IMG_PS4_Y)
vdo_weapon_radial.lua, line 91: vint_set_property(stick_img_h, "scale", 1, 1)
vdo_weapon_radial.lua, line 92: vint_set_property(stick_grp_h, "scale", 1, 1)
vdo_weapon_radial.lua, line 96: vint_set_property(dpad_img_h, "image", "ui_ctrl_xbox3_dpad_n")
vdo_weapon_radial.lua, line 97: vint_set_property(dpad_img_h, "tint", 1, 1, 1)
vdo_weapon_radial.lua, line 98: vint_set_property(dpad_img_h, "scale", 1.15, 1.15)
vdo_weapon_radial.lua, line 117: vint_set_property(self.weapon_text_grp_h, "visible", false)
vdo_weapon_radial.lua, line 126: vint_set_property(self.upgrades_grp, "visible", false)
vdo_weapon_radial.lua, line 171: vint_set_property(dpad_menu_h, "visible", false)
vdo_weapon_radial.lua, line 172: vint_set_property(dpad_text_grp_h, "visible", false)
vdo_weapon_radial.lua, line 176: vint_set_property(radial_dpad_grp_h, "anchor", WEAPON_RADIAL_NO_DPAD_OFFSET, 0)
vdo_weapon_radial.lua, line 177: vint_set_property(weapon_text_pos_grp_h, "anchor", WEAPON_RADIAL_NO_DPAD_OFFSET, 0)
vdo_weapon_radial.lua, line 181: vint_set_property(dpad_menu_h, "visible", true)
vdo_weapon_radial.lua, line 182: vint_set_property(dpad_text_grp_h, "visible", true)
vdo_weapon_radial.lua, line 185: vint_set_property(radial_dpad_grp_h, "anchor", 0, 0)
vdo_weapon_radial.lua, line 186: vint_set_property(weapon_text_pos_grp_h, "anchor", 0, 0)
vdo_weapon_radial.lua, line 202: vint_set_property(darken_scrim_img_h, "visible", false)
vdo_weapon_radial.lua, line 203: vint_set_property(outer_circle_img_h, "visible", false)
vdo_weapon_radial.lua, line 204: vint_set_property(weapon_upgrades_group, "visible", false)
vdo_weapon_radial.lua, line 207: vint_set_property(radial_gradient_img_h, "visible", false)
vdo_weapon_radial.lua, line 215: vint_set_property(scanlines_grp_h, "visible", false)
vdo_weapon_radial.lua, line 293: vint_set_property(self.weapon_text_grp_h, "visible", true)
vdo_weapon_radial.lua, line 295: vint_set_property(self.upgrades_grp, "visible", false)
vdo_weapon_radial.lua, line 299: vint_set_property(self.upgrades_grp, "visible", false)
vdo_weapon_radial.lua, line 301: vint_set_property(self.upgrades_grp, "visible", true)
vdo_weapon_radial.lua, line 389: vint_set_property(self.weapon_text_grp_h, "visible", false)
vdo_weapon_radial.lua, line 438: vint_set_property(weapon_text_pos_grp_h, "alpha", .3)
vdo_weapon_radial.lua, line 440: vint_set_property(dpad_text_pos_grp_h, "alpha", .3)
vdo_weapon_radial.lua, line 444: vint_set_property(weapon_text_pos_grp_h, "alpha", 1)
vdo_weapon_radial.lua, line 446: vint_set_property(dpad_text_pos_grp_h, "alpha", 1)
vdo_weapon_radial.lua, line 480: vint_set_property(corner_ne, "anchor", new_x, corner_ne_y)
vdo_weapon_radial.lua, line 481: vint_set_property(corner_se, "anchor", new_x, corner_se_y)
vdo_weapon_radial.lua, line 482: vint_set_property(corner_nw, "anchor", -new_x, corner_nw_y)
vdo_weapon_radial.lua, line 483: vint_set_property(corner_sw, "anchor", -new_x, corner_sw_y)
vdo_weapon_radial.lua, line 493: vint_set_property(vint_object_find("dpad_img", self.handle, self.doc_handle), "visible", gamepad_in_use)
vdo_weapon_radial.lua, line 619: vint_set_property(self.bg_grp_h, "visible", false)
vdo_weapon_radial.lua, line 633: vint_set_property(dpad_text_grp_h, "visible", is_visible)
vdo_weapon_radial.lua, line 649: vint_set_property(self.stick_img_grp_h, "tint", color.R, color.G, color.B)
vdo_weapon_radial.lua, line 704: vint_set_property(gradient_h, "alpha", .3)
vdo_weapon_radial.lua, line 705: vint_set_property(bg_grp, "alpha", .8)
vdo_weapon_radial.lua, line 706: vint_set_property(twn_h, "end_value", .4)
vdo_weapon_radial.lua, line 708: vint_set_property(gradient_h, "alpha", 1)
vdo_weapon_radial.lua, line 709: vint_set_property(bg_grp, "alpha", 1)
vdo_weapon_radial.lua, line 710: vint_set_property(twn_h, "end_value", .8)
vdo_weapon_radial_slot.lua, line 207: vint_set_property(gold_upgrade_bmp_h, "visible", true)
vdo_weapon_radial_slot.lua, line 209: vint_set_property(gold_upgrade_bmp_h, "visible", false)
vdo_weapon_radial_slot.lua, line 214: vint_set_property(sin_bmp_h, "visible", true)
vdo_weapon_radial_slot.lua, line 216: vint_set_property(sin_bmp_h, "visible", false)
vdo_weapon_radial_slot.lua, line 222: vint_set_property(element_bmp_h, "image", POWERS_ELEMENTS_ENUMS[element].bitmap)
vdo_weapon_radial_slot.lua, line 223: vint_set_property(element_bmp_h, "visible", true)
vdo_weapon_radial_slot.lua, line 226: vint_set_property(element_bmp_h, "visible", false)
vdo_weapon_radial_slot.lua, line 247: vint_set_property(element_bmp_h, "image", POWERS_ELEMENTS_ENUMS[element].bitmap)
vdo_weapon_radial_slot.lua, line 248: vint_set_property(element_bmp_h, "visible", true)
vdo_weapon_radial_slot.lua, line 251: vint_set_property(element_bmp_h, "visible", false)
vdo_weapon_radial_slot.lua, line 281: vint_set_property(dual_inv_1_bmp_h, "visible", true)
vdo_weapon_radial_slot.lua, line 283: vint_set_property(element_bmp_h, "visible", true)
vdo_weapon_radial_slot.lua, line 285: vint_set_property(element_bmp_h, "visible", false)
vdo_weapon_radial_slot.lua, line 292: vint_set_property(dual_inv_1_bmp_h, "visible", true)
vdo_weapon_radial_slot.lua, line 293: vint_set_property(dual_inv_2_bmp_h, "visible", false)
vdo_weapon_radial_slot.lua, line 295: vint_set_property(dual_inv_1_bmp_h, "visible", false)
vdo_weapon_radial_slot.lua, line 296: vint_set_property(dual_inv_2_bmp_h, "visible", false)
vdo_weapon_radial_slot.lua, line 298: vint_set_property(element_bmp_h, "visible", false)
vdo_weapon_radial_slot.lua, line 305: vint_set_property(dual_inv_1_bmp_h, "tint", 1, 1, 1)
vdo_weapon_radial_slot.lua, line 306: vint_set_property(dual_inv_2_bmp_h, "tint", 1, 1, 1)
vdo_weapon_radial_slot.lua, line 307: vint_set_property(base_bmp_h, "visible", false)
vdo_weapon_radial_slot.lua, line 308: vint_set_property(ammo_circle_h, "alpha", 1)
vdo_weapon_radial_slot.lua, line 309: vint_set_property(element_bmp_h, "tint", 1, 1, 1)
vdo_weapon_radial_slot.lua, line 310: vint_set_property(element_bmp_h, "alpha", 1)
vdo_weapon_radial_slot.lua, line 313: vint_set_property(dual_inv_1_bmp_h, "tint", .15, .15, .15)
vdo_weapon_radial_slot.lua, line 314: vint_set_property(dual_inv_2_bmp_h, "tint", .15, .15, .15)
vdo_weapon_radial_slot.lua, line 315: vint_set_property(base_bmp_h, "tint", .15, .15, .15)
vdo_weapon_radial_slot.lua, line 316: vint_set_property(base_bmp_h, "visible", false)
vdo_weapon_radial_slot.lua, line 317: vint_set_property(ammo_circle_h, "alpha", .5)
vdo_weapon_radial_slot.lua, line 318: vint_set_property(element_bmp_h, "tint", .15, .15, .15)
vdo_weapon_radial_slot.lua, line 319: vint_set_property(element_bmp_h, "alpha", 1)
vdo_weapon_radial_slot.lua, line 324: vint_set_property(dual_inv_1_bmp_h, "tint", .65, .65, .65)
vdo_weapon_radial_slot.lua, line 325: vint_set_property(dual_inv_2_bmp_h, "tint", .65, .65, .65)
vdo_weapon_radial_slot.lua, line 326: vint_set_property(base_bmp_h, "tint", .15, .15, .15)
vdo_weapon_radial_slot.lua, line 327: vint_set_property(base_bmp_h, "visible", true)
vdo_weapon_radial_slot.lua, line 328: vint_set_property(ammo_circle_h, "alpha", .5)
vdo_weapon_radial_slot.lua, line 329: vint_set_property(element_bmp_h, "tint", .65, .65, .65)
vdo_weapon_radial_slot.lua, line 330: vint_set_property(element_bmp_h, "alpha", 1)
vdo_weapon_radial_slot.lua, line 338: vint_set_property(dual_inv_1_bmp_h, "tint", .10, .10, .10)
vdo_weapon_radial_slot.lua, line 339: vint_set_property(dual_inv_2_bmp_h, "tint", .10, .10, .10)
vdo_weapon_radial_slot.lua, line 340: vint_set_property(base_bmp_h, "tint", .10, .10, .10)
vdo_weapon_radial_slot.lua, line 341: vint_set_property(base_bmp_h, "visible", true)
vdo_weapon_radial_slot.lua, line 342: vint_set_property(ammo_circle_h, "alpha", .35)
vdo_weapon_radial_slot.lua, line 343: vint_set_property(element_bmp_h, "tint", .10, .10, .10)
vdo_weapon_radial_slot.lua, line 344: vint_set_property(element_bmp_h, "alpha", 1)
vdo_weapon_radial_slot.lua, line 346: vint_set_property(dual_inv_1_bmp_h, "tint", .25, .25, .25)
vdo_weapon_radial_slot.lua, line 347: vint_set_property(dual_inv_2_bmp_h, "tint", .25, .25, .25)
vdo_weapon_radial_slot.lua, line 348: vint_set_property(base_bmp_h, "tint", .15, .15, .15)
vdo_weapon_radial_slot.lua, line 349: vint_set_property(base_bmp_h, "visible", true)
vdo_weapon_radial_slot.lua, line 350: vint_set_property(ammo_circle_h, "alpha", .65)
vdo_weapon_radial_slot.lua, line 351: vint_set_property(element_bmp_h, "tint", .15, .15, .15)
vdo_weapon_radial_slot.lua, line 352: vint_set_property(element_bmp_h, "alpha", 1)
vdo_weapon_radial_slot.lua, line 363: vint_set_property(ammo_bg_h, "visible", is_visible)
vdo_weapon_radial_slot.lua, line 364: vint_set_property(ammo_circle_h, "visible", is_visible)
vint_bugs.lua, line 27: vint_set_property(Header_mini_obj.handle, "alpha", .5)
vint_bugs.lua, line 233: vint_set_property(text_field_h, "font", "header_n")
vint_bugs.lua, line 235: vint_set_property(text_field_h, "text_tag", i)
vint_bugs.lua, line 242: vint_set_property(text_field_h, "font", "header_n")
vint_bugs.lua, line 248: vint_set_property(text_field_h, "text_tag", "$" .. formated_value)
vint_bugs.lua, line 268: vint_set_property(text_field_h, "text_tag", formated_value)
vint_bugs.lua, line 278: vint_set_property(text_field_h, "font", "header_n")
vint_bugs.lua, line 285: vint_set_property(text_field_h, "text_tag", formated_value)
vint_lib.lua, line 212: vint_set_property(text_element_h,"text_tag", "")
vint_lib.lua, line 215: vint_set_property(text_element_h, "text_tag", text_string)
vint_lib.lua, line 218: vint_set_property(text_element_h,"text_tag", "")
vint_lib.lua, line 221: vint_set_property(text_element_h, "text_tag_crc",text_crc)
vint_lib.lua, line 233: vint_set_property(anim_h, "is_paused", false)
vint_lib.lua, line 234: vint_set_property(anim_h, "start_time", start_time)
vint_lib.lua, line 239: vint_set_property(tween_handle, "target_handle", target_handle)
vint_lib.lua, line 240: vint_set_property(tween_handle, "start_time", vint_get_time_index() + start_time_offset)
vint_lib.lua, line 241: vint_set_property(tween_handle, "state", "running")
vint_lib.lua, line 269: vint_set_property(tween_h, "end_value", start_value_x, start_value_y)
vint_lib.lua, line 270: vint_set_property(tween_h, "start_value", end_value_x, end_value_y)
vint_lib.lua, line 275: vint_set_property(tween_h, "start_value", end_value)
vint_lib.lua, line 276: vint_set_property(tween_h, "end_value", start_value)
vint_lib.lua, line 281: vint_set_property(tween_h, "end_value", start_value_r, start_value_g, start_value_b)
vint_lib.lua, line 282: vint_set_property(tween_h, "start_value", end_value_r, end_value_g, end_value_b)
vint_lib.lua, line 289: vint_set_property(tween_h, "start_time", new_tween_start_time)
vint_lib.lua, line 325: vint_set_property(element_h, "scale", scale_x, scale_y)
vint_lib.lua, line 457: vint_set_property(element.h, "anchor", x, y)
vint_lib.lua, line 1507: vint_set_property(h, "visible", false)
vint_lib.lua, line 1514: -- usage: vint_set_property(twn_h, "end_event", "vint_anim_loop_callback")
vint_lib.lua, line 1829: vint_set_property(element_h, "scale", 1, 1)
vint_lib.lua, line 1834: vint_set_property(element_h, "scale", text_scale, text_scale)
watermark.lua, line 3: vint_set_property(text_h, "visible", false)
watermark.lua, line 20: vint_set_property(timestamp_txt_h , "text_tag", str)
watermark.lua, line 21: vint_set_property(timestamp_txt_h , "text_scale", scale, scale)
watermark.lua, line 22: vint_set_property(timestamp_txt_h , "alpha", alpha)
watermark.lua, line 23: vint_set_property(timestamp_txt_h , "visible", true)
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